1 #pragma once 2 3 #include "Common/GPU/OpenGL/GLCommon.h" 4 #include "Common/GPU/DataFormat.h" 5 6 namespace Draw { 7 8 bool Thin3DFormatToFormatAndType(DataFormat fmt, GLuint &internalFormat, GLuint &format, GLuint &type, int &alignment); 9 10 } 11