1 #pragma once
2 
3 #include "Common/GPU/OpenGL/GLCommon.h"
4 #include "Common/GPU/DataFormat.h"
5 
6 namespace Draw {
7 
8 bool Thin3DFormatToFormatAndType(DataFormat fmt, GLuint &internalFormat, GLuint &format, GLuint &type, int &alignment);
9 
10 }
11