1 #pragma once
2 
3 /*
4  * stub gl3.h for dynamic loading, based on:
5  * gl3.h last updated on $Date: 2013-02-12 14:37:24 -0800 (Tue, 12 Feb 2013) $
6  *
7  * Changes:
8  * - Removed duplicate OpenGL ES 2.0 declarations
9  * - Converted OpenGL ES 3.0 function prototypes to function pointer
10  *   declarations
11  * - Added gl3stubInit() declaration
12  */
13 
14 #include "ppsspp_config.h"
15 
16 #if defined(USING_GLES2)
17 
18 #ifdef __cplusplus
19 extern "C" {
20 #endif
21 
22 /*
23 ** Copyright (c) 2007-2013 The Khronos Group Inc.
24 **
gl3stubInit()25 ** Permission is hereby granted, free of charge, to any person obtaining a
26 ** copy of this software and/or associated documentation files (the
27 ** "Materials"), to deal in the Materials without restriction, including
28 ** without limitation the rights to use, copy, modify, merge, publish,
29 ** distribute, sublicense, and/or sell copies of the Materials, and to
30 ** permit persons to whom the Materials are furnished to do so, subject to
31 ** the following conditions:
32 **
33 ** The above copyright notice and this permission notice shall be included
34 ** in all copies or substantial portions of the Materials.
35 **
36 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
37 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
38 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
39 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
40 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
41 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
42 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
43 */
44 
45 /* Call this function before calling any OpenGL ES 3.0 functions. It will
46  * return GL_TRUE if the OpenGL ES 3.0 was successfully initialized, GL_FALSE
47  * otherwise. */
48 GLboolean gl3stubInit();
49 
50 #if !PPSSPP_PLATFORM(IOS)
51 
52 /*-------------------------------------------------------------------------
53  * Data type definitions
54  *-----------------------------------------------------------------------*/
55 
56 /* OpenGL ES 3.0 */
57 
58 typedef unsigned short   GLhalf;
59 typedef khronos_int64_t  GLint64;
60 typedef khronos_uint64_t GLuint64;
61 typedef struct __GLsync *GLsync;
62 
63 /*-------------------------------------------------------------------------
64  * Token definitions
65  *-----------------------------------------------------------------------*/
66 
67 /* OpenGL ES core versions */
68 #define GL_ES_VERSION_3_0                                1
69 
70 /* OpenGL ES 3.0 */
71 
72 #define GL_READ_BUFFER                                   0x0C02
73 #define GL_UNPACK_ROW_LENGTH                             0x0CF2
74 #define GL_UNPACK_SKIP_ROWS                              0x0CF3
75 #define GL_UNPACK_SKIP_PIXELS                            0x0CF4
76 #define GL_PACK_ROW_LENGTH                               0x0D02
77 #define GL_PACK_SKIP_ROWS                                0x0D03
78 #define GL_PACK_SKIP_PIXELS                              0x0D04
79 #define GL_COLOR                                         0x1800
80 #define GL_DEPTH                                         0x1801
81 #define GL_STENCIL                                       0x1802
82 #define GL_RED                                           0x1903
83 #define GL_RGB8                                          0x8051
84 #define GL_RGBA8                                         0x8058
85 #define GL_RGB10_A2                                      0x8059
86 #define GL_TEXTURE_BINDING_3D                            0x806A
87 #define GL_UNPACK_SKIP_IMAGES                            0x806D
88 #define GL_UNPACK_IMAGE_HEIGHT                           0x806E
89 #define GL_TEXTURE_3D                                    0x806F
90 #define GL_TEXTURE_WRAP_R                                0x8072
91 #define GL_MAX_3D_TEXTURE_SIZE                           0x8073
92 #define GL_UNSIGNED_INT_2_10_10_10_REV                   0x8368
93 #define GL_MAX_ELEMENTS_VERTICES                         0x80E8
94 #define GL_MAX_ELEMENTS_INDICES                          0x80E9
95 #define GL_TEXTURE_MIN_LOD                               0x813A
96 #define GL_TEXTURE_MAX_LOD                               0x813B
97 #define GL_TEXTURE_BASE_LEVEL                            0x813C
98 #define GL_TEXTURE_MAX_LEVEL                             0x813D
99 #define GL_MIN                                           0x8007
100 #define GL_MAX                                           0x8008
101 #define GL_DEPTH_COMPONENT24                             0x81A6
102 #define GL_MAX_TEXTURE_LOD_BIAS                          0x84FD
103 #define GL_TEXTURE_COMPARE_MODE                          0x884C
104 #define GL_TEXTURE_COMPARE_FUNC                          0x884D
105 #define GL_CURRENT_QUERY                                 0x8865
106 #define GL_QUERY_RESULT                                  0x8866
107 #define GL_QUERY_RESULT_AVAILABLE                        0x8867
108 #define GL_BUFFER_MAPPED                                 0x88BC
109 #define GL_BUFFER_MAP_POINTER                            0x88BD
110 #define GL_STREAM_READ                                   0x88E1
111 #define GL_STREAM_COPY                                   0x88E2
112 #define GL_STATIC_READ                                   0x88E5
113 #define GL_STATIC_COPY                                   0x88E6
114 #define GL_DYNAMIC_READ                                  0x88E9
115 #define GL_DYNAMIC_COPY                                  0x88EA
116 #define GL_MAX_DRAW_BUFFERS                              0x8824
117 #define GL_DRAW_BUFFER0                                  0x8825
118 #define GL_DRAW_BUFFER1                                  0x8826
119 #define GL_DRAW_BUFFER2                                  0x8827
120 #define GL_DRAW_BUFFER3                                  0x8828
121 #define GL_DRAW_BUFFER4                                  0x8829
122 #define GL_DRAW_BUFFER5                                  0x882A
123 #define GL_DRAW_BUFFER6                                  0x882B
124 #define GL_DRAW_BUFFER7                                  0x882C
125 #define GL_DRAW_BUFFER8                                  0x882D
126 #define GL_DRAW_BUFFER9                                  0x882E
127 #define GL_DRAW_BUFFER10                                 0x882F
128 #define GL_DRAW_BUFFER11                                 0x8830
129 #define GL_DRAW_BUFFER12                                 0x8831
130 #define GL_DRAW_BUFFER13                                 0x8832
131 #define GL_DRAW_BUFFER14                                 0x8833
132 #define GL_DRAW_BUFFER15                                 0x8834
133 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS               0x8B49
134 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS                 0x8B4A
135 #define GL_SAMPLER_3D                                    0x8B5F
136 #define GL_SAMPLER_2D_SHADOW                             0x8B62
137 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT               0x8B8B
138 #define GL_PIXEL_PACK_BUFFER                             0x88EB
139 #define GL_PIXEL_UNPACK_BUFFER                           0x88EC
140 #define GL_PIXEL_PACK_BUFFER_BINDING                     0x88ED
141 #define GL_PIXEL_UNPACK_BUFFER_BINDING                   0x88EF
142 #define GL_FLOAT_MAT2x3                                  0x8B65
143 #define GL_FLOAT_MAT2x4                                  0x8B66
144 #define GL_FLOAT_MAT3x2                                  0x8B67
145 #define GL_FLOAT_MAT3x4                                  0x8B68
146 #define GL_FLOAT_MAT4x2                                  0x8B69
147 #define GL_FLOAT_MAT4x3                                  0x8B6A
148 #define GL_SRGB                                          0x8C40
149 #define GL_SRGB8                                         0x8C41
150 #define GL_SRGB8_ALPHA8                                  0x8C43
151 #define GL_COMPARE_REF_TO_TEXTURE                        0x884E
152 #define GL_MAJOR_VERSION                                 0x821B
153 #define GL_MINOR_VERSION                                 0x821C
154 #define GL_NUM_EXTENSIONS                                0x821D
155 #define GL_RGBA32F                                       0x8814
156 #define GL_RGB32F                                        0x8815
157 #define GL_RGBA16F                                       0x881A
158 #define GL_RGB16F                                        0x881B
159 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER                   0x88FD
160 #define GL_MAX_ARRAY_TEXTURE_LAYERS                      0x88FF
161 #define GL_MIN_PROGRAM_TEXEL_OFFSET                      0x8904
162 #define GL_MAX_PROGRAM_TEXEL_OFFSET                      0x8905
163 #define GL_MAX_VARYING_COMPONENTS                        0x8B4B
164 #define GL_TEXTURE_2D_ARRAY                              0x8C1A
165 #define GL_TEXTURE_BINDING_2D_ARRAY                      0x8C1D
166 #define GL_R11F_G11F_B10F                                0x8C3A
167 #define GL_UNSIGNED_INT_10F_11F_11F_REV                  0x8C3B
168 #define GL_RGB9_E5                                       0x8C3D
169 #define GL_UNSIGNED_INT_5_9_9_9_REV                      0x8C3E
170 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH         0x8C76
171 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE                0x8C7F
172 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS    0x8C80
173 #define GL_TRANSFORM_FEEDBACK_VARYINGS                   0x8C83
174 #define GL_TRANSFORM_FEEDBACK_BUFFER_START               0x8C84
175 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE                0x8C85
176 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN         0x8C88
177 #define GL_RASTERIZER_DISCARD                            0x8C89
178 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
179 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS       0x8C8B
180 #define GL_INTERLEAVED_ATTRIBS                           0x8C8C
181 #define GL_SEPARATE_ATTRIBS                              0x8C8D
182 #define GL_TRANSFORM_FEEDBACK_BUFFER                     0x8C8E
183 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING             0x8C8F
184 #define GL_RGBA32UI                                      0x8D70
185 #define GL_RGB32UI                                       0x8D71
186 #define GL_RGBA16UI                                      0x8D76
187 #define GL_RGB16UI                                       0x8D77
188 #define GL_RGBA8UI                                       0x8D7C
189 #define GL_RGB8UI                                        0x8D7D
190 #define GL_RGBA32I                                       0x8D82
191 #define GL_RGB32I                                        0x8D83
192 #define GL_RGBA16I                                       0x8D88
193 #define GL_RGB16I                                        0x8D89
194 #define GL_RGBA8I                                        0x8D8E
195 #define GL_RGB8I                                         0x8D8F
196 #define GL_RED_INTEGER                                   0x8D94
197 #define GL_RGB_INTEGER                                   0x8D98
198 #define GL_RGBA_INTEGER                                  0x8D99
199 #define GL_SAMPLER_2D_ARRAY                              0x8DC1
200 #define GL_SAMPLER_2D_ARRAY_SHADOW                       0x8DC4
201 #define GL_SAMPLER_CUBE_SHADOW                           0x8DC5
202 #define GL_UNSIGNED_INT_VEC2                             0x8DC6
203 #define GL_UNSIGNED_INT_VEC3                             0x8DC7
204 #define GL_UNSIGNED_INT_VEC4                             0x8DC8
205 #define GL_INT_SAMPLER_2D                                0x8DCA
206 #define GL_INT_SAMPLER_3D                                0x8DCB
207 #define GL_INT_SAMPLER_CUBE                              0x8DCC
208 #define GL_INT_SAMPLER_2D_ARRAY                          0x8DCF
209 #define GL_UNSIGNED_INT_SAMPLER_2D                       0x8DD2
210 #define GL_UNSIGNED_INT_SAMPLER_3D                       0x8DD3
211 #define GL_UNSIGNED_INT_SAMPLER_CUBE                     0x8DD4
212 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY                 0x8DD7
213 #define GL_BUFFER_ACCESS_FLAGS                           0x911F
214 #define GL_BUFFER_MAP_LENGTH                             0x9120
215 #define GL_BUFFER_MAP_OFFSET                             0x9121
216 #define GL_DEPTH_COMPONENT32F                            0x8CAC
217 #define GL_DEPTH32F_STENCIL8                             0x8CAD
218 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV                0x8DAD
219 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING         0x8210
220 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE         0x8211
221 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE               0x8212
222 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE             0x8213
223 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE              0x8214
224 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE             0x8215
225 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE             0x8216
226 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE           0x8217
227 #define GL_FRAMEBUFFER_DEFAULT                           0x8218
228 #define GL_FRAMEBUFFER_UNDEFINED                         0x8219
229 #define GL_DEPTH_STENCIL_ATTACHMENT                      0x821A
230 #define GL_DEPTH_STENCIL                                 0x84F9
231 #define GL_UNSIGNED_INT_24_8                             0x84FA
232 #define GL_DEPTH24_STENCIL8                              0x88F0
233 #define GL_UNSIGNED_NORMALIZED                           0x8C17
234 #define GL_DRAW_FRAMEBUFFER_BINDING                      GL_FRAMEBUFFER_BINDING
235 #define GL_READ_FRAMEBUFFER                              0x8CA8
236 #define GL_DRAW_FRAMEBUFFER                              0x8CA9
237 #define GL_READ_FRAMEBUFFER_BINDING                      0x8CAA
238 #define GL_RENDERBUFFER_SAMPLES                          0x8CAB
239 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER          0x8CD4
240 #define GL_MAX_COLOR_ATTACHMENTS                         0x8CDF
241 #define GL_COLOR_ATTACHMENT1                             0x8CE1
242 #define GL_COLOR_ATTACHMENT2                             0x8CE2
243 #define GL_COLOR_ATTACHMENT3                             0x8CE3
244 #define GL_COLOR_ATTACHMENT4                             0x8CE4
245 #define GL_COLOR_ATTACHMENT5                             0x8CE5
246 #define GL_COLOR_ATTACHMENT6                             0x8CE6
247 #define GL_COLOR_ATTACHMENT7                             0x8CE7
248 #define GL_COLOR_ATTACHMENT8                             0x8CE8
249 #define GL_COLOR_ATTACHMENT9                             0x8CE9
250 #define GL_COLOR_ATTACHMENT10                            0x8CEA
251 #define GL_COLOR_ATTACHMENT11                            0x8CEB
252 #define GL_COLOR_ATTACHMENT12                            0x8CEC
253 #define GL_COLOR_ATTACHMENT13                            0x8CED
254 #define GL_COLOR_ATTACHMENT14                            0x8CEE
255 #define GL_COLOR_ATTACHMENT15                            0x8CEF
256 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE            0x8D56
257 #define GL_MAX_SAMPLES                                   0x8D57
258 #define GL_HALF_FLOAT                                    0x140B
259 #define GL_MAP_READ_BIT                                  0x0001
260 #define GL_MAP_WRITE_BIT                                 0x0002
261 #define GL_MAP_INVALIDATE_RANGE_BIT                      0x0004
262 #define GL_MAP_INVALIDATE_BUFFER_BIT                     0x0008
263 #define GL_MAP_FLUSH_EXPLICIT_BIT                        0x0010
264 #define GL_MAP_UNSYNCHRONIZED_BIT                        0x0020
265 #define GL_MAP_PERSISTENT_BIT_EXT                        0x0040
266 #define GL_MAP_COHERENT_BIT_EXT                          0x0080
267 #define GL_DYNAMIC_STORAGE_BIT_EXT                       0x0100
268 #define GL_CLIENT_STORAGE_BIT_EXT                        0x0200
269 #define GL_RG                                            0x8227
270 #define GL_RG_INTEGER                                    0x8228
271 #define GL_R8                                            0x8229
272 #define GL_RG8                                           0x822B
273 #define GL_R16F                                          0x822D
274 #define GL_R32F                                          0x822E
275 #define GL_RG16F                                         0x822F
276 #define GL_RG32F                                         0x8230
277 #define GL_R8I                                           0x8231
278 #define GL_R8UI                                          0x8232
279 #define GL_R16I                                          0x8233
280 #define GL_R16UI                                         0x8234
281 #define GL_R32I                                          0x8235
282 #define GL_R32UI                                         0x8236
283 #define GL_RG8I                                          0x8237
284 #define GL_RG8UI                                         0x8238
285 #define GL_RG16I                                         0x8239
286 #define GL_RG16UI                                        0x823A
287 #define GL_RG32I                                         0x823B
288 #define GL_RG32UI                                        0x823C
289 #define GL_VERTEX_ARRAY_BINDING                          0x85B5
290 #define GL_R8_SNORM                                      0x8F94
291 #define GL_RG8_SNORM                                     0x8F95
292 #define GL_RGB8_SNORM                                    0x8F96
293 #define GL_RGBA8_SNORM                                   0x8F97
294 #define GL_SIGNED_NORMALIZED                             0x8F9C
295 #define GL_PRIMITIVE_RESTART_FIXED_INDEX                 0x8D69
296 #define GL_COPY_READ_BUFFER                              0x8F36
297 #define GL_COPY_WRITE_BUFFER                             0x8F37
298 #define GL_COPY_READ_BUFFER_BINDING                      GL_COPY_READ_BUFFER
299 #define GL_COPY_WRITE_BUFFER_BINDING                     GL_COPY_WRITE_BUFFER
300 #define GL_UNIFORM_BUFFER                                0x8A11
301 #define GL_UNIFORM_BUFFER_BINDING                        0x8A28
302 #define GL_UNIFORM_BUFFER_START                          0x8A29
303 #define GL_UNIFORM_BUFFER_SIZE                           0x8A2A
304 #define GL_MAX_VERTEX_UNIFORM_BLOCKS                     0x8A2B
305 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS                   0x8A2D
306 #define GL_MAX_COMBINED_UNIFORM_BLOCKS                   0x8A2E
307 #define GL_MAX_UNIFORM_BUFFER_BINDINGS                   0x8A2F
308 #define GL_MAX_UNIFORM_BLOCK_SIZE                        0x8A30
309 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS        0x8A31
310 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS      0x8A33
311 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT               0x8A34
312 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH          0x8A35
313 #define GL_ACTIVE_UNIFORM_BLOCKS                         0x8A36
314 #define GL_UNIFORM_TYPE                                  0x8A37
315 #define GL_UNIFORM_SIZE                                  0x8A38
316 #define GL_UNIFORM_NAME_LENGTH                           0x8A39
317 #define GL_UNIFORM_BLOCK_INDEX                           0x8A3A
318 #define GL_UNIFORM_OFFSET                                0x8A3B
319 #define GL_UNIFORM_ARRAY_STRIDE                          0x8A3C
320 #define GL_UNIFORM_MATRIX_STRIDE                         0x8A3D
321 #define GL_UNIFORM_IS_ROW_MAJOR                          0x8A3E
322 #define GL_UNIFORM_BLOCK_BINDING                         0x8A3F
323 #define GL_UNIFORM_BLOCK_DATA_SIZE                       0x8A40
324 #define GL_UNIFORM_BLOCK_NAME_LENGTH                     0x8A41
325 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS                 0x8A42
326 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES          0x8A43
327 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER     0x8A44
328 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER   0x8A46
329 #define GL_INVALID_INDEX                                 0xFFFFFFFFu
330 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS                  0x9122
331 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS                 0x9125
332 #define GL_MAX_SERVER_WAIT_TIMEOUT                       0x9111
333 #define GL_OBJECT_TYPE                                   0x9112
334 #define GL_SYNC_CONDITION                                0x9113
335 #define GL_SYNC_STATUS                                   0x9114
336 #define GL_SYNC_FLAGS                                    0x9115
337 #define GL_SYNC_FENCE                                    0x9116
338 #define GL_SYNC_GPU_COMMANDS_COMPLETE                    0x9117
339 #define GL_UNSIGNALED                                    0x9118
340 #define GL_SIGNALED                                      0x9119
341 #define GL_ALREADY_SIGNALED                              0x911A
342 #define GL_TIMEOUT_EXPIRED                               0x911B
343 #define GL_CONDITION_SATISFIED                           0x911C
344 #define GL_WAIT_FAILED                                   0x911D
345 #define GL_SYNC_FLUSH_COMMANDS_BIT                       0x00000001
346 #define GL_TIMEOUT_IGNORED                               0xFFFFFFFFFFFFFFFFull
347 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR                   0x88FE
348 #define GL_ANY_SAMPLES_PASSED                            0x8C2F
349 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE               0x8D6A
350 #define GL_SAMPLER_BINDING                               0x8919
351 #define GL_RGB10_A2UI                                    0x906F
352 #define GL_TEXTURE_SWIZZLE_R                             0x8E42
353 #define GL_TEXTURE_SWIZZLE_G                             0x8E43
354 #define GL_TEXTURE_SWIZZLE_B                             0x8E44
355 #define GL_TEXTURE_SWIZZLE_A                             0x8E45
356 #define GL_GREEN                                         0x1904
357 #define GL_BLUE                                          0x1905
358 #define GL_INT_2_10_10_10_REV                            0x8D9F
359 #define GL_TRANSFORM_FEEDBACK                            0x8E22
360 #define GL_TRANSFORM_FEEDBACK_PAUSED                     0x8E23
361 #define GL_TRANSFORM_FEEDBACK_ACTIVE                     0x8E24
362 #define GL_TRANSFORM_FEEDBACK_BINDING                    0x8E25
363 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT               0x8257
364 #define GL_PROGRAM_BINARY_LENGTH                         0x8741
365 #define GL_NUM_PROGRAM_BINARY_FORMATS                    0x87FE
366 #define GL_PROGRAM_BINARY_FORMATS                        0x87FF
367 #define GL_COMPRESSED_R11_EAC                            0x9270
368 #define GL_COMPRESSED_SIGNED_R11_EAC                     0x9271
369 #define GL_COMPRESSED_RG11_EAC                           0x9272
370 #define GL_COMPRESSED_SIGNED_RG11_EAC                    0x9273
371 #define GL_COMPRESSED_RGB8_ETC2                          0x9274
372 #define GL_COMPRESSED_SRGB8_ETC2                         0x9275
373 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2      0x9276
374 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2     0x9277
375 #define GL_COMPRESSED_RGBA8_ETC2_EAC                     0x9278
376 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC              0x9279
377 #define GL_TEXTURE_IMMUTABLE_FORMAT                      0x912F
378 #define GL_MAX_ELEMENT_INDEX                             0x8D6B
379 #define GL_NUM_SAMPLE_COUNTS                             0x9380
380 #define GL_TEXTURE_IMMUTABLE_LEVELS                      0x82DF
gl3stubInit()381 
382 /* EXT_blend_func_extended */
383 
384 #define GL_SRC1_COLOR_EXT                                0x88F9
385 #define GL_SRC1_ALPHA_EXT                                0x8589
386 #define GL_ONE_MINUS_SRC1_COLOR_EXT                      0x88FA
387 #define GL_ONE_MINUS_SRC1_ALPHA_EXT                      0x88FB
388 #define GL_SRC_ALPHA_SATURATE_EXT                        0x0308
389 #define GL_LOCATION_INDEX_EXT                            0x930F
390 #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT              0x88FC
391 
392 /*-------------------------------------------------------------------------
393  * Entrypoint definitions
394  *-----------------------------------------------------------------------*/
395 
396 /* OpenGL ES 3.0 */
397 
398 extern GL_APICALL void           (* GL_APIENTRY glReadBuffer) (GLenum mode);
399 extern GL_APICALL void           (* GL_APIENTRY glDrawRangeElements) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices);
400 extern GL_APICALL void           (* GL_APIENTRY glTexImage3D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
401 extern GL_APICALL void           (* GL_APIENTRY glTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
402 extern GL_APICALL void           (* GL_APIENTRY glCopyTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
403 extern GL_APICALL void           (* GL_APIENTRY glCompressedTexImage3D) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
404 extern GL_APICALL void           (* GL_APIENTRY glCompressedTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
405 extern GL_APICALL void           (* GL_APIENTRY glGenQueries) (GLsizei n, GLuint* ids);
406 extern GL_APICALL void           (* GL_APIENTRY glDeleteQueries) (GLsizei n, const GLuint* ids);
407 extern GL_APICALL GLboolean      (* GL_APIENTRY glIsQuery) (GLuint id);
408 extern GL_APICALL void           (* GL_APIENTRY glBeginQuery) (GLenum target, GLuint id);
409 extern GL_APICALL void           (* GL_APIENTRY glEndQuery) (GLenum target);
410 extern GL_APICALL void           (* GL_APIENTRY glGetQueryiv) (GLenum target, GLenum pname, GLint* params);
411 extern GL_APICALL void           (* GL_APIENTRY glGetQueryObjectuiv) (GLuint id, GLenum pname, GLuint* params);
412 extern GL_APICALL GLboolean      (* GL_APIENTRY glUnmapBuffer) (GLenum target);
413 extern GL_APICALL void           (* GL_APIENTRY glGetBufferPointerv) (GLenum target, GLenum pname, GLvoid** params);
414 extern GL_APICALL void           (* GL_APIENTRY glDrawBuffers) (GLsizei n, const GLenum* bufs);
415 extern GL_APICALL void           (* GL_APIENTRY glUniformMatrix2x3fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
416 extern GL_APICALL void           (* GL_APIENTRY glUniformMatrix3x2fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
417 extern GL_APICALL void           (* GL_APIENTRY glUniformMatrix2x4fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
418 extern GL_APICALL void           (* GL_APIENTRY glUniformMatrix4x2fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
419 extern GL_APICALL void           (* GL_APIENTRY glUniformMatrix3x4fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
420 extern GL_APICALL void           (* GL_APIENTRY glUniformMatrix4x3fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
421 extern GL_APICALL void           (* GL_APIENTRY glBlitFramebuffer) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
422 extern GL_APICALL void           (* GL_APIENTRY glRenderbufferStorageMultisample) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
423 extern GL_APICALL void           (* GL_APIENTRY glFramebufferTextureLayer) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
424 extern GL_APICALL GLvoid*        (* GL_APIENTRY glMapBufferRange) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
425 extern GL_APICALL void           (* GL_APIENTRY glFlushMappedBufferRange) (GLenum target, GLintptr offset, GLsizeiptr length);
426 extern GL_APICALL void           (* GL_APIENTRY glBindVertexArray) (GLuint array);
427 extern GL_APICALL void           (* GL_APIENTRY glDeleteVertexArrays) (GLsizei n, const GLuint* arrays);
428 extern GL_APICALL void           (* GL_APIENTRY glGenVertexArrays) (GLsizei n, GLuint* arrays);
429 extern GL_APICALL GLboolean      (* GL_APIENTRY glIsVertexArray) (GLuint array);
430 extern GL_APICALL void           (* GL_APIENTRY glGetIntegeri_v) (GLenum target, GLuint index, GLint* data);
431 extern GL_APICALL void           (* GL_APIENTRY glBeginTransformFeedback) (GLenum primitiveMode);
432 extern GL_APICALL void           (* GL_APIENTRY glEndTransformFeedback) (void);
433 extern GL_APICALL void           (* GL_APIENTRY glBindBufferRange) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
434 extern GL_APICALL void           (* GL_APIENTRY glBindBufferBase) (GLenum target, GLuint index, GLuint buffer);
435 extern GL_APICALL void           (* GL_APIENTRY glTransformFeedbackVaryings) (GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode);
436 extern GL_APICALL void           (* GL_APIENTRY glGetTransformFeedbackVarying) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name);
437 extern GL_APICALL void           (* GL_APIENTRY glVertexAttribIPointer) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
438 extern GL_APICALL void           (* GL_APIENTRY glGetVertexAttribIiv) (GLuint index, GLenum pname, GLint* params);
439 extern GL_APICALL void           (* GL_APIENTRY glGetVertexAttribIuiv) (GLuint index, GLenum pname, GLuint* params);
440 extern GL_APICALL void           (* GL_APIENTRY glVertexAttribI4i) (GLuint index, GLint x, GLint y, GLint z, GLint w);
441 extern GL_APICALL void           (* GL_APIENTRY glVertexAttribI4ui) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
442 extern GL_APICALL void           (* GL_APIENTRY glVertexAttribI4iv) (GLuint index, const GLint* v);
443 extern GL_APICALL void           (* GL_APIENTRY glVertexAttribI4uiv) (GLuint index, const GLuint* v);
444 extern GL_APICALL void           (* GL_APIENTRY glGetUniformuiv) (GLuint program, GLint location, GLuint* params);
445 extern GL_APICALL GLint          (* GL_APIENTRY glGetFragDataLocation) (GLuint program, const GLchar *name);
446 extern GL_APICALL void           (* GL_APIENTRY glUniform1ui) (GLint location, GLuint v0);
447 extern GL_APICALL void           (* GL_APIENTRY glUniform2ui) (GLint location, GLuint v0, GLuint v1);
448 extern GL_APICALL void           (* GL_APIENTRY glUniform3ui) (GLint location, GLuint v0, GLuint v1, GLuint v2);
449 extern GL_APICALL void           (* GL_APIENTRY glUniform4ui) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
450 extern GL_APICALL void           (* GL_APIENTRY glUniform1uiv) (GLint location, GLsizei count, const GLuint* value);
451 extern GL_APICALL void           (* GL_APIENTRY glUniform2uiv) (GLint location, GLsizei count, const GLuint* value);
452 extern GL_APICALL void           (* GL_APIENTRY glUniform3uiv) (GLint location, GLsizei count, const GLuint* value);
453 extern GL_APICALL void           (* GL_APIENTRY glUniform4uiv) (GLint location, GLsizei count, const GLuint* value);
454 extern GL_APICALL void           (* GL_APIENTRY glClearBufferiv) (GLenum buffer, GLint drawbuffer, const GLint* value);
455 extern GL_APICALL void           (* GL_APIENTRY glClearBufferuiv) (GLenum buffer, GLint drawbuffer, const GLuint* value);
456 extern GL_APICALL void           (* GL_APIENTRY glClearBufferfv) (GLenum buffer, GLint drawbuffer, const GLfloat* value);
457 extern GL_APICALL void           (* GL_APIENTRY glClearBufferfi) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
458 extern GL_APICALL const GLubyte* (* GL_APIENTRY glGetStringi) (GLenum name, GLuint index);
459 extern GL_APICALL void           (* GL_APIENTRY glCopyBufferSubData) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
460 extern GL_APICALL void           (* GL_APIENTRY glGetUniformIndices) (GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices);
461 extern GL_APICALL void           (* GL_APIENTRY glGetActiveUniformsiv) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
462 extern GL_APICALL GLuint         (* GL_APIENTRY glGetUniformBlockIndex) (GLuint program, const GLchar* uniformBlockName);
463 extern GL_APICALL void           (* GL_APIENTRY glGetActiveUniformBlockiv) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
464 extern GL_APICALL void           (* GL_APIENTRY glGetActiveUniformBlockName) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
465 extern GL_APICALL void           (* GL_APIENTRY glUniformBlockBinding) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
466 extern GL_APICALL void           (* GL_APIENTRY glDrawArraysInstanced) (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
467 extern GL_APICALL void           (* GL_APIENTRY glDrawElementsInstanced) (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount);
468 extern GL_APICALL GLsync         (* GL_APIENTRY glFenceSync) (GLenum condition, GLbitfield flags);
469 extern GL_APICALL GLboolean      (* GL_APIENTRY glIsSync) (GLsync sync);
470 extern GL_APICALL void           (* GL_APIENTRY glDeleteSync) (GLsync sync);
471 extern GL_APICALL GLenum         (* GL_APIENTRY glClientWaitSync) (GLsync sync, GLbitfield flags, GLuint64 timeout);
472 extern GL_APICALL void           (* GL_APIENTRY glWaitSync) (GLsync sync, GLbitfield flags, GLuint64 timeout);
473 extern GL_APICALL void           (* GL_APIENTRY glGetInteger64v) (GLenum pname, GLint64* params);
474 extern GL_APICALL void           (* GL_APIENTRY glGetSynciv) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
475 extern GL_APICALL void           (* GL_APIENTRY glGetInteger64i_v) (GLenum target, GLuint index, GLint64* data);
476 extern GL_APICALL void           (* GL_APIENTRY glGetBufferParameteri64v) (GLenum target, GLenum pname, GLint64* params);
477 extern GL_APICALL void           (* GL_APIENTRY glGenSamplers) (GLsizei count, GLuint* samplers);
478 extern GL_APICALL void           (* GL_APIENTRY glDeleteSamplers) (GLsizei count, const GLuint* samplers);
479 extern GL_APICALL GLboolean      (* GL_APIENTRY glIsSampler) (GLuint sampler);
480 extern GL_APICALL void           (* GL_APIENTRY glBindSampler) (GLuint unit, GLuint sampler);
481 extern GL_APICALL void           (* GL_APIENTRY glSamplerParameteri) (GLuint sampler, GLenum pname, GLint param);
482 extern GL_APICALL void           (* GL_APIENTRY glSamplerParameteriv) (GLuint sampler, GLenum pname, const GLint* param);
483 extern GL_APICALL void           (* GL_APIENTRY glSamplerParameterf) (GLuint sampler, GLenum pname, GLfloat param);
484 extern GL_APICALL void           (* GL_APIENTRY glSamplerParameterfv) (GLuint sampler, GLenum pname, const GLfloat* param);
485 extern GL_APICALL void           (* GL_APIENTRY glGetSamplerParameteriv) (GLuint sampler, GLenum pname, GLint* params);
486 extern GL_APICALL void           (* GL_APIENTRY glGetSamplerParameterfv) (GLuint sampler, GLenum pname, GLfloat* params);
487 extern GL_APICALL void           (* GL_APIENTRY glVertexAttribDivisor) (GLuint index, GLuint divisor);
488 extern GL_APICALL void           (* GL_APIENTRY glBindTransformFeedback) (GLenum target, GLuint id);
489 extern GL_APICALL void           (* GL_APIENTRY glDeleteTransformFeedbacks) (GLsizei n, const GLuint* ids);
490 extern GL_APICALL void           (* GL_APIENTRY glGenTransformFeedbacks) (GLsizei n, GLuint* ids);
491 extern GL_APICALL GLboolean      (* GL_APIENTRY glIsTransformFeedback) (GLuint id);
492 extern GL_APICALL void           (* GL_APIENTRY glPauseTransformFeedback) (void);
493 extern GL_APICALL void           (* GL_APIENTRY glResumeTransformFeedback) (void);
494 extern GL_APICALL void           (* GL_APIENTRY glGetProgramBinary) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary);
495 extern GL_APICALL void           (* GL_APIENTRY glProgramBinary) (GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length);
496 extern GL_APICALL void           (* GL_APIENTRY glProgramParameteri) (GLuint program, GLenum pname, GLint value);
497 extern GL_APICALL void           (* GL_APIENTRY glInvalidateFramebuffer) (GLenum target, GLsizei numAttachments, const GLenum* attachments);
498 extern GL_APICALL void           (* GL_APIENTRY glInvalidateSubFramebuffer) (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);
499 extern GL_APICALL void           (* GL_APIENTRY glTexStorage2D) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
500 extern GL_APICALL void           (* GL_APIENTRY glTexStorage3D) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
501 extern GL_APICALL void           (* GL_APIENTRY glGetInternalformativ) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params);
502 
503 /* EXT_blend_func_extended */
504 extern GL_APICALL void           (* GL_APIENTRY glBindFragDataLocationIndexedEXT) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
505 extern GL_APICALL void           (* GL_APIENTRY glBindFragDataLocationEXT) (GLuint program, GLuint color, const GLchar *name);
506 extern GL_APICALL GLint          (* GL_APIENTRY glGetProgramResourceLocationIndexEXT) (GLuint program, GLenum programInterface, const GLchar *name);
507 extern GL_APICALL GLint          (* GL_APIENTRY glGetFragDataIndexEXT) (GLuint program, const GLchar *name);
508 
509 #ifdef GL_EXT_buffer_storage
510 /* EXT_buffer_storage */
511 extern GL_APICALL void           (* GL_APIENTRY glBufferStorageEXT) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags);
512 #endif
513 
514 /* OES_copy_image, etc. */
515 extern GL_APICALL void           (* GL_APIENTRY glCopyImageSubDataOES) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
516 
517 #endif   // PPSSPP_PLATFORM(IOS)
518 
519 #ifdef __cplusplus
520 }
521 #endif
522 
523 #endif   // USING_GLES2
524 
525