1 // Copyright (c) 2012- PPSSPP Project.
2 
3 // This program is free software: you can redistribute it and/or modify
4 // it under the terms of the GNU General Public License as published by
5 // the Free Software Foundation, version 2.0 or later versions.
6 
7 // This program is distributed in the hope that it will be useful,
8 // but WITHOUT ANY WARRANTY; without even the implied warranty of
9 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
10 // GNU General Public License 2.0 for more details.
11 
12 // A copy of the GPL 2.0 should have been included with the program.
13 // If not, see http://www.gnu.org/licenses/
14 
15 // Official git repository and contact information can be found at
16 // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
17 
18 #pragma once
19 
20 #include <cstdint>
21 
22 #include "Common/CommonTypes.h"
23 #include "Common/GPU/Shader.h"
24 #include "Common/GPU/thin3d.h"
25 
26 struct VShaderID;
27 
28 bool GenerateVertexShader(const VShaderID &id, char *buffer, const ShaderLanguageDesc &compat, const Draw::Bugs bugs, uint32_t *attrMask, uint64_t *uniformMask, std::string *errorString);
29 
30 // D3D9 constants.
31 enum {
32 	CONST_VS_PROJ = 0,
33 	CONST_VS_PROJ_THROUGH = 4,
34 	CONST_VS_VIEW = 8,
35 	CONST_VS_WORLD = 11,
36 	CONST_VS_TEXMTX = 14,
37 	CONST_VS_UVSCALEOFFSET = 17,
38 	CONST_VS_FOGCOEF = 18,
39 	CONST_VS_AMBIENT = 19,
40 	CONST_VS_MATAMBIENTALPHA = 20,
41 	CONST_VS_MATDIFFUSE = 21,
42 	CONST_VS_MATSPECULAR = 22,
43 	CONST_VS_MATEMISSIVE = 23,
44 	CONST_VS_LIGHTPOS = 24,
45 	CONST_VS_LIGHTDIR = 28,
46 	CONST_VS_LIGHTATT = 32,
47 	CONST_VS_LIGHTANGLE_SPOTCOEF = 36,
48 	CONST_VS_LIGHTDIFFUSE = 40,
49 	CONST_VS_LIGHTSPECULAR = 44,
50 	CONST_VS_LIGHTAMBIENT = 48,
51 	CONST_VS_DEPTHRANGE = 52,
52 	CONST_VS_BONE0 = 53,
53 	CONST_VS_BONE1 = 56,
54 	CONST_VS_BONE2 = 59,
55 	CONST_VS_BONE3 = 62,
56 	CONST_VS_BONE4 = 65,
57 	CONST_VS_BONE5 = 68,
58 	CONST_VS_BONE6 = 71,
59 	CONST_VS_BONE7 = 74,
60 	CONST_VS_BONE8 = 77,
61 	CONST_VS_CULLRANGEMIN = 80,
62 	CONST_VS_CULLRANGEMAX = 81,
63 };
64