1 // Copyright (c) 2013- PPSSPP Project.
2
3 // This program is free software: you can redistribute it and/or modify
4 // it under the terms of the GNU General Public License as published by
5 // the Free Software Foundation, version 2.0 or later versions.
6
7 // This program is distributed in the hope that it will be useful,
8 // but WITHOUT ANY WARRANTY; without even the implied warranty of
9 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 // GNU General Public License 2.0 for more details.
11
12 // A copy of the GPL 2.0 should have been included with the program.
13 // If not, see http://www.gnu.org/licenses/
14
15 // Official git repository and contact information can be found at
16 // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
17
18 #include "ppsspp_config.h"
19
20 #include <algorithm>
21 #include <set>
22
23 #include "Common/Net/Resolve.h"
24 #include "Common/GPU/OpenGL/GLFeatures.h"
25 #include "Common/Render/DrawBuffer.h"
26 #include "Common/UI/Root.h"
27 #include "Common/UI/View.h"
28 #include "Common/UI/ViewGroup.h"
29 #include "Common/UI/Context.h"
30
31 #include "Common/System/Display.h" // Only to check screen aspect ratio with pixel_yres/pixel_xres
32 #include "Common/System/System.h"
33 #include "Common/System/NativeApp.h"
34 #include "Common/Data/Color/RGBAUtil.h"
35 #include "Common/Math/curves.h"
36 #include "Common/Data/Text/I18n.h"
37 #include "Common/Data/Encoding/Utf8.h"
38 #include "UI/EmuScreen.h"
39 #include "UI/GameSettingsScreen.h"
40 #include "UI/GameInfoCache.h"
41 #include "UI/GamepadEmu.h"
42 #include "UI/MiscScreens.h"
43 #include "UI/ControlMappingScreen.h"
44 #include "UI/DevScreens.h"
45 #include "UI/DisplayLayoutScreen.h"
46 #include "UI/RemoteISOScreen.h"
47 #include "UI/SavedataScreen.h"
48 #include "UI/TouchControlLayoutScreen.h"
49 #include "UI/TouchControlVisibilityScreen.h"
50 #include "UI/TiltAnalogSettingsScreen.h"
51 #include "UI/TiltEventProcessor.h"
52 #include "UI/GPUDriverTestScreen.h"
53 #include "UI/MemStickScreen.h"
54
55 #include "Common/File/FileUtil.h"
56 #include "Common/OSVersion.h"
57 #include "Common/TimeUtil.h"
58 #include "Common/StringUtils.h"
59 #include "Core/Config.h"
60 #include "Core/ConfigValues.h"
61 #include "Core/Host.h"
62 #include "Core/KeyMap.h"
63 #include "Core/Instance.h"
64 #include "Core/System.h"
65 #include "Core/Reporting.h"
66 #include "Core/TextureReplacer.h"
67 #include "Core/WebServer.h"
68 #include "Core/HLE/sceUsbCam.h"
69 #include "Core/HLE/sceUsbMic.h"
70 #include "GPU/Common/PostShader.h"
71 #include "android/jni/TestRunner.h"
72 #include "GPU/GPUInterface.h"
73 #include "GPU/Common/FramebufferManagerCommon.h"
74
75 #if defined(_WIN32) && !PPSSPP_PLATFORM(UWP)
76 #pragma warning(disable:4091) // workaround bug in VS2015 headers
77 #include "Windows/MainWindow.h"
78 #include <shlobj.h>
79 #include "Windows/W32Util/ShellUtil.h"
80 #endif
81
82 #if PPSSPP_PLATFORM(ANDROID)
83
84 #include "android/jni/AndroidAudio.h"
85 #include "android/jni/AndroidContentURI.h"
86
87 extern AndroidAudioState *g_audioState;
88
89 #endif
90
GameSettingsScreen(const Path & gamePath,std::string gameID,bool editThenRestore)91 GameSettingsScreen::GameSettingsScreen(const Path &gamePath, std::string gameID, bool editThenRestore)
92 : UIDialogScreenWithGameBackground(gamePath), gameID_(gameID), editThenRestore_(editThenRestore) {
93 lastVertical_ = UseVerticalLayout();
94 prevInflightFrames_ = g_Config.iInflightFrames;
95 }
96
UseVerticalLayout() const97 bool GameSettingsScreen::UseVerticalLayout() const {
98 return dp_yres > dp_xres * 1.1f;
99 }
100
101 // This needs before run CheckGPUFeatures()
102 // TODO: Remove this if fix the issue
CheckSupportShaderTessellationGLES()103 bool CheckSupportShaderTessellationGLES() {
104 #if PPSSPP_PLATFORM(UWP)
105 return true;
106 #else
107 // TODO: Make work with non-GL backends
108 int maxVertexTextureImageUnits = gl_extensions.maxVertexTextureUnits;
109 bool vertexTexture = maxVertexTextureImageUnits >= 3; // At least 3 for hardware tessellation
110
111 bool textureFloat = gl_extensions.ARB_texture_float || gl_extensions.OES_texture_float;
112 bool hasTexelFetch = gl_extensions.GLES3 || (!gl_extensions.IsGLES && gl_extensions.VersionGEThan(3, 3, 0)) || gl_extensions.EXT_gpu_shader4;
113
114 return vertexTexture && textureFloat && hasTexelFetch;
115 #endif
116 }
117
DoesBackendSupportHWTess()118 bool DoesBackendSupportHWTess() {
119 switch (GetGPUBackend()) {
120 case GPUBackend::OPENGL:
121 return CheckSupportShaderTessellationGLES();
122 case GPUBackend::VULKAN:
123 case GPUBackend::DIRECT3D11:
124 return true;
125 default:
126 return false;
127 }
128 }
129
UsingHardwareTextureScaling()130 static bool UsingHardwareTextureScaling() {
131 // For now, Vulkan only.
132 return g_Config.bTexHardwareScaling && GetGPUBackend() == GPUBackend::VULKAN && !g_Config.bSoftwareRendering;
133 }
134
TextureTranslateName(const char * value)135 static std::string TextureTranslateName(const char *value) {
136 auto ps = GetI18NCategory("TextureShaders");
137 const TextureShaderInfo *info = GetTextureShaderInfo(value);
138 if (info) {
139 return ps->T(value, info ? info->name.c_str() : value);
140 } else {
141 return value;
142 }
143 }
144
PostShaderTranslateName(const char * value)145 static std::string PostShaderTranslateName(const char *value) {
146 auto ps = GetI18NCategory("PostShaders");
147 const ShaderInfo *info = GetPostShaderInfo(value);
148 if (info) {
149 return ps->T(value, info ? info->name.c_str() : value);
150 } else {
151 return value;
152 }
153 }
154
GPUDeviceNameSetting()155 static std::string *GPUDeviceNameSetting() {
156 if (g_Config.iGPUBackend == (int)GPUBackend::VULKAN) {
157 return &g_Config.sVulkanDevice;
158 }
159 #ifdef _WIN32
160 if (g_Config.iGPUBackend == (int)GPUBackend::DIRECT3D11) {
161 return &g_Config.sD3D11Device;
162 }
163 #endif
164 return nullptr;
165 }
166
PathToVisualUsbPath(Path path,std::string & outPath)167 bool PathToVisualUsbPath(Path path, std::string &outPath) {
168 switch (path.Type()) {
169 case PathType::NATIVE:
170 if (path.StartsWith(g_Config.memStickDirectory)) {
171 return g_Config.memStickDirectory.ComputePathTo(path, outPath);
172 }
173 break;
174 case PathType::CONTENT_URI:
175 #if PPSSPP_PLATFORM(ANDROID)
176 {
177 // Try to parse something sensible out of the content URI.
178 AndroidContentURI uri(path.ToString());
179 outPath = uri.RootPath();
180 if (startsWith(outPath, "primary:")) {
181 outPath = "/" + outPath.substr(8);
182 }
183 return true;
184 }
185 #endif
186 default:
187 break;
188 }
189 return false;
190 }
191
CreateViews()192 void GameSettingsScreen::CreateViews() {
193 ReloadAllPostShaderInfo(screenManager()->getDrawContext());
194
195 if (editThenRestore_) {
196 std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(nullptr, gamePath_, 0);
197 g_Config.loadGameConfig(gameID_, info->GetTitle());
198 }
199
200 iAlternateSpeedPercent1_ = g_Config.iFpsLimit1 < 0 ? -1 : (g_Config.iFpsLimit1 * 100) / 60;
201 iAlternateSpeedPercent2_ = g_Config.iFpsLimit2 < 0 ? -1 : (g_Config.iFpsLimit2 * 100) / 60;
202
203 bool vertical = UseVerticalLayout();
204
205 // Information in the top left.
206 // Back button to the bottom left.
207 // Scrolling action menu to the right.
208 using namespace UI;
209
210 auto di = GetI18NCategory("Dialog");
211 auto gr = GetI18NCategory("Graphics");
212 auto co = GetI18NCategory("Controls");
213 auto a = GetI18NCategory("Audio");
214 auto sa = GetI18NCategory("Savedata");
215 auto sy = GetI18NCategory("System");
216 auto n = GetI18NCategory("Networking");
217 auto ms = GetI18NCategory("MainSettings");
218 auto dev = GetI18NCategory("Developer");
219 auto ri = GetI18NCategory("RemoteISO");
220 auto ps = GetI18NCategory("PostShaders");
221
222 root_ = new AnchorLayout(new LayoutParams(FILL_PARENT, FILL_PARENT));
223
224 TabHolder *tabHolder;
225 if (vertical) {
226 LinearLayout *verticalLayout = new LinearLayout(ORIENT_VERTICAL, new LayoutParams(FILL_PARENT, FILL_PARENT));
227 tabHolder = new TabHolder(ORIENT_HORIZONTAL, 200, new LinearLayoutParams(1.0f));
228 verticalLayout->Add(tabHolder);
229 verticalLayout->Add(new Choice(di->T("Back"), "", false, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, 0.0f, Margins(0))))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
230 root_->Add(verticalLayout);
231 } else {
232 tabHolder = new TabHolder(ORIENT_VERTICAL, 200, new AnchorLayoutParams(10, 0, 10, 0, false));
233 root_->Add(tabHolder);
234 AddStandardBack(root_);
235 }
236 tabHolder->SetTag("GameSettings");
237 root_->SetDefaultFocusView(tabHolder);
238
239 float leftSide = 40.0f;
240 if (!vertical) {
241 leftSide += 200.0f;
242 }
243 settingInfo_ = new SettingInfoMessage(ALIGN_CENTER | FLAG_WRAP_TEXT, new AnchorLayoutParams(dp_xres - leftSide - 40.0f, WRAP_CONTENT, leftSide, dp_yres - 80.0f - 40.0f, NONE, NONE));
244 settingInfo_->SetBottomCutoff(dp_yres - 200.0f);
245 root_->Add(settingInfo_);
246
247 // Show it again if we recreated the view
248 if (oldSettingInfo_ != "") {
249 settingInfo_->Show(oldSettingInfo_, nullptr);
250 }
251
252 // TODO: These currently point to global settings, not game specific ones.
253
254 // Graphics
255 ViewGroup *graphicsSettingsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
256 graphicsSettingsScroll->SetTag("GameSettingsGraphics");
257 LinearLayout *graphicsSettings = new LinearLayoutList(ORIENT_VERTICAL);
258 graphicsSettings->SetSpacing(0);
259 graphicsSettingsScroll->Add(graphicsSettings);
260 tabHolder->AddTab(ms->T("Graphics"), graphicsSettingsScroll);
261
262 graphicsSettings->Add(new ItemHeader(gr->T("Rendering Mode")));
263
264 #if !PPSSPP_PLATFORM(UWP)
265 static const char *renderingBackend[] = { "OpenGL", "Direct3D 9", "Direct3D 11", "Vulkan" };
266 PopupMultiChoice *renderingBackendChoice = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iGPUBackend, gr->T("Backend"), renderingBackend, (int)GPUBackend::OPENGL, ARRAY_SIZE(renderingBackend), gr->GetName(), screenManager()));
267 renderingBackendChoice->OnChoice.Handle(this, &GameSettingsScreen::OnRenderingBackend);
268
269 if (!g_Config.IsBackendEnabled(GPUBackend::OPENGL))
270 renderingBackendChoice->HideChoice((int)GPUBackend::OPENGL);
271 if (!g_Config.IsBackendEnabled(GPUBackend::DIRECT3D9))
272 renderingBackendChoice->HideChoice((int)GPUBackend::DIRECT3D9);
273 if (!g_Config.IsBackendEnabled(GPUBackend::DIRECT3D11))
274 renderingBackendChoice->HideChoice((int)GPUBackend::DIRECT3D11);
275 if (!g_Config.IsBackendEnabled(GPUBackend::VULKAN))
276 renderingBackendChoice->HideChoice((int)GPUBackend::VULKAN);
277
278 if (!IsFirstInstance()) {
279 // If we're not the first instance, can't save the setting, and it requires a restart, so...
280 renderingBackendChoice->SetEnabled(false);
281 }
282 #endif
283
284 Draw::DrawContext *draw = screenManager()->getDrawContext();
285
286 // Backends that don't allow a device choice will only expose one device.
287 if (draw->GetDeviceList().size() > 1) {
288 std::string *deviceNameSetting = GPUDeviceNameSetting();
289 if (deviceNameSetting) {
290 PopupMultiChoiceDynamic *deviceChoice = graphicsSettings->Add(new PopupMultiChoiceDynamic(deviceNameSetting, gr->T("Device"), draw->GetDeviceList(), nullptr, screenManager()));
291 deviceChoice->OnChoice.Handle(this, &GameSettingsScreen::OnRenderingDevice);
292 }
293 }
294
295 static const char *renderingMode[] = { "Non-Buffered Rendering", "Buffered Rendering" };
296 PopupMultiChoice *renderingModeChoice = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iRenderingMode, gr->T("Mode"), renderingMode, 0, ARRAY_SIZE(renderingMode), gr->GetName(), screenManager()));
297 renderingModeChoice->OnChoice.Add([=](EventParams &e) {
298 switch (g_Config.iRenderingMode) {
299 case FB_NON_BUFFERED_MODE:
300 settingInfo_->Show(gr->T("RenderingMode NonBuffered Tip", "Faster, but graphics may be missing in some games"), e.v);
301 break;
302 case FB_BUFFERED_MODE:
303 break;
304 }
305 return UI::EVENT_CONTINUE;
306 });
307 renderingModeChoice->OnChoice.Handle(this, &GameSettingsScreen::OnRenderingMode);
308 renderingModeChoice->SetDisabledPtr(&g_Config.bSoftwareRendering);
309 CheckBox *blockTransfer = graphicsSettings->Add(new CheckBox(&g_Config.bBlockTransferGPU, gr->T("Simulate Block Transfer", "Simulate Block Transfer")));
310 blockTransfer->OnClick.Add([=](EventParams &e) {
311 if (!g_Config.bBlockTransferGPU)
312 settingInfo_->Show(gr->T("BlockTransfer Tip", "Some games require this to be On for correct graphics"), e.v);
313 return UI::EVENT_CONTINUE;
314 });
315 blockTransfer->SetDisabledPtr(&g_Config.bSoftwareRendering);
316
317 bool showSoftGPU = true;
318 #ifdef MOBILE_DEVICE
319 // On Android, only show the software rendering setting if it's already enabled.
320 // Can still be turned on through INI file editing.
321 showSoftGPU = g_Config.bSoftwareRendering;
322 #endif
323 if (showSoftGPU) {
324 CheckBox *softwareGPU = graphicsSettings->Add(new CheckBox(&g_Config.bSoftwareRendering, gr->T("Software Rendering", "Software Rendering (slow)")));
325 softwareGPU->OnClick.Add([=](EventParams &e) {
326 if (g_Config.bSoftwareRendering)
327 settingInfo_->Show(gr->T("SoftGPU Tip", "Currently VERY slow"), e.v);
328 return UI::EVENT_CONTINUE;
329 });
330 softwareGPU->OnClick.Handle(this, &GameSettingsScreen::OnSoftwareRendering);
331 softwareGPU->SetEnabled(!PSP_IsInited());
332 }
333
334 graphicsSettings->Add(new ItemHeader(gr->T("Frame Rate Control")));
335 static const char *frameSkip[] = {"Off", "1", "2", "3", "4", "5", "6", "7", "8"};
336 graphicsSettings->Add(new PopupMultiChoice(&g_Config.iFrameSkip, gr->T("Frame Skipping"), frameSkip, 0, ARRAY_SIZE(frameSkip), gr->GetName(), screenManager()));
337 static const char *frameSkipType[] = {"Number of Frames", "Percent of FPS"};
338 graphicsSettings->Add(new PopupMultiChoice(&g_Config.iFrameSkipType, gr->T("Frame Skipping Type"), frameSkipType, 0, ARRAY_SIZE(frameSkipType), gr->GetName(), screenManager()));
339 frameSkipAuto_ = graphicsSettings->Add(new CheckBox(&g_Config.bAutoFrameSkip, gr->T("Auto FrameSkip")));
340 frameSkipAuto_->OnClick.Handle(this, &GameSettingsScreen::OnAutoFrameskip);
341
342 PopupSliderChoice *altSpeed1 = graphicsSettings->Add(new PopupSliderChoice(&iAlternateSpeedPercent1_, 0, 1000, gr->T("Alternative Speed", "Alternative speed"), 5, screenManager(), gr->T("%, 0:unlimited")));
343 altSpeed1->SetFormat("%i%%");
344 altSpeed1->SetZeroLabel(gr->T("Unlimited"));
345 altSpeed1->SetNegativeDisable(gr->T("Disabled"));
346
347 PopupSliderChoice *altSpeed2 = graphicsSettings->Add(new PopupSliderChoice(&iAlternateSpeedPercent2_, 0, 1000, gr->T("Alternative Speed 2", "Alternative speed 2 (in %, 0 = unlimited)"), 5, screenManager(), gr->T("%, 0:unlimited")));
348 altSpeed2->SetFormat("%i%%");
349 altSpeed2->SetZeroLabel(gr->T("Unlimited"));
350 altSpeed2->SetNegativeDisable(gr->T("Disabled"));
351
352 graphicsSettings->Add(new ItemHeader(gr->T("Postprocessing effect")));
353
354 std::set<std::string> alreadyAddedShader;
355 for (int i = 0; i < g_Config.vPostShaderNames.size() + 1 && i < ARRAY_SIZE(shaderNames_); ++i) {
356 // Vector element pointer get invalidated on resize, cache name to have always a valid reference in the rendering thread
357 shaderNames_[i] = i == g_Config.vPostShaderNames.size() ? "Off" : g_Config.vPostShaderNames[i];
358 postProcChoice_ = graphicsSettings->Add(new ChoiceWithValueDisplay(&shaderNames_[i], StringFromFormat("%s #%d", gr->T("Postprocessing Shader"), i + 1), &PostShaderTranslateName));
359 postProcChoice_->OnClick.Add([=](EventParams &e) {
360 auto gr = GetI18NCategory("Graphics");
361 auto procScreen = new PostProcScreen(gr->T("Postprocessing Shader"), i);
362 procScreen->OnChoice.Handle(this, &GameSettingsScreen::OnPostProcShaderChange);
363 if (e.v)
364 procScreen->SetPopupOrigin(e.v);
365 screenManager()->push(procScreen);
366 return UI::EVENT_DONE;
367 });
368 postProcChoice_->SetEnabledFunc([] {
369 return g_Config.iRenderingMode != FB_NON_BUFFERED_MODE;
370 });
371
372 // No need for settings on the last one.
373 if (i == g_Config.vPostShaderNames.size())
374 continue;
375
376 auto shaderChain = GetPostShaderChain(g_Config.vPostShaderNames[i]);
377 for (auto shaderInfo : shaderChain) {
378 // Disable duplicated shader slider
379 bool duplicated = alreadyAddedShader.find(shaderInfo->section) != alreadyAddedShader.end();
380 alreadyAddedShader.insert(shaderInfo->section);
381 for (size_t i = 0; i < ARRAY_SIZE(shaderInfo->settings); ++i) {
382 auto &setting = shaderInfo->settings[i];
383 if (!setting.name.empty()) {
384 auto &value = g_Config.mPostShaderSetting[StringFromFormat("%sSettingValue%d", shaderInfo->section.c_str(), i + 1)];
385 if (duplicated) {
386 auto sliderName = StringFromFormat("%s %s", ps->T(setting.name), ps->T("(duplicated setting, previous slider will be used)"));
387 PopupSliderChoiceFloat *settingValue = graphicsSettings->Add(new PopupSliderChoiceFloat(&value, setting.minValue, setting.maxValue, sliderName, setting.step, screenManager()));
388 settingValue->SetEnabled(false);
389 } else {
390 PopupSliderChoiceFloat *settingValue = graphicsSettings->Add(new PopupSliderChoiceFloat(&value, setting.minValue, setting.maxValue, ps->T(setting.name), setting.step, screenManager()));
391 settingValue->SetEnabledFunc([] {
392 return g_Config.iRenderingMode != FB_NON_BUFFERED_MODE;
393 });
394 }
395 }
396 }
397 }
398 }
399
400 graphicsSettings->Add(new ItemHeader(gr->T("Screen layout")));
401 #if !defined(MOBILE_DEVICE)
402 graphicsSettings->Add(new CheckBox(&g_Config.bFullScreen, gr->T("FullScreen", "Full Screen")))->OnClick.Handle(this, &GameSettingsScreen::OnFullscreenChange);
403 if (System_GetPropertyInt(SYSPROP_DISPLAY_COUNT) > 1) {
404 CheckBox *fullscreenMulti = new CheckBox(&g_Config.bFullScreenMulti, gr->T("Use all displays"));
405 fullscreenMulti->SetEnabledPtr(&g_Config.bFullScreen);
406 graphicsSettings->Add(fullscreenMulti)->OnClick.Handle(this, &GameSettingsScreen::OnFullscreenChange);
407 }
408 #endif
409 // Display Layout Editor: To avoid overlapping touch controls on large tablets, meet geeky demands for integer zoom/unstretched image etc.
410 displayEditor_ = graphicsSettings->Add(new Choice(gr->T("Display layout editor")));
411 displayEditor_->OnClick.Handle(this, &GameSettingsScreen::OnDisplayLayoutEditor);
412
413 #if PPSSPP_PLATFORM(ANDROID)
414 // Hide insets option if no insets, or OS too old.
415 if (System_GetPropertyInt(SYSPROP_SYSTEMVERSION) >= 28 &&
416 (System_GetPropertyFloat(SYSPROP_DISPLAY_SAFE_INSET_LEFT) != 0.0f ||
417 System_GetPropertyFloat(SYSPROP_DISPLAY_SAFE_INSET_TOP) != 0.0f ||
418 System_GetPropertyFloat(SYSPROP_DISPLAY_SAFE_INSET_RIGHT) != 0.0f ||
419 System_GetPropertyFloat(SYSPROP_DISPLAY_SAFE_INSET_BOTTOM) != 0.0f)) {
420 graphicsSettings->Add(new CheckBox(&g_Config.bIgnoreScreenInsets, gr->T("Ignore camera notch when centering")));
421 }
422
423 // Hide Immersive Mode on pre-kitkat Android
424 if (System_GetPropertyInt(SYSPROP_SYSTEMVERSION) >= 19) {
425 // Let's reuse the Fullscreen translation string from desktop.
426 graphicsSettings->Add(new CheckBox(&g_Config.bImmersiveMode, gr->T("FullScreen", "Full Screen")))->OnClick.Handle(this, &GameSettingsScreen::OnImmersiveModeChange);
427 }
428 #endif
429
430 graphicsSettings->Add(new ItemHeader(gr->T("Performance")));
431 static const char *internalResolutions[] = { "Auto (1:1)", "1x PSP", "2x PSP", "3x PSP", "4x PSP", "5x PSP", "6x PSP", "7x PSP", "8x PSP", "9x PSP", "10x PSP" };
432 resolutionChoice_ = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iInternalResolution, gr->T("Rendering Resolution"), internalResolutions, 0, ARRAY_SIZE(internalResolutions), gr->GetName(), screenManager()));
433 resolutionChoice_->OnChoice.Handle(this, &GameSettingsScreen::OnResolutionChange);
434 resolutionChoice_->SetEnabledFunc([] {
435 return !g_Config.bSoftwareRendering && g_Config.iRenderingMode != FB_NON_BUFFERED_MODE;
436 });
437
438 #if PPSSPP_PLATFORM(ANDROID)
439 if (System_GetPropertyInt(SYSPROP_DEVICE_TYPE) != DEVICE_TYPE_TV) {
440 static const char *deviceResolutions[] = { "Native device resolution", "Auto (same as Rendering)", "1x PSP", "2x PSP", "3x PSP", "4x PSP", "5x PSP" };
441 int max_res_temp = std::max(System_GetPropertyInt(SYSPROP_DISPLAY_XRES), System_GetPropertyInt(SYSPROP_DISPLAY_YRES)) / 480 + 2;
442 if (max_res_temp == 3)
443 max_res_temp = 4; // At least allow 2x
444 int max_res = std::min(max_res_temp, (int)ARRAY_SIZE(deviceResolutions));
445 UI::PopupMultiChoice *hwscale = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iAndroidHwScale, gr->T("Display Resolution (HW scaler)"), deviceResolutions, 0, max_res, gr->GetName(), screenManager()));
446 hwscale->OnChoice.Handle(this, &GameSettingsScreen::OnHwScaleChange); // To refresh the display mode
447 }
448 #endif
449
450 #if !(PPSSPP_PLATFORM(ANDROID) || defined(USING_QT_UI) || PPSSPP_PLATFORM(UWP) || PPSSPP_PLATFORM(IOS))
451 CheckBox *vSync = graphicsSettings->Add(new CheckBox(&g_Config.bVSync, gr->T("VSync")));
452 vSync->OnClick.Add([=](EventParams &e) {
453 NativeResized();
454 return UI::EVENT_CONTINUE;
455 });
456 #endif
457
458 CheckBox *frameDuplication = graphicsSettings->Add(new CheckBox(&g_Config.bRenderDuplicateFrames, gr->T("Render duplicate frames to 60hz")));
459 frameDuplication->OnClick.Add([=](EventParams &e) {
460 settingInfo_->Show(gr->T("RenderDuplicateFrames Tip", "Can make framerate smoother in games that run at lower framerates"), e.v);
461 return UI::EVENT_CONTINUE;
462 });
463 frameDuplication->SetEnabledFunc([] {
464 return g_Config.iRenderingMode != FB_NON_BUFFERED_MODE && g_Config.iFrameSkip == 0;
465 });
466
467 if (GetGPUBackend() == GPUBackend::VULKAN || GetGPUBackend() == GPUBackend::OPENGL) {
468 static const char *bufferOptions[] = { "No buffer", "Up to 1", "Up to 2" };
469 PopupMultiChoice *inflightChoice = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iInflightFrames, gr->T("Buffer graphics commands (faster, input lag)"), bufferOptions, 0, ARRAY_SIZE(bufferOptions), gr->GetName(), screenManager()));
470 inflightChoice->OnChoice.Handle(this, &GameSettingsScreen::OnInflightFramesChoice);
471 }
472
473 CheckBox *hwTransform = graphicsSettings->Add(new CheckBox(&g_Config.bHardwareTransform, gr->T("Hardware Transform")));
474 hwTransform->OnClick.Handle(this, &GameSettingsScreen::OnHardwareTransform);
475 hwTransform->SetDisabledPtr(&g_Config.bSoftwareRendering);
476
477 CheckBox *swSkin = graphicsSettings->Add(new CheckBox(&g_Config.bSoftwareSkinning, gr->T("Software Skinning")));
478 swSkin->OnClick.Add([=](EventParams &e) {
479 settingInfo_->Show(gr->T("SoftwareSkinning Tip", "Combine skinned model draws on the CPU, faster in most games"), e.v);
480 return UI::EVENT_CONTINUE;
481 });
482 swSkin->SetDisabledPtr(&g_Config.bSoftwareRendering);
483
484 CheckBox *vtxCache = graphicsSettings->Add(new CheckBox(&g_Config.bVertexCache, gr->T("Vertex Cache")));
485 vtxCache->OnClick.Add([=](EventParams &e) {
486 settingInfo_->Show(gr->T("VertexCache Tip", "Faster, but may cause temporary flicker"), e.v);
487 return UI::EVENT_CONTINUE;
488 });
489 vtxCache->SetEnabledFunc([] {
490 return !g_Config.bSoftwareRendering && g_Config.bHardwareTransform;
491 });
492
493 CheckBox *texBackoff = graphicsSettings->Add(new CheckBox(&g_Config.bTextureBackoffCache, gr->T("Lazy texture caching", "Lazy texture caching (speedup)")));
494 texBackoff->SetDisabledPtr(&g_Config.bSoftwareRendering);
495
496 CheckBox *texSecondary_ = graphicsSettings->Add(new CheckBox(&g_Config.bTextureSecondaryCache, gr->T("Retain changed textures", "Retain changed textures (speedup, mem hog)")));
497 texSecondary_->OnClick.Add([=](EventParams &e) {
498 settingInfo_->Show(gr->T("RetainChangedTextures Tip", "Makes many games slower, but some games a lot faster"), e.v);
499 return UI::EVENT_CONTINUE;
500 });
501 texSecondary_->SetDisabledPtr(&g_Config.bSoftwareRendering);
502
503 CheckBox *framebufferSlowEffects = graphicsSettings->Add(new CheckBox(&g_Config.bDisableSlowFramebufEffects, gr->T("Disable slower effects (speedup)")));
504 framebufferSlowEffects->SetDisabledPtr(&g_Config.bSoftwareRendering);
505
506 // Seems solid, so we hide the setting.
507 /*CheckBox *vtxJit = graphicsSettings->Add(new CheckBox(&g_Config.bVertexDecoderJit, gr->T("Vertex Decoder JIT")));
508
509 if (PSP_IsInited()) {
510 vtxJit->SetEnabled(false);
511 }*/
512
513 static const char *quality[] = { "Low", "Medium", "High" };
514 PopupMultiChoice *beziersChoice = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iSplineBezierQuality, gr->T("LowCurves", "Spline/Bezier curves quality"), quality, 0, ARRAY_SIZE(quality), gr->GetName(), screenManager()));
515 beziersChoice->OnChoice.Add([=](EventParams &e) {
516 if (g_Config.iSplineBezierQuality != 0) {
517 settingInfo_->Show(gr->T("LowCurves Tip", "Only used by some games, controls smoothness of curves"), e.v);
518 }
519 return UI::EVENT_CONTINUE;
520 });
521
522 CheckBox *tessellationHW = graphicsSettings->Add(new CheckBox(&g_Config.bHardwareTessellation, gr->T("Hardware Tessellation")));
523 tessellationHW->OnClick.Add([=](EventParams &e) {
524 settingInfo_->Show(gr->T("HardwareTessellation Tip", "Uses hardware to make curves"), e.v);
525 return UI::EVENT_CONTINUE;
526 });
527 tessHWEnable_ = DoesBackendSupportHWTess() && !g_Config.bSoftwareRendering && g_Config.bHardwareTransform;
528 tessellationHW->SetEnabledPtr(&tessHWEnable_);
529
530 // In case we're going to add few other antialiasing option like MSAA in the future.
531 // graphicsSettings->Add(new CheckBox(&g_Config.bFXAA, gr->T("FXAA")));
532 graphicsSettings->Add(new ItemHeader(gr->T("Texture Scaling")));
533 #ifndef MOBILE_DEVICE
534 static const char *texScaleLevels[] = {"Off", "2x", "3x", "4x", "5x"};
535 #else
536 static const char *texScaleLevels[] = {"Off", "2x", "3x"};
537 #endif
538
539 PopupMultiChoice *texScalingChoice = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iTexScalingLevel, gr->T("Upscale Level"), texScaleLevels, 1, ARRAY_SIZE(texScaleLevels), gr->GetName(), screenManager()));
540 // TODO: Better check? When it won't work, it scales down anyway.
541 if (!gl_extensions.OES_texture_npot && GetGPUBackend() == GPUBackend::OPENGL) {
542 texScalingChoice->HideChoice(3); // 3x
543 texScalingChoice->HideChoice(5); // 5x
544 }
545 texScalingChoice->OnChoice.Add([=](EventParams &e) {
546 if (g_Config.iTexScalingLevel != 1 && !UsingHardwareTextureScaling()) {
547 settingInfo_->Show(gr->T("UpscaleLevel Tip", "CPU heavy - some scaling may be delayed to avoid stutter"), e.v);
548 }
549 return UI::EVENT_CONTINUE;
550 });
551 texScalingChoice->SetDisabledPtr(&g_Config.bSoftwareRendering);
552
553 static const char *texScaleAlgos[] = { "xBRZ", "Hybrid", "Bicubic", "Hybrid + Bicubic", };
554 PopupMultiChoice *texScalingType = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iTexScalingType, gr->T("Upscale Type"), texScaleAlgos, 0, ARRAY_SIZE(texScaleAlgos), gr->GetName(), screenManager()));
555 texScalingType->SetEnabledFunc([]() {
556 return !g_Config.bSoftwareRendering && !UsingHardwareTextureScaling();
557 });
558
559 CheckBox *deposterize = graphicsSettings->Add(new CheckBox(&g_Config.bTexDeposterize, gr->T("Deposterize")));
560 deposterize->OnClick.Add([=](EventParams &e) {
561 if (g_Config.bTexDeposterize == true) {
562 settingInfo_->Show(gr->T("Deposterize Tip", "Fixes visual banding glitches in upscaled textures"), e.v);
563 }
564 return UI::EVENT_CONTINUE;
565 });
566 deposterize->SetEnabledFunc([]() {
567 return !g_Config.bSoftwareRendering && !UsingHardwareTextureScaling();
568 });
569
570 ChoiceWithValueDisplay *textureShaderChoice = graphicsSettings->Add(new ChoiceWithValueDisplay(&g_Config.sTextureShaderName, gr->T("Texture Shader"), &TextureTranslateName));
571 textureShaderChoice->OnClick.Handle(this, &GameSettingsScreen::OnTextureShader);
572 textureShaderChoice->SetEnabledFunc([]() {
573 return GetGPUBackend() == GPUBackend::VULKAN && !g_Config.bSoftwareRendering;
574 });
575
576 graphicsSettings->Add(new ItemHeader(gr->T("Texture Filtering")));
577 static const char *anisoLevels[] = { "Off", "2x", "4x", "8x", "16x" };
578 PopupMultiChoice *anisoFiltering = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iAnisotropyLevel, gr->T("Anisotropic Filtering"), anisoLevels, 0, ARRAY_SIZE(anisoLevels), gr->GetName(), screenManager()));
579 anisoFiltering->SetDisabledPtr(&g_Config.bSoftwareRendering);
580
581 static const char *texFilters[] = { "Auto", "Nearest", "Linear", "Auto Max Quality"};
582 graphicsSettings->Add(new PopupMultiChoice(&g_Config.iTexFiltering, gr->T("Texture Filter"), texFilters, 1, ARRAY_SIZE(texFilters), gr->GetName(), screenManager()));
583
584 static const char *bufFilters[] = { "Linear", "Nearest", };
585 graphicsSettings->Add(new PopupMultiChoice(&g_Config.iBufFilter, gr->T("Screen Scaling Filter"), bufFilters, 1, ARRAY_SIZE(bufFilters), gr->GetName(), screenManager()));
586
587 #if PPSSPP_PLATFORM(ANDROID) || PPSSPP_PLATFORM(IOS)
588 bool showCardboardSettings = true;
589 #else
590 // If you enabled it through the ini, you can see this. Useful for testing.
591 bool showCardboardSettings = g_Config.bEnableCardboardVR;
592 #endif
593 if (showCardboardSettings) {
594 graphicsSettings->Add(new ItemHeader(gr->T("Cardboard VR Settings", "Cardboard VR Settings")));
595 graphicsSettings->Add(new CheckBox(&g_Config.bEnableCardboardVR, gr->T("Enable Cardboard VR", "Enable Cardboard VR")));
596 PopupSliderChoice *cardboardScreenSize = graphicsSettings->Add(new PopupSliderChoice(&g_Config.iCardboardScreenSize, 30, 150, gr->T("Cardboard Screen Size", "Screen Size (in % of the viewport)"), 1, screenManager(), gr->T("% of viewport")));
597 cardboardScreenSize->SetEnabledPtr(&g_Config.bEnableCardboardVR);
598 PopupSliderChoice *cardboardXShift = graphicsSettings->Add(new PopupSliderChoice(&g_Config.iCardboardXShift, -150, 150, gr->T("Cardboard Screen X Shift", "X Shift (in % of the void)"), 1, screenManager(), gr->T("% of the void")));
599 cardboardXShift->SetEnabledPtr(&g_Config.bEnableCardboardVR);
600 PopupSliderChoice *cardboardYShift = graphicsSettings->Add(new PopupSliderChoice(&g_Config.iCardboardYShift, -100, 100, gr->T("Cardboard Screen Y Shift", "Y Shift (in % of the void)"), 1, screenManager(), gr->T("% of the void")));
601 cardboardYShift->SetEnabledPtr(&g_Config.bEnableCardboardVR);
602 }
603
604 std::vector<std::string> cameraList = Camera::getDeviceList();
605 if (cameraList.size() >= 1) {
606 graphicsSettings->Add(new ItemHeader(gr->T("Camera")));
607 PopupMultiChoiceDynamic *cameraChoice = graphicsSettings->Add(new PopupMultiChoiceDynamic(&g_Config.sCameraDevice, gr->T("Camera Device"), cameraList, nullptr, screenManager()));
608 cameraChoice->OnChoice.Handle(this, &GameSettingsScreen::OnCameraDeviceChange);
609 }
610
611 graphicsSettings->Add(new ItemHeader(gr->T("Hack Settings", "Hack Settings (these WILL cause glitches)")));
612
613 static const char *bloomHackOptions[] = { "Off", "Safe", "Balanced", "Aggressive" };
614 PopupMultiChoice *bloomHack = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iBloomHack, gr->T("Lower resolution for effects (reduces artifacts)"), bloomHackOptions, 0, ARRAY_SIZE(bloomHackOptions), gr->GetName(), screenManager()));
615 bloomHack->SetEnabledFunc([] {
616 return !g_Config.bSoftwareRendering && g_Config.iInternalResolution != 1;
617 });
618
619 graphicsSettings->Add(new ItemHeader(gr->T("Overlay Information")));
620 static const char *fpsChoices[] = { "None", "Speed", "FPS", "Both" };
621 graphicsSettings->Add(new PopupMultiChoice(&g_Config.iShowFPSCounter, gr->T("Show FPS Counter"), fpsChoices, 0, ARRAY_SIZE(fpsChoices), gr->GetName(), screenManager()));
622 graphicsSettings->Add(new CheckBox(&g_Config.bShowDebugStats, gr->T("Show Debug Statistics")))->OnClick.Handle(this, &GameSettingsScreen::OnJitAffectingSetting);
623
624 // Developer tools are not accessible ingame, so it goes here.
625 graphicsSettings->Add(new ItemHeader(gr->T("Debugging")));
626 Choice *dump = graphicsSettings->Add(new Choice(gr->T("Dump next frame to log")));
627 dump->OnClick.Handle(this, &GameSettingsScreen::OnDumpNextFrameToLog);
628 if (!PSP_IsInited())
629 dump->SetEnabled(false);
630
631 // Audio
632 ViewGroup *audioSettingsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
633 audioSettingsScroll->SetTag("GameSettingsAudio");
634 LinearLayout *audioSettings = new LinearLayoutList(ORIENT_VERTICAL);
635 audioSettings->SetSpacing(0);
636 audioSettingsScroll->Add(audioSettings);
637 tabHolder->AddTab(ms->T("Audio"), audioSettingsScroll);
638
639 audioSettings->Add(new ItemHeader(ms->T("Audio")));
640
641 audioSettings->Add(new CheckBox(&g_Config.bEnableSound, a->T("Enable Sound")));
642
643 PopupSliderChoice *volume = audioSettings->Add(new PopupSliderChoice(&g_Config.iGlobalVolume, VOLUME_OFF, VOLUME_FULL, a->T("Global volume"), screenManager()));
644 volume->SetEnabledPtr(&g_Config.bEnableSound);
645 volume->SetZeroLabel(a->T("Mute"));
646
647 PopupSliderChoice *altVolume = audioSettings->Add(new PopupSliderChoice(&g_Config.iAltSpeedVolume, VOLUME_OFF, VOLUME_FULL, a->T("Alternate speed volume"), screenManager()));
648 altVolume->SetEnabledPtr(&g_Config.bEnableSound);
649 altVolume->SetZeroLabel(a->T("Mute"));
650 altVolume->SetNegativeDisable(a->T("Use global volume"));
651
652 PopupSliderChoice *reverbVolume = audioSettings->Add(new PopupSliderChoice(&g_Config.iReverbVolume, VOLUME_OFF, 2 * VOLUME_FULL, a->T("Reverb volume"), screenManager()));
653 reverbVolume->SetEnabledPtr(&g_Config.bEnableSound);
654 reverbVolume->SetZeroLabel(a->T("Disabled"));
655
656 // Hide the backend selector in UWP builds (we only support XAudio2 there).
657 #if PPSSPP_PLATFORM(WINDOWS) && !PPSSPP_PLATFORM(UWP)
658 if (IsVistaOrHigher()) {
659 static const char *backend[] = { "Auto", "DSound (compatible)", "WASAPI (fast)" };
660 PopupMultiChoice *audioBackend = audioSettings->Add(new PopupMultiChoice(&g_Config.iAudioBackend, a->T("Audio backend", "Audio backend (restart req.)"), backend, 0, ARRAY_SIZE(backend), a->GetName(), screenManager()));
661 audioBackend->SetEnabledPtr(&g_Config.bEnableSound);
662 }
663 #endif
664
665 bool sdlAudio = false;
666 #if defined(SDL)
667 std::vector<std::string> audioDeviceList;
668 SplitString(System_GetProperty(SYSPROP_AUDIO_DEVICE_LIST), '\0', audioDeviceList);
669 audioDeviceList.insert(audioDeviceList.begin(), a->T("Auto"));
670 PopupMultiChoiceDynamic *audioDevice = audioSettings->Add(new PopupMultiChoiceDynamic(&g_Config.sAudioDevice, a->T("Device"), audioDeviceList, nullptr, screenManager()));
671 audioDevice->OnChoice.Handle(this, &GameSettingsScreen::OnAudioDevice);
672 sdlAudio = true;
673 #endif
674
675 if (sdlAudio || g_Config.iAudioBackend == AUDIO_BACKEND_WASAPI) {
676 audioSettings->Add(new CheckBox(&g_Config.bAutoAudioDevice, a->T("Use new audio devices automatically")));
677 }
678
679 #if PPSSPP_PLATFORM(ANDROID)
680 CheckBox *extraAudio = audioSettings->Add(new CheckBox(&g_Config.bExtraAudioBuffering, a->T("AudioBufferingForBluetooth", "Bluetooth-friendly buffer (slower)")));
681 extraAudio->SetEnabledPtr(&g_Config.bEnableSound);
682
683 // Show OpenSL debug info
684 const std::string audioErrorStr = AndroidAudio_GetErrorString(g_audioState);
685 if (!audioErrorStr.empty()) {
686 audioSettings->Add(new InfoItem(a->T("Audio Error"), audioErrorStr));
687 }
688 #endif
689
690 std::vector<std::string> micList = Microphone::getDeviceList();
691 if (!micList.empty()) {
692 audioSettings->Add(new ItemHeader(a->T("Microphone")));
693 PopupMultiChoiceDynamic *MicChoice = audioSettings->Add(new PopupMultiChoiceDynamic(&g_Config.sMicDevice, a->T("Microphone Device"), micList, nullptr, screenManager()));
694 MicChoice->OnChoice.Handle(this, &GameSettingsScreen::OnMicDeviceChange);
695 }
696
697 // Control
698 ViewGroup *controlsSettingsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
699 controlsSettingsScroll->SetTag("GameSettingsControls");
700 LinearLayout *controlsSettings = new LinearLayoutList(ORIENT_VERTICAL);
701 controlsSettings->SetSpacing(0);
702 controlsSettingsScroll->Add(controlsSettings);
703 tabHolder->AddTab(ms->T("Controls"), controlsSettingsScroll);
704 controlsSettings->Add(new ItemHeader(ms->T("Controls")));
705 controlsSettings->Add(new Choice(co->T("Control Mapping")))->OnClick.Handle(this, &GameSettingsScreen::OnControlMapping);
706 controlsSettings->Add(new Choice(co->T("Calibrate Analog Stick")))->OnClick.Handle(this, &GameSettingsScreen::OnCalibrateAnalogs);
707
708 #if defined(USING_WIN_UI)
709 controlsSettings->Add(new CheckBox(&g_Config.bSystemControls, co->T("Enable standard shortcut keys")));
710 controlsSettings->Add(new CheckBox(&g_Config.bGamepadOnlyFocused, co->T("Ignore gamepads when not focused")));
711 #endif
712
713 if (System_GetPropertyInt(SYSPROP_DEVICE_TYPE) == DEVICE_TYPE_MOBILE) {
714 controlsSettings->Add(new CheckBox(&g_Config.bHapticFeedback, co->T("HapticFeedback", "Haptic Feedback (vibration)")));
715
716 static const char *tiltTypes[] = { "None (Disabled)", "Analog Stick", "D-PAD", "PSP Action Buttons", "L/R Trigger Buttons" };
717 controlsSettings->Add(new PopupMultiChoice(&g_Config.iTiltInputType, co->T("Tilt Input Type"), tiltTypes, 0, ARRAY_SIZE(tiltTypes), co->GetName(), screenManager()))->OnClick.Handle(this, &GameSettingsScreen::OnTiltTypeChange);
718
719 Choice *customizeTilt = controlsSettings->Add(new Choice(co->T("Customize tilt")));
720 customizeTilt->OnClick.Handle(this, &GameSettingsScreen::OnTiltCustomize);
721 customizeTilt->SetEnabledFunc([] {
722 return g_Config.iTiltInputType != 0;
723 });
724 }
725
726 // TVs don't have touch control, at least not yet.
727 if (System_GetPropertyInt(SYSPROP_DEVICE_TYPE) != DEVICE_TYPE_TV) {
728 controlsSettings->Add(new ItemHeader(co->T("OnScreen", "On-Screen Touch Controls")));
729 controlsSettings->Add(new CheckBox(&g_Config.bShowTouchControls, co->T("OnScreen", "On-Screen Touch Controls")));
730 layoutEditorChoice_ = controlsSettings->Add(new Choice(co->T("Customize Touch Controls")));
731 layoutEditorChoice_->OnClick.Handle(this, &GameSettingsScreen::OnTouchControlLayout);
732 layoutEditorChoice_->SetEnabledPtr(&g_Config.bShowTouchControls);
733
734 // Re-centers itself to the touch location on touch-down.
735 CheckBox *floatingAnalog = controlsSettings->Add(new CheckBox(&g_Config.bAutoCenterTouchAnalog, co->T("Auto-centering analog stick")));
736 floatingAnalog->SetEnabledPtr(&g_Config.bShowTouchControls);
737
738 // Hide stick background, usefull when increasing the size
739 CheckBox *hideStickBackground = controlsSettings->Add(new CheckBox(&g_Config.bHideStickBackground, co->T("Hide touch analog stick background circle")));
740 hideStickBackground->SetEnabledPtr(&g_Config.bShowTouchControls);
741
742 // On non iOS systems, offer to let the user see this button.
743 // Some Windows touch devices don't have a back button or other button to call up the menu.
744 if (System_GetPropertyBool(SYSPROP_HAS_BACK_BUTTON)) {
745 CheckBox *enablePauseBtn = controlsSettings->Add(new CheckBox(&g_Config.bShowTouchPause, co->T("Show Touch Pause Menu Button")));
746
747 // Don't allow the user to disable it once in-game, so they can't lock themselves out of the menu.
748 if (!PSP_IsInited()) {
749 enablePauseBtn->SetEnabledPtr(&g_Config.bShowTouchControls);
750 } else {
751 enablePauseBtn->SetEnabled(false);
752 }
753 }
754
755 CheckBox *disableDiags = controlsSettings->Add(new CheckBox(&g_Config.bDisableDpadDiagonals, co->T("Disable D-Pad diagonals (4-way touch)")));
756 disableDiags->SetEnabledPtr(&g_Config.bShowTouchControls);
757 PopupSliderChoice *opacity = controlsSettings->Add(new PopupSliderChoice(&g_Config.iTouchButtonOpacity, 0, 100, co->T("Button Opacity"), screenManager(), "%"));
758 opacity->SetEnabledPtr(&g_Config.bShowTouchControls);
759 opacity->SetFormat("%i%%");
760 PopupSliderChoice *autoHide = controlsSettings->Add(new PopupSliderChoice(&g_Config.iTouchButtonHideSeconds, 0, 300, co->T("Auto-hide buttons after seconds"), screenManager(), co->T("seconds, 0 : off")));
761 autoHide->SetEnabledPtr(&g_Config.bShowTouchControls);
762 autoHide->SetFormat("%is");
763 autoHide->SetZeroLabel(co->T("Off"));
764 static const char *touchControlStyles[] = {"Classic", "Thin borders", "Glowing borders"};
765 View *style = controlsSettings->Add(new PopupMultiChoice(&g_Config.iTouchButtonStyle, co->T("Button style"), touchControlStyles, 0, ARRAY_SIZE(touchControlStyles), co->GetName(), screenManager()));
766 style->SetEnabledPtr(&g_Config.bShowTouchControls);
767 Choice *gesture = controlsSettings->Add(new Choice(co->T("Gesture mapping")));
768 gesture->OnClick.Add([=](EventParams &e) {
769 screenManager()->push(new GestureMappingScreen());
770 return UI::EVENT_DONE;
771 });
772 gesture->SetEnabledPtr(&g_Config.bShowTouchControls);
773 }
774
775 controlsSettings->Add(new ItemHeader(co->T("Keyboard", "Keyboard Control Settings")));
776 #if defined(USING_WIN_UI)
777 controlsSettings->Add(new CheckBox(&g_Config.bIgnoreWindowsKey, co->T("Ignore Windows Key")));
778 #endif // #if defined(USING_WIN_UI)
779 auto analogLimiter = new PopupSliderChoiceFloat(&g_Config.fAnalogLimiterDeadzone, 0.0f, 1.0f, co->T("Analog Limiter"), 0.10f, screenManager(), "/ 1.0");
780 controlsSettings->Add(analogLimiter);
781 analogLimiter->OnChange.Add([=](EventParams &e) {
782 settingInfo_->Show(co->T("AnalogLimiter Tip", "When the analog limiter button is pressed"), e.v);
783 return UI::EVENT_CONTINUE;
784 });
785 #if defined(USING_WIN_UI) || defined(SDL)
786 controlsSettings->Add(new ItemHeader(co->T("Mouse", "Mouse settings")));
787 CheckBox *mouseControl = controlsSettings->Add(new CheckBox(&g_Config.bMouseControl, co->T("Use Mouse Control")));
788 mouseControl->OnClick.Add([=](EventParams &e) {
789 if(g_Config.bMouseControl)
790 settingInfo_->Show(co->T("MouseControl Tip", "You can now map mouse in control mapping screen by pressing the 'M' icon."), e.v);
791 return UI::EVENT_CONTINUE;
792 });
793 controlsSettings->Add(new CheckBox(&g_Config.bMouseConfine, co->T("Confine Mouse", "Trap mouse within window/display area")))->SetEnabledPtr(&g_Config.bMouseControl);
794 controlsSettings->Add(new PopupSliderChoiceFloat(&g_Config.fMouseSensitivity, 0.01f, 1.0f, co->T("Mouse sensitivity"), 0.01f, screenManager(), "x"))->SetEnabledPtr(&g_Config.bMouseControl);
795 controlsSettings->Add(new PopupSliderChoiceFloat(&g_Config.fMouseSmoothing, 0.0f, 0.95f, co->T("Mouse smoothing"), 0.05f, screenManager(), "x"))->SetEnabledPtr(&g_Config.bMouseControl);
796 #endif
797
798 ViewGroup *networkingSettingsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
799 networkingSettingsScroll->SetTag("GameSettingsNetworking");
800 LinearLayout *networkingSettings = new LinearLayoutList(ORIENT_VERTICAL);
801 networkingSettings->SetSpacing(0);
802 networkingSettingsScroll->Add(networkingSettings);
803 tabHolder->AddTab(ms->T("Networking"), networkingSettingsScroll);
804
805 networkingSettings->Add(new ItemHeader(ms->T("Networking")));
806
807 networkingSettings->Add(new Choice(n->T("PPSSPP Ad-Hoc Wiki Page")))->OnClick.Handle(this, &GameSettingsScreen::OnAdhocGuides);
808
809 networkingSettings->Add(new CheckBox(&g_Config.bEnableWlan, n->T("Enable networking", "Enable networking/wlan (beta)")));
810 networkingSettings->Add(new ChoiceWithValueDisplay(&g_Config.sMACAddress, n->T("Change Mac Address"), (const char*)nullptr))->OnClick.Handle(this, &GameSettingsScreen::OnChangeMacAddress);
811 static const char* wlanChannels[] = { "Auto", "1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11" };
812 auto wlanChannelChoice = networkingSettings->Add(new PopupMultiChoice(&g_Config.iWlanAdhocChannel, n->T("WLAN Channel"), wlanChannels, 0, ARRAY_SIZE(wlanChannels), n->GetName(), screenManager()));
813 for (int i = 0; i < 4; i++) {
814 wlanChannelChoice->HideChoice(i + 2);
815 wlanChannelChoice->HideChoice(i + 7);
816 }
817 networkingSettings->Add(new CheckBox(&g_Config.bDiscordPresence, n->T("Send Discord Presence information")));
818
819 networkingSettings->Add(new ItemHeader(n->T("AdHoc Server")));
820 networkingSettings->Add(new CheckBox(&g_Config.bEnableAdhocServer, n->T("Enable built-in PRO Adhoc Server", "Enable built-in PRO Adhoc Server")));
821 networkingSettings->Add(new ChoiceWithValueDisplay(&g_Config.proAdhocServer, n->T("Change proAdhocServer Address", "Change proAdhocServer Address (localhost = multiple instance)"), (const char*)nullptr))->OnClick.Handle(this, &GameSettingsScreen::OnChangeproAdhocServerAddress);
822
823 networkingSettings->Add(new ItemHeader(n->T("UPnP (port-forwarding)")));
824 networkingSettings->Add(new CheckBox(&g_Config.bEnableUPnP, n->T("Enable UPnP", "Enable UPnP (need a few seconds to detect)")));
825 networkingSettings->Add(new CheckBox(&g_Config.bUPnPUseOriginalPort, n->T("UPnP use original port", "UPnP use original port (Enabled = PSP compatibility)")))->SetEnabledPtr(&g_Config.bEnableUPnP);
826
827 networkingSettings->Add(new ItemHeader(n->T("Chat")));
828 networkingSettings->Add(new CheckBox(&g_Config.bEnableNetworkChat, n->T("Enable network chat", "Enable network chat")));
829 static const char *chatButtonPositions[] = { "Bottom Left", "Bottom Center", "Bottom Right", "Top Left", "Top Center", "Top Right", "Center Left", "Center Right", "None" };
830 networkingSettings->Add(new PopupMultiChoice(&g_Config.iChatButtonPosition, n->T("Chat Button Position"), chatButtonPositions, 0, ARRAY_SIZE(chatButtonPositions), n->GetName(), screenManager()))->SetEnabledPtr(&g_Config.bEnableNetworkChat);
831 static const char *chatScreenPositions[] = { "Bottom Left", "Bottom Center", "Bottom Right", "Top Left", "Top Center", "Top Right" };
832 networkingSettings->Add(new PopupMultiChoice(&g_Config.iChatScreenPosition, n->T("Chat Screen Position"), chatScreenPositions, 0, ARRAY_SIZE(chatScreenPositions), n->GetName(), screenManager()))->SetEnabledPtr(&g_Config.bEnableNetworkChat);
833
834 #if (!defined(MOBILE_DEVICE) && !defined(USING_QT_UI)) || defined(USING_QT_UI) || PPSSPP_PLATFORM(ANDROID) // Missing only iOS?
835 networkingSettings->Add(new ItemHeader(n->T("QuickChat", "Quick Chat")));
836 CheckBox *qc = networkingSettings->Add(new CheckBox(&g_Config.bEnableQuickChat, n->T("EnableQuickChat", "Enable Quick Chat")));
837 qc->SetEnabledPtr(&g_Config.bEnableNetworkChat);
838 #endif
839
840 #if !defined(MOBILE_DEVICE) && !defined(USING_QT_UI) // TODO: Add all platforms where KEY_CHAR support is added
841 PopupTextInputChoice *qc1 = networkingSettings->Add(new PopupTextInputChoice(&g_Config.sQuickChat0, n->T("Quick Chat 1"), "", 32, screenManager()));
842 PopupTextInputChoice *qc2 = networkingSettings->Add(new PopupTextInputChoice(&g_Config.sQuickChat1, n->T("Quick Chat 2"), "", 32, screenManager()));
843 PopupTextInputChoice *qc3 = networkingSettings->Add(new PopupTextInputChoice(&g_Config.sQuickChat2, n->T("Quick Chat 3"), "", 32, screenManager()));
844 PopupTextInputChoice *qc4 = networkingSettings->Add(new PopupTextInputChoice(&g_Config.sQuickChat3, n->T("Quick Chat 4"), "", 32, screenManager()));
845 PopupTextInputChoice *qc5 = networkingSettings->Add(new PopupTextInputChoice(&g_Config.sQuickChat4, n->T("Quick Chat 5"), "", 32, screenManager()));
846 #elif defined(USING_QT_UI)
847 Choice *qc1 = networkingSettings->Add(new Choice(n->T("Quick Chat 1")));
848 Choice *qc2 = networkingSettings->Add(new Choice(n->T("Quick Chat 2")));
849 Choice *qc3 = networkingSettings->Add(new Choice(n->T("Quick Chat 3")));
850 Choice *qc4 = networkingSettings->Add(new Choice(n->T("Quick Chat 4")));
851 Choice *qc5 = networkingSettings->Add(new Choice(n->T("Quick Chat 5")));
852 #elif PPSSPP_PLATFORM(ANDROID)
853 ChoiceWithValueDisplay *qc1 = networkingSettings->Add(new ChoiceWithValueDisplay(&g_Config.sQuickChat0, n->T("Quick Chat 1"), (const char *)nullptr));
854 ChoiceWithValueDisplay *qc2 = networkingSettings->Add(new ChoiceWithValueDisplay(&g_Config.sQuickChat1, n->T("Quick Chat 2"), (const char *)nullptr));
855 ChoiceWithValueDisplay *qc3 = networkingSettings->Add(new ChoiceWithValueDisplay(&g_Config.sQuickChat2, n->T("Quick Chat 3"), (const char *)nullptr));
856 ChoiceWithValueDisplay *qc4 = networkingSettings->Add(new ChoiceWithValueDisplay(&g_Config.sQuickChat3, n->T("Quick Chat 4"), (const char *)nullptr));
857 ChoiceWithValueDisplay *qc5 = networkingSettings->Add(new ChoiceWithValueDisplay(&g_Config.sQuickChat4, n->T("Quick Chat 5"), (const char *)nullptr));
858 #endif
859
860 #if (!defined(MOBILE_DEVICE) && !defined(USING_QT_UI)) || defined(USING_QT_UI) || PPSSPP_PLATFORM(ANDROID)
861 qc1->SetEnabledFunc([] { return g_Config.bEnableQuickChat && g_Config.bEnableNetworkChat; });
862 qc2->SetEnabledFunc([] { return g_Config.bEnableQuickChat && g_Config.bEnableNetworkChat; });
863 qc3->SetEnabledFunc([] { return g_Config.bEnableQuickChat && g_Config.bEnableNetworkChat; });
864 qc4->SetEnabledFunc([] { return g_Config.bEnableQuickChat && g_Config.bEnableNetworkChat; });
865 qc5->SetEnabledFunc([] { return g_Config.bEnableQuickChat && g_Config.bEnableNetworkChat; });
866 #endif
867
868 #if defined(USING_QT_UI) || PPSSPP_PLATFORM(ANDROID)
869 qc1->OnClick.Handle(this, &GameSettingsScreen::OnChangeQuickChat0);
870 qc2->OnClick.Handle(this, &GameSettingsScreen::OnChangeQuickChat1);
871 qc3->OnClick.Handle(this, &GameSettingsScreen::OnChangeQuickChat2);
872 qc4->OnClick.Handle(this, &GameSettingsScreen::OnChangeQuickChat3);
873 qc5->OnClick.Handle(this, &GameSettingsScreen::OnChangeQuickChat4);
874 #endif
875
876 networkingSettings->Add(new ItemHeader(n->T("Misc", "Misc (default = compatibility)")));
877 networkingSettings->Add(new PopupSliderChoice(&g_Config.iPortOffset, 0, 60000, n->T("Port offset", "Port offset (0 = PSP compatibility)"), 100, screenManager()));
878 networkingSettings->Add(new PopupSliderChoice(&g_Config.iMinTimeout, 0, 15000, n->T("Minimum Timeout", "Minimum Timeout (override in ms, 0 = default)"), 50, screenManager()));
879 networkingSettings->Add(new CheckBox(&g_Config.bForcedFirstConnect, n->T("Forced First Connect", "Forced First Connect (faster Connect)")));
880
881 ViewGroup *toolsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
882 toolsScroll->SetTag("GameSettingsTools");
883 LinearLayout *tools = new LinearLayoutList(ORIENT_VERTICAL);
884 tools->SetSpacing(0);
885 toolsScroll->Add(tools);
886 tabHolder->AddTab(ms->T("Tools"), toolsScroll);
887
888 tools->Add(new ItemHeader(ms->T("Tools")));
889 // These were moved here so use the wrong translation objects, to avoid having to change all inis... This isn't a sustainable situation :P
890 tools->Add(new Choice(sa->T("Savedata Manager")))->OnClick.Handle(this, &GameSettingsScreen::OnSavedataManager);
891 tools->Add(new Choice(dev->T("System Information")))->OnClick.Handle(this, &GameSettingsScreen::OnSysInfo);
892 tools->Add(new Choice(sy->T("Developer Tools")))->OnClick.Handle(this, &GameSettingsScreen::OnDeveloperTools);
893 tools->Add(new Choice(ri->T("Remote disc streaming")))->OnClick.Handle(this, &GameSettingsScreen::OnRemoteISO);
894
895 // System
896 ViewGroup *systemSettingsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
897 systemSettingsScroll->SetTag("GameSettingsSystem");
898 LinearLayout *systemSettings = new LinearLayoutList(ORIENT_VERTICAL);
899 systemSettings->SetSpacing(0);
900 systemSettingsScroll->Add(systemSettings);
901 tabHolder->AddTab(ms->T("System"), systemSettingsScroll);
902
903 systemSettings->Add(new ItemHeader(sy->T("UI")));
904 systemSettings->Add(new Choice(dev->T("Language", "Language")))->OnClick.Handle(this, &GameSettingsScreen::OnLanguage);
905 systemSettings->Add(new CheckBox(&g_Config.bUISound, sy->T("UI Sound")));
906 const Path bgPng = GetSysDirectory(DIRECTORY_SYSTEM) / "background.png";
907 const Path bgJpg = GetSysDirectory(DIRECTORY_SYSTEM) / "background.jpg";
908 if (File::Exists(bgPng) || File::Exists(bgJpg)) {
909 backgroundChoice_ = systemSettings->Add(new Choice(sy->T("Clear UI background")));
910 } else if (System_GetPropertyBool(SYSPROP_HAS_IMAGE_BROWSER)) {
911 backgroundChoice_ = systemSettings->Add(new Choice(sy->T("Set UI background...")));
912 } else {
913 backgroundChoice_ = nullptr;
914 }
915 if (backgroundChoice_ != nullptr) {
916 backgroundChoice_->OnClick.Handle(this, &GameSettingsScreen::OnChangeBackground);
917 }
918 static const char *backgroundAnimations[] = { "No animation", "Floating symbols", "Recent games", "Waves", "Moving background" };
919 systemSettings->Add(new PopupMultiChoice(&g_Config.iBackgroundAnimation, sy->T("UI background animation"), backgroundAnimations, 0, ARRAY_SIZE(backgroundAnimations), sy->GetName(), screenManager()));
920
921 systemSettings->Add(new ItemHeader(sy->T("PSP Memory Stick")));
922
923 #if PPSSPP_PLATFORM(ANDROID)
924 memstickDisplay_ = g_Config.memStickDirectory.ToVisualString();
925 auto memstickPath = systemSettings->Add(new ChoiceWithValueDisplay(&memstickDisplay_, sy->T("Memory Stick folder", "Memory Stick folder"), (const char *)nullptr));
926 memstickPath->SetEnabled(!PSP_IsInited());
927 memstickPath->OnClick.Handle(this, &GameSettingsScreen::OnChangeMemStickDir);
928
929 // Display USB path for convenience.
930 std::string usbPath;
931 if (PathToVisualUsbPath(g_Config.memStickDirectory, usbPath)) {
932 if (usbPath.empty()) {
933 // Probably it's just the root. So let's add PSP to make it clear.
934 usbPath = "/PSP";
935 }
936 systemSettings->Add(new InfoItem(sy->T("USB"), usbPath))->SetChoiceStyle(true);
937 }
938 #elif defined(_WIN32) && !PPSSPP_PLATFORM(UWP)
939 SavePathInMyDocumentChoice = systemSettings->Add(new CheckBox(&installed_, sy->T("Save path in My Documents", "Save path in My Documents")));
940 SavePathInMyDocumentChoice->SetEnabled(!PSP_IsInited());
941 SavePathInMyDocumentChoice->OnClick.Handle(this, &GameSettingsScreen::OnSavePathMydoc);
942 SavePathInOtherChoice = systemSettings->Add(new CheckBox(&otherinstalled_, sy->T("Save path in installed.txt", "Save path in installed.txt")));
943 SavePathInOtherChoice->SetEnabled(false);
944 SavePathInOtherChoice->OnClick.Handle(this, &GameSettingsScreen::OnSavePathOther);
945 const bool myDocsExists = W32Util::UserDocumentsPath().size() != 0;
946
947 const Path &PPSSPPpath = File::GetExeDirectory();
948 const Path installedFile = PPSSPPpath / "installed.txt";
949 installed_ = File::Exists(installedFile);
950 otherinstalled_ = false;
951 if (!installed_ && myDocsExists) {
952 if (File::CreateEmptyFile(PPSSPPpath / "installedTEMP.txt")) {
953 // Disable the setting whether cannot create & delete file
954 if (!(File::Delete(PPSSPPpath / "installedTEMP.txt")))
955 SavePathInMyDocumentChoice->SetEnabled(false);
956 else
957 SavePathInOtherChoice->SetEnabled(!PSP_IsInited());
958 } else
959 SavePathInMyDocumentChoice->SetEnabled(false);
960 } else {
961 if (installed_ && myDocsExists) {
962 FILE *testInstalled = File::OpenCFile(installedFile, "rt");
963 if (testInstalled) {
964 char temp[2048];
965 char *tempStr = fgets(temp, sizeof(temp), testInstalled);
966 // Skip UTF-8 encoding bytes if there are any. There are 3 of them.
967 if (tempStr && strncmp(tempStr, "\xEF\xBB\xBF", 3) == 0) {
968 tempStr += 3;
969 }
970 SavePathInOtherChoice->SetEnabled(!PSP_IsInited());
971 if (tempStr && strlen(tempStr) != 0 && strcmp(tempStr, "\n") != 0) {
972 installed_ = false;
973 otherinstalled_ = true;
974 }
975 fclose(testInstalled);
976 }
977 } else if (!myDocsExists) {
978 SavePathInMyDocumentChoice->SetEnabled(false);
979 }
980 }
981 #endif
982 systemSettings->Add(new CheckBox(&g_Config.bMemStickInserted, sy->T("Memory Stick inserted")));
983 UI::PopupSliderChoice *sizeChoice = systemSettings->Add(new PopupSliderChoice(&g_Config.iMemStickSizeGB, 1, 32, sy->T("Memory Stick size", "Memory Stick size"), screenManager(), "GB"));
984 sizeChoice->SetFormat("%d GB");
985
986 systemSettings->Add(new ItemHeader(sy->T("Help the PPSSPP team")));
987 if (!enableReportsSet_)
988 enableReports_ = Reporting::IsEnabled();
989 enableReportsSet_ = true;
990 enableReportsCheckbox_ = new CheckBox(&enableReports_, sy->T("Enable Compatibility Server Reports"));
991 enableReportsCheckbox_->SetEnabled(Reporting::IsSupported());
992 systemSettings->Add(enableReportsCheckbox_);
993
994 systemSettings->Add(new ItemHeader(sy->T("Emulation")));
995
996 systemSettings->Add(new CheckBox(&g_Config.bFastMemory, sy->T("Fast Memory", "Fast Memory")))->OnClick.Handle(this, &GameSettingsScreen::OnJitAffectingSetting);
997 systemSettings->Add(new CheckBox(&g_Config.bIgnoreBadMemAccess, sy->T("Ignore bad memory accesses")));
998
999 systemSettings->Add(new CheckBox(&g_Config.bSeparateIOThread, sy->T("I/O on thread (experimental)")))->SetEnabled(!PSP_IsInited());
1000 static const char *ioTimingMethods[] = { "Fast (lag on slow storage)", "Host (bugs, less lag)", "Simulate UMD delays" };
1001 View *ioTimingMethod = systemSettings->Add(new PopupMultiChoice(&g_Config.iIOTimingMethod, sy->T("IO timing method"), ioTimingMethods, 0, ARRAY_SIZE(ioTimingMethods), sy->GetName(), screenManager()));
1002 ioTimingMethod->SetEnabledPtr(&g_Config.bSeparateIOThread);
1003 systemSettings->Add(new CheckBox(&g_Config.bForceLagSync, sy->T("Force real clock sync (slower, less lag)")));
1004 PopupSliderChoice *lockedMhz = systemSettings->Add(new PopupSliderChoice(&g_Config.iLockedCPUSpeed, 0, 1000, sy->T("Change CPU Clock", "Change CPU Clock (unstable)"), screenManager(), sy->T("MHz, 0:default")));
1005 lockedMhz->OnChange.Add([&](UI::EventParams &) {
1006 enableReportsCheckbox_->SetEnabled(Reporting::IsSupported());
1007 return UI::EVENT_CONTINUE;
1008 });
1009 lockedMhz->SetZeroLabel(sy->T("Auto"));
1010 PopupSliderChoice *rewindFreq = systemSettings->Add(new PopupSliderChoice(&g_Config.iRewindFlipFrequency, 0, 1800, sy->T("Rewind Snapshot Frequency", "Rewind Snapshot Frequency (mem hog)"), screenManager(), sy->T("frames, 0:off")));
1011 rewindFreq->SetZeroLabel(sy->T("Off"));
1012
1013 systemSettings->Add(new ItemHeader(sy->T("General")));
1014
1015 #if PPSSPP_PLATFORM(ANDROID)
1016 if (System_GetPropertyInt(SYSPROP_DEVICE_TYPE) == DEVICE_TYPE_MOBILE) {
1017 static const char *screenRotation[] = { "Auto", "Landscape", "Portrait", "Landscape Reversed", "Portrait Reversed", "Landscape Auto" };
1018 PopupMultiChoice *rot = systemSettings->Add(new PopupMultiChoice(&g_Config.iScreenRotation, co->T("Screen Rotation"), screenRotation, 0, ARRAY_SIZE(screenRotation), co->GetName(), screenManager()));
1019 rot->OnChoice.Handle(this, &GameSettingsScreen::OnScreenRotation);
1020
1021 if (System_GetPropertyBool(SYSPROP_SUPPORTS_SUSTAINED_PERF_MODE)) {
1022 systemSettings->Add(new CheckBox(&g_Config.bSustainedPerformanceMode, sy->T("Sustained performance mode")))->OnClick.Handle(this, &GameSettingsScreen::OnSustainedPerformanceModeChange);
1023 }
1024 }
1025 #endif
1026 systemSettings->Add(new CheckBox(&g_Config.bCheckForNewVersion, sy->T("VersionCheck", "Check for new versions of PPSSPP")));
1027
1028 systemSettings->Add(new Choice(sy->T("Restore Default Settings")))->OnClick.Handle(this, &GameSettingsScreen::OnRestoreDefaultSettings);
1029 systemSettings->Add(new CheckBox(&g_Config.bEnableStateUndo, sy->T("Savestate slot backups")));
1030 static const char *autoLoadSaveStateChoices[] = { "Off", "Oldest Save", "Newest Save", "Slot 1", "Slot 2", "Slot 3", "Slot 4", "Slot 5" };
1031 systemSettings->Add(new PopupMultiChoice(&g_Config.iAutoLoadSaveState, sy->T("Auto Load Savestate"), autoLoadSaveStateChoices, 0, ARRAY_SIZE(autoLoadSaveStateChoices), sy->GetName(), screenManager()));
1032 #if defined(USING_WIN_UI) || defined(USING_QT_UI) || PPSSPP_PLATFORM(ANDROID)
1033 systemSettings->Add(new CheckBox(&g_Config.bBypassOSKWithKeyboard, sy->T("Use system native keyboard")));
1034 #endif
1035
1036 #if PPSSPP_ARCH(AMD64)
1037 systemSettings->Add(new CheckBox(&g_Config.bCacheFullIsoInRam, sy->T("Cache ISO in RAM", "Cache full ISO in RAM")))->SetEnabled(!PSP_IsInited());
1038 #endif
1039
1040 systemSettings->Add(new ItemHeader(sy->T("Cheats", "Cheats")));
1041 CheckBox *enableCheats = systemSettings->Add(new CheckBox(&g_Config.bEnableCheats, sy->T("Enable Cheats")));
1042 enableCheats->OnClick.Add([&](UI::EventParams &) {
1043 enableReportsCheckbox_->SetEnabled(Reporting::IsSupported());
1044 return UI::EVENT_CONTINUE;
1045 });
1046 systemSettings->SetSpacing(0);
1047
1048 systemSettings->Add(new ItemHeader(sy->T("PSP Settings")));
1049 static const char *models[] = {"PSP-1000", "PSP-2000/3000"};
1050 systemSettings->Add(new PopupMultiChoice(&g_Config.iPSPModel, sy->T("PSP Model"), models, 0, ARRAY_SIZE(models), sy->GetName(), screenManager()))->SetEnabled(!PSP_IsInited());
1051 // TODO: Come up with a way to display a keyboard for mobile users,
1052 // so until then, this is Windows/Desktop only.
1053 #if !defined(MOBILE_DEVICE) // TODO: Add all platforms where KEY_CHAR support is added
1054 systemSettings->Add(new PopupTextInputChoice(&g_Config.sNickName, sy->T("Change Nickname"), "", 32, screenManager()));
1055 #elif PPSSPP_PLATFORM(ANDROID)
1056 systemSettings->Add(new ChoiceWithValueDisplay(&g_Config.sNickName, sy->T("Change Nickname"), (const char *)nullptr))->OnClick.Handle(this, &GameSettingsScreen::OnChangeNickname);
1057 #endif
1058
1059 systemSettings->Add(new CheckBox(&g_Config.bScreenshotsAsPNG, sy->T("Screenshots as PNG")));
1060
1061 #if defined(_WIN32) || (defined(USING_QT_UI) && !defined(MOBILE_DEVICE))
1062 systemSettings->Add(new CheckBox(&g_Config.bDumpFrames, sy->T("Record Display")));
1063 systemSettings->Add(new CheckBox(&g_Config.bUseFFV1, sy->T("Use Lossless Video Codec (FFV1)")));
1064 systemSettings->Add(new CheckBox(&g_Config.bDumpVideoOutput, sy->T("Use output buffer (with overlay) for recording")));
1065 systemSettings->Add(new CheckBox(&g_Config.bDumpAudio, sy->T("Record Audio")));
1066 systemSettings->Add(new CheckBox(&g_Config.bSaveLoadResetsAVdumping, sy->T("Reset Recording on Save/Load State")));
1067 #endif
1068 systemSettings->Add(new CheckBox(&g_Config.bDayLightSavings, sy->T("Day Light Saving")));
1069 static const char *dateFormat[] = { "YYYYMMDD", "MMDDYYYY", "DDMMYYYY"};
1070 systemSettings->Add(new PopupMultiChoice(&g_Config.iDateFormat, sy->T("Date Format"), dateFormat, 0, 3, sy->GetName(), screenManager()));
1071 static const char *timeFormat[] = { "24HR", "12HR" };
1072 systemSettings->Add(new PopupMultiChoice(&g_Config.iTimeFormat, sy->T("Time Format"), timeFormat, 0, 2, sy->GetName(), screenManager()));
1073 static const char *buttonPref[] = { "Use O to confirm", "Use X to confirm" };
1074 systemSettings->Add(new PopupMultiChoice(&g_Config.iButtonPreference, sy->T("Confirmation Button"), buttonPref, 0, 2, sy->GetName(), screenManager()));
1075 }
1076
OnAutoFrameskip(UI::EventParams & e)1077 UI::EventReturn GameSettingsScreen::OnAutoFrameskip(UI::EventParams &e) {
1078 if (g_Config.bAutoFrameSkip && g_Config.iFrameSkip == 0) {
1079 g_Config.iFrameSkip = 1;
1080 }
1081 if (g_Config.bAutoFrameSkip && g_Config.iRenderingMode == FB_NON_BUFFERED_MODE) {
1082 g_Config.iRenderingMode = FB_BUFFERED_MODE;
1083 }
1084 return UI::EVENT_DONE;
1085 }
1086
OnSoftwareRendering(UI::EventParams & e)1087 UI::EventReturn GameSettingsScreen::OnSoftwareRendering(UI::EventParams &e) {
1088 tessHWEnable_ = DoesBackendSupportHWTess() && !g_Config.bSoftwareRendering && g_Config.bHardwareTransform;
1089 return UI::EVENT_DONE;
1090 }
1091
OnHardwareTransform(UI::EventParams & e)1092 UI::EventReturn GameSettingsScreen::OnHardwareTransform(UI::EventParams &e) {
1093 tessHWEnable_ = DoesBackendSupportHWTess() && !g_Config.bSoftwareRendering && g_Config.bHardwareTransform;
1094 return UI::EVENT_DONE;
1095 }
1096
OnScreenRotation(UI::EventParams & e)1097 UI::EventReturn GameSettingsScreen::OnScreenRotation(UI::EventParams &e) {
1098 INFO_LOG(SYSTEM, "New display rotation: %d", g_Config.iScreenRotation);
1099 INFO_LOG(SYSTEM, "Sending rotate");
1100 System_SendMessage("rotate", "");
1101 INFO_LOG(SYSTEM, "Got back from rotate");
1102 return UI::EVENT_DONE;
1103 }
1104
RecreateActivity()1105 void RecreateActivity() {
1106 const int SYSTEM_JELLYBEAN = 16;
1107 if (System_GetPropertyInt(SYSPROP_SYSTEMVERSION) >= SYSTEM_JELLYBEAN) {
1108 INFO_LOG(SYSTEM, "Sending recreate");
1109 System_SendMessage("recreate", "");
1110 INFO_LOG(SYSTEM, "Got back from recreate");
1111 } else {
1112 auto gr = GetI18NCategory("Graphics");
1113 System_SendMessage("toast", gr->T("Must Restart", "You must restart PPSSPP for this change to take effect"));
1114 }
1115 }
1116
OnAdhocGuides(UI::EventParams & e)1117 UI::EventReturn GameSettingsScreen::OnAdhocGuides(UI::EventParams &e) {
1118 auto n = GetI18NCategory("Networking");
1119 LaunchBrowser(n->T("MultiplayerHowToURL", "https://github.com/hrydgard/ppsspp/wiki/How-to-play-multiplayer-games-with-PPSSPP"));
1120 return UI::EVENT_DONE;
1121 }
1122
OnImmersiveModeChange(UI::EventParams & e)1123 UI::EventReturn GameSettingsScreen::OnImmersiveModeChange(UI::EventParams &e) {
1124 System_SendMessage("immersive", "");
1125 if (g_Config.iAndroidHwScale != 0) {
1126 RecreateActivity();
1127 }
1128 return UI::EVENT_DONE;
1129 }
1130
OnSustainedPerformanceModeChange(UI::EventParams & e)1131 UI::EventReturn GameSettingsScreen::OnSustainedPerformanceModeChange(UI::EventParams &e) {
1132 System_SendMessage("sustainedPerfMode", "");
1133 return UI::EVENT_DONE;
1134 }
1135
OnRenderingMode(UI::EventParams & e)1136 UI::EventReturn GameSettingsScreen::OnRenderingMode(UI::EventParams &e) {
1137 // We do not want to report when rendering mode is Framebuffer to memory - so many issues
1138 // are caused by that (framebuffer copies overwriting display lists, etc).
1139 Reporting::UpdateConfig();
1140 enableReportsCheckbox_->SetEnabled(Reporting::IsSupported());
1141 if (!Reporting::IsSupported())
1142 enableReports_ = Reporting::IsEnabled();
1143
1144 if (g_Config.iRenderingMode == FB_NON_BUFFERED_MODE) {
1145 g_Config.bAutoFrameSkip = false;
1146 }
1147 return UI::EVENT_DONE;
1148 }
1149
OnJitAffectingSetting(UI::EventParams & e)1150 UI::EventReturn GameSettingsScreen::OnJitAffectingSetting(UI::EventParams &e) {
1151 NativeMessageReceived("clear jit", "");
1152 return UI::EVENT_DONE;
1153 }
1154
OnChangeMemStickDir(UI::EventParams & e)1155 UI::EventReturn GameSettingsScreen::OnChangeMemStickDir(UI::EventParams &e) {
1156 screenManager()->push(new MemStickScreen(false));
1157 return UI::EVENT_DONE;
1158 }
1159
1160 #if defined(_WIN32) && !PPSSPP_PLATFORM(UWP)
1161
OnSavePathMydoc(UI::EventParams & e)1162 UI::EventReturn GameSettingsScreen::OnSavePathMydoc(UI::EventParams &e) {
1163 const Path &PPSSPPpath = File::GetExeDirectory();
1164 const Path installedFile = PPSSPPpath / "installed.txt";
1165 installed_ = File::Exists(installedFile);
1166 if (otherinstalled_) {
1167 File::Delete(PPSSPPpath / "installed.txt");
1168 File::CreateEmptyFile(PPSSPPpath / "installed.txt");
1169 otherinstalled_ = false;
1170 const std::string myDocsPath = W32Util::UserDocumentsPath() + "/PPSSPP/";
1171 g_Config.memStickDirectory = Path(myDocsPath);
1172 } else if (installed_) {
1173 File::Delete(PPSSPPpath / "installed.txt");
1174 installed_ = false;
1175 g_Config.memStickDirectory = PPSSPPpath / "memstick";
1176 } else {
1177 FILE *f = File::OpenCFile(PPSSPPpath / "installed.txt", "wb");
1178 if (f) {
1179 fclose(f);
1180 }
1181
1182 const std::string myDocsPath = W32Util::UserDocumentsPath() + "/PPSSPP/";
1183 g_Config.memStickDirectory = Path(myDocsPath);
1184 installed_ = true;
1185 }
1186 return UI::EVENT_DONE;
1187 }
1188
OnSavePathOther(UI::EventParams & e)1189 UI::EventReturn GameSettingsScreen::OnSavePathOther(UI::EventParams &e) {
1190 const Path &PPSSPPpath = File::GetExeDirectory();
1191 if (otherinstalled_) {
1192 auto di = GetI18NCategory("Dialog");
1193 std::string folder = W32Util::BrowseForFolder(MainWindow::GetHWND(), di->T("Choose PPSSPP save folder"));
1194 if (folder.size()) {
1195 g_Config.memStickDirectory = Path(folder);
1196 FILE *f = File::OpenCFile(PPSSPPpath / "installed.txt", "wb");
1197 if (f) {
1198 std::string utfstring("\xEF\xBB\xBF");
1199 utfstring.append(folder);
1200 fwrite(utfstring.c_str(), 1, utfstring.length(), f);
1201 fclose(f);
1202 }
1203 installed_ = false;
1204 }
1205 else
1206 otherinstalled_ = false;
1207 }
1208 else {
1209 File::Delete(PPSSPPpath / "installed.txt");
1210 SavePathInMyDocumentChoice->SetEnabled(true);
1211 otherinstalled_ = false;
1212 installed_ = false;
1213 g_Config.memStickDirectory = PPSSPPpath / "memstick";
1214 }
1215 return UI::EVENT_DONE;
1216 }
1217
1218 #endif
1219
OnChangeBackground(UI::EventParams & e)1220 UI::EventReturn GameSettingsScreen::OnChangeBackground(UI::EventParams &e) {
1221 const Path bgPng = GetSysDirectory(DIRECTORY_SYSTEM) / "background.png";
1222 const Path bgJpg = GetSysDirectory(DIRECTORY_SYSTEM) / "background.jpg";
1223
1224 if (File::Exists(bgPng) || File::Exists(bgJpg)) {
1225 File::Delete(bgPng);
1226 File::Delete(bgJpg);
1227
1228 NativeMessageReceived("bgImage_updated", "");
1229 } else {
1230 if (System_GetPropertyBool(SYSPROP_HAS_IMAGE_BROWSER)) {
1231 System_SendMessage("bgImage_browse", "");
1232 }
1233 }
1234
1235 // Change to a browse or clear button.
1236 RecreateViews();
1237 return UI::EVENT_DONE;
1238 }
1239
OnFullscreenChange(UI::EventParams & e)1240 UI::EventReturn GameSettingsScreen::OnFullscreenChange(UI::EventParams &e) {
1241 System_SendMessage("toggle_fullscreen", g_Config.bFullScreen ? "1" : "0");
1242 return UI::EVENT_DONE;
1243 }
1244
OnDisplayLayoutEditor(UI::EventParams & e)1245 UI::EventReturn GameSettingsScreen::OnDisplayLayoutEditor(UI::EventParams &e) {
1246 screenManager()->push(new DisplayLayoutScreen());
1247 return UI::EVENT_DONE;
1248 };
1249
OnResolutionChange(UI::EventParams & e)1250 UI::EventReturn GameSettingsScreen::OnResolutionChange(UI::EventParams &e) {
1251 if (g_Config.iAndroidHwScale == 1) {
1252 RecreateActivity();
1253 }
1254 Reporting::UpdateConfig();
1255 return UI::EVENT_DONE;
1256 }
1257
OnHwScaleChange(UI::EventParams & e)1258 UI::EventReturn GameSettingsScreen::OnHwScaleChange(UI::EventParams &e) {
1259 RecreateActivity();
1260 return UI::EVENT_DONE;
1261 }
1262
OnDumpNextFrameToLog(UI::EventParams & e)1263 UI::EventReturn GameSettingsScreen::OnDumpNextFrameToLog(UI::EventParams &e) {
1264 if (gpu) {
1265 gpu->DumpNextFrame();
1266 }
1267 return UI::EVENT_DONE;
1268 }
1269
update()1270 void GameSettingsScreen::update() {
1271 UIScreen::update();
1272
1273 bool vertical = UseVerticalLayout();
1274 if (vertical != lastVertical_) {
1275 RecreateViews();
1276 lastVertical_ = vertical;
1277 }
1278 }
1279
onFinish(DialogResult result)1280 void GameSettingsScreen::onFinish(DialogResult result) {
1281 if (g_Config.bEnableSound) {
1282 if (PSP_IsInited() && !IsAudioInitialised())
1283 Audio_Init();
1284 }
1285
1286 Reporting::Enable(enableReports_, "report.ppsspp.org");
1287 Reporting::UpdateConfig();
1288 if (!g_Config.Save("GameSettingsScreen::onFinish")) {
1289 System_SendMessage("toast", "Failed to save settings!\nCheck permissions, or try to restart the device.");
1290 }
1291
1292 if (editThenRestore_) {
1293 // In case we didn't have the title yet before, try again.
1294 std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(nullptr, gamePath_, 0);
1295 g_Config.changeGameSpecific(gameID_, info->GetTitle());
1296 g_Config.unloadGameConfig();
1297 }
1298
1299 host->UpdateUI();
1300
1301 KeyMap::UpdateNativeMenuKeys();
1302
1303 // Wipe some caches after potentially changing settings.
1304 NativeMessageReceived("gpu_resized", "");
1305 NativeMessageReceived("gpu_clearCache", "");
1306 }
1307
sendMessage(const char * message,const char * value)1308 void GameSettingsScreen::sendMessage(const char *message, const char *value) {
1309 UIDialogScreenWithGameBackground::sendMessage(message, value);
1310 if (!strcmp(message, "postshader_updated")) {
1311 g_Config.bShaderChainRequires60FPS = PostShaderChainRequires60FPS(GetFullPostShadersChain(g_Config.vPostShaderNames));
1312 RecreateViews();
1313 }
1314 }
1315
dialogFinished(const Screen * dialog,DialogResult result)1316 void GameSettingsScreen::dialogFinished(const Screen *dialog, DialogResult result) {
1317 if (result == DialogResult::DR_OK) {
1318 g_Config.iFpsLimit1 = iAlternateSpeedPercent1_ < 0 ? -1 : (iAlternateSpeedPercent1_ * 60) / 100;
1319 g_Config.iFpsLimit2 = iAlternateSpeedPercent2_ < 0 ? -1 : (iAlternateSpeedPercent2_ * 60) / 100;
1320
1321 RecreateViews();
1322 }
1323 }
1324
RecreateViews()1325 void GameSettingsScreen::RecreateViews() {
1326 oldSettingInfo_ = settingInfo_->GetText();
1327 UIScreen::RecreateViews();
1328 }
1329
CallbackMemstickFolder(bool yes)1330 void GameSettingsScreen::CallbackMemstickFolder(bool yes) {
1331 auto sy = GetI18NCategory("System");
1332
1333 if (yes) {
1334 Path memstickDirFile = g_Config.internalDataDirectory / "memstick_dir.txt";
1335 std::string testWriteFile = pendingMemstickFolder_ + "/.write_verify_file";
1336
1337 // Already, create away.
1338 if (!File::Exists(Path(pendingMemstickFolder_))) {
1339 File::CreateFullPath(Path(pendingMemstickFolder_));
1340 }
1341 if (!File::WriteDataToFile(true, "1", 1, Path(testWriteFile))) {
1342 settingInfo_->Show(sy->T("ChangingMemstickPathInvalid", "That path couldn't be used to save Memory Stick files."), nullptr);
1343 return;
1344 }
1345 File::Delete(Path(testWriteFile));
1346
1347 if (!File::WriteDataToFile(true, pendingMemstickFolder_.c_str(), (unsigned int)pendingMemstickFolder_.size(), memstickDirFile)) {
1348 WARN_LOG(SYSTEM, "Failed to write memstick folder to '%s'", memstickDirFile.c_str());
1349 } else {
1350 // Save so the settings, at least, are transferred.
1351 g_Config.memStickDirectory = Path(pendingMemstickFolder_);
1352 g_Config.Save("MemstickPathChanged");
1353 }
1354 screenManager()->RecreateAllViews();
1355 }
1356 }
1357
TriggerRestart(const char * why)1358 void GameSettingsScreen::TriggerRestart(const char *why) {
1359 // Extra save here to make sure the choice really gets saved even if there are shutdown bugs in
1360 // the GPU backend code.
1361 g_Config.Save(why);
1362 std::string param = "--gamesettings";
1363 if (editThenRestore_) {
1364 // We won't pass the gameID, so don't resume back into settings.
1365 param = "";
1366 } else if (!gamePath_.empty()) {
1367 param += " \"" + ReplaceAll(ReplaceAll(gamePath_.ToString(), "\\", "\\\\"), "\"", "\\\"") + "\"";
1368 }
1369 // Make sure the new instance is considered the first.
1370 ShutdownInstanceCounter();
1371 System_SendMessage("graphics_restart", param.c_str());
1372 }
1373
CallbackRenderingBackend(bool yes)1374 void GameSettingsScreen::CallbackRenderingBackend(bool yes) {
1375 // If the user ends up deciding not to restart, set the config back to the current backend
1376 // so it doesn't get switched by accident.
1377 if (yes) {
1378 TriggerRestart("GameSettingsScreen::RenderingBackendYes");
1379 } else {
1380 g_Config.iGPUBackend = (int)GetGPUBackend();
1381 }
1382 }
1383
CallbackRenderingDevice(bool yes)1384 void GameSettingsScreen::CallbackRenderingDevice(bool yes) {
1385 // If the user ends up deciding not to restart, set the config back to the current backend
1386 // so it doesn't get switched by accident.
1387 if (yes) {
1388 TriggerRestart("GameSettingsScreen::RenderingDeviceYes");
1389 } else {
1390 std::string *deviceNameSetting = GPUDeviceNameSetting();
1391 if (deviceNameSetting)
1392 *deviceNameSetting = GetGPUBackendDevice();
1393 // Needed to redraw the setting.
1394 RecreateViews();
1395 }
1396 }
1397
CallbackInflightFrames(bool yes)1398 void GameSettingsScreen::CallbackInflightFrames(bool yes) {
1399 if (yes) {
1400 TriggerRestart("GameSettingsScreen::InflightFramesYes");
1401 } else {
1402 g_Config.iInflightFrames = prevInflightFrames_;
1403 }
1404 }
1405
OnRenderingBackend(UI::EventParams & e)1406 UI::EventReturn GameSettingsScreen::OnRenderingBackend(UI::EventParams &e) {
1407 auto di = GetI18NCategory("Dialog");
1408
1409 // It only makes sense to show the restart prompt if the backend was actually changed.
1410 if (g_Config.iGPUBackend != (int)GetGPUBackend()) {
1411 screenManager()->push(new PromptScreen(di->T("ChangingGPUBackends", "Changing GPU backends requires PPSSPP to restart. Restart now?"), di->T("Yes"), di->T("No"),
1412 std::bind(&GameSettingsScreen::CallbackRenderingBackend, this, std::placeholders::_1)));
1413 }
1414 return UI::EVENT_DONE;
1415 }
1416
OnRenderingDevice(UI::EventParams & e)1417 UI::EventReturn GameSettingsScreen::OnRenderingDevice(UI::EventParams &e) {
1418 auto di = GetI18NCategory("Dialog");
1419
1420 // It only makes sense to show the restart prompt if the device was actually changed.
1421 std::string *deviceNameSetting = GPUDeviceNameSetting();
1422 if (deviceNameSetting && *deviceNameSetting != GetGPUBackendDevice()) {
1423 screenManager()->push(new PromptScreen(di->T("ChangingGPUBackends", "Changing GPU backends requires PPSSPP to restart. Restart now?"), di->T("Yes"), di->T("No"),
1424 std::bind(&GameSettingsScreen::CallbackRenderingDevice, this, std::placeholders::_1)));
1425 }
1426 return UI::EVENT_DONE;
1427 }
1428
OnInflightFramesChoice(UI::EventParams & e)1429 UI::EventReturn GameSettingsScreen::OnInflightFramesChoice(UI::EventParams &e) {
1430 auto di = GetI18NCategory("Dialog");
1431 if (g_Config.iInflightFrames != prevInflightFrames_) {
1432 screenManager()->push(new PromptScreen(di->T("ChangingInflightFrames", "Changing graphics command buffering requires PPSSPP to restart. Restart now?"), di->T("Yes"), di->T("No"),
1433 std::bind(&GameSettingsScreen::CallbackInflightFrames, this, std::placeholders::_1)));
1434 }
1435 return UI::EVENT_DONE;
1436 }
1437
OnCameraDeviceChange(UI::EventParams & e)1438 UI::EventReturn GameSettingsScreen::OnCameraDeviceChange(UI::EventParams& e) {
1439 Camera::onCameraDeviceChange();
1440 return UI::EVENT_DONE;
1441 }
1442
OnMicDeviceChange(UI::EventParams & e)1443 UI::EventReturn GameSettingsScreen::OnMicDeviceChange(UI::EventParams& e) {
1444 Microphone::onMicDeviceChange();
1445 return UI::EVENT_DONE;
1446 }
1447
OnAudioDevice(UI::EventParams & e)1448 UI::EventReturn GameSettingsScreen::OnAudioDevice(UI::EventParams &e) {
1449 auto a = GetI18NCategory("Audio");
1450 if (g_Config.sAudioDevice == a->T("Auto")) {
1451 g_Config.sAudioDevice.clear();
1452 }
1453 System_SendMessage("audio_resetDevice", "");
1454 return UI::EVENT_DONE;
1455 }
1456
OnChangeQuickChat0(UI::EventParams & e)1457 UI::EventReturn GameSettingsScreen::OnChangeQuickChat0(UI::EventParams &e) {
1458 #if PPSSPP_PLATFORM(WINDOWS) || defined(USING_QT_UI) || PPSSPP_PLATFORM(ANDROID)
1459 auto n = GetI18NCategory("Networking");
1460 System_InputBoxGetString(n->T("Enter Quick Chat 1"), g_Config.sQuickChat0, [](bool result, const std::string &value) {
1461 if (result) {
1462 g_Config.sQuickChat0 = value;
1463 }
1464 });
1465 #endif
1466 return UI::EVENT_DONE;
1467 }
1468
OnChangeQuickChat1(UI::EventParams & e)1469 UI::EventReturn GameSettingsScreen::OnChangeQuickChat1(UI::EventParams &e) {
1470 #if PPSSPP_PLATFORM(WINDOWS) || defined(USING_QT_UI) || PPSSPP_PLATFORM(ANDROID)
1471 auto n = GetI18NCategory("Networking");
1472 System_InputBoxGetString(n->T("Enter Quick Chat 2"), g_Config.sQuickChat1, [](bool result, const std::string &value) {
1473 if (result) {
1474 g_Config.sQuickChat1 = value;
1475 }
1476 });
1477 #endif
1478 return UI::EVENT_DONE;
1479 }
1480
OnChangeQuickChat2(UI::EventParams & e)1481 UI::EventReturn GameSettingsScreen::OnChangeQuickChat2(UI::EventParams &e) {
1482 #if PPSSPP_PLATFORM(WINDOWS) || defined(USING_QT_UI) || PPSSPP_PLATFORM(ANDROID)
1483 auto n = GetI18NCategory("Networking");
1484 System_InputBoxGetString(n->T("Enter Quick Chat 3"), g_Config.sQuickChat2, [](bool result, const std::string &value) {
1485 if (result) {
1486 g_Config.sQuickChat2 = value;
1487 }
1488 });
1489 #endif
1490 return UI::EVENT_DONE;
1491 }
1492
OnChangeQuickChat3(UI::EventParams & e)1493 UI::EventReturn GameSettingsScreen::OnChangeQuickChat3(UI::EventParams &e) {
1494 #if PPSSPP_PLATFORM(WINDOWS) || defined(USING_QT_UI) || PPSSPP_PLATFORM(ANDROID)
1495 auto n = GetI18NCategory("Networking");
1496 System_InputBoxGetString(n->T("Enter Quick Chat 4"), g_Config.sQuickChat3, [](bool result, const std::string &value) {
1497 if (result) {
1498 g_Config.sQuickChat3 = value;
1499 }
1500 });
1501 #endif
1502 return UI::EVENT_DONE;
1503 }
1504
OnChangeQuickChat4(UI::EventParams & e)1505 UI::EventReturn GameSettingsScreen::OnChangeQuickChat4(UI::EventParams &e) {
1506 #if PPSSPP_PLATFORM(WINDOWS) || defined(USING_QT_UI) || PPSSPP_PLATFORM(ANDROID)
1507 auto n = GetI18NCategory("Networking");
1508 System_InputBoxGetString(n->T("Enter Quick Chat 5"), g_Config.sQuickChat4, [](bool result, const std::string &value) {
1509 if (result) {
1510 g_Config.sQuickChat4 = value;
1511 }
1512 });
1513 #endif
1514 return UI::EVENT_DONE;
1515 }
1516
OnChangeNickname(UI::EventParams & e)1517 UI::EventReturn GameSettingsScreen::OnChangeNickname(UI::EventParams &e) {
1518 #if PPSSPP_PLATFORM(WINDOWS) || defined(USING_QT_UI) || PPSSPP_PLATFORM(ANDROID)
1519 auto n = GetI18NCategory("Networking");
1520 System_InputBoxGetString(n->T("Enter a new PSP nickname"), g_Config.sNickName, [](bool result, const std::string &value) {
1521 if (result) {
1522 g_Config.sNickName = StripSpaces(value);
1523 }
1524 });
1525 #endif
1526 return UI::EVENT_DONE;
1527 }
1528
OnChangeproAdhocServerAddress(UI::EventParams & e)1529 UI::EventReturn GameSettingsScreen::OnChangeproAdhocServerAddress(UI::EventParams &e) {
1530 auto n = GetI18NCategory("Networking");
1531
1532 screenManager()->push(new HostnameSelectScreen(&g_Config.proAdhocServer, n->T("proAdhocServer Address:")));
1533
1534 return UI::EVENT_DONE;
1535 }
1536
OnChangeMacAddress(UI::EventParams & e)1537 UI::EventReturn GameSettingsScreen::OnChangeMacAddress(UI::EventParams &e) {
1538 g_Config.sMACAddress = CreateRandMAC();
1539
1540 return UI::EVENT_DONE;
1541 }
1542
OnLanguage(UI::EventParams & e)1543 UI::EventReturn GameSettingsScreen::OnLanguage(UI::EventParams &e) {
1544 auto dev = GetI18NCategory("Developer");
1545 auto langScreen = new NewLanguageScreen(dev->T("Language"));
1546 langScreen->OnChoice.Handle(this, &GameSettingsScreen::OnLanguageChange);
1547 if (e.v)
1548 langScreen->SetPopupOrigin(e.v);
1549 screenManager()->push(langScreen);
1550 return UI::EVENT_DONE;
1551 }
1552
OnLanguageChange(UI::EventParams & e)1553 UI::EventReturn GameSettingsScreen::OnLanguageChange(UI::EventParams &e) {
1554 screenManager()->RecreateAllViews();
1555
1556 if (host) {
1557 host->UpdateUI();
1558 }
1559 return UI::EVENT_DONE;
1560 }
1561
OnPostProcShaderChange(UI::EventParams & e)1562 UI::EventReturn GameSettingsScreen::OnPostProcShaderChange(UI::EventParams &e) {
1563 g_Config.vPostShaderNames.erase(std::remove(g_Config.vPostShaderNames.begin(), g_Config.vPostShaderNames.end(), "Off"), g_Config.vPostShaderNames.end());
1564
1565 NativeMessageReceived("gpu_resized", "");
1566 NativeMessageReceived("postshader_updated", "");
1567 return UI::EVENT_DONE;
1568 }
1569
OnTextureShader(UI::EventParams & e)1570 UI::EventReturn GameSettingsScreen::OnTextureShader(UI::EventParams &e) {
1571 auto gr = GetI18NCategory("Graphics");
1572 auto shaderScreen = new TextureShaderScreen(gr->T("Texture Shader"));
1573 shaderScreen->OnChoice.Handle(this, &GameSettingsScreen::OnTextureShaderChange);
1574 if (e.v)
1575 shaderScreen->SetPopupOrigin(e.v);
1576 screenManager()->push(shaderScreen);
1577 return UI::EVENT_DONE;
1578 }
1579
OnTextureShaderChange(UI::EventParams & e)1580 UI::EventReturn GameSettingsScreen::OnTextureShaderChange(UI::EventParams &e) {
1581 NativeMessageReceived("gpu_resized", "");
1582 RecreateViews(); // Update setting name
1583 g_Config.bTexHardwareScaling = g_Config.sTextureShaderName != "Off";
1584 return UI::EVENT_DONE;
1585 }
1586
OnDeveloperTools(UI::EventParams & e)1587 UI::EventReturn GameSettingsScreen::OnDeveloperTools(UI::EventParams &e) {
1588 screenManager()->push(new DeveloperToolsScreen());
1589 return UI::EVENT_DONE;
1590 }
1591
OnRemoteISO(UI::EventParams & e)1592 UI::EventReturn GameSettingsScreen::OnRemoteISO(UI::EventParams &e) {
1593 screenManager()->push(new RemoteISOScreen());
1594 return UI::EVENT_DONE;
1595 }
1596
OnControlMapping(UI::EventParams & e)1597 UI::EventReturn GameSettingsScreen::OnControlMapping(UI::EventParams &e) {
1598 screenManager()->push(new ControlMappingScreen());
1599 return UI::EVENT_DONE;
1600 }
1601
OnCalibrateAnalogs(UI::EventParams & e)1602 UI::EventReturn GameSettingsScreen::OnCalibrateAnalogs(UI::EventParams &e) {
1603 screenManager()->push(new AnalogSetupScreen());
1604 return UI::EVENT_DONE;
1605 }
1606
OnTouchControlLayout(UI::EventParams & e)1607 UI::EventReturn GameSettingsScreen::OnTouchControlLayout(UI::EventParams &e) {
1608 screenManager()->push(new TouchControlLayoutScreen());
1609 return UI::EVENT_DONE;
1610 }
1611
1612 //when the tilt event type is modified, we need to reset all tilt settings.
1613 //refer to the ResetTiltEvents() function for a detailed explanation.
OnTiltTypeChange(UI::EventParams & e)1614 UI::EventReturn GameSettingsScreen::OnTiltTypeChange(UI::EventParams &e) {
1615 TiltEventProcessor::ResetTiltEvents();
1616 return UI::EVENT_DONE;
1617 };
1618
OnTiltCustomize(UI::EventParams & e)1619 UI::EventReturn GameSettingsScreen::OnTiltCustomize(UI::EventParams &e) {
1620 screenManager()->push(new TiltAnalogSettingsScreen());
1621 return UI::EVENT_DONE;
1622 };
1623
OnSavedataManager(UI::EventParams & e)1624 UI::EventReturn GameSettingsScreen::OnSavedataManager(UI::EventParams &e) {
1625 auto saveData = new SavedataScreen(Path());
1626 screenManager()->push(saveData);
1627 return UI::EVENT_DONE;
1628 }
1629
OnSysInfo(UI::EventParams & e)1630 UI::EventReturn GameSettingsScreen::OnSysInfo(UI::EventParams &e) {
1631 screenManager()->push(new SystemInfoScreen());
1632 return UI::EVENT_DONE;
1633 }
1634
CreateViews()1635 void DeveloperToolsScreen::CreateViews() {
1636 using namespace UI;
1637 root_ = new LinearLayout(ORIENT_VERTICAL, new LayoutParams(FILL_PARENT, FILL_PARENT));
1638 ScrollView *settingsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(1.0f));
1639 settingsScroll->SetTag("DevToolsSettings");
1640 root_->Add(settingsScroll);
1641
1642 auto di = GetI18NCategory("Dialog");
1643 auto dev = GetI18NCategory("Developer");
1644 auto gr = GetI18NCategory("Graphics");
1645 auto a = GetI18NCategory("Audio");
1646 auto sy = GetI18NCategory("System");
1647
1648 AddStandardBack(root_);
1649
1650 LinearLayout *list = settingsScroll->Add(new LinearLayoutList(ORIENT_VERTICAL, new LinearLayoutParams(1.0f)));
1651 list->SetSpacing(0);
1652 list->Add(new ItemHeader(sy->T("General")));
1653
1654 bool canUseJit = true;
1655 // iOS can now use JIT on all modes, apparently.
1656 // The bool may come in handy for future non-jit platforms though (UWP XB1?)
1657
1658 static const char *cpuCores[] = {"Interpreter", "Dynarec (JIT)", "IR Interpreter"};
1659 PopupMultiChoice *core = list->Add(new PopupMultiChoice(&g_Config.iCpuCore, gr->T("CPU Core"), cpuCores, 0, ARRAY_SIZE(cpuCores), sy->GetName(), screenManager()));
1660 core->OnChoice.Handle(this, &DeveloperToolsScreen::OnJitAffectingSetting);
1661 if (!canUseJit) {
1662 core->HideChoice(1);
1663 }
1664
1665 list->Add(new Choice(dev->T("JIT debug tools")))->OnClick.Handle(this, &DeveloperToolsScreen::OnJitDebugTools);
1666 list->Add(new CheckBox(&g_Config.bShowDeveloperMenu, dev->T("Show Developer Menu")));
1667 list->Add(new CheckBox(&g_Config.bDumpDecryptedEboot, dev->T("Dump Decrypted Eboot", "Dump Decrypted EBOOT.BIN (If Encrypted) When Booting Game")));
1668
1669 #if !PPSSPP_PLATFORM(UWP)
1670 Choice *cpuTests = new Choice(dev->T("Run CPU Tests"));
1671 list->Add(cpuTests)->OnClick.Handle(this, &DeveloperToolsScreen::OnRunCPUTests);
1672
1673 cpuTests->SetEnabled(TestsAvailable());
1674 #endif
1675 // For now, we only implement GPU driver tests for Vulkan and OpenGL. This is simply
1676 // because the D3D drivers are generally solid enough to not need this type of investigation.
1677 if (g_Config.iGPUBackend == (int)GPUBackend::VULKAN || g_Config.iGPUBackend == (int)GPUBackend::OPENGL) {
1678 list->Add(new Choice(dev->T("GPU Driver Test")))->OnClick.Handle(this, &DeveloperToolsScreen::OnGPUDriverTest);
1679 }
1680 list->Add(new CheckBox(&g_Config.bVendorBugChecksEnabled, dev->T("Enable driver bug workarounds")));
1681 list->Add(new Choice(dev->T("Framedump tests")))->OnClick.Handle(this, &DeveloperToolsScreen::OnFramedumpTest);
1682 list->Add(new Choice(dev->T("Touchscreen Test")))->OnClick.Handle(this, &DeveloperToolsScreen::OnTouchscreenTest);
1683
1684 allowDebugger_ = !WebServerStopped(WebServerFlags::DEBUGGER);
1685 canAllowDebugger_ = !WebServerStopping(WebServerFlags::DEBUGGER);
1686 CheckBox *allowDebugger = new CheckBox(&allowDebugger_, dev->T("Allow remote debugger"));
1687 list->Add(allowDebugger)->OnClick.Handle(this, &DeveloperToolsScreen::OnRemoteDebugger);
1688 allowDebugger->SetEnabledPtr(&canAllowDebugger_);
1689
1690 list->Add(new CheckBox(&g_Config.bShowOnScreenMessages, dev->T("Show on-screen messages")));
1691 list->Add(new CheckBox(&g_Config.bEnableLogging, dev->T("Enable Logging")))->OnClick.Handle(this, &DeveloperToolsScreen::OnLoggingChanged);
1692 list->Add(new CheckBox(&g_Config.bLogFrameDrops, dev->T("Log Dropped Frame Statistics")));
1693 list->Add(new Choice(dev->T("Logging Channels")))->OnClick.Handle(this, &DeveloperToolsScreen::OnLogConfig);
1694 list->Add(new ItemHeader(dev->T("Language")));
1695 list->Add(new Choice(dev->T("Load language ini")))->OnClick.Handle(this, &DeveloperToolsScreen::OnLoadLanguageIni);
1696 list->Add(new Choice(dev->T("Save language ini")))->OnClick.Handle(this, &DeveloperToolsScreen::OnSaveLanguageIni);
1697 list->Add(new ItemHeader(dev->T("Texture Replacement")));
1698 list->Add(new CheckBox(&g_Config.bSaveNewTextures, dev->T("Save new textures")));
1699 list->Add(new CheckBox(&g_Config.bReplaceTextures, dev->T("Replace textures")));
1700
1701 // Makes it easy to get savestates out of an iOS device. The file listing shown in MacOS doesn't allow
1702 // you to descend into directories.
1703 #if PPSSPP_PLATFORM(IOS)
1704 list->Add(new Choice(dev->T("Copy savestates to memstick root")))->OnClick.Handle(this, &DeveloperToolsScreen::OnCopyStatesToRoot);
1705 #endif
1706
1707 #if !defined(MOBILE_DEVICE)
1708 Choice *createTextureIni = list->Add(new Choice(dev->T("Create/Open textures.ini file for current game")));
1709 createTextureIni->OnClick.Handle(this, &DeveloperToolsScreen::OnOpenTexturesIniFile);
1710 if (!PSP_IsInited()) {
1711 createTextureIni->SetEnabled(false);
1712 }
1713 #endif
1714 }
1715
onFinish(DialogResult result)1716 void DeveloperToolsScreen::onFinish(DialogResult result) {
1717 g_Config.Save("DeveloperToolsScreen::onFinish");
1718 }
1719
CallbackRestoreDefaults(bool yes)1720 void GameSettingsScreen::CallbackRestoreDefaults(bool yes) {
1721 if (yes)
1722 g_Config.RestoreDefaults();
1723 host->UpdateUI();
1724 }
1725
OnRestoreDefaultSettings(UI::EventParams & e)1726 UI::EventReturn GameSettingsScreen::OnRestoreDefaultSettings(UI::EventParams &e) {
1727 auto dev = GetI18NCategory("Developer");
1728 auto di = GetI18NCategory("Dialog");
1729 if (g_Config.bGameSpecific)
1730 {
1731 screenManager()->push(
1732 new PromptScreen(dev->T("RestoreGameDefaultSettings", "Are you sure you want to restore the game-specific settings back to the ppsspp defaults?\n"), di->T("OK"), di->T("Cancel"),
1733 std::bind(&GameSettingsScreen::CallbackRestoreDefaults, this, std::placeholders::_1)));
1734 }
1735 else
1736 {
1737 screenManager()->push(
1738 new PromptScreen(dev->T("RestoreDefaultSettings", "Are you sure you want to restore all settings(except control mapping)\nback to their defaults?\nYou can't undo this.\nPlease restart PPSSPP after restoring settings."), di->T("OK"), di->T("Cancel"),
1739 std::bind(&GameSettingsScreen::CallbackRestoreDefaults, this, std::placeholders::_1)));
1740 }
1741
1742 return UI::EVENT_DONE;
1743 }
1744
OnLoggingChanged(UI::EventParams & e)1745 UI::EventReturn DeveloperToolsScreen::OnLoggingChanged(UI::EventParams &e) {
1746 host->ToggleDebugConsoleVisibility();
1747 return UI::EVENT_DONE;
1748 }
1749
OnRunCPUTests(UI::EventParams & e)1750 UI::EventReturn DeveloperToolsScreen::OnRunCPUTests(UI::EventParams &e) {
1751 #if !PPSSPP_PLATFORM(UWP)
1752 RunTests();
1753 #endif
1754 return UI::EVENT_DONE;
1755 }
1756
OnSaveLanguageIni(UI::EventParams & e)1757 UI::EventReturn DeveloperToolsScreen::OnSaveLanguageIni(UI::EventParams &e) {
1758 i18nrepo.SaveIni(g_Config.sLanguageIni);
1759 return UI::EVENT_DONE;
1760 }
1761
OnLoadLanguageIni(UI::EventParams & e)1762 UI::EventReturn DeveloperToolsScreen::OnLoadLanguageIni(UI::EventParams &e) {
1763 i18nrepo.LoadIni(g_Config.sLanguageIni);
1764 return UI::EVENT_DONE;
1765 }
1766
OnOpenTexturesIniFile(UI::EventParams & e)1767 UI::EventReturn DeveloperToolsScreen::OnOpenTexturesIniFile(UI::EventParams &e) {
1768 std::string gameID = g_paramSFO.GetDiscID();
1769 Path generatedFilename;
1770 if (TextureReplacer::GenerateIni(gameID, generatedFilename)) {
1771 File::OpenFileInEditor(generatedFilename);
1772 }
1773 return UI::EVENT_DONE;
1774 }
1775
OnLogConfig(UI::EventParams & e)1776 UI::EventReturn DeveloperToolsScreen::OnLogConfig(UI::EventParams &e) {
1777 screenManager()->push(new LogConfigScreen());
1778 return UI::EVENT_DONE;
1779 }
1780
OnJitDebugTools(UI::EventParams & e)1781 UI::EventReturn DeveloperToolsScreen::OnJitDebugTools(UI::EventParams &e) {
1782 screenManager()->push(new JitDebugScreen());
1783 return UI::EVENT_DONE;
1784 }
1785
OnGPUDriverTest(UI::EventParams & e)1786 UI::EventReturn DeveloperToolsScreen::OnGPUDriverTest(UI::EventParams &e) {
1787 screenManager()->push(new GPUDriverTestScreen());
1788 return UI::EVENT_DONE;
1789 }
1790
OnFramedumpTest(UI::EventParams & e)1791 UI::EventReturn DeveloperToolsScreen::OnFramedumpTest(UI::EventParams &e) {
1792 screenManager()->push(new FrameDumpTestScreen());
1793 return UI::EVENT_DONE;
1794 }
1795
OnTouchscreenTest(UI::EventParams & e)1796 UI::EventReturn DeveloperToolsScreen::OnTouchscreenTest(UI::EventParams &e) {
1797 screenManager()->push(new TouchTestScreen());
1798 return UI::EVENT_DONE;
1799 }
1800
OnJitAffectingSetting(UI::EventParams & e)1801 UI::EventReturn DeveloperToolsScreen::OnJitAffectingSetting(UI::EventParams &e) {
1802 NativeMessageReceived("clear jit", "");
1803 return UI::EVENT_DONE;
1804 }
1805
OnCopyStatesToRoot(UI::EventParams & e)1806 UI::EventReturn DeveloperToolsScreen::OnCopyStatesToRoot(UI::EventParams &e) {
1807 Path savestate_dir = GetSysDirectory(DIRECTORY_SAVESTATE);
1808 Path root_dir = GetSysDirectory(DIRECTORY_MEMSTICK_ROOT);
1809
1810 std::vector<File::FileInfo> files;
1811 GetFilesInDir(savestate_dir, &files, nullptr, 0);
1812
1813 for (const File::FileInfo &file : files) {
1814 Path src = file.fullName;
1815 Path dst = root_dir / file.name;
1816 INFO_LOG(SYSTEM, "Copying file '%s' to '%s'", src.c_str(), dst.c_str());
1817 File::Copy(src, dst);
1818 }
1819
1820 return UI::EVENT_DONE;
1821 }
1822
OnRemoteDebugger(UI::EventParams & e)1823 UI::EventReturn DeveloperToolsScreen::OnRemoteDebugger(UI::EventParams &e) {
1824 if (allowDebugger_) {
1825 StartWebServer(WebServerFlags::DEBUGGER);
1826 } else {
1827 StopWebServer(WebServerFlags::DEBUGGER);
1828 }
1829 // Persist the setting. Maybe should separate?
1830 g_Config.bRemoteDebuggerOnStartup = allowDebugger_;
1831 return UI::EVENT_CONTINUE;
1832 }
1833
update()1834 void DeveloperToolsScreen::update() {
1835 UIDialogScreenWithBackground::update();
1836 allowDebugger_ = !WebServerStopped(WebServerFlags::DEBUGGER);
1837 canAllowDebugger_ = !WebServerStopping(WebServerFlags::DEBUGGER);
1838 }
1839
CreatePopupContents(UI::ViewGroup * parent)1840 void HostnameSelectScreen::CreatePopupContents(UI::ViewGroup *parent) {
1841 using namespace UI;
1842 auto sy = GetI18NCategory("System");
1843 auto di = GetI18NCategory("Dialog");
1844 auto n = GetI18NCategory("Networking");
1845
1846 LinearLayout *valueRow = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT, Margins(0, 0, 0, 10)));
1847
1848 addrView_ = new TextEdit(*value_, n->T("Hostname"), "");
1849 addrView_->SetTextAlign(FLAG_DYNAMIC_ASCII);
1850 valueRow->Add(addrView_);
1851 parent->Add(valueRow);
1852
1853 LinearLayout *buttonsRow1 = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
1854 LinearLayout *buttonsRow2 = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
1855 parent->Add(buttonsRow1);
1856 parent->Add(buttonsRow2);
1857
1858 buttonsRow1->Add(new Spacer(new LinearLayoutParams(1.0, G_LEFT)));
1859 for (char c = '0'; c <= '9'; ++c) {
1860 char label[] = { c, '\0' };
1861 auto button = buttonsRow1->Add(new Button(label));
1862 button->OnClick.Handle(this, &HostnameSelectScreen::OnNumberClick);
1863 button->SetTag(label);
1864 }
1865 buttonsRow1->Add(new Button("."))->OnClick.Handle(this, &HostnameSelectScreen::OnPointClick);
1866 buttonsRow1->Add(new Spacer(new LinearLayoutParams(1.0, G_RIGHT)));
1867
1868 buttonsRow2->Add(new Spacer(new LinearLayoutParams(1.0, G_LEFT)));
1869 #if PPSSPP_PLATFORM(ANDROID)
1870 buttonsRow2->Add(new Button(di->T("Edit")))->OnClick.Handle(this, &HostnameSelectScreen::OnEditClick); // Since we don't have OnClick Event triggered from TextEdit's Touch().. here we go!
1871 #endif
1872 buttonsRow2->Add(new Button(di->T("Delete")))->OnClick.Handle(this, &HostnameSelectScreen::OnDeleteClick);
1873 buttonsRow2->Add(new Button(di->T("Delete all")))->OnClick.Handle(this, &HostnameSelectScreen::OnDeleteAllClick);
1874 buttonsRow2->Add(new Button(di->T("Toggle List")))->OnClick.Handle(this, &HostnameSelectScreen::OnShowIPListClick);
1875 buttonsRow2->Add(new Spacer(new LinearLayoutParams(1.0, G_RIGHT)));
1876
1877 std::vector<std::string> listIP = {"socom.cc", "myneighborsushicat.com", "localhost"}; // TODO: Add some saved recent history too?
1878 net::GetIPList(listIP);
1879 ipRows_ = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(1.0));
1880 ScrollView* scrollView = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
1881 LinearLayout* innerView = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
1882 if (listIP.size() > 0) {
1883 for (const auto& label : listIP) {
1884 // Filter out IP prefixed with "127." and "169.254." also "0." since they can be rendundant or unusable
1885 if (label.find("127.") != 0 && label.find("169.254.") != 0 && label.find("0.") != 0) {
1886 auto button = innerView->Add(new Button(label, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
1887 button->OnClick.Handle(this, &HostnameSelectScreen::OnIPClick);
1888 button->SetTag(label);
1889 }
1890 }
1891 }
1892 scrollView->Add(innerView);
1893 ipRows_->Add(scrollView);
1894 ipRows_->SetVisibility(V_GONE);
1895 parent->Add(ipRows_);
1896 listIP.clear(); listIP.shrink_to_fit();
1897
1898 progressView_ = parent->Add(new TextView(n->T("Validating address..."), ALIGN_HCENTER, false, new LinearLayoutParams(Margins(0, 10, 0, 0))));
1899 progressView_->SetVisibility(V_INVISIBLE);
1900 }
1901
SendEditKey(int keyCode,int flags)1902 void HostnameSelectScreen::SendEditKey(int keyCode, int flags) {
1903 auto oldView = UI::GetFocusedView();
1904 UI::SetFocusedView(addrView_);
1905 KeyInput fakeKey{ DEVICE_ID_KEYBOARD, keyCode, KEY_DOWN | flags };
1906 addrView_->Key(fakeKey);
1907 UI::SetFocusedView(oldView);
1908 }
1909
OnNumberClick(UI::EventParams & e)1910 UI::EventReturn HostnameSelectScreen::OnNumberClick(UI::EventParams &e) {
1911 std::string text = e.v ? e.v->Tag() : "";
1912 if (text.length() == 1 && text[0] >= '0' && text[0] <= '9') {
1913 SendEditKey(text[0], KEY_CHAR);
1914 }
1915 return UI::EVENT_DONE;
1916 }
1917
OnPointClick(UI::EventParams & e)1918 UI::EventReturn HostnameSelectScreen::OnPointClick(UI::EventParams &e) {
1919 SendEditKey('.', KEY_CHAR);
1920 return UI::EVENT_DONE;
1921 }
1922
OnDeleteClick(UI::EventParams & e)1923 UI::EventReturn HostnameSelectScreen::OnDeleteClick(UI::EventParams &e) {
1924 SendEditKey(NKCODE_DEL);
1925 return UI::EVENT_DONE;
1926 }
1927
OnDeleteAllClick(UI::EventParams & e)1928 UI::EventReturn HostnameSelectScreen::OnDeleteAllClick(UI::EventParams &e) {
1929 addrView_->SetText("");
1930 return UI::EVENT_DONE;
1931 }
1932
OnEditClick(UI::EventParams & e)1933 UI::EventReturn HostnameSelectScreen::OnEditClick(UI::EventParams& e) {
1934 auto n = GetI18NCategory("Networking");
1935 #if PPSSPP_PLATFORM(ANDROID)
1936 System_InputBoxGetString(n->T("proAdhocServer Address:"), addrView_->GetText(), [this](bool result, const std::string& value) {
1937 if (result) {
1938 addrView_->SetText(value);
1939 }
1940 });
1941 #endif
1942 return UI::EVENT_DONE;
1943 }
1944
OnShowIPListClick(UI::EventParams & e)1945 UI::EventReturn HostnameSelectScreen::OnShowIPListClick(UI::EventParams& e) {
1946 if (ipRows_->GetVisibility() == UI::V_GONE) {
1947 ipRows_->SetVisibility(UI::V_VISIBLE);
1948 }
1949 else {
1950 ipRows_->SetVisibility(UI::V_GONE);
1951 }
1952 return UI::EVENT_DONE;
1953 }
1954
OnIPClick(UI::EventParams & e)1955 UI::EventReturn HostnameSelectScreen::OnIPClick(UI::EventParams& e) {
1956 std::string text = e.v ? e.v->Tag() : "";
1957 if (text.length() > 0) {
1958 addrView_->SetText(text);
1959 // TODO: Copy the IP to clipboard for the host to easily share their IP through chatting apps.
1960 System_SendMessage("setclipboardtext", text.c_str()); // Doesn't seems to be working on windows (yet?)
1961 }
1962 return UI::EVENT_DONE;
1963 }
1964
ResolverThread()1965 void HostnameSelectScreen::ResolverThread() {
1966 std::unique_lock<std::mutex> guard(resolverLock_);
1967
1968 while (resolverState_ != ResolverState::QUIT) {
1969 resolverCond_.wait(guard);
1970
1971 if (resolverState_ == ResolverState::QUEUED) {
1972 resolverState_ = ResolverState::PROGRESS;
1973
1974 addrinfo *resolved = nullptr;
1975 std::string err;
1976 toResolveResult_ = net::DNSResolve(toResolve_, "80", &resolved, err);
1977 if (resolved)
1978 net::DNSResolveFree(resolved);
1979
1980 resolverState_ = ResolverState::READY;
1981 }
1982 }
1983 }
1984
CanComplete(DialogResult result)1985 bool HostnameSelectScreen::CanComplete(DialogResult result) {
1986 auto n = GetI18NCategory("Networking");
1987
1988 if (result != DR_OK)
1989 return true;
1990
1991 std::string value = addrView_->GetText();
1992 if (lastResolved_ == value) {
1993 return true;
1994 }
1995
1996 // Currently running.
1997 if (resolverState_ == ResolverState::PROGRESS)
1998 return false;
1999
2000 std::lock_guard<std::mutex> guard(resolverLock_);
2001 switch (resolverState_) {
2002 case ResolverState::PROGRESS:
2003 case ResolverState::QUIT:
2004 return false;
2005
2006 case ResolverState::QUEUED:
2007 case ResolverState::WAITING:
2008 break;
2009
2010 case ResolverState::READY:
2011 if (toResolve_ == value) {
2012 // Reset the state, nothing there now.
2013 resolverState_ = ResolverState::WAITING;
2014 toResolve_.clear();
2015 lastResolved_ = value;
2016 lastResolvedResult_ = toResolveResult_;
2017
2018 if (lastResolvedResult_) {
2019 progressView_->SetVisibility(UI::V_INVISIBLE);
2020 } else {
2021 progressView_->SetText(n->T("Invalid IP or hostname"));
2022 progressView_->SetTextColor(0xFF3030FF);
2023 progressView_->SetVisibility(UI::V_VISIBLE);
2024 }
2025 return true;
2026 }
2027
2028 // Throw away that last result, it was for a different value.
2029 break;
2030 }
2031
2032 resolverState_ = ResolverState::QUEUED;
2033 toResolve_ = value;
2034 resolverCond_.notify_one();
2035
2036 progressView_->SetText(n->T("Validating address..."));
2037 progressView_->SetTextColor(0xFFFFFFFF);
2038 progressView_->SetVisibility(UI::V_VISIBLE);
2039
2040 return false;
2041 }
2042
OnCompleted(DialogResult result)2043 void HostnameSelectScreen::OnCompleted(DialogResult result) {
2044 if (result == DR_OK)
2045 *value_ = StripSpaces(addrView_->GetText());
2046 }
2047
CreateViews()2048 void GestureMappingScreen::CreateViews() {
2049 using namespace UI;
2050
2051 auto di = GetI18NCategory("Dialog");
2052 auto co = GetI18NCategory("Controls");
2053 auto mc = GetI18NCategory("MappableControls");
2054
2055 root_ = new AnchorLayout(new LayoutParams(FILL_PARENT, FILL_PARENT));
2056 AddStandardBack(root_);
2057 TabHolder *tabHolder = new TabHolder(ORIENT_VERTICAL, 200, new AnchorLayoutParams(10, 0, 10, 0, false));
2058 root_->Add(tabHolder);
2059 ScrollView *rightPanel = new ScrollView(ORIENT_VERTICAL);
2060 tabHolder->AddTab(co->T("Gesture"), rightPanel);
2061 LinearLayout *vert = rightPanel->Add(new LinearLayout(ORIENT_VERTICAL, new LayoutParams(FILL_PARENT, FILL_PARENT)));
2062 vert->SetSpacing(0);
2063
2064 static const char *gestureButton[ARRAY_SIZE(GestureKey::keyList)+1];
2065 gestureButton[0] = "None";
2066 for (int i = 1; i < ARRAY_SIZE(gestureButton); ++i) {
2067 gestureButton[i] = KeyMap::GetPspButtonNameCharPointer(GestureKey::keyList[i-1]);
2068 }
2069
2070 vert->Add(new CheckBox(&g_Config.bGestureControlEnabled, co->T("Enable gesture control")));
2071
2072 vert->Add(new ItemHeader(co->T("Swipe")));
2073 vert->Add(new PopupMultiChoice(&g_Config.iSwipeUp, mc->T("Swipe Up"), gestureButton, 0, ARRAY_SIZE(gestureButton), mc->GetName(), screenManager()))->SetEnabledPtr(&g_Config.bGestureControlEnabled);
2074 vert->Add(new PopupMultiChoice(&g_Config.iSwipeDown, mc->T("Swipe Down"), gestureButton, 0, ARRAY_SIZE(gestureButton), mc->GetName(), screenManager()))->SetEnabledPtr(&g_Config.bGestureControlEnabled);
2075 vert->Add(new PopupMultiChoice(&g_Config.iSwipeLeft, mc->T("Swipe Left"), gestureButton, 0, ARRAY_SIZE(gestureButton), mc->GetName(), screenManager()))->SetEnabledPtr(&g_Config.bGestureControlEnabled);
2076 vert->Add(new PopupMultiChoice(&g_Config.iSwipeRight, mc->T("Swipe Right"), gestureButton, 0, ARRAY_SIZE(gestureButton), mc->GetName(), screenManager()))->SetEnabledPtr(&g_Config.bGestureControlEnabled);
2077 vert->Add(new PopupSliderChoiceFloat(&g_Config.fSwipeSensitivity, 0.01f, 1.0f, co->T("Swipe sensitivity"), 0.01f, screenManager(), "x"))->SetEnabledPtr(&g_Config.bGestureControlEnabled);
2078 vert->Add(new PopupSliderChoiceFloat(&g_Config.fSwipeSmoothing, 0.0f, 0.95f, co->T("Swipe smoothing"), 0.05f, screenManager(), "x"))->SetEnabledPtr(&g_Config.bGestureControlEnabled);
2079
2080 vert->Add(new ItemHeader(co->T("Double tap")));
2081 vert->Add(new PopupMultiChoice(&g_Config.iDoubleTapGesture, mc->T("Double tap button"), gestureButton, 0, ARRAY_SIZE(gestureButton), mc->GetName(), screenManager()))->SetEnabledPtr(&g_Config.bGestureControlEnabled);
2082 }
2083
2084