1 // Copyright (c) 2013- PPSSPP Project.
2 
3 // This program is free software: you can redistribute it and/or modify
4 // it under the terms of the GNU General Public License as published by
5 // the Free Software Foundation, version 2.0 or later versions.
6 
7 // This program is distributed in the hope that it will be useful,
8 // but WITHOUT ANY WARRANTY; without even the implied warranty of
9 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
10 // GNU General Public License 2.0 for more details.
11 
12 // A copy of the GPL 2.0 should have been included with the program.
13 // If not, see http://www.gnu.org/licenses/
14 
15 // Official git repository and contact information can be found at
16 // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
17 
18 #pragma once
19 
20 #include <functional>
21 
22 #include "UI/MiscScreens.h"
23 #include "Common/UI/UIScreen.h"
24 #include "Common/File/Path.h"
25 
26 // Game screen: Allows you to start a game, delete saves, delete the game,
27 // set game specific settings, etc.
28 
29 // Uses GameInfoCache heavily to implement the functionality.
30 // Should possibly merge this with the PauseScreen.
31 
32 class GameScreen : public UIDialogScreenWithGameBackground {
33 public:
34 	GameScreen(const Path &gamePath);
35 	~GameScreen();
36 
37 	void update() override;
38 
39 	void render() override;
40 
tag()41 	std::string tag() const override { return "game"; }
42 
43 protected:
44 	void CreateViews() override;
45 	void CallbackDeleteConfig(bool yes);
46 	void CallbackDeleteSaveData(bool yes);
47 	void CallbackDeleteGame(bool yes);
48 	bool isRecentGame(const Path &gamePath);
49 
50 private:
51 	UI::Choice *AddOtherChoice(UI::Choice *choice);
52 
53 	// Event handlers
54 	UI::EventReturn OnPlay(UI::EventParams &e);
55 	UI::EventReturn OnGameSettings(UI::EventParams &e);
56 	UI::EventReturn OnDeleteSaveData(UI::EventParams &e);
57 	UI::EventReturn OnDeleteGame(UI::EventParams &e);
58 	UI::EventReturn OnSwitchBack(UI::EventParams &e);
59 	UI::EventReturn OnCreateShortcut(UI::EventParams &e);
60 	UI::EventReturn OnRemoveFromRecent(UI::EventParams &e);
61 	UI::EventReturn OnShowInFolder(UI::EventParams &e);
62 	UI::EventReturn OnCreateConfig(UI::EventParams &e);
63 	UI::EventReturn OnDeleteConfig(UI::EventParams &e);
64 	UI::EventReturn OnCwCheat(UI::EventParams &e);
65 	UI::EventReturn OnSetBackground(UI::EventParams &e);
66 	UI::EventReturn OnDoCRC32(UI::EventParams& e);
67 
68 	// As we load metadata in the background, we need to be able to update these after the fact.
69 	UI::TextView *tvTitle_ = nullptr;
70 	UI::TextView *tvGameSize_ = nullptr;
71 	UI::TextView *tvSaveDataSize_ = nullptr;
72 	UI::TextView *tvInstallDataSize_ = nullptr;
73 	UI::TextView *tvRegion_ = nullptr;
74 	UI::TextView *tvCRC_ = nullptr;
75 
76 	UI::Choice *btnGameSettings_ = nullptr;
77 	UI::Choice *btnCreateGameConfig_ = nullptr;
78 	UI::Choice *btnDeleteGameConfig_ = nullptr;
79 	UI::Choice *btnDeleteSaveData_ = nullptr;
80 	UI::Choice *btnSetBackground_ = nullptr;
81 
82 	UI::Choice *btnCalcCRC_ = nullptr;
83 
84 	std::vector<UI::Choice *> otherChoices_;
85 	std::vector<Path> saveDirs;
86 	std::string CRC32string;
87 };
88