1 // -*- C++ -*- 2 // VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator. 3 // Copyright (C) 1999-2003 Forgotten 4 // Copyright (C) 2004 Forgotten and the VBA development team 5 6 // This program is free software; you can redistribute it and/or modify 7 // it under the terms of the GNU General Public License as published by 8 // the Free Software Foundation; either version 2, or(at your option) 9 // any later version. 10 // 11 // This program is distributed in the hope that it will be useful, 12 // but WITHOUT ANY WARRANTY; without even the implied warranty of 13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 // GNU General Public License for more details. 15 // 16 // You should have received a copy of the GNU General Public License 17 // along with this program; if not, write to the Free Software Foundation, 18 // Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 19 20 void gbSgbInit(); 21 void gbSgbShutdown(); 22 void gbSgbCommand(); 23 void gbSgbResetPacketState(); 24 void gbSgbReset(); 25 void gbSgbDoBitTransfer(u8); 26 void gbSgbSaveGame(gzFile); 27 void gbSgbReadGame(gzFile, int version); 28 void gbSgbRenderBorder(); 29 30 extern u8 gbSgbATF[20*18]; 31 extern int gbSgbMode; 32 extern int gbSgbMask; 33 extern int gbSgbMultiplayer; 34 extern u8 gbSgbNextController; 35 extern int gbSgbPacketTimeout; 36 extern u8 gbSgbReadingController; 37 extern int gbSgbFourPlayers; 38 39 40