1 // -*- C++ -*-
2 // VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
3 // Copyright (C) 1999-2003 Forgotten
4 // Copyright (C) 2004 Forgotten and the VBA development team
5 
6 // This program is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2, or(at your option)
9 // any later version.
10 //
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 // GNU General Public License for more details.
15 //
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software Foundation,
18 // Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
19 
20 void gbSgbInit();
21 void gbSgbShutdown();
22 void gbSgbCommand();
23 void gbSgbResetPacketState();
24 void gbSgbReset();
25 void gbSgbDoBitTransfer(u8);
26 void gbSgbSaveGame(gzFile);
27 void gbSgbReadGame(gzFile, int version);
28 void gbSgbRenderBorder();
29 
30 extern u8  gbSgbATF[20*18];
31 extern int gbSgbMode;
32 extern int gbSgbMask;
33 extern int gbSgbMultiplayer;
34 extern u8  gbSgbNextController;
35 extern int gbSgbPacketTimeout;
36 extern u8  gbSgbReadingController;
37 extern int gbSgbFourPlayers;
38 
39 
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