1 /* Copyright (C) 2010 Wildfire Games.
2  * This file is part of 0 A.D.
3  *
4  * 0 A.D. is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation, either version 2 of the License, or
7  * (at your option) any later version.
8  *
9  * 0 A.D. is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 /*
19  * A patch of terrain holding NxN MiniPatch tiles
20  */
21 
22 #include "precompiled.h"
23 
24 #include "Patch.h"
25 #include "Terrain.h"
26 
27 
28 ///////////////////////////////////////////////////////////////////////////////
29 // CPatch constructor
CPatch()30 CPatch::CPatch()
31 : m_Parent(0)
32 {
33 }
34 
35 ///////////////////////////////////////////////////////////////////////////////
36 // CPatch destructor
~CPatch()37 CPatch::~CPatch()
38 {
39 
40 }
41 
42 ///////////////////////////////////////////////////////////////////////////////
43 // Initialize: setup patch data
Initialize(CTerrain * parent,ssize_t x,ssize_t z)44 void CPatch::Initialize(CTerrain* parent,ssize_t x,ssize_t z)
45 {
46 	delete m_RenderData;
47 	m_RenderData=0;
48 
49 	m_Parent=parent;
50 	m_X=x;
51 	m_Z=z;
52 
53 	InvalidateBounds();
54 }
55 
56 ///////////////////////////////////////////////////////////////////////////////
57 // CalcBounds: calculating the bounds of this patch
CalcBounds()58 void CPatch::CalcBounds()
59 {
60 	m_WorldBounds.SetEmpty();
61 
62 	for (ssize_t j=0;j<PATCH_SIZE+1;j++)
63 	{
64 		for (ssize_t i=0;i<PATCH_SIZE+1;i++)
65 		{
66 			CVector3D pos;
67 			m_Parent->CalcPosition(m_X*PATCH_SIZE+i,m_Z*PATCH_SIZE+j,pos);
68 			m_WorldBounds+=pos;
69 		}
70 	}
71 
72 	// If this a side patch, the sides go down to height 0, so add them
73 	// into the bounds
74 	if (GetSideFlags())
75 		m_WorldBounds[0].Y = std::min(m_WorldBounds[0].Y, 0.f);
76 }
77 
GetSideFlags()78 int CPatch::GetSideFlags()
79 {
80 	int flags = 0;
81 	if (m_X == 0)
82 		flags |= CPATCH_SIDE_NEGX;
83 	if (m_Z == 0)
84 		flags |= CPATCH_SIDE_NEGZ;
85 	if (m_X == m_Parent->GetPatchesPerSide()-1)
86 		flags |= CPATCH_SIDE_POSX;
87 	if (m_Z == m_Parent->GetPatchesPerSide()-1)
88 		flags |= CPATCH_SIDE_POSZ;
89 	return flags;
90 }
91