1 /* Copyright (C) 2012 Wildfire Games.
2  * This file is part of 0 A.D.
3  *
4  * 0 A.D. is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation, either version 2 of the License, or
7  * (at your option) any later version.
8  *
9  * 0 A.D. is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 #ifndef INCLUDED_PREPROCESSORWRAPPER
19 #define INCLUDED_PREPROCESSORWRAPPER
20 
21 #include "ps/Preprocessor.h"
22 #include "ps/CStr.h"
23 
24 class CShaderDefines;
25 
26 /**
27  * Convenience wrapper around CPreprocessor.
28  */
29 class CPreprocessorWrapper
30 {
31 public:
32 	void AddDefine(const char* name, const char* value);
33 
34 	void AddDefines(const CShaderDefines& defines);
35 
36 	bool TestConditional(const CStr& expr);
37 
38 	CStr Preprocess(const CStr& input);
39 
40 private:
41 	CPreprocessor m_Preprocessor;
42 };
43 
44 #endif // INCLUDED_PREPROCESSORWRAPPER
45