1 /* Copyright (C) 2014 Wildfire Games.
2  * This file is part of 0 A.D.
3  *
4  * 0 A.D. is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation, either version 2 of the License, or
7  * (at your option) any later version.
8  *
9  * 0 A.D. is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 #ifndef INCLUDED_ICMPMIRAGE
19 #define INCLUDED_ICMPMIRAGE
20 
21 #include "simulation2/system/Interface.h"
22 
23 #include "simulation2/helpers/Player.h"
24 
25 /**
26  * Component allowing mirage entities to communicate with their parent entity.
27  * See ICmpFogging.
28  */
29 class ICmpMirage : public IComponent
30 {
31 public:
32 	virtual player_id_t GetPlayer() = 0;
33 
34 	DECLARE_INTERFACE_TYPE(Mirage)
35 };
36 
37 #endif // INCLUDED_ICMPMIRAGE
38