1 #include <SDL.h> 2 #include "cube.h" 3 #include "soundDev.h" 4 #include "view.h" 5 #include "controller.h" 6 #include "mainmenuView.h" 7 #include "mainmenuController.h" MainMenuController(SDL_Surface * _screen,Cube * _cube)8 NKlein_54321::MainMenuController::MainMenuController( 9 SDL_Surface* _screen, 10 Cube* _cube 11 ) : Controller( _cube ), 12 view( _screen ) 13 { 14 this->view.redraw(); 15 } ~MainMenuController(void)16 NKlein_54321::MainMenuController::~MainMenuController( void ) 17 { 18 } 19 void setDimension(unsigned int _dims)20 NKlein_54321::MainMenuController::setDimension( 21 unsigned int _dims 22 ) 23 { 24 } 25 void setSkillLevel(unsigned int _skillLevel)26 NKlein_54321::MainMenuController::setSkillLevel( 27 unsigned int _skillLevel 28 ) 29 { 30 } 31 void setWrap(bool _wrap)32 NKlein_54321::MainMenuController::setWrap( 33 bool _wrap 34 ) 35 { 36 } 37 void newGame(void)38 NKlein_54321::MainMenuController::newGame( void ) 39 { 40 } 41 void handleMouseClick(bool isMouseUp,unsigned int xx,unsigned int yy,unsigned int buttonNumber)42 NKlein_54321::MainMenuController::handleMouseClick( 43 bool isMouseUp, 44 unsigned int xx, 45 unsigned int yy, 46 unsigned int buttonNumber 47 ) 48 { 49 unsigned int index; 50 bool hit; 51 52 hit = this->view.handleMouseClick( 53 this, isMouseUp, xx, yy, buttonNumber 54 ); 55 56 if ( !hit ) { 57 unsigned int maxGame = NKlein_54321::MainMenuView::MAX_GAME; 58 unsigned int chosen; 59 for ( unsigned int ii=0; !hit && ii < maxGame; ++ii ) { 60 if ( this->view.pointInBox( xx, yy, ii ) ) { 61 chosen = ii; 62 hit = true; 63 } 64 } 65 { 66 extern int __counter; 67 extern int __wonCount; 68 69 if ( !hit && xx < NKlein_54321::View::SIDEBAR_X 70 && __counter == 76 && __wonCount == 1 ) { 71 chosen = maxGame; 72 hit = true; 73 __wonCount = 2; 74 } 75 } 76 if ( hit ) { 77 SDL_Event change; 78 change.type = SDL_USEREVENT; 79 change.user.code = chosen; 80 ::SDL_PushEvent( &change ); 81 } 82 } 83 } 84