1 /*
2 * (c) Copyright 1997, Qun Zhang.
3 *
4 * Permission to use, copy, modify, distribute, and sell this software
5 * and its documentation for any purpose is hereby granted without fee,
6 * provided that the above copyright notice appear in all copies and
7 * that both that copyright notice and this permission notice appear in
8 * supporting documentation, and that the name of Qun Zhang not be used
9 * in advertising or publicity pertaining to distribution of the software
10 * without specific, written prior permission. Qun Zhang make no
11 * representations about the suitability of this software for any purpose.
12 * It is provided "as is" without express or implied warranty.
13 *
14 * THE ABOVE-NAMED DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
15 * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
16 * EVENT SHALL THE ABOVE-NAMED BE LIABLE FOR ANY SPECIAL, INDIRECT OR
17 * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF
18 * USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
19 * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
20 * PERFORMANCE OF THIS SOFTWARE.
21 *
22 */
23
24 #ifndef Player_h
25 #define Player_h 1
26
27 #include "Hands.h"
28 #include "Dealer.h"
29
30 class Seat;
31
32 class Player : public Hands
33
34 {
35 public:
36 Player( Dealer*, Seat* seat);
~Player()37 virtual ~Player() { _dealer->Remove(this); }
38
39 virtual void NewGame();
40 virtual void Progressive(int);
41 virtual int Progressive() const;
42 virtual void Ante (int);
43 virtual int Ante () const;
44 virtual void Check ();
45 virtual void Bet (int);
46 virtual int Bet () const;
47 virtual void Fold ();
48 virtual void Call (int);
49 virtual void Raise (int);
50 virtual void Pay (int);
51 virtual void BankRoll(int);
52 virtual int BankRoll( ) const;
53 int WinLost( ) const;
GetSeat()54 Seat* GetSeat() const { return _seat; }
55 protected:
56 virtual void SortCards () const; //defauld sord plus redraw;
57
58 private:
59 Player(const Player &right);
60 const Player & operator=(const Player &right);
61 int operator==(const Player &right) const;
62 int operator!=(const Player &right) const;
63
64 private: //## implementation
65
66 Dealer *_dealer;
67 Seat * _seat;
68 int _bankroll;
69 int _ante;
70 int _bet;
71 int _progressive;
72 int _lastWinLost;
73 };
74
WinLost()75 inline int Player::WinLost( ) const
76 {
77 return _lastWinLost;
78 }
79
80 // Class Player
81
82 #endif
83
84
85