1 //-------------------------------------------------------------------------
2 /*
3 Copyright (C) 2010 EDuke32 developers and contributors
4
5 This file is part of EDuke32.
6
7 EDuke32 is free software; you can redistribute it and/or
8 modify it under the terms of the GNU General Public License version 2
9 as published by the Free Software Foundation.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14
15 See the GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 */
21 //-------------------------------------------------------------------------
22
23 #include "compat.h"
24 #include "build.h"
25 #include "common.h"
26 #include "keyboard.h"
27 #include "control.h"
28 #include "fx_man.h"
29 #include "exhumed.h"
30 #include "config.h"
31 #include "osdcmds.h"
32 #include "view.h"
33
34 #include "vfs.h"
35
36
osdcmd_god(osdcmdptr_t UNUSED (parm))37 static int osdcmd_god(osdcmdptr_t UNUSED(parm))
38 {
39 UNREFERENCED_CONST_PARAMETER(parm);
40
41 if (!nNetPlayerCount && !bInDemo)
42 {
43 DoPassword(3);
44 }
45 else
46 OSD_Printf("god: Not in a single-player game.\n");
47
48 return OSDCMD_OK;
49 }
50
osdcmd_noclip(osdcmdptr_t UNUSED (parm))51 static int osdcmd_noclip(osdcmdptr_t UNUSED(parm))
52 {
53 UNREFERENCED_CONST_PARAMETER(parm);
54
55 if (!nNetPlayerCount && !bInDemo)
56 {
57 DoPassword(6);
58 }
59 else
60 {
61 OSD_Printf("noclip: Not in a single-player game.\n");
62 }
63
64 return OSDCMD_OK;
65 }
66
osdcmd_changelevel(osdcmdptr_t parm)67 static int osdcmd_changelevel(osdcmdptr_t parm)
68 {
69 char* p;
70
71 if (parm->numparms != 1) return OSDCMD_SHOWHELP;
72
73 int nLevel = strtol(parm->parms[0], &p, 10);
74 if (p[0]) return OSDCMD_SHOWHELP;
75
76 if (nLevel < 0) return OSDCMD_SHOWHELP;
77
78 int nMaxLevels;
79
80 if (!ISDEMOVER) {
81 nMaxLevels = 32;
82 }
83 else {
84 nMaxLevels = EXHUMED ? 3 : 4;
85 }
86
87 if (nLevel > nMaxLevels)
88 {
89 OSD_Printf("changelevel: invalid level number\n");
90 return OSDCMD_SHOWHELP;
91 }
92
93 levelnew = nLevel;
94 levelnum = nLevel;
95
96 return OSDCMD_OK;
97 }
98
osdcmd_quit(osdcmdptr_t UNUSED (parm))99 static inline int osdcmd_quit(osdcmdptr_t UNUSED(parm))
100 {
101 UNREFERENCED_CONST_PARAMETER(parm);
102 OSD_ShowDisplay(0);
103 ShutDown();
104 return OSDCMD_OK;
105 }
106
107
osdcmd_restartvid(osdcmdptr_t UNUSED (parm))108 int osdcmd_restartvid(osdcmdptr_t UNUSED(parm))
109 {
110 UNREFERENCED_CONST_PARAMETER(parm);
111 videoResetMode();
112 if (videoSetGameMode(gSetup.fullscreen,gSetup.xdim,gSetup.ydim,gSetup.bpp,0))
113 bail2dos("restartvid: Reset failed...\n");
114 onvideomodechange(gSetup.bpp>8);
115 UpdateScreenSize();
116
117 return OSDCMD_OK;
118 }
119
osdcmd_vidmode(osdcmdptr_t parm)120 static int osdcmd_vidmode(osdcmdptr_t parm)
121 {
122 int32_t newbpp = gSetup.bpp, newwidth = gSetup.xdim,
123 newheight = gSetup.ydim, newfs = gSetup.fullscreen;
124 int32_t tmp;
125
126 if (parm->numparms < 1 || parm->numparms > 4) return OSDCMD_SHOWHELP;
127
128 switch (parm->numparms)
129 {
130 case 1: // bpp switch
131 tmp = Batol(parm->parms[0]);
132 if (!(tmp==8 || tmp==16 || tmp==32))
133 return OSDCMD_SHOWHELP;
134 newbpp = tmp;
135 break;
136 case 2: // res switch
137 newwidth = Batol(parm->parms[0]);
138 newheight = Batol(parm->parms[1]);
139 break;
140 case 3: // res & bpp switch
141 case 4:
142 newwidth = Batol(parm->parms[0]);
143 newheight = Batol(parm->parms[1]);
144 tmp = Batol(parm->parms[2]);
145 if (!(tmp==8 || tmp==16 || tmp==32))
146 return OSDCMD_SHOWHELP;
147 newbpp = tmp;
148 if (parm->numparms == 4)
149 newfs = (Batol(parm->parms[3]) != 0);
150 break;
151 }
152
153 if (videoSetGameMode(newfs,newwidth,newheight,newbpp,upscalefactor))
154 {
155 initprintf("vidmode: Mode change failed!\n");
156 if (videoSetGameMode(gSetup.fullscreen, gSetup.xdim, gSetup.ydim, gSetup.bpp, upscalefactor))
157 bail2dos("vidmode: Reset failed!\n");
158 }
159 gSetup.bpp = newbpp;
160 gSetup.xdim = newwidth;
161 gSetup.ydim = newheight;
162 gSetup.fullscreen = newfs;
163 onvideomodechange(gSetup.bpp>8);
164 UpdateScreenSize();
165 return OSDCMD_OK;
166 }
167
osdcmd_addpath(osdcmdptr_t parm)168 static int osdcmd_addpath(osdcmdptr_t parm)
169 {
170 if (parm->numparms != 1)
171 return OSDCMD_SHOWHELP;
172
173 addsearchpath(parm->parms[0]);
174
175 return OSDCMD_OK;
176 }
177
osdcmd_initgroupfile(osdcmdptr_t parm)178 static int osdcmd_initgroupfile(osdcmdptr_t parm)
179 {
180 if (parm->numparms != 1)
181 return OSDCMD_SHOWHELP;
182
183 initgroupfile(parm->parms[0]);
184
185 return OSDCMD_OK;
186 }
187
onvideomodechange(int32_t newmode)188 void onvideomodechange(int32_t newmode)
189 {
190 uint8_t palid = BASEPAL;
191
192 #if 0
193 #ifdef POLYMER
194 if (videoGetRenderMode() == REND_POLYMER)
195 {
196 int32_t i = 0;
197
198 while (i < MAXSPRITES)
199 {
200 if (actor[i].lightptr)
201 {
202 polymer_deletelight(actor[i].lightId);
203 actor[i].lightptr = NULL;
204 actor[i].lightId = -1;
205 }
206 i++;
207 }
208 }
209 #endif
210 #endif
211
212 videoSetPalette(0, palid, 0);
213 }
214
osdcmd_button(osdcmdptr_t parm)215 static int osdcmd_button(osdcmdptr_t parm)
216 {
217 static char const s_gamefunc_[] = "gamefunc_";
218 int constexpr strlen_gamefunc_ = ARRAY_SIZE(s_gamefunc_) - 1;
219
220 char const *p = parm->name + strlen_gamefunc_;
221
222 // if (g_player[myconnectindex].ps->gm == MODE_GAME) // only trigger these if in game
223 CONTROL_ButtonFlags[CONFIG_FunctionNameToNum(p)] = 1; // FIXME
224
225 return OSDCMD_OK;
226 }
227
228 const char *const ConsoleButtons[] =
229 {
230 "mouse1", "mouse2", "mouse3", "mouse4", "mwheelup",
231 "mwheeldn", "mouse5", "mouse6", "mouse7", "mouse8"
232 };
233
osdcmd_bind(osdcmdptr_t parm)234 static int osdcmd_bind(osdcmdptr_t parm)
235 {
236 char tempbuf[256];
237 if (parm->numparms==1 && !Bstrcasecmp(parm->parms[0],"showkeys"))
238 {
239 for (auto & s : sctokeylut)
240 OSD_Printf("%s\n", s.key);
241 for (auto ConsoleButton : ConsoleButtons)
242 OSD_Printf("%s\n",ConsoleButton);
243 return OSDCMD_OK;
244 }
245
246 if (parm->numparms==0)
247 {
248 int j=0;
249
250 OSD_Printf("Current key bindings:\n");
251
252 for (int i=0; i<MAXBOUNDKEYS+MAXMOUSEBUTTONS; i++)
253 if (CONTROL_KeyIsBound(i))
254 {
255 j++;
256 OSD_Printf("%-9s %s\"%s\"\n", CONTROL_KeyBinds[i].key, CONTROL_KeyBinds[i].repeat?"":"norepeat ",
257 CONTROL_KeyBinds[i].cmdstr);
258 }
259
260 if (j == 0)
261 OSD_Printf("No binds found.\n");
262
263 return OSDCMD_OK;
264 }
265
266 int i, j, repeat;
267
268 for (i=0; i < ARRAY_SSIZE(sctokeylut); i++)
269 {
270 if (!Bstrcasecmp(parm->parms[0], sctokeylut[i].key))
271 break;
272 }
273
274 // didn't find the key
275 if (i == ARRAY_SSIZE(sctokeylut))
276 {
277 for (i=0; i<MAXMOUSEBUTTONS; i++)
278 if (!Bstrcasecmp(parm->parms[0],ConsoleButtons[i]))
279 break;
280
281 if (i >= MAXMOUSEBUTTONS)
282 return OSDCMD_SHOWHELP;
283
284 if (parm->numparms < 2)
285 {
286 if (CONTROL_KeyBinds[MAXBOUNDKEYS + i].cmdstr && CONTROL_KeyBinds[MAXBOUNDKEYS + i ].key)
287 OSD_Printf("%-9s %s\"%s\"\n", ConsoleButtons[i], CONTROL_KeyBinds[MAXBOUNDKEYS + i].repeat?"":"norepeat ",
288 CONTROL_KeyBinds[MAXBOUNDKEYS + i].cmdstr);
289 else OSD_Printf("%s is unbound\n", ConsoleButtons[i]);
290 return OSDCMD_OK;
291 }
292
293 j = 1;
294
295 repeat = 1;
296 if (!Bstrcasecmp(parm->parms[j],"norepeat"))
297 {
298 repeat = 0;
299 j++;
300 }
301
302 Bstrcpy(tempbuf,parm->parms[j++]);
303 for (; j<parm->numparms; j++)
304 {
305 Bstrcat(tempbuf," ");
306 Bstrcat(tempbuf,parm->parms[j++]);
307 }
308
309 CONTROL_BindMouse(i, tempbuf, repeat, ConsoleButtons[i]);
310
311 if (!OSD_ParsingScript())
312 OSD_Printf("%s\n",parm->raw);
313 return OSDCMD_OK;
314 }
315
316 if (parm->numparms < 2)
317 {
318 if (CONTROL_KeyIsBound(sctokeylut[i].sc))
319 OSD_Printf("%-9s %s\"%s\"\n", sctokeylut[i].key, CONTROL_KeyBinds[sctokeylut[i].sc].repeat?"":"norepeat ",
320 CONTROL_KeyBinds[sctokeylut[i].sc].cmdstr);
321 else OSD_Printf("%s is unbound\n", sctokeylut[i].key);
322
323 return OSDCMD_OK;
324 }
325
326 j = 1;
327
328 repeat = 1;
329 if (!Bstrcasecmp(parm->parms[j],"norepeat"))
330 {
331 repeat = 0;
332 j++;
333 }
334
335 Bstrcpy(tempbuf,parm->parms[j++]);
336 for (; j<parm->numparms; j++)
337 {
338 Bstrcat(tempbuf," ");
339 Bstrcat(tempbuf,parm->parms[j++]);
340 }
341
342 CONTROL_BindKey(sctokeylut[i].sc, tempbuf, repeat, sctokeylut[i].key);
343
344 char *cp = tempbuf;
345
346 // Populate the keyboard config menu based on the bind.
347 // Take care of processing one-to-many bindings properly, too.
348 static char const s_gamefunc_[] = "gamefunc_";
349 int constexpr strlen_gamefunc_ = ARRAY_SIZE(s_gamefunc_) - 1;
350
351 while ((cp = Bstrstr(cp, s_gamefunc_)))
352 {
353 cp += strlen_gamefunc_;
354
355 char *semi = Bstrchr(cp, ';');
356
357 if (semi)
358 *semi = 0;
359
360 j = CONFIG_FunctionNameToNum(cp);
361
362 if (semi)
363 cp = semi+1;
364
365 if (j != -1)
366 {
367 KeyboardKeys[j][1] = KeyboardKeys[j][0];
368 KeyboardKeys[j][0] = sctokeylut[i].sc;
369 // CONTROL_MapKey(j, sctokeylut[i].sc, ud.config.KeyboardKeys[j][0]);
370
371 if (j == gamefunc_Show_Console)
372 OSD_CaptureKey(sctokeylut[i].sc);
373 }
374 }
375
376 if (!OSD_ParsingScript())
377 OSD_Printf("%s\n",parm->raw);
378
379 return OSDCMD_OK;
380 }
381
osdcmd_unbindall(osdcmdptr_t UNUSED (parm))382 static int osdcmd_unbindall(osdcmdptr_t UNUSED(parm))
383 {
384 UNREFERENCED_CONST_PARAMETER(parm);
385
386 for (int i = 0; i < MAXBOUNDKEYS; ++i)
387 CONTROL_FreeKeyBind(i);
388
389 for (int i = 0; i < MAXMOUSEBUTTONS; ++i)
390 CONTROL_FreeMouseBind(i);
391
392 for (auto &KeyboardKey : KeyboardKeys)
393 KeyboardKey[0] = KeyboardKey[1] = 0xff;
394
395 if (!OSD_ParsingScript())
396 OSD_Printf("unbound all controls\n");
397
398 return OSDCMD_OK;
399 }
400
osdcmd_unbind(osdcmdptr_t parm)401 static int osdcmd_unbind(osdcmdptr_t parm)
402 {
403 if (parm->numparms != 1)
404 return OSDCMD_SHOWHELP;
405
406 for (auto & ConsoleKey : sctokeylut)
407 {
408 if (ConsoleKey.key && !Bstrcasecmp(parm->parms[0], ConsoleKey.key))
409 {
410 CONTROL_FreeKeyBind(ConsoleKey.sc);
411 OSD_Printf("unbound key %s\n", ConsoleKey.key);
412 return OSDCMD_OK;
413 }
414 }
415
416 for (int i = 0; i < MAXMOUSEBUTTONS; i++)
417 {
418 if (!Bstrcasecmp(parm->parms[0], ConsoleButtons[i]))
419 {
420 CONTROL_FreeMouseBind(i);
421 OSD_Printf("unbound %s\n", ConsoleButtons[i]);
422 return OSDCMD_OK;
423 }
424 }
425
426 return OSDCMD_SHOWHELP;
427 }
428
osdcmd_unbound(osdcmdptr_t parm)429 static int osdcmd_unbound(osdcmdptr_t parm)
430 {
431 if (parm->numparms != 1)
432 return OSDCMD_OK;
433
434 int const gameFunc = CONFIG_FunctionNameToNum(parm->parms[0]);
435
436 if (gameFunc != -1)
437 KeyboardKeys[gameFunc][0] = 0;
438
439 return OSDCMD_OK;
440 }
441
osdcmd_screenshot(osdcmdptr_t parm)442 static int osdcmd_screenshot(osdcmdptr_t parm)
443 {
444 // KB_ClearKeysDown();
445 static const char *fn = "capt0000.png";
446
447 if (parm->numparms == 1 && !Bstrcasecmp(parm->parms[0], "tga"))
448 videoCaptureScreenTGA(fn, 0);
449 else videoCaptureScreen(fn, 0);
450
451 return OSDCMD_OK;
452 }
453
osdcmd_cvar_set_game(osdcmdptr_t parm)454 static int osdcmd_cvar_set_game(osdcmdptr_t parm)
455 {
456 int const r = osdcmd_cvar_set(parm);
457
458 if (r != OSDCMD_OK) return r;
459
460 // TODO:
461 /*if (!Bstrcasecmp(parm->name, "r_upscalefactor"))
462 {
463 if (in3dmode())
464 {
465 videoSetGameMode(fullscreen, xres, yres, bpp, ud.detail);
466 }
467 }
468 else if (!Bstrcasecmp(parm->name, "r_size"))
469 {
470 ud.statusbarmode = (ud.screen_size < 8);
471 G_UpdateScreenArea();
472 }*/
473 else if (!Bstrcasecmp(parm->name, "r_maxfps") || !Bstrcasecmp(parm->name, "r_maxfpsoffset"))
474 {
475 if (r_maxfps != 0) r_maxfps = clamp(r_maxfps, 30, 1000);
476 g_frameDelay = calcFrameDelay(r_maxfps + r_maxfpsoffset);
477 }/*
478 else if (!Bstrcasecmp(parm->name, "r_ambientlight"))
479 {
480 if (r_ambientlight == 0)
481 r_ambientlightrecip = 256.f;
482 else r_ambientlightrecip = 1.f/r_ambientlight;
483 }
484 else */if (!Bstrcasecmp(parm->name, "in_mouse"))
485 {
486 CONTROL_MouseEnabled = (gSetup.usemouse && CONTROL_MousePresent);
487 }
488 else if (!Bstrcasecmp(parm->name, "in_joystick"))
489 {
490 CONTROL_JoystickEnabled = (gSetup.usejoystick && CONTROL_JoyPresent);
491 }
492 else if (!Bstrcasecmp(parm->name, "vid_gamma"))
493 {
494 // TODO
495 //ud.brightness = GAMMA_CALC;
496 //ud.brightness <<= 2;
497 //videoSetPalette(ud.brightness>>2,g_player[myconnectindex].ps->palette,0);
498 }
499 else if (!Bstrcasecmp(parm->name, "vid_brightness") || !Bstrcasecmp(parm->name, "vid_contrast"))
500 {
501 // TODO
502 //videoSetPalette(ud.brightness>>2,g_player[myconnectindex].ps->palette,0);
503 }
504 //else if (!Bstrcasecmp(parm->name, "hud_scale")
505 // || !Bstrcasecmp(parm->name, "hud_statusbarmode")
506 // || !Bstrcasecmp(parm->name, "r_rotatespritenowidescreen"))
507 //{
508 // G_UpdateScreenArea();
509 //}
510 //else if (!Bstrcasecmp(parm->name, "skill"))
511 //{
512 // if (numplayers > 1)
513 // return r;
514 //
515 // ud.player_skill = ud.m_player_skill;
516 //}
517 //else if (!Bstrcasecmp(parm->name, "color"))
518 //{
519 // ud.color = G_CheckPlayerColor(ud.color);
520 // g_player[0].ps->palookup = g_player[0].pcolor = ud.color;
521 //}
522 //else if (!Bstrcasecmp(parm->name, "osdscale"))
523 //{
524 // osdrscale = 1.f/osdscale;
525 //
526 // if (xdim && ydim)
527 // OSD_ResizeDisplay(xdim, ydim);
528 //}
529 //else if (!Bstrcasecmp(parm->name, "wchoice"))
530 //{
531 // if (parm->numparms == 1)
532 // {
533 // if (g_forceWeaponChoice) // rewrite ud.wchoice because osdcmd_cvar_set already changed it
534 // {
535 // int j = 0;
536 //
537 // while (j < 10)
538 // {
539 // ud.wchoice[j] = g_player[myconnectindex].wchoice[j] + '0';
540 // j++;
541 // }
542 //
543 // ud.wchoice[j] = 0;
544 // }
545 // else
546 // {
547 // char const *c = parm->parms[0];
548 //
549 // if (*c)
550 // {
551 // int j = 0;
552 //
553 // while (*c && j < 10)
554 // {
555 // g_player[myconnectindex].wchoice[j] = *c - '0';
556 // c++;
557 // j++;
558 // }
559 //
560 // while (j < 10)
561 // {
562 // if (j == 9)
563 // g_player[myconnectindex].wchoice[9] = 1;
564 // else
565 // g_player[myconnectindex].wchoice[j] = 2;
566 //
567 // j++;
568 // }
569 // }
570 // }
571 //
572 // g_forceWeaponChoice = 0;
573 // }
574 //
575 // /* Net_SendClientInfo();*/
576 //}
577
578 return r;
579 }
580
registerosdcommands(void)581 int32_t registerosdcommands(void)
582 {
583 FX_InitCvars();
584 char tempbuf[256];
585 static osdcvardata_t cvars_game[] =
586 {
587 // TODO:
588 //{ "benchmarkmode", "Set the benchmark mode (0: off, 1: performance test, 2: generate reference screenshots for correctness testing)", (void *) &g_BenchmarkMode, CVAR_INT|CVAR_NOSAVE, 0, 2 },
589
590 { "crosshair", "enable/disable crosshair", (void *)&gShowCrosshair, CVAR_BOOL, 0, 1 },
591
592 //{ "cl_autoaim", "enable/disable weapon autoaim", (void *)&ud.config.AutoAim, CVAR_INT|CVAR_MULTI, 0, 3 },
593 //{ "cl_automsg", "enable/disable automatically sending messages to all players", (void *)&ud.automsg, CVAR_BOOL, 0, 1 },
594 { "cl_autorun", "enable/disable autorun", (void *)&auto_run, CVAR_BOOL, 0, 1 },
595
596 //{ "cl_autosave", "enable/disable autosaves", (void *) &ud.autosave, CVAR_BOOL, 0, 1 },
597 //{ "cl_autosavedeletion", "enable/disable automatic deletion of autosaves", (void *) &ud.autosavedeletion, CVAR_BOOL, 0, 1 },
598 //{ "cl_maxautosaves", "number of autosaves to keep before deleting the oldest", (void *) &ud.maxautosaves, CVAR_INT, 1, 100 },
599
600 //{ "cl_autovote", "enable/disable automatic voting", (void *)&ud.autovote, CVAR_INT, 0, 2 },
601
602 //{ "cl_cheatmask", "configure what cheats show in the cheats menu", (void *)&cl_cheatmask, CVAR_UINT, 0, ~0 },
603
604 //{ "cl_obituaries", "enable/disable multiplayer death messages", (void *)&ud.obituaries, CVAR_BOOL, 0, 1 },
605 //{ "cl_democams", "enable/disable demo playback cameras", (void *)&ud.democams, CVAR_BOOL, 0, 1 },
606
607 //{ "cl_idplayers", "enable/disable name display when aiming at opponents", (void *)&ud.idplayers, CVAR_BOOL, 0, 1 },
608
609 { "cl_runmode", "enable/disable modernized run key operation", (void *)&runkey_mode, CVAR_BOOL, 0, 1 },
610
611 // { "cl_showcoords", "show your position in the game world", (void *)&ud.coords, CVAR_INT, 0,
612 //#ifdef USE_OPENGL
613 // 2
614 //#else
615 // 1
616 //#endif
617 // },
618
619 //{ "cl_viewbob", "enable/disable player head bobbing", (void *)&ud.viewbob, CVAR_BOOL, 0, 1 },
620
621 //{ "cl_weaponsway", "enable/disable player weapon swaying", (void *)&ud.weaponsway, CVAR_BOOL, 0, 1 },
622 //{ "cl_weaponswitch", "enable/disable auto weapon switching", (void *)&ud.weaponswitch, CVAR_INT|CVAR_MULTI, 0, 7 },
623
624 //{ "color", "changes player palette", (void *)&ud.color, CVAR_INT|CVAR_MULTI, 0, MAXPALOOKUPS-1 },
625
626 //{ "crosshairscale","changes the size of the crosshair", (void *)&ud.crosshairscale, CVAR_INT, 10, 100 },
627
628 //{ "demorec_diffs","enable/disable diff recording in demos",(void *)&demorec_diffs_cvar, CVAR_BOOL, 0, 1 },
629 //{ "demorec_force","enable/disable forced demo recording",(void *)&demorec_force_cvar, CVAR_BOOL|CVAR_NOSAVE, 0, 1 },
630 //{
631 // "demorec_difftics","sets game tic interval after which a diff is recorded",
632 // (void *)&demorec_difftics_cvar, CVAR_INT, 2, 60*REALGAMETICSPERSEC
633 //},
634 //{ "demorec_diffcompress","Compression method for diffs. (0: none, 1: KSLZW)",(void *)&demorec_diffcompress_cvar, CVAR_BOOL, 0, 1 },
635 //{ "demorec_synccompress","Compression method for input. (0: none, 1: KSLZW)",(void *)&demorec_synccompress_cvar, CVAR_BOOL, 0, 1 },
636 //{ "demorec_seeds","enable/disable recording of random seed for later sync checking",(void *)&demorec_seeds_cvar, CVAR_BOOL, 0, 1 },
637 //{ "demoplay_diffs","enable/disable application of diffs in demo playback",(void *)&demoplay_diffs, CVAR_BOOL, 0, 1 },
638 //{ "demoplay_showsync","enable/disable display of sync status",(void *)&demoplay_showsync, CVAR_BOOL, 0, 1 },
639
640 { "fov", "change the field of view", (void *)&gFov, CVAR_INT|CVAR_FUNCPTR, 60, 140 },
641
642 //{ "hud_althud", "enable/disable alternate mini-hud", (void *)&ud.althud, CVAR_BOOL, 0, 1 },
643 //{ "hud_custom", "change the custom hud", (void *)&ud.statusbarcustom, CVAR_INT, 0, ud.statusbarrange },
644 //{ "hud_position", "aligns the status bar to the bottom/top", (void *)&ud.hudontop, CVAR_BOOL, 0, 1 },
645 //{ "hud_bgstretch", "enable/disable background image stretching in wide resolutions", (void *)&ud.bgstretch, CVAR_BOOL, 0, 1 },
646 //{ "hud_messagetime", "length of time to display multiplayer chat messages", (void *)&ud.msgdisptime, CVAR_INT, 0, 3600 },
647 //{ "hud_numbertile", "first tile in alt hud number set", (void *)&althud_numbertile, CVAR_INT, 0, MAXUSERTILES-10 },
648 //{ "hud_numberpal", "pal for alt hud numbers", (void *)&althud_numberpal, CVAR_INT, 0, MAXPALOOKUPS-1 },
649 //{ "hud_shadows", "enable/disable althud shadows", (void *)&althud_shadows, CVAR_BOOL, 0, 1 },
650 //{ "hud_flashing", "enable/disable althud flashing", (void *)&althud_flashing, CVAR_BOOL, 0, 1 },
651 //{ "hud_glowingquotes", "enable/disable \"glowing\" quote text", (void *)&hud_glowingquotes, CVAR_BOOL, 0, 1 },
652 //{ "hud_scale","changes the hud scale", (void *)&ud.statusbarscale, CVAR_INT|CVAR_FUNCPTR, 36, 100 },
653 //{ "hud_showmapname", "enable/disable map name display on load", (void *)&hud_showmapname, CVAR_BOOL, 0, 1 },
654 //{ "hud_stats", "enable/disable level statistics display", (void *)&ud.levelstats, CVAR_BOOL, 0, 1 },
655 //{ "hud_textscale", "sets multiplayer chat message size", (void *)&ud.textscale, CVAR_INT, 100, 400 },
656 //{ "hud_weaponscale","changes the weapon scale", (void *)&ud.weaponscale, CVAR_INT, 10, 100 },
657 //{ "hud_statusbarmode", "change overlay mode of status bar", (void *)&ud.statusbarmode, CVAR_BOOL|CVAR_FUNCPTR, 0, 1 },
658
659 //#ifdef EDUKE32_TOUCH_DEVICES
660 // { "hud_hidestick", "hide the touch input stick", (void *)&droidinput.hideStick, CVAR_BOOL, 0, 1 },
661 //#endif
662
663 { "in_joystick","enables input from the joystick if it is present",(void *)&gSetup.usejoystick, CVAR_BOOL|CVAR_FUNCPTR, 0, 1 },
664 { "in_mouse","enables input from the mouse if it is present",(void *)&gSetup.usemouse, CVAR_BOOL|CVAR_FUNCPTR, 0, 1 },
665
666 { "in_aimmode", "0:toggle, 1:hold to aim", (void *)&mouseaiming, CVAR_BOOL, 0, 1 },
667 {
668 "in_mousebias", "emulates the original mouse code's weighting of input towards whichever axis is moving the most at any given time",
669 (void *)&MouseBias, CVAR_INT, 0, 32
670 },
671 { "in_mousedeadzone", "amount of mouse movement to filter out", (void *)&MouseDeadZone, CVAR_INT, 0, 512 },
672 { "in_mouseflip", "invert vertical mouse movement", (void *)&mouseflip, CVAR_BOOL, 0, 1 },
673 { "in_mousemode", "toggles vertical mouse view", (void *)&aimmode, CVAR_BOOL, 0, 1 },
674
675 { "in_mousexscale", "scale modifier for mouse x axis", (void*)&CONTROL_MouseAxesScale[0], CVAR_INT, 1, 65536 },
676 { "in_mouseyscale", "scale modifier for mouse y axis", (void*)&CONTROL_MouseAxesScale[1], CVAR_INT, 1, 65536 },
677
678 { "mus_enabled", "enables/disables music", (void *)&MusicToggle, CVAR_BOOL, 0, 1 },
679 { "mus_volume", "controls music volume", (void *)&MusicVolume, CVAR_INT, 0, 255 },
680
681 //{ "osdhightile", "enable/disable hires art replacements for console text", (void *)&osdhightile, CVAR_BOOL, 0, 1 },
682 //{ "osdscale", "adjust console text size", (void *)&osdscale, CVAR_FLOAT|CVAR_FUNCPTR, 1, 4 },
683
684 //{ "r_camrefreshdelay", "minimum delay between security camera sprite updates, 120 = 1 second", (void *)&ud.camera_time, CVAR_INT, 1, 240 },
685 //{ "r_drawweapon", "enable/disable weapon drawing", (void *)&ud.drawweapon, CVAR_INT, 0, 2 },
686 { "r_showfps", "show the frame rate counter", (void *)&r_showfps, CVAR_INT, 0, 3 },
687 //{ "r_showfpsperiod", "time in seconds before averaging min and max stats for r_showfps 2+", (void *)&ud.frameperiod, CVAR_INT, 0, 5 },
688 //{ "r_shadows", "enable/disable sprite and model shadows", (void *)&ud.shadows, CVAR_BOOL, 0, 1 },
689 //{ "r_size", "change size of viewable area", (void *)&ud.screen_size, CVAR_INT|CVAR_FUNCPTR, 0, 64 },
690 //{ "r_rotatespritenowidescreen", "pass bit 1024 to all CON rotatesprite calls", (void *)&g_rotatespriteNoWidescreen, CVAR_BOOL|CVAR_FUNCPTR, 0, 1 },
691 //{ "r_upscalefactor", "increase performance by rendering at upscalefactor less than the screen resolution and upscale to the full resolution in the software renderer", (void *)&ud.detail, CVAR_INT|CVAR_FUNCPTR, 1, 16 },
692 { "r_precache", "enable/disable the pre-level caching routine", (void *)&useprecache, CVAR_BOOL, 0, 1 },
693
694 // { "r_ambientlight", "sets the global map light level",(void *)&r_ambientlight, CVAR_FLOAT|CVAR_FUNCPTR, 0, 10 },
695 { "r_maxfps", "limit the frame rate",(void *)&r_maxfps, CVAR_INT|CVAR_FUNCPTR, 0, 1000 },
696 { "r_maxfpsoffset", "menu-controlled offset for r_maxfps",(void *)&r_maxfpsoffset, CVAR_INT|CVAR_FUNCPTR, -10, 10 },
697
698 { "sensitivity","changes the mouse sensitivity", (void *)&CONTROL_MouseSensitivity, CVAR_FLOAT|CVAR_FUNCPTR, 0, 25 },
699
700 //{ "skill","changes the game skill setting", (void *)&ud.m_player_skill, CVAR_INT|CVAR_FUNCPTR|CVAR_NOSAVE/*|CVAR_NOMULTI*/, 0, 5 },
701
702 //{ "snd_ambience", "enables/disables ambient sounds", (void *)&ud.config.AmbienceToggle, CVAR_BOOL, 0, 1 },
703 { "snd_enabled", "enables/disables sound effects", (void *)&SoundToggle, CVAR_BOOL, 0, 1 },
704 { "snd_fxvolume", "controls volume for sound effects", (void *)&FXVolume, CVAR_INT, 0, 255 },
705 { "snd_mixrate", "sound mixing rate", (void *)&MixRate, CVAR_INT, 0, 48000 },
706 { "snd_numchannels", "the number of sound channels", (void *)&NumChannels, CVAR_INT, 0, 2 },
707 { "snd_numvoices", "the number of concurrent sounds", (void *)&NumVoices, CVAR_INT, 1, 128 },
708 //{ "snd_reversestereo", "reverses the stereo channels", (void *)&ud.config.ReverseStereo, CVAR_BOOL, 0, 1 },
709 //{ "snd_speech", "enables/disables player speech", (void *)&ud.config.VoiceToggle, CVAR_INT, 0, 5 },
710
711 //{ "team","change team in multiplayer", (void *)&ud.team, CVAR_INT|CVAR_MULTI, 0, 3 },
712
713 { "vid_gamma","adjusts gamma component of gamma ramp",(void *)&g_videoGamma, CVAR_FLOAT|CVAR_FUNCPTR, 0, 10 },
714 { "vid_contrast","adjusts contrast component of gamma ramp",(void *)&g_videoContrast, CVAR_FLOAT|CVAR_FUNCPTR, 0, 10 },
715 { "vid_brightness","adjusts brightness component of gamma ramp",(void *)&g_videoBrightness, CVAR_FLOAT|CVAR_FUNCPTR, 0, 10 },
716 //{ "wchoice","sets weapon autoselection order", (void *)ud.wchoice, CVAR_STRING|CVAR_FUNCPTR, 0, MAX_WEAPONS },
717 };
718
719 //osdcmd_cheatsinfo_stat.cheatnum = -1;
720
721 for (auto & cv : cvars_game)
722 {
723 switch (cv.flags & (CVAR_FUNCPTR|CVAR_MULTI))
724 {
725 case CVAR_FUNCPTR:
726 OSD_RegisterCvar(&cv, osdcmd_cvar_set_game); break;
727 //case CVAR_MULTI:
728 //case CVAR_FUNCPTR|CVAR_MULTI:
729 // OSD_RegisterCvar(&cv, osdcmd_cvar_set_multi); break;
730 default:
731 OSD_RegisterCvar(&cv, osdcmd_cvar_set); break;
732 }
733 }
734
735 //if (VOLUMEONE)
736 OSD_RegisterFunction("changelevel","changelevel <level>: warps to the given level", osdcmd_changelevel);
737 //else
738 //{
739 // OSD_RegisterFunction("changelevel","changelevel <volume> <level>: warps to the given level", osdcmd_changelevel);
740 // OSD_RegisterFunction("map","map <mapfile>: loads the given user map", osdcmd_map);
741 // OSD_RegisterFunction("demo","demo <demofile or demonum>: starts the given demo", osdcmd_demo);
742 //}
743
744 OSD_RegisterFunction("addpath","addpath <path>: adds path to game filesystem", osdcmd_addpath);
745 OSD_RegisterFunction("bind",R"(bind <key> <string>: associates a keypress with a string of console input. Type "bind showkeys" for a list of keys and "listsymbols" for a list of valid console commands.)", osdcmd_bind);
746 //OSD_RegisterFunction("cmenu","cmenu <#>: jumps to menu", osdcmd_cmenu);
747 //OSD_RegisterFunction("crosshaircolor","crosshaircolor: changes the crosshair color", osdcmd_crosshaircolor);
748
749 for (auto & func : gamefunctions)
750 {
751 if (func[0] == '\0')
752 continue;
753
754 // if (!Bstrcmp(gamefunctions[i],"Show_Console")) continue;
755
756 Bsprintf(tempbuf, "gamefunc_%s", func);
757
758 char *const t = Bstrtolower(Xstrdup(tempbuf));
759
760 Bstrcat(tempbuf, ": game button");
761
762 OSD_RegisterFunction(t, Xstrdup(tempbuf), osdcmd_button);
763 }
764
765 //OSD_RegisterFunction("give","give <all|health|weapons|ammo|armor|keys|inventory>: gives requested item", osdcmd_give);
766 OSD_RegisterFunction("god","god: toggles god mode", osdcmd_god);
767 //OSD_RegisterFunction("activatecheat","activatecheat <id>: activates a cheat code", osdcmd_activatecheat);
768
769 OSD_RegisterFunction("initgroupfile","initgroupfile <path>: adds a grp file into the game filesystem", osdcmd_initgroupfile);
770 //#ifdef DEBUGGINGAIDS
771 // OSD_RegisterFunction("inittimer","debug", osdcmd_inittimer);
772 //#endif
773 //OSD_RegisterFunction("music","music E<ep>L<lev>: change music", osdcmd_music);
774
775 OSD_RegisterFunction("noclip","noclip: toggles clipping mode", osdcmd_noclip);
776
777
778 //OSD_RegisterFunction("printtimes", "printtimes: prints VM timing statistics", osdcmd_printtimes);
779
780 //OSD_RegisterFunction("purgesaves", "purgesaves: deletes obsolete and unreadable save files", osdcmd_purgesaves);
781
782 //OSD_RegisterFunction("quicksave","quicksave: performs a quick save", osdcmd_quicksave);
783 //OSD_RegisterFunction("quickload","quickload: performs a quick load", osdcmd_quickload);
784 OSD_RegisterFunction("quit","quit: exits the game immediately", osdcmd_quit);
785 OSD_RegisterFunction("exit","exit: exits the game immediately", osdcmd_quit);
786
787 //OSD_RegisterFunction("restartmap", "restartmap: restarts the current map", osdcmd_restartmap);
788 //OSD_RegisterFunction("restartsound","restartsound: reinitializes the sound system",osdcmd_restartsound);
789 OSD_RegisterFunction("restartvid","restartvid: reinitializes the video mode",osdcmd_restartvid);
790 OSD_RegisterFunction("screenshot","screenshot [format]: takes a screenshot.", osdcmd_screenshot);
791
792 //OSD_RegisterFunction("spawn","spawn <picnum> [palnum] [cstat] [ang] [x y z]: spawns a sprite with the given properties",osdcmd_spawn);
793
794 OSD_RegisterFunction("unbind","unbind <key>: unbinds a key", osdcmd_unbind);
795 OSD_RegisterFunction("unbindall","unbindall: unbinds all keys", osdcmd_unbindall);
796 OSD_RegisterFunction("unbound", NULL, osdcmd_unbound);
797
798 OSD_RegisterFunction("vidmode","vidmode <xdim> <ydim> <bpp> <fullscreen>: change the video mode",osdcmd_vidmode);
799 #ifdef USE_OPENGL
800 baselayer_osdcmd_vidmode_func = osdcmd_vidmode;
801 #endif
802
803 return 0;
804 }
805
GAME_onshowosd(int shown)806 void GAME_onshowosd(int shown)
807 {
808 // G_UpdateScreenArea();
809
810 mouseLockToWindow((!shown) + 2);
811
812 //osdshown = shown;
813
814 // XXX: it's weird to fake a keypress like this.
815 // if (numplayers == 1 && ((shown && !ud.pause_on) || (!shown && ud.pause_on)))
816 // KB_KeyDown[sc_Pause] = 1;
817 }
818
GAME_clearbackground(int numcols,int numrows)819 void GAME_clearbackground(int numcols, int numrows)
820 {
821 COMMON_clearbackground(numcols, numrows);
822 }
823
824