1 //-------------------------------------------------------------------------
2 /*
3 Copyright (C) 2016 EDuke32 developers and contributors
4
5 This file is part of EDuke32.
6
7 EDuke32 is free software; you can redistribute it and/or
8 modify it under the terms of the GNU General Public License version 2
9 as published by the Free Software Foundation.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14
15 See the GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 */
21 //-------------------------------------------------------------------------
22
23 #pragma once
24
25 #ifndef game_h_
26 #define game_h_
27
28 #ifndef ONLY_USERDEFS
29 #include "premap.h" // XXX
30 #endif
31
32 #include "fix16.h"
33 #include "gamedefs.h"
34 #include "gamedef.h"
35 #include "net.h"
36 #include "mmulti.h"
37
38 #ifdef __cplusplus
39 extern "C" {
40 #endif
41
42 #ifndef ONLY_USERDEFS
43
44 // Compile game-side legacy Room over Room code?
45 #define LEGACY_ROR 1
46
47 #define USERQUOTE_LEFTOFFSET 5
48 #define USERQUOTE_RIGHTOFFSET 14
49
50 #if defined(GEKKO) || defined(__OPENDINGUX__)
51 # define VIEWSCREENFACTOR 0
52 #elif defined(__ANDROID__)
53 # define VIEWSCREENFACTOR 1
54 #else
55 # define VIEWSCREENFACTOR 2
56 #endif
57
58 enum GametypeFlags_t {
59 GAMETYPE_COOP = 0x00000001,
60 GAMETYPE_WEAPSTAY = 0x00000002,
61 GAMETYPE_FRAGBAR = 0x00000004,
62 GAMETYPE_SCORESHEET = 0x00000008,
63 GAMETYPE_DMSWITCHES = 0x00000010,
64 GAMETYPE_COOPSPAWN = 0x00000020,
65 GAMETYPE_ACCESSCARDSPRITES = 0x00000040,
66 GAMETYPE_COOPVIEW = 0x00000080,
67 GAMETYPE_COOPSOUND = 0x00000100,
68 GAMETYPE_OTHERPLAYERSINMAP = 0x00000200,
69 GAMETYPE_ITEMRESPAWN = 0x00000400,
70 GAMETYPE_MARKEROPTION = 0x00000800,
71 GAMETYPE_PLAYERSFRIENDLY = 0x00001000,
72 GAMETYPE_FIXEDRESPAWN = 0x00002000,
73 GAMETYPE_ACCESSATSTART = 0x00004000,
74 GAMETYPE_PRESERVEINVENTORYDEATH = 0x00008000,
75 GAMETYPE_TDM = 0x00010000,
76 GAMETYPE_TDMSPAWN = 0x00020000
77 };
78
79 // logo control
80 enum LogoFlags_t {
81 LOGO_ENABLED = 0x00000001,
82 LOGO_PLAYANIM = 0x00000002,
83 LOGO_PLAYMUSIC = 0x00000004,
84 LOGO_3DRSCREEN = 0x00000008,
85 LOGO_TITLESCREEN = 0x00000010,
86 LOGO_DUKENUKEM = 0x00000020,
87 LOGO_THREEDEE = 0x00000040,
88 LOGO_PLUTOPAKSPRITE = 0x00000080,
89 LOGO_SHAREWARESCREENS = 0x00000100,
90 LOGO_TENSCREEN = 0x00000200,
91 LOGO_STOPANIMSOUNDS = 0x00000400,
92 LOGO_NOE4CUTSCENE = 0x00000800,
93 LOGO_NOE1BONUSSCENE = 0x00001000,
94 LOGO_NOE2BONUSSCENE = 0x00002000,
95 LOGO_NOE3BONUSSCENE = 0x00004000,
96 LOGO_NOE4BONUSSCENE = 0x00008000,
97 LOGO_NOE1ENDSCREEN = 0x00010000,
98 LOGO_NOE2ENDSCREEN = 0x00020000,
99 LOGO_NOE3RADLOGO = 0x00040000,
100 LOGO_NODUKETEAMTEXT = 0x00080000,
101 LOGO_NODUKETEAMPIC = 0x00100000,
102 LOGO_STOPMISCSOUNDS = 0x00200000,
103 LOGO_NOGAMETITLE = 0x00400000,
104 LOGO_NOTITLEBAR = 0x00800000,
105 LOGO_HIDEEPISODE = 0x01000000,
106 LOGO_NOHELP = 0x02000000,
107 LOGO_NOCREDITS = 0x04000000,
108 };
109
110 enum {
111 STATUSBAR_NONONE = 0x00000001,
112 STATUSBAR_NOMINI = 0x00000002,
113 STATUSBAR_NOFULL = 0x00000004,
114 STATUSBAR_NOSHRINK = 0x00000008,
115 STATUSBAR_NOFRAGBAR = 0x00000010,
116 STATUSBAR_NOOVERLAY = 0x00000020,
117 STATUSBAR_NOMODERN = 0x00000040,
118 };
119
120 void A_DeleteSprite(int spriteNum);
121
122 //static inline int32_t G_GetLogoFlags(void)
123 //{
124 // return 255;
125 //}
126
127 # define CAMERA(Membname) (ud.camera ## Membname)
128 # define CAMERADIST g_cameraDistance
129 # define CAMERACLOCK g_cameraClock
130
131 #endif
132
133 #define MAXRIDECULE 10
134 #define MAXRIDECULELENGTH 40
135 #define MAXSAVEGAMENAMESTRUCT 32
136 #define MAXSAVEGAMENAME (MAXSAVEGAMENAMESTRUCT-1)
137 #define MAXPWLOCKOUT 128
138 #define MAXRTSNAME 128
139
140 #define MAX_RETURN_VALUES 6
141
142 // KEEPINSYNC lunatic/_defs_game.lua
143
144 typedef struct {
145 int32_t usejoystick;
146 int32_t usemouse;
147 int32_t fullscreen;
148 int32_t xdim;
149 int32_t ydim;
150 int32_t bpp;
151 int32_t forcesetup;
152 int32_t noautoload;
153 } ud_setup_t;
154
155 typedef struct {
156 vec3_t camerapos;
157 int32_t const_visibility,uw_framerate;
158 int32_t camera_time,folfvel,folavel,folx,foly,fola;
159 int32_t reccnt,crosshairscale;
160
161 int32_t runkey_mode,statusbarscale,mouseaiming,weaponswitch,drawweapon; // JBF 20031125
162 int32_t democams,color,msgdisptime,statusbarmode;
163 int32_t m_noexits,noexits,autovote,automsg,idplayers;
164 int32_t team, viewbob, weaponsway, althud, weaponscale, textscale;
165 int32_t statusbarflags, statusbarrange, statusbarcustom;
166 int32_t hudontop;
167 int32_t menu_slidebarz, menu_slidebarmargin, menu_slidecursorz;
168 int32_t menu_scrollbartilenum, menu_scrollbarz, menu_scrollcursorz;
169
170 int32_t entered_name,screen_tilting,shadows,fta_on,executions,auto_run;
171 int32_t coords,showfps,levelstats,m_coop,coop,screen_size,lockout,crosshair;
172 int32_t playerai,angleinterpolation,obituaries;
173
174 int32_t respawn_monsters,respawn_items,respawn_inventory,recstat,monsters_off,brightness;
175 int32_t m_respawn_items,m_respawn_monsters,m_respawn_inventory,m_recstat,m_monsters_off,detail;
176 int32_t m_ffire,ffire,m_player_skill,m_level_number,m_volume_number,multimode;
177 int32_t player_skill,level_number,volume_number,m_marker,marker,mouseflip;
178 int32_t music_episode, music_level;
179
180 int32_t playerbest;
181
182 int32_t configversion, bgstretch, frameperiod;
183
184 int32_t default_volume, default_skill;
185
186 int32_t autosave;
187 int32_t autosavedeletion, maxautosaves;
188
189 //int32_t returnvar[MAX_RETURN_VALUES-1];
190
191 uint32_t userbytever;
192
193 int32_t fov;
194
195 fix16_t cameraq16ang, cameraq16horiz;
196 int16_t camerasect;
197 int16_t pause_on,from_bonus;
198 int16_t camerasprite,last_camsprite;
199 int16_t last_level,secretlevel;
200
201 int8_t menutitle_pal, slidebar_palselected, slidebar_paldisabled;
202
203 struct {
204 int32_t AutoAim;
205 int32_t ShowOpponentWeapons;
206 int32_t MouseDeadZone,MouseBias;
207
208 // JBF 20031211: Store the input settings because
209 // (currently) mact can't regurgitate them
210 int32_t MouseFunctions[MAXMOUSEBUTTONS][2];
211 int32_t MouseAnalogueAxes[MAXMOUSEAXES];
212 int32_t JoystickFunctions[MAXJOYBUTTONSANDHATS][2];
213 int32_t JoystickDigitalFunctions[MAXJOYAXES][2];
214 int32_t JoystickAnalogueAxes[MAXJOYAXES];
215 int32_t JoystickAnalogueScale[MAXJOYAXES];
216 int32_t JoystickAnalogueDead[MAXJOYAXES];
217 int32_t JoystickAnalogueSaturate[MAXJOYAXES];
218 uint8_t KeyboardKeys[NUMGAMEFUNCTIONS][2];
219
220 //
221 // Sound variables
222 //
223 int32_t FXVolume;
224 int32_t MusicDevice;
225 int32_t MusicVolume;
226 int32_t SoundToggle;
227 int32_t MusicToggle;
228 int32_t VoiceToggle;
229 int32_t AmbienceToggle;
230
231 int32_t NumVoices;
232 int32_t NumChannels;
233 int32_t NumBits;
234 int32_t MixRate;
235
236 #ifdef ASS_REVERSESTEREO
237 int32_t ReverseStereo;
238 #endif
239
240 int32_t scripthandle;
241 int32_t setupread;
242
243 int32_t CheckForUpdates;
244 int32_t LastUpdateCheck;
245 int32_t useprecache;
246 } config;
247
248 ud_setup_t setup;
249
250 char overhead_on,last_overhead,showweapons;
251 char god,warp_on,cashman,eog,showallmap;
252 char show_help,scrollmode,noclip;
253 char ridecule[MAXRIDECULE][MAXRIDECULELENGTH];
254 char pwlockout[MAXPWLOCKOUT],rtsname[MAXRTSNAME];
255 char display_bonus_screen;
256 char show_level_text;
257 char wchoice[MAX_WEAPONS];
258
259 uint8_t user_map;
260 uint8_t screenfade, menubackground;
261 uint8_t shadow_pal;
262 } user_defs;
263
264 extern user_defs ud;
265
266 #ifndef ONLY_USERDEFS
267
268 // this is checked against http://eduke32.com/VERSION
269 extern const char *s_buildDate;
270
271 extern char boardfilename[BMAX_PATH], currentboardfilename[BMAX_PATH];
272
G_HaveUserMap(void)273 static inline int G_HaveUserMap(void)
274 {
275 return (boardfilename[0] != 0 && ud.level_number == 7 && ud.volume_number == 0);
276 }
277
Menu_HaveUserMap(void)278 static inline int Menu_HaveUserMap(void)
279 {
280 return (boardfilename[0] != 0 && ud.m_level_number == 7 && ud.m_volume_number == 0);
281 }
282
283 extern const char *defaultrtsfilename[GAMECOUNT];
284 extern const char *G_DefaultRtsFile(void);
285
286 #ifdef LEGACY_ROR
287 extern char ror_protectedsectors[MAXSECTORS];
288 #endif
289
290 extern float r_ambientlight;
291
292 extern int32_t g_Debug;
293 extern int32_t g_Shareware;
294 extern int32_t g_cameraClock;
295 extern int32_t g_cameraDistance;
296 extern int32_t g_crosshairSum;
297 extern int32_t g_doQuickSave;
298 extern int32_t g_levelTextTime;
299 extern int32_t g_quitDeadline;
300 extern int32_t g_restorePalette;
301 extern int32_t hud_glowingquotes;
302 extern int32_t hud_showmapname;
303 extern int32_t tempwallptr;
304 extern int32_t ticrandomseed;
305 extern int32_t vote_map;
306 extern int32_t voting;
307
308 extern int32_t MAXCACHE1DSIZE;
309 //extern int8_t cheatbuf[MAXCHEATLEN],cheatbuflen;
310
311 #define CROSSHAIR_PAL (MAXPALOOKUPS-RESERVEDPALS-1)
312
313 extern palette_t CrosshairColors;
314 extern palette_t DefaultCrosshairColors;
315
316 int32_t A_CheckInventorySprite(spritetype *s);
317 int32_t A_InsertSprite(int16_t whatsect, int32_t s_x, int32_t s_y, int32_t s_z, int16_t s_pn, int8_t s_s, uint8_t s_xr,
318 uint8_t s_yr, int16_t s_a, int16_t s_ve, int16_t s_zv, int16_t s_ow, int16_t s_ss);
319 int A_Spawn(int spriteNum,int tileNum);
320 int G_DoMoveThings(void);
321 //int32_t G_EndOfLevel(void);
322
323 #ifdef YAX_ENABLE
324 void Yax_SetBunchZs(int32_t sectnum, int32_t cf, int32_t daz);
325 #else
326 #define Yax_SetBunchZs(sectnum, cf, daz)
327 #endif
328
329 void G_PostCreateGameState(void);
330
331 void A_SpawnCeilingGlass(int spriteNum,int sectNum,int glassCnt);
332 void A_SpawnGlass(int spriteNum,int glassCnt);
333 void A_SpawnRandomGlass(int spriteNum,int wallNum,int glassCnt);
334 void A_SpawnWallGlass(int spriteNum,int wallnum,int glassCnt);
335 void A_SpawnWallPopcorn(int spriteNum,int wallnum,int glassCnt);
336 void G_AddUserQuote(const char *daquote);
337 void G_BackToMenu(void);
338 void G_DumpDebugInfo(void);
339
340 const char* G_PrintYourTime(void);
341 const char* G_PrintParTime(void);
342 const char* G_PrintDesignerTime(void);
343 const char* G_PrintBestTime(void);
344 void G_BonusScreen(int32_t bonusonly);
345 void G_BonusScreenRRRA(int32_t bonusonly);
346 //void G_CheatGetInv(void);
347 void G_DisplayRest(int32_t smoothratio);
348 void G_DoSpriteAnimations(int32_t ourx, int32_t oury, int32_t ourz, int32_t oura, int32_t smoothratio);
349 void G_DrawBackground(void);
350 void G_DrawFrags(void);
351 void G_HandleMirror(int32_t x, int32_t y, int32_t z, fix16_t a, fix16_t horiz, int32_t smoothratio);
352 void G_DrawRooms(int32_t playerNum,int32_t smoothratio);
353 void G_DrawTXDigiNumZ(int32_t starttile,int32_t x,int32_t y,int32_t n,int32_t s,int32_t pal,int32_t cs,int32_t x1,int32_t y1,int32_t x2,int32_t y2,int32_t z);
354 void G_GameExit(const char *msg) ATTRIBUTE((noreturn));
355 void G_GameQuit(void);
356 void G_GetCrosshairColor(void);
357 void G_HandleLocalKeys(void);
358 void G_HandleSpecialKeys(void);
359 void G_UpdateAppTitle(void);
360 void G_PrintGameQuotes(int32_t snum);
361 //void G_SE40(int32_t smoothratio);
362 void G_SetCrosshairColor(int32_t r,int32_t g,int32_t b);
363 void G_Shutdown(void);
364 void G_UpdatePlayerFromMenu(void);
365 void M32RunScript(const char *s);
366 void P_DoQuote(int32_t q,DukePlayer_t *p);
367 void P_SetGamePalette(DukePlayer_t *player, uint32_t palid, int32_t set);
368 void G_OnMotorcycle(DukePlayer_t *pPlayer, int spriteNum);
369 void G_OffMotorcycle(DukePlayer_t *pPlayer);
370 void G_OnBoat(DukePlayer_t *pPlayer, int spriteNum);
371 void G_OffBoat(DukePlayer_t *pPlayer);
372
373 // Cstat protection mask for (currently) spawned MASKWALL* sprites.
374 // TODO: look at more cases of cstat=(cstat&PROTECTED)|ADDED in A_Spawn()?
375 // 2048+(32+16)+8+4
376 #define SPAWN_PROTECT_CSTAT_MASK (CSTAT_SPRITE_NOSHADE|CSTAT_SPRITE_ALIGNMENT_SLAB|CSTAT_SPRITE_XFLIP|CSTAT_SPRITE_YFLIP);
377
378 void fadepal(int32_t r,int32_t g,int32_t b,int32_t start,int32_t end,int32_t step);
379 //void fadepaltile(int32_t r,int32_t g,int32_t b,int32_t start,int32_t end,int32_t step,int32_t tile);
380 void G_InitTimer(int32_t ticspersec);
381
G_GetTeamPalette(int32_t team)382 static inline int32_t G_GetTeamPalette(int32_t team)
383 {
384 int8_t pal[] = { 3, 10, 11, 12 };
385
386 if ((unsigned)team >= ARRAY_SIZE(pal))
387 return 0;
388
389 return pal[team];
390 }
391
392 #define A_CheckSpriteFlags(spriteNum, iType) (((g_tile[sprite[spriteNum].picnum].flags^actor[spriteNum].flags) & iType) != 0)
393 // (unsigned)iPicnum check: AMC TC Rusty Nails, bayonet MG alt. fire, iPicnum == -1 (via aplWeaponShoots)
394 #define A_CheckSpriteTileFlags(iPicnum, iType) (((unsigned)iPicnum < MAXTILES) && (g_tile[iPicnum].flags & iType) != 0)
395 #define S_StopSound(num) S_StopEnvSound(num, -1)
396
397 extern int G_StartRTS(int lumpNum, int localPlayer);
398
399 extern void G_MaybeAllocPlayer(int32_t pnum);
400
G_HandleAsync(void)401 static inline void G_HandleAsync(void)
402 {
403 handleevents();
404 Net_GetPackets();
405 }
406
calc_smoothratio_demo(ClockTicks totalclk,ClockTicks ototalclk)407 static inline int32_t calc_smoothratio_demo(ClockTicks totalclk, ClockTicks ototalclk)
408 {
409 int32_t rfreq = (refreshfreq != -1 ? refreshfreq : 60);
410 uint64_t elapsedFrames = tabledivide64(((uint64_t) (totalclk - ototalclk).toScale16()) * rfreq, 65536*TICRATE);
411 #if 0
412 //POGO: additional debug info for testing purposes
413 OSD_Printf("Elapsed frames: %" PRIu64 ", smoothratio: %" PRIu64 "\n", elapsedFrames, tabledivide64(65536*elapsedFrames*REALGAMETICSPERSEC, rfreq));
414 #endif
415 return clamp(tabledivide64(65536*elapsedFrames*REALGAMETICSPERSEC, rfreq), 0, 65536);
416 }
417
calc_smoothratio(ClockTicks totalclk,ClockTicks ototalclk)418 static inline int32_t calc_smoothratio(ClockTicks totalclk, ClockTicks ototalclk)
419 {
420 if (!((ud.show_help == 0 && (!g_netServer && ud.multimode < 2) && ((g_player[myconnectindex].ps->gm & MODE_MENU) == 0)) ||
421 (g_netServer || ud.multimode > 1) ||
422 ud.recstat == 2) ||
423 ud.pause_on)
424 {
425 return 65536;
426 }
427
428 return calc_smoothratio_demo(totalclk, ototalclk);
429 }
430
431 // sector effector lotags
432 enum
433 {
434 SE_0_ROTATING_SECTOR = 0,
435 SE_1_PIVOT = 1,
436 SE_2_EARTHQUAKE = 2,
437 SE_3_RANDOM_LIGHTS_AFTER_SHOT_OUT = 3,
438 SE_4_RANDOM_LIGHTS = 4,
439 SE_5 = 5,
440 SE_6_SUBWAY = 6,
441 // ^^ potentially incomplete substitution in code
442 // vv almost surely complete substitution
443 SE_7_TELEPORT = 7,
444 SE_8_UP_OPEN_DOOR_LIGHTS = 8,
445 SE_9_DOWN_OPEN_DOOR_LIGHTS = 9,
446 SE_10_DOOR_AUTO_CLOSE = 10,
447 SE_11_SWINGING_DOOR = 11,
448 SE_12_LIGHT_SWITCH = 12,
449 SE_13_EXPLOSIVE = 13,
450 SE_14_SUBWAY_CAR = 14,
451 SE_15_SLIDING_DOOR = 15,
452 SE_16_REACTOR = 16,
453 SE_17_WARP_ELEVATOR = 17,
454 SE_18_INCREMENTAL_SECTOR_RISE_FALL = 18,
455 SE_19_EXPLOSION_LOWERS_CEILING = 19,
456 SE_20_STRETCH_BRIDGE = 20,
457 SE_21_DROP_FLOOR = 21,
458 SE_22_TEETH_DOOR = 22,
459 SE_23_ONE_WAY_TELEPORT = 23,
460 SE_24_CONVEYOR = 24,
461 SE_25_PISTON = 25,
462 SE_26 = 26,
463 SE_27_DEMO_CAM = 27,
464 SE_28_LIGHTNING = 28,
465 SE_29_WAVES = 29,
466 SE_30_TWO_WAY_TRAIN = 30,
467 SE_31_FLOOR_RISE_FALL = 31,
468 SE_32_CEILING_RISE_FALL = 32,
469 SE_33_QUAKE_DEBRIS = 33,
470 SE_34 = 34, // XXX
471 SE_35 = 35, // XXX
472 SE_36_PROJ_SHOOTER = 36,
473 SE_49_POINT_LIGHT = 49,
474 SE_50_SPOT_LIGHT = 50,
475 SE_77 = 77,
476 SE_130 = 130,
477 SE_131 = 131,
478 };
479
480 // sector lotags
481 enum
482 {
483 ST_0_NO_EFFECT = 0,
484 ST_1_ABOVE_WATER = 1,
485 ST_2_UNDERWATER = 2,
486 ST_3 = 3,
487 // ^^^ maybe not complete substitution in code
488 ST_9_SLIDING_ST_DOOR = 9,
489 ST_15_WARP_ELEVATOR = 15,
490 ST_16_PLATFORM_DOWN = 16,
491 ST_17_PLATFORM_UP = 17,
492 ST_18_ELEVATOR_DOWN = 18,
493 ST_19_ELEVATOR_UP = 19,
494 ST_20_CEILING_DOOR = 20,
495 ST_21_FLOOR_DOOR = 21,
496 ST_22_SPLITTING_DOOR = 22,
497 ST_23_SWINGING_DOOR = 23,
498 ST_25_SLIDING_DOOR = 25,
499 ST_26_SPLITTING_ST_DOOR = 26,
500 ST_27_STRETCH_BRIDGE = 27,
501 ST_28_DROP_FLOOR = 28,
502 ST_29_TEETH_DOOR = 29,
503 ST_30_ROTATE_RISE_BRIDGE = 30,
504 ST_31_TWO_WAY_TRAIN = 31,
505 // left: ST 32767, 65534, 65535
506 };
507
508
509 #define G_ModDirSnprintf(buf, size, basename, ...) \
510 \
511 (((g_modDir[0] != '/') ? Bsnprintf(buf, size, "%s/" basename, g_modDir, ##__VA_ARGS__) \
512 : Bsnprintf(buf, size, basename, ##__VA_ARGS__)) >= ((int32_t)size) - 1\
513 )
514 #define G_ModDirSnprintfLite(buf, size, basename) \
515 \
516 ((g_modDir[0] != '/') ? Bsnprintf(buf, size, "%s/%s", g_modDir, basename) \
517 : Bsnprintf(buf, size, basename))
518
G_NewGame_EnterLevel(void)519 static inline void G_NewGame_EnterLevel(void)
520 {
521 G_NewGame(ud.m_volume_number, ud.m_level_number, ud.m_player_skill);
522
523 if (G_EnterLevel(MODE_GAME))
524 G_BackToMenu();
525 }
526
G_GetMusicIdx(const char * str)527 static inline int G_GetMusicIdx(const char *str)
528 {
529 int32_t lev, ep;
530 signed char b1, b2;
531
532 int numMatches = sscanf(str, "%c%d%c%d", &b1,&ep, &b2,&lev);
533
534 if (numMatches != 4 || Btoupper(b1) != 'E' || Btoupper(b2) != 'L')
535 return -1;
536
537 if ((unsigned)--lev >= MAXLEVELS || (unsigned)--ep >= MAXVOLUMES)
538 return -2;
539
540 return (ep * MAXLEVELS) + lev;
541 }
542
543 extern void G_PrintCurrentMusic(void);
544
545 EXTERN_INLINE_HEADER void G_SetStatusBarScale(int32_t sc);
546
547 EXTERN_INLINE_HEADER void SetIfGreater(int32_t *variable, int32_t potentialValue);
548
549 #endif
550
551 #ifdef __cplusplus
552 }
553 #endif
554
555 #ifndef ONLY_USERDEFS
556
557 template <typename T>
G_GetViewscreenSizeShift(T const * tspr)558 static inline int G_GetViewscreenSizeShift(T const *tspr)
559 {
560 #if VIEWSCREENFACTOR == 0
561 UNREFERENCED_PARAMETER(tspr);
562 return VIEWSCREENFACTOR;
563 #else
564 static const int mask = (1<<VIEWSCREENFACTOR)-1;
565 const int rem = (tspr->xrepeat & mask) | (tspr->yrepeat & mask);
566
567 for (bssize_t i=0; i < VIEWSCREENFACTOR; i++)
568 if (rem & (1<<i))
569 return i;
570
571 return VIEWSCREENFACTOR;
572 #endif
573 }
574
575 #if defined game_c_ || !defined DISABLE_INLINING
576
G_SetStatusBarScale(int32_t sc)577 EXTERN_INLINE void G_SetStatusBarScale(int32_t sc)
578 {
579 ud.statusbarscale = clamp(sc, 36, 100);
580 G_UpdateScreenArea();
581 }
582
583 // the point of this is to prevent re-running a function or calculation passed to potentialValue
584 // without making a new variable under each individual circumstance
SetIfGreater(int32_t * variable,int32_t potentialValue)585 EXTERN_INLINE void SetIfGreater(int32_t *variable, int32_t potentialValue)
586 {
587 if (potentialValue > *variable)
588 *variable = potentialValue;
589 }
590
591 #endif
592
593 #endif
594
595 #endif
596