1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
16 
17 #include "btManifoldResult.h"
18 #include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
19 #include "BulletCollision/CollisionDispatch/btCollisionObject.h"
20 #include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
21 
22 ///This is to allow MaterialCombiner/Custom Friction/Restitution values
23 ContactAddedCallback		gContactAddedCallback=0;
24 
25 
26 
27 ///User can override this material combiner by implementing gContactAddedCallback and setting body0->m_collisionFlags |= btCollisionObject::customMaterialCallback;
calculateCombinedRollingFriction(const btCollisionObject * body0,const btCollisionObject * body1)28 inline btScalar	calculateCombinedRollingFriction(const btCollisionObject* body0,const btCollisionObject* body1)
29 {
30 	btScalar friction = body0->getRollingFriction() * body1->getRollingFriction();
31 
32 	const btScalar MAX_FRICTION  = btScalar(10.);
33 	if (friction < -MAX_FRICTION)
34 		friction = -MAX_FRICTION;
35 	if (friction > MAX_FRICTION)
36 		friction = MAX_FRICTION;
37 	return friction;
38 
39 }
40 
41 
42 ///User can override this material combiner by implementing gContactAddedCallback and setting body0->m_collisionFlags |= btCollisionObject::customMaterialCallback;
calculateCombinedFriction(const btCollisionObject * body0,const btCollisionObject * body1)43 btScalar	btManifoldResult::calculateCombinedFriction(const btCollisionObject* body0,const btCollisionObject* body1)
44 {
45 	btScalar friction = body0->getFriction() * body1->getFriction();
46 
47 	const btScalar MAX_FRICTION  = btScalar(10.);
48 	if (friction < -MAX_FRICTION)
49 		friction = -MAX_FRICTION;
50 	if (friction > MAX_FRICTION)
51 		friction = MAX_FRICTION;
52 	return friction;
53 
54 }
55 
calculateCombinedRestitution(const btCollisionObject * body0,const btCollisionObject * body1)56 btScalar	btManifoldResult::calculateCombinedRestitution(const btCollisionObject* body0,const btCollisionObject* body1)
57 {
58 	return body0->getRestitution() * body1->getRestitution();
59 }
60 
61 
62 
btManifoldResult(const btCollisionObjectWrapper * body0Wrap,const btCollisionObjectWrapper * body1Wrap)63 btManifoldResult::btManifoldResult(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
64 		:m_manifoldPtr(0),
65 		m_body0Wrap(body0Wrap),
66 		m_body1Wrap(body1Wrap)
67 #ifdef DEBUG_PART_INDEX
68 		,m_partId0(-1),
69 	m_partId1(-1),
70 	m_index0(-1),
71 	m_index1(-1)
72 #endif //DEBUG_PART_INDEX
73 {
74 }
75 
76 
addContactPoint(const btVector3 & normalOnBInWorld,const btVector3 & pointInWorld,btScalar depth)77 void btManifoldResult::addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)
78 {
79 	btAssert(m_manifoldPtr);
80 	//order in manifold needs to match
81 
82 	if (depth > m_manifoldPtr->getContactBreakingThreshold())
83 //	if (depth > m_manifoldPtr->getContactProcessingThreshold())
84 		return;
85 
86 	bool isSwapped = m_manifoldPtr->getBody0() != m_body0Wrap->getCollisionObject();
87 
88 	btVector3 pointA = pointInWorld + normalOnBInWorld * depth;
89 
90 	btVector3 localA;
91 	btVector3 localB;
92 
93 	if (isSwapped)
94 	{
95 		localA = m_body1Wrap->getCollisionObject()->getWorldTransform().invXform(pointA );
96 		localB = m_body0Wrap->getCollisionObject()->getWorldTransform().invXform(pointInWorld);
97 	} else
98 	{
99 		localA = m_body0Wrap->getCollisionObject()->getWorldTransform().invXform(pointA );
100 		localB = m_body1Wrap->getCollisionObject()->getWorldTransform().invXform(pointInWorld);
101 	}
102 
103 	btManifoldPoint newPt(localA,localB,normalOnBInWorld,depth);
104 	newPt.m_positionWorldOnA = pointA;
105 	newPt.m_positionWorldOnB = pointInWorld;
106 
107 	int insertIndex = m_manifoldPtr->getCacheEntry(newPt);
108 
109 	newPt.m_combinedFriction = calculateCombinedFriction(m_body0Wrap->getCollisionObject(),m_body1Wrap->getCollisionObject());
110 	newPt.m_combinedRestitution = calculateCombinedRestitution(m_body0Wrap->getCollisionObject(),m_body1Wrap->getCollisionObject());
111 	newPt.m_combinedRollingFriction = calculateCombinedRollingFriction(m_body0Wrap->getCollisionObject(),m_body1Wrap->getCollisionObject());
112 	btPlaneSpace1(newPt.m_normalWorldOnB,newPt.m_lateralFrictionDir1,newPt.m_lateralFrictionDir2);
113 
114 
115 
116    //BP mod, store contact triangles.
117 	if (isSwapped)
118 	{
119 		newPt.m_partId0 = m_partId1;
120 		newPt.m_partId1 = m_partId0;
121 		newPt.m_index0  = m_index1;
122 		newPt.m_index1  = m_index0;
123 	} else
124 	{
125 		newPt.m_partId0 = m_partId0;
126 		newPt.m_partId1 = m_partId1;
127 		newPt.m_index0  = m_index0;
128 		newPt.m_index1  = m_index1;
129 	}
130 	//printf("depth=%f\n",depth);
131 	///@todo, check this for any side effects
132 	if (insertIndex >= 0)
133 	{
134 		//const btManifoldPoint& oldPoint = m_manifoldPtr->getContactPoint(insertIndex);
135 		m_manifoldPtr->replaceContactPoint(newPt,insertIndex);
136 	} else
137 	{
138 		insertIndex = m_manifoldPtr->addManifoldPoint(newPt);
139 	}
140 
141 	//User can override friction and/or restitution
142 	if (gContactAddedCallback &&
143 		//and if either of the two bodies requires custom material
144 		 ((m_body0Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK) ||
145 		   (m_body1Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK)))
146 	{
147 		//experimental feature info, for per-triangle material etc.
148 		const btCollisionObjectWrapper* obj0Wrap = isSwapped? m_body1Wrap : m_body0Wrap;
149 		const btCollisionObjectWrapper* obj1Wrap = isSwapped? m_body0Wrap : m_body1Wrap;
150 		(*gContactAddedCallback)(m_manifoldPtr->getContactPoint(insertIndex),obj0Wrap,newPt.m_partId0,newPt.m_index0,obj1Wrap,newPt.m_partId1,newPt.m_index1);
151 	}
152 
153 }
154 
155