12019-11-11: Version 1.1.6 released
2
3    Fixed compilation issues. FlatZebra 0.1.7 is now required.
4
52012-07-14: Version 1.1.5 released
6
7    Now links with version 0.1.6 of flatzebra library.
8
92010-05-16: Version 1.1.4 released
10
11    Minimal maze added to game (selectable from Options sub-menu).
12    Maze menu improved to display selected maze while in menu.
13    Toggling between full-screen mode and window mode is now possible
14    from the menu and with the F11 key.
15    P key can now be used to pause game (goes to menu like Escape key).
16    Manual page updated.
17    Fixed compilation warnings to satisfy gcc's -Weffc++ option.
18    Moved some joystick code to flatzebra library.
19    Now requires flatzebra 0.1.5.
20
212010-03-30: Version 1.1.3 released
22
23    Game now pauses automatically when window loses focus.
24    Fixed compilation warnings.
25
262009-02-26: Version 1.1.2 released
27
28    Added support for the Xbox 360 USB controller.
29
30    New command-line switch --rules to specify by which rules to play:
31    either original 2001 Afternoon Stalker rules, or new rules designed in 2008
32    (see --help).
33
34    Experimental bomb feature removed.
35
36    Cosmetic changes to presentation.
37
38    Links with flatzebra 0.1.2.
39
402004-05-02: Version 1.1.1 released
41
42    Links with flatzebra 0.1.1.
43
442003-06-02: Version 1.1.0 released
45
46    Adapted for the flatzebra library, the successor of gengameng.
47
48    When requested direction is impossible, last moving direction is
49    attempted.  This can be useful to turn corners automatically.
50
51    New feature: a time bomb occasionally appears.  The player can
52    pick it up, lay it and then move away.  The explosion comes 3
53    seconds later and kills all enemies touched by the explosion.
54    The player can also be killed however.
55
56    Robots and animals now introduced at intervals of random length,
57    to decrease predictability.
58
59    New .desktop file adapted to Desktop Menu Specification.
60
61    Autoconf macro used to avoid GNU getopt code when compiling on
62    BSD-like systems.
63
64    When the sound device is not available, the program does not quit.
65
66    New --set-file option to specify an alternative set description file.
67    (the default is level1.set).
68
692003-02-13: Version 1.0.3 released
70
71    The player can now shoot in a fixed direction with the H (left),
72    J (down), K (up) and L (right) keys (same convention as in vi).
73    New --only-blue option provides a practice mode where only
74    blue robots are sent out.
75    Sound mixer should handle more simulatenous sounds correctly.
76    Fix related to CXXFLAGS and gengameng.m4 in configure.in.
77
782003-01-04: Version 1.0.2 released
79
80    Sounds now mixed with SDL_mixer library instead of lame hack.
81    Makefiles cleaned up.
82
832002-04-03: Version 1.0.1 released
84
85    Adaptation to gengameng 4.1.
86    Contact email address removed from sources.
87
882002-02-20: Version 1.0 released
89
90    Wall tiles now have rounded corners.
91
922002-01-12: Version 0.9.3 released
93
94    New --full-screen option to attempt to use full screen mode.
95    Number of robots increases more slowly.
96    Sound effect played when player gains new life.
97    Short instructions displayed during demo mode.
98    Supposedly better keyboard handling (may avoid "stuck" keys).
99    Fixed bug where "big" bullets could traverse bunker without destroying it.
100
1012001-12-30: Version 0.9.2 released
102
103    Simultaneous sound effects are now mixed appropriately.
104    Score now brought back to zero when new game started.
105    Pause message remains displayed until pause ends.
106    Gun does not appear in the 3 leftmost columns.
107    Bullets can no longer enter the bunker by its top.
108    A blinking robot absorbs the player's bullets.
109
1102001-12-29: Version 0.9.1 released
111
112    Sound effects added.
113
1142001-11-25: Version 0.9 released
115
116    First public release.
117
118