12019-11-11: Version 1.1.6 released 2 3 Fixed compilation issues. FlatZebra 0.1.7 is now required. 4 52012-07-14: Version 1.1.5 released 6 7 Now links with version 0.1.6 of flatzebra library. 8 92010-05-16: Version 1.1.4 released 10 11 Minimal maze added to game (selectable from Options sub-menu). 12 Maze menu improved to display selected maze while in menu. 13 Toggling between full-screen mode and window mode is now possible 14 from the menu and with the F11 key. 15 P key can now be used to pause game (goes to menu like Escape key). 16 Manual page updated. 17 Fixed compilation warnings to satisfy gcc's -Weffc++ option. 18 Moved some joystick code to flatzebra library. 19 Now requires flatzebra 0.1.5. 20 212010-03-30: Version 1.1.3 released 22 23 Game now pauses automatically when window loses focus. 24 Fixed compilation warnings. 25 262009-02-26: Version 1.1.2 released 27 28 Added support for the Xbox 360 USB controller. 29 30 New command-line switch --rules to specify by which rules to play: 31 either original 2001 Afternoon Stalker rules, or new rules designed in 2008 32 (see --help). 33 34 Experimental bomb feature removed. 35 36 Cosmetic changes to presentation. 37 38 Links with flatzebra 0.1.2. 39 402004-05-02: Version 1.1.1 released 41 42 Links with flatzebra 0.1.1. 43 442003-06-02: Version 1.1.0 released 45 46 Adapted for the flatzebra library, the successor of gengameng. 47 48 When requested direction is impossible, last moving direction is 49 attempted. This can be useful to turn corners automatically. 50 51 New feature: a time bomb occasionally appears. The player can 52 pick it up, lay it and then move away. The explosion comes 3 53 seconds later and kills all enemies touched by the explosion. 54 The player can also be killed however. 55 56 Robots and animals now introduced at intervals of random length, 57 to decrease predictability. 58 59 New .desktop file adapted to Desktop Menu Specification. 60 61 Autoconf macro used to avoid GNU getopt code when compiling on 62 BSD-like systems. 63 64 When the sound device is not available, the program does not quit. 65 66 New --set-file option to specify an alternative set description file. 67 (the default is level1.set). 68 692003-02-13: Version 1.0.3 released 70 71 The player can now shoot in a fixed direction with the H (left), 72 J (down), K (up) and L (right) keys (same convention as in vi). 73 New --only-blue option provides a practice mode where only 74 blue robots are sent out. 75 Sound mixer should handle more simulatenous sounds correctly. 76 Fix related to CXXFLAGS and gengameng.m4 in configure.in. 77 782003-01-04: Version 1.0.2 released 79 80 Sounds now mixed with SDL_mixer library instead of lame hack. 81 Makefiles cleaned up. 82 832002-04-03: Version 1.0.1 released 84 85 Adaptation to gengameng 4.1. 86 Contact email address removed from sources. 87 882002-02-20: Version 1.0 released 89 90 Wall tiles now have rounded corners. 91 922002-01-12: Version 0.9.3 released 93 94 New --full-screen option to attempt to use full screen mode. 95 Number of robots increases more slowly. 96 Sound effect played when player gains new life. 97 Short instructions displayed during demo mode. 98 Supposedly better keyboard handling (may avoid "stuck" keys). 99 Fixed bug where "big" bullets could traverse bunker without destroying it. 100 1012001-12-30: Version 0.9.2 released 102 103 Simultaneous sound effects are now mixed appropriately. 104 Score now brought back to zero when new game started. 105 Pause message remains displayed until pause ends. 106 Gun does not appear in the 3 leftmost columns. 107 Bullets can no longer enter the bunker by its top. 108 A blinking robot absorbs the player's bullets. 109 1102001-12-29: Version 0.9.1 released 111 112 Sound effects added. 113 1142001-11-25: Version 0.9 released 115 116 First public release. 117 118