1 //============================================================================= 2 // 3 // Adventure Game Studio (AGS) 4 // 5 // Copyright (C) 1999-2011 Chris Jones and 2011-20xx others 6 // The full list of copyright holders can be found in the Copyright.txt 7 // file, which is part of this source code distribution. 8 // 9 // The AGS source code is provided under the Artistic License 2.0. 10 // A copy of this license can be found in the file License.txt and at 11 // http://www.opensource.org/licenses/artistic-license-2.0.php 12 // 13 //============================================================================= 14 15 #ifndef __AC_COMPRESS_H 16 #define __AC_COMPRESS_H 17 18 #include <stdio.h> 19 #include "util/wgt2allg.h" // color (allegro RGB) 20 21 namespace AGS { namespace Common { class Stream; class Bitmap; } } 22 using namespace AGS; // FIXME later 23 24 // MACPORT FIX 9/6/05: removed far and put space after * 25 #ifdef __block 26 #undef __block 27 #endif 28 typedef unsigned char * __block; 29 30 long csavecompressed(char *finam, __block tobesaved, color pala[256], long exto); 31 32 void cpackbitl(unsigned char *line, int size, Common::Stream *out); 33 void cpackbitl16(unsigned short *line, int size, Common::Stream *out); 34 void cpackbitl32(unsigned int *line, int size, Common::Stream *out); 35 int cunpackbitl(unsigned char *line, int size, Common::Stream *in); 36 int cunpackbitl16(unsigned short *line, int size, Common::Stream *in); 37 int cunpackbitl32(unsigned int *line, int size, Common::Stream *in); 38 39 //============================================================================= 40 41 long save_lzw(char *fnn, Common::Bitmap *bmpp, color *pall, long offe); 42 43 /*long load_lzw(char*fnn,Common::Bitmap*bmm,color*pall,long ooff);*/ 44 long load_lzw(Common::Stream *in, Common::Bitmap *bmm, color *pall); 45 long savecompressed_allegro(char *fnn, Common::Bitmap *bmpp, color *pall, long write_at); 46 long loadcompressed_allegro(Common::Stream *in, Common::Bitmap **bimpp, color *pall, long read_at); 47 48 //extern char *lztempfnm; 49 extern Common::Bitmap *recalced; 50 51 #endif // __AC_COMPRESS_H 52