1 //=============================================================================
2 //
3 // Adventure Game Studio (AGS)
4 //
5 // Copyright (C) 1999-2011 Chris Jones and 2011-20xx others
6 // The full list of copyright holders can be found in the Copyright.txt
7 // file, which is part of this source code distribution.
8 //
9 // The AGS source code is provided under the Artistic License 2.0.
10 // A copy of this license can be found in the file License.txt and at
11 // http://www.opensource.org/licenses/artistic-license-2.0.php
12 //
13 //=============================================================================
14 
15 #ifndef __AC_DUMMYAGSDEBUGGER_H
16 #define __AC_DUMMYAGSDEBUGGER_H
17 
18 #include "debug/debugger.h"
19 
20 struct DummyAGSDebugger : IAGSEditorDebugger
21 {
22 public:
23 
InitializeDummyAGSDebugger24     virtual bool Initialize() { return false; }
ShutdownDummyAGSDebugger25     virtual void Shutdown() { }
SendMessageToEditorDummyAGSDebugger26     virtual bool SendMessageToEditor(const char *message) { return false; }
IsMessageAvailableDummyAGSDebugger27     virtual bool IsMessageAvailable() { return false; }
GetNextMessageDummyAGSDebugger28     virtual char* GetNextMessage() { return NULL; }
29 };
30 
31 #endif // __AC_DUMMYAGSDEBUGGER_H
32