1 /* 2 * Copyright 2011-2012 Arx Libertatis Team (see the AUTHORS file) 3 * 4 * This file is part of Arx Libertatis. 5 * 6 * Arx Libertatis is free software: you can redistribute it and/or modify 7 * it under the terms of the GNU General Public License as published by 8 * the Free Software Foundation, either version 3 of the License, or 9 * (at your option) any later version. 10 * 11 * Arx Libertatis is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * GNU General Public License for more details. 15 * 16 * You should have received a copy of the GNU General Public License 17 * along with Arx Libertatis. If not, see <http://www.gnu.org/licenses/>. 18 */ 19 /* Based on: 20 =========================================================================== 21 ARX FATALIS GPL Source Code 22 Copyright (C) 1999-2010 Arkane Studios SA, a ZeniMax Media company. 23 24 This file is part of the Arx Fatalis GPL Source Code ('Arx Fatalis Source Code'). 25 26 Arx Fatalis Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public 27 License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. 28 29 Arx Fatalis Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied 30 warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. 31 32 You should have received a copy of the GNU General Public License along with Arx Fatalis Source Code. If not, see 33 <http://www.gnu.org/licenses/>. 34 35 In addition, the Arx Fatalis Source Code is also subject to certain additional terms. You should have received a copy of these 36 additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Arx 37 Fatalis Source Code. If not, please request a copy in writing from Arkane Studios at the address below. 38 39 If you have questions concerning this license or the applicable additional terms, you may contact in writing Arkane Studios, c/o 40 ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. 41 =========================================================================== 42 */ 43 44 #ifndef ARX_AUDIO_DSOUND_DSOUNDBACKEND_H 45 #define ARX_AUDIO_DSOUND_DSOUNDBACKEND_H 46 47 #include "audio/dsound/dsoundfwd.h" 48 49 #include "audio/AudioBackend.h" 50 #include "audio/AudioTypes.h" 51 #include "audio/AudioResource.h" 52 53 namespace audio { 54 55 class DSoundSource; 56 57 class DSoundBackend : public Backend { 58 59 public: 60 61 DSoundBackend(); 62 ~DSoundBackend(); 63 64 aalError init(bool enableEax); 65 66 aalError updateDeferred(); 67 68 Source * createSource(SampleId sampleId, const Channel & channel); 69 70 Source * getSource(SourceId sourceId); 71 72 aalError setReverbEnabled(bool enable); 73 74 aalError setUnitFactor(float factor); 75 aalError setRolloffFactor(float factor); 76 77 aalError setListenerPosition(const Vec3f & position); 78 aalError setListenerOrientation(const Vec3f & front, const Vec3f & up); 79 80 aalError setListenerEnvironment(const Environment & env); 81 aalError setRoomRolloffFactor(float factor); 82 83 source_iterator sourcesBegin(); 84 source_iterator sourcesEnd(); 85 source_iterator deleteSource(source_iterator it); 86 87 private: 88 89 LPDIRECTSOUND device; 90 LPDIRECTSOUNDBUFFER primary; 91 LPDIRECTSOUND3DLISTENER listener; 92 LPKSPROPERTYSET environment; 93 94 ResourceList<DSoundSource> sources; 95 96 bool hasEAX; 97 98 friend class DSoundSource; 99 }; 100 101 } // namespace audio 102 103 #endif // ARX_AUDIO_DSOUND_DSOUNDBACKEND_H 104