1 /* 2 * Copyright 2011-2012 Arx Libertatis Team (see the AUTHORS file) 3 * 4 * This file is part of Arx Libertatis. 5 * 6 * Arx Libertatis is free software: you can redistribute it and/or modify 7 * it under the terms of the GNU General Public License as published by 8 * the Free Software Foundation, either version 3 of the License, or 9 * (at your option) any later version. 10 * 11 * Arx Libertatis is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * GNU General Public License for more details. 15 * 16 * You should have received a copy of the GNU General Public License 17 * along with Arx Libertatis. If not, see <http://www.gnu.org/licenses/>. 18 */ 19 /* Based on: 20 =========================================================================== 21 ARX FATALIS GPL Source Code 22 Copyright (C) 1999-2010 Arkane Studios SA, a ZeniMax Media company. 23 24 This file is part of the Arx Fatalis GPL Source Code ('Arx Fatalis Source Code'). 25 26 Arx Fatalis Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public 27 License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. 28 29 Arx Fatalis Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied 30 warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. 31 32 You should have received a copy of the GNU General Public License along with Arx Fatalis Source Code. If not, see 33 <http://www.gnu.org/licenses/>. 34 35 In addition, the Arx Fatalis Source Code is also subject to certain additional terms. You should have received a copy of these 36 additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Arx 37 Fatalis Source Code. If not, please request a copy in writing from Arkane Studios at the address below. 38 39 If you have questions concerning this license or the applicable additional terms, you may contact in writing Arkane Studios, c/o 40 ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. 41 =========================================================================== 42 */ 43 44 #ifndef ARX_AUDIO_DSOUND_DSOUNDSOURCE_H 45 #define ARX_AUDIO_DSOUND_DSOUNDSOURCE_H 46 47 #include "audio/dsound/dsoundfwd.h" 48 49 #include "audio/AudioTypes.h" 50 #include "audio/AudioSource.h" 51 52 namespace audio { 53 54 class Stream; 55 class Sample; 56 class DSoundBackend; 57 58 class DSoundSource : public Source { 59 60 public: 61 62 DSoundSource(Sample * Sample, DSoundBackend * backend); 63 ~DSoundSource(); 64 65 aalError init(SourceId _id, const Channel & channel); 66 aalError init(SourceId _id, DSoundSource * instance, const Channel & channel); 67 68 aalError setPitch(float pitch); 69 aalError setPan(float pan); 70 71 aalError setPosition(const Vec3f & position); 72 aalError setVelocity(const Vec3f & velocity); 73 aalError setDirection(const Vec3f & direction); 74 aalError setCone(const SourceCone & cone); 75 aalError setFalloff(const SourceFalloff & falloff); 76 77 // Control 78 aalError play(unsigned playCount = 1); 79 aalError stop(); 80 aalError pause(); 81 aalError resume(); 82 83 aalError updateVolume(); 84 85 protected: 86 87 bool updateCulling(); 88 89 aalError updateBuffers(); 90 91 private: 92 93 aalError init(); 94 void updateStreaming(); 95 aalError clean(); 96 bool checkPlaying(); 97 98 bool tooFar; 99 unsigned loop; // Remaining loop count 100 Stream * stream; 101 size_t read, write; // Streaming status 102 size_t size; // Buffer size 103 LPDIRECTSOUNDBUFFER lpdsb; 104 LPDIRECTSOUND3DBUFFER lpds3db; 105 LPKSPROPERTYSET lpeax; 106 107 DSoundBackend * backend; 108 109 }; 110 111 } // namespace audio 112 113 #endif // ARX_AUDIO_DSOUND_DSOUNDSOURCE_H 114