1NOTE: From now on, new changes appear at the top of this file.
2
3	- Remove old Atanks binary during normal "make clean".
4
5	- Added patch from Debian which makes the build process reproducible.
6	  Thanks to Reiner Herrmann for submitting the patch. Closes
7	  Debian bug #842865.
8
9============ Atanks-6.4 released ===================
10
11	We are happy to announce a new release of Atomic Tanks is now available for download. The new release, version 6.4, carries a number of bug fixes and minor improvements. Perhaps the most visual change is more funky behaviour in the funky bombs and the AI players handle napalm better.
12
13============ Atanks-6.3 released ===================
14
15	Sven has done a huge amount of code changes for this release. The
16	key highlights are as follows:
17	- Improved AI.
18	- Smoother/faster buying screen navigation.
19	- Huge re-work of the Options screen and other menus to
20	  avoid crashes and random symbols appearing.
21	- Improved demo mode.
22	- The AI does a better job of buying items/weapons.
23	- Updated Makefiles to reduce the number of separate Makefiles required.
24	- Atanks should now build natively in Visual Studio on Windows.
25	- Improved Unicode support.
26	- Various code clean-up.
27	- Added dirt debris.
28	- Improved revenge mode for AI.
29	- Menus should now respond faster.
30	- Network code clean-up.
31	- Added more in-code documentation.
32
33============ Atanks-6.2 released ===================
34
35	- Large code clean-up by Bruno Victal
36	- More style/code clean-up by Bruno Victal
37	    Indentation
38	    Removing unnecessary braces
39	    Removing unnecessary parentheses
40	    Removing unnecessary spaces
41	    Removing many blank lines (line wasting)
42	    Expanding some ifs and switch cases
43
44	- Bruno Victal provided further code clean-up
45	    Renamed old referenced files in the perror calls (from .cc to .cpp)
46	    Removed some useless casts in printf calls [ printf((char *)"String here"); ]
47	    Deleted the macros about DOS support (they were already commented out)
48	    Fixed abs() related math functions so they do not throw compiler warnings.
49
50	- Removed extra call to Get_Team_Name() that was not required.
51
52	Daniel sent in a patch which addresses the following:
53	- fixes a bug where the address of (stack allocated) temporal arrays
54	    was stored in the menu structure causing
55	    wrong behavior, e.g. printing garbage in the Network configuration
56	    menu title.
57	- fixes const-correctness for all the menu structure
58	- moves stack-allocated read-only arrays to .rodata so no large stack
59	    memory is used.
60	- adds Daniel to the list of people (feel free to remove me if this
61
62	Bruno Victal provided two more fixes.
63	- Fix isnan() ambiguity when compiled with C++11 standards
64	- Removed OLD_GAMELOOP code and references. Stick with
65	    modern game loop.
66
67
68=========== Atanks-6.1 released ==============
69	All of this releases patches were provided by Bill Buerger.
70	- Extend the amount of time the AI will play against itself
71	  from 10 seconds to 60 seconds.
72	- Fixed "clean" command in Windows Makefile.
73	- Players now wait to start their turn until they
74	  can control their tank. No more waiting at the start
75	  of their turn.
76	- Rollers now properly explode when hitting steel wall.
77	- Scoreboard shows current income and turn order.
78	  This can be toggled with the ~ key.
79	- Fixed navigation keys on the store/buying sceen.
80
81
82=========== Atanks-6.0 released ==============
83	- Removed extra alleg42.dll file from src directory.
84        - Clarified license.
85        - Pressing "v" or "V" during a match will cause
86          the audio volume to decrease or increase, respectively.
87          Volume patch provided by Daniel.
88        - Plugged memory leak from update check.
89        - Fixed possible memory problem in floating text.
90
91=========== Atanks-5.9 released ==============
92
93	- Applied patch which removes GCC warnings,
94          Patch supplied by Daniel Gutson.
95
96
97============ Atanks-5.8 released ==============
98
99	- Removed compiler optimizations from src/Makefile to prevent
100          crashes on Fedora and Debian Unstable branches.
101        - If Allegro cannot be initialized, the game now
102          exits with a return code of 1.
103
104
105============ Atanks-5.7 released ==============
106
107    - Added new tank type, the Mini, provided by Daniel.
108    - Added patch from Fabian Greffrath to fix crashes
109      when Atanks is compiled using GCC 4.7. This patch
110      makes menu entries on the Options menu static variables.
111      Closes Debian bug #691107.
112
113
114============ Atanks-5.6 released ==============
115
116    - Updated icon file and COPYING file. Thanks to
117      Cristian for pointing out the problems with these files.
118
119    - Code clean-up to make game safer without threads/sockets.
120      Try to avoid memory errors in networked games.
121      Atanks now builds cleanly with clang++ compiler.
122
123    - Code clean-up to allow Atanks to compile on Windows.
124      We check to make sure pthread code is not included
125      where THREADS is not defined.
126
127    - Removed unneeded parameter from Tank class's
128      applyPhysics function. Was causing compiler warnings.
129
130============ Atanks-5.5 released ==============
131
132May 17, 2012
133    - Fixed typos in makefiles in src directory.
134      Thanks to Ville for submitting this patch.
135
136
137============ Atanks-5.4 released ==============
138
139April 8, 2012
140
141    - Updated Portuguese language files in text folder.
142    - Updated menu file with new Portuguese translation.
143      (Thanks ot Jose for providing the new translations.)
144    - Applied src/Makefile patch from Gentoo build process.
145      (Thanks to Michael Sterrett for providing this patch.)
146
147
148============ Atanks-5.3 released ==============
149
150Feb 23, 2012
151
152    - Updated makefile to remove un-needed debugging information.
153    - Various memory leak fixes and checks.
154      Patches provided by Nathan.
155    - Various memory fixes and typo fix.
156      Patches provided by Nathan.
157    - Removed some un-needed variables.
158    - Added locking system which should make Atanks
159      thread safe and more stable.
160      Thanks to Nathan for providing these patches.
161
162
163============ Atanks-5.2 released ==============
164
165    - Updated desktop file with Spanish comment.
166    - Modified makefile to support optional DESTDIR
167      variable.
168    - Added -pthread flag in src/makefile to avoid
169      linking issues.
170      The three patches above all provided by
171      Cristian Morales Vega.
172
173============ Atanks-5.1 released ==============
174
175    - Fixed close button so it skips remaining rounds.
176      Close button now also works during Demo Mode.
177    - Updated atanks.rc file.
178
179
180============ Atanks-5.0 released ===============
181
182June 4, 2011
183    - Window's close button now works on buying screen
184      and during rounds.
185
186
187============= Atanks-4.9 released ================
188
189
190March 23, 2011
191    - Added Italian language support.
192      (provided by Roby Alice.)
193
194
195March 7, 2011
196    - Applied update to atanks.rc file to implement
197      game icon in the corner of the window.
198      (Update supplied by Billy Buerger)
199
200
201============ Atanks-4.8 released ==================
202
203
204March 6, 2011
205    - Put in check to prevent AI from buying weapons and items
206      above their tech level.
207    - Fixed lock-up when playing in Demo mode.
208
209Jan 13, 2011
210    - Fixed SDI point defense code so the lasers point at the
211      incoming missile. Thanks to Nolan for supplying this fix.
212
213
214============== Atanks-4.7 released ===================
215
216Sept 5, 2010
217    - Fixed header file includes for FreeBSD.
218    - Now we try to find out if Allegro can't start and exit
219      if we run into a problem.
220    - Fixed bug where command line flags for width and height were ignored.
221    - Partitial shields are restored at the end of rounds.
222    - Tanks should no longer get extra turns during rounds.
223
224
225July 18, 2010
226    - Added patch from CtHx which allows alternative key usage.
227      A, D, W, S for left, right, up, down. The R and F keys in place of
228      pageup and pagedown. The P key will now work like ESC during rounds.
229    - Added header file needed for newer versions of gcc. Thanks to CtHx
230      for pointing out this requirement.
231    - Added patch to support tank movement, using H and J.
232
233
234June 28, 2010
235    - Made it possible to adjust game speed in a more fine-tuned manner.
236    - Shields now reactivate at the end of the player's turn, not beginning.
237    - Large code clean-up to remove support for older config file format.
238
239
240June 12, 2010
241    - Fixed custom background code so that if no image
242      exists, we avoid a crash and generate a standard image.
243
244June 2, 2010
245    - Updated Makefile to match Billy Buerger's.
246    - Shields reactivate if knocked out.
247    - Fixed error where if the first player was neutral, they
248      would not receive credit for victories.
249      Bug reported by CtHx.
250    - Added fix for credits where all players are neutral or
251      the round ends in a draw.
252
253
254========== Atanks-4.6 released =================
255
256May 24, 2010
257    - Added new makefile for OS X and FreeBSD users.
258      Should allow users on both systems to run
259      gmake osxuser
260      To build Atanks
261    - Tank text bounces on player's turn.
262    - Ingame menu is now displayed.
263    - Screen refreshes properly after quitting to menu mid-game.
264    - Tanks fall when they should.
265    - Added timed shots.
266    - Walls are re-drawn occasionally to make sure the player can see them.
267    - Avoid game lock-up when player dies during their turn.
268    - Skip AI when humans are dead now works.
269    - Client cannot take infinte turns.
270
271
272May 7, 2010
273    - Tanks wait to explode after other things have stopped exploding.
274      Makes action easier to follow.
275    - Server IP address can now be 16 characters long on the
276      Network Options menu.
277
278
279April 17, 2010
280    - Updated Makefile to work better with Ubuntu.
281      Fix provided by Neil.
282    - Added Spanish language support.
283      Provided by Marcelo Camacho Moreno.
284    - There are now two game loops. Which one is used depends on
285      on the compiler flags in the Makefile. The options are
286      OLD_GAMELOOP or NEW_GAMELOOP
287    - When using new gameloop, tanks can fire vollies
288      (like the jackhammer) in simultanious mode.
289
290
291============== Atanks-4.5 released ==================
292
293April 7, 2010
294    - Separated tank explosions from tank memory clean up. This
295      should prevent some memory leaks on the client side.
296    - Damage text on the client side now rises and disappears.
297    - When a client is taking too long to fire, the AI will
298      take over the take briefly to shoot.
299
300
301April 1, 2010
302    - Updated OS X entry in Makefile. Hopefully this will allow
303      people to compile on Mac.
304    - Updated main.h to support OS X. This used to piggy-back on
305      the Linux defines, but we can't do that anymore because of
306      Allegro's sound system.
307    - When only AI and netowrk clients are left, the game no longer
308      moves into foast forward (skip AI mode).
309    - Added "make ubuntu" build to work around the default sound driver
310      not working. Thanks to Neil for helping to trouble-shoot this and
311      test the patch.
312
313
314March 16, 2010
315    - Animations move at the proper speed on the client side.
316    - Server now updates client with tank health and shield status.
317    - Client displays tank shields.
318    - Client now displays shield and health information.
319    - Moved war quote code to allow smoother ending for networked games.
320
321
322March 5, 2010
323    - Removed debugging output from Help and Credits screens.
324    - Added client_message variable for passing messages from the client
325      to the main menu.
326    - When players fire before client has received all ground data,
327      the client will resume getting the data.
328    - Corrected spelling in German weapons file.
329      Provided by Simeon.
330    - Upgraded client-side terrain graphics.
331    - Cleaned up compiler warnings.
332    - Code clean-up in do_winner function.
333    - Server now lets client know who won the game.
334    - Client displays winner after game is finished.
335
336
337============== Atanks-4.4 released ================
338
339Febraury 18, 2010
340    - Entire Help text is now displayed when the language is set to Russian.
341
342January 22, 2010
343    - Removed old title screen from data files.
344    - Introduced repaired weapons file from Simeon.
345    - Added check in weapon damage to prevent recursive bug.
346    - Added Locale settings to file loads/saves to fix crash
347      in some regions. Fix submitted by CtHx.
348
349============== Atanks-4.3 released =================
350
351December 27, 2009
352    - Cleaned up memory leak in floating text code.
353    - Made Atanks _not_ use threads by default.
354    - Added command line option to enable thread use.
355    - Removed old shield drawing code.
356    - Created new shield animation.
357    - Added Bigfoot tank style. (Provided by GtHx)
358    - Networking threads are now able to function even
359      if background drawing threads are turned off.
360    - Clicking on tank style buttons causes the
361      new tank style to display properly.
362    - Put a cap on money to make sure even players in loaded games
363      get less than one billion dollars.
364    - Added code to detect where data files are. This
365      removes the need for the system makefile.
366
367
368December 4, 2009
369    - Updated Russian translation for in game menu.
370      Provided by CtHx.
371    - Updated German weapons file.
372      Translation provided by Simeon.
373    - Added new Spider tank images, provided by CtHx.
374    - Added updated Slovak language support.
375      Provided by Jozef.
376    - Made sure all ingame text files are the same length to
377      avoid empty strings.
378    - Switched to using new button design, provided by CtHx.
379    - Blue rectangle is drawn properly around new buttons
380      on the main menu.
381    - Changed the way menu backgrounds are drawn to avoid crashes
382      with various resolutions.
383    - Updated spec file to include all data files.
384    - In place of the name of the style, a preview of the player's
385      tank style is shown on the Player menu.
386    - Added new menu background, provided by CtHx.
387    - War quotes now appear in white for better contrast with new background.
388
389
390======================== Atanks-4.2 released ==========================
391
392
393November 27, 2009
394    - German language now uses unicode font to avoid weird symbols
395      in the text.
396
397November 13, 2009
398    - Fixed floating text so that Russian comments are not cut short.
399    - Added new Slovak weapons file. Provided by Jozef.
400    - Adjusted the way rollers move if they hit a flat surface.
401    - Added ingame Russian text. Provided by MyO.
402    - Client side now tries to maintain inventory.
403    - Try to make sure network players are returned to their original type
404      after each game.
405    - Added new tank styles, UFO, Future, Heavy. These were provided by CtHx.
406    - Added command line option "--nothread" to prevent the game from
407      using background threads.
408
409November 6, 2009
410    - Fixed Russian war quotes so odd symbols do not appear in the text.
411    - Teleports are now visible on client.
412    - Tried to make sure AI buys parachutes and spreads its money around more.
413    - Client should now stay connected in multi-round games.
414    - Fixed compile error when threads are not being used.
415    - Client now changes rounds and ends game when it should.
416    - Client can see which weapons they have and select which weapons to fire.
417    - If client does not do anything after about 10-15 seconds, AI takes over
418      for one shot.
419    - Fixed Heavy Riot Bomb price from $300 to $3000 to match similar weapons.
420    - Fixed client crash when using riot bombs.
421    - Client side no long fills up memory with unused objects.
422
423October 30, 2009
424    - Added basic game networking.
425    - The game will now compile without threads.
426    - Try to avoid crashes on large screens/64-bit computers.
427    - Tank positions sync across network every few shots.
428    - Added .rc file
429
430
431=========================== Atanks-4.1 released ==============================
432
433October 19, 2009
434    - Rollers should now fall down walls and roll properly before exploding.
435    - If satellite is turned off, it may still appear, but will no longer fire.
436    - Fixed crash which would happen if napalm hit steel floor.
437    - Made sure in game text gets cleaned up at the end of the game.
438    - Fixed a Windows bug which would cause crash at start-up.
439    - Added Network Game buttons to main menu.
440
441October 10, 2009
442    - Added Small Dirt Spread weapon.
443    - Updated Russian translation.
444      Text provided by MyO and Sergei.
445    - Created new weapon called Cluster Mirv. It releases a cluster
446      bomb while coming down.
447    - Created new weapon called the Per Cent Bomb. Causes the target
448      to lose half of its health (armour + shield).
449    - Tank speech text rarely over-laps now and travels at different
450      speeds.
451    - Added item called SDI Missile Defense. This device attempts to shoot
452      down missiles coming too close to the player's tank.
453    - When playing in full screen on Windows, the mouse should now
454      be visible.
455    - Added new weapon which reduces the explosive power of the target's
456      missiles. The new weapon is called a Reducer.
457    - Game text now lives in "ingame" text files (see "text" folder). Each
458      language has its own file to allow for easy translation without
459      recompiling.
460    - SDI no longer shoots at napalm jelly, causing it to hover.
461    - Updated spec file to reflect directory/file changes.
462
463October 4, 2009
464    - Fixed system wide makefile to build client.o
465    - Text can now be loaded into memory, rather than relying
466      on files and checking the disk.
467    - Updated Makefile to install text in new "text" folder.
468    - Text files, including weapons, help and tank text are now kept in
469      the "text" directory.
470    - Game loads text into memory and switches languages on the fly.
471    - Fixed comma showing up at start of money.
472    - When launching the game in full screen mode, the game using the
473      system's screen resolution. If the resolution cannot be detected,
474      it reverts back to safe values.
475    - Amount of money earned for a hit is displayed above the shooter's tank.
476    - Misc code clean up to remove old, commented code blocks.
477    - Added Full Screen option to Graphics Options menu.
478    - Added two new tank types for the players to choose from.
479      The new types are called Big Grey and T34.
480      Thanks to CtHx for providing these tank images.
481
482
483================ Atanks-4.0 released =======================
484
485September 24, 2009
486    - Fixed memory leaks with new text block code.
487    - Running "make install" should now do a "make system"
488      for you first, rather than a local build.
489    - The game now remembers if the window was set to full screen
490      mode or not. Command line over-rides either mode.
491    - Firing rockets while under dirt does not cause the tank to fly
492      sideways.
493    - Added fix which should prevent Russian tank text from being
494      broken into multiple lines.
495    - Fixed on/off text in menu code. Thanks to ctHx for pointing out this
496      problem.
497    - Applied fix to avoid crash on 64-bit systems when choosing which
498      weapon to fire.
499    - Fixed Russian font on the buying screen.
500    - If the game is skipping the AI, the AI should now self destruct
501      if nobody is winning after 10 seconds.
502      Thanks to Yama and Draco for providing the code/suggestion for this.
503    - Money values are now displayed with comma separators to make
504      them easier to read.
505
506
507September 19, 2009
508    - The unicode font should now install properly, editted makefile.
509    - Changing language in the Options menu now causes the proper
510      weapons file to be loaded.
511    - Added fix to avoid pink lines showing up in detailed terrain.
512    - When selecting players, buttons should toggle properly now
513      if Russian font is being used.
514    - Placed Russian main menu buttons in proper order, I hope.
515      Thanks to CtHx for providing the correct order.
516    - Blue box on main menu is now the right size when viewing Russian
517      buttons.
518    - Added better German language support for in game menu.
519    - Added German weapons file.
520    - Added German Options menu translation.
521      Thanks to Roland for providing German language files
522      and menu translations.
523    - Added short delay in threaded land generation to reduce CPU
524      load at beginning of rounds.
525    - Tanks use all Russian chat files now.
526    - Fixed text on top bar during rounds.
527    - Added TEXTBLOCK class for easy access to text files.
528    - Added text.cpp and text.h to makefiles.
529    - Removed old lineseq.h file and references.
530    - Cleaned up renderTextLines function to display cyrillic
531      text properly.
532
533
534September 14, 2009
535    - Added unicode fonts to support cyrillic.
536      Thanks to Netscape (I think) for supplying this font.
537    - Placed unicode font in a datafile to greatly reduce project size
538      and decrease load/start-up time.
539    - Fixed bug which would prevent Portuegese help file from displaying.
540    - Fixed bug which prevented Russian Help text from displaying.
541    - The correct weapons file is now loaded to match the selected language.
542    - Floating text has been reorganized.
543    - Adjusted options screen to display unicode font better.
544    - Fixed speech text during rounds when using unicode font.
545    - Added command line option "--nobackground". This causes the green
546      background seen on most screens and menus to not be drawn. Instead
547      the background is left plain black. This is to avoid crashes on
548      some 64-bit machines.
549    - Updated spec file for RPM building.
550    - Adjusted text positioning on rounds screen to better handle
551      different fonts.
552    - Added Russian language buttons for the main menu.
553      Thanks to Sergei for making these and donating them.
554    - Land colours and textures are now generated in the background
555      before they are needed. This makes rendering detailed land much
556      faster on most computers.
557
558
559September 8, 2009
560    - Changed menu screens to use more common key commands.
561      Up/Down arrows move up and down through menus.
562      Space selects/deselects items.
563      Enter is the same as clicking OK.
564      ESC backs up to the previous screen.
565      The right/left arrow keys adjust item values or buy/sell.
566    - Updated README file to reflect new key mapping.
567    - Moved some define statements out of main.h and into the
568      Makefile for global availablity.
569    - Made buying screen moving more logically when responding
570      to keyboard.
571    - Made keyboard work smoothly on buying screen.
572    - Cleaned up buying items with keybaord to make sure proper
573      items are purchased and screen scrolls as expected.
574    - The ENTER key now leaves the buying screen, not SPACE.
575    - On the buying screen, the item selector stays on the screen
576      when the mouse is being used.
577    - Weapons can now be cycled through during a round by
578      using the Z and C keys. (Tab and Backspace still work.)
579    - Running "make system" will build Atanks in a way compatible with
580      installing on Linux systems.
581    - Changed Mass Teleport to make sure all tanks get teleported.
582    - Fixed Options menu to make sure ENTER key would return to main menu.
583
584
585September 4, 2009
586    - Added Windows icon, resource and makefile.
587      Thanks to Billy Buerger for supplying these.
588    - Added Allegro .dll file for easier Windows portability.
589    - Replaced some pieces of code from checking to see if we are running
590      on Linux to checking if we have threads and/or network access.
591      This should make the code easier to port.
592    - On the Help screen, arrow keys can be used to scroll up or
593      down through the text. Spacebar resumes scrolling. ESC or
594      a mouse click returns to the main menu.
595    - Re-added English version of the Help file.
596    - Made sure the "*" appears next to player names in the
597      Player menu.
598    - Removed long delay between menu screens on Windows/wine.
599    - Fixed Windows crash bug in aiming code and player handling.
600    - Fast sky generation should now work in Windows, if compiled with
601      mingw compiler and THREADS is defined.
602    - Some code clean-up to make porting network features to Windows easier.
603
604==================== Atanks-3.9 released ==================================
605
606August 28, 2009
607    - Added patch from BillyBuerger which allows computer only
608      play to be skipped, even if the setting to watch the full
609      round is enabled. This is accessed by pressing ESC during
610      the round and selecting Skip AI. The action is then
611      skipped for the remainder of that round only.
612    - Added Russian language support for instructions, README
613      file, tank speech and menu. Many thanks to MyO for submitting
614      the translations.
615
616
617August 21, 2009
618    - Fixed bug which would cause the game to hang while AI was
619      buying items.
620    - Fixed bug which would cause AI to purchase only small missiles
621      if no preferences had been generated.
622    - Fixed a compile bug on Windows related to the new sound
623      driver code.
624    - Fixed a bug that would cause the Windows version to crash if
625      the AI was fighting in a round with less than ten players.
626    - Fixed a bug which would cause the Windows build to crash if
627      repulsor shields were used with less than ten tanks in the game.
628    - Fixed compile errors on Windows.
629    - Added function which will create a "music" folder in the .atanks
630      config folder.
631    - Game will now play wav files which are saved in the .atanks/music
632      folder. One track is played each round and looped.
633      The wav file must be 16-bit.
634    - Added item to main option menu called the Sound menu. The sound menu
635      contains all sound related options. Removed sound driver options
636      from the Graphics menu.
637
638
639August 7, 2009
640    - Players can now select which sound driver they want. This should
641      usually be left on Auto Detect, but Linux users can select from
642      a variety of other sound drivers if need be.
643    - Saving and loading games is now done using text files again.
644    - Settings are saved in regular .txt files again for easy editing.
645      The game should automatically switch from the old .dat files.
646    - Added --nonetwork command line option to avoid using any
647      network server code.
648
649
650August 1, 2009
651    - Fixed bug where pressing a key on the Select Players screen
652      would cause the game to run without any players.
653    - Removed crash when sound is not properly initalised.
654    - Added keybaord support for options menu and select player
655      menu. Tab and Backspace switch between fields. ENTER toggles
656      toggle boxes. Up and down arrows adjust values. Space is OK
657      and ESC is cancel.
658    - Removed most un-needed exit calls to avoid having the game crash
659      needlessly.
660    - Added keyboard support for the main game menu. Tab and Backspace
661      navigate the menu. Enter and Spacebar select items. Esc quits
662      the game.
663    - Added check to make sure unselectable items are not selected
664      during the battle.
665    - Added a quick note on keybaord controls to the README file.
666    - Removed AI's ability to cheat by "megically" getting more money.
667    - Made teams divide up money more fairly.
668    - Fixed dependencies in the Makefile.
669    - Game should no longer crash if a mouse is no present.
670    - Added keyboard support to buying screen.
671
672
673July 25, 2009
674    - Created exporter utility, which takes all images out of
675      an Allegro datafile and saves the bitmaps in the current
676      directory.
677    - Replaced all datafiles with sub-directories. This allows easy
678      access to view and edit all images and sounds.
679    - The game now manually loads all images and sounds
680      in the globaldata class.
681    - Atanks now uses manually loaded images. Datafiles are no longer
682      used. Removed datafiles.
683    - Napalm looks a little more firey.
684    - Added Rocket item, which shoots the tank up into the air.
685    - Fixed drawing of the tank when using the rocket.
686    - Reduced cost of auto-repair kit.
687    - Added rocket flames.
688    - Prevented tank from launching itself into orbit.
689    - Rockets can move a tank left or right, depending on the direction of
690      the tank gun. Straight up causes the tank not to drift either way.
691    - Updated Makefile to handle new image and sound handling.
692
693
694================== Atanks-3.8 released ============================
695
696July 24, 2009
697    - Fixed some code to be more compatible with Windows.
698
699July 16, 2009
700    - Fixed bug where the error message would be garbled if no weapons file
701      was found. Thanks to BillyBuerger for reporting this bug.
702    - Placed virtual object functions back in their source file. Removed
703      inline statements.
704    - Placed physical object code back in source file. Removed inline
705      statements.
706    - Funky bomblets (and funky deathlets) now display in different colours.
707    - Removed all the un-needed private constructors and deconstructors.
708      Removed un-needed inline declarations.
709    - Removed white bubbles from menus to improve contrast and reduce
710      CPU usage.
711
712
713
714July 8, 2009
715    - Removed code which caused crash if settings were not saved.
716    - Fixed crash in retaliation text code.
717    - Added Demo mode. Leaving Atanks on the main menu for one
718      minute causes the game to play by itself for five rounds.
719      This can be stopped at any time by pressing the ESC key.
720    - On Linux, the sky is now generated in a background thread. This
721      removes most of the delay at the end of the buying screen, before
722      a round starts.
723      (I forget who suggested this a year or so back, but I didn't have
724       the time to implement it then. I think they were a Java developer
725       and they deserve the credit for this idea.)
726    - Fixed a problem with cluster bombs not having the proper sub-missile.
727    - Moved some floating functions out of atanks.cpp and placed them in
728      files.cpp for better access from other source files.
729    - Fixed land drawing under threaded mode.
730    - Changed war quotes to display in black for better contrast.
731    - Fixed blank patches in sky when using threads.
732
733
734
735July 4, 2009
736    - Changed main game loop to go through objects twice rather than loop
737      twice for each class. Should reduce CPU usage by about 5%.
738    - Tried to make teams more evenly matched.
739    - Added Option menu called "Network".
740    - Made checking for updates on the web an option, under the Network menu.
741    - Made MIRVs detect their position much more efficently.
742    - Created new weapon (Driller), which will dig a deep hole where ever it lands. Does
743      minor damage to any tanks hit.
744
745June 27, 2009
746    - Added Chain Missile and Jackhammer weapons. (Provided by Yama.)
747    - Weapons such as chain gun, chain missile and jack hammer now correctly
748      display the number of shots the player has left, rather than the total
749      amount of missiles in the spread.
750    - In the Store, the correct number of items purchased now show up next to
751      items such as the chaingun, chain missile and jack hammer.
752    - Updated README file.
753
754
755
756============= Atanks-3.7 released ========================================
757
758June 22, 2009
759    - Napalm should now fall if no dirt is under it.
760    - Player colours should look the same in 16 and 32 bit colour modes now.
761    - Cleaned up old fog code.
762    - Fixed fan graphic in different colour modes.
763    - Game now automatically checks for updates, if the user is running Linux.
764      Availible updates are displayed on the main page.
765
766June 19, 2009
767    - Added option to allow players not not share money with team mates.
768      (menucontent.h, globaldata.h, globaldata.cpp, atanks.cpp)
769    - Fixed crash when checking tank status.
770      (globaldata.h, player.cpp, tank.cpp)
771    - Atanks now uses the desktop's default colour depth. The user
772      can over-ride the default by using the "-d" option on the command line.
773    - Applied code from Yama to make satellite drawing more smooth. Should
774      avoid leaving artifacts.
775
776June 15, 2009
777    - Fixed abs() calls in player.cpp and tank.cpp
778    - Replaced old Teleport animation with Yama's.
779
780June 4, 2009
781    - Added war quotes to display at the end of games. (files.cpp, files.h,
782      atanks.cpp (do_winner))
783    - Added war_quotes.txt data file with list of quotes about war.
784    - Added Reset All button on the options page (atanks.cpp options,
785      globaldata.h, globaldata.cpp, evironment.h environment.cpp)
786    - Made default colour theme "crispy".
787    - Moved do_winner screen up a little to give room to the war quotes.
788    - Added option for custom background (menucontent.h, environment.h
789      environment.cpp)
790    - Any bitmaps found in the config folder (.atanks) can be used
791      as custom backgrounds. (files.cpp, files.h, atanks.cpp, environment.h,
792      environment.cpp)
793    - Added Mass Teleport item, teleports all tanks on the screen to
794      random locations. (tank.cpp, weapons.txt, main.h)
795
796
797================== Atanks-3.6 released ================================
798
799June 1, 2009
800    - Fixed Makefile to make sure binary does to correct directory.
801    - Moved giant inline function out of header file and into environment.cpp
802    - Added deconstructor to ENVIRONMENT class fpr clean-up.
803
804May 19, 2009
805    - Settings from previous versions (prior to 3.5) can now be imported.
806    - Fixed Makefile to handle changes to source files.
807    - Re-added debugging codes to Makefile.
808    - Fixed various crashes that would happen with the computer was aiming
809      at tanks which had already been destroyed.
810    - Prevented tanks from getting credit after they die.
811    - Players should no longer show up as winning a round if they have died.
812    - New game menu should look better now at higher resolution.
813    - When selecting options or game rounds, the options now "wrap" around
814      from highest to lowest and lowest to highest.
815    - Added menu support for Slovak. (Provided by Jozef.)
816
817
818
819==================== Atanks-3.5-r1 released ==========================
820March 25, 2009
821    - Important Bugfix:
822      Fixed a bug that could cause atanks to crash if a game with players which
823      do not belong to the first 10 set up players chosen is loaded.
824    - Important Bugfix:
825      A typo made atanks impossible to be compiled on windows platform
826
827===================== Atanks-3.5 released ============================
828
829March 19, 2009
830    - Fixed a bug that caused players to be skipped, if their predecessor died
831      during their own attack. (now really working!)
832    - rewrote loading and saving of game settings and games.
833      Important: Old save games and settings can not be imported!
834    - Bots no might a) forget their revenge plans on new rounds, b) drop revenge
835      plans if the revengee is on the same team and c) go for the not-same-team
836      leader as a new revengee if the difference of won rounds grows too high.
837    - Smoke desolves now a bit more realistic.
838    - Napalm Jellies now grow first instead of spawning fully sized.
839    - If a "winner" dies during end-of-round waiting, the score and money bonuses
840      are substracted. (No more "Die-But-Keep-The-Points"-behavior!)
841    - Fixed a bug that made Sith go for their team mates in special circumstances.
842    - Changed the Makefiles to the new source layout and fixed some issues.
843    - dynamized the new targetting system, so that there should be no more "lags"
844
845February 21, 2009
846    -- Finally "-Wno-write-strings" is no longer needed to compile the sources
847    -- Rewrote the environment method to calculate average background colors. It is
848    now inline and somewhat optimized, making shadowed + fading text more
849    performant.
850    -- Rewrote File handling, apart from three tiny points atanks is now fully ISO
851    C++ compliant.
852    -- Made rollers a bit faster dropping
853    -- No more roller-breaking of shields by hammering them above the enemy onto
854    the steel/wrap ceiling! They explode now.
855    -- Two tiny patches make bots targetting a bit faster and destroy (hopefully)
856    any possibility for the system to go infinite
857    -- prepared all neccessary files to be translated. But please note:
858    -- English: Is always there
859    -- Portuguese: Is borked. But maybe it's only my utf-8 system showing the
860    wrong characters. I looked into the atanks-2.9 files and it is broken there as
861    well. If its just my system, don't mind. ;)
862    -- French: Has some tiny things that has to be translated. Retaliation is
863    still english, and I am not sure how to translate "Shadowed Text" and "Fading
864    Text", so some french natural speaker might do this?
865    -- German: Only weapons_de.txt needs to be translated, I'll do it next year.
866    -- Slovak: Only the gloating texts *are* translated so the rest is missing
867    completely, but I have prepared the files and menucontent.h for a slovak
868    natural speaker to be translated.
869    -- Added weapons_*language*.txt files so we can (finally) translate the weapon
870    texts as well.
871    -- Fixed a bug that could cause roller tracking to go infinite.
872    -- Balanced fading texts some more
873    -- Corrected some text messages
874    -- added new roller code. Rollers now really roll!
875    -- fixed a bug that made tracking report wrong hit points when tracking
876    rollers and burrowers
877    -- Added average background color calculation and fixed fading text offset. It
878    should look far better now.
879    -- Balanced shadowed text color calculation
880    -- added a new retaliation text. When bots aim at opponents they have a grudge
881    against, they might tell you now.
882    For this to work you'll have to copy retaliation*.txt into
883    /usr/share/games/atanks/ (or wherever you have your atanks data files)
884    directory.
885    -- removed waiting for explosions to finish when tanks blow up after being hit
886    by violent death missiles.
887    I was longing to change that for ages, because I grew rather sick of tanks
888    being suspended in mid-air for ages while all those violent death missile fly
889    around. Now, they blow up immediately. However, when a normal missile is shot
890    and destroys a tank, it still waits for the missile's explosion to finish.
891    -- changed tank falling behavior: They now can fall a short distance (2-5
892    pixels) without getting damage and without the parachutes to open.
893    I was longing for that one, too. The reason is, that it is madness to waste
894    30+ parachutes and/or getting alot of damage while moving (!!) a tank down a
895    flat slope.
896    -- Fixed a bug with the tracing of spreads which resulted in bots hitting self
897    but not the opponent.
898    -- added a security check when calculating offsets to napalm. Bots should not
899    drop napalm onto themselves any more when trying to hit a neighbor.
900    -- added shadows to the text to increase readability. (Has to be turned on in
901    the graphics menu, for compatibilities sake this option defaults to "off")
902    -- added fading to the text, to ... well... to have a bit of eye candy. ;)
903    (Has to be turned on in the graphics menu, for compatibilities sake this
904    option defaults to "off")
905    -- cleaned up aiming calculation
906    -- cleaned up debugging messages for "DEBUG_AIM" and added some more info.
907    -- Fixed a bug that could cause riot shots and blasts to start 10-20 pixels
908    away from the tank cannon.
909    -- Fixed a bug that caused the the aiming system to fail in a very special
910    (and rare, but still existing) situation, resulting in bots shooting into the
911    ceiling.
912    -- Added a cleanup for all objects. No more debris on the screen!
913    -- As the new aiming system doesn't need it any more, the wall type and boxed
914    mode aren't changed any more once the last human player dies and skipping is
915    turned on.
916    -- added boxed mode (Finally!)
917    -- riot blasts fixed, they no longer shoot downwards when too less power is
918    chosen
919    -- chain missiles now blast through dirt. (vertical spreads, too)
920    -- Walltypes on non-human rounds with skip-AI on will now all change to
921    Wrapped Walls & non-Boxed mode, but not before the current destructions
922    (violent deaths, falling tanks) are finished. (happy, sylikc? ;))
923    -- a completely new aiming system has been written to make the boxed mode
924    possible
925    -- added tweaks to reduce "debris" left on screen
926    -- added tweaks to reduce "choking" of the display when too much is going on
927    -- removed HLR_DEBUG, because in over 1000 rounds the speed-up-system never
928    failed
929    -- There are now three different defines for debugging:
930        -- DEBUG
931        Will show everything concerning inventories, shopping system, item
932        selection and target selection of the bots on the console.
933        -- DEBUG_AIM
934        Will show all relevant numbers of the new aiming system on the console
935        -- DEBUG_AIM_SHOW
936        Will draw dots and circles on the screen to make the "thinking" of the
937        aiming process visible.
938        (Warning: The game is no longer playable in this mode)
939    -- balanced computer player values, according to the new aiming system.
940    Generally speaking, the "useless" bot won't hit a barn with a pumpgun, while
941    the "deadly" bot is very precise.
942    -- If no target can be reached by normal means, bots now might teleport (or
943    swap) out of their corner, or try to get rid of the obstacle by using riot
944    blasts
945    -- While aiming bots now try to avoid hitting themselves or team mebers (when
946    non-neutral) and are somewhat carefull not to hit themselves or team members
947    with the blast damage their weapon produces. If a target can't be hit
948    otherwise, there have sacrefices to be made, though...
949    -- target selection now uses the new aiming system to value targets lower
950    which are hard (or impossible) to hit
951    -- item selection now uses the new aiming system to value weapons lower with
952    which the chosen target can't be hit properly
953    -- The target system now calculates burrowers and rollers. (Which leads to
954    some highly entertaining results! :))
955    -- The more intelligent a bot is, the more "bounces" of walls or "wraps" it
956    can calculate.
957    -- The more intelligent a bot is, the more spread it can calculate. So don't
958    wonder if a useless or guesser bot fires a super spread, happily hitting
959    itself. It simply couldn't see that coming.
960    -- Velocity check rewritten. It now a) works and b) fixes the "Repulsor-
961    Shield-Bug" :D Yes, I am very happy about that!
962    It is handled in three different ways:
963        -- No Spring Wall: The limit is set by maximum power, influenced by
964        the mass of the weapon.
965        -- Spring Wall and Not Boxed: The Limit is doubled, or shooting at the
966        wall would destroy your missile.
967        -- Spring Wall in a box: The limit is four times the normal limit, or
968        it won't be any fun!
969        I had very entertaining results with that! :)
970    -- hit 2500! This means I have now tested over 2500 rounds with the new
971    shopping- and target-selection systems since the last changes and/or bugfixes!
972    -- The Boost Value calculation is changed to be more dynamic to future changes
973    -- added a private member to count how many boost items are bought
974    -- changed boost buying: inserted a per-round-limit aka iBoostItemsBought with
975    the help of the above count
976    -- language menu fixed
977    -- changed interest to be dynamically gained
978    -- Added a new define, HLR_DEBUG which, when set, causes the round to end
979    after each bot having one last shot if no human players are left. (Default,
980    currently, is 16)
981    -- Fixed a bug that caused aTanks to freeze for seconds everytime too much is
982    going on. (Explo, Text, Smoke, etc.) On some occasions there still can be a
983    "hang" for a split second or so. But that could have been my computer, the
984    issue needs to be tested and watched.
985    -- Started to add boxed mode (not implemented yet! But the menu item is there
986    and the Wall-Display is changed)
987    -- Fixed a bug causing accelerated AI to crash
988    -- Included sylikc's Anti-Crash-Fix
989    -- When bots have enough money, they do not spend everything. Jedi keep 50%,
990    Neutrals 25% and sith 5% (the squanderers! ;) *hrhr*) for "bad times"
991    -- Repulsor Shield handling changed:
992        changed ydist to be always negative, so missiles are *always* handled
993        like they came from above! It remains to be tested whether this
994        balances the repulsor shields, or renders them unbeatable (which could
995        happen...)
996        Note: In over 500 rounds they perform better, but are still far away
997        from being "unbeatable"
998    -- When determining pre-Buy items bots enforce buying of boost-Items if they
999    are too far away from the peak.
1000    -- Limit for items raised up to 999 (like humans)
1001    -- limited AI-Only Rounds. If the last human players dies the remaining bots
1002    get 10 tries each to find a winner. If they do not succeed, the round is ended
1003    and the most healthy tank wins. (Or the round draws if two or more are equal)
1004    I added this, because there is a tiny chance (it never happened in the last
1005    weeks, but thrice only yesterday!) that the games gos infinite in AI-only
1006    turns. Situation: bots left have only small missiles and regenerate more each
1007    round than the small missile delivers.
1008    With this limit it won't happen any more.
1009    -- When the last human dies and the wall type is changed, it is redrawn at
1010    once now.
1011    -- limited interest && team money
1012    It is too easy to become super-marvel-universium-mega-hero by just waiting a
1013    couple of rounds until the bank has pumped up your account to some millions.
1014    Currently the bank refuses to pay more interest than 100k, but that hard limit
1015    will be changed to a dynamic one. (see todo list)
1016    As for team money, bots now refuse to spend more than 500k into the pot.
1017    Humans, too, of course.
1018    -- team win->WinRoundBonus divided instead of applied full.
1019    It is just extremely unfair that the teams get much more money for winning a
1020    round when it is easier for them to do so.
1021    -- 75% was too much, thus jedi now only pay 50% into the team account.
1022    -- Bots try to save up money to get better equipment
1023    -- Bots look at basic equipment first before heading for the weapons-shop.
1024        -- Parachutes (if gravity is on)
1025        -- Basic weapons (aka 5 medium and 3 large missiles
1026        -- Armor/Amps
1027        -- "Tools" to free themselves like Riot Blasts
1028        -- Shields, if enough money is there
1029        -- if all is set, look for dimpled/slick projectiles!
1030    Armor/Amps (aka "Boost-Items"), however, are limited, so they will only buy
1031    them, if someone has a higher value in boost-items. As these items can be
1032    bought randomly as well, they won't neccessarily wait for the human player(s)
1033    to go ahead!
1034    -- Buying is no longer purely random but takes the bots weapon preferences
1035    into account.
1036    -- The amount of money a bot wants to save up is used for the target-finding-
1037    system as well:
1038    If a bot has less money, it is more likely to target weak opponents to fetch
1039    the kill-bonus. If it has enough money, it will more likely chose the biggest
1040    threat.
1041    -- Money-saving is now limited, so that no bot tries to sum up millions. Right
1042    now the highest maximum, depending on type and weapon preferences, is 1M.
1043    (Deadly(=5) * 2 * Armageddon cost)
1044    -- Teams are now handled differently in alot of places:
1045        -- Prior the shopping tour, every jedi adds 75%, and every sith 25% of
1046        their money to the "team-account". The team-money is reduced by a
1047        "transaction fee" (jedi: 5%, sith: 10%) and then divided onto all
1048        team-members to help each other out.
1049        -- While searching for a target jedi try not to hit their team mates,
1050        while sith do not care so much.
1051        -- While searching for a target jedi give alot less than neutrals
1052        about revenge, while sith can become furious (even against team
1053        members!)
1054        -- jedi *can* become "super-defensive" (defensive > 1.0) while sith
1055        *can* become "super-offensive (defensive < -1.0). By this jedi can be
1056        extremely cautious every now and then, while sith like to throw
1057        caution out of the window. :)
1058    -- Riot blasts/bombs are no longer chosen to be shot onto enemies!
1059    -- fixed a bug with the rating of buried targets while searching for a
1060    target/chosing an apropriate weapon
1061    -- target selection and weapon selection now work together:
1062    A bot choses a weapon and tries to find the best target for it. Then the bot
1063    decides whether another weapon would be better for that target and switches to
1064    that. But they value weapons higher they like more, now.
1065    -- corrected the _targetX modification for shaped charges and napalm:
1066    Bots trie to aim shaped charges so that they do not directly hit, for aiming
1067    napalm they try to take wind into account.
1068    -- added blast check, to avoid using weapons which blast hit self, depending
1069    on intelligence and defensiveness
1070    -- added laser check to see whether a laser can be fired or would hit solid
1071    rock only
1072    -- added check for buried targets and appropriate weapons (burrower,
1073    penetrator, tremor-tectonic)
1074    -- added a check to get more intelligent bots to do collateral damage when
1075    possible
1076    -- Added a custom Kamikaze text for the situation when bots decide to blow
1077    them selves up.
1078    -- Money interest was added right before entering the shop, resulting in
1079    interest added everytime a game was reloaded (and reloaded, and reloaded...).
1080    I changed that so that interest is added after leaving the shop, fixing the
1081    "Add-money-by-reload"-Bug. Further there is no more interest for money that is
1082    just earned in the last round.
1083    -- added offset if no human players left, raising the class of the bots to
1084    speed up the game without changing the difference in intelligence between bots
1085    too much.
1086    -- bots perform best on rubber and wrap walls. If no human players are left,
1087    the wall type is changed if steel/spring is chosen to speed up the accelerated
1088    game.
1089    -- calculation of the shaped charge type weapons was improved (and corrected).
1090    -- Added preference generation for bots that are set to "per play" when a game
1091    is loaded. The loading of the preferences is (unfortunately) disabled and I do
1092    not know why. As long as they *are* disabled, PerPlay-Config bots have to get
1093    a new config on game load, or they use the global config, rendering PerPlay-
1094    Config useless.
1095    -- For PhysObjects: reduced "virtual" height to 25 times screen height and
1096    changed velocity check for the real velocity and >200 x mass.
1097    -- Re-Added german language, it flew out of the release.
1098
1099===================== Atanks-3.2 released ============================
1100
1101September 25, 2008
1102    -- Player references are now removed from dying tanks to
1103    void game crash.
1104
1105Setpember 20, 2008
1106    -- Close button should now work on Windows.
1107    (Patch provided by sylikc.)
1108    -- Weapons should no longer bounce off repulse shields and
1109    fly up forever.
1110    (Patch from Yama.)
1111    -- Explosions on wrap-around walls appear on the far side of the
1112    screen too.
1113    (Patch from Yama.)
1114    -- Code clean up.
1115    (Patch from Yama.)
1116    -- Added fix to avoid skipping turns when spring
1117    walls are used.
1118
1119
1120
1121September 2, 2008
1122    -- Credits and Help screens now ignore extra DOS return
1123    characters in the text file.
1124    (Submitted by sylikc)
1125    -- Added German language support.
1126    (Provided by Yama.)
1127    -- Changed formula for dealing damage with shaped charges.
1128    (Provided by Yama.)
1129    -- Added language support for instructions.
1130    (Provided by Yama.)
1131    -- Adjusted time clock to avoid skipping human player turns.
1132    -- Fixed typo which prevented penetrators from detonating when they
1133    hit the ground.
1134    (Provided by Yama.)
1135
1136
1137August 28, 2008
1138    -- Added patch from sylikc to prevent rounds ending
1139    before the winner gets credit. Changes atanks.cc
1140    -- Winners are now sorted by score at the end of the game.
1141    -- Added patch to make Atanks able to run in the background
1142    on Windows OS. (Provided by sylikc)
1143    -- Added custom data dir for Gentoo distro.
1144    (Provided by Yama)
1145    -- Fixed pointer warning in menucontent.h file.
1146    (Fix provided by Yama)
1147    -- Added advanced AI weapon and item preferences.
1148    (Provided by Yama.)
1149    -- Fixed potential crash in player menu. (Patch from Yama)
1150
1151
1152
1153August 11, 2008
1154    -- Added Mac OS X makefile for compatibility on that platform.
1155    -- Patched files.cc and files.h to work with OS X.
1156    (Patch provided by ryandesign)
1157    -- Added Slovak language for tank dialog.
1158    (Provided by Jozef Riha)
1159    -- Applied item selection patch and loading patch from
1160    Yama.
1161
1162
1163===================== Atanks-3.1 released ============================
1164
1165July 26, 2008
1166    -- Removed strcasestr from Win32 build to avoid compiler error.
1167    -- Fixed error with time delay and simulanious firing.
1168
1169
1170July 12, 2008
1171    -- Corrected error where tanks firing chain missiles would be skipped a turn.
1172
1173July 1, 2008
1174    -- Added time limit for shots. Can be changed in the Physics option
1175    screen.
1176    -- The timed shots limit is now saved in the game settings.
1177    -- Adjusted compile flags to avoid annoying messages from gcc-4.3.0
1178
1179
1180
1181June 6, 2008
1182    -- Fixed bug where if no saved game exists,
1183    atanks will crash.
1184    -- Added Windows compatibility code for saved
1185    game searches. Provided by Keilaron.
1186    -- Fixed Windows search for saved games.
1187
1188
1189
1190
1191
1192===================== Atanks-3.0 released ====================
1193
1194May 23, 2008
1195    Jesse (jessefrgsmith@yahoo.ca)
1196    -- Added patch to avoid skipping turns when
1197    violent death is on.
1198    -- Adjusted final score layout.
1199
1200
1201
1202May 6, 2008
1203    Jesse (jessefrgsmith@yahoo.ca)
1204    -- Introduced browsing option for saved games.
1205    -- Completed "select saved game to continue" feature.
1206    -- Fixed bug where a team would get credit for winning
1207    when all tanks were destroyed.
1208    -- Added kill/died ratio to end game stats.
1209    -- Fixed bug in detecting which player/team wins.
1210
1211
1212April 15, 2008
1213    Jesse (jessefrgsmith@yahoo.ca)
1214    -- Graphics should display properly if the
1215    game needs to recover graphic settings.
1216    -- When the player dies, the game will not skip
1217    ahead to the end of the round until violent deaths
1218    are finished.
1219    (Thanks to Scott for providing this patch.)
1220    -- Updated Portuguese language files to use latin1
1221    encoding. Should display better than old files.
1222    -- Fixed floating point calculation bug in the
1223    interpolate() function. Thanks to pyeatt for providing
1224    this fix.
1225
1226
1227March 25, 2008
1228    Jesse (jessefrgsmith@yahoo.ca)
1229    -- Re-implemented fog. Made fog smoother, where
1230    tanks disappear and re-appear.
1231    -- Fixed medium napalm so it drops napalm, not
1232    tremors.
1233    -- The fog option no longer shows up as incomplete.
1234    -- Massive code clean up. Removed old versions of save/load,
1235    took out old aiming code. Breaks backward compatiblity with
1236    versions of Atanks prior to 2.4.
1237    -- Made the satellite slightly less violent.
1238    -- Tanks should no longer waste lasers trying to fire below
1239    their level.
1240    -- Updated gloat, revenge and suicide remarks.
1241
1242
1243=============== Atanks-2.9 released ======================
1244
1245March 18, 2008
1246    Jesse (jessefrgsmith@yahoo.ca)
1247    -- Added text to buying screen to indicate arrows can
1248    be used to scroll through items.
1249    -- Re-wrote AI aiming. Target tanks, rather than areas.
1250    -- AI no longer shoots at steel walls.
1251    -- Added levels of violent tank deaths.
1252    -- Added dirt that randomly falls from the sky, similar to meteors.
1253       Option is in the Weather menu.
1254    -- Removed old satellite system
1255    -- Created new satellite object.
1256    -- Satellite now fires lasers.
1257    -- AI controlled tanks no longer adjust power for items.
1258       Saves time.
1259
1260
1261March 2, 2008
1262    Jesse (jessefrgsmith@yahoo.ca)
1263    -- Added command line option "--noconfig" which
1264    avoids loading game settings, but still loads
1265    players, to allow game settings to be reset.
1266    -- If no tanks fire a shot, natruals are paused until
1267    someone fires. This fixes two problems:
1268    A) If you leave the keyboard and come back 5 minutes
1269       later, there is still some dirt left.
1270    B) It is not possible to simply buy a lot of parachuts
1271       and armour and wait for enemy tanks to die from naturals.
1272    -- Added Physics option "Violent Death" which causes tanks to
1273    die in violent explosions when turned on. Is left off by default.
1274    -- Added Land Slide option called "Tank Only", which causes tanks
1275    to fall, but dirt hover in the air.
1276    -- Reworked loading players to make it more flexible.
1277    -- Attempted fix for start-up screen size.
1278    -- Added item called Armour Piercing. Makes a very small explosion
1279       but does a fairly large amount of damage.
1280
1281
1282
1283February 19, 2008
1284    Jesse (jessefrgsmith@yahoo.ca)
1285    -- Fixed spelling error on desktop file.
1286    Thanks to Keilaron for pointing this out.
1287    -- Added French language files, menu option.
1288    Thanks to Olivier for providing the translation.
1289    -- Added command line option "-c" to specify
1290    where the config file should be created/used.
1291    -- Removed weapons.h from source tree.
1292    -- Avoid memory fault in moving config file.
1293
1294
1295========== Atanks-2.8 released ========================
1296
1297February 11, 2008
1298    Jesse (jessefrgsmith@yahoo.ca)
1299    -- Changed MIRV settings to cause wider spread of sub missiles.
1300    -- AI returns to regular difficulty level after each game when
1301    in campaign mode.
1302    -- Added land type None, which plays rounds with no land at all.
1303    Using Random land will not cause None to be used.
1304
1305
1306January, 29, 2008
1307    Jesse (jessefrgsmith@yahoo.ca)
1308    -- When a neutral player wins the same number of rounds
1309       as a team, the game is a draw.
1310
1311
1312January 18, 2008
1313    Jesse (jessefrgsmith@yahoo.ca)
1314    -- Weapon, naturals and items are now stored in
1315    a text file (weapons.txt). The data in weapons.h
1316    is no longer used.
1317       A) Created function to read in weapon/item data.
1318       B) Commented out weapons.h
1319       C) Implemented weapons.txt -- provided by action9000
1320       D) Replaced named constants in weapons.txt
1321       E) Weapon, items and naturals declared in globals.h
1322    -- Re-wrote AI weapon selection system, hopefully this will be
1323       less CPU intensive.
1324    -- The icon for the current weapon is displayed on the
1325       top bar during rounds.
1326    -- If the AI does not have a fun weapon to use, it may
1327       select an item.
1328    -- AI does not select self-destructive items or teleports
1329       unless parachutes are in inventory.
1330    -- Created small MIRV missile. A device that releases payload
1331       while still above the ground.
1332    -- Created MIRV images.
1333
1334
1335January 7, 2008
1336    Jesse (jessefrgsmith@yahoo.ca)
1337    -- Introduced Campaign mode, which causes the AI
1338    to get progressively smarter each round.
1339    -- Removed liquid.cc from source tree.
1340    -- Removed list.cc and list.h from source tree.
1341    -- AI players randomly select weapons rather than
1342       using an item until they run out.
1343
1344
1345December 28, 2007
1346    Jesse (jessefrgsmith@yahoo.ca)
1347    -- Firing a chian missile no longer fires another
1348    shot, such as a death head.
1349    -- Dirt balls that explode above the screen
1350    no longer produce endless stream of dirt.
1351    -- Program should no longer crash when
1352    creating a new player.
1353    -- Fixed lightning sound.
1354    -- Created menu option for Laser Satellite.
1355    -- Added laser-armed satellite that randomly fires
1356    on the battle field.
1357
1358
1359December 23, 2007
1360    Jesse (jessefrgsmith@yahoo.ca)
1361    -- Put fan item picture back to fan. Had been
1362    accidently changed to fuel image.
1363    -- Fixed mkdir call for Windows.
1364
1365
1366
1367=============== Atanks-2.7 Released ======================
1368
1369
1370December 15, 2007
1371    Jesse (jessefrgsmith@yahoo.ca)
1372    -- Fixed bug where the game would crash if two players on the
1373    same team have a duel.
1374    -- Added a new type of weapon, the Chain Missile. This weapon
1375    fires small missiles in vollies of three.
1376    -- Fixed bug that prevents the config file to be saved
1377    on systems without a previous version of Atanks installed.
1378
1379
1380December 9, 2007
1381    Jesse (jessefrgsmith@yahoo.ca)
1382    -- Added a .desktop file for atanks (atanks.desktop).
1383    -- Wrap around walls are now displayed using the colour yellow.
1384
1385November 29, 2007
1386    Jesse (jessefrgsmith@yahoo.ca)
1387    -- Fixed bug where, if a tank shoots itself and falls
1388    and the money penalty for self-damage drops the player's money
1389    below $0, then the money is "corrected" to $1,000,000,000.
1390    Thanks to Andy for pointing this out.
1391    -- If both teams have the same number of wins, then
1392    the game is a draw.
1393    -- Game settings are saved along with the saved game.
1394    Settings are saved in the same directory as the saved game
1395    as a .txt (plain text) file. Replacing your atanks-config.txt
1396    file with this will give you the same game settings as you had
1397    while playing the original game.
1398    -- Display directions for saving game on buying screen.
1399    -- Added fuel item, which allows the player's tank to
1400    move using the < and > keys (or period and comma).
1401    -- Amount of fuel the tank has is displayed on the top bar.
1402
1403
1404November 18, 2007
1405    Jesse (jessefrgsmith@yahoo.ca)
1406    -- Added different settings on the Options menu
1407    for tech levels. One relating to weapons and the
1408    other for items.
1409    -- Keilaron added code for setting the window's
1410    title (caption) under Winodws.
1411    -- Added wrap-around walls. When missiles reach the side
1412    of the screen, they wrap around to the other side.
1413    -- Wind Strength is now saved in the settings file.
1414    -- Increased buffer size for options to avoid over-flow.
1415
1416
1417November 15, 2007
1418    Jesse (jessefrgsmith@yahoo.ca)
1419    -- Corrected timing bug that causes freeze on
1420    the buying screen.
1421    -- Games that are not given a name are given the
1422    default name of "unamed".
1423    -- Changed name of player type from "Range Finder"
1424    to "Ranger" to make it fit in the text box.
1425    -- Windows version now saves settings and saved games
1426    under user's AppData folder, rather than current working
1427    directory.
1428    -- Atanks will attempt to create a sub-directory in the user's
1429    HOME directory called .atanks. The config file will be
1430    copied there, if it exists. If the file does not yet exist,
1431    future config files will be saved there.
1432    Note: The game does not attempt to copy saved game files.
1433    -- Saved games are now saved and loaded from the player's
1434    HOME/.atanks/ directory.
1435
1436
1437============== Atanks-2.6 released ====================
1438
1439
1440November 3, 2007
1441    Jesse (jessefrgsmith@yahoo.ca)
1442    -- Added Load Game option to the new game menu.
1443    -- Games can be loaded from the Select Players screen.
1444    -- Corrected minor load bugs and removed testing output.
1445
1446October 24, 2007
1447    Jesse (jessefrgsmith@yahoo.ca)
1448    -- Player can now create a name for the
1449    game about to begin on the Select Players screen.
1450    -- Moved a few functions out of atanks.cc and
1451    into files.cc
1452    -- Moved some headers into files.h
1453    -- Games can now be saved from the buying screen
1454    by pressing F10.
1455    -- Tanks that have hit another tank now gloat
1456    when the target dies only. Tanks do not
1457    gloat for near-deaths.
1458
1459
1460October 14, 2007
1461    Jesse (jessefrgsmith@yahoo.ca)
1462    -- Game speed is now adjustable through the Graphics
1463    option menu.
1464    Adjusting the game speed may help avoid errors where
1465    the game would lockup before.
1466    -- Rollers now hit Steel walls and fall normally instead
1467    of instantly appearing at the bottom of the screen.
1468    -- When the player pressed a key in the range of 0-9
1469    the tank's team name is displayed along with the health status.
1470
1471October 9, 2007
1472    Jesse (jessefrgsmith@yahoo.ca)
1473    -- Added variable land slide option. Player
1474    can now control the delay in cartoon gravity.
1475    -- Tanks delay falling the same way land does
1476    on cartoon gravity.
1477    -- Added Portuguese text to menus.
1478    Many thanks to Fred Maranhão for the translation.
1479
1480September 29, 2007
1481    Jesse (jessefrgsmith@yahoo.ca)
1482    -- Added more tank text (English)
1483    -- Which team a tank is on is now shown on the top menu bar.
1484    -- Changed default player names to ones more historical.
1485    -- Intelligent AI players now buy parachutes when
1486    gravity exists.
1487    -- When there is no gravity, tanks no longer fall.
1488    -- Introduced variable gravity delay for Cartoony gravity.
1489
1490August 17, 2007
1491    Jesse (jessefrgsmith@yahoo.ca)
1492    -- Added Portuguese language files to the Makefile.
1493
1494
1495============== Atanks-2.5 released ====================
1496August 11, 2007
1497    Jesse (jessefrgsmith@yahoo.ca)
1498    -- The Floattext class no longer frees up text passed to
1499    its constructor. Text is now allocated and freed outside of
1500    the class for easier debugging.
1501
1502    -- Players now try to avoid shooting fellow team mates.
1503    Neutral players are not considered members of a team.
1504
1505    -- When only the members of one team are alive, the round
1506    is over. Neutral players are not considered a team.
1507
1508    -- At the end of the game, teams are credited with wins.
1509
1510    -- Minor Makefile typo corrections.
1511
1512
1513August 4, 2007
1514    Jesse (jessefrgsmith@yahoo.ca)
1515    -- When tanks talk, the text is selected using
1516    Random_Line (new function) rather than the
1517    previously used LINESEQ for increased flexibility.
1518
1519    -- Player can now switch languages without re-starting
1520    the game.
1521
1522    -- Added new colour theme, provided by Jim of the FreeDOS
1523    project. The colour theme can be changed in the Graphics
1524    menu. The options are "Regular" for the original theme and
1525    "Crispy" for the new theme.
1526    Note: Sky and landscape change colour when the theme is
1527    changed. To see different explosions currently requires
1528    a game restart.
1529
1530    -- Added Team option to the Player menu. Possible teams
1531    are Sith, Neutral and Jedi.
1532    Note: Teams do not have any effect on the game, yet.
1533
1534    -- Updated the Help.txt file. Thanks to Fred for pointing
1535    out the incorrect text.
1536
1537    -- Removed AutoPlay option from the main Options menu
1538    under Auto-Skip as it seems to be redundant.
1539
1540    -- Fixed Cartoon gravity to make it more cartoony.
1541
1542    -- When buying items, the AI now understands repair kits
1543    have cumlitive effect.
1544
1545
1546July 29, 2007
1547    Jesse (jessefrgsmith@yahoo.ca)
1548    -- Added a new gravity type (Cartoon) which causes
1549    the landscape to hover for a variable amount of time.
1550
1551    -- Tanks now hover for a few seconds when using
1552    Cartoon gravity.
1553
1554    -- Reduced CPU usage when displaying the main menu.
1555
1556    -- Added Portuguese language files for gloat, revenge,
1557    suicide and Help. Added menu option called Languages
1558    to allow the player to switch between English and
1559    Portuguese. Thanks to Fred for the translations.
1560
1561
1562July 25, 2007
1563    Jesse (jessefrgsmith@yahoo.ca)
1564    -- When you drop a burrower or penterator onto
1565    a Steel floor, the game no longer hangs.
1566
1567    -- Players can now buy and sell items in bulk by
1568    holding the CONTROL key while clicking on an item
1569    in the buying screen. Items are bought/sold in
1570    bulk 10 times their normal amount.
1571
1572    -- Fixed bug that prevented most tanks from buying
1573    parachutes.
1574
1575    -- Fixed bug in loading preferences from a text file.
1576
1577    -- When starting the game in full screen mode,
1578    previous width and height settings are ignored.
1579    Fixes a weird display issue.
1580
1581    -- Try to avoid pausing the game when user switches
1582    to a different window. (Windows only.)
1583
1584    -- Fixed screen centring on higher resolution settings.
1585
1586    -- Worked on text scrolling to make it more efficent.
1587
1588    -- Money no longer over-flows to become negative.
1589
1590
1591================ Released Atomic Tanks 2.4 ========================
1592
1593June 22, 2007
1594    Jesse (jessefrgsmith@yahoo.ca)
1595    -- Fixed typo in Makefiles.
1596    -- Created spec file for Red Hat/Fedora
1597    Linux distros.
1598    -- Created .rpm file for Fedora (Linux distro).
1599    -- Fixed saving screen width and height.
1600
1601June 18, 2007
1602    Jesse (jessefrgsmith@yahoo.ca)
1603    -- When turning the sound ON or OFF in the Options menu,
1604    the game no longer requires a restart for the setting
1605    to take effect.
1606    -- When switching between Default OS mouse cursor and
1607    the Custom Atanks cursor, the change no longer
1608    requires a game restart.
1609    -- If the constant "DOS" is defined, the background
1610    should not be cached. This should fix weird menu issue on DOS.
1611    -- When Steel walls are in effect, the computer usually
1612    avoids shooting them.
1613    -- When a new player is created, their default colour is
1614    a high contrast to avoid blending.
1615    -- Max missile age has been changed from 60 seconds to
1616    20 seconds to speed up game play.
1617
1618June 10, 2007
1619    Jesse (jessefrgsmith@yahoo.ca)
1620    -- In rest points, Linux uses usleep() and Windows
1621    now uses native Sleep() call to avoid high CPU usage.
1622    -- If there are no tanks alive at the end of a round
1623    the game annouces a "Draw" and no one gets credit for
1624    a win.
1625    -- Try to avoid sub-index in tank::draw function.
1626    -- Draw tank base _after_ the shield to avoid dis-colouration.
1627
1628June 6, 2007
1629    Jesse (jessefrgsmith@yahoo.ca)
1630    -- Removed Windows version of LINUX_SLEEP to avoid
1631    very slow response from the game.
1632    -- Put set_display_switch_mode() call in init_game_settings()
1633    for Windows to avoid pausing the game when the window
1634    loses focus.
1635    -- Wall type indicator no longer appears across the top of the
1636    screen. On the walls and floor only, where wall type
1637    actually matters.
1638
1639June 2, 2007
1640    Jesse (jessefrgsmith@yahoo.ca)
1641    -- Config settings are now stored in a text file
1642    called .atanks-config.txt
1643    The old config files can still be read for backward
1644    compatibility.
1645    -- A new wall type (random) has been added, which causes the
1646    type of wall to change each round.
1647    -- The side of the screen now shows a thin band of colour which
1648    indicates which wall type is being used. Red for Steel, Green
1649    for Rubber and Blue for Spring.
1650
1651May 14, 2007
1652    Jesse (jessefrgsmith@yahoo.ca)
1653    -- Windows build now uses rest() calls where Linux uses usleep
1654    in the hope of reducing CPU usage on Win32 systems.
1655    -- Pressing the 0-9 keys will display the coresponding tank's
1656    name, health and shield status. This information is removed
1657    from the top bar when a weapon is fired.
1658
1659May 4, 2007
1660    Jesse (jessefrgsmith@yahoo.ca)
1661    -- Created files.h to hold common file defines and data.
1662    -- Increased the delay in LINUX_SLEEP to 10000 (on Linux)
1663    to reduce CPU usage.
1664    -- When printing Credits and Help, we now use the Allegro
1665    rest() function to reduce CPU usage. Estimated 3x easier
1666    on CPU usage.
1667
1668April 22, 2007
1669    Jesse (jessefrgsmith@yahoo.ca)
1670    -- Moved BUTTON code out of atanks.cc into its
1671    own source file (button.cc).
1672    -- Added checks at the top of header files weapons.h,
1673    player.h and menucontent.h to avoid duplicate defines.
1674    -- Removed extra calls of srand() from atanks.cc
1675    -- Tanks now make comments when they kill themselves.
1676
1677April 18, 2007
1678    Jesse (jessefrgsmith@yahoo.ca)
1679    -- Moved VERSION definition to main.h from the Makefiles
1680    -- Fixed typo in Makefiles which caused Windows compile error.
1681
1682
1683================== Atanks-2.3 Released ========================
1684
1685April 3, 2007
1686    Jesse (jessefrgsmith@yahoo.ca)
1687    -- Changed title screen. Art provided by Keilaron.
1688    -- Settings are saved as soon as the player leaves the
1689    Option screen. This avoids losing settings if the game
1690    crashes or exits unexpectedly.
1691
1692
1693March 27, 2007
1694    Jesse (jessefrgsmith@yahoo.ca)
1695    -- Changed the Auto-repair kit from tech level 4
1696    to tech level 2.
1697
1698
1699March 21, 2007
1700    Jesse (jessefrgsmith@yahoo.ca)
1701    -- The player can now select to use either the custom
1702    Atomic Tanks mouse cursor or the default OS cursor.
1703    Note: The OS cursor is probably faster.
1704    The option is located under the Graphics menu and
1705    may require the game be restarted to take effect.
1706    -- The ENTER key on the number pad can now be used
1707    to indicate you are done entering text on Options
1708    and Player editing screens.
1709
1710
1711March 18, 2007
1712    Jesse (jessefrgsmith@yahoo.ca)
1713    -- When the player presses TAB or BACKSPACE to change
1714    weapons, the weapon text no longer flickers. The text
1715    no longer flickers at the begining of new rounds.
1716    -- The CTRL key now works to more finely tune PGUP and
1717    PGDW commands. Of course, this still causes the power to
1718    vary a lot (100 points per tap).
1719    -- Created new device called "Fan" which changes the direction
1720    and strength of the wind. The change in wind depends on the
1721    direction of the player's turret and the power behind the "shot".
1722    This only really works well in high-wind environments.
1723
1724
1725March 15, 2007
1726    Jesse (jessefrgsmith@yahoo.ca)
1727    -- Changed drawing code so that different tank
1728    styles can have the turrent in different positions.
1729    See tank::draw()
1730    -- When exiting the game to the main menu, the next game no
1731    longer speeds up dramatically.
1732    -- Fixed bug on Windows where exiting the game
1733    causes all tanks to fire their weapons.
1734    See tank::activateSelection()
1735
1736
1737March 12, 2007
1738    Jesse (jessefrgsmith@yahoo.ca)
1739    -- The spelling of "lazer" has been changed to "laser".
1740    -- Items that are not weapons are no longer displayed
1741    left-aligned on the top bar. they are right-aligned like
1742    the other items.
1743    -- The Page Up and Page Down keys now cause the player's
1744    power to go up or down dramatically (100 points instead of 5).
1745    -- Players can now choose to make their tanks
1746    appear differently. The options are Normal or Classic.
1747    This is changed in the Players menu.
1748    -- Tank style preferences are now saved in the config file.
1749
1750
1751March 6, 2007
1752    Jesse (jessefrgsmith@yahoo.ca)
1753    -- Human players can now be put under temporary
1754    computer control (highest AI setting). This can
1755    be done during the player's turn by pressing F10.
1756
1757    -- Repair kit's name changed to Auto-repair kit
1758    to reflect its ability to repair without user intervention.
1759
1760    -- Text colour in Help and Credits changed to white from
1761    black to increase contrast.
1762
1763    -- If a player is saved as a part time bot, then they
1764    are re-loaded as a human player.
1765
1766
1767================== Atanks-2.2 released ===========================
1768
1769Feb 27, 2007
1770    Jesse (jessefrgsmith@yahoo.ca)
1771    -- We now save the Wind Strength option properly from
1772    the Weather menu.
1773    -- Avoid segfault when displaying gloating messages.
1774    -- Meteors only live for 5 seconds. This is to prevent loops
1775    where lots of meteors appear and don't self destruct, causing
1776    an endless loop.
1777    -- Meteors no longer fall while players are aiming in SIMUL turn
1778    mode. They will fall at any time in other turn modes. Meteors will
1779    also fall in SIMUL turn mode while weapons are in the air.
1780    Note: Lightning remains the same as before.
1781
1782
1783Feb 24, 2007
1784    Jesse (jessefrgsmith@yahoo.ca)
1785    -- Cleared up some compiler warnings we were getting from
1786    the Windows compiler. Shouldn't effect game play at all,
1787    but makes the build process nicer.
1788    -- Added a device called Swapper, which will cause the
1789    player's tank to switch places with another tank. The
1790    other tank is picked at random.
1791    -- Added a new wall type, Spring. The spring wall type
1792    causes missiles to bounce off the walls and floor
1793    with more speed (x1.25) than they had before.
1794    -- When one player kills another, the attacker gloats.
1795    Only one gloat message is displayed if multiple tanks
1796    are destroyed.
1797
1798
1799Feb 21, 2007
1800    Jesse (jessefrgsmith@yahoo.ca)
1801    -- Disabled window closing in Windows to prevent hangs.
1802    -- Added item: repair kit. A device which will slowly
1803    repair the player's tank each turn.
1804    -- The number of rounds of play remaining
1805    can be adjusted on the buying screen.
1806    This is performed using the "-" and "+" signs on the keyboard.
1807    Note, the "=" will also act like a "+" to add rounds.
1808    -- Clear key buffer before accepting input from each player
1809    to prevent accidently fireing a weapon.
1810
1811
1812Feb 19, 2007
1813    Jesse (jessefrgsmith@yahoo.ca)
1814    -- Expanded final score box to prevent
1815    money from running on to the background.
1816    -- The mouse wheel can now be used to scroll through
1817    items on the buying screen. Makes navigator quicker.
1818    -- Game now clears keybaord buffer at the end of each turn.
1819    Avoids weapons being un-intentionally activated.
1820
1821Feb 13, 2007
1822    Jesse (jessefrgsmith@yahoo.ca)
1823    -- Permissions on title.dat changed to 644. Corrects
1824    bug where a system-wide install would run for root only.
1825
1826
1827==================== Atanks-2.1 released ==========================
1828
1829Feb 11, 2007
1830    Jesse (jessefrgsmith@yahoo.ca)
1831    -- Added an option under the optins->Physics menu
1832    to change the type of wall being used during the game.
1833    The types are Rubber and Steel. Rubber acts as before,
1834    allowing missiles to bounce off the walls and bottom of
1835    the screen. The steel walls cause missiles to detonate on
1836    impact.
1837    -- Added the wall type option to the config file to
1838    allow the setting to be saved.
1839    -- When pressing the BACKSPACE key during the game, players
1840    can cycle backward through their weapon selections.
1841    -- Changed computer's targeting AI so the computer understands
1842    the difference between rubber walls and steel walls. This prevents
1843    the computer from shooting at steel walls repeatedly.
1844
1845
1846Feb 9, 2007
1847    Jesse (jessefrgsmith@yahoo.ca)
1848    -- Option to enable or disable sound is now on
1849    the main Options menu. At this time, changing the
1850    sound on/off will not take effect until the game
1851    is re-started.
1852    -- Changed config file to save the sound option.
1853    -- Made sure the command line option "--nosound"
1854    over-rides the sound setting in the config file.
1855    -- The width and height of the Atanks window can now be
1856    changed from the Options menu, under Graphics. Changes
1857    take effect after the game is exited and re-started.
1858    -- Added screen width and height to the config file.
1859    -- Made sure the command line given width or height
1860    takes priority over the width and height settings from
1861    the config file.
1862    -- Tank health is now printed in the same colour as the
1863    player's tank.
1864
1865
1866Feb 5, 2007
1867    Jesse (jessefrgsmith@yahoo.ca)
1868    -- Corrected bug where missles would not die from old
1869    age. Missles should now properly detonate after 60
1870    seconds (MAX_MISSLE_AGE) whether they hit anything.
1871    This is to avoid infinate loops where missles bouce
1872    forever.
1873    -- Corrected problem with text lingering from the end
1874    of one round and showing up in the next. Insults should
1875    no longer carry over into the new round.
1876
1877
1878Jan 31, 2007
1879    Jesse (jessefrgsmith@yahoo.ca)
1880    -- The player's name now appears over their tank. Text
1881    colour matches the tank's colour.
1882    -- Changed money to signed int. Cleared up some
1883    type problems. Put in check to keep money from
1884    over-flowing. See Player::newRound()
1885    -- Command-line option "--noname" added to allow the
1886    player name above tank feature to be disabled.
1887
1888
1889Jan 27, 2007
1890    Jesse (jessefrgsmith@yahoo.ca)
1891    -- Allow player names to be more than 10 characters. Names
1892    should now be able to expand to 23. Changed some output
1893    code to allow for longer names without over-writing other
1894    text on the screen. Changed file format to allow longer names
1895    and backward compatibility.
1896
1897Jan 25, 2007
1898     Mike (CaptainNeeda+atanks@gmail.com)
1899    -- Added feature to allow all tanks to fire at the same time.
1900    This is accessible by selecting "Simul" under Turn Order
1901    in the options menu.
1902
1903
1904Jan 21, 2007
1905    Jesse (jessefrgsmith@yahoo.ca)
1906    -- Floating text no longer carries over to the next round.
1907       Added newRound() function to FLOATTEXT object.
1908    -- When the window's "X" or close button is clicked, the game
1909       will exit immediately.
1910
1911=============== Atanks-2.0 Released ===========================
1912
1913Jan 10, 2007
1914    Jesse (jessefrgsmith@yahoo.ca)
1915    -- Fixed serious bug which causes game to crash
1916    when there are more than two players.
1917
1918Jan 9, 2007
1919    Jesse (jessefrgsmith@yahoo.ca)
1920    -- Corrected serious bug where tanks did not take damage
1921    when they free-fall.
1922
1923Jan 7, 2007
1924    Jesse (jessefrgsmith@yahoo.ca)
1925    -- Removed custom my_abs() function. Replaced it
1926    with built-in fabs().
1927    -- Where a char variable is used as a boolean, change the
1928    type to int or bool to avoid compiler warnings.
1929    -- Created a Debian spefic Makefile (Makefile.debian)
1930    to make Atanks more compatible with Debian's package.
1931
1932
1933Dec 19, 2006
1934    Jesse (jessefrgsmith@yahoo.ca)
1935    -- Version information is now displayed on the
1936    command line properly at start up. This should
1937    clear up some confusion about what version we have
1938    during debuging.
1939    Note: Version number is stored in Makefile
1940    -- Fixed command line option for height. "-h" was
1941    already being used for "help". Height can now be
1942    given using "-t" or "--tall".
1943    -- When one tank falls on another, the falling tank
1944    now rests on top of the other, rather than over-lapping
1945    on the screen.
1946    -- Added command line option "--nosound" to disable
1947    game sounds.
1948    -- Updated command line help.
1949    -- Re-wrote README file to be more up-to-date and
1950    organized.
1951    -- Updated Makefiles. Create new Makefile.windows for
1952    people compiling on Win32 systems.
1953    Use "make Makefile.windows" to compile.
1954
1955
1956Dec 4, 2006
1957    Jesse (jessefrgsmith@yahoo.ca)
1958    -- When a player runs out of ammo, the game switches
1959    to a different type of ammo. The new ammo is displayed
1960    in flashing RED instead of BLACK to warn the player.
1961
1962Nov 27, 2006
1963    Jesse (jessefrgsmith@yahoo.ca)
1964    -- Made code compatible with gcc 4.1
1965    -- Updated code to use current Allegro 4.2 API
1966       text output functions, set_clip and text_mode
1967    -- Made player money unsigned to avoid negative funds.
1968    -- When player runs out of a type of ammo, game automatically
1969       switches to a new ammo type.
1970
1971
1972================= Atanks-1.1.0 released ===================================
1973
19744. 9. 2002
1975
1976    Juraj Michalek (georgik@host.sk -- http://kota543.host.sk):
1977    -- added wind
1978    -- added indication bars
1979    -- added pay off functions
1980    -- added menu control by keyboard arrows
19816. 9. 2002
1982
1983    -- I rewrite all code to C++ -> hard work
1984    there were a lot of bugs in type definition,
1985    it's mirracle that game worked!
1986
19877. 9. 2002
1988
1989    -- new structure of weapon record
1990    -- eek, many and many type mistakes
1991    -- added usleep for schedule optimization in Linux
1992
19938. 9. 2002
1994
1995    -- changed structure of ITEM
1996    -- added TANK method for boosting up shield
1997    -- automatic shield boost
1998    -- fixed buystuff algorithm
1999    -- fixed colors and information in credits
2000    -- speed up redrawing algorith
2001    -- new title screen
2002    -- new top-bar in game
2003
200415. 9. 2002
2005
2006    -- fixed bug with game engine (this bug came with
2007    conversion to C++ :()
2008
20092. 11. 2002
2010
2011    -- fixed some minor bugs
2012    -- code indent fix
2013    -- added command line functions
2014    -- implicit select of windowed mode
2015
20163. 11. 2002
2017
2018    -- back button in Option menu
2019    -- icons of weapons
2020    -- upgrade graphics
2021    -- release of 0.5
2022
20235. 01. 2003 - Tom Hudson (tom@singular.org.uk):
2024    -- Modified code to allow resizing of screen (currently only
2025    at compile time, positions now scale)
2026
20278. 01. 2003 - Tom Hudson (tom@singular.org.uk):
2028    -- some previously static graphics are now generated (scalable)
2029    -- modified way wind changes from turn to turn
2030    -- added wind options to options screen
2031
203212. 01. 2003 - Tom Hudson (tom@singular.org.uk):
2033    -- changed dirtfall routines
2034    -- missiles no longer have to pause while explosion happens
2035    -- combine nearby make_updates (one blit instead of n)
2036
203714. 01. 2003 - Tom Hudson (tom@singular.org.uk):
2038    -- Fixed bug, t[z].ni is ITEMS long but
2039        zero'd up to t[z].ni[WEAPONS] in newgame()
2040    -- topbar now generated to fit screen
2041
204215. 01. 2003 - Tom Hudson (tom@singular.org.uk):
2043    -- Fixed another bug, setting t[z] variables in
2044        z < MAX_MISSILES for-loop
2045    -- Added FLOATTEXT class
2046    -- Added permanent display of health and shields over tanks
2047
204822. 01. 2003 - Tom Hudson (tom@singular.org.uk):
2049    -- Modified missiles, more OO than before
2050    -- Modified funky-bomb delivery (slower delivery, needs tweaking)
2051    -- Added dirt-bombs
2052
205324. 01. 2003 - Juraj Michalek (georgik@host.sk):
2054    -- dirt ball explosion don't cover terrain
2055    -- changed some weapon's costs
2056
205726. 01 .2003 - Tom Hudson (tom@singular.org.uk):
2058    -- Missiles once again bounce off the bottom of the screen.
2059    -- Arrow no longer used to indicate current player,
2060        uses bouncing health text instead
2061
206228. 01 .2003 - Tom Hudson (tom@singular.org.uk):
2063    -- Replaced unneeded images in .dat files,
2064        reducing total download by 250k
2065
206629. 01 .2003 - Tom Hudson (tom@singular.org.uk):
2067    -- Explosion images are now generated at runtime,
2068        saves 1Mb of download
2069    -- Explosions now 'disperse' for 10 frames after initial explosion
2070
207131. 01 .2003 - Tom Hudson (tom@singular.org.uk):
2072    -- Change nature of land-slide to improve efficiency,
2073        reduces changes/frame, smoother.
2074    -- Fixed a bug in explosions (incomplete dispersal due to
2075        land-slide finishing first).
2076
207702. 02 .2003 - Tom Hudson (tom@singular.org.uk):
2078    -- Added earthquake range of weapons (tremor, shock-wave,
2079        tectonic-shift)
2080    -- Improved update method for explosions and land-slides.
2081
208206. 02 .2003 - Tom Hudson (tom@singular.org.uk):
2083    -- Added new screen fades
2084    -- Fixed bug in landslides where slide was calculated several times
2085        per frame, once per active missile
2086    -- Reorganised code, making it more OO, added VIRTUAL_OBJECT,
2087        PHYSICAL_OBJECT above MISSILE and TANK and FLOATTEXT
2088
208909. 04 .2003 - Tom Hudson (tom@singular.org.uk):
2090    -- Further large-scale reorganisation
2091    -- Landfall accelerates with gravity
2092    -- Improved graphics 'engine' (more efficient scheduling etc.)
2093    -- Hierarchical menu system
2094    -- Weather options (Meteor showers)
2095    -- Physics options
2096    -- Basic AI added
2097    -- Improved credit attribution for damage done
2098    -- EXPLOSION object added (explosions no longer part of missile)
2099    -- tech level added to restrict availability of weapons
2100    -- Added shaped-charge range of weapons
2101    -- Added repulsion shields
2102    -- Improved shield drawing routine
2103    -- Player colours randomly generated (needs refining)
2104    -- Bomblets for funky and cluster now separate weapons
2105    -- Weapon buying now displays a description of each weapon
2106        in a panel on the left of the screen
2107
210811. 04 .2003 - Tom Hudson (tom@singular.org.uk):
2109    -- Fixed bugs in AI that made the AI really useless.
2110    -- Added riot bomb and heavy riot bomb
2111    -- Added riot charge and riot blast
2112    -- Modified AI to choose riot gear if buried
2113    -- Added Page Up and Page Down functionality to buying screen
2114
211512. 04 .2003 - Tom Hudson (tom@singular.org.uk):
2116    -- Fixed bug where repulsion shields would continue to repulse
2117        if shield was reduced to exactly 0
2118    -- Fixed bug where angle of drawn object set to 0
2119
212013. 04 .2003 - Tom Hudson (tom@singular.org.uk):
2121    -- Added teleport
2122    -- Added functionality to allow items to be selected and used
2123    -- Fixed bug where game would crash if everyone was dead
2124        at the end of a round
2125    -- Fixed bug where player would be incorrectly marked as COMPUTER_PLAYER
2126    -- Added self/auto-destruct items (vengeance, dying wrath, fatal fury)
2127    -- Added tech levels to items
2128    -- Modified AI to mostly avoid selecting self/auto-destruct items
2129
213014. 04 .2003 - Tom Hudson (tom@singular.org.uk):
2131    -- Changed landscape generation algorithm to use perlin noise
2132
213315. 04 .2003 - Tom Hudson (tom@singular.org.uk):
2134    -- Added new landscape-type option to menu
2135
213617. 04 .2003 - Tom Hudson (tom@singular.org.uk):
2137    -- Modifications to AI targetting
2138    -- Fix to self-destruct
2139
214018. 04 .2003 - Tom Hudson (tom@singular.org.uk):
2141    -- Implemented AI device preferences
2142    -- Improved AI purchasing routines
2143    -- AI now no longer uses teleport recreationally unless has parachute
2144    -- Improved AI device-selection routine
2145
214619. 04 .2003 - Tom Hudson (tom@singular.org.uk):
2147    -- Added landSlideType option to physics menu
2148    -- Separated floating text from tank, the better to display damage with
2149
215020. 04 .2003 - Tom Hudson (tom@singular.org.uk):
2151    -- Added permanent armour upgrades
2152    -- Added drag-reduction items
2153    -- Increased max number of each item to 999 from 99
2154
215521. 04 .2003 - Tom Hudson (tom@singular.org.uk):
2156    -- Animated shields
2157    -- Tidied in-game stats bar
2158    -- Fixed bug in Funky Death due to incorrect settings in weapons.h
2159    -- Modified AI item preference selection code to not favour the higher numbered items
2160    -- Balance changes, effectiveness of Vengeance decreased, prices of some items changed
2161
216226. 04 .2003 - Tom Hudson (tom@singular.org.uk):
2163    -- Added nicer/more complex looking landscape rendering
2164    -- Added nicer/more complex looking sky rendering
2165    -- Added graphics options to turn on nicer rendering
2166        as it's a lot slower to render
2167    -- Added moon to sky
2168    -- Fixed bug where ingamemenu wasn't being cleared from screen
2169        on return
2170    -- Fixed colorDistance () algorithm, should now have
2171        meaningful results
2172    -- Modified options menu to not need bitmap anymore,
2173        still not great (e.g. tiny title) but getting there
2174
217527. 04 .2003 - Tom Hudson (tom@singular.org.uk):
2176    -- Added config file (.atanks-config) which records settings
2177
217828. 04 .2003 - Tom Hudson (tom@singular.org.uk):
2179    -- Implemented Versioning system in config file
2180
218114. 06 .2003 - Tom Hudson (tom@singular.org.uk):
2182    -- Implemented player persistence between games
2183    -- Improvements to BUTTON class and usage on front menu
2184    -- Teleport sound-effect + visual effect
2185    -- Player selection before game
2186    -- a variety of other things
2187
218825. 06 .2003 - Tom Hudson (tom@singular.org.uk):
2189    -- Implemented new DECOR class (decorative)
2190    -- Implemented smoke trails on missiles
2191    -- Implemented new TELEPORT class
2192
219310. 07 .2003 - Tom Hudson (tom@singular.org.uk):
2194    -- Implemented new BEAM class
2195    -- Implemented new weather (lightning)
2196    -- Implemented new Lazer weapon
2197
219814. 07 .2003 - Tom Hudson (tom@singular.org.uk):
2199    -- Fixed bug with damage text displaying even if damage rounds to 0
2200
220115. 07 .2003 - Tom Hudson (tom@singular.org.uk):
2202    -- Implemented 3 difficulty levels for computer players
2203    -- Fixed TOGGLE options bounce-effect (select, deselect, select
2204        rapidly)
2205
220618. 07 .2003 - Tom Hudson (tom@singular.org.uk):
2207    -- Implemented numerical display of angle and power
2208        (suggested by krajzega, allegro.cc)
2209    -- Animated lightning a little
2210    -- AI will now not attempt to use a lazer on a target lower than
2211        itself
2212
221322. 07 .2003 - Tom Hudson (tom@singular.org.uk):
2214    -- Fixed bug due to number of weapons changing between versions
2215
221625. 07 .2003 - Tom Hudson (tom@singular.org.uk):
2217    -- Modified credits screen, broke it down into several functions
2218        to make it re-usable.
2219
222030. 07 .2003 - Tom Hudson (tom@singular.org.uk):
2221    -- Added instructions screen from new button on main menu
2222
222331. 07 .2003 - Tom Hudson (tom@singular.org.uk):
2224    -- Fixed bug where explosion constantly checked if it was causing
2225        fall damage. This would cause money to often not be awarded
2226        to the player that fired the weapon.
2227    -- Changed the money model slightly, now a player should not be able
2228        to go below 0 money.
2229
223031. 07 .2003 - Tom Hudson (tom@singular.org.uk):
2231    -- When entering text (such as the Name field when editing a player)
2232        the mouse now continues to be visible, also the typing
2233        cursor flashes.
2234
223501. 08 .2003 - Tom Hudson (tom@singular.org.uk):
2236    -- Added usleep under linux to try and prevent 100% cpu on
2237        instruction and credits screens.
2238    -- Modified Guesser, should now be slightly more random. Previously
2239        it would consistently overshoot (guaranteed to miss, rather
2240        than just unlikely to hit).
2241    -- If a config file doesn't already exist, 10 players are created.
2242    -- Also, it will create a new (human) player and have you edit it when
2243        you run it.
2244
224502. 08 .2003 - Tom Hudson (tom@singular.org.uk):
2246    -- Changes for easier packaging (thanks to Michael Sterrett) including
2247        -DDATA_DIR option to modify the built-in path to the data
2248        files.
2249    -- Checks on various initialisation return-codes to see if they were
2250        successful, and returning errors if not. Previously these were
2251        ignored.
2252
225303. 08 .2003 - Tom Hudson (tom@singular.org.uk):
2254    -- Initialisation of previously uninitialized variables (as reported
2255        by 'gcc -O2 -Wall').
2256
225704. 08 .2003 - Tom Hudson (tom@singular.org.uk):
2258    -- Moved up/down arrows on buying screen to more logical location
2259    -- Added Fast up/down arrows to buying screen to provide GUI
2260        equivalent of existing page-up/page-down functionality
2261    -- Added new arrow images for above purpose
2262    -- Added Napalm weapons
2263
226407. 08 .2003 - Kalle Toivonen (kato@korpikuu.fi)
2265    -- Found and fixed bug with backspace in text entry fields
2266
226711. 08 .2003 - Tom Hudson (tom@singular.org.uk)
2268    -- Added new Burrower and Penetrator subterranean weapons
2269
227012. 08 .2003 - Tom Hudson (tom@singular.org.uk)
2271    -- Any remaining shields are now recharged at the end of a round.
2272    -- Fixed a bug where it didn't pick up on failure to open title.dat
2273        then went ahead and tried to use it anyway (bug #787283).
2274    -- Money is now no longer lost when you damage yourself.
2275        This is the default behaviour.
2276    -- Bonus money now awarded to the tank which wins the round.
2277    -- Added options for financial side of things (bounty, bonuses,
2278        penalties for self damage and interest rate).
2279    -- Rewrote High/Low player ordering routine (turn order).
2280        Previously I'm not sure it ever worked.
2281
228213. 08 .2003 - Tom Hudson (tom@singular.org.uk)
2283    -- Made 'action' options on menus possible to implement
2284
228514. 08 .2003 - Tom Hudson (tom@singular.org.uk)
2286    -- Player Deletion now possible
2287    -- Moved number of rounds selector to player selection screen
2288
228917. 08 .2003 - Tom Hudson (tom@singular.org.uk)
2290    -- Fixed 'pause' bug, it really does now.
2291    -- When all human players are out of the game and only computer
2292        players remain, goes into Accelerated AI mode (Doesn't draw
2293        anything, speeds up the game and ends the round quicker,
2294        less sitting around waiting).
2295    -- Added option for Accelerated AI
2296    -- Added incremental stepping of angle and power via ctrl being
2297        held down (Patrick Bogen's suggestion)
2298
229918. 08 .2003 - Patrick Bogen
2300    -- Fixed divide by zero bug in wind variation routine which would
2301        happen if windvariation == 0;
2302
230320. 08 .2003 - Tom Hudson (tom@singular.org.uk)
2304    -- Added display of AI difficulty on selection screen and player menu.
2305    -- Fixed bug in win32 version causing config to screw up, it was
2306        due to file read and write being non-binary.
2307        This was already fixed in an earlier version but apparently
2308        overwritten before it made it to CVS.
2309
231022. 08 .2003 - Tom Hudson (tom@singular.org.uk)
2311    -- Added checks for memory allocation failures and handle them
2312        more gracefully (print an error and exit).
2313
231423. 08 .2003 - Tom Hudson (tom@singular.org.uk)
2315    -- Added FRAMES_PER_SECOND define
2316    -- 15 second time limit on missiles before they just detonate
2317    -- Maximum altitude (-65535) on missiles before they just detonate
2318
231924. 08 .2003 - Tom Hudson (tom@singular.org.uk)
2320    -- Last words added, along with revenge memory (AI more likely to
2321        fire on last player to do significant damage to them).
2322    -- Dropped FRAMES_PER_SECOND to 60 from 100
2323    -- Modified various things to cope with FRAMES_PER_SECOND changes
2324
232501. 09 .2003 - Tom Hudson (tom@singular.org.uk)
2326    -- Fixed AI targetting bug resulting from FRAME_RATE changes (thanks
2327        to vossman77)
2328
232902. 09 .2003 - Justin Ronco (jronco@umich.edu)
2330    -- Removed z, zz, zzz, z4, z5, z6 globals.
2331    -- fade.cc & lineseq.h should be complete
2332
233302. 09 .2003 - Tom Hudson (tom@singular.org.uk)
2334    -- Fixed bug in drawFracture which would cause a hang
2335        (Eugeni Andreechtchev)
2336
233706. 09 .2003 - Justin Ronco (jronco@umich.edu)
2338    -- Relocated Tom's Perlin Noise code to "perlin.cc".  Documented.
2339
234007. 09 .2003 - Justin Ronco (jronco@umich.edu)
2341    -- Relocated Sky rendering code to sky.cc.  Documented.
2342    -- Modified moon drawing system;  some cleanup, some additions.
2343    -- Made global gradients constant.  Changed functions appropriately.
2344    -- Changed interface to generate_sky, removed all other functions
2345        from external view
2346    -- set_level_settings modified to call new sky functionality
2347
234807. 09 .2003 - Tom Hudson (tom@singular.org.uk)
2349    -- Fixed tremor-freeze bug (I thought this was already fixed?)
2350
235108. 09 .2003 - Tom Hudson (tom@singular.org.uk)
2352    -- Bugfix (workaround) for objects carrying through from the end of
2353        one round to the beginning of the next. This is temporary
2354        until a better fix can be made.
2355
235609. 09 .2003 - Tom Hudson (tom@singular.org.uk)
2357    -- Added detect_digi_driver before install_sound to see if sound is
2358        possible
2359
236020. 11 .2003 - Eden (eden99_99@users.sourceforge.net)
2361    -- Fixed bug with funky bomblet leaving the top of the screen.
2362    -- Fixed problem with not frequent-enough position sampling for
2363        collision detection.
2364
236501. 12 .2003 - Eden (eden99_99@users.sourceforge.net)
2366    -- Fixed bug with burrower leaving the top of the screen.
2367    -- AI improved to buy more parachutes along with a new player option
2368        to change when CPU players generate their weapon
2369        preferences.
2370
237111. 12 .2003 - Tom Hudson (tom@singular.org.uk)
2372    -- Fixed bug introduced in earlier version which printed 'advice' type
2373        errors ("You must have at least 2 players") to the console,
2374        rather than the screen.
2375
237615. 12 .2003 - Tom Hudson (tom@singular.org.uk)
2377    -- Improvement to AI, targetting now based on optimum positioning for
2378        maximum damage, with weighting for revenge, avoiding damaging
2379        self and several other factors.
2380
238116. 12 .2003 - Tom Hudson (tom@singular.org.uk)
2382    -- Further improvement to AI, added wind factoring into targetting
2383        for 2 stage weapons, which should make cluster bombs etc.
2384        used more effectively.
2385    -- Added 'shopping trolley', allowing items to be put back.
2386
238704. 01. 2004 - Tom Hudson (tom@singular.org.uk)
2388    -- Improved shopping trolley to allow sell-back of previously bought
2389        items at a loss (adjustable via money menu).
2390    -- Changed money from int to long int as int is apparently too small
2391
239206. 01. 2004 - Tom Hudson (tom@singular.org.uk)
2393    -- Changes to missile-specific code, allowing a wide variety
2394        of definitions and tweaks via weapons.h and simplifying
2395        certain sections.
2396
239708. 01. 2004 - Tom Hudson (tom@singular.org.uk)
2398    -- Further improvements to AI to allow better targetting
2399    -- Changes to calculation of weapon damage
2400
240120. 01. 2004 - Tom Hudson (tom@singular.org.uk)
2402    -- Added new items Intensity Amplifier and Violent Force which
2403        increase the damage done by the player's explosive weapons.
2404
240528. 01. 2004 - Tom Hudson (tom@singular.org.uk)
2406    -- Fixed bug where failure to set_gfx_mode would report semi-random
2407        and unrelated system errors ("directory not found").
2408    -- Attempted fix to lazer-only-sometimes-doing-damage bug by
2409        adding lazer radius to cause-damage area.
2410
241131. 01. 2004 - Tom Hudson (tom@singular.org.uk)
2412    -- Added command-line options to set screen/window width and height
2413    -- Added command-line option to set gfx depth (16 or 32)
2414    -- Added Valleys terrain type
2415
241602. 02. 2004 - Tom Hudson (tom@singular.org.uk)
2417    -- Changed AI purchasing algorithm to increase chances of purchasing
2418        'cumulative' items. This is done by decreasing the chances
2419        of purchasing a given item in proportion to the number of
2420        items already purchased, unless it's a cumulative item.
2421    -- Right mouse-button for larger increase/decrease in values in
2422        menus.
2423    -- Added --datadir switch for specifying an alternative data directory
2424
242503. 02. 2004 - Tom Hudson (tom@singular.org.uk)
2426    -- Fixed lazer only sometimes causing damage bug
2427