1 extern float MaxRockSize; 2 extern float MinRockSize; 3 extern float BotRatio; 4 5 6 extern void *StartGame(void *threadid); 7 extern void Accelerate(int playernum); 8 extern void DeletePlayer(int playernum); 9 extern void InitPlayerData(int playernum); 10 extern void CreateExplosion(int objnum, int type); 11 extern int BounceObjects(ServerObject *obj1, ServerObject *obj2); 12 extern void AddSound(int playernum, struct Point *SoundPos, char type); 13 extern void AddSoundAll(struct Point *SoundPos, char type); 14 extern float CalcDistance(struct Point *point1, struct Point *point2); 15 extern void CreateRandomPosition(struct Point *Position); 16 extern void CreateExplosionRandomRock(int objnum); 17