1 extern float MaxRockSize;
2 extern float MinRockSize;
3 extern float BotRatio;
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6 extern void *StartGame(void *threadid);
7 extern void Accelerate(int playernum);
8 extern void DeletePlayer(int playernum);
9 extern void InitPlayerData(int playernum);
10 extern void CreateExplosion(int objnum, int type);
11 extern int BounceObjects(ServerObject *obj1, ServerObject *obj2);
12 extern void AddSound(int playernum, struct Point *SoundPos, char type);
13 extern void AddSoundAll(struct Point *SoundPos, char type);
14 extern float CalcDistance(struct Point *point1, struct Point *point2);
15 extern void CreateRandomPosition(struct Point *Position);
16 extern void CreateExplosionRandomRock(int objnum);
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