1 /*
2  *                               Alizarin Tetris
3  * A generic way to display buttons.
4  *
5  * Copyright 2000, Westley Weimer & Kiri Wagstaff
6  */
7 #ifndef __BUTTON_H
8 #define __BUTTON_H
9 
10 typedef struct _ATButton
11 {
12   SDL_Surface* bitmap[2];
13   SDL_Rect area;
14   Uint32 face_color[2];
15   Uint32 text_color[2];
16 } ATButton;
17 
18 #include "button.pro"
19 
20 #endif
21 
22 /*
23  * $Log: button.h,v $
24  * Revision 1.4  2000/10/21 01:14:42  weimer
25  * massic autoconf/automake restructure ...
26  *
27  * Revision 1.3  2000/09/04 19:48:02  weimer
28  * interim menu for choosing among game styles, button changes (two states)
29  *
30  * Revision 1.2  2000/09/03 18:26:10  weimer
31  * major header file and automatic prototype generation changes, restructuring
32  *
33  * Revision 1.1  2000/08/26 02:46:08  wkiri
34  * Adding button.h
35  *
36  */
37