1 /* 2 * Alizarin Tetris 3 * A generic way to display buttons. 4 * 5 * Copyright 2000, Westley Weimer & Kiri Wagstaff 6 */ 7 #ifndef __BUTTON_H 8 #define __BUTTON_H 9 10 typedef struct _ATButton 11 { 12 SDL_Surface* bitmap[2]; 13 SDL_Rect area; 14 Uint32 face_color[2]; 15 Uint32 text_color[2]; 16 } ATButton; 17 18 #include "button.pro" 19 20 #endif 21 22 /* 23 * $Log: button.h,v $ 24 * Revision 1.4 2000/10/21 01:14:42 weimer 25 * massic autoconf/automake restructure ... 26 * 27 * Revision 1.3 2000/09/04 19:48:02 weimer 28 * interim menu for choosing among game styles, button changes (two states) 29 * 30 * Revision 1.2 2000/09/03 18:26:10 weimer 31 * major header file and automatic prototype generation changes, restructuring 32 * 33 * Revision 1.1 2000/08/26 02:46:08 wkiri 34 * Adding button.h 35 * 36 */ 37