1 #ifndef EMPIRE_TYPE_H
2 #define EMPIRE_TYPE_H
3 
4 enum {
5     EMPIRE_OBJECT_ORNAMENT = 0,
6     EMPIRE_OBJECT_CITY = 1,
7     EMPIRE_OBJECT_BATTLE_ICON = 3,
8     EMPIRE_OBJECT_LAND_TRADE_ROUTE = 4,
9     EMPIRE_OBJECT_SEA_TRADE_ROUTE = 5,
10     EMPIRE_OBJECT_ROMAN_ARMY = 6,
11     EMPIRE_OBJECT_ENEMY_ARMY = 7,
12 };
13 
14 enum {
15     EMPIRE_CITY_DISTANT_ROMAN = 0,
16     EMPIRE_CITY_OURS = 1,
17     EMPIRE_CITY_TRADE = 2,
18     EMPIRE_CITY_FUTURE_TRADE = 3,
19     EMPIRE_CITY_DISTANT_FOREIGN = 4,
20     EMPIRE_CITY_VULNERABLE_ROMAN = 5,
21     EMPIRE_CITY_FUTURE_ROMAN = 6,
22 };
23 
24 #endif // EMPIRE_TYPE_H
25