1 #include <stdio.h>
2 #include <stdlib.h>
3 #include <string.h>
4 #include <ctype.h>
5
6 #include "fixer.h"
7
8 #include "3dc.h"
9 #include "inline.h"
10 #include "module.h"
11 #include "stratdef.h"
12 #include "equipmnt.h"
13
14 #include "pldnet.h"
15 #include "net.h"
16
17
18 DPID AVPDPNetID;
19 int QuickStartMultiplayer=1;
20 DPNAME AVPDPplayerName;
21 int glpDP; /* directplay object */
22
DpExtInit(DWORD cGrntdBufs,DWORD cBytesPerBuf,BOOL bErrChcks)23 BOOL DpExtInit(DWORD cGrntdBufs, DWORD cBytesPerBuf, BOOL bErrChcks)
24 {
25 fprintf(stderr, "DpExtInit(%d, %d, %d)\n", cGrntdBufs, cBytesPerBuf, bErrChcks);
26
27 return TRUE;
28 }
29
DpExtUnInit()30 void DpExtUnInit()
31 {
32 fprintf(stderr, "DpExtUnInit()\n");
33 }
34
DpExtRecv(int lpDP2A,void * lpidFrom,void * lpidTo,DWORD dwFlags,void * lplpData,LPDWORD lpdwDataSize)35 HRESULT DpExtRecv(int lpDP2A, void *lpidFrom, void *lpidTo, DWORD dwFlags, void *lplpData, LPDWORD lpdwDataSize)
36 {
37 /*
38 fprintf(stderr, "DpExtRecv(%d, %p, %p, %d, %p, %p)\n", lpDP2A, lpidFrom, lpidTo, dwFlags, lplpData, lpdwDataSize);
39 */
40 return 1;
41 }
42
DpExtSend(int lpDP2A,DPID idFrom,DPID idTo,DWORD dwFlags,void * lpData,DWORD dwDataSize)43 HRESULT DpExtSend(int lpDP2A, DPID idFrom, DPID idTo, DWORD dwFlags, void *lpData, DWORD dwDataSize)
44 {
45 /*
46 fprintf(stderr, "DpExtSend(%d, %d, %d, %d, %p, %d)\n", lpDP2A, idFrom, idTo, dwFlags, lpData, dwDataSize);
47 */
48 #if 0
49 FILE *fp = fopen("net.log", "ab");
50 fprintf(fp, "\nDpExtSend(%d, %d, %d, %d, %p, %d) ", lpDP2A, idFrom, idTo, dwFlags, lpData, dwDataSize);
51 fprintf(fp, "time = %d\n", timeGetTime());
52 fwrite(lpData, dwDataSize, 1, fp);
53 fclose(fp);
54 #endif
55
56 return 1;
57 }
58
59 /* directplay.c */
DirectPlay_ConnectingToLobbiedGame(char * playerName)60 int DirectPlay_ConnectingToLobbiedGame(char* playerName)
61 {
62 fprintf(stderr, "DirectPlay_ConnectingToLobbiedGame(%s)\n", playerName);
63
64 return 0;
65 }
66
DirectPlay_ConnectingToSession()67 int DirectPlay_ConnectingToSession()
68 {
69 fprintf(stderr, "DirectPlay_ConnectingToSession()\n");
70
71 return 0;
72 }
73
DirectPlay_UpdateSessionList(int * SelectedItem)74 BOOL DirectPlay_UpdateSessionList(int *SelectedItem)
75 {
76 fprintf(stderr, "DirectPlay_UpdateSessionList(%p)\n", SelectedItem);
77
78 return 0;
79 }
80
DirectPlay_JoinGame()81 int DirectPlay_JoinGame()
82 {
83 fprintf(stderr, "DirectPlay_JoinGame()\n");
84
85 return 0;
86 }
87
DirectPlay_EnumConnections()88 void DirectPlay_EnumConnections()
89 {
90 fprintf(stderr, "DirectPlay_EnumConnections()\n");
91
92 netGameData.tcpip_available = 1;
93 netGameData.ipx_available = 0;
94 netGameData.modem_available = 0;
95 netGameData.serial_available = 0;
96 }
97
DirectPlay_HostGame(char * playerName,char * sessionName,int species,int gamestyle,int level)98 int DirectPlay_HostGame(char *playerName, char *sessionName,int species,int gamestyle,int level)
99 {
100 extern int DetermineAvailableCharacterTypes(int);
101
102 int maxPlayers=DetermineAvailableCharacterTypes(FALSE);
103 if(maxPlayers<1) maxPlayers=1;
104 if(maxPlayers>8) maxPlayers=8;
105
106 if(!netGameData.skirmishMode) {
107 fprintf(stderr, "DirectPlay_HostGame(%s, %s, %d, %d, %d)\n", playerName, sessionName, species, gamestyle, level);
108
109 //fake multiplayer
110 //need to set the id to an non zero value
111 AVPDPNetID=100;
112
113 memset(&AVPDPplayerName, 0, sizeof(AVPDPplayerName));
114 AVPDPplayerName.dwSize = sizeof(DPNAME);
115 AVPDPplayerName.lpszShortNameA = playerName;
116 AVPDPplayerName.lpszLongNameA = playerName;
117
118 glpDP = 1;
119 } else {
120 //fake multiplayer
121 //need to set the id to an non zero value
122 AVPDPNetID=100;
123
124 memset(&AVPDPplayerName, 0, sizeof(AVPDPplayerName));
125 AVPDPplayerName.dwSize = sizeof(DPNAME);
126 AVPDPplayerName.lpszShortNameA = playerName;
127 AVPDPplayerName.lpszLongNameA = playerName;
128 }
129
130 InitAVPNetGameForHost(species,gamestyle,level);
131
132 return 1;
133 }
134
DirectPlay_ConnectToSession(int sessionNumber,char * playerName)135 int DirectPlay_ConnectToSession(int sessionNumber, char *playerName)
136 {
137 fprintf(stderr, "DirectPlay_ConnectToSession(%d, %s)\n", sessionNumber, playerName);
138
139 return 0;
140 }
141
DirectPlay_Disconnect()142 int DirectPlay_Disconnect()
143 {
144 fprintf(stderr, "DirectPlay_Disconnect()\n");
145
146 return 1;
147 }
148
IDirectPlayX_GetPlayerName(int glpDP,DPID id,void * data,void * size)149 HRESULT IDirectPlayX_GetPlayerName(int glpDP, DPID id, void *data, void *size)
150 {
151 fprintf(stderr, "IDirectPlayX_GetPlayerName(%d, %d, %p, %p)\n", glpDP, id, data, size);
152
153 return 1;
154 }
155
156 /* End of Linux-related junk */
157