1Right now it's all compiling... 2http://filesingularity.timedoctor.org/Textures.tar.bz2 3untar that in the Data/ dir to get the targas until somebody adds png support. 4See "Readme" for the developer's original, which of course contains notes on playing the game and such. 5Additional things we added: 6Ctrl+G to grab/ungrab the cursor 7ALT+Enter to switch to fullscreen and back again 8 9Note that you need reasonably new OpenAL libs from 10http://opensource.creative.com/ 11Most distros which have openal at all, probably won't have the latest and greatest. 12For instance I'm told openal in debian unstable is from 2001. 13If you don't want to update your OpenAL, you can add -DDEBIAN_NEEDS_TO_UPDATE_THEIR_OPENAL 14Complaints about the name of the #define will be nulled ;-) 15 16If you want fullscreen at startup, currently you have to -DFULLSCREEN. 17I don't suggest doing this in OS X however as it seems to have a porblem keeping the mouse properly grabbed, thus requiring some key combination. 18 19If you're on a platform where you A) Don't have Ogg Vorbis support in your OpenAL, or B) Like to redownload large wav files, be my guest and -DNOOGG and get http://filesingularity.timedoctor.org/Data.tar.bz2 for the wavs 20 21Ported by: 22relnev 23theoddone33 24icculus 25zakk 26 27The Bug fixed by: 28Toby Haynes 29 30send diffs to zakk@timedoctor.org 31