1Right now it's all compiling...
2http://filesingularity.timedoctor.org/Textures.tar.bz2
3untar that in the Data/ dir to get the targas until somebody adds png support.
4See "Readme" for the developer's original, which of course contains notes on playing the game and such.
5Additional things we added:
6Ctrl+G to grab/ungrab the cursor
7ALT+Enter to switch to fullscreen and back again
8
9Note that you need reasonably new OpenAL libs from
10http://opensource.creative.com/
11Most distros which have openal at all, probably won't have the latest and greatest.
12For instance I'm told openal in debian unstable is from 2001.
13If you don't want to update your OpenAL, you can add -DDEBIAN_NEEDS_TO_UPDATE_THEIR_OPENAL
14Complaints about the name of the #define will be nulled ;-)
15
16If you want fullscreen at startup, currently you have to -DFULLSCREEN.
17I don't suggest doing this in OS X however as it seems to have a porblem keeping the mouse properly grabbed, thus requiring some key combination.
18
19If you're on a platform where you A) Don't have Ogg Vorbis support in your OpenAL, or B) Like to redownload large wav files, be my guest and -DNOOGG and get http://filesingularity.timedoctor.org/Data.tar.bz2 for the wavs
20
21Ported by:
22relnev
23theoddone33
24icculus
25zakk
26
27The Bug fixed by:
28Toby Haynes
29
30send diffs to zakk@timedoctor.org
31