1 /*
2     SDL_mixer:  An audio mixer library based on the SDL library
3     Copyright (C) 1997-2004 Sam Lantinga
4 
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Library General Public
7     License as published by the Free Software Foundation; either
8     version 2 of the License, or (at your option) any later version.
9 
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Library General Public License for more details.
14 
15     You should have received a copy of the GNU Library General Public
16     License along with this library; if not, write to the Free
17     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
18 
19     Sam Lantinga
20     slouken@libsdl.org
21 */
22 
23 /* $Id: SDL_mixer.h 1599 2005-07-09 01:09:32Z icculus $ */
24 
25 #ifndef _SDL_MIXER_H
26 #define _SDL_MIXER_H
27 
28 #include "SDL_types.h"
29 #include "SDL_rwops.h"
30 #include "SDL_audio.h"
31 #include "SDL_byteorder.h"
32 #include "SDL_version.h"
33 #include "begin_code.h"
34 
35 /* Set up for C function definitions, even when using C++ */
36 #ifdef __cplusplus
37 extern "C" {
38 #endif
39 
40 /* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
41 */
42 #define SDL_MIXER_MAJOR_VERSION	1
43 #define SDL_MIXER_MINOR_VERSION	2
44 #define SDL_MIXER_PATCHLEVEL	7
45 
46 /* This macro can be used to fill a version structure with the compile-time
47  * version of the SDL_mixer library.
48  */
49 #define SDL_MIXER_VERSION(X)						\
50 {									\
51 	(X)->major = SDL_MIXER_MAJOR_VERSION;				\
52 	(X)->minor = SDL_MIXER_MINOR_VERSION;				\
53 	(X)->patch = SDL_MIXER_PATCHLEVEL;				\
54 }
55 
56 /* Backwards compatibility */
57 #define MIX_MAJOR_VERSION	SDL_MIXER_MAJOR_VERSION
58 #define MIX_MINOR_VERSION	SDL_MIXER_MINOR_VERSION
59 #define MIX_PATCHLEVEL		SDL_MIXER_PATCHLEVEL
60 #define MIX_VERSION(X)		SDL_MIXER_VERSION(X)
61 
62 /* This function gets the version of the dynamically linked SDL_mixer library.
63    it should NOT be used to fill a version structure, instead you should
64    use the SDL_MIXER_VERSION() macro.
65  */
66 extern DECLSPEC const SDL_version * SDLCALL Mix_Linked_Version(void);
67 
68 
69 /* The default mixer has 8 simultaneous mixing channels */
70 #ifndef MIX_CHANNELS
71 #define MIX_CHANNELS	8
72 #endif
73 
74 /* Good default values for a PC soundcard */
75 #define MIX_DEFAULT_FREQUENCY	22050
76 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
77 #define MIX_DEFAULT_FORMAT	AUDIO_S16LSB
78 #else
79 #define MIX_DEFAULT_FORMAT	AUDIO_S16MSB
80 #endif
81 #define MIX_DEFAULT_CHANNELS	2
82 #define MIX_MAX_VOLUME		128	/* Volume of a chunk */
83 
84 /* The internal format for an audio chunk */
85 typedef struct Mix_Chunk {
86 	int allocated;
87 	Uint8 *abuf;
88 	Uint32 alen;
89 	Uint8 volume;		/* Per-sample volume, 0-128 */
90 } Mix_Chunk;
91 
92 /* The different fading types supported */
93 typedef enum {
94 	MIX_NO_FADING,
95 	MIX_FADING_OUT,
96 	MIX_FADING_IN
97 } Mix_Fading;
98 
99 typedef enum {
100 	MUS_NONE,
101 	MUS_CMD,
102 	MUS_WAV,
103 	MUS_MOD,
104 	MUS_MID,
105 	MUS_OGG,
106 	MUS_MP3
107 } Mix_MusicType;
108 
109 /* The internal format for a music chunk interpreted via mikmod */
110 typedef struct _Mix_Music Mix_Music;
111 
112 /* Open the mixer with a certain audio format */
113 extern DECLSPEC int SDLCALL Mix_OpenAudio(int frequency, Uint16 format, int channels,
114 							int chunksize);
115 
116 /* Dynamically change the number of channels managed by the mixer.
117    If decreasing the number of channels, the upper channels are
118    stopped.
119    This function returns the new number of allocated channels.
120  */
121 extern DECLSPEC int SDLCALL Mix_AllocateChannels(int numchans);
122 
123 /* Find out what the actual audio device parameters are.
124    This function returns 1 if the audio has been opened, 0 otherwise.
125  */
126 extern DECLSPEC int SDLCALL Mix_QuerySpec(int *frequency,Uint16 *format,int *channels);
127 
128 /* Load a wave file or a music (.mod .s3m .it .xm) file */
129 extern DECLSPEC Mix_Chunk * SDLCALL Mix_LoadWAV_RW(SDL_RWops *src, int freesrc);
130 #define Mix_LoadWAV(file)	Mix_LoadWAV_RW(SDL_RWFromFile(file, "rb"), 1)
131 extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUS(const char *file);
132 
133 /* Load a music file from an SDL_RWop object (Ogg and MikMod specific currently)
134    Matt Campbell (matt@campbellhome.dhs.org) April 2000 */
135 extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUS_RW(SDL_RWops *rw);
136 
137 /* Load a wave file of the mixer format from a memory buffer */
138 extern DECLSPEC Mix_Chunk * SDLCALL Mix_QuickLoad_WAV(Uint8 *mem);
139 
140 /* Load raw audio data of the mixer format from a memory buffer */
141 extern DECLSPEC Mix_Chunk * SDLCALL Mix_QuickLoad_RAW(Uint8 *mem, Uint32 len);
142 
143 /* Free an audio chunk previously loaded */
144 extern DECLSPEC void SDLCALL Mix_FreeChunk(Mix_Chunk *chunk);
145 extern DECLSPEC void SDLCALL Mix_FreeMusic(Mix_Music *music);
146 
147 /* Find out the music format of a mixer music, or the currently playing
148    music, if 'music' is NULL.
149 */
150 extern DECLSPEC Mix_MusicType SDLCALL Mix_GetMusicType(const Mix_Music *music);
151 
152 /* Set a function that is called after all mixing is performed.
153    This can be used to provide real-time visual display of the audio stream
154    or add a custom mixer filter for the stream data.
155 */
156 extern DECLSPEC void SDLCALL Mix_SetPostMix(void (*mix_func)
157                              (void *udata, Uint8 *stream, int len), void *arg);
158 
159 /* Add your own music player or additional mixer function.
160    If 'mix_func' is NULL, the default music player is re-enabled.
161  */
162 extern DECLSPEC void SDLCALL Mix_HookMusic(void (*mix_func)
163                           (void *udata, Uint8 *stream, int len), void *arg);
164 
165 /* Add your own callback when the music has finished playing.
166    This callback is only called if the music finishes naturally.
167  */
168 extern DECLSPEC void SDLCALL Mix_HookMusicFinished(void (*music_finished)(void));
169 
170 /* Get a pointer to the user data for the current music hook */
171 extern DECLSPEC void * SDLCALL Mix_GetMusicHookData(void);
172 
173 /*
174  * Add your own callback when a channel has finished playing. NULL
175  *  to disable callback. The callback may be called from the mixer's audio
176  *  callback or it could be called as a result of Mix_HaltChannel(), etc.
177  *  do not call SDL_LockAudio() from this callback; you will either be
178  *  inside the audio callback, or SDL_mixer will explicitly lock the audio
179  *  before calling your callback.
180  */
181 extern DECLSPEC void SDLCALL Mix_ChannelFinished(void (*channel_finished)(int channel));
182 
183 
184 /* Special Effects API by ryan c. gordon. (icculus@linuxgames.com) */
185 
186 #define MIX_CHANNEL_POST  -2
187 
188 /* This is the format of a special effect callback:
189  *
190  *   myeffect(int chan, void *stream, int len, void *udata);
191  *
192  * (chan) is the channel number that your effect is affecting. (stream) is
193  *  the buffer of data to work upon. (len) is the size of (stream), and
194  *  (udata) is a user-defined bit of data, which you pass as the last arg of
195  *  Mix_RegisterEffect(), and is passed back unmolested to your callback.
196  *  Your effect changes the contents of (stream) based on whatever parameters
197  *  are significant, or just leaves it be, if you prefer. You can do whatever
198  *  you like to the buffer, though, and it will continue in its changed state
199  *  down the mixing pipeline, through any other effect functions, then finally
200  *  to be mixed with the rest of the channels and music for the final output
201  *  stream.
202  *
203  * DO NOT EVER call SDL_LockAudio() from your callback function!
204  */
205 typedef void (*Mix_EffectFunc_t)(int chan, void *stream, int len, void *udata);
206 
207 /*
208  * This is a callback that signifies that a channel has finished all its
209  *  loops and has completed playback. This gets called if the buffer
210  *  plays out normally, or if you call Mix_HaltChannel(), implicitly stop
211  *  a channel via Mix_AllocateChannels(), or unregister a callback while
212  *  it's still playing.
213  *
214  * DO NOT EVER call SDL_LockAudio() from your callback function!
215  */
216 typedef void (*Mix_EffectDone_t)(int chan, void *udata);
217 
218 
219 /* Register a special effect function. At mixing time, the channel data is
220  *  copied into a buffer and passed through each registered effect function.
221  *  After it passes through all the functions, it is mixed into the final
222  *  output stream. The copy to buffer is performed once, then each effect
223  *  function performs on the output of the previous effect. Understand that
224  *  this extra copy to a buffer is not performed if there are no effects
225  *  registered for a given chunk, which saves CPU cycles, and any given
226  *  effect will be extra cycles, too, so it is crucial that your code run
227  *  fast. Also note that the data that your function is given is in the
228  *  format of the sound device, and not the format you gave to Mix_OpenAudio(),
229  *  although they may in reality be the same. This is an unfortunate but
230  *  necessary speed concern. Use Mix_QuerySpec() to determine if you can
231  *  handle the data before you register your effect, and take appropriate
232  *  actions.
233  * You may also specify a callback (Mix_EffectDone_t) that is called when
234  *  the channel finishes playing. This gives you a more fine-grained control
235  *  than Mix_ChannelFinished(), in case you need to free effect-specific
236  *  resources, etc. If you don't need this, you can specify NULL.
237  * You may set the callbacks before or after calling Mix_PlayChannel().
238  * Things like Mix_SetPanning() are just internal special effect functions,
239  *  so if you are using that, you've already incurred the overhead of a copy
240  *  to a separate buffer, and that these effects will be in the queue with
241  *  any functions you've registered. The list of registered effects for a
242  *  channel is reset when a chunk finishes playing, so you need to explicitly
243  *  set them with each call to Mix_PlayChannel*().
244  * You may also register a special effect function that is to be run after
245  *  final mixing occurs. The rules for these callbacks are identical to those
246  *  in Mix_RegisterEffect, but they are run after all the channels and the
247  *  music have been mixed into a single stream, whereas channel-specific
248  *  effects run on a given channel before any other mixing occurs. These
249  *  global effect callbacks are call "posteffects". Posteffects only have
250  *  their Mix_EffectDone_t function called when they are unregistered (since
251  *  the main output stream is never "done" in the same sense as a channel).
252  *  You must unregister them manually when you've had enough. Your callback
253  *  will be told that the channel being mixed is (MIX_CHANNEL_POST) if the
254  *  processing is considered a posteffect.
255  *
256  * After all these effects have finished processing, the callback registered
257  *  through Mix_SetPostMix() runs, and then the stream goes to the audio
258  *  device.
259  *
260  * DO NOT EVER call SDL_LockAudio() from your callback function!
261  *
262  * returns zero if error (no such channel), nonzero if added.
263  *  Error messages can be retrieved from Mix_GetError().
264  */
265 extern DECLSPEC int SDLCALL Mix_RegisterEffect(int chan, Mix_EffectFunc_t f,
266 					Mix_EffectDone_t d, void *arg);
267 
268 
269 /* You may not need to call this explicitly, unless you need to stop an
270  *  effect from processing in the middle of a chunk's playback.
271  * Posteffects are never implicitly unregistered as they are for channels,
272  *  but they may be explicitly unregistered through this function by
273  *  specifying MIX_CHANNEL_POST for a channel.
274  * returns zero if error (no such channel or effect), nonzero if removed.
275  *  Error messages can be retrieved from Mix_GetError().
276  */
277 extern DECLSPEC int SDLCALL Mix_UnregisterEffect(int channel, Mix_EffectFunc_t f);
278 
279 
280 /* You may not need to call this explicitly, unless you need to stop all
281  *  effects from processing in the middle of a chunk's playback. Note that
282  *  this will also shut off some internal effect processing, since
283  *  Mix_SetPanning() and others may use this API under the hood. This is
284  *  called internally when a channel completes playback.
285  * Posteffects are never implicitly unregistered as they are for channels,
286  *  but they may be explicitly unregistered through this function by
287  *  specifying MIX_CHANNEL_POST for a channel.
288  * returns zero if error (no such channel), nonzero if all effects removed.
289  *  Error messages can be retrieved from Mix_GetError().
290  */
291 extern DECLSPEC int SDLCALL Mix_UnregisterAllEffects(int channel);
292 
293 
294 #define MIX_EFFECTSMAXSPEED  "MIX_EFFECTSMAXSPEED"
295 
296 /*
297  * These are the internally-defined mixing effects. They use the same API that
298  *  effects defined in the application use, but are provided here as a
299  *  convenience. Some effects can reduce their quality or use more memory in
300  *  the name of speed; to enable this, make sure the environment variable
301  *  MIX_EFFECTSMAXSPEED (see above) is defined before you call
302  *  Mix_OpenAudio().
303  */
304 
305 
306 /* Set the panning of a channel. The left and right channels are specified
307  *  as integers between 0 and 255, quietest to loudest, respectively.
308  *
309  * Technically, this is just individual volume control for a sample with
310  *  two (stereo) channels, so it can be used for more than just panning.
311  *  If you want real panning, call it like this:
312  *
313  *   Mix_SetPanning(channel, left, 255 - left);
314  *
315  * ...which isn't so hard.
316  *
317  * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and
318  *  the panning will be done to the final mixed stream before passing it on
319  *  to the audio device.
320  *
321  * This uses the Mix_RegisterEffect() API internally, and returns without
322  *  registering the effect function if the audio device is not configured
323  *  for stereo output. Setting both (left) and (right) to 255 causes this
324  *  effect to be unregistered, since that is the data's normal state.
325  *
326  * returns zero if error (no such channel or Mix_RegisterEffect() fails),
327  *  nonzero if panning effect enabled. Note that an audio device in mono
328  *  mode is a no-op, but this call will return successful in that case.
329  *  Error messages can be retrieved from Mix_GetError().
330  */
331 extern DECLSPEC int SDLCALL Mix_SetPanning(int channel, Uint8 left, Uint8 right);
332 
333 
334 /* Set the position of a channel. (angle) is an integer from 0 to 360, that
335  *  specifies the location of the sound in relation to the listener. (angle)
336  *  will be reduced as neccesary (540 becomes 180 degrees, -100 becomes 260).
337  *  Angle 0 is due north, and rotates clockwise as the value increases.
338  *  For efficiency, the precision of this effect may be limited (angles 1
339  *  through 7 might all produce the same effect, 8 through 15 are equal, etc).
340  *  (distance) is an integer between 0 and 255 that specifies the space
341  *  between the sound and the listener. The larger the number, the further
342  *  away the sound is. Using 255 does not guarantee that the channel will be
343  *  culled from the mixing process or be completely silent. For efficiency,
344  *  the precision of this effect may be limited (distance 0 through 5 might
345  *  all produce the same effect, 6 through 10 are equal, etc). Setting (angle)
346  *  and (distance) to 0 unregisters this effect, since the data would be
347  *  unchanged.
348  *
349  * If you need more precise positional audio, consider using OpenAL for
350  *  spatialized effects instead of SDL_mixer. This is only meant to be a
351  *  basic effect for simple "3D" games.
352  *
353  * If the audio device is configured for mono output, then you won't get
354  *  any effectiveness from the angle; however, distance attenuation on the
355  *  channel will still occur. While this effect will function with stereo
356  *  voices, it makes more sense to use voices with only one channel of sound,
357  *  so when they are mixed through this effect, the positioning will sound
358  *  correct. You can convert them to mono through SDL before giving them to
359  *  the mixer in the first place if you like.
360  *
361  * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and
362  *  the positioning will be done to the final mixed stream before passing it
363  *  on to the audio device.
364  *
365  * This is a convenience wrapper over Mix_SetDistance() and Mix_SetPanning().
366  *
367  * returns zero if error (no such channel or Mix_RegisterEffect() fails),
368  *  nonzero if position effect is enabled.
369  *  Error messages can be retrieved from Mix_GetError().
370  */
371 extern DECLSPEC int SDLCALL Mix_SetPosition(int channel, Sint16 angle, Uint8 distance);
372 
373 
374 /* Set the "distance" of a channel. (distance) is an integer from 0 to 255
375  *  that specifies the location of the sound in relation to the listener.
376  *  Distance 0 is overlapping the listener, and 255 is as far away as possible
377  *  A distance of 255 does not guarantee silence; in such a case, you might
378  *  want to try changing the chunk's volume, or just cull the sample from the
379  *  mixing process with Mix_HaltChannel().
380  * For efficiency, the precision of this effect may be limited (distances 1
381  *  through 7 might all produce the same effect, 8 through 15 are equal, etc).
382  *  (distance) is an integer between 0 and 255 that specifies the space
383  *  between the sound and the listener. The larger the number, the further
384  *  away the sound is.
385  * Setting (distance) to 0 unregisters this effect, since the data would be
386  *  unchanged.
387  * If you need more precise positional audio, consider using OpenAL for
388  *  spatialized effects instead of SDL_mixer. This is only meant to be a
389  *  basic effect for simple "3D" games.
390  *
391  * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and
392  *  the distance attenuation will be done to the final mixed stream before
393  *  passing it on to the audio device.
394  *
395  * This uses the Mix_RegisterEffect() API internally.
396  *
397  * returns zero if error (no such channel or Mix_RegisterEffect() fails),
398  *  nonzero if position effect is enabled.
399  *  Error messages can be retrieved from Mix_GetError().
400  */
401 extern DECLSPEC int SDLCALL Mix_SetDistance(int channel, Uint8 distance);
402 
403 
404 /*
405  * !!! FIXME : Haven't implemented, since the effect goes past the
406  *              end of the sound buffer. Will have to think about this.
407  *               --ryan.
408  */
409 #if 0
410 /* Causes an echo effect to be mixed into a sound. (echo) is the amount
411  *  of echo to mix. 0 is no echo, 255 is infinite (and probably not
412  *  what you want).
413  *
414  * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and
415  *  the reverbing will be done to the final mixed stream before passing it on
416  *  to the audio device.
417  *
418  * This uses the Mix_RegisterEffect() API internally. If you specify an echo
419  *  of zero, the effect is unregistered, as the data is already in that state.
420  *
421  * returns zero if error (no such channel or Mix_RegisterEffect() fails),
422  *  nonzero if reversing effect is enabled.
423  *  Error messages can be retrieved from Mix_GetError().
424  */
425 extern no_parse_DECLSPEC int SDLCALL Mix_SetReverb(int channel, Uint8 echo);
426 #endif
427 
428 /* Causes a channel to reverse its stereo. This is handy if the user has his
429  *  speakers hooked up backwards, or you would like to have a minor bit of
430  *  psychedelia in your sound code.  :)  Calling this function with (flip)
431  *  set to non-zero reverses the chunks's usual channels. If (flip) is zero,
432  *  the effect is unregistered.
433  *
434  * This uses the Mix_RegisterEffect() API internally, and thus is probably
435  *  more CPU intensive than having the user just plug in his speakers
436  *  correctly. Mix_SetReverseStereo() returns without registering the effect
437  *  function if the audio device is not configured for stereo output.
438  *
439  * If you specify MIX_CHANNEL_POST for (channel), then this the effect is used
440  *  on the final mixed stream before sending it on to the audio device (a
441  *  posteffect).
442  *
443  * returns zero if error (no such channel or Mix_RegisterEffect() fails),
444  *  nonzero if reversing effect is enabled. Note that an audio device in mono
445  *  mode is a no-op, but this call will return successful in that case.
446  *  Error messages can be retrieved from Mix_GetError().
447  */
448 extern DECLSPEC int SDLCALL Mix_SetReverseStereo(int channel, int flip);
449 
450 /* end of effects API. --ryan. */
451 
452 
453 /* Reserve the first channels (0 -> n-1) for the application, i.e. don't allocate
454    them dynamically to the next sample if requested with a -1 value below.
455    Returns the number of reserved channels.
456  */
457 extern DECLSPEC int SDLCALL Mix_ReserveChannels(int num);
458 
459 /* Channel grouping functions */
460 
461 /* Attach a tag to a channel. A tag can be assigned to several mixer
462    channels, to form groups of channels.
463    If 'tag' is -1, the tag is removed (actually -1 is the tag used to
464    represent the group of all the channels).
465    Returns true if everything was OK.
466  */
467 extern DECLSPEC int SDLCALL Mix_GroupChannel(int which, int tag);
468 /* Assign several consecutive channels to a group */
469 extern DECLSPEC int SDLCALL Mix_GroupChannels(int from, int to, int tag);
470 /* Finds the first available channel in a group of channels,
471    returning -1 if none are available.
472  */
473 extern DECLSPEC int SDLCALL Mix_GroupAvailable(int tag);
474 /* Returns the number of channels in a group. This is also a subtle
475    way to get the total number of channels when 'tag' is -1
476  */
477 extern DECLSPEC int SDLCALL Mix_GroupCount(int tag);
478 /* Finds the "oldest" sample playing in a group of channels */
479 extern DECLSPEC int SDLCALL Mix_GroupOldest(int tag);
480 /* Finds the "most recent" (i.e. last) sample playing in a group of channels */
481 extern DECLSPEC int SDLCALL Mix_GroupNewer(int tag);
482 
483 /* Play an audio chunk on a specific channel.
484    If the specified channel is -1, play on the first free channel.
485    If 'loops' is greater than zero, loop the sound that many times.
486    If 'loops' is -1, loop inifinitely (~65000 times).
487    Returns which channel was used to play the sound.
488 */
489 #define Mix_PlayChannel(channel,chunk,loops) Mix_PlayChannelTimed(channel,chunk,loops,-1)
490 /* The same as above, but the sound is played at most 'ticks' milliseconds */
491 extern DECLSPEC int SDLCALL Mix_PlayChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ticks);
492 extern DECLSPEC int SDLCALL Mix_PlayMusic(Mix_Music *music, int loops);
493 
494 /* Fade in music or a channel over "ms" milliseconds, same semantics as the "Play" functions */
495 extern DECLSPEC int SDLCALL Mix_FadeInMusic(Mix_Music *music, int loops, int ms);
496 extern DECLSPEC int SDLCALL Mix_FadeInMusicPos(Mix_Music *music, int loops, int ms, double position);
497 #define Mix_FadeInChannel(channel,chunk,loops,ms) Mix_FadeInChannelTimed(channel,chunk,loops,ms,-1)
498 extern DECLSPEC int SDLCALL Mix_FadeInChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ms, int ticks);
499 
500 /* Set the volume in the range of 0-128 of a specific channel or chunk.
501    If the specified channel is -1, set volume for all channels.
502    Returns the original volume.
503    If the specified volume is -1, just return the current volume.
504 */
505 extern DECLSPEC int SDLCALL Mix_Volume(int channel, int volume);
506 extern DECLSPEC int SDLCALL Mix_VolumeChunk(Mix_Chunk *chunk, int volume);
507 extern DECLSPEC int SDLCALL Mix_VolumeMusic(int volume);
508 
509 /* Halt playing of a particular channel */
510 extern DECLSPEC int SDLCALL Mix_HaltChannel(int channel);
511 extern DECLSPEC int SDLCALL Mix_HaltGroup(int tag);
512 extern DECLSPEC int SDLCALL Mix_HaltMusic(void);
513 
514 /* Change the expiration delay for a particular channel.
515    The sample will stop playing after the 'ticks' milliseconds have elapsed,
516    or remove the expiration if 'ticks' is -1
517 */
518 extern DECLSPEC int SDLCALL Mix_ExpireChannel(int channel, int ticks);
519 
520 /* Halt a channel, fading it out progressively till it's silent
521    The ms parameter indicates the number of milliseconds the fading
522    will take.
523  */
524 extern DECLSPEC int SDLCALL Mix_FadeOutChannel(int which, int ms);
525 extern DECLSPEC int SDLCALL Mix_FadeOutGroup(int tag, int ms);
526 extern DECLSPEC int SDLCALL Mix_FadeOutMusic(int ms);
527 
528 /* Query the fading status of a channel */
529 extern DECLSPEC Mix_Fading SDLCALL Mix_FadingMusic(void);
530 extern DECLSPEC Mix_Fading SDLCALL Mix_FadingChannel(int which);
531 
532 /* Pause/Resume a particular channel */
533 extern DECLSPEC void SDLCALL Mix_Pause(int channel);
534 extern DECLSPEC void SDLCALL Mix_Resume(int channel);
535 extern DECLSPEC int SDLCALL Mix_Paused(int channel);
536 
537 /* Pause/Resume the music stream */
538 extern DECLSPEC void SDLCALL Mix_PauseMusic(void);
539 extern DECLSPEC void SDLCALL Mix_ResumeMusic(void);
540 extern DECLSPEC void SDLCALL Mix_RewindMusic(void);
541 extern DECLSPEC int SDLCALL Mix_PausedMusic(void);
542 
543 /* Set the current position in the music stream.
544    This returns 0 if successful, or -1 if it failed or isn't implemented.
545    This function is only implemented for MOD music formats (set pattern
546    order number) and for OGG music (set position in seconds), at the
547    moment.
548 */
549 extern DECLSPEC int SDLCALL Mix_SetMusicPosition(double position);
550 
551 /* Check the status of a specific channel.
552    If the specified channel is -1, check all channels.
553 */
554 extern DECLSPEC int SDLCALL Mix_Playing(int channel);
555 extern DECLSPEC int SDLCALL Mix_PlayingMusic(void);
556 
557 /* Stop music and set external music playback command */
558 extern DECLSPEC int SDLCALL Mix_SetMusicCMD(const char *command);
559 
560 /* Synchro value is set by MikMod from modules while playing */
561 extern DECLSPEC int SDLCALL Mix_SetSynchroValue(int value);
562 extern DECLSPEC int SDLCALL Mix_GetSynchroValue(void);
563 
564 /* Get the Mix_Chunk currently associated with a mixer channel
565     Returns NULL if it's an invalid channel, or there's no chunk associated.
566 */
567 extern DECLSPEC Mix_Chunk * SDLCALL Mix_GetChunk(int channel);
568 
569 /* Close the mixer, halting all playing audio */
570 extern DECLSPEC void SDLCALL Mix_CloseAudio(void);
571 
572 /* We'll use SDL for reporting errors */
573 #define Mix_SetError	SDL_SetError
574 #define Mix_GetError	SDL_GetError
575 
576 /* Ends C function definitions when using C++ */
577 #ifdef __cplusplus
578 }
579 #endif
580 #include "close_code.h"
581 
582 #endif /* _SDL_MIXER_H */
583