1 /*
2 Copyright (C) 2004-2011 Parallel Realities
3 Copyright (C) 2011-2015 Perpendicular Dimensions
4 
5 This program is free software; you can redistribute it and/or
6 modify it under the terms of the GNU General Public License
7 as published by the Free Software Foundation; either version 2
8 of the License, or (at your option) any later version.
9 
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 
14 See the GNU General Public License for more details.
15 
16 You should have received a copy of the GNU General Public License
17 along with this program; if not, write to the Free Software
18 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
19 
20 */
21 
22 #include "headers.h"
23 
24 extern void addTeleportParticles(float x, float y, int amount, int soundToPlay);
25 extern void addBlood(Entity *ent, float dx, float dy, int amount);
26 extern void checkObjectives(const char *name, bool alwaysInform);
27 extern void addColorParticles(float x, float y, int amount, int color);
28 extern void addBullet(Entity *owner, float dx, float dy);
29 extern void addExplosion(float x, float y, int radius, Entity *owner);
30 extern void addSmokeAndFire(Entity *ent, float dx, float dy, int amount);
31 extern void throwAndDamageEntity(Entity *ent, int damage, int minDX, int maxDX, int DY);
32 extern bool hasClearShot(Entity *enemy);
33 extern Weapon *getRandomAimedWeapon();
34 extern Weapon *getRandomStraightWeapon();
35 extern Weapon *getRandomGaldovWeapon();
36 
37 extern void addItem(int itemType, const char *name, int x, int y, const char *spriteName, int health, int value, int flags, bool randomMovement);
38 
39 extern Audio audio;
40 extern Engine engine;
41 extern Graphics graphics;
42 extern Game game;
43 extern Map map;
44 
45 extern Entity player;
46 extern Entity defItem[MAX_ITEMS];
47 extern Weapon weapon[MAX_WEAPONS];
48 
49 // this is used exclusively by the bosses
50 extern Boss *self;
51