1 /*
2 SPDX-FileCopyrightText: 2007-2008 John-Paul Stanford <jp@stanwood.org.uk>
3
4 SPDX-License-Identifier: LGPL-2.0-or-later
5 */
6
7 // own
8 #include "plane.h"
9
10 // Bomber
11 #include "board.h"
12
13 /** The speed the plane will fly at */
14 const qreal Plane::DEFAULT_VELOCITY = 0.08;
15
16 /** This is the planes size relative to the tile */
17 const qreal Plane::PLANE_RELATIVE_SIZE = 1;
18
19 /** This is the position before the plane goes off the screen */
20 const qreal Plane::PLANE_MAX_POSITION_X = 12;
21
Plane(KGameRenderer * renderer,BomberBoard * board)22 Plane::Plane(KGameRenderer * renderer, BomberBoard * board)
23 : Explodable(QStringLiteral("plane"), QStringLiteral("plane_explode"), PLANE_RELATIVE_SIZE,
24 PLANE_RELATIVE_SIZE, renderer, board)
25 {
26 setVelocity(DEFAULT_VELOCITY);
27 resetPosition();
28 }
29
~Plane()30 Plane::~Plane()
31 {
32 }
33
resetPosition()34 void Plane::resetPosition()
35 {
36 m_xPos = 0, m_yPos = 0;
37 m_nextBoundingRect.moveTo(m_xPos, m_yPos);
38 }
39
advanceItem()40 void Plane::advanceItem()
41 {
42 if (state() == State::Moving) {
43 m_xPos += velocity();
44 if (m_xPos > PLANE_MAX_POSITION_X) {
45 m_xPos = 0;
46 ++m_yPos;
47 }
48 }
49 m_nextBoundingRect.moveTo(m_xPos + velocity(), m_yPos);
50 }
51