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Name |
|
Date |
Size |
#Lines |
LOC |
| .. | | 03-May-2022 | - |
| data/ | H | 11-Dec-2010 | - | 9,432 | 7,906 |
| include/ | H | 11-Dec-2010 | - | 2,499 | 1,972 |
| src/ | H | 03-May-2022 | - | 17,920 | 13,240 |
| AUTHORS | H A D | 06-Jan-2004 | 310 | 15 | 10 |
| COPYING | H A D | 23-Apr-2003 | 17.6 KiB | 341 | 281 |
| ChangeLog | H A D | 11-Dec-2010 | 27.5 KiB | 918 | 638 |
| INSTALL | H A D | 23-Apr-2003 | 7.6 KiB | 183 | 143 |
| Makefile.am | H A D | 13-Dec-2007 | 627 | 28 | 18 |
| Makefile.in | H A D | 03-May-2022 | 24.6 KiB | 782 | 690 |
| README | H A D | 08-Aug-2004 | 3.6 KiB | 158 | 106 |
| TODO | H A D | 12-May-2009 | 311 | 12 | 4 |
| acconfig.h | H A D | 23-Apr-2003 | 293 | 14 | 13 |
| aclocal.m4 | H A D | 11-Dec-2010 | 41.3 KiB | 1,171 | 1,054 |
| bomberclone.nsi | H A D | 13-Dec-2007 | 2.8 KiB | 106 | 79 |
| bomberclone.prj | H A D | 13-Aug-2006 | 3.7 KiB | 187 | 168 |
| config.guess | H A D | 06-Mar-2010 | 43.9 KiB | 1,503 | 1,292 |
| config.h.in | H A D | 11-Dec-2010 | 1.9 KiB | 81 | 59 |
| config.sub | H A D | 06-Mar-2010 | 33.8 KiB | 1,715 | 1,566 |
| configure | H A D | 03-May-2022 | 261 KiB | 9,222 | 7,643 |
| configure.in | H A D | 11-Dec-2010 | 7.8 KiB | 313 | 260 |
| depcomp | H A D | 18-Jan-2010 | 18.2 KiB | 631 | 407 |
| install-sh | H A D | 18-Jan-2010 | 13.3 KiB | 521 | 344 |
| missing | H A D | 18-Jan-2010 | 11.2 KiB | 377 | 281 |
README
1
2Compilation
3===========
4
5Windows:
6 On Windows i used cygwin with mingw-gcc compiler. (http://www.cygwin.com)
7 You will even need the Source from the "Simply DirectMedia Layer" Library.
8 (http://www.libsdl.org/index.php)
9
10 1. Install Cygwin and Compile the SDL Library into it.
11
12 ./configure --prefix=/usr
13 make
14 make install
15
16 The SDL.DLL file you will find under /usr/lib
17
18 2. Compile the Source of BomberClone
19
20 ./configure
21 make
22
23 if this doesn't work try
24
25 aclocal -f
26 autoheader -f
27 autoconf -f
28 automake -a
29 ./configure
30 make
31
32 then run the game with
33
34 src/bomberclone.exe
35
36Linux:
37 if everything goes right, you only need to run
38
39 ./configure
40 make
41
42 if nothing goes right, you will need :
43
44 aclocal
45 autoheader
46 autoconf
47 automake
48 ./configure
49 make
50 src/bomberclone
51
52
53Binary Versions
54===============
55
56Linux:
57 Untar the downloaded file and go into the game
58 directory. You need to have the following libs
59 installed to run this binary:
60 SDL-1.2.7, SDL_mixer and SDL_image (with PNG support)
61
62 in the game dir just enter:
63 ./bomberclone
64
65Windows:
66 The windows Binary Version will include eveything,
67 the SDL Librarys and all other stuff needed by
68 BomberClone. The game will come with an Installer.
69 So you won't have to do anything.
70
71
72
73Problems
74========
75
761. Starting a networkgame in a LAN network isn't working.
77 - disable to notify the masterserver
78
792. Players are jumping around, player are running thought walls
80 won't die.
81 - packet loss, network to slow
82 right now the game tryes to send as much as possible,
83 if it can't send anymore it will bring down the network
84 traffic, but this only works for a while.
85
863. You start a server but noone can join it, even the other
87 people can see your game on the master server.
88 - the game needs in the current state always direct access to the
89 UDP Port 11000, if you change it over the (-port) parameter you need
90 to open this port.
91
92 - If you sit behind a firewall, make sure that the gameport is forwarded and
93 if you send something, your firewall won't change the source-port.
94 The game and the masterserver need this information to identify your
95 Game and Player later.
96 (i have seen some games was logged by the gameserver with port numbers
97 above 30000, which mostly indicates that there is some problem
98 with a firewall or router)
99
100
101If you have other problems, or just want to say something about the game, you
102just need to send me an email to : steffen@bomberclone.de
103
104
105Network
106=======
107
108(Ver. 0.3)
109The Game uses TCP port 11000, and it needs that other clients can
110connect to this port. So check your network configuration.
111
112(Ver. 0.4)
113This Version uses only UDP Port 11000, so check it again.. :o)
114
115
116Animations
117==========
118
119How to save the single frames into one big image for the animations
120The Dieing sequence will be in version 0.4
121
122Image:
123
124 left | right | up | down | dieing
125 F1 | F1 | F1 | F1 | F1 Frame 1
126 F2 | F2 | F2 | F2 | F2 Frame 2
127 F3 | F3 | F3 | F3 | F3 Frame 3
128 F4 | F4 | F4 | F4 | F4 Frame 4
129 F5 | F5 | F5 | F5 | F5 Frame 5
130
131
132Testers
133=======
134
135 Linux : Marcus, Patty, x-coder, Steffen
136 Windows: boogieman, deadlock, acid
137
138
139Contact
140=======
141
142Steffen Pohle steffen@bomberclone.de
143
144Or on our Project Page
145 http://sourceforge.net/projects/bomberclone
146
147
148Thanks
149======
150Thanks to TekkRat who mage all the diffrent players for us.
151
152
153You can find us on :
154 irc://irc.d-t-net.de #bomberclone
155
156
157http://www.bomberclone.de
158