1[
2  {
3    "type": "monstergroup",
4    "name": "GROUP_ZOMBIE_UPGRADE",
5    "default": "mon_zombie_tough",
6    "//": "Masters pick from here when upgrading; no dogs, bionics, or profession-types.  Note that 'freq' units are tenth of a percent, with default filling in the gap.",
7    "monsters": [
8      { "monster": "mon_zombie_grabber", "freq": 30, "cost_multiplier": 5 },
9      { "monster": "mon_zombie_grappler", "freq": 90, "cost_multiplier": 7 },
10      { "monster": "mon_zombie_hunter", "freq": 60, "cost_multiplier": 5 },
11      { "monster": "mon_skeleton", "freq": 80, "cost_multiplier": 5 },
12      { "monster": "mon_zombie_smoker", "freq": 30, "cost_multiplier": 5 },
13      { "monster": "mon_zombie_shady", "freq": 30, "cost_multiplier": 5 },
14      { "monster": "mon_zombie_gasbag", "freq": 30, "cost_multiplier": 5 },
15      { "monster": "mon_zombie_biter", "freq": 30, "cost_multiplier": 5 },
16      { "monster": "mon_zombie_shrieker", "freq": 90, "cost_multiplier": 5 },
17      { "monster": "mon_zombie_acidic", "freq": 80, "cost_multiplier": 2 },
18      { "monster": "mon_zombie_necro", "freq": 15, "cost_multiplier": 25 },
19      { "monster": "mon_zombie_necro_boomer", "freq": 12, "cost_multiplier": 27 },
20      { "monster": "mon_boomer", "freq": 90, "cost_multiplier": 5 },
21      { "monster": "mon_zombie_brute", "freq": 45, "cost_multiplier": 15 },
22      { "monster": "mon_zombie_master", "freq": 3, "cost_multiplier": 30 },
23      { "monster": "mon_zombie_hollow", "freq": 5, "cost_multiplier": 10 },
24      { "monster": "mon_zombie_thorny", "freq": 30, "cost_multiplier": 5 },
25      { "monster": "mon_zombie_static", "freq": 50, "cost_multiplier": 5 },
26      { "monster": "mon_zombie_winged", "freq": 60, "cost_multiplier": 5 },
27      { "monster": "mon_zombie_pupa", "freq": 15, "cost_multiplier": 2 },
28      { "monster": "mon_zombie_pupa_decoy", "freq": 15, "cost_multiplier": 2 }
29    ]
30  },
31  {
32    "type": "monstergroup",
33    "name": "GROUP_ZOMBIE_CRAWLER_UPGRADE",
34    "default": "mon_zombie_crawler",
35    "//": "crawling zombie upgrades",
36    "monsters": [
37      { "monster": "mon_zombie_crawler_pupa", "freq": 500, "cost_multiplier": 2 },
38      { "monster": "mon_zombie_crawler_pupa_decoy", "freq": 500, "cost_multiplier": 2 }
39    ]
40  },
41  {
42    "type": "monstergroup",
43    "name": "GROUP_ZOMBIE_FAT",
44    "default": "mon_zombie_gasbag",
45    "//": "fat zombie upgrades",
46    "monsters": [
47      { "monster": "mon_zombie_gasbag", "freq": 20, "cost_multiplier": 0 },
48      { "monster": "mon_boomer", "freq": 480, "cost_multiplier": 2 },
49      { "monster": "mon_zombie_pupa", "freq": 150, "cost_multiplier": 2 },
50      { "monster": "mon_zombie_pupa_decoy", "freq": 150, "cost_multiplier": 2 },
51      { "monster": "mon_zombie_necro_boomer", "freq": 1, "cost_multiplier": 27 }
52    ]
53  },
54  {
55    "type": "monstergroup",
56    "name": "GROUP_SOLDIER_UPGRADE",
57    "default": "mon_zombie_kevlar_1",
58    "//": "Masters pick from here when upgrading.  Note that 'freq' units are tenth of a percent, with default filling in the gap.",
59    "monsters": [
60      { "monster": "mon_zombie_soldier_blackops_1", "freq": 250, "cost_multiplier": 2 },
61      { "monster": "mon_zombie_soldier_acid_1", "freq": 200, "cost_multiplier": 2 },
62      { "monster": "mon_zombie_soldier_acid_2", "freq": 250, "cost_multiplier": 2 },
63      { "monster": "mon_zombie_kevlar_1", "freq": 200, "cost_multiplier": 2 },
64      { "monster": "mon_boomer", "freq": 25, "cost_multiplier": 1 },
65      { "monster": "mon_zombie_hollow", "freq": 25, "cost_multiplier": 1 },
66      { "monster": "mon_skeleton", "freq": 50, "cost_multiplier": 1 }
67    ]
68  },
69  {
70    "type": "monstergroup",
71    "name": "GROUP_ZOMBIE_BRUTE",
72    "default": "mon_zombie_brute",
73    "//": "Brute upgrades.  Note that 'freq' units are tenth of a percent, with default filling in the gap.",
74    "monsters": [
75      { "monster": "mon_zombie_brute_grappler", "freq": 330, "cost_multiplier": 10 },
76      { "monster": "mon_zombie_brute_ninja", "freq": 265, "cost_multiplier": 10 },
77      { "monster": "mon_zombie_hulk", "freq": 265, "cost_multiplier": 50 },
78      { "monster": "mon_gas_zombie", "freq": 140, "cost_multiplier": 10 }
79    ]
80  },
81  {
82    "type": "monstergroup",
83    "name": "GROUP_CHILD_ZOMBIE_UPGRADE",
84    "default": "mon_zombie_shriekling",
85    "//": "this is a sub-group of mutated zombie types that can only evolve from zombified human children.  Note that 'freq' units are tenth of a percent, with default filling in the gap.",
86    "monsters": [
87      { "monster": "mon_zombie_anklebiter", "freq": 50, "cost_multiplier": 10 },
88      { "monster": "mon_zombie_sproglodyte", "freq": 100, "cost_multiplier": 5 },
89      { "monster": "mon_zombie_shriekling", "freq": 300, "cost_multiplier": 7 },
90      { "monster": "mon_zombie_creepy", "freq": 50, "cost_multiplier": 7 },
91      { "monster": "mon_zombie_snotgobbler", "freq": 300, "cost_multiplier": 5 },
92      { "monster": "mon_zombie_waif", "freq": 200, "cost_multiplier": 7 }
93    ]
94  },
95  {
96    "type": "monstergroup",
97    "name": "GROUP_ZOMBIE_ELECTRIC_UPGRADE",
98    "default": "mon_null",
99    "//": "Note that 'freq' units are tenth of a percent, with default filling in the gap.",
100    "monsters": [
101      { "monster": "mon_zombie_nullfield", "freq": 400, "cost_multiplier": 0 },
102      { "monster": "mon_zombie_brute_shocker", "freq": 300, "cost_multiplier": 2 },
103      { "monster": "mon_skeleton_electric", "freq": 300, "cost_multiplier": 2 }
104    ]
105  },
106  {
107    "type": "monstergroup",
108    "name": "GROUP_ZOMBIE_RAPTOR_UPGRADES",
109    "default": "mon_spawn_raptor",
110    "//": "Raptor upgrades.  Note that 'freq' units are tenth of a percent, with default filling in the gap.",
111    "monsters": [
112      { "monster": "mon_spawn_raptor_shady", "freq": 330, "cost_multiplier": 10 },
113      { "monster": "mon_spawn_raptor_electric", "freq": 330, "cost_multiplier": 10 },
114      { "monster": "mon_spawn_raptor_unstable", "freq": 330, "cost_multiplier": 10 }
115    ]
116  },
117  {
118    "type": "monstergroup",
119    "name": "GROUP_ZOMBIE_SHADY_UPGRADES",
120    "default": "mon_zombie_shady",
121    "//": "Shady upgrades.  Note that 'freq' units are tenth of a percent, with default filling in the gap.",
122    "monsters": [
123      { "monster": "mon_zombie_brute_ninja", "freq": 500, "cost_multiplier": 10 },
124      { "monster": "mon_zombie_pupa_decoy_shady", "freq": 250, "cost_multiplier": 0 },
125      { "monster": "mon_zombie_pupa_shady", "freq": 250, "cost_multiplier": 10 }
126    ]
127  }
128]
129