1[
2  {
3    "type": "talk_topic",
4    "id": "TALK_CITY_COP",
5    "dynamic_line": {
6      "u_has_var": "talked_to_survivor_cop",
7      "type": "dialogue",
8      "context": "survivor_cop",
9      "value": "yes",
10      "no": "STOP, Put your hands in the air!  Ha, startled you didn't I… there is no law anymore…",
11      "yes": "Hi there, <name_g>."
12    },
13    "responses": [
14      {
15        "text": "What are you doing here?",
16        "topic": "TALK_CITY_COP_INTRO",
17        "effect": { "u_add_var": "talked_to_survivor_cop", "type": "dialogue", "context": "survivor_cop", "value": "yes" }
18      },
19      { "text": "Wanna get outta here?", "topic": "TALK_SUGGEST_FOLLOW" },
20      { "text": "Let's trade items.", "topic": "TALK_CITY_COP", "effect": "start_trade" },
21      { "text": "Can I do anything for you?", "topic": "TALK_MISSION_LIST" },
22      { "text": "I gotta go.", "topic": "TALK_DONE" }
23    ]
24  },
25  {
26    "type": "talk_topic",
27    "id": "TALK_CITY_COP_INTRO",
28    "dynamic_line": "I was watching the station when things went sideways.  None of the other officers returned from the last call, well not as humans anyway…",
29    "responses": [
30      { "text": "Why don't you go somewhere else?", "topic": "TALK_CITY_COP_LEAVE" },
31      { "text": "Let's trade then.", "effect": "start_trade", "topic": "TALK_CITY_COP" },
32      { "text": "I'm sorry, I gotta go.", "topic": "TALK_DONE" }
33    ]
34  },
35  {
36    "type": "talk_topic",
37    "id": "TALK_CITY_COP_LEAVE",
38    "dynamic_line": "This is a nice, secure building.  I'd be a fool to leave.  Been living off the vending machines, but I found the code for the evidence lockup so I've been doing some trading with other survivors.",
39    "responses": [
40      { "text": "What kind of stuff was in the evidence lockup?", "topic": "TALK_CITY_COP_EVIDENCE" },
41      { "text": "You've seen other survivors?", "topic": "TALK_CITY_COP_NEWS" },
42      { "text": "Wanna get outta here?", "topic": "TALK_SUGGEST_FOLLOW" },
43      { "text": "What can you sell me?", "topic": "TALK_CITY_COP", "effect": "start_trade" },
44      { "text": "I'm sorry, I gotta go.", "topic": "TALK_DONE" }
45    ]
46  },
47  {
48    "type": "talk_topic",
49    "id": "TALK_CITY_COP_EVIDENCE",
50    "dynamic_line": "Knives… drugs… um… drugs and shiny things.  Thieves steal all sorts of stuff.",
51    "responses": [
52      { "text": "Why don't you go somewhere else?", "topic": "TALK_CITY_COP_LEAVE" },
53      { "text": "You've seen other survivors?", "topic": "TALK_CITY_COP_NEWS" },
54      { "text": "Wanna get outta here?", "topic": "TALK_SUGGEST_FOLLOW" },
55      { "text": "Well, let me check out some of that stuff.", "topic": "TALK_CITY_COP", "effect": "start_trade" },
56      { "text": "I'm sorry, I gotta go.", "topic": "TALK_DONE" }
57    ]
58  },
59  {
60    "type": "talk_topic",
61    "id": "TALK_CITY_COP_NEWS",
62    "dynamic_line": "Yeah, there are some like me that have holed up around town.  We do some trading… and then sometimes a stranger wanders through thinking they'll find something better here than they left behind.",
63    "responses": [
64      { "text": "Why don't you go somewhere else?", "topic": "TALK_CITY_COP_LEAVE" },
65      { "text": "Wanna get outta here?", "topic": "TALK_SUGGEST_FOLLOW" },
66      { "text": "Well, let me check out some of that stuff.", "topic": "TALK_CITY_COP", "effect": "start_trade" },
67      { "text": "I'm sorry, I gotta go.", "topic": "TALK_DONE" }
68    ]
69  }
70]
71