1 #ifndef GAMEFILTERSSETTINGS_H 2 #define GAMEFILTERSSETTINGS_H 3 4 #include "settingsmanager.h" 5 6 class GameFiltersSettings : public SettingsManager 7 { 8 Q_OBJECT 9 friend class SettingsCache; 10 11 public: 12 bool isShowBuddiesOnlyGames(); 13 bool isShowFullGames(); 14 bool isShowGamesThatStarted(); 15 bool isShowPasswordProtectedGames(); 16 bool isHideIgnoredUserGames(); 17 QString getGameNameFilter(); 18 QString getCreatorNameFilter(); 19 int getMinPlayers(); 20 int getMaxPlayers(); 21 QTime getMaxGameAge(); 22 bool isGameTypeEnabled(QString gametype); 23 bool isShowOnlyIfSpectatorsCanWatch(); 24 bool isShowSpectatorPasswordProtected(); 25 bool isShowOnlyIfSpectatorsCanChat(); 26 bool isShowOnlyIfSpectatorsCanSeeHands(); 27 28 void setShowBuddiesOnlyGames(bool show); 29 void setHideIgnoredUserGames(bool hide); 30 void setShowFullGames(bool show); 31 void setShowGamesThatStarted(bool show); 32 void setShowPasswordProtectedGames(bool show); 33 void setGameNameFilter(QString gameName); 34 void setCreatorNameFilter(QString creatorName); 35 void setMinPlayers(int min); 36 void setMaxPlayers(int max); 37 void setMaxGameAge(const QTime &maxGameAge); 38 void setGameTypeEnabled(QString gametype, bool enabled); 39 void setGameHashedTypeEnabled(QString gametypeHASHED, bool enabled); 40 void setShowOnlyIfSpectatorsCanWatch(bool show); 41 void setShowSpectatorPasswordProtected(bool show); 42 void setShowOnlyIfSpectatorsCanChat(bool show); 43 void setShowOnlyIfSpectatorsCanSeeHands(bool show); 44 signals: 45 46 public slots: 47 48 private: 49 explicit GameFiltersSettings(QString settingPath, QObject *parent = nullptr); 50 GameFiltersSettings(const GameFiltersSettings & /*other*/); 51 52 QString hashGameType(const QString &gameType) const; 53 }; 54 55 #endif // GAMEFILTERSSETTINGS_H 56