1 /*
2  * This file is part of the Colobot: Gold Edition source code
3  * Copyright (C) 2001-2020, Daniel Roux, EPSITEC SA & TerranovaTeam
4  * http://epsitec.ch; http://colobot.info; http://github.com/colobot
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14  * See the GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program. If not, see http://gnu.org/licenses
18  */
19 
20 #pragma once
21 
22 #include "ui/screen/screen.h"
23 
24 namespace Ui
25 {
26 
27 class CScreenApperance : public CScreen
28 {
29 public:
30     CScreenApperance();
31     void CreateInterface() override;
32     bool EventProcess(const Event &event) override;
33 
34     bool GetGamerOnlyHead();
35     float GetPersoAngle();
36 
37 protected:
38     void UpdatePerso();
39     void CameraPerso();
40     void FixPerso(int rank, int index);
41     void ColorPerso();
42 
43     //! Move camera in that way that astronaut's origin is in (x, y) point on window
44     void SetCamera(float x, float y, float cameraDistance);
45 
46 protected:
47     int             m_apperanceTab;         // perso: tab selected
48     float           m_apperanceAngle;           // perso: angle of presentation
49 };
50 
51 } // namespace Ui
52