1 /* 2 * This file is part of the Colobot: Gold Edition source code 3 * Copyright (C) 2001-2020, Daniel Roux, EPSITEC SA & TerranovaTeam 4 * http://epsitec.ch; http://colobot.info; http://github.com/colobot 5 * 6 * This program is free software: you can redistribute it and/or modify 7 * it under the terms of the GNU General Public License as published by 8 * the Free Software Foundation, either version 3 of the License, or 9 * (at your option) any later version. 10 * 11 * This program is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 14 * See the GNU General Public License for more details. 15 * 16 * You should have received a copy of the GNU General Public License 17 * along with this program. If not, see http://gnu.org/licenses 18 */ 19 20 #pragma once 21 22 #include "ui/screen/screen.h" 23 24 namespace Ui 25 { 26 27 class CScreenApperance : public CScreen 28 { 29 public: 30 CScreenApperance(); 31 void CreateInterface() override; 32 bool EventProcess(const Event &event) override; 33 34 bool GetGamerOnlyHead(); 35 float GetPersoAngle(); 36 37 protected: 38 void UpdatePerso(); 39 void CameraPerso(); 40 void FixPerso(int rank, int index); 41 void ColorPerso(); 42 43 //! Move camera in that way that astronaut's origin is in (x, y) point on window 44 void SetCamera(float x, float y, float cameraDistance); 45 46 protected: 47 int m_apperanceTab; // perso: tab selected 48 float m_apperanceAngle; // perso: angle of presentation 49 }; 50 51 } // namespace Ui 52