1AC_INIT(game/main.cpp) 2 3AC_CANONICAL_HOST 4AC_CANONICAL_TARGET 5 6dnl Setup for automake 7AM_INIT_AUTOMAKE("Critical_Mass",1.5) 8AM_CONFIG_HEADER(defines.h) 9 10AC_EXEEXT 11 12case $target in 13 *mingw*) 14 TARGET=WIN32 ;; 15 *apple*) 16 TARGET=APPLE ;; 17 *) 18 TARGET=UNIX ;; 19esac 20 21dnl Checks for programs. 22AC_PROG_CC 23AC_PROG_CXX 24AC_PROG_RANLIB 25 26dnl Checks for libraries. 27 28dnl Checks for header files. 29 30dnl Checks for typedefs, structures, and compiler characteristics. 31AC_C_CONST 32 33dnl Checks for library functions. 34 35AM_CONDITIONAL(APPLE,test "x$TARGET" = xAPPLE) 36AM_CONDITIONAL(WIN32,test "x$TARGET" = xWIN32) 37 38CFLAGS="" 39CXXFLAGS="-std=c++0x -DGAME_HAS_HERO_PARTICLE -DUSE_ONLINE_UPDATE" 40 41if test "x$GCC" = xyes; then 42 CFLAGS="$CFLAGS -W -Wall" 43 CXXFLAGS="$CXXFLAGS -W -Wall" 44fi 45 46AC_ARG_ENABLE(debug, 47[ --enable-debug Enable debugging [default=off]], 48 enable_debug=$enableval, enable_debug=off) 49if test "x$enable_debug" = xyes; then 50 CFLAGS="$CFLAGS -g" 51 CXXFLAGS="$CXXFLAGS -g" 52fi 53 54AC_ARG_ENABLE(optimize, 55[ --enable-optimize=level Enable optimization [default=2]], 56 enable_optmize=$enableval, enable_optimize=2) 57if test "x$enable_optimize" != "xno" ; then 58 CFLAGS="$CFLAGS -O$enable_optimize" 59 CXXFLAGS="$CXXFLAGS -O$enable_optimize" 60fi 61 62AC_ARG_ENABLE(dyngl, 63[ --enable-dyngl Load GL library dynamically [default=off]], 64 enable_dyngl=$enableval, enable_dyngl=off) 65if test "x$enable_dyngl" = xyes; then 66 CFLAGS="$CFLAGS -DDYNAMIC_GL" 67 CXXFLAGS="$CXXFLAGS -DDYNAMIC_GL" 68fi 69 70AC_ARG_ENABLE(lzma, 71[ --enable-lzma Enable LZMA [default=off]], 72 enable_lzma=$enableval, enable_lzma=off) 73AM_CONDITIONAL(USE_LZMA,test "x$enable_lzma" = xyes) 74 75AC_ARG_ENABLE(trace, 76[ --enable-trace Enable tracing [default=off]], 77 enable_trace=$enableval, enable_trace=off) 78if test "x$enable_trace" = xyes; then 79 CFLAGS="$CFLAGS -DTRACE" 80 CXXFLAGS="$CXXFLAGS -DTRACE" 81fi 82 83AC_CHECK_LIB(SDL, main, 84 LIBS="$LIBS `sdl-config --libs`" ; \ 85 CFLAGS="$CFLAGS `sdl-config --cflags`" ; \ 86 CXXFLAGS="$CXXFLAGS `sdl-config --cflags`" ; \ 87 HAVE_SDL=1, AC_MSG_ERROR(SDL is needed), `sdl-config --libs`) 88 89AC_CHECK_LIB(SDL_image, main, LIBS="$LIBS -lSDL_image", 90 AC_MSG_ERROR(SDL_image is needed)) 91 92AC_CHECK_LIB(SDL_mixer, main, LIBS="$LIBS -lSDL_mixer", 93 AC_MSG_ERROR(SDL_mixer is needed)) 94 95if test "x$TARGET" = xWIN32; then 96 AC_MSG_RESULT(Adding special ingredients for mingw32) 97 LIBS="$LIBS -lopengl32 -lpng -lz -ljpeg -lstdc++ -lws2_32 -lwinmm" 98 CXXFLAGS="$CXXFLAGS -DCURL_STATICLIB" 99else 100 LIBS="-L/usr/local/lib -L/usr/X11R6/lib $LIBS" 101 CXXFLAGS="$CXXFLAGS -I/usr/X11R6/include" 102 AC_CHECK_LIB(curl-gnutls, main,, AC_MSG_ERROR(libcurl-gnutls is needed)) 103 AC_CHECK_LIB(tinyxml, main,, AC_MSG_ERROR(libtinyxml is needed)) 104 AC_CHECK_LIB(png, main,, AC_MSG_ERROR(libpng is needed)) 105 AC_CHECK_LIB(z, main,, AC_MSG_ERROR(libz is needed)) 106 if test "x$TARGET" = xUNIX; then 107 if test "x$enable_dyngl" = xoff; then 108 AC_CHECK_LIB(GL, glBegin,, AC_MSG_ERROR(OpenGL is needed)) 109 fi 110 fi 111fi 112 113if test "x$TARGET" = xAPPLE; then 114 CXXFLAGS="$CXXFLAGS -I/Developer/Headers/FlatCarbon/" 115 LIBS="$LIBS -lvorbisfile -lvorbis -logg -framework OpenGL" 116 117dnl AC_CHECK_LIB(mx, asinf,, 118dnl AC_MSG_ERROR(libmx is needed)) 119fi 120 121AC_CHECK_LIB(m, sin,, 122 AC_MSG_ERROR(libm is needed)) 123 124AC_OUTPUT(Makefile utils/Makefile utilssdl/Makefile utilsgl/Makefile game/Makefile tools/Makefile ) 125 126echo "Configuration: 127 128Version: $VERSION 129Source code location: $srcdir 130Install path: $prefix 131Compiler: $CC $CXX 132C++ flags: $CXXFLAGS 133host: $host 134target: $target 135" 136