1 #include "infobar.h"
2 
Infobar()3 Infobar::Infobar()
4 {
5 	statsBuffer = Statsbuffer::Instance();
6 	energy = settings->getCVarPtr("energy");
7 
8 	active = true;
9 	isMovable = true;
10 
11 	position.x = 10;
12 	position.y = 10;
13 
14 	v_width = 400;
15 	v_height = 20;
16 
17 	hsp = 10;
18 	vsp = 13;
19 }
20 
draw()21 void Infobar::draw()
22 {
23 	if (active)
24 	{
25 		fps.mark();
26 
27 		drawBackground();
28 		drawBorders();
29 
30 		float col1 = (v_width/3);
31 		float col2 = col1 * 2.0f;
32 		float col3 = col1 * 3.0f;
33 // 		float col4 = col1 * 4.0f;
34 
35 		float linespacer = 0.0f;
36  		glBegin(GL_LINES);
37 // 			glVertex2f(0.0f, v_height);
38 // 			glVertex2f(v_width, v_height);
39 
40  			glVertex2f(position.x+col1, position.y+linespacer);
41  			glVertex2f(position.x+col1, position.y+v_height - linespacer);
42  			glVertex2f(position.x+col2, position.y+linespacer);
43  			glVertex2f(position.x+col2, position.y+v_height - linespacer);
44 /* 			glVertex2f(position.x+col3, position.y+linespacer);
45  			glVertex2f(position.x+col3, position.y+v_height - linespacer);*/
46  		glEnd();
47 
48 
49 		glColor3f(1.0f, 1.0f, 1.0f);
50 // 		glEnable(GL_TEXTURE_2D);
51 
52 		// Row 1
53 		Textprinter::Instance()->print(position.x+hsp,		position.y+vsp,	"fps:");
54 		Textprinter::Instance()->printR(position.x+col1-hsp,	position.y+vsp,	"%1.1f",	fps.currentfps);
55 
56 		Textprinter::Instance()->print(position.x+col1+hsp,	position.y+vsp,	"critters:");
57 // 		Textprinter::Instance()->printR(position.x+col2-hsp,	position.y+vsp,	"%1u",		settings->info_critters);
58 		Textprinter::Instance()->printR(position.x+col2-hsp,	position.y+vsp,	"%1u",		statsBuffer->current.critters);
59 
60 		Textprinter::Instance()->print(position.x+col2+hsp,	position.y+vsp,	"food:");
61 // 		Textprinter::Instance()->printR(position.x+col3-hsp,	position.y+vsp,	"%1u/%1u",	settings->info_food, settings->getCVar("energy"));
62 		Textprinter::Instance()->printR(position.x+col3-hsp,	position.y+vsp,	"%1u/%1u",	statsBuffer->current.food, *energy);
63 
64 // 		Textprinter::Instance()->print(col3+hsp,	vsp,	"corpses:");
65 // 		Textprinter::Instance()->printR(col4-hsp,	vsp,	"%1u",		Settings::Instance()->info_corpses);
66 
67 	// Row 2
68 // 		Textprinter::Instance()->print(hsp,		vsp*2,	"neu/cri:");
69 // 		Textprinter::Instance()->printR(col1-hsp,	vsp*2,	"%1.2f",	(float)totalneurons / Settings::Instance()->info_critters);
70 //
71 // 		Textprinter::Instance()->print(col1+hsp,	vsp*2,	"syn/cri:");
72 // 		Textprinter::Instance()->printR(col2-hsp,	vsp*2,	"%1.2f",	(float)totalsynapses / Settings::Instance()->info_critters);
73 //
74 //  		Textprinter::Instance()->print(col2+hsp,	vsp*2,	"syn/neu:");
75 //  		Textprinter::Instance()->printR(col3-hsp,	vsp*2,	"%1.2f",	(float)totalsynapses / totalneurons);
76 //
77 // 		Textprinter::Instance()->print(col3+hsp,	vsp*2,	"bullets:");
78 // 		Textprinter::Instance()->printR(col4-hsp,	vsp*2,	"%1u",		Settings::Instance()->info_bullets);
79 
80 
81 // 		glDisable(GL_TEXTURE_2D);
82 	}
83 }
84 
~Infobar()85 Infobar::~Infobar()
86 {
87 }
88