1 /* $Id: PlayGame.h,v 1.11 2003/07/16 16:09:10 nan Exp $ */ 2 3 // Copyright (C) 2000, 2001, 2002 $B?@Fn(B $B5H9((B(Kanna Yoshihiro) 4 // 5 // This program is free software; you can redistribute it and/or modify 6 // it under the terms of the GNU General Public License as published by 7 // the Free Software Foundation; either version 2 of the License, or 8 // (at your option) any later version. 9 // 10 // This program is distributed in the hope that it will be useful, 11 // but WITHOUT ANY WARRANTY; without even the implied warranty of 12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 // GNU General Public License for more details. 14 // 15 // You should have received a copy of the GNU General Public License 16 // along with this program; if not, write to the Free Software 17 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 18 19 #ifndef _PlayGame_ 20 #define _PlayGame_ 21 22 #include "Control.h" 23 #include "PlayGameView.h" 24 class Player; 25 26 // Base class of SoloPlay, MultiPlay, Training 27 class PlayGame : public Control { 28 public: 29 PlayGame(); 30 virtual ~PlayGame(); 31 32 virtual bool Init() = 0; 33 34 virtual bool Move( SDL_keysym *KeyHistory, long *MouseXHistory, 35 long *MouseYHistory, unsigned long *MouseBHistory, 36 int Histptr ) = 0; 37 virtual bool LookAt( double &srcX, double &srcY, double &srcZ, 38 double &destX, double &destY, double &destZ ) = 0; 39 IsPlaying()40 virtual bool IsPlaying() { return true; }; 41 IsPause()42 virtual bool IsPause() { return m_pause; }; 43 virtual void SetPause( bool pause ); 44 45 long GetService(); 46 long GetScore( Player *p ); 47 long GetScore( long side ); 48 long GetGame( Player *p ); 49 long GetGame( long side ); 50 51 bool IsGameEnd(); 52 virtual void EndGame(); 53 void ChangeScore(); 54 void ChangeScore( long score1, long score2 ); 55 GetView()56 virtual View *GetView() { return m_View; }; 57 protected: 58 PlayGameView *m_View; 59 60 long m_Score1; // Point of near side. Counter when training 61 long m_Game1; // Game of near side. 62 long m_Score2; // Point of far side 63 long m_Game2; // Game of far side. 64 bool m_pause; // True when pause. 65 }; 66 67 #endif // _PlayGame_ 68