1 /* 2 SDL_mixer: An audio mixer library based on the SDL library 3 Copyright (C) 1997-2004 Sam Lantinga 4 5 This library is free software; you can redistribute it and/or 6 modify it under the terms of the GNU Library General Public 7 License as published by the Free Software Foundation; either 8 version 2 of the License, or (at your option) any later version. 9 10 This library is distributed in the hope that it will be useful, 11 but WITHOUT ANY WARRANTY; without even the implied warranty of 12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 13 Library General Public License for more details. 14 15 You should have received a copy of the GNU Library General Public 16 License along with this library; if not, write to the Free 17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 18 19 Sam Lantinga 20 slouken@libsdl.org 21 */ 22 23 /* $Id: SDL_mixer.h,v 1.30 2004/01/04 17:37:04 slouken Exp $ */ 24 25 #ifndef _SDL_MIXER_H 26 #define _SDL_MIXER_H 27 28 #include "SDL_types.h" 29 #include "SDL_rwops.h" 30 #include "SDL_audio.h" 31 #include "SDL_byteorder.h" 32 #include "SDL_version.h" 33 #include "begin_code.h" 34 35 /* Set up for C function definitions, even when using C++ */ 36 #ifdef __cplusplus 37 extern "C" { 38 #endif 39 40 /* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL 41 */ 42 #define SDL_MIXER_MAJOR_VERSION 1 43 #define SDL_MIXER_MINOR_VERSION 2 44 #define SDL_MIXER_PATCHLEVEL 6 45 46 /* This macro can be used to fill a version structure with the compile-time 47 * version of the SDL_mixer library. 48 */ 49 #define SDL_MIXER_VERSION(X) \ 50 { \ 51 (X)->major = SDL_MIXER_MAJOR_VERSION; \ 52 (X)->minor = SDL_MIXER_MINOR_VERSION; \ 53 (X)->patch = SDL_MIXER_PATCHLEVEL; \ 54 } 55 56 /* Backwards compatibility */ 57 #define MIX_MAJOR_VERSION SDL_MIXER_MAJOR_VERSION 58 #define MIX_MINOR_VERSION SDL_MIXER_MINOR_VERSION 59 #define MIX_PATCHLEVEL SDL_MIXER_PATCHLEVEL 60 #define MIX_VERSION(X) SDL_MIXER_VERSION(X) 61 62 /* This function gets the version of the dynamically linked SDL_mixer library. 63 it should NOT be used to fill a version structure, instead you should 64 use the SDL_MIXER_VERSION() macro. 65 */ 66 extern DECLSPEC const SDL_version * SDLCALL Mix_Linked_Version(void); 67 68 69 /* The default mixer has 8 simultaneous mixing channels */ 70 #ifndef MIX_CHANNELS 71 #define MIX_CHANNELS 8 72 #endif 73 74 /* Good default values for a PC soundcard */ 75 #define MIX_DEFAULT_FREQUENCY 22050 76 #if SDL_BYTEORDER == SDL_LIL_ENDIAN 77 #define MIX_DEFAULT_FORMAT AUDIO_S16LSB 78 #else 79 #define MIX_DEFAULT_FORMAT AUDIO_S16MSB 80 #endif 81 #define MIX_DEFAULT_CHANNELS 2 82 #define MIX_MAX_VOLUME 128 /* Volume of a chunk */ 83 84 /* The internal format for an audio chunk */ 85 typedef struct { 86 int allocated; 87 Uint8 *abuf; 88 Uint32 alen; 89 Uint8 volume; /* Per-sample volume, 0-128 */ 90 } Mix_Chunk; 91 92 /* The different fading types supported */ 93 typedef enum { 94 MIX_NO_FADING, 95 MIX_FADING_OUT, 96 MIX_FADING_IN 97 } Mix_Fading; 98 99 typedef enum { 100 MUS_NONE, 101 MUS_CMD, 102 MUS_WAV, 103 MUS_MOD, 104 MUS_MID, 105 MUS_OGG, 106 MUS_MP3 107 } Mix_MusicType; 108 109 /* The internal format for a music chunk interpreted via mikmod */ 110 typedef struct _Mix_Music Mix_Music; 111 112 /* Open the mixer with a certain audio format */ 113 extern DECLSPEC int SDLCALL Mix_OpenAudio(int frequency, Uint16 format, int channels, 114 int chunksize); 115 116 /* Dynamically change the number of channels managed by the mixer. 117 If decreasing the number of channels, the upper channels are 118 stopped. 119 This function returns the new number of allocated channels. 120 */ 121 extern DECLSPEC int SDLCALL Mix_AllocateChannels(int numchans); 122 123 /* Find out what the actual audio device parameters are. 124 This function returns 1 if the audio has been opened, 0 otherwise. 125 */ 126 extern DECLSPEC int SDLCALL Mix_QuerySpec(int *frequency,Uint16 *format,int *channels); 127 128 /* Load a wave file or a music (.mod .s3m .it .xm) file */ 129 extern DECLSPEC Mix_Chunk * SDLCALL Mix_LoadWAV_RW(SDL_RWops *src, int freesrc); 130 #define Mix_LoadWAV(file) Mix_LoadWAV_RW(SDL_RWFromFile(file, "rb"), 1) 131 extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUS(const char *file); 132 133 #ifdef USE_RWOPS /* This hasn't been hooked into music.c yet */ 134 /* Load a music file from an SDL_RWop object (MikMod-specific currently) 135 Matt Campbell (matt@campbellhome.dhs.org) April 2000 */ 136 extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUS_RW(SDL_RWops *rw); 137 #endif 138 139 /* Load a wave file of the mixer format from a memory buffer */ 140 extern DECLSPEC Mix_Chunk * SDLCALL Mix_QuickLoad_WAV(Uint8 *mem); 141 142 /* Load raw audio data of the mixer format from a memory buffer */ 143 extern DECLSPEC Mix_Chunk * SDLCALL Mix_QuickLoad_RAW(Uint8 *mem, Uint32 len); 144 145 /* Free an audio chunk previously loaded */ 146 extern DECLSPEC void SDLCALL Mix_FreeChunk(Mix_Chunk *chunk); 147 extern DECLSPEC void SDLCALL Mix_FreeMusic(Mix_Music *music); 148 149 /* Find out the music format of a mixer music, or the currently playing 150 music, if 'music' is NULL. 151 */ 152 extern DECLSPEC Mix_MusicType SDLCALL Mix_GetMusicType(const Mix_Music *music); 153 154 /* Set a function that is called after all mixing is performed. 155 This can be used to provide real-time visual display of the audio stream 156 or add a custom mixer filter for the stream data. 157 */ 158 extern DECLSPEC void SDLCALL Mix_SetPostMix(void (*mix_func) 159 (void *udata, Uint8 *stream, int len), void *arg); 160 161 /* Add your own music player or additional mixer function. 162 If 'mix_func' is NULL, the default music player is re-enabled. 163 */ 164 extern DECLSPEC void SDLCALL Mix_HookMusic(void (*mix_func) 165 (void *udata, Uint8 *stream, int len), void *arg); 166 167 /* Add your own callback when the music has finished playing. 168 This callback is only called if the music finishes naturally. 169 */ 170 extern DECLSPEC void SDLCALL Mix_HookMusicFinished(void (*music_finished)(void)); 171 172 /* Get a pointer to the user data for the current music hook */ 173 extern DECLSPEC void * SDLCALL Mix_GetMusicHookData(void); 174 175 /* 176 * Add your own callback when a channel has finished playing. NULL 177 * to disable callback. The callback may be called from the mixer's audio 178 * callback or it could be called as a result of Mix_HaltChannel(), etc. 179 * do not call SDL_LockAudio() from this callback; you will either be 180 * inside the audio callback, or SDL_mixer will explicitly lock the audio 181 * before calling your callback. 182 */ 183 extern DECLSPEC void SDLCALL Mix_ChannelFinished(void (*channel_finished)(int channel)); 184 185 186 /* Special Effects API by ryan c. gordon. (icculus@linuxgames.com) */ 187 188 #define MIX_CHANNEL_POST -2 189 190 /* This is the format of a special effect callback: 191 * 192 * myeffect(int chan, void *stream, int len, void *udata); 193 * 194 * (chan) is the channel number that your effect is affecting. (stream) is 195 * the buffer of data to work upon. (len) is the size of (stream), and 196 * (udata) is a user-defined bit of data, which you pass as the last arg of 197 * Mix_RegisterEffect(), and is passed back unmolested to your callback. 198 * Your effect changes the contents of (stream) based on whatever parameters 199 * are significant, or just leaves it be, if you prefer. You can do whatever 200 * you like to the buffer, though, and it will continue in its changed state 201 * down the mixing pipeline, through any other effect functions, then finally 202 * to be mixed with the rest of the channels and music for the final output 203 * stream. 204 * 205 * DO NOT EVER call SDL_LockAudio() from your callback function! 206 */ 207 typedef void (*Mix_EffectFunc_t)(int chan, void *stream, int len, void *udata); 208 209 /* 210 * This is a callback that signifies that a channel has finished all its 211 * loops and has completed playback. This gets called if the buffer 212 * plays out normally, or if you call Mix_HaltChannel(), implicitly stop 213 * a channel via Mix_AllocateChannels(), or unregister a callback while 214 * it's still playing. 215 * 216 * DO NOT EVER call SDL_LockAudio() from your callback function! 217 */ 218 typedef void (*Mix_EffectDone_t)(int chan, void *udata); 219 220 221 /* Register a special effect function. At mixing time, the channel data is 222 * copied into a buffer and passed through each registered effect function. 223 * After it passes through all the functions, it is mixed into the final 224 * output stream. The copy to buffer is performed once, then each effect 225 * function performs on the output of the previous effect. Understand that 226 * this extra copy to a buffer is not performed if there are no effects 227 * registered for a given chunk, which saves CPU cycles, and any given 228 * effect will be extra cycles, too, so it is crucial that your code run 229 * fast. Also note that the data that your function is given is in the 230 * format of the sound device, and not the format you gave to Mix_OpenAudio(), 231 * although they may in reality be the same. This is an unfortunate but 232 * necessary speed concern. Use Mix_QuerySpec() to determine if you can 233 * handle the data before you register your effect, and take appropriate 234 * actions. 235 * You may also specify a callback (Mix_EffectDone_t) that is called when 236 * the channel finishes playing. This gives you a more fine-grained control 237 * than Mix_ChannelFinished(), in case you need to free effect-specific 238 * resources, etc. If you don't need this, you can specify NULL. 239 * You may set the callbacks before or after calling Mix_PlayChannel(). 240 * Things like Mix_SetPanning() are just internal special effect functions, 241 * so if you are using that, you've already incurred the overhead of a copy 242 * to a separate buffer, and that these effects will be in the queue with 243 * any functions you've registered. The list of registered effects for a 244 * channel is reset when a chunk finishes playing, so you need to explicitly 245 * set them with each call to Mix_PlayChannel*(). 246 * You may also register a special effect function that is to be run after 247 * final mixing occurs. The rules for these callbacks are identical to those 248 * in Mix_RegisterEffect, but they are run after all the channels and the 249 * music have been mixed into a single stream, whereas channel-specific 250 * effects run on a given channel before any other mixing occurs. These 251 * global effect callbacks are call "posteffects". Posteffects only have 252 * their Mix_EffectDone_t function called when they are unregistered (since 253 * the main output stream is never "done" in the same sense as a channel). 254 * You must unregister them manually when you've had enough. Your callback 255 * will be told that the channel being mixed is (MIX_CHANNEL_POST) if the 256 * processing is considered a posteffect. 257 * 258 * After all these effects have finished processing, the callback registered 259 * through Mix_SetPostMix() runs, and then the stream goes to the audio 260 * device. 261 * 262 * DO NOT EVER call SDL_LockAudio() from your callback function! 263 * 264 * returns zero if error (no such channel), nonzero if added. 265 * Error messages can be retrieved from Mix_GetError(). 266 */ 267 extern DECLSPEC int SDLCALL Mix_RegisterEffect(int chan, Mix_EffectFunc_t f, 268 Mix_EffectDone_t d, void *arg); 269 270 271 /* You may not need to call this explicitly, unless you need to stop an 272 * effect from processing in the middle of a chunk's playback. 273 * Posteffects are never implicitly unregistered as they are for channels, 274 * but they may be explicitly unregistered through this function by 275 * specifying MIX_CHANNEL_POST for a channel. 276 * returns zero if error (no such channel or effect), nonzero if removed. 277 * Error messages can be retrieved from Mix_GetError(). 278 */ 279 extern DECLSPEC int SDLCALL Mix_UnregisterEffect(int channel, Mix_EffectFunc_t f); 280 281 282 /* You may not need to call this explicitly, unless you need to stop all 283 * effects from processing in the middle of a chunk's playback. Note that 284 * this will also shut off some internal effect processing, since 285 * Mix_SetPanning() and others may use this API under the hood. This is 286 * called internally when a channel completes playback. 287 * Posteffects are never implicitly unregistered as they are for channels, 288 * but they may be explicitly unregistered through this function by 289 * specifying MIX_CHANNEL_POST for a channel. 290 * returns zero if error (no such channel), nonzero if all effects removed. 291 * Error messages can be retrieved from Mix_GetError(). 292 */ 293 extern DECLSPEC int SDLCALL Mix_UnregisterAllEffects(int channel); 294 295 296 #define MIX_EFFECTSMAXSPEED "MIX_EFFECTSMAXSPEED" 297 298 /* 299 * These are the internally-defined mixing effects. They use the same API that 300 * effects defined in the application use, but are provided here as a 301 * convenience. Some effects can reduce their quality or use more memory in 302 * the name of speed; to enable this, make sure the environment variable 303 * MIX_EFFECTSMAXSPEED (see above) is defined before you call 304 * Mix_OpenAudio(). 305 */ 306 307 308 /* Set the panning of a channel. The left and right channels are specified 309 * as integers between 0 and 255, quietest to loudest, respectively. 310 * 311 * Technically, this is just individual volume control for a sample with 312 * two (stereo) channels, so it can be used for more than just panning. 313 * If you want real panning, call it like this: 314 * 315 * Mix_SetPanning(channel, left, 255 - left); 316 * 317 * ...which isn't so hard. 318 * 319 * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and 320 * the panning will be done to the final mixed stream before passing it on 321 * to the audio device. 322 * 323 * This uses the Mix_RegisterEffect() API internally, and returns without 324 * registering the effect function if the audio device is not configured 325 * for stereo output. Setting both (left) and (right) to 255 causes this 326 * effect to be unregistered, since that is the data's normal state. 327 * 328 * returns zero if error (no such channel or Mix_RegisterEffect() fails), 329 * nonzero if panning effect enabled. Note that an audio device in mono 330 * mode is a no-op, but this call will return successful in that case. 331 * Error messages can be retrieved from Mix_GetError(). 332 */ 333 extern DECLSPEC int SDLCALL Mix_SetPanning(int channel, Uint8 left, Uint8 right); 334 335 336 /* Set the position of a channel. (angle) is an integer from 0 to 360, that 337 * specifies the location of the sound in relation to the listener. (angle) 338 * will be reduced as neccesary (540 becomes 180 degrees, -100 becomes 260). 339 * Angle 0 is due north, and rotates clockwise as the value increases. 340 * For efficiency, the precision of this effect may be limited (angles 1 341 * through 7 might all produce the same effect, 8 through 15 are equal, etc). 342 * (distance) is an integer between 0 and 255 that specifies the space 343 * between the sound and the listener. The larger the number, the further 344 * away the sound is. Using 255 does not guarantee that the channel will be 345 * culled from the mixing process or be completely silent. For efficiency, 346 * the precision of this effect may be limited (distance 0 through 5 might 347 * all produce the same effect, 6 through 10 are equal, etc). Setting (angle) 348 * and (distance) to 0 unregisters this effect, since the data would be 349 * unchanged. 350 * 351 * If you need more precise positional audio, consider using OpenAL for 352 * spatialized effects instead of SDL_mixer. This is only meant to be a 353 * basic effect for simple "3D" games. 354 * 355 * If the audio device is configured for mono output, then you won't get 356 * any effectiveness from the angle; however, distance attenuation on the 357 * channel will still occur. While this effect will function with stereo 358 * voices, it makes more sense to use voices with only one channel of sound, 359 * so when they are mixed through this effect, the positioning will sound 360 * correct. You can convert them to mono through SDL before giving them to 361 * the mixer in the first place if you like. 362 * 363 * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and 364 * the positioning will be done to the final mixed stream before passing it 365 * on to the audio device. 366 * 367 * This is a convenience wrapper over Mix_SetDistance() and Mix_SetPanning(). 368 * 369 * returns zero if error (no such channel or Mix_RegisterEffect() fails), 370 * nonzero if position effect is enabled. 371 * Error messages can be retrieved from Mix_GetError(). 372 */ 373 extern DECLSPEC int SDLCALL Mix_SetPosition(int channel, Sint16 angle, Uint8 distance); 374 375 376 /* Set the "distance" of a channel. (distance) is an integer from 0 to 255 377 * that specifies the location of the sound in relation to the listener. 378 * Distance 0 is overlapping the listener, and 255 is as far away as possible 379 * A distance of 255 does not guarantee silence; in such a case, you might 380 * want to try changing the chunk's volume, or just cull the sample from the 381 * mixing process with Mix_HaltChannel(). 382 * For efficiency, the precision of this effect may be limited (distances 1 383 * through 7 might all produce the same effect, 8 through 15 are equal, etc). 384 * (distance) is an integer between 0 and 255 that specifies the space 385 * between the sound and the listener. The larger the number, the further 386 * away the sound is. 387 * Setting (distance) to 0 unregisters this effect, since the data would be 388 * unchanged. 389 * If you need more precise positional audio, consider using OpenAL for 390 * spatialized effects instead of SDL_mixer. This is only meant to be a 391 * basic effect for simple "3D" games. 392 * 393 * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and 394 * the distance attenuation will be done to the final mixed stream before 395 * passing it on to the audio device. 396 * 397 * This uses the Mix_RegisterEffect() API internally. 398 * 399 * returns zero if error (no such channel or Mix_RegisterEffect() fails), 400 * nonzero if position effect is enabled. 401 * Error messages can be retrieved from Mix_GetError(). 402 */ 403 extern DECLSPEC int SDLCALL Mix_SetDistance(int channel, Uint8 distance); 404 405 406 /* 407 * !!! FIXME : Haven't implemented, since the effect goes past the 408 * end of the sound buffer. Will have to think about this. 409 * --ryan. 410 */ 411 #if 0 412 /* Causes an echo effect to be mixed into a sound. (echo) is the amount 413 * of echo to mix. 0 is no echo, 255 is infinite (and probably not 414 * what you want). 415 * 416 * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and 417 * the reverbing will be done to the final mixed stream before passing it on 418 * to the audio device. 419 * 420 * This uses the Mix_RegisterEffect() API internally. If you specify an echo 421 * of zero, the effect is unregistered, as the data is already in that state. 422 * 423 * returns zero if error (no such channel or Mix_RegisterEffect() fails), 424 * nonzero if reversing effect is enabled. 425 * Error messages can be retrieved from Mix_GetError(). 426 */ 427 extern no_parse_DECLSPEC int SDLCALL Mix_SetReverb(int channel, Uint8 echo); 428 #endif 429 430 /* Causes a channel to reverse its stereo. This is handy if the user has his 431 * speakers hooked up backwards, or you would like to have a minor bit of 432 * psychedelia in your sound code. :) Calling this function with (flip) 433 * set to non-zero reverses the chunks's usual channels. If (flip) is zero, 434 * the effect is unregistered. 435 * 436 * This uses the Mix_RegisterEffect() API internally, and thus is probably 437 * more CPU intensive than having the user just plug in his speakers 438 * correctly. Mix_SetReverseStereo() returns without registering the effect 439 * function if the audio device is not configured for stereo output. 440 * 441 * If you specify MIX_CHANNEL_POST for (channel), then this the effect is used 442 * on the final mixed stream before sending it on to the audio device (a 443 * posteffect). 444 * 445 * returns zero if error (no such channel or Mix_RegisterEffect() fails), 446 * nonzero if reversing effect is enabled. Note that an audio device in mono 447 * mode is a no-op, but this call will return successful in that case. 448 * Error messages can be retrieved from Mix_GetError(). 449 */ 450 extern DECLSPEC int SDLCALL Mix_SetReverseStereo(int channel, int flip); 451 452 /* end of effects API. --ryan. */ 453 454 455 /* Reserve the first channels (0 -> n-1) for the application, i.e. don't allocate 456 them dynamically to the next sample if requested with a -1 value below. 457 Returns the number of reserved channels. 458 */ 459 extern DECLSPEC int SDLCALL Mix_ReserveChannels(int num); 460 461 /* Channel grouping functions */ 462 463 /* Attach a tag to a channel. A tag can be assigned to several mixer 464 channels, to form groups of channels. 465 If 'tag' is -1, the tag is removed (actually -1 is the tag used to 466 represent the group of all the channels). 467 Returns true if everything was OK. 468 */ 469 extern DECLSPEC int SDLCALL Mix_GroupChannel(int which, int tag); 470 /* Assign several consecutive channels to a group */ 471 extern DECLSPEC int SDLCALL Mix_GroupChannels(int from, int to, int tag); 472 /* Finds the first available channel in a group of channels, 473 returning -1 if none are available. 474 */ 475 extern DECLSPEC int SDLCALL Mix_GroupAvailable(int tag); 476 /* Returns the number of channels in a group. This is also a subtle 477 way to get the total number of channels when 'tag' is -1 478 */ 479 extern DECLSPEC int SDLCALL Mix_GroupCount(int tag); 480 /* Finds the "oldest" sample playing in a group of channels */ 481 extern DECLSPEC int SDLCALL Mix_GroupOldest(int tag); 482 /* Finds the "most recent" (i.e. last) sample playing in a group of channels */ 483 extern DECLSPEC int SDLCALL Mix_GroupNewer(int tag); 484 485 /* Play an audio chunk on a specific channel. 486 If the specified channel is -1, play on the first free channel. 487 If 'loops' is greater than zero, loop the sound that many times. 488 If 'loops' is -1, loop inifinitely (~65000 times). 489 Returns which channel was used to play the sound. 490 */ 491 #define Mix_PlayChannel(channel,chunk,loops) Mix_PlayChannelTimed(channel,chunk,loops,-1) 492 /* The same as above, but the sound is played at most 'ticks' milliseconds */ 493 extern DECLSPEC int SDLCALL Mix_PlayChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ticks); 494 extern DECLSPEC int SDLCALL Mix_PlayMusic(Mix_Music *music, int loops); 495 496 /* Fade in music or a channel over "ms" milliseconds, same semantics as the "Play" functions */ 497 extern DECLSPEC int SDLCALL Mix_FadeInMusic(Mix_Music *music, int loops, int ms); 498 extern DECLSPEC int SDLCALL Mix_FadeInMusicPos(Mix_Music *music, int loops, int ms, double position); 499 #define Mix_FadeInChannel(channel,chunk,loops,ms) Mix_FadeInChannelTimed(channel,chunk,loops,ms,-1) 500 extern DECLSPEC int SDLCALL Mix_FadeInChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ms, int ticks); 501 502 /* Set the volume in the range of 0-128 of a specific channel or chunk. 503 If the specified channel is -1, set volume for all channels. 504 Returns the original volume. 505 If the specified volume is -1, just return the current volume. 506 */ 507 extern DECLSPEC int SDLCALL Mix_Volume(int channel, int volume); 508 extern DECLSPEC int SDLCALL Mix_VolumeChunk(Mix_Chunk *chunk, int volume); 509 extern DECLSPEC int SDLCALL Mix_VolumeMusic(int volume); 510 511 /* Halt playing of a particular channel */ 512 extern DECLSPEC int SDLCALL Mix_HaltChannel(int channel); 513 extern DECLSPEC int SDLCALL Mix_HaltGroup(int tag); 514 extern DECLSPEC int SDLCALL Mix_HaltMusic(void); 515 516 /* Change the expiration delay for a particular channel. 517 The sample will stop playing after the 'ticks' milliseconds have elapsed, 518 or remove the expiration if 'ticks' is -1 519 */ 520 extern DECLSPEC int SDLCALL Mix_ExpireChannel(int channel, int ticks); 521 522 /* Halt a channel, fading it out progressively till it's silent 523 The ms parameter indicates the number of milliseconds the fading 524 will take. 525 */ 526 extern DECLSPEC int SDLCALL Mix_FadeOutChannel(int which, int ms); 527 extern DECLSPEC int SDLCALL Mix_FadeOutGroup(int tag, int ms); 528 extern DECLSPEC int SDLCALL Mix_FadeOutMusic(int ms); 529 530 /* Query the fading status of a channel */ 531 extern DECLSPEC Mix_Fading SDLCALL Mix_FadingMusic(void); 532 extern DECLSPEC Mix_Fading SDLCALL Mix_FadingChannel(int which); 533 534 /* Pause/Resume a particular channel */ 535 extern DECLSPEC void SDLCALL Mix_Pause(int channel); 536 extern DECLSPEC void SDLCALL Mix_Resume(int channel); 537 extern DECLSPEC int SDLCALL Mix_Paused(int channel); 538 539 /* Pause/Resume the music stream */ 540 extern DECLSPEC void SDLCALL Mix_PauseMusic(void); 541 extern DECLSPEC void SDLCALL Mix_ResumeMusic(void); 542 extern DECLSPEC void SDLCALL Mix_RewindMusic(void); 543 extern DECLSPEC int SDLCALL Mix_PausedMusic(void); 544 545 /* Set the current position in the music stream. 546 This returns 0 if successful, or -1 if it failed or isn't implemented. 547 This function is only implemented for MOD music formats (set pattern 548 order number) and for OGG music (set position in seconds), at the 549 moment. 550 */ 551 extern DECLSPEC int SDLCALL Mix_SetMusicPosition(double position); 552 553 /* Check the status of a specific channel. 554 If the specified channel is -1, check all channels. 555 */ 556 extern DECLSPEC int SDLCALL Mix_Playing(int channel); 557 extern DECLSPEC int SDLCALL Mix_PlayingMusic(void); 558 559 /* Stop music and set external music playback command */ 560 extern DECLSPEC int SDLCALL Mix_SetMusicCMD(const char *command); 561 562 /* Synchro value is set by MikMod from modules while playing */ 563 extern DECLSPEC int SDLCALL Mix_SetSynchroValue(int value); 564 extern DECLSPEC int SDLCALL Mix_GetSynchroValue(void); 565 566 /* Get the Mix_Chunk currently associated with a mixer channel 567 Returns NULL if it's an invalid channel, or there's no chunk associated. 568 */ 569 extern DECLSPEC Mix_Chunk * SDLCALL Mix_GetChunk(int channel); 570 571 /* Close the mixer, halting all playing audio */ 572 extern DECLSPEC void SDLCALL Mix_CloseAudio(void); 573 574 /* We'll use SDL for reporting errors */ 575 #define Mix_SetError SDL_SetError 576 #define Mix_GetError SDL_GetError 577 578 /* Ends C function definitions when using C++ */ 579 #ifdef __cplusplus 580 } 581 #endif 582 #include "close_code.h" 583 584 #endif /* _SDL_MIXER_H */ 585