1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
18
19 */
20 // cl_parse.c -- parse a message received from the server
21
22 #include "quakedef.h"
23 #ifdef CONFIG_CD
24 #include "cdaudio.h"
25 #endif
26 #include "cl_collision.h"
27 #include "csprogs.h"
28 #include "libcurl.h"
29 #include "utf8lib.h"
30 #ifdef CONFIG_MENU
31 #include "menu.h"
32 #endif
33 #include "cl_video.h"
34
35 const char *svc_strings[128] =
36 {
37 "svc_bad",
38 "svc_nop",
39 "svc_disconnect",
40 "svc_updatestat",
41 "svc_version", // [int] server version
42 "svc_setview", // [short] entity number
43 "svc_sound", // <see code>
44 "svc_time", // [float] server time
45 "svc_print", // [string] null terminated string
46 "svc_stufftext", // [string] stuffed into client's console buffer
47 // the string should be \n terminated
48 "svc_setangle", // [vec3] set the view angle to this absolute value
49
50 "svc_serverinfo", // [int] version
51 // [string] signon string
52 // [string]..[0]model cache [string]...[0]sounds cache
53 // [string]..[0]item cache
54 "svc_lightstyle", // [byte] [string]
55 "svc_updatename", // [byte] [string]
56 "svc_updatefrags", // [byte] [short]
57 "svc_clientdata", // <shortbits + data>
58 "svc_stopsound", // <see code>
59 "svc_updatecolors", // [byte] [byte]
60 "svc_particle", // [vec3] <variable>
61 "svc_damage", // [byte] impact [byte] blood [vec3] from
62
63 "svc_spawnstatic",
64 "OBSOLETE svc_spawnbinary",
65 "svc_spawnbaseline",
66
67 "svc_temp_entity", // <variable>
68 "svc_setpause",
69 "svc_signonnum",
70 "svc_centerprint",
71 "svc_killedmonster",
72 "svc_foundsecret",
73 "svc_spawnstaticsound",
74 "svc_intermission",
75 "svc_finale", // [string] music [string] text
76 "svc_cdtrack", // [byte] track [byte] looptrack
77 "svc_sellscreen",
78 "svc_cutscene",
79 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
80 "svc_hidelmp", // [string] iconlabel
81 "svc_skybox", // [string] skyname
82 "", // 38
83 "", // 39
84 "", // 40
85 "", // 41
86 "", // 42
87 "", // 43
88 "", // 44
89 "", // 45
90 "", // 46
91 "", // 47
92 "", // 48
93 "", // 49
94 "svc_downloaddata", // 50 // [int] start [short] size [variable length] data
95 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
96 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
97 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
98 "svc_sound2", // 54 // short soundindex instead of byte
99 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
100 "svc_spawnstatic2", // 56 // short modelindex instead of byte
101 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
102 "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
103 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
104 "svc_trailparticles", // 60 // [short] entnum [short] effectnum [vector] start [vector] end
105 "svc_pointparticles", // 61 // [short] effectnum [vector] start [vector] velocity [short] count
106 "svc_pointparticles1", // 62 // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
107 };
108
109 const char *qw_svc_strings[128] =
110 {
111 "qw_svc_bad", // 0
112 "qw_svc_nop", // 1
113 "qw_svc_disconnect", // 2
114 "qw_svc_updatestat", // 3 // [byte] [byte]
115 "", // 4
116 "qw_svc_setview", // 5 // [short] entity number
117 "qw_svc_sound", // 6 // <see code>
118 "", // 7
119 "qw_svc_print", // 8 // [byte] id [string] null terminated string
120 "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
121 "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
122 "qw_svc_serverdata", // 11 // [long] protocol ...
123 "qw_svc_lightstyle", // 12 // [byte] [string]
124 "", // 13
125 "qw_svc_updatefrags", // 14 // [byte] [short]
126 "", // 15
127 "qw_svc_stopsound", // 16 // <see code>
128 "", // 17
129 "", // 18
130 "qw_svc_damage", // 19
131 "qw_svc_spawnstatic", // 20
132 "", // 21
133 "qw_svc_spawnbaseline", // 22
134 "qw_svc_temp_entity", // 23 // variable
135 "qw_svc_setpause", // 24 // [byte] on / off
136 "", // 25
137 "qw_svc_centerprint", // 26 // [string] to put in center of the screen
138 "qw_svc_killedmonster", // 27
139 "qw_svc_foundsecret", // 28
140 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
141 "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
142 "qw_svc_finale", // 31 // [string] text
143 "qw_svc_cdtrack", // 32 // [byte] track
144 "qw_svc_sellscreen", // 33
145 "qw_svc_smallkick", // 34 // set client punchangle to 2
146 "qw_svc_bigkick", // 35 // set client punchangle to 4
147 "qw_svc_updateping", // 36 // [byte] [short]
148 "qw_svc_updateentertime", // 37 // [byte] [float]
149 "qw_svc_updatestatlong", // 38 // [byte] [long]
150 "qw_svc_muzzleflash", // 39 // [short] entity
151 "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
152 "qw_svc_download", // 41 // [short] size [size bytes]
153 "qw_svc_playerinfo", // 42 // variable
154 "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
155 "qw_svc_chokecount", // 44 // [byte] packets choked
156 "qw_svc_modellist", // 45 // [strings]
157 "qw_svc_soundlist", // 46 // [strings]
158 "qw_svc_packetentities", // 47 // [...]
159 "qw_svc_deltapacketentities", // 48 // [...]
160 "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
161 "qw_svc_entgravity", // 50 // gravity change, for prediction
162 "qw_svc_setinfo", // 51 // setinfo on a client
163 "qw_svc_serverinfo", // 52 // serverinfo
164 "qw_svc_updatepl", // 53 // [byte] [byte]
165 };
166
167 //=============================================================================
168
169 cvar_t cl_worldmessage = {CVAR_READONLY, "cl_worldmessage", "", "title of current level"};
170 cvar_t cl_worldname = {CVAR_READONLY, "cl_worldname", "", "name of current worldmodel"};
171 cvar_t cl_worldnamenoextension = {CVAR_READONLY, "cl_worldnamenoextension", "", "name of current worldmodel without extension"};
172 cvar_t cl_worldbasename = {CVAR_READONLY, "cl_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
173
174 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-10 (higher for more info, 10 being the most verbose)"};
175 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
176 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
177 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
178 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
179 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
180 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
181 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
182 cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
183
184 #define RIC_GUNSHOT 1
185 #define RIC_GUNSHOTQUAD 2
186 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
187 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
188 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
189 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
190 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
191 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
192 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
193 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
194
195 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
196 static void QW_CL_RequestNextDownload(void);
197 static void QW_CL_NextUpload(void);
198 //static qboolean QW_CL_IsUploading(void);
199 static void QW_CL_StopUpload(void);
200
201 /*
202 ==================
203 CL_ParseStartSoundPacket
204 ==================
205 */
CL_ParseStartSoundPacket(int largesoundindex)206 static void CL_ParseStartSoundPacket(int largesoundindex)
207 {
208 vec3_t pos;
209 int channel, ent;
210 int sound_num;
211 int nvolume;
212 int field_mask;
213 float attenuation;
214 float speed;
215 int fflags = CHANNELFLAG_NONE;
216
217 if (cls.protocol == PROTOCOL_QUAKEWORLD)
218 {
219 channel = MSG_ReadShort(&cl_message);
220
221 if (channel & (1<<15))
222 nvolume = MSG_ReadByte(&cl_message);
223 else
224 nvolume = DEFAULT_SOUND_PACKET_VOLUME;
225
226 if (channel & (1<<14))
227 attenuation = MSG_ReadByte(&cl_message) / 64.0;
228 else
229 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
230
231 speed = 1.0f;
232
233 ent = (channel>>3)&1023;
234 channel &= 7;
235
236 sound_num = MSG_ReadByte(&cl_message);
237 }
238 else
239 {
240 field_mask = MSG_ReadByte(&cl_message);
241
242 if (field_mask & SND_VOLUME)
243 nvolume = MSG_ReadByte(&cl_message);
244 else
245 nvolume = DEFAULT_SOUND_PACKET_VOLUME;
246
247 if (field_mask & SND_ATTENUATION)
248 attenuation = MSG_ReadByte(&cl_message) / 64.0;
249 else
250 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
251
252 if (field_mask & SND_SPEEDUSHORT4000)
253 speed = ((unsigned short)MSG_ReadShort(&cl_message)) / 4000.0f;
254 else
255 speed = 1.0f;
256
257 if (field_mask & SND_LARGEENTITY)
258 {
259 ent = (unsigned short) MSG_ReadShort(&cl_message);
260 channel = MSG_ReadChar(&cl_message);
261 }
262 else
263 {
264 channel = (unsigned short) MSG_ReadShort(&cl_message);
265 ent = channel >> 3;
266 channel &= 7;
267 }
268
269 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
270 sound_num = (unsigned short) MSG_ReadShort(&cl_message);
271 else
272 sound_num = MSG_ReadByte(&cl_message);
273 }
274
275 channel = CHAN_NET2ENGINE(channel);
276
277 MSG_ReadVector(&cl_message, pos, cls.protocol);
278
279 if (sound_num < 0 || sound_num >= MAX_SOUNDS)
280 {
281 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
282 return;
283 }
284
285 if (ent >= MAX_EDICTS)
286 {
287 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
288 return;
289 }
290
291 if (ent >= cl.max_entities)
292 CL_ExpandEntities(ent);
293
294 if( !CL_VM_Event_Sound(sound_num, nvolume / 255.0f, channel, attenuation, ent, pos, fflags, speed) )
295 S_StartSound_StartPosition_Flags (ent, channel, cl.sound_precache[sound_num], pos, nvolume/255.0f, attenuation, 0, fflags, speed);
296 }
297
298 /*
299 ==================
300 CL_KeepaliveMessage
301
302 When the client is taking a long time to load stuff, send keepalive messages
303 so the server doesn't disconnect.
304 ==================
305 */
306
307 static unsigned char olddata[NET_MAXMESSAGE];
CL_KeepaliveMessage(qboolean readmessages)308 void CL_KeepaliveMessage (qboolean readmessages)
309 {
310 static double lastdirtytime = 0;
311 static qboolean recursive = false;
312 double dirtytime;
313 double deltatime;
314 static double countdownmsg = 0;
315 static double countdownupdate = 0;
316 sizebuf_t old;
317
318 qboolean thisrecursive;
319
320 thisrecursive = recursive;
321 recursive = true;
322
323 dirtytime = Sys_DirtyTime();
324 deltatime = dirtytime - lastdirtytime;
325 lastdirtytime = dirtytime;
326 if (deltatime <= 0 || deltatime >= 1800.0)
327 return;
328
329 countdownmsg -= deltatime;
330 countdownupdate -= deltatime;
331
332 if(!thisrecursive)
333 {
334 if(cls.state != ca_dedicated)
335 {
336 if(countdownupdate <= 0) // check if time stepped backwards
337 {
338 SCR_UpdateLoadingScreenIfShown();
339 countdownupdate = 2;
340 }
341 }
342 }
343
344 // no need if server is local and definitely not if this is a demo
345 if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
346 {
347 recursive = thisrecursive;
348 return;
349 }
350
351 if (readmessages)
352 {
353 // read messages from server, should just be nops
354 old = cl_message;
355 memcpy(olddata, cl_message.data, cl_message.cursize);
356
357 NetConn_ClientFrame();
358
359 cl_message = old;
360 memcpy(cl_message.data, olddata, cl_message.cursize);
361 }
362
363 if (cls.netcon && countdownmsg <= 0) // check if time stepped backwards
364 {
365 sizebuf_t msg;
366 unsigned char buf[4];
367 countdownmsg = 5;
368 // write out a nop
369 // LordHavoc: must use unreliable because reliable could kill the sigon message!
370 Con_Print("--> client to server keepalive\n");
371 memset(&msg, 0, sizeof(msg));
372 msg.data = buf;
373 msg.maxsize = sizeof(buf);
374 MSG_WriteChar(&msg, clc_nop);
375 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, 0, false);
376 }
377
378 recursive = thisrecursive;
379 }
380
CL_ParseEntityLump(char * entdata)381 void CL_ParseEntityLump(char *entdata)
382 {
383 qboolean loadedsky = false;
384 const char *data;
385 char key[128], value[MAX_INPUTLINE];
386 FOG_clear(); // LordHavoc: no fog until set
387 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
388 R_SetSkyBox(cl.worldmodel->brush.skybox);
389 data = entdata;
390 if (!data)
391 return;
392 if (!COM_ParseToken_Simple(&data, false, false, true))
393 return; // error
394 if (com_token[0] != '{')
395 return; // error
396 while (1)
397 {
398 if (!COM_ParseToken_Simple(&data, false, false, true))
399 return; // error
400 if (com_token[0] == '}')
401 break; // end of worldspawn
402 if (com_token[0] == '_')
403 strlcpy (key, com_token + 1, sizeof (key));
404 else
405 strlcpy (key, com_token, sizeof (key));
406 while (key[strlen(key)-1] == ' ') // remove trailing spaces
407 key[strlen(key)-1] = 0;
408 if (!COM_ParseToken_Simple(&data, false, false, true))
409 return; // error
410 strlcpy (value, com_token, sizeof (value));
411 if (!strcmp("sky", key))
412 {
413 loadedsky = true;
414 R_SetSkyBox(value);
415 }
416 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
417 {
418 loadedsky = true;
419 R_SetSkyBox(value);
420 }
421 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
422 {
423 loadedsky = true;
424 R_SetSkyBox(value);
425 }
426 else if (!strcmp("fog", key))
427 {
428 FOG_clear(); // so missing values get good defaults
429 r_refdef.fog_start = 0;
430 r_refdef.fog_alpha = 1;
431 r_refdef.fog_end = 16384;
432 r_refdef.fog_height = 1<<30;
433 r_refdef.fog_fadedepth = 128;
434 #if _MSC_VER >= 1400
435 #define sscanf sscanf_s
436 #endif
437 sscanf(value, "%f %f %f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth);
438 }
439 else if (!strcmp("fog_density", key))
440 r_refdef.fog_density = atof(value);
441 else if (!strcmp("fog_red", key))
442 r_refdef.fog_red = atof(value);
443 else if (!strcmp("fog_green", key))
444 r_refdef.fog_green = atof(value);
445 else if (!strcmp("fog_blue", key))
446 r_refdef.fog_blue = atof(value);
447 else if (!strcmp("fog_alpha", key))
448 r_refdef.fog_alpha = atof(value);
449 else if (!strcmp("fog_start", key))
450 r_refdef.fog_start = atof(value);
451 else if (!strcmp("fog_end", key))
452 r_refdef.fog_end = atof(value);
453 else if (!strcmp("fog_height", key))
454 r_refdef.fog_height = atof(value);
455 else if (!strcmp("fog_fadedepth", key))
456 r_refdef.fog_fadedepth = atof(value);
457 else if (!strcmp("fog_heighttexture", key))
458 {
459 FOG_clear(); // so missing values get good defaults
460 #if _MSC_VER >= 1400
461 sscanf_s(value, "%f %f %f %f %f %f %f %f %f %s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename, (unsigned int)sizeof(r_refdef.fog_height_texturename));
462 #else
463 sscanf(value, "%f %f %f %f %f %f %f %f %f %63s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename);
464 #endif
465 r_refdef.fog_height_texturename[63] = 0;
466 }
467 }
468
469 if (!loadedsky && cl.worldmodel->brush.isq2bsp)
470 R_SetSkyBox("unit1_");
471 }
472
473 static const vec3_t defaultmins = {-4096, -4096, -4096};
474 static const vec3_t defaultmaxs = {4096, 4096, 4096};
CL_SetupWorldModel(void)475 static void CL_SetupWorldModel(void)
476 {
477 prvm_prog_t *prog = CLVM_prog;
478 // update the world model
479 cl.entities[0].render.model = cl.worldmodel = CL_GetModelByIndex(1);
480 CL_UpdateRenderEntity(&cl.entities[0].render);
481
482 // make sure the cl.worldname and related cvars are set up now that we know the world model name
483 // set up csqc world for collision culling
484 if (cl.worldmodel)
485 {
486 strlcpy(cl.worldname, cl.worldmodel->name, sizeof(cl.worldname));
487 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
488 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
489 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
490 Cvar_SetQuick(&cl_worldname, cl.worldname);
491 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
492 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
493 World_SetSize(&cl.world, cl.worldname, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs, prog);
494 }
495 else
496 {
497 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
498 Cvar_SetQuick(&cl_worldnamenoextension, "");
499 Cvar_SetQuick(&cl_worldbasename, "");
500 World_SetSize(&cl.world, "", defaultmins, defaultmaxs, prog);
501 }
502 World_Start(&cl.world);
503
504 // load or reload .loc file for team chat messages
505 CL_Locs_Reload_f();
506
507 // make sure we send enough keepalives
508 CL_KeepaliveMessage(false);
509
510 // reset particles and other per-level things
511 R_Modules_NewMap();
512
513 // make sure we send enough keepalives
514 CL_KeepaliveMessage(false);
515
516 // load the team chat beep if possible
517 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
518
519 // check memory integrity
520 Mem_CheckSentinelsGlobal();
521
522 #ifdef CONFIG_MENU
523 // make menu know
524 MR_NewMap();
525 #endif
526
527 // load the csqc now
528 if (cl.loadcsqc)
529 {
530 cl.loadcsqc = false;
531
532 CL_VM_Init();
533 }
534 }
535
QW_CL_CheckOrDownloadFile(const char * filename)536 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
537 {
538 qfile_t *file;
539 char vabuf[1024];
540
541 // see if the file already exists
542 file = FS_OpenVirtualFile(filename, true);
543 if (file)
544 {
545 FS_Close(file);
546 return true;
547 }
548
549 // download messages in a demo would be bad
550 if (cls.demorecording)
551 {
552 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
553 return true;
554 }
555
556 // don't try to download when playing a demo
557 if (!cls.netcon)
558 return true;
559
560 strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
561 Con_Printf("Downloading %s\n", filename);
562
563 if (!cls.qw_downloadmemory)
564 {
565 cls.qw_downloadmemory = NULL;
566 cls.qw_downloadmemorycursize = 0;
567 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
568 }
569
570 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
571 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "download %s", filename));
572
573 cls.qw_downloadnumber++;
574 cls.qw_downloadpercent = 0;
575 cls.qw_downloadmemorycursize = 0;
576
577 return false;
578 }
579
580 static void QW_CL_ProcessUserInfo(int slot);
QW_CL_RequestNextDownload(void)581 static void QW_CL_RequestNextDownload(void)
582 {
583 int i;
584 char vabuf[1024];
585
586 // clear name of file that just finished
587 cls.qw_downloadname[0] = 0;
588
589 // skip the download fragment if playing a demo
590 if (!cls.netcon)
591 {
592 return;
593 }
594
595 switch (cls.qw_downloadtype)
596 {
597 case dl_single:
598 break;
599 case dl_skin:
600 if (cls.qw_downloadnumber == 0)
601 Con_Printf("Checking skins...\n");
602 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
603 {
604 if (!cl.scores[cls.qw_downloadnumber].name[0])
605 continue;
606 // check if we need to download the file, and return if so
607 if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
608 return;
609 }
610
611 cls.qw_downloadtype = dl_none;
612
613 // load any newly downloaded skins
614 for (i = 0;i < cl.maxclients;i++)
615 QW_CL_ProcessUserInfo(i);
616
617 // if we're still in signon stages, request the next one
618 if (cls.signon != SIGNONS)
619 {
620 cls.signon = SIGNONS-1;
621 // we'll go to SIGNONS when the first entity update is received
622 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
623 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "begin %i", cl.qw_servercount));
624 }
625 break;
626 case dl_model:
627 if (cls.qw_downloadnumber == 0)
628 {
629 Con_Printf("Checking models...\n");
630 cls.qw_downloadnumber = 1;
631 }
632
633 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
634 {
635 // skip submodels
636 if (cl.model_name[cls.qw_downloadnumber][0] == '*')
637 continue;
638 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
639 cl.qw_modelindex_spike = cls.qw_downloadnumber;
640 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
641 cl.qw_modelindex_player = cls.qw_downloadnumber;
642 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
643 cl.qw_modelindex_flag = cls.qw_downloadnumber;
644 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
645 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
646 // check if we need to download the file, and return if so
647 if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
648 return;
649 }
650
651 cls.qw_downloadtype = dl_none;
652
653 // touch all of the precached models that are still loaded so we can free
654 // anything that isn't needed
655 if (!sv.active)
656 Mod_ClearUsed();
657 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
658 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
659 // precache any models used by the client (this also marks them used)
660 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
661 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
662 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
663 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
664
665 // we purge the models and sounds later in CL_SignonReply
666 //Mod_PurgeUnused();
667
668 // now we try to load everything that is new
669
670 // world model
671 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
672 if (cl.model_precache[1]->Draw == NULL)
673 Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
674
675 // normal models
676 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
677 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
678 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
679
680 // check memory integrity
681 Mem_CheckSentinelsGlobal();
682
683 // now that we have a world model, set up the world entity, renderer
684 // modules and csqc
685 CL_SetupWorldModel();
686
687 // add pmodel/emodel CRCs to userinfo
688 CL_SetInfo("pmodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
689 CL_SetInfo("emodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
690
691 // done checking sounds and models, send a prespawn command now
692 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
693 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
694
695 if (cls.qw_downloadmemory)
696 {
697 Mem_Free(cls.qw_downloadmemory);
698 cls.qw_downloadmemory = NULL;
699 }
700
701 // done loading
702 cl.loadfinished = true;
703 break;
704 case dl_sound:
705 if (cls.qw_downloadnumber == 0)
706 {
707 Con_Printf("Checking sounds...\n");
708 cls.qw_downloadnumber = 1;
709 }
710
711 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
712 {
713 // check if we need to download the file, and return if so
714 if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "sound/%s", cl.sound_name[cls.qw_downloadnumber])))
715 return;
716 }
717
718 cls.qw_downloadtype = dl_none;
719
720 // clear sound usage flags for purging of unused sounds
721 S_ClearUsed();
722
723 // precache any sounds used by the client
724 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
725 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
726 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
727 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
728 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
729 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
730 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
731
732 // sounds used by the game
733 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
734 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
735
736 // we purge the models and sounds later in CL_SignonReply
737 //S_PurgeUnused();
738
739 // check memory integrity
740 Mem_CheckSentinelsGlobal();
741
742 // done with sound downloads, next we check models
743 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
744 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, 0));
745 break;
746 case dl_none:
747 default:
748 Con_Printf("Unknown download type.\n");
749 }
750 }
751
QW_CL_ParseDownload(void)752 static void QW_CL_ParseDownload(void)
753 {
754 int size = (signed short)MSG_ReadShort(&cl_message);
755 int percent = MSG_ReadByte(&cl_message);
756
757 //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
758
759 // skip the download fragment if playing a demo
760 if (!cls.netcon)
761 {
762 if (size > 0)
763 cl_message.readcount += size;
764 return;
765 }
766
767 if (size == -1)
768 {
769 Con_Printf("File not found.\n");
770 QW_CL_RequestNextDownload();
771 return;
772 }
773
774 if (cl_message.readcount + (unsigned short)size > cl_message.cursize)
775 Host_Error("corrupt download message\n");
776
777 // make sure the buffer is big enough to include this new fragment
778 if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
779 {
780 unsigned char *old;
781 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
782 cls.qw_downloadmemorymaxsize *= 2;
783 old = cls.qw_downloadmemory;
784 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
785 if (old)
786 {
787 memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
788 Mem_Free(old);
789 }
790 }
791
792 // read the fragment out of the packet
793 MSG_ReadBytes(&cl_message, size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
794 cls.qw_downloadmemorycursize += size;
795 cls.qw_downloadspeedcount += size;
796
797 cls.qw_downloadpercent = percent;
798
799 if (percent != 100)
800 {
801 // request next fragment
802 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
803 MSG_WriteString(&cls.netcon->message, "nextdl");
804 }
805 else
806 {
807 // finished file
808 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
809
810 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
811
812 cls.qw_downloadpercent = 0;
813
814 // start downloading the next file (or join the game)
815 QW_CL_RequestNextDownload();
816 }
817 }
818
QW_CL_ParseModelList(void)819 static void QW_CL_ParseModelList(void)
820 {
821 int n;
822 int nummodels = MSG_ReadByte(&cl_message);
823 char *str;
824 char vabuf[1024];
825
826 // parse model precache list
827 for (;;)
828 {
829 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
830 if (!str[0])
831 break;
832 nummodels++;
833 if (nummodels==MAX_MODELS)
834 Host_Error("Server sent too many model precaches");
835 if (strlen(str) >= MAX_QPATH)
836 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
837 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
838 }
839
840 n = MSG_ReadByte(&cl_message);
841 if (n)
842 {
843 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
844 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, n));
845 return;
846 }
847
848 cls.signon = 2;
849 cls.qw_downloadnumber = 0;
850 cls.qw_downloadtype = dl_model;
851 QW_CL_RequestNextDownload();
852 }
853
QW_CL_ParseSoundList(void)854 static void QW_CL_ParseSoundList(void)
855 {
856 int n;
857 int numsounds = MSG_ReadByte(&cl_message);
858 char *str;
859 char vabuf[1024];
860
861 // parse sound precache list
862 for (;;)
863 {
864 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
865 if (!str[0])
866 break;
867 numsounds++;
868 if (numsounds==MAX_SOUNDS)
869 Host_Error("Server sent too many sound precaches");
870 if (strlen(str) >= MAX_QPATH)
871 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
872 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
873 }
874
875 n = MSG_ReadByte(&cl_message);
876
877 if (n)
878 {
879 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
880 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, n));
881 return;
882 }
883
884 cls.signon = 2;
885 cls.qw_downloadnumber = 0;
886 cls.qw_downloadtype = dl_sound;
887 QW_CL_RequestNextDownload();
888 }
889
QW_CL_Skins_f(void)890 static void QW_CL_Skins_f(void)
891 {
892 cls.qw_downloadnumber = 0;
893 cls.qw_downloadtype = dl_skin;
894 QW_CL_RequestNextDownload();
895 }
896
QW_CL_Changing_f(void)897 static void QW_CL_Changing_f(void)
898 {
899 if (cls.qw_downloadmemory) // don't change when downloading
900 return;
901
902 S_StopAllSounds();
903 cl.intermission = 0;
904 cls.signon = 1; // not active anymore, but not disconnected
905 Con_Printf("\nChanging map...\n");
906 }
907
QW_CL_NextUpload(void)908 void QW_CL_NextUpload(void)
909 {
910 int r, percent, size;
911
912 if (!cls.qw_uploaddata)
913 return;
914
915 r = cls.qw_uploadsize - cls.qw_uploadpos;
916 if (r > 768)
917 r = 768;
918 size = min(1, cls.qw_uploadsize);
919 percent = (cls.qw_uploadpos+r)*100/size;
920
921 MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
922 MSG_WriteShort(&cls.netcon->message, r);
923 MSG_WriteByte(&cls.netcon->message, percent);
924 SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
925
926 Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
927
928 cls.qw_uploadpos += r;
929
930 if (cls.qw_uploadpos < cls.qw_uploadsize)
931 return;
932
933 Con_Printf("Upload completed\n");
934
935 QW_CL_StopUpload();
936 }
937
QW_CL_StartUpload(unsigned char * data,int size)938 void QW_CL_StartUpload(unsigned char *data, int size)
939 {
940 // do nothing in demos or if not connected
941 if (!cls.netcon)
942 return;
943
944 // abort existing upload if in progress
945 QW_CL_StopUpload();
946
947 Con_DPrintf("Starting upload of %d bytes...\n", size);
948
949 cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
950 memcpy(cls.qw_uploaddata, data, size);
951 cls.qw_uploadsize = size;
952 cls.qw_uploadpos = 0;
953
954 QW_CL_NextUpload();
955 }
956
957 #if 0
958 qboolean QW_CL_IsUploading(void)
959 {
960 return cls.qw_uploaddata != NULL;
961 }
962 #endif
963
QW_CL_StopUpload(void)964 void QW_CL_StopUpload(void)
965 {
966 if (cls.qw_uploaddata)
967 Mem_Free(cls.qw_uploaddata);
968 cls.qw_uploaddata = NULL;
969 cls.qw_uploadsize = 0;
970 cls.qw_uploadpos = 0;
971 }
972
QW_CL_ProcessUserInfo(int slot)973 static void QW_CL_ProcessUserInfo(int slot)
974 {
975 int topcolor, bottomcolor;
976 char temp[2048];
977 InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
978 InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
979 InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
980 cl.scores[slot].colors = topcolor * 16 + bottomcolor;
981 InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
982 cl.scores[slot].qw_spectator = temp[0] != 0;
983 InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
984 InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
985 if (!cl.scores[slot].qw_skin[0])
986 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
987 // TODO: skin cache
988 }
989
QW_CL_UpdateUserInfo(void)990 static void QW_CL_UpdateUserInfo(void)
991 {
992 int slot;
993 slot = MSG_ReadByte(&cl_message);
994 if (slot >= cl.maxclients)
995 {
996 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
997 MSG_ReadLong(&cl_message);
998 MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
999 return;
1000 }
1001 cl.scores[slot].qw_userid = MSG_ReadLong(&cl_message);
1002 strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(cl.scores[slot].qw_userinfo));
1003
1004 QW_CL_ProcessUserInfo(slot);
1005 }
1006
QW_CL_SetInfo(void)1007 static void QW_CL_SetInfo(void)
1008 {
1009 int slot;
1010 char key[2048];
1011 char value[2048];
1012 slot = MSG_ReadByte(&cl_message);
1013 strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
1014 strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
1015 if (slot >= cl.maxclients)
1016 {
1017 Con_Printf("svc_setinfo >= cl.maxclients\n");
1018 return;
1019 }
1020 InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
1021
1022 QW_CL_ProcessUserInfo(slot);
1023 }
1024
QW_CL_ServerInfo(void)1025 static void QW_CL_ServerInfo(void)
1026 {
1027 char key[2048];
1028 char value[2048];
1029 char temp[32];
1030 strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
1031 strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
1032 Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
1033 InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
1034 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
1035 cl.qw_teamplay = atoi(temp);
1036 }
1037
QW_CL_ParseNails(void)1038 static void QW_CL_ParseNails(void)
1039 {
1040 int i, j;
1041 int numnails = MSG_ReadByte(&cl_message);
1042 vec_t *v;
1043 unsigned char bits[6];
1044 for (i = 0;i < numnails;i++)
1045 {
1046 for (j = 0;j < 6;j++)
1047 bits[j] = MSG_ReadByte(&cl_message);
1048 if (cl.qw_num_nails >= 255)
1049 continue;
1050 v = cl.qw_nails[cl.qw_num_nails++];
1051 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
1052 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
1053 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
1054 v[3] = -360*(bits[4]>>4)/16;
1055 v[4] = 360*bits[5]/256;
1056 v[5] = 0;
1057 }
1058 }
1059
CL_UpdateItemsAndWeapon(void)1060 static void CL_UpdateItemsAndWeapon(void)
1061 {
1062 int j;
1063 // check for important changes
1064
1065 // set flash times
1066 if (cl.olditems != cl.stats[STAT_ITEMS])
1067 for (j = 0;j < 32;j++)
1068 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
1069 cl.item_gettime[j] = cl.time;
1070 cl.olditems = cl.stats[STAT_ITEMS];
1071
1072 // GAME_NEXUIZ hud needs weapon change time
1073 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
1074 cl.weapontime = cl.time;
1075 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
1076 }
1077
1078 #define LOADPROGRESSWEIGHT_SOUND 1.0
1079 #define LOADPROGRESSWEIGHT_MODEL 4.0
1080 #define LOADPROGRESSWEIGHT_WORLDMODEL 30.0
1081 #define LOADPROGRESSWEIGHT_WORLDMODEL_INIT 2.0
1082
CL_BeginDownloads(qboolean aborteddownload)1083 static void CL_BeginDownloads(qboolean aborteddownload)
1084 {
1085 char vabuf[1024];
1086 // quakeworld works differently
1087 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1088 return;
1089
1090 // this would be a good place to do curl downloads
1091 if(Curl_Have_forthismap())
1092 {
1093 Curl_Register_predownload(); // come back later
1094 return;
1095 }
1096
1097 // if we got here...
1098 // curl is done, so let's start with the business
1099 if(!cl.loadbegun)
1100 SCR_PushLoadingScreen(false, "Loading precaches", 1);
1101 cl.loadbegun = true;
1102
1103 // if already downloading something from the previous level, don't stop it
1104 if (cls.qw_downloadname[0])
1105 return;
1106
1107 if (cl.downloadcsqc)
1108 {
1109 size_t progsize;
1110 cl.downloadcsqc = false;
1111 if (cls.netcon
1112 && !sv.active
1113 && csqc_progname.string
1114 && csqc_progname.string[0]
1115 && csqc_progcrc.integer >= 0
1116 && cl_serverextension_download.integer
1117 && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1118 && !FS_FileExists(va(vabuf, sizeof(vabuf), "dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1119 {
1120 Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1121 if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1122 Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s deflate", csqc_progname.string));
1123 else
1124 Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", csqc_progname.string));
1125 return;
1126 }
1127 }
1128
1129 if (cl.loadmodel_current < cl.loadmodel_total)
1130 {
1131 // loading models
1132 if(cl.loadmodel_current == 1)
1133 {
1134 // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1135 SCR_PushLoadingScreen(false, "Loading precached models",
1136 (
1137 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1138 + LOADPROGRESSWEIGHT_WORLDMODEL
1139 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1140 ) / (
1141 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1142 + LOADPROGRESSWEIGHT_WORLDMODEL
1143 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1144 + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1145 )
1146 );
1147 SCR_BeginLoadingPlaque(false);
1148 }
1149 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1150 {
1151 SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current],
1152 (
1153 (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
1154 ) / (
1155 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1156 + LOADPROGRESSWEIGHT_WORLDMODEL
1157 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1158 )
1159 );
1160 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1161 {
1162 SCR_PopLoadingScreen(false);
1163 if(cl.loadmodel_current == 1)
1164 {
1165 SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1166 SCR_PopLoadingScreen(false);
1167 }
1168 continue;
1169 }
1170 CL_KeepaliveMessage(true);
1171
1172 // if running a local game, calling Mod_ForName is a completely wasted effort...
1173 if (sv.active)
1174 cl.model_precache[cl.loadmodel_current] = sv.models[cl.loadmodel_current];
1175 else
1176 {
1177 if(cl.loadmodel_current == 1)
1178 {
1179 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1180 Mod_FreeQ3Shaders();
1181 }
1182 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1183 }
1184 SCR_PopLoadingScreen(false);
1185 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1186 {
1187 // we now have the worldmodel so we can set up the game world
1188 SCR_PushLoadingScreen(true, "world model setup",
1189 (
1190 LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1191 ) / (
1192 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1193 + LOADPROGRESSWEIGHT_WORLDMODEL
1194 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1195 )
1196 );
1197 CL_SetupWorldModel();
1198 SCR_PopLoadingScreen(true);
1199 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1200 {
1201 cl.loadfinished = true;
1202 // now issue the spawn to move on to signon 2 like normal
1203 if (cls.netcon)
1204 Cmd_ForwardStringToServer("prespawn");
1205 }
1206 }
1207 }
1208 SCR_PopLoadingScreen(false);
1209 // finished loading models
1210 }
1211
1212 if (cl.loadsound_current < cl.loadsound_total)
1213 {
1214 // loading sounds
1215 if(cl.loadsound_current == 1)
1216 SCR_PushLoadingScreen(false, "Loading precached sounds",
1217 (
1218 cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1219 ) / (
1220 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1221 + LOADPROGRESSWEIGHT_WORLDMODEL
1222 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1223 + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1224 )
1225 );
1226 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1227 {
1228 SCR_PushLoadingScreen(false, cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1229 if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1230 {
1231 SCR_PopLoadingScreen(false);
1232 continue;
1233 }
1234 CL_KeepaliveMessage(true);
1235 cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
1236 SCR_PopLoadingScreen(false);
1237 }
1238 SCR_PopLoadingScreen(false);
1239 // finished loading sounds
1240 }
1241
1242 if(IS_NEXUIZ_DERIVED(gamemode))
1243 Cvar_SetValueQuick(&cl_serverextension_download, false);
1244 // in Nexuiz/Xonotic, the built in download protocol is kinda broken (misses lots
1245 // of dependencies) anyway, and can mess around with the game directory;
1246 // until this is fixed, only support pk3 downloads via curl, and turn off
1247 // individual file downloads other than for CSQC
1248 // on the other end of the download protocol, GAME_NEXUIZ/GAME_XONOTIC enforces writing
1249 // to dlcache only
1250 // idea: support download of pk3 files using this protocol later
1251
1252 // note: the reason these loops skip already-loaded things is that it
1253 // enables this command to be issued during the game if desired
1254
1255 if (cl.downloadmodel_current < cl.loadmodel_total)
1256 {
1257 // loading models
1258
1259 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1260 {
1261 if (aborteddownload)
1262 {
1263
1264 if (cl.downloadmodel_current == 1)
1265 {
1266 // the worldmodel failed, but we need to set up anyway
1267 Mod_FreeQ3Shaders();
1268 CL_SetupWorldModel();
1269 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1270 {
1271 cl.loadfinished = true;
1272 // now issue the spawn to move on to signon 2 like normal
1273 if (cls.netcon)
1274 Cmd_ForwardStringToServer("prespawn");
1275 }
1276 }
1277 aborteddownload = false;
1278 continue;
1279 }
1280 if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1281 continue;
1282 CL_KeepaliveMessage(true);
1283 if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1284 {
1285 if (cl.downloadmodel_current == 1)
1286 Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1287 else
1288 Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1289 // regarding the * check: don't try to download submodels
1290 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1291 {
1292 Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", cl.model_name[cl.downloadmodel_current]));
1293 // we'll try loading again when the download finishes
1294 return;
1295 }
1296 }
1297
1298 if(cl.downloadmodel_current == 1)
1299 {
1300 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1301 Mod_FreeQ3Shaders();
1302 }
1303
1304 cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, true, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1305 if (cl.downloadmodel_current == 1)
1306 {
1307 // we now have the worldmodel so we can set up the game world
1308 // or maybe we do not have it (cl_serverextension_download 0)
1309 // then we need to continue loading ANYWAY!
1310 CL_SetupWorldModel();
1311 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1312 {
1313 cl.loadfinished = true;
1314 // now issue the spawn to move on to signon 2 like normal
1315 if (cls.netcon)
1316 Cmd_ForwardStringToServer("prespawn");
1317 }
1318 }
1319 }
1320
1321 // finished loading models
1322 }
1323
1324 if (cl.downloadsound_current < cl.loadsound_total)
1325 {
1326 // loading sounds
1327
1328 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1329 {
1330 char soundname[MAX_QPATH];
1331 if (aborteddownload)
1332 {
1333 aborteddownload = false;
1334 continue;
1335 }
1336 if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1337 continue;
1338 CL_KeepaliveMessage(true);
1339 dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1340 if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1341 {
1342 Con_Printf("Sound %s not found\n", soundname);
1343 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1344 {
1345 Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", soundname));
1346 // we'll try loading again when the download finishes
1347 return;
1348 }
1349 }
1350 cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
1351 }
1352
1353 // finished loading sounds
1354 }
1355
1356 SCR_PopLoadingScreen(false);
1357
1358 if (!cl.loadfinished)
1359 {
1360 cl.loadfinished = true;
1361
1362 // check memory integrity
1363 Mem_CheckSentinelsGlobal();
1364
1365 // now issue the spawn to move on to signon 2 like normal
1366 if (cls.netcon)
1367 Cmd_ForwardStringToServer("prespawn");
1368 }
1369 }
1370
CL_BeginDownloads_f(void)1371 static void CL_BeginDownloads_f(void)
1372 {
1373 // prevent cl_begindownloads from being issued multiple times in one match
1374 // to prevent accidentally cancelled downloads
1375 if(cl.loadbegun)
1376 Con_Printf("cl_begindownloads is only valid once per match\n");
1377 else
1378 CL_BeginDownloads(false);
1379 }
1380
CL_StopDownload(int size,int crc)1381 static void CL_StopDownload(int size, int crc)
1382 {
1383 if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1384 {
1385 int existingcrc;
1386 size_t existingsize;
1387 const char *extension;
1388
1389 if(cls.qw_download_deflate)
1390 {
1391 unsigned char *out;
1392 size_t inflated_size;
1393 out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1394 Mem_Free(cls.qw_downloadmemory);
1395 if(out)
1396 {
1397 Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1398 cls.qw_downloadmemory = out;
1399 cls.qw_downloadmemorycursize = (int)inflated_size;
1400 }
1401 else
1402 {
1403 cls.qw_downloadmemory = NULL;
1404 cls.qw_downloadmemorycursize = 0;
1405 Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n");
1406 }
1407 }
1408
1409 if(!cls.qw_downloadmemory)
1410 {
1411 Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1412 }
1413 else
1414 {
1415 crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1416 size = cls.qw_downloadmemorycursize;
1417 // finished file
1418 // save to disk only if we don't already have it
1419 // (this is mainly for playing back demos)
1420 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1421 if (existingsize || IS_NEXUIZ_DERIVED(gamemode) || !strcmp(cls.qw_downloadname, csqc_progname.string))
1422 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz/Xonotic
1423 {
1424 if ((int)existingsize != size || existingcrc != crc)
1425 {
1426 // we have a mismatching file, pick another name for it
1427 char name[MAX_QPATH*2];
1428 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1429 if (!FS_FileExists(name))
1430 {
1431 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1432 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1433 if(!strcmp(cls.qw_downloadname, csqc_progname.string))
1434 {
1435 if(cls.caughtcsprogsdata)
1436 Mem_Free(cls.caughtcsprogsdata);
1437 cls.caughtcsprogsdata = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorycursize);
1438 memcpy(cls.caughtcsprogsdata, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1439 cls.caughtcsprogsdatasize = cls.qw_downloadmemorycursize;
1440 Con_DPrintf("Buffered \"%s\"\n", name);
1441 }
1442 }
1443 }
1444 }
1445 else
1446 {
1447 // we either don't have it or have a mismatching file...
1448 // so it's time to accept the file
1449 // but if we already have a mismatching file we need to rename
1450 // this new one, and if we already have this file in renamed form,
1451 // we do nothing
1452 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1453 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1454 extension = FS_FileExtension(cls.qw_downloadname);
1455 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1456 FS_Rescan();
1457 }
1458 }
1459 }
1460 else if (cls.qw_downloadmemory && size)
1461 {
1462 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1463 CL_BeginDownloads(true);
1464 }
1465
1466 if (cls.qw_downloadmemory)
1467 Mem_Free(cls.qw_downloadmemory);
1468 cls.qw_downloadmemory = NULL;
1469 cls.qw_downloadname[0] = 0;
1470 cls.qw_downloadmemorymaxsize = 0;
1471 cls.qw_downloadmemorycursize = 0;
1472 cls.qw_downloadpercent = 0;
1473 }
1474
CL_ParseDownload(void)1475 static void CL_ParseDownload(void)
1476 {
1477 int i, start, size;
1478 static unsigned char data[NET_MAXMESSAGE];
1479 start = MSG_ReadLong(&cl_message);
1480 size = (unsigned short)MSG_ReadShort(&cl_message);
1481
1482 // record the start/size information to ack in the next input packet
1483 for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1484 {
1485 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1486 {
1487 cls.dp_downloadack[i].start = start;
1488 cls.dp_downloadack[i].size = size;
1489 break;
1490 }
1491 }
1492
1493 MSG_ReadBytes(&cl_message, size, data);
1494
1495 if (!cls.qw_downloadname[0])
1496 {
1497 if (size > 0)
1498 Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1499 return;
1500 }
1501
1502 if (start + size > cls.qw_downloadmemorymaxsize)
1503 Host_Error("corrupt download message\n");
1504
1505 // only advance cursize if the data is at the expected position
1506 // (gaps are unacceptable)
1507 memcpy(cls.qw_downloadmemory + start, data, size);
1508 cls.qw_downloadmemorycursize = start + size;
1509 cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1510 cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1511 cls.qw_downloadspeedcount += size;
1512 }
1513
CL_DownloadBegin_f(void)1514 static void CL_DownloadBegin_f(void)
1515 {
1516 int size = atoi(Cmd_Argv(1));
1517
1518 if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1519 {
1520 Con_Printf("cl_downloadbegin: received bogus information\n");
1521 CL_StopDownload(0, 0);
1522 return;
1523 }
1524
1525 if (cls.qw_downloadname[0])
1526 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1527
1528 CL_StopDownload(0, 0);
1529
1530 // we're really beginning a download now, so initialize stuff
1531 strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1532 cls.qw_downloadmemorymaxsize = size;
1533 cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1534 cls.qw_downloadnumber++;
1535
1536 cls.qw_download_deflate = false;
1537 if(Cmd_Argc() >= 4)
1538 {
1539 if(!strcmp(Cmd_Argv(3), "deflate"))
1540 cls.qw_download_deflate = true;
1541 // check further encodings here
1542 }
1543
1544 Cmd_ForwardStringToServer("sv_startdownload");
1545 }
1546
CL_StopDownload_f(void)1547 static void CL_StopDownload_f(void)
1548 {
1549 Curl_CancelAll();
1550 if (cls.qw_downloadname[0])
1551 {
1552 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1553 CL_StopDownload(0, 0);
1554 }
1555 CL_BeginDownloads(true);
1556 }
1557
CL_DownloadFinished_f(void)1558 static void CL_DownloadFinished_f(void)
1559 {
1560 if (Cmd_Argc() < 3)
1561 {
1562 Con_Printf("Malformed cl_downloadfinished command\n");
1563 return;
1564 }
1565 CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1566 CL_BeginDownloads(false);
1567 }
1568
CL_SendPlayerInfo(void)1569 static void CL_SendPlayerInfo(void)
1570 {
1571 char vabuf[1024];
1572 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1573 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "name \"%s\"", cl_name.string));
1574
1575 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1576 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1577
1578 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1579 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate %i", cl_rate.integer));
1580
1581 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1582 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate_burstsize %i", cl_rate_burstsize.integer));
1583
1584 if (cl_pmodel.integer)
1585 {
1586 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1587 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "pmodel %i", cl_pmodel.integer));
1588 }
1589 if (*cl_playermodel.string)
1590 {
1591 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1592 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playermodel %s", cl_playermodel.string));
1593 }
1594 if (*cl_playerskin.string)
1595 {
1596 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1597 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playerskin %s", cl_playerskin.string));
1598 }
1599 }
1600
1601 /*
1602 =====================
1603 CL_SignonReply
1604
1605 An svc_signonnum has been received, perform a client side setup
1606 =====================
1607 */
CL_SignonReply(void)1608 static void CL_SignonReply (void)
1609 {
1610 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1611
1612 switch (cls.signon)
1613 {
1614 case 1:
1615 if (cls.netcon)
1616 {
1617 // send player info before we begin downloads
1618 // (so that the server can see the player name while downloading)
1619 CL_SendPlayerInfo();
1620
1621 // execute cl_begindownloads next frame
1622 // (after any commands added by svc_stufftext have been executed)
1623 // when done with downloads the "prespawn" will be sent
1624 Cbuf_AddText("\ncl_begindownloads\n");
1625
1626 //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1627 //MSG_WriteString (&cls.netcon->message, "prespawn");
1628 }
1629 else // playing a demo... make sure loading occurs as soon as possible
1630 CL_BeginDownloads(false);
1631 break;
1632
1633 case 2:
1634 if (cls.netcon)
1635 {
1636 // LordHavoc: quake sent the player info here but due to downloads
1637 // it is sent earlier instead
1638 // CL_SendPlayerInfo();
1639
1640 // LordHavoc: changed to begin a loading stage and issue this when done
1641 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1642 MSG_WriteString (&cls.netcon->message, "spawn");
1643 }
1644 break;
1645
1646 case 3:
1647 if (cls.netcon)
1648 {
1649 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1650 MSG_WriteString (&cls.netcon->message, "begin");
1651 }
1652 break;
1653
1654 case 4:
1655 // after the level has been loaded, we shouldn't need the shaders, and
1656 // if they are needed again they will be automatically loaded...
1657 // we also don't need the unused models or sounds from the last level
1658 Mod_FreeQ3Shaders();
1659 Mod_PurgeUnused();
1660 S_PurgeUnused();
1661
1662 Con_ClearNotify();
1663 if (COM_CheckParm("-profilegameonly"))
1664 Sys_AllowProfiling(true);
1665 break;
1666 }
1667 }
1668
1669 /*
1670 ==================
1671 CL_ParseServerInfo
1672 ==================
1673 */
CL_ParseServerInfo(void)1674 static void CL_ParseServerInfo (void)
1675 {
1676 char *str;
1677 int i;
1678 protocolversion_t protocol;
1679 int nummodels, numsounds;
1680 char vabuf[1024];
1681
1682 // if we start loading a level and a video is still playing, stop it
1683 CL_VideoStop();
1684
1685 Con_DPrint("Serverinfo packet received.\n");
1686 Collision_Cache_Reset(true);
1687
1688 // if server is active, we already began a loading plaque
1689 if (!sv.active)
1690 {
1691 SCR_BeginLoadingPlaque(false);
1692 S_StopAllSounds();
1693 // free q3 shaders so that any newly downloaded shaders will be active
1694 Mod_FreeQ3Shaders();
1695 }
1696
1697 // check memory integrity
1698 Mem_CheckSentinelsGlobal();
1699
1700 // clear cl_serverextension cvars
1701 Cvar_SetValueQuick(&cl_serverextension_download, 0);
1702
1703 //
1704 // wipe the client_state_t struct
1705 //
1706 CL_ClearState ();
1707
1708 // parse protocol version number
1709 i = MSG_ReadLong(&cl_message);
1710 protocol = Protocol_EnumForNumber(i);
1711 if (protocol == PROTOCOL_UNKNOWN)
1712 {
1713 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1714 return;
1715 }
1716 // hack for unmarked Nehahra movie demos which had a custom protocol
1717 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
1718 protocol = PROTOCOL_NEHAHRAMOVIE;
1719 cls.protocol = protocol;
1720 Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1721
1722 cl.num_entities = 1;
1723
1724 if (protocol == PROTOCOL_QUAKEWORLD)
1725 {
1726 char gamedir[1][MAX_QPATH];
1727
1728 cl.qw_servercount = MSG_ReadLong(&cl_message);
1729
1730 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1731 Con_Printf("server gamedir is %s\n", str);
1732 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1733
1734 // change gamedir if needed
1735 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1736 Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1737
1738 cl.gametype = GAME_DEATHMATCH;
1739 cl.maxclients = 32;
1740
1741 // parse player number
1742 i = MSG_ReadByte(&cl_message);
1743 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1744 //cl.qw_spectator = (i & 128) != 0;
1745 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1746 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1747
1748 // get the full level name
1749 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1750 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1751
1752 // get the movevars that are defined in the qw protocol
1753 cl.movevars_gravity = MSG_ReadFloat(&cl_message);
1754 cl.movevars_stopspeed = MSG_ReadFloat(&cl_message);
1755 cl.movevars_maxspeed = MSG_ReadFloat(&cl_message);
1756 cl.movevars_spectatormaxspeed = MSG_ReadFloat(&cl_message);
1757 cl.movevars_accelerate = MSG_ReadFloat(&cl_message);
1758 cl.movevars_airaccelerate = MSG_ReadFloat(&cl_message);
1759 cl.movevars_wateraccelerate = MSG_ReadFloat(&cl_message);
1760 cl.movevars_friction = MSG_ReadFloat(&cl_message);
1761 cl.movevars_waterfriction = MSG_ReadFloat(&cl_message);
1762 cl.movevars_entgravity = MSG_ReadFloat(&cl_message);
1763
1764 // other movevars not in the protocol...
1765 cl.movevars_wallfriction = 0;
1766 cl.movevars_timescale = 1;
1767 cl.movevars_jumpvelocity = 270;
1768 cl.movevars_edgefriction = 1;
1769 cl.movevars_maxairspeed = 30;
1770 cl.movevars_stepheight = 18;
1771 cl.movevars_airaccel_qw = 1;
1772 cl.movevars_airaccel_sideways_friction = 0;
1773
1774 // seperate the printfs so the server message can have a color
1775 Con_Printf("\n\n<===================================>\n\n\2%s\n", str);
1776
1777 // check memory integrity
1778 Mem_CheckSentinelsGlobal();
1779
1780 if (cls.netcon)
1781 {
1782 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1783 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, 0));
1784 }
1785
1786 cl.loadbegun = false;
1787 cl.loadfinished = false;
1788
1789 cls.state = ca_connected;
1790 cls.signon = 1;
1791
1792 // note: on QW protocol we can't set up the gameworld until after
1793 // downloads finish...
1794 // (we don't even know the name of the map yet)
1795 // this also means cl_autodemo does not work on QW protocol...
1796
1797 strlcpy(cl.worldname, "", sizeof(cl.worldname));
1798 strlcpy(cl.worldnamenoextension, "", sizeof(cl.worldnamenoextension));
1799 strlcpy(cl.worldbasename, "qw", sizeof(cl.worldbasename));
1800 Cvar_SetQuick(&cl_worldname, cl.worldname);
1801 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1802 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1803
1804 // check memory integrity
1805 Mem_CheckSentinelsGlobal();
1806 }
1807 else
1808 {
1809 // parse maxclients
1810 cl.maxclients = MSG_ReadByte(&cl_message);
1811 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1812 {
1813 Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1814 return;
1815 }
1816 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1817
1818 // parse gametype
1819 cl.gametype = MSG_ReadByte(&cl_message);
1820 // the original id singleplayer demos are bugged and contain
1821 // GAME_DEATHMATCH even for singleplayer
1822 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1823 cl.gametype = GAME_COOP;
1824
1825 // parse signon message
1826 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1827 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1828
1829 // seperate the printfs so the server message can have a color
1830 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1831 Con_Printf("\n<===================================>\n\n\2%s\n", str);
1832
1833 // check memory integrity
1834 Mem_CheckSentinelsGlobal();
1835
1836 // parse model precache list
1837 for (nummodels=1 ; ; nummodels++)
1838 {
1839 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1840 if (!str[0])
1841 break;
1842 if (nummodels==MAX_MODELS)
1843 Host_Error ("Server sent too many model precaches");
1844 if (strlen(str) >= MAX_QPATH)
1845 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1846 strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1847 }
1848 // parse sound precache list
1849 for (numsounds=1 ; ; numsounds++)
1850 {
1851 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1852 if (!str[0])
1853 break;
1854 if (numsounds==MAX_SOUNDS)
1855 Host_Error("Server sent too many sound precaches");
1856 if (strlen(str) >= MAX_QPATH)
1857 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1858 strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1859 }
1860
1861 // set the base name for level-specific things... this gets updated again by CL_SetupWorldModel later
1862 strlcpy(cl.worldname, cl.model_name[1], sizeof(cl.worldname));
1863 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
1864 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
1865 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
1866 Cvar_SetQuick(&cl_worldname, cl.worldname);
1867 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1868 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1869
1870 // touch all of the precached models that are still loaded so we can free
1871 // anything that isn't needed
1872 if (!sv.active)
1873 Mod_ClearUsed();
1874 for (i = 1;i < nummodels;i++)
1875 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1876 // precache any models used by the client (this also marks them used)
1877 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1878 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1879 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1880 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1881
1882 // we purge the models and sounds later in CL_SignonReply
1883 //Mod_PurgeUnused();
1884 //S_PurgeUnused();
1885
1886 // clear sound usage flags for purging of unused sounds
1887 S_ClearUsed();
1888
1889 // precache any sounds used by the client
1890 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1891 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1892 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1893 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1894 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1895 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1896 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1897
1898 // sounds used by the game
1899 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
1900 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
1901
1902 // now we try to load everything that is new
1903 cl.loadmodel_current = 1;
1904 cl.downloadmodel_current = 1;
1905 cl.loadmodel_total = nummodels;
1906 cl.loadsound_current = 1;
1907 cl.downloadsound_current = 1;
1908 cl.loadsound_total = numsounds;
1909 cl.downloadcsqc = true;
1910 cl.loadbegun = false;
1911 cl.loadfinished = false;
1912 cl.loadcsqc = true;
1913
1914 // check memory integrity
1915 Mem_CheckSentinelsGlobal();
1916
1917 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1918 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1919 {
1920 char demofile[MAX_OSPATH];
1921
1922 if (cls.demorecording)
1923 {
1924 // finish the previous level's demo file
1925 CL_Stop_f();
1926 }
1927
1928 // start a new demo file
1929 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), cl.worldbasename);
1930
1931 Con_Printf ("Auto-recording to %s.\n", demofile);
1932
1933 // Reset bit 0 for every new demo
1934 Cvar_SetValueQuick(&cl_autodemo_delete,
1935 (cl_autodemo_delete.integer & ~0x1)
1936 |
1937 ((cl_autodemo_delete.integer & 0x2) ? 0x1 : 0)
1938 );
1939
1940 cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1941 if (cls.demofile)
1942 {
1943 cls.forcetrack = -1;
1944 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1945 cls.demorecording = true;
1946 strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1947 cls.demo_lastcsprogssize = -1;
1948 cls.demo_lastcsprogscrc = -1;
1949 }
1950 else
1951 Con_Print ("ERROR: couldn't open.\n");
1952 }
1953 }
1954 cl.islocalgame = NetConn_IsLocalGame();
1955 }
1956
CL_ValidateState(entity_state_t * s)1957 void CL_ValidateState(entity_state_t *s)
1958 {
1959 dp_model_t *model;
1960
1961 if (!s->active)
1962 return;
1963
1964 if (s->modelindex >= MAX_MODELS)
1965 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1966
1967 // these warnings are only warnings, no corrections are made to the state
1968 // because states are often copied for decoding, which otherwise would
1969 // propogate some of the corrections accidentally
1970 // (this used to happen, sometimes affecting skin and frame)
1971
1972 // colormap is client index + 1
1973 if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1974 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1975
1976 if (developer_extra.integer)
1977 {
1978 model = CL_GetModelByIndex(s->modelindex);
1979 if (model && model->type && s->frame >= model->numframes)
1980 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1981 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1982 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1983 }
1984 }
1985
CL_MoveLerpEntityStates(entity_t * ent)1986 void CL_MoveLerpEntityStates(entity_t *ent)
1987 {
1988 float odelta[3], adelta[3];
1989 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1990 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1991 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1992 {
1993 // reset all persistent stuff if this is a new entity
1994 ent->persistent.lerpdeltatime = 0;
1995 ent->persistent.lerpstarttime = cl.mtime[1];
1996 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1997 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1998 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1999 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2000 // reset animation interpolation as well
2001 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
2002 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
2003 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
2004 ent->render.shadertime = cl.time;
2005 // reset various persistent stuff
2006 ent->persistent.muzzleflash = 0;
2007 ent->persistent.trail_allowed = false;
2008 }
2009 else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
2010 {
2011 // don't interpolate the move
2012 ent->persistent.lerpdeltatime = 0;
2013 ent->persistent.lerpstarttime = cl.mtime[1];
2014 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2015 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2016 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2017 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2018 ent->persistent.trail_allowed = false;
2019
2020 // if(ent->state_current.frame != ent->state_previous.frame)
2021 // do this even if we did change the frame
2022 // teleport bit is only used if an animation restart, or a jump, is necessary
2023 // so it should be always harmless to do this
2024 {
2025 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
2026 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
2027 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
2028 }
2029
2030 // note that this case must do everything the following case does too
2031 }
2032 else if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2033 {
2034 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2035 ent->render.framegroupblend[1].lerp = 1;
2036 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2037 ent->render.framegroupblend[0].start = cl.time;
2038 ent->render.framegroupblend[0].lerp = 0;
2039 }
2040 else if (DotProduct(odelta, odelta) > 1000*1000
2041 || (cl.fixangle[0] && !cl.fixangle[1])
2042 || (ent->state_previous.tagindex != ent->state_current.tagindex)
2043 || (ent->state_previous.tagentity != ent->state_current.tagentity))
2044 {
2045 // don't interpolate the move
2046 // (the fixangle[] check detects teleports, but not constant fixangles
2047 // such as when spectating)
2048 ent->persistent.lerpdeltatime = 0;
2049 ent->persistent.lerpstarttime = cl.mtime[1];
2050 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2051 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2052 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2053 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2054 ent->persistent.trail_allowed = false;
2055 }
2056 else if (ent->state_current.flags & RENDER_STEP)
2057 {
2058 // monster interpolation
2059 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
2060 {
2061 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
2062 ent->persistent.lerpstarttime = cl.mtime[1];
2063 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2064 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2065 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2066 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2067 }
2068 }
2069 else
2070 {
2071 // not a monster
2072 ent->persistent.lerpstarttime = ent->state_previous.time;
2073 // no lerp if it's singleplayer
2074 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
2075 ent->persistent.lerpdeltatime = 0;
2076 else
2077 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
2078 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2079 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2080 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2081 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2082 }
2083 // trigger muzzleflash effect if necessary
2084 if (ent->state_current.effects & EF_MUZZLEFLASH)
2085 ent->persistent.muzzleflash = 1;
2086
2087 // restart animation bit
2088 if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2089 {
2090 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2091 ent->render.framegroupblend[1].lerp = 1;
2092 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2093 ent->render.framegroupblend[0].start = cl.time;
2094 ent->render.framegroupblend[0].lerp = 0;
2095 }
2096 }
2097
2098 /*
2099 ==================
2100 CL_ParseBaseline
2101 ==================
2102 */
CL_ParseBaseline(entity_t * ent,int large)2103 static void CL_ParseBaseline (entity_t *ent, int large)
2104 {
2105 int i;
2106
2107 ent->state_baseline = defaultstate;
2108 // FIXME: set ent->state_baseline.number?
2109 ent->state_baseline.active = true;
2110 if (large)
2111 {
2112 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2113 ent->state_baseline.frame = (unsigned short) MSG_ReadShort(&cl_message);
2114 }
2115 else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2116 {
2117 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2118 ent->state_baseline.frame = MSG_ReadByte(&cl_message);
2119 }
2120 else
2121 {
2122 ent->state_baseline.modelindex = MSG_ReadByte(&cl_message);
2123 ent->state_baseline.frame = MSG_ReadByte(&cl_message);
2124 }
2125 ent->state_baseline.colormap = MSG_ReadByte(&cl_message);
2126 ent->state_baseline.skin = MSG_ReadByte(&cl_message);
2127 for (i = 0;i < 3;i++)
2128 {
2129 ent->state_baseline.origin[i] = MSG_ReadCoord(&cl_message, cls.protocol);
2130 ent->state_baseline.angles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
2131 }
2132 ent->state_previous = ent->state_current = ent->state_baseline;
2133 }
2134
2135
2136 /*
2137 ==================
2138 CL_ParseClientdata
2139
2140 Server information pertaining to this client only
2141 ==================
2142 */
CL_ParseClientdata(void)2143 static void CL_ParseClientdata (void)
2144 {
2145 int i, bits;
2146
2147 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
2148 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
2149 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
2150 cl.mviewzoom[1] = cl.mviewzoom[0];
2151
2152 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2153 {
2154 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
2155 cl.stats[STAT_ITEMS] = 0;
2156 cl.stats[STAT_VIEWZOOM] = 255;
2157 }
2158 cl.idealpitch = 0;
2159 cl.mpunchangle[0][0] = 0;
2160 cl.mpunchangle[0][1] = 0;
2161 cl.mpunchangle[0][2] = 0;
2162 cl.mpunchvector[0][0] = 0;
2163 cl.mpunchvector[0][1] = 0;
2164 cl.mpunchvector[0][2] = 0;
2165 cl.mvelocity[0][0] = 0;
2166 cl.mvelocity[0][1] = 0;
2167 cl.mvelocity[0][2] = 0;
2168 cl.mviewzoom[0] = 1;
2169
2170 bits = (unsigned short) MSG_ReadShort(&cl_message);
2171 if (bits & SU_EXTEND1)
2172 bits |= (MSG_ReadByte(&cl_message) << 16);
2173 if (bits & SU_EXTEND2)
2174 bits |= (MSG_ReadByte(&cl_message) << 24);
2175
2176 if (bits & SU_VIEWHEIGHT)
2177 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar(&cl_message);
2178
2179 if (bits & SU_IDEALPITCH)
2180 cl.idealpitch = MSG_ReadChar(&cl_message);
2181
2182 for (i = 0;i < 3;i++)
2183 {
2184 if (bits & (SU_PUNCH1<<i) )
2185 {
2186 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2187 cl.mpunchangle[0][i] = MSG_ReadChar(&cl_message);
2188 else
2189 cl.mpunchangle[0][i] = MSG_ReadAngle16i(&cl_message);
2190 }
2191 if (bits & (SU_PUNCHVEC1<<i))
2192 {
2193 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2194 cl.mpunchvector[0][i] = MSG_ReadCoord16i(&cl_message);
2195 else
2196 cl.mpunchvector[0][i] = MSG_ReadCoord32f(&cl_message);
2197 }
2198 if (bits & (SU_VELOCITY1<<i) )
2199 {
2200 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2201 cl.mvelocity[0][i] = MSG_ReadChar(&cl_message)*16;
2202 else
2203 cl.mvelocity[0][i] = MSG_ReadCoord32f(&cl_message);
2204 }
2205 }
2206
2207 // LordHavoc: hipnotic demos don't have this bit set but should
2208 if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2209 cl.stats[STAT_ITEMS] = MSG_ReadLong(&cl_message);
2210
2211 cl.onground = (bits & SU_ONGROUND) != 0;
2212 cl.inwater = (bits & SU_INWATER) != 0;
2213
2214 if (cls.protocol == PROTOCOL_DARKPLACES5)
2215 {
2216 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort(&cl_message) : 0;
2217 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort(&cl_message) : 0;
2218 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort(&cl_message) : 0;
2219 cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
2220 cl.stats[STAT_AMMO] = MSG_ReadShort(&cl_message);
2221 cl.stats[STAT_SHELLS] = MSG_ReadShort(&cl_message);
2222 cl.stats[STAT_NAILS] = MSG_ReadShort(&cl_message);
2223 cl.stats[STAT_ROCKETS] = MSG_ReadShort(&cl_message);
2224 cl.stats[STAT_CELLS] = MSG_ReadShort(&cl_message);
2225 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort(&cl_message);
2226 }
2227 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2228 {
2229 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte(&cl_message) : 0;
2230 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte(&cl_message) : 0;
2231 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2232 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort(&cl_message) : 0;
2233 else
2234 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte(&cl_message) : 0;
2235 cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
2236 cl.stats[STAT_AMMO] = MSG_ReadByte(&cl_message);
2237 cl.stats[STAT_SHELLS] = MSG_ReadByte(&cl_message);
2238 cl.stats[STAT_NAILS] = MSG_ReadByte(&cl_message);
2239 cl.stats[STAT_ROCKETS] = MSG_ReadByte(&cl_message);
2240 cl.stats[STAT_CELLS] = MSG_ReadByte(&cl_message);
2241 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_QUOTH || IS_OLDNEXUIZ_DERIVED(gamemode))
2242 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte(&cl_message));
2243 else
2244 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte(&cl_message);
2245 }
2246
2247 if (bits & SU_VIEWZOOM)
2248 {
2249 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2250 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte(&cl_message);
2251 else
2252 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort(&cl_message);
2253 }
2254
2255 // viewzoom interpolation
2256 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2257 }
2258
2259 /*
2260 =====================
2261 CL_ParseStatic
2262 =====================
2263 */
CL_ParseStatic(int large)2264 static void CL_ParseStatic (int large)
2265 {
2266 entity_t *ent;
2267
2268 if (cl.num_static_entities >= cl.max_static_entities)
2269 Host_Error ("Too many static entities");
2270 ent = &cl.static_entities[cl.num_static_entities++];
2271 CL_ParseBaseline (ent, large);
2272
2273 if (ent->state_baseline.modelindex == 0)
2274 {
2275 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2276 cl.num_static_entities--;
2277 // This is definitely a cheesy way to conserve resources...
2278 return;
2279 }
2280
2281 // copy it to the current state
2282 ent->render.model = CL_GetModelByIndex(ent->state_baseline.modelindex);
2283 ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2284 ent->render.framegroupblend[0].lerp = 1;
2285 // make torchs play out of sync
2286 ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2287 ent->render.skinnum = ent->state_baseline.skin;
2288 ent->render.effects = ent->state_baseline.effects;
2289 ent->render.alpha = 1;
2290
2291 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2292 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2293
2294 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2295 ent->render.allowdecals = true;
2296 CL_UpdateRenderEntity(&ent->render);
2297 }
2298
2299 /*
2300 ===================
2301 CL_ParseStaticSound
2302 ===================
2303 */
CL_ParseStaticSound(int large)2304 static void CL_ParseStaticSound (int large)
2305 {
2306 vec3_t org;
2307 int sound_num, vol, atten;
2308
2309 MSG_ReadVector(&cl_message, org, cls.protocol);
2310 if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
2311 sound_num = (unsigned short) MSG_ReadShort(&cl_message);
2312 else
2313 sound_num = MSG_ReadByte(&cl_message);
2314
2315 if (sound_num < 0 || sound_num >= MAX_SOUNDS)
2316 {
2317 Con_Printf("CL_ParseStaticSound: sound_num(%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
2318 return;
2319 }
2320
2321 vol = MSG_ReadByte(&cl_message);
2322 atten = MSG_ReadByte(&cl_message);
2323
2324 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2325 }
2326
CL_ParseEffect(void)2327 static void CL_ParseEffect (void)
2328 {
2329 vec3_t org;
2330 int modelindex, startframe, framecount, framerate;
2331
2332 MSG_ReadVector(&cl_message, org, cls.protocol);
2333 modelindex = MSG_ReadByte(&cl_message);
2334 startframe = MSG_ReadByte(&cl_message);
2335 framecount = MSG_ReadByte(&cl_message);
2336 framerate = MSG_ReadByte(&cl_message);
2337
2338 CL_Effect(org, modelindex, startframe, framecount, framerate);
2339 }
2340
CL_ParseEffect2(void)2341 static void CL_ParseEffect2 (void)
2342 {
2343 vec3_t org;
2344 int modelindex, startframe, framecount, framerate;
2345
2346 MSG_ReadVector(&cl_message, org, cls.protocol);
2347 modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2348 startframe = (unsigned short) MSG_ReadShort(&cl_message);
2349 framecount = MSG_ReadByte(&cl_message);
2350 framerate = MSG_ReadByte(&cl_message);
2351
2352 CL_Effect(org, modelindex, startframe, framecount, framerate);
2353 }
2354
CL_NewBeam(int ent,vec3_t start,vec3_t end,dp_model_t * m,int lightning)2355 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
2356 {
2357 int i;
2358 beam_t *b = NULL;
2359
2360 if (ent >= MAX_EDICTS)
2361 {
2362 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2363 ent = 0;
2364 }
2365
2366 if (ent >= cl.max_entities)
2367 CL_ExpandEntities(ent);
2368
2369 // override any beam with the same entity
2370 i = cl.max_beams;
2371 if (ent)
2372 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2373 if (b->entity == ent)
2374 break;
2375 // if the entity was not found then just replace an unused beam
2376 if (i == cl.max_beams)
2377 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2378 if (!b->model)
2379 break;
2380 if (i < cl.max_beams)
2381 {
2382 cl.num_beams = max(cl.num_beams, i + 1);
2383 b->entity = ent;
2384 b->lightning = lightning;
2385 b->model = m;
2386 b->endtime = cl.mtime[0] + 0.2;
2387 VectorCopy (start, b->start);
2388 VectorCopy (end, b->end);
2389 }
2390 else
2391 Con_Print("beam list overflow!\n");
2392 }
2393
CL_ParseBeam(dp_model_t * m,int lightning)2394 static void CL_ParseBeam (dp_model_t *m, int lightning)
2395 {
2396 int ent;
2397 vec3_t start, end;
2398
2399 ent = (unsigned short) MSG_ReadShort(&cl_message);
2400 MSG_ReadVector(&cl_message, start, cls.protocol);
2401 MSG_ReadVector(&cl_message, end, cls.protocol);
2402
2403 if (ent >= MAX_EDICTS)
2404 {
2405 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2406 ent = 0;
2407 }
2408
2409 CL_NewBeam(ent, start, end, m, lightning);
2410 }
2411
CL_ParseTempEntity(void)2412 static void CL_ParseTempEntity(void)
2413 {
2414 int type;
2415 vec3_t pos, pos2;
2416 vec3_t vel1, vel2;
2417 vec3_t dir;
2418 vec3_t color;
2419 int rnd;
2420 int colorStart, colorLength, count;
2421 float velspeed, radius;
2422 unsigned char *tempcolor;
2423 matrix4x4_t tempmatrix;
2424
2425 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2426 {
2427 type = MSG_ReadByte(&cl_message);
2428 switch (type)
2429 {
2430 case QW_TE_WIZSPIKE:
2431 // spike hitting wall
2432 MSG_ReadVector(&cl_message, pos, cls.protocol);
2433 CL_FindNonSolidLocation(pos, pos, 4);
2434 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2435 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2436 break;
2437
2438 case QW_TE_KNIGHTSPIKE:
2439 // spike hitting wall
2440 MSG_ReadVector(&cl_message, pos, cls.protocol);
2441 CL_FindNonSolidLocation(pos, pos, 4);
2442 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2443 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2444 break;
2445
2446 case QW_TE_SPIKE:
2447 // spike hitting wall
2448 MSG_ReadVector(&cl_message, pos, cls.protocol);
2449 CL_FindNonSolidLocation(pos, pos, 4);
2450 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2451 if (rand() % 5)
2452 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2453 else
2454 {
2455 rnd = rand() & 3;
2456 if (rnd == 1)
2457 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2458 else if (rnd == 2)
2459 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2460 else
2461 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2462 }
2463 break;
2464 case QW_TE_SUPERSPIKE:
2465 // super spike hitting wall
2466 MSG_ReadVector(&cl_message, pos, cls.protocol);
2467 CL_FindNonSolidLocation(pos, pos, 4);
2468 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2469 if (rand() % 5)
2470 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2471 else
2472 {
2473 rnd = rand() & 3;
2474 if (rnd == 1)
2475 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2476 else if (rnd == 2)
2477 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2478 else
2479 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2480 }
2481 break;
2482
2483 case QW_TE_EXPLOSION:
2484 // rocket explosion
2485 MSG_ReadVector(&cl_message, pos, cls.protocol);
2486 CL_FindNonSolidLocation(pos, pos, 10);
2487 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2488 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2489 CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2490 break;
2491
2492 case QW_TE_TAREXPLOSION:
2493 // tarbaby explosion
2494 MSG_ReadVector(&cl_message, pos, cls.protocol);
2495 CL_FindNonSolidLocation(pos, pos, 10);
2496 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2497 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2498 break;
2499
2500 case QW_TE_LIGHTNING1:
2501 // lightning bolts
2502 CL_ParseBeam(cl.model_bolt, true);
2503 break;
2504
2505 case QW_TE_LIGHTNING2:
2506 // lightning bolts
2507 CL_ParseBeam(cl.model_bolt2, true);
2508 break;
2509
2510 case QW_TE_LIGHTNING3:
2511 // lightning bolts
2512 CL_ParseBeam(cl.model_bolt3, false);
2513 break;
2514
2515 case QW_TE_LAVASPLASH:
2516 MSG_ReadVector(&cl_message, pos, cls.protocol);
2517 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2518 break;
2519
2520 case QW_TE_TELEPORT:
2521 MSG_ReadVector(&cl_message, pos, cls.protocol);
2522 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2523 break;
2524
2525 case QW_TE_GUNSHOT:
2526 // bullet hitting wall
2527 radius = MSG_ReadByte(&cl_message);
2528 MSG_ReadVector(&cl_message, pos, cls.protocol);
2529 CL_FindNonSolidLocation(pos, pos, 4);
2530 VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2531 VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2532 CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2533 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2534 {
2535 if (rand() % 5)
2536 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2537 else
2538 {
2539 rnd = rand() & 3;
2540 if (rnd == 1)
2541 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2542 else if (rnd == 2)
2543 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2544 else
2545 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2546 }
2547 }
2548 break;
2549
2550 case QW_TE_BLOOD:
2551 count = MSG_ReadByte(&cl_message);
2552 MSG_ReadVector(&cl_message, pos, cls.protocol);
2553 CL_FindNonSolidLocation(pos, pos, 4);
2554 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2555 break;
2556
2557 case QW_TE_LIGHTNINGBLOOD:
2558 MSG_ReadVector(&cl_message, pos, cls.protocol);
2559 CL_FindNonSolidLocation(pos, pos, 4);
2560 CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2561 break;
2562
2563 default:
2564 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2565 }
2566 }
2567 else
2568 {
2569 type = MSG_ReadByte(&cl_message);
2570 switch (type)
2571 {
2572 case TE_WIZSPIKE:
2573 // spike hitting wall
2574 MSG_ReadVector(&cl_message, pos, cls.protocol);
2575 CL_FindNonSolidLocation(pos, pos, 4);
2576 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2577 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2578 break;
2579
2580 case TE_KNIGHTSPIKE:
2581 // spike hitting wall
2582 MSG_ReadVector(&cl_message, pos, cls.protocol);
2583 CL_FindNonSolidLocation(pos, pos, 4);
2584 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2585 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2586 break;
2587
2588 case TE_SPIKE:
2589 // spike hitting wall
2590 MSG_ReadVector(&cl_message, pos, cls.protocol);
2591 CL_FindNonSolidLocation(pos, pos, 4);
2592 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2593 if (rand() % 5)
2594 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2595 else
2596 {
2597 rnd = rand() & 3;
2598 if (rnd == 1)
2599 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2600 else if (rnd == 2)
2601 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2602 else
2603 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2604 }
2605 break;
2606 case TE_SPIKEQUAD:
2607 // quad spike hitting wall
2608 MSG_ReadVector(&cl_message, pos, cls.protocol);
2609 CL_FindNonSolidLocation(pos, pos, 4);
2610 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2611 if (rand() % 5)
2612 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2613 else
2614 {
2615 rnd = rand() & 3;
2616 if (rnd == 1)
2617 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2618 else if (rnd == 2)
2619 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2620 else
2621 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2622 }
2623 break;
2624 case TE_SUPERSPIKE:
2625 // super spike hitting wall
2626 MSG_ReadVector(&cl_message, pos, cls.protocol);
2627 CL_FindNonSolidLocation(pos, pos, 4);
2628 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2629 if (rand() % 5)
2630 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2631 else
2632 {
2633 rnd = rand() & 3;
2634 if (rnd == 1)
2635 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2636 else if (rnd == 2)
2637 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2638 else
2639 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2640 }
2641 break;
2642 case TE_SUPERSPIKEQUAD:
2643 // quad super spike hitting wall
2644 MSG_ReadVector(&cl_message, pos, cls.protocol);
2645 CL_FindNonSolidLocation(pos, pos, 4);
2646 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2647 if (rand() % 5)
2648 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2649 else
2650 {
2651 rnd = rand() & 3;
2652 if (rnd == 1)
2653 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2654 else if (rnd == 2)
2655 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2656 else
2657 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2658 }
2659 break;
2660 // LordHavoc: added for improved blood splatters
2661 case TE_BLOOD:
2662 // blood puff
2663 MSG_ReadVector(&cl_message, pos, cls.protocol);
2664 CL_FindNonSolidLocation(pos, pos, 4);
2665 dir[0] = MSG_ReadChar(&cl_message);
2666 dir[1] = MSG_ReadChar(&cl_message);
2667 dir[2] = MSG_ReadChar(&cl_message);
2668 count = MSG_ReadByte(&cl_message);
2669 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2670 break;
2671 case TE_SPARK:
2672 // spark shower
2673 MSG_ReadVector(&cl_message, pos, cls.protocol);
2674 CL_FindNonSolidLocation(pos, pos, 4);
2675 dir[0] = MSG_ReadChar(&cl_message);
2676 dir[1] = MSG_ReadChar(&cl_message);
2677 dir[2] = MSG_ReadChar(&cl_message);
2678 count = MSG_ReadByte(&cl_message);
2679 CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2680 break;
2681 case TE_PLASMABURN:
2682 MSG_ReadVector(&cl_message, pos, cls.protocol);
2683 CL_FindNonSolidLocation(pos, pos, 4);
2684 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2685 break;
2686 // LordHavoc: added for improved gore
2687 case TE_BLOODSHOWER:
2688 // vaporized body
2689 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2690 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2691 velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // speed
2692 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2693 vel1[0] = -velspeed;
2694 vel1[1] = -velspeed;
2695 vel1[2] = -velspeed;
2696 vel2[0] = velspeed;
2697 vel2[1] = velspeed;
2698 vel2[2] = velspeed;
2699 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2700 break;
2701
2702 case TE_PARTICLECUBE:
2703 // general purpose particle effect
2704 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2705 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2706 MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2707 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2708 colorStart = MSG_ReadByte(&cl_message); // color
2709 colorLength = MSG_ReadByte(&cl_message); // gravity (1 or 0)
2710 velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // randomvel
2711 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2712 break;
2713
2714 case TE_PARTICLERAIN:
2715 // general purpose particle effect
2716 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2717 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2718 MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2719 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2720 colorStart = MSG_ReadByte(&cl_message); // color
2721 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2722 break;
2723
2724 case TE_PARTICLESNOW:
2725 // general purpose particle effect
2726 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2727 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2728 MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2729 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2730 colorStart = MSG_ReadByte(&cl_message); // color
2731 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2732 break;
2733
2734 case TE_GUNSHOT:
2735 // bullet hitting wall
2736 MSG_ReadVector(&cl_message, pos, cls.protocol);
2737 CL_FindNonSolidLocation(pos, pos, 4);
2738 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2739 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2740 {
2741 if (rand() % 5)
2742 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2743 else
2744 {
2745 rnd = rand() & 3;
2746 if (rnd == 1)
2747 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2748 else if (rnd == 2)
2749 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2750 else
2751 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2752 }
2753 }
2754 break;
2755
2756 case TE_GUNSHOTQUAD:
2757 // quad bullet hitting wall
2758 MSG_ReadVector(&cl_message, pos, cls.protocol);
2759 CL_FindNonSolidLocation(pos, pos, 4);
2760 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2761 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2762 {
2763 if (rand() % 5)
2764 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2765 else
2766 {
2767 rnd = rand() & 3;
2768 if (rnd == 1)
2769 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2770 else if (rnd == 2)
2771 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2772 else
2773 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2774 }
2775 }
2776 break;
2777
2778 case TE_EXPLOSION:
2779 // rocket explosion
2780 MSG_ReadVector(&cl_message, pos, cls.protocol);
2781 CL_FindNonSolidLocation(pos, pos, 10);
2782 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2783 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2784 break;
2785
2786 case TE_EXPLOSIONQUAD:
2787 // quad rocket explosion
2788 MSG_ReadVector(&cl_message, pos, cls.protocol);
2789 CL_FindNonSolidLocation(pos, pos, 10);
2790 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2791 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2792 break;
2793
2794 case TE_EXPLOSION3:
2795 // Nehahra movie colored lighting explosion
2796 MSG_ReadVector(&cl_message, pos, cls.protocol);
2797 CL_FindNonSolidLocation(pos, pos, 10);
2798 color[0] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2799 color[1] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2800 color[2] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2801 CL_ParticleExplosion(pos);
2802 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2803 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2804 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2805 break;
2806
2807 case TE_EXPLOSIONRGB:
2808 // colored lighting explosion
2809 MSG_ReadVector(&cl_message, pos, cls.protocol);
2810 CL_FindNonSolidLocation(pos, pos, 10);
2811 CL_ParticleExplosion(pos);
2812 color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2813 color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2814 color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2815 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2816 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2817 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2818 break;
2819
2820 case TE_TAREXPLOSION:
2821 // tarbaby explosion
2822 MSG_ReadVector(&cl_message, pos, cls.protocol);
2823 CL_FindNonSolidLocation(pos, pos, 10);
2824 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2825 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2826 break;
2827
2828 case TE_SMALLFLASH:
2829 MSG_ReadVector(&cl_message, pos, cls.protocol);
2830 CL_FindNonSolidLocation(pos, pos, 10);
2831 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2832 break;
2833
2834 case TE_CUSTOMFLASH:
2835 MSG_ReadVector(&cl_message, pos, cls.protocol);
2836 CL_FindNonSolidLocation(pos, pos, 4);
2837 radius = (MSG_ReadByte(&cl_message) + 1) * 8;
2838 velspeed = (MSG_ReadByte(&cl_message) + 1) * (1.0 / 256.0);
2839 color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2840 color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2841 color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2842 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2843 CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2844 break;
2845
2846 case TE_FLAMEJET:
2847 MSG_ReadVector(&cl_message, pos, cls.protocol);
2848 MSG_ReadVector(&cl_message, dir, cls.protocol);
2849 count = MSG_ReadByte(&cl_message);
2850 CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2851 break;
2852
2853 case TE_LIGHTNING1:
2854 // lightning bolts
2855 CL_ParseBeam(cl.model_bolt, true);
2856 break;
2857
2858 case TE_LIGHTNING2:
2859 // lightning bolts
2860 CL_ParseBeam(cl.model_bolt2, true);
2861 break;
2862
2863 case TE_LIGHTNING3:
2864 // lightning bolts
2865 CL_ParseBeam(cl.model_bolt3, false);
2866 break;
2867
2868 // PGM 01/21/97
2869 case TE_BEAM:
2870 // grappling hook beam
2871 CL_ParseBeam(cl.model_beam, false);
2872 break;
2873 // PGM 01/21/97
2874
2875 // LordHavoc: for compatibility with the Nehahra movie...
2876 case TE_LIGHTNING4NEH:
2877 CL_ParseBeam(Mod_ForName(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), true, false, NULL), false);
2878 break;
2879
2880 case TE_LAVASPLASH:
2881 MSG_ReadVector(&cl_message, pos, cls.protocol);
2882 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2883 break;
2884
2885 case TE_TELEPORT:
2886 MSG_ReadVector(&cl_message, pos, cls.protocol);
2887 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2888 break;
2889
2890 case TE_EXPLOSION2:
2891 // color mapped explosion
2892 MSG_ReadVector(&cl_message, pos, cls.protocol);
2893 CL_FindNonSolidLocation(pos, pos, 10);
2894 colorStart = MSG_ReadByte(&cl_message);
2895 colorLength = MSG_ReadByte(&cl_message);
2896 if (colorLength == 0)
2897 colorLength = 1;
2898 CL_ParticleExplosion2(pos, colorStart, colorLength);
2899 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2900 color[0] = tempcolor[0] * (2.0f / 255.0f);
2901 color[1] = tempcolor[1] * (2.0f / 255.0f);
2902 color[2] = tempcolor[2] * (2.0f / 255.0f);
2903 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2904 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2905 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2906 break;
2907
2908 case TE_TEI_G3:
2909 MSG_ReadVector(&cl_message, pos, cls.protocol);
2910 MSG_ReadVector(&cl_message, pos2, cls.protocol);
2911 MSG_ReadVector(&cl_message, dir, cls.protocol);
2912 CL_ParticleTrail(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0, true, true, NULL, NULL, 1);
2913 break;
2914
2915 case TE_TEI_SMOKE:
2916 MSG_ReadVector(&cl_message, pos, cls.protocol);
2917 MSG_ReadVector(&cl_message, dir, cls.protocol);
2918 count = MSG_ReadByte(&cl_message);
2919 CL_FindNonSolidLocation(pos, pos, 4);
2920 CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2921 break;
2922
2923 case TE_TEI_BIGEXPLOSION:
2924 MSG_ReadVector(&cl_message, pos, cls.protocol);
2925 CL_FindNonSolidLocation(pos, pos, 10);
2926 CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2927 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2928 break;
2929
2930 case TE_TEI_PLASMAHIT:
2931 MSG_ReadVector(&cl_message, pos, cls.protocol);
2932 MSG_ReadVector(&cl_message, dir, cls.protocol);
2933 count = MSG_ReadByte(&cl_message);
2934 CL_FindNonSolidLocation(pos, pos, 5);
2935 CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2936 break;
2937
2938 default:
2939 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2940 }
2941 }
2942 }
2943
CL_ParseTrailParticles(void)2944 static void CL_ParseTrailParticles(void)
2945 {
2946 int entityindex;
2947 int effectindex;
2948 vec3_t start, end;
2949 entityindex = (unsigned short)MSG_ReadShort(&cl_message);
2950 if (entityindex >= MAX_EDICTS)
2951 entityindex = 0;
2952 if (entityindex >= cl.max_entities)
2953 CL_ExpandEntities(entityindex);
2954 effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2955 MSG_ReadVector(&cl_message, start, cls.protocol);
2956 MSG_ReadVector(&cl_message, end, cls.protocol);
2957 CL_ParticleTrail(effectindex, 1, start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0, true, true, NULL, NULL, 1);
2958 }
2959
CL_ParsePointParticles(void)2960 static void CL_ParsePointParticles(void)
2961 {
2962 int effectindex, count;
2963 vec3_t origin, velocity;
2964 effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2965 MSG_ReadVector(&cl_message, origin, cls.protocol);
2966 MSG_ReadVector(&cl_message, velocity, cls.protocol);
2967 count = (unsigned short)MSG_ReadShort(&cl_message);
2968 CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2969 }
2970
CL_ParsePointParticles1(void)2971 static void CL_ParsePointParticles1(void)
2972 {
2973 int effectindex;
2974 vec3_t origin;
2975 effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2976 MSG_ReadVector(&cl_message, origin, cls.protocol);
2977 CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2978 }
2979
2980 typedef struct cl_iplog_item_s
2981 {
2982 char *address;
2983 char *name;
2984 }
2985 cl_iplog_item_t;
2986
2987 static qboolean cl_iplog_loaded = false;
2988 static int cl_iplog_numitems = 0;
2989 static int cl_iplog_maxitems = 0;
2990 static cl_iplog_item_t *cl_iplog_items;
2991
2992 static void CL_IPLog_Load(void);
CL_IPLog_Add(const char * address,const char * name,qboolean checkexisting,qboolean addtofile)2993 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2994 {
2995 int i;
2996 size_t sz_name, sz_address;
2997 if (!address || !address[0] || !name || !name[0])
2998 return;
2999 if (!cl_iplog_loaded)
3000 CL_IPLog_Load();
3001 if (developer_extra.integer)
3002 Con_DPrintf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
3003 // see if it already exists
3004 if (checkexisting)
3005 {
3006 for (i = 0;i < cl_iplog_numitems;i++)
3007 {
3008 if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
3009 {
3010 if (developer_extra.integer)
3011 Con_DPrintf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3012 return;
3013 }
3014 }
3015 }
3016 // it does not already exist in the iplog, so add it
3017 if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
3018 {
3019 cl_iplog_item_t *olditems = cl_iplog_items;
3020 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
3021 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
3022 if (olditems)
3023 {
3024 if (cl_iplog_numitems)
3025 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
3026 Mem_Free(olditems);
3027 }
3028 }
3029 sz_address = strlen(address) + 1;
3030 sz_name = strlen(name) + 1;
3031 cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, sz_address);
3032 cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, sz_name);
3033 strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, sz_address);
3034 // TODO: maybe it would be better to strip weird characters from name when
3035 // copying it here rather than using a straight strcpy?
3036 strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, sz_name);
3037 cl_iplog_numitems++;
3038 if (addtofile)
3039 {
3040 // add it to the iplog.txt file
3041 // TODO: this ought to open the one in the userpath version of the base
3042 // gamedir, not the current gamedir
3043 // not necessary for mobile
3044 #ifndef DP_MOBILETOUCH
3045 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
3046 if (developer_extra.integer)
3047 Con_DPrintf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
3048 #endif
3049 }
3050 }
3051
CL_IPLog_Load(void)3052 static void CL_IPLog_Load(void)
3053 {
3054 int i, len, linenumber;
3055 char *text, *textend;
3056 unsigned char *filedata;
3057 fs_offset_t filesize;
3058 char line[MAX_INPUTLINE];
3059 char address[MAX_INPUTLINE];
3060 cl_iplog_loaded = true;
3061 // TODO: this ought to open the one in the userpath version of the base
3062 // gamedir, not the current gamedir
3063 // not necessary for mobile
3064 #ifndef DP_MOBILETOUCH
3065 filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
3066 #else
3067 filedata = NULL;
3068 #endif
3069 if (!filedata)
3070 return;
3071 text = (char *)filedata;
3072 textend = text + filesize;
3073 for (linenumber = 1;text < textend;linenumber++)
3074 {
3075 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
3076 if (len < (int)sizeof(line) - 1)
3077 line[len++] = *text;
3078 line[len] = 0;
3079 if (text < textend && *text == '\r' && text[1] == '\n')
3080 text++;
3081 if (text < textend && *text == '\n')
3082 text++;
3083 if (line[0] == '/' && line[1] == '/')
3084 continue; // skip comments if anyone happens to add them
3085 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
3086 address[i] = line[i];
3087 address[i] = 0;
3088 // skip exactly one space character
3089 i++;
3090 // address contains the address with termination,
3091 // line + i contains the name with termination
3092 if (address[0] && line[i])
3093 CL_IPLog_Add(address, line + i, false, false);
3094 else
3095 Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
3096 }
3097 }
3098
CL_IPLog_List_f(void)3099 static void CL_IPLog_List_f(void)
3100 {
3101 int i, j;
3102 const char *addressprefix;
3103 if (Cmd_Argc() > 2)
3104 {
3105 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
3106 return;
3107 }
3108 addressprefix = "";
3109 if (Cmd_Argc() >= 2)
3110 addressprefix = Cmd_Argv(1);
3111 if (!cl_iplog_loaded)
3112 CL_IPLog_Load();
3113 if (addressprefix && addressprefix[0])
3114 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
3115 else
3116 Con_Printf("Listing all iplog entries\n");
3117 Con_Printf("address name\n");
3118 for (i = 0;i < cl_iplog_numitems;i++)
3119 {
3120 if (addressprefix && addressprefix[0])
3121 {
3122 for (j = 0;addressprefix[j];j++)
3123 if (addressprefix[j] != cl_iplog_items[i].address[j])
3124 break;
3125 // if this address does not begin with the addressprefix string
3126 // simply omit it from the output
3127 if (addressprefix[j])
3128 continue;
3129 }
3130 // if name is less than 15 characters, left justify it and pad
3131 // if name is more than 15 characters, print all of it, not worrying
3132 // about the fact it will misalign the columns
3133 if (strlen(cl_iplog_items[i].address) < 15)
3134 Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3135 else
3136 Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3137 }
3138 }
3139
3140 // look for anything interesting like player IP addresses or ping reports
CL_ExaminePrintString(const char * text)3141 static qboolean CL_ExaminePrintString(const char *text)
3142 {
3143 int len;
3144 const char *t;
3145 char temp[MAX_INPUTLINE];
3146 if (!strcmp(text, "Client ping times:\n"))
3147 {
3148 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3149 // hide ping reports in demos
3150 if (cls.demoplayback)
3151 cl.parsingtextexpectingpingforscores = 1;
3152 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
3153 ;
3154 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
3155 {
3156 Con_Printf("ping reply but empty scoreboard?!?\n");
3157 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3158 cl.parsingtextexpectingpingforscores = 0;
3159 }
3160 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
3161 return !cl.parsingtextexpectingpingforscores;
3162 }
3163 if (!strncmp(text, "host: ", 9))
3164 {
3165 // cl.parsingtextexpectingpingforscores = false; // really?
3166 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
3167 cl.parsingtextplayerindex = 0;
3168 return true;
3169 }
3170 if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
3171 {
3172 // if anything goes wrong, we'll assume this is not a ping report
3173 qboolean expected = cl.parsingtextexpectingpingforscores != 0;
3174 cl.parsingtextexpectingpingforscores = 0;
3175 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3176 t = text;
3177 while (*t == ' ')
3178 t++;
3179 if ((*t >= '0' && *t <= '9') || *t == '-')
3180 {
3181 int ping = atoi(t);
3182 while ((*t >= '0' && *t <= '9') || *t == '-')
3183 t++;
3184 if (*t == ' ')
3185 {
3186 int charindex = 0;
3187 t++;
3188 if(cl.parsingtextplayerindex < cl.maxclients)
3189 {
3190 for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
3191 ;
3192 // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
3193 //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
3194 if (t[charindex] == '\n')
3195 {
3196 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
3197 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
3198 ;
3199 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
3200 {
3201 // we parsed a valid ping entry, so expect another to follow
3202 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3203 cl.parsingtextexpectingpingforscores = expected;
3204 }
3205 return !expected;
3206 }
3207 }
3208 if (!strncmp(t, "unconnected\n", 12))
3209 {
3210 // just ignore
3211 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3212 cl.parsingtextexpectingpingforscores = expected;
3213 return !expected;
3214 }
3215 else
3216 Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
3217 }
3218 }
3219 }
3220 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
3221 {
3222 if (!strncmp(text, "players: ", 9))
3223 {
3224 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3225 cl.parsingtextplayerindex = 0;
3226 return true;
3227 }
3228 else if (!strstr(text, ": "))
3229 {
3230 cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
3231 return true;
3232 }
3233 }
3234 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
3235 {
3236 // if anything goes wrong, we'll assume this is not a status report
3237 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3238 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
3239 {
3240 t = text + 1;
3241 cl.parsingtextplayerindex = atoi(t) - 1;
3242 while (*t >= '0' && *t <= '9')
3243 t++;
3244 if (*t == ' ')
3245 {
3246 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
3247 return true;
3248 }
3249 // the player name follows here, along with frags and time
3250 }
3251 }
3252 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
3253 {
3254 // if anything goes wrong, we'll assume this is not a status report
3255 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3256 if (text[0] == ' ')
3257 {
3258 t = text;
3259 while (*t == ' ')
3260 t++;
3261 for (len = 0;*t && *t != '\n';t++)
3262 if (len < (int)sizeof(temp) - 1)
3263 temp[len++] = *t;
3264 temp[len] = 0;
3265 // botclient is perfectly valid, but we don't care about bots
3266 // also don't try to look up the name of an invalid player index
3267 if (strcmp(temp, "botclient")
3268 && cl.parsingtextplayerindex >= 0
3269 && cl.parsingtextplayerindex < cl.maxclients
3270 && cl.scores[cl.parsingtextplayerindex].name[0])
3271 {
3272 // log the player name and IP address string
3273 // (this operates entirely on strings to avoid issues with the
3274 // nature of a network address)
3275 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
3276 }
3277 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3278 return true;
3279 }
3280 }
3281 return true;
3282 }
3283
3284 extern cvar_t slowmo;
3285 extern cvar_t cl_lerpexcess;
CL_NetworkTimeReceived(double newtime)3286 static void CL_NetworkTimeReceived(double newtime)
3287 {
3288 double timehigh;
3289 cl.mtime[1] = cl.mtime[0];
3290 cl.mtime[0] = newtime;
3291 if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
3292 cl.time = cl.mtime[1] = newtime;
3293 else if (cls.demoplayback)
3294 {
3295 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3296 // due to a large time gap, so treat it as an instant change in time
3297 // (this can also happen during heavy packet loss in the demo)
3298 if (cl.time < newtime - 0.1)
3299 cl.mtime[1] = cl.time = newtime;
3300 }
3301 else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3302 {
3303 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3304 if (developer_extra.integer && vid_activewindow)
3305 {
3306 if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3307 Con_DPrintf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3308 else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3309 Con_DPrintf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3310 }
3311 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3312 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3313 if (cl_nettimesyncboundmode.integer == 1)
3314 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3315 else if (cl_nettimesyncboundmode.integer == 2)
3316 {
3317 if (cl.time < cl.mtime[1] || cl.time > timehigh)
3318 cl.time = cl.mtime[1];
3319 }
3320 else if (cl_nettimesyncboundmode.integer == 3)
3321 {
3322 if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3323 cl.time = cl.mtime[1];
3324 }
3325 else if (cl_nettimesyncboundmode.integer == 4)
3326 {
3327 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3328 cl.time = cl.mtime[1]; // reset
3329 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3330 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3331 else if (cl.time > cl.mtime[1])
3332 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3333 else
3334 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3335 }
3336 else if (cl_nettimesyncboundmode.integer == 5)
3337 {
3338 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3339 cl.time = cl.mtime[1]; // reset
3340 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3341 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3342 else
3343 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3344 }
3345 else if (cl_nettimesyncboundmode.integer == 6)
3346 {
3347 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3348 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3349 }
3350 }
3351 // this packet probably contains a player entity update, so we will need
3352 // to update the prediction
3353 cl.movement_replay = true;
3354 // this may get updated later in parsing by svc_clientdata
3355 cl.onground = false;
3356 // if true the cl.viewangles are interpolated from cl.mviewangles[]
3357 // during this frame
3358 // (makes spectating players much smoother and prevents mouse movement from turning)
3359 cl.fixangle[1] = cl.fixangle[0];
3360 cl.fixangle[0] = false;
3361 if (!cls.demoplayback)
3362 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3363 // update the csqc's server timestamps, critical for proper sync
3364 CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3365
3366 if (cl.mtime[0] > cl.mtime[1])
3367 World_Physics_Frame(&cl.world, cl.mtime[0] - cl.mtime[1], cl.movevars_gravity);
3368
3369 // only lerp entities that also get an update in this frame, when lerp excess is used
3370 if(cl_lerpexcess.value > 0)
3371 {
3372 int i;
3373 for (i = 1;i < cl.num_entities;i++)
3374 {
3375 if (cl.entities_active[i])
3376 {
3377 entity_t *ent = cl.entities + i;
3378 ent->persistent.lerpdeltatime = 0;
3379 }
3380 }
3381 }
3382 }
3383
3384 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", cl_message.readcount-1, x, cmd);
3385
3386 /*
3387 =====================
3388 CL_ParseServerMessage
3389 =====================
3390 */
3391 int parsingerror = false;
CL_ParseServerMessage(void)3392 void CL_ParseServerMessage(void)
3393 {
3394 int cmd;
3395 int i;
3396 protocolversion_t protocol;
3397 unsigned char cmdlog[32];
3398 const char *cmdlogname[32], *temp;
3399 int cmdindex, cmdcount = 0;
3400 qboolean qwplayerupdatereceived;
3401 qboolean strip_pqc;
3402 char vabuf[1024];
3403
3404 // LordHavoc: moved demo message writing from before the packet parse to
3405 // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3406 // code in CL_ParseServerinfo
3407 //if (cls.demorecording)
3408 // CL_WriteDemoMessage (&cl_message);
3409
3410 cl.last_received_message = realtime;
3411
3412 CL_KeepaliveMessage(false);
3413
3414 //
3415 // if recording demos, copy the message out
3416 //
3417 if (cl_shownet.integer == 1)
3418 Con_Printf("%f %i\n", realtime, cl_message.cursize);
3419 else if (cl_shownet.integer == 2)
3420 Con_Print("------------------\n");
3421
3422 //
3423 // parse the message
3424 //
3425 //MSG_BeginReading ();
3426
3427 parsingerror = true;
3428
3429 if (cls.protocol == PROTOCOL_QUAKEWORLD)
3430 {
3431 CL_NetworkTimeReceived(realtime); // qw has no clock
3432
3433 // kill all qw nails
3434 cl.qw_num_nails = 0;
3435
3436 // fade weapon view kick
3437 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3438
3439 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3440
3441 qwplayerupdatereceived = false;
3442
3443 while (1)
3444 {
3445 if (cl_message.badread)
3446 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3447
3448 cmd = MSG_ReadByte(&cl_message);
3449
3450 if (cmd == -1)
3451 {
3452 SHOWNET("END OF MESSAGE");
3453 break; // end of message
3454 }
3455
3456 cmdindex = cmdcount & 31;
3457 cmdcount++;
3458 cmdlog[cmdindex] = cmd;
3459
3460 SHOWNET(qw_svc_strings[cmd]);
3461 cmdlogname[cmdindex] = qw_svc_strings[cmd];
3462 if (!cmdlogname[cmdindex])
3463 {
3464 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3465 const char *d = "<unknown>";
3466 cmdlogname[cmdindex] = d;
3467 }
3468
3469 // other commands
3470 switch (cmd)
3471 {
3472 default:
3473 {
3474 char description[32*64], logtemp[64];
3475 int count;
3476 strlcpy(description, "packet dump: ", sizeof(description));
3477 i = cmdcount - 32;
3478 if (i < 0)
3479 i = 0;
3480 count = cmdcount - i;
3481 i &= 31;
3482 while(count > 0)
3483 {
3484 dpsnprintf(logtemp, sizeof(logtemp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3485 strlcat(description, logtemp, sizeof(description));
3486 count--;
3487 i++;
3488 i &= 31;
3489 }
3490 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3491 Con_Print(description);
3492 Host_Error("CL_ParseServerMessage: Illegible server message");
3493 }
3494 break;
3495
3496 case qw_svc_nop:
3497 //Con_Printf("qw_svc_nop\n");
3498 break;
3499
3500 case qw_svc_disconnect:
3501 Con_Printf("Server disconnected\n");
3502 if (cls.demonum != -1)
3503 CL_NextDemo();
3504 else
3505 CL_Disconnect();
3506 return;
3507
3508 case qw_svc_print:
3509 i = MSG_ReadByte(&cl_message);
3510 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3511 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3512 {
3513 if (i == 3) // chat
3514 CSQC_AddPrintText(va(vabuf, sizeof(vabuf), "\1%s", temp)); //[515]: csqc
3515 else
3516 CSQC_AddPrintText(temp);
3517 }
3518 break;
3519
3520 case qw_svc_centerprint:
3521 CL_VM_Parse_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); //[515]: csqc
3522 break;
3523
3524 case qw_svc_stufftext:
3525 CL_VM_Parse_StuffCmd(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); //[515]: csqc
3526 break;
3527
3528 case qw_svc_damage:
3529 // svc_damage protocol is identical to nq
3530 V_ParseDamage ();
3531 break;
3532
3533 case qw_svc_serverdata:
3534 //Cbuf_Execute(); // make sure any stuffed commands are done
3535 CL_ParseServerInfo();
3536 break;
3537
3538 case qw_svc_setangle:
3539 for (i=0 ; i<3 ; i++)
3540 cl.viewangles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3541 if (!cls.demoplayback)
3542 {
3543 cl.fixangle[0] = true;
3544 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3545 // disable interpolation if this is new
3546 if (!cl.fixangle[1])
3547 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3548 }
3549 break;
3550
3551 case qw_svc_lightstyle:
3552 i = MSG_ReadByte(&cl_message);
3553 if (i >= cl.max_lightstyle)
3554 {
3555 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3556 break;
3557 }
3558 strlcpy (cl.lightstyle[i].map, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.lightstyle[i].map));
3559 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3560 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3561 break;
3562
3563 case qw_svc_sound:
3564 CL_ParseStartSoundPacket(false);
3565 break;
3566
3567 case qw_svc_stopsound:
3568 i = (unsigned short) MSG_ReadShort(&cl_message);
3569 S_StopSound(i>>3, i&7);
3570 break;
3571
3572 case qw_svc_updatefrags:
3573 i = MSG_ReadByte(&cl_message);
3574 if (i >= cl.maxclients)
3575 Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3576 cl.scores[i].frags = (signed short) MSG_ReadShort(&cl_message);
3577 break;
3578
3579 case qw_svc_updateping:
3580 i = MSG_ReadByte(&cl_message);
3581 if (i >= cl.maxclients)
3582 Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3583 cl.scores[i].qw_ping = MSG_ReadShort(&cl_message);
3584 break;
3585
3586 case qw_svc_updatepl:
3587 i = MSG_ReadByte(&cl_message);
3588 if (i >= cl.maxclients)
3589 Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3590 cl.scores[i].qw_packetloss = MSG_ReadByte(&cl_message);
3591 break;
3592
3593 case qw_svc_updateentertime:
3594 i = MSG_ReadByte(&cl_message);
3595 if (i >= cl.maxclients)
3596 Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3597 // seconds ago
3598 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat(&cl_message);
3599 break;
3600
3601 case qw_svc_spawnbaseline:
3602 i = (unsigned short) MSG_ReadShort(&cl_message);
3603 if (i < 0 || i >= MAX_EDICTS)
3604 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3605 if (i >= cl.max_entities)
3606 CL_ExpandEntities(i);
3607 CL_ParseBaseline(cl.entities + i, false);
3608 break;
3609 case qw_svc_spawnstatic:
3610 CL_ParseStatic(false);
3611 break;
3612 case qw_svc_temp_entity:
3613 if(!CL_VM_Parse_TempEntity())
3614 CL_ParseTempEntity ();
3615 break;
3616
3617 case qw_svc_killedmonster:
3618 cl.stats[STAT_MONSTERS]++;
3619 break;
3620
3621 case qw_svc_foundsecret:
3622 cl.stats[STAT_SECRETS]++;
3623 break;
3624
3625 case qw_svc_updatestat:
3626 i = MSG_ReadByte(&cl_message);
3627 if (i < 0 || i >= MAX_CL_STATS)
3628 Host_Error ("svc_updatestat: %i is invalid", i);
3629 cl.stats[i] = MSG_ReadByte(&cl_message);
3630 break;
3631
3632 case qw_svc_updatestatlong:
3633 i = MSG_ReadByte(&cl_message);
3634 if (i < 0 || i >= MAX_CL_STATS)
3635 Host_Error ("svc_updatestatlong: %i is invalid", i);
3636 cl.stats[i] = MSG_ReadLong(&cl_message);
3637 break;
3638
3639 case qw_svc_spawnstaticsound:
3640 CL_ParseStaticSound (false);
3641 break;
3642
3643 case qw_svc_cdtrack:
3644 cl.cdtrack = cl.looptrack = MSG_ReadByte(&cl_message);
3645 #ifdef CONFIG_CD
3646 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3647 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3648 else
3649 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3650 #endif
3651 break;
3652
3653 case qw_svc_intermission:
3654 if(!cl.intermission)
3655 cl.completed_time = cl.time;
3656 cl.intermission = 1;
3657 MSG_ReadVector(&cl_message, cl.qw_intermission_origin, cls.protocol);
3658 for (i = 0;i < 3;i++)
3659 cl.qw_intermission_angles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3660 break;
3661
3662 case qw_svc_finale:
3663 if(!cl.intermission)
3664 cl.completed_time = cl.time;
3665 cl.intermission = 2;
3666 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
3667 break;
3668
3669 case qw_svc_sellscreen:
3670 Cmd_ExecuteString ("help", src_command, true);
3671 break;
3672
3673 case qw_svc_smallkick:
3674 cl.qw_weaponkick = -2;
3675 break;
3676 case qw_svc_bigkick:
3677 cl.qw_weaponkick = -4;
3678 break;
3679
3680 case qw_svc_muzzleflash:
3681 i = (unsigned short) MSG_ReadShort(&cl_message);
3682 // NOTE: in QW this only worked on clients
3683 if (i < 0 || i >= MAX_EDICTS)
3684 Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3685 if (i >= cl.max_entities)
3686 CL_ExpandEntities(i);
3687 cl.entities[i].persistent.muzzleflash = 1.0f;
3688 break;
3689
3690 case qw_svc_updateuserinfo:
3691 QW_CL_UpdateUserInfo();
3692 break;
3693
3694 case qw_svc_setinfo:
3695 QW_CL_SetInfo();
3696 break;
3697
3698 case qw_svc_serverinfo:
3699 QW_CL_ServerInfo();
3700 break;
3701
3702 case qw_svc_download:
3703 QW_CL_ParseDownload();
3704 break;
3705
3706 case qw_svc_playerinfo:
3707 // slightly kill qw player entities now that we know there is
3708 // an update of player entities this frame...
3709 if (!qwplayerupdatereceived)
3710 {
3711 qwplayerupdatereceived = true;
3712 for (i = 1;i < cl.maxclients;i++)
3713 cl.entities_active[i] = false;
3714 }
3715 EntityStateQW_ReadPlayerUpdate();
3716 break;
3717
3718 case qw_svc_nails:
3719 QW_CL_ParseNails();
3720 break;
3721
3722 case qw_svc_chokecount:
3723 (void) MSG_ReadByte(&cl_message);
3724 // FIXME: apply to netgraph
3725 //for (j = 0;j < i;j++)
3726 // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3727 break;
3728
3729 case qw_svc_modellist:
3730 QW_CL_ParseModelList();
3731 break;
3732
3733 case qw_svc_soundlist:
3734 QW_CL_ParseSoundList();
3735 break;
3736
3737 case qw_svc_packetentities:
3738 EntityFrameQW_CL_ReadFrame(false);
3739 // first update is the final signon stage
3740 if (cls.signon == SIGNONS - 1)
3741 {
3742 cls.signon = SIGNONS;
3743 CL_SignonReply ();
3744 }
3745 break;
3746
3747 case qw_svc_deltapacketentities:
3748 EntityFrameQW_CL_ReadFrame(true);
3749 // first update is the final signon stage
3750 if (cls.signon == SIGNONS - 1)
3751 {
3752 cls.signon = SIGNONS;
3753 CL_SignonReply ();
3754 }
3755 break;
3756
3757 case qw_svc_maxspeed:
3758 cl.movevars_maxspeed = MSG_ReadFloat(&cl_message);
3759 break;
3760
3761 case qw_svc_entgravity:
3762 cl.movevars_entgravity = MSG_ReadFloat(&cl_message);
3763 if (!cl.movevars_entgravity)
3764 cl.movevars_entgravity = 1.0f;
3765 break;
3766
3767 case qw_svc_setpause:
3768 cl.paused = MSG_ReadByte(&cl_message) != 0;
3769 #ifdef CONFIG_CD
3770 if (cl.paused)
3771 CDAudio_Pause ();
3772 else
3773 CDAudio_Resume ();
3774 #endif
3775 S_PauseGameSounds (cl.paused);
3776 break;
3777 }
3778 }
3779
3780 if (qwplayerupdatereceived)
3781 {
3782 // fully kill any player entities that were not updated this frame
3783 for (i = 1;i <= cl.maxclients;i++)
3784 if (!cl.entities_active[i])
3785 cl.entities[i].state_current.active = false;
3786 }
3787 }
3788 else
3789 {
3790 while (1)
3791 {
3792 if (cl_message.badread)
3793 Host_Error ("CL_ParseServerMessage: Bad server message");
3794
3795 cmd = MSG_ReadByte(&cl_message);
3796
3797 if (cmd == -1)
3798 {
3799 // R_TimeReport("END OF MESSAGE");
3800 SHOWNET("END OF MESSAGE");
3801 break; // end of message
3802 }
3803
3804 cmdindex = cmdcount & 31;
3805 cmdcount++;
3806 cmdlog[cmdindex] = cmd;
3807
3808 // if the high bit of the command byte is set, it is a fast update
3809 if (cmd & 128)
3810 {
3811 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3812 temp = "entity";
3813 cmdlogname[cmdindex] = temp;
3814 SHOWNET("fast update");
3815 if (cls.signon == SIGNONS - 1)
3816 {
3817 // first update is the final signon stage
3818 cls.signon = SIGNONS;
3819 CL_SignonReply ();
3820 }
3821 EntityFrameQuake_ReadEntity (cmd&127);
3822 continue;
3823 }
3824
3825 SHOWNET(svc_strings[cmd]);
3826 cmdlogname[cmdindex] = svc_strings[cmd];
3827 if (!cmdlogname[cmdindex])
3828 {
3829 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3830 const char *d = "<unknown>";
3831 cmdlogname[cmdindex] = d;
3832 }
3833
3834 // other commands
3835 switch (cmd)
3836 {
3837 default:
3838 {
3839 char description[32*64], tempdesc[64];
3840 int count;
3841 strlcpy (description, "packet dump: ", sizeof(description));
3842 i = cmdcount - 32;
3843 if (i < 0)
3844 i = 0;
3845 count = cmdcount - i;
3846 i &= 31;
3847 while(count > 0)
3848 {
3849 dpsnprintf (tempdesc, sizeof (tempdesc), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3850 strlcat (description, tempdesc, sizeof (description));
3851 count--;
3852 i++;
3853 i &= 31;
3854 }
3855 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3856 Con_Print(description);
3857 Host_Error ("CL_ParseServerMessage: Illegible server message");
3858 }
3859 break;
3860
3861 case svc_nop:
3862 if (cls.signon < SIGNONS)
3863 Con_Print("<-- server to client keepalive\n");
3864 break;
3865
3866 case svc_time:
3867 CL_NetworkTimeReceived(MSG_ReadFloat(&cl_message));
3868 break;
3869
3870 case svc_clientdata:
3871 CL_ParseClientdata();
3872 break;
3873
3874 case svc_version:
3875 i = MSG_ReadLong(&cl_message);
3876 protocol = Protocol_EnumForNumber(i);
3877 if (protocol == PROTOCOL_UNKNOWN)
3878 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3879 // hack for unmarked Nehahra movie demos which had a custom protocol
3880 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
3881 protocol = PROTOCOL_NEHAHRAMOVIE;
3882 cls.protocol = protocol;
3883 break;
3884
3885 case svc_disconnect:
3886 Con_Printf ("Server disconnected\n");
3887 if (cls.demonum != -1)
3888 CL_NextDemo ();
3889 else
3890 CL_Disconnect ();
3891 break;
3892
3893 case svc_print:
3894 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3895 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3896 CSQC_AddPrintText(temp); //[515]: csqc
3897 break;
3898
3899 case svc_centerprint:
3900 CL_VM_Parse_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); //[515]: csqc
3901 break;
3902
3903 case svc_stufftext:
3904 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3905 /* if(utf8_enable.integer)
3906 {
3907 strip_pqc = true;
3908 // we can safely strip and even
3909 // interpret these in utf8 mode
3910 }
3911 else */ switch(cls.protocol)
3912 {
3913 case PROTOCOL_QUAKE:
3914 case PROTOCOL_QUAKEDP:
3915 // maybe add other protocols if
3916 // so desired, but not DP7
3917 strip_pqc = true;
3918 break;
3919 case PROTOCOL_DARKPLACES7:
3920 default:
3921 // ProQuake does not support
3922 // these protocols
3923 strip_pqc = false;
3924 break;
3925 }
3926 if(strip_pqc)
3927 {
3928 // skip over ProQuake messages,
3929 // TODO actually interpret them
3930 // (they are sbar team score
3931 // updates), see proquake cl_parse.c
3932 if(*temp == 0x01)
3933 {
3934 ++temp;
3935 while(*temp >= 0x01 && *temp <= 0x1F)
3936 ++temp;
3937 }
3938 }
3939 CL_VM_Parse_StuffCmd(temp); //[515]: csqc
3940 break;
3941
3942 case svc_damage:
3943 V_ParseDamage ();
3944 break;
3945
3946 case svc_serverinfo:
3947 CL_ParseServerInfo ();
3948 break;
3949
3950 case svc_setangle:
3951 for (i=0 ; i<3 ; i++)
3952 cl.viewangles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3953 if (!cls.demoplayback)
3954 {
3955 cl.fixangle[0] = true;
3956 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3957 // disable interpolation if this is new
3958 if (!cl.fixangle[1])
3959 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3960 }
3961 break;
3962
3963 case svc_setview:
3964 cl.viewentity = (unsigned short)MSG_ReadShort(&cl_message);
3965 if (cl.viewentity >= MAX_EDICTS)
3966 Host_Error("svc_setview >= MAX_EDICTS");
3967 if (cl.viewentity >= cl.max_entities)
3968 CL_ExpandEntities(cl.viewentity);
3969 // LordHavoc: assume first setview recieved is the real player entity
3970 if (!cl.realplayerentity)
3971 cl.realplayerentity = cl.viewentity;
3972 // update cl.playerentity to this one if it is a valid player
3973 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
3974 cl.playerentity = cl.viewentity;
3975 break;
3976
3977 case svc_lightstyle:
3978 i = MSG_ReadByte(&cl_message);
3979 if (i >= cl.max_lightstyle)
3980 {
3981 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3982 break;
3983 }
3984 strlcpy (cl.lightstyle[i].map, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.lightstyle[i].map));
3985 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3986 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3987 break;
3988
3989 case svc_sound:
3990 CL_ParseStartSoundPacket(false);
3991 break;
3992
3993 case svc_precache:
3994 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3995 {
3996 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3997 CL_ParseStartSoundPacket(true);
3998 }
3999 else
4000 {
4001 char *s;
4002 i = (unsigned short)MSG_ReadShort(&cl_message);
4003 s = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
4004 if (i < 32768)
4005 {
4006 if (i >= 1 && i < MAX_MODELS)
4007 {
4008 dp_model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
4009 if (!model)
4010 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
4011 cl.model_precache[i] = model;
4012 }
4013 else
4014 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
4015 }
4016 else
4017 {
4018 i -= 32768;
4019 if (i >= 1 && i < MAX_SOUNDS)
4020 {
4021 sfx_t *sfx = S_PrecacheSound (s, true, true);
4022 if (!sfx && snd_initialized.integer)
4023 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
4024 cl.sound_precache[i] = sfx;
4025 }
4026 else
4027 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
4028 }
4029 }
4030 break;
4031
4032 case svc_stopsound:
4033 i = (unsigned short) MSG_ReadShort(&cl_message);
4034 S_StopSound(i>>3, i&7);
4035 break;
4036
4037 case svc_updatename:
4038 i = MSG_ReadByte(&cl_message);
4039 if (i >= cl.maxclients)
4040 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
4041 strlcpy (cl.scores[i].name, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.scores[i].name));
4042 break;
4043
4044 case svc_updatefrags:
4045 i = MSG_ReadByte(&cl_message);
4046 if (i >= cl.maxclients)
4047 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
4048 cl.scores[i].frags = (signed short) MSG_ReadShort(&cl_message);
4049 break;
4050
4051 case svc_updatecolors:
4052 i = MSG_ReadByte(&cl_message);
4053 if (i >= cl.maxclients)
4054 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
4055 cl.scores[i].colors = MSG_ReadByte(&cl_message);
4056 break;
4057
4058 case svc_particle:
4059 CL_ParseParticleEffect ();
4060 break;
4061
4062 case svc_effect:
4063 CL_ParseEffect ();
4064 break;
4065
4066 case svc_effect2:
4067 CL_ParseEffect2 ();
4068 break;
4069
4070 case svc_spawnbaseline:
4071 i = (unsigned short) MSG_ReadShort(&cl_message);
4072 if (i < 0 || i >= MAX_EDICTS)
4073 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
4074 if (i >= cl.max_entities)
4075 CL_ExpandEntities(i);
4076 CL_ParseBaseline (cl.entities + i, false);
4077 break;
4078 case svc_spawnbaseline2:
4079 i = (unsigned short) MSG_ReadShort(&cl_message);
4080 if (i < 0 || i >= MAX_EDICTS)
4081 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
4082 if (i >= cl.max_entities)
4083 CL_ExpandEntities(i);
4084 CL_ParseBaseline (cl.entities + i, true);
4085 break;
4086 case svc_spawnstatic:
4087 CL_ParseStatic (false);
4088 break;
4089 case svc_spawnstatic2:
4090 CL_ParseStatic (true);
4091 break;
4092 case svc_temp_entity:
4093 if(!CL_VM_Parse_TempEntity())
4094 CL_ParseTempEntity ();
4095 break;
4096
4097 case svc_setpause:
4098 cl.paused = MSG_ReadByte(&cl_message) != 0;
4099 #ifdef CONFIG_CD
4100 if (cl.paused)
4101 CDAudio_Pause ();
4102 else
4103 CDAudio_Resume ();
4104 #endif
4105 S_PauseGameSounds (cl.paused);
4106 break;
4107
4108 case svc_signonnum:
4109 i = MSG_ReadByte(&cl_message);
4110 // LordHavoc: it's rude to kick off the client if they missed the
4111 // reconnect somehow, so allow signon 1 even if at signon 1
4112 if (i <= cls.signon && i != 1)
4113 Host_Error ("Received signon %i when at %i", i, cls.signon);
4114 cls.signon = i;
4115 CL_SignonReply ();
4116 break;
4117
4118 case svc_killedmonster:
4119 cl.stats[STAT_MONSTERS]++;
4120 break;
4121
4122 case svc_foundsecret:
4123 cl.stats[STAT_SECRETS]++;
4124 break;
4125
4126 case svc_updatestat:
4127 i = MSG_ReadByte(&cl_message);
4128 if (i < 0 || i >= MAX_CL_STATS)
4129 Host_Error ("svc_updatestat: %i is invalid", i);
4130 cl.stats[i] = MSG_ReadLong(&cl_message);
4131 break;
4132
4133 case svc_updatestatubyte:
4134 i = MSG_ReadByte(&cl_message);
4135 if (i < 0 || i >= MAX_CL_STATS)
4136 Host_Error ("svc_updatestat: %i is invalid", i);
4137 cl.stats[i] = MSG_ReadByte(&cl_message);
4138 break;
4139
4140 case svc_spawnstaticsound:
4141 CL_ParseStaticSound (false);
4142 break;
4143
4144 case svc_spawnstaticsound2:
4145 CL_ParseStaticSound (true);
4146 break;
4147
4148 case svc_cdtrack:
4149 cl.cdtrack = MSG_ReadByte(&cl_message);
4150 cl.looptrack = MSG_ReadByte(&cl_message);
4151 #ifdef CONFIG_CD
4152 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
4153 CDAudio_Play ((unsigned char)cls.forcetrack, true);
4154 else
4155 CDAudio_Play ((unsigned char)cl.cdtrack, true);
4156 #endif
4157 break;
4158
4159 case svc_intermission:
4160 if(!cl.intermission)
4161 cl.completed_time = cl.time;
4162 cl.intermission = 1;
4163 CL_VM_UpdateIntermissionState(cl.intermission);
4164 break;
4165
4166 case svc_finale:
4167 if(!cl.intermission)
4168 cl.completed_time = cl.time;
4169 cl.intermission = 2;
4170 CL_VM_UpdateIntermissionState(cl.intermission);
4171 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4172 break;
4173
4174 case svc_cutscene:
4175 if(!cl.intermission)
4176 cl.completed_time = cl.time;
4177 cl.intermission = 3;
4178 CL_VM_UpdateIntermissionState(cl.intermission);
4179 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4180 break;
4181
4182 case svc_sellscreen:
4183 Cmd_ExecuteString ("help", src_command, true);
4184 break;
4185 case svc_hidelmp:
4186 if (gamemode == GAME_TENEBRAE)
4187 {
4188 // repeating particle effect
4189 MSG_ReadCoord(&cl_message, cls.protocol);
4190 MSG_ReadCoord(&cl_message, cls.protocol);
4191 MSG_ReadCoord(&cl_message, cls.protocol);
4192 MSG_ReadCoord(&cl_message, cls.protocol);
4193 MSG_ReadCoord(&cl_message, cls.protocol);
4194 MSG_ReadCoord(&cl_message, cls.protocol);
4195 (void) MSG_ReadByte(&cl_message);
4196 MSG_ReadLong(&cl_message);
4197 MSG_ReadLong(&cl_message);
4198 MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
4199 }
4200 else
4201 SHOWLMP_decodehide();
4202 break;
4203 case svc_showlmp:
4204 if (gamemode == GAME_TENEBRAE)
4205 {
4206 // particle effect
4207 MSG_ReadCoord(&cl_message, cls.protocol);
4208 MSG_ReadCoord(&cl_message, cls.protocol);
4209 MSG_ReadCoord(&cl_message, cls.protocol);
4210 (void) MSG_ReadByte(&cl_message);
4211 MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
4212 }
4213 else
4214 SHOWLMP_decodeshow();
4215 break;
4216 case svc_skybox:
4217 R_SetSkyBox(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4218 break;
4219 case svc_entities:
4220 if (cls.signon == SIGNONS - 1)
4221 {
4222 // first update is the final signon stage
4223 cls.signon = SIGNONS;
4224 CL_SignonReply ();
4225 }
4226 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
4227 EntityFrame_CL_ReadFrame();
4228 else if (cls.protocol == PROTOCOL_DARKPLACES4)
4229 EntityFrame4_CL_ReadFrame();
4230 else
4231 EntityFrame5_CL_ReadFrame();
4232 break;
4233 case svc_csqcentities:
4234 CSQC_ReadEntities();
4235 break;
4236 case svc_downloaddata:
4237 CL_ParseDownload();
4238 break;
4239 case svc_trailparticles:
4240 CL_ParseTrailParticles();
4241 break;
4242 case svc_pointparticles:
4243 CL_ParsePointParticles();
4244 break;
4245 case svc_pointparticles1:
4246 CL_ParsePointParticles1();
4247 break;
4248 }
4249 // R_TimeReport(svc_strings[cmd]);
4250 }
4251 }
4252
4253 if (cls.signon == SIGNONS)
4254 CL_UpdateItemsAndWeapon();
4255 // R_TimeReport("UpdateItems");
4256
4257 EntityFrameQuake_ISeeDeadEntities();
4258 // R_TimeReport("ISeeDeadEntities");
4259
4260 CL_UpdateMoveVars();
4261 // R_TimeReport("UpdateMoveVars");
4262
4263 parsingerror = false;
4264
4265 // LordHavoc: this was at the start of the function before cl_autodemo was
4266 // implemented
4267 if (cls.demorecording)
4268 {
4269 CL_WriteDemoMessage (&cl_message);
4270 // R_TimeReport("WriteDemo");
4271 }
4272 }
4273
CL_Parse_DumpPacket(void)4274 void CL_Parse_DumpPacket(void)
4275 {
4276 if (!parsingerror)
4277 return;
4278 Con_Print("Packet dump:\n");
4279 SZ_HexDumpToConsole(&cl_message);
4280 parsingerror = false;
4281 }
4282
CL_Parse_ErrorCleanUp(void)4283 void CL_Parse_ErrorCleanUp(void)
4284 {
4285 CL_StopDownload(0, 0);
4286 QW_CL_StopUpload();
4287 }
4288
CL_Parse_Init(void)4289 void CL_Parse_Init(void)
4290 {
4291 Cvar_RegisterVariable(&cl_worldmessage);
4292 Cvar_RegisterVariable(&cl_worldname);
4293 Cvar_RegisterVariable(&cl_worldnamenoextension);
4294 Cvar_RegisterVariable(&cl_worldbasename);
4295
4296 Cvar_RegisterVariable(&developer_networkentities);
4297 Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
4298
4299 Cvar_RegisterVariable(&cl_sound_wizardhit);
4300 Cvar_RegisterVariable(&cl_sound_hknighthit);
4301 Cvar_RegisterVariable(&cl_sound_tink1);
4302 Cvar_RegisterVariable(&cl_sound_ric1);
4303 Cvar_RegisterVariable(&cl_sound_ric2);
4304 Cvar_RegisterVariable(&cl_sound_ric3);
4305 Cvar_RegisterVariable(&cl_sound_ric_gunshot);
4306 Cvar_RegisterVariable(&cl_sound_r_exp3);
4307
4308 Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
4309
4310 // server extension cvars set by commands issued from the server during connect
4311 Cvar_RegisterVariable(&cl_serverextension_download);
4312
4313 Cvar_RegisterVariable(&cl_nettimesyncfactor);
4314 Cvar_RegisterVariable(&cl_nettimesyncboundmode);
4315 Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
4316 Cvar_RegisterVariable(&cl_iplog_name);
4317 Cvar_RegisterVariable(&cl_readpicture_force);
4318
4319 Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
4320 Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
4321 Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
4322 Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
4323 Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
4324 Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
4325 Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
4326 Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
4327 Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
4328 }
4329
CL_Parse_Shutdown(void)4330 void CL_Parse_Shutdown(void)
4331 {
4332 }
4333