1 /* 2 Copyright (C) 1996-1997 Id Software, Inc. 3 4 This program is free software; you can redistribute it and/or 5 modify it under the terms of the GNU General Public License 6 as published by the Free Software Foundation; either version 2 7 of the License, or (at your option) any later version. 8 9 This program is distributed in the hope that it will be useful, 10 but WITHOUT ANY WARRANTY; without even the implied warranty of 11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 12 13 See the GNU General Public License for more details. 14 15 You should have received a copy of the GNU General Public License 16 along with this program; if not, write to the Free Software 17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 18 19 */ 20 // client.h 21 22 #ifndef CLIENT_H 23 #define CLIENT_H 24 25 #include "matrixlib.h" 26 #include "snd_main.h" 27 28 // NOTE: r_stat_name[] must match this indexing 29 typedef enum r_stat_e 30 { 31 r_stat_timedelta, 32 r_stat_quality, 33 r_stat_renders, 34 r_stat_entities, 35 r_stat_entities_surfaces, 36 r_stat_entities_triangles, 37 r_stat_world_leafs, 38 r_stat_world_portals, 39 r_stat_world_surfaces, 40 r_stat_world_triangles, 41 r_stat_lightmapupdates, 42 r_stat_lightmapupdatepixels, 43 r_stat_particles, 44 r_stat_drawndecals, 45 r_stat_totaldecals, 46 r_stat_draws, 47 r_stat_draws_vertices, 48 r_stat_draws_elements, 49 r_stat_lights, 50 r_stat_lights_clears, 51 r_stat_lights_scissored, 52 r_stat_lights_lighttriangles, 53 r_stat_lights_shadowtriangles, 54 r_stat_lights_dynamicshadowtriangles, 55 r_stat_bouncegrid_lights, 56 r_stat_bouncegrid_particles, 57 r_stat_bouncegrid_traces, 58 r_stat_bouncegrid_hits, 59 r_stat_bouncegrid_splats, 60 r_stat_bouncegrid_bounces, 61 r_stat_photoncache_animated, 62 r_stat_photoncache_cached, 63 r_stat_photoncache_traced, 64 r_stat_bloom, 65 r_stat_bloom_copypixels, 66 r_stat_bloom_drawpixels, 67 r_stat_indexbufferuploadcount, 68 r_stat_indexbufferuploadsize, 69 r_stat_vertexbufferuploadcount, 70 r_stat_vertexbufferuploadsize, 71 r_stat_framedatacurrent, 72 r_stat_framedatasize, 73 r_stat_bufferdatacurrent_vertex, // R_BUFFERDATA_ types are added to this index 74 r_stat_bufferdatacurrent_index16, 75 r_stat_bufferdatacurrent_index32, 76 r_stat_bufferdatacurrent_uniform, 77 r_stat_bufferdatasize_vertex, // R_BUFFERDATA_ types are added to this index 78 r_stat_bufferdatasize_index16, 79 r_stat_bufferdatasize_index32, 80 r_stat_bufferdatasize_uniform, 81 r_stat_animcache_vertexmesh_count, 82 r_stat_animcache_vertexmesh_vertices, 83 r_stat_animcache_vertexmesh_maxvertices, 84 r_stat_animcache_skeletal_count, 85 r_stat_animcache_skeletal_bones, 86 r_stat_animcache_skeletal_maxbones, 87 r_stat_animcache_shade_count, 88 r_stat_animcache_shade_vertices, 89 r_stat_animcache_shade_maxvertices, 90 r_stat_animcache_shape_count, 91 r_stat_animcache_shape_vertices, 92 r_stat_animcache_shape_maxvertices, 93 r_stat_batch_batches, 94 r_stat_batch_withgaps, 95 r_stat_batch_surfaces, 96 r_stat_batch_vertices, 97 r_stat_batch_triangles, 98 r_stat_batch_fast_batches, 99 r_stat_batch_fast_surfaces, 100 r_stat_batch_fast_vertices, 101 r_stat_batch_fast_triangles, 102 r_stat_batch_copytriangles_batches, 103 r_stat_batch_copytriangles_surfaces, 104 r_stat_batch_copytriangles_vertices, 105 r_stat_batch_copytriangles_triangles, 106 r_stat_batch_dynamic_batches, 107 r_stat_batch_dynamic_surfaces, 108 r_stat_batch_dynamic_vertices, 109 r_stat_batch_dynamic_triangles, 110 r_stat_batch_dynamicskeletal_batches, 111 r_stat_batch_dynamicskeletal_surfaces, 112 r_stat_batch_dynamicskeletal_vertices, 113 r_stat_batch_dynamicskeletal_triangles, 114 r_stat_batch_dynamic_batches_because_cvar, 115 r_stat_batch_dynamic_surfaces_because_cvar, 116 r_stat_batch_dynamic_vertices_because_cvar, 117 r_stat_batch_dynamic_triangles_because_cvar, 118 r_stat_batch_dynamic_batches_because_lightmapvertex, 119 r_stat_batch_dynamic_surfaces_because_lightmapvertex, 120 r_stat_batch_dynamic_vertices_because_lightmapvertex, 121 r_stat_batch_dynamic_triangles_because_lightmapvertex, 122 r_stat_batch_dynamic_batches_because_deformvertexes_autosprite, 123 r_stat_batch_dynamic_surfaces_because_deformvertexes_autosprite, 124 r_stat_batch_dynamic_vertices_because_deformvertexes_autosprite, 125 r_stat_batch_dynamic_triangles_because_deformvertexes_autosprite, 126 r_stat_batch_dynamic_batches_because_deformvertexes_autosprite2, 127 r_stat_batch_dynamic_surfaces_because_deformvertexes_autosprite2, 128 r_stat_batch_dynamic_vertices_because_deformvertexes_autosprite2, 129 r_stat_batch_dynamic_triangles_because_deformvertexes_autosprite2, 130 r_stat_batch_dynamic_batches_because_deformvertexes_normal, 131 r_stat_batch_dynamic_surfaces_because_deformvertexes_normal, 132 r_stat_batch_dynamic_vertices_because_deformvertexes_normal, 133 r_stat_batch_dynamic_triangles_because_deformvertexes_normal, 134 r_stat_batch_dynamic_batches_because_deformvertexes_wave, 135 r_stat_batch_dynamic_surfaces_because_deformvertexes_wave, 136 r_stat_batch_dynamic_vertices_because_deformvertexes_wave, 137 r_stat_batch_dynamic_triangles_because_deformvertexes_wave, 138 r_stat_batch_dynamic_batches_because_deformvertexes_bulge, 139 r_stat_batch_dynamic_surfaces_because_deformvertexes_bulge, 140 r_stat_batch_dynamic_vertices_because_deformvertexes_bulge, 141 r_stat_batch_dynamic_triangles_because_deformvertexes_bulge, 142 r_stat_batch_dynamic_batches_because_deformvertexes_move, 143 r_stat_batch_dynamic_surfaces_because_deformvertexes_move, 144 r_stat_batch_dynamic_vertices_because_deformvertexes_move, 145 r_stat_batch_dynamic_triangles_because_deformvertexes_move, 146 r_stat_batch_dynamic_batches_because_tcgen_lightmap, 147 r_stat_batch_dynamic_surfaces_because_tcgen_lightmap, 148 r_stat_batch_dynamic_vertices_because_tcgen_lightmap, 149 r_stat_batch_dynamic_triangles_because_tcgen_lightmap, 150 r_stat_batch_dynamic_batches_because_tcgen_vector, 151 r_stat_batch_dynamic_surfaces_because_tcgen_vector, 152 r_stat_batch_dynamic_vertices_because_tcgen_vector, 153 r_stat_batch_dynamic_triangles_because_tcgen_vector, 154 r_stat_batch_dynamic_batches_because_tcgen_environment, 155 r_stat_batch_dynamic_surfaces_because_tcgen_environment, 156 r_stat_batch_dynamic_vertices_because_tcgen_environment, 157 r_stat_batch_dynamic_triangles_because_tcgen_environment, 158 r_stat_batch_dynamic_batches_because_tcmod_turbulent, 159 r_stat_batch_dynamic_surfaces_because_tcmod_turbulent, 160 r_stat_batch_dynamic_vertices_because_tcmod_turbulent, 161 r_stat_batch_dynamic_triangles_because_tcmod_turbulent, 162 r_stat_batch_dynamic_batches_because_interleavedarrays, 163 r_stat_batch_dynamic_surfaces_because_interleavedarrays, 164 r_stat_batch_dynamic_vertices_because_interleavedarrays, 165 r_stat_batch_dynamic_triangles_because_interleavedarrays, 166 r_stat_batch_dynamic_batches_because_nogaps, 167 r_stat_batch_dynamic_surfaces_because_nogaps, 168 r_stat_batch_dynamic_vertices_because_nogaps, 169 r_stat_batch_dynamic_triangles_because_nogaps, 170 r_stat_batch_dynamic_batches_because_derived, 171 r_stat_batch_dynamic_surfaces_because_derived, 172 r_stat_batch_dynamic_vertices_because_derived, 173 r_stat_batch_dynamic_triangles_because_derived, 174 r_stat_batch_entitycache_count, 175 r_stat_batch_entitycache_surfaces, 176 r_stat_batch_entitycache_vertices, 177 r_stat_batch_entitycache_triangles, 178 r_stat_batch_entityanimate_count, 179 r_stat_batch_entityanimate_surfaces, 180 r_stat_batch_entityanimate_vertices, 181 r_stat_batch_entityanimate_triangles, 182 r_stat_batch_entityskeletal_count, 183 r_stat_batch_entityskeletal_surfaces, 184 r_stat_batch_entityskeletal_vertices, 185 r_stat_batch_entityskeletal_triangles, 186 r_stat_batch_entitystatic_count, 187 r_stat_batch_entitystatic_surfaces, 188 r_stat_batch_entitystatic_vertices, 189 r_stat_batch_entitystatic_triangles, 190 r_stat_batch_entitycustom_count, 191 r_stat_batch_entitycustom_surfaces, 192 r_stat_batch_entitycustom_vertices, 193 r_stat_batch_entitycustom_triangles, 194 r_stat_count // size of array 195 } 196 r_stat_t; 197 198 // flags for rtlight rendering 199 #define LIGHTFLAG_NORMALMODE 1 200 #define LIGHTFLAG_REALTIMEMODE 2 201 202 typedef struct tridecal_s 203 { 204 // color and initial alpha value 205 float texcoord2f[3][2]; 206 float vertex3f[3][3]; 207 float color4f[3][4]; 208 float plane[4]; // backface culling 209 // how long this decal has lived so far (the actual fade begins at cl_decals_time) 210 float lived; 211 // if >= 0 this indicates the decal should follow an animated triangle 212 int triangleindex; 213 // for visibility culling 214 int surfaceindex; 215 // old decals are killed to obey cl_decals_max 216 unsigned int decalsequence; 217 } 218 tridecal_t; 219 220 typedef struct decalsystem_s 221 { 222 dp_model_t *model; 223 double lastupdatetime; 224 int maxdecals; 225 int freedecal; 226 int numdecals; 227 tridecal_t *decals; 228 float *vertex3f; 229 float *texcoord2f; 230 float *color4f; 231 int *element3i; 232 unsigned short *element3s; 233 } 234 decalsystem_t; 235 236 typedef struct effect_s 237 { 238 int active; 239 vec3_t origin; 240 double starttime; 241 float framerate; 242 int modelindex; 243 int startframe; 244 int endframe; 245 // these are for interpolation 246 int frame; 247 double frame1time; 248 double frame2time; 249 } 250 cl_effect_t; 251 252 typedef struct beam_s 253 { 254 int entity; 255 // draw this as lightning polygons, or a model? 256 int lightning; 257 struct model_s *model; 258 float endtime; 259 vec3_t start, end; 260 } 261 beam_t; 262 263 typedef struct rtlight_particle_s 264 { 265 float origin[3]; 266 float color[3]; 267 } 268 rtlight_particle_t; 269 270 typedef struct rtlight_s 271 { 272 // shadow volumes are done entirely in model space, so there are no matrices for dealing with them... they just use the origin 273 274 // note that the world to light matrices are inversely scaled (divided) by lightradius 275 276 // core properties 277 /// matrix for transforming light filter coordinates to world coordinates 278 matrix4x4_t matrix_lighttoworld; 279 /// matrix for transforming world coordinates to light filter coordinates 280 matrix4x4_t matrix_worldtolight; 281 /// typically 1 1 1, can be lower (dim) or higher (overbright) 282 vec3_t color; 283 /// size of the light (remove?) 284 vec_t radius; 285 /// light filter 286 char cubemapname[64]; 287 /// light style to monitor for brightness 288 int style; 289 /// whether light should render shadows (see castshadows for whether it actually does this frame) 290 int shadow; 291 /// intensity of corona to render 292 vec_t corona; 293 /// radius scale of corona to render (1.0 means same as light radius) 294 vec_t coronasizescale; 295 /// ambient intensity to render 296 vec_t ambientscale; 297 /// diffuse intensity to render 298 vec_t diffusescale; 299 /// specular intensity to render 300 vec_t specularscale; 301 /// LIGHTFLAG_* flags 302 int flags; 303 304 // generated properties 305 /// used only for shadow volumes 306 vec3_t shadoworigin; 307 /// culling 308 vec3_t cullmins; 309 vec3_t cullmaxs; 310 /// when r_shadow_culllights_trace is set, this is refreshed by each successful trace. 311 double trace_timer; 312 313 // rendering properties, updated each time a light is rendered 314 // this is rtlight->color * d_lightstylevalue 315 vec3_t currentcolor; 316 /// used by corona updates, due to occlusion query 317 float corona_visibility; 318 unsigned int corona_queryindex_visiblepixels; 319 unsigned int corona_queryindex_allpixels; 320 /// this is R_GetCubemap(rtlight->cubemapname) 321 rtexture_t *currentcubemap; 322 /// set by R_Shadow_PrepareLight to decide whether R_Shadow_DrawLight should draw it 323 qboolean draw; 324 /// set by R_Shadow_PrepareLight to indicate whether R_Shadow_DrawShadowMaps should do anything 325 qboolean castshadows; 326 /// these fields are set by R_Shadow_PrepareLight for later drawing 327 int cached_numlightentities; 328 int cached_numlightentities_noselfshadow; 329 int cached_numshadowentities; 330 int cached_numshadowentities_noselfshadow; 331 int cached_numsurfaces; 332 struct entity_render_s **cached_lightentities; 333 struct entity_render_s **cached_lightentities_noselfshadow; 334 struct entity_render_s **cached_shadowentities; 335 struct entity_render_s **cached_shadowentities_noselfshadow; 336 unsigned char *cached_shadowtrispvs; 337 unsigned char *cached_lighttrispvs; 338 int *cached_surfacelist; 339 // reduced light cullbox from GetLightInfo 340 vec3_t cached_cullmins; 341 vec3_t cached_cullmaxs; 342 // current shadow-caster culling planes based on view 343 // (any geometry outside these planes can not contribute to the visible 344 // shadows in any way, and thus can be culled safely) 345 int cached_numfrustumplanes; 346 mplane_t cached_frustumplanes[5]; // see R_Shadow_ComputeShadowCasterCullingPlanes 347 348 /// static light info 349 /// true if this light should be compiled as a static light 350 int isstatic; 351 /// true if this is a compiled world light, cleared if the light changes 352 int compiled; 353 /// the shadowing mode used to compile this light 354 int shadowmode; 355 /// the size that this light should have (assuming no scene LOD kicking in to reduce it) 356 int shadowmapsidesize; 357 /// position of this light in the shadowmap atlas 358 int shadowmapatlasposition[2]; 359 /// size of one side of this light in the shadowmap atlas (for omnidirectional shadowmaps this is the min corner of a 2x3 arrangement, or a 4x3 arrangement in the case of noselfshadow entities being present) 360 int shadowmapatlassidesize; 361 /// premade shadow volumes to render for world entity 362 shadowmesh_t *static_meshchain_shadow_zpass; 363 shadowmesh_t *static_meshchain_shadow_zfail; 364 shadowmesh_t *static_meshchain_shadow_shadowmap; 365 /// used for visibility testing (more exact than bbox) 366 int static_numleafs; 367 int static_numleafpvsbytes; 368 int *static_leaflist; 369 unsigned char *static_leafpvs; 370 /// surfaces seen by light 371 int static_numsurfaces; 372 int *static_surfacelist; 373 /// flag bits indicating which triangles of the world model should cast 374 /// shadows, and which ones should be lit 375 /// 376 /// this avoids redundantly scanning the triangles in each surface twice 377 /// for whether they should cast shadows, once in culling and once in the 378 /// actual shadowmarklist production. 379 int static_numshadowtrispvsbytes; 380 unsigned char *static_shadowtrispvs; 381 /// this allows the lighting batch code to skip backfaces andother culled 382 /// triangles not relevant for lighting 383 /// (important on big surfaces such as terrain) 384 int static_numlighttrispvsbytes; 385 unsigned char *static_lighttrispvs; 386 /// masks of all shadowmap sides that have any potential static receivers or casters 387 int static_shadowmap_receivers; 388 int static_shadowmap_casters; 389 /// particle-tracing cache for global illumination 390 int particlecache_numparticles; 391 int particlecache_maxparticles; 392 int particlecache_updateparticle; 393 rtlight_particle_t *particlecache_particles; 394 395 /// bouncegrid light info 396 float bouncegrid_photoncolor[3]; 397 float bouncegrid_photons; 398 int bouncegrid_hits; 399 int bouncegrid_traces; 400 float bouncegrid_effectiveradius; 401 } 402 rtlight_t; 403 404 typedef struct dlight_s 405 { 406 // destroy light after this time 407 // (dlight only) 408 vec_t die; 409 // the entity that owns this light (can be NULL) 410 // (dlight only) 411 struct entity_render_s *ent; 412 // location 413 // (worldlight: saved to .rtlights file) 414 vec3_t origin; 415 // worldlight orientation 416 // (worldlight only) 417 // (worldlight: saved to .rtlights file) 418 vec3_t angles; 419 // dlight orientation/scaling/location 420 // (dlight only) 421 matrix4x4_t matrix; 422 // color of light 423 // (worldlight: saved to .rtlights file) 424 vec3_t color; 425 // cubemap name to use on this light 426 // (worldlight: saved to .rtlights file) 427 char cubemapname[64]; 428 // make light flash while selected 429 // (worldlight only) 430 int selected; 431 // brightness (not really radius anymore) 432 // (worldlight: saved to .rtlights file) 433 vec_t radius; 434 // drop intensity this much each second 435 // (dlight only) 436 vec_t decay; 437 // intensity value which is dropped over time 438 // (dlight only) 439 vec_t intensity; 440 // initial values for intensity to modify 441 // (dlight only) 442 vec_t initialradius; 443 vec3_t initialcolor; 444 // light style which controls intensity of this light 445 // (worldlight: saved to .rtlights file) 446 int style; 447 // cast shadows 448 // (worldlight: saved to .rtlights file) 449 int shadow; 450 // corona intensity 451 // (worldlight: saved to .rtlights file) 452 vec_t corona; 453 // radius scale of corona to render (1.0 means same as light radius) 454 // (worldlight: saved to .rtlights file) 455 vec_t coronasizescale; 456 // ambient intensity to render 457 // (worldlight: saved to .rtlights file) 458 vec_t ambientscale; 459 // diffuse intensity to render 460 // (worldlight: saved to .rtlights file) 461 vec_t diffusescale; 462 // specular intensity to render 463 // (worldlight: saved to .rtlights file) 464 vec_t specularscale; 465 // LIGHTFLAG_* flags 466 // (worldlight: saved to .rtlights file) 467 int flags; 468 // linked list of world lights 469 // (worldlight only) 470 struct dlight_s *next; 471 // embedded rtlight struct for renderer 472 // (worldlight only) 473 rtlight_t rtlight; 474 } 475 dlight_t; 476 477 // this is derived from processing of the framegroupblend array 478 // note: technically each framegroupblend can produce two of these, but that 479 // never happens in practice because no one blends between more than 2 480 // framegroups at once 481 #define MAX_FRAMEBLENDS (MAX_FRAMEGROUPBLENDS * 2) 482 typedef struct frameblend_s 483 { 484 int subframe; 485 float lerp; 486 } 487 frameblend_t; 488 489 // LordHavoc: this struct is intended for the renderer but some fields are 490 // used by the client. 491 // 492 // The renderer should not rely on any changes to this struct to be persistent 493 // across multiple frames because temp entities are wiped every frame, but it 494 // is acceptable to cache things in this struct that are not critical. 495 // 496 // For example the r_cullentities_trace code does such caching. 497 typedef struct entity_render_s 498 { 499 // location 500 //vec3_t origin; 501 // orientation 502 //vec3_t angles; 503 // transform matrix for model to world 504 matrix4x4_t matrix; 505 // transform matrix for world to model 506 matrix4x4_t inversematrix; 507 // opacity (alpha) of the model 508 float alpha; 509 // size the model is shown 510 float scale; 511 // transparent sorting offset 512 float transparent_offset; 513 514 // NULL = no model 515 dp_model_t *model; 516 // number of the entity represents, or 0 for non-network entities 517 int entitynumber; 518 // literal colormap colors for renderer, if both are 0 0 0 it is not colormapped 519 vec3_t colormap_pantscolor; 520 vec3_t colormap_shirtcolor; 521 // light, particles, etc 522 int effects; 523 // qw CTF flags and other internal-use-only effect bits 524 int internaleffects; 525 // for Alias models 526 int skinnum; 527 // render flags 528 int flags; 529 530 // colormod tinting of models 531 float colormod[3]; 532 float glowmod[3]; 533 534 // interpolated animation - active framegroups and blend factors 535 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS]; 536 537 // time of last model change (for shader animations) 538 double shadertime; 539 540 // calculated by the renderer (but not persistent) 541 542 // calculated during R_AddModelEntities 543 vec3_t mins, maxs; 544 // subframe numbers (-1 if not used) and their blending scalers (0-1), if interpolation is not desired, use subframeblend[0].subframe 545 frameblend_t frameblend[MAX_FRAMEBLENDS]; 546 // skeletal animation data (if skeleton.relativetransforms is not NULL, it overrides frameblend) 547 skeleton_t *skeleton; 548 549 // animation cache (pointers allocated using R_FrameData_Alloc) 550 // ONLY valid during R_RenderView! may be NULL (not cached) 551 float *animcache_vertex3f; 552 r_meshbuffer_t *animcache_vertex3f_vertexbuffer; 553 int animcache_vertex3f_bufferoffset; 554 float *animcache_normal3f; 555 r_meshbuffer_t *animcache_normal3f_vertexbuffer; 556 int animcache_normal3f_bufferoffset; 557 float *animcache_svector3f; 558 r_meshbuffer_t *animcache_svector3f_vertexbuffer; 559 int animcache_svector3f_bufferoffset; 560 float *animcache_tvector3f; 561 r_meshbuffer_t *animcache_tvector3f_vertexbuffer; 562 int animcache_tvector3f_bufferoffset; 563 // interleaved arrays for rendering and dynamic vertex buffers for them 564 r_vertexmesh_t *animcache_vertexmesh; 565 r_meshbuffer_t *animcache_vertexmesh_vertexbuffer; 566 int animcache_vertexmesh_bufferoffset; 567 // gpu-skinning shader needs transforms in a certain format, we have to 568 // upload this to a uniform buffer for the shader to use, and also keep a 569 // backup copy in system memory for the dynamic batch fallback code 570 // if this is not NULL, the other animcache variables are NULL 571 float *animcache_skeletaltransform3x4; 572 r_meshbuffer_t *animcache_skeletaltransform3x4buffer; 573 int animcache_skeletaltransform3x4offset; 574 int animcache_skeletaltransform3x4size; 575 576 // CL_UpdateEntityShading reads these fields 577 // used only if RENDER_CUSTOMIZEDMODELLIGHT is set 578 vec3_t custommodellight_ambient; 579 vec3_t custommodellight_diffuse; 580 vec3_t custommodellight_lightdir; 581 // CSQC entities get their shading from the root of their attachment chain 582 float custommodellight_origin[3]; 583 584 // derived lighting parameters (CL_UpdateEntityShading) 585 586 // used by MATERIALFLAG_FULLBRIGHT which is MATERIALFLAG_MODELLIGHT with 587 // this as ambient color, along with MATERIALFLAG_NORTLIGHT 588 float render_fullbright[3]; 589 // color tint for the base pass glow textures if any 590 float render_glowmod[3]; 591 // MATERIALFLAG_MODELLIGHT uses these parameters 592 float render_modellight_ambient[3]; 593 float render_modellight_diffuse[3]; 594 float render_modellight_lightdir[3]; 595 float render_modellight_specular[3]; 596 // lightmap rendering (not MATERIALFLAG_MODELLIGHT) 597 float render_lightmap_ambient[3]; 598 float render_lightmap_diffuse[3]; 599 float render_lightmap_specular[3]; 600 // rtlights use these colors for the materials on this entity 601 float render_rtlight_diffuse[3]; 602 float render_rtlight_specular[3]; 603 // ignore lightmap and use lightgrid on this entity (e.g. FULLBRIGHT) 604 qboolean render_modellight_forced; 605 // do not process per pixel lights on this entity at all (like MATERIALFLAG_NORTLIGHT) 606 qboolean render_rtlight_disabled; 607 608 // storage of decals on this entity 609 // (note: if allowdecals is set, be sure to call R_DecalSystem_Reset on removal!) 610 int allowdecals; 611 decalsystem_t decalsystem; 612 613 // FIELDS UPDATED BY RENDERER: 614 // last time visible during trace culling 615 double last_trace_visibility; 616 617 // user wavefunc parameters (from csqc) 618 vec_t userwavefunc_param[Q3WAVEFUNC_USER_COUNT]; 619 } 620 entity_render_t; 621 622 typedef struct entity_persistent_s 623 { 624 vec3_t trail_origin; // previous position for particle trail spawning 625 vec3_t oldorigin; // lerp 626 vec3_t oldangles; // lerp 627 vec3_t neworigin; // lerp 628 vec3_t newangles; // lerp 629 vec_t lerpstarttime; // lerp 630 vec_t lerpdeltatime; // lerp 631 float muzzleflash; // muzzleflash intensity, fades over time 632 float trail_time; // residual error accumulation for particle trail spawning (to keep spacing across frames) 633 qboolean trail_allowed; // set to false by teleports, true by update code, prevents bad lerps 634 } 635 entity_persistent_t; 636 637 typedef struct entity_s 638 { 639 // baseline state (default values) 640 entity_state_t state_baseline; 641 // previous state (interpolating from this) 642 entity_state_t state_previous; 643 // current state (interpolating to this) 644 entity_state_t state_current; 645 646 // used for regenerating parts of render 647 entity_persistent_t persistent; 648 649 // the only data the renderer should know about 650 entity_render_t render; 651 } 652 entity_t; 653 654 typedef struct usercmd_s 655 { 656 vec3_t viewangles; 657 658 // intended velocities 659 float forwardmove; 660 float sidemove; 661 float upmove; 662 663 vec3_t cursor_screen; 664 vec3_t cursor_start; 665 vec3_t cursor_end; 666 vec3_t cursor_impact; 667 vec3_t cursor_normal; 668 vec_t cursor_fraction; 669 int cursor_entitynumber; 670 671 double time; // time the move is executed for (cl_movement: clienttime, non-cl_movement: receivetime) 672 double receivetime; // time the move was received at 673 double clienttime; // time to which server state the move corresponds to 674 int msec; // for predicted moves 675 int buttons; 676 int impulse; 677 unsigned int sequence; 678 qboolean applied; // if false we're still accumulating a move 679 qboolean predicted; // if true the sequence should be sent as 0 680 681 // derived properties 682 double frametime; 683 qboolean canjump; 684 qboolean jump; 685 qboolean crouch; 686 } usercmd_t; 687 688 typedef struct lightstyle_s 689 { 690 int length; 691 char map[MAX_STYLESTRING]; 692 } lightstyle_t; 693 694 typedef struct scoreboard_s 695 { 696 char name[MAX_SCOREBOARDNAME]; 697 int frags; 698 int colors; // two 4 bit fields 699 // QW fields: 700 int qw_userid; 701 char qw_userinfo[MAX_USERINFO_STRING]; 702 float qw_entertime; 703 int qw_ping; 704 int qw_packetloss; 705 int qw_movementloss; 706 int qw_spectator; 707 char qw_team[8]; 708 char qw_skin[MAX_QPATH]; 709 } scoreboard_t; 710 711 typedef struct cshift_s 712 { 713 float destcolor[3]; 714 float percent; // 0-255 715 float alphafade; // (any speed) 716 } cshift_t; 717 718 #define CSHIFT_CONTENTS 0 719 #define CSHIFT_DAMAGE 1 720 #define CSHIFT_BONUS 2 721 #define CSHIFT_POWERUP 3 722 #define CSHIFT_VCSHIFT 4 723 #define NUM_CSHIFTS 5 724 725 #define NAME_LENGTH 64 726 727 728 // 729 // client_state_t should hold all pieces of the client state 730 // 731 732 #define SIGNONS 4 // signon messages to receive before connected 733 734 typedef enum cactive_e 735 { 736 ca_uninitialized, // during early startup 737 ca_dedicated, // a dedicated server with no ability to start a client 738 ca_disconnected, // full screen console with no connection 739 ca_connected // valid netcon, talking to a server 740 } 741 cactive_t; 742 743 typedef enum qw_downloadtype_e 744 { 745 dl_none, 746 dl_single, 747 dl_skin, 748 dl_model, 749 dl_sound 750 } 751 qw_downloadtype_t; 752 753 typedef enum capturevideoformat_e 754 { 755 CAPTUREVIDEOFORMAT_AVI_I420, 756 CAPTUREVIDEOFORMAT_OGG_VORBIS_THEORA 757 } 758 capturevideoformat_t; 759 760 typedef struct capturevideostate_s 761 { 762 double startrealtime; 763 double framerate; 764 int framestep; 765 int framestepframe; 766 qboolean active; 767 qboolean realtime; 768 qboolean error; 769 int soundrate; 770 int soundchannels; 771 int frame; 772 double starttime; 773 double lastfpstime; 774 int lastfpsframe; 775 int soundsampleframe; 776 unsigned char *screenbuffer; 777 unsigned char *outbuffer; 778 char basename[MAX_QPATH]; 779 int width, height; 780 781 // precomputed RGB to YUV tables 782 // converts the RGB values to YUV (see cap_avi.c for how to use them) 783 short rgbtoyuvscaletable[3][3][256]; 784 unsigned char yuvnormalizetable[3][256]; 785 786 // precomputed gamma ramp (only needed if the capturevideo module uses RGB output) 787 // note: to map from these values to RGB24, you have to multiply by 255.0/65535.0, then add 0.5, then cast to integer 788 unsigned short vidramp[256 * 3]; 789 790 // stuff to be filled in by the video format module 791 capturevideoformat_t format; 792 const char *formatextension; 793 qfile_t *videofile; 794 // always use this: 795 // cls.capturevideo.videofile = FS_OpenRealFile(va(vabuf, sizeof(vabuf), "%s.%s", cls.capturevideo.basename, cls.capturevideo.formatextension), "wb", false); 796 void (*endvideo) (void); 797 void (*videoframes) (int num); 798 void (*soundframe) (const portable_sampleframe_t *paintbuffer, size_t length); 799 800 // format specific data 801 void *formatspecific; 802 } 803 capturevideostate_t; 804 805 #define CL_MAX_DOWNLOADACKS 4 806 807 typedef struct cl_downloadack_s 808 { 809 int start, size; 810 } 811 cl_downloadack_t; 812 813 typedef struct cl_soundstats_s 814 { 815 int mixedsounds; 816 int totalsounds; 817 int latency_milliseconds; 818 } 819 cl_soundstats_t; 820 821 // 822 // the client_static_t structure is persistent through an arbitrary number 823 // of server connections 824 // 825 typedef struct client_static_s 826 { 827 cactive_t state; 828 829 // all client memory allocations go in these pools 830 mempool_t *levelmempool; 831 mempool_t *permanentmempool; 832 833 // demo loop control 834 // -1 = don't play demos 835 int demonum; 836 // list of demos in loop 837 char demos[MAX_DEMOS][MAX_DEMONAME]; 838 // the actively playing demo (set by CL_PlayDemo_f) 839 char demoname[MAX_QPATH]; 840 841 // demo recording info must be here, because record is started before 842 // entering a map (and clearing client_state_t) 843 qboolean demorecording; 844 fs_offset_t demo_lastcsprogssize; 845 int demo_lastcsprogscrc; 846 qboolean demoplayback; 847 qboolean demostarting; // set if currently starting a demo, to stop -demo from quitting when switching to another demo 848 qboolean timedemo; 849 // -1 = use normal cd track 850 int forcetrack; 851 qfile_t *demofile; 852 // realtime at second frame of timedemo (LordHavoc: changed to double) 853 double td_starttime; 854 int td_frames; // total frames parsed 855 double td_onesecondnexttime; 856 double td_onesecondframes; 857 double td_onesecondrealtime; 858 double td_onesecondminfps; 859 double td_onesecondmaxfps; 860 double td_onesecondavgfps; 861 int td_onesecondavgcount; 862 // LordHavoc: pausedemo 863 qboolean demopaused; 864 865 // sound mixer statistics for showsound display 866 cl_soundstats_t soundstats; 867 868 qboolean connect_trying; 869 int connect_remainingtries; 870 double connect_nextsendtime; 871 lhnetsocket_t *connect_mysocket; 872 lhnetaddress_t connect_address; 873 lhnetaddress_t rcon_address; 874 // protocol version of the server we're connected to 875 // (kept outside client_state_t because it's used between levels) 876 protocolversion_t protocol; 877 878 #define MAX_RCONS 16 879 int rcon_trying; 880 lhnetaddress_t rcon_addresses[MAX_RCONS]; 881 char rcon_commands[MAX_RCONS][MAX_INPUTLINE]; 882 double rcon_timeout[MAX_RCONS]; 883 int rcon_ringpos; 884 885 // connection information 886 // 0 to SIGNONS 887 int signon; 888 // network connection 889 netconn_t *netcon; 890 891 // download information 892 // (note: qw_download variables are also used) 893 cl_downloadack_t dp_downloadack[CL_MAX_DOWNLOADACKS]; 894 895 // input sequence numbers are not reset on level change, only connect 896 unsigned int servermovesequence; 897 898 // quakeworld stuff below 899 900 // value of "qport" cvar at time of connection 901 int qw_qport; 902 // copied from cls.netcon->qw. variables every time they change, or set by demos (which have no cls.netcon) 903 unsigned int qw_incoming_sequence; 904 unsigned int qw_outgoing_sequence; 905 906 // current file download buffer (only saved when file is completed) 907 char qw_downloadname[MAX_QPATH]; 908 unsigned char *qw_downloadmemory; 909 int qw_downloadmemorycursize; 910 int qw_downloadmemorymaxsize; 911 int qw_downloadnumber; 912 int qw_downloadpercent; 913 qw_downloadtype_t qw_downloadtype; 914 // transfer rate display 915 double qw_downloadspeedtime; 916 int qw_downloadspeedcount; 917 int qw_downloadspeedrate; 918 qboolean qw_download_deflate; 919 920 // current file upload buffer (for uploading screenshots to server) 921 unsigned char *qw_uploaddata; 922 int qw_uploadsize; 923 int qw_uploadpos; 924 925 // user infostring 926 // this normally contains the following keys in quakeworld: 927 // password spectator name team skin topcolor bottomcolor rate noaim msg *ver *ip 928 char userinfo[MAX_USERINFO_STRING]; 929 930 // extra user info for the "connect" command 931 char connect_userinfo[MAX_USERINFO_STRING]; 932 933 // video capture stuff 934 capturevideostate_t capturevideo; 935 936 // crypto channel 937 crypto_t crypto; 938 939 // ProQuake compatibility stuff 940 int proquake_servermod; // 0 = not proquake, 1 = proquake 941 int proquake_serverversion; // actual proquake server version * 10 (3.40 = 34, etc) 942 int proquake_serverflags; // 0 (PQF_CHEATFREE not supported) 943 944 // don't write-then-read csprogs.dat (useful for demo playback) 945 unsigned char *caughtcsprogsdata; 946 fs_offset_t caughtcsprogsdatasize; 947 948 int r_speeds_graph_length; 949 int r_speeds_graph_current; 950 int *r_speeds_graph_data; 951 952 // graph scales 953 int r_speeds_graph_datamin[r_stat_count]; 954 int r_speeds_graph_datamax[r_stat_count]; 955 } 956 client_static_t; 957 958 extern client_static_t cls; 959 960 //[515]: csqc 961 typedef struct 962 { 963 qboolean drawworld; 964 qboolean drawenginesbar; 965 qboolean drawcrosshair; 966 }csqc_vidvars_t; 967 968 typedef enum 969 { 970 PARTICLE_BILLBOARD = 0, 971 PARTICLE_SPARK = 1, 972 PARTICLE_ORIENTED_DOUBLESIDED = 2, 973 PARTICLE_VBEAM = 3, 974 PARTICLE_HBEAM = 4, 975 PARTICLE_INVALID = -1 976 } 977 porientation_t; 978 979 typedef enum 980 { 981 PBLEND_ALPHA = 0, 982 PBLEND_ADD = 1, 983 PBLEND_INVMOD = 2, 984 PBLEND_INVALID = -1 985 } 986 pblend_t; 987 988 typedef struct particletype_s 989 { 990 pblend_t blendmode; 991 porientation_t orientation; 992 qboolean lighting; 993 } 994 particletype_t; 995 996 typedef enum ptype_e 997 { 998 pt_dead, pt_alphastatic, pt_static, pt_spark, pt_beam, pt_rain, pt_raindecal, pt_snow, pt_bubble, pt_blood, pt_smoke, pt_decal, pt_entityparticle, pt_total 999 } 1000 ptype_t; 1001 1002 typedef struct decal_s 1003 { 1004 // fields used by rendering: (44 bytes) 1005 unsigned short typeindex; 1006 unsigned short texnum; 1007 unsigned int decalsequence; 1008 vec3_t org; 1009 vec3_t normal; 1010 float size; 1011 float alpha; // 0-255 1012 unsigned char color[3]; 1013 unsigned char unused1; 1014 int clusterindex; // cheap culling by pvs 1015 1016 // fields not used by rendering: (36 bytes in 32bit, 40 bytes in 64bit) 1017 float time2; // used for decal fade 1018 unsigned int owner; // decal stuck to this entity 1019 dp_model_t *ownermodel; // model the decal is stuck to (used to make sure the entity is still alive) 1020 vec3_t relativeorigin; // decal at this location in entity's coordinate space 1021 vec3_t relativenormal; // decal oriented this way relative to entity's coordinate space 1022 } 1023 decal_t; 1024 1025 typedef struct particle_s 1026 { 1027 // for faster batch rendering, particles are rendered in groups by effect (resulting in less perfect sorting but far less state changes) 1028 1029 // fields used by rendering: (48 bytes) 1030 vec3_t sortorigin; // sort by this group origin, not particle org 1031 vec3_t org; 1032 vec3_t vel; // velocity of particle, or orientation of decal, or end point of beam 1033 float size; 1034 float alpha; // 0-255 1035 float stretch; // only for sparks 1036 1037 // fields not used by rendering: (44 bytes) 1038 float stainsize; 1039 float stainalpha; 1040 float sizeincrease; // rate of size change per second 1041 float alphafade; // how much alpha reduces per second 1042 float time2; // used for snow fluttering and decal fade 1043 float bounce; // how much bounce-back from a surface the particle hits (0 = no physics, 1 = stop and slide, 2 = keep bouncing forever, 1.5 is typical) 1044 float gravity; // how much gravity affects this particle (1.0 = normal gravity, 0.0 = none) 1045 float airfriction; // how much air friction affects this object (objects with a low mass/size ratio tend to get more air friction) 1046 float liquidfriction; // how much liquid friction affects this object (objects with a low mass/size ratio tend to get more liquid friction) 1047 // float delayedcollisions; // time that p->bounce becomes active 1048 float delayedspawn; // time that particle appears and begins moving 1049 float die; // time when this particle should be removed, regardless of alpha 1050 1051 // short variables grouped to save memory (4 bytes) 1052 short angle; // base rotation of particle 1053 short spin; // geometry rotation speed around the particle center normal 1054 1055 // byte variables grouped to save memory (12 bytes) 1056 unsigned char color[3]; 1057 unsigned char qualityreduction; // enables skipping of this particle according to r_refdef.view.qualityreduction 1058 unsigned char typeindex; 1059 unsigned char blendmode; 1060 unsigned char orientation; 1061 unsigned char texnum; 1062 unsigned char staincolor[3]; 1063 signed char staintexnum; 1064 } 1065 particle_t; 1066 1067 typedef enum cl_parsingtextmode_e 1068 { 1069 CL_PARSETEXTMODE_NONE, 1070 CL_PARSETEXTMODE_PING, 1071 CL_PARSETEXTMODE_STATUS, 1072 CL_PARSETEXTMODE_STATUS_PLAYERID, 1073 CL_PARSETEXTMODE_STATUS_PLAYERIP 1074 } 1075 cl_parsingtextmode_t; 1076 1077 typedef struct cl_locnode_s 1078 { 1079 struct cl_locnode_s *next; 1080 char *name; 1081 vec3_t mins, maxs; 1082 } 1083 cl_locnode_t; 1084 1085 typedef struct showlmp_s 1086 { 1087 qboolean isactive; 1088 float x; 1089 float y; 1090 char label[32]; 1091 char pic[128]; 1092 } 1093 showlmp_t; 1094 1095 // 1096 // the client_state_t structure is wiped completely at every 1097 // server signon 1098 // 1099 typedef struct client_state_s 1100 { 1101 // true if playing in a local game and no one else is connected 1102 int islocalgame; 1103 1104 // send a clc_nop periodically until connected 1105 float sendnoptime; 1106 1107 // current input being accumulated by mouse/joystick/etc input 1108 usercmd_t cmd; 1109 // latest moves sent to the server that have not been confirmed yet 1110 usercmd_t movecmd[CL_MAX_USERCMDS]; 1111 1112 // information for local display 1113 // health, etc 1114 int stats[MAX_CL_STATS]; 1115 float *statsf; // points to stats[] array 1116 // last known inventory bit flags, for blinking 1117 int olditems; 1118 // cl.time of acquiring item, for blinking 1119 float item_gettime[32]; 1120 // last known STAT_ACTIVEWEAPON 1121 int activeweapon; 1122 // cl.time of changing STAT_ACTIVEWEAPON 1123 float weapontime; 1124 // use pain anim frame if cl.time < this 1125 float faceanimtime; 1126 // for stair smoothing 1127 float stairsmoothz; 1128 double stairsmoothtime; 1129 1130 // color shifts for damage, powerups 1131 cshift_t cshifts[NUM_CSHIFTS]; 1132 // and content types 1133 cshift_t prev_cshifts[NUM_CSHIFTS]; 1134 1135 // the client maintains its own idea of view angles, which are 1136 // sent to the server each frame. The server sets punchangle when 1137 // the view is temporarily offset, and an angle reset commands at the start 1138 // of each level and after teleporting. 1139 1140 // mviewangles is read from demo 1141 // viewangles is either client controlled or lerped from mviewangles 1142 vec3_t mviewangles[2], viewangles; 1143 // update by server, used by qc to do weapon recoil 1144 vec3_t mpunchangle[2], punchangle; 1145 // update by server, can be used by mods to kick view around 1146 vec3_t mpunchvector[2], punchvector; 1147 // update by server, used for lean+bob (0 is newest) 1148 vec3_t mvelocity[2], velocity; 1149 // update by server, can be used by mods for zooming 1150 vec_t mviewzoom[2], viewzoom; 1151 // if true interpolation the mviewangles and other interpolation of the 1152 // player is disabled until the next network packet 1153 // this is used primarily by teleporters, and when spectating players 1154 // special checking of the old fixangle[1] is used to differentiate 1155 // between teleporting and spectating 1156 qboolean fixangle[2]; 1157 1158 // client movement simulation 1159 // these fields are only updated by CL_ClientMovement (called by CL_SendMove after parsing each network packet) 1160 // set by CL_ClientMovement_Replay functions 1161 qboolean movement_predicted; 1162 // if true the CL_ClientMovement_Replay function will update origin, etc 1163 qboolean movement_replay; 1164 // simulated data (this is valid even if cl.movement is false) 1165 vec3_t movement_origin; 1166 vec3_t movement_velocity; 1167 // whether the replay should allow a jump at the first sequence 1168 qboolean movement_replay_canjump; 1169 1170 // previous gun angles (for leaning effects) 1171 vec3_t gunangles_prev; 1172 vec3_t gunangles_highpass; 1173 vec3_t gunangles_adjustment_lowpass; 1174 vec3_t gunangles_adjustment_highpass; 1175 // previous gun angles (for leaning effects) 1176 vec3_t gunorg_prev; 1177 vec3_t gunorg_highpass; 1178 vec3_t gunorg_adjustment_lowpass; 1179 vec3_t gunorg_adjustment_highpass; 1180 1181 // pitch drifting vars 1182 float idealpitch; 1183 float pitchvel; 1184 qboolean nodrift; 1185 float driftmove; 1186 double laststop; 1187 1188 //[515]: added for csqc purposes 1189 float sensitivityscale; 1190 csqc_vidvars_t csqc_vidvars; //[515]: these parms must be set to true by default 1191 qboolean csqc_wantsmousemove; 1192 qboolean csqc_paused; // vortex: int because could be flags 1193 struct model_s *csqc_model_precache[MAX_MODELS]; 1194 1195 // local amount for smoothing stepups 1196 //float crouch; 1197 1198 // sent by server 1199 qboolean paused; 1200 qboolean onground; 1201 qboolean inwater; 1202 1203 // used by bob 1204 qboolean oldonground; 1205 double lastongroundtime; 1206 double hitgroundtime; 1207 float bob2_smooth; 1208 float bobfall_speed; 1209 float bobfall_swing; 1210 double calcrefdef_prevtime; 1211 1212 // don't change view angle, full screen, etc 1213 int intermission; 1214 // latched at intermission start 1215 double completed_time; 1216 1217 // the timestamp of the last two messages 1218 double mtime[2]; 1219 1220 // clients view of time, time should be between mtime[0] and mtime[1] to 1221 // generate a lerp point for other data, oldtime is the previous frame's 1222 // value of time, frametime is the difference between time and oldtime 1223 // note: cl.time may be beyond cl.mtime[0] if packet loss is occuring, it 1224 // is only forcefully limited when a packet is received 1225 double time, oldtime; 1226 // how long it has been since the previous client frame in real time 1227 // (not game time, for that use cl.time - cl.oldtime) 1228 double realframetime; 1229 1230 // fade var for fading while dead 1231 float deathfade; 1232 1233 // motionblur alpha level variable 1234 float motionbluralpha; 1235 1236 // copy of realtime from last recieved message, for net trouble icon 1237 float last_received_message; 1238 1239 // information that is static for the entire time connected to a server 1240 struct model_s *model_precache[MAX_MODELS]; 1241 struct sfx_s *sound_precache[MAX_SOUNDS]; 1242 1243 // FIXME: this is a lot of memory to be keeping around, this really should be dynamically allocated and freed somehow 1244 char model_name[MAX_MODELS][MAX_QPATH]; 1245 char sound_name[MAX_SOUNDS][MAX_QPATH]; 1246 1247 // for display on solo scoreboard 1248 char worldmessage[40]; // map title (not related to filename) 1249 // variants of map name 1250 char worldbasename[MAX_QPATH]; // %s 1251 char worldname[MAX_QPATH]; // maps/%s.bsp 1252 char worldnamenoextension[MAX_QPATH]; // maps/%s 1253 // cl_entitites[cl.viewentity] = player 1254 int viewentity; 1255 // the real player entity (normally same as viewentity, 1256 // different than viewentity if mod uses chasecam or other tricks) 1257 int realplayerentity; 1258 // this is updated to match cl.viewentity whenever it is in the clients 1259 // range, basically this is used in preference to cl.realplayerentity for 1260 // most purposes because when spectating another player it should show 1261 // their information rather than yours 1262 int playerentity; 1263 // max players that can be in this game 1264 int maxclients; 1265 // type of game (deathmatch, coop, singleplayer) 1266 int gametype; 1267 1268 // models and sounds used by engine code (particularly cl_parse.c) 1269 dp_model_t *model_bolt; 1270 dp_model_t *model_bolt2; 1271 dp_model_t *model_bolt3; 1272 dp_model_t *model_beam; 1273 sfx_t *sfx_wizhit; 1274 sfx_t *sfx_knighthit; 1275 sfx_t *sfx_tink1; 1276 sfx_t *sfx_ric1; 1277 sfx_t *sfx_ric2; 1278 sfx_t *sfx_ric3; 1279 sfx_t *sfx_r_exp3; 1280 // indicates that the file "sound/misc/talk2.wav" was found (for use by team chat messages) 1281 qboolean foundtalk2wav; 1282 1283 // refresh related state 1284 1285 // cl_entitites[0].model 1286 struct model_s *worldmodel; 1287 1288 // the gun model 1289 entity_t viewent; 1290 1291 // cd audio 1292 int cdtrack, looptrack; 1293 1294 // frag scoreboard 1295 1296 // [cl.maxclients] 1297 scoreboard_t *scores; 1298 1299 // keep track of svc_print parsing state (analyzes ping reports and status reports) 1300 cl_parsingtextmode_t parsingtextmode; 1301 int parsingtextplayerindex; 1302 // set by scoreboard code when sending ping command, this causes the next ping results to be hidden 1303 // (which could eat the wrong ping report if the player issues one 1304 // manually, but they would still see a ping report, just a later one 1305 // caused by the scoreboard code rather than the one they intentionally 1306 // issued) 1307 int parsingtextexpectingpingforscores; 1308 1309 // entity database stuff 1310 // latest received entity frame numbers 1311 #define LATESTFRAMENUMS 32 1312 int latestframenumsposition; 1313 int latestframenums[LATESTFRAMENUMS]; 1314 unsigned int latestsendnums[LATESTFRAMENUMS]; 1315 entityframe_database_t *entitydatabase; 1316 entityframe4_database_t *entitydatabase4; 1317 entityframeqw_database_t *entitydatabaseqw; 1318 1319 // keep track of quake entities because they need to be killed if they get stale 1320 int lastquakeentity; 1321 unsigned char isquakeentity[MAX_EDICTS]; 1322 1323 // bounding boxes for clientside movement 1324 vec3_t playerstandmins; 1325 vec3_t playerstandmaxs; 1326 vec3_t playercrouchmins; 1327 vec3_t playercrouchmaxs; 1328 1329 // old decals are killed based on this 1330 unsigned int decalsequence; 1331 1332 int max_entities; 1333 int max_csqcrenderentities; 1334 int max_static_entities; 1335 int max_effects; 1336 int max_beams; 1337 int max_dlights; 1338 int max_lightstyle; 1339 int max_brushmodel_entities; 1340 int max_particles; 1341 int max_decals; 1342 int max_showlmps; 1343 1344 entity_t *entities; 1345 entity_render_t *csqcrenderentities; 1346 unsigned char *entities_active; 1347 entity_t *static_entities; 1348 cl_effect_t *effects; 1349 beam_t *beams; 1350 dlight_t *dlights; 1351 lightstyle_t *lightstyle; 1352 int *brushmodel_entities; 1353 particle_t *particles; 1354 decal_t *decals; 1355 showlmp_t *showlmps; 1356 1357 int num_entities; 1358 int num_static_entities; 1359 int num_brushmodel_entities; 1360 int num_effects; 1361 int num_beams; 1362 int num_dlights; 1363 int num_particles; 1364 int num_decals; 1365 int num_showlmps; 1366 1367 double particles_updatetime; 1368 double decals_updatetime; 1369 int free_particle; 1370 int free_decal; 1371 1372 // cl_serverextension_download feature 1373 int loadmodel_current; 1374 int downloadmodel_current; 1375 int loadmodel_total; 1376 int loadsound_current; 1377 int downloadsound_current; 1378 int loadsound_total; 1379 qboolean downloadcsqc; 1380 qboolean loadcsqc; 1381 qboolean loadbegun; 1382 qboolean loadfinished; 1383 1384 // quakeworld stuff 1385 1386 // local copy of the server infostring 1387 char qw_serverinfo[MAX_SERVERINFO_STRING]; 1388 1389 // time of last qw "pings" command sent to server while showing scores 1390 double last_ping_request; 1391 1392 // used during connect 1393 int qw_servercount; 1394 1395 // updated from serverinfo 1396 int qw_teamplay; 1397 1398 // unused: indicates whether the player is spectating 1399 // use cl.scores[cl.playerentity-1].qw_spectator instead 1400 //qboolean qw_spectator; 1401 1402 // last time an input packet was sent 1403 double lastpackettime; 1404 1405 // movement parameters for client prediction 1406 unsigned int moveflags; 1407 float movevars_wallfriction; 1408 float movevars_waterfriction; 1409 float movevars_friction; 1410 float movevars_timescale; 1411 float movevars_gravity; 1412 float movevars_stopspeed; 1413 float movevars_maxspeed; 1414 float movevars_spectatormaxspeed; 1415 float movevars_accelerate; 1416 float movevars_airaccelerate; 1417 float movevars_wateraccelerate; 1418 float movevars_entgravity; 1419 float movevars_jumpvelocity; 1420 float movevars_edgefriction; 1421 float movevars_maxairspeed; 1422 float movevars_stepheight; 1423 float movevars_airaccel_qw; 1424 float movevars_airaccel_qw_stretchfactor; 1425 float movevars_airaccel_sideways_friction; 1426 float movevars_airstopaccelerate; 1427 float movevars_airstrafeaccelerate; 1428 float movevars_maxairstrafespeed; 1429 float movevars_airstrafeaccel_qw; 1430 float movevars_aircontrol; 1431 float movevars_aircontrol_power; 1432 float movevars_aircontrol_penalty; 1433 float movevars_warsowbunny_airforwardaccel; 1434 float movevars_warsowbunny_accel; 1435 float movevars_warsowbunny_topspeed; 1436 float movevars_warsowbunny_turnaccel; 1437 float movevars_warsowbunny_backtosideratio; 1438 float movevars_ticrate; 1439 float movevars_airspeedlimit_nonqw; 1440 1441 // models used by qw protocol 1442 int qw_modelindex_spike; 1443 int qw_modelindex_player; 1444 int qw_modelindex_flag; 1445 int qw_modelindex_s_explod; 1446 1447 vec3_t qw_intermission_origin; 1448 vec3_t qw_intermission_angles; 1449 1450 // 255 is the most nails the QW protocol could send 1451 int qw_num_nails; 1452 vec_t qw_nails[255][6]; 1453 1454 float qw_weaponkick; 1455 1456 unsigned int qw_validsequence; 1457 1458 unsigned int qw_deltasequence[QW_UPDATE_BACKUP]; 1459 1460 // csqc stuff: 1461 // server entity number corresponding to a clientside entity 1462 unsigned short csqc_server2csqcentitynumber[MAX_EDICTS]; 1463 qboolean csqc_loaded; 1464 vec3_t csqc_vieworigin; 1465 vec3_t csqc_viewangles; 1466 vec3_t csqc_vieworiginfromengine; 1467 vec3_t csqc_viewanglesfromengine; 1468 matrix4x4_t csqc_viewmodelmatrixfromengine; 1469 qboolean csqc_usecsqclistener; 1470 matrix4x4_t csqc_listenermatrix; 1471 char csqc_printtextbuf[MAX_INPUTLINE]; 1472 1473 // collision culling data 1474 world_t world; 1475 1476 // loc file stuff (points and boxes describing locations in the level) 1477 cl_locnode_t *locnodes; 1478 // this is updated to cl.movement_origin whenever health is < 1 1479 // used by %d print in say/say_team messages if cl_locs_enable is on 1480 vec3_t lastdeathorigin; 1481 1482 // processing buffer used by R_BuildLightMap, reallocated as needed, 1483 // freed on each level change 1484 size_t buildlightmapmemorysize; 1485 unsigned char *buildlightmapmemory; 1486 1487 // used by EntityState5_ReadUpdate 1488 skeleton_t *engineskeletonobjects; 1489 } 1490 client_state_t; 1491 1492 // 1493 // cvars 1494 // 1495 extern cvar_t cl_name; 1496 extern cvar_t cl_color; 1497 extern cvar_t cl_rate; 1498 extern cvar_t cl_rate_burstsize; 1499 extern cvar_t cl_pmodel; 1500 extern cvar_t cl_playermodel; 1501 extern cvar_t cl_playerskin; 1502 1503 extern cvar_t rcon_password; 1504 extern cvar_t rcon_address; 1505 1506 extern cvar_t cl_upspeed; 1507 extern cvar_t cl_forwardspeed; 1508 extern cvar_t cl_backspeed; 1509 extern cvar_t cl_sidespeed; 1510 1511 extern cvar_t cl_movespeedkey; 1512 1513 extern cvar_t cl_yawspeed; 1514 extern cvar_t cl_pitchspeed; 1515 1516 extern cvar_t cl_anglespeedkey; 1517 1518 extern cvar_t cl_autofire; 1519 1520 extern cvar_t cl_shownet; 1521 extern cvar_t cl_nolerp; 1522 extern cvar_t cl_nettimesyncfactor; 1523 extern cvar_t cl_nettimesyncboundmode; 1524 extern cvar_t cl_nettimesyncboundtolerance; 1525 1526 extern cvar_t cl_pitchdriftspeed; 1527 extern cvar_t lookspring; 1528 extern cvar_t lookstrafe; 1529 extern cvar_t sensitivity; 1530 1531 extern cvar_t freelook; 1532 1533 extern cvar_t m_pitch; 1534 extern cvar_t m_yaw; 1535 extern cvar_t m_forward; 1536 extern cvar_t m_side; 1537 1538 extern cvar_t cl_autodemo; 1539 extern cvar_t cl_autodemo_nameformat; 1540 extern cvar_t cl_autodemo_delete; 1541 1542 extern cvar_t r_draweffects; 1543 1544 extern cvar_t cl_explosions_alpha_start; 1545 extern cvar_t cl_explosions_alpha_end; 1546 extern cvar_t cl_explosions_size_start; 1547 extern cvar_t cl_explosions_size_end; 1548 extern cvar_t cl_explosions_lifetime; 1549 extern cvar_t cl_stainmaps; 1550 extern cvar_t cl_stainmaps_clearonload; 1551 1552 extern cvar_t cl_prydoncursor; 1553 extern cvar_t cl_prydoncursor_notrace; 1554 1555 extern cvar_t cl_locs_enable; 1556 1557 extern client_state_t cl; 1558 1559 extern void CL_AllocLightFlash (entity_render_t *ent, matrix4x4_t *matrix, float radius, float red, float green, float blue, float decay, float lifetime, int cubemapnum, int style, int shadowenable, vec_t corona, vec_t coronasizescale, vec_t ambientscale, vec_t diffusescale, vec_t specularscale, int flags); 1560 1561 cl_locnode_t *CL_Locs_FindNearest(const vec3_t point); 1562 void CL_Locs_FindLocationName(char *buffer, size_t buffersize, vec3_t point); 1563 1564 //============================================================================= 1565 1566 // 1567 // cl_main 1568 // 1569 1570 void CL_Shutdown (void); 1571 void CL_Init (void); 1572 1573 void CL_EstablishConnection(const char *host, int firstarg); 1574 1575 void CL_Disconnect (void); 1576 void CL_Disconnect_f (void); 1577 1578 void CL_UpdateRenderEntity(entity_render_t *ent); 1579 void CL_SetEntityColormapColors(entity_render_t *ent, int colormap); 1580 void CL_UpdateViewEntities(void); 1581 1582 // 1583 // cl_input 1584 // 1585 typedef struct kbutton_s 1586 { 1587 int down[2]; // key nums holding it down 1588 int state; // low bit is down state 1589 } 1590 kbutton_t; 1591 1592 extern kbutton_t in_mlook, in_klook; 1593 extern kbutton_t in_strafe; 1594 extern kbutton_t in_speed; 1595 1596 void CL_InitInput (void); 1597 void CL_SendMove (void); 1598 1599 void CL_ValidateState(entity_state_t *s); 1600 void CL_MoveLerpEntityStates(entity_t *ent); 1601 void CL_LerpUpdate(entity_t *e); 1602 void CL_ParseTEnt (void); 1603 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning); 1604 void CL_RelinkBeams (void); 1605 void CL_Beam_CalculatePositions (const beam_t *b, vec3_t start, vec3_t end); 1606 void CL_ClientMovement_Replay(void); 1607 1608 void CL_ClearTempEntities (void); 1609 entity_render_t *CL_NewTempEntity (double shadertime); 1610 1611 void CL_Effect(vec3_t org, int modelindex, int startframe, int framecount, float framerate); 1612 1613 void CL_ClearState (void); 1614 void CL_ExpandEntities(int num); 1615 void CL_ExpandCSQCRenderEntities(int num); 1616 void CL_SetInfo(const char *key, const char *value, qboolean send, qboolean allowstarkey, qboolean allowmodel, qboolean quiet); 1617 1618 1619 void CL_UpdateWorld (void); 1620 void CL_WriteToServer (void); 1621 void CL_Input (void); 1622 extern int cl_ignoremousemoves; 1623 1624 1625 float CL_KeyState (kbutton_t *key); 1626 const char *Key_KeynumToString (int keynum, char *buf, size_t buflength); 1627 int Key_StringToKeynum (const char *str); 1628 1629 // 1630 // cl_demo.c 1631 // 1632 void CL_StopPlayback(void); 1633 void CL_ReadDemoMessage(void); 1634 void CL_WriteDemoMessage(sizebuf_t *mesage); 1635 1636 void CL_CutDemo(unsigned char **buf, fs_offset_t *filesize); 1637 void CL_PasteDemo(unsigned char **buf, fs_offset_t *filesize); 1638 1639 void CL_NextDemo(void); 1640 void CL_Stop_f(void); 1641 void CL_Record_f(void); 1642 void CL_PlayDemo_f(void); 1643 void CL_TimeDemo_f(void); 1644 1645 // 1646 // cl_parse.c 1647 // 1648 void CL_Parse_Init(void); 1649 void CL_Parse_Shutdown(void); 1650 void CL_ParseServerMessage(void); 1651 void CL_Parse_DumpPacket(void); 1652 void CL_Parse_ErrorCleanUp(void); 1653 void QW_CL_StartUpload(unsigned char *data, int size); 1654 extern cvar_t qport; 1655 void CL_KeepaliveMessage(qboolean readmessages); // call this during loading of large content 1656 1657 // 1658 // view 1659 // 1660 void V_StartPitchDrift (void); 1661 void V_StopPitchDrift (void); 1662 1663 void V_Init (void); 1664 float V_CalcRoll (const vec3_t angles, const vec3_t velocity); 1665 void V_UpdateBlends (void); 1666 void V_ParseDamage (void); 1667 1668 // 1669 // cl_part 1670 // 1671 1672 extern cvar_t cl_particles; 1673 extern cvar_t cl_particles_quality; 1674 extern cvar_t cl_particles_size; 1675 extern cvar_t cl_particles_quake; 1676 extern cvar_t cl_particles_blood; 1677 extern cvar_t cl_particles_blood_alpha; 1678 extern cvar_t cl_particles_blood_decal_alpha; 1679 extern cvar_t cl_particles_blood_decal_scalemin; 1680 extern cvar_t cl_particles_blood_decal_scalemax; 1681 extern cvar_t cl_particles_blood_bloodhack; 1682 extern cvar_t cl_particles_bulletimpacts; 1683 extern cvar_t cl_particles_explosions_sparks; 1684 extern cvar_t cl_particles_explosions_shell; 1685 extern cvar_t cl_particles_rain; 1686 extern cvar_t cl_particles_snow; 1687 extern cvar_t cl_particles_smoke; 1688 extern cvar_t cl_particles_smoke_alpha; 1689 extern cvar_t cl_particles_smoke_alphafade; 1690 extern cvar_t cl_particles_sparks; 1691 extern cvar_t cl_particles_bubbles; 1692 extern cvar_t cl_decals; 1693 extern cvar_t cl_decals_time; 1694 extern cvar_t cl_decals_fadetime; 1695 1696 void CL_Particles_Clear(void); 1697 void CL_Particles_Init(void); 1698 void CL_Particles_Shutdown(void); 1699 particle_t *CL_NewParticle(const vec3_t sortorigin, unsigned short ptypeindex, int pcolor1, int pcolor2, int ptex, float psize, float psizeincrease, float palpha, float palphafade, float pgravity, float pbounce, float px, float py, float pz, float pvx, float pvy, float pvz, float pairfriction, float pliquidfriction, float originjitter, float velocityjitter, qboolean pqualityreduction, float lifetime, float stretch, pblend_t blendmode, porientation_t orientation, int staincolor1, int staincolor2, int staintex, float stainalpha, float stainsize, float angle, float spin, float tint[4]); 1700 1701 typedef enum effectnameindex_s 1702 { 1703 EFFECT_NONE, 1704 EFFECT_TE_GUNSHOT, 1705 EFFECT_TE_GUNSHOTQUAD, 1706 EFFECT_TE_SPIKE, 1707 EFFECT_TE_SPIKEQUAD, 1708 EFFECT_TE_SUPERSPIKE, 1709 EFFECT_TE_SUPERSPIKEQUAD, 1710 EFFECT_TE_WIZSPIKE, 1711 EFFECT_TE_KNIGHTSPIKE, 1712 EFFECT_TE_EXPLOSION, 1713 EFFECT_TE_EXPLOSIONQUAD, 1714 EFFECT_TE_TAREXPLOSION, 1715 EFFECT_TE_TELEPORT, 1716 EFFECT_TE_LAVASPLASH, 1717 EFFECT_TE_SMALLFLASH, 1718 EFFECT_TE_FLAMEJET, 1719 EFFECT_EF_FLAME, 1720 EFFECT_TE_BLOOD, 1721 EFFECT_TE_SPARK, 1722 EFFECT_TE_PLASMABURN, 1723 EFFECT_TE_TEI_G3, 1724 EFFECT_TE_TEI_SMOKE, 1725 EFFECT_TE_TEI_BIGEXPLOSION, 1726 EFFECT_TE_TEI_PLASMAHIT, 1727 EFFECT_EF_STARDUST, 1728 EFFECT_TR_ROCKET, 1729 EFFECT_TR_GRENADE, 1730 EFFECT_TR_BLOOD, 1731 EFFECT_TR_WIZSPIKE, 1732 EFFECT_TR_SLIGHTBLOOD, 1733 EFFECT_TR_KNIGHTSPIKE, 1734 EFFECT_TR_VORESPIKE, 1735 EFFECT_TR_NEHAHRASMOKE, 1736 EFFECT_TR_NEXUIZPLASMA, 1737 EFFECT_TR_GLOWTRAIL, 1738 EFFECT_SVC_PARTICLE, 1739 EFFECT_TOTAL 1740 } 1741 effectnameindex_t; 1742 1743 int CL_ParticleEffectIndexForName(const char *name); 1744 const char *CL_ParticleEffectNameForIndex(int i); 1745 void CL_ParticleEffect(int effectindex, float pcount, const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, entity_t *ent, int palettecolor); 1746 void CL_ParticleTrail(int effectindex, float pcount, const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, entity_t *ent, int palettecolor, qboolean spawndlight, qboolean spawnparticles, float tintmins[4], float tintmaxs[4], float fade); 1747 void CL_ParticleBox(int effectindex, float pcount, const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, entity_t *ent, int palettecolor, qboolean spawndlight, qboolean spawnparticles, float tintmins[4], float tintmaxs[4], float fade); 1748 void CL_ParseParticleEffect (void); 1749 void CL_ParticleCube (const vec3_t mins, const vec3_t maxs, const vec3_t dir, int count, int colorbase, vec_t gravity, vec_t randomvel); 1750 void CL_ParticleRain (const vec3_t mins, const vec3_t maxs, const vec3_t dir, int count, int colorbase, int type); 1751 void CL_EntityParticles (const entity_t *ent); 1752 void CL_ParticleExplosion (const vec3_t org); 1753 void CL_ParticleExplosion2 (const vec3_t org, int colorStart, int colorLength); 1754 void R_NewExplosion(const vec3_t org); 1755 1756 #include "cl_screen.h" 1757 1758 extern qboolean sb_showscores; 1759 1760 float RSurf_FogVertex(const vec3_t p); 1761 float RSurf_FogPoint(const vec3_t p); 1762 1763 typedef enum r_viewport_type_e 1764 { 1765 R_VIEWPORTTYPE_ORTHO, 1766 R_VIEWPORTTYPE_PERSPECTIVE, 1767 R_VIEWPORTTYPE_PERSPECTIVE_INFINITEFARCLIP, 1768 R_VIEWPORTTYPE_PERSPECTIVECUBESIDE, 1769 R_VIEWPORTTYPE_TOTAL 1770 } 1771 r_viewport_type_t; 1772 1773 typedef struct r_viewport_s 1774 { 1775 matrix4x4_t cameramatrix; // from entity (transforms from camera entity to world) 1776 matrix4x4_t viewmatrix; // actual matrix for rendering (transforms to viewspace) 1777 matrix4x4_t projectmatrix; // actual projection matrix (transforms from viewspace to screen) 1778 int x; 1779 int y; 1780 int z; 1781 int width; 1782 int height; 1783 int depth; 1784 r_viewport_type_t type; 1785 float screentodepth[2]; // used by deferred renderer to calculate linear depth from device depth coordinates 1786 } 1787 r_viewport_t; 1788 1789 typedef struct r_refdef_view_s 1790 { 1791 // view information (changes multiple times per frame) 1792 // if any of these variables change then r_refdef.viewcache must be regenerated 1793 // by calling R_View_Update 1794 // (which also updates viewport, scissor, colormask) 1795 1796 // it is safe and expected to copy this into a structure on the stack and 1797 // call the renderer recursively, then restore from the stack afterward 1798 // (as long as R_View_Update is called) 1799 1800 // eye position information 1801 matrix4x4_t matrix, inverse_matrix; 1802 vec3_t origin; 1803 vec3_t forward; 1804 vec3_t left; 1805 vec3_t right; 1806 vec3_t up; 1807 int numfrustumplanes; 1808 mplane_t frustum[6]; 1809 qboolean useclipplane; 1810 qboolean usecustompvs; // uses r_refdef.viewcache.pvsbits as-is rather than computing it 1811 mplane_t clipplane; 1812 float frustum_x, frustum_y; 1813 vec3_t frustumcorner[4]; 1814 // if turned off it renders an ortho view 1815 int useperspective; 1816 float ortho_x, ortho_y; 1817 1818 // screen area to render in 1819 int x; 1820 int y; 1821 int z; 1822 int width; 1823 int height; 1824 int depth; 1825 r_viewport_t viewport; // note: if r_viewscale is used, the viewport.width and viewport.height may be less than width and height 1826 1827 // which color components to allow (for anaglyph glasses) 1828 int colormask[4]; 1829 1830 // global RGB color multiplier for rendering 1831 float colorscale; 1832 1833 // whether to call R_ClearScreen before rendering stuff 1834 qboolean clear; 1835 // if true, don't clear or do any post process effects (bloom, etc) 1836 qboolean isoverlay; 1837 // if true, this is the MAIN view (which is, after CSQC, copied into the scene for use e.g. by r_speeds 1, showtex, prydon cursor) 1838 qboolean ismain; 1839 1840 // whether to draw r_showtris and such, this is only true for the main 1841 // view render, all secondary renders (mirrors, portals, cameras, 1842 // distortion effects, etc) omit such debugging information 1843 qboolean showdebug; 1844 1845 // these define which values to use in GL_CullFace calls to request frontface or backface culling 1846 int cullface_front; 1847 int cullface_back; 1848 1849 // render quality (0 to 1) - affects r_drawparticles_drawdistance and others 1850 float quality; 1851 } 1852 r_refdef_view_t; 1853 1854 typedef struct r_refdef_viewcache_s 1855 { 1856 // updated by gl_main_newmap() 1857 int maxentities; 1858 int world_numclusters; 1859 int world_numclusterbytes; 1860 int world_numleafs; 1861 int world_numsurfaces; 1862 1863 // these properties are generated by R_View_Update() 1864 1865 // which entities are currently visible for this viewpoint 1866 // (the used range is 0...r_refdef.scene.numentities) 1867 unsigned char *entityvisible; 1868 1869 // flag arrays used for visibility checking on world model 1870 // (all other entities have no per-surface/per-leaf visibility checks) 1871 unsigned char *world_pvsbits; 1872 unsigned char *world_leafvisible; 1873 unsigned char *world_surfacevisible; 1874 // if true, the view is currently in a leaf without pvs data 1875 qboolean world_novis; 1876 } 1877 r_refdef_viewcache_t; 1878 1879 // TODO: really think about which fields should go into scene and which one should stay in refdef [1/7/2008 Black] 1880 // maybe also refactor some of the functions to support different setting sources (ie. fogenabled, etc.) for different scenes 1881 typedef struct r_refdef_scene_s { 1882 // whether to call S_ExtraUpdate during render to reduce sound chop 1883 qboolean extraupdate; 1884 1885 // (client gameworld) time for rendering time based effects 1886 double time; 1887 1888 // the world 1889 entity_render_t *worldentity; 1890 1891 // same as worldentity->model 1892 dp_model_t *worldmodel; 1893 1894 // renderable entities (excluding world) 1895 entity_render_t **entities; 1896 int numentities; 1897 int maxentities; 1898 1899 // field of temporary entities that is reset each (client) frame 1900 entity_render_t *tempentities; 1901 int numtempentities; 1902 int maxtempentities; 1903 qboolean expandtempentities; 1904 1905 // renderable dynamic lights 1906 rtlight_t *lights[MAX_DLIGHTS]; 1907 rtlight_t templights[MAX_DLIGHTS]; 1908 int numlights; 1909 1910 // intensities for light styles right now, controls rtlights 1911 float rtlightstylevalue[MAX_LIGHTSTYLES]; // float fraction of base light value 1912 // 8.8bit fixed point intensities for light styles 1913 // controls intensity lightmap layers 1914 unsigned short lightstylevalue[MAX_LIGHTSTYLES]; // 8.8 fraction of base light value 1915 1916 // adds brightness to the whole scene, separate from lightmapintensity 1917 // see CL_UpdateEntityShading 1918 float ambientintensity; 1919 // brightness of lightmap and modellight lighting on materials 1920 // see CL_UpdateEntityShading 1921 float lightmapintensity; 1922 1923 qboolean rtworld; 1924 qboolean rtworldshadows; 1925 qboolean rtdlight; 1926 qboolean rtdlightshadows; 1927 } r_refdef_scene_t; 1928 1929 typedef struct r_refdef_s 1930 { 1931 // these fields define the basic rendering information for the world 1932 // but not the view, which could change multiple times in one rendered 1933 // frame (for example when rendering textures for certain effects) 1934 1935 // these are set for water warping before 1936 // frustum_x/frustum_y are calculated 1937 float frustumscale_x, frustumscale_y; 1938 1939 // current view settings (these get reset a few times during rendering because of water rendering, reflections, etc) 1940 r_refdef_view_t view; 1941 r_refdef_viewcache_t viewcache; 1942 1943 // minimum visible distance (pixels closer than this disappear) 1944 double nearclip; 1945 // maximum visible distance (pixels further than this disappear in 16bpp modes, 1946 // in 32bpp an infinite-farclip matrix is used instead) 1947 double farclip; 1948 1949 // fullscreen color blend 1950 float viewblend[4]; 1951 1952 r_refdef_scene_t scene; 1953 1954 float fogplane[4]; 1955 float fogplaneviewdist; 1956 qboolean fogplaneviewabove; 1957 float fogheightfade; 1958 float fogcolor[3]; 1959 float fogrange; 1960 float fograngerecip; 1961 float fogmasktabledistmultiplier; 1962 #define FOGMASKTABLEWIDTH 1024 1963 float fogmasktable[FOGMASKTABLEWIDTH]; 1964 float fogmasktable_start, fogmasktable_alpha, fogmasktable_range, fogmasktable_density; 1965 float fog_density; 1966 float fog_red; 1967 float fog_green; 1968 float fog_blue; 1969 float fog_alpha; 1970 float fog_start; 1971 float fog_end; 1972 float fog_height; 1973 float fog_fadedepth; 1974 qboolean fogenabled; 1975 qboolean oldgl_fogenable; 1976 1977 // new flexible texture height fog (overrides normal fog) 1978 char fog_height_texturename[64]; // note: must be 64 for the sscanf code 1979 unsigned char *fog_height_table1d; 1980 unsigned char *fog_height_table2d; 1981 int fog_height_tablesize; // enable 1982 float fog_height_tablescale; 1983 float fog_height_texcoordscale; 1984 char fogheighttexturename[64]; // detects changes to active fog height texture 1985 1986 int draw2dstage; // 0 = no, 1 = yes, other value = needs setting up again 1987 1988 // true during envmap command capture 1989 qboolean envmap; 1990 1991 // whether to draw world lights realtime, dlights realtime, and their shadows 1992 float polygonfactor; 1993 float polygonoffset; 1994 float shadowpolygonfactor; 1995 float shadowpolygonoffset; 1996 1997 // how long R_RenderView took on the previous frame 1998 double lastdrawscreentime; 1999 2000 // rendering stats for r_speeds display 2001 // (these are incremented in many places) 2002 int stats[r_stat_count]; 2003 } 2004 r_refdef_t; 2005 2006 extern r_refdef_t r_refdef; 2007 2008 typedef enum waterlevel_e 2009 { 2010 WATERLEVEL_NONE, 2011 WATERLEVEL_WETFEET, 2012 WATERLEVEL_SWIMMING, 2013 WATERLEVEL_SUBMERGED 2014 } 2015 waterlevel_t; 2016 2017 typedef struct cl_clientmovement_state_s 2018 { 2019 // entity to be ignored for movement 2020 struct prvm_edict_s *self; 2021 // position 2022 vec3_t origin; 2023 vec3_t velocity; 2024 // current bounding box (different if crouched vs standing) 2025 vec3_t mins; 2026 vec3_t maxs; 2027 // currently on the ground 2028 qboolean onground; 2029 // currently crouching 2030 qboolean crouched; 2031 // what kind of water (SUPERCONTENTS_LAVA for instance) 2032 int watertype; 2033 // how deep 2034 waterlevel_t waterlevel; 2035 // weird hacks when jumping out of water 2036 // (this is in seconds and counts down to 0) 2037 float waterjumptime; 2038 2039 // user command 2040 usercmd_t cmd; 2041 } 2042 cl_clientmovement_state_t; 2043 void CL_ClientMovement_PlayerMove_Frame(cl_clientmovement_state_t *s); 2044 2045 // warpzone prediction hack (CSQC builtin) 2046 void CL_RotateMoves(const matrix4x4_t *m); 2047 2048 typedef enum meshname_e { 2049 MESH_DEBUG, 2050 MESH_CSQCPOLYGONS, 2051 MESH_PARTICLES, 2052 MESH_UI, 2053 NUM_MESHENTITIES, 2054 } meshname_t; 2055 extern entity_t cl_meshentities[NUM_MESHENTITIES]; 2056 extern dp_model_t cl_meshentitymodels[NUM_MESHENTITIES]; 2057 extern const char *cl_meshentitynames[NUM_MESHENTITIES]; 2058 #define CL_Mesh_Debug() (&cl_meshentitymodels[MESH_DEBUG]) 2059 #define CL_Mesh_CSQC() (&cl_meshentitymodels[MESH_CSQCPOLYGONS]) 2060 #define CL_Mesh_Particles() (&cl_meshentitymodels[MESH_PARTICLES]) 2061 #define CL_Mesh_UI() (&cl_meshentitymodels[MESH_UI]) 2062 void CL_MeshEntities_AddToScene(void); 2063 void CL_MeshEntities_Reset(void); 2064 void CL_UpdateEntityShading(void); 2065 2066 void CL_NewFrameReceived(int num); 2067 void CL_ParseEntityLump(char *entitystring); 2068 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius); 2069 void CL_RelinkLightFlashes(void); 2070 void CL_Beam_AddPolygons(const beam_t *b); 2071 void Sbar_ShowFPS(void); 2072 void Sbar_ShowFPS_Update(void); 2073 void Host_SaveConfig(void); 2074 void Host_LoadConfig_f(void); 2075 void CL_UpdateMoveVars(void); 2076 void SCR_CaptureVideo_SoundFrame(const portable_sampleframe_t *paintbuffer, size_t length); 2077 void V_DriftPitch(void); 2078 void V_FadeViewFlashs(void); 2079 void V_CalcViewBlend(void); 2080 void V_CalcRefdefUsing (const matrix4x4_t *entrendermatrix, const vec3_t clviewangles, qboolean teleported, qboolean clonground, qboolean clcmdjump, float clstatsviewheight, qboolean cldead, qboolean clintermission, const vec3_t clvelocity); 2081 void V_CalcRefdef(void); 2082 void CL_Locs_Reload_f(void); 2083 2084 #endif 2085 2086