1 #include "quakedef.h"
2
3 #include "prvm_cmds.h"
4 #include "csprogs.h"
5 #include "cl_collision.h"
6 #include "r_shadow.h"
7 #include "jpeg.h"
8 #include "image.h"
9
10 //============================================================================
11 // Client
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
14 //- EntWasFreed ?
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
19
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
22
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
25
26 r_refdef_view_t csqc_original_r_refdef_view;
27 r_refdef_view_t csqc_main_r_refdef_view;
28
29 // #1 void(vector ang) makevectors
VM_CL_makevectors(prvm_prog_t * prog)30 static void VM_CL_makevectors (prvm_prog_t *prog)
31 {
32 vec3_t angles, forward, right, up;
33 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
34 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), angles);
35 AngleVectors(angles, forward, right, up);
36 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
37 VectorCopy(right, PRVM_clientglobalvector(v_right));
38 VectorCopy(up, PRVM_clientglobalvector(v_up));
39 }
40
41 // #2 void(entity e, vector o) setorigin
VM_CL_setorigin(prvm_prog_t * prog)42 static void VM_CL_setorigin (prvm_prog_t *prog)
43 {
44 prvm_edict_t *e;
45 prvm_vec_t *org;
46 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
47
48 e = PRVM_G_EDICT(OFS_PARM0);
49 if (e == prog->edicts)
50 {
51 VM_Warning(prog, "setorigin: can not modify world entity\n");
52 return;
53 }
54 if (e->priv.required->free)
55 {
56 VM_Warning(prog, "setorigin: can not modify free entity\n");
57 return;
58 }
59 org = PRVM_G_VECTOR(OFS_PARM1);
60 VectorCopy (org, PRVM_clientedictvector(e, origin));
61 if(e->priv.required->mark == PRVM_EDICT_MARK_WAIT_FOR_SETORIGIN)
62 e->priv.required->mark = PRVM_EDICT_MARK_SETORIGIN_CAUGHT;
63 CL_LinkEdict(e);
64 }
65
SetMinMaxSizePRVM(prvm_prog_t * prog,prvm_edict_t * e,prvm_vec_t * min,prvm_vec_t * max)66 static void SetMinMaxSizePRVM (prvm_prog_t *prog, prvm_edict_t *e, prvm_vec_t *min, prvm_vec_t *max)
67 {
68 int i;
69
70 for (i=0 ; i<3 ; i++)
71 if (min[i] > max[i])
72 prog->error_cmd("SetMinMaxSize: backwards mins/maxs");
73
74 // set derived values
75 VectorCopy (min, PRVM_clientedictvector(e, mins));
76 VectorCopy (max, PRVM_clientedictvector(e, maxs));
77 VectorSubtract (max, min, PRVM_clientedictvector(e, size));
78
79 CL_LinkEdict (e);
80 }
81
SetMinMaxSize(prvm_prog_t * prog,prvm_edict_t * e,const vec_t * min,const vec_t * max)82 static void SetMinMaxSize (prvm_prog_t *prog, prvm_edict_t *e, const vec_t *min, const vec_t *max)
83 {
84 prvm_vec3_t mins, maxs;
85 VectorCopy(min, mins);
86 VectorCopy(max, maxs);
87 SetMinMaxSizePRVM(prog, e, mins, maxs);
88 }
89
90 // #3 void(entity e, string m) setmodel
VM_CL_setmodel(prvm_prog_t * prog)91 static void VM_CL_setmodel (prvm_prog_t *prog)
92 {
93 prvm_edict_t *e;
94 const char *m;
95 dp_model_t *mod;
96 int i;
97
98 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
99
100 e = PRVM_G_EDICT(OFS_PARM0);
101 PRVM_clientedictfloat(e, modelindex) = 0;
102 PRVM_clientedictstring(e, model) = 0;
103
104 m = PRVM_G_STRING(OFS_PARM1);
105 mod = NULL;
106 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
107 {
108 if (!strcmp(cl.csqc_model_precache[i]->name, m))
109 {
110 mod = cl.csqc_model_precache[i];
111 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
112 PRVM_clientedictfloat(e, modelindex) = -(i+1);
113 break;
114 }
115 }
116
117 if( !mod ) {
118 for (i = 0;i < MAX_MODELS;i++)
119 {
120 mod = cl.model_precache[i];
121 if (mod && !strcmp(mod->name, m))
122 {
123 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
124 PRVM_clientedictfloat(e, modelindex) = i;
125 break;
126 }
127 }
128 }
129
130 if( mod ) {
131 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
132 // LordHavoc: erm you broke it by commenting this out - setmodel must do setsize or else the qc can't find out the model size, and ssqc does this by necessity, consistency.
133 SetMinMaxSize (prog, e, mod->normalmins, mod->normalmaxs);
134 }
135 else
136 {
137 SetMinMaxSize (prog, e, vec3_origin, vec3_origin);
138 VM_Warning(prog, "setmodel: model '%s' not precached\n", m);
139 }
140 }
141
142 // #4 void(entity e, vector min, vector max) setsize
VM_CL_setsize(prvm_prog_t * prog)143 static void VM_CL_setsize (prvm_prog_t *prog)
144 {
145 prvm_edict_t *e;
146 vec3_t mins, maxs;
147 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
148
149 e = PRVM_G_EDICT(OFS_PARM0);
150 if (e == prog->edicts)
151 {
152 VM_Warning(prog, "setsize: can not modify world entity\n");
153 return;
154 }
155 if (e->priv.server->free)
156 {
157 VM_Warning(prog, "setsize: can not modify free entity\n");
158 return;
159 }
160 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), mins);
161 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), maxs);
162
163 SetMinMaxSize( prog, e, mins, maxs );
164
165 CL_LinkEdict(e);
166 }
167
168 // #8 void(entity e, float chan, string samp, float volume, float atten[, float pitchchange[, float flags]]) sound
VM_CL_sound(prvm_prog_t * prog)169 static void VM_CL_sound (prvm_prog_t *prog)
170 {
171 const char *sample;
172 int channel;
173 prvm_edict_t *entity;
174 float fvolume;
175 float attenuation;
176 float pitchchange;
177 float startposition;
178 int flags;
179 vec3_t org;
180
181 VM_SAFEPARMCOUNTRANGE(5, 7, VM_CL_sound);
182
183 entity = PRVM_G_EDICT(OFS_PARM0);
184 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
185 sample = PRVM_G_STRING(OFS_PARM2);
186 fvolume = PRVM_G_FLOAT(OFS_PARM3);
187 attenuation = PRVM_G_FLOAT(OFS_PARM4);
188
189 if (fvolume < 0 || fvolume > 1)
190 {
191 VM_Warning(prog, "VM_CL_sound: volume must be in range 0-1\n");
192 return;
193 }
194
195 if (attenuation < 0 || attenuation > 4)
196 {
197 VM_Warning(prog, "VM_CL_sound: attenuation must be in range 0-4\n");
198 return;
199 }
200
201 if (prog->argc < 6)
202 pitchchange = 0;
203 else
204 pitchchange = PRVM_G_FLOAT(OFS_PARM5);
205
206 if (prog->argc < 7)
207 flags = 0;
208 else
209 {
210 // LordHavoc: we only let the qc set certain flags, others are off-limits
211 flags = (int)PRVM_G_FLOAT(OFS_PARM6) & (CHANNELFLAG_RELIABLE | CHANNELFLAG_FORCELOOP | CHANNELFLAG_PAUSED | CHANNELFLAG_FULLVOLUME);
212 }
213
214 // sound_starttime exists instead of sound_startposition because in a
215 // networking sense you might not know when something is being received,
216 // so making sounds match up in sync would be impossible if relative
217 // position was sent
218 if (PRVM_clientglobalfloat(sound_starttime))
219 startposition = cl.time - PRVM_clientglobalfloat(sound_starttime);
220 else
221 startposition = 0;
222
223 channel = CHAN_USER2ENGINE(channel);
224
225 if (!IS_CHAN(channel))
226 {
227 VM_Warning(prog, "VM_CL_sound: channel must be in range 0-127\n");
228 return;
229 }
230
231 CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
232 S_StartSound_StartPosition_Flags(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, fvolume, attenuation, startposition, flags, pitchchange > 0.0f ? pitchchange * 0.01f : 1.0f);
233 }
234
235 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
VM_CL_pointsound(prvm_prog_t * prog)236 static void VM_CL_pointsound(prvm_prog_t *prog)
237 {
238 const char *sample;
239 float fvolume;
240 float attenuation;
241 vec3_t org;
242
243 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
244
245 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
246 sample = PRVM_G_STRING(OFS_PARM1);
247 fvolume = PRVM_G_FLOAT(OFS_PARM2);
248 attenuation = PRVM_G_FLOAT(OFS_PARM3);
249
250 if (fvolume < 0 || fvolume > 1)
251 {
252 VM_Warning(prog, "VM_CL_pointsound: volume must be in range 0-1\n");
253 return;
254 }
255
256 if (attenuation < 0 || attenuation > 4)
257 {
258 VM_Warning(prog, "VM_CL_pointsound: attenuation must be in range 0-4\n");
259 return;
260 }
261
262 // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
263 S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, fvolume, attenuation);
264 }
265
266 // #14 entity() spawn
VM_CL_spawn(prvm_prog_t * prog)267 static void VM_CL_spawn (prvm_prog_t *prog)
268 {
269 prvm_edict_t *ed;
270 ed = PRVM_ED_Alloc(prog);
271 VM_RETURN_EDICT(ed);
272 }
273
CL_VM_SetTraceGlobals(prvm_prog_t * prog,const trace_t * trace,int svent)274 static void CL_VM_SetTraceGlobals(prvm_prog_t *prog, const trace_t *trace, int svent)
275 {
276 VM_SetTraceGlobals(prog, trace);
277 PRVM_clientglobalfloat(trace_networkentity) = svent;
278 }
279
280 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
281 #define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
282
283 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
VM_CL_traceline(prvm_prog_t * prog)284 static void VM_CL_traceline (prvm_prog_t *prog)
285 {
286 vec3_t v1, v2;
287 trace_t trace;
288 int move, svent;
289 prvm_edict_t *ent;
290
291 // R_TimeReport("pretraceline");
292
293 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
294
295 prog->xfunction->builtinsprofile += 30;
296
297 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), v1);
298 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), v2);
299 move = (int)PRVM_G_FLOAT(OFS_PARM2);
300 ent = PRVM_G_EDICT(OFS_PARM3);
301
302 if (VEC_IS_NAN(v1[0]) || VEC_IS_NAN(v1[1]) || VEC_IS_NAN(v1[2]) || VEC_IS_NAN(v2[0]) || VEC_IS_NAN(v2[1]) || VEC_IS_NAN(v2[2]))
303 prog->error_cmd("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
304
305 trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendtracelinelength.value, CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true, false);
306
307 CL_VM_SetTraceGlobals(prog, &trace, svent);
308 // R_TimeReport("traceline");
309 }
310
311 /*
312 =================
313 VM_CL_tracebox
314
315 Used for use tracing and shot targeting
316 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
317 if the tryents flag is set.
318
319 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
320 =================
321 */
322 // LordHavoc: added this for my own use, VERY useful, similar to traceline
VM_CL_tracebox(prvm_prog_t * prog)323 static void VM_CL_tracebox (prvm_prog_t *prog)
324 {
325 vec3_t v1, v2, m1, m2;
326 trace_t trace;
327 int move, svent;
328 prvm_edict_t *ent;
329
330 // R_TimeReport("pretracebox");
331 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
332
333 prog->xfunction->builtinsprofile += 30;
334
335 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), v1);
336 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), m1);
337 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), m2);
338 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), v2);
339 move = (int)PRVM_G_FLOAT(OFS_PARM4);
340 ent = PRVM_G_EDICT(OFS_PARM5);
341
342 if (VEC_IS_NAN(v1[0]) || VEC_IS_NAN(v1[1]) || VEC_IS_NAN(v1[2]) || VEC_IS_NAN(v2[0]) || VEC_IS_NAN(v2[1]) || VEC_IS_NAN(v2[2]))
343 prog->error_cmd("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
344
345 trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendtraceboxlength.value, CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
346
347 CL_VM_SetTraceGlobals(prog, &trace, svent);
348 // R_TimeReport("tracebox");
349 }
350
CL_Trace_Toss(prvm_prog_t * prog,prvm_edict_t * tossent,prvm_edict_t * ignore,int * svent)351 static trace_t CL_Trace_Toss (prvm_prog_t *prog, prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
352 {
353 int i;
354 float gravity;
355 vec3_t start, end, mins, maxs, move;
356 vec3_t original_origin;
357 vec3_t original_velocity;
358 vec3_t original_angles;
359 vec3_t original_avelocity;
360 trace_t trace;
361
362 VectorCopy(PRVM_clientedictvector(tossent, origin) , original_origin );
363 VectorCopy(PRVM_clientedictvector(tossent, velocity) , original_velocity );
364 VectorCopy(PRVM_clientedictvector(tossent, angles) , original_angles );
365 VectorCopy(PRVM_clientedictvector(tossent, avelocity), original_avelocity);
366
367 gravity = PRVM_clientedictfloat(tossent, gravity);
368 if (!gravity)
369 gravity = 1.0f;
370 gravity *= cl.movevars_gravity * 0.05;
371
372 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
373 {
374 PRVM_clientedictvector(tossent, velocity)[2] -= gravity;
375 VectorMA (PRVM_clientedictvector(tossent, angles), 0.05, PRVM_clientedictvector(tossent, avelocity), PRVM_clientedictvector(tossent, angles));
376 VectorScale (PRVM_clientedictvector(tossent, velocity), 0.05, move);
377 VectorAdd (PRVM_clientedictvector(tossent, origin), move, end);
378 VectorCopy(PRVM_clientedictvector(tossent, origin), start);
379 VectorCopy(PRVM_clientedictvector(tossent, mins), mins);
380 VectorCopy(PRVM_clientedictvector(tossent, maxs), maxs);
381 trace = CL_TraceBox(start, mins, maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), 0, 0, collision_extendmovelength.value, true, true, NULL, true);
382 VectorCopy (trace.endpos, PRVM_clientedictvector(tossent, origin));
383
384 if (trace.fraction < 1)
385 break;
386 }
387
388 VectorCopy(original_origin , PRVM_clientedictvector(tossent, origin) );
389 VectorCopy(original_velocity , PRVM_clientedictvector(tossent, velocity) );
390 VectorCopy(original_angles , PRVM_clientedictvector(tossent, angles) );
391 VectorCopy(original_avelocity, PRVM_clientedictvector(tossent, avelocity));
392
393 return trace;
394 }
395
VM_CL_tracetoss(prvm_prog_t * prog)396 static void VM_CL_tracetoss (prvm_prog_t *prog)
397 {
398 trace_t trace;
399 prvm_edict_t *ent;
400 prvm_edict_t *ignore;
401 int svent = 0;
402
403 prog->xfunction->builtinsprofile += 600;
404
405 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
406
407 ent = PRVM_G_EDICT(OFS_PARM0);
408 if (ent == prog->edicts)
409 {
410 VM_Warning(prog, "tracetoss: can not use world entity\n");
411 return;
412 }
413 ignore = PRVM_G_EDICT(OFS_PARM1);
414
415 trace = CL_Trace_Toss (prog, ent, ignore, &svent);
416
417 CL_VM_SetTraceGlobals(prog, &trace, svent);
418 }
419
420
421 // #20 void(string s) precache_model
VM_CL_precache_model(prvm_prog_t * prog)422 static void VM_CL_precache_model (prvm_prog_t *prog)
423 {
424 const char *name;
425 int i;
426 dp_model_t *m;
427
428 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
429
430 name = PRVM_G_STRING(OFS_PARM0);
431 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
432 {
433 if(!strcmp(cl.csqc_model_precache[i]->name, name))
434 {
435 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
436 return;
437 }
438 }
439 PRVM_G_FLOAT(OFS_RETURN) = 0;
440 m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
441 if(m && m->loaded)
442 {
443 for (i = 0;i < MAX_MODELS;i++)
444 {
445 if (!cl.csqc_model_precache[i])
446 {
447 cl.csqc_model_precache[i] = (dp_model_t*)m;
448 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
449 return;
450 }
451 }
452 VM_Warning(prog, "VM_CL_precache_model: no free models\n");
453 return;
454 }
455 VM_Warning(prog, "VM_CL_precache_model: model \"%s\" not found\n", name);
456 }
457
458 // #22 entity(vector org, float rad) findradius
VM_CL_findradius(prvm_prog_t * prog)459 static void VM_CL_findradius (prvm_prog_t *prog)
460 {
461 prvm_edict_t *ent, *chain;
462 vec_t radius, radius2;
463 vec3_t org, eorg, mins, maxs;
464 int i, numtouchedicts;
465 static prvm_edict_t *touchedicts[MAX_EDICTS];
466 int chainfield;
467
468 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
469
470 if(prog->argc == 3)
471 chainfield = PRVM_G_INT(OFS_PARM2);
472 else
473 chainfield = prog->fieldoffsets.chain;
474 if(chainfield < 0)
475 prog->error_cmd("VM_findchain: %s doesnt have the specified chain field !", prog->name);
476
477 chain = (prvm_edict_t *)prog->edicts;
478
479 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
480 radius = PRVM_G_FLOAT(OFS_PARM1);
481 radius2 = radius * radius;
482
483 mins[0] = org[0] - (radius + 1);
484 mins[1] = org[1] - (radius + 1);
485 mins[2] = org[2] - (radius + 1);
486 maxs[0] = org[0] + (radius + 1);
487 maxs[1] = org[1] + (radius + 1);
488 maxs[2] = org[2] + (radius + 1);
489 numtouchedicts = World_EntitiesInBox(&cl.world, mins, maxs, MAX_EDICTS, touchedicts);
490 if (numtouchedicts > MAX_EDICTS)
491 {
492 // this never happens //[515]: for what then ?
493 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
494 numtouchedicts = MAX_EDICTS;
495 }
496 for (i = 0;i < numtouchedicts;i++)
497 {
498 ent = touchedicts[i];
499 // Quake did not return non-solid entities but darkplaces does
500 // (note: this is the reason you can't blow up fallen zombies)
501 if (PRVM_clientedictfloat(ent, solid) == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
502 continue;
503 // LordHavoc: compare against bounding box rather than center so it
504 // doesn't miss large objects, and use DotProduct instead of Length
505 // for a major speedup
506 VectorSubtract(org, PRVM_clientedictvector(ent, origin), eorg);
507 if (sv_gameplayfix_findradiusdistancetobox.integer)
508 {
509 eorg[0] -= bound(PRVM_clientedictvector(ent, mins)[0], eorg[0], PRVM_clientedictvector(ent, maxs)[0]);
510 eorg[1] -= bound(PRVM_clientedictvector(ent, mins)[1], eorg[1], PRVM_clientedictvector(ent, maxs)[1]);
511 eorg[2] -= bound(PRVM_clientedictvector(ent, mins)[2], eorg[2], PRVM_clientedictvector(ent, maxs)[2]);
512 }
513 else
514 VectorMAMAM(1, eorg, -0.5f, PRVM_clientedictvector(ent, mins), -0.5f, PRVM_clientedictvector(ent, maxs), eorg);
515 if (DotProduct(eorg, eorg) < radius2)
516 {
517 PRVM_EDICTFIELDEDICT(ent, chainfield) = PRVM_EDICT_TO_PROG(chain);
518 chain = ent;
519 }
520 }
521
522 VM_RETURN_EDICT(chain);
523 }
524
525 // #34 float() droptofloor
VM_CL_droptofloor(prvm_prog_t * prog)526 static void VM_CL_droptofloor (prvm_prog_t *prog)
527 {
528 prvm_edict_t *ent;
529 vec3_t start, end, mins, maxs;
530 trace_t trace;
531
532 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
533
534 // assume failure if it returns early
535 PRVM_G_FLOAT(OFS_RETURN) = 0;
536
537 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
538 if (ent == prog->edicts)
539 {
540 VM_Warning(prog, "droptofloor: can not modify world entity\n");
541 return;
542 }
543 if (ent->priv.server->free)
544 {
545 VM_Warning(prog, "droptofloor: can not modify free entity\n");
546 return;
547 }
548
549 VectorCopy(PRVM_clientedictvector(ent, origin), start);
550 VectorCopy(PRVM_clientedictvector(ent, mins), mins);
551 VectorCopy(PRVM_clientedictvector(ent, maxs), maxs);
552 VectorCopy(PRVM_clientedictvector(ent, origin), end);
553 end[2] -= 256;
554
555 trace = CL_TraceBox(start, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, NULL, true);
556
557 if (trace.fraction != 1)
558 {
559 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
560 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) | FL_ONGROUND;
561 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
562 PRVM_G_FLOAT(OFS_RETURN) = 1;
563 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
564 // ent->priv.server->suspendedinairflag = true;
565 }
566 }
567
568 // #35 void(float style, string value) lightstyle
VM_CL_lightstyle(prvm_prog_t * prog)569 static void VM_CL_lightstyle (prvm_prog_t *prog)
570 {
571 int i;
572 const char *c;
573
574 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
575
576 i = (int)PRVM_G_FLOAT(OFS_PARM0);
577 c = PRVM_G_STRING(OFS_PARM1);
578 if (i >= cl.max_lightstyle)
579 {
580 VM_Warning(prog, "VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
581 return;
582 }
583 strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
584 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
585 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
586 }
587
588 // #40 float(entity e) checkbottom
VM_CL_checkbottom(prvm_prog_t * prog)589 static void VM_CL_checkbottom (prvm_prog_t *prog)
590 {
591 static int cs_yes, cs_no;
592 prvm_edict_t *ent;
593 vec3_t mins, maxs, start, stop;
594 trace_t trace;
595 int x, y;
596 float mid, bottom;
597
598 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
599 ent = PRVM_G_EDICT(OFS_PARM0);
600 PRVM_G_FLOAT(OFS_RETURN) = 0;
601
602 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
603 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
604
605 // if all of the points under the corners are solid world, don't bother
606 // with the tougher checks
607 // the corners must be within 16 of the midpoint
608 start[2] = mins[2] - 1;
609 for (x=0 ; x<=1 ; x++)
610 for (y=0 ; y<=1 ; y++)
611 {
612 start[0] = x ? maxs[0] : mins[0];
613 start[1] = y ? maxs[1] : mins[1];
614 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
615 goto realcheck;
616 }
617
618 cs_yes++;
619 PRVM_G_FLOAT(OFS_RETURN) = true;
620 return; // we got out easy
621
622 realcheck:
623 cs_no++;
624 //
625 // check it for real...
626 //
627 start[2] = mins[2];
628
629 // the midpoint must be within 16 of the bottom
630 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
631 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
632 stop[2] = start[2] - 2*sv_stepheight.value;
633 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, NULL, true, false);
634
635 if (trace.fraction == 1.0)
636 return;
637
638 mid = bottom = trace.endpos[2];
639
640 // the corners must be within 16 of the midpoint
641 for (x=0 ; x<=1 ; x++)
642 for (y=0 ; y<=1 ; y++)
643 {
644 start[0] = stop[0] = x ? maxs[0] : mins[0];
645 start[1] = stop[1] = y ? maxs[1] : mins[1];
646
647 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, NULL, true, false);
648
649 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
650 bottom = trace.endpos[2];
651 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
652 return;
653 }
654
655 cs_yes++;
656 PRVM_G_FLOAT(OFS_RETURN) = true;
657 }
658
659 // #41 float(vector v) pointcontents
VM_CL_pointcontents(prvm_prog_t * prog)660 static void VM_CL_pointcontents (prvm_prog_t *prog)
661 {
662 vec3_t point;
663 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
664 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), point);
665 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(CL_PointSuperContents(point));
666 }
667
668 // #48 void(vector o, vector d, float color, float count) particle
VM_CL_particle(prvm_prog_t * prog)669 static void VM_CL_particle (prvm_prog_t *prog)
670 {
671 vec3_t org, dir;
672 int count;
673 unsigned char color;
674 VM_SAFEPARMCOUNT(4, VM_CL_particle);
675
676 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
677 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
678 color = (int)PRVM_G_FLOAT(OFS_PARM2);
679 count = (int)PRVM_G_FLOAT(OFS_PARM3);
680 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
681 }
682
683 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
VM_CL_ambientsound(prvm_prog_t * prog)684 static void VM_CL_ambientsound (prvm_prog_t *prog)
685 {
686 vec3_t f;
687 sfx_t *s;
688 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
689 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
690 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), f);
691 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
692 }
693
694 // #92 vector(vector org[, float lpflag]) getlight (DP_QC_GETLIGHT)
VM_CL_getlight(prvm_prog_t * prog)695 static void VM_CL_getlight (prvm_prog_t *prog)
696 {
697 vec3_t ambientcolor, diffusecolor, diffusenormal;
698 vec3_t p;
699 int flags = prog->argc >= 2 ? PRVM_G_FLOAT(OFS_PARM1) : LP_LIGHTMAP;
700
701 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getlight);
702
703 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), p);
704 R_CompleteLightPoint(ambientcolor, diffusecolor, diffusenormal, p, flags, r_refdef.scene.lightmapintensity, r_refdef.scene.ambientintensity);
705 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
706 if (PRVM_clientglobalvector(getlight_ambient))
707 VectorCopy(ambientcolor, PRVM_clientglobalvector(getlight_ambient));
708 if (PRVM_clientglobalvector(getlight_diffuse))
709 VectorCopy(diffusecolor, PRVM_clientglobalvector(getlight_diffuse));
710 if (PRVM_clientglobalvector(getlight_dir))
711 VectorCopy(diffusenormal, PRVM_clientglobalvector(getlight_dir));
712 }
713
714 //============================================================================
715 //[515]: SCENE MANAGER builtins
716
717 extern cvar_t v_yshearing;
CSQC_R_RecalcView(void)718 void CSQC_R_RecalcView (void)
719 {
720 extern matrix4x4_t viewmodelmatrix_nobob;
721 extern matrix4x4_t viewmodelmatrix_withbob;
722 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_vieworigin[0], cl.csqc_vieworigin[1], cl.csqc_vieworigin[2], cl.csqc_viewangles[0], cl.csqc_viewangles[1], cl.csqc_viewangles[2], 1);
723 if (v_yshearing.value > 0)
724 Matrix4x4_QuakeToDuke3D(&r_refdef.view.matrix, &r_refdef.view.matrix, v_yshearing.value);
725 Matrix4x4_Copy(&viewmodelmatrix_nobob, &r_refdef.view.matrix);
726 Matrix4x4_ConcatScale(&viewmodelmatrix_nobob, cl_viewmodel_scale.value);
727 Matrix4x4_Concat(&viewmodelmatrix_withbob, &r_refdef.view.matrix, &cl.csqc_viewmodelmatrixfromengine);
728 }
729
730 //#300 void() clearscene (EXT_CSQC)
VM_CL_R_ClearScene(prvm_prog_t * prog)731 static void VM_CL_R_ClearScene (prvm_prog_t *prog)
732 {
733 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
734 // clear renderable entity and light lists
735 r_refdef.scene.numentities = 0;
736 r_refdef.scene.numlights = 0;
737 // restore the view settings to the values that VM_CL_UpdateView received from the client code
738 r_refdef.view = csqc_original_r_refdef_view;
739 VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
740 VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
741 cl.csqc_vidvars.drawworld = r_drawworld.integer != 0;
742 cl.csqc_vidvars.drawenginesbar = false;
743 cl.csqc_vidvars.drawcrosshair = false;
744 CSQC_R_RecalcView();
745 }
746
747 //#301 void(float mask) addentities (EXT_CSQC)
VM_CL_R_AddEntities(prvm_prog_t * prog)748 static void VM_CL_R_AddEntities (prvm_prog_t *prog)
749 {
750 double t = Sys_DirtyTime();
751 int i, drawmask;
752 prvm_edict_t *ed;
753 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
754 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
755 CSQC_RelinkAllEntities(drawmask);
756
757 PRVM_clientglobalfloat(time) = cl.time;
758 for(i=1;i<prog->num_edicts;i++)
759 {
760 // so we can easily check if CSQC entity #edictnum is currently drawn
761 cl.csqcrenderentities[i].entitynumber = 0;
762 ed = &prog->edicts[i];
763 if(ed->priv.required->free)
764 continue;
765 CSQC_Think(ed);
766 if(ed->priv.required->free)
767 continue;
768 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
769 CSQC_Predraw(ed);
770 if(ed->priv.required->free)
771 continue;
772 if(!((int)PRVM_clientedictfloat(ed, drawmask) & drawmask))
773 continue;
774 CSQC_AddRenderEdict(ed, i);
775 }
776
777 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
778 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
779 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
780 }
781
782 //#302 void(entity ent) addentity (EXT_CSQC)
VM_CL_R_AddEntity(prvm_prog_t * prog)783 static void VM_CL_R_AddEntity (prvm_prog_t *prog)
784 {
785 double t = Sys_DirtyTime();
786 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
787 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
788 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
789 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
790 }
791
792 //#303 float(float property, ...) setproperty (EXT_CSQC)
793 //#303 float(float property) getproperty
794 //#303 vector(float property) getpropertyvec
795 //#309 float(float property) getproperty
796 //#309 vector(float property) getpropertyvec
797 // VorteX: make this function be able to return previously set property if new value is not given
VM_CL_R_SetView(prvm_prog_t * prog)798 static void VM_CL_R_SetView (prvm_prog_t *prog)
799 {
800 int c;
801 prvm_vec_t *f;
802 float k;
803
804 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_R_SetView);
805
806 c = (int)PRVM_G_FLOAT(OFS_PARM0);
807
808 // return value?
809 if (prog->argc < 2)
810 {
811 switch(c)
812 {
813 case VF_MIN:
814 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x, r_refdef.view.y, 0);
815 break;
816 case VF_MIN_X:
817 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.x;
818 break;
819 case VF_MIN_Y:
820 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.y;
821 break;
822 case VF_SIZE:
823 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.width, r_refdef.view.height, 0);
824 break;
825 case VF_SIZE_X:
826 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.width;
827 break;
828 case VF_SIZE_Y:
829 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.height;
830 break;
831 case VF_VIEWPORT:
832 VM_Warning(prog, "VM_CL_R_GetView : VF_VIEWPORT can't be retrieved, use VF_MIN/VF_SIZE instead\n");
833 break;
834 case VF_FOV:
835 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.ortho_x, r_refdef.view.ortho_y, 0);
836 break;
837 case VF_FOVX:
838 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_x;
839 break;
840 case VF_FOVY:
841 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_y;
842 break;
843 case VF_ORIGIN:
844 VectorCopy(cl.csqc_vieworigin, PRVM_G_VECTOR(OFS_RETURN));
845 break;
846 case VF_ORIGIN_X:
847 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[0];
848 break;
849 case VF_ORIGIN_Y:
850 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[1];
851 break;
852 case VF_ORIGIN_Z:
853 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[2];
854 break;
855 case VF_ANGLES:
856 VectorCopy(cl.csqc_viewangles, PRVM_G_VECTOR(OFS_RETURN));
857 break;
858 case VF_ANGLES_X:
859 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[0];
860 break;
861 case VF_ANGLES_Y:
862 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[1];
863 break;
864 case VF_ANGLES_Z:
865 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[2];
866 break;
867 case VF_DRAWWORLD:
868 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawworld;
869 break;
870 case VF_DRAWENGINESBAR:
871 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawenginesbar;
872 break;
873 case VF_DRAWCROSSHAIR:
874 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawcrosshair;
875 break;
876 case VF_CL_VIEWANGLES:
877 VectorCopy(cl.viewangles, PRVM_G_VECTOR(OFS_RETURN));;
878 break;
879 case VF_CL_VIEWANGLES_X:
880 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[0];
881 break;
882 case VF_CL_VIEWANGLES_Y:
883 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[1];
884 break;
885 case VF_CL_VIEWANGLES_Z:
886 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[2];
887 break;
888 case VF_PERSPECTIVE:
889 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.useperspective;
890 break;
891 case VF_CLEARSCREEN:
892 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.isoverlay;
893 break;
894 case VF_MAINVIEW:
895 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
896 break;
897 case VF_FOG_DENSITY:
898 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_density;
899 break;
900 case VF_FOG_COLOR:
901 PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
902 PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
903 PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
904 break;
905 case VF_FOG_COLOR_R:
906 PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
907 break;
908 case VF_FOG_COLOR_G:
909 PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
910 break;
911 case VF_FOG_COLOR_B:
912 PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
913 break;
914 case VF_FOG_ALPHA:
915 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_alpha;
916 break;
917 case VF_FOG_START:
918 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_start;
919 break;
920 case VF_FOG_END:
921 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_end;
922 break;
923 case VF_FOG_HEIGHT:
924 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_height;
925 break;
926 case VF_FOG_FADEDEPTH:
927 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_fadedepth;
928 break;
929 case VF_MINFPS_QUALITY:
930 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.quality;
931 break;
932 default:
933 PRVM_G_FLOAT(OFS_RETURN) = 0;
934 VM_Warning(prog, "VM_CL_R_GetView : unknown parm %i\n", c);
935 return;
936 }
937 return;
938 }
939
940 f = PRVM_G_VECTOR(OFS_PARM1);
941 k = PRVM_G_FLOAT(OFS_PARM1);
942 switch(c)
943 {
944 case VF_MIN:
945 r_refdef.view.x = (int)(f[0]);
946 r_refdef.view.y = (int)(f[1]);
947 DrawQ_RecalcView();
948 break;
949 case VF_MIN_X:
950 r_refdef.view.x = (int)(k);
951 DrawQ_RecalcView();
952 break;
953 case VF_MIN_Y:
954 r_refdef.view.y = (int)(k);
955 DrawQ_RecalcView();
956 break;
957 case VF_SIZE:
958 r_refdef.view.width = (int)(f[0]);
959 r_refdef.view.height = (int)(f[1]);
960 DrawQ_RecalcView();
961 break;
962 case VF_SIZE_X:
963 r_refdef.view.width = (int)(k);
964 DrawQ_RecalcView();
965 break;
966 case VF_SIZE_Y:
967 r_refdef.view.height = (int)(k);
968 DrawQ_RecalcView();
969 break;
970 case VF_VIEWPORT:
971 r_refdef.view.x = (int)(f[0]);
972 r_refdef.view.y = (int)(f[1]);
973 f = PRVM_G_VECTOR(OFS_PARM2);
974 r_refdef.view.width = (int)(f[0]);
975 r_refdef.view.height = (int)(f[1]);
976 DrawQ_RecalcView();
977 break;
978 case VF_FOV:
979 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
980 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
981 break;
982 case VF_FOVX:
983 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
984 break;
985 case VF_FOVY:
986 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
987 break;
988 case VF_ORIGIN:
989 VectorCopy(f, cl.csqc_vieworigin);
990 CSQC_R_RecalcView();
991 break;
992 case VF_ORIGIN_X:
993 cl.csqc_vieworigin[0] = k;
994 CSQC_R_RecalcView();
995 break;
996 case VF_ORIGIN_Y:
997 cl.csqc_vieworigin[1] = k;
998 CSQC_R_RecalcView();
999 break;
1000 case VF_ORIGIN_Z:
1001 cl.csqc_vieworigin[2] = k;
1002 CSQC_R_RecalcView();
1003 break;
1004 case VF_ANGLES:
1005 VectorCopy(f, cl.csqc_viewangles);
1006 CSQC_R_RecalcView();
1007 break;
1008 case VF_ANGLES_X:
1009 cl.csqc_viewangles[0] = k;
1010 CSQC_R_RecalcView();
1011 break;
1012 case VF_ANGLES_Y:
1013 cl.csqc_viewangles[1] = k;
1014 CSQC_R_RecalcView();
1015 break;
1016 case VF_ANGLES_Z:
1017 cl.csqc_viewangles[2] = k;
1018 CSQC_R_RecalcView();
1019 break;
1020 case VF_DRAWWORLD:
1021 cl.csqc_vidvars.drawworld = ((k != 0) && r_drawworld.integer);
1022 break;
1023 case VF_DRAWENGINESBAR:
1024 cl.csqc_vidvars.drawenginesbar = k != 0;
1025 break;
1026 case VF_DRAWCROSSHAIR:
1027 cl.csqc_vidvars.drawcrosshair = k != 0;
1028 break;
1029 case VF_CL_VIEWANGLES:
1030 VectorCopy(f, cl.viewangles);
1031 break;
1032 case VF_CL_VIEWANGLES_X:
1033 cl.viewangles[0] = k;
1034 break;
1035 case VF_CL_VIEWANGLES_Y:
1036 cl.viewangles[1] = k;
1037 break;
1038 case VF_CL_VIEWANGLES_Z:
1039 cl.viewangles[2] = k;
1040 break;
1041 case VF_PERSPECTIVE:
1042 r_refdef.view.useperspective = k != 0;
1043 break;
1044 case VF_CLEARSCREEN:
1045 r_refdef.view.isoverlay = !k;
1046 break;
1047 case VF_MAINVIEW:
1048 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
1049 break;
1050 case VF_FOG_DENSITY:
1051 r_refdef.fog_density = k;
1052 break;
1053 case VF_FOG_COLOR:
1054 r_refdef.fog_red = f[0];
1055 r_refdef.fog_green = f[1];
1056 r_refdef.fog_blue = f[2];
1057 break;
1058 case VF_FOG_COLOR_R:
1059 r_refdef.fog_red = k;
1060 break;
1061 case VF_FOG_COLOR_G:
1062 r_refdef.fog_green = k;
1063 break;
1064 case VF_FOG_COLOR_B:
1065 r_refdef.fog_blue = k;
1066 break;
1067 case VF_FOG_ALPHA:
1068 r_refdef.fog_alpha = k;
1069 break;
1070 case VF_FOG_START:
1071 r_refdef.fog_start = k;
1072 break;
1073 case VF_FOG_END:
1074 r_refdef.fog_end = k;
1075 break;
1076 case VF_FOG_HEIGHT:
1077 r_refdef.fog_height = k;
1078 break;
1079 case VF_FOG_FADEDEPTH:
1080 r_refdef.fog_fadedepth = k;
1081 break;
1082 case VF_MINFPS_QUALITY:
1083 r_refdef.view.quality = k;
1084 break;
1085 default:
1086 PRVM_G_FLOAT(OFS_RETURN) = 0;
1087 VM_Warning(prog, "VM_CL_R_SetView : unknown parm %i\n", c);
1088 return;
1089 }
1090 PRVM_G_FLOAT(OFS_RETURN) = 1;
1091 }
1092
1093 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
VM_CL_R_AddDynamicLight(prvm_prog_t * prog)1094 static void VM_CL_R_AddDynamicLight (prvm_prog_t *prog)
1095 {
1096 double t = Sys_DirtyTime();
1097 vec3_t org;
1098 float radius = 300;
1099 vec3_t col;
1100 int style = -1;
1101 const char *cubemapname = NULL;
1102 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
1103 float coronaintensity = 1;
1104 float coronasizescale = 0.25;
1105 qboolean castshadow = true;
1106 float ambientscale = 0;
1107 float diffusescale = 1;
1108 float specularscale = 1;
1109 matrix4x4_t matrix;
1110 vec3_t forward, left, up;
1111 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
1112
1113 // if we've run out of dlights, just return
1114 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
1115 return;
1116
1117 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
1118 radius = PRVM_G_FLOAT(OFS_PARM1);
1119 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), col);
1120 if (prog->argc >= 4)
1121 {
1122 style = (int)PRVM_G_FLOAT(OFS_PARM3);
1123 if (style >= MAX_LIGHTSTYLES)
1124 {
1125 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
1126 style = -1;
1127 }
1128 }
1129 if (prog->argc >= 5)
1130 cubemapname = PRVM_G_STRING(OFS_PARM4);
1131 if (prog->argc >= 6)
1132 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
1133 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
1134 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
1135
1136 VectorScale(PRVM_clientglobalvector(v_forward), radius, forward);
1137 VectorScale(PRVM_clientglobalvector(v_right), -radius, left);
1138 VectorScale(PRVM_clientglobalvector(v_up), radius, up);
1139 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
1140
1141 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1142 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
1143 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
1144 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
1145 }
1146
1147 //============================================================================
1148
1149 //#310 vector (vector v) cs_unproject (EXT_CSQC)
VM_CL_unproject(prvm_prog_t * prog)1150 static void VM_CL_unproject (prvm_prog_t *prog)
1151 {
1152 vec3_t f;
1153 vec3_t temp;
1154 vec3_t result;
1155
1156 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
1157 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), f);
1158 VectorSet(temp,
1159 f[2],
1160 (-1.0 + 2.0 * (f[0] / vid_conwidth.integer)) * f[2] * -r_refdef.view.frustum_x,
1161 (-1.0 + 2.0 * (f[1] / vid_conheight.integer)) * f[2] * -r_refdef.view.frustum_y);
1162 if(v_flipped.integer)
1163 temp[1] = -temp[1];
1164 Matrix4x4_Transform(&r_refdef.view.matrix, temp, result);
1165 VectorCopy(result, PRVM_G_VECTOR(OFS_RETURN));
1166 }
1167
1168 //#311 vector (vector v) cs_project (EXT_CSQC)
VM_CL_project(prvm_prog_t * prog)1169 static void VM_CL_project (prvm_prog_t *prog)
1170 {
1171 vec3_t f;
1172 vec3_t v;
1173 matrix4x4_t m;
1174
1175 VM_SAFEPARMCOUNT(1, VM_CL_project);
1176 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), f);
1177 Matrix4x4_Invert_Full(&m, &r_refdef.view.matrix);
1178 Matrix4x4_Transform(&m, f, v);
1179 if(v_flipped.integer)
1180 v[1] = -v[1];
1181 VectorSet(PRVM_G_VECTOR(OFS_RETURN),
1182 vid_conwidth.integer * (0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
1183 vid_conheight.integer * (0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
1184 v[0]);
1185 // explanation:
1186 // after transforming, relative position to viewport (0..1) = 0.5 * (1 + v[2]/v[0]/-frustum_{x \or y})
1187 // as 2D drawing honors the viewport too, to get the same pixel, we simply multiply this by conwidth/height
1188 }
1189
1190 //#330 float(float stnum) getstatf (EXT_CSQC)
VM_CL_getstatf(prvm_prog_t * prog)1191 static void VM_CL_getstatf (prvm_prog_t *prog)
1192 {
1193 int i;
1194 union
1195 {
1196 float f;
1197 int l;
1198 }dat;
1199 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
1200 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1201 if(i < 0 || i >= MAX_CL_STATS)
1202 {
1203 VM_Warning(prog, "VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1204 return;
1205 }
1206 dat.l = cl.stats[i];
1207 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
1208 }
1209
1210 //#331 float(float stnum) getstati (EXT_CSQC)
VM_CL_getstati(prvm_prog_t * prog)1211 static void VM_CL_getstati (prvm_prog_t *prog)
1212 {
1213 int i, index;
1214 int firstbit, bitcount;
1215
1216 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1217
1218 index = (int)PRVM_G_FLOAT(OFS_PARM0);
1219 if (prog->argc > 1)
1220 {
1221 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1222 if (prog->argc > 2)
1223 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1224 else
1225 bitcount = 1;
1226 }
1227 else
1228 {
1229 firstbit = 0;
1230 bitcount = 32;
1231 }
1232
1233 if(index < 0 || index >= MAX_CL_STATS)
1234 {
1235 VM_Warning(prog, "VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1236 return;
1237 }
1238 i = cl.stats[index];
1239 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
1240 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1241 PRVM_G_FLOAT(OFS_RETURN) = i;
1242 }
1243
1244 //#332 string(float firststnum) getstats (EXT_CSQC)
VM_CL_getstats(prvm_prog_t * prog)1245 static void VM_CL_getstats (prvm_prog_t *prog)
1246 {
1247 int i;
1248 char t[17];
1249 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1250 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1251 if(i < 0 || i > MAX_CL_STATS-4)
1252 {
1253 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1254 VM_Warning(prog, "VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1255 return;
1256 }
1257 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1258 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1259 }
1260
1261 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
VM_CL_setmodelindex(prvm_prog_t * prog)1262 static void VM_CL_setmodelindex (prvm_prog_t *prog)
1263 {
1264 int i;
1265 prvm_edict_t *t;
1266 struct model_s *model;
1267
1268 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1269
1270 t = PRVM_G_EDICT(OFS_PARM0);
1271
1272 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1273
1274 PRVM_clientedictstring(t, model) = 0;
1275 PRVM_clientedictfloat(t, modelindex) = 0;
1276
1277 if (!i)
1278 return;
1279
1280 model = CL_GetModelByIndex(i);
1281 if (!model)
1282 {
1283 VM_Warning(prog, "VM_CL_setmodelindex: null model\n");
1284 return;
1285 }
1286 PRVM_clientedictstring(t, model) = PRVM_SetEngineString(prog, model->name);
1287 PRVM_clientedictfloat(t, modelindex) = i;
1288
1289 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1290 if (model)
1291 {
1292 SetMinMaxSize (prog, t, model->normalmins, model->normalmaxs);
1293 }
1294 else
1295 SetMinMaxSize (prog, t, vec3_origin, vec3_origin);
1296 }
1297
1298 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
VM_CL_modelnameforindex(prvm_prog_t * prog)1299 static void VM_CL_modelnameforindex (prvm_prog_t *prog)
1300 {
1301 dp_model_t *model;
1302
1303 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1304
1305 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1306 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1307 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(prog, model->name) : 0;
1308 }
1309
1310 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
VM_CL_particleeffectnum(prvm_prog_t * prog)1311 static void VM_CL_particleeffectnum (prvm_prog_t *prog)
1312 {
1313 int i;
1314 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1315 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1316 if (i == 0)
1317 i = -1;
1318 PRVM_G_FLOAT(OFS_RETURN) = i;
1319 }
1320
1321 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
VM_CL_trailparticles(prvm_prog_t * prog)1322 static void VM_CL_trailparticles (prvm_prog_t *prog)
1323 {
1324 int i;
1325 vec3_t start, end, velocity;
1326 prvm_edict_t *t;
1327 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1328
1329 t = PRVM_G_EDICT(OFS_PARM0);
1330 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1331 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), start);
1332 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), end);
1333 VectorCopy(PRVM_clientedictvector(t, velocity), velocity);
1334
1335 if (i < 0)
1336 return;
1337 CL_ParticleTrail(i, 1, start, end, velocity, velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0, true, true, NULL, NULL, 1);
1338 }
1339
1340 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
VM_CL_pointparticles(prvm_prog_t * prog)1341 static void VM_CL_pointparticles (prvm_prog_t *prog)
1342 {
1343 int i;
1344 float n;
1345 vec3_t f, v;
1346 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1347 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1348 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), f);
1349 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), v);
1350 n = PRVM_G_FLOAT(OFS_PARM3);
1351 if (i < 0)
1352 return;
1353 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1354 }
1355
1356 //#502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count, float extflags) boxparticles (DP_CSQC_BOXPARTICLES)
VM_CL_boxparticles(prvm_prog_t * prog)1357 static void VM_CL_boxparticles (prvm_prog_t *prog)
1358 {
1359 int effectnum;
1360 // prvm_edict_t *own;
1361 vec3_t origin_from, origin_to, dir_from, dir_to;
1362 float count;
1363 int flags;
1364 qboolean istrail;
1365 float tintmins[4], tintmaxs[4], fade;
1366 VM_SAFEPARMCOUNTRANGE(7, 8, VM_CL_boxparticles);
1367
1368 effectnum = (int)PRVM_G_FLOAT(OFS_PARM0);
1369 if (effectnum < 0)
1370 return;
1371 // own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this
1372 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin_from);
1373 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin_to );
1374 VectorCopy(PRVM_G_VECTOR(OFS_PARM4), dir_from );
1375 VectorCopy(PRVM_G_VECTOR(OFS_PARM5), dir_to );
1376 count = PRVM_G_FLOAT(OFS_PARM6);
1377 if(prog->argc >= 8)
1378 flags = PRVM_G_FLOAT(OFS_PARM7);
1379 else
1380 flags = 0;
1381
1382 Vector4Set(tintmins, 1, 1, 1, 1);
1383 Vector4Set(tintmaxs, 1, 1, 1, 1);
1384 fade = 1;
1385 istrail = false;
1386
1387 if(flags & 1) // read alpha
1388 {
1389 tintmins[3] = PRVM_clientglobalfloat(particles_alphamin);
1390 tintmaxs[3] = PRVM_clientglobalfloat(particles_alphamax);
1391 }
1392 if(flags & 2) // read color
1393 {
1394 VectorCopy(PRVM_clientglobalvector(particles_colormin), tintmins);
1395 VectorCopy(PRVM_clientglobalvector(particles_colormax), tintmaxs);
1396 }
1397 if(flags & 4) // read fade
1398 {
1399 fade = PRVM_clientglobalfloat(particles_fade);
1400 }
1401 if(flags & 128) // draw as trail
1402 {
1403 istrail = true;
1404 }
1405
1406 if (istrail)
1407 CL_ParticleTrail(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs, fade);
1408 else
1409 CL_ParticleBox(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs, fade);
1410 }
1411
1412 //#531 void(float pause) setpause
VM_CL_setpause(prvm_prog_t * prog)1413 static void VM_CL_setpause(prvm_prog_t *prog)
1414 {
1415 VM_SAFEPARMCOUNT(1, VM_CL_setpause);
1416 if ((int)PRVM_G_FLOAT(OFS_PARM0) != 0)
1417 cl.csqc_paused = true;
1418 else
1419 cl.csqc_paused = false;
1420 }
1421
1422 //#343 void(float usecursor) setcursormode (DP_CSQC)
VM_CL_setcursormode(prvm_prog_t * prog)1423 static void VM_CL_setcursormode (prvm_prog_t *prog)
1424 {
1425 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1426 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1427 cl_ignoremousemoves = 2;
1428 }
1429
1430 //#344 vector() getmousepos (DP_CSQC)
VM_CL_getmousepos(prvm_prog_t * prog)1431 static void VM_CL_getmousepos(prvm_prog_t *prog)
1432 {
1433 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1434
1435 if (key_consoleactive || key_dest != key_game)
1436 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1437 else if (cl.csqc_wantsmousemove)
1438 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1439 else
1440 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1441 }
1442
1443 //#345 float(float framenum) getinputstate (EXT_CSQC)
VM_CL_getinputstate(prvm_prog_t * prog)1444 static void VM_CL_getinputstate (prvm_prog_t *prog)
1445 {
1446 unsigned int i, frame;
1447 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1448 frame = (unsigned int)PRVM_G_FLOAT(OFS_PARM0);
1449 PRVM_G_FLOAT(OFS_RETURN) = false;
1450 for (i = 0;i < CL_MAX_USERCMDS;i++)
1451 {
1452 if (cl.movecmd[i].sequence == frame)
1453 {
1454 VectorCopy(cl.movecmd[i].viewangles, PRVM_clientglobalvector(input_angles));
1455 PRVM_clientglobalfloat(input_buttons) = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1456 PRVM_clientglobalvector(input_movevalues)[0] = cl.movecmd[i].forwardmove;
1457 PRVM_clientglobalvector(input_movevalues)[1] = cl.movecmd[i].sidemove;
1458 PRVM_clientglobalvector(input_movevalues)[2] = cl.movecmd[i].upmove;
1459 PRVM_clientglobalfloat(input_timelength) = cl.movecmd[i].frametime;
1460 // this probably shouldn't be here
1461 if(cl.movecmd[i].crouch)
1462 {
1463 VectorCopy(cl.playercrouchmins, PRVM_clientglobalvector(pmove_mins));
1464 VectorCopy(cl.playercrouchmaxs, PRVM_clientglobalvector(pmove_maxs));
1465 }
1466 else
1467 {
1468 VectorCopy(cl.playerstandmins, PRVM_clientglobalvector(pmove_mins));
1469 VectorCopy(cl.playerstandmaxs, PRVM_clientglobalvector(pmove_maxs));
1470 }
1471 PRVM_G_FLOAT(OFS_RETURN) = true;
1472 }
1473 }
1474 }
1475
1476 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
VM_CL_setsensitivityscale(prvm_prog_t * prog)1477 static void VM_CL_setsensitivityscale (prvm_prog_t *prog)
1478 {
1479 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1480 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1481 }
1482
1483 //#347 void() runstandardplayerphysics (EXT_CSQC)
1484 #define PMF_JUMP_HELD 1 // matches FTEQW
1485 #define PMF_LADDER 2 // not used by DP, FTEQW sets this in runplayerphysics but does not read it
1486 #define PMF_DUCKED 4 // FIXME FTEQW doesn't have this for Q1 like movement because Q1 cannot crouch
1487 #define PMF_ONGROUND 8 // FIXME FTEQW doesn't have this for Q1 like movement and expects CSQC code to do its own trace, this is stupid CPU waste
VM_CL_runplayerphysics(prvm_prog_t * prog)1488 static void VM_CL_runplayerphysics (prvm_prog_t *prog)
1489 {
1490 cl_clientmovement_state_t s;
1491 prvm_edict_t *ent;
1492
1493 memset(&s, 0, sizeof(s));
1494
1495 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_runplayerphysics);
1496
1497 ent = (prog->argc == 1 ? PRVM_G_EDICT(OFS_PARM0) : prog->edicts);
1498 if(ent == prog->edicts)
1499 {
1500 // deprecated use
1501 s.self = NULL;
1502 VectorCopy(PRVM_clientglobalvector(pmove_org), s.origin);
1503 VectorCopy(PRVM_clientglobalvector(pmove_vel), s.velocity);
1504 VectorCopy(PRVM_clientglobalvector(pmove_mins), s.mins);
1505 VectorCopy(PRVM_clientglobalvector(pmove_maxs), s.maxs);
1506 s.crouched = 0;
1507 s.waterjumptime = PRVM_clientglobalfloat(pmove_waterjumptime);
1508 s.cmd.canjump = (int)PRVM_clientglobalfloat(pmove_jump_held) == 0;
1509 }
1510 else
1511 {
1512 // new use
1513 s.self = ent;
1514 VectorCopy(PRVM_clientedictvector(ent, origin), s.origin);
1515 VectorCopy(PRVM_clientedictvector(ent, velocity), s.velocity);
1516 VectorCopy(PRVM_clientedictvector(ent, mins), s.mins);
1517 VectorCopy(PRVM_clientedictvector(ent, maxs), s.maxs);
1518 s.crouched = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_DUCKED) != 0;
1519 s.waterjumptime = 0; // FIXME where do we get this from? FTEQW lacks support for this too
1520 s.cmd.canjump = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_JUMP_HELD) == 0;
1521 }
1522
1523 VectorCopy(PRVM_clientglobalvector(input_angles), s.cmd.viewangles);
1524 s.cmd.forwardmove = PRVM_clientglobalvector(input_movevalues)[0];
1525 s.cmd.sidemove = PRVM_clientglobalvector(input_movevalues)[1];
1526 s.cmd.upmove = PRVM_clientglobalvector(input_movevalues)[2];
1527 s.cmd.buttons = PRVM_clientglobalfloat(input_buttons);
1528 s.cmd.frametime = PRVM_clientglobalfloat(input_timelength);
1529 s.cmd.jump = (s.cmd.buttons & 2) != 0;
1530 s.cmd.crouch = (s.cmd.buttons & 16) != 0;
1531
1532 CL_ClientMovement_PlayerMove_Frame(&s);
1533
1534 if(ent == prog->edicts)
1535 {
1536 // deprecated use
1537 VectorCopy(s.origin, PRVM_clientglobalvector(pmove_org));
1538 VectorCopy(s.velocity, PRVM_clientglobalvector(pmove_vel));
1539 PRVM_clientglobalfloat(pmove_jump_held) = !s.cmd.canjump;
1540 PRVM_clientglobalfloat(pmove_waterjumptime) = s.waterjumptime;
1541 }
1542 else
1543 {
1544 // new use
1545 VectorCopy(s.origin, PRVM_clientedictvector(ent, origin));
1546 VectorCopy(s.velocity, PRVM_clientedictvector(ent, velocity));
1547 PRVM_clientedictfloat(ent, pmove_flags) =
1548 (s.crouched ? PMF_DUCKED : 0) |
1549 (s.cmd.canjump ? 0 : PMF_JUMP_HELD) |
1550 (s.onground ? PMF_ONGROUND : 0);
1551 }
1552 }
1553
1554 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
VM_CL_getplayerkey(prvm_prog_t * prog)1555 static void VM_CL_getplayerkey (prvm_prog_t *prog)
1556 {
1557 int i;
1558 char t[128];
1559 const char *c;
1560
1561 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1562
1563 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1564 c = PRVM_G_STRING(OFS_PARM1);
1565 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1566 Sbar_SortFrags();
1567
1568 if (i < 0)
1569 i = Sbar_GetSortedPlayerIndex(-1-i);
1570 if(i < 0 || i >= cl.maxclients)
1571 return;
1572
1573 t[0] = 0;
1574
1575 if(!strcasecmp(c, "name"))
1576 strlcpy(t, cl.scores[i].name, sizeof(t));
1577 else
1578 if(!strcasecmp(c, "frags"))
1579 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1580 else
1581 if(!strcasecmp(c, "ping"))
1582 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1583 else
1584 if(!strcasecmp(c, "pl"))
1585 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1586 else
1587 if(!strcasecmp(c, "movementloss"))
1588 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1589 else
1590 if(!strcasecmp(c, "entertime"))
1591 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1592 else
1593 if(!strcasecmp(c, "colors"))
1594 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1595 else
1596 if(!strcasecmp(c, "topcolor"))
1597 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1598 else
1599 if(!strcasecmp(c, "bottomcolor"))
1600 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1601 else
1602 if(!strcasecmp(c, "viewentity"))
1603 dpsnprintf(t, sizeof(t), "%i", i+1);
1604 if(!t[0])
1605 return;
1606 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1607 }
1608
1609 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
VM_CL_setlistener(prvm_prog_t * prog)1610 static void VM_CL_setlistener (prvm_prog_t *prog)
1611 {
1612 vec3_t origin, forward, left, up;
1613 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1614 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), origin);
1615 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), forward);
1616 VectorNegate(PRVM_G_VECTOR(OFS_PARM2), left);
1617 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), up);
1618 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, forward, left, up, origin);
1619 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1620 }
1621
1622 //#352 void(string cmdname) registercommand (EXT_CSQC)
VM_CL_registercmd(prvm_prog_t * prog)1623 static void VM_CL_registercmd (prvm_prog_t *prog)
1624 {
1625 char *t;
1626 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1627 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1628 {
1629 size_t alloclen;
1630
1631 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1632 t = (char *)Z_Malloc(alloclen);
1633 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1634 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1635 }
1636 else
1637 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1638
1639 }
1640
1641 //#360 float() readbyte (EXT_CSQC)
VM_CL_ReadByte(prvm_prog_t * prog)1642 static void VM_CL_ReadByte (prvm_prog_t *prog)
1643 {
1644 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1645 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte(&cl_message);
1646 }
1647
1648 //#361 float() readchar (EXT_CSQC)
VM_CL_ReadChar(prvm_prog_t * prog)1649 static void VM_CL_ReadChar (prvm_prog_t *prog)
1650 {
1651 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1652 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar(&cl_message);
1653 }
1654
1655 //#362 float() readshort (EXT_CSQC)
VM_CL_ReadShort(prvm_prog_t * prog)1656 static void VM_CL_ReadShort (prvm_prog_t *prog)
1657 {
1658 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1659 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort(&cl_message);
1660 }
1661
1662 //#363 float() readlong (EXT_CSQC)
VM_CL_ReadLong(prvm_prog_t * prog)1663 static void VM_CL_ReadLong (prvm_prog_t *prog)
1664 {
1665 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1666 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong(&cl_message);
1667 }
1668
1669 //#364 float() readcoord (EXT_CSQC)
VM_CL_ReadCoord(prvm_prog_t * prog)1670 static void VM_CL_ReadCoord (prvm_prog_t *prog)
1671 {
1672 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1673 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(&cl_message, cls.protocol);
1674 }
1675
1676 //#365 float() readangle (EXT_CSQC)
VM_CL_ReadAngle(prvm_prog_t * prog)1677 static void VM_CL_ReadAngle (prvm_prog_t *prog)
1678 {
1679 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1680 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(&cl_message, cls.protocol);
1681 }
1682
1683 //#366 string() readstring (EXT_CSQC)
VM_CL_ReadString(prvm_prog_t * prog)1684 static void VM_CL_ReadString (prvm_prog_t *prog)
1685 {
1686 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1687 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
1688 }
1689
1690 //#367 float() readfloat (EXT_CSQC)
VM_CL_ReadFloat(prvm_prog_t * prog)1691 static void VM_CL_ReadFloat (prvm_prog_t *prog)
1692 {
1693 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1694 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat(&cl_message);
1695 }
1696
1697 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1698 extern cvar_t cl_readpicture_force;
VM_CL_ReadPicture(prvm_prog_t * prog)1699 static void VM_CL_ReadPicture (prvm_prog_t *prog)
1700 {
1701 const char *name;
1702 unsigned char *data;
1703 unsigned char *buf;
1704 unsigned short size;
1705 int i;
1706 cachepic_t *pic;
1707
1708 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1709
1710 name = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1711 size = (unsigned short) MSG_ReadShort(&cl_message);
1712
1713 // check if a texture of that name exists
1714 // if yes, it is used and the data is discarded
1715 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1716
1717 pic = Draw_CachePic_Flags(name, CACHEPICFLAG_NOTPERSISTENT | CACHEPICFLAG_FAILONMISSING);
1718
1719 if(size)
1720 {
1721 if (Draw_IsPicLoaded(pic) && !cl_readpicture_force.integer)
1722 {
1723 // texture found and loaded
1724 // skip over the jpeg as we don't need it
1725 for(i = 0; i < size; ++i)
1726 (void) MSG_ReadByte(&cl_message);
1727 }
1728 else
1729 {
1730 // texture not found
1731 // use the attached jpeg as texture
1732 buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1733 MSG_ReadBytes(&cl_message, size, buf);
1734 data = JPEG_LoadImage_BGRA(buf, size, NULL);
1735 Mem_Free(buf);
1736 Draw_NewPic(name, image_width, image_height, data, TEXTYPE_BGRA, TEXF_CLAMP);
1737 Mem_Free(data);
1738 }
1739 }
1740
1741 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, name);
1742 }
1743
1744 //////////////////////////////////////////////////////////
1745
VM_CL_makestatic(prvm_prog_t * prog)1746 static void VM_CL_makestatic (prvm_prog_t *prog)
1747 {
1748 prvm_edict_t *ent;
1749
1750 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1751
1752 ent = PRVM_G_EDICT(OFS_PARM0);
1753 if (ent == prog->edicts)
1754 {
1755 VM_Warning(prog, "makestatic: can not modify world entity\n");
1756 return;
1757 }
1758 if (ent->priv.server->free)
1759 {
1760 VM_Warning(prog, "makestatic: can not modify free entity\n");
1761 return;
1762 }
1763
1764 if (cl.num_static_entities < cl.max_static_entities)
1765 {
1766 int renderflags;
1767 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1768
1769 // copy it to the current state
1770 memset(staticent, 0, sizeof(*staticent));
1771 staticent->render.model = CL_GetModelByIndex((int)PRVM_clientedictfloat(ent, modelindex));
1772 staticent->render.framegroupblend[0].frame = (int)PRVM_clientedictfloat(ent, frame);
1773 staticent->render.framegroupblend[0].lerp = 1;
1774 // make torchs play out of sync
1775 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1776 staticent->render.skinnum = (int)PRVM_clientedictfloat(ent, skin);
1777 staticent->render.effects = (int)PRVM_clientedictfloat(ent, effects);
1778 staticent->render.alpha = PRVM_clientedictfloat(ent, alpha);
1779 staticent->render.scale = PRVM_clientedictfloat(ent, scale);
1780 VectorCopy(PRVM_clientedictvector(ent, colormod), staticent->render.colormod);
1781 VectorCopy(PRVM_clientedictvector(ent, glowmod), staticent->render.glowmod);
1782
1783 // sanitize values
1784 if (!staticent->render.alpha)
1785 staticent->render.alpha = 1.0f;
1786 if (!staticent->render.scale)
1787 staticent->render.scale = 1.0f;
1788 if (!VectorLength2(staticent->render.colormod))
1789 VectorSet(staticent->render.colormod, 1, 1, 1);
1790 if (!VectorLength2(staticent->render.glowmod))
1791 VectorSet(staticent->render.glowmod, 1, 1, 1);
1792
1793 renderflags = (int)PRVM_clientedictfloat(ent, renderflags);
1794 if (renderflags & RF_USEAXIS)
1795 {
1796 vec3_t forward, left, up, origin;
1797 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
1798 VectorNegate(PRVM_clientglobalvector(v_right), left);
1799 VectorCopy(PRVM_clientglobalvector(v_up), up);
1800 VectorCopy(PRVM_clientedictvector(ent, origin), origin);
1801 Matrix4x4_FromVectors(&staticent->render.matrix, forward, left, up, origin);
1802 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1803 }
1804 else
1805 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], staticent->render.scale);
1806
1807 // either fullbright or lit
1808 if(!r_fullbright.integer)
1809 {
1810 if (!(staticent->render.effects & EF_FULLBRIGHT))
1811 staticent->render.flags |= RENDER_LIGHT;
1812 else if(r_equalize_entities_fullbright.integer)
1813 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1814 }
1815 // turn off shadows from transparent objects
1816 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1817 staticent->render.flags |= RENDER_SHADOW;
1818 if (staticent->render.effects & EF_NODEPTHTEST)
1819 staticent->render.flags |= RENDER_NODEPTHTEST;
1820 if (staticent->render.effects & EF_ADDITIVE)
1821 staticent->render.flags |= RENDER_ADDITIVE;
1822 if (staticent->render.effects & EF_DOUBLESIDED)
1823 staticent->render.flags |= RENDER_DOUBLESIDED;
1824
1825 staticent->render.allowdecals = true;
1826 CL_UpdateRenderEntity(&staticent->render);
1827 }
1828 else
1829 Con_Printf("Too many static entities");
1830
1831 // throw the entity away now
1832 PRVM_ED_Free(prog, ent);
1833 }
1834
1835 //=================================================================//
1836
1837 /*
1838 =================
1839 VM_CL_copyentity
1840
1841 copies data from one entity to another
1842
1843 copyentity(src, dst)
1844 =================
1845 */
VM_CL_copyentity(prvm_prog_t * prog)1846 static void VM_CL_copyentity (prvm_prog_t *prog)
1847 {
1848 prvm_edict_t *in, *out;
1849 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1850 in = PRVM_G_EDICT(OFS_PARM0);
1851 if (in == prog->edicts)
1852 {
1853 VM_Warning(prog, "copyentity: can not read world entity\n");
1854 return;
1855 }
1856 if (in->priv.server->free)
1857 {
1858 VM_Warning(prog, "copyentity: can not read free entity\n");
1859 return;
1860 }
1861 out = PRVM_G_EDICT(OFS_PARM1);
1862 if (out == prog->edicts)
1863 {
1864 VM_Warning(prog, "copyentity: can not modify world entity\n");
1865 return;
1866 }
1867 if (out->priv.server->free)
1868 {
1869 VM_Warning(prog, "copyentity: can not modify free entity\n");
1870 return;
1871 }
1872 memcpy(out->fields.fp, in->fields.fp, prog->entityfields * sizeof(prvm_vec_t));
1873 CL_LinkEdict(out);
1874 }
1875
1876 //=================================================================//
1877
1878 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
VM_CL_effect(prvm_prog_t * prog)1879 static void VM_CL_effect (prvm_prog_t *prog)
1880 {
1881 #if 1
1882 Con_Printf("WARNING: VM_CL_effect not implemented\n"); // FIXME: this needs to take modelname not modelindex, the csqc defs has it as string and so it shall be
1883 #else
1884 vec3_t org;
1885 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1886 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
1887 CL_Effect(org, (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1888 #endif
1889 }
1890
1891 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
VM_CL_te_blood(prvm_prog_t * prog)1892 static void VM_CL_te_blood (prvm_prog_t *prog)
1893 {
1894 vec3_t pos, vel, pos2;
1895 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1896 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1897 return;
1898 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1899 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
1900 CL_FindNonSolidLocation(pos, pos2, 4);
1901 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
1902 }
1903
1904 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
VM_CL_te_bloodshower(prvm_prog_t * prog)1905 static void VM_CL_te_bloodshower (prvm_prog_t *prog)
1906 {
1907 vec_t speed;
1908 vec3_t mincorner, maxcorner, vel1, vel2;
1909 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1910 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1911 return;
1912 speed = PRVM_G_FLOAT(OFS_PARM2);
1913 vel1[0] = -speed;
1914 vel1[1] = -speed;
1915 vel1[2] = -speed;
1916 vel2[0] = speed;
1917 vel2[1] = speed;
1918 vel2[2] = speed;
1919 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1920 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1921 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), mincorner, maxcorner, vel1, vel2, NULL, 0);
1922 }
1923
1924 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
VM_CL_te_explosionrgb(prvm_prog_t * prog)1925 static void VM_CL_te_explosionrgb (prvm_prog_t *prog)
1926 {
1927 vec3_t pos;
1928 vec3_t pos2;
1929 matrix4x4_t tempmatrix;
1930 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1931 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1932 CL_FindNonSolidLocation(pos, pos2, 10);
1933 CL_ParticleExplosion(pos2);
1934 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1935 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1936 }
1937
1938 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
VM_CL_te_particlecube(prvm_prog_t * prog)1939 static void VM_CL_te_particlecube (prvm_prog_t *prog)
1940 {
1941 vec3_t mincorner, maxcorner, vel;
1942 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1943 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1944 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1945 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1946 CL_ParticleCube(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1947 }
1948
1949 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
VM_CL_te_particlerain(prvm_prog_t * prog)1950 static void VM_CL_te_particlerain (prvm_prog_t *prog)
1951 {
1952 vec3_t mincorner, maxcorner, vel;
1953 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1954 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1955 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1956 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1957 CL_ParticleRain(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1958 }
1959
1960 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
VM_CL_te_particlesnow(prvm_prog_t * prog)1961 static void VM_CL_te_particlesnow (prvm_prog_t *prog)
1962 {
1963 vec3_t mincorner, maxcorner, vel;
1964 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1965 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1966 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1967 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1968 CL_ParticleRain(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1969 }
1970
1971 // #411 void(vector org, vector vel, float howmany) te_spark
VM_CL_te_spark(prvm_prog_t * prog)1972 static void VM_CL_te_spark (prvm_prog_t *prog)
1973 {
1974 vec3_t pos, pos2, vel;
1975 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1976
1977 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1978 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
1979 CL_FindNonSolidLocation(pos, pos2, 4);
1980 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
1981 }
1982
1983 extern cvar_t cl_sound_ric_gunshot;
1984 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
VM_CL_te_gunshotquad(prvm_prog_t * prog)1985 static void VM_CL_te_gunshotquad (prvm_prog_t *prog)
1986 {
1987 vec3_t pos, pos2;
1988 int rnd;
1989 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1990
1991 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1992 CL_FindNonSolidLocation(pos, pos2, 4);
1993 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1994 if(cl_sound_ric_gunshot.integer >= 2)
1995 {
1996 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1997 else
1998 {
1999 rnd = rand() & 3;
2000 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2001 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2002 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2003 }
2004 }
2005 }
2006
2007 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
VM_CL_te_spikequad(prvm_prog_t * prog)2008 static void VM_CL_te_spikequad (prvm_prog_t *prog)
2009 {
2010 vec3_t pos, pos2;
2011 int rnd;
2012 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
2013
2014 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2015 CL_FindNonSolidLocation(pos, pos2, 4);
2016 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2017 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2018 else
2019 {
2020 rnd = rand() & 3;
2021 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2022 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2023 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2024 }
2025 }
2026
2027 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
VM_CL_te_superspikequad(prvm_prog_t * prog)2028 static void VM_CL_te_superspikequad (prvm_prog_t *prog)
2029 {
2030 vec3_t pos, pos2;
2031 int rnd;
2032 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
2033
2034 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2035 CL_FindNonSolidLocation(pos, pos2, 4);
2036 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2037 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2038 else
2039 {
2040 rnd = rand() & 3;
2041 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2042 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2043 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2044 }
2045 }
2046
2047 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
VM_CL_te_explosionquad(prvm_prog_t * prog)2048 static void VM_CL_te_explosionquad (prvm_prog_t *prog)
2049 {
2050 vec3_t pos, pos2;
2051 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
2052
2053 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2054 CL_FindNonSolidLocation(pos, pos2, 10);
2055 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2056 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2057 }
2058
2059 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
VM_CL_te_smallflash(prvm_prog_t * prog)2060 static void VM_CL_te_smallflash (prvm_prog_t *prog)
2061 {
2062 vec3_t pos, pos2;
2063 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
2064
2065 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2066 CL_FindNonSolidLocation(pos, pos2, 10);
2067 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2068 }
2069
2070 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
VM_CL_te_customflash(prvm_prog_t * prog)2071 static void VM_CL_te_customflash (prvm_prog_t *prog)
2072 {
2073 vec3_t pos, pos2;
2074 matrix4x4_t tempmatrix;
2075 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
2076
2077 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2078 CL_FindNonSolidLocation(pos, pos2, 4);
2079 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2080 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2081 }
2082
2083 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
VM_CL_te_gunshot(prvm_prog_t * prog)2084 static void VM_CL_te_gunshot (prvm_prog_t *prog)
2085 {
2086 vec3_t pos, pos2;
2087 int rnd;
2088 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
2089
2090 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2091 CL_FindNonSolidLocation(pos, pos2, 4);
2092 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2093 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
2094 {
2095 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2096 else
2097 {
2098 rnd = rand() & 3;
2099 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2100 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2101 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2102 }
2103 }
2104 }
2105
2106 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
VM_CL_te_spike(prvm_prog_t * prog)2107 static void VM_CL_te_spike (prvm_prog_t *prog)
2108 {
2109 vec3_t pos, pos2;
2110 int rnd;
2111 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
2112
2113 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2114 CL_FindNonSolidLocation(pos, pos2, 4);
2115 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2116 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2117 else
2118 {
2119 rnd = rand() & 3;
2120 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2121 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2122 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2123 }
2124 }
2125
2126 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
VM_CL_te_superspike(prvm_prog_t * prog)2127 static void VM_CL_te_superspike (prvm_prog_t *prog)
2128 {
2129 vec3_t pos, pos2;
2130 int rnd;
2131 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
2132
2133 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2134 CL_FindNonSolidLocation(pos, pos2, 4);
2135 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2136 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2137 else
2138 {
2139 rnd = rand() & 3;
2140 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2141 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2142 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2143 }
2144 }
2145
2146 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
VM_CL_te_explosion(prvm_prog_t * prog)2147 static void VM_CL_te_explosion (prvm_prog_t *prog)
2148 {
2149 vec3_t pos, pos2;
2150 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
2151
2152 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2153 CL_FindNonSolidLocation(pos, pos2, 10);
2154 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2155 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2156 }
2157
2158 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
VM_CL_te_tarexplosion(prvm_prog_t * prog)2159 static void VM_CL_te_tarexplosion (prvm_prog_t *prog)
2160 {
2161 vec3_t pos, pos2;
2162 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
2163
2164 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2165 CL_FindNonSolidLocation(pos, pos2, 10);
2166 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2167 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2168 }
2169
2170 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
VM_CL_te_wizspike(prvm_prog_t * prog)2171 static void VM_CL_te_wizspike (prvm_prog_t *prog)
2172 {
2173 vec3_t pos, pos2;
2174 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
2175
2176 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2177 CL_FindNonSolidLocation(pos, pos2, 4);
2178 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2179 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
2180 }
2181
2182 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
VM_CL_te_knightspike(prvm_prog_t * prog)2183 static void VM_CL_te_knightspike (prvm_prog_t *prog)
2184 {
2185 vec3_t pos, pos2;
2186 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
2187
2188 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2189 CL_FindNonSolidLocation(pos, pos2, 4);
2190 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2191 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
2192 }
2193
2194 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
VM_CL_te_lavasplash(prvm_prog_t * prog)2195 static void VM_CL_te_lavasplash (prvm_prog_t *prog)
2196 {
2197 vec3_t pos;
2198 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
2199 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2200 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2201 }
2202
2203 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
VM_CL_te_teleport(prvm_prog_t * prog)2204 static void VM_CL_te_teleport (prvm_prog_t *prog)
2205 {
2206 vec3_t pos;
2207 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
2208 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2209 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2210 }
2211
2212 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
VM_CL_te_explosion2(prvm_prog_t * prog)2213 static void VM_CL_te_explosion2 (prvm_prog_t *prog)
2214 {
2215 vec3_t pos, pos2, color;
2216 matrix4x4_t tempmatrix;
2217 int colorStart, colorLength;
2218 unsigned char *tempcolor;
2219 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
2220
2221 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2222 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
2223 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
2224 CL_FindNonSolidLocation(pos, pos2, 10);
2225 CL_ParticleExplosion2(pos2, colorStart, colorLength);
2226 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2227 color[0] = tempcolor[0] * (2.0f / 255.0f);
2228 color[1] = tempcolor[1] * (2.0f / 255.0f);
2229 color[2] = tempcolor[2] * (2.0f / 255.0f);
2230 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2231 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2232 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2233 }
2234
2235
2236 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
VM_CL_te_lightning1(prvm_prog_t * prog)2237 static void VM_CL_te_lightning1 (prvm_prog_t *prog)
2238 {
2239 vec3_t start, end;
2240 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
2241 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2242 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2243 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt, true);
2244 }
2245
2246 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
VM_CL_te_lightning2(prvm_prog_t * prog)2247 static void VM_CL_te_lightning2 (prvm_prog_t *prog)
2248 {
2249 vec3_t start, end;
2250 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
2251 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2252 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2253 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt2, true);
2254 }
2255
2256 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
VM_CL_te_lightning3(prvm_prog_t * prog)2257 static void VM_CL_te_lightning3 (prvm_prog_t *prog)
2258 {
2259 vec3_t start, end;
2260 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
2261 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2262 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2263 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt3, false);
2264 }
2265
2266 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
VM_CL_te_beam(prvm_prog_t * prog)2267 static void VM_CL_te_beam (prvm_prog_t *prog)
2268 {
2269 vec3_t start, end;
2270 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
2271 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2272 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2273 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_beam, false);
2274 }
2275
2276 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
VM_CL_te_plasmaburn(prvm_prog_t * prog)2277 static void VM_CL_te_plasmaburn (prvm_prog_t *prog)
2278 {
2279 vec3_t pos, pos2;
2280 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
2281
2282 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2283 CL_FindNonSolidLocation(pos, pos2, 4);
2284 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2285 }
2286
2287 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
VM_CL_te_flamejet(prvm_prog_t * prog)2288 static void VM_CL_te_flamejet (prvm_prog_t *prog)
2289 {
2290 vec3_t pos, pos2, vel;
2291 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
2292 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
2293 return;
2294 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2295 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
2296 CL_FindNonSolidLocation(pos, pos2, 4);
2297 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
2298 }
2299
2300
2301 // #443 void(entity e, entity tagentity, string tagname) setattachment
VM_CL_setattachment(prvm_prog_t * prog)2302 static void VM_CL_setattachment (prvm_prog_t *prog)
2303 {
2304 prvm_edict_t *e;
2305 prvm_edict_t *tagentity;
2306 const char *tagname;
2307 int modelindex;
2308 int tagindex;
2309 dp_model_t *model;
2310 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2311
2312 e = PRVM_G_EDICT(OFS_PARM0);
2313 tagentity = PRVM_G_EDICT(OFS_PARM1);
2314 tagname = PRVM_G_STRING(OFS_PARM2);
2315
2316 if (e == prog->edicts)
2317 {
2318 VM_Warning(prog, "setattachment: can not modify world entity\n");
2319 return;
2320 }
2321 if (e->priv.server->free)
2322 {
2323 VM_Warning(prog, "setattachment: can not modify free entity\n");
2324 return;
2325 }
2326
2327 if (tagentity == NULL)
2328 tagentity = prog->edicts;
2329
2330 tagindex = 0;
2331 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2332 {
2333 modelindex = (int)PRVM_clientedictfloat(tagentity, modelindex);
2334 model = CL_GetModelByIndex(modelindex);
2335 if (model)
2336 {
2337 tagindex = Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(tagentity, skin), tagname);
2338 if (tagindex == 0)
2339 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2340 }
2341 else
2342 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2343 }
2344
2345 PRVM_clientedictedict(e, tag_entity) = PRVM_EDICT_TO_PROG(tagentity);
2346 PRVM_clientedictfloat(e, tag_index) = tagindex;
2347 }
2348
2349 /////////////////////////////////////////
2350 // DP_MD3_TAGINFO extension coded by VorteX
2351
CL_GetTagIndex(prvm_prog_t * prog,prvm_edict_t * e,const char * tagname)2352 static int CL_GetTagIndex (prvm_prog_t *prog, prvm_edict_t *e, const char *tagname)
2353 {
2354 dp_model_t *model = CL_GetModelFromEdict(e);
2355 if (model)
2356 return Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(e, skin), tagname);
2357 else
2358 return -1;
2359 }
2360
CL_GetExtendedTagInfo(prvm_prog_t * prog,prvm_edict_t * e,int tagindex,int * parentindex,const char ** tagname,matrix4x4_t * tag_localmatrix)2361 static int CL_GetExtendedTagInfo (prvm_prog_t *prog, prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2362 {
2363 int r;
2364 dp_model_t *model;
2365
2366 *tagname = NULL;
2367 *parentindex = 0;
2368 Matrix4x4_CreateIdentity(tag_localmatrix);
2369
2370 if (tagindex >= 0
2371 && (model = CL_GetModelFromEdict(e))
2372 && model->animscenes)
2373 {
2374 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)PRVM_clientedictfloat(e, skin), e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2375
2376 if(!r) // success?
2377 *parentindex += 1;
2378
2379 return r;
2380 }
2381
2382 return 1;
2383 }
2384
CL_GetPitchSign(prvm_prog_t * prog,prvm_edict_t * ent)2385 int CL_GetPitchSign(prvm_prog_t *prog, prvm_edict_t *ent)
2386 {
2387 dp_model_t *model;
2388 if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2389 return -1;
2390 return 1;
2391 }
2392
CL_GetEntityMatrix(prvm_prog_t * prog,prvm_edict_t * ent,matrix4x4_t * out,qboolean viewmatrix)2393 void CL_GetEntityMatrix (prvm_prog_t *prog, prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2394 {
2395 float scale;
2396 float pitchsign = 1;
2397
2398 scale = PRVM_clientedictfloat(ent, scale);
2399 if (!scale)
2400 scale = 1.0f;
2401
2402 if(viewmatrix)
2403 *out = r_refdef.view.matrix;
2404 else if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_USEAXIS)
2405 {
2406 vec3_t forward;
2407 vec3_t left;
2408 vec3_t up;
2409 vec3_t origin;
2410 VectorScale(PRVM_clientglobalvector(v_forward), scale, forward);
2411 VectorScale(PRVM_clientglobalvector(v_right), -scale, left);
2412 VectorScale(PRVM_clientglobalvector(v_up), scale, up);
2413 VectorCopy(PRVM_clientedictvector(ent, origin), origin);
2414 Matrix4x4_FromVectors(out, forward, left, up, origin);
2415 }
2416 else
2417 {
2418 pitchsign = CL_GetPitchSign(prog, ent);
2419 Matrix4x4_CreateFromQuakeEntity(out, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], pitchsign * PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], scale);
2420 }
2421 }
2422
CL_GetEntityLocalTagMatrix(prvm_prog_t * prog,prvm_edict_t * ent,int tagindex,matrix4x4_t * out)2423 static int CL_GetEntityLocalTagMatrix(prvm_prog_t *prog, prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2424 {
2425 dp_model_t *model;
2426 if (tagindex >= 0
2427 && (model = CL_GetModelFromEdict(ent))
2428 && model->animscenes)
2429 {
2430 VM_GenerateFrameGroupBlend(prog, ent->priv.server->framegroupblend, ent);
2431 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model, cl.time);
2432 VM_UpdateEdictSkeleton(prog, ent, model, ent->priv.server->frameblend);
2433 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2434 }
2435 *out = identitymatrix;
2436 return 0;
2437 }
2438
2439 // Warnings/errors code:
2440 // 0 - normal (everything all-right)
2441 // 1 - world entity
2442 // 2 - free entity
2443 // 3 - null or non-precached model
2444 // 4 - no tags with requested index
2445 // 5 - runaway loop at attachment chain
2446 extern cvar_t cl_bob;
2447 extern cvar_t cl_bobcycle;
2448 extern cvar_t cl_bobup;
CL_GetTagMatrix(prvm_prog_t * prog,matrix4x4_t * out,prvm_edict_t * ent,int tagindex,prvm_vec_t * shadingorigin)2449 int CL_GetTagMatrix (prvm_prog_t *prog, matrix4x4_t *out, prvm_edict_t *ent, int tagindex, prvm_vec_t *shadingorigin)
2450 {
2451 int ret;
2452 int attachloop;
2453 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2454 dp_model_t *model;
2455
2456 *out = identitymatrix; // warnings and errors return identical matrix
2457
2458 if (ent == prog->edicts)
2459 return 1;
2460 if (ent->priv.server->free)
2461 return 2;
2462
2463 model = CL_GetModelFromEdict(ent);
2464 if(!model)
2465 return 3;
2466
2467 tagmatrix = identitymatrix;
2468 attachloop = 0;
2469 for(;;)
2470 {
2471 if(attachloop >= 256)
2472 return 5;
2473 // apply transformation by child's tagindex on parent entity and then
2474 // by parent entity itself
2475 ret = CL_GetEntityLocalTagMatrix(prog, ent, tagindex - 1, &attachmatrix);
2476 if(ret && attachloop == 0)
2477 return ret;
2478 CL_GetEntityMatrix(prog, ent, &entitymatrix, false);
2479 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2480 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2481 // next iteration we process the parent entity
2482 if (PRVM_clientedictedict(ent, tag_entity))
2483 {
2484 tagindex = (int)PRVM_clientedictfloat(ent, tag_index);
2485 ent = PRVM_EDICT_NUM(PRVM_clientedictedict(ent, tag_entity));
2486 }
2487 else
2488 break;
2489 attachloop++;
2490 }
2491
2492 // RENDER_VIEWMODEL magic
2493 if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_VIEWMODEL)
2494 {
2495 Matrix4x4_Copy(&tagmatrix, out);
2496
2497 CL_GetEntityMatrix(prog, prog->edicts, &entitymatrix, true);
2498 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2499
2500 /*
2501 // Cl_bob, ported from rendering code
2502 if (PRVM_clientedictfloat(ent, health) > 0 && cl_bob.value && cl_bobcycle.value)
2503 {
2504 double bob, cycle;
2505 // LordHavoc: this code is *weird*, but not replacable (I think it
2506 // should be done in QC on the server, but oh well, quake is quake)
2507 // LordHavoc: figured out bobup: the time at which the sin is at 180
2508 // degrees (which allows lengthening or squishing the peak or valley)
2509 cycle = cl.time/cl_bobcycle.value;
2510 cycle -= (int)cycle;
2511 if (cycle < cl_bobup.value)
2512 cycle = sin(M_PI * cycle / cl_bobup.value);
2513 else
2514 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2515 // bob is proportional to velocity in the xy plane
2516 // (don't count Z, or jumping messes it up)
2517 bob = sqrt(PRVM_clientedictvector(ent, velocity)[0]*PRVM_clientedictvector(ent, velocity)[0] + PRVM_clientedictvector(ent, velocity)[1]*PRVM_clientedictvector(ent, velocity)[1])*cl_bob.value;
2518 bob = bob*0.3 + bob*0.7*cycle;
2519 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2520 }
2521 */
2522
2523 // return the origin of the view
2524 if (shadingorigin)
2525 Matrix4x4_OriginFromMatrix(&r_refdef.view.matrix, shadingorigin);
2526 }
2527 else
2528 {
2529 // return the origin of the root entity in the chain
2530 if (shadingorigin)
2531 Matrix4x4_OriginFromMatrix(out, shadingorigin);
2532 }
2533 return 0;
2534 }
2535
2536 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
VM_CL_gettagindex(prvm_prog_t * prog)2537 static void VM_CL_gettagindex (prvm_prog_t *prog)
2538 {
2539 prvm_edict_t *ent;
2540 const char *tag_name;
2541 int tag_index;
2542
2543 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2544
2545 ent = PRVM_G_EDICT(OFS_PARM0);
2546 tag_name = PRVM_G_STRING(OFS_PARM1);
2547 if (ent == prog->edicts)
2548 {
2549 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2550 return;
2551 }
2552 if (ent->priv.server->free)
2553 {
2554 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2555 return;
2556 }
2557
2558 tag_index = 0;
2559 if (!CL_GetModelFromEdict(ent))
2560 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2561 else
2562 {
2563 tag_index = CL_GetTagIndex(prog, ent, tag_name);
2564 if (tag_index == 0)
2565 if(developer_extra.integer)
2566 Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2567 }
2568 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2569 }
2570
2571 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
VM_CL_gettaginfo(prvm_prog_t * prog)2572 static void VM_CL_gettaginfo (prvm_prog_t *prog)
2573 {
2574 prvm_edict_t *e;
2575 int tagindex;
2576 matrix4x4_t tag_matrix;
2577 matrix4x4_t tag_localmatrix;
2578 int parentindex;
2579 const char *tagname;
2580 int returncode;
2581 vec3_t forward, left, up, origin;
2582 const dp_model_t *model;
2583
2584 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2585
2586 e = PRVM_G_EDICT(OFS_PARM0);
2587 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2588 returncode = CL_GetTagMatrix(prog, &tag_matrix, e, tagindex, NULL);
2589 Matrix4x4_ToVectors(&tag_matrix, forward, left, up, origin);
2590 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
2591 VectorScale(left, -1, PRVM_clientglobalvector(v_right));
2592 VectorCopy(up, PRVM_clientglobalvector(v_up));
2593 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
2594 model = CL_GetModelFromEdict(e);
2595 VM_GenerateFrameGroupBlend(prog, e->priv.server->framegroupblend, e);
2596 VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model, cl.time);
2597 VM_UpdateEdictSkeleton(prog, e, model, e->priv.server->frameblend);
2598 CL_GetExtendedTagInfo(prog, e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2599 Matrix4x4_ToVectors(&tag_localmatrix, forward, left, up, origin);
2600
2601 PRVM_clientglobalfloat(gettaginfo_parent) = parentindex;
2602 PRVM_clientglobalstring(gettaginfo_name) = tagname ? PRVM_SetTempString(prog, tagname) : 0;
2603 VectorCopy(forward, PRVM_clientglobalvector(gettaginfo_forward));
2604 VectorScale(left, -1, PRVM_clientglobalvector(gettaginfo_right));
2605 VectorCopy(up, PRVM_clientglobalvector(gettaginfo_up));
2606 VectorCopy(origin, PRVM_clientglobalvector(gettaginfo_offset));
2607
2608 switch(returncode)
2609 {
2610 case 1:
2611 VM_Warning(prog, "gettagindex: can't affect world entity\n");
2612 break;
2613 case 2:
2614 VM_Warning(prog, "gettagindex: can't affect free entity\n");
2615 break;
2616 case 3:
2617 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2618 break;
2619 case 4:
2620 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2621 break;
2622 case 5:
2623 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2624 break;
2625 }
2626 }
2627
2628 //============================================================================
2629
2630 //====================
2631 // DP_CSQC_SPAWNPARTICLE
2632 // a QC hook to engine's CL_NewParticle
2633 //====================
2634
2635 // particle theme struct
2636 typedef struct vmparticletheme_s
2637 {
2638 unsigned short typeindex;
2639 qboolean initialized;
2640 pblend_t blendmode;
2641 porientation_t orientation;
2642 int color1;
2643 int color2;
2644 int tex;
2645 float size;
2646 float sizeincrease;
2647 float alpha;
2648 float alphafade;
2649 float gravity;
2650 float bounce;
2651 float airfriction;
2652 float liquidfriction;
2653 float originjitter;
2654 float velocityjitter;
2655 qboolean qualityreduction;
2656 float lifetime;
2657 float stretch;
2658 int staincolor1;
2659 int staincolor2;
2660 int staintex;
2661 float stainalpha;
2662 float stainsize;
2663 float delayspawn;
2664 float delaycollision;
2665 float angle;
2666 float spin;
2667 }vmparticletheme_t;
2668
2669 // particle spawner
2670 typedef struct vmparticlespawner_s
2671 {
2672 mempool_t *pool;
2673 qboolean initialized;
2674 qboolean verified;
2675 vmparticletheme_t *themes;
2676 int max_themes;
2677 }vmparticlespawner_t;
2678
2679 vmparticlespawner_t vmpartspawner;
2680
2681 // TODO: automatic max_themes grow
VM_InitParticleSpawner(prvm_prog_t * prog,int maxthemes)2682 static void VM_InitParticleSpawner (prvm_prog_t *prog, int maxthemes)
2683 {
2684 // bound max themes to not be an insane value
2685 if (maxthemes < 4)
2686 maxthemes = 4;
2687 if (maxthemes > 2048)
2688 maxthemes = 2048;
2689 // allocate and set up structure
2690 if (vmpartspawner.initialized) // reallocate
2691 {
2692 Mem_FreePool(&vmpartspawner.pool);
2693 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2694 }
2695 vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2696 vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2697 vmpartspawner.max_themes = maxthemes;
2698 vmpartspawner.initialized = true;
2699 vmpartspawner.verified = true;
2700 }
2701
2702 // reset particle theme to default values
VM_ResetParticleTheme(vmparticletheme_t * theme)2703 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2704 {
2705 theme->initialized = true;
2706 theme->typeindex = pt_static;
2707 theme->blendmode = PBLEND_ADD;
2708 theme->orientation = PARTICLE_BILLBOARD;
2709 theme->color1 = 0x808080;
2710 theme->color2 = 0xFFFFFF;
2711 theme->tex = 63;
2712 theme->size = 2;
2713 theme->sizeincrease = 0;
2714 theme->alpha = 256;
2715 theme->alphafade = 512;
2716 theme->gravity = 0.0f;
2717 theme->bounce = 0.0f;
2718 theme->airfriction = 1.0f;
2719 theme->liquidfriction = 4.0f;
2720 theme->originjitter = 0.0f;
2721 theme->velocityjitter = 0.0f;
2722 theme->qualityreduction = false;
2723 theme->lifetime = 4;
2724 theme->stretch = 1;
2725 theme->staincolor1 = -1;
2726 theme->staincolor2 = -1;
2727 theme->staintex = -1;
2728 theme->delayspawn = 0.0f;
2729 theme->delaycollision = 0.0f;
2730 theme->angle = 0.0f;
2731 theme->spin = 0.0f;
2732 }
2733
2734 // particle theme -> QC globals
VM_CL_ParticleThemeToGlobals(vmparticletheme_t * theme,prvm_prog_t * prog)2735 static void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme, prvm_prog_t *prog)
2736 {
2737 PRVM_clientglobalfloat(particle_type) = theme->typeindex;
2738 PRVM_clientglobalfloat(particle_blendmode) = theme->blendmode;
2739 PRVM_clientglobalfloat(particle_orientation) = theme->orientation;
2740 // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2741 VectorSet(PRVM_clientglobalvector(particle_color1), (theme->color1 >> 16) & 0xFF, (theme->color1 >> 8) & 0xFF, (theme->color1 >> 0) & 0xFF);
2742 VectorSet(PRVM_clientglobalvector(particle_color2), (theme->color2 >> 16) & 0xFF, (theme->color2 >> 8) & 0xFF, (theme->color2 >> 0) & 0xFF);
2743 PRVM_clientglobalfloat(particle_tex) = (prvm_vec_t)theme->tex;
2744 PRVM_clientglobalfloat(particle_size) = theme->size;
2745 PRVM_clientglobalfloat(particle_sizeincrease) = theme->sizeincrease;
2746 PRVM_clientglobalfloat(particle_alpha) = theme->alpha/256;
2747 PRVM_clientglobalfloat(particle_alphafade) = theme->alphafade/256;
2748 PRVM_clientglobalfloat(particle_time) = theme->lifetime;
2749 PRVM_clientglobalfloat(particle_gravity) = theme->gravity;
2750 PRVM_clientglobalfloat(particle_bounce) = theme->bounce;
2751 PRVM_clientglobalfloat(particle_airfriction) = theme->airfriction;
2752 PRVM_clientglobalfloat(particle_liquidfriction) = theme->liquidfriction;
2753 PRVM_clientglobalfloat(particle_originjitter) = theme->originjitter;
2754 PRVM_clientglobalfloat(particle_velocityjitter) = theme->velocityjitter;
2755 PRVM_clientglobalfloat(particle_qualityreduction) = theme->qualityreduction;
2756 PRVM_clientglobalfloat(particle_stretch) = theme->stretch;
2757 VectorSet(PRVM_clientglobalvector(particle_staincolor1), ((int)theme->staincolor1 >> 16) & 0xFF, ((int)theme->staincolor1 >> 8) & 0xFF, ((int)theme->staincolor1 >> 0) & 0xFF);
2758 VectorSet(PRVM_clientglobalvector(particle_staincolor2), ((int)theme->staincolor2 >> 16) & 0xFF, ((int)theme->staincolor2 >> 8) & 0xFF, ((int)theme->staincolor2 >> 0) & 0xFF);
2759 PRVM_clientglobalfloat(particle_staintex) = (prvm_vec_t)theme->staintex;
2760 PRVM_clientglobalfloat(particle_stainalpha) = (prvm_vec_t)theme->stainalpha/256;
2761 PRVM_clientglobalfloat(particle_stainsize) = (prvm_vec_t)theme->stainsize;
2762 PRVM_clientglobalfloat(particle_delayspawn) = theme->delayspawn;
2763 PRVM_clientglobalfloat(particle_delaycollision) = theme->delaycollision;
2764 PRVM_clientglobalfloat(particle_angle) = theme->angle;
2765 PRVM_clientglobalfloat(particle_spin) = theme->spin;
2766 }
2767
2768 // QC globals -> particle theme
VM_CL_ParticleThemeFromGlobals(vmparticletheme_t * theme,prvm_prog_t * prog)2769 static void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme, prvm_prog_t *prog)
2770 {
2771 theme->typeindex = (unsigned short)PRVM_clientglobalfloat(particle_type);
2772 theme->blendmode = (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode);
2773 theme->orientation = (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation);
2774 theme->color1 = ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]);
2775 theme->color2 = ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]);
2776 theme->tex = (int)PRVM_clientglobalfloat(particle_tex);
2777 theme->size = PRVM_clientglobalfloat(particle_size);
2778 theme->sizeincrease = PRVM_clientglobalfloat(particle_sizeincrease);
2779 theme->alpha = PRVM_clientglobalfloat(particle_alpha)*256;
2780 theme->alphafade = PRVM_clientglobalfloat(particle_alphafade)*256;
2781 theme->lifetime = PRVM_clientglobalfloat(particle_time);
2782 theme->gravity = PRVM_clientglobalfloat(particle_gravity);
2783 theme->bounce = PRVM_clientglobalfloat(particle_bounce);
2784 theme->airfriction = PRVM_clientglobalfloat(particle_airfriction);
2785 theme->liquidfriction = PRVM_clientglobalfloat(particle_liquidfriction);
2786 theme->originjitter = PRVM_clientglobalfloat(particle_originjitter);
2787 theme->velocityjitter = PRVM_clientglobalfloat(particle_velocityjitter);
2788 theme->qualityreduction = PRVM_clientglobalfloat(particle_qualityreduction) != 0 ? true : false;
2789 theme->stretch = PRVM_clientglobalfloat(particle_stretch);
2790 theme->staincolor1 = ((int)PRVM_clientglobalvector(particle_staincolor1)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor1)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor1)[2]);
2791 theme->staincolor2 = (int)(PRVM_clientglobalvector(particle_staincolor2)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor2)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor2)[2]);
2792 theme->staintex =(int)PRVM_clientglobalfloat(particle_staintex);
2793 theme->stainalpha = PRVM_clientglobalfloat(particle_stainalpha)*256;
2794 theme->stainsize = PRVM_clientglobalfloat(particle_stainsize);
2795 theme->delayspawn = PRVM_clientglobalfloat(particle_delayspawn);
2796 theme->delaycollision = PRVM_clientglobalfloat(particle_delaycollision);
2797 theme->angle = PRVM_clientglobalfloat(particle_angle);
2798 theme->spin = PRVM_clientglobalfloat(particle_spin);
2799 }
2800
2801 // init particle spawner interface
2802 // # float(float max_themes) initparticlespawner
VM_CL_InitParticleSpawner(prvm_prog_t * prog)2803 static void VM_CL_InitParticleSpawner (prvm_prog_t *prog)
2804 {
2805 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2806 VM_InitParticleSpawner(prog, (int)PRVM_G_FLOAT(OFS_PARM0));
2807 vmpartspawner.themes[0].initialized = true;
2808 VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2809 PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2810 }
2811
2812 // void() resetparticle
VM_CL_ResetParticle(prvm_prog_t * prog)2813 static void VM_CL_ResetParticle (prvm_prog_t *prog)
2814 {
2815 VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2816 if (vmpartspawner.verified == false)
2817 {
2818 VM_Warning(prog, "VM_CL_ResetParticle: particle spawner not initialized\n");
2819 return;
2820 }
2821 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2822 }
2823
2824 // void(float themenum) particletheme
VM_CL_ParticleTheme(prvm_prog_t * prog)2825 static void VM_CL_ParticleTheme (prvm_prog_t *prog)
2826 {
2827 int themenum;
2828
2829 VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2830 if (vmpartspawner.verified == false)
2831 {
2832 VM_Warning(prog, "VM_CL_ParticleTheme: particle spawner not initialized\n");
2833 return;
2834 }
2835 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2836 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2837 {
2838 VM_Warning(prog, "VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2839 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2840 return;
2841 }
2842 if (vmpartspawner.themes[themenum].initialized == false)
2843 {
2844 VM_Warning(prog, "VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2845 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2846 return;
2847 }
2848 // load particle theme into globals
2849 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum], prog);
2850 }
2851
2852 // float() saveparticletheme
2853 // void(float themenum) updateparticletheme
VM_CL_ParticleThemeSave(prvm_prog_t * prog)2854 static void VM_CL_ParticleThemeSave (prvm_prog_t *prog)
2855 {
2856 int themenum;
2857
2858 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2859 if (vmpartspawner.verified == false)
2860 {
2861 VM_Warning(prog, "VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2862 return;
2863 }
2864 // allocate new theme, save it and return
2865 if (prog->argc < 1)
2866 {
2867 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2868 if (vmpartspawner.themes[themenum].initialized == false)
2869 break;
2870 if (themenum >= vmpartspawner.max_themes)
2871 {
2872 if (vmpartspawner.max_themes == 2048)
2873 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots\n");
2874 else
2875 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2876 PRVM_G_FLOAT(OFS_RETURN) = -1;
2877 return;
2878 }
2879 vmpartspawner.themes[themenum].initialized = true;
2880 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum], prog);
2881 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2882 return;
2883 }
2884 // update existing theme
2885 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2886 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2887 {
2888 VM_Warning(prog, "VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2889 return;
2890 }
2891 vmpartspawner.themes[themenum].initialized = true;
2892 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum], prog);
2893 }
2894
2895 // void(float themenum) freeparticletheme
VM_CL_ParticleThemeFree(prvm_prog_t * prog)2896 static void VM_CL_ParticleThemeFree (prvm_prog_t *prog)
2897 {
2898 int themenum;
2899
2900 VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2901 if (vmpartspawner.verified == false)
2902 {
2903 VM_Warning(prog, "VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2904 return;
2905 }
2906 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2907 // check parms
2908 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2909 {
2910 VM_Warning(prog, "VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2911 return;
2912 }
2913 if (vmpartspawner.themes[themenum].initialized == false)
2914 {
2915 VM_Warning(prog, "VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2916 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2917 return;
2918 }
2919 // free theme
2920 VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2921 vmpartspawner.themes[themenum].initialized = false;
2922 }
2923
2924 // float(vector org, vector dir, [float theme]) particle
2925 // returns 0 if failed, 1 if succesful
VM_CL_SpawnParticle(prvm_prog_t * prog)2926 static void VM_CL_SpawnParticle (prvm_prog_t *prog)
2927 {
2928 vec3_t org, dir;
2929 vmparticletheme_t *theme;
2930 particle_t *part;
2931 int themenum;
2932
2933 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2934 if (vmpartspawner.verified == false)
2935 {
2936 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
2937 PRVM_G_FLOAT(OFS_RETURN) = 0;
2938 return;
2939 }
2940 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
2941 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
2942
2943 if (prog->argc < 3) // global-set particle
2944 {
2945 part = CL_NewParticle(org,
2946 (unsigned short)PRVM_clientglobalfloat(particle_type),
2947 ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]),
2948 ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]),
2949 (int)PRVM_clientglobalfloat(particle_tex),
2950 PRVM_clientglobalfloat(particle_size),
2951 PRVM_clientglobalfloat(particle_sizeincrease),
2952 PRVM_clientglobalfloat(particle_alpha)*256,
2953 PRVM_clientglobalfloat(particle_alphafade)*256,
2954 PRVM_clientglobalfloat(particle_gravity),
2955 PRVM_clientglobalfloat(particle_bounce),
2956 org[0],
2957 org[1],
2958 org[2],
2959 dir[0],
2960 dir[1],
2961 dir[2],
2962 PRVM_clientglobalfloat(particle_airfriction),
2963 PRVM_clientglobalfloat(particle_liquidfriction),
2964 PRVM_clientglobalfloat(particle_originjitter),
2965 PRVM_clientglobalfloat(particle_velocityjitter),
2966 (PRVM_clientglobalfloat(particle_qualityreduction)) ? true : false,
2967 PRVM_clientglobalfloat(particle_time),
2968 PRVM_clientglobalfloat(particle_stretch),
2969 (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode),
2970 (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation),
2971 (int)(PRVM_clientglobalvector(particle_staincolor1)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor1)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor1)[2]),
2972 (int)(PRVM_clientglobalvector(particle_staincolor2)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor2)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor2)[2]),
2973 (int)PRVM_clientglobalfloat(particle_staintex),
2974 PRVM_clientglobalfloat(particle_stainalpha)*256,
2975 PRVM_clientglobalfloat(particle_stainsize),
2976 PRVM_clientglobalfloat(particle_angle),
2977 PRVM_clientglobalfloat(particle_spin),
2978 NULL);
2979 if (!part)
2980 {
2981 PRVM_G_FLOAT(OFS_RETURN) = 0;
2982 return;
2983 }
2984 if (PRVM_clientglobalfloat(particle_delayspawn))
2985 part->delayedspawn = cl.time + PRVM_clientglobalfloat(particle_delayspawn);
2986 //if (PRVM_clientglobalfloat(particle_delaycollision))
2987 // part->delayedcollisions = cl.time + PRVM_clientglobalfloat(particle_delaycollision);
2988 }
2989 else // quick themed particle
2990 {
2991 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2992 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2993 {
2994 VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2995 PRVM_G_FLOAT(OFS_RETURN) = 0;
2996 return;
2997 }
2998 theme = &vmpartspawner.themes[themenum];
2999 part = CL_NewParticle(org,
3000 theme->typeindex,
3001 theme->color1,
3002 theme->color2,
3003 theme->tex,
3004 theme->size,
3005 theme->sizeincrease,
3006 theme->alpha,
3007 theme->alphafade,
3008 theme->gravity,
3009 theme->bounce,
3010 org[0],
3011 org[1],
3012 org[2],
3013 dir[0],
3014 dir[1],
3015 dir[2],
3016 theme->airfriction,
3017 theme->liquidfriction,
3018 theme->originjitter,
3019 theme->velocityjitter,
3020 theme->qualityreduction,
3021 theme->lifetime,
3022 theme->stretch,
3023 theme->blendmode,
3024 theme->orientation,
3025 theme->staincolor1,
3026 theme->staincolor2,
3027 theme->staintex,
3028 theme->stainalpha,
3029 theme->stainsize,
3030 theme->angle,
3031 theme->spin,
3032 NULL);
3033 if (!part)
3034 {
3035 PRVM_G_FLOAT(OFS_RETURN) = 0;
3036 return;
3037 }
3038 if (theme->delayspawn)
3039 part->delayedspawn = cl.time + theme->delayspawn;
3040 //if (theme->delaycollision)
3041 // part->delayedcollisions = cl.time + theme->delaycollision;
3042 }
3043 PRVM_G_FLOAT(OFS_RETURN) = 1;
3044 }
3045
3046 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
3047 // returns 0 if failed, 1 if success
VM_CL_SpawnParticleDelayed(prvm_prog_t * prog)3048 static void VM_CL_SpawnParticleDelayed (prvm_prog_t *prog)
3049 {
3050 vec3_t org, dir;
3051 vmparticletheme_t *theme;
3052 particle_t *part;
3053 int themenum;
3054
3055 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
3056 if (vmpartspawner.verified == false)
3057 {
3058 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
3059 PRVM_G_FLOAT(OFS_RETURN) = 0;
3060 return;
3061 }
3062 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
3063 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
3064 if (prog->argc < 5) // global-set particle
3065 part = CL_NewParticle(org,
3066 (unsigned short)PRVM_clientglobalfloat(particle_type),
3067 ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]),
3068 ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]),
3069 (int)PRVM_clientglobalfloat(particle_tex),
3070 PRVM_clientglobalfloat(particle_size),
3071 PRVM_clientglobalfloat(particle_sizeincrease),
3072 PRVM_clientglobalfloat(particle_alpha)*256,
3073 PRVM_clientglobalfloat(particle_alphafade)*256,
3074 PRVM_clientglobalfloat(particle_gravity),
3075 PRVM_clientglobalfloat(particle_bounce),
3076 org[0],
3077 org[1],
3078 org[2],
3079 dir[0],
3080 dir[1],
3081 dir[2],
3082 PRVM_clientglobalfloat(particle_airfriction),
3083 PRVM_clientglobalfloat(particle_liquidfriction),
3084 PRVM_clientglobalfloat(particle_originjitter),
3085 PRVM_clientglobalfloat(particle_velocityjitter),
3086 (PRVM_clientglobalfloat(particle_qualityreduction)) ? true : false,
3087 PRVM_clientglobalfloat(particle_time),
3088 PRVM_clientglobalfloat(particle_stretch),
3089 (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode),
3090 (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation),
3091 ((int)PRVM_clientglobalvector(particle_staincolor1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_staincolor1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_staincolor1)[2]),
3092 ((int)PRVM_clientglobalvector(particle_staincolor2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_staincolor2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_staincolor2)[2]),
3093 (int)PRVM_clientglobalfloat(particle_staintex),
3094 PRVM_clientglobalfloat(particle_stainalpha)*256,
3095 PRVM_clientglobalfloat(particle_stainsize),
3096 PRVM_clientglobalfloat(particle_angle),
3097 PRVM_clientglobalfloat(particle_spin),
3098 NULL);
3099 else // themed particle
3100 {
3101 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
3102 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
3103 {
3104 VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
3105 PRVM_G_FLOAT(OFS_RETURN) = 0;
3106 return;
3107 }
3108 theme = &vmpartspawner.themes[themenum];
3109 part = CL_NewParticle(org,
3110 theme->typeindex,
3111 theme->color1,
3112 theme->color2,
3113 theme->tex,
3114 theme->size,
3115 theme->sizeincrease,
3116 theme->alpha,
3117 theme->alphafade,
3118 theme->gravity,
3119 theme->bounce,
3120 org[0],
3121 org[1],
3122 org[2],
3123 dir[0],
3124 dir[1],
3125 dir[2],
3126 theme->airfriction,
3127 theme->liquidfriction,
3128 theme->originjitter,
3129 theme->velocityjitter,
3130 theme->qualityreduction,
3131 theme->lifetime,
3132 theme->stretch,
3133 theme->blendmode,
3134 theme->orientation,
3135 theme->staincolor1,
3136 theme->staincolor2,
3137 theme->staintex,
3138 theme->stainalpha,
3139 theme->stainsize,
3140 theme->angle,
3141 theme->spin,
3142 NULL);
3143 }
3144 if (!part)
3145 {
3146 PRVM_G_FLOAT(OFS_RETURN) = 0;
3147 return;
3148 }
3149 part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
3150 //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
3151 PRVM_G_FLOAT(OFS_RETURN) = 0;
3152 }
3153
3154 //====================
3155 //CSQC engine entities query
3156 //====================
3157
3158 // float(float entitynum, float whatfld) getentity;
3159 // vector(float entitynum, float whatfld) getentityvec;
3160 // querying engine-drawn entity
3161 // VorteX: currently it's only tested with whatfld = 1..7
VM_CL_GetEntity(prvm_prog_t * prog)3162 static void VM_CL_GetEntity (prvm_prog_t *prog)
3163 {
3164 int entnum, fieldnum;
3165 vec3_t forward, left, up, org;
3166 VM_SAFEPARMCOUNT(2, VM_CL_GetEntityVec);
3167
3168 entnum = PRVM_G_FLOAT(OFS_PARM0);
3169 if (entnum < 0 || entnum >= cl.num_entities)
3170 {
3171 PRVM_G_FLOAT(OFS_RETURN) = 0;
3172 return;
3173 }
3174 fieldnum = PRVM_G_FLOAT(OFS_PARM1);
3175 switch(fieldnum)
3176 {
3177 case 0: // active state
3178 PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum];
3179 break;
3180 case 1: // origin
3181 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3182 VectorCopy(org, PRVM_G_VECTOR(OFS_RETURN));
3183 break;
3184 case 2: // forward
3185 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3186 VectorCopy(forward, PRVM_G_VECTOR(OFS_RETURN));
3187 break;
3188 case 3: // right
3189 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3190 VectorNegate(left, PRVM_G_VECTOR(OFS_RETURN));
3191 break;
3192 case 4: // up
3193 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3194 VectorCopy(up, PRVM_G_VECTOR(OFS_RETURN));
3195 break;
3196 case 5: // scale
3197 PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix);
3198 break;
3199 case 6: // origin + v_forward, v_right, v_up
3200 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3201 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3202 VectorNegate(left, PRVM_clientglobalvector(v_right));
3203 VectorCopy(up, PRVM_clientglobalvector(v_up));
3204 VectorCopy(org, PRVM_G_VECTOR(OFS_RETURN));
3205 break;
3206 case 7: // alpha
3207 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha;
3208 break;
3209 case 8: // colormor
3210 VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN));
3211 break;
3212 case 9: // pants colormod
3213 VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN));
3214 break;
3215 case 10: // shirt colormod
3216 VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN));
3217 break;
3218 case 11: // skinnum
3219 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum;
3220 break;
3221 case 12: // mins
3222 VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN));
3223 break;
3224 case 13: // maxs
3225 VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN));
3226 break;
3227 case 14: // absmin
3228 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3229 VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN));
3230 break;
3231 case 15: // absmax
3232 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3233 VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));
3234 break;
3235 case 16: // light
3236 VectorMA(cl.entities[entnum].render.render_modellight_ambient, 0.5, cl.entities[entnum].render.render_modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
3237 break;
3238 default:
3239 PRVM_G_FLOAT(OFS_RETURN) = 0;
3240 break;
3241 }
3242 }
3243
3244 //====================
3245 //QC POLYGON functions
3246 //====================
3247
3248 //#304 void() renderscene (EXT_CSQC)
3249 // moved that here to reset the polygons,
3250 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
3251 // --blub
VM_CL_R_RenderScene(prvm_prog_t * prog)3252 static void VM_CL_R_RenderScene (prvm_prog_t *prog)
3253 {
3254 double t = Sys_DirtyTime();
3255 vmpolygons_t *polys = &prog->vmpolygons;
3256 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
3257
3258 // update the views
3259 if(r_refdef.view.ismain)
3260 {
3261 // set the main view
3262 csqc_main_r_refdef_view = r_refdef.view;
3263
3264 // clear the flags so no other view becomes "main" unless CSQC sets VF_MAINVIEW
3265 r_refdef.view.ismain = false;
3266 csqc_original_r_refdef_view.ismain = false;
3267 }
3268
3269 // we need to update any RENDER_VIEWMODEL entities at this point because
3270 // csqc supplies its own view matrix
3271 CL_UpdateViewEntities();
3272 CL_UpdateEntityShading();
3273
3274 // now draw stuff!
3275 R_RenderView();
3276
3277 polys->num_vertices = polys->num_triangles = 0;
3278
3279 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
3280 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
3281 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
3282 }
3283
VM_ResizePolygons(vmpolygons_t * polys)3284 static void VM_ResizePolygons(vmpolygons_t *polys)
3285 {
3286 float *oldvertex3f = polys->data_vertex3f;
3287 float *oldcolor4f = polys->data_color4f;
3288 float *oldtexcoord2f = polys->data_texcoord2f;
3289 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
3290 unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
3291 polys->max_vertices = min(polys->max_triangles*3, 65536);
3292 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
3293 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
3294 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
3295 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
3296 polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
3297 if (polys->num_vertices)
3298 {
3299 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
3300 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
3301 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
3302 }
3303 if (polys->num_triangles)
3304 {
3305 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
3306 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
3307 }
3308 if (oldvertex3f)
3309 Mem_Free(oldvertex3f);
3310 if (oldcolor4f)
3311 Mem_Free(oldcolor4f);
3312 if (oldtexcoord2f)
3313 Mem_Free(oldtexcoord2f);
3314 if (oldtriangles)
3315 Mem_Free(oldtriangles);
3316 if (oldsortedelement3s)
3317 Mem_Free(oldsortedelement3s);
3318 }
3319
VM_InitPolygons(vmpolygons_t * polys)3320 static void VM_InitPolygons (vmpolygons_t* polys)
3321 {
3322 memset(polys, 0, sizeof(*polys));
3323 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
3324 polys->max_triangles = 1024;
3325 VM_ResizePolygons(polys);
3326 polys->initialized = true;
3327 }
3328
VM_DrawPolygonCallback(const entity_render_t * ent,const rtlight_t * rtlight,int numsurfaces,int * surfacelist)3329 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
3330 {
3331 int surfacelistindex;
3332 vmpolygons_t *polys = (vmpolygons_t *)ent;
3333 // R_Mesh_ResetTextureState();
3334 R_EntityMatrix(&identitymatrix);
3335 GL_CullFace(GL_NONE);
3336 GL_DepthTest(true); // polys in 3D space shall always have depth test
3337 GL_DepthRange(0, 1);
3338 R_Mesh_PrepareVertices_Generic_Arrays(polys->num_vertices, polys->data_vertex3f, polys->data_color4f, polys->data_texcoord2f);
3339
3340 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
3341 {
3342 int numtriangles = 0;
3343 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
3344 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
3345 DrawQ_ProcessDrawFlag(drawflag, polys->data_triangles[surfacelist[surfacelistindex]].hasalpha);
3346 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1, false, false, false);
3347 numtriangles = 0;
3348 for (;surfacelistindex < numsurfaces;surfacelistindex++)
3349 {
3350 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
3351 break;
3352 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
3353 numtriangles++;
3354 }
3355 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, NULL, 0, polys->data_sortedelement3s, NULL, 0);
3356 }
3357 }
3358
VMPolygons_Store(vmpolygons_t * polys)3359 static void VMPolygons_Store(vmpolygons_t *polys)
3360 {
3361 qboolean hasalpha;
3362 int i;
3363
3364 // detect if we have alpha
3365 hasalpha = polys->begin_texture_hasalpha;
3366 for(i = 0; !hasalpha && (i < polys->begin_vertices); ++i)
3367 if(polys->begin_color[i][3] < 1)
3368 hasalpha = true;
3369
3370 if (polys->begin_draw2d)
3371 {
3372 // draw the polygon as 2D immediately
3373 drawqueuemesh_t mesh;
3374 mesh.texture = polys->begin_texture;
3375 mesh.num_vertices = polys->begin_vertices;
3376 mesh.num_triangles = polys->begin_vertices-2;
3377 mesh.data_element3i = polygonelement3i;
3378 mesh.data_element3s = polygonelement3s;
3379 mesh.data_vertex3f = polys->begin_vertex[0];
3380 mesh.data_color4f = polys->begin_color[0];
3381 mesh.data_texcoord2f = polys->begin_texcoord[0];
3382 DrawQ_Mesh(&mesh, polys->begin_drawflag, hasalpha);
3383 }
3384 else
3385 {
3386 // queue the polygon as 3D for sorted transparent rendering later
3387 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3388 {
3389 while (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3390 polys->max_triangles *= 2;
3391 VM_ResizePolygons(polys);
3392 }
3393 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
3394 {
3395 // needle in a haystack!
3396 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
3397 // that also caused it to not render the first polygon that is added
3398 // --blub
3399 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
3400 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
3401 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
3402 for (i = 0;i < polys->begin_vertices-2;i++)
3403 {
3404 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
3405 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
3406 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
3407 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
3408 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
3409 polys->data_triangles[polys->num_triangles].hasalpha = hasalpha;
3410 polys->num_triangles++;
3411 }
3412 polys->num_vertices += polys->begin_vertices;
3413 }
3414 }
3415 polys->begin_active = false;
3416 }
3417
3418 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
3419 // LordHavoc: agreed, this is a mess
VM_CL_AddPolygonsToMeshQueue(prvm_prog_t * prog)3420 void VM_CL_AddPolygonsToMeshQueue (prvm_prog_t *prog)
3421 {
3422 int i;
3423 vmpolygons_t *polys = &prog->vmpolygons;
3424 vec3_t center;
3425
3426 // only add polygons of the currently active prog to the queue - if there is none, we're done
3427 if( !prog )
3428 return;
3429
3430 if (!polys->num_triangles)
3431 return;
3432
3433 for (i = 0;i < polys->num_triangles;i++)
3434 {
3435 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
3436 R_MeshQueue_AddTransparent(TRANSPARENTSORT_DISTANCE, center, VM_DrawPolygonCallback, (entity_render_t *)polys, i, NULL);
3437 }
3438
3439 /*polys->num_triangles = 0; // now done after rendering the scene,
3440 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
3441 }
3442
3443 //void(string texturename, float flag[, float is2d]) R_BeginPolygon
VM_CL_R_PolygonBegin(prvm_prog_t * prog)3444 static void VM_CL_R_PolygonBegin (prvm_prog_t *prog)
3445 {
3446 const char *picname;
3447 skinframe_t *sf;
3448 vmpolygons_t *polys = &prog->vmpolygons;
3449 int tf;
3450
3451 // TODO instead of using skinframes here (which provides the benefit of
3452 // better management of flags, and is more suited for 3D rendering), what
3453 // about supporting Q3 shaders?
3454
3455 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_PolygonBegin);
3456
3457 if (!polys->initialized)
3458 VM_InitPolygons(polys);
3459 if (polys->begin_active)
3460 {
3461 VM_Warning(prog, "VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3462 return;
3463 }
3464 picname = PRVM_G_STRING(OFS_PARM0);
3465
3466 sf = NULL;
3467 if(*picname)
3468 {
3469 tf = TEXF_ALPHA;
3470 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3471 tf |= TEXF_MIPMAP;
3472
3473 do
3474 {
3475 sf = R_SkinFrame_FindNextByName(sf, picname);
3476 }
3477 while(sf && sf->textureflags != tf);
3478
3479 if(!sf || !sf->base)
3480 sf = R_SkinFrame_LoadExternal(picname, tf, true, true);
3481
3482 if(sf)
3483 R_SkinFrame_MarkUsed(sf);
3484 }
3485
3486 polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3487 polys->begin_texture_hasalpha = (sf && sf->base) ? sf->hasalpha : false;
3488 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3489 polys->begin_vertices = 0;
3490 polys->begin_active = true;
3491 polys->begin_draw2d = (prog->argc >= 3 ? (int)PRVM_G_FLOAT(OFS_PARM2) : r_refdef.draw2dstage);
3492 }
3493
3494 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
VM_CL_R_PolygonVertex(prvm_prog_t * prog)3495 static void VM_CL_R_PolygonVertex (prvm_prog_t *prog)
3496 {
3497 vmpolygons_t *polys = &prog->vmpolygons;
3498
3499 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3500
3501 if (!polys->begin_active)
3502 {
3503 VM_Warning(prog, "VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3504 return;
3505 }
3506
3507 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3508 {
3509 VM_Warning(prog, "VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3510 return;
3511 }
3512
3513 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3514 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3515 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3516 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3517 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3518 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3519 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3520 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3521 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3522 polys->begin_vertices++;
3523 }
3524
3525 //void() R_EndPolygon
VM_CL_R_PolygonEnd(prvm_prog_t * prog)3526 static void VM_CL_R_PolygonEnd (prvm_prog_t *prog)
3527 {
3528 vmpolygons_t *polys = &prog->vmpolygons;
3529
3530 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3531 if (!polys->begin_active)
3532 {
3533 VM_Warning(prog, "VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3534 return;
3535 }
3536 polys->begin_active = false;
3537 if (polys->begin_vertices >= 3)
3538 VMPolygons_Store(polys);
3539 else
3540 VM_Warning(prog, "VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3541 }
3542
3543 /*
3544 =============
3545 CL_CheckBottom
3546
3547 Returns false if any part of the bottom of the entity is off an edge that
3548 is not a staircase.
3549
3550 =============
3551 */
CL_CheckBottom(prvm_edict_t * ent)3552 static qboolean CL_CheckBottom (prvm_edict_t *ent)
3553 {
3554 prvm_prog_t *prog = CLVM_prog;
3555 vec3_t mins, maxs, start, stop;
3556 trace_t trace;
3557 int x, y;
3558 float mid, bottom;
3559
3560 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
3561 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
3562
3563 // if all of the points under the corners are solid world, don't bother
3564 // with the tougher checks
3565 // the corners must be within 16 of the midpoint
3566 start[2] = mins[2] - 1;
3567 for (x=0 ; x<=1 ; x++)
3568 for (y=0 ; y<=1 ; y++)
3569 {
3570 start[0] = x ? maxs[0] : mins[0];
3571 start[1] = y ? maxs[1] : mins[1];
3572 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3573 goto realcheck;
3574 }
3575
3576 return true; // we got out easy
3577
3578 realcheck:
3579 //
3580 // check it for real...
3581 //
3582 start[2] = mins[2];
3583
3584 // the midpoint must be within 16 of the bottom
3585 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3586 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3587 stop[2] = start[2] - 2*sv_stepheight.value;
3588 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, false, NULL, true, false);
3589
3590 if (trace.fraction == 1.0)
3591 return false;
3592 mid = bottom = trace.endpos[2];
3593
3594 // the corners must be within 16 of the midpoint
3595 for (x=0 ; x<=1 ; x++)
3596 for (y=0 ; y<=1 ; y++)
3597 {
3598 start[0] = stop[0] = x ? maxs[0] : mins[0];
3599 start[1] = stop[1] = y ? maxs[1] : mins[1];
3600
3601 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, false, NULL, true, false);
3602
3603 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3604 bottom = trace.endpos[2];
3605 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3606 return false;
3607 }
3608
3609 return true;
3610 }
3611
3612 /*
3613 =============
3614 CL_movestep
3615
3616 Called by monster program code.
3617 The move will be adjusted for slopes and stairs, but if the move isn't
3618 possible, no move is done and false is returned
3619 =============
3620 */
CL_movestep(prvm_edict_t * ent,vec3_t move,qboolean relink,qboolean noenemy,qboolean settrace)3621 static qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3622 {
3623 prvm_prog_t *prog = CLVM_prog;
3624 float dz;
3625 vec3_t oldorg, neworg, end, traceendpos;
3626 vec3_t mins, maxs, start;
3627 trace_t trace;
3628 int i, svent;
3629 prvm_edict_t *enemy;
3630
3631 // try the move
3632 VectorCopy(PRVM_clientedictvector(ent, mins), mins);
3633 VectorCopy(PRVM_clientedictvector(ent, maxs), maxs);
3634 VectorCopy (PRVM_clientedictvector(ent, origin), oldorg);
3635 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3636
3637 // flying monsters don't step up
3638 if ( (int)PRVM_clientedictfloat(ent, flags) & (FL_SWIM | FL_FLY) )
3639 {
3640 // try one move with vertical motion, then one without
3641 for (i=0 ; i<2 ; i++)
3642 {
3643 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3644 enemy = PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy));
3645 if (i == 0 && enemy != prog->edicts)
3646 {
3647 dz = PRVM_clientedictvector(ent, origin)[2] - PRVM_clientedictvector(PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy)), origin)[2];
3648 if (dz > 40)
3649 neworg[2] -= 8;
3650 if (dz < 30)
3651 neworg[2] += 8;
3652 }
3653 VectorCopy(PRVM_clientedictvector(ent, origin), start);
3654 trace = CL_TraceBox(start, mins, maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, &svent, true);
3655 if (settrace)
3656 CL_VM_SetTraceGlobals(prog, &trace, svent);
3657
3658 if (trace.fraction == 1)
3659 {
3660 VectorCopy(trace.endpos, traceendpos);
3661 if (((int)PRVM_clientedictfloat(ent, flags) & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3662 return false; // swim monster left water
3663
3664 VectorCopy (traceendpos, PRVM_clientedictvector(ent, origin));
3665 if (relink)
3666 CL_LinkEdict(ent);
3667 return true;
3668 }
3669
3670 if (enemy == prog->edicts)
3671 break;
3672 }
3673
3674 return false;
3675 }
3676
3677 // push down from a step height above the wished position
3678 neworg[2] += sv_stepheight.value;
3679 VectorCopy (neworg, end);
3680 end[2] -= sv_stepheight.value*2;
3681
3682 trace = CL_TraceBox(neworg, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, &svent, true);
3683 if (settrace)
3684 CL_VM_SetTraceGlobals(prog, &trace, svent);
3685
3686 if (trace.startsolid)
3687 {
3688 neworg[2] -= sv_stepheight.value;
3689 trace = CL_TraceBox(neworg, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, &svent, true);
3690 if (settrace)
3691 CL_VM_SetTraceGlobals(prog, &trace, svent);
3692 if (trace.startsolid)
3693 return false;
3694 }
3695 if (trace.fraction == 1)
3696 {
3697 // if monster had the ground pulled out, go ahead and fall
3698 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3699 {
3700 VectorAdd (PRVM_clientedictvector(ent, origin), move, PRVM_clientedictvector(ent, origin));
3701 if (relink)
3702 CL_LinkEdict(ent);
3703 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_ONGROUND;
3704 return true;
3705 }
3706
3707 return false; // walked off an edge
3708 }
3709
3710 // check point traces down for dangling corners
3711 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
3712
3713 if (!CL_CheckBottom (ent))
3714 {
3715 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3716 { // entity had floor mostly pulled out from underneath it
3717 // and is trying to correct
3718 if (relink)
3719 CL_LinkEdict(ent);
3720 return true;
3721 }
3722 VectorCopy (oldorg, PRVM_clientedictvector(ent, origin));
3723 return false;
3724 }
3725
3726 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3727 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_PARTIALGROUND;
3728
3729 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
3730
3731 // the move is ok
3732 if (relink)
3733 CL_LinkEdict(ent);
3734 return true;
3735 }
3736
3737 /*
3738 ===============
3739 VM_CL_walkmove
3740
3741 float(float yaw, float dist[, settrace]) walkmove
3742 ===============
3743 */
VM_CL_walkmove(prvm_prog_t * prog)3744 static void VM_CL_walkmove (prvm_prog_t *prog)
3745 {
3746 prvm_edict_t *ent;
3747 float yaw, dist;
3748 vec3_t move;
3749 mfunction_t *oldf;
3750 int oldself;
3751 qboolean settrace;
3752
3753 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3754
3755 // assume failure if it returns early
3756 PRVM_G_FLOAT(OFS_RETURN) = 0;
3757
3758 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
3759 if (ent == prog->edicts)
3760 {
3761 VM_Warning(prog, "walkmove: can not modify world entity\n");
3762 return;
3763 }
3764 if (ent->priv.server->free)
3765 {
3766 VM_Warning(prog, "walkmove: can not modify free entity\n");
3767 return;
3768 }
3769 yaw = PRVM_G_FLOAT(OFS_PARM0);
3770 dist = PRVM_G_FLOAT(OFS_PARM1);
3771 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3772
3773 if ( !( (int)PRVM_clientedictfloat(ent, flags) & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3774 return;
3775
3776 yaw = yaw*M_PI*2 / 360;
3777
3778 move[0] = cos(yaw)*dist;
3779 move[1] = sin(yaw)*dist;
3780 move[2] = 0;
3781
3782 // save program state, because CL_movestep may call other progs
3783 oldf = prog->xfunction;
3784 oldself = PRVM_clientglobaledict(self);
3785
3786 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3787
3788
3789 // restore program state
3790 prog->xfunction = oldf;
3791 PRVM_clientglobaledict(self) = oldself;
3792 }
3793
3794 /*
3795 ===============
3796 VM_CL_serverkey
3797
3798 string(string key) serverkey
3799 ===============
3800 */
VM_CL_serverkey(prvm_prog_t * prog)3801 static void VM_CL_serverkey(prvm_prog_t *prog)
3802 {
3803 char string[VM_STRINGTEMP_LENGTH];
3804 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3805 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3806 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, string);
3807 }
3808
3809 /*
3810 =================
3811 VM_CL_checkpvs
3812
3813 Checks if an entity is in a point's PVS.
3814 Should be fast but can be inexact.
3815
3816 float checkpvs(vector viewpos, entity viewee) = #240;
3817 =================
3818 */
VM_CL_checkpvs(prvm_prog_t * prog)3819 static void VM_CL_checkpvs (prvm_prog_t *prog)
3820 {
3821 vec3_t viewpos;
3822 prvm_edict_t *viewee;
3823 vec3_t mi, ma;
3824 #if 1
3825 unsigned char *pvs;
3826 #else
3827 int fatpvsbytes;
3828 unsigned char fatpvs[MAX_MAP_LEAFS/8];
3829 #endif
3830
3831 VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3832 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3833 viewee = PRVM_G_EDICT(OFS_PARM1);
3834
3835 if(viewee->priv.required->free)
3836 {
3837 VM_Warning(prog, "checkpvs: can not check free entity\n");
3838 PRVM_G_FLOAT(OFS_RETURN) = 4;
3839 return;
3840 }
3841
3842 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, mins), mi);
3843 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, maxs), ma);
3844
3845 #if 1
3846 if(!cl.worldmodel || !cl.worldmodel->brush.GetPVS || !cl.worldmodel->brush.BoxTouchingPVS)
3847 {
3848 // no PVS support on this worldmodel... darn
3849 PRVM_G_FLOAT(OFS_RETURN) = 3;
3850 return;
3851 }
3852 pvs = cl.worldmodel->brush.GetPVS(cl.worldmodel, viewpos);
3853 if(!pvs)
3854 {
3855 // viewpos isn't in any PVS... darn
3856 PRVM_G_FLOAT(OFS_RETURN) = 2;
3857 return;
3858 }
3859 PRVM_G_FLOAT(OFS_RETURN) = cl.worldmodel->brush.BoxTouchingPVS(cl.worldmodel, pvs, mi, ma);
3860 #else
3861 // using fat PVS like FTEQW does (slow)
3862 if(!cl.worldmodel || !cl.worldmodel->brush.FatPVS || !cl.worldmodel->brush.BoxTouchingPVS)
3863 {
3864 // no PVS support on this worldmodel... darn
3865 PRVM_G_FLOAT(OFS_RETURN) = 3;
3866 return;
3867 }
3868 fatpvsbytes = cl.worldmodel->brush.FatPVS(cl.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3869 if(!fatpvsbytes)
3870 {
3871 // viewpos isn't in any PVS... darn
3872 PRVM_G_FLOAT(OFS_RETURN) = 2;
3873 return;
3874 }
3875 PRVM_G_FLOAT(OFS_RETURN) = cl.worldmodel->brush.BoxTouchingPVS(cl.worldmodel, fatpvs, mi, ma);
3876 #endif
3877 }
3878
3879 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
VM_CL_skel_create(prvm_prog_t * prog)3880 static void VM_CL_skel_create(prvm_prog_t *prog)
3881 {
3882 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3883 dp_model_t *model = CL_GetModelByIndex(modelindex);
3884 skeleton_t *skeleton;
3885 int i;
3886 PRVM_G_FLOAT(OFS_RETURN) = 0;
3887 if (!model || !model->num_bones)
3888 return;
3889 for (i = 0;i < MAX_EDICTS;i++)
3890 if (!prog->skeletons[i])
3891 break;
3892 if (i == MAX_EDICTS)
3893 return;
3894 prog->skeletons[i] = skeleton = (skeleton_t *)Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3895 PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3896 skeleton->model = model;
3897 skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3898 // initialize to identity matrices
3899 for (i = 0;i < skeleton->model->num_bones;i++)
3900 skeleton->relativetransforms[i] = identitymatrix;
3901 }
3902
3903 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
VM_CL_skel_build(prvm_prog_t * prog)3904 static void VM_CL_skel_build(prvm_prog_t *prog)
3905 {
3906 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3907 skeleton_t *skeleton;
3908 prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3909 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3910 float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3911 int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3912 int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3913 dp_model_t *model = CL_GetModelByIndex(modelindex);
3914 int numblends;
3915 int bonenum;
3916 int blendindex;
3917 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3918 frameblend_t frameblend[MAX_FRAMEBLENDS];
3919 matrix4x4_t bonematrix;
3920 matrix4x4_t matrix;
3921 PRVM_G_FLOAT(OFS_RETURN) = 0;
3922 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3923 return;
3924 firstbone = max(0, firstbone);
3925 lastbone = min(lastbone, model->num_bones - 1);
3926 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3927 VM_GenerateFrameGroupBlend(prog, framegroupblend, ed);
3928 VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model, cl.time);
3929 for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3930 ;
3931 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3932 {
3933 memset(&bonematrix, 0, sizeof(bonematrix));
3934 for (blendindex = 0;blendindex < numblends;blendindex++)
3935 {
3936 Matrix4x4_FromBonePose7s(&matrix, model->num_posescale, model->data_poses7s + 7 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3937 Matrix4x4_Accumulate(&bonematrix, &matrix, frameblend[blendindex].lerp);
3938 }
3939 Matrix4x4_Normalize3(&bonematrix, &bonematrix);
3940 Matrix4x4_Interpolate(&skeleton->relativetransforms[bonenum], &bonematrix, &skeleton->relativetransforms[bonenum], retainfrac);
3941 }
3942 PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
3943 }
3944
3945 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
VM_CL_skel_get_numbones(prvm_prog_t * prog)3946 static void VM_CL_skel_get_numbones(prvm_prog_t *prog)
3947 {
3948 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3949 skeleton_t *skeleton;
3950 PRVM_G_FLOAT(OFS_RETURN) = 0;
3951 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3952 return;
3953 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3954 }
3955
3956 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
VM_CL_skel_get_bonename(prvm_prog_t * prog)3957 static void VM_CL_skel_get_bonename(prvm_prog_t *prog)
3958 {
3959 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3960 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3961 skeleton_t *skeleton;
3962 PRVM_G_INT(OFS_RETURN) = 0;
3963 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3964 return;
3965 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3966 return;
3967 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, skeleton->model->data_bones[bonenum].name);
3968 }
3969
3970 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
VM_CL_skel_get_boneparent(prvm_prog_t * prog)3971 static void VM_CL_skel_get_boneparent(prvm_prog_t *prog)
3972 {
3973 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3974 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3975 skeleton_t *skeleton;
3976 PRVM_G_FLOAT(OFS_RETURN) = 0;
3977 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3978 return;
3979 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3980 return;
3981 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3982 }
3983
3984 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
VM_CL_skel_find_bone(prvm_prog_t * prog)3985 static void VM_CL_skel_find_bone(prvm_prog_t *prog)
3986 {
3987 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3988 const char *tagname = PRVM_G_STRING(OFS_PARM1);
3989 skeleton_t *skeleton;
3990 PRVM_G_FLOAT(OFS_RETURN) = 0;
3991 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3992 return;
3993 PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname);
3994 }
3995
3996 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
VM_CL_skel_get_bonerel(prvm_prog_t * prog)3997 static void VM_CL_skel_get_bonerel(prvm_prog_t *prog)
3998 {
3999 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4000 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4001 skeleton_t *skeleton;
4002 matrix4x4_t matrix;
4003 vec3_t forward, left, up, origin;
4004 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
4005 VectorClear(PRVM_clientglobalvector(v_forward));
4006 VectorClear(PRVM_clientglobalvector(v_right));
4007 VectorClear(PRVM_clientglobalvector(v_up));
4008 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4009 return;
4010 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4011 return;
4012 matrix = skeleton->relativetransforms[bonenum];
4013 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
4014 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
4015 VectorNegate(left, PRVM_clientglobalvector(v_right));
4016 VectorCopy(up, PRVM_clientglobalvector(v_up));
4017 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
4018 }
4019
4020 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
VM_CL_skel_get_boneabs(prvm_prog_t * prog)4021 static void VM_CL_skel_get_boneabs(prvm_prog_t *prog)
4022 {
4023 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4024 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4025 skeleton_t *skeleton;
4026 matrix4x4_t matrix;
4027 matrix4x4_t temp;
4028 vec3_t forward, left, up, origin;
4029 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
4030 VectorClear(PRVM_clientglobalvector(v_forward));
4031 VectorClear(PRVM_clientglobalvector(v_right));
4032 VectorClear(PRVM_clientglobalvector(v_up));
4033 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4034 return;
4035 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4036 return;
4037 matrix = skeleton->relativetransforms[bonenum];
4038 // convert to absolute
4039 while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
4040 {
4041 temp = matrix;
4042 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
4043 }
4044 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
4045 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
4046 VectorNegate(left, PRVM_clientglobalvector(v_right));
4047 VectorCopy(up, PRVM_clientglobalvector(v_up));
4048 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
4049 }
4050
4051 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
VM_CL_skel_set_bone(prvm_prog_t * prog)4052 static void VM_CL_skel_set_bone(prvm_prog_t *prog)
4053 {
4054 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4055 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4056 vec3_t forward, left, up, origin;
4057 skeleton_t *skeleton;
4058 matrix4x4_t matrix;
4059 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4060 return;
4061 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4062 return;
4063 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
4064 VectorNegate(PRVM_clientglobalvector(v_right), left);
4065 VectorCopy(PRVM_clientglobalvector(v_up), up);
4066 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
4067 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4068 skeleton->relativetransforms[bonenum] = matrix;
4069 }
4070
4071 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
VM_CL_skel_mul_bone(prvm_prog_t * prog)4072 static void VM_CL_skel_mul_bone(prvm_prog_t *prog)
4073 {
4074 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4075 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4076 vec3_t forward, left, up, origin;
4077 skeleton_t *skeleton;
4078 matrix4x4_t matrix;
4079 matrix4x4_t temp;
4080 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4081 return;
4082 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4083 return;
4084 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
4085 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
4086 VectorNegate(PRVM_clientglobalvector(v_right), left);
4087 VectorCopy(PRVM_clientglobalvector(v_up), up);
4088 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4089 temp = skeleton->relativetransforms[bonenum];
4090 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
4091 }
4092
4093 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
VM_CL_skel_mul_bones(prvm_prog_t * prog)4094 static void VM_CL_skel_mul_bones(prvm_prog_t *prog)
4095 {
4096 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4097 int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
4098 int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
4099 int bonenum;
4100 vec3_t forward, left, up, origin;
4101 skeleton_t *skeleton;
4102 matrix4x4_t matrix;
4103 matrix4x4_t temp;
4104 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4105 return;
4106 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
4107 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
4108 VectorNegate(PRVM_clientglobalvector(v_right), left);
4109 VectorCopy(PRVM_clientglobalvector(v_up), up);
4110 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4111 firstbone = max(0, firstbone);
4112 lastbone = min(lastbone, skeleton->model->num_bones - 1);
4113 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4114 {
4115 temp = skeleton->relativetransforms[bonenum];
4116 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
4117 }
4118 }
4119
4120 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
VM_CL_skel_copybones(prvm_prog_t * prog)4121 static void VM_CL_skel_copybones(prvm_prog_t *prog)
4122 {
4123 int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4124 int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4125 int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
4126 int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
4127 int bonenum;
4128 skeleton_t *skeletondst;
4129 skeleton_t *skeletonsrc;
4130 if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
4131 return;
4132 if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
4133 return;
4134 firstbone = max(0, firstbone);
4135 lastbone = min(lastbone, skeletondst->model->num_bones - 1);
4136 lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
4137 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4138 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
4139 }
4140
4141 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
VM_CL_skel_delete(prvm_prog_t * prog)4142 static void VM_CL_skel_delete(prvm_prog_t *prog)
4143 {
4144 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4145 skeleton_t *skeleton;
4146 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4147 return;
4148 Mem_Free(skeleton);
4149 prog->skeletons[skeletonindex] = NULL;
4150 }
4151
4152 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
VM_CL_frameforname(prvm_prog_t * prog)4153 static void VM_CL_frameforname(prvm_prog_t *prog)
4154 {
4155 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4156 dp_model_t *model = CL_GetModelByIndex(modelindex);
4157 const char *name = PRVM_G_STRING(OFS_PARM1);
4158 int i;
4159 PRVM_G_FLOAT(OFS_RETURN) = -1;
4160 if (!model || !model->animscenes)
4161 return;
4162 for (i = 0;i < model->numframes;i++)
4163 {
4164 if (!strcasecmp(model->animscenes[i].name, name))
4165 {
4166 PRVM_G_FLOAT(OFS_RETURN) = i;
4167 break;
4168 }
4169 }
4170 }
4171
4172 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
VM_CL_frameduration(prvm_prog_t * prog)4173 static void VM_CL_frameduration(prvm_prog_t *prog)
4174 {
4175 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4176 dp_model_t *model = CL_GetModelByIndex(modelindex);
4177 int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
4178 PRVM_G_FLOAT(OFS_RETURN) = 0;
4179 if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
4180 return;
4181 if (model->animscenes[framenum].framerate)
4182 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
4183 }
4184
VM_CL_RotateMoves(prvm_prog_t * prog)4185 static void VM_CL_RotateMoves(prvm_prog_t *prog)
4186 {
4187 /*
4188 * Obscure builtin used by GAME_XONOTIC.
4189 *
4190 * Edits the input history of cl_movement by rotating all move commands
4191 * currently in the queue using the given transform.
4192 *
4193 * The vector passed is an "angles transform" as used by warpzonelib, i.e.
4194 * v_angle-like (non-inverted) euler angles that perform the rotation
4195 * of the space that is to be done.
4196 *
4197 * This is meant to be used as a fixangle replacement after passing
4198 * through a warpzone/portal: the client is told about the warp transform,
4199 * and calls this function in the same frame as the one on which the
4200 * client's origin got changed by the serverside teleport. Then this code
4201 * transforms the pre-warp input (which matches the empty space behind
4202 * the warp plane) into post-warp input (which matches the target area
4203 * of the warp). Also, at the same time, the client has to use
4204 * R_SetView to adjust VF_CL_VIEWANGLES according to the same transform.
4205 *
4206 * This together allows warpzone motion to be perfectly predicted by
4207 * the client!
4208 *
4209 * Furthermore, for perfect warpzone behaviour, the server side also
4210 * has to detect input the client sent before it received the origin
4211 * update, but after the warp occurred on the server, and has to adjust
4212 * input appropriately.
4213 */
4214 matrix4x4_t m;
4215 vec3_t v = {0, 0, 0};
4216 vec3_t a, x, y, z;
4217 VM_SAFEPARMCOUNT(1, VM_CL_RotateMoves);
4218 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), a);
4219 AngleVectorsFLU(a, x, y, z);
4220 Matrix4x4_FromVectors(&m, x, y, z, v);
4221 CL_RotateMoves(&m);
4222 }
4223
4224 // #358 void(string cubemapname) loadcubemap
VM_CL_loadcubemap(prvm_prog_t * prog)4225 static void VM_CL_loadcubemap(prvm_prog_t *prog)
4226 {
4227 const char *name;
4228
4229 VM_SAFEPARMCOUNT(1, VM_CL_loadcubemap);
4230 name = PRVM_G_STRING(OFS_PARM0);
4231 R_GetCubemap(name);
4232 }
4233
4234 #define REFDEFFLAG_TELEPORTED 1
4235 #define REFDEFFLAG_JUMPING 2
4236 #define REFDEFFLAG_DEAD 4
4237 #define REFDEFFLAG_INTERMISSION 8
VM_CL_V_CalcRefdef(prvm_prog_t * prog)4238 static void VM_CL_V_CalcRefdef(prvm_prog_t *prog)
4239 {
4240 matrix4x4_t entrendermatrix;
4241 vec3_t clviewangles;
4242 vec3_t clvelocity;
4243 qboolean teleported;
4244 qboolean clonground;
4245 qboolean clcmdjump;
4246 qboolean cldead;
4247 qboolean clintermission;
4248 float clstatsviewheight;
4249 prvm_edict_t *ent;
4250 int flags;
4251
4252 VM_SAFEPARMCOUNT(2, VM_CL_V_CalcRefdef);
4253 ent = PRVM_G_EDICT(OFS_PARM0);
4254 flags = PRVM_G_FLOAT(OFS_PARM1);
4255
4256 // use the CL_GetTagMatrix function on self to ensure consistent behavior (duplicate code would be bad)
4257 CL_GetTagMatrix(prog, &entrendermatrix, ent, 0, NULL);
4258
4259 VectorCopy(cl.csqc_viewangles, clviewangles);
4260 teleported = (flags & REFDEFFLAG_TELEPORTED) != 0;
4261 clonground = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_ONGROUND) != 0;
4262 clcmdjump = (flags & REFDEFFLAG_JUMPING) != 0;
4263 clstatsviewheight = PRVM_clientedictvector(ent, view_ofs)[2];
4264 cldead = (flags & REFDEFFLAG_DEAD) != 0;
4265 clintermission = (flags & REFDEFFLAG_INTERMISSION) != 0;
4266 VectorCopy(PRVM_clientedictvector(ent, velocity), clvelocity);
4267
4268 V_CalcRefdefUsing(&entrendermatrix, clviewangles, teleported, clonground, clcmdjump, clstatsviewheight, cldead, clintermission, clvelocity);
4269
4270 VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
4271 VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
4272 CSQC_R_RecalcView();
4273 }
4274
4275 //============================================================================
4276
4277 // To create a almost working builtin file from this replace:
4278 // "^NULL.*" with ""
4279 // "^{.*//.*}:Wh\(.*\)" with "\1"
4280 // "\:" with "//"
4281 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
4282 // "\n\n+" with "\n\n"
4283
4284 prvm_builtin_t vm_cl_builtins[] = {
4285 NULL, // #0 NULL function (not callable) (QUAKE)
4286 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
4287 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
4288 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
4289 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
4290 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
4291 VM_break, // #6 void() break (QUAKE)
4292 VM_random, // #7 float() random (QUAKE)
4293 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
4294 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
4295 VM_error, // #10 void(string e) error (QUAKE)
4296 VM_objerror, // #11 void(string e) objerror (QUAKE)
4297 VM_vlen, // #12 float(vector v) vlen (QUAKE)
4298 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
4299 VM_CL_spawn, // #14 entity() spawn (QUAKE)
4300 VM_remove, // #15 void(entity e) remove (QUAKE)
4301 VM_CL_traceline, // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
4302 NULL, // #17 entity() checkclient (QUAKE)
4303 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
4304 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
4305 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
4306 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
4307 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
4308 NULL, // #23 void(string s, ...) bprint (QUAKE)
4309 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
4310 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
4311 VM_ftos, // #26 string(float f) ftos (QUAKE)
4312 VM_vtos, // #27 string(vector v) vtos (QUAKE)
4313 VM_coredump, // #28 void() coredump (QUAKE)
4314 VM_traceon, // #29 void() traceon (QUAKE)
4315 VM_traceoff, // #30 void() traceoff (QUAKE)
4316 VM_eprint, // #31 void(entity e) eprint (QUAKE)
4317 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
4318 NULL, // #33 (QUAKE)
4319 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
4320 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
4321 VM_rint, // #36 float(float v) rint (QUAKE)
4322 VM_floor, // #37 float(float v) floor (QUAKE)
4323 VM_ceil, // #38 float(float v) ceil (QUAKE)
4324 NULL, // #39 (QUAKE)
4325 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
4326 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
4327 NULL, // #42 (QUAKE)
4328 VM_fabs, // #43 float(float f) fabs (QUAKE)
4329 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
4330 VM_cvar, // #45 float(string s) cvar (QUAKE)
4331 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
4332 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
4333 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4334 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
4335 NULL, // #50 (QUAKE)
4336 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
4337 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
4338 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
4339 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
4340 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
4341 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
4342 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
4343 NULL, // #58 void(float to, string s) WriteString (QUAKE)
4344 NULL, // #59 (QUAKE)
4345 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4346 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4347 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4348 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4349 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4350 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
4351 NULL, // #66 (QUAKE)
4352 NULL, // #67 void(float step) movetogoal (QUAKE)
4353 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
4354 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
4355 NULL, // #70 void(string s) changelevel (QUAKE)
4356 NULL, // #71 (QUAKE)
4357 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
4358 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
4359 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4360 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
4361 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
4362 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
4363 NULL, // #78 void(entity e) setspawnparms (QUAKE)
4364 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4365 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4366 VM_stof, // #81 float(string s) stof (FRIK_FILE)
4367 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
4368 NULL, // #83 (QUAKE)
4369 NULL, // #84 (QUAKE)
4370 NULL, // #85 (QUAKE)
4371 NULL, // #86 (QUAKE)
4372 NULL, // #87 (QUAKE)
4373 NULL, // #88 (QUAKE)
4374 NULL, // #89 (QUAKE)
4375 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4376 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
4377 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4378 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4379 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4380 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4381 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4382 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4383 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4384 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
4385 // FrikaC and Telejano range #100-#199
4386 NULL, // #100
4387 NULL, // #101
4388 NULL, // #102
4389 NULL, // #103
4390 NULL, // #104
4391 NULL, // #105
4392 NULL, // #106
4393 NULL, // #107
4394 NULL, // #108
4395 NULL, // #109
4396 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
4397 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
4398 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
4399 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4400 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
4401 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4402 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
4403 VM_stov, // #117 vector(string) stov (FRIK_FILE)
4404 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
4405 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
4406 NULL, // #120
4407 NULL, // #121
4408 NULL, // #122
4409 NULL, // #123
4410 NULL, // #124
4411 NULL, // #125
4412 NULL, // #126
4413 NULL, // #127
4414 NULL, // #128
4415 NULL, // #129
4416 NULL, // #130
4417 NULL, // #131
4418 NULL, // #132
4419 NULL, // #133
4420 NULL, // #134
4421 NULL, // #135
4422 NULL, // #136
4423 NULL, // #137
4424 NULL, // #138
4425 NULL, // #139
4426 NULL, // #140
4427 NULL, // #141
4428 NULL, // #142
4429 NULL, // #143
4430 NULL, // #144
4431 NULL, // #145
4432 NULL, // #146
4433 NULL, // #147
4434 NULL, // #148
4435 NULL, // #149
4436 NULL, // #150
4437 NULL, // #151
4438 NULL, // #152
4439 NULL, // #153
4440 NULL, // #154
4441 NULL, // #155
4442 NULL, // #156
4443 NULL, // #157
4444 NULL, // #158
4445 NULL, // #159
4446 NULL, // #160
4447 NULL, // #161
4448 NULL, // #162
4449 NULL, // #163
4450 NULL, // #164
4451 NULL, // #165
4452 NULL, // #166
4453 NULL, // #167
4454 NULL, // #168
4455 NULL, // #169
4456 NULL, // #170
4457 NULL, // #171
4458 NULL, // #172
4459 NULL, // #173
4460 NULL, // #174
4461 NULL, // #175
4462 NULL, // #176
4463 NULL, // #177
4464 NULL, // #178
4465 NULL, // #179
4466 NULL, // #180
4467 NULL, // #181
4468 NULL, // #182
4469 NULL, // #183
4470 NULL, // #184
4471 NULL, // #185
4472 NULL, // #186
4473 NULL, // #187
4474 NULL, // #188
4475 NULL, // #189
4476 NULL, // #190
4477 NULL, // #191
4478 NULL, // #192
4479 NULL, // #193
4480 NULL, // #194
4481 NULL, // #195
4482 NULL, // #196
4483 NULL, // #197
4484 NULL, // #198
4485 NULL, // #199
4486 // FTEQW range #200-#299
4487 NULL, // #200
4488 NULL, // #201
4489 NULL, // #202
4490 NULL, // #203
4491 NULL, // #204
4492 NULL, // #205
4493 NULL, // #206
4494 NULL, // #207
4495 NULL, // #208
4496 NULL, // #209
4497 NULL, // #210
4498 NULL, // #211
4499 NULL, // #212
4500 NULL, // #213
4501 NULL, // #214
4502 NULL, // #215
4503 NULL, // #216
4504 NULL, // #217
4505 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4506 NULL, // #219
4507 NULL, // #220
4508 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4509 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4510 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
4511 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4512 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4513 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4514 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
4515 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4516 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4517 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4518 NULL, // #231
4519 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4520 NULL, // #233
4521 NULL, // #234
4522 NULL, // #235
4523 NULL, // #236
4524 NULL, // #237
4525 NULL, // #238
4526 NULL, // #239
4527 VM_CL_checkpvs, // #240
4528 NULL, // #241
4529 NULL, // #242
4530 NULL, // #243
4531 NULL, // #244
4532 NULL, // #245
4533 NULL, // #246
4534 NULL, // #247
4535 NULL, // #248
4536 NULL, // #249
4537 NULL, // #250
4538 NULL, // #251
4539 NULL, // #252
4540 NULL, // #253
4541 NULL, // #254
4542 NULL, // #255
4543 NULL, // #256
4544 NULL, // #257
4545 NULL, // #258
4546 NULL, // #259
4547 NULL, // #260
4548 NULL, // #261
4549 NULL, // #262
4550 VM_CL_skel_create, // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4551 VM_CL_skel_build, // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4552 VM_CL_skel_get_numbones, // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4553 VM_CL_skel_get_bonename, // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4554 VM_CL_skel_get_boneparent, // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4555 VM_CL_skel_find_bone, // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4556 VM_CL_skel_get_bonerel, // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4557 VM_CL_skel_get_boneabs, // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4558 VM_CL_skel_set_bone, // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4559 VM_CL_skel_mul_bone, // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4560 VM_CL_skel_mul_bones, // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4561 VM_CL_skel_copybones, // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4562 VM_CL_skel_delete, // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4563 VM_CL_frameforname, // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4564 VM_CL_frameduration, // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4565 NULL, // #278
4566 NULL, // #279
4567 NULL, // #280
4568 NULL, // #281
4569 NULL, // #282
4570 NULL, // #283
4571 NULL, // #284
4572 NULL, // #285
4573 NULL, // #286
4574 NULL, // #287
4575 NULL, // #288
4576 NULL, // #289
4577 NULL, // #290
4578 NULL, // #291
4579 NULL, // #292
4580 NULL, // #293
4581 NULL, // #294
4582 NULL, // #295
4583 NULL, // #296
4584 NULL, // #297
4585 NULL, // #298
4586 NULL, // #299
4587 // CSQC range #300-#399
4588 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
4589 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
4590 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
4591 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
4592 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
4593 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4594 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag, float is2d[NYI: , float lines]) R_BeginPolygon
4595 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4596 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
4597 VM_CL_R_SetView, // #309 float(float property) getproperty (EXT_CSQC)
4598 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
4599 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
4600 NULL, // #312
4601 NULL, // #313
4602 NULL, // #314
4603 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4604 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
4605 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4606 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4607 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
4608 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4609 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha[, float flag]) drawstring (EXT_CSQC, DP_CSQC)
4610 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha[, float flag]) drawpic (EXT_CSQC)
4611 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4612 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
4613 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
4614 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4615 VM_stringwidth, // #327 // FIXME is this okay?
4616 VM_drawsubpic, // #328 // FIXME is this okay?
4617 VM_drawrotpic, // #329 // FIXME is this okay?
4618 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
4619 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
4620 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
4621 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4622 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4623 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4624 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4625 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4626 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
4627 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4628 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
4629 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4630 VM_getkeybind, // #342 string(float keynum[, float bindmap]) getkeybind (EXT_CSQC)
4631 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (DP_CSQC)
4632 VM_CL_getmousepos, // #344 vector() getmousepos (DP_CSQC)
4633 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
4634 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4635 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
4636 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4637 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
4638 VM_isserver, // #350 float() isserver (EXT_CSQC)
4639 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4640 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
4641 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4642 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
4643 VM_CL_videoplaying, // #355
4644 VM_findfont, // #356 float(string fontname) loadfont (DP_GFX_FONTS)
4645 VM_loadfont, // #357 float(string fontname, string fontmaps, string sizes, float slot) loadfont (DP_GFX_FONTS)
4646 VM_CL_loadcubemap, // #358 void(string cubemapname) loadcubemap (DP_GFX_)
4647 NULL, // #359
4648 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
4649 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
4650 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
4651 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
4652 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
4653 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
4654 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
4655 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
4656 NULL, // #368
4657 NULL, // #369
4658 NULL, // #370
4659 NULL, // #371
4660 NULL, // #372
4661 NULL, // #373
4662 NULL, // #374
4663 NULL, // #375
4664 NULL, // #376
4665 NULL, // #377
4666 NULL, // #378
4667 NULL, // #379
4668 NULL, // #380
4669 NULL, // #381
4670 NULL, // #382
4671 NULL, // #383
4672 NULL, // #384
4673 NULL, // #385
4674 NULL, // #386
4675 NULL, // #387
4676 NULL, // #388
4677 NULL, // #389
4678 NULL, // #390
4679 NULL, // #391
4680 NULL, // #392
4681 NULL, // #393
4682 NULL, // #394
4683 NULL, // #395
4684 NULL, // #396
4685 NULL, // #397
4686 NULL, // #398
4687 NULL, // #399
4688 // LordHavoc's range #400-#499
4689 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4690 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4691 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4692 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4693 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4694 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4695 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4696 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4697 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4698 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4699 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4700 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4701 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4702 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4703 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4704 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4705 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4706 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4707 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4708 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4709 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4710 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4711 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4712 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4713 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4714 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4715 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4716 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4717 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4718 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4719 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4720 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4721 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4722 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4723 VM_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4724 VM_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4725 VM_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4726 VM_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4727 VM_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4728 VM_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4729 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4730 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4731 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4732 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4733 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4734 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4735 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4736 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4737 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4738 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4739 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4740 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4741 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4742 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4743 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4744 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4745 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4746 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4747 NULL, // #458
4748 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4749 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4750 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4751 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4752 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4753 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4754 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4755 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4756 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4757 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4758 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4759 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4760 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4761 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4762 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4763 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4764 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4765 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4766 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4767 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4768 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4769 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4770 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4771 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4772 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4773 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4774 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4775 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4776 VM_gecko_create, // #487 float gecko_create( string name )
4777 VM_gecko_destroy, // #488 void gecko_destroy( string name )
4778 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
4779 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
4780 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
4781 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
4782 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
4783 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4784 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4785 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4786 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4787 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4788 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4789 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4790 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
4791 VM_CL_boxparticles, // #502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count) boxparticles (DP_CSQC_BOXPARTICLES)
4792 VM_whichpack, // #503 string(string) whichpack = #503;
4793 VM_CL_GetEntity, // #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504;
4794 NULL, // #505
4795 NULL, // #506
4796 NULL, // #507
4797 NULL, // #508
4798 NULL, // #509
4799 VM_uri_escape, // #510 string(string in) uri_escape = #510;
4800 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
4801 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4802 VM_uri_get, // #513 float(string uri, float id, [string post_contenttype, string post_delim, [float buf]]) uri_get = #513; (DP_QC_URI_GET, DP_QC_URI_POST)
4803 VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4804 VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4805 VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4806 VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4807 VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4808 VM_gettime, // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4809 VM_keynumtostring, // #520 string keynumtostring(float keynum)
4810 VM_findkeysforcommand, // #521 string findkeysforcommand(string command[, float bindmap])
4811 VM_CL_InitParticleSpawner, // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4812 VM_CL_ResetParticle, // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4813 VM_CL_ParticleTheme, // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4814 VM_CL_ParticleThemeSave, // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4815 VM_CL_ParticleThemeFree, // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4816 VM_CL_SpawnParticle, // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4817 VM_CL_SpawnParticleDelayed, // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4818 VM_loadfromdata, // #529
4819 VM_loadfromfile, // #530
4820 VM_CL_setpause, // #531 float(float ispaused) setpause = #531 (DP_CSQC_SETPAUSE)
4821 VM_log, // #532
4822 VM_getsoundtime, // #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME)
4823 VM_soundlength, // #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME)
4824 VM_buf_loadfile, // #535 float(string filename, float bufhandle) buf_loadfile (DP_QC_STRINGBUFFERS_EXT_WIP)
4825 VM_buf_writefile, // #536 float(float filehandle, float bufhandle, float startpos, float numstrings) buf_writefile (DP_QC_STRINGBUFFERS_EXT_WIP)
4826 VM_bufstr_find, // #537 float(float bufhandle, string match, float matchrule, float startpos) bufstr_find (DP_QC_STRINGBUFFERS_EXT_WIP)
4827 VM_matchpattern, // #538 float(string s, string pattern, float matchrule) matchpattern (DP_QC_STRINGBUFFERS_EXT_WIP)
4828 NULL, // #539
4829 VM_physics_enable, // #540 void(entity e, float physics_enabled) physics_enable = #540; (DP_PHYSICS_ODE)
4830 VM_physics_addforce, // #541 void(entity e, vector force, vector relative_ofs) physics_addforce = #541; (DP_PHYSICS_ODE)
4831 VM_physics_addtorque, // #542 void(entity e, vector torque) physics_addtorque = #542; (DP_PHYSICS_ODE)
4832 NULL, // #543
4833 NULL, // #544
4834 NULL, // #545
4835 NULL, // #546
4836 NULL, // #547
4837 NULL, // #548
4838 NULL, // #549
4839 NULL, // #550
4840 NULL, // #551
4841 NULL, // #552
4842 NULL, // #553
4843 NULL, // #554
4844 NULL, // #555
4845 NULL, // #556
4846 NULL, // #557
4847 NULL, // #558
4848 NULL, // #559
4849 NULL, // #560
4850 NULL, // #561
4851 NULL, // #562
4852 NULL, // #563
4853 NULL, // #564
4854 NULL, // #565
4855 NULL, // #566
4856 NULL, // #567
4857 NULL, // #568
4858 NULL, // #569
4859 NULL, // #570
4860 NULL, // #571
4861 NULL, // #572
4862 NULL, // #573
4863 NULL, // #574
4864 NULL, // #575
4865 NULL, // #576
4866 NULL, // #577
4867 NULL, // #578
4868 NULL, // #579
4869 NULL, // #580
4870 NULL, // #581
4871 NULL, // #582
4872 NULL, // #583
4873 NULL, // #584
4874 NULL, // #585
4875 NULL, // #586
4876 NULL, // #587
4877 NULL, // #588
4878 NULL, // #589
4879 NULL, // #590
4880 NULL, // #591
4881 NULL, // #592
4882 NULL, // #593
4883 NULL, // #594
4884 NULL, // #595
4885 NULL, // #596
4886 NULL, // #597
4887 NULL, // #598
4888 NULL, // #599
4889 NULL, // #600
4890 NULL, // #601
4891 NULL, // #602
4892 NULL, // #603
4893 NULL, // #604
4894 VM_callfunction, // #605
4895 VM_writetofile, // #606
4896 VM_isfunction, // #607
4897 NULL, // #608
4898 NULL, // #609
4899 VM_findkeysforcommand, // #610 string findkeysforcommand(string command[, float bindmap])
4900 NULL, // #611
4901 NULL, // #612
4902 VM_parseentitydata, // #613
4903 NULL, // #614
4904 NULL, // #615
4905 NULL, // #616
4906 NULL, // #617
4907 NULL, // #618
4908 NULL, // #619
4909 NULL, // #620
4910 NULL, // #621
4911 NULL, // #622
4912 NULL, // #623
4913 VM_CL_getextresponse, // #624 string getextresponse(void)
4914 NULL, // #625
4915 NULL, // #626
4916 VM_sprintf, // #627 string sprintf(string format, ...)
4917 VM_getsurfacenumtriangles, // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4918 VM_getsurfacetriangle, // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4919 VM_setkeybind, // #630 float(float key, string bind[, float bindmap]) setkeybind
4920 VM_getbindmaps, // #631 vector(void) getbindmap
4921 VM_setbindmaps, // #632 float(vector bm) setbindmap
4922 NULL, // #633
4923 NULL, // #634
4924 NULL, // #635
4925 NULL, // #636
4926 NULL, // #637
4927 VM_CL_RotateMoves, // #638
4928 VM_digest_hex, // #639
4929 VM_CL_V_CalcRefdef, // #640 void(entity e) V_CalcRefdef (DP_CSQC_V_CALCREFDEF)
4930 NULL, // #641
4931 VM_coverage, // #642
4932 NULL
4933 };
4934
4935 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4936
VM_Polygons_Reset(prvm_prog_t * prog)4937 void VM_Polygons_Reset(prvm_prog_t *prog)
4938 {
4939 vmpolygons_t *polys = &prog->vmpolygons;
4940
4941 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4942 if(polys->initialized)
4943 {
4944 Mem_FreePool(&polys->pool);
4945 polys->initialized = false;
4946 }
4947 }
4948
CLVM_init_cmd(prvm_prog_t * prog)4949 void CLVM_init_cmd(prvm_prog_t *prog)
4950 {
4951 VM_Cmd_Init(prog);
4952 VM_Polygons_Reset(prog);
4953 }
4954
CLVM_reset_cmd(prvm_prog_t * prog)4955 void CLVM_reset_cmd(prvm_prog_t *prog)
4956 {
4957 World_End(&cl.world);
4958 VM_Cmd_Reset(prog);
4959 VM_Polygons_Reset(prog);
4960 }
4961