1 #include "quakedef.h"
2 
3 #include "prvm_cmds.h"
4 #include "csprogs.h"
5 #include "cl_collision.h"
6 #include "r_shadow.h"
7 #include "jpeg.h"
8 #include "image.h"
9 
10 //============================================================================
11 // Client
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
14 //- EntWasFreed ?
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
19 
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
22 
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
25 
26 r_refdef_view_t csqc_original_r_refdef_view;
27 r_refdef_view_t csqc_main_r_refdef_view;
28 
29 // #1 void(vector ang) makevectors
VM_CL_makevectors(prvm_prog_t * prog)30 static void VM_CL_makevectors (prvm_prog_t *prog)
31 {
32 	vec3_t angles, forward, right, up;
33 	VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
34 	VectorCopy(PRVM_G_VECTOR(OFS_PARM0), angles);
35 	AngleVectors(angles, forward, right, up);
36 	VectorCopy(forward, PRVM_clientglobalvector(v_forward));
37 	VectorCopy(right, PRVM_clientglobalvector(v_right));
38 	VectorCopy(up, PRVM_clientglobalvector(v_up));
39 }
40 
41 // #2 void(entity e, vector o) setorigin
VM_CL_setorigin(prvm_prog_t * prog)42 static void VM_CL_setorigin (prvm_prog_t *prog)
43 {
44 	prvm_edict_t	*e;
45 	prvm_vec_t	*org;
46 	VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
47 
48 	e = PRVM_G_EDICT(OFS_PARM0);
49 	if (e == prog->edicts)
50 	{
51 		VM_Warning(prog, "setorigin: can not modify world entity\n");
52 		return;
53 	}
54 	if (e->priv.required->free)
55 	{
56 		VM_Warning(prog, "setorigin: can not modify free entity\n");
57 		return;
58 	}
59 	org = PRVM_G_VECTOR(OFS_PARM1);
60 	VectorCopy (org, PRVM_clientedictvector(e, origin));
61 	if(e->priv.required->mark == PRVM_EDICT_MARK_WAIT_FOR_SETORIGIN)
62 		e->priv.required->mark = PRVM_EDICT_MARK_SETORIGIN_CAUGHT;
63 	CL_LinkEdict(e);
64 }
65 
SetMinMaxSizePRVM(prvm_prog_t * prog,prvm_edict_t * e,prvm_vec_t * min,prvm_vec_t * max)66 static void SetMinMaxSizePRVM (prvm_prog_t *prog, prvm_edict_t *e, prvm_vec_t *min, prvm_vec_t *max)
67 {
68 	int		i;
69 
70 	for (i=0 ; i<3 ; i++)
71 		if (min[i] > max[i])
72 			prog->error_cmd("SetMinMaxSize: backwards mins/maxs");
73 
74 	// set derived values
75 	VectorCopy (min, PRVM_clientedictvector(e, mins));
76 	VectorCopy (max, PRVM_clientedictvector(e, maxs));
77 	VectorSubtract (max, min, PRVM_clientedictvector(e, size));
78 
79 	CL_LinkEdict (e);
80 }
81 
SetMinMaxSize(prvm_prog_t * prog,prvm_edict_t * e,const vec_t * min,const vec_t * max)82 static void SetMinMaxSize (prvm_prog_t *prog, prvm_edict_t *e, const vec_t *min, const vec_t *max)
83 {
84 	prvm_vec3_t mins, maxs;
85 	VectorCopy(min, mins);
86 	VectorCopy(max, maxs);
87 	SetMinMaxSizePRVM(prog, e, mins, maxs);
88 }
89 
90 // #3 void(entity e, string m) setmodel
VM_CL_setmodel(prvm_prog_t * prog)91 static void VM_CL_setmodel (prvm_prog_t *prog)
92 {
93 	prvm_edict_t	*e;
94 	const char		*m;
95 	dp_model_t *mod;
96 	int				i;
97 
98 	VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
99 
100 	e = PRVM_G_EDICT(OFS_PARM0);
101 	PRVM_clientedictfloat(e, modelindex) = 0;
102 	PRVM_clientedictstring(e, model) = 0;
103 
104 	m = PRVM_G_STRING(OFS_PARM1);
105 	mod = NULL;
106 	for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
107 	{
108 		if (!strcmp(cl.csqc_model_precache[i]->name, m))
109 		{
110 			mod = cl.csqc_model_precache[i];
111 			PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
112 			PRVM_clientedictfloat(e, modelindex) = -(i+1);
113 			break;
114 		}
115 	}
116 
117 	if( !mod ) {
118 		for (i = 0;i < MAX_MODELS;i++)
119 		{
120 			mod = cl.model_precache[i];
121 			if (mod && !strcmp(mod->name, m))
122 			{
123 				PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
124 				PRVM_clientedictfloat(e, modelindex) = i;
125 				break;
126 			}
127 		}
128 	}
129 
130 	if( mod ) {
131 		// TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
132 		// LordHavoc: erm you broke it by commenting this out - setmodel must do setsize or else the qc can't find out the model size, and ssqc does this by necessity, consistency.
133 		SetMinMaxSize (prog, e, mod->normalmins, mod->normalmaxs);
134 	}
135 	else
136 	{
137 		SetMinMaxSize (prog, e, vec3_origin, vec3_origin);
138 		VM_Warning(prog, "setmodel: model '%s' not precached\n", m);
139 	}
140 }
141 
142 // #4 void(entity e, vector min, vector max) setsize
VM_CL_setsize(prvm_prog_t * prog)143 static void VM_CL_setsize (prvm_prog_t *prog)
144 {
145 	prvm_edict_t	*e;
146 	vec3_t		mins, maxs;
147 	VM_SAFEPARMCOUNT(3, VM_CL_setsize);
148 
149 	e = PRVM_G_EDICT(OFS_PARM0);
150 	if (e == prog->edicts)
151 	{
152 		VM_Warning(prog, "setsize: can not modify world entity\n");
153 		return;
154 	}
155 	if (e->priv.server->free)
156 	{
157 		VM_Warning(prog, "setsize: can not modify free entity\n");
158 		return;
159 	}
160 	VectorCopy(PRVM_G_VECTOR(OFS_PARM1), mins);
161 	VectorCopy(PRVM_G_VECTOR(OFS_PARM2), maxs);
162 
163 	SetMinMaxSize( prog, e, mins, maxs );
164 
165 	CL_LinkEdict(e);
166 }
167 
168 // #8 void(entity e, float chan, string samp, float volume, float atten[, float pitchchange[, float flags]]) sound
VM_CL_sound(prvm_prog_t * prog)169 static void VM_CL_sound (prvm_prog_t *prog)
170 {
171 	const char			*sample;
172 	int					channel;
173 	prvm_edict_t		*entity;
174 	float 				fvolume;
175 	float				attenuation;
176 	float pitchchange;
177 	float				startposition;
178 	int flags;
179 	vec3_t				org;
180 
181 	VM_SAFEPARMCOUNTRANGE(5, 7, VM_CL_sound);
182 
183 	entity = PRVM_G_EDICT(OFS_PARM0);
184 	channel = (int)PRVM_G_FLOAT(OFS_PARM1);
185 	sample = PRVM_G_STRING(OFS_PARM2);
186 	fvolume = PRVM_G_FLOAT(OFS_PARM3);
187 	attenuation = PRVM_G_FLOAT(OFS_PARM4);
188 
189 	if (fvolume < 0 || fvolume > 1)
190 	{
191 		VM_Warning(prog, "VM_CL_sound: volume must be in range 0-1\n");
192 		return;
193 	}
194 
195 	if (attenuation < 0 || attenuation > 4)
196 	{
197 		VM_Warning(prog, "VM_CL_sound: attenuation must be in range 0-4\n");
198 		return;
199 	}
200 
201 	if (prog->argc < 6)
202 		pitchchange = 0;
203 	else
204 		pitchchange = PRVM_G_FLOAT(OFS_PARM5);
205 
206 	if (prog->argc < 7)
207 		flags = 0;
208 	else
209 	{
210 		// LordHavoc: we only let the qc set certain flags, others are off-limits
211 		flags = (int)PRVM_G_FLOAT(OFS_PARM6) & (CHANNELFLAG_RELIABLE | CHANNELFLAG_FORCELOOP | CHANNELFLAG_PAUSED | CHANNELFLAG_FULLVOLUME);
212 	}
213 
214 	// sound_starttime exists instead of sound_startposition because in a
215 	// networking sense you might not know when something is being received,
216 	// so making sounds match up in sync would be impossible if relative
217 	// position was sent
218 	if (PRVM_clientglobalfloat(sound_starttime))
219 		startposition = cl.time - PRVM_clientglobalfloat(sound_starttime);
220 	else
221 		startposition = 0;
222 
223 	channel = CHAN_USER2ENGINE(channel);
224 
225 	if (!IS_CHAN(channel))
226 	{
227 		VM_Warning(prog, "VM_CL_sound: channel must be in range 0-127\n");
228 		return;
229 	}
230 
231 	CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
232 	S_StartSound_StartPosition_Flags(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, fvolume, attenuation, startposition, flags, pitchchange > 0.0f ? pitchchange * 0.01f : 1.0f);
233 }
234 
235 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
VM_CL_pointsound(prvm_prog_t * prog)236 static void VM_CL_pointsound(prvm_prog_t *prog)
237 {
238 	const char			*sample;
239 	float 				fvolume;
240 	float				attenuation;
241 	vec3_t				org;
242 
243 	VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
244 
245 	VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
246 	sample = PRVM_G_STRING(OFS_PARM1);
247 	fvolume = PRVM_G_FLOAT(OFS_PARM2);
248 	attenuation = PRVM_G_FLOAT(OFS_PARM3);
249 
250 	if (fvolume < 0 || fvolume > 1)
251 	{
252 		VM_Warning(prog, "VM_CL_pointsound: volume must be in range 0-1\n");
253 		return;
254 	}
255 
256 	if (attenuation < 0 || attenuation > 4)
257 	{
258 		VM_Warning(prog, "VM_CL_pointsound: attenuation must be in range 0-4\n");
259 		return;
260 	}
261 
262 	// Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
263 	S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, fvolume, attenuation);
264 }
265 
266 // #14 entity() spawn
VM_CL_spawn(prvm_prog_t * prog)267 static void VM_CL_spawn (prvm_prog_t *prog)
268 {
269 	prvm_edict_t *ed;
270 	ed = PRVM_ED_Alloc(prog);
271 	VM_RETURN_EDICT(ed);
272 }
273 
CL_VM_SetTraceGlobals(prvm_prog_t * prog,const trace_t * trace,int svent)274 static void CL_VM_SetTraceGlobals(prvm_prog_t *prog, const trace_t *trace, int svent)
275 {
276 	VM_SetTraceGlobals(prog, trace);
277 	PRVM_clientglobalfloat(trace_networkentity) = svent;
278 }
279 
280 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
281 #define CL_HitNetworkPlayers(move)     !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
282 
283 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
VM_CL_traceline(prvm_prog_t * prog)284 static void VM_CL_traceline (prvm_prog_t *prog)
285 {
286 	vec3_t	v1, v2;
287 	trace_t	trace;
288 	int		move, svent;
289 	prvm_edict_t	*ent;
290 
291 //	R_TimeReport("pretraceline");
292 
293 	VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
294 
295 	prog->xfunction->builtinsprofile += 30;
296 
297 	VectorCopy(PRVM_G_VECTOR(OFS_PARM0), v1);
298 	VectorCopy(PRVM_G_VECTOR(OFS_PARM1), v2);
299 	move = (int)PRVM_G_FLOAT(OFS_PARM2);
300 	ent = PRVM_G_EDICT(OFS_PARM3);
301 
302 	if (VEC_IS_NAN(v1[0]) || VEC_IS_NAN(v1[1]) || VEC_IS_NAN(v1[2]) || VEC_IS_NAN(v2[0]) || VEC_IS_NAN(v2[1]) || VEC_IS_NAN(v2[2]))
303 		prog->error_cmd("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
304 
305 	trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendtracelinelength.value, CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true, false);
306 
307 	CL_VM_SetTraceGlobals(prog, &trace, svent);
308 //	R_TimeReport("traceline");
309 }
310 
311 /*
312 =================
313 VM_CL_tracebox
314 
315 Used for use tracing and shot targeting
316 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
317 if the tryents flag is set.
318 
319 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
320 =================
321 */
322 // LordHavoc: added this for my own use, VERY useful, similar to traceline
VM_CL_tracebox(prvm_prog_t * prog)323 static void VM_CL_tracebox (prvm_prog_t *prog)
324 {
325 	vec3_t	v1, v2, m1, m2;
326 	trace_t	trace;
327 	int		move, svent;
328 	prvm_edict_t	*ent;
329 
330 //	R_TimeReport("pretracebox");
331 	VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
332 
333 	prog->xfunction->builtinsprofile += 30;
334 
335 	VectorCopy(PRVM_G_VECTOR(OFS_PARM0), v1);
336 	VectorCopy(PRVM_G_VECTOR(OFS_PARM1), m1);
337 	VectorCopy(PRVM_G_VECTOR(OFS_PARM2), m2);
338 	VectorCopy(PRVM_G_VECTOR(OFS_PARM3), v2);
339 	move = (int)PRVM_G_FLOAT(OFS_PARM4);
340 	ent = PRVM_G_EDICT(OFS_PARM5);
341 
342 	if (VEC_IS_NAN(v1[0]) || VEC_IS_NAN(v1[1]) || VEC_IS_NAN(v1[2]) || VEC_IS_NAN(v2[0]) || VEC_IS_NAN(v2[1]) || VEC_IS_NAN(v2[2]))
343 		prog->error_cmd("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
344 
345 	trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendtraceboxlength.value, CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
346 
347 	CL_VM_SetTraceGlobals(prog, &trace, svent);
348 //	R_TimeReport("tracebox");
349 }
350 
CL_Trace_Toss(prvm_prog_t * prog,prvm_edict_t * tossent,prvm_edict_t * ignore,int * svent)351 static trace_t CL_Trace_Toss (prvm_prog_t *prog, prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
352 {
353 	int i;
354 	float gravity;
355 	vec3_t start, end, mins, maxs, move;
356 	vec3_t original_origin;
357 	vec3_t original_velocity;
358 	vec3_t original_angles;
359 	vec3_t original_avelocity;
360 	trace_t trace;
361 
362 	VectorCopy(PRVM_clientedictvector(tossent, origin)   , original_origin   );
363 	VectorCopy(PRVM_clientedictvector(tossent, velocity) , original_velocity );
364 	VectorCopy(PRVM_clientedictvector(tossent, angles)   , original_angles   );
365 	VectorCopy(PRVM_clientedictvector(tossent, avelocity), original_avelocity);
366 
367 	gravity = PRVM_clientedictfloat(tossent, gravity);
368 	if (!gravity)
369 		gravity = 1.0f;
370 	gravity *= cl.movevars_gravity * 0.05;
371 
372 	for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
373 	{
374 		PRVM_clientedictvector(tossent, velocity)[2] -= gravity;
375 		VectorMA (PRVM_clientedictvector(tossent, angles), 0.05, PRVM_clientedictvector(tossent, avelocity), PRVM_clientedictvector(tossent, angles));
376 		VectorScale (PRVM_clientedictvector(tossent, velocity), 0.05, move);
377 		VectorAdd (PRVM_clientedictvector(tossent, origin), move, end);
378 		VectorCopy(PRVM_clientedictvector(tossent, origin), start);
379 		VectorCopy(PRVM_clientedictvector(tossent, mins), mins);
380 		VectorCopy(PRVM_clientedictvector(tossent, maxs), maxs);
381 		trace = CL_TraceBox(start, mins, maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), 0, 0, collision_extendmovelength.value, true, true, NULL, true);
382 		VectorCopy (trace.endpos, PRVM_clientedictvector(tossent, origin));
383 
384 		if (trace.fraction < 1)
385 			break;
386 	}
387 
388 	VectorCopy(original_origin   , PRVM_clientedictvector(tossent, origin)   );
389 	VectorCopy(original_velocity , PRVM_clientedictvector(tossent, velocity) );
390 	VectorCopy(original_angles   , PRVM_clientedictvector(tossent, angles)   );
391 	VectorCopy(original_avelocity, PRVM_clientedictvector(tossent, avelocity));
392 
393 	return trace;
394 }
395 
VM_CL_tracetoss(prvm_prog_t * prog)396 static void VM_CL_tracetoss (prvm_prog_t *prog)
397 {
398 	trace_t	trace;
399 	prvm_edict_t	*ent;
400 	prvm_edict_t	*ignore;
401 	int svent = 0;
402 
403 	prog->xfunction->builtinsprofile += 600;
404 
405 	VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
406 
407 	ent = PRVM_G_EDICT(OFS_PARM0);
408 	if (ent == prog->edicts)
409 	{
410 		VM_Warning(prog, "tracetoss: can not use world entity\n");
411 		return;
412 	}
413 	ignore = PRVM_G_EDICT(OFS_PARM1);
414 
415 	trace = CL_Trace_Toss (prog, ent, ignore, &svent);
416 
417 	CL_VM_SetTraceGlobals(prog, &trace, svent);
418 }
419 
420 
421 // #20 void(string s) precache_model
VM_CL_precache_model(prvm_prog_t * prog)422 static void VM_CL_precache_model (prvm_prog_t *prog)
423 {
424 	const char	*name;
425 	int			i;
426 	dp_model_t		*m;
427 
428 	VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
429 
430 	name = PRVM_G_STRING(OFS_PARM0);
431 	for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
432 	{
433 		if(!strcmp(cl.csqc_model_precache[i]->name, name))
434 		{
435 			PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
436 			return;
437 		}
438 	}
439 	PRVM_G_FLOAT(OFS_RETURN) = 0;
440 	m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
441 	if(m && m->loaded)
442 	{
443 		for (i = 0;i < MAX_MODELS;i++)
444 		{
445 			if (!cl.csqc_model_precache[i])
446 			{
447 				cl.csqc_model_precache[i] = (dp_model_t*)m;
448 				PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
449 				return;
450 			}
451 		}
452 		VM_Warning(prog, "VM_CL_precache_model: no free models\n");
453 		return;
454 	}
455 	VM_Warning(prog, "VM_CL_precache_model: model \"%s\" not found\n", name);
456 }
457 
458 // #22 entity(vector org, float rad) findradius
VM_CL_findradius(prvm_prog_t * prog)459 static void VM_CL_findradius (prvm_prog_t *prog)
460 {
461 	prvm_edict_t	*ent, *chain;
462 	vec_t			radius, radius2;
463 	vec3_t			org, eorg, mins, maxs;
464 	int				i, numtouchedicts;
465 	static prvm_edict_t	*touchedicts[MAX_EDICTS];
466 	int             chainfield;
467 
468 	VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
469 
470 	if(prog->argc == 3)
471 		chainfield = PRVM_G_INT(OFS_PARM2);
472 	else
473 		chainfield = prog->fieldoffsets.chain;
474 	if(chainfield < 0)
475 		prog->error_cmd("VM_findchain: %s doesnt have the specified chain field !", prog->name);
476 
477 	chain = (prvm_edict_t *)prog->edicts;
478 
479 	VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
480 	radius = PRVM_G_FLOAT(OFS_PARM1);
481 	radius2 = radius * radius;
482 
483 	mins[0] = org[0] - (radius + 1);
484 	mins[1] = org[1] - (radius + 1);
485 	mins[2] = org[2] - (radius + 1);
486 	maxs[0] = org[0] + (radius + 1);
487 	maxs[1] = org[1] + (radius + 1);
488 	maxs[2] = org[2] + (radius + 1);
489 	numtouchedicts = World_EntitiesInBox(&cl.world, mins, maxs, MAX_EDICTS, touchedicts);
490 	if (numtouchedicts > MAX_EDICTS)
491 	{
492 		// this never happens	//[515]: for what then ?
493 		Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
494 		numtouchedicts = MAX_EDICTS;
495 	}
496 	for (i = 0;i < numtouchedicts;i++)
497 	{
498 		ent = touchedicts[i];
499 		// Quake did not return non-solid entities but darkplaces does
500 		// (note: this is the reason you can't blow up fallen zombies)
501 		if (PRVM_clientedictfloat(ent, solid) == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
502 			continue;
503 		// LordHavoc: compare against bounding box rather than center so it
504 		// doesn't miss large objects, and use DotProduct instead of Length
505 		// for a major speedup
506 		VectorSubtract(org, PRVM_clientedictvector(ent, origin), eorg);
507 		if (sv_gameplayfix_findradiusdistancetobox.integer)
508 		{
509 			eorg[0] -= bound(PRVM_clientedictvector(ent, mins)[0], eorg[0], PRVM_clientedictvector(ent, maxs)[0]);
510 			eorg[1] -= bound(PRVM_clientedictvector(ent, mins)[1], eorg[1], PRVM_clientedictvector(ent, maxs)[1]);
511 			eorg[2] -= bound(PRVM_clientedictvector(ent, mins)[2], eorg[2], PRVM_clientedictvector(ent, maxs)[2]);
512 		}
513 		else
514 			VectorMAMAM(1, eorg, -0.5f, PRVM_clientedictvector(ent, mins), -0.5f, PRVM_clientedictvector(ent, maxs), eorg);
515 		if (DotProduct(eorg, eorg) < radius2)
516 		{
517 			PRVM_EDICTFIELDEDICT(ent, chainfield) = PRVM_EDICT_TO_PROG(chain);
518 			chain = ent;
519 		}
520 	}
521 
522 	VM_RETURN_EDICT(chain);
523 }
524 
525 // #34 float() droptofloor
VM_CL_droptofloor(prvm_prog_t * prog)526 static void VM_CL_droptofloor (prvm_prog_t *prog)
527 {
528 	prvm_edict_t		*ent;
529 	vec3_t				start, end, mins, maxs;
530 	trace_t				trace;
531 
532 	VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
533 
534 	// assume failure if it returns early
535 	PRVM_G_FLOAT(OFS_RETURN) = 0;
536 
537 	ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
538 	if (ent == prog->edicts)
539 	{
540 		VM_Warning(prog, "droptofloor: can not modify world entity\n");
541 		return;
542 	}
543 	if (ent->priv.server->free)
544 	{
545 		VM_Warning(prog, "droptofloor: can not modify free entity\n");
546 		return;
547 	}
548 
549 	VectorCopy(PRVM_clientedictvector(ent, origin), start);
550 	VectorCopy(PRVM_clientedictvector(ent, mins), mins);
551 	VectorCopy(PRVM_clientedictvector(ent, maxs), maxs);
552 	VectorCopy(PRVM_clientedictvector(ent, origin), end);
553 	end[2] -= 256;
554 
555 	trace = CL_TraceBox(start, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, NULL, true);
556 
557 	if (trace.fraction != 1)
558 	{
559 		VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
560 		PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) | FL_ONGROUND;
561 		PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
562 		PRVM_G_FLOAT(OFS_RETURN) = 1;
563 		// if support is destroyed, keep suspended (gross hack for floating items in various maps)
564 //		ent->priv.server->suspendedinairflag = true;
565 	}
566 }
567 
568 // #35 void(float style, string value) lightstyle
VM_CL_lightstyle(prvm_prog_t * prog)569 static void VM_CL_lightstyle (prvm_prog_t *prog)
570 {
571 	int			i;
572 	const char	*c;
573 
574 	VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
575 
576 	i = (int)PRVM_G_FLOAT(OFS_PARM0);
577 	c = PRVM_G_STRING(OFS_PARM1);
578 	if (i >= cl.max_lightstyle)
579 	{
580 		VM_Warning(prog, "VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
581 		return;
582 	}
583 	strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
584 	cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
585 	cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
586 }
587 
588 // #40 float(entity e) checkbottom
VM_CL_checkbottom(prvm_prog_t * prog)589 static void VM_CL_checkbottom (prvm_prog_t *prog)
590 {
591 	static int		cs_yes, cs_no;
592 	prvm_edict_t	*ent;
593 	vec3_t			mins, maxs, start, stop;
594 	trace_t			trace;
595 	int				x, y;
596 	float			mid, bottom;
597 
598 	VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
599 	ent = PRVM_G_EDICT(OFS_PARM0);
600 	PRVM_G_FLOAT(OFS_RETURN) = 0;
601 
602 	VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
603 	VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
604 
605 // if all of the points under the corners are solid world, don't bother
606 // with the tougher checks
607 // the corners must be within 16 of the midpoint
608 	start[2] = mins[2] - 1;
609 	for	(x=0 ; x<=1 ; x++)
610 		for	(y=0 ; y<=1 ; y++)
611 		{
612 			start[0] = x ? maxs[0] : mins[0];
613 			start[1] = y ? maxs[1] : mins[1];
614 			if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
615 				goto realcheck;
616 		}
617 
618 	cs_yes++;
619 	PRVM_G_FLOAT(OFS_RETURN) = true;
620 	return;		// we got out easy
621 
622 realcheck:
623 	cs_no++;
624 //
625 // check it for real...
626 //
627 	start[2] = mins[2];
628 
629 // the midpoint must be within 16 of the bottom
630 	start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
631 	start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
632 	stop[2] = start[2] - 2*sv_stepheight.value;
633 	trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, NULL, true, false);
634 
635 	if (trace.fraction == 1.0)
636 		return;
637 
638 	mid = bottom = trace.endpos[2];
639 
640 // the corners must be within 16 of the midpoint
641 	for	(x=0 ; x<=1 ; x++)
642 		for	(y=0 ; y<=1 ; y++)
643 		{
644 			start[0] = stop[0] = x ? maxs[0] : mins[0];
645 			start[1] = stop[1] = y ? maxs[1] : mins[1];
646 
647 			trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, NULL, true, false);
648 
649 			if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
650 				bottom = trace.endpos[2];
651 			if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
652 				return;
653 		}
654 
655 	cs_yes++;
656 	PRVM_G_FLOAT(OFS_RETURN) = true;
657 }
658 
659 // #41 float(vector v) pointcontents
VM_CL_pointcontents(prvm_prog_t * prog)660 static void VM_CL_pointcontents (prvm_prog_t *prog)
661 {
662 	vec3_t point;
663 	VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
664 	VectorCopy(PRVM_G_VECTOR(OFS_PARM0), point);
665 	PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(CL_PointSuperContents(point));
666 }
667 
668 // #48 void(vector o, vector d, float color, float count) particle
VM_CL_particle(prvm_prog_t * prog)669 static void VM_CL_particle (prvm_prog_t *prog)
670 {
671 	vec3_t org, dir;
672 	int		count;
673 	unsigned char	color;
674 	VM_SAFEPARMCOUNT(4, VM_CL_particle);
675 
676 	VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
677 	VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
678 	color = (int)PRVM_G_FLOAT(OFS_PARM2);
679 	count = (int)PRVM_G_FLOAT(OFS_PARM3);
680 	CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
681 }
682 
683 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
VM_CL_ambientsound(prvm_prog_t * prog)684 static void VM_CL_ambientsound (prvm_prog_t *prog)
685 {
686 	vec3_t f;
687 	sfx_t	*s;
688 	VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
689 	s = S_FindName(PRVM_G_STRING(OFS_PARM0));
690 	VectorCopy(PRVM_G_VECTOR(OFS_PARM1), f);
691 	S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
692 }
693 
694 // #92 vector(vector org[, float lpflag]) getlight (DP_QC_GETLIGHT)
VM_CL_getlight(prvm_prog_t * prog)695 static void VM_CL_getlight (prvm_prog_t *prog)
696 {
697 	vec3_t ambientcolor, diffusecolor, diffusenormal;
698 	vec3_t p;
699 	int flags = prog->argc >= 2 ? PRVM_G_FLOAT(OFS_PARM1) : LP_LIGHTMAP;
700 
701 	VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getlight);
702 
703 	VectorCopy(PRVM_G_VECTOR(OFS_PARM0), p);
704 	R_CompleteLightPoint(ambientcolor, diffusecolor, diffusenormal, p, flags, r_refdef.scene.lightmapintensity, r_refdef.scene.ambientintensity);
705 	VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
706 	if (PRVM_clientglobalvector(getlight_ambient))
707 		VectorCopy(ambientcolor, PRVM_clientglobalvector(getlight_ambient));
708 	if (PRVM_clientglobalvector(getlight_diffuse))
709 		VectorCopy(diffusecolor, PRVM_clientglobalvector(getlight_diffuse));
710 	if (PRVM_clientglobalvector(getlight_dir))
711 		VectorCopy(diffusenormal, PRVM_clientglobalvector(getlight_dir));
712 }
713 
714 //============================================================================
715 //[515]: SCENE MANAGER builtins
716 
717 extern cvar_t v_yshearing;
CSQC_R_RecalcView(void)718 void CSQC_R_RecalcView (void)
719 {
720 	extern matrix4x4_t viewmodelmatrix_nobob;
721 	extern matrix4x4_t viewmodelmatrix_withbob;
722 	Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_vieworigin[0], cl.csqc_vieworigin[1], cl.csqc_vieworigin[2], cl.csqc_viewangles[0], cl.csqc_viewangles[1], cl.csqc_viewangles[2], 1);
723 	if (v_yshearing.value > 0)
724 		Matrix4x4_QuakeToDuke3D(&r_refdef.view.matrix, &r_refdef.view.matrix, v_yshearing.value);
725 	Matrix4x4_Copy(&viewmodelmatrix_nobob, &r_refdef.view.matrix);
726 	Matrix4x4_ConcatScale(&viewmodelmatrix_nobob, cl_viewmodel_scale.value);
727 	Matrix4x4_Concat(&viewmodelmatrix_withbob, &r_refdef.view.matrix, &cl.csqc_viewmodelmatrixfromengine);
728 }
729 
730 //#300 void() clearscene (EXT_CSQC)
VM_CL_R_ClearScene(prvm_prog_t * prog)731 static void VM_CL_R_ClearScene (prvm_prog_t *prog)
732 {
733 	VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
734 	// clear renderable entity and light lists
735 	r_refdef.scene.numentities = 0;
736 	r_refdef.scene.numlights = 0;
737 	// restore the view settings to the values that VM_CL_UpdateView received from the client code
738 	r_refdef.view = csqc_original_r_refdef_view;
739 	VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
740 	VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
741 	cl.csqc_vidvars.drawworld = r_drawworld.integer != 0;
742 	cl.csqc_vidvars.drawenginesbar = false;
743 	cl.csqc_vidvars.drawcrosshair = false;
744 	CSQC_R_RecalcView();
745 }
746 
747 //#301 void(float mask) addentities (EXT_CSQC)
VM_CL_R_AddEntities(prvm_prog_t * prog)748 static void VM_CL_R_AddEntities (prvm_prog_t *prog)
749 {
750 	double t = Sys_DirtyTime();
751 	int			i, drawmask;
752 	prvm_edict_t *ed;
753 	VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
754 	drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
755 	CSQC_RelinkAllEntities(drawmask);
756 
757 	PRVM_clientglobalfloat(time) = cl.time;
758 	for(i=1;i<prog->num_edicts;i++)
759 	{
760 		// so we can easily check if CSQC entity #edictnum is currently drawn
761 		cl.csqcrenderentities[i].entitynumber = 0;
762 		ed = &prog->edicts[i];
763 		if(ed->priv.required->free)
764 			continue;
765 		CSQC_Think(ed);
766 		if(ed->priv.required->free)
767 			continue;
768 		// note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
769 		CSQC_Predraw(ed);
770 		if(ed->priv.required->free)
771 			continue;
772 		if(!((int)PRVM_clientedictfloat(ed, drawmask) & drawmask))
773 			continue;
774 		CSQC_AddRenderEdict(ed, i);
775 	}
776 
777 	// callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
778 	t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
779 	prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
780 }
781 
782 //#302 void(entity ent) addentity (EXT_CSQC)
VM_CL_R_AddEntity(prvm_prog_t * prog)783 static void VM_CL_R_AddEntity (prvm_prog_t *prog)
784 {
785 	double t = Sys_DirtyTime();
786 	VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
787 	CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
788 	t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
789 	prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
790 }
791 
792 //#303 float(float property, ...) setproperty (EXT_CSQC)
793 //#303 float(float property) getproperty
794 //#303 vector(float property) getpropertyvec
795 //#309 float(float property) getproperty
796 //#309 vector(float property) getpropertyvec
797 // VorteX: make this function be able to return previously set property if new value is not given
VM_CL_R_SetView(prvm_prog_t * prog)798 static void VM_CL_R_SetView (prvm_prog_t *prog)
799 {
800 	int		c;
801 	prvm_vec_t	*f;
802 	float	k;
803 
804 	VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_R_SetView);
805 
806 	c = (int)PRVM_G_FLOAT(OFS_PARM0);
807 
808 	// return value?
809 	if (prog->argc < 2)
810 	{
811 		switch(c)
812 		{
813 		case VF_MIN:
814 			VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x, r_refdef.view.y, 0);
815 			break;
816 		case VF_MIN_X:
817 			PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.x;
818 			break;
819 		case VF_MIN_Y:
820 			PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.y;
821 			break;
822 		case VF_SIZE:
823 			VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.width, r_refdef.view.height, 0);
824 			break;
825 		case VF_SIZE_X:
826 			PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.width;
827 			break;
828 		case VF_SIZE_Y:
829 			PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.height;
830 			break;
831 		case VF_VIEWPORT:
832 			VM_Warning(prog, "VM_CL_R_GetView : VF_VIEWPORT can't be retrieved, use VF_MIN/VF_SIZE instead\n");
833 			break;
834 		case VF_FOV:
835 			VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.ortho_x, r_refdef.view.ortho_y, 0);
836 			break;
837 		case VF_FOVX:
838 			PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_x;
839 			break;
840 		case VF_FOVY:
841 			PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_y;
842 			break;
843 		case VF_ORIGIN:
844 			VectorCopy(cl.csqc_vieworigin, PRVM_G_VECTOR(OFS_RETURN));
845 			break;
846 		case VF_ORIGIN_X:
847 			PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[0];
848 			break;
849 		case VF_ORIGIN_Y:
850 			PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[1];
851 			break;
852 		case VF_ORIGIN_Z:
853 			PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[2];
854 			break;
855 		case VF_ANGLES:
856 			VectorCopy(cl.csqc_viewangles, PRVM_G_VECTOR(OFS_RETURN));
857 			break;
858 		case VF_ANGLES_X:
859 			PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[0];
860 			break;
861 		case VF_ANGLES_Y:
862 			PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[1];
863 			break;
864 		case VF_ANGLES_Z:
865 			PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[2];
866 			break;
867 		case VF_DRAWWORLD:
868 			PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawworld;
869 			break;
870 		case VF_DRAWENGINESBAR:
871 			PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawenginesbar;
872 			break;
873 		case VF_DRAWCROSSHAIR:
874 			PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawcrosshair;
875 			break;
876 		case VF_CL_VIEWANGLES:
877 			VectorCopy(cl.viewangles, PRVM_G_VECTOR(OFS_RETURN));;
878 			break;
879 		case VF_CL_VIEWANGLES_X:
880 			PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[0];
881 			break;
882 		case VF_CL_VIEWANGLES_Y:
883 			PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[1];
884 			break;
885 		case VF_CL_VIEWANGLES_Z:
886 			PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[2];
887 			break;
888 		case VF_PERSPECTIVE:
889 			PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.useperspective;
890 			break;
891 		case VF_CLEARSCREEN:
892 			PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.isoverlay;
893 			break;
894 		case VF_MAINVIEW:
895 			PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
896 			break;
897 		case VF_FOG_DENSITY:
898 			PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_density;
899 			break;
900 		case VF_FOG_COLOR:
901 			PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
902 			PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
903 			PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
904 			break;
905 		case VF_FOG_COLOR_R:
906 			PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
907 			break;
908 		case VF_FOG_COLOR_G:
909 			PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
910 			break;
911 		case VF_FOG_COLOR_B:
912 			PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
913 			break;
914 		case VF_FOG_ALPHA:
915 			PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_alpha;
916 			break;
917 		case VF_FOG_START:
918 			PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_start;
919 			break;
920 		case VF_FOG_END:
921 			PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_end;
922 			break;
923 		case VF_FOG_HEIGHT:
924 			PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_height;
925 			break;
926 		case VF_FOG_FADEDEPTH:
927 			PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_fadedepth;
928 			break;
929 		case VF_MINFPS_QUALITY:
930 			PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.quality;
931 			break;
932 		default:
933 			PRVM_G_FLOAT(OFS_RETURN) = 0;
934 			VM_Warning(prog, "VM_CL_R_GetView : unknown parm %i\n", c);
935 			return;
936 		}
937 		return;
938 	}
939 
940 	f = PRVM_G_VECTOR(OFS_PARM1);
941 	k = PRVM_G_FLOAT(OFS_PARM1);
942 	switch(c)
943 	{
944 	case VF_MIN:
945 		r_refdef.view.x = (int)(f[0]);
946 		r_refdef.view.y = (int)(f[1]);
947 		DrawQ_RecalcView();
948 		break;
949 	case VF_MIN_X:
950 		r_refdef.view.x = (int)(k);
951 		DrawQ_RecalcView();
952 		break;
953 	case VF_MIN_Y:
954 		r_refdef.view.y = (int)(k);
955 		DrawQ_RecalcView();
956 		break;
957 	case VF_SIZE:
958 		r_refdef.view.width = (int)(f[0]);
959 		r_refdef.view.height = (int)(f[1]);
960 		DrawQ_RecalcView();
961 		break;
962 	case VF_SIZE_X:
963 		r_refdef.view.width = (int)(k);
964 		DrawQ_RecalcView();
965 		break;
966 	case VF_SIZE_Y:
967 		r_refdef.view.height = (int)(k);
968 		DrawQ_RecalcView();
969 		break;
970 	case VF_VIEWPORT:
971 		r_refdef.view.x = (int)(f[0]);
972 		r_refdef.view.y = (int)(f[1]);
973 		f = PRVM_G_VECTOR(OFS_PARM2);
974 		r_refdef.view.width = (int)(f[0]);
975 		r_refdef.view.height = (int)(f[1]);
976 		DrawQ_RecalcView();
977 		break;
978 	case VF_FOV:
979 		r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
980 		r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
981 		break;
982 	case VF_FOVX:
983 		r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
984 		break;
985 	case VF_FOVY:
986 		r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
987 		break;
988 	case VF_ORIGIN:
989 		VectorCopy(f, cl.csqc_vieworigin);
990 		CSQC_R_RecalcView();
991 		break;
992 	case VF_ORIGIN_X:
993 		cl.csqc_vieworigin[0] = k;
994 		CSQC_R_RecalcView();
995 		break;
996 	case VF_ORIGIN_Y:
997 		cl.csqc_vieworigin[1] = k;
998 		CSQC_R_RecalcView();
999 		break;
1000 	case VF_ORIGIN_Z:
1001 		cl.csqc_vieworigin[2] = k;
1002 		CSQC_R_RecalcView();
1003 		break;
1004 	case VF_ANGLES:
1005 		VectorCopy(f, cl.csqc_viewangles);
1006 		CSQC_R_RecalcView();
1007 		break;
1008 	case VF_ANGLES_X:
1009 		cl.csqc_viewangles[0] = k;
1010 		CSQC_R_RecalcView();
1011 		break;
1012 	case VF_ANGLES_Y:
1013 		cl.csqc_viewangles[1] = k;
1014 		CSQC_R_RecalcView();
1015 		break;
1016 	case VF_ANGLES_Z:
1017 		cl.csqc_viewangles[2] = k;
1018 		CSQC_R_RecalcView();
1019 		break;
1020 	case VF_DRAWWORLD:
1021 		cl.csqc_vidvars.drawworld = ((k != 0) && r_drawworld.integer);
1022 		break;
1023 	case VF_DRAWENGINESBAR:
1024 		cl.csqc_vidvars.drawenginesbar = k != 0;
1025 		break;
1026 	case VF_DRAWCROSSHAIR:
1027 		cl.csqc_vidvars.drawcrosshair = k != 0;
1028 		break;
1029 	case VF_CL_VIEWANGLES:
1030 		VectorCopy(f, cl.viewangles);
1031 		break;
1032 	case VF_CL_VIEWANGLES_X:
1033 		cl.viewangles[0] = k;
1034 		break;
1035 	case VF_CL_VIEWANGLES_Y:
1036 		cl.viewangles[1] = k;
1037 		break;
1038 	case VF_CL_VIEWANGLES_Z:
1039 		cl.viewangles[2] = k;
1040 		break;
1041 	case VF_PERSPECTIVE:
1042 		r_refdef.view.useperspective = k != 0;
1043 		break;
1044 	case VF_CLEARSCREEN:
1045 		r_refdef.view.isoverlay = !k;
1046 		break;
1047 	case VF_MAINVIEW:
1048 		PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
1049 		break;
1050 	case VF_FOG_DENSITY:
1051 		r_refdef.fog_density = k;
1052 		break;
1053 	case VF_FOG_COLOR:
1054 		r_refdef.fog_red = f[0];
1055 		r_refdef.fog_green = f[1];
1056 		r_refdef.fog_blue = f[2];
1057 		break;
1058 	case VF_FOG_COLOR_R:
1059 		r_refdef.fog_red = k;
1060 		break;
1061 	case VF_FOG_COLOR_G:
1062 		r_refdef.fog_green = k;
1063 		break;
1064 	case VF_FOG_COLOR_B:
1065 		r_refdef.fog_blue = k;
1066 		break;
1067 	case VF_FOG_ALPHA:
1068 		r_refdef.fog_alpha = k;
1069 		break;
1070 	case VF_FOG_START:
1071 		r_refdef.fog_start = k;
1072 		break;
1073 	case VF_FOG_END:
1074 		r_refdef.fog_end = k;
1075 		break;
1076 	case VF_FOG_HEIGHT:
1077 		r_refdef.fog_height = k;
1078 		break;
1079 	case VF_FOG_FADEDEPTH:
1080 		r_refdef.fog_fadedepth = k;
1081 		break;
1082 	case VF_MINFPS_QUALITY:
1083 		r_refdef.view.quality = k;
1084 		break;
1085 	default:
1086 		PRVM_G_FLOAT(OFS_RETURN) = 0;
1087 		VM_Warning(prog, "VM_CL_R_SetView : unknown parm %i\n", c);
1088 		return;
1089 	}
1090 	PRVM_G_FLOAT(OFS_RETURN) = 1;
1091 }
1092 
1093 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
VM_CL_R_AddDynamicLight(prvm_prog_t * prog)1094 static void VM_CL_R_AddDynamicLight (prvm_prog_t *prog)
1095 {
1096 	double t = Sys_DirtyTime();
1097 	vec3_t org;
1098 	float radius = 300;
1099 	vec3_t col;
1100 	int style = -1;
1101 	const char *cubemapname = NULL;
1102 	int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
1103 	float coronaintensity = 1;
1104 	float coronasizescale = 0.25;
1105 	qboolean castshadow = true;
1106 	float ambientscale = 0;
1107 	float diffusescale = 1;
1108 	float specularscale = 1;
1109 	matrix4x4_t matrix;
1110 	vec3_t forward, left, up;
1111 	VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
1112 
1113 	// if we've run out of dlights, just return
1114 	if (r_refdef.scene.numlights >= MAX_DLIGHTS)
1115 		return;
1116 
1117 	VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
1118 	radius = PRVM_G_FLOAT(OFS_PARM1);
1119 	VectorCopy(PRVM_G_VECTOR(OFS_PARM2), col);
1120 	if (prog->argc >= 4)
1121 	{
1122 		style = (int)PRVM_G_FLOAT(OFS_PARM3);
1123 		if (style >= MAX_LIGHTSTYLES)
1124 		{
1125 			Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
1126 			style = -1;
1127 		}
1128 	}
1129 	if (prog->argc >= 5)
1130 		cubemapname = PRVM_G_STRING(OFS_PARM4);
1131 	if (prog->argc >= 6)
1132 		pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
1133 	coronaintensity = (pflags & PFLAGS_CORONA) != 0;
1134 	castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
1135 
1136 	VectorScale(PRVM_clientglobalvector(v_forward), radius, forward);
1137 	VectorScale(PRVM_clientglobalvector(v_right), -radius, left);
1138 	VectorScale(PRVM_clientglobalvector(v_up), radius, up);
1139 	Matrix4x4_FromVectors(&matrix, forward, left, up, org);
1140 
1141 	R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1142 	r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
1143 	t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
1144 	prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
1145 }
1146 
1147 //============================================================================
1148 
1149 //#310 vector (vector v) cs_unproject (EXT_CSQC)
VM_CL_unproject(prvm_prog_t * prog)1150 static void VM_CL_unproject (prvm_prog_t *prog)
1151 {
1152 	vec3_t f;
1153 	vec3_t temp;
1154 	vec3_t result;
1155 
1156 	VM_SAFEPARMCOUNT(1, VM_CL_unproject);
1157 	VectorCopy(PRVM_G_VECTOR(OFS_PARM0), f);
1158 	VectorSet(temp,
1159 		f[2],
1160 		(-1.0 + 2.0 * (f[0] / vid_conwidth.integer)) * f[2] * -r_refdef.view.frustum_x,
1161 		(-1.0 + 2.0 * (f[1] / vid_conheight.integer)) * f[2] * -r_refdef.view.frustum_y);
1162 	if(v_flipped.integer)
1163 		temp[1] = -temp[1];
1164 	Matrix4x4_Transform(&r_refdef.view.matrix, temp, result);
1165 	VectorCopy(result, PRVM_G_VECTOR(OFS_RETURN));
1166 }
1167 
1168 //#311 vector (vector v) cs_project (EXT_CSQC)
VM_CL_project(prvm_prog_t * prog)1169 static void VM_CL_project (prvm_prog_t *prog)
1170 {
1171 	vec3_t f;
1172 	vec3_t v;
1173 	matrix4x4_t m;
1174 
1175 	VM_SAFEPARMCOUNT(1, VM_CL_project);
1176 	VectorCopy(PRVM_G_VECTOR(OFS_PARM0), f);
1177 	Matrix4x4_Invert_Full(&m, &r_refdef.view.matrix);
1178 	Matrix4x4_Transform(&m, f, v);
1179 	if(v_flipped.integer)
1180 		v[1] = -v[1];
1181 	VectorSet(PRVM_G_VECTOR(OFS_RETURN),
1182 		vid_conwidth.integer * (0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
1183 		vid_conheight.integer * (0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
1184 		v[0]);
1185 	// explanation:
1186 	// after transforming, relative position to viewport (0..1) = 0.5 * (1 + v[2]/v[0]/-frustum_{x \or y})
1187 	// as 2D drawing honors the viewport too, to get the same pixel, we simply multiply this by conwidth/height
1188 }
1189 
1190 //#330 float(float stnum) getstatf (EXT_CSQC)
VM_CL_getstatf(prvm_prog_t * prog)1191 static void VM_CL_getstatf (prvm_prog_t *prog)
1192 {
1193 	int i;
1194 	union
1195 	{
1196 		float f;
1197 		int l;
1198 	}dat;
1199 	VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
1200 	i = (int)PRVM_G_FLOAT(OFS_PARM0);
1201 	if(i < 0 || i >= MAX_CL_STATS)
1202 	{
1203 		VM_Warning(prog, "VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1204 		return;
1205 	}
1206 	dat.l = cl.stats[i];
1207 	PRVM_G_FLOAT(OFS_RETURN) =  dat.f;
1208 }
1209 
1210 //#331 float(float stnum) getstati (EXT_CSQC)
VM_CL_getstati(prvm_prog_t * prog)1211 static void VM_CL_getstati (prvm_prog_t *prog)
1212 {
1213 	int i, index;
1214 	int firstbit, bitcount;
1215 
1216 	VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1217 
1218 	index = (int)PRVM_G_FLOAT(OFS_PARM0);
1219 	if (prog->argc > 1)
1220 	{
1221 		firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1222 		if (prog->argc > 2)
1223 			bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1224 		else
1225 			bitcount = 1;
1226 	}
1227 	else
1228 	{
1229 		firstbit = 0;
1230 		bitcount = 32;
1231 	}
1232 
1233 	if(index < 0 || index >= MAX_CL_STATS)
1234 	{
1235 		VM_Warning(prog, "VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1236 		return;
1237 	}
1238 	i = cl.stats[index];
1239 	if (bitcount != 32)	//32 causes the mask to overflow, so there's nothing to subtract from.
1240 		i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1241 	PRVM_G_FLOAT(OFS_RETURN) = i;
1242 }
1243 
1244 //#332 string(float firststnum) getstats (EXT_CSQC)
VM_CL_getstats(prvm_prog_t * prog)1245 static void VM_CL_getstats (prvm_prog_t *prog)
1246 {
1247 	int i;
1248 	char t[17];
1249 	VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1250 	i = (int)PRVM_G_FLOAT(OFS_PARM0);
1251 	if(i < 0 || i > MAX_CL_STATS-4)
1252 	{
1253 		PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1254 		VM_Warning(prog, "VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1255 		return;
1256 	}
1257 	strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1258 	PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1259 }
1260 
1261 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
VM_CL_setmodelindex(prvm_prog_t * prog)1262 static void VM_CL_setmodelindex (prvm_prog_t *prog)
1263 {
1264 	int				i;
1265 	prvm_edict_t	*t;
1266 	struct model_s	*model;
1267 
1268 	VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1269 
1270 	t = PRVM_G_EDICT(OFS_PARM0);
1271 
1272 	i = (int)PRVM_G_FLOAT(OFS_PARM1);
1273 
1274 	PRVM_clientedictstring(t, model) = 0;
1275 	PRVM_clientedictfloat(t, modelindex) = 0;
1276 
1277 	if (!i)
1278 		return;
1279 
1280 	model = CL_GetModelByIndex(i);
1281 	if (!model)
1282 	{
1283 		VM_Warning(prog, "VM_CL_setmodelindex: null model\n");
1284 		return;
1285 	}
1286 	PRVM_clientedictstring(t, model) = PRVM_SetEngineString(prog, model->name);
1287 	PRVM_clientedictfloat(t, modelindex) = i;
1288 
1289 	// TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1290 	if (model)
1291 	{
1292 		SetMinMaxSize (prog, t, model->normalmins, model->normalmaxs);
1293 	}
1294 	else
1295 		SetMinMaxSize (prog, t, vec3_origin, vec3_origin);
1296 }
1297 
1298 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
VM_CL_modelnameforindex(prvm_prog_t * prog)1299 static void VM_CL_modelnameforindex (prvm_prog_t *prog)
1300 {
1301 	dp_model_t *model;
1302 
1303 	VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1304 
1305 	PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1306 	model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1307 	PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(prog, model->name) : 0;
1308 }
1309 
1310 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
VM_CL_particleeffectnum(prvm_prog_t * prog)1311 static void VM_CL_particleeffectnum (prvm_prog_t *prog)
1312 {
1313 	int			i;
1314 	VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1315 	i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1316 	if (i == 0)
1317 		i = -1;
1318 	PRVM_G_FLOAT(OFS_RETURN) = i;
1319 }
1320 
1321 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
VM_CL_trailparticles(prvm_prog_t * prog)1322 static void VM_CL_trailparticles (prvm_prog_t *prog)
1323 {
1324 	int				i;
1325 	vec3_t			start, end, velocity;
1326 	prvm_edict_t	*t;
1327 	VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1328 
1329 	t = PRVM_G_EDICT(OFS_PARM0);
1330 	i		= (int)PRVM_G_FLOAT(OFS_PARM1);
1331 	VectorCopy(PRVM_G_VECTOR(OFS_PARM2), start);
1332 	VectorCopy(PRVM_G_VECTOR(OFS_PARM3), end);
1333 	VectorCopy(PRVM_clientedictvector(t, velocity), velocity);
1334 
1335 	if (i < 0)
1336 		return;
1337 	CL_ParticleTrail(i, 1, start, end, velocity, velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0, true, true, NULL, NULL, 1);
1338 }
1339 
1340 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
VM_CL_pointparticles(prvm_prog_t * prog)1341 static void VM_CL_pointparticles (prvm_prog_t *prog)
1342 {
1343 	int			i;
1344 	float n;
1345 	vec3_t f, v;
1346 	VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1347 	i = (int)PRVM_G_FLOAT(OFS_PARM0);
1348 	VectorCopy(PRVM_G_VECTOR(OFS_PARM1), f);
1349 	VectorCopy(PRVM_G_VECTOR(OFS_PARM2), v);
1350 	n = PRVM_G_FLOAT(OFS_PARM3);
1351 	if (i < 0)
1352 		return;
1353 	CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1354 }
1355 
1356 //#502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count, float extflags) boxparticles (DP_CSQC_BOXPARTICLES)
VM_CL_boxparticles(prvm_prog_t * prog)1357 static void VM_CL_boxparticles (prvm_prog_t *prog)
1358 {
1359 	int effectnum;
1360 	// prvm_edict_t *own;
1361 	vec3_t origin_from, origin_to, dir_from, dir_to;
1362 	float count;
1363 	int flags;
1364 	qboolean istrail;
1365 	float tintmins[4], tintmaxs[4], fade;
1366 	VM_SAFEPARMCOUNTRANGE(7, 8, VM_CL_boxparticles);
1367 
1368 	effectnum = (int)PRVM_G_FLOAT(OFS_PARM0);
1369 	if (effectnum < 0)
1370 		return;
1371 	// own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this
1372 	VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin_from);
1373 	VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin_to  );
1374 	VectorCopy(PRVM_G_VECTOR(OFS_PARM4), dir_from   );
1375 	VectorCopy(PRVM_G_VECTOR(OFS_PARM5), dir_to     );
1376 	count = PRVM_G_FLOAT(OFS_PARM6);
1377 	if(prog->argc >= 8)
1378 		flags = PRVM_G_FLOAT(OFS_PARM7);
1379 	else
1380 		flags = 0;
1381 
1382 	Vector4Set(tintmins, 1, 1, 1, 1);
1383 	Vector4Set(tintmaxs, 1, 1, 1, 1);
1384 	fade = 1;
1385 	istrail = false;
1386 
1387 	if(flags & 1) // read alpha
1388 	{
1389 		tintmins[3] = PRVM_clientglobalfloat(particles_alphamin);
1390 		tintmaxs[3] = PRVM_clientglobalfloat(particles_alphamax);
1391 	}
1392 	if(flags & 2) // read color
1393 	{
1394 		VectorCopy(PRVM_clientglobalvector(particles_colormin), tintmins);
1395 		VectorCopy(PRVM_clientglobalvector(particles_colormax), tintmaxs);
1396 	}
1397 	if(flags & 4) // read fade
1398 	{
1399 		fade = PRVM_clientglobalfloat(particles_fade);
1400 	}
1401 	if(flags & 128) // draw as trail
1402 	{
1403 		istrail = true;
1404 	}
1405 
1406 	if (istrail)
1407 		CL_ParticleTrail(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs, fade);
1408 	else
1409 		CL_ParticleBox(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs, fade);
1410 }
1411 
1412 //#531 void(float pause) setpause
VM_CL_setpause(prvm_prog_t * prog)1413 static void VM_CL_setpause(prvm_prog_t *prog)
1414 {
1415 	VM_SAFEPARMCOUNT(1, VM_CL_setpause);
1416 	if ((int)PRVM_G_FLOAT(OFS_PARM0) != 0)
1417 		cl.csqc_paused = true;
1418 	else
1419 		cl.csqc_paused = false;
1420 }
1421 
1422 //#343 void(float usecursor) setcursormode (DP_CSQC)
VM_CL_setcursormode(prvm_prog_t * prog)1423 static void VM_CL_setcursormode (prvm_prog_t *prog)
1424 {
1425 	VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1426 	cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1427 	cl_ignoremousemoves = 2;
1428 }
1429 
1430 //#344 vector() getmousepos (DP_CSQC)
VM_CL_getmousepos(prvm_prog_t * prog)1431 static void VM_CL_getmousepos(prvm_prog_t *prog)
1432 {
1433 	VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1434 
1435 	if (key_consoleactive || key_dest != key_game)
1436 		VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1437 	else if (cl.csqc_wantsmousemove)
1438 		VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1439 	else
1440 		VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1441 }
1442 
1443 //#345 float(float framenum) getinputstate (EXT_CSQC)
VM_CL_getinputstate(prvm_prog_t * prog)1444 static void VM_CL_getinputstate (prvm_prog_t *prog)
1445 {
1446 	unsigned int i, frame;
1447 	VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1448 	frame = (unsigned int)PRVM_G_FLOAT(OFS_PARM0);
1449 	PRVM_G_FLOAT(OFS_RETURN) = false;
1450 	for (i = 0;i < CL_MAX_USERCMDS;i++)
1451 	{
1452 		if (cl.movecmd[i].sequence == frame)
1453 		{
1454 			VectorCopy(cl.movecmd[i].viewangles, PRVM_clientglobalvector(input_angles));
1455 			PRVM_clientglobalfloat(input_buttons) = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1456 			PRVM_clientglobalvector(input_movevalues)[0] = cl.movecmd[i].forwardmove;
1457 			PRVM_clientglobalvector(input_movevalues)[1] = cl.movecmd[i].sidemove;
1458 			PRVM_clientglobalvector(input_movevalues)[2] = cl.movecmd[i].upmove;
1459 			PRVM_clientglobalfloat(input_timelength) = cl.movecmd[i].frametime;
1460 			// this probably shouldn't be here
1461 			if(cl.movecmd[i].crouch)
1462 			{
1463 				VectorCopy(cl.playercrouchmins, PRVM_clientglobalvector(pmove_mins));
1464 				VectorCopy(cl.playercrouchmaxs, PRVM_clientglobalvector(pmove_maxs));
1465 			}
1466 			else
1467 			{
1468 				VectorCopy(cl.playerstandmins, PRVM_clientglobalvector(pmove_mins));
1469 				VectorCopy(cl.playerstandmaxs, PRVM_clientglobalvector(pmove_maxs));
1470 			}
1471 			PRVM_G_FLOAT(OFS_RETURN) = true;
1472 		}
1473 	}
1474 }
1475 
1476 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
VM_CL_setsensitivityscale(prvm_prog_t * prog)1477 static void VM_CL_setsensitivityscale (prvm_prog_t *prog)
1478 {
1479 	VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1480 	cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1481 }
1482 
1483 //#347 void() runstandardplayerphysics (EXT_CSQC)
1484 #define PMF_JUMP_HELD 1 // matches FTEQW
1485 #define PMF_LADDER 2 // not used by DP, FTEQW sets this in runplayerphysics but does not read it
1486 #define PMF_DUCKED 4 // FIXME FTEQW doesn't have this for Q1 like movement because Q1 cannot crouch
1487 #define PMF_ONGROUND 8 // FIXME FTEQW doesn't have this for Q1 like movement and expects CSQC code to do its own trace, this is stupid CPU waste
VM_CL_runplayerphysics(prvm_prog_t * prog)1488 static void VM_CL_runplayerphysics (prvm_prog_t *prog)
1489 {
1490 	cl_clientmovement_state_t s;
1491 	prvm_edict_t *ent;
1492 
1493 	memset(&s, 0, sizeof(s));
1494 
1495 	VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_runplayerphysics);
1496 
1497 	ent = (prog->argc == 1 ? PRVM_G_EDICT(OFS_PARM0) : prog->edicts);
1498 	if(ent == prog->edicts)
1499 	{
1500 		// deprecated use
1501 		s.self = NULL;
1502 		VectorCopy(PRVM_clientglobalvector(pmove_org), s.origin);
1503 		VectorCopy(PRVM_clientglobalvector(pmove_vel), s.velocity);
1504 		VectorCopy(PRVM_clientglobalvector(pmove_mins), s.mins);
1505 		VectorCopy(PRVM_clientglobalvector(pmove_maxs), s.maxs);
1506 		s.crouched = 0;
1507 		s.waterjumptime = PRVM_clientglobalfloat(pmove_waterjumptime);
1508 		s.cmd.canjump = (int)PRVM_clientglobalfloat(pmove_jump_held) == 0;
1509 	}
1510 	else
1511 	{
1512 		// new use
1513 		s.self = ent;
1514 		VectorCopy(PRVM_clientedictvector(ent, origin), s.origin);
1515 		VectorCopy(PRVM_clientedictvector(ent, velocity), s.velocity);
1516 		VectorCopy(PRVM_clientedictvector(ent, mins), s.mins);
1517 		VectorCopy(PRVM_clientedictvector(ent, maxs), s.maxs);
1518 		s.crouched = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_DUCKED) != 0;
1519 		s.waterjumptime = 0; // FIXME where do we get this from? FTEQW lacks support for this too
1520 		s.cmd.canjump = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_JUMP_HELD) == 0;
1521 	}
1522 
1523 	VectorCopy(PRVM_clientglobalvector(input_angles), s.cmd.viewangles);
1524 	s.cmd.forwardmove = PRVM_clientglobalvector(input_movevalues)[0];
1525 	s.cmd.sidemove = PRVM_clientglobalvector(input_movevalues)[1];
1526 	s.cmd.upmove = PRVM_clientglobalvector(input_movevalues)[2];
1527 	s.cmd.buttons = PRVM_clientglobalfloat(input_buttons);
1528 	s.cmd.frametime = PRVM_clientglobalfloat(input_timelength);
1529 	s.cmd.jump = (s.cmd.buttons & 2) != 0;
1530 	s.cmd.crouch = (s.cmd.buttons & 16) != 0;
1531 
1532 	CL_ClientMovement_PlayerMove_Frame(&s);
1533 
1534 	if(ent == prog->edicts)
1535 	{
1536 		// deprecated use
1537 		VectorCopy(s.origin, PRVM_clientglobalvector(pmove_org));
1538 		VectorCopy(s.velocity, PRVM_clientglobalvector(pmove_vel));
1539 		PRVM_clientglobalfloat(pmove_jump_held) = !s.cmd.canjump;
1540 		PRVM_clientglobalfloat(pmove_waterjumptime) = s.waterjumptime;
1541 	}
1542 	else
1543 	{
1544 		// new use
1545 		VectorCopy(s.origin, PRVM_clientedictvector(ent, origin));
1546 		VectorCopy(s.velocity, PRVM_clientedictvector(ent, velocity));
1547 		PRVM_clientedictfloat(ent, pmove_flags) =
1548 			(s.crouched ? PMF_DUCKED : 0) |
1549 			(s.cmd.canjump ? 0 : PMF_JUMP_HELD) |
1550 			(s.onground ? PMF_ONGROUND : 0);
1551 	}
1552 }
1553 
1554 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
VM_CL_getplayerkey(prvm_prog_t * prog)1555 static void VM_CL_getplayerkey (prvm_prog_t *prog)
1556 {
1557 	int			i;
1558 	char		t[128];
1559 	const char	*c;
1560 
1561 	VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1562 
1563 	i = (int)PRVM_G_FLOAT(OFS_PARM0);
1564 	c = PRVM_G_STRING(OFS_PARM1);
1565 	PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1566 	Sbar_SortFrags();
1567 
1568 	if (i < 0)
1569 		i = Sbar_GetSortedPlayerIndex(-1-i);
1570 	if(i < 0 || i >= cl.maxclients)
1571 		return;
1572 
1573 	t[0] = 0;
1574 
1575 	if(!strcasecmp(c, "name"))
1576 		strlcpy(t, cl.scores[i].name, sizeof(t));
1577 	else
1578 		if(!strcasecmp(c, "frags"))
1579 			dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1580 	else
1581 		if(!strcasecmp(c, "ping"))
1582 			dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1583 	else
1584 		if(!strcasecmp(c, "pl"))
1585 			dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1586 	else
1587 		if(!strcasecmp(c, "movementloss"))
1588 			dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1589 	else
1590 		if(!strcasecmp(c, "entertime"))
1591 			dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1592 	else
1593 		if(!strcasecmp(c, "colors"))
1594 			dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1595 	else
1596 		if(!strcasecmp(c, "topcolor"))
1597 			dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1598 	else
1599 		if(!strcasecmp(c, "bottomcolor"))
1600 			dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1601 	else
1602 		if(!strcasecmp(c, "viewentity"))
1603 			dpsnprintf(t, sizeof(t), "%i", i+1);
1604 	if(!t[0])
1605 		return;
1606 	PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1607 }
1608 
1609 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
VM_CL_setlistener(prvm_prog_t * prog)1610 static void VM_CL_setlistener (prvm_prog_t *prog)
1611 {
1612 	vec3_t origin, forward, left, up;
1613 	VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1614 	VectorCopy(PRVM_G_VECTOR(OFS_PARM0), origin);
1615 	VectorCopy(PRVM_G_VECTOR(OFS_PARM1), forward);
1616 	VectorNegate(PRVM_G_VECTOR(OFS_PARM2), left);
1617 	VectorCopy(PRVM_G_VECTOR(OFS_PARM3), up);
1618 	Matrix4x4_FromVectors(&cl.csqc_listenermatrix, forward, left, up, origin);
1619 	cl.csqc_usecsqclistener = true;	//use csqc listener at this frame
1620 }
1621 
1622 //#352 void(string cmdname) registercommand (EXT_CSQC)
VM_CL_registercmd(prvm_prog_t * prog)1623 static void VM_CL_registercmd (prvm_prog_t *prog)
1624 {
1625 	char *t;
1626 	VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1627 	if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1628 	{
1629 		size_t alloclen;
1630 
1631 		alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1632 		t = (char *)Z_Malloc(alloclen);
1633 		memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1634 		Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1635 	}
1636 	else
1637 		Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1638 
1639 }
1640 
1641 //#360 float() readbyte (EXT_CSQC)
VM_CL_ReadByte(prvm_prog_t * prog)1642 static void VM_CL_ReadByte (prvm_prog_t *prog)
1643 {
1644 	VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1645 	PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte(&cl_message);
1646 }
1647 
1648 //#361 float() readchar (EXT_CSQC)
VM_CL_ReadChar(prvm_prog_t * prog)1649 static void VM_CL_ReadChar (prvm_prog_t *prog)
1650 {
1651 	VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1652 	PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar(&cl_message);
1653 }
1654 
1655 //#362 float() readshort (EXT_CSQC)
VM_CL_ReadShort(prvm_prog_t * prog)1656 static void VM_CL_ReadShort (prvm_prog_t *prog)
1657 {
1658 	VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1659 	PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort(&cl_message);
1660 }
1661 
1662 //#363 float() readlong (EXT_CSQC)
VM_CL_ReadLong(prvm_prog_t * prog)1663 static void VM_CL_ReadLong (prvm_prog_t *prog)
1664 {
1665 	VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1666 	PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong(&cl_message);
1667 }
1668 
1669 //#364 float() readcoord (EXT_CSQC)
VM_CL_ReadCoord(prvm_prog_t * prog)1670 static void VM_CL_ReadCoord (prvm_prog_t *prog)
1671 {
1672 	VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1673 	PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(&cl_message, cls.protocol);
1674 }
1675 
1676 //#365 float() readangle (EXT_CSQC)
VM_CL_ReadAngle(prvm_prog_t * prog)1677 static void VM_CL_ReadAngle (prvm_prog_t *prog)
1678 {
1679 	VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1680 	PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(&cl_message, cls.protocol);
1681 }
1682 
1683 //#366 string() readstring (EXT_CSQC)
VM_CL_ReadString(prvm_prog_t * prog)1684 static void VM_CL_ReadString (prvm_prog_t *prog)
1685 {
1686 	VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1687 	PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
1688 }
1689 
1690 //#367 float() readfloat (EXT_CSQC)
VM_CL_ReadFloat(prvm_prog_t * prog)1691 static void VM_CL_ReadFloat (prvm_prog_t *prog)
1692 {
1693 	VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1694 	PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat(&cl_message);
1695 }
1696 
1697 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1698 extern cvar_t cl_readpicture_force;
VM_CL_ReadPicture(prvm_prog_t * prog)1699 static void VM_CL_ReadPicture (prvm_prog_t *prog)
1700 {
1701 	const char *name;
1702 	unsigned char *data;
1703 	unsigned char *buf;
1704 	unsigned short size;
1705 	int i;
1706 	cachepic_t *pic;
1707 
1708 	VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1709 
1710 	name = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1711 	size = (unsigned short) MSG_ReadShort(&cl_message);
1712 
1713 	// check if a texture of that name exists
1714 	// if yes, it is used and the data is discarded
1715 	// if not, the (low quality) data is used to build a new texture, whose name will get returned
1716 
1717 	pic = Draw_CachePic_Flags(name, CACHEPICFLAG_NOTPERSISTENT | CACHEPICFLAG_FAILONMISSING);
1718 
1719 	if(size)
1720 	{
1721 		if (Draw_IsPicLoaded(pic) && !cl_readpicture_force.integer)
1722 		{
1723 			// texture found and loaded
1724 			// skip over the jpeg as we don't need it
1725 			for(i = 0; i < size; ++i)
1726 				(void) MSG_ReadByte(&cl_message);
1727 		}
1728 		else
1729 		{
1730 			// texture not found
1731 			// use the attached jpeg as texture
1732 			buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1733 			MSG_ReadBytes(&cl_message, size, buf);
1734 			data = JPEG_LoadImage_BGRA(buf, size, NULL);
1735 			Mem_Free(buf);
1736 			Draw_NewPic(name, image_width, image_height, data, TEXTYPE_BGRA, TEXF_CLAMP);
1737 			Mem_Free(data);
1738 		}
1739 	}
1740 
1741 	PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, name);
1742 }
1743 
1744 //////////////////////////////////////////////////////////
1745 
VM_CL_makestatic(prvm_prog_t * prog)1746 static void VM_CL_makestatic (prvm_prog_t *prog)
1747 {
1748 	prvm_edict_t *ent;
1749 
1750 	VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1751 
1752 	ent = PRVM_G_EDICT(OFS_PARM0);
1753 	if (ent == prog->edicts)
1754 	{
1755 		VM_Warning(prog, "makestatic: can not modify world entity\n");
1756 		return;
1757 	}
1758 	if (ent->priv.server->free)
1759 	{
1760 		VM_Warning(prog, "makestatic: can not modify free entity\n");
1761 		return;
1762 	}
1763 
1764 	if (cl.num_static_entities < cl.max_static_entities)
1765 	{
1766 		int renderflags;
1767 		entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1768 
1769 		// copy it to the current state
1770 		memset(staticent, 0, sizeof(*staticent));
1771 		staticent->render.model = CL_GetModelByIndex((int)PRVM_clientedictfloat(ent, modelindex));
1772 		staticent->render.framegroupblend[0].frame = (int)PRVM_clientedictfloat(ent, frame);
1773 		staticent->render.framegroupblend[0].lerp = 1;
1774 		// make torchs play out of sync
1775 		staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1776 		staticent->render.skinnum = (int)PRVM_clientedictfloat(ent, skin);
1777 		staticent->render.effects = (int)PRVM_clientedictfloat(ent, effects);
1778 		staticent->render.alpha = PRVM_clientedictfloat(ent, alpha);
1779 		staticent->render.scale = PRVM_clientedictfloat(ent, scale);
1780 		VectorCopy(PRVM_clientedictvector(ent, colormod), staticent->render.colormod);
1781 		VectorCopy(PRVM_clientedictvector(ent, glowmod), staticent->render.glowmod);
1782 
1783 		// sanitize values
1784 		if (!staticent->render.alpha)
1785 			staticent->render.alpha = 1.0f;
1786 		if (!staticent->render.scale)
1787 			staticent->render.scale = 1.0f;
1788 		if (!VectorLength2(staticent->render.colormod))
1789 			VectorSet(staticent->render.colormod, 1, 1, 1);
1790 		if (!VectorLength2(staticent->render.glowmod))
1791 			VectorSet(staticent->render.glowmod, 1, 1, 1);
1792 
1793 		renderflags = (int)PRVM_clientedictfloat(ent, renderflags);
1794 		if (renderflags & RF_USEAXIS)
1795 		{
1796 			vec3_t forward, left, up, origin;
1797 			VectorCopy(PRVM_clientglobalvector(v_forward), forward);
1798 			VectorNegate(PRVM_clientglobalvector(v_right), left);
1799 			VectorCopy(PRVM_clientglobalvector(v_up), up);
1800 			VectorCopy(PRVM_clientedictvector(ent, origin), origin);
1801 			Matrix4x4_FromVectors(&staticent->render.matrix, forward, left, up, origin);
1802 			Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1803 		}
1804 		else
1805 			Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], staticent->render.scale);
1806 
1807 		// either fullbright or lit
1808 		if(!r_fullbright.integer)
1809 		{
1810 			if (!(staticent->render.effects & EF_FULLBRIGHT))
1811 				staticent->render.flags |= RENDER_LIGHT;
1812 			else if(r_equalize_entities_fullbright.integer)
1813 				staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1814 		}
1815 		// turn off shadows from transparent objects
1816 		if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1817 			staticent->render.flags |= RENDER_SHADOW;
1818 		if (staticent->render.effects & EF_NODEPTHTEST)
1819 			staticent->render.flags |= RENDER_NODEPTHTEST;
1820 		if (staticent->render.effects & EF_ADDITIVE)
1821 			staticent->render.flags |= RENDER_ADDITIVE;
1822 		if (staticent->render.effects & EF_DOUBLESIDED)
1823 			staticent->render.flags |= RENDER_DOUBLESIDED;
1824 
1825 		staticent->render.allowdecals = true;
1826 		CL_UpdateRenderEntity(&staticent->render);
1827 	}
1828 	else
1829 		Con_Printf("Too many static entities");
1830 
1831 // throw the entity away now
1832 	PRVM_ED_Free(prog, ent);
1833 }
1834 
1835 //=================================================================//
1836 
1837 /*
1838 =================
1839 VM_CL_copyentity
1840 
1841 copies data from one entity to another
1842 
1843 copyentity(src, dst)
1844 =================
1845 */
VM_CL_copyentity(prvm_prog_t * prog)1846 static void VM_CL_copyentity (prvm_prog_t *prog)
1847 {
1848 	prvm_edict_t *in, *out;
1849 	VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1850 	in = PRVM_G_EDICT(OFS_PARM0);
1851 	if (in == prog->edicts)
1852 	{
1853 		VM_Warning(prog, "copyentity: can not read world entity\n");
1854 		return;
1855 	}
1856 	if (in->priv.server->free)
1857 	{
1858 		VM_Warning(prog, "copyentity: can not read free entity\n");
1859 		return;
1860 	}
1861 	out = PRVM_G_EDICT(OFS_PARM1);
1862 	if (out == prog->edicts)
1863 	{
1864 		VM_Warning(prog, "copyentity: can not modify world entity\n");
1865 		return;
1866 	}
1867 	if (out->priv.server->free)
1868 	{
1869 		VM_Warning(prog, "copyentity: can not modify free entity\n");
1870 		return;
1871 	}
1872 	memcpy(out->fields.fp, in->fields.fp, prog->entityfields * sizeof(prvm_vec_t));
1873 	CL_LinkEdict(out);
1874 }
1875 
1876 //=================================================================//
1877 
1878 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
VM_CL_effect(prvm_prog_t * prog)1879 static void VM_CL_effect (prvm_prog_t *prog)
1880 {
1881 #if 1
1882 	Con_Printf("WARNING: VM_CL_effect not implemented\n"); // FIXME: this needs to take modelname not modelindex, the csqc defs has it as string and so it shall be
1883 #else
1884 	vec3_t org;
1885 	VM_SAFEPARMCOUNT(5, VM_CL_effect);
1886 	VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
1887 	CL_Effect(org, (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1888 #endif
1889 }
1890 
1891 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
VM_CL_te_blood(prvm_prog_t * prog)1892 static void VM_CL_te_blood (prvm_prog_t *prog)
1893 {
1894 	vec3_t pos, vel, pos2;
1895 	VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1896 	if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1897 		return;
1898 	VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1899 	VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
1900 	CL_FindNonSolidLocation(pos, pos2, 4);
1901 	CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
1902 }
1903 
1904 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
VM_CL_te_bloodshower(prvm_prog_t * prog)1905 static void VM_CL_te_bloodshower (prvm_prog_t *prog)
1906 {
1907 	vec_t speed;
1908 	vec3_t mincorner, maxcorner, vel1, vel2;
1909 	VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1910 	if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1911 		return;
1912 	speed = PRVM_G_FLOAT(OFS_PARM2);
1913 	vel1[0] = -speed;
1914 	vel1[1] = -speed;
1915 	vel1[2] = -speed;
1916 	vel2[0] = speed;
1917 	vel2[1] = speed;
1918 	vel2[2] = speed;
1919 	VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1920 	VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1921 	CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), mincorner, maxcorner, vel1, vel2, NULL, 0);
1922 }
1923 
1924 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
VM_CL_te_explosionrgb(prvm_prog_t * prog)1925 static void VM_CL_te_explosionrgb (prvm_prog_t *prog)
1926 {
1927 	vec3_t		pos;
1928 	vec3_t		pos2;
1929 	matrix4x4_t	tempmatrix;
1930 	VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1931 	VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1932 	CL_FindNonSolidLocation(pos, pos2, 10);
1933 	CL_ParticleExplosion(pos2);
1934 	Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1935 	CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1936 }
1937 
1938 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
VM_CL_te_particlecube(prvm_prog_t * prog)1939 static void VM_CL_te_particlecube (prvm_prog_t *prog)
1940 {
1941 	vec3_t mincorner, maxcorner, vel;
1942 	VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1943 	VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1944 	VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1945 	VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1946 	CL_ParticleCube(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1947 }
1948 
1949 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
VM_CL_te_particlerain(prvm_prog_t * prog)1950 static void VM_CL_te_particlerain (prvm_prog_t *prog)
1951 {
1952 	vec3_t mincorner, maxcorner, vel;
1953 	VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1954 	VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1955 	VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1956 	VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1957 	CL_ParticleRain(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1958 }
1959 
1960 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
VM_CL_te_particlesnow(prvm_prog_t * prog)1961 static void VM_CL_te_particlesnow (prvm_prog_t *prog)
1962 {
1963 	vec3_t mincorner, maxcorner, vel;
1964 	VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1965 	VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1966 	VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1967 	VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1968 	CL_ParticleRain(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1969 }
1970 
1971 // #411 void(vector org, vector vel, float howmany) te_spark
VM_CL_te_spark(prvm_prog_t * prog)1972 static void VM_CL_te_spark (prvm_prog_t *prog)
1973 {
1974 	vec3_t pos, pos2, vel;
1975 	VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1976 
1977 	VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1978 	VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
1979 	CL_FindNonSolidLocation(pos, pos2, 4);
1980 	CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
1981 }
1982 
1983 extern cvar_t cl_sound_ric_gunshot;
1984 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
VM_CL_te_gunshotquad(prvm_prog_t * prog)1985 static void VM_CL_te_gunshotquad (prvm_prog_t *prog)
1986 {
1987 	vec3_t		pos, pos2;
1988 	int			rnd;
1989 	VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1990 
1991 	VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1992 	CL_FindNonSolidLocation(pos, pos2, 4);
1993 	CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1994 	if(cl_sound_ric_gunshot.integer >= 2)
1995 	{
1996 		if (rand() % 5)			S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1997 		else
1998 		{
1999 			rnd = rand() & 3;
2000 			if (rnd == 1)		S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2001 			else if (rnd == 2)	S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2002 			else				S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2003 		}
2004 	}
2005 }
2006 
2007 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
VM_CL_te_spikequad(prvm_prog_t * prog)2008 static void VM_CL_te_spikequad (prvm_prog_t *prog)
2009 {
2010 	vec3_t		pos, pos2;
2011 	int			rnd;
2012 	VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
2013 
2014 	VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2015 	CL_FindNonSolidLocation(pos, pos2, 4);
2016 	CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2017 	if (rand() % 5)			S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2018 	else
2019 	{
2020 		rnd = rand() & 3;
2021 		if (rnd == 1)		S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2022 		else if (rnd == 2)	S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2023 		else				S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2024 	}
2025 }
2026 
2027 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
VM_CL_te_superspikequad(prvm_prog_t * prog)2028 static void VM_CL_te_superspikequad (prvm_prog_t *prog)
2029 {
2030 	vec3_t		pos, pos2;
2031 	int			rnd;
2032 	VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
2033 
2034 	VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2035 	CL_FindNonSolidLocation(pos, pos2, 4);
2036 	CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2037 	if (rand() % 5)			S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2038 	else
2039 	{
2040 		rnd = rand() & 3;
2041 		if (rnd == 1)		S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2042 		else if (rnd == 2)	S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2043 		else				S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2044 	}
2045 }
2046 
2047 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
VM_CL_te_explosionquad(prvm_prog_t * prog)2048 static void VM_CL_te_explosionquad (prvm_prog_t *prog)
2049 {
2050 	vec3_t		pos, pos2;
2051 	VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
2052 
2053 	VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2054 	CL_FindNonSolidLocation(pos, pos2, 10);
2055 	CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2056 	S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2057 }
2058 
2059 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
VM_CL_te_smallflash(prvm_prog_t * prog)2060 static void VM_CL_te_smallflash (prvm_prog_t *prog)
2061 {
2062 	vec3_t		pos, pos2;
2063 	VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
2064 
2065 	VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2066 	CL_FindNonSolidLocation(pos, pos2, 10);
2067 	CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2068 }
2069 
2070 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
VM_CL_te_customflash(prvm_prog_t * prog)2071 static void VM_CL_te_customflash (prvm_prog_t *prog)
2072 {
2073 	vec3_t		pos, pos2;
2074 	matrix4x4_t	tempmatrix;
2075 	VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
2076 
2077 	VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2078 	CL_FindNonSolidLocation(pos, pos2, 4);
2079 	Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2080 	CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2081 }
2082 
2083 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
VM_CL_te_gunshot(prvm_prog_t * prog)2084 static void VM_CL_te_gunshot (prvm_prog_t *prog)
2085 {
2086 	vec3_t		pos, pos2;
2087 	int			rnd;
2088 	VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
2089 
2090 	VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2091 	CL_FindNonSolidLocation(pos, pos2, 4);
2092 	CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2093 	if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
2094 	{
2095 		if (rand() % 5)			S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2096 		else
2097 		{
2098 			rnd = rand() & 3;
2099 			if (rnd == 1)		S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2100 			else if (rnd == 2)	S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2101 			else				S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2102 		}
2103 	}
2104 }
2105 
2106 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
VM_CL_te_spike(prvm_prog_t * prog)2107 static void VM_CL_te_spike (prvm_prog_t *prog)
2108 {
2109 	vec3_t		pos, pos2;
2110 	int			rnd;
2111 	VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
2112 
2113 	VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2114 	CL_FindNonSolidLocation(pos, pos2, 4);
2115 	CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2116 	if (rand() % 5)			S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2117 	else
2118 	{
2119 		rnd = rand() & 3;
2120 		if (rnd == 1)		S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2121 		else if (rnd == 2)	S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2122 		else				S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2123 	}
2124 }
2125 
2126 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
VM_CL_te_superspike(prvm_prog_t * prog)2127 static void VM_CL_te_superspike (prvm_prog_t *prog)
2128 {
2129 	vec3_t		pos, pos2;
2130 	int			rnd;
2131 	VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
2132 
2133 	VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2134 	CL_FindNonSolidLocation(pos, pos2, 4);
2135 	CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2136 	if (rand() % 5)			S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2137 	else
2138 	{
2139 		rnd = rand() & 3;
2140 		if (rnd == 1)		S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2141 		else if (rnd == 2)	S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2142 		else				S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2143 	}
2144 }
2145 
2146 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
VM_CL_te_explosion(prvm_prog_t * prog)2147 static void VM_CL_te_explosion (prvm_prog_t *prog)
2148 {
2149 	vec3_t		pos, pos2;
2150 	VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
2151 
2152 	VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2153 	CL_FindNonSolidLocation(pos, pos2, 10);
2154 	CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2155 	S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2156 }
2157 
2158 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
VM_CL_te_tarexplosion(prvm_prog_t * prog)2159 static void VM_CL_te_tarexplosion (prvm_prog_t *prog)
2160 {
2161 	vec3_t		pos, pos2;
2162 	VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
2163 
2164 	VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2165 	CL_FindNonSolidLocation(pos, pos2, 10);
2166 	CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2167 	S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2168 }
2169 
2170 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
VM_CL_te_wizspike(prvm_prog_t * prog)2171 static void VM_CL_te_wizspike (prvm_prog_t *prog)
2172 {
2173 	vec3_t		pos, pos2;
2174 	VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
2175 
2176 	VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2177 	CL_FindNonSolidLocation(pos, pos2, 4);
2178 	CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2179 	S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
2180 }
2181 
2182 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
VM_CL_te_knightspike(prvm_prog_t * prog)2183 static void VM_CL_te_knightspike (prvm_prog_t *prog)
2184 {
2185 	vec3_t		pos, pos2;
2186 	VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
2187 
2188 	VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2189 	CL_FindNonSolidLocation(pos, pos2, 4);
2190 	CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2191 	S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
2192 }
2193 
2194 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
VM_CL_te_lavasplash(prvm_prog_t * prog)2195 static void VM_CL_te_lavasplash (prvm_prog_t *prog)
2196 {
2197 	vec3_t		pos;
2198 	VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
2199 	VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2200 	CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2201 }
2202 
2203 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
VM_CL_te_teleport(prvm_prog_t * prog)2204 static void VM_CL_te_teleport (prvm_prog_t *prog)
2205 {
2206 	vec3_t		pos;
2207 	VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
2208 	VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2209 	CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2210 }
2211 
2212 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
VM_CL_te_explosion2(prvm_prog_t * prog)2213 static void VM_CL_te_explosion2 (prvm_prog_t *prog)
2214 {
2215 	vec3_t		pos, pos2, color;
2216 	matrix4x4_t	tempmatrix;
2217 	int			colorStart, colorLength;
2218 	unsigned char		*tempcolor;
2219 	VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
2220 
2221 	VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2222 	colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
2223 	colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
2224 	CL_FindNonSolidLocation(pos, pos2, 10);
2225 	CL_ParticleExplosion2(pos2, colorStart, colorLength);
2226 	tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2227 	color[0] = tempcolor[0] * (2.0f / 255.0f);
2228 	color[1] = tempcolor[1] * (2.0f / 255.0f);
2229 	color[2] = tempcolor[2] * (2.0f / 255.0f);
2230 	Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2231 	CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2232 	S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2233 }
2234 
2235 
2236 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
VM_CL_te_lightning1(prvm_prog_t * prog)2237 static void VM_CL_te_lightning1 (prvm_prog_t *prog)
2238 {
2239 	vec3_t		start, end;
2240 	VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
2241 	VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2242 	VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2243 	CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt, true);
2244 }
2245 
2246 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
VM_CL_te_lightning2(prvm_prog_t * prog)2247 static void VM_CL_te_lightning2 (prvm_prog_t *prog)
2248 {
2249 	vec3_t		start, end;
2250 	VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
2251 	VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2252 	VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2253 	CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt2, true);
2254 }
2255 
2256 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
VM_CL_te_lightning3(prvm_prog_t * prog)2257 static void VM_CL_te_lightning3 (prvm_prog_t *prog)
2258 {
2259 	vec3_t		start, end;
2260 	VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
2261 	VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2262 	VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2263 	CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt3, false);
2264 }
2265 
2266 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
VM_CL_te_beam(prvm_prog_t * prog)2267 static void VM_CL_te_beam (prvm_prog_t *prog)
2268 {
2269 	vec3_t		start, end;
2270 	VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
2271 	VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2272 	VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2273 	CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_beam, false);
2274 }
2275 
2276 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
VM_CL_te_plasmaburn(prvm_prog_t * prog)2277 static void VM_CL_te_plasmaburn (prvm_prog_t *prog)
2278 {
2279 	vec3_t		pos, pos2;
2280 	VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
2281 
2282 	VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2283 	CL_FindNonSolidLocation(pos, pos2, 4);
2284 	CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2285 }
2286 
2287 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
VM_CL_te_flamejet(prvm_prog_t * prog)2288 static void VM_CL_te_flamejet (prvm_prog_t *prog)
2289 {
2290 	vec3_t		pos, pos2, vel;
2291 	VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
2292 	if (PRVM_G_FLOAT(OFS_PARM2) < 1)
2293 		return;
2294 	VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2295 	VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
2296 	CL_FindNonSolidLocation(pos, pos2, 4);
2297 	CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
2298 }
2299 
2300 
2301 // #443 void(entity e, entity tagentity, string tagname) setattachment
VM_CL_setattachment(prvm_prog_t * prog)2302 static void VM_CL_setattachment (prvm_prog_t *prog)
2303 {
2304 	prvm_edict_t *e;
2305 	prvm_edict_t *tagentity;
2306 	const char *tagname;
2307 	int modelindex;
2308 	int tagindex;
2309 	dp_model_t *model;
2310 	VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2311 
2312 	e = PRVM_G_EDICT(OFS_PARM0);
2313 	tagentity = PRVM_G_EDICT(OFS_PARM1);
2314 	tagname = PRVM_G_STRING(OFS_PARM2);
2315 
2316 	if (e == prog->edicts)
2317 	{
2318 		VM_Warning(prog, "setattachment: can not modify world entity\n");
2319 		return;
2320 	}
2321 	if (e->priv.server->free)
2322 	{
2323 		VM_Warning(prog, "setattachment: can not modify free entity\n");
2324 		return;
2325 	}
2326 
2327 	if (tagentity == NULL)
2328 		tagentity = prog->edicts;
2329 
2330 	tagindex = 0;
2331 	if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2332 	{
2333 		modelindex = (int)PRVM_clientedictfloat(tagentity, modelindex);
2334 		model = CL_GetModelByIndex(modelindex);
2335 		if (model)
2336 		{
2337 			tagindex = Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(tagentity, skin), tagname);
2338 			if (tagindex == 0)
2339 				Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2340 		}
2341 		else
2342 			Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2343 	}
2344 
2345 	PRVM_clientedictedict(e, tag_entity) = PRVM_EDICT_TO_PROG(tagentity);
2346 	PRVM_clientedictfloat(e, tag_index) = tagindex;
2347 }
2348 
2349 /////////////////////////////////////////
2350 // DP_MD3_TAGINFO extension coded by VorteX
2351 
CL_GetTagIndex(prvm_prog_t * prog,prvm_edict_t * e,const char * tagname)2352 static int CL_GetTagIndex (prvm_prog_t *prog, prvm_edict_t *e, const char *tagname)
2353 {
2354 	dp_model_t *model = CL_GetModelFromEdict(e);
2355 	if (model)
2356 		return Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(e, skin), tagname);
2357 	else
2358 		return -1;
2359 }
2360 
CL_GetExtendedTagInfo(prvm_prog_t * prog,prvm_edict_t * e,int tagindex,int * parentindex,const char ** tagname,matrix4x4_t * tag_localmatrix)2361 static int CL_GetExtendedTagInfo (prvm_prog_t *prog, prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2362 {
2363 	int r;
2364 	dp_model_t *model;
2365 
2366 	*tagname = NULL;
2367 	*parentindex = 0;
2368 	Matrix4x4_CreateIdentity(tag_localmatrix);
2369 
2370 	if (tagindex >= 0
2371 	 && (model = CL_GetModelFromEdict(e))
2372 	 && model->animscenes)
2373 	{
2374 		r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)PRVM_clientedictfloat(e, skin), e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2375 
2376 		if(!r) // success?
2377 			*parentindex += 1;
2378 
2379 		return r;
2380 	}
2381 
2382 	return 1;
2383 }
2384 
CL_GetPitchSign(prvm_prog_t * prog,prvm_edict_t * ent)2385 int CL_GetPitchSign(prvm_prog_t *prog, prvm_edict_t *ent)
2386 {
2387 	dp_model_t *model;
2388 	if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2389 		return -1;
2390 	return 1;
2391 }
2392 
CL_GetEntityMatrix(prvm_prog_t * prog,prvm_edict_t * ent,matrix4x4_t * out,qboolean viewmatrix)2393 void CL_GetEntityMatrix (prvm_prog_t *prog, prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2394 {
2395 	float scale;
2396 	float pitchsign = 1;
2397 
2398 	scale = PRVM_clientedictfloat(ent, scale);
2399 	if (!scale)
2400 		scale = 1.0f;
2401 
2402 	if(viewmatrix)
2403 		*out = r_refdef.view.matrix;
2404 	else if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_USEAXIS)
2405 	{
2406 		vec3_t forward;
2407 		vec3_t left;
2408 		vec3_t up;
2409 		vec3_t origin;
2410 		VectorScale(PRVM_clientglobalvector(v_forward), scale, forward);
2411 		VectorScale(PRVM_clientglobalvector(v_right), -scale, left);
2412 		VectorScale(PRVM_clientglobalvector(v_up), scale, up);
2413 		VectorCopy(PRVM_clientedictvector(ent, origin), origin);
2414 		Matrix4x4_FromVectors(out, forward, left, up, origin);
2415 	}
2416 	else
2417 	{
2418 		pitchsign = CL_GetPitchSign(prog, ent);
2419 		Matrix4x4_CreateFromQuakeEntity(out, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], pitchsign * PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], scale);
2420 	}
2421 }
2422 
CL_GetEntityLocalTagMatrix(prvm_prog_t * prog,prvm_edict_t * ent,int tagindex,matrix4x4_t * out)2423 static int CL_GetEntityLocalTagMatrix(prvm_prog_t *prog, prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2424 {
2425 	dp_model_t *model;
2426 	if (tagindex >= 0
2427 	 && (model = CL_GetModelFromEdict(ent))
2428 	 && model->animscenes)
2429 	{
2430 		VM_GenerateFrameGroupBlend(prog, ent->priv.server->framegroupblend, ent);
2431 		VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model, cl.time);
2432 		VM_UpdateEdictSkeleton(prog, ent, model, ent->priv.server->frameblend);
2433 		return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2434 	}
2435 	*out = identitymatrix;
2436 	return 0;
2437 }
2438 
2439 // Warnings/errors code:
2440 // 0 - normal (everything all-right)
2441 // 1 - world entity
2442 // 2 - free entity
2443 // 3 - null or non-precached model
2444 // 4 - no tags with requested index
2445 // 5 - runaway loop at attachment chain
2446 extern cvar_t cl_bob;
2447 extern cvar_t cl_bobcycle;
2448 extern cvar_t cl_bobup;
CL_GetTagMatrix(prvm_prog_t * prog,matrix4x4_t * out,prvm_edict_t * ent,int tagindex,prvm_vec_t * shadingorigin)2449 int CL_GetTagMatrix (prvm_prog_t *prog, matrix4x4_t *out, prvm_edict_t *ent, int tagindex, prvm_vec_t *shadingorigin)
2450 {
2451 	int ret;
2452 	int attachloop;
2453 	matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2454 	dp_model_t *model;
2455 
2456 	*out = identitymatrix; // warnings and errors return identical matrix
2457 
2458 	if (ent == prog->edicts)
2459 		return 1;
2460 	if (ent->priv.server->free)
2461 		return 2;
2462 
2463 	model = CL_GetModelFromEdict(ent);
2464 	if(!model)
2465 		return 3;
2466 
2467 	tagmatrix = identitymatrix;
2468 	attachloop = 0;
2469 	for(;;)
2470 	{
2471 		if(attachloop >= 256)
2472 			return 5;
2473 		// apply transformation by child's tagindex on parent entity and then
2474 		// by parent entity itself
2475 		ret = CL_GetEntityLocalTagMatrix(prog, ent, tagindex - 1, &attachmatrix);
2476 		if(ret && attachloop == 0)
2477 			return ret;
2478 		CL_GetEntityMatrix(prog, ent, &entitymatrix, false);
2479 		Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2480 		Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2481 		// next iteration we process the parent entity
2482 		if (PRVM_clientedictedict(ent, tag_entity))
2483 		{
2484 			tagindex = (int)PRVM_clientedictfloat(ent, tag_index);
2485 			ent = PRVM_EDICT_NUM(PRVM_clientedictedict(ent, tag_entity));
2486 		}
2487 		else
2488 			break;
2489 		attachloop++;
2490 	}
2491 
2492 	// RENDER_VIEWMODEL magic
2493 	if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_VIEWMODEL)
2494 	{
2495 		Matrix4x4_Copy(&tagmatrix, out);
2496 
2497 		CL_GetEntityMatrix(prog, prog->edicts, &entitymatrix, true);
2498 		Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2499 
2500 		/*
2501 		// Cl_bob, ported from rendering code
2502 		if (PRVM_clientedictfloat(ent, health) > 0 && cl_bob.value && cl_bobcycle.value)
2503 		{
2504 			double bob, cycle;
2505 			// LordHavoc: this code is *weird*, but not replacable (I think it
2506 			// should be done in QC on the server, but oh well, quake is quake)
2507 			// LordHavoc: figured out bobup: the time at which the sin is at 180
2508 			// degrees (which allows lengthening or squishing the peak or valley)
2509 			cycle = cl.time/cl_bobcycle.value;
2510 			cycle -= (int)cycle;
2511 			if (cycle < cl_bobup.value)
2512 				cycle = sin(M_PI * cycle / cl_bobup.value);
2513 			else
2514 				cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2515 			// bob is proportional to velocity in the xy plane
2516 			// (don't count Z, or jumping messes it up)
2517 			bob = sqrt(PRVM_clientedictvector(ent, velocity)[0]*PRVM_clientedictvector(ent, velocity)[0] + PRVM_clientedictvector(ent, velocity)[1]*PRVM_clientedictvector(ent, velocity)[1])*cl_bob.value;
2518 			bob = bob*0.3 + bob*0.7*cycle;
2519 			Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2520 		}
2521 		*/
2522 
2523 		// return the origin of the view
2524 		if (shadingorigin)
2525 			Matrix4x4_OriginFromMatrix(&r_refdef.view.matrix, shadingorigin);
2526 	}
2527 	else
2528 	{
2529 		// return the origin of the root entity in the chain
2530 		if (shadingorigin)
2531 			Matrix4x4_OriginFromMatrix(out, shadingorigin);
2532 	}
2533 	return 0;
2534 }
2535 
2536 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
VM_CL_gettagindex(prvm_prog_t * prog)2537 static void VM_CL_gettagindex (prvm_prog_t *prog)
2538 {
2539 	prvm_edict_t *ent;
2540 	const char *tag_name;
2541 	int tag_index;
2542 
2543 	VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2544 
2545 	ent = PRVM_G_EDICT(OFS_PARM0);
2546 	tag_name = PRVM_G_STRING(OFS_PARM1);
2547 	if (ent == prog->edicts)
2548 	{
2549 		VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2550 		return;
2551 	}
2552 	if (ent->priv.server->free)
2553 	{
2554 		VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2555 		return;
2556 	}
2557 
2558 	tag_index = 0;
2559 	if (!CL_GetModelFromEdict(ent))
2560 		Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2561 	else
2562 	{
2563 		tag_index = CL_GetTagIndex(prog, ent, tag_name);
2564 		if (tag_index == 0)
2565 			if(developer_extra.integer)
2566 				Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2567 	}
2568 	PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2569 }
2570 
2571 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
VM_CL_gettaginfo(prvm_prog_t * prog)2572 static void VM_CL_gettaginfo (prvm_prog_t *prog)
2573 {
2574 	prvm_edict_t *e;
2575 	int tagindex;
2576 	matrix4x4_t tag_matrix;
2577 	matrix4x4_t tag_localmatrix;
2578 	int parentindex;
2579 	const char *tagname;
2580 	int returncode;
2581 	vec3_t forward, left, up, origin;
2582 	const dp_model_t *model;
2583 
2584 	VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2585 
2586 	e = PRVM_G_EDICT(OFS_PARM0);
2587 	tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2588 	returncode = CL_GetTagMatrix(prog, &tag_matrix, e, tagindex, NULL);
2589 	Matrix4x4_ToVectors(&tag_matrix, forward, left, up, origin);
2590 	VectorCopy(forward, PRVM_clientglobalvector(v_forward));
2591 	VectorScale(left, -1, PRVM_clientglobalvector(v_right));
2592 	VectorCopy(up, PRVM_clientglobalvector(v_up));
2593 	VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
2594 	model = CL_GetModelFromEdict(e);
2595 	VM_GenerateFrameGroupBlend(prog, e->priv.server->framegroupblend, e);
2596 	VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model, cl.time);
2597 	VM_UpdateEdictSkeleton(prog, e, model, e->priv.server->frameblend);
2598 	CL_GetExtendedTagInfo(prog, e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2599 	Matrix4x4_ToVectors(&tag_localmatrix, forward, left, up, origin);
2600 
2601 	PRVM_clientglobalfloat(gettaginfo_parent) = parentindex;
2602 	PRVM_clientglobalstring(gettaginfo_name) = tagname ? PRVM_SetTempString(prog, tagname) : 0;
2603 	VectorCopy(forward, PRVM_clientglobalvector(gettaginfo_forward));
2604 	VectorScale(left, -1, PRVM_clientglobalvector(gettaginfo_right));
2605 	VectorCopy(up, PRVM_clientglobalvector(gettaginfo_up));
2606 	VectorCopy(origin, PRVM_clientglobalvector(gettaginfo_offset));
2607 
2608 	switch(returncode)
2609 	{
2610 		case 1:
2611 			VM_Warning(prog, "gettagindex: can't affect world entity\n");
2612 			break;
2613 		case 2:
2614 			VM_Warning(prog, "gettagindex: can't affect free entity\n");
2615 			break;
2616 		case 3:
2617 			Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2618 			break;
2619 		case 4:
2620 			Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2621 			break;
2622 		case 5:
2623 			Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2624 			break;
2625 	}
2626 }
2627 
2628 //============================================================================
2629 
2630 //====================
2631 // DP_CSQC_SPAWNPARTICLE
2632 // a QC hook to engine's CL_NewParticle
2633 //====================
2634 
2635 // particle theme struct
2636 typedef struct vmparticletheme_s
2637 {
2638 	unsigned short typeindex;
2639 	qboolean initialized;
2640 	pblend_t blendmode;
2641 	porientation_t orientation;
2642 	int color1;
2643 	int color2;
2644 	int tex;
2645 	float size;
2646 	float sizeincrease;
2647 	float alpha;
2648 	float alphafade;
2649 	float gravity;
2650 	float bounce;
2651 	float airfriction;
2652 	float liquidfriction;
2653 	float originjitter;
2654 	float velocityjitter;
2655 	qboolean qualityreduction;
2656 	float lifetime;
2657 	float stretch;
2658 	int staincolor1;
2659 	int staincolor2;
2660 	int staintex;
2661 	float stainalpha;
2662 	float stainsize;
2663 	float delayspawn;
2664 	float delaycollision;
2665 	float angle;
2666 	float spin;
2667 }vmparticletheme_t;
2668 
2669 // particle spawner
2670 typedef struct vmparticlespawner_s
2671 {
2672 	mempool_t			*pool;
2673 	qboolean			initialized;
2674 	qboolean			verified;
2675 	vmparticletheme_t	*themes;
2676 	int					max_themes;
2677 }vmparticlespawner_t;
2678 
2679 vmparticlespawner_t vmpartspawner;
2680 
2681 // TODO: automatic max_themes grow
VM_InitParticleSpawner(prvm_prog_t * prog,int maxthemes)2682 static void VM_InitParticleSpawner (prvm_prog_t *prog, int maxthemes)
2683 {
2684 	// bound max themes to not be an insane value
2685 	if (maxthemes < 4)
2686 		maxthemes = 4;
2687 	if (maxthemes > 2048)
2688 		maxthemes = 2048;
2689 	// allocate and set up structure
2690 	if (vmpartspawner.initialized) // reallocate
2691 	{
2692 		Mem_FreePool(&vmpartspawner.pool);
2693 		memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2694 	}
2695 	vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2696 	vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2697 	vmpartspawner.max_themes = maxthemes;
2698 	vmpartspawner.initialized = true;
2699 	vmpartspawner.verified = true;
2700 }
2701 
2702 // reset particle theme to default values
VM_ResetParticleTheme(vmparticletheme_t * theme)2703 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2704 {
2705 	theme->initialized = true;
2706 	theme->typeindex = pt_static;
2707 	theme->blendmode = PBLEND_ADD;
2708 	theme->orientation = PARTICLE_BILLBOARD;
2709 	theme->color1 = 0x808080;
2710 	theme->color2 = 0xFFFFFF;
2711 	theme->tex = 63;
2712 	theme->size = 2;
2713 	theme->sizeincrease = 0;
2714 	theme->alpha = 256;
2715 	theme->alphafade = 512;
2716 	theme->gravity = 0.0f;
2717 	theme->bounce = 0.0f;
2718 	theme->airfriction = 1.0f;
2719 	theme->liquidfriction = 4.0f;
2720 	theme->originjitter = 0.0f;
2721 	theme->velocityjitter = 0.0f;
2722 	theme->qualityreduction = false;
2723 	theme->lifetime = 4;
2724 	theme->stretch = 1;
2725 	theme->staincolor1 = -1;
2726 	theme->staincolor2 = -1;
2727 	theme->staintex = -1;
2728 	theme->delayspawn = 0.0f;
2729 	theme->delaycollision = 0.0f;
2730 	theme->angle = 0.0f;
2731 	theme->spin = 0.0f;
2732 }
2733 
2734 // particle theme -> QC globals
VM_CL_ParticleThemeToGlobals(vmparticletheme_t * theme,prvm_prog_t * prog)2735 static void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme, prvm_prog_t *prog)
2736 {
2737 	PRVM_clientglobalfloat(particle_type) = theme->typeindex;
2738 	PRVM_clientglobalfloat(particle_blendmode) = theme->blendmode;
2739 	PRVM_clientglobalfloat(particle_orientation) = theme->orientation;
2740 	// VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2741 	VectorSet(PRVM_clientglobalvector(particle_color1), (theme->color1 >> 16) & 0xFF, (theme->color1 >> 8) & 0xFF, (theme->color1 >> 0) & 0xFF);
2742 	VectorSet(PRVM_clientglobalvector(particle_color2), (theme->color2 >> 16) & 0xFF, (theme->color2 >> 8) & 0xFF, (theme->color2 >> 0) & 0xFF);
2743 	PRVM_clientglobalfloat(particle_tex) = (prvm_vec_t)theme->tex;
2744 	PRVM_clientglobalfloat(particle_size) = theme->size;
2745 	PRVM_clientglobalfloat(particle_sizeincrease) = theme->sizeincrease;
2746 	PRVM_clientglobalfloat(particle_alpha) = theme->alpha/256;
2747 	PRVM_clientglobalfloat(particle_alphafade) = theme->alphafade/256;
2748 	PRVM_clientglobalfloat(particle_time) = theme->lifetime;
2749 	PRVM_clientglobalfloat(particle_gravity) = theme->gravity;
2750 	PRVM_clientglobalfloat(particle_bounce) = theme->bounce;
2751 	PRVM_clientglobalfloat(particle_airfriction) = theme->airfriction;
2752 	PRVM_clientglobalfloat(particle_liquidfriction) = theme->liquidfriction;
2753 	PRVM_clientglobalfloat(particle_originjitter) = theme->originjitter;
2754 	PRVM_clientglobalfloat(particle_velocityjitter) = theme->velocityjitter;
2755 	PRVM_clientglobalfloat(particle_qualityreduction) = theme->qualityreduction;
2756 	PRVM_clientglobalfloat(particle_stretch) = theme->stretch;
2757 	VectorSet(PRVM_clientglobalvector(particle_staincolor1), ((int)theme->staincolor1 >> 16) & 0xFF, ((int)theme->staincolor1 >> 8) & 0xFF, ((int)theme->staincolor1 >> 0) & 0xFF);
2758 	VectorSet(PRVM_clientglobalvector(particle_staincolor2), ((int)theme->staincolor2 >> 16) & 0xFF, ((int)theme->staincolor2 >> 8) & 0xFF, ((int)theme->staincolor2 >> 0) & 0xFF);
2759 	PRVM_clientglobalfloat(particle_staintex) = (prvm_vec_t)theme->staintex;
2760 	PRVM_clientglobalfloat(particle_stainalpha) = (prvm_vec_t)theme->stainalpha/256;
2761 	PRVM_clientglobalfloat(particle_stainsize) = (prvm_vec_t)theme->stainsize;
2762 	PRVM_clientglobalfloat(particle_delayspawn) = theme->delayspawn;
2763 	PRVM_clientglobalfloat(particle_delaycollision) = theme->delaycollision;
2764 	PRVM_clientglobalfloat(particle_angle) = theme->angle;
2765 	PRVM_clientglobalfloat(particle_spin) = theme->spin;
2766 }
2767 
2768 // QC globals ->  particle theme
VM_CL_ParticleThemeFromGlobals(vmparticletheme_t * theme,prvm_prog_t * prog)2769 static void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme, prvm_prog_t *prog)
2770 {
2771 	theme->typeindex = (unsigned short)PRVM_clientglobalfloat(particle_type);
2772 	theme->blendmode = (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode);
2773 	theme->orientation = (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation);
2774 	theme->color1 = ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]);
2775 	theme->color2 = ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]);
2776 	theme->tex = (int)PRVM_clientglobalfloat(particle_tex);
2777 	theme->size = PRVM_clientglobalfloat(particle_size);
2778 	theme->sizeincrease = PRVM_clientglobalfloat(particle_sizeincrease);
2779 	theme->alpha = PRVM_clientglobalfloat(particle_alpha)*256;
2780 	theme->alphafade = PRVM_clientglobalfloat(particle_alphafade)*256;
2781 	theme->lifetime = PRVM_clientglobalfloat(particle_time);
2782 	theme->gravity = PRVM_clientglobalfloat(particle_gravity);
2783 	theme->bounce = PRVM_clientglobalfloat(particle_bounce);
2784 	theme->airfriction = PRVM_clientglobalfloat(particle_airfriction);
2785 	theme->liquidfriction = PRVM_clientglobalfloat(particle_liquidfriction);
2786 	theme->originjitter = PRVM_clientglobalfloat(particle_originjitter);
2787 	theme->velocityjitter = PRVM_clientglobalfloat(particle_velocityjitter);
2788 	theme->qualityreduction = PRVM_clientglobalfloat(particle_qualityreduction) != 0 ? true : false;
2789 	theme->stretch = PRVM_clientglobalfloat(particle_stretch);
2790 	theme->staincolor1 = ((int)PRVM_clientglobalvector(particle_staincolor1)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor1)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor1)[2]);
2791 	theme->staincolor2 = (int)(PRVM_clientglobalvector(particle_staincolor2)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor2)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor2)[2]);
2792 	theme->staintex =(int)PRVM_clientglobalfloat(particle_staintex);
2793 	theme->stainalpha = PRVM_clientglobalfloat(particle_stainalpha)*256;
2794 	theme->stainsize = PRVM_clientglobalfloat(particle_stainsize);
2795 	theme->delayspawn = PRVM_clientglobalfloat(particle_delayspawn);
2796 	theme->delaycollision = PRVM_clientglobalfloat(particle_delaycollision);
2797 	theme->angle = PRVM_clientglobalfloat(particle_angle);
2798 	theme->spin = PRVM_clientglobalfloat(particle_spin);
2799 }
2800 
2801 // init particle spawner interface
2802 // # float(float max_themes) initparticlespawner
VM_CL_InitParticleSpawner(prvm_prog_t * prog)2803 static void VM_CL_InitParticleSpawner (prvm_prog_t *prog)
2804 {
2805 	VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2806 	VM_InitParticleSpawner(prog, (int)PRVM_G_FLOAT(OFS_PARM0));
2807 	vmpartspawner.themes[0].initialized = true;
2808 	VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2809 	PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2810 }
2811 
2812 // void() resetparticle
VM_CL_ResetParticle(prvm_prog_t * prog)2813 static void VM_CL_ResetParticle (prvm_prog_t *prog)
2814 {
2815 	VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2816 	if (vmpartspawner.verified == false)
2817 	{
2818 		VM_Warning(prog, "VM_CL_ResetParticle: particle spawner not initialized\n");
2819 		return;
2820 	}
2821 	VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2822 }
2823 
2824 // void(float themenum) particletheme
VM_CL_ParticleTheme(prvm_prog_t * prog)2825 static void VM_CL_ParticleTheme (prvm_prog_t *prog)
2826 {
2827 	int themenum;
2828 
2829 	VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2830 	if (vmpartspawner.verified == false)
2831 	{
2832 		VM_Warning(prog, "VM_CL_ParticleTheme: particle spawner not initialized\n");
2833 		return;
2834 	}
2835 	themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2836 	if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2837 	{
2838 		VM_Warning(prog, "VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2839 		VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2840 		return;
2841 	}
2842 	if (vmpartspawner.themes[themenum].initialized == false)
2843 	{
2844 		VM_Warning(prog, "VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2845 		VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2846 		return;
2847 	}
2848 	// load particle theme into globals
2849 	VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum], prog);
2850 }
2851 
2852 // float() saveparticletheme
2853 // void(float themenum) updateparticletheme
VM_CL_ParticleThemeSave(prvm_prog_t * prog)2854 static void VM_CL_ParticleThemeSave (prvm_prog_t *prog)
2855 {
2856 	int themenum;
2857 
2858 	VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2859 	if (vmpartspawner.verified == false)
2860 	{
2861 		VM_Warning(prog, "VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2862 		return;
2863 	}
2864 	// allocate new theme, save it and return
2865 	if (prog->argc < 1)
2866 	{
2867 		for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2868 			if (vmpartspawner.themes[themenum].initialized == false)
2869 				break;
2870 		if (themenum >= vmpartspawner.max_themes)
2871 		{
2872 			if (vmpartspawner.max_themes == 2048)
2873 				VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots\n");
2874 			else
2875 				VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2876 			PRVM_G_FLOAT(OFS_RETURN) = -1;
2877 			return;
2878 		}
2879 		vmpartspawner.themes[themenum].initialized = true;
2880 		VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum], prog);
2881 		PRVM_G_FLOAT(OFS_RETURN) = themenum;
2882 		return;
2883 	}
2884 	// update existing theme
2885 	themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2886 	if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2887 	{
2888 		VM_Warning(prog, "VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2889 		return;
2890 	}
2891 	vmpartspawner.themes[themenum].initialized = true;
2892 	VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum], prog);
2893 }
2894 
2895 // void(float themenum) freeparticletheme
VM_CL_ParticleThemeFree(prvm_prog_t * prog)2896 static void VM_CL_ParticleThemeFree (prvm_prog_t *prog)
2897 {
2898 	int themenum;
2899 
2900 	VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2901 	if (vmpartspawner.verified == false)
2902 	{
2903 		VM_Warning(prog, "VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2904 		return;
2905 	}
2906 	themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2907 	// check parms
2908 	if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2909 	{
2910 		VM_Warning(prog, "VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2911 		return;
2912 	}
2913 	if (vmpartspawner.themes[themenum].initialized == false)
2914 	{
2915 		VM_Warning(prog, "VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2916 		VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2917 		return;
2918 	}
2919 	// free theme
2920 	VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2921 	vmpartspawner.themes[themenum].initialized = false;
2922 }
2923 
2924 // float(vector org, vector dir, [float theme]) particle
2925 // returns 0 if failed, 1 if succesful
VM_CL_SpawnParticle(prvm_prog_t * prog)2926 static void VM_CL_SpawnParticle (prvm_prog_t *prog)
2927 {
2928 	vec3_t org, dir;
2929 	vmparticletheme_t *theme;
2930 	particle_t *part;
2931 	int themenum;
2932 
2933 	VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2934 	if (vmpartspawner.verified == false)
2935 	{
2936 		VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
2937 		PRVM_G_FLOAT(OFS_RETURN) = 0;
2938 		return;
2939 	}
2940 	VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
2941 	VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
2942 
2943 	if (prog->argc < 3) // global-set particle
2944 	{
2945 		part = CL_NewParticle(org,
2946 			(unsigned short)PRVM_clientglobalfloat(particle_type),
2947 			((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]),
2948 			((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]),
2949 			(int)PRVM_clientglobalfloat(particle_tex),
2950 			PRVM_clientglobalfloat(particle_size),
2951 			PRVM_clientglobalfloat(particle_sizeincrease),
2952 			PRVM_clientglobalfloat(particle_alpha)*256,
2953 			PRVM_clientglobalfloat(particle_alphafade)*256,
2954 			PRVM_clientglobalfloat(particle_gravity),
2955 			PRVM_clientglobalfloat(particle_bounce),
2956 			org[0],
2957 			org[1],
2958 			org[2],
2959 			dir[0],
2960 			dir[1],
2961 			dir[2],
2962 			PRVM_clientglobalfloat(particle_airfriction),
2963 			PRVM_clientglobalfloat(particle_liquidfriction),
2964 			PRVM_clientglobalfloat(particle_originjitter),
2965 			PRVM_clientglobalfloat(particle_velocityjitter),
2966 			(PRVM_clientglobalfloat(particle_qualityreduction)) ? true : false,
2967 			PRVM_clientglobalfloat(particle_time),
2968 			PRVM_clientglobalfloat(particle_stretch),
2969 			(pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode),
2970 			(porientation_t)(int)PRVM_clientglobalfloat(particle_orientation),
2971 			(int)(PRVM_clientglobalvector(particle_staincolor1)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor1)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor1)[2]),
2972 			(int)(PRVM_clientglobalvector(particle_staincolor2)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor2)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor2)[2]),
2973 			(int)PRVM_clientglobalfloat(particle_staintex),
2974 			PRVM_clientglobalfloat(particle_stainalpha)*256,
2975 			PRVM_clientglobalfloat(particle_stainsize),
2976 			PRVM_clientglobalfloat(particle_angle),
2977 			PRVM_clientglobalfloat(particle_spin),
2978 			NULL);
2979 		if (!part)
2980 		{
2981 			PRVM_G_FLOAT(OFS_RETURN) = 0;
2982 			return;
2983 		}
2984 		if (PRVM_clientglobalfloat(particle_delayspawn))
2985 			part->delayedspawn = cl.time + PRVM_clientglobalfloat(particle_delayspawn);
2986 		//if (PRVM_clientglobalfloat(particle_delaycollision))
2987 		//	part->delayedcollisions = cl.time + PRVM_clientglobalfloat(particle_delaycollision);
2988 	}
2989 	else // quick themed particle
2990 	{
2991 		themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2992 		if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2993 		{
2994 			VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2995 			PRVM_G_FLOAT(OFS_RETURN) = 0;
2996 			return;
2997 		}
2998 		theme = &vmpartspawner.themes[themenum];
2999 		part = CL_NewParticle(org,
3000 			theme->typeindex,
3001 			theme->color1,
3002 			theme->color2,
3003 			theme->tex,
3004 			theme->size,
3005 			theme->sizeincrease,
3006 			theme->alpha,
3007 			theme->alphafade,
3008 			theme->gravity,
3009 			theme->bounce,
3010 			org[0],
3011 			org[1],
3012 			org[2],
3013 			dir[0],
3014 			dir[1],
3015 			dir[2],
3016 			theme->airfriction,
3017 			theme->liquidfriction,
3018 			theme->originjitter,
3019 			theme->velocityjitter,
3020 			theme->qualityreduction,
3021 			theme->lifetime,
3022 			theme->stretch,
3023 			theme->blendmode,
3024 			theme->orientation,
3025 			theme->staincolor1,
3026 			theme->staincolor2,
3027 			theme->staintex,
3028 			theme->stainalpha,
3029 			theme->stainsize,
3030 			theme->angle,
3031 			theme->spin,
3032 			NULL);
3033 		if (!part)
3034 		{
3035 			PRVM_G_FLOAT(OFS_RETURN) = 0;
3036 			return;
3037 		}
3038 		if (theme->delayspawn)
3039 			part->delayedspawn = cl.time + theme->delayspawn;
3040 		//if (theme->delaycollision)
3041 		//	part->delayedcollisions = cl.time + theme->delaycollision;
3042 	}
3043 	PRVM_G_FLOAT(OFS_RETURN) = 1;
3044 }
3045 
3046 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
3047 // returns 0 if failed, 1 if success
VM_CL_SpawnParticleDelayed(prvm_prog_t * prog)3048 static void VM_CL_SpawnParticleDelayed (prvm_prog_t *prog)
3049 {
3050 	vec3_t org, dir;
3051 	vmparticletheme_t *theme;
3052 	particle_t *part;
3053 	int themenum;
3054 
3055 	VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
3056 	if (vmpartspawner.verified == false)
3057 	{
3058 		VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
3059 		PRVM_G_FLOAT(OFS_RETURN) = 0;
3060 		return;
3061 	}
3062 	VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
3063 	VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
3064 	if (prog->argc < 5) // global-set particle
3065 		part = CL_NewParticle(org,
3066 			(unsigned short)PRVM_clientglobalfloat(particle_type),
3067 			((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]),
3068 			((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]),
3069 			(int)PRVM_clientglobalfloat(particle_tex),
3070 			PRVM_clientglobalfloat(particle_size),
3071 			PRVM_clientglobalfloat(particle_sizeincrease),
3072 			PRVM_clientglobalfloat(particle_alpha)*256,
3073 			PRVM_clientglobalfloat(particle_alphafade)*256,
3074 			PRVM_clientglobalfloat(particle_gravity),
3075 			PRVM_clientglobalfloat(particle_bounce),
3076 			org[0],
3077 			org[1],
3078 			org[2],
3079 			dir[0],
3080 			dir[1],
3081 			dir[2],
3082 			PRVM_clientglobalfloat(particle_airfriction),
3083 			PRVM_clientglobalfloat(particle_liquidfriction),
3084 			PRVM_clientglobalfloat(particle_originjitter),
3085 			PRVM_clientglobalfloat(particle_velocityjitter),
3086 			(PRVM_clientglobalfloat(particle_qualityreduction)) ? true : false,
3087 			PRVM_clientglobalfloat(particle_time),
3088 			PRVM_clientglobalfloat(particle_stretch),
3089 			(pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode),
3090 			(porientation_t)(int)PRVM_clientglobalfloat(particle_orientation),
3091 			((int)PRVM_clientglobalvector(particle_staincolor1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_staincolor1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_staincolor1)[2]),
3092 			((int)PRVM_clientglobalvector(particle_staincolor2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_staincolor2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_staincolor2)[2]),
3093 			(int)PRVM_clientglobalfloat(particle_staintex),
3094 			PRVM_clientglobalfloat(particle_stainalpha)*256,
3095 			PRVM_clientglobalfloat(particle_stainsize),
3096 			PRVM_clientglobalfloat(particle_angle),
3097 			PRVM_clientglobalfloat(particle_spin),
3098 			NULL);
3099 	else // themed particle
3100 	{
3101 		themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
3102 		if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
3103 		{
3104 			VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
3105 			PRVM_G_FLOAT(OFS_RETURN) = 0;
3106 			return;
3107 		}
3108 		theme = &vmpartspawner.themes[themenum];
3109 		part = CL_NewParticle(org,
3110 			theme->typeindex,
3111 			theme->color1,
3112 			theme->color2,
3113 			theme->tex,
3114 			theme->size,
3115 			theme->sizeincrease,
3116 			theme->alpha,
3117 			theme->alphafade,
3118 			theme->gravity,
3119 			theme->bounce,
3120 			org[0],
3121 			org[1],
3122 			org[2],
3123 			dir[0],
3124 			dir[1],
3125 			dir[2],
3126 			theme->airfriction,
3127 			theme->liquidfriction,
3128 			theme->originjitter,
3129 			theme->velocityjitter,
3130 			theme->qualityreduction,
3131 			theme->lifetime,
3132 			theme->stretch,
3133 			theme->blendmode,
3134 			theme->orientation,
3135 			theme->staincolor1,
3136 			theme->staincolor2,
3137 			theme->staintex,
3138 			theme->stainalpha,
3139 			theme->stainsize,
3140 			theme->angle,
3141 			theme->spin,
3142 			NULL);
3143 	}
3144 	if (!part)
3145 	{
3146 		PRVM_G_FLOAT(OFS_RETURN) = 0;
3147 		return;
3148 	}
3149 	part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
3150 	//part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
3151 	PRVM_G_FLOAT(OFS_RETURN) = 0;
3152 }
3153 
3154 //====================
3155 //CSQC engine entities query
3156 //====================
3157 
3158 // float(float entitynum, float whatfld) getentity;
3159 // vector(float entitynum, float whatfld) getentityvec;
3160 // querying engine-drawn entity
3161 // VorteX: currently it's only tested with whatfld = 1..7
VM_CL_GetEntity(prvm_prog_t * prog)3162 static void VM_CL_GetEntity (prvm_prog_t *prog)
3163 {
3164 	int entnum, fieldnum;
3165 	vec3_t forward, left, up, org;
3166 	VM_SAFEPARMCOUNT(2, VM_CL_GetEntityVec);
3167 
3168 	entnum = PRVM_G_FLOAT(OFS_PARM0);
3169 	if (entnum < 0 || entnum >= cl.num_entities)
3170 	{
3171 		PRVM_G_FLOAT(OFS_RETURN) = 0;
3172 		return;
3173 	}
3174 	fieldnum = PRVM_G_FLOAT(OFS_PARM1);
3175 	switch(fieldnum)
3176 	{
3177 		case 0: // active state
3178 			PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum];
3179 			break;
3180 		case 1: // origin
3181 			Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3182 			VectorCopy(org, PRVM_G_VECTOR(OFS_RETURN));
3183 			break;
3184 		case 2: // forward
3185 			Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3186 			VectorCopy(forward, PRVM_G_VECTOR(OFS_RETURN));
3187 			break;
3188 		case 3: // right
3189 			Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3190 			VectorNegate(left, PRVM_G_VECTOR(OFS_RETURN));
3191 			break;
3192 		case 4: // up
3193 			Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3194 			VectorCopy(up, PRVM_G_VECTOR(OFS_RETURN));
3195 			break;
3196 		case 5: // scale
3197 			PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix);
3198 			break;
3199 		case 6: // origin + v_forward, v_right, v_up
3200 			Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3201 			VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3202 			VectorNegate(left, PRVM_clientglobalvector(v_right));
3203 			VectorCopy(up, PRVM_clientglobalvector(v_up));
3204 			VectorCopy(org, PRVM_G_VECTOR(OFS_RETURN));
3205 			break;
3206 		case 7: // alpha
3207 			PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha;
3208 			break;
3209 		case 8: // colormor
3210 			VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN));
3211 			break;
3212 		case 9: // pants colormod
3213 			VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN));
3214 			break;
3215 		case 10: // shirt colormod
3216 			VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN));
3217 			break;
3218 		case 11: // skinnum
3219 			PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum;
3220 			break;
3221 		case 12: // mins
3222 			VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN));
3223 			break;
3224 		case 13: // maxs
3225 			VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN));
3226 			break;
3227 		case 14: // absmin
3228 			Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3229 			VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN));
3230 			break;
3231 		case 15: // absmax
3232 			Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3233 			VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));
3234 			break;
3235 		case 16: // light
3236 			VectorMA(cl.entities[entnum].render.render_modellight_ambient, 0.5, cl.entities[entnum].render.render_modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
3237 			break;
3238 		default:
3239 			PRVM_G_FLOAT(OFS_RETURN) = 0;
3240 			break;
3241 	}
3242 }
3243 
3244 //====================
3245 //QC POLYGON functions
3246 //====================
3247 
3248 //#304 void() renderscene (EXT_CSQC)
3249 // moved that here to reset the polygons,
3250 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
3251 // --blub
VM_CL_R_RenderScene(prvm_prog_t * prog)3252 static void VM_CL_R_RenderScene (prvm_prog_t *prog)
3253 {
3254 	double t = Sys_DirtyTime();
3255 	vmpolygons_t *polys = &prog->vmpolygons;
3256 	VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
3257 
3258 	// update the views
3259 	if(r_refdef.view.ismain)
3260 	{
3261 		// set the main view
3262 		csqc_main_r_refdef_view = r_refdef.view;
3263 
3264 		// clear the flags so no other view becomes "main" unless CSQC sets VF_MAINVIEW
3265 		r_refdef.view.ismain = false;
3266 		csqc_original_r_refdef_view.ismain = false;
3267 	}
3268 
3269 	// we need to update any RENDER_VIEWMODEL entities at this point because
3270 	// csqc supplies its own view matrix
3271 	CL_UpdateViewEntities();
3272 	CL_UpdateEntityShading();
3273 
3274 	// now draw stuff!
3275 	R_RenderView();
3276 
3277 	polys->num_vertices = polys->num_triangles = 0;
3278 
3279 	// callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
3280 	t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
3281 	prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
3282 }
3283 
VM_ResizePolygons(vmpolygons_t * polys)3284 static void VM_ResizePolygons(vmpolygons_t *polys)
3285 {
3286 	float *oldvertex3f = polys->data_vertex3f;
3287 	float *oldcolor4f = polys->data_color4f;
3288 	float *oldtexcoord2f = polys->data_texcoord2f;
3289 	vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
3290 	unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
3291 	polys->max_vertices = min(polys->max_triangles*3, 65536);
3292 	polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
3293 	polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
3294 	polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
3295 	polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
3296 	polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
3297 	if (polys->num_vertices)
3298 	{
3299 		memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
3300 		memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
3301 		memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
3302 	}
3303 	if (polys->num_triangles)
3304 	{
3305 		memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
3306 		memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
3307 	}
3308 	if (oldvertex3f)
3309 		Mem_Free(oldvertex3f);
3310 	if (oldcolor4f)
3311 		Mem_Free(oldcolor4f);
3312 	if (oldtexcoord2f)
3313 		Mem_Free(oldtexcoord2f);
3314 	if (oldtriangles)
3315 		Mem_Free(oldtriangles);
3316 	if (oldsortedelement3s)
3317 		Mem_Free(oldsortedelement3s);
3318 }
3319 
VM_InitPolygons(vmpolygons_t * polys)3320 static void VM_InitPolygons (vmpolygons_t* polys)
3321 {
3322 	memset(polys, 0, sizeof(*polys));
3323 	polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
3324 	polys->max_triangles = 1024;
3325 	VM_ResizePolygons(polys);
3326 	polys->initialized = true;
3327 }
3328 
VM_DrawPolygonCallback(const entity_render_t * ent,const rtlight_t * rtlight,int numsurfaces,int * surfacelist)3329 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
3330 {
3331 	int surfacelistindex;
3332 	vmpolygons_t *polys = (vmpolygons_t *)ent;
3333 //	R_Mesh_ResetTextureState();
3334 	R_EntityMatrix(&identitymatrix);
3335 	GL_CullFace(GL_NONE);
3336 	GL_DepthTest(true); // polys in 3D space shall always have depth test
3337 	GL_DepthRange(0, 1);
3338 	R_Mesh_PrepareVertices_Generic_Arrays(polys->num_vertices, polys->data_vertex3f, polys->data_color4f, polys->data_texcoord2f);
3339 
3340 	for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
3341 	{
3342 		int numtriangles = 0;
3343 		rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
3344 		int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
3345 		DrawQ_ProcessDrawFlag(drawflag, polys->data_triangles[surfacelist[surfacelistindex]].hasalpha);
3346 		R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1, false, false, false);
3347 		numtriangles = 0;
3348 		for (;surfacelistindex < numsurfaces;surfacelistindex++)
3349 		{
3350 			if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
3351 				break;
3352 			VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
3353 			numtriangles++;
3354 		}
3355 		R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, NULL, 0, polys->data_sortedelement3s, NULL, 0);
3356 	}
3357 }
3358 
VMPolygons_Store(vmpolygons_t * polys)3359 static void VMPolygons_Store(vmpolygons_t *polys)
3360 {
3361 	qboolean hasalpha;
3362 	int i;
3363 
3364 	// detect if we have alpha
3365 	hasalpha = polys->begin_texture_hasalpha;
3366 	for(i = 0; !hasalpha && (i < polys->begin_vertices); ++i)
3367 		if(polys->begin_color[i][3] < 1)
3368 			hasalpha = true;
3369 
3370 	if (polys->begin_draw2d)
3371 	{
3372 		// draw the polygon as 2D immediately
3373 		drawqueuemesh_t mesh;
3374 		mesh.texture = polys->begin_texture;
3375 		mesh.num_vertices = polys->begin_vertices;
3376 		mesh.num_triangles = polys->begin_vertices-2;
3377 		mesh.data_element3i = polygonelement3i;
3378 		mesh.data_element3s = polygonelement3s;
3379 		mesh.data_vertex3f = polys->begin_vertex[0];
3380 		mesh.data_color4f = polys->begin_color[0];
3381 		mesh.data_texcoord2f = polys->begin_texcoord[0];
3382 		DrawQ_Mesh(&mesh, polys->begin_drawflag, hasalpha);
3383 	}
3384 	else
3385 	{
3386 		// queue the polygon as 3D for sorted transparent rendering later
3387 		if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3388 		{
3389 			while (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3390 				polys->max_triangles *= 2;
3391 			VM_ResizePolygons(polys);
3392 		}
3393 		if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
3394 		{
3395 			// needle in a haystack!
3396 			// polys->num_vertices was used for copying where we actually want to copy begin_vertices
3397 			// that also caused it to not render the first polygon that is added
3398 			// --blub
3399 			memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
3400 			memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
3401 			memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
3402 			for (i = 0;i < polys->begin_vertices-2;i++)
3403 			{
3404 				polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
3405 				polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
3406 				polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
3407 				polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
3408 				polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
3409 				polys->data_triangles[polys->num_triangles].hasalpha = hasalpha;
3410 				polys->num_triangles++;
3411 			}
3412 			polys->num_vertices += polys->begin_vertices;
3413 		}
3414 	}
3415 	polys->begin_active = false;
3416 }
3417 
3418 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
3419 // LordHavoc: agreed, this is a mess
VM_CL_AddPolygonsToMeshQueue(prvm_prog_t * prog)3420 void VM_CL_AddPolygonsToMeshQueue (prvm_prog_t *prog)
3421 {
3422 	int i;
3423 	vmpolygons_t *polys = &prog->vmpolygons;
3424 	vec3_t center;
3425 
3426 	// only add polygons of the currently active prog to the queue - if there is none, we're done
3427 	if( !prog )
3428 		return;
3429 
3430 	if (!polys->num_triangles)
3431 		return;
3432 
3433 	for (i = 0;i < polys->num_triangles;i++)
3434 	{
3435 		VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
3436 		R_MeshQueue_AddTransparent(TRANSPARENTSORT_DISTANCE, center, VM_DrawPolygonCallback, (entity_render_t *)polys, i, NULL);
3437 	}
3438 
3439 	/*polys->num_triangles = 0; // now done after rendering the scene,
3440 	  polys->num_vertices = 0;  // otherwise it's not rendered at all and prints an error message --blub */
3441 }
3442 
3443 //void(string texturename, float flag[, float is2d]) R_BeginPolygon
VM_CL_R_PolygonBegin(prvm_prog_t * prog)3444 static void VM_CL_R_PolygonBegin (prvm_prog_t *prog)
3445 {
3446 	const char		*picname;
3447 	skinframe_t     *sf;
3448 	vmpolygons_t *polys = &prog->vmpolygons;
3449 	int tf;
3450 
3451 	// TODO instead of using skinframes here (which provides the benefit of
3452 	// better management of flags, and is more suited for 3D rendering), what
3453 	// about supporting Q3 shaders?
3454 
3455 	VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_PolygonBegin);
3456 
3457 	if (!polys->initialized)
3458 		VM_InitPolygons(polys);
3459 	if (polys->begin_active)
3460 	{
3461 		VM_Warning(prog, "VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3462 		return;
3463 	}
3464 	picname = PRVM_G_STRING(OFS_PARM0);
3465 
3466 	sf = NULL;
3467 	if(*picname)
3468 	{
3469 		tf = TEXF_ALPHA;
3470 		if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3471 			tf |= TEXF_MIPMAP;
3472 
3473 		do
3474 		{
3475 			sf = R_SkinFrame_FindNextByName(sf, picname);
3476 		}
3477 		while(sf && sf->textureflags != tf);
3478 
3479 		if(!sf || !sf->base)
3480 			sf = R_SkinFrame_LoadExternal(picname, tf, true, true);
3481 
3482 		if(sf)
3483 			R_SkinFrame_MarkUsed(sf);
3484 	}
3485 
3486 	polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3487 	polys->begin_texture_hasalpha = (sf && sf->base) ? sf->hasalpha : false;
3488 	polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3489 	polys->begin_vertices = 0;
3490 	polys->begin_active = true;
3491 	polys->begin_draw2d = (prog->argc >= 3 ? (int)PRVM_G_FLOAT(OFS_PARM2) : r_refdef.draw2dstage);
3492 }
3493 
3494 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
VM_CL_R_PolygonVertex(prvm_prog_t * prog)3495 static void VM_CL_R_PolygonVertex (prvm_prog_t *prog)
3496 {
3497 	vmpolygons_t *polys = &prog->vmpolygons;
3498 
3499 	VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3500 
3501 	if (!polys->begin_active)
3502 	{
3503 		VM_Warning(prog, "VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3504 		return;
3505 	}
3506 
3507 	if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3508 	{
3509 		VM_Warning(prog, "VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3510 		return;
3511 	}
3512 
3513 	polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3514 	polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3515 	polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3516 	polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3517 	polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3518 	polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3519 	polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3520 	polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3521 	polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3522 	polys->begin_vertices++;
3523 }
3524 
3525 //void() R_EndPolygon
VM_CL_R_PolygonEnd(prvm_prog_t * prog)3526 static void VM_CL_R_PolygonEnd (prvm_prog_t *prog)
3527 {
3528 	vmpolygons_t *polys = &prog->vmpolygons;
3529 
3530 	VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3531 	if (!polys->begin_active)
3532 	{
3533 		VM_Warning(prog, "VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3534 		return;
3535 	}
3536 	polys->begin_active = false;
3537 	if (polys->begin_vertices >= 3)
3538 		VMPolygons_Store(polys);
3539 	else
3540 		VM_Warning(prog, "VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3541 }
3542 
3543 /*
3544 =============
3545 CL_CheckBottom
3546 
3547 Returns false if any part of the bottom of the entity is off an edge that
3548 is not a staircase.
3549 
3550 =============
3551 */
CL_CheckBottom(prvm_edict_t * ent)3552 static qboolean CL_CheckBottom (prvm_edict_t *ent)
3553 {
3554 	prvm_prog_t *prog = CLVM_prog;
3555 	vec3_t	mins, maxs, start, stop;
3556 	trace_t	trace;
3557 	int		x, y;
3558 	float	mid, bottom;
3559 
3560 	VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
3561 	VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
3562 
3563 // if all of the points under the corners are solid world, don't bother
3564 // with the tougher checks
3565 // the corners must be within 16 of the midpoint
3566 	start[2] = mins[2] - 1;
3567 	for	(x=0 ; x<=1 ; x++)
3568 		for	(y=0 ; y<=1 ; y++)
3569 		{
3570 			start[0] = x ? maxs[0] : mins[0];
3571 			start[1] = y ? maxs[1] : mins[1];
3572 			if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3573 				goto realcheck;
3574 		}
3575 
3576 	return true;		// we got out easy
3577 
3578 realcheck:
3579 //
3580 // check it for real...
3581 //
3582 	start[2] = mins[2];
3583 
3584 // the midpoint must be within 16 of the bottom
3585 	start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3586 	start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3587 	stop[2] = start[2] - 2*sv_stepheight.value;
3588 	trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, false, NULL, true, false);
3589 
3590 	if (trace.fraction == 1.0)
3591 		return false;
3592 	mid = bottom = trace.endpos[2];
3593 
3594 // the corners must be within 16 of the midpoint
3595 	for	(x=0 ; x<=1 ; x++)
3596 		for	(y=0 ; y<=1 ; y++)
3597 		{
3598 			start[0] = stop[0] = x ? maxs[0] : mins[0];
3599 			start[1] = stop[1] = y ? maxs[1] : mins[1];
3600 
3601 			trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, false, NULL, true, false);
3602 
3603 			if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3604 				bottom = trace.endpos[2];
3605 			if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3606 				return false;
3607 		}
3608 
3609 	return true;
3610 }
3611 
3612 /*
3613 =============
3614 CL_movestep
3615 
3616 Called by monster program code.
3617 The move will be adjusted for slopes and stairs, but if the move isn't
3618 possible, no move is done and false is returned
3619 =============
3620 */
CL_movestep(prvm_edict_t * ent,vec3_t move,qboolean relink,qboolean noenemy,qboolean settrace)3621 static qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3622 {
3623 	prvm_prog_t *prog = CLVM_prog;
3624 	float		dz;
3625 	vec3_t		oldorg, neworg, end, traceendpos;
3626 	vec3_t		mins, maxs, start;
3627 	trace_t		trace;
3628 	int			i, svent;
3629 	prvm_edict_t		*enemy;
3630 
3631 // try the move
3632 	VectorCopy(PRVM_clientedictvector(ent, mins), mins);
3633 	VectorCopy(PRVM_clientedictvector(ent, maxs), maxs);
3634 	VectorCopy (PRVM_clientedictvector(ent, origin), oldorg);
3635 	VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3636 
3637 // flying monsters don't step up
3638 	if ( (int)PRVM_clientedictfloat(ent, flags) & (FL_SWIM | FL_FLY) )
3639 	{
3640 	// try one move with vertical motion, then one without
3641 		for (i=0 ; i<2 ; i++)
3642 		{
3643 			VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3644 			enemy = PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy));
3645 			if (i == 0 && enemy != prog->edicts)
3646 			{
3647 				dz = PRVM_clientedictvector(ent, origin)[2] - PRVM_clientedictvector(PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy)), origin)[2];
3648 				if (dz > 40)
3649 					neworg[2] -= 8;
3650 				if (dz < 30)
3651 					neworg[2] += 8;
3652 			}
3653 			VectorCopy(PRVM_clientedictvector(ent, origin), start);
3654 			trace = CL_TraceBox(start, mins, maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, &svent, true);
3655 			if (settrace)
3656 				CL_VM_SetTraceGlobals(prog, &trace, svent);
3657 
3658 			if (trace.fraction == 1)
3659 			{
3660 				VectorCopy(trace.endpos, traceendpos);
3661 				if (((int)PRVM_clientedictfloat(ent, flags) & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3662 					return false;	// swim monster left water
3663 
3664 				VectorCopy (traceendpos, PRVM_clientedictvector(ent, origin));
3665 				if (relink)
3666 					CL_LinkEdict(ent);
3667 				return true;
3668 			}
3669 
3670 			if (enemy == prog->edicts)
3671 				break;
3672 		}
3673 
3674 		return false;
3675 	}
3676 
3677 // push down from a step height above the wished position
3678 	neworg[2] += sv_stepheight.value;
3679 	VectorCopy (neworg, end);
3680 	end[2] -= sv_stepheight.value*2;
3681 
3682 	trace = CL_TraceBox(neworg, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, &svent, true);
3683 	if (settrace)
3684 		CL_VM_SetTraceGlobals(prog, &trace, svent);
3685 
3686 	if (trace.startsolid)
3687 	{
3688 		neworg[2] -= sv_stepheight.value;
3689 		trace = CL_TraceBox(neworg, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, &svent, true);
3690 		if (settrace)
3691 			CL_VM_SetTraceGlobals(prog, &trace, svent);
3692 		if (trace.startsolid)
3693 			return false;
3694 	}
3695 	if (trace.fraction == 1)
3696 	{
3697 	// if monster had the ground pulled out, go ahead and fall
3698 		if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3699 		{
3700 			VectorAdd (PRVM_clientedictvector(ent, origin), move, PRVM_clientedictvector(ent, origin));
3701 			if (relink)
3702 				CL_LinkEdict(ent);
3703 			PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_ONGROUND;
3704 			return true;
3705 		}
3706 
3707 		return false;		// walked off an edge
3708 	}
3709 
3710 // check point traces down for dangling corners
3711 	VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
3712 
3713 	if (!CL_CheckBottom (ent))
3714 	{
3715 		if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3716 		{	// entity had floor mostly pulled out from underneath it
3717 			// and is trying to correct
3718 			if (relink)
3719 				CL_LinkEdict(ent);
3720 			return true;
3721 		}
3722 		VectorCopy (oldorg, PRVM_clientedictvector(ent, origin));
3723 		return false;
3724 	}
3725 
3726 	if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3727 		PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_PARTIALGROUND;
3728 
3729 	PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
3730 
3731 // the move is ok
3732 	if (relink)
3733 		CL_LinkEdict(ent);
3734 	return true;
3735 }
3736 
3737 /*
3738 ===============
3739 VM_CL_walkmove
3740 
3741 float(float yaw, float dist[, settrace]) walkmove
3742 ===============
3743 */
VM_CL_walkmove(prvm_prog_t * prog)3744 static void VM_CL_walkmove (prvm_prog_t *prog)
3745 {
3746 	prvm_edict_t	*ent;
3747 	float	yaw, dist;
3748 	vec3_t	move;
3749 	mfunction_t	*oldf;
3750 	int 	oldself;
3751 	qboolean	settrace;
3752 
3753 	VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3754 
3755 	// assume failure if it returns early
3756 	PRVM_G_FLOAT(OFS_RETURN) = 0;
3757 
3758 	ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
3759 	if (ent == prog->edicts)
3760 	{
3761 		VM_Warning(prog, "walkmove: can not modify world entity\n");
3762 		return;
3763 	}
3764 	if (ent->priv.server->free)
3765 	{
3766 		VM_Warning(prog, "walkmove: can not modify free entity\n");
3767 		return;
3768 	}
3769 	yaw = PRVM_G_FLOAT(OFS_PARM0);
3770 	dist = PRVM_G_FLOAT(OFS_PARM1);
3771 	settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3772 
3773 	if ( !( (int)PRVM_clientedictfloat(ent, flags) & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3774 		return;
3775 
3776 	yaw = yaw*M_PI*2 / 360;
3777 
3778 	move[0] = cos(yaw)*dist;
3779 	move[1] = sin(yaw)*dist;
3780 	move[2] = 0;
3781 
3782 // save program state, because CL_movestep may call other progs
3783 	oldf = prog->xfunction;
3784 	oldself = PRVM_clientglobaledict(self);
3785 
3786 	PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3787 
3788 
3789 // restore program state
3790 	prog->xfunction = oldf;
3791 	PRVM_clientglobaledict(self) = oldself;
3792 }
3793 
3794 /*
3795 ===============
3796 VM_CL_serverkey
3797 
3798 string(string key) serverkey
3799 ===============
3800 */
VM_CL_serverkey(prvm_prog_t * prog)3801 static void VM_CL_serverkey(prvm_prog_t *prog)
3802 {
3803 	char string[VM_STRINGTEMP_LENGTH];
3804 	VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3805 	InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3806 	PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, string);
3807 }
3808 
3809 /*
3810 =================
3811 VM_CL_checkpvs
3812 
3813 Checks if an entity is in a point's PVS.
3814 Should be fast but can be inexact.
3815 
3816 float checkpvs(vector viewpos, entity viewee) = #240;
3817 =================
3818 */
VM_CL_checkpvs(prvm_prog_t * prog)3819 static void VM_CL_checkpvs (prvm_prog_t *prog)
3820 {
3821 	vec3_t viewpos;
3822 	prvm_edict_t *viewee;
3823 	vec3_t mi, ma;
3824 #if 1
3825 	unsigned char *pvs;
3826 #else
3827 	int fatpvsbytes;
3828 	unsigned char fatpvs[MAX_MAP_LEAFS/8];
3829 #endif
3830 
3831 	VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3832 	VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3833 	viewee = PRVM_G_EDICT(OFS_PARM1);
3834 
3835 	if(viewee->priv.required->free)
3836 	{
3837 		VM_Warning(prog, "checkpvs: can not check free entity\n");
3838 		PRVM_G_FLOAT(OFS_RETURN) = 4;
3839 		return;
3840 	}
3841 
3842 	VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, mins), mi);
3843 	VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, maxs), ma);
3844 
3845 #if 1
3846 	if(!cl.worldmodel || !cl.worldmodel->brush.GetPVS || !cl.worldmodel->brush.BoxTouchingPVS)
3847 	{
3848 		// no PVS support on this worldmodel... darn
3849 		PRVM_G_FLOAT(OFS_RETURN) = 3;
3850 		return;
3851 	}
3852 	pvs = cl.worldmodel->brush.GetPVS(cl.worldmodel, viewpos);
3853 	if(!pvs)
3854 	{
3855 		// viewpos isn't in any PVS... darn
3856 		PRVM_G_FLOAT(OFS_RETURN) = 2;
3857 		return;
3858 	}
3859 	PRVM_G_FLOAT(OFS_RETURN) = cl.worldmodel->brush.BoxTouchingPVS(cl.worldmodel, pvs, mi, ma);
3860 #else
3861 	// using fat PVS like FTEQW does (slow)
3862 	if(!cl.worldmodel || !cl.worldmodel->brush.FatPVS || !cl.worldmodel->brush.BoxTouchingPVS)
3863 	{
3864 		// no PVS support on this worldmodel... darn
3865 		PRVM_G_FLOAT(OFS_RETURN) = 3;
3866 		return;
3867 	}
3868 	fatpvsbytes = cl.worldmodel->brush.FatPVS(cl.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3869 	if(!fatpvsbytes)
3870 	{
3871 		// viewpos isn't in any PVS... darn
3872 		PRVM_G_FLOAT(OFS_RETURN) = 2;
3873 		return;
3874 	}
3875 	PRVM_G_FLOAT(OFS_RETURN) = cl.worldmodel->brush.BoxTouchingPVS(cl.worldmodel, fatpvs, mi, ma);
3876 #endif
3877 }
3878 
3879 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure  (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
VM_CL_skel_create(prvm_prog_t * prog)3880 static void VM_CL_skel_create(prvm_prog_t *prog)
3881 {
3882 	int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3883 	dp_model_t *model = CL_GetModelByIndex(modelindex);
3884 	skeleton_t *skeleton;
3885 	int i;
3886 	PRVM_G_FLOAT(OFS_RETURN) = 0;
3887 	if (!model || !model->num_bones)
3888 		return;
3889 	for (i = 0;i < MAX_EDICTS;i++)
3890 		if (!prog->skeletons[i])
3891 			break;
3892 	if (i == MAX_EDICTS)
3893 		return;
3894 	prog->skeletons[i] = skeleton = (skeleton_t *)Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3895 	PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3896 	skeleton->model = model;
3897 	skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3898 	// initialize to identity matrices
3899 	for (i = 0;i < skeleton->model->num_bones;i++)
3900 		skeleton->relativetransforms[i] = identitymatrix;
3901 }
3902 
3903 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
VM_CL_skel_build(prvm_prog_t * prog)3904 static void VM_CL_skel_build(prvm_prog_t *prog)
3905 {
3906 	int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3907 	skeleton_t *skeleton;
3908 	prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3909 	int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3910 	float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3911 	int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3912 	int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3913 	dp_model_t *model = CL_GetModelByIndex(modelindex);
3914 	int numblends;
3915 	int bonenum;
3916 	int blendindex;
3917 	framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3918 	frameblend_t frameblend[MAX_FRAMEBLENDS];
3919 	matrix4x4_t bonematrix;
3920 	matrix4x4_t matrix;
3921 	PRVM_G_FLOAT(OFS_RETURN) = 0;
3922 	if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3923 		return;
3924 	firstbone = max(0, firstbone);
3925 	lastbone = min(lastbone, model->num_bones - 1);
3926 	lastbone = min(lastbone, skeleton->model->num_bones - 1);
3927 	VM_GenerateFrameGroupBlend(prog, framegroupblend, ed);
3928 	VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model, cl.time);
3929 	for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3930 		;
3931 	for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3932 	{
3933 		memset(&bonematrix, 0, sizeof(bonematrix));
3934 		for (blendindex = 0;blendindex < numblends;blendindex++)
3935 		{
3936 			Matrix4x4_FromBonePose7s(&matrix, model->num_posescale, model->data_poses7s + 7 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3937 			Matrix4x4_Accumulate(&bonematrix, &matrix, frameblend[blendindex].lerp);
3938 		}
3939 		Matrix4x4_Normalize3(&bonematrix, &bonematrix);
3940 		Matrix4x4_Interpolate(&skeleton->relativetransforms[bonenum], &bonematrix, &skeleton->relativetransforms[bonenum], retainfrac);
3941 	}
3942 	PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
3943 }
3944 
3945 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
VM_CL_skel_get_numbones(prvm_prog_t * prog)3946 static void VM_CL_skel_get_numbones(prvm_prog_t *prog)
3947 {
3948 	int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3949 	skeleton_t *skeleton;
3950 	PRVM_G_FLOAT(OFS_RETURN) = 0;
3951 	if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3952 		return;
3953 	PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3954 }
3955 
3956 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
VM_CL_skel_get_bonename(prvm_prog_t * prog)3957 static void VM_CL_skel_get_bonename(prvm_prog_t *prog)
3958 {
3959 	int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3960 	int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3961 	skeleton_t *skeleton;
3962 	PRVM_G_INT(OFS_RETURN) = 0;
3963 	if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3964 		return;
3965 	if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3966 		return;
3967 	PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, skeleton->model->data_bones[bonenum].name);
3968 }
3969 
3970 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
VM_CL_skel_get_boneparent(prvm_prog_t * prog)3971 static void VM_CL_skel_get_boneparent(prvm_prog_t *prog)
3972 {
3973 	int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3974 	int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3975 	skeleton_t *skeleton;
3976 	PRVM_G_FLOAT(OFS_RETURN) = 0;
3977 	if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3978 		return;
3979 	if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3980 		return;
3981 	PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3982 }
3983 
3984 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
VM_CL_skel_find_bone(prvm_prog_t * prog)3985 static void VM_CL_skel_find_bone(prvm_prog_t *prog)
3986 {
3987 	int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3988 	const char *tagname = PRVM_G_STRING(OFS_PARM1);
3989 	skeleton_t *skeleton;
3990 	PRVM_G_FLOAT(OFS_RETURN) = 0;
3991 	if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3992 		return;
3993 	PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname);
3994 }
3995 
3996 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
VM_CL_skel_get_bonerel(prvm_prog_t * prog)3997 static void VM_CL_skel_get_bonerel(prvm_prog_t *prog)
3998 {
3999 	int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4000 	int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4001 	skeleton_t *skeleton;
4002 	matrix4x4_t matrix;
4003 	vec3_t forward, left, up, origin;
4004 	VectorClear(PRVM_G_VECTOR(OFS_RETURN));
4005 	VectorClear(PRVM_clientglobalvector(v_forward));
4006 	VectorClear(PRVM_clientglobalvector(v_right));
4007 	VectorClear(PRVM_clientglobalvector(v_up));
4008 	if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4009 		return;
4010 	if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4011 		return;
4012 	matrix = skeleton->relativetransforms[bonenum];
4013 	Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
4014 	VectorCopy(forward, PRVM_clientglobalvector(v_forward));
4015 	VectorNegate(left, PRVM_clientglobalvector(v_right));
4016 	VectorCopy(up, PRVM_clientglobalvector(v_up));
4017 	VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
4018 }
4019 
4020 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
VM_CL_skel_get_boneabs(prvm_prog_t * prog)4021 static void VM_CL_skel_get_boneabs(prvm_prog_t *prog)
4022 {
4023 	int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4024 	int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4025 	skeleton_t *skeleton;
4026 	matrix4x4_t matrix;
4027 	matrix4x4_t temp;
4028 	vec3_t forward, left, up, origin;
4029 	VectorClear(PRVM_G_VECTOR(OFS_RETURN));
4030 	VectorClear(PRVM_clientglobalvector(v_forward));
4031 	VectorClear(PRVM_clientglobalvector(v_right));
4032 	VectorClear(PRVM_clientglobalvector(v_up));
4033 	if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4034 		return;
4035 	if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4036 		return;
4037 	matrix = skeleton->relativetransforms[bonenum];
4038 	// convert to absolute
4039 	while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
4040 	{
4041 		temp = matrix;
4042 		Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
4043 	}
4044 	Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
4045 	VectorCopy(forward, PRVM_clientglobalvector(v_forward));
4046 	VectorNegate(left, PRVM_clientglobalvector(v_right));
4047 	VectorCopy(up, PRVM_clientglobalvector(v_up));
4048 	VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
4049 }
4050 
4051 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
VM_CL_skel_set_bone(prvm_prog_t * prog)4052 static void VM_CL_skel_set_bone(prvm_prog_t *prog)
4053 {
4054 	int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4055 	int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4056 	vec3_t forward, left, up, origin;
4057 	skeleton_t *skeleton;
4058 	matrix4x4_t matrix;
4059 	if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4060 		return;
4061 	if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4062 		return;
4063 	VectorCopy(PRVM_clientglobalvector(v_forward), forward);
4064 	VectorNegate(PRVM_clientglobalvector(v_right), left);
4065 	VectorCopy(PRVM_clientglobalvector(v_up), up);
4066 	VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
4067 	Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4068 	skeleton->relativetransforms[bonenum] = matrix;
4069 }
4070 
4071 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
VM_CL_skel_mul_bone(prvm_prog_t * prog)4072 static void VM_CL_skel_mul_bone(prvm_prog_t *prog)
4073 {
4074 	int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4075 	int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4076 	vec3_t forward, left, up, origin;
4077 	skeleton_t *skeleton;
4078 	matrix4x4_t matrix;
4079 	matrix4x4_t temp;
4080 	if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4081 		return;
4082 	if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4083 		return;
4084 	VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
4085 	VectorCopy(PRVM_clientglobalvector(v_forward), forward);
4086 	VectorNegate(PRVM_clientglobalvector(v_right), left);
4087 	VectorCopy(PRVM_clientglobalvector(v_up), up);
4088 	Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4089 	temp = skeleton->relativetransforms[bonenum];
4090 	Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
4091 }
4092 
4093 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
VM_CL_skel_mul_bones(prvm_prog_t * prog)4094 static void VM_CL_skel_mul_bones(prvm_prog_t *prog)
4095 {
4096 	int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4097 	int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
4098 	int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
4099 	int bonenum;
4100 	vec3_t forward, left, up, origin;
4101 	skeleton_t *skeleton;
4102 	matrix4x4_t matrix;
4103 	matrix4x4_t temp;
4104 	if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4105 		return;
4106 	VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
4107 	VectorCopy(PRVM_clientglobalvector(v_forward), forward);
4108 	VectorNegate(PRVM_clientglobalvector(v_right), left);
4109 	VectorCopy(PRVM_clientglobalvector(v_up), up);
4110 	Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4111 	firstbone = max(0, firstbone);
4112 	lastbone = min(lastbone, skeleton->model->num_bones - 1);
4113 	for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4114 	{
4115 		temp = skeleton->relativetransforms[bonenum];
4116 		Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
4117 	}
4118 }
4119 
4120 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
VM_CL_skel_copybones(prvm_prog_t * prog)4121 static void VM_CL_skel_copybones(prvm_prog_t *prog)
4122 {
4123 	int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4124 	int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4125 	int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
4126 	int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
4127 	int bonenum;
4128 	skeleton_t *skeletondst;
4129 	skeleton_t *skeletonsrc;
4130 	if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
4131 		return;
4132 	if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
4133 		return;
4134 	firstbone = max(0, firstbone);
4135 	lastbone = min(lastbone, skeletondst->model->num_bones - 1);
4136 	lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
4137 	for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4138 		skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
4139 }
4140 
4141 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
VM_CL_skel_delete(prvm_prog_t * prog)4142 static void VM_CL_skel_delete(prvm_prog_t *prog)
4143 {
4144 	int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4145 	skeleton_t *skeleton;
4146 	if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4147 		return;
4148 	Mem_Free(skeleton);
4149 	prog->skeletons[skeletonindex] = NULL;
4150 }
4151 
4152 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
VM_CL_frameforname(prvm_prog_t * prog)4153 static void VM_CL_frameforname(prvm_prog_t *prog)
4154 {
4155 	int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4156 	dp_model_t *model = CL_GetModelByIndex(modelindex);
4157 	const char *name = PRVM_G_STRING(OFS_PARM1);
4158 	int i;
4159 	PRVM_G_FLOAT(OFS_RETURN) = -1;
4160 	if (!model || !model->animscenes)
4161 		return;
4162 	for (i = 0;i < model->numframes;i++)
4163 	{
4164 		if (!strcasecmp(model->animscenes[i].name, name))
4165 		{
4166 			PRVM_G_FLOAT(OFS_RETURN) = i;
4167 			break;
4168 		}
4169 	}
4170 }
4171 
4172 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
VM_CL_frameduration(prvm_prog_t * prog)4173 static void VM_CL_frameduration(prvm_prog_t *prog)
4174 {
4175 	int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4176 	dp_model_t *model = CL_GetModelByIndex(modelindex);
4177 	int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
4178 	PRVM_G_FLOAT(OFS_RETURN) = 0;
4179 	if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
4180 		return;
4181 	if (model->animscenes[framenum].framerate)
4182 		PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
4183 }
4184 
VM_CL_RotateMoves(prvm_prog_t * prog)4185 static void VM_CL_RotateMoves(prvm_prog_t *prog)
4186 {
4187 	/*
4188 	 * Obscure builtin used by GAME_XONOTIC.
4189 	 *
4190 	 * Edits the input history of cl_movement by rotating all move commands
4191 	 * currently in the queue using the given transform.
4192 	 *
4193 	 * The vector passed is an "angles transform" as used by warpzonelib, i.e.
4194 	 * v_angle-like (non-inverted) euler angles that perform the rotation
4195 	 * of the space that is to be done.
4196 	 *
4197 	 * This is meant to be used as a fixangle replacement after passing
4198 	 * through a warpzone/portal: the client is told about the warp transform,
4199 	 * and calls this function in the same frame as the one on which the
4200 	 * client's origin got changed by the serverside teleport. Then this code
4201 	 * transforms the pre-warp input (which matches the empty space behind
4202 	 * the warp plane) into post-warp input (which matches the target area
4203 	 * of the warp). Also, at the same time, the client has to use
4204 	 * R_SetView to adjust VF_CL_VIEWANGLES according to the same transform.
4205 	 *
4206 	 * This together allows warpzone motion to be perfectly predicted by
4207 	 * the client!
4208 	 *
4209 	 * Furthermore, for perfect warpzone behaviour, the server side also
4210 	 * has to detect input the client sent before it received the origin
4211 	 * update, but after the warp occurred on the server, and has to adjust
4212 	 * input appropriately.
4213     */
4214 	matrix4x4_t m;
4215 	vec3_t v = {0, 0, 0};
4216 	vec3_t a, x, y, z;
4217 	VM_SAFEPARMCOUNT(1, VM_CL_RotateMoves);
4218 	VectorCopy(PRVM_G_VECTOR(OFS_PARM0), a);
4219 	AngleVectorsFLU(a, x, y, z);
4220 	Matrix4x4_FromVectors(&m, x, y, z, v);
4221 	CL_RotateMoves(&m);
4222 }
4223 
4224 // #358 void(string cubemapname) loadcubemap
VM_CL_loadcubemap(prvm_prog_t * prog)4225 static void VM_CL_loadcubemap(prvm_prog_t *prog)
4226 {
4227 	const char *name;
4228 
4229 	VM_SAFEPARMCOUNT(1, VM_CL_loadcubemap);
4230 	name = PRVM_G_STRING(OFS_PARM0);
4231 	R_GetCubemap(name);
4232 }
4233 
4234 #define REFDEFFLAG_TELEPORTED 1
4235 #define REFDEFFLAG_JUMPING 2
4236 #define REFDEFFLAG_DEAD 4
4237 #define REFDEFFLAG_INTERMISSION 8
VM_CL_V_CalcRefdef(prvm_prog_t * prog)4238 static void VM_CL_V_CalcRefdef(prvm_prog_t *prog)
4239 {
4240 	matrix4x4_t entrendermatrix;
4241 	vec3_t clviewangles;
4242 	vec3_t clvelocity;
4243 	qboolean teleported;
4244 	qboolean clonground;
4245 	qboolean clcmdjump;
4246 	qboolean cldead;
4247 	qboolean clintermission;
4248 	float clstatsviewheight;
4249 	prvm_edict_t *ent;
4250 	int flags;
4251 
4252 	VM_SAFEPARMCOUNT(2, VM_CL_V_CalcRefdef);
4253 	ent = PRVM_G_EDICT(OFS_PARM0);
4254 	flags = PRVM_G_FLOAT(OFS_PARM1);
4255 
4256 	// use the CL_GetTagMatrix function on self to ensure consistent behavior (duplicate code would be bad)
4257 	CL_GetTagMatrix(prog, &entrendermatrix, ent, 0, NULL);
4258 
4259 	VectorCopy(cl.csqc_viewangles, clviewangles);
4260 	teleported = (flags & REFDEFFLAG_TELEPORTED) != 0;
4261 	clonground = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_ONGROUND) != 0;
4262 	clcmdjump = (flags & REFDEFFLAG_JUMPING) != 0;
4263 	clstatsviewheight = PRVM_clientedictvector(ent, view_ofs)[2];
4264 	cldead = (flags & REFDEFFLAG_DEAD) != 0;
4265 	clintermission = (flags & REFDEFFLAG_INTERMISSION) != 0;
4266 	VectorCopy(PRVM_clientedictvector(ent, velocity), clvelocity);
4267 
4268 	V_CalcRefdefUsing(&entrendermatrix, clviewangles, teleported, clonground, clcmdjump, clstatsviewheight, cldead, clintermission, clvelocity);
4269 
4270 	VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
4271 	VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
4272 	CSQC_R_RecalcView();
4273 }
4274 
4275 //============================================================================
4276 
4277 // To create a almost working builtin file from this replace:
4278 // "^NULL.*" with ""
4279 // "^{.*//.*}:Wh\(.*\)" with "\1"
4280 // "\:" with "//"
4281 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
4282 // "\n\n+" with "\n\n"
4283 
4284 prvm_builtin_t vm_cl_builtins[] = {
4285 NULL,							// #0 NULL function (not callable) (QUAKE)
4286 VM_CL_makevectors,				// #1 void(vector ang) makevectors (QUAKE)
4287 VM_CL_setorigin,				// #2 void(entity e, vector o) setorigin (QUAKE)
4288 VM_CL_setmodel,					// #3 void(entity e, string m) setmodel (QUAKE)
4289 VM_CL_setsize,					// #4 void(entity e, vector min, vector max) setsize (QUAKE)
4290 NULL,							// #5 void(entity e, vector min, vector max) setabssize (QUAKE)
4291 VM_break,						// #6 void() break (QUAKE)
4292 VM_random,						// #7 float() random (QUAKE)
4293 VM_CL_sound,					// #8 void(entity e, float chan, string samp) sound (QUAKE)
4294 VM_normalize,					// #9 vector(vector v) normalize (QUAKE)
4295 VM_error,						// #10 void(string e) error (QUAKE)
4296 VM_objerror,					// #11 void(string e) objerror (QUAKE)
4297 VM_vlen,						// #12 float(vector v) vlen (QUAKE)
4298 VM_vectoyaw,					// #13 float(vector v) vectoyaw (QUAKE)
4299 VM_CL_spawn,					// #14 entity() spawn (QUAKE)
4300 VM_remove,						// #15 void(entity e) remove (QUAKE)
4301 VM_CL_traceline,				// #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
4302 NULL,							// #17 entity() checkclient (QUAKE)
4303 VM_find,						// #18 entity(entity start, .string fld, string match) find (QUAKE)
4304 VM_precache_sound,				// #19 void(string s) precache_sound (QUAKE)
4305 VM_CL_precache_model,			// #20 void(string s) precache_model (QUAKE)
4306 NULL,							// #21 void(entity client, string s, ...) stuffcmd (QUAKE)
4307 VM_CL_findradius,				// #22 entity(vector org, float rad) findradius (QUAKE)
4308 NULL,							// #23 void(string s, ...) bprint (QUAKE)
4309 NULL,							// #24 void(entity client, string s, ...) sprint (QUAKE)
4310 VM_dprint,						// #25 void(string s, ...) dprint (QUAKE)
4311 VM_ftos,						// #26 string(float f) ftos (QUAKE)
4312 VM_vtos,						// #27 string(vector v) vtos (QUAKE)
4313 VM_coredump,					// #28 void() coredump (QUAKE)
4314 VM_traceon,						// #29 void() traceon (QUAKE)
4315 VM_traceoff,					// #30 void() traceoff (QUAKE)
4316 VM_eprint,						// #31 void(entity e) eprint (QUAKE)
4317 VM_CL_walkmove,					// #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
4318 NULL,							// #33 (QUAKE)
4319 VM_CL_droptofloor,				// #34 float() droptofloor (QUAKE)
4320 VM_CL_lightstyle,				// #35 void(float style, string value) lightstyle (QUAKE)
4321 VM_rint,						// #36 float(float v) rint (QUAKE)
4322 VM_floor,						// #37 float(float v) floor (QUAKE)
4323 VM_ceil,						// #38 float(float v) ceil (QUAKE)
4324 NULL,							// #39 (QUAKE)
4325 VM_CL_checkbottom,				// #40 float(entity e) checkbottom (QUAKE)
4326 VM_CL_pointcontents,			// #41 float(vector v) pointcontents (QUAKE)
4327 NULL,							// #42 (QUAKE)
4328 VM_fabs,						// #43 float(float f) fabs (QUAKE)
4329 NULL,							// #44 vector(entity e, float speed) aim (QUAKE)
4330 VM_cvar,						// #45 float(string s) cvar (QUAKE)
4331 VM_localcmd,					// #46 void(string s) localcmd (QUAKE)
4332 VM_nextent,						// #47 entity(entity e) nextent (QUAKE)
4333 VM_CL_particle,					// #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4334 VM_changeyaw,					// #49 void() ChangeYaw (QUAKE)
4335 NULL,							// #50 (QUAKE)
4336 VM_vectoangles,					// #51 vector(vector v) vectoangles (QUAKE)
4337 NULL,							// #52 void(float to, float f) WriteByte (QUAKE)
4338 NULL,							// #53 void(float to, float f) WriteChar (QUAKE)
4339 NULL,							// #54 void(float to, float f) WriteShort (QUAKE)
4340 NULL,							// #55 void(float to, float f) WriteLong (QUAKE)
4341 NULL,							// #56 void(float to, float f) WriteCoord (QUAKE)
4342 NULL,							// #57 void(float to, float f) WriteAngle (QUAKE)
4343 NULL,							// #58 void(float to, string s) WriteString (QUAKE)
4344 NULL,							// #59 (QUAKE)
4345 VM_sin,							// #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4346 VM_cos,							// #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4347 VM_sqrt,						// #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4348 VM_changepitch,					// #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4349 VM_CL_tracetoss,				// #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4350 VM_etos,						// #65 string(entity ent) etos (DP_QC_ETOS)
4351 NULL,							// #66 (QUAKE)
4352 NULL,							// #67 void(float step) movetogoal (QUAKE)
4353 VM_precache_file,				// #68 string(string s) precache_file (QUAKE)
4354 VM_CL_makestatic,				// #69 void(entity e) makestatic (QUAKE)
4355 NULL,							// #70 void(string s) changelevel (QUAKE)
4356 NULL,							// #71 (QUAKE)
4357 VM_cvar_set,					// #72 void(string var, string val) cvar_set (QUAKE)
4358 NULL,							// #73 void(entity client, strings) centerprint (QUAKE)
4359 VM_CL_ambientsound,				// #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4360 VM_CL_precache_model,			// #75 string(string s) precache_model2 (QUAKE)
4361 VM_precache_sound,				// #76 string(string s) precache_sound2 (QUAKE)
4362 VM_precache_file,				// #77 string(string s) precache_file2 (QUAKE)
4363 NULL,							// #78 void(entity e) setspawnparms (QUAKE)
4364 NULL,							// #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4365 NULL,							// #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4366 VM_stof,						// #81 float(string s) stof (FRIK_FILE)
4367 NULL,							// #82 void(vector where, float set) multicast (QUAKEWORLD)
4368 NULL,							// #83 (QUAKE)
4369 NULL,							// #84 (QUAKE)
4370 NULL,							// #85 (QUAKE)
4371 NULL,							// #86 (QUAKE)
4372 NULL,							// #87 (QUAKE)
4373 NULL,							// #88 (QUAKE)
4374 NULL,							// #89 (QUAKE)
4375 VM_CL_tracebox,					// #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4376 VM_randomvec,					// #91 vector() randomvec (DP_QC_RANDOMVEC)
4377 VM_CL_getlight,					// #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4378 VM_registercvar,				// #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4379 VM_min,							// #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4380 VM_max,							// #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4381 VM_bound,						// #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4382 VM_pow,							// #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4383 VM_findfloat,					// #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4384 VM_checkextension,				// #99 float(string s) checkextension (the basis of the extension system)
4385 // FrikaC and Telejano range #100-#199
4386 NULL,							// #100
4387 NULL,							// #101
4388 NULL,							// #102
4389 NULL,							// #103
4390 NULL,							// #104
4391 NULL,							// #105
4392 NULL,							// #106
4393 NULL,							// #107
4394 NULL,							// #108
4395 NULL,							// #109
4396 VM_fopen,						// #110 float(string filename, float mode) fopen (FRIK_FILE)
4397 VM_fclose,						// #111 void(float fhandle) fclose (FRIK_FILE)
4398 VM_fgets,						// #112 string(float fhandle) fgets (FRIK_FILE)
4399 VM_fputs,						// #113 void(float fhandle, string s) fputs (FRIK_FILE)
4400 VM_strlen,						// #114 float(string s) strlen (FRIK_FILE)
4401 VM_strcat,						// #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4402 VM_substring,					// #116 string(string s, float start, float length) substring (FRIK_FILE)
4403 VM_stov,						// #117 vector(string) stov (FRIK_FILE)
4404 VM_strzone,						// #118 string(string s) strzone (FRIK_FILE)
4405 VM_strunzone,					// #119 void(string s) strunzone (FRIK_FILE)
4406 NULL,							// #120
4407 NULL,							// #121
4408 NULL,							// #122
4409 NULL,							// #123
4410 NULL,							// #124
4411 NULL,							// #125
4412 NULL,							// #126
4413 NULL,							// #127
4414 NULL,							// #128
4415 NULL,							// #129
4416 NULL,							// #130
4417 NULL,							// #131
4418 NULL,							// #132
4419 NULL,							// #133
4420 NULL,							// #134
4421 NULL,							// #135
4422 NULL,							// #136
4423 NULL,							// #137
4424 NULL,							// #138
4425 NULL,							// #139
4426 NULL,							// #140
4427 NULL,							// #141
4428 NULL,							// #142
4429 NULL,							// #143
4430 NULL,							// #144
4431 NULL,							// #145
4432 NULL,							// #146
4433 NULL,							// #147
4434 NULL,							// #148
4435 NULL,							// #149
4436 NULL,							// #150
4437 NULL,							// #151
4438 NULL,							// #152
4439 NULL,							// #153
4440 NULL,							// #154
4441 NULL,							// #155
4442 NULL,							// #156
4443 NULL,							// #157
4444 NULL,							// #158
4445 NULL,							// #159
4446 NULL,							// #160
4447 NULL,							// #161
4448 NULL,							// #162
4449 NULL,							// #163
4450 NULL,							// #164
4451 NULL,							// #165
4452 NULL,							// #166
4453 NULL,							// #167
4454 NULL,							// #168
4455 NULL,							// #169
4456 NULL,							// #170
4457 NULL,							// #171
4458 NULL,							// #172
4459 NULL,							// #173
4460 NULL,							// #174
4461 NULL,							// #175
4462 NULL,							// #176
4463 NULL,							// #177
4464 NULL,							// #178
4465 NULL,							// #179
4466 NULL,							// #180
4467 NULL,							// #181
4468 NULL,							// #182
4469 NULL,							// #183
4470 NULL,							// #184
4471 NULL,							// #185
4472 NULL,							// #186
4473 NULL,							// #187
4474 NULL,							// #188
4475 NULL,							// #189
4476 NULL,							// #190
4477 NULL,							// #191
4478 NULL,							// #192
4479 NULL,							// #193
4480 NULL,							// #194
4481 NULL,							// #195
4482 NULL,							// #196
4483 NULL,							// #197
4484 NULL,							// #198
4485 NULL,							// #199
4486 // FTEQW range #200-#299
4487 NULL,							// #200
4488 NULL,							// #201
4489 NULL,							// #202
4490 NULL,							// #203
4491 NULL,							// #204
4492 NULL,							// #205
4493 NULL,							// #206
4494 NULL,							// #207
4495 NULL,							// #208
4496 NULL,							// #209
4497 NULL,							// #210
4498 NULL,							// #211
4499 NULL,							// #212
4500 NULL,							// #213
4501 NULL,							// #214
4502 NULL,							// #215
4503 NULL,							// #216
4504 NULL,							// #217
4505 VM_bitshift,					// #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4506 NULL,							// #219
4507 NULL,							// #220
4508 VM_strstrofs,					// #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4509 VM_str2chr,						// #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4510 VM_chr2str,						// #223 string(float c, ...) chr2str (FTE_STRINGS)
4511 VM_strconv,						// #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4512 VM_strpad,						// #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4513 VM_infoadd,						// #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4514 VM_infoget,						// #227 string(string info, string key) infoget (FTE_STRINGS)
4515 VM_strncmp,						// #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4516 VM_strncasecmp,					// #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4517 VM_strncasecmp,					// #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4518 NULL,							// #231
4519 NULL,							// #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4520 NULL,							// #233
4521 NULL,							// #234
4522 NULL,							// #235
4523 NULL,							// #236
4524 NULL,							// #237
4525 NULL,							// #238
4526 NULL,							// #239
4527 VM_CL_checkpvs,					// #240
4528 NULL,							// #241
4529 NULL,							// #242
4530 NULL,							// #243
4531 NULL,							// #244
4532 NULL,							// #245
4533 NULL,							// #246
4534 NULL,							// #247
4535 NULL,							// #248
4536 NULL,							// #249
4537 NULL,							// #250
4538 NULL,							// #251
4539 NULL,							// #252
4540 NULL,							// #253
4541 NULL,							// #254
4542 NULL,							// #255
4543 NULL,							// #256
4544 NULL,							// #257
4545 NULL,							// #258
4546 NULL,							// #259
4547 NULL,							// #260
4548 NULL,							// #261
4549 NULL,							// #262
4550 VM_CL_skel_create,				// #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure  (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4551 VM_CL_skel_build,				// #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4552 VM_CL_skel_get_numbones,		// #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4553 VM_CL_skel_get_bonename,		// #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4554 VM_CL_skel_get_boneparent,		// #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4555 VM_CL_skel_find_bone,			// #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4556 VM_CL_skel_get_bonerel,			// #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4557 VM_CL_skel_get_boneabs,			// #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4558 VM_CL_skel_set_bone,			// #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4559 VM_CL_skel_mul_bone,			// #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4560 VM_CL_skel_mul_bones,			// #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4561 VM_CL_skel_copybones,			// #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4562 VM_CL_skel_delete,				// #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4563 VM_CL_frameforname,				// #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4564 VM_CL_frameduration,			// #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4565 NULL,							// #278
4566 NULL,							// #279
4567 NULL,							// #280
4568 NULL,							// #281
4569 NULL,							// #282
4570 NULL,							// #283
4571 NULL,							// #284
4572 NULL,							// #285
4573 NULL,							// #286
4574 NULL,							// #287
4575 NULL,							// #288
4576 NULL,							// #289
4577 NULL,							// #290
4578 NULL,							// #291
4579 NULL,							// #292
4580 NULL,							// #293
4581 NULL,							// #294
4582 NULL,							// #295
4583 NULL,							// #296
4584 NULL,							// #297
4585 NULL,							// #298
4586 NULL,							// #299
4587 // CSQC range #300-#399
4588 VM_CL_R_ClearScene,				// #300 void() clearscene (EXT_CSQC)
4589 VM_CL_R_AddEntities,			// #301 void(float mask) addentities (EXT_CSQC)
4590 VM_CL_R_AddEntity,				// #302 void(entity ent) addentity (EXT_CSQC)
4591 VM_CL_R_SetView,				// #303 float(float property, ...) setproperty (EXT_CSQC)
4592 VM_CL_R_RenderScene,			// #304 void() renderscene (EXT_CSQC)
4593 VM_CL_R_AddDynamicLight,		// #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4594 VM_CL_R_PolygonBegin,			// #306 void(string texturename, float flag, float is2d[NYI: , float lines]) R_BeginPolygon
4595 VM_CL_R_PolygonVertex,			// #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4596 VM_CL_R_PolygonEnd,				// #308 void() R_EndPolygon
4597 VM_CL_R_SetView,				// #309 float(float property) getproperty (EXT_CSQC)
4598 VM_CL_unproject,				// #310 vector (vector v) cs_unproject (EXT_CSQC)
4599 VM_CL_project,					// #311 vector (vector v) cs_project (EXT_CSQC)
4600 NULL,							// #312
4601 NULL,							// #313
4602 NULL,							// #314
4603 VM_drawline,					// #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4604 VM_iscachedpic,					// #316 float(string name) iscachedpic (EXT_CSQC)
4605 VM_precache_pic,				// #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4606 VM_getimagesize,				// #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4607 VM_freepic,						// #319 void(string name) freepic (EXT_CSQC)
4608 VM_drawcharacter,				// #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4609 VM_drawstring,					// #321 float(vector position, string text, vector scale, vector rgb, float alpha[, float flag]) drawstring (EXT_CSQC, DP_CSQC)
4610 VM_drawpic,						// #322 float(vector position, string pic, vector size, vector rgb, float alpha[, float flag]) drawpic (EXT_CSQC)
4611 VM_drawfill,					// #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4612 VM_drawsetcliparea,				// #324 void(float x, float y, float width, float height) drawsetcliparea
4613 VM_drawresetcliparea,			// #325 void(void) drawresetcliparea
4614 VM_drawcolorcodedstring,		// #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4615 VM_stringwidth,                 // #327 // FIXME is this okay?
4616 VM_drawsubpic,					// #328 // FIXME is this okay?
4617 VM_drawrotpic,					// #329 // FIXME is this okay?
4618 VM_CL_getstatf,					// #330 float(float stnum) getstatf (EXT_CSQC)
4619 VM_CL_getstati,					// #331 float(float stnum) getstati (EXT_CSQC)
4620 VM_CL_getstats,					// #332 string(float firststnum) getstats (EXT_CSQC)
4621 VM_CL_setmodelindex,			// #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4622 VM_CL_modelnameforindex,		// #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4623 VM_CL_particleeffectnum,		// #335 float(string effectname) particleeffectnum (EXT_CSQC)
4624 VM_CL_trailparticles,			// #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4625 VM_CL_pointparticles,			// #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4626 VM_centerprint,					// #338 void(string s, ...) centerprint (EXT_CSQC)
4627 VM_print,						// #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4628 VM_keynumtostring,				// #340 string(float keynum) keynumtostring (EXT_CSQC)
4629 VM_stringtokeynum,				// #341 float(string keyname) stringtokeynum (EXT_CSQC)
4630 VM_getkeybind,					// #342 string(float keynum[, float bindmap]) getkeybind (EXT_CSQC)
4631 VM_CL_setcursormode,			// #343 void(float usecursor) setcursormode (DP_CSQC)
4632 VM_CL_getmousepos,				// #344 vector() getmousepos (DP_CSQC)
4633 VM_CL_getinputstate,			// #345 float(float framenum) getinputstate (EXT_CSQC)
4634 VM_CL_setsensitivityscale,		// #346 void(float sens) setsensitivityscale (EXT_CSQC)
4635 VM_CL_runplayerphysics,			// #347 void() runstandardplayerphysics (EXT_CSQC)
4636 VM_CL_getplayerkey,				// #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4637 VM_CL_isdemo,					// #349 float() isdemo (EXT_CSQC)
4638 VM_isserver,					// #350 float() isserver (EXT_CSQC)
4639 VM_CL_setlistener,				// #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4640 VM_CL_registercmd,				// #352 void(string cmdname) registercommand (EXT_CSQC)
4641 VM_wasfreed,					// #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4642 VM_CL_serverkey,				// #354 string(string key) serverkey (EXT_CSQC)
4643 VM_CL_videoplaying,				// #355
4644 VM_findfont,					// #356 float(string fontname) loadfont (DP_GFX_FONTS)
4645 VM_loadfont,					// #357 float(string fontname, string fontmaps, string sizes, float slot) loadfont (DP_GFX_FONTS)
4646 VM_CL_loadcubemap,				// #358 void(string cubemapname) loadcubemap (DP_GFX_)
4647 NULL,							// #359
4648 VM_CL_ReadByte,					// #360 float() readbyte (EXT_CSQC)
4649 VM_CL_ReadChar,					// #361 float() readchar (EXT_CSQC)
4650 VM_CL_ReadShort,				// #362 float() readshort (EXT_CSQC)
4651 VM_CL_ReadLong,					// #363 float() readlong (EXT_CSQC)
4652 VM_CL_ReadCoord,				// #364 float() readcoord (EXT_CSQC)
4653 VM_CL_ReadAngle,				// #365 float() readangle (EXT_CSQC)
4654 VM_CL_ReadString,				// #366 string() readstring (EXT_CSQC)
4655 VM_CL_ReadFloat,				// #367 float() readfloat (EXT_CSQC)
4656 NULL,						// #368
4657 NULL,							// #369
4658 NULL,							// #370
4659 NULL,							// #371
4660 NULL,							// #372
4661 NULL,							// #373
4662 NULL,							// #374
4663 NULL,							// #375
4664 NULL,							// #376
4665 NULL,							// #377
4666 NULL,							// #378
4667 NULL,							// #379
4668 NULL,							// #380
4669 NULL,							// #381
4670 NULL,							// #382
4671 NULL,							// #383
4672 NULL,							// #384
4673 NULL,							// #385
4674 NULL,							// #386
4675 NULL,							// #387
4676 NULL,							// #388
4677 NULL,							// #389
4678 NULL,							// #390
4679 NULL,							// #391
4680 NULL,							// #392
4681 NULL,							// #393
4682 NULL,							// #394
4683 NULL,							// #395
4684 NULL,							// #396
4685 NULL,							// #397
4686 NULL,							// #398
4687 NULL,							// #399
4688 // LordHavoc's range #400-#499
4689 VM_CL_copyentity,				// #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4690 NULL,							// #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4691 VM_findchain,					// #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4692 VM_findchainfloat,				// #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4693 VM_CL_effect,					// #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4694 VM_CL_te_blood,					// #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4695 VM_CL_te_bloodshower,			// #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4696 VM_CL_te_explosionrgb,			// #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4697 VM_CL_te_particlecube,			// #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4698 VM_CL_te_particlerain,			// #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4699 VM_CL_te_particlesnow,			// #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4700 VM_CL_te_spark,					// #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4701 VM_CL_te_gunshotquad,			// #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4702 VM_CL_te_spikequad,				// #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4703 VM_CL_te_superspikequad,		// #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4704 VM_CL_te_explosionquad,			// #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4705 VM_CL_te_smallflash,			// #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4706 VM_CL_te_customflash,			// #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4707 VM_CL_te_gunshot,				// #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4708 VM_CL_te_spike,					// #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4709 VM_CL_te_superspike,			// #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4710 VM_CL_te_explosion,				// #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4711 VM_CL_te_tarexplosion,			// #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4712 VM_CL_te_wizspike,				// #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4713 VM_CL_te_knightspike,			// #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4714 VM_CL_te_lavasplash,			// #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4715 VM_CL_te_teleport,				// #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4716 VM_CL_te_explosion2,			// #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4717 VM_CL_te_lightning1,			// #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4718 VM_CL_te_lightning2,			// #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4719 VM_CL_te_lightning3,			// #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4720 VM_CL_te_beam,					// #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4721 VM_vectorvectors,				// #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4722 VM_CL_te_plasmaburn,			// #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4723 VM_getsurfacenumpoints,		// #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4724 VM_getsurfacepoint,			// #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4725 VM_getsurfacenormal,			// #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4726 VM_getsurfacetexture,		// #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4727 VM_getsurfacenearpoint,		// #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4728 VM_getsurfaceclippedpoint,	// #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4729 NULL,							// #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4730 VM_tokenize,					// #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4731 VM_argv,						// #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4732 VM_CL_setattachment,			// #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4733 VM_search_begin,				// #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4734 VM_search_end,					// #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4735 VM_search_getsize,				// #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4736 VM_search_getfilename,			// #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4737 VM_cvar_string,					// #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4738 VM_findflags,					// #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4739 VM_findchainflags,				// #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4740 VM_CL_gettagindex,				// #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4741 VM_CL_gettaginfo,				// #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4742 NULL,							// #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4743 NULL,							// #454 entity() spawnclient (DP_SV_BOTCLIENT)
4744 NULL,							// #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4745 NULL,							// #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4746 VM_CL_te_flamejet,				// #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4747 NULL,							// #458
4748 VM_ftoe,						// #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4749 VM_buf_create,					// #460 float() buf_create (DP_QC_STRINGBUFFERS)
4750 VM_buf_del,						// #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4751 VM_buf_getsize,					// #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4752 VM_buf_copy,					// #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4753 VM_buf_sort,					// #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4754 VM_buf_implode,					// #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4755 VM_bufstr_get,					// #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4756 VM_bufstr_set,					// #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4757 VM_bufstr_add,					// #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4758 VM_bufstr_free,					// #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4759 NULL,							// #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4760 VM_asin,						// #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4761 VM_acos,						// #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4762 VM_atan,						// #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4763 VM_atan2,						// #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4764 VM_tan,							// #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4765 VM_strlennocol,					// #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4766 VM_strdecolorize,				// #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4767 VM_strftime,					// #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4768 VM_tokenizebyseparator,			// #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4769 VM_strtolower,					// #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4770 VM_strtoupper,					// #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4771 VM_cvar_defstring,				// #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4772 VM_CL_pointsound,				// #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4773 VM_strreplace,					// #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4774 VM_strireplace,					// #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4775 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4776 VM_gecko_create,					// #487 float gecko_create( string name )
4777 VM_gecko_destroy,					// #488 void gecko_destroy( string name )
4778 VM_gecko_navigate,				// #489 void gecko_navigate( string name, string URI )
4779 VM_gecko_keyevent,				// #490 float gecko_keyevent( string name, float key, float eventtype )
4780 VM_gecko_movemouse,				// #491 void gecko_mousemove( string name, float x, float y )
4781 VM_gecko_resize,					// #492 void gecko_resize( string name, float w, float h )
4782 VM_gecko_get_texture_extent,	// #493 vector gecko_get_texture_extent( string name )
4783 VM_crc16,						// #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4784 VM_cvar_type,					// #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4785 VM_numentityfields,				// #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4786 VM_entityfieldname,				// #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4787 VM_entityfieldtype,				// #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4788 VM_getentityfieldstring,		// #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4789 VM_putentityfieldstring,		// #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4790 VM_CL_ReadPicture,				// #501 string() ReadPicture = #501;
4791 VM_CL_boxparticles,				// #502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count) boxparticles (DP_CSQC_BOXPARTICLES)
4792 VM_whichpack,					// #503 string(string) whichpack = #503;
4793 VM_CL_GetEntity,				// #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504;
4794 NULL,							// #505
4795 NULL,							// #506
4796 NULL,							// #507
4797 NULL,							// #508
4798 NULL,							// #509
4799 VM_uri_escape,					// #510 string(string in) uri_escape = #510;
4800 VM_uri_unescape,				// #511 string(string in) uri_unescape = #511;
4801 VM_etof,					// #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4802 VM_uri_get,						// #513 float(string uri, float id, [string post_contenttype, string post_delim, [float buf]]) uri_get = #513; (DP_QC_URI_GET, DP_QC_URI_POST)
4803 VM_tokenize_console,					// #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4804 VM_argv_start_index,					// #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4805 VM_argv_end_index,						// #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4806 VM_buf_cvarlist,						// #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4807 VM_cvar_description,					// #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4808 VM_gettime,						// #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4809 VM_keynumtostring,				// #520 string keynumtostring(float keynum)
4810 VM_findkeysforcommand,			// #521 string findkeysforcommand(string command[, float bindmap])
4811 VM_CL_InitParticleSpawner,		// #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4812 VM_CL_ResetParticle,			// #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4813 VM_CL_ParticleTheme,			// #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4814 VM_CL_ParticleThemeSave,		// #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4815 VM_CL_ParticleThemeFree,		// #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4816 VM_CL_SpawnParticle,			// #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4817 VM_CL_SpawnParticleDelayed,		// #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4818 VM_loadfromdata,				// #529
4819 VM_loadfromfile,				// #530
4820 VM_CL_setpause,					// #531 float(float ispaused) setpause = #531 (DP_CSQC_SETPAUSE)
4821 VM_log,							// #532
4822 VM_getsoundtime,				// #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME)
4823 VM_soundlength,					// #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME)
4824 VM_buf_loadfile,                // #535 float(string filename, float bufhandle) buf_loadfile (DP_QC_STRINGBUFFERS_EXT_WIP)
4825 VM_buf_writefile,               // #536 float(float filehandle, float bufhandle, float startpos, float numstrings) buf_writefile (DP_QC_STRINGBUFFERS_EXT_WIP)
4826 VM_bufstr_find,                 // #537 float(float bufhandle, string match, float matchrule, float startpos) bufstr_find (DP_QC_STRINGBUFFERS_EXT_WIP)
4827 VM_matchpattern,                // #538 float(string s, string pattern, float matchrule) matchpattern (DP_QC_STRINGBUFFERS_EXT_WIP)
4828 NULL,							// #539
4829 VM_physics_enable,				// #540 void(entity e, float physics_enabled) physics_enable = #540; (DP_PHYSICS_ODE)
4830 VM_physics_addforce,			// #541 void(entity e, vector force, vector relative_ofs) physics_addforce = #541; (DP_PHYSICS_ODE)
4831 VM_physics_addtorque,			// #542 void(entity e, vector torque) physics_addtorque = #542; (DP_PHYSICS_ODE)
4832 NULL,							// #543
4833 NULL,							// #544
4834 NULL,							// #545
4835 NULL,							// #546
4836 NULL,							// #547
4837 NULL,							// #548
4838 NULL,							// #549
4839 NULL,							// #550
4840 NULL,							// #551
4841 NULL,							// #552
4842 NULL,							// #553
4843 NULL,							// #554
4844 NULL,							// #555
4845 NULL,							// #556
4846 NULL,							// #557
4847 NULL,							// #558
4848 NULL,							// #559
4849 NULL,							// #560
4850 NULL,							// #561
4851 NULL,							// #562
4852 NULL,							// #563
4853 NULL,							// #564
4854 NULL,							// #565
4855 NULL,							// #566
4856 NULL,							// #567
4857 NULL,							// #568
4858 NULL,							// #569
4859 NULL,							// #570
4860 NULL,							// #571
4861 NULL,							// #572
4862 NULL,							// #573
4863 NULL,							// #574
4864 NULL,							// #575
4865 NULL,							// #576
4866 NULL,							// #577
4867 NULL,							// #578
4868 NULL,							// #579
4869 NULL,							// #580
4870 NULL,							// #581
4871 NULL,							// #582
4872 NULL,							// #583
4873 NULL,							// #584
4874 NULL,							// #585
4875 NULL,							// #586
4876 NULL,							// #587
4877 NULL,							// #588
4878 NULL,							// #589
4879 NULL,							// #590
4880 NULL,							// #591
4881 NULL,							// #592
4882 NULL,							// #593
4883 NULL,							// #594
4884 NULL,							// #595
4885 NULL,							// #596
4886 NULL,							// #597
4887 NULL,							// #598
4888 NULL,							// #599
4889 NULL,							// #600
4890 NULL,							// #601
4891 NULL,							// #602
4892 NULL,							// #603
4893 NULL,							// #604
4894 VM_callfunction,				// #605
4895 VM_writetofile,					// #606
4896 VM_isfunction,					// #607
4897 NULL,							// #608
4898 NULL,							// #609
4899 VM_findkeysforcommand,			// #610 string findkeysforcommand(string command[, float bindmap])
4900 NULL,							// #611
4901 NULL,							// #612
4902 VM_parseentitydata,				// #613
4903 NULL,							// #614
4904 NULL,							// #615
4905 NULL,							// #616
4906 NULL,							// #617
4907 NULL,							// #618
4908 NULL,							// #619
4909 NULL,							// #620
4910 NULL,							// #621
4911 NULL,							// #622
4912 NULL,							// #623
4913 VM_CL_getextresponse,			// #624 string getextresponse(void)
4914 NULL,							// #625
4915 NULL,							// #626
4916 VM_sprintf,                     // #627 string sprintf(string format, ...)
4917 VM_getsurfacenumtriangles,		// #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4918 VM_getsurfacetriangle,			// #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4919 VM_setkeybind,						// #630 float(float key, string bind[, float bindmap]) setkeybind
4920 VM_getbindmaps,						// #631 vector(void) getbindmap
4921 VM_setbindmaps,						// #632 float(vector bm) setbindmap
4922 NULL,							// #633
4923 NULL,							// #634
4924 NULL,							// #635
4925 NULL,							// #636
4926 NULL,							// #637
4927 VM_CL_RotateMoves,					// #638
4928 VM_digest_hex,						// #639
4929 VM_CL_V_CalcRefdef,					// #640 void(entity e) V_CalcRefdef (DP_CSQC_V_CALCREFDEF)
4930 NULL,							// #641
4931 VM_coverage,						// #642
4932 NULL
4933 };
4934 
4935 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4936 
VM_Polygons_Reset(prvm_prog_t * prog)4937 void VM_Polygons_Reset(prvm_prog_t *prog)
4938 {
4939 	vmpolygons_t *polys = &prog->vmpolygons;
4940 
4941 	// TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4942 	if(polys->initialized)
4943 	{
4944 		Mem_FreePool(&polys->pool);
4945 		polys->initialized = false;
4946 	}
4947 }
4948 
CLVM_init_cmd(prvm_prog_t * prog)4949 void CLVM_init_cmd(prvm_prog_t *prog)
4950 {
4951 	VM_Cmd_Init(prog);
4952 	VM_Polygons_Reset(prog);
4953 }
4954 
CLVM_reset_cmd(prvm_prog_t * prog)4955 void CLVM_reset_cmd(prvm_prog_t *prog)
4956 {
4957 	World_End(&cl.world);
4958 	VM_Cmd_Reset(prog);
4959 	VM_Polygons_Reset(prog);
4960 }
4961