1 
2 #ifndef COLLISION_H
3 #define COLLISION_H
4 
5 typedef union plane_s
6 {
7 	struct
8 	{
9 		vec3_t	normal;
10 		vec_t	dist;
11 	};
12 	vec4_t normal_and_dist;
13 }
14 plane_t;
15 
16 struct texture_s;
17 typedef struct trace_s
18 {
19 	// if true, the entire trace was in solid (see hitsupercontentsmask)
20 	int allsolid;
21 	// if true, the initial point was in solid (see hitsupercontentsmask)
22 	int startsolid;
23 	// this is set to true in world.c if startsolid was set in a trace against world
24 	int worldstartsolid;
25 	// this is set to true in world.c if startsolid was set in a trace against a SOLID_BSP entity, in other words this is true if the entity is stuck in a door or wall, but not if stuck in another normal entity
26 	int bmodelstartsolid;
27 	// if true, the trace passed through empty somewhere
28 	// (set only by Q1BSP tracing)
29 	int inopen;
30 	// if true, the trace passed through water/slime/lava somewhere
31 	// (set only by Q1BSP tracing)
32 	int inwater;
33 	// fraction of the total distance that was traveled before impact
34 	// in case of impact this is actually nudged a bit off the surface
35 	// (1.0 = did not hit anything)
36 	double fraction;
37 	// final position of the trace (simply a point between start and end)
38 	double endpos[3];
39 	// surface normal at impact (not really correct for edge collisions)
40 	plane_t plane;
41 	// entity the surface is on
42 	// (not set by trace functions, only by physics)
43 	void *ent;
44 	// which SUPERCONTENTS bits to collide with, I.E. to consider solid
45 	// (this also affects startsolid/allsolid)
46 	int hitsupercontentsmask;
47 	// deliberately skip surfaces matching this mask (e.g. SUPERCONTENTS_SKY allows you to bypass sky surfaces in q1bsp/q2bsp which are SUPERCONTENTS_SKY | SUPERCONTENTS_SOLID)
48 	int skipsupercontentsmask;
49 	// deliberately skip surfaces matching this mask on materialflags (e.g. MATERIALFLAGMASK_TRANSLUCENT)
50 	int skipmaterialflagsmask;
51 	// the supercontents mask at the start point
52 	int startsupercontents;
53 	// the supercontents of the impacted surface
54 	int hitsupercontents;
55 	// the q3 surfaceflags of the impacted surface
56 	int hitq3surfaceflags;
57 	// the texture of the impacted surface
58 	const struct texture_s *hittexture;
59 	// initially false, set when the start leaf is found
60 	// (set only by Q1BSP tracing and entity box tracing)
61 	int startfound;
62 	// if startsolid, contains the minimum penetration depth found in the
63 	// trace, and the normal needed to push it out of that solid
64 	double startdepth;
65 	double startdepthnormal[3];
66 	const struct texture_s *starttexture;
67 }
68 trace_t;
69 
70 void Collision_Init(void);
71 void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, int boxsupercontents, int boxq3surfaceflags, const texture_t *boxtexture);
72 void Collision_ClipTrace_Point(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, int boxsupercontents, int boxq3surfaceflags, const texture_t *boxtexture);
73 
74 void Collision_Cache_Reset(qboolean resetlimits);
75 void Collision_Cache_Init(mempool_t *mempool);
76 void Collision_Cache_NewFrame(void);
77 
78 typedef struct colpointf_s
79 {
80 	vec3_t v;
81 }
82 colpointf_t;
83 
84 typedef struct colplanef_s
85 {
86 	const struct texture_s *texture;
87 	int q3surfaceflags;
88 	union
89 	{
90 		struct
91 		{
92 			vec3_t normal;
93 			vec_t dist;
94 		};
95 		vec4_t normal_and_dist;
96 	};
97 }
98 colplanef_t;
99 
100 typedef struct colbrushf_s
101 {
102 	// culling box
103 	vec3_t mins;
104 	vec3_t maxs;
105 	// used to avoid tracing against the same brush more than once per sweep
106 	int markframe;
107 	// the content flags of this brush
108 	int supercontents;
109 	// bounding planes (face planes) of this brush
110 	int numplanes;
111 	colplanef_t *planes;
112 	// edge directions (normals) of this brush
113 	int numedgedirs;
114 	colpointf_t *edgedirs;
115 	// points (corners) of this brush
116 	int numpoints;
117 	colpointf_t *points;
118 	// renderable triangles representing this brush, using the points
119 	int numtriangles;
120 	int *elements;
121 	// texture data for cases where an edgedir is used
122 	const struct texture_s *texture;
123 	int q3surfaceflags;
124 	// optimized collisions for common cases
125 	int isaabb; // indicates this is an axis aligned box
126 	int hasaabbplanes; // indicates this has precomputed planes for AABB collisions
127 }
128 colbrushf_t;
129 
130 typedef struct colboxbrushf_s
131 {
132 	colpointf_t points[8];
133 	colpointf_t edgedirs[6];
134 	colplanef_t planes[6];
135 	colbrushf_t brush;
136 }
137 colboxbrushf_t;
138 
139 void Collision_CalcPlanesForTriangleBrushFloat(colbrushf_t *brush);
140 colbrushf_t *Collision_NewBrushFromPlanes(mempool_t *mempool, int numoriginalplanes, const colplanef_t *originalplanes, int supercontents, int q3surfaceflags, const texture_t *texture, int hasaabbplanes);
141 void Collision_TraceBrushBrushFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, const colbrushf_t *thatbrush_start, const colbrushf_t *thatbrush_end);
142 void Collision_TraceBrushTriangleMeshFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numtriangles, const int *element3i, const float *vertex3f, int stride, float *bbox6f, int supercontents, int q3surfaceflags, const texture_t *texture, const vec3_t segmentmins, const vec3_t segmentmaxs);
143 void Collision_TraceLineBrushFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, const colbrushf_t *thatbrush_start, const colbrushf_t *thatbrush_end);
144 void Collision_TraceLineTriangleMeshFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, int numtriangles, const int *element3i, const float *vertex3f, int stride, float *bbox6f, int supercontents, int q3surfaceflags, const texture_t *texture, const vec3_t segmentmins, const vec3_t segmentmaxs);
145 void Collision_TracePointBrushFloat(trace_t *trace, const vec3_t point, const colbrushf_t *thatbrush);
146 qboolean Collision_PointInsideBrushFloat(const vec3_t point, const colbrushf_t *brush);
147 
148 void Collision_BrushForBox(colboxbrushf_t *boxbrush, const vec3_t mins, const vec3_t maxs, int supercontents, int q3surfaceflags, const texture_t *texture);
149 
150 void Collision_BoundingBoxOfBrushTraceSegment(const colbrushf_t *start, const colbrushf_t *end, vec3_t mins, vec3_t maxs, float startfrac, float endfrac);
151 
152 float Collision_ClipTrace_Line_Sphere(double *linestart, double *lineend, double *sphereorigin, double sphereradius, double *impactpoint, double *impactnormal);
153 void Collision_TraceLineTriangleFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, const float *point0, const float *point1, const float *point2, int supercontents, int q3surfaceflags, const texture_t *texture);
154 void Collision_TraceBrushTriangleFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, const float *v0, const float *v1, const float *v2, int supercontents, int q3surfaceflags, const texture_t *texture);
155 
156 // traces a box move against a single entity
157 // mins and maxs are relative
158 //
159 // if the entire move stays in a single solid brush, trace.allsolid will be set
160 //
161 // if the starting point is in a solid, it will be allowed to move out to an
162 // open area, and trace.startsolid will be set
163 //
164 // type is one of the MOVE_ values such as MOVE_NOMONSTERS which skips box
165 // entities, only colliding with SOLID_BSP entities (doors, lifts)
166 //
167 // passedict is excluded from clipping checks
168 struct frameblend_s;
169 struct skeleton_s;
170 void Collision_ClipToGenericEntity(trace_t *trace, dp_model_t *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, const vec3_t bodymins, const vec3_t bodymaxs, int bodysupercontents, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, float extend);
171 void Collision_ClipLineToGenericEntity(trace_t *trace, dp_model_t *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, const vec3_t bodymins, const vec3_t bodymaxs, int bodysupercontents, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t start, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, float extend, qboolean hitsurfaces);
172 void Collision_ClipPointToGenericEntity(trace_t *trace, dp_model_t *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, const vec3_t bodymins, const vec3_t bodymaxs, int bodysupercontents, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t start, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
173 // like above but does not do a transform and does nothing if model is NULL
174 void Collision_ClipToWorld(trace_t *trace, dp_model_t *model, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, float extend);
175 void Collision_ClipLineToWorld(trace_t *trace, dp_model_t *model, const vec3_t start, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, float extend, qboolean hitsurfaces);
176 void Collision_ClipPointToWorld(trace_t *trace, dp_model_t *model, const vec3_t start, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
177 // caching surface trace for renderer (NOT THREAD SAFE)
178 void Collision_Cache_ClipLineToGenericEntitySurfaces(trace_t *trace, dp_model_t *model, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t start, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
179 void Collision_Cache_ClipLineToWorldSurfaces(trace_t *trace, dp_model_t *model, const vec3_t start, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
180 // combines data from two traces:
181 // merges contents flags, startsolid, allsolid, inwater
182 // updates fraction, endpos, plane and surface info if new fraction is shorter
183 void Collision_CombineTraces(trace_t *cliptrace, const trace_t *trace, void *touch, qboolean isbmodel);
184 
185 // this enables rather large debugging spew!
186 // settings:
187 // 0 = no spew
188 // 1 = spew trace calls if something odd is happening
189 // 2 = spew trace calls always
190 // 3 = spew detailed trace flow (bsp tree recursion info)
191 #define COLLISIONPARANOID 0
192 
193 extern cvar_t collision_impactnudge;
194 extern cvar_t collision_extendtracelinelength;
195 extern cvar_t collision_extendtraceboxlength;
196 extern cvar_t collision_extendmovelength;
197 extern cvar_t collision_bih_fullrecursion;
198 
199 #endif
200