1 #ifndef MOD_SKELTAL_ANIMATEVERTICES_SSE_H 2 #define MOD_SKELTAL_ANIMATEVERTICES_SSE_H 3 4 #include "quakedef.h" 5 6 #ifdef SSE_POSSIBLE 7 void Mod_Skeletal_AnimateVertices_SSE(const dp_model_t * RESTRICT model, const frameblend_t * RESTRICT frameblend, const skeleton_t *skeleton, float * RESTRICT vertex3f, float * RESTRICT normal3f, float * RESTRICT svector3f, float * RESTRICT tvector3f); 8 #endif 9 10 #endif 11