1 /*
2 ===========================================================================
3 
4 Doom 3 GPL Source Code
5 Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
6 
7 This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
8 
9 Doom 3 Source Code is free software: you can redistribute it and/or modify
10 it under the terms of the GNU General Public License as published by
11 the Free Software Foundation, either version 3 of the License, or
12 (at your option) any later version.
13 
14 Doom 3 Source Code is distributed in the hope that it will be useful,
15 but WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17 GNU General Public License for more details.
18 
19 You should have received a copy of the GNU General Public License
20 along with Doom 3 Source Code.  If not, see <http://www.gnu.org/licenses/>.
21 
22 In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code.  If not, please request a copy in writing from id Software at the address below.
23 
24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
25 
26 ===========================================================================
27 */
28 
29 #ifndef __ANIM_TESTMODEL_H__
30 #define __ANIM_TESTMODEL_H__
31 
32 #include "physics/Physics_Parametric.h"
33 #include "Entity.h"
34 #include "Actor.h"
35 
36 /*
37 ==============================================================================================
38 
39 	idTestModel
40 
41 ==============================================================================================
42 */
43 
44 class idTestModel : public idAnimatedEntity {
45 public:
46 	CLASS_PROTOTYPE( idTestModel );
47 
48 							idTestModel();
49 							~idTestModel();
50 
51 	void					Save( idSaveGame *savefile );
52 	void					Restore( idRestoreGame *savefile );
53 
54 	void					Spawn( void );
55 
56 	virtual bool			ShouldConstructScriptObjectAtSpawn( void ) const;
57 
58 	void					NextAnim( const idCmdArgs &args );
59 	void					PrevAnim( const idCmdArgs &args );
60 	void					NextFrame( const idCmdArgs &args );
61 	void					PrevFrame( const idCmdArgs &args );
62 	void					TestAnim( const idCmdArgs &args );
63 	void					BlendAnim( const idCmdArgs &args );
64 
65 	static void				KeepTestModel_f( const idCmdArgs &args );
66 	static void				TestModel_f( const idCmdArgs &args );
67 	static void				ArgCompletion_TestModel( const idCmdArgs &args, void(*callback)( const char *s ) );
68 	static void				TestSkin_f( const idCmdArgs &args );
69 	static void				TestShaderParm_f( const idCmdArgs &args );
70 	static void				TestParticleStopTime_f( const idCmdArgs &args );
71 	static void				TestAnim_f( const idCmdArgs &args );
72 	static void				ArgCompletion_TestAnim( const idCmdArgs &args, void(*callback)( const char *s ) );
73 	static void				TestBlend_f( const idCmdArgs &args );
74 	static void				TestModelNextAnim_f( const idCmdArgs &args );
75 	static void				TestModelPrevAnim_f( const idCmdArgs &args );
76 	static void				TestModelNextFrame_f( const idCmdArgs &args );
77 	static void				TestModelPrevFrame_f( const idCmdArgs &args );
78 
79 private:
80 	idEntityPtr<idEntity>	head;
81 	idAnimator				*headAnimator;
82 	idAnim					customAnim;
83 	idPhysics_Parametric	physicsObj;
84 	idStr					animname;
85 	int						anim;
86 	int						headAnim;
87 	int						mode;
88 	int						frame;
89 	int						starttime;
90 	int						animtime;
91 
92 	idList<copyJoints_t>	copyJoints;
93 
94 	virtual void			Think( void );
95 
96 	void					Event_Footstep( void );
97 };
98 
99 #endif /* !__ANIM_TESTMODEL_H__*/
100