1 /* 2 =========================================================================== 3 4 Doom 3 GPL Source Code 5 Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. 6 7 This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code"). 8 9 Doom 3 Source Code is free software: you can redistribute it and/or modify 10 it under the terms of the GNU General Public License as published by 11 the Free Software Foundation, either version 3 of the License, or 12 (at your option) any later version. 13 14 Doom 3 Source Code is distributed in the hope that it will be useful, 15 but WITHOUT ANY WARRANTY; without even the implied warranty of 16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 17 GNU General Public License for more details. 18 19 You should have received a copy of the GNU General Public License 20 along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>. 21 22 In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. 23 24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. 25 26 =========================================================================== 27 */ 28 /* 29 ** QGL.H 30 */ 31 32 #ifndef __QGL_H__ 33 #define __QGL_H__ 34 35 #if defined( ID_DEDICATED ) && defined( _WIN32 ) 36 // to allow stubbing gl on windows, define WINGDIAPI to nothing - it would otherwise be 37 // extended to __declspec(dllimport) on MSVC (our stub is no dll.) 38 #ifdef WINGDIAPI 39 #pragma push_macro("WINGDIAPI") 40 #undef WINGDIAPI 41 #define WINGDIAPI 42 #endif 43 #endif 44 45 #include <SDL_opengl.h> 46 47 #if defined( ID_DEDICATED ) && defined( _WIN32 ) 48 // restore WINGDIAPI 49 #ifdef WINGDIAPI 50 #pragma pop_macro("WINGDIAPI") 51 #endif 52 #endif 53 54 typedef void (*GLExtension_t)(void); 55 56 #ifdef __cplusplus 57 extern "C" { 58 #endif 59 60 GLExtension_t GLimp_ExtensionPointer( const char *name ); 61 62 #ifdef __cplusplus 63 } 64 #endif 65 66 // declare qgl functions 67 #define QGLPROC(name, rettype, args) extern rettype (APIENTRYP q##name) args; 68 #include "renderer/qgl_proc.h" 69 70 // multitexture 71 extern void ( APIENTRY * qglMultiTexCoord2fARB )( GLenum texture, GLfloat s, GLfloat t ); 72 extern void ( APIENTRY * qglMultiTexCoord2fvARB )( GLenum texture, GLfloat *st ); 73 extern void ( APIENTRY * qglActiveTextureARB )( GLenum texture ); 74 extern void ( APIENTRY * qglClientActiveTextureARB )( GLenum texture ); 75 76 // ARB_vertex_buffer_object 77 extern PFNGLBINDBUFFERARBPROC qglBindBufferARB; 78 extern PFNGLDELETEBUFFERSARBPROC qglDeleteBuffersARB; 79 extern PFNGLGENBUFFERSARBPROC qglGenBuffersARB; 80 extern PFNGLISBUFFERARBPROC qglIsBufferARB; 81 extern PFNGLBUFFERDATAARBPROC qglBufferDataARB; 82 extern PFNGLBUFFERSUBDATAARBPROC qglBufferSubDataARB; 83 extern PFNGLGETBUFFERSUBDATAARBPROC qglGetBufferSubDataARB; 84 extern PFNGLMAPBUFFERARBPROC qglMapBufferARB; 85 extern PFNGLUNMAPBUFFERARBPROC qglUnmapBufferARB; 86 extern PFNGLGETBUFFERPARAMETERIVARBPROC qglGetBufferParameterivARB; 87 extern PFNGLGETBUFFERPOINTERVARBPROC qglGetBufferPointervARB; 88 89 // 3D textures 90 extern void ( APIENTRY *qglTexImage3D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); 91 92 // shared texture palette 93 extern void ( APIENTRY *qglColorTableEXT)( int, int, int, int, int, const void * ); 94 95 // EXT_stencil_two_side 96 extern PFNGLACTIVESTENCILFACEEXTPROC qglActiveStencilFaceEXT; 97 98 // DG: couldn't find any extension for this, it's supported in GL2.0 and newer, incl OpenGL ES2.0 99 extern PFNGLSTENCILOPSEPARATEPROC qglStencilOpSeparate; 100 101 // ARB_texture_compression 102 extern PFNGLCOMPRESSEDTEXIMAGE2DARBPROC qglCompressedTexImage2DARB; 103 extern PFNGLGETCOMPRESSEDTEXIMAGEARBPROC qglGetCompressedTexImageARB; 104 105 // ARB_vertex_program / ARB_fragment_program 106 extern PFNGLVERTEXATTRIBPOINTERARBPROC qglVertexAttribPointerARB; 107 extern PFNGLENABLEVERTEXATTRIBARRAYARBPROC qglEnableVertexAttribArrayARB; 108 extern PFNGLDISABLEVERTEXATTRIBARRAYARBPROC qglDisableVertexAttribArrayARB; 109 extern PFNGLPROGRAMSTRINGARBPROC qglProgramStringARB; 110 extern PFNGLBINDPROGRAMARBPROC qglBindProgramARB; 111 extern PFNGLGENPROGRAMSARBPROC qglGenProgramsARB; 112 extern PFNGLPROGRAMENVPARAMETER4FVARBPROC qglProgramEnvParameter4fvARB; 113 extern PFNGLPROGRAMLOCALPARAMETER4FVARBPROC qglProgramLocalParameter4fvARB; 114 115 // GL_EXT_depth_bounds_test 116 extern PFNGLDEPTHBOUNDSEXTPROC qglDepthBoundsEXT; 117 118 #if defined( _WIN32 ) && defined(ID_ALLOW_TOOLS) 119 120 extern int (WINAPI * qwglChoosePixelFormat)(HDC, CONST PIXELFORMATDESCRIPTOR *); 121 extern int (WINAPI * qwglDescribePixelFormat) (HDC, int, UINT, LPPIXELFORMATDESCRIPTOR); 122 extern int (WINAPI * qwglGetPixelFormat)(HDC); 123 extern BOOL(WINAPI * qwglSetPixelFormat)(HDC, int, CONST PIXELFORMATDESCRIPTOR *); 124 extern BOOL(WINAPI * qwglSwapBuffers)(HDC); 125 126 extern BOOL(WINAPI * qwglCopyContext)(HGLRC, HGLRC, UINT); 127 extern HGLRC(WINAPI * qwglCreateContext)(HDC); 128 extern HGLRC(WINAPI * qwglCreateLayerContext)(HDC, int); 129 extern BOOL(WINAPI * qwglDeleteContext)(HGLRC); 130 extern HGLRC(WINAPI * qwglGetCurrentContext)(VOID); 131 extern HDC(WINAPI * qwglGetCurrentDC)(VOID); 132 extern PROC(WINAPI * qwglGetProcAddress)(LPCSTR); 133 extern BOOL(WINAPI * qwglMakeCurrent)(HDC, HGLRC); 134 extern BOOL(WINAPI * qwglShareLists)(HGLRC, HGLRC); 135 extern BOOL(WINAPI * qwglUseFontBitmaps)(HDC, DWORD, DWORD, DWORD); 136 137 extern BOOL(WINAPI * qwglUseFontOutlines)(HDC, DWORD, DWORD, DWORD, FLOAT, 138 FLOAT, int, LPGLYPHMETRICSFLOAT); 139 140 extern BOOL(WINAPI * qwglDescribeLayerPlane)(HDC, int, int, UINT, 141 LPLAYERPLANEDESCRIPTOR); 142 extern int (WINAPI * qwglSetLayerPaletteEntries)(HDC, int, int, int, 143 CONST COLORREF *); 144 extern int (WINAPI * qwglGetLayerPaletteEntries)(HDC, int, int, int, 145 COLORREF *); 146 extern BOOL(WINAPI * qwglRealizeLayerPalette)(HDC, int, BOOL); 147 extern BOOL(WINAPI * qwglSwapLayerBuffers)(HDC, UINT); 148 149 #endif // _WIN32 && ID_ALLOW_TOOLS 150 151 #endif 152