1 /*
2 ===========================================================================
3 
4 Doom 3 GPL Source Code
5 Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
6 
7 This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
8 
9 Doom 3 Source Code is free software: you can redistribute it and/or modify
10 it under the terms of the GNU General Public License as published by
11 the Free Software Foundation, either version 3 of the License, or
12 (at your option) any later version.
13 
14 Doom 3 Source Code is distributed in the hope that it will be useful,
15 but WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17 GNU General Public License for more details.
18 
19 You should have received a copy of the GNU General Public License
20 along with Doom 3 Source Code.  If not, see <http://www.gnu.org/licenses/>.
21 
22 In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code.  If not, please request a copy in writing from id Software at the address below.
23 
24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
25 
26 ===========================================================================
27 */
28 
29 #ifndef QGLPROC
30 #error "you must define QGLPROC before including this file"
31 #endif
32 
33 QGLPROC(glAccum, void, (GLenum op, GLfloat value))
34 QGLPROC(glAlphaFunc, void, (GLenum func, GLclampf ref))
35 QGLPROC(glAreTexturesResident, GLboolean, (GLsizei n, const GLuint *textures, GLboolean *residences))
36 QGLPROC(glArrayElement, void, (GLint i))
37 QGLPROC(glBegin, void, (GLenum mode))
38 QGLPROC(glBindTexture, void, (GLenum target, GLuint texture))
39 QGLPROC(glBitmap, void, (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap))
40 QGLPROC(glBlendFunc, void, (GLenum sfactor, GLenum dfactor))
41 QGLPROC(glCallList, void, (GLuint list))
42 QGLPROC(glCallLists, void, (GLsizei n, GLenum type, const GLvoid *lists))
43 QGLPROC(glClear, void, (GLbitfield mask))
44 QGLPROC(glClearAccum, void, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha))
45 QGLPROC(glClearColor, void, (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha))
46 QGLPROC(glClearDepth, void, (GLclampd depth))
47 QGLPROC(glClearIndex, void, (GLfloat c))
48 QGLPROC(glClearStencil, void, (GLint s))
49 QGLPROC(glClipPlane, void, (GLenum plane, const GLdouble *equation))
50 QGLPROC(glColor3b, void, (GLbyte red, GLbyte green, GLbyte blue))
51 QGLPROC(glColor3bv, void, (const GLbyte *v))
52 QGLPROC(glColor3d, void, (GLdouble red, GLdouble green, GLdouble blue))
53 QGLPROC(glColor3dv, void, (const GLdouble *v))
54 QGLPROC(glColor3f, void, (GLfloat red, GLfloat green, GLfloat blue))
55 QGLPROC(glColor3fv, void, (const GLfloat *v))
56 QGLPROC(glColor3i, void, (GLint red, GLint green, GLint blue))
57 QGLPROC(glColor3iv, void, (const GLint *v))
58 QGLPROC(glColor3s, void, (GLshort red, GLshort green, GLshort blue))
59 QGLPROC(glColor3sv, void, (const GLshort *v))
60 QGLPROC(glColor3ub, void, (GLubyte red, GLubyte green, GLubyte blue))
61 QGLPROC(glColor3ubv, void, (const GLubyte *v))
62 QGLPROC(glColor3ui, void, (GLuint red, GLuint green, GLuint blue))
63 QGLPROC(glColor3uiv, void, (const GLuint *v))
64 QGLPROC(glColor3us, void, (GLushort red, GLushort green, GLushort blue))
65 QGLPROC(glColor3usv, void, (const GLushort *v))
66 QGLPROC(glColor4b, void, (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha))
67 QGLPROC(glColor4bv, void, (const GLbyte *v))
68 QGLPROC(glColor4d, void, (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha))
69 QGLPROC(glColor4dv, void, (const GLdouble *v))
70 QGLPROC(glColor4f, void, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha))
71 QGLPROC(glColor4fv, void, (const GLfloat *v))
72 QGLPROC(glColor4i, void, (GLint red, GLint green, GLint blue, GLint alpha))
73 QGLPROC(glColor4iv, void, (const GLint *v))
74 QGLPROC(glColor4s, void, (GLshort red, GLshort green, GLshort blue, GLshort alpha))
75 QGLPROC(glColor4sv, void, (const GLshort *v))
76 QGLPROC(glColor4ub, void, (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha))
77 QGLPROC(glColor4ubv, void, (const GLubyte *v))
78 QGLPROC(glColor4ui, void, (GLuint red, GLuint green, GLuint blue, GLuint alpha))
79 QGLPROC(glColor4uiv, void, (const GLuint *v))
80 QGLPROC(glColor4us, void, (GLushort red, GLushort green, GLushort blue, GLushort alpha))
81 QGLPROC(glColor4usv, void, (const GLushort *v))
82 QGLPROC(glColorMask, void, (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha))
83 QGLPROC(glColorMaterial, void, (GLenum face, GLenum mode))
84 QGLPROC(glColorPointer, void, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
85 QGLPROC(glCopyPixels, void, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type))
86 QGLPROC(glCopyTexImage1D, void, (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border))
87 QGLPROC(glCopyTexImage2D, void, (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border))
88 QGLPROC(glCopyTexSubImage1D, void, (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width))
89 QGLPROC(glCopyTexSubImage2D, void, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height))
90 QGLPROC(glCullFace, void, (GLenum mode))
91 QGLPROC(glDeleteLists, void, (GLuint list, GLsizei range))
92 QGLPROC(glDeleteTextures, void, (GLsizei n, const GLuint *textures))
93 QGLPROC(glDepthFunc, void, (GLenum func))
94 QGLPROC(glDepthMask, void, (GLboolean flag))
95 QGLPROC(glDepthRange, void, (GLclampd zNear, GLclampd zFar))
96 QGLPROC(glDisable, void, (GLenum cap))
97 QGLPROC(glDisableClientState, void, (GLenum array))
98 QGLPROC(glDrawArrays, void, (GLenum mode, GLint first, GLsizei count))
99 QGLPROC(glDrawBuffer, void, (GLenum mode))
100 QGLPROC(glDrawElements, void, (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices))
101 QGLPROC(glDrawPixels, void, (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels))
102 QGLPROC(glEdgeFlag, void, (GLboolean flag))
103 QGLPROC(glEdgeFlagPointer, void, (GLsizei stride, const GLvoid *pointer))
104 QGLPROC(glEdgeFlagv, void, (const GLboolean *flag))
105 QGLPROC(glEnable, void, (GLenum cap))
106 QGLPROC(glEnableClientState, void, (GLenum array))
107 QGLPROC(glEnd, void, (void))
108 QGLPROC(glEndList, void, (void))
109 QGLPROC(glEvalCoord1d, void, (GLdouble u))
110 QGLPROC(glEvalCoord1dv, void, (const GLdouble *u))
111 QGLPROC(glEvalCoord1f, void, (GLfloat u))
112 QGLPROC(glEvalCoord1fv, void, (const GLfloat *u))
113 QGLPROC(glEvalCoord2d, void, (GLdouble u, GLdouble v))
114 QGLPROC(glEvalCoord2dv, void, (const GLdouble *u))
115 QGLPROC(glEvalCoord2f, void, (GLfloat u, GLfloat v))
116 QGLPROC(glEvalCoord2fv, void, (const GLfloat *u))
117 QGLPROC(glEvalMesh1, void, (GLenum mode, GLint i1, GLint i2))
118 QGLPROC(glEvalMesh2, void, (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2))
119 QGLPROC(glEvalPoint1, void, (GLint i))
120 QGLPROC(glEvalPoint2, void, (GLint i, GLint j))
121 QGLPROC(glFeedbackBuffer, void, (GLsizei size, GLenum type, GLfloat *buffer))
122 QGLPROC(glFinish, void, (void))
123 QGLPROC(glFlush, void, (void))
124 QGLPROC(glFogf, void, (GLenum pname, GLfloat param))
125 QGLPROC(glFogfv, void, (GLenum pname, const GLfloat *params))
126 QGLPROC(glFogi, void, (GLenum pname, GLint param))
127 QGLPROC(glFogiv, void, (GLenum pname, const GLint *params))
128 QGLPROC(glFrontFace, void, (GLenum mode))
129 QGLPROC(glFrustum, void, (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar))
130 QGLPROC(glGenLists, GLuint, (GLsizei range))
131 QGLPROC(glGenTextures, void, (GLsizei n, GLuint *textures))
132 QGLPROC(glGetBooleanv, void, (GLenum pname, GLboolean *params))
133 QGLPROC(glGetClipPlane, void, (GLenum plane, GLdouble *equation))
134 QGLPROC(glGetDoublev, void, (GLenum pname, GLdouble *params))
135 QGLPROC(glGetError, GLenum, (void))
136 QGLPROC(glGetFloatv, void, (GLenum pname, GLfloat *params))
137 QGLPROC(glGetIntegerv, void, (GLenum pname, GLint *params))
138 QGLPROC(glGetLightfv, void, (GLenum light, GLenum pname, GLfloat *params))
139 QGLPROC(glGetLightiv, void, (GLenum light, GLenum pname, GLint *params))
140 QGLPROC(glGetMapdv, void, (GLenum target, GLenum query, GLdouble *v))
141 QGLPROC(glGetMapfv, void, (GLenum target, GLenum query, GLfloat *v))
142 QGLPROC(glGetMapiv, void, (GLenum target, GLenum query, GLint *v))
143 QGLPROC(glGetMaterialfv, void, (GLenum face, GLenum pname, GLfloat *params))
144 QGLPROC(glGetMaterialiv, void, (GLenum face, GLenum pname, GLint *params))
145 QGLPROC(glGetPixelMapfv, void, (GLenum map, GLfloat *values))
146 QGLPROC(glGetPixelMapuiv, void, (GLenum map, GLuint *values))
147 QGLPROC(glGetPixelMapusv, void, (GLenum map, GLushort *values))
148 QGLPROC(glGetPointerv, void, (GLenum pname, GLvoid* *params))
149 QGLPROC(glGetPolygonStipple, void, (GLubyte *mask))
150 QGLPROC(glGetString, const GLubyte *, (GLenum name))
151 QGLPROC(glGetTexEnvfv, void, (GLenum target, GLenum pname, GLfloat *params))
152 QGLPROC(glGetTexEnviv, void, (GLenum target, GLenum pname, GLint *params))
153 QGLPROC(glGetTexGendv, void, (GLenum coord, GLenum pname, GLdouble *params))
154 QGLPROC(glGetTexGenfv, void, (GLenum coord, GLenum pname, GLfloat *params))
155 QGLPROC(glGetTexGeniv, void, (GLenum coord, GLenum pname, GLint *params))
156 QGLPROC(glGetTexImage, void, (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels))
157 QGLPROC(glGetTexLevelParameterfv, void, (GLenum target, GLint level, GLenum pname, GLfloat *params))
158 QGLPROC(glGetTexLevelParameteriv, void, (GLenum target, GLint level, GLenum pname, GLint *params))
159 QGLPROC(glGetTexParameterfv, void, (GLenum target, GLenum pname, GLfloat *params))
160 QGLPROC(glGetTexParameteriv, void, (GLenum target, GLenum pname, GLint *params))
161 QGLPROC(glHint, void, (GLenum target, GLenum mode))
162 QGLPROC(glIndexMask, void, (GLuint mask))
163 QGLPROC(glIndexPointer, void, (GLenum type, GLsizei stride, const GLvoid *pointer))
164 QGLPROC(glIndexd, void, (GLdouble c))
165 QGLPROC(glIndexdv, void, (const GLdouble *c))
166 QGLPROC(glIndexf, void, (GLfloat c))
167 QGLPROC(glIndexfv, void, (const GLfloat *c))
168 QGLPROC(glIndexi, void, (GLint c))
169 QGLPROC(glIndexiv, void, (const GLint *c))
170 QGLPROC(glIndexs, void, (GLshort c))
171 QGLPROC(glIndexsv, void, (const GLshort *c))
172 QGLPROC(glIndexub, void, (GLubyte c))
173 QGLPROC(glIndexubv, void, (const GLubyte *c))
174 QGLPROC(glInitNames, void, (void))
175 QGLPROC(glInterleavedArrays, void, (GLenum format, GLsizei stride, const GLvoid *pointer))
176 QGLPROC(glIsEnabled, GLboolean, (GLenum cap))
177 QGLPROC(glIsList, GLboolean, (GLuint list))
178 QGLPROC(glIsTexture, GLboolean, (GLuint texture))
179 QGLPROC(glLightModelf, void, (GLenum pname, GLfloat param))
180 QGLPROC(glLightModelfv, void, (GLenum pname, const GLfloat *params))
181 QGLPROC(glLightModeli, void, (GLenum pname, GLint param))
182 QGLPROC(glLightModeliv, void, (GLenum pname, const GLint *params))
183 QGLPROC(glLightf, void, (GLenum light, GLenum pname, GLfloat param))
184 QGLPROC(glLightfv, void, (GLenum light, GLenum pname, const GLfloat *params))
185 QGLPROC(glLighti, void, (GLenum light, GLenum pname, GLint param))
186 QGLPROC(glLightiv, void, (GLenum light, GLenum pname, const GLint *params))
187 QGLPROC(glLineStipple, void, (GLint factor, GLushort pattern))
188 QGLPROC(glLineWidth, void, (GLfloat width))
189 QGLPROC(glListBase, void, (GLuint base))
190 QGLPROC(glLoadIdentity, void, (void))
191 QGLPROC(glLoadMatrixd, void, (const GLdouble *m))
192 QGLPROC(glLoadMatrixf, void, (const GLfloat *m))
193 QGLPROC(glLoadName, void, (GLuint name))
194 QGLPROC(glLogicOp, void, (GLenum opcode))
195 QGLPROC(glMap1d, void, (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points))
196 QGLPROC(glMap1f, void, (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points))
197 QGLPROC(glMap2d, void, (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points))
198 QGLPROC(glMap2f, void, (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points))
199 QGLPROC(glMapGrid1d, void, (GLint un, GLdouble u1, GLdouble u2))
200 QGLPROC(glMapGrid1f, void, (GLint un, GLfloat u1, GLfloat u2))
201 QGLPROC(glMapGrid2d, void, (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2))
202 QGLPROC(glMapGrid2f, void, (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2))
203 QGLPROC(glMaterialf, void, (GLenum face, GLenum pname, GLfloat param))
204 QGLPROC(glMaterialfv, void, (GLenum face, GLenum pname, const GLfloat *params))
205 QGLPROC(glMateriali, void, (GLenum face, GLenum pname, GLint param))
206 QGLPROC(glMaterialiv, void, (GLenum face, GLenum pname, const GLint *params))
207 QGLPROC(glMatrixMode, void, (GLenum mode))
208 QGLPROC(glMultMatrixd, void, (const GLdouble *m))
209 QGLPROC(glMultMatrixf, void, (const GLfloat *m))
210 QGLPROC(glNewList, void, (GLuint list, GLenum mode))
211 QGLPROC(glNormal3b, void, (GLbyte nx, GLbyte ny, GLbyte nz))
212 QGLPROC(glNormal3bv, void, (const GLbyte *v))
213 QGLPROC(glNormal3d, void, (GLdouble nx, GLdouble ny, GLdouble nz))
214 QGLPROC(glNormal3dv, void, (const GLdouble *v))
215 QGLPROC(glNormal3f, void, (GLfloat nx, GLfloat ny, GLfloat nz))
216 QGLPROC(glNormal3fv, void, (const GLfloat *v))
217 QGLPROC(glNormal3i, void, (GLint nx, GLint ny, GLint nz))
218 QGLPROC(glNormal3iv, void, (const GLint *v))
219 QGLPROC(glNormal3s, void, (GLshort nx, GLshort ny, GLshort nz))
220 QGLPROC(glNormal3sv, void, (const GLshort *v))
221 QGLPROC(glNormalPointer, void, (GLenum type, GLsizei stride, const GLvoid *pointer))
222 QGLPROC(glOrtho, void, (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar))
223 QGLPROC(glPassThrough, void, (GLfloat token))
224 QGLPROC(glPixelMapfv, void, (GLenum map, GLsizei mapsize, const GLfloat *values))
225 QGLPROC(glPixelMapuiv, void, (GLenum map, GLsizei mapsize, const GLuint *values))
226 QGLPROC(glPixelMapusv, void, (GLenum map, GLsizei mapsize, const GLushort *values))
227 QGLPROC(glPixelStoref, void, (GLenum pname, GLfloat param))
228 QGLPROC(glPixelStorei, void, (GLenum pname, GLint param))
229 QGLPROC(glPixelTransferf, void, (GLenum pname, GLfloat param))
230 QGLPROC(glPixelTransferi, void, (GLenum pname, GLint param))
231 QGLPROC(glPixelZoom, void, (GLfloat xfactor, GLfloat yfactor))
232 QGLPROC(glPointSize, void, (GLfloat size))
233 QGLPROC(glPolygonMode, void, (GLenum face, GLenum mode))
234 QGLPROC(glPolygonOffset, void, (GLfloat factor, GLfloat units))
235 QGLPROC(glPolygonStipple, void, (const GLubyte *mask))
236 QGLPROC(glPopAttrib, void, (void))
237 QGLPROC(glPopClientAttrib, void, (void))
238 QGLPROC(glPopMatrix, void, (void))
239 QGLPROC(glPopName, void, (void))
240 QGLPROC(glPrioritizeTextures, void, (GLsizei n, const GLuint *textures, const GLclampf *priorities))
241 QGLPROC(glPushAttrib, void, (GLbitfield mask))
242 QGLPROC(glPushClientAttrib, void, (GLbitfield mask))
243 QGLPROC(glPushMatrix, void, (void))
244 QGLPROC(glPushName, void, (GLuint name))
245 QGLPROC(glRasterPos2d, void, (GLdouble x, GLdouble y))
246 QGLPROC(glRasterPos2dv, void, (const GLdouble *v))
247 QGLPROC(glRasterPos2f, void, (GLfloat x, GLfloat y))
248 QGLPROC(glRasterPos2fv, void, (const GLfloat *v))
249 QGLPROC(glRasterPos2i, void, (GLint x, GLint y))
250 QGLPROC(glRasterPos2iv, void, (const GLint *v))
251 QGLPROC(glRasterPos2s, void, (GLshort x, GLshort y))
252 QGLPROC(glRasterPos2sv, void, (const GLshort *v))
253 QGLPROC(glRasterPos3d, void, (GLdouble x, GLdouble y, GLdouble z))
254 QGLPROC(glRasterPos3dv, void, (const GLdouble *v))
255 QGLPROC(glRasterPos3f, void, (GLfloat x, GLfloat y, GLfloat z))
256 QGLPROC(glRasterPos3fv, void, (const GLfloat *v))
257 QGLPROC(glRasterPos3i, void, (GLint x, GLint y, GLint z))
258 QGLPROC(glRasterPos3iv, void, (const GLint *v))
259 QGLPROC(glRasterPos3s, void, (GLshort x, GLshort y, GLshort z))
260 QGLPROC(glRasterPos3sv, void, (const GLshort *v))
261 QGLPROC(glRasterPos4d, void, (GLdouble x, GLdouble y, GLdouble z, GLdouble w))
262 QGLPROC(glRasterPos4dv, void, (const GLdouble *v))
263 QGLPROC(glRasterPos4f, void, (GLfloat x, GLfloat y, GLfloat z, GLfloat w))
264 QGLPROC(glRasterPos4fv, void, (const GLfloat *v))
265 QGLPROC(glRasterPos4i, void, (GLint x, GLint y, GLint z, GLint w))
266 QGLPROC(glRasterPos4iv, void, (const GLint *v))
267 QGLPROC(glRasterPos4s, void, (GLshort x, GLshort y, GLshort z, GLshort w))
268 QGLPROC(glRasterPos4sv, void, (const GLshort *v))
269 QGLPROC(glReadBuffer, void, (GLenum mode))
270 QGLPROC(glReadPixels, void, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels))
271 QGLPROC(glRectd, void, (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2))
272 QGLPROC(glRectdv, void, (const GLdouble *v1, const GLdouble *v2))
273 QGLPROC(glRectf, void, (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2))
274 QGLPROC(glRectfv, void, (const GLfloat *v1, const GLfloat *v2))
275 QGLPROC(glRecti, void, (GLint x1, GLint y1, GLint x2, GLint y2))
276 QGLPROC(glRectiv, void, (const GLint *v1, const GLint *v2))
277 QGLPROC(glRects, void, (GLshort x1, GLshort y1, GLshort x2, GLshort y2))
278 QGLPROC(glRectsv, void, (const GLshort *v1, const GLshort *v2))
279 QGLPROC(glRenderMode, GLint, (GLenum mode))
280 QGLPROC(glRotated, void, (GLdouble angle, GLdouble x, GLdouble y, GLdouble z))
281 QGLPROC(glRotatef, void, (GLfloat angle, GLfloat x, GLfloat y, GLfloat z))
282 QGLPROC(glScaled, void, (GLdouble x, GLdouble y, GLdouble z))
283 QGLPROC(glScalef, void, (GLfloat x, GLfloat y, GLfloat z))
284 QGLPROC(glScissor, void, (GLint x, GLint y, GLsizei width, GLsizei height))
285 QGLPROC(glSelectBuffer, void, (GLsizei size, GLuint *buffer))
286 QGLPROC(glShadeModel, void, (GLenum mode))
287 QGLPROC(glStencilFunc, void, (GLenum func, GLint ref, GLuint mask))
288 QGLPROC(glStencilMask, void, (GLuint mask))
289 QGLPROC(glStencilOp, void, (GLenum fail, GLenum zfail, GLenum zpass))
290 QGLPROC(glTexCoord1d, void, (GLdouble s))
291 QGLPROC(glTexCoord1dv, void, (const GLdouble *v))
292 QGLPROC(glTexCoord1f, void, (GLfloat s))
293 QGLPROC(glTexCoord1fv, void, (const GLfloat *v))
294 QGLPROC(glTexCoord1i, void, (GLint s))
295 QGLPROC(glTexCoord1iv, void, (const GLint *v))
296 QGLPROC(glTexCoord1s, void, (GLshort s))
297 QGLPROC(glTexCoord1sv, void, (const GLshort *v))
298 QGLPROC(glTexCoord2d, void, (GLdouble s, GLdouble t))
299 QGLPROC(glTexCoord2dv, void, (const GLdouble *v))
300 QGLPROC(glTexCoord2f, void, (GLfloat s, GLfloat t))
301 QGLPROC(glTexCoord2fv, void, (const GLfloat *v))
302 QGLPROC(glTexCoord2i, void, (GLint s, GLint t))
303 QGLPROC(glTexCoord2iv, void, (const GLint *v))
304 QGLPROC(glTexCoord2s, void, (GLshort s, GLshort t))
305 QGLPROC(glTexCoord2sv, void, (const GLshort *v))
306 QGLPROC(glTexCoord3d, void, (GLdouble s, GLdouble t, GLdouble r))
307 QGLPROC(glTexCoord3dv, void, (const GLdouble *v))
308 QGLPROC(glTexCoord3f, void, (GLfloat s, GLfloat t, GLfloat r))
309 QGLPROC(glTexCoord3fv, void, (const GLfloat *v))
310 QGLPROC(glTexCoord3i, void, (GLint s, GLint t, GLint r))
311 QGLPROC(glTexCoord3iv, void, (const GLint *v))
312 QGLPROC(glTexCoord3s, void, (GLshort s, GLshort t, GLshort r))
313 QGLPROC(glTexCoord3sv, void, (const GLshort *v))
314 QGLPROC(glTexCoord4d, void, (GLdouble s, GLdouble t, GLdouble r, GLdouble q))
315 QGLPROC(glTexCoord4dv, void, (const GLdouble *v))
316 QGLPROC(glTexCoord4f, void, (GLfloat s, GLfloat t, GLfloat r, GLfloat q))
317 QGLPROC(glTexCoord4fv, void, (const GLfloat *v))
318 QGLPROC(glTexCoord4i, void, (GLint s, GLint t, GLint r, GLint q))
319 QGLPROC(glTexCoord4iv, void, (const GLint *v))
320 QGLPROC(glTexCoord4s, void, (GLshort s, GLshort t, GLshort r, GLshort q))
321 QGLPROC(glTexCoord4sv, void, (const GLshort *v))
322 QGLPROC(glTexCoordPointer, void, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
323 QGLPROC(glTexEnvf, void, (GLenum target, GLenum pname, GLfloat param))
324 QGLPROC(glTexEnvfv, void, (GLenum target, GLenum pname, const GLfloat *params))
325 QGLPROC(glTexEnvi, void, (GLenum target, GLenum pname, GLint param))
326 QGLPROC(glTexEnviv, void, (GLenum target, GLenum pname, const GLint *params))
327 QGLPROC(glTexGend, void, (GLenum coord, GLenum pname, GLdouble param))
328 QGLPROC(glTexGendv, void, (GLenum coord, GLenum pname, const GLdouble *params))
329 QGLPROC(glTexGenf, void, (GLenum coord, GLenum pname, GLfloat param))
330 QGLPROC(glTexGenfv, void, (GLenum coord, GLenum pname, const GLfloat *params))
331 QGLPROC(glTexGeni, void, (GLenum coord, GLenum pname, GLint param))
332 QGLPROC(glTexGeniv, void, (GLenum coord, GLenum pname, const GLint *params))
333 QGLPROC(glTexImage1D, void, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels))
334 QGLPROC(glTexImage2D, void, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels))
335 QGLPROC(glTexParameterf, void, (GLenum target, GLenum pname, GLfloat param))
336 QGLPROC(glTexParameterfv, void, (GLenum target, GLenum pname, const GLfloat *params))
337 QGLPROC(glTexParameteri, void, (GLenum target, GLenum pname, GLint param))
338 QGLPROC(glTexParameteriv, void, (GLenum target, GLenum pname, const GLint *params))
339 QGLPROC(glTexSubImage1D, void, (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels))
340 QGLPROC(glTexSubImage2D, void, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels))
341 QGLPROC(glTranslated, void, (GLdouble x, GLdouble y, GLdouble z))
342 QGLPROC(glTranslatef, void, (GLfloat x, GLfloat y, GLfloat z))
343 QGLPROC(glVertex2d, void, (GLdouble x, GLdouble y))
344 QGLPROC(glVertex2dv, void, (const GLdouble *v))
345 QGLPROC(glVertex2f, void, (GLfloat x, GLfloat y))
346 QGLPROC(glVertex2fv, void, (const GLfloat *v))
347 QGLPROC(glVertex2i, void, (GLint x, GLint y))
348 QGLPROC(glVertex2iv, void, (const GLint *v))
349 QGLPROC(glVertex2s, void, (GLshort x, GLshort y))
350 QGLPROC(glVertex2sv, void, (const GLshort *v))
351 QGLPROC(glVertex3d, void, (GLdouble x, GLdouble y, GLdouble z))
352 QGLPROC(glVertex3dv, void, (const GLdouble *v))
353 QGLPROC(glVertex3f, void, (GLfloat x, GLfloat y, GLfloat z))
354 QGLPROC(glVertex3fv, void, (const GLfloat *v))
355 QGLPROC(glVertex3i, void, (GLint x, GLint y, GLint z))
356 QGLPROC(glVertex3iv, void, (const GLint *v))
357 QGLPROC(glVertex3s, void, (GLshort x, GLshort y, GLshort z))
358 QGLPROC(glVertex3sv, void, (const GLshort *v))
359 QGLPROC(glVertex4d, void, (GLdouble x, GLdouble y, GLdouble z, GLdouble w))
360 QGLPROC(glVertex4dv, void, (const GLdouble *v))
361 QGLPROC(glVertex4f, void, (GLfloat x, GLfloat y, GLfloat z, GLfloat w))
362 QGLPROC(glVertex4fv, void, (const GLfloat *v))
363 QGLPROC(glVertex4i, void, (GLint x, GLint y, GLint z, GLint w))
364 QGLPROC(glVertex4iv, void, (const GLint *v))
365 QGLPROC(glVertex4s, void, (GLshort x, GLshort y, GLshort z, GLshort w))
366 QGLPROC(glVertex4sv, void, (const GLshort *v))
367 QGLPROC(glVertexPointer, void, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
368 QGLPROC(glViewport, void, (GLint x, GLint y, GLsizei width, GLsizei height))
369 
370 #undef QGLPROC
371