1# DOOM - Material Enhancements
2#
3# Patch the Material definitions created automatically by the engine,
4# adding new effects to them.
5#
6# For further information on Material definition syntax and semantics see:
7#
8#   http://dengine.net/dew/?title=Ded_material
9
10Header { Version = 6; }
11
12SkipIf -nodefaultfx;
13
14#
15# Glowing flats:
16#
17
18Material Mods "flats:NUKAGE1" {
19  Layer {
20      Stage { Glow = .5;  Glow Rnd = .5; }
21      Stage { Glow = .5;  Glow Rnd = .5; }
22      Stage { Glow = .5;  Glow Rnd = .5; }
23  }
24}
25
26Material Mods "flats:NUKAGE2" {
27  Layer {
28      Stage { Glow = .5;  Glow Rnd = .5; }
29      Stage { Glow = .5;  Glow Rnd = .5; }
30      Stage { Glow = .5;  Glow Rnd = .5; }
31  }
32}
33
34Material Mods "flats:NUKAGE3" {
35  Layer {
36      Stage { Glow = .5;  Glow Rnd = .5; }
37      Stage { Glow = .5;  Glow Rnd = .5; }
38      Stage { Glow = .5;  Glow Rnd = .5; }
39  }
40}
41
42# The rest of this file is skipped if DOOM - shareware.
43SkipIf doom1-share;
44
45Material Mods "flats:LAVA1" {
46  Layer {
47      Stage { Glow = 1.8; Glow Rnd = .8; }
48      Stage { Glow = 1.8; Glow Rnd = .8; }
49      Stage { Glow = 1.8; Glow Rnd = .8; }
50      Stage { Glow = 1.8; Glow Rnd = .8; }
51  }
52}
53
54Material Mods "flats:LAVA2" {
55  Layer {
56      Stage { Glow = 1.8; Glow Rnd = .8; }
57      Stage { Glow = 1.8; Glow Rnd = .8; }
58      Stage { Glow = 1.8; Glow Rnd = .8; }
59      Stage { Glow = 1.8; Glow Rnd = .8; }
60  }
61}
62
63Material Mods "flats:LAVA3" {
64  Layer {
65      Stage { Glow = 1.8; Glow Rnd = .8; }
66      Stage { Glow = 1.8; Glow Rnd = .8; }
67      Stage { Glow = 1.8; Glow Rnd = .8; }
68      Stage { Glow = 1.8; Glow Rnd = .8; }
69  }
70}
71
72Material Mods "flats:LAVA4" {
73  Layer {
74      Stage { Glow = 1.8; Glow Rnd = .8; }
75      Stage { Glow = 1.8; Glow Rnd = .8; }
76      Stage { Glow = 1.8; Glow Rnd = .8; }
77      Stage { Glow = 1.8; Glow Rnd = .8; }
78  }
79}
80
81Material Mods "flats:FWATER1" {
82  Layer {
83      Stage { Glow = .116; Glow Rnd = .5; }
84      Stage { Glow = .116; Glow Rnd = .5; }
85      Stage { Glow = .116; Glow Rnd = .5; }
86      Stage { Glow = .116; Glow Rnd = .5; }
87  }
88}
89
90Material Mods "flats:FWATER2" {
91  Layer {
92      Stage { Glow = .116; Glow Rnd = .5; }
93      Stage { Glow = .116; Glow Rnd = .5; }
94      Stage { Glow = .116; Glow Rnd = .5; }
95      Stage { Glow = .116; Glow Rnd = .5; }
96  }
97}
98
99Material Mods "flats:FWATER3" {
100  Layer {
101      Stage { Glow = .116; Glow Rnd = .5; }
102      Stage { Glow = .116; Glow Rnd = .5; }
103      Stage { Glow = .116; Glow Rnd = .5; }
104      Stage { Glow = .116; Glow Rnd = .5; }
105  }
106}
107
108Material Mods "flats:FWATER4" {
109  Layer {
110      Stage { Glow = .116; Glow Rnd = .5; }
111      Stage { Glow = .116; Glow Rnd = .5; }
112      Stage { Glow = .116; Glow Rnd = .5; }
113      Stage { Glow = .116; Glow Rnd = .5; }
114  }
115}
116
117# The rest of this file is skipped if HacX.
118SkipIf hacx;
119
120#
121# Glowing textures:
122#
123
124Material Mods "textures:FIRELAV3" {
125  Layer {
126      Stage { Glow = 1.8; Glow Rnd = .8; }
127      Stage { Glow = 1.8; Glow Rnd = .8; }
128  }
129}
130
131Material Mods "textures:FIRELAVA" {
132  Layer {
133      Stage { Glow = 1.8; Glow Rnd = .8; }
134      Stage { Glow = 1.8; Glow Rnd = .8; }
135  }
136}
137
138Material Mods "textures:FIRELAV2" {
139  Layer {
140      Stage { Glow = 1.8; Glow Rnd = .8; }
141  }
142}
143
144Material Mods "textures:FIREMAG1" {
145  Layer {
146      Stage { Glow = 1.8; Glow Rnd = .8; }
147      Stage { Glow = 1.8; Glow Rnd = .8; }
148      Stage { Glow = 1.8; Glow Rnd = .8; }
149  }
150}
151
152Material Mods "textures:FIREMAG2" {
153  Layer {
154      Stage { Glow = 1.8; Glow Rnd = .8; }
155      Stage { Glow = 1.8; Glow Rnd = .8; }
156      Stage { Glow = 1.8; Glow Rnd = .8; }
157  }
158}
159
160Material Mods "textures:FIREMAG3" {
161  Layer {
162      Stage { Glow = 1.8; Glow Rnd = .8; }
163      Stage { Glow = 1.8; Glow Rnd = .8; }
164      Stage { Glow = 1.8; Glow Rnd = .8; }
165  }
166}
167
168Material Mods "textures:FIREWALA" {
169  Layer {
170      Stage { Glow = 1.8; Glow Rnd = .8; }
171      Stage { Glow = 1.8; Glow Rnd = .8; }
172      Stage { Glow = 1.8; Glow Rnd = .8; }
173  }
174}
175
176Material Mods "textures:FIREWALB" {
177  Layer {
178      Stage { Glow = 1.8; Glow Rnd = .8; }
179      Stage { Glow = 1.8; Glow Rnd = .8; }
180      Stage { Glow = 1.8; Glow Rnd = .8; }
181  }
182}
183
184Material Mods "textures:FIREWALL" {
185  Layer {
186      Stage { Glow = 1.8; Glow Rnd = .8; }
187      Stage { Glow = 1.8; Glow Rnd = .8; }
188      Stage { Glow = 1.8; Glow Rnd = .8; }
189  }
190}
191
192# Plutonia's version of FIREBLU is slimy rock animation.
193SkipIf doom2-plut;
194
195Material Mods "textures:FIREBLU1" {
196  Layer {
197      Stage { Glow = 1.8; Glow Rnd = .8; }
198      Stage { Glow = 1.8; Glow Rnd = .8; }
199  }
200}
201
202Material Mods "textures:FIREBLU2" {
203  Layer {
204      Stage { Glow = 1.8; Glow Rnd = .8; }
205      Stage { Glow = 1.8; Glow Rnd = .8; }
206  }
207}
208