1# libdoom: Objects
2#
3# Order of definitions is very important here!
4# Only add new States and Things *after* the existing definitions.
5
6Header { Version = 6; }
7
8Thing {
9  ID = "PLAYER";
10  DoomEd number = -1;
11  Spawn state = "PLAY";
12  See state = "PLAY_RUN1";
13  Pain state = "PLAY_PAIN";
14  Melee state = "NULL";
15  Missile state = "PLAY_ATK1";
16  Death state = "PLAY_DIE1";
17  Xdeath state = "PLAY_XDIE1";
18  Raise state = "NULL";
19  See sound = "None";
20  Attack sound = "None";
21  Pain sound = "plpain";
22  Death sound = "pldeth";
23  Active sound = "None";
24  Pain chance = 255;
25  Spawn health = 100;
26  Radius = 16;
27  Height = 56;
28  Mass = 100;
29  Flags = solid | shootable | dropoff | pickup;
30  Flags2 = slide | passmobj | telestomp;
31}
32
33Thing {
34  ID = "POSSESSED";
35  Name = "Zombieman";
36  DoomEd number = 3004;
37  Spawn state = "POSS_STND";
38  See state = "POSS_RUN1";
39  Pain state = "POSS_PAIN";
40  Melee state = "NULL";
41  Missile state = "POSS_ATK1";
42  Death state = "POSS_DIE1";
43  Xdeath state = "POSS_XDIE1";
44  Raise state = "POSS_RAISE1";
45  See sound = "posit1";
46  Attack sound = "pistol";
47  Pain sound = "popain";
48  Death sound = "podth1";
49  Active sound = "posact";
50  Reaction time = 8;
51  Pain chance = 200;
52  Spawn health = 20;
53  Speed = 8;
54  Radius = 20;
55  Height = 56;
56  Mass = 100;
57  Flags = solid | shootable | countkill;
58  Flags2 = telestomp;
59}
60
61Thing {
62  ID = "SHOTGUY";
63  Name = "Shotgun Guy";
64  DoomEd number = 9;
65  Spawn state = "SPOS_STND";
66  See state = "SPOS_RUN1";
67  Pain state = "SPOS_PAIN";
68  Melee state = "NULL";
69  Missile state = "SPOS_ATK1";
70  Death state = "SPOS_DIE1";
71  Xdeath state = "SPOS_XDIE1";
72  Raise state = "SPOS_RAISE1";
73  See sound = "posit2";
74  Attack sound = "None";
75  Pain sound = "popain";
76  Death sound = "podth2";
77  Active sound = "posact";
78  Reaction time = 8;
79  Pain chance = 170;
80  Spawn health = 30;
81  Speed = 8;
82  Radius = 20;
83  Height = 56;
84  Mass = 100;
85  Flags = solid | shootable |countkill;
86  Flags2 = telestomp;
87}
88
89Thing {
90  ID = "VILE";
91  Name = "Arch-Vile";
92  DoomEd number = 64;
93  Spawn state = "VILE_STND";
94  See state = "VILE_RUN1";
95  Pain state = "VILE_PAIN";
96  Melee state = "NULL";
97  Missile state = "VILE_ATK1";
98  Death state = "VILE_DIE1";
99  Xdeath state = "NULL";
100  Raise state = "NULL";
101  See sound = "vilsit";
102  Attack sound = "None";
103  Pain sound = "vipain";
104  Death sound = "vildth";
105  Active sound = "vilact";
106  Reaction time = 8;
107  Pain chance = 10;
108  Spawn health = 700;
109  Speed = 15;
110  Radius = 20;
111  Height = 56;
112  Mass = 500;
113  Flags = solid | shootable | countkill;
114  Flags2 = telestomp;
115}
116
117Thing {
118  ID = "FIRE";
119  DoomEd number = -1;
120  Spawn state = "FIRE1";
121  See state = "NULL";
122  Pain state = "NULL";
123  Melee state = "NULL";
124  Missile state = "NULL";
125  Death state = "NULL";
126  Xdeath state = "NULL";
127  Raise state = "NULL";
128  See sound = "None";
129  Attack sound = "None";
130  Pain sound = "None";
131  Death sound = "None";
132  Active sound = "None";
133  Reaction time = 8;
134  Spawn health = 1000;
135  Radius = 20;
136  Height = 16;
137  Mass = 100;
138  Flags = noblockmap | nogravity | brightshadow;
139  Flags2 = cannotpush | noteleport;
140}
141
142Thing {
143  ID = "UNDEAD";
144  Name = "Revenant";
145  DoomEd number = 66;
146  Spawn state = "SKEL_STND";
147  See state = "SKEL_RUN1";
148  Pain state = "SKEL_PAIN";
149  Melee state = "SKEL_FIST1";
150  Missile state = "SKEL_MISS1";
151  Death state = "SKEL_DIE1";
152  Xdeath state = "NULL";
153  Raise state = "SKEL_RAISE1";
154  See sound = "skesit";
155  Attack sound = "None";
156  Pain sound = "popain";
157  Death sound = "skedth";
158  Active sound = "skeact";
159  Reaction time = 8;
160  Pain chance = 100;
161  Spawn health = 300;
162  Speed = 10;
163  Radius = 20;
164  Height = 56;
165  Mass = 500;
166  Flags = solid | shootable | countkill;
167  Flags2 = telestomp;
168}
169
170Thing {
171  ID = "TRACER";
172  DoomEd number = -1;
173  Spawn state = "TRACER";
174  See state = "NULL";
175  Pain state = "NULL";
176  Melee state = "NULL";
177  Missile state = "NULL";
178  Death state = "TRACEEXP1";
179  Xdeath state = "NULL";
180  Raise state = "NULL";
181  See sound = "skeatk";
182  Attack sound = "None";
183  Pain sound = "None";
184  Death sound = "barexp";
185  Active sound = "None";
186  Reaction time = 8;
187  Spawn health = 1000;
188  Speed = 10;
189  Radius = 11;
190  Height = 8;
191  Mass = 100;
192  Damage = 10;
193  Flags = noblockmap | missile | dropoff | nogravity;
194  Flags2 = noteleport;
195}
196
197Thing {
198  ID = "SMOKE";
199  DoomEd number = -1;
200  Spawn state = "SMOKE1";
201  See state = "NULL";
202  Pain state = "NULL";
203  Melee state = "NULL";
204  Missile state = "NULL";
205  Death state = "NULL";
206  Xdeath state = "NULL";
207  Raise state = "NULL";
208  See sound = "None";
209  Attack sound = "None";
210  Pain sound = "None";
211  Death sound = "None";
212  Active sound = "None";
213  Reaction time = 8;
214  Spawn health = 1000;
215  Radius = 20;
216  Height = 16;
217  Mass = 100;
218  Flags = noblockmap | nogravity;
219  Flags2 = cannotpush | noteleport;
220}
221
222Thing {
223  ID = "FATSO";
224  Name = "Mancubus";
225  DoomEd number = 67;
226  Spawn state = "FATT_STND";
227  See state = "FATT_RUN1";
228  Pain state = "FATT_PAIN";
229  Melee state = "NULL";
230  Missile state = "FATT_ATK1";
231  Death state = "FATT_DIE1";
232  Xdeath state = "NULL";
233  Raise state = "FATT_RAISE1";
234  See sound = "mansit";
235  Attack sound = "None";
236  Pain sound = "mnpain";
237  Death sound = "mandth";
238  Active sound = "posact";
239  Reaction time = 8;
240  Pain chance = 80;
241  Spawn health = 600;
242  Speed = 8;
243  Radius = 48;
244  Height = 64;
245  Mass = 1000;
246  Flags = solid | shootable | countkill;
247  Flags2 = telestomp;
248}
249
250Thing {
251  ID = "FATSHOT";
252  DoomEd number = -1;
253  Spawn state = "FATSHOT1";
254  See state = "NULL";
255  Pain state = "NULL";
256  Melee state = "NULL";
257  Missile state = "NULL";
258  Death state = "FATSHOTX1";
259  Xdeath state = "NULL";
260  Raise state = "NULL";
261  See sound = "firsht";
262  Attack sound = "None";
263  Pain sound = "None";
264  Death sound = "firxpl";
265  Active sound = "None";
266  Reaction time = 8;
267  Spawn health = 1000;
268  Speed = 20;
269  Radius = 6;
270  Height = 8;
271  Mass = 100;
272  Damage = 8;
273  Flags = noblockmap | missile | dropoff | nogravity;
274  Flags2 = noteleport;
275}
276
277Thing {
278  ID = "CHAINGUY";
279  Name = "Heavy Weapon Dude";
280  DoomEd number = 65;
281  Spawn state = "CPOS_STND";
282  See state = "CPOS_RUN1";
283  Pain state = "CPOS_PAIN";
284  Melee state = "NULL";
285  Missile state = "CPOS_ATK1";
286  Death state = "CPOS_DIE1";
287  Xdeath state = "CPOS_XDIE1";
288  Raise state = "CPOS_RAISE1";
289  See sound = "posit2";
290  Attack sound = "None";
291  Pain sound = "popain";
292  Death sound = "podth2";
293  Active sound = "posact";
294  Reaction time = 8;
295  Pain chance = 170;
296  Spawn health = 70;
297  Speed = 8;
298  Radius = 20;
299  Height = 56;
300  Mass = 100;
301  Flags = solid | shootable | countkill;
302  Flags2 = telestomp;
303}
304
305Thing {
306  ID = "TROOP";
307  Name = "Imp";
308  DoomEd number = 3001;
309  Spawn state = "TROO_STND";
310  See state = "TROO_RUN1";
311  Pain state = "TROO_PAIN";
312  Melee state = "TROO_ATK1";
313  Missile state = "TROO_ATK1";
314  Death state = "TROO_DIE1";
315  Xdeath state = "TROO_XDIE1";
316  Raise state = "TROO_RAISE1";
317  See sound = "bgsit1";
318  Attack sound = "None";
319  Pain sound = "popain";
320  Death sound = "bgdth1";
321  Active sound = "bgact";
322  Reaction time = 8;
323  Pain chance = 200;
324  Spawn health = 60;
325  Speed = 8;
326  Radius = 20;
327  Height = 56;
328  Mass = 100;
329  Flags = solid | shootable | countkill;
330  Flags2 = telestomp;
331}
332
333Thing {
334  ID = "SERGEANT";
335  Name = "Demon";
336  DoomEd number = 3002;
337  Spawn state = "SARG_STND";
338  See state = "SARG_RUN1";
339  Pain state = "SARG_PAIN";
340  Melee state = "SARG_ATK1";
341  Missile state = "NULL";
342  Death state = "SARG_DIE1";
343  Xdeath state = "NULL";
344  Raise state = "SARG_RAISE1";
345  See sound = "sgtsit";
346  Attack sound = "sgtatk";
347  Pain sound = "dmpain";
348  Death sound = "sgtdth";
349  Active sound = "dmact";
350  Reaction time = 8;
351  Pain chance = 180;
352  Spawn health = 150;
353  Speed = 10;
354  Radius = 30;
355  Height = 56;
356  Mass = 400;
357  Flags = solid | shootable | countkill;
358  Flags2 = telestomp;
359}
360
361Thing {
362  ID = "SHADOWS";
363  Name = "Spectre";
364  DoomEd number = 58;
365  Spawn state = "SARG_STND";
366  See state = "SARG_RUN1";
367  Pain state = "SARG_PAIN";
368  Melee state = "SARG_ATK1";
369  Missile state = "NULL";
370  Death state = "SARG_DIE1";
371  Xdeath state = "NULL";
372  Raise state = "SARG_RAISE1";
373  See sound = "sgtsit";
374  Attack sound = "sgtatk";
375  Pain sound = "dmpain";
376  Death sound = "sgtdth";
377  Active sound = "dmact";
378  Reaction time = 8;
379  Pain chance = 180;
380  Spawn health = 150;
381  Speed = 10;
382  Radius = 30;
383  Height = 56;
384  Mass = 400;
385  Flags = solid | shootable | shadow | countkill;
386  Flags2 = telestomp;
387}
388
389Thing {
390  ID = "HEAD";
391  Name = "Cacodemon";
392  DoomEd number = 3005;
393  Spawn state = "HEAD_STND";
394  See state = "HEAD_RUN1";
395  Pain state = "HEAD_PAIN";
396  Melee state = "NULL";
397  Missile state = "HEAD_ATK1";
398  Death state = "HEAD_DIE1";
399  Xdeath state = "NULL";
400  Raise state = "HEAD_RAISE1";
401  See sound = "cacsit";
402  Attack sound = "None";
403  Pain sound = "dmpain";
404  Death sound = "cacdth";
405  Active sound = "dmact";
406  Reaction time = 8;
407  Pain chance = 128;
408  Spawn health = 400;
409  Speed = 8;
410  Radius = 31;
411  Height = 56;
412  Mass = 400;
413  Flags = solid | shootable | float | nogravity | countkill;
414  Flags2 = telestomp;
415}
416
417Thing {
418  ID = "BRUISER";
419  Name = "Baron of Hell";
420  DoomEd number = 3003;
421  Spawn state = "BOSS_STND";
422  See state = "BOSS_RUN1";
423  Pain state = "BOSS_PAIN";
424  Melee state = "BOSS_ATK1";
425  Missile state = "BOSS_ATK1";
426  Death state = "BOSS_DIE1";
427  Xdeath state = "NULL";
428  Raise state = "BOSS_RAISE1";
429  See sound = "brssit";
430  Attack sound = "None";
431  Pain sound = "dmpain";
432  Death sound = "brsdth";
433  Active sound = "dmact";
434  Reaction time = 8;
435  Pain chance = 50;
436  Spawn health = 1000;
437  Speed = 8;
438  Radius = 24;
439  Height = 64;
440  Mass = 1000;
441  Flags = solid | shootable | countkill;
442  Flags2 = telestomp;
443}
444
445Thing {
446  ID = "BRUISERSHOT";
447  DoomEd number = -1;
448  Spawn state = "BRBALL1";
449  See state = "NULL";
450  Pain state = "NULL";
451  Melee state = "NULL";
452  Missile state = "NULL";
453  Death state = "BRBALLX1";
454  Xdeath state = "NULL";
455  Raise state = "NULL";
456  See sound = "firsht";
457  Attack sound = "None";
458  Pain sound = "None";
459  Death sound = "firxpl";
460  Active sound = "None";
461  Reaction time = 8;
462  Spawn health = 1000;
463  Speed = 15;
464  Radius = 6;
465  Height = 8;
466  Mass = 100;
467  Damage = 8;
468  Flags = noblockmap | missile | dropoff | nogravity;
469  Flags2 = noteleport;
470}
471
472Thing {
473  ID = "KNIGHT";
474  Name = "Hell Knight";
475  DoomEd number = 69;
476  Spawn state = "BOS2_STND";
477  See state = "BOS2_RUN1";
478  Pain state = "BOS2_PAIN";
479  Melee state = "BOS2_ATK1";
480  Missile state = "BOS2_ATK1";
481  Death state = "BOS2_DIE1";
482  Xdeath state = "NULL";
483  Raise state = "BOS2_RAISE1";
484  See sound = "kntsit";
485  Attack sound = "None";
486  Pain sound = "dmpain";
487  Death sound = "kntdth";
488  Active sound = "dmact";
489  Reaction time = 8;
490  Pain chance = 50;
491  Spawn health = 500;
492  Speed = 8;
493  Radius = 24;
494  Height = 64;
495  Mass = 1000;
496  Flags = solid | shootable | countkill;
497  Flags2 = telestomp;
498}
499
500Thing {
501  ID = "SKULL";
502  Name = "Lost Soul";
503  DoomEd number = 3006;
504  Spawn state = "SKULL_STND";
505  See state = "SKULL_RUN1";
506  Pain state = "SKULL_PAIN";
507  Melee state = "NULL";
508  Missile state = "SKULL_ATK1";
509  Death state = "SKULL_DIE1";
510  Xdeath state = "NULL";
511  Raise state = "NULL";
512  See sound = "None";
513  Attack sound = "sklatk";
514  Pain sound = "dmpain";
515  Death sound = "firxpl";
516  Active sound = "dmact";
517  Reaction time = 8;
518  Pain chance = 256;
519  Spawn health = 100;
520  Speed = 8;
521  Radius = 16;
522  Height = 56;
523  Mass = 50;
524  Damage = 3;
525  Flags = solid | shootable | float | nogravity;
526  Flags2 = telestomp;
527}
528
529Thing {
530  ID = "SPIDER";
531  Name = "The Spider Mastermind";
532  DoomEd number = 7;
533  Spawn state = "SPID_STND";
534  See state = "SPID_RUN1";
535  Pain state = "SPID_PAIN";
536  Melee state = "NULL";
537  Missile state = "SPID_ATK1";
538  Death state = "SPID_DIE1";
539  Xdeath state = "NULL";
540  Raise state = "NULL";
541  See sound = "spisit";
542  Attack sound = "shotgn";
543  Pain sound = "dmpain";
544  Death sound = "spidth";
545  Active sound = "dmact";
546  Reaction time = 8;
547  Pain chance = 40;
548  Spawn health = 3000;
549  Speed = 12;
550  Radius = 128;
551  Height = 100;
552  Mass = 1000;
553  Flags = solid | shootable | countkill;
554  Flags2 = telestomp | boss;
555}
556
557Thing {
558  ID = "BABY";
559  Name = "Arachnotron";
560  DoomEd number = 68;
561  Spawn state = "BSPI_STND";
562  See state = "BSPI_SIGHT";
563  Pain state = "BSPI_PAIN";
564  Melee state = "NULL";
565  Missile state = "BSPI_ATK1";
566  Death state = "BSPI_DIE1";
567  Xdeath state = "NULL";
568  Raise state = "BSPI_RAISE1";
569  See sound = "bspsit";
570  Attack sound = "None";
571  Pain sound = "dmpain";
572  Death sound = "bspdth";
573  Active sound = "bspact";
574  Reaction time = 8;
575  Pain chance = 128;
576  Spawn health = 500;
577  Speed = 12;
578  Radius = 64;
579  Height = 64;
580  Mass = 600;
581  Flags = solid | shootable | countkill;
582  Flags2 = telestomp;
583}
584
585Thing {
586  ID = "CYBORG";
587  Name = "Cyberdemon";
588  DoomEd number = 16;
589  Spawn state = "CYBER_STND";
590  See state = "CYBER_RUN1";
591  Pain state = "CYBER_PAIN";
592  Melee state = "NULL";
593  Missile state = "CYBER_ATK1";
594  Death state = "CYBER_DIE1";
595  Xdeath state = "NULL";
596  Raise state = "NULL";
597  See sound = "cybsit";
598  Attack sound = "None";
599  Pain sound = "dmpain";
600  Death sound = "cybdth";
601  Active sound = "dmact";
602  Reaction time = 8;
603  Pain chance = 20;
604  Spawn health = 4000;
605  Speed = 16;
606  Radius = 40;
607  Height = 110;
608  Mass = 1000;
609  Flags = solid | shootable | countkill;
610  Flags2 = telestomp | boss;
611}
612
613Thing {
614  ID = "PAIN";
615  Name = "Pain Elemental";
616  DoomEd number = 71;
617  Spawn state = "PAIN_STND";
618  See state = "PAIN_RUN1";
619  Pain state = "PAIN_PAIN";
620  Melee state = "NULL";
621  Missile state = "PAIN_ATK1";
622  Death state = "PAIN_DIE1";
623  Xdeath state = "NULL";
624  Raise state = "PAIN_RAISE1";
625  See sound = "pesit";
626  Attack sound = "None";
627  Pain sound = "pepain";
628  Death sound = "pedth";
629  Active sound = "dmact";
630  Reaction time = 8;
631  Pain chance = 128;
632  Spawn health = 400;
633  Speed = 8;
634  Radius = 31;
635  Height = 56;
636  Mass = 400;
637  Flags = solid | shootable | float | nogravity | countkill;
638  Flags2 = telestomp;
639}
640
641Thing {
642  ID = "WOLFSS";
643  DoomEd number = 84;
644  Spawn state = "SSWV_STND";
645  See state = "SSWV_RUN1";
646  Pain state = "SSWV_PAIN";
647  Melee state = "NULL";
648  Missile state = "SSWV_ATK1";
649  Death state = "SSWV_DIE1";
650  Xdeath state = "SSWV_XDIE1";
651  Raise state = "SSWV_RAISE1";
652  See sound = "sssit";
653  Attack sound = "None";
654  Pain sound = "popain";
655  Death sound = "ssdth";
656  Active sound = "posact";
657  Reaction time = 8;
658  Pain chance = 170;
659  Spawn health = 50;
660  Speed = 8;
661  Radius = 20;
662  Height = 56;
663  Mass = 100;
664  Flags = solid | shootable | countkill;
665  Flags2 = telestomp;
666}
667
668Thing {
669  ID = "KEEN";
670  DoomEd number = 72;
671  Spawn state = "KEENSTND";
672  See state = "NULL";
673  Pain state = "KEENPAIN";
674  Melee state = "NULL";
675  Missile state = "NULL";
676  Death state = "COMMKEEN";
677  Xdeath state = "NULL";
678  Raise state = "NULL";
679  See sound = "None";
680  Attack sound = "None";
681  Pain sound = "keenpn";
682  Death sound = "keendt";
683  Active sound = "None";
684  Reaction time = 8;
685  Pain chance = 256;
686  Spawn health = 100;
687  Radius = 16;
688  Height = 72;
689  Mass = 10000000;
690  Flags = solid | spawnceiling | nogravity | shootable | countkill;
691  Flags2 = telestomp;
692}
693
694Thing {
695  ID = "BOSSBRAIN";
696  DoomEd number = 88;
697  Spawn state = "BRAIN";
698  See state = "NULL";
699  Pain state = "BRAIN_PAIN";
700  Melee state = "NULL";
701  Missile state = "NULL";
702  Death state = "BRAIN_DIE1";
703  Xdeath state = "NULL";
704  Raise state = "NULL";
705  See sound = "None";
706  Attack sound = "None";
707  Pain sound = "bospn";
708  Death sound = "bosdth";
709  Active sound = "None";
710  Reaction time = 8;
711  Pain chance = 255;
712  Spawn health = 250;
713  Radius = 16;
714  Height = 16;
715  Mass = 10000000;
716  Flags = solid | shootable;
717  Flags2 = radiusattacknomaxz | telestomp;
718}
719
720Thing {
721  ID = "BOSSSPIT";
722  DoomEd number = 89;
723  Spawn state = "BRAINEYE";
724  See state = "BRAINEYESEE";
725  Pain state = "NULL";
726  Melee state = "NULL";
727  Missile state = "NULL";
728  Death state = "NULL";
729  Xdeath state = "NULL";
730  Raise state = "NULL";
731  See sound = "None";
732  Attack sound = "None";
733  Pain sound = "None";
734  Death sound = "None";
735  Active sound = "None";
736  Reaction time = 8;
737  Spawn health = 1000;
738  Radius = 20;
739  Height = 32;
740  Mass = 100;
741  Flags = noblockmap | nosector;
742}
743
744Thing {
745  ID = "BOSSTARGET";
746  DoomEd number = 87;
747  Spawn state = "NULL";
748  See state = "NULL";
749  Pain state = "NULL";
750  Melee state = "NULL";
751  Missile state = "NULL";
752  Death state = "NULL";
753  Xdeath state = "NULL";
754  Raise state = "NULL";
755  See sound = "None";
756  Attack sound = "None";
757  Pain sound = "None";
758  Death sound = "None";
759  Active sound = "None";
760  Reaction time = 8;
761  Spawn health = 1000;
762  Radius = 20;
763  Height = 32;
764  Mass = 100;
765  Flags = noblockmap | nosector;
766}
767
768Thing {
769  ID = "SPAWNSHOT";
770  DoomEd number = -1;
771  Spawn state = "SPAWN1";
772  See state = "NULL";
773  Pain state = "NULL";
774  Melee state = "NULL";
775  Missile state = "NULL";
776  Death state = "NULL";
777  Xdeath state = "NULL";
778  Raise state = "NULL";
779  See sound = "bospit";
780  Attack sound = "None";
781  Pain sound = "None";
782  Death sound = "firxpl";
783  Active sound = "None";
784  Reaction time = 8;
785  Spawn health = 1000;
786  Speed = 10;
787  Radius = 6;
788  Height = 32;
789  Mass = 100;
790  Damage = 3;
791  Flags = noblockmap | missile | dropoff | nogravity | noclip;
792  Flags2 = cannotpush | noteleport;
793}
794
795Thing {
796  ID = "SPAWNFIRE";
797  DoomEd number = -1;
798  Spawn state = "SPAWNFIRE1";
799  See state = "NULL";
800  Pain state = "NULL";
801  Melee state = "NULL";
802  Missile state = "NULL";
803  Death state = "NULL";
804  Xdeath state = "NULL";
805  Raise state = "NULL";
806  See sound = "None";
807  Attack sound = "None";
808  Pain sound = "None";
809  Death sound = "None";
810  Active sound = "None";
811  Reaction time = 8;
812  Spawn health = 1000;
813  Radius = 20;
814  Height = 16;
815  Mass = 100;
816  Flags = noblockmap | nogravity;
817  Flags2 = cannotpush | noteleport;
818}
819
820Thing {
821  ID = "BARREL";
822  DoomEd number = 2035;
823  Spawn state = "BAR1";
824  See state = "NULL";
825  Pain state = "NULL";
826  Melee state = "NULL";
827  Missile state = "NULL";
828  Death state = "BEXP";
829  Xdeath state = "NULL";
830  Raise state = "NULL";
831  See sound = "None";
832  Attack sound = "None";
833  Pain sound = "None";
834  Death sound = "barexp";
835  Active sound = "None";
836  Reaction time = 8;
837  Spawn health = 20;
838  Radius = 10;
839  Height = 42;
840  Mass = 100;
841  Flags = solid | shootable | noblood;
842  Flags2 = alwayslit | telestomp;
843}
844
845Thing {
846  ID = "TROOPSHOT";
847  DoomEd number = -1;
848  Spawn state = "TBALL1";
849  See state = "NULL";
850  Pain state = "NULL";
851  Melee state = "NULL";
852  Missile state = "NULL";
853  Death state = "TBALLX1";
854  Xdeath state = "NULL";
855  Raise state = "NULL";
856  See sound = "firsht";
857  Attack sound = "None";
858  Pain sound = "None";
859  Death sound = "firxpl";
860  Active sound = "None";
861  Reaction time = 8;
862  Spawn health = 1000;
863  Speed = 10;
864  Radius = 6;
865  Height = 8;
866  Mass = 100;
867  Damage = 3;
868  Flags = brightexplode | dropoff | missile | noblockmap | nogravity | brightshadow;
869  Flags2 = noteleport;
870}
871
872Thing {
873  ID = "HEADSHOT";
874  DoomEd number = -1;
875  Spawn state = "RBALL1";
876  See state = "NULL";
877  Pain state = "NULL";
878  Melee state = "NULL";
879  Missile state = "NULL";
880  Death state = "RBALLX1";
881  Xdeath state = "NULL";
882  Raise state = "NULL";
883  See sound = "firsht";
884  Attack sound = "None";
885  Pain sound = "None";
886  Death sound = "firxpl";
887  Active sound = "None";
888  Reaction time = 8;
889  Spawn health = 1000;
890  Speed = 10;
891  Radius = 6;
892  Height = 8;
893  Mass = 100;
894  Damage = 5;
895  Flags = noblockmap | missile | dropoff | nogravity;
896  Flags2 = noteleport;
897}
898
899Thing {
900  ID = "ROCKET";
901  DoomEd number = -1;
902  Spawn state = "ROCKET";
903  See state = "NULL";
904  Pain state = "NULL";
905  Melee state = "NULL";
906  Missile state = "NULL";
907  Death state = "EXPLODE0";
908  Xdeath state = "NULL";
909  Raise state = "NULL";
910  See sound = "rlaunc";
911  Attack sound = "None";
912  Pain sound = "None";
913  Death sound = "barexp";
914  Active sound = "None";
915  Reaction time = 8;
916  Spawn health = 1000;
917  Speed = 20;
918  Radius = 11;
919  Height = 8;
920  Mass = 100;
921  Damage = 20;
922  Flags = noblockmap | missile | dropoff | nogravity | brightexplode;
923  Flags2 = noteleport;
924}
925
926Thing {
927  ID = "PLASMA";
928  DoomEd number = -1;
929  Spawn state = "PLASBALL";
930  See state = "NULL";
931  Pain state = "NULL";
932  Melee state = "NULL";
933  Missile state = "NULL";
934  Death state = "PLASEXP";
935  Xdeath state = "NULL";
936  Raise state = "NULL";
937  See sound = "plasma";
938  Attack sound = "None";
939  Pain sound = "None";
940  Death sound = "firxpl";
941  Active sound = "None";
942  Reaction time = 8;
943  Spawn health = 1000;
944  Speed = 25;
945  Radius = 13;
946  Height = 8;
947  Mass = 100;
948  Damage = 5;
949  Flags = noblockmap | missile | dropoff | nogravity | brightshadow;
950  Flags2 = noteleport;
951}
952
953Thing {
954  ID = "BFG";
955  DoomEd number = -1;
956  Spawn state = "BFGSHOT";
957  See state = "NULL";
958  Pain state = "NULL";
959  Melee state = "NULL";
960  Missile state = "NULL";
961  Death state = "BFGLAND";
962  Xdeath state = "NULL";
963  Raise state = "NULL";
964  See sound = "None";
965  Attack sound = "None";
966  Pain sound = "None";
967  Death sound = "rxplod";
968  Active sound = "None";
969  Reaction time = 8;
970  Spawn health = 1000;
971  Speed = 25;
972  Radius = 13;
973  Height = 8;
974  Mass = 100;
975  Damage = 100;
976  Flags = noblockmap | missile | dropoff | nogravity | brightexplode | brightshadow;
977  Flags2 = noteleport;
978}
979
980Thing {
981  ID = "ARACHPLAZ";
982  DoomEd number = -1;
983  Spawn state = "ARACH_PLAZ";
984  See state = "NULL";
985  Pain state = "NULL";
986  Melee state = "NULL";
987  Missile state = "NULL";
988  Death state = "ARACH_PLEX";
989  Xdeath state = "NULL";
990  Raise state = "NULL";
991  See sound = "plasma";
992  Attack sound = "None";
993  Pain sound = "None";
994  Death sound = "firxpl";
995  Active sound = "None";
996  Reaction time = 8;
997  Spawn health = 1000;
998  Speed = 25;
999  Radius = 13;
1000  Height = 8;
1001  Mass = 100;
1002  Damage = 5;
1003  Flags = noblockmap | missile | dropoff | nogravity;
1004  Flags2 = noteleport;
1005}
1006
1007Thing {
1008  ID = "PUFF";
1009  DoomEd number = -1;
1010  Spawn state = "PUFF1";
1011  See state = "NULL";
1012  Pain state = "NULL";
1013  Melee state = "NULL";
1014  Missile state = "NULL";
1015  Death state = "NULL";
1016  Xdeath state = "NULL";
1017  Raise state = "NULL";
1018  See sound = "None";
1019  Attack sound = "None";
1020  Pain sound = "None";
1021  Death sound = "None";
1022  Active sound = "None";
1023  Reaction time = 8;
1024  Spawn health = 1000;
1025  Radius = 8;
1026  Height = 8;
1027  Mass = 100;
1028  Flags = noblockmap | nogravity | viewalign;
1029  Flags2 = cannotpush | noteleport;
1030}
1031
1032Thing {
1033  ID = "BLOOD";
1034  DoomEd number = -1;
1035  Spawn state = "BLOOD1";
1036  See state = "NULL";
1037  Pain state = "NULL";
1038  Melee state = "NULL";
1039  Missile state = "NULL";
1040  Death state = "NULL";
1041  Xdeath state = "NULL";
1042  Raise state = "NULL";
1043  See sound = "None";
1044  Attack sound = "None";
1045  Pain sound = "None";
1046  Death sound = "None";
1047  Active sound = "None";
1048  Reaction time = 8;
1049  Spawn health = 1000;
1050  Radius = 20;
1051  Height = 16;
1052  Mass = 100;
1053  Flags = noblockmap | viewalign;
1054  Flags2 = cannotpush | noteleport;
1055}
1056
1057Thing {
1058  ID = "TFOG";
1059  DoomEd number = -1;
1060  Spawn state = "TFOG";
1061  See state = "NULL";
1062  Pain state = "NULL";
1063  Melee state = "NULL";
1064  Missile state = "NULL";
1065  Death state = "NULL";
1066  Xdeath state = "NULL";
1067  Raise state = "NULL";
1068  See sound = "None";
1069  Attack sound = "None";
1070  Pain sound = "None";
1071  Death sound = "None";
1072  Active sound = "None";
1073  Reaction time = 8;
1074  Spawn health = 1000;
1075  Radius = 20;
1076  Height = 16;
1077  Mass = 100;
1078  Flags = noblockmap | nogravity;
1079  Flags2 = cannotpush | noteleport;
1080}
1081
1082Thing {
1083  ID = "IFOG";
1084  DoomEd number = -1;
1085  Spawn state = "IFOG";
1086  See state = "NULL";
1087  Pain state = "NULL";
1088  Melee state = "NULL";
1089  Missile state = "NULL";
1090  Death state = "NULL";
1091  Xdeath state = "NULL";
1092  Raise state = "NULL";
1093  See sound = "None";
1094  Attack sound = "None";
1095  Pain sound = "None";
1096  Death sound = "None";
1097  Active sound = "None";
1098  Reaction time = 8;
1099  Spawn health = 1000;
1100  Radius = 20;
1101  Height = 16;
1102  Mass = 100;
1103  Flags = noblockmap | nogravity;
1104  Flags2 = cannotpush | noteleport;
1105}
1106
1107Thing {
1108  ID = "TELEPORTMAN";
1109  DoomEd number = 14;
1110  Spawn state = "NULL";
1111  See state = "NULL";
1112  Pain state = "NULL";
1113  Melee state = "NULL";
1114  Missile state = "NULL";
1115  Death state = "NULL";
1116  Xdeath state = "NULL";
1117  Raise state = "NULL";
1118  See sound = "None";
1119  Attack sound = "None";
1120  Pain sound = "None";
1121  Death sound = "None";
1122  Active sound = "None";
1123  Reaction time = 8;
1124  Spawn health = 1000;
1125  Radius = 20;
1126  Height = 16;
1127  Mass = 100;
1128  Flags = noblockmap | nosector | local;
1129  Flags2 = cannotpush;
1130}
1131
1132Thing {
1133  ID = "EXTRABFG";
1134  DoomEd number = -1;
1135  Spawn state = "BFGEXP";
1136  See state = "NULL";
1137  Pain state = "NULL";
1138  Melee state = "NULL";
1139  Missile state = "NULL";
1140  Death state = "NULL";
1141  Xdeath state = "NULL";
1142  Raise state = "NULL";
1143  See sound = "None";
1144  Attack sound = "None";
1145  Pain sound = "None";
1146  Death sound = "None";
1147  Active sound = "None";
1148  Reaction time = 8;
1149  Spawn health = 1000;
1150  Radius = 20;
1151  Height = 16;
1152  Mass = 100;
1153  Flags = noblockmap | nogravity | brightshadow;
1154  Flags2 = cannotpush | noteleport;
1155}
1156
1157Thing {
1158  ID = "MISC0";
1159  DoomEd number = 2018;
1160  Spawn state = "ARM1";
1161  See state = "NULL";
1162  Pain state = "NULL";
1163  Melee state = "NULL";
1164  Missile state = "NULL";
1165  Death state = "NULL";
1166  Xdeath state = "NULL";
1167  Raise state = "NULL";
1168  See sound = "None";
1169  Attack sound = "None";
1170  Pain sound = "None";
1171  Death sound = "None";
1172  Active sound = "None";
1173  Reaction time = 8;
1174  Spawn health = 1000;
1175  Radius = 20;
1176  Height = 16;
1177  Mass = 100;
1178  Flags = special;
1179}
1180
1181Thing {
1182  ID = "MISC1";
1183  DoomEd number = 2019;
1184  Spawn state = "ARM2";
1185  See state = "NULL";
1186  Pain state = "NULL";
1187  Melee state = "NULL";
1188  Missile state = "NULL";
1189  Death state = "NULL";
1190  Xdeath state = "NULL";
1191  Raise state = "NULL";
1192  See sound = "None";
1193  Attack sound = "None";
1194  Pain sound = "None";
1195  Death sound = "None";
1196  Active sound = "None";
1197  Reaction time = 8;
1198  Spawn health = 1000;
1199  Radius = 20;
1200  Height = 16;
1201  Mass = 100;
1202  Flags = special;
1203}
1204
1205Thing {
1206  ID = "MISC2";
1207  DoomEd number = 2014;
1208  Spawn state = "BON1";
1209  See state = "NULL";
1210  Pain state = "NULL";
1211  Melee state = "NULL";
1212  Missile state = "NULL";
1213  Death state = "NULL";
1214  Xdeath state = "NULL";
1215  Raise state = "NULL";
1216  See sound = "None";
1217  Attack sound = "None";
1218  Pain sound = "None";
1219  Death sound = "None";
1220  Active sound = "None";
1221  Reaction time = 8;
1222  Spawn health = 1000;
1223  Radius = 20;
1224  Height = 16;
1225  Mass = 100;
1226  Flags = special | countitem;
1227}
1228
1229Thing {
1230  ID = "MISC3";
1231  DoomEd number = 2015;
1232  Spawn state = "BON2";
1233  See state = "NULL";
1234  Pain state = "NULL";
1235  Melee state = "NULL";
1236  Missile state = "NULL";
1237  Death state = "NULL";
1238  Xdeath state = "NULL";
1239  Raise state = "NULL";
1240  See sound = "None";
1241  Attack sound = "None";
1242  Pain sound = "None";
1243  Death sound = "None";
1244  Active sound = "None";
1245  Reaction time = 8;
1246  Spawn health = 1000;
1247  Radius = 20;
1248  Height = 16;
1249  Mass = 100;
1250  Flags = special | countitem;
1251}
1252
1253Thing {
1254  ID = "MISC4";
1255  DoomEd number = 5;
1256  Spawn state = "BKEY";
1257  See state = "NULL";
1258  Pain state = "NULL";
1259  Melee state = "NULL";
1260  Missile state = "NULL";
1261  Death state = "NULL";
1262  Xdeath state = "NULL";
1263  Raise state = "NULL";
1264  See sound = "None";
1265  Attack sound = "None";
1266  Pain sound = "None";
1267  Death sound = "None";
1268  Active sound = "None";
1269  Reaction time = 8;
1270  Spawn health = 1000;
1271  Radius = 20;
1272  Height = 16;
1273  Mass = 100;
1274  Flags = special | notdmatch;
1275}
1276
1277Thing {
1278  ID = "MISC5";
1279  DoomEd number = 13;
1280  Spawn state = "RKEY";
1281  See state = "NULL";
1282  Pain state = "NULL";
1283  Melee state = "NULL";
1284  Missile state = "NULL";
1285  Death state = "NULL";
1286  Xdeath state = "NULL";
1287  Raise state = "NULL";
1288  See sound = "None";
1289  Attack sound = "None";
1290  Pain sound = "None";
1291  Death sound = "None";
1292  Active sound = "None";
1293  Reaction time = 8;
1294  Spawn health = 1000;
1295  Radius = 20;
1296  Height = 16;
1297  Mass = 100;
1298  Flags = special | notdmatch;
1299}
1300
1301Thing {
1302  ID = "MISC6";
1303  DoomEd number = 6;
1304  Spawn state = "YKEY";
1305  See state = "NULL";
1306  Pain state = "NULL";
1307  Melee state = "NULL";
1308  Missile state = "NULL";
1309  Death state = "NULL";
1310  Xdeath state = "NULL";
1311  Raise state = "NULL";
1312  See sound = "None";
1313  Attack sound = "None";
1314  Pain sound = "None";
1315  Death sound = "None";
1316  Active sound = "None";
1317  Reaction time = 8;
1318  Spawn health = 1000;
1319  Radius = 20;
1320  Height = 16;
1321  Mass = 100;
1322  Flags = special | notdmatch;
1323}
1324
1325Thing {
1326  ID = "MISC7";
1327  DoomEd number = 39;
1328  Spawn state = "YSKULL";
1329  See state = "NULL";
1330  Pain state = "NULL";
1331  Melee state = "NULL";
1332  Missile state = "NULL";
1333  Death state = "NULL";
1334  Xdeath state = "NULL";
1335  Raise state = "NULL";
1336  See sound = "None";
1337  Attack sound = "None";
1338  Pain sound = "None";
1339  Death sound = "None";
1340  Active sound = "None";
1341  Reaction time = 8;
1342  Spawn health = 1000;
1343  Radius = 20;
1344  Height = 16;
1345  Mass = 100;
1346  Flags = special | notdmatch;
1347}
1348
1349Thing {
1350  ID = "MISC8";
1351  DoomEd number = 38;
1352  Spawn state = "RSKULL";
1353  See state = "NULL";
1354  Pain state = "NULL";
1355  Melee state = "NULL";
1356  Missile state = "NULL";
1357  Death state = "NULL";
1358  Xdeath state = "NULL";
1359  Raise state = "NULL";
1360  See sound = "None";
1361  Attack sound = "None";
1362  Pain sound = "None";
1363  Death sound = "None";
1364  Active sound = "None";
1365  Reaction time = 8;
1366  Spawn health = 1000;
1367  Radius = 20;
1368  Height = 16;
1369  Mass = 100;
1370  Flags = special | notdmatch;
1371}
1372
1373Thing {
1374  ID = "MISC9";
1375  DoomEd number = 40;
1376  Spawn state = "BSKULL";
1377  See state = "NULL";
1378  Pain state = "NULL";
1379  Melee state = "NULL";
1380  Missile state = "NULL";
1381  Death state = "NULL";
1382  Xdeath state = "NULL";
1383  Raise state = "NULL";
1384  See sound = "None";
1385  Attack sound = "None";
1386  Pain sound = "None";
1387  Death sound = "None";
1388  Active sound = "None";
1389  Reaction time = 8;
1390  Spawn health = 1000;
1391  Radius = 20;
1392  Height = 16;
1393  Mass = 100;
1394  Flags = special | notdmatch;
1395}
1396
1397Thing {
1398  ID = "MISC10";
1399  DoomEd number = 2011;
1400  Spawn state = "STIM";
1401  See state = "NULL";
1402  Pain state = "NULL";
1403  Melee state = "NULL";
1404  Missile state = "NULL";
1405  Death state = "NULL";
1406  Xdeath state = "NULL";
1407  Raise state = "NULL";
1408  See sound = "None";
1409  Attack sound = "None";
1410  Pain sound = "None";
1411  Death sound = "None";
1412  Active sound = "None";
1413  Reaction time = 8;
1414  Spawn health = 1000;
1415  Radius = 20;
1416  Height = 16;
1417  Mass = 100;
1418  Flags = special;
1419}
1420
1421Thing {
1422  ID = "MISC11";
1423  DoomEd number = 2012;
1424  Spawn state = "MEDI";
1425  See state = "NULL";
1426  Pain state = "NULL";
1427  Melee state = "NULL";
1428  Missile state = "NULL";
1429  Death state = "NULL";
1430  Xdeath state = "NULL";
1431  Raise state = "NULL";
1432  See sound = "None";
1433  Attack sound = "None";
1434  Pain sound = "None";
1435  Death sound = "None";
1436  Active sound = "None";
1437  Reaction time = 8;
1438  Spawn health = 1000;
1439  Radius = 20;
1440  Height = 16;
1441  Mass = 100;
1442  Flags = special;
1443}
1444
1445Thing {
1446  ID = "MISC12";
1447  DoomEd number = 2013;
1448  Spawn state = "SOUL";
1449  See state = "NULL";
1450  Pain state = "NULL";
1451  Melee state = "NULL";
1452  Missile state = "NULL";
1453  Death state = "NULL";
1454  Xdeath state = "NULL";
1455  Raise state = "NULL";
1456  See sound = "None";
1457  Attack sound = "None";
1458  Pain sound = "None";
1459  Death sound = "None";
1460  Active sound = "None";
1461  Reaction time = 8;
1462  Spawn health = 1000;
1463  Radius = 20;
1464  Height = 16;
1465  Mass = 100;
1466  Flags = special | countitem;
1467}
1468
1469Thing {
1470  ID = "INV";
1471  DoomEd number = 2022;
1472  Spawn state = "PINV";
1473  See state = "NULL";
1474  Pain state = "NULL";
1475  Melee state = "NULL";
1476  Missile state = "NULL";
1477  Death state = "NULL";
1478  Xdeath state = "NULL";
1479  Raise state = "NULL";
1480  See sound = "None";
1481  Attack sound = "None";
1482  Pain sound = "None";
1483  Death sound = "None";
1484  Active sound = "None";
1485  Reaction time = 8;
1486  Spawn health = 1000;
1487  Radius = 20;
1488  Height = 16;
1489  Mass = 100;
1490  Flags = special | countitem;
1491}
1492
1493Thing {
1494  ID = "MISC13";
1495  DoomEd number = 2023;
1496  Spawn state = "PSTR";
1497  See state = "NULL";
1498  Pain state = "NULL";
1499  Melee state = "NULL";
1500  Missile state = "NULL";
1501  Death state = "NULL";
1502  Xdeath state = "NULL";
1503  Raise state = "NULL";
1504  See sound = "None";
1505  Attack sound = "None";
1506  Pain sound = "None";
1507  Death sound = "None";
1508  Active sound = "None";
1509  Reaction time = 8;
1510  Spawn health = 1000;
1511  Radius = 20;
1512  Height = 16;
1513  Mass = 100;
1514  Flags = special | countitem;
1515}
1516
1517Thing {
1518  ID = "INS";
1519  DoomEd number = 2024;
1520  Spawn state = "PINS";
1521  See state = "NULL";
1522  Pain state = "NULL";
1523  Melee state = "NULL";
1524  Missile state = "NULL";
1525  Death state = "NULL";
1526  Xdeath state = "NULL";
1527  Raise state = "NULL";
1528  See sound = "None";
1529  Attack sound = "None";
1530  Pain sound = "None";
1531  Death sound = "None";
1532  Active sound = "None";
1533  Reaction time = 8;
1534  Spawn health = 1000;
1535  Radius = 20;
1536  Height = 16;
1537  Mass = 100;
1538  Flags = special | countitem;
1539}
1540
1541Thing {
1542  ID = "MISC14";
1543  DoomEd number = 2025;
1544  Spawn state = "SUIT";
1545  See state = "NULL";
1546  Pain state = "NULL";
1547  Melee state = "NULL";
1548  Missile state = "NULL";
1549  Death state = "NULL";
1550  Xdeath state = "NULL";
1551  Raise state = "NULL";
1552  See sound = "None";
1553  Attack sound = "None";
1554  Pain sound = "None";
1555  Death sound = "None";
1556  Active sound = "None";
1557  Reaction time = 8;
1558  Spawn health = 1000;
1559  Radius = 20;
1560  Height = 16;
1561  Mass = 100;
1562  Flags = special;
1563}
1564
1565Thing {
1566  ID = "MISC15";
1567  DoomEd number = 2026;
1568  Spawn state = "PMAP";
1569  See state = "NULL";
1570  Pain state = "NULL";
1571  Melee state = "NULL";
1572  Missile state = "NULL";
1573  Death state = "NULL";
1574  Xdeath state = "NULL";
1575  Raise state = "NULL";
1576  See sound = "None";
1577  Attack sound = "None";
1578  Pain sound = "None";
1579  Death sound = "None";
1580  Active sound = "None";
1581  Reaction time = 8;
1582  Spawn health = 1000;
1583  Radius = 20;
1584  Height = 16;
1585  Mass = 100;
1586  Flags = special | countitem;
1587}
1588
1589Thing {
1590  ID = "MISC16";
1591  DoomEd number = 2045;
1592  Spawn state = "PVIS";
1593  See state = "NULL";
1594  Pain state = "NULL";
1595  Melee state = "NULL";
1596  Missile state = "NULL";
1597  Death state = "NULL";
1598  Xdeath state = "NULL";
1599  Raise state = "NULL";
1600  See sound = "None";
1601  Attack sound = "None";
1602  Pain sound = "None";
1603  Death sound = "None";
1604  Active sound = "None";
1605  Reaction time = 8;
1606  Spawn health = 1000;
1607  Radius = 20;
1608  Height = 16;
1609  Mass = 100;
1610  Flags = special | countitem;
1611}
1612
1613Thing {
1614  ID = "MEGA";
1615  DoomEd number = 83;
1616  Spawn state = "MEGA";
1617  See state = "NULL";
1618  Pain state = "NULL";
1619  Melee state = "NULL";
1620  Missile state = "NULL";
1621  Death state = "NULL";
1622  Xdeath state = "NULL";
1623  Raise state = "NULL";
1624  See sound = "None";
1625  Attack sound = "None";
1626  Pain sound = "None";
1627  Death sound = "None";
1628  Active sound = "None";
1629  Reaction time = 8;
1630  Spawn health = 1000;
1631  Radius = 20;
1632  Height = 16;
1633  Mass = 100;
1634  Flags = special | countitem;
1635}
1636
1637Thing {
1638  ID = "CLIP";
1639  DoomEd number = 2007;
1640  Spawn state = "CLIP";
1641  See state = "NULL";
1642  Pain state = "NULL";
1643  Melee state = "NULL";
1644  Missile state = "NULL";
1645  Death state = "NULL";
1646  Xdeath state = "NULL";
1647  Raise state = "NULL";
1648  See sound = "None";
1649  Attack sound = "None";
1650  Pain sound = "None";
1651  Death sound = "None";
1652  Active sound = "None";
1653  Reaction time = 8;
1654  Spawn health = 1000;
1655  Radius = 20;
1656  Height = 16;
1657  Mass = 100;
1658  Flags = special;
1659}
1660
1661Thing {
1662  ID = "MISC17";
1663  DoomEd number = 2048;
1664  Spawn state = "AMMO";
1665  See state = "NULL";
1666  Pain state = "NULL";
1667  Melee state = "NULL";
1668  Missile state = "NULL";
1669  Death state = "NULL";
1670  Xdeath state = "NULL";
1671  Raise state = "NULL";
1672  See sound = "None";
1673  Attack sound = "None";
1674  Pain sound = "None";
1675  Death sound = "None";
1676  Active sound = "None";
1677  Reaction time = 8;
1678  Spawn health = 1000;
1679  Radius = 20;
1680  Height = 16;
1681  Mass = 100;
1682  Flags = special;
1683}
1684
1685Thing {
1686  ID = "MISC18";
1687  DoomEd number = 2010;
1688  Spawn state = "ROCK";
1689  See state = "NULL";
1690  Pain state = "NULL";
1691  Melee state = "NULL";
1692  Missile state = "NULL";
1693  Death state = "NULL";
1694  Xdeath state = "NULL";
1695  Raise state = "NULL";
1696  See sound = "None";
1697  Attack sound = "None";
1698  Pain sound = "None";
1699  Death sound = "None";
1700  Active sound = "None";
1701  Reaction time = 8;
1702  Spawn health = 1000;
1703  Radius = 20;
1704  Height = 16;
1705  Mass = 100;
1706  Flags = special;
1707}
1708
1709Thing {
1710  ID = "MISC19";
1711  DoomEd number = 2046;
1712  Spawn state = "BROK";
1713  See state = "NULL";
1714  Pain state = "NULL";
1715  Melee state = "NULL";
1716  Missile state = "NULL";
1717  Death state = "NULL";
1718  Xdeath state = "NULL";
1719  Raise state = "NULL";
1720  See sound = "None";
1721  Attack sound = "None";
1722  Pain sound = "None";
1723  Death sound = "None";
1724  Active sound = "None";
1725  Reaction time = 8;
1726  Spawn health = 1000;
1727  Radius = 20;
1728  Height = 16;
1729  Mass = 100;
1730  Flags = special;
1731}
1732
1733Thing {
1734  ID = "MISC20";
1735  DoomEd number = 2047;
1736  Spawn state = "CELL";
1737  See state = "NULL";
1738  Pain state = "NULL";
1739  Melee state = "NULL";
1740  Missile state = "NULL";
1741  Death state = "NULL";
1742  Xdeath state = "NULL";
1743  Raise state = "NULL";
1744  See sound = "None";
1745  Attack sound = "None";
1746  Pain sound = "None";
1747  Death sound = "None";
1748  Active sound = "None";
1749  Reaction time = 8;
1750  Spawn health = 1000;
1751  Radius = 20;
1752  Height = 16;
1753  Mass = 100;
1754  Flags = special;
1755}
1756
1757Thing {
1758  ID = "MISC21";
1759  DoomEd number = 17;
1760  Spawn state = "CELP";
1761  See state = "NULL";
1762  Pain state = "NULL";
1763  Melee state = "NULL";
1764  Missile state = "NULL";
1765  Death state = "NULL";
1766  Xdeath state = "NULL";
1767  Raise state = "NULL";
1768  See sound = "None";
1769  Attack sound = "None";
1770  Pain sound = "None";
1771  Death sound = "None";
1772  Active sound = "None";
1773  Reaction time = 8;
1774  Spawn health = 1000;
1775  Radius = 20;
1776  Height = 16;
1777  Mass = 100;
1778  Flags = special;
1779}
1780
1781Thing {
1782  ID = "MISC22";
1783  DoomEd number = 2008;
1784  Spawn state = "SHEL";
1785  See state = "NULL";
1786  Pain state = "NULL";
1787  Melee state = "NULL";
1788  Missile state = "NULL";
1789  Death state = "NULL";
1790  Xdeath state = "NULL";
1791  Raise state = "NULL";
1792  See sound = "None";
1793  Attack sound = "None";
1794  Pain sound = "None";
1795  Death sound = "None";
1796  Active sound = "None";
1797  Reaction time = 8;
1798  Spawn health = 1000;
1799  Radius = 20;
1800  Height = 16;
1801  Mass = 100;
1802  Flags = special;
1803}
1804
1805Thing {
1806  ID = "MISC23";
1807  DoomEd number = 2049;
1808  Spawn state = "SBOX";
1809  See state = "NULL";
1810  Pain state = "NULL";
1811  Melee state = "NULL";
1812  Missile state = "NULL";
1813  Death state = "NULL";
1814  Xdeath state = "NULL";
1815  Raise state = "NULL";
1816  See sound = "None";
1817  Attack sound = "None";
1818  Pain sound = "None";
1819  Death sound = "None";
1820  Active sound = "None";
1821  Reaction time = 8;
1822  Spawn health = 1000;
1823  Radius = 20;
1824  Height = 16;
1825  Mass = 100;
1826  Flags = special;
1827}
1828
1829Thing {
1830  ID = "MISC24";
1831  DoomEd number = 8;
1832  Spawn state = "BPAK";
1833  See state = "NULL";
1834  Pain state = "NULL";
1835  Melee state = "NULL";
1836  Missile state = "NULL";
1837  Death state = "NULL";
1838  Xdeath state = "NULL";
1839  Raise state = "NULL";
1840  See sound = "None";
1841  Attack sound = "None";
1842  Pain sound = "None";
1843  Death sound = "None";
1844  Active sound = "None";
1845  Reaction time = 8;
1846  Spawn health = 1000;
1847  Radius = 20;
1848  Height = 16;
1849  Mass = 100;
1850  Flags = special;
1851}
1852
1853Thing {
1854  ID = "MISC25";
1855  Name = "BFG 9000";
1856  DoomEd number = 2006;
1857  Spawn state = "BFUG";
1858  See state = "NULL";
1859  Pain state = "NULL";
1860  Melee state = "NULL";
1861  Missile state = "NULL";
1862  Death state = "NULL";
1863  Xdeath state = "NULL";
1864  Raise state = "NULL";
1865  See sound = "None";
1866  Attack sound = "None";
1867  Pain sound = "None";
1868  Death sound = "None";
1869  Active sound = "None";
1870  Reaction time = 8;
1871  Spawn health = 1000;
1872  Radius = 20;
1873  Height = 16;
1874  Mass = 100;
1875  Flags = special;
1876}
1877
1878Thing {
1879  ID = "CHAINGUN";
1880  DoomEd number = 2002;
1881  Spawn state = "MGUN";
1882  See state = "NULL";
1883  Pain state = "NULL";
1884  Melee state = "NULL";
1885  Missile state = "NULL";
1886  Death state = "NULL";
1887  Xdeath state = "NULL";
1888  Raise state = "NULL";
1889  See sound = "None";
1890  Attack sound = "None";
1891  Pain sound = "None";
1892  Death sound = "None";
1893  Active sound = "None";
1894  Reaction time = 8;
1895  Spawn health = 1000;
1896  Radius = 20;
1897  Height = 16;
1898  Mass = 100;
1899  Flags = special;
1900}
1901
1902Thing {
1903  ID = "MISC26";
1904  DoomEd number = 2005;
1905  Spawn state = "CSAW";
1906  See state = "NULL";
1907  Pain state = "NULL";
1908  Melee state = "NULL";
1909  Missile state = "NULL";
1910  Death state = "NULL";
1911  Xdeath state = "NULL";
1912  Raise state = "NULL";
1913  See sound = "None";
1914  Attack sound = "None";
1915  Pain sound = "None";
1916  Death sound = "None";
1917  Active sound = "None";
1918  Reaction time = 8;
1919  Spawn health = 1000;
1920  Radius = 20;
1921  Height = 16;
1922  Mass = 100;
1923  Flags = special;
1924}
1925
1926Thing {
1927  ID = "MISC27";
1928  DoomEd number = 2003;
1929  Spawn state = "LAUN";
1930  See state = "NULL";
1931  Pain state = "NULL";
1932  Melee state = "NULL";
1933  Missile state = "NULL";
1934  Death state = "NULL";
1935  Xdeath state = "NULL";
1936  Raise state = "NULL";
1937  See sound = "None";
1938  Attack sound = "None";
1939  Pain sound = "None";
1940  Death sound = "None";
1941  Active sound = "None";
1942  Reaction time = 8;
1943  Spawn health = 1000;
1944  Radius = 20;
1945  Height = 16;
1946  Mass = 100;
1947  Flags = special;
1948}
1949
1950Thing {
1951  ID = "MISC28";
1952  DoomEd number = 2004;
1953  Spawn state = "PLAS";
1954  See state = "NULL";
1955  Pain state = "NULL";
1956  Melee state = "NULL";
1957  Missile state = "NULL";
1958  Death state = "NULL";
1959  Xdeath state = "NULL";
1960  Raise state = "NULL";
1961  See sound = "None";
1962  Attack sound = "None";
1963  Pain sound = "None";
1964  Death sound = "None";
1965  Active sound = "None";
1966  Reaction time = 8;
1967  Spawn health = 1000;
1968  Radius = 20;
1969  Height = 16;
1970  Mass = 100;
1971  Flags = special;
1972}
1973
1974Thing {
1975  ID = "SHOTGUN";
1976  DoomEd number = 2001;
1977  Spawn state = "SHOT";
1978  See state = "NULL";
1979  Pain state = "NULL";
1980  Melee state = "NULL";
1981  Missile state = "NULL";
1982  Death state = "NULL";
1983  Xdeath state = "NULL";
1984  Raise state = "NULL";
1985  See sound = "None";
1986  Attack sound = "None";
1987  Pain sound = "None";
1988  Death sound = "None";
1989  Active sound = "None";
1990  Reaction time = 8;
1991  Spawn health = 1000;
1992  Radius = 20;
1993  Height = 16;
1994  Mass = 100;
1995  Flags = special;
1996}
1997
1998Thing {
1999  ID = "SUPERSHOTGUN";
2000  DoomEd number = 82;
2001  Spawn state = "SHOT2";
2002  See state = "NULL";
2003  Pain state = "NULL";
2004  Melee state = "NULL";
2005  Missile state = "NULL";
2006  Death state = "NULL";
2007  Xdeath state = "NULL";
2008  Raise state = "NULL";
2009  See sound = "None";
2010  Attack sound = "None";
2011  Pain sound = "None";
2012  Death sound = "None";
2013  Active sound = "None";
2014  Reaction time = 8;
2015  Spawn health = 1000;
2016  Radius = 20;
2017  Height = 16;
2018  Mass = 100;
2019  Flags = special;
2020}
2021
2022Thing {
2023  ID = "MISC29";
2024  DoomEd number = 85;
2025  Spawn state = "TECHLAMP";
2026  See state = "NULL";
2027  Pain state = "NULL";
2028  Melee state = "NULL";
2029  Missile state = "NULL";
2030  Death state = "NULL";
2031  Xdeath state = "NULL";
2032  Raise state = "NULL";
2033  See sound = "None";
2034  Attack sound = "None";
2035  Pain sound = "None";
2036  Death sound = "None";
2037  Active sound = "None";
2038  Reaction time = 8;
2039  Spawn health = 1000;
2040  Radius = 16;
2041  Height = 80;
2042  Mass = 100;
2043  Flags = solid | local;
2044  Flags2 = telestomp;
2045}
2046
2047Thing {
2048  ID = "MISC30";
2049  DoomEd number = 86;
2050  Spawn state = "TECH2LAMP";
2051  See state = "NULL";
2052  Pain state = "NULL";
2053  Melee state = "NULL";
2054  Missile state = "NULL";
2055  Death state = "NULL";
2056  Xdeath state = "NULL";
2057  Raise state = "NULL";
2058  See sound = "None";
2059  Attack sound = "None";
2060  Pain sound = "None";
2061  Death sound = "None";
2062  Active sound = "None";
2063  Reaction time = 8;
2064  Spawn health = 1000;
2065  Radius = 16;
2066  Height = 60;
2067  Mass = 100;
2068  Flags = solid | local;
2069  Flags2 = telestomp;
2070}
2071
2072Thing {
2073  ID = "MISC31";
2074  DoomEd number = 2028;
2075  Spawn state = "COLU";
2076  See state = "NULL";
2077  Pain state = "NULL";
2078  Melee state = "NULL";
2079  Missile state = "NULL";
2080  Death state = "NULL";
2081  Xdeath state = "NULL";
2082  Raise state = "NULL";
2083  See sound = "None";
2084  Attack sound = "None";
2085  Pain sound = "None";
2086  Death sound = "None";
2087  Active sound = "None";
2088  Reaction time = 8;
2089  Spawn health = 1000;
2090  Radius = 16;
2091  Height = 48;
2092  Mass = 100;
2093  Flags = solid | local;
2094  Flags2 = telestomp;
2095}
2096
2097Thing {
2098  ID = "MISC32";
2099  DoomEd number = 30;
2100  Spawn state = "TALLGRNCOL";
2101  See state = "NULL";
2102  Pain state = "NULL";
2103  Melee state = "NULL";
2104  Missile state = "NULL";
2105  Death state = "NULL";
2106  Xdeath state = "NULL";
2107  Raise state = "NULL";
2108  See sound = "None";
2109  Attack sound = "None";
2110  Pain sound = "None";
2111  Death sound = "None";
2112  Active sound = "None";
2113  Reaction time = 8;
2114  Spawn health = 1000;
2115  Radius = 16;
2116  Height = 53;
2117  Mass = 100;
2118  Flags = solid | local;
2119  Flags2 = telestomp;
2120}
2121
2122Thing {
2123  ID = "MISC33";
2124  DoomEd number = 31;
2125  Spawn state = "SHRTGRNCOL";
2126  See state = "NULL";
2127  Pain state = "NULL";
2128  Melee state = "NULL";
2129  Missile state = "NULL";
2130  Death state = "NULL";
2131  Xdeath state = "NULL";
2132  Raise state = "NULL";
2133  See sound = "None";
2134  Attack sound = "None";
2135  Pain sound = "None";
2136  Death sound = "None";
2137  Active sound = "None";
2138  Reaction time = 8;
2139  Spawn health = 1000;
2140  Radius = 16;
2141  Height = 40;
2142  Mass = 100;
2143  Flags = solid | local;
2144  Flags2 = telestomp;
2145}
2146
2147Thing {
2148  ID = "MISC34";
2149  DoomEd number = 32;
2150  Spawn state = "TALLREDCOL";
2151  See state = "NULL";
2152  Pain state = "NULL";
2153  Melee state = "NULL";
2154  Missile state = "NULL";
2155  Death state = "NULL";
2156  Xdeath state = "NULL";
2157  Raise state = "NULL";
2158  See sound = "None";
2159  Attack sound = "None";
2160  Pain sound = "None";
2161  Death sound = "None";
2162  Active sound = "None";
2163  Reaction time = 8;
2164  Spawn health = 1000;
2165  Radius = 16;
2166  Height = 53;
2167  Mass = 100;
2168  Flags = solid | local;
2169  Flags2 = telestomp;
2170}
2171
2172Thing {
2173  ID = "MISC35";
2174  DoomEd number = 33;
2175  Spawn state = "SHRTREDCOL";
2176  See state = "NULL";
2177  Pain state = "NULL";
2178  Melee state = "NULL";
2179  Missile state = "NULL";
2180  Death state = "NULL";
2181  Xdeath state = "NULL";
2182  Raise state = "NULL";
2183  See sound = "None";
2184  Attack sound = "None";
2185  Pain sound = "None";
2186  Death sound = "None";
2187  Active sound = "None";
2188  Reaction time = 8;
2189  Spawn health = 1000;
2190  Radius = 16;
2191  Height = 40;
2192  Mass = 100;
2193  Flags = solid | local;
2194  Flags2 = telestomp;
2195}
2196
2197Thing {
2198  ID = "MISC36";
2199  DoomEd number = 37;
2200  Spawn state = "SKULLCOL";
2201  See state = "NULL";
2202  Pain state = "NULL";
2203  Melee state = "NULL";
2204  Missile state = "NULL";
2205  Death state = "NULL";
2206  Xdeath state = "NULL";
2207  Raise state = "NULL";
2208  See sound = "None";
2209  Attack sound = "None";
2210  Pain sound = "None";
2211  Death sound = "None";
2212  Active sound = "None";
2213  Reaction time = 8;
2214  Spawn health = 1000;
2215  Radius = 16;
2216  Height = 40;
2217  Mass = 100;
2218  Flags = solid | local;
2219  Flags2 = telestomp;
2220}
2221
2222Thing {
2223  ID = "MISC37";
2224  DoomEd number = 36;
2225  Spawn state = "HEARTCOL";
2226  See state = "NULL";
2227  Pain state = "NULL";
2228  Melee state = "NULL";
2229  Missile state = "NULL";
2230  Death state = "NULL";
2231  Xdeath state = "NULL";
2232  Raise state = "NULL";
2233  See sound = "None";
2234  Attack sound = "None";
2235  Pain sound = "None";
2236  Death sound = "None";
2237  Active sound = "None";
2238  Reaction time = 8;
2239  Spawn health = 1000;
2240  Radius = 16;
2241  Height = 40;
2242  Mass = 100;
2243  Flags = solid | local;
2244  Flags2 = telestomp;
2245}
2246
2247Thing {
2248  ID = "MISC38";
2249  DoomEd number = 41;
2250  Spawn state = "EVILEYE";
2251  See state = "NULL";
2252  Pain state = "NULL";
2253  Melee state = "NULL";
2254  Missile state = "NULL";
2255  Death state = "NULL";
2256  Xdeath state = "NULL";
2257  Raise state = "NULL";
2258  See sound = "None";
2259  Attack sound = "None";
2260  Pain sound = "None";
2261  Death sound = "None";
2262  Active sound = "None";
2263  Reaction time = 8;
2264  Spawn health = 1000;
2265  Radius = 16;
2266  Height = 16;
2267  Mass = 100;
2268  Flags = solid | local;
2269  Flags2 = telestomp;
2270}
2271
2272Thing {
2273  ID = "MISC39";
2274  DoomEd number = 42;
2275  Spawn state = "FLOATSKULL";
2276  See state = "NULL";
2277  Pain state = "NULL";
2278  Melee state = "NULL";
2279  Missile state = "NULL";
2280  Death state = "NULL";
2281  Xdeath state = "NULL";
2282  Raise state = "NULL";
2283  See sound = "None";
2284  Attack sound = "None";
2285  Pain sound = "None";
2286  Death sound = "None";
2287  Active sound = "None";
2288  Reaction time = 8;
2289  Spawn health = 1000;
2290  Radius = 16;
2291  Height = 35;
2292  Mass = 100;
2293  Flags = solid | local;
2294  Flags2 = telestomp;
2295}
2296
2297Thing {
2298  ID = "MISC40";
2299  DoomEd number = 43;
2300  Spawn state = "TORCHTREE";
2301  See state = "NULL";
2302  Pain state = "NULL";
2303  Melee state = "NULL";
2304  Missile state = "NULL";
2305  Death state = "NULL";
2306  Xdeath state = "NULL";
2307  Raise state = "NULL";
2308  See sound = "None";
2309  Attack sound = "None";
2310  Pain sound = "None";
2311  Death sound = "None";
2312  Active sound = "None";
2313  Reaction time = 8;
2314  Spawn health = 1000;
2315  Radius = 16;
2316  Height = 70;
2317  Mass = 100;
2318  Flags = solid | local;
2319  Flags2 = telestomp;
2320}
2321
2322Thing {
2323  ID = "MISC41";
2324  DoomEd number = 44;
2325  Spawn state = "BLUETORCH";
2326  See state = "NULL";
2327  Pain state = "NULL";
2328  Melee state = "NULL";
2329  Missile state = "NULL";
2330  Death state = "NULL";
2331  Xdeath state = "NULL";
2332  Raise state = "NULL";
2333  See sound = "None";
2334  Attack sound = "None";
2335  Pain sound = "None";
2336  Death sound = "None";
2337  Active sound = "None";
2338  Reaction time = 8;
2339  Spawn health = 1000;
2340  Radius = 16;
2341  Height = 60;
2342  Mass = 100;
2343  Flags = solid | local;
2344  Flags2 = telestomp;
2345}
2346
2347Thing {
2348  ID = "MISC42";
2349  DoomEd number = 45;
2350  Spawn state = "GREENTORCH";
2351  See state = "NULL";
2352  Pain state = "NULL";
2353  Melee state = "NULL";
2354  Missile state = "NULL";
2355  Death state = "NULL";
2356  Xdeath state = "NULL";
2357  Raise state = "NULL";
2358  See sound = "None";
2359  Attack sound = "None";
2360  Pain sound = "None";
2361  Death sound = "None";
2362  Active sound = "None";
2363  Reaction time = 8;
2364  Spawn health = 1000;
2365  Radius = 16;
2366  Height = 60;
2367  Mass = 100;
2368  Flags = solid | local;
2369  Flags2 = telestomp;
2370}
2371
2372Thing {
2373  ID = "MISC43";
2374  DoomEd number = 46;
2375  Spawn state = "REDTORCH";
2376  See state = "NULL";
2377  Pain state = "NULL";
2378  Melee state = "NULL";
2379  Missile state = "NULL";
2380  Death state = "NULL";
2381  Xdeath state = "NULL";
2382  Raise state = "NULL";
2383  See sound = "None";
2384  Attack sound = "None";
2385  Pain sound = "None";
2386  Death sound = "None";
2387  Active sound = "None";
2388  Reaction time = 8;
2389  Spawn health = 1000;
2390  Radius = 16;
2391  Height = 60;
2392  Mass = 100;
2393  Flags = solid | local;
2394  Flags2 = telestomp;
2395}
2396
2397Thing {
2398  ID = "MISC44";
2399  DoomEd number = 55;
2400  Spawn state = "BTORCHSHRT";
2401  See state = "NULL";
2402  Pain state = "NULL";
2403  Melee state = "NULL";
2404  Missile state = "NULL";
2405  Death state = "NULL";
2406  Xdeath state = "NULL";
2407  Raise state = "NULL";
2408  See sound = "None";
2409  Attack sound = "None";
2410  Pain sound = "None";
2411  Death sound = "None";
2412  Active sound = "None";
2413  Reaction time = 8;
2414  Spawn health = 1000;
2415  Radius = 16;
2416  Height = 40;
2417  Mass = 100;
2418  Flags = solid | local;
2419  Flags2 = telestomp;
2420}
2421
2422Thing {
2423  ID = "MISC45";
2424  DoomEd number = 56;
2425  Spawn state = "GTORCHSHRT";
2426  See state = "NULL";
2427  Pain state = "NULL";
2428  Melee state = "NULL";
2429  Missile state = "NULL";
2430  Death state = "NULL";
2431  Xdeath state = "NULL";
2432  Raise state = "NULL";
2433  See sound = "None";
2434  Attack sound = "None";
2435  Pain sound = "None";
2436  Death sound = "None";
2437  Active sound = "None";
2438  Reaction time = 8;
2439  Spawn health = 1000;
2440  Radius = 16;
2441  Height = 40;
2442  Mass = 100;
2443  Flags = solid | local;
2444  Flags2 = telestomp;
2445}
2446
2447Thing {
2448  ID = "MISC46";
2449  DoomEd number = 57;
2450  Spawn state = "RTORCHSHRT";
2451  See state = "NULL";
2452  Pain state = "NULL";
2453  Melee state = "NULL";
2454  Missile state = "NULL";
2455  Death state = "NULL";
2456  Xdeath state = "NULL";
2457  Raise state = "NULL";
2458  See sound = "None";
2459  Attack sound = "None";
2460  Pain sound = "None";
2461  Death sound = "None";
2462  Active sound = "None";
2463  Reaction time = 8;
2464  Spawn health = 1000;
2465  Radius = 16;
2466  Height = 40;
2467  Mass = 100;
2468  Flags = solid | local;
2469  Flags2 = telestomp;
2470}
2471
2472Thing {
2473  ID = "MISC47";
2474  DoomEd number = 47;
2475  Spawn state = "STALAGTITE";
2476  See state = "NULL";
2477  Pain state = "NULL";
2478  Melee state = "NULL";
2479  Missile state = "NULL";
2480  Death state = "NULL";
2481  Xdeath state = "NULL";
2482  Raise state = "NULL";
2483  See sound = "None";
2484  Attack sound = "None";
2485  Pain sound = "None";
2486  Death sound = "None";
2487  Active sound = "None";
2488  Reaction time = 8;
2489  Spawn health = 1000;
2490  Radius = 16;
2491  Height = 40;
2492  Mass = 100;
2493  Flags = solid | local;
2494  Flags2 = telestomp;
2495}
2496
2497Thing {
2498  ID = "MISC48";
2499  DoomEd number = 48;
2500  Spawn state = "TECHPILLAR";
2501  See state = "NULL";
2502  Pain state = "NULL";
2503  Melee state = "NULL";
2504  Missile state = "NULL";
2505  Death state = "NULL";
2506  Xdeath state = "NULL";
2507  Raise state = "NULL";
2508  See sound = "None";
2509  Attack sound = "None";
2510  Pain sound = "None";
2511  Death sound = "None";
2512  Active sound = "None";
2513  Reaction time = 8;
2514  Spawn health = 1000;
2515  Radius = 16;
2516  Height = 128;
2517  Mass = 100;
2518  Flags = solid | local;
2519  Flags2 = telestomp;
2520}
2521
2522Thing {
2523  ID = "MISC49";
2524  DoomEd number = 34;
2525  Spawn state = "CANDLESTIK";
2526  See state = "NULL";
2527  Pain state = "NULL";
2528  Melee state = "NULL";
2529  Missile state = "NULL";
2530  Death state = "NULL";
2531  Xdeath state = "NULL";
2532  Raise state = "NULL";
2533  See sound = "None";
2534  Attack sound = "None";
2535  Pain sound = "None";
2536  Death sound = "None";
2537  Active sound = "None";
2538  Reaction time = 8;
2539  Spawn health = 1000;
2540  Radius = 20;
2541  Height = 16;
2542  Mass = 100;
2543  Flags = local;
2544}
2545
2546Thing {
2547  ID = "MISC50";
2548  DoomEd number = 35;
2549  Spawn state = "CANDELABRA";
2550  See state = "NULL";
2551  Pain state = "NULL";
2552  Melee state = "NULL";
2553  Missile state = "NULL";
2554  Death state = "NULL";
2555  Xdeath state = "NULL";
2556  Raise state = "NULL";
2557  See sound = "None";
2558  Attack sound = "None";
2559  Pain sound = "None";
2560  Death sound = "None";
2561  Active sound = "None";
2562  Reaction time = 8;
2563  Spawn health = 1000;
2564  Radius = 16;
2565  Height = 60;
2566  Mass = 100;
2567  Flags = solid | local;
2568  Flags2 = telestomp;
2569}
2570
2571Thing {
2572  ID = "MISC51";
2573  DoomEd number = 49;
2574  Spawn state = "BLOODYTWITCH";
2575  See state = "NULL";
2576  Pain state = "NULL";
2577  Melee state = "NULL";
2578  Missile state = "NULL";
2579  Death state = "NULL";
2580  Xdeath state = "NULL";
2581  Raise state = "NULL";
2582  See sound = "None";
2583  Attack sound = "None";
2584  Pain sound = "None";
2585  Death sound = "None";
2586  Active sound = "None";
2587  Reaction time = 8;
2588  Spawn health = 1000;
2589  Radius = 16;
2590  Height = 68;
2591  Mass = 100;
2592  Flags = solid | spawnceiling | nogravity | local;
2593  Flags2 = telestomp;
2594}
2595
2596Thing {
2597  ID = "MISC52";
2598  DoomEd number = 50;
2599  Spawn state = "MEAT2";
2600  See state = "NULL";
2601  Pain state = "NULL";
2602  Melee state = "NULL";
2603  Missile state = "NULL";
2604  Death state = "NULL";
2605  Xdeath state = "NULL";
2606  Raise state = "NULL";
2607  See sound = "None";
2608  Attack sound = "None";
2609  Pain sound = "None";
2610  Death sound = "None";
2611  Active sound = "None";
2612  Reaction time = 8;
2613  Spawn health = 1000;
2614  Radius = 16;
2615  Height = 84;
2616  Mass = 100;
2617  Flags = solid | spawnceiling | nogravity | local;
2618  Flags2 = telestomp;
2619}
2620
2621Thing {
2622  ID = "MISC53";
2623  DoomEd number = 51;
2624  Spawn state = "MEAT3";
2625  See state = "NULL";
2626  Pain state = "NULL";
2627  Melee state = "NULL";
2628  Missile state = "NULL";
2629  Death state = "NULL";
2630  Xdeath state = "NULL";
2631  Raise state = "NULL";
2632  See sound = "None";
2633  Attack sound = "None";
2634  Pain sound = "None";
2635  Death sound = "None";
2636  Active sound = "None";
2637  Reaction time = 8;
2638  Spawn health = 1000;
2639  Radius = 16;
2640  Height = 84;
2641  Mass = 100;
2642  Flags = solid | spawnceiling | nogravity | local;
2643  Flags2 = telestomp;
2644}
2645
2646Thing {
2647  ID = "MISC54";
2648  DoomEd number = 52;
2649  Spawn state = "MEAT4";
2650  See state = "NULL";
2651  Pain state = "NULL";
2652  Melee state = "NULL";
2653  Missile state = "NULL";
2654  Death state = "NULL";
2655  Xdeath state = "NULL";
2656  Raise state = "NULL";
2657  See sound = "None";
2658  Attack sound = "None";
2659  Pain sound = "None";
2660  Death sound = "None";
2661  Active sound = "None";
2662  Reaction time = 8;
2663  Spawn health = 1000;
2664  Radius = 16;
2665  Height = 68;
2666  Mass = 100;
2667  Flags = solid | spawnceiling | nogravity | local;
2668  Flags2 = telestomp;
2669}
2670
2671Thing {
2672  ID = "MISC55";
2673  DoomEd number = 53;
2674  Spawn state = "MEAT5";
2675  See state = "NULL";
2676  Pain state = "NULL";
2677  Melee state = "NULL";
2678  Missile state = "NULL";
2679  Death state = "NULL";
2680  Xdeath state = "NULL";
2681  Raise state = "NULL";
2682  See sound = "None";
2683  Attack sound = "None";
2684  Pain sound = "None";
2685  Death sound = "None";
2686  Active sound = "None";
2687  Reaction time = 8;
2688  Spawn health = 1000;
2689  Radius = 16;
2690  Height = 52;
2691  Mass = 100;
2692  Flags = solid | spawnceiling | nogravity | local;
2693  Flags2 = telestomp;
2694}
2695
2696Thing {
2697  ID = "MISC56";
2698  DoomEd number = 59;
2699  Spawn state = "MEAT2";
2700  See state = "NULL";
2701  Pain state = "NULL";
2702  Melee state = "NULL";
2703  Missile state = "NULL";
2704  Death state = "NULL";
2705  Xdeath state = "NULL";
2706  Raise state = "NULL";
2707  See sound = "None";
2708  Attack sound = "None";
2709  Pain sound = "None";
2710  Death sound = "None";
2711  Active sound = "None";
2712  Reaction time = 8;
2713  Spawn health = 1000;
2714  Radius = 20;
2715  Height = 84;
2716  Mass = 100;
2717  Flags = spawnceiling | nogravity | local;
2718}
2719
2720Thing {
2721  ID = "MISC57";
2722  DoomEd number = 60;
2723  Spawn state = "MEAT4";
2724  See state = "NULL";
2725  Pain state = "NULL";
2726  Melee state = "NULL";
2727  Missile state = "NULL";
2728  Death state = "NULL";
2729  Xdeath state = "NULL";
2730  Raise state = "NULL";
2731  See sound = "None";
2732  Attack sound = "None";
2733  Pain sound = "None";
2734  Death sound = "None";
2735  Active sound = "None";
2736  Reaction time = 8;
2737  Spawn health = 1000;
2738  Radius = 20;
2739  Height = 68;
2740  Mass = 100;
2741  Flags = spawnceiling | nogravity | local;
2742}
2743
2744Thing {
2745  ID = "MISC58";
2746  DoomEd number = 61;
2747  Spawn state = "MEAT3";
2748  See state = "NULL";
2749  Pain state = "NULL";
2750  Melee state = "NULL";
2751  Missile state = "NULL";
2752  Death state = "NULL";
2753  Xdeath state = "NULL";
2754  Raise state = "NULL";
2755  See sound = "None";
2756  Attack sound = "None";
2757  Pain sound = "None";
2758  Death sound = "None";
2759  Active sound = "None";
2760  Reaction time = 8;
2761  Spawn health = 1000;
2762  Radius = 20;
2763  Height = 52;
2764  Mass = 100;
2765  Flags = spawnceiling | nogravity | local;
2766}
2767
2768Thing {
2769  ID = "MISC59";
2770  DoomEd number = 62;
2771  Spawn state = "MEAT5";
2772  See state = "NULL";
2773  Pain state = "NULL";
2774  Melee state = "NULL";
2775  Missile state = "NULL";
2776  Death state = "NULL";
2777  Xdeath state = "NULL";
2778  Raise state = "NULL";
2779  See sound = "None";
2780  Attack sound = "None";
2781  Pain sound = "None";
2782  Death sound = "None";
2783  Active sound = "None";
2784  Reaction time = 8;
2785  Spawn health = 1000;
2786  Radius = 20;
2787  Height = 52;
2788  Mass = 100;
2789  Flags = spawnceiling | nogravity | local;
2790}
2791
2792Thing {
2793  ID = "MISC60";
2794  DoomEd number = 63;
2795  Spawn state = "BLOODYTWITCH";
2796  See state = "NULL";
2797  Pain state = "NULL";
2798  Melee state = "NULL";
2799  Missile state = "NULL";
2800  Death state = "NULL";
2801  Xdeath state = "NULL";
2802  Raise state = "NULL";
2803  See sound = "None";
2804  Attack sound = "None";
2805  Pain sound = "None";
2806  Death sound = "None";
2807  Active sound = "None";
2808  Reaction time = 8;
2809  Spawn health = 1000;
2810  Radius = 20;
2811  Height = 68;
2812  Mass = 100;
2813  Flags = spawnceiling | nogravity | local;
2814}
2815
2816Thing {
2817  ID = "MISC61";
2818  DoomEd number = 22;
2819  Spawn state = "HEAD_DIE6";
2820  See state = "NULL";
2821  Pain state = "NULL";
2822  Melee state = "NULL";
2823  Missile state = "NULL";
2824  Death state = "NULL";
2825  Xdeath state = "NULL";
2826  Raise state = "NULL";
2827  See sound = "None";
2828  Attack sound = "None";
2829  Pain sound = "None";
2830  Death sound = "None";
2831  Active sound = "None";
2832  Reaction time = 8;
2833  Spawn health = 1000;
2834  Radius = 20;
2835  Height = 16;
2836  Mass = 100;
2837}
2838
2839Thing {
2840  ID = "MISC62";
2841  DoomEd number = 15;
2842  Spawn state = "PLAY_DIE7";
2843  See state = "NULL";
2844  Pain state = "NULL";
2845  Melee state = "NULL";
2846  Missile state = "NULL";
2847  Death state = "NULL";
2848  Xdeath state = "NULL";
2849  Raise state = "NULL";
2850  See sound = "None";
2851  Attack sound = "None";
2852  Pain sound = "None";
2853  Death sound = "None";
2854  Active sound = "None";
2855  Reaction time = 8;
2856  Spawn health = 1000;
2857  Radius = 20;
2858  Height = 16;
2859  Mass = 100;
2860}
2861
2862Thing {
2863  ID = "MISC63";
2864  DoomEd number = 18;
2865  Spawn state = "POSS_DIE5";
2866  See state = "NULL";
2867  Pain state = "NULL";
2868  Melee state = "NULL";
2869  Missile state = "NULL";
2870  Death state = "NULL";
2871  Xdeath state = "NULL";
2872  Raise state = "NULL";
2873  See sound = "None";
2874  Attack sound = "None";
2875  Pain sound = "None";
2876  Death sound = "None";
2877  Active sound = "None";
2878  Reaction time = 8;
2879  Spawn health = 1000;
2880  Radius = 20;
2881  Height = 16;
2882  Mass = 100;
2883}
2884
2885Thing {
2886  ID = "MISC64";
2887  DoomEd number = 21;
2888  Spawn state = "SARG_DIE6";
2889  See state = "NULL";
2890  Pain state = "NULL";
2891  Melee state = "NULL";
2892  Missile state = "NULL";
2893  Death state = "NULL";
2894  Xdeath state = "NULL";
2895  Raise state = "NULL";
2896  See sound = "None";
2897  Attack sound = "None";
2898  Pain sound = "None";
2899  Death sound = "None";
2900  Active sound = "None";
2901  Reaction time = 8;
2902  Spawn health = 1000;
2903  Radius = 20;
2904  Height = 16;
2905  Mass = 100;
2906}
2907
2908Thing {
2909  ID = "MISC65";
2910  DoomEd number = 23;
2911  Spawn state = "SKULL_DIE6";
2912  See state = "NULL";
2913  Pain state = "NULL";
2914  Melee state = "NULL";
2915  Missile state = "NULL";
2916  Death state = "NULL";
2917  Xdeath state = "NULL";
2918  Raise state = "NULL";
2919  See sound = "None";
2920  Attack sound = "None";
2921  Pain sound = "None";
2922  Death sound = "None";
2923  Active sound = "None";
2924  Reaction time = 8;
2925  Spawn health = 1000;
2926  Radius = 20;
2927  Height = 16;
2928  Mass = 100;
2929}
2930
2931Thing {
2932  ID = "MISC66";
2933  DoomEd number = 20;
2934  Spawn state = "TROO_DIE5";
2935  See state = "NULL";
2936  Pain state = "NULL";
2937  Melee state = "NULL";
2938  Missile state = "NULL";
2939  Death state = "NULL";
2940  Xdeath state = "NULL";
2941  Raise state = "NULL";
2942  See sound = "None";
2943  Attack sound = "None";
2944  Pain sound = "None";
2945  Death sound = "None";
2946  Active sound = "None";
2947  Reaction time = 8;
2948  Spawn health = 1000;
2949  Radius = 20;
2950  Height = 16;
2951  Mass = 100;
2952}
2953
2954Thing {
2955  ID = "MISC67";
2956  DoomEd number = 19;
2957  Spawn state = "SPOS_DIE5";
2958  See state = "NULL";
2959  Pain state = "NULL";
2960  Melee state = "NULL";
2961  Missile state = "NULL";
2962  Death state = "NULL";
2963  Xdeath state = "NULL";
2964  Raise state = "NULL";
2965  See sound = "None";
2966  Attack sound = "None";
2967  Pain sound = "None";
2968  Death sound = "None";
2969  Active sound = "None";
2970  Reaction time = 8;
2971  Spawn health = 1000;
2972  Radius = 20;
2973  Height = 16;
2974  Mass = 100;
2975}
2976
2977Thing {
2978  ID = "MISC68";
2979  DoomEd number = 10;
2980  Spawn state = "PLAY_XDIE9";
2981  See state = "NULL";
2982  Pain state = "NULL";
2983  Melee state = "NULL";
2984  Missile state = "NULL";
2985  Death state = "NULL";
2986  Xdeath state = "NULL";
2987  Raise state = "NULL";
2988  See sound = "None";
2989  Attack sound = "None";
2990  Pain sound = "None";
2991  Death sound = "None";
2992  Active sound = "None";
2993  Reaction time = 8;
2994  Spawn health = 1000;
2995  Radius = 20;
2996  Height = 16;
2997  Mass = 100;
2998}
2999
3000Thing {
3001  ID = "MISC69";
3002  DoomEd number = 12;
3003  Spawn state = "PLAY_XDIE9";
3004  See state = "NULL";
3005  Pain state = "NULL";
3006  Melee state = "NULL";
3007  Missile state = "NULL";
3008  Death state = "NULL";
3009  Xdeath state = "NULL";
3010  Raise state = "NULL";
3011  See sound = "None";
3012  Attack sound = "None";
3013  Pain sound = "None";
3014  Death sound = "None";
3015  Active sound = "None";
3016  Reaction time = 8;
3017  Spawn health = 1000;
3018  Radius = 20;
3019  Height = 16;
3020  Mass = 100;
3021}
3022
3023Thing {
3024  ID = "MISC70";
3025  DoomEd number = 28;
3026  Spawn state = "HEADSONSTICK";
3027  See state = "NULL";
3028  Pain state = "NULL";
3029  Melee state = "NULL";
3030  Missile state = "NULL";
3031  Death state = "NULL";
3032  Xdeath state = "NULL";
3033  Raise state = "NULL";
3034  See sound = "None";
3035  Attack sound = "None";
3036  Pain sound = "None";
3037  Death sound = "None";
3038  Active sound = "None";
3039  Reaction time = 8;
3040  Spawn health = 1000;
3041  Radius = 16;
3042  Height = 67;
3043  Mass = 100;
3044  Flags = solid | local;
3045  Flags2 = telestomp;
3046}
3047
3048Thing {
3049  ID = "MISC71";
3050  DoomEd number = 24;
3051  Spawn state = "GIBS";
3052  See state = "NULL";
3053  Pain state = "NULL";
3054  Melee state = "NULL";
3055  Missile state = "NULL";
3056  Death state = "NULL";
3057  Xdeath state = "NULL";
3058  Raise state = "NULL";
3059  See sound = "None";
3060  Attack sound = "None";
3061  Pain sound = "None";
3062  Death sound = "None";
3063  Active sound = "None";
3064  Reaction time = 8;
3065  Spawn health = 1000;
3066  Radius = 20;
3067  Height = 16;
3068  Mass = 100;
3069  Flags2 = cannotpush;
3070}
3071
3072Thing {
3073  ID = "MISC72";
3074  DoomEd number = 27;
3075  Spawn state = "HEADONASTICK";
3076  See state = "NULL";
3077  Pain state = "NULL";
3078  Melee state = "NULL";
3079  Missile state = "NULL";
3080  Death state = "NULL";
3081  Xdeath state = "NULL";
3082  Raise state = "NULL";
3083  See sound = "None";
3084  Attack sound = "None";
3085  Pain sound = "None";
3086  Death sound = "None";
3087  Active sound = "None";
3088  Reaction time = 8;
3089  Spawn health = 1000;
3090  Radius = 16;
3091  Height = 56;
3092  Mass = 100;
3093  Flags = solid | local;
3094  Flags2 = telestomp;
3095}
3096
3097Thing {
3098  ID = "MISC73";
3099  DoomEd number = 29;
3100  Spawn state = "HEADCANDLES";
3101  See state = "NULL";
3102  Pain state = "NULL";
3103  Melee state = "NULL";
3104  Missile state = "NULL";
3105  Death state = "NULL";
3106  Xdeath state = "NULL";
3107  Raise state = "NULL";
3108  See sound = "None";
3109  Attack sound = "None";
3110  Pain sound = "None";
3111  Death sound = "None";
3112  Active sound = "None";
3113  Reaction time = 8;
3114  Spawn health = 1000;
3115  Radius = 16;
3116  Height = 43;
3117  Mass = 100;
3118  Flags = solid | local;
3119  Flags2 = telestomp;
3120}
3121
3122Thing {
3123  ID = "MISC74";
3124  DoomEd number = 25;
3125  Spawn state = "DEADSTICK";
3126  See state = "NULL";
3127  Pain state = "NULL";
3128  Melee state = "NULL";
3129  Missile state = "NULL";
3130  Death state = "NULL";
3131  Xdeath state = "NULL";
3132  Raise state = "NULL";
3133  See sound = "None";
3134  Attack sound = "None";
3135  Pain sound = "None";
3136  Death sound = "None";
3137  Active sound = "None";
3138  Reaction time = 8;
3139  Spawn health = 1000;
3140  Radius = 16;
3141  Height = 66;
3142  Mass = 100;
3143  Flags = solid | local;
3144  Flags2 = telestomp;
3145}
3146
3147Thing {
3148  ID = "MISC75";
3149  DoomEd number = 26;
3150  Spawn state = "LIVESTICK";
3151  See state = "NULL";
3152  Pain state = "NULL";
3153  Melee state = "NULL";
3154  Missile state = "NULL";
3155  Death state = "NULL";
3156  Xdeath state = "NULL";
3157  Raise state = "NULL";
3158  See sound = "None";
3159  Attack sound = "None";
3160  Pain sound = "None";
3161  Death sound = "None";
3162  Active sound = "None";
3163  Reaction time = 8;
3164  Spawn health = 1000;
3165  Radius = 16;
3166  Height = 66;
3167  Mass = 100;
3168  Flags = solid | local;
3169  Flags2 = telestomp;
3170}
3171
3172Thing {
3173  ID = "MISC76";
3174  DoomEd number = 54;
3175  Spawn state = "BIGTREE";
3176  See state = "NULL";
3177  Pain state = "NULL";
3178  Melee state = "NULL";
3179  Missile state = "NULL";
3180  Death state = "NULL";
3181  Xdeath state = "NULL";
3182  Raise state = "NULL";
3183  See sound = "None";
3184  Attack sound = "None";
3185  Pain sound = "None";
3186  Death sound = "None";
3187  Active sound = "None";
3188  Reaction time = 8;
3189  Spawn health = 1000;
3190  Radius = 32;
3191  Height = 124;
3192  Mass = 100;
3193  Flags = solid | local;
3194  Flags2 = telestomp;
3195}
3196
3197Thing {
3198  ID = "MISC77";
3199  DoomEd number = 70;
3200  Spawn state = "BBAR1";
3201  See state = "NULL";
3202  Pain state = "NULL";
3203  Melee state = "NULL";
3204  Missile state = "NULL";
3205  Death state = "NULL";
3206  Xdeath state = "NULL";
3207  Raise state = "NULL";
3208  See sound = "None";
3209  Attack sound = "None";
3210  Pain sound = "None";
3211  Death sound = "None";
3212  Active sound = "None";
3213  Reaction time = 8;
3214  Spawn health = 1000;
3215  Radius = 16;
3216  Height = 30;
3217  Mass = 100;
3218  Flags = solid | local;
3219  Flags2 = telestomp;
3220}
3221
3222Thing {
3223  ID = "MISC78";
3224  DoomEd number = 73;
3225  Spawn state = "HANGNOGUTS";
3226  See state = "NULL";
3227  Pain state = "NULL";
3228  Melee state = "NULL";
3229  Missile state = "NULL";
3230  Death state = "NULL";
3231  Xdeath state = "NULL";
3232  Raise state = "NULL";
3233  See sound = "None";
3234  Attack sound = "None";
3235  Pain sound = "None";
3236  Death sound = "None";
3237  Active sound = "None";
3238  Reaction time = 8;
3239  Spawn health = 1000;
3240  Radius = 16;
3241  Height = 88;
3242  Mass = 100;
3243  Flags = solid | spawnceiling | nogravity | local;
3244  Flags2 = telestomp;
3245}
3246
3247Thing {
3248  ID = "MISC79";
3249  DoomEd number = 74;
3250  Spawn state = "HANGBNOBRAIN";
3251  See state = "NULL";
3252  Pain state = "NULL";
3253  Melee state = "NULL";
3254  Missile state = "NULL";
3255  Death state = "NULL";
3256  Xdeath state = "NULL";
3257  Raise state = "NULL";
3258  See sound = "None";
3259  Attack sound = "None";
3260  Pain sound = "None";
3261  Death sound = "None";
3262  Active sound = "None";
3263  Reaction time = 8;
3264  Spawn health = 1000;
3265  Radius = 16;
3266  Height = 88;
3267  Mass = 100;
3268  Flags = solid | spawnceiling | nogravity | local;
3269  Flags2 = telestomp;
3270}
3271
3272Thing {
3273  ID = "MISC80";
3274  DoomEd number = 75;
3275  Spawn state = "HANGTLOOKDN";
3276  See state = "NULL";
3277  Pain state = "NULL";
3278  Melee state = "NULL";
3279  Missile state = "NULL";
3280  Death state = "NULL";
3281  Xdeath state = "NULL";
3282  Raise state = "NULL";
3283  See sound = "None";
3284  Attack sound = "None";
3285  Pain sound = "None";
3286  Death sound = "None";
3287  Active sound = "None";
3288  Reaction time = 8;
3289  Spawn health = 1000;
3290  Radius = 16;
3291  Height = 64;
3292  Mass = 100;
3293  Flags = solid | spawnceiling | nogravity | local;
3294  Flags2 = telestomp;
3295}
3296
3297Thing {
3298  ID = "MISC81";
3299  DoomEd number = 76;
3300  Spawn state = "HANGTSKULL";
3301  See state = "NULL";
3302  Pain state = "NULL";
3303  Melee state = "NULL";
3304  Missile state = "NULL";
3305  Death state = "NULL";
3306  Xdeath state = "NULL";
3307  Raise state = "NULL";
3308  See sound = "None";
3309  Attack sound = "None";
3310  Pain sound = "None";
3311  Death sound = "None";
3312  Active sound = "None";
3313  Reaction time = 8;
3314  Spawn health = 1000;
3315  Radius = 16;
3316  Height = 64;
3317  Mass = 100;
3318  Flags = solid | spawnceiling | nogravity | local;
3319  Flags2 = telestomp;
3320}
3321
3322Thing {
3323  ID = "MISC82";
3324  DoomEd number = 77;
3325  Spawn state = "HANGTLOOKUP";
3326  See state = "NULL";
3327  Pain state = "NULL";
3328  Melee state = "NULL";
3329  Missile state = "NULL";
3330  Death state = "NULL";
3331  Xdeath state = "NULL";
3332  Raise state = "NULL";
3333  See sound = "None";
3334  Attack sound = "None";
3335  Pain sound = "None";
3336  Death sound = "None";
3337  Active sound = "None";
3338  Reaction time = 8;
3339  Spawn health = 1000;
3340  Radius = 16;
3341  Height = 64;
3342  Mass = 100;
3343  Flags = solid | spawnceiling | nogravity | local;
3344  Flags2 = telestomp;
3345}
3346
3347Thing {
3348  ID = "MISC83";
3349  DoomEd number = 78;
3350  Spawn state = "HANGTNOBRAIN";
3351  See state = "NULL";
3352  Pain state = "NULL";
3353  Melee state = "NULL";
3354  Missile state = "NULL";
3355  Death state = "NULL";
3356  Xdeath state = "NULL";
3357  Raise state = "NULL";
3358  See sound = "None";
3359  Attack sound = "None";
3360  Pain sound = "None";
3361  Death sound = "None";
3362  Active sound = "None";
3363  Reaction time = 8;
3364  Spawn health = 1000;
3365  Radius = 16;
3366  Height = 64;
3367  Mass = 100;
3368  Flags = solid | spawnceiling | nogravity | local;
3369  Flags2 = telestomp;
3370}
3371
3372Thing {
3373  ID = "MISC84";
3374  DoomEd number = 79;
3375  Spawn state = "COLONGIBS";
3376  See state = "NULL";
3377  Pain state = "NULL";
3378  Melee state = "NULL";
3379  Missile state = "NULL";
3380  Death state = "NULL";
3381  Xdeath state = "NULL";
3382  Raise state = "NULL";
3383  See sound = "None";
3384  Attack sound = "None";
3385  Pain sound = "None";
3386  Death sound = "None";
3387  Active sound = "None";
3388  Reaction time = 8;
3389  Spawn health = 1000;
3390  Radius = 20;
3391  Height = 16;
3392  Mass = 100;
3393}
3394
3395Thing {
3396  ID = "MISC85";
3397  DoomEd number = 80;
3398  Spawn state = "SMALLPOOL";
3399  See state = "NULL";
3400  Pain state = "NULL";
3401  Melee state = "NULL";
3402  Missile state = "NULL";
3403  Death state = "NULL";
3404  Xdeath state = "NULL";
3405  Raise state = "NULL";
3406  See sound = "None";
3407  Attack sound = "None";
3408  Pain sound = "None";
3409  Death sound = "None";
3410  Active sound = "None";
3411  Reaction time = 8;
3412  Spawn health = 1000;
3413  Radius = 20;
3414  Height = 16;
3415  Mass = 100;
3416}
3417
3418Thing {
3419  ID = "MISC86";
3420  DoomEd number = 81;
3421  Spawn state = "BRAINSTEM";
3422  See state = "NULL";
3423  Pain state = "NULL";
3424  Melee state = "NULL";
3425  Missile state = "NULL";
3426  Death state = "NULL";
3427  Xdeath state = "NULL";
3428  Raise state = "NULL";
3429  See sound = "None";
3430  Attack sound = "None";
3431  Pain sound = "None";
3432  Death sound = "None";
3433  Active sound = "None";
3434  Reaction time = 8;
3435  Spawn health = 1000;
3436  Radius = 20;
3437  Height = 16;
3438  Mass = 100;
3439}
3440
3441Thing {
3442  ID = "LIGHTSOURCE";
3443  DoomEd number = 5000;
3444  Spawn state = "SMALL_WHITE_LIGHT";
3445  See state = "NULL";
3446  Pain state = "NULL";
3447  Melee state = "NULL";
3448  Missile state = "NULL";
3449  Death state = "NULL";
3450  Xdeath state = "NULL";
3451  Raise state = "NULL";
3452  See sound = "None";
3453  Attack sound = "None";
3454  Pain sound = "None";
3455  Death sound = "None";
3456  Active sound = "None";
3457  Radius = 16;
3458  Height = 16;
3459  Mass = 100;
3460  Flags = local | noblockmap | nogravity;
3461}
3462
3463State {
3464  ID = "NULL";
3465  Sprite = "TROO";
3466  Frame = 0;
3467  Tics = -1;
3468  Next state = "NULL";
3469}
3470
3471State {
3472  ID = "LIGHTDONE";
3473  Sprite = "SHTG";
3474  Frame = 4;
3475  Tics = 0;
3476  Action = "A_Light0";
3477  Next state = "NULL";
3478}
3479
3480State {
3481  ID = "PUNCH";
3482  Sprite = "PUNG";
3483  Frame = 0;
3484  Tics = 1;
3485  Action = "A_WeaponReady";
3486  Next state = "PUNCH";
3487}
3488
3489State {
3490  ID = "PUNCHDOWN";
3491  Sprite = "PUNG";
3492  Frame = 0;
3493  Tics = 1;
3494  Action = "A_Lower";
3495  Next state = "PUNCHDOWN";
3496}
3497
3498State {
3499  ID = "PUNCHUP";
3500  Sprite = "PUNG";
3501  Frame = 0;
3502  Tics = 1;
3503  Action = "A_Raise";
3504  Next state = "PUNCHUP";
3505}
3506
3507State {
3508  ID = "PUNCH1";
3509  Sprite = "PUNG";
3510  Frame = 1;
3511  Tics = 4;
3512  Next state = "PUNCH2";
3513}
3514
3515State {
3516  ID = "PUNCH2";
3517  Sprite = "PUNG";
3518  Frame = 2;
3519  Tics = 4;
3520  Action = "A_Punch";
3521  Next state = "PUNCH3";
3522}
3523
3524State {
3525  ID = "PUNCH3";
3526  Sprite = "PUNG";
3527  Frame = 3;
3528  Tics = 5;
3529  Next state = "PUNCH4";
3530}
3531
3532State {
3533  ID = "PUNCH4";
3534  Sprite = "PUNG";
3535  Frame = 2;
3536  Tics = 4;
3537  Next state = "PUNCH5";
3538}
3539
3540State {
3541  ID = "PUNCH5";
3542  Sprite = "PUNG";
3543  Frame = 1;
3544  Tics = 5;
3545  Action = "A_ReFire";
3546  Next state = "PUNCH";
3547}
3548
3549State {
3550  ID = "PISTOL";
3551  Sprite = "PISG";
3552  Frame = 0;
3553  Tics = 1;
3554  Action = "A_WeaponReady";
3555  Next state = "PISTOL";
3556}
3557
3558State {
3559  ID = "PISTOLDOWN";
3560  Sprite = "PISG";
3561  Frame = 0;
3562  Tics = 1;
3563  Action = "A_Lower";
3564  Next state = "PISTOLDOWN";
3565}
3566
3567State {
3568  ID = "PISTOLUP";
3569  Sprite = "PISG";
3570  Frame = 0;
3571  Tics = 1;
3572  Action = "A_Raise";
3573  Next state = "PISTOLUP";
3574}
3575
3576State {
3577  ID = "PISTOL1";
3578  Sprite = "PISG";
3579  Frame = 0;
3580  Tics = 4;
3581  Next state = "PISTOL2";
3582}
3583
3584State {
3585  ID = "PISTOL2";
3586  Sprite = "PISG";
3587  Frame = 1;
3588  Tics = 6;
3589  Action = "A_FirePistol";
3590  Next state = "PISTOL3";
3591}
3592
3593State {
3594  ID = "PISTOL3";
3595  Sprite = "PISG";
3596  Frame = 2;
3597  Tics = 4;
3598  Next state = "PISTOL4";
3599}
3600
3601State {
3602  ID = "PISTOL4";
3603  Sprite = "PISG";
3604  Frame = 1;
3605  Tics = 5;
3606  Action = "A_ReFire";
3607  Next state = "PISTOL";
3608}
3609
3610State {
3611  ID = "PISTOLFLASH";
3612  Sprite = "PISF";
3613  Frame = 0;
3614  Flags = fullbright;
3615  Tics = 7;
3616  Action = "A_Light1";
3617  Next state = "LIGHTDONE";
3618}
3619
3620State {
3621  ID = "SGUN";
3622  Sprite = "SHTG";
3623  Frame = 0;
3624  Tics = 1;
3625  Action = "A_WeaponReady";
3626  Next state = "SGUN";
3627}
3628
3629State {
3630  ID = "SGUNDOWN";
3631  Sprite = "SHTG";
3632  Frame = 0;
3633  Tics = 1;
3634  Action = "A_Lower";
3635  Next state = "SGUNDOWN";
3636}
3637
3638State {
3639  ID = "SGUNUP";
3640  Sprite = "SHTG";
3641  Frame = 0;
3642  Tics = 1;
3643  Action = "A_Raise";
3644  Next state = "SGUNUP";
3645}
3646
3647State {
3648  ID = "SGUN1";
3649  Sprite = "SHTG";
3650  Frame = 0;
3651  Tics = 3;
3652  Next state = "SGUN2";
3653}
3654
3655State {
3656  ID = "SGUN2";
3657  Sprite = "SHTG";
3658  Frame = 0;
3659  Tics = 7;
3660  Action = "A_FireShotgun";
3661  Next state = "SGUN3";
3662}
3663
3664State {
3665  ID = "SGUN3";
3666  Sprite = "SHTG";
3667  Frame = 1;
3668  Tics = 5;
3669  Next state = "SGUN4";
3670}
3671
3672State {
3673  ID = "SGUN4";
3674  Sprite = "SHTG";
3675  Frame = 2;
3676  Tics = 5;
3677  Next state = "SGUN5";
3678}
3679
3680State {
3681  ID = "SGUN5";
3682  Sprite = "SHTG";
3683  Frame = 3;
3684  Tics = 4;
3685  Next state = "SGUN6";
3686}
3687
3688State {
3689  ID = "SGUN6";
3690  Sprite = "SHTG";
3691  Frame = 2;
3692  Tics = 5;
3693  Next state = "SGUN7";
3694}
3695
3696State {
3697  ID = "SGUN7";
3698  Sprite = "SHTG";
3699  Frame = 1;
3700  Tics = 5;
3701  Next state = "SGUN8";
3702}
3703
3704State {
3705  ID = "SGUN8";
3706  Sprite = "SHTG";
3707  Frame = 0;
3708  Tics = 3;
3709  Next state = "SGUN9";
3710}
3711
3712State {
3713  ID = "SGUN9";
3714  Sprite = "SHTG";
3715  Frame = 0;
3716  Tics = 7;
3717  Action = "A_ReFire";
3718  Next state = "SGUN";
3719}
3720
3721State {
3722  ID = "SGUNFLASH1";
3723  Sprite = "SHTF";
3724  Frame = 0;
3725  Flags = fullbright;
3726  Tics = 4;
3727  Action = "A_Light1";
3728  Next state = "SGUNFLASH2";
3729}
3730
3731State {
3732  ID = "SGUNFLASH2";
3733  Sprite = "SHTF";
3734  Frame = 1;
3735  Flags = fullbright;
3736  Tics = 3;
3737  Action = "A_Light2";
3738  Next state = "LIGHTDONE";
3739}
3740
3741State {
3742  ID = "DSGUN";
3743  Sprite = "SHT2";
3744  Frame = 0;
3745  Tics = 1;
3746  Action = "A_WeaponReady";
3747  Next state = "DSGUN";
3748}
3749
3750State {
3751  ID = "DSGUNDOWN";
3752  Sprite = "SHT2";
3753  Frame = 0;
3754  Tics = 1;
3755  Action = "A_Lower";
3756  Next state = "DSGUNDOWN";
3757}
3758
3759State {
3760  ID = "DSGUNUP";
3761  Sprite = "SHT2";
3762  Frame = 0;
3763  Tics = 1;
3764  Action = "A_Raise";
3765  Next state = "DSGUNUP";
3766}
3767
3768State {
3769  ID = "DSGUN1";
3770  Sprite = "SHT2";
3771  Frame = 0;
3772  Tics = 3;
3773  Next state = "DSGUN2";
3774}
3775
3776State {
3777  ID = "DSGUN2";
3778  Sprite = "SHT2";
3779  Frame = 0;
3780  Tics = 7;
3781  Action = "A_FireShotgun2";
3782  Next state = "DSGUN3";
3783}
3784
3785State {
3786  ID = "DSGUN3";
3787  Sprite = "SHT2";
3788  Frame = 1;
3789  Tics = 7;
3790  Next state = "DSGUN4";
3791}
3792
3793State {
3794  ID = "DSGUN4";
3795  Sprite = "SHT2";
3796  Frame = 2;
3797  Tics = 7;
3798  Action = "A_CheckReload";
3799  Next state = "DSGUN5";
3800}
3801
3802State {
3803  ID = "DSGUN5";
3804  Sprite = "SHT2";
3805  Frame = 3;
3806  Tics = 7;
3807  Action = "A_OpenShotgun2";
3808  Next state = "DSGUN6";
3809}
3810
3811State {
3812  ID = "DSGUN6";
3813  Sprite = "SHT2";
3814  Frame = 4;
3815  Tics = 7;
3816  Next state = "DSGUN7";
3817}
3818
3819State {
3820  ID = "DSGUN7";
3821  Sprite = "SHT2";
3822  Frame = 5;
3823  Tics = 7;
3824  Action = "A_LoadShotgun2";
3825  Next state = "DSGUN8";
3826}
3827
3828State {
3829  ID = "DSGUN8";
3830  Sprite = "SHT2";
3831  Frame = 6;
3832  Tics = 6;
3833  Next state = "DSGUN9";
3834}
3835
3836State {
3837  ID = "DSGUN9";
3838  Sprite = "SHT2";
3839  Frame = 7;
3840  Tics = 6;
3841  Action = "A_CloseShotgun2";
3842  Next state = "DSGUN10";
3843}
3844
3845State {
3846  ID = "DSGUN10";
3847  Sprite = "SHT2";
3848  Frame = 0;
3849  Tics = 5;
3850  Action = "A_ReFire";
3851  Next state = "DSGUN";
3852}
3853
3854State {
3855  ID = "DSNR1";
3856  Sprite = "SHT2";
3857  Frame = 1;
3858  Tics = 7;
3859  Next state = "DSNR2";
3860}
3861
3862State {
3863  ID = "DSNR2";
3864  Sprite = "SHT2";
3865  Frame = 0;
3866  Tics = 3;
3867  Next state = "DSGUNDOWN";
3868}
3869
3870State {
3871  ID = "DSGUNFLASH1";
3872  Sprite = "SHT2";
3873  Frame = 8;
3874  Flags = fullbright;
3875  Tics = 5;
3876  Action = "A_Light1";
3877  Next state = "DSGUNFLASH2";
3878}
3879
3880State {
3881  ID = "DSGUNFLASH2";
3882  Sprite = "SHT2";
3883  Frame = 9;
3884  Flags = fullbright;
3885  Tics = 3;
3886  Action = "A_Light2";
3887  Next state = "LIGHTDONE";
3888}
3889
3890State {
3891  ID = "CHAIN";
3892  Sprite = "CHGG";
3893  Frame = 0;
3894  Tics = 1;
3895  Action = "A_WeaponReady";
3896  Next state = "CHAIN";
3897}
3898
3899State {
3900  ID = "CHAINDOWN";
3901  Sprite = "CHGG";
3902  Frame = 0;
3903  Tics = 1;
3904  Action = "A_Lower";
3905  Next state = "CHAINDOWN";
3906}
3907
3908State {
3909  ID = "CHAINUP";
3910  Sprite = "CHGG";
3911  Frame = 0;
3912  Tics = 1;
3913  Action = "A_Raise";
3914  Next state = "CHAINUP";
3915}
3916
3917State {
3918  ID = "CHAIN1";
3919  Sprite = "CHGG";
3920  Frame = 0;
3921  Tics = 4;
3922  Action = "A_FireCGun";
3923  Next state = "CHAIN2";
3924}
3925
3926State {
3927  ID = "CHAIN2";
3928  Sprite = "CHGG";
3929  Frame = 1;
3930  Tics = 4;
3931  Action = "A_FireCGun";
3932  Next state = "CHAIN3";
3933}
3934
3935State {
3936  ID = "CHAIN3";
3937  Sprite = "CHGG";
3938  Frame = 1;
3939  Tics = 0;
3940  Action = "A_ReFire";
3941  Next state = "CHAIN";
3942}
3943
3944State {
3945  ID = "CHAINFLASH1";
3946  Sprite = "CHGF";
3947  Frame = 0;
3948  Flags = fullbright;
3949  Tics = 5;
3950  Action = "A_Light1";
3951  Next state = "LIGHTDONE";
3952}
3953
3954State {
3955  ID = "CHAINFLASH2";
3956  Sprite = "CHGF";
3957  Frame = 1;
3958  Flags = fullbright;
3959  Tics = 5;
3960  Action = "A_Light2";
3961  Next state = "LIGHTDONE";
3962}
3963
3964State {
3965  ID = "MISSILE";
3966  Sprite = "MISG";
3967  Frame = 0;
3968  Tics = 1;
3969  Action = "A_WeaponReady";
3970  Next state = "MISSILE";
3971}
3972
3973State {
3974  ID = "MISSILEDOWN";
3975  Sprite = "MISG";
3976  Frame = 0;
3977  Tics = 1;
3978  Action = "A_Lower";
3979  Next state = "MISSILEDOWN";
3980}
3981
3982State {
3983  ID = "MISSILEUP";
3984  Sprite = "MISG";
3985  Frame = 0;
3986  Tics = 1;
3987  Action = "A_Raise";
3988  Next state = "MISSILEUP";
3989}
3990
3991State {
3992  ID = "MISSILE1";
3993  Sprite = "MISG";
3994  Frame = 1;
3995  Tics = 8;
3996  Action = "A_GunFlash";
3997  Next state = "MISSILE2";
3998}
3999
4000State {
4001  ID = "MISSILE2";
4002  Sprite = "MISG";
4003  Frame = 1;
4004  Tics = 12;
4005  Action = "A_FireMissile";
4006  Next state = "MISSILE3";
4007}
4008
4009State {
4010  ID = "MISSILE3";
4011  Sprite = "MISG";
4012  Frame = 1;
4013  Tics = 0;
4014  Action = "A_ReFire";
4015  Next state = "MISSILE";
4016}
4017
4018State {
4019  ID = "MISSILEFLASH1";
4020  Sprite = "MISF";
4021  Frame = 0;
4022  Flags = fullbright;
4023  Tics = 1; #3;
4024  Action = "A_Light1";
4025  Next state = "MISSILEFLASH2";
4026}
4027
4028State {
4029  ID = "MISSILEFLASH2";
4030  Sprite = "MISF";
4031  Frame = 1;
4032  Flags = fullbright;
4033  Tics = 4;
4034  Next state = "MISSILEFLASH3";
4035}
4036
4037State {
4038  ID = "MISSILEFLASH3";
4039  Sprite = "MISF";
4040  Frame = 2;
4041  Flags = fullbright;
4042  Tics = 4;
4043  Action = "A_Light2";
4044  Next state = "MISSILEFLASH4";
4045}
4046
4047State {
4048  ID = "MISSILEFLASH4";
4049  Sprite = "MISF";
4050  Frame = 3;
4051  Flags = fullbright;
4052  Tics = 4;
4053  Action = "A_Light2";
4054  Next state = "LIGHTDONE";
4055}
4056
4057State {
4058  ID = "SAW";
4059  Sprite = "SAWG";
4060  Frame = 2;
4061  Tics = 4;
4062  Action = "A_WeaponReady";
4063  Next state = "SAWB";
4064}
4065
4066State {
4067  ID = "SAWB";
4068  Sprite = "SAWG";
4069  Frame = 3;
4070  Tics = 4;
4071  Action = "A_WeaponReady";
4072  Next state = "SAW";
4073}
4074
4075State {
4076  ID = "SAWDOWN";
4077  Sprite = "SAWG";
4078  Frame = 2;
4079  Tics = 1;
4080  Action = "A_Lower";
4081  Next state = "SAWDOWN";
4082}
4083
4084State {
4085  ID = "SAWUP";
4086  Sprite = "SAWG";
4087  Frame = 2;
4088  Tics = 1;
4089  Action = "A_Raise";
4090  Next state = "SAWUP";
4091}
4092
4093State {
4094  ID = "SAW1";
4095  Sprite = "SAWG";
4096  Frame = 0;
4097  Tics = 4;
4098  Action = "A_Saw";
4099  Next state = "SAW2";
4100}
4101
4102State {
4103  ID = "SAW2";
4104  Sprite = "SAWG";
4105  Frame = 1;
4106  Tics = 4;
4107  Action = "A_Saw";
4108  Next state = "SAW3";
4109}
4110
4111State {
4112  ID = "SAW3";
4113  Sprite = "SAWG";
4114  Frame = 1;
4115  Tics = 0;
4116  Action = "A_ReFire";
4117  Next state = "SAW";
4118}
4119
4120State {
4121  ID = "PLASMA";
4122  Sprite = "PLSG";
4123  Frame = 0;
4124  Tics = 1;
4125  Action = "A_WeaponReady";
4126  Next state = "PLASMA";
4127}
4128
4129State {
4130  ID = "PLASMADOWN";
4131  Sprite = "PLSG";
4132  Frame = 0;
4133  Tics = 1;
4134  Action = "A_Lower";
4135  Next state = "PLASMADOWN";
4136}
4137
4138State {
4139  ID = "PLASMAUP";
4140  Sprite = "PLSG";
4141  Frame = 0;
4142  Tics = 1;
4143  Action = "A_Raise";
4144  Next state = "PLASMAUP";
4145}
4146
4147State {
4148  ID = "PLASMA1";
4149  Sprite = "PLSG";
4150  Frame = 0;
4151  Tics = 3;
4152  Action = "A_FirePlasma";
4153  Next state = "PLASMA2";
4154}
4155
4156State {
4157  ID = "PLASMA2";
4158  Sprite = "PLSG";
4159  Frame = 1;
4160  Tics = 20;
4161  Action = "A_ReFire";
4162  Next state = "PLASMA";
4163}
4164
4165State {
4166  ID = "PLASMAFLASH1";
4167  Sprite = "PLSF";
4168  Frame = 0;
4169  Flags = fullbright;
4170  Tics = 4;
4171  Action = "A_Light1";
4172  Next state = "LIGHTDONE";
4173}
4174
4175State {
4176  ID = "PLASMAFLASH2";
4177  Sprite = "PLSF";
4178  Frame = 1;
4179  Flags = fullbright;
4180  Tics = 4;
4181  Action = "A_Light1";
4182  Next state = "LIGHTDONE";
4183}
4184
4185State {
4186  ID = "BFG";
4187  Sprite = "BFGG";
4188  Frame = 0;
4189  Tics = 1;
4190  Action = "A_WeaponReady";
4191  Next state = "BFG";
4192}
4193
4194State {
4195  ID = "BFGDOWN";
4196  Sprite = "BFGG";
4197  Frame = 0;
4198  Tics = 1;
4199  Action = "A_Lower";
4200  Next state = "BFGDOWN";
4201}
4202
4203State {
4204  ID = "BFGUP";
4205  Sprite = "BFGG";
4206  Frame = 0;
4207  Tics = 1;
4208  Action = "A_Raise";
4209  Next state = "BFGUP";
4210}
4211
4212State {
4213  ID = "BFG1";
4214  Sprite = "BFGG";
4215  Frame = 0;
4216  Tics = 20;
4217  Action = "A_BFGsound";
4218  Next state = "BFG2";
4219}
4220
4221State {
4222  ID = "BFG2";
4223  Sprite = "BFGG";
4224  Frame = 1;
4225  Tics = 10;
4226  Action = "A_GunFlash";
4227  Next state = "BFG3";
4228}
4229
4230State {
4231  ID = "BFG3";
4232  Sprite = "BFGG";
4233  Frame = 1;
4234  Tics = 10;
4235  Action = "A_FireBFG";
4236  Next state = "BFG4";
4237}
4238
4239State {
4240  ID = "BFG4";
4241  Sprite = "BFGG";
4242  Frame = 1;
4243  Tics = 20;
4244  Action = "A_ReFire";
4245  Next state = "BFG";
4246}
4247
4248State {
4249  ID = "BFGFLASH1";
4250  Sprite = "BFGF";
4251  Frame = 0;
4252  Flags = fullbright;
4253  Tics = 11;
4254  Action = "A_Light1";
4255  Next state = "BFGFLASH2";
4256}
4257
4258State {
4259  ID = "BFGFLASH2";
4260  Sprite = "BFGF";
4261  Frame = 1;
4262  Flags = fullbright;
4263  Tics = 6;
4264  Action = "A_Light2";
4265  Next state = "LIGHTDONE";
4266}
4267
4268State {
4269  ID = "BLOOD1";
4270  Sprite = "BLUD";
4271  Frame = 2;
4272  Tics = 8;
4273  Next state = "BLOOD2";
4274}
4275
4276State {
4277  ID = "BLOOD2";
4278  Sprite = "BLUD";
4279  Frame = 1;
4280  Tics = 8;
4281  Next state = "BLOOD3";
4282}
4283
4284State {
4285  ID = "BLOOD3";
4286  Sprite = "BLUD";
4287  Frame = 0;
4288  Tics = 8;
4289  Next state = "NULL";
4290}
4291
4292State {
4293  ID = "PUFF1";
4294  Sprite = "PUFF";
4295  Frame = 0;
4296  Flags = fullbright;
4297  Tics = 4;
4298  Next state = "PUFF2";
4299}
4300
4301State {
4302  ID = "PUFF2";
4303  Sprite = "PUFF";
4304  Frame = 1;
4305  Tics = 4;
4306  Next state = "PUFF3";
4307}
4308
4309State {
4310  ID = "PUFF3";
4311  Sprite = "PUFF";
4312  Frame = 2;
4313  Tics = 4;
4314  Next state = "PUFF4";
4315}
4316
4317State {
4318  ID = "PUFF4";
4319  Sprite = "PUFF";
4320  Frame = 3;
4321  Tics = 4;
4322  Next state = "NULL";
4323}
4324
4325State {
4326  ID = "TBALL1";
4327  Sprite = "BAL1";
4328  Frame = 0;
4329  Flags = fullbright;
4330  Tics = 4;
4331  Next state = "TBALL2";
4332}
4333
4334State {
4335  ID = "TBALL2";
4336  Sprite = "BAL1";
4337  Frame = 1;
4338  Flags = fullbright;
4339  Tics = 4;
4340  Next state = "TBALL1";
4341}
4342
4343State {
4344  ID = "TBALLX1";
4345  Sprite = "BAL1";
4346  Frame = 2;
4347  Flags = fullbright;
4348  Tics = 6;
4349  Next state = "TBALLX2";
4350}
4351
4352State {
4353  ID = "TBALLX2";
4354  Sprite = "BAL1";
4355  Frame = 3;
4356  Flags = fullbright;
4357  Tics = 6;
4358  Next state = "TBALLX3";
4359}
4360
4361State {
4362  ID = "TBALLX3";
4363  Sprite = "BAL1";
4364  Frame = 4;
4365  Flags = fullbright;
4366  Tics = 6;
4367  Next state = "NULL";
4368}
4369
4370State {
4371  ID = "RBALL1";
4372  Sprite = "BAL2";
4373  Frame = 0;
4374  Flags = fullbright;
4375  Tics = 4;
4376  Next state = "RBALL2";
4377}
4378
4379State {
4380  ID = "RBALL2";
4381  Sprite = "BAL2";
4382  Frame = 1;
4383  Flags = fullbright;
4384  Tics = 4;
4385  Next state = "RBALL1";
4386}
4387
4388State {
4389  ID = "RBALLX1";
4390  Sprite = "BAL2";
4391  Frame = 2;
4392  Flags = fullbright;
4393  Tics = 6;
4394  Next state = "RBALLX2";
4395}
4396
4397State {
4398  ID = "RBALLX2";
4399  Sprite = "BAL2";
4400  Frame = 3;
4401  Flags = fullbright;
4402  Tics = 6;
4403  Next state = "RBALLX3";
4404}
4405
4406State {
4407  ID = "RBALLX3";
4408  Sprite = "BAL2";
4409  Frame = 4;
4410  Flags = fullbright;
4411  Tics = 6;
4412  Next state = "NULL";
4413}
4414
4415State {
4416  ID = "PLASBALL";
4417  Sprite = "PLSS";
4418  Frame = 0;
4419  Flags = fullbright;
4420  Tics = 6;
4421  Next state = "PLASBALL2";
4422}
4423
4424State {
4425  ID = "PLASBALL2";
4426  Sprite = "PLSS";
4427  Frame = 1;
4428  Flags = fullbright;
4429  Tics = 6;
4430  Next state = "PLASBALL";
4431}
4432
4433State {
4434  ID = "PLASEXP";
4435  Sprite = "PLSE";
4436  Frame = 0;
4437  Flags = fullbright;
4438  Tics = 4;
4439  Next state = "PLASEXP2";
4440}
4441
4442State {
4443  ID = "PLASEXP2";
4444  Sprite = "PLSE";
4445  Frame = 1;
4446  Flags = fullbright;
4447  Tics = 4;
4448  Next state = "PLASEXP3";
4449}
4450
4451State {
4452  ID = "PLASEXP3";
4453  Sprite = "PLSE";
4454  Frame = 2;
4455  Flags = fullbright;
4456  Tics = 4;
4457  Next state = "PLASEXP4";
4458}
4459
4460State {
4461  ID = "PLASEXP4";
4462  Sprite = "PLSE";
4463  Frame = 3;
4464  Flags = fullbright;
4465  Tics = 4;
4466  Next state = "PLASEXP5";
4467}
4468
4469State {
4470  ID = "PLASEXP5";
4471  Sprite = "PLSE";
4472  Frame = 4;
4473  Flags = fullbright;
4474  Tics = 4;
4475  Next state = "NULL";
4476}
4477
4478State {
4479  ID = "ROCKET";
4480  Sprite = "MISL";
4481  Frame = 0;
4482  Flags = fullbright;
4483  Tics = 1;
4484  Next state = "ROCKET";
4485}
4486
4487State {
4488  ID = "BFGSHOT";
4489  Sprite = "BFS1";
4490  Frame = 0;
4491  Flags = fullbright;
4492  Tics = 4;
4493  Next state = "BFGSHOT2";
4494}
4495
4496State {
4497  ID = "BFGSHOT2";
4498  Sprite = "BFS1";
4499  Frame = 1;
4500  Flags = fullbright;
4501  Tics = 4;
4502  Next state = "BFGSHOT";
4503}
4504
4505State {
4506  ID = "BFGLAND";
4507  Sprite = "BFE1";
4508  Frame = 0;
4509  Flags = fullbright;
4510  Tics = 8;
4511  Next state = "BFGLAND2";
4512}
4513
4514State {
4515  ID = "BFGLAND2";
4516  Sprite = "BFE1";
4517  Frame = 1;
4518  Flags = fullbright;
4519  Tics = 8;
4520  Next state = "BFGLAND3";
4521}
4522
4523State {
4524  ID = "BFGLAND3";
4525  Sprite = "BFE1";
4526  Frame = 2;
4527  Flags = fullbright;
4528  Tics = 8;
4529  Action = "A_BFGSpray";
4530  Next state = "BFGLAND4";
4531}
4532
4533State {
4534  ID = "BFGLAND4";
4535  Sprite = "BFE1";
4536  Frame = 3;
4537  Flags = fullbright;
4538  Tics = 8;
4539  Next state = "BFGLAND5";
4540}
4541
4542State {
4543  ID = "BFGLAND5";
4544  Sprite = "BFE1";
4545  Frame = 4;
4546  Flags = fullbright;
4547  Tics = 8;
4548  Next state = "BFGLAND6";
4549}
4550
4551State {
4552  ID = "BFGLAND6";
4553  Sprite = "BFE1";
4554  Frame = 5;
4555  Flags = fullbright;
4556  Tics = 8;
4557  Next state = "NULL";
4558}
4559
4560State {
4561  ID = "BFGEXP";
4562  Sprite = "BFE2";
4563  Frame = 0;
4564  Flags = fullbright;
4565  Tics = 8;
4566  Next state = "BFGEXP2";
4567}
4568
4569State {
4570  ID = "BFGEXP2";
4571  Sprite = "BFE2";
4572  Frame = 1;
4573  Flags = fullbright;
4574  Tics = 8;
4575  Next state = "BFGEXP3";
4576}
4577
4578State {
4579  ID = "BFGEXP3";
4580  Sprite = "BFE2";
4581  Frame = 2;
4582  Flags = fullbright;
4583  Tics = 8;
4584  Next state = "BFGEXP4";
4585}
4586
4587State {
4588  ID = "BFGEXP4";
4589  Sprite = "BFE2";
4590  Frame = 3;
4591  Flags = fullbright;
4592  Tics = 8;
4593  Next state = "NULL";
4594}
4595
4596State {
4597  ID = "EXPLODE1";
4598  Sprite = "MISL";
4599  Frame = 1;
4600  Flags = fullbright;
4601  Tics = 8;
4602  Action = "A_Explode";
4603  Next state = "EXPLODE2";
4604}
4605
4606State {
4607  ID = "EXPLODE2";
4608  Sprite = "MISL";
4609  Frame = 2;
4610  Flags = fullbright;
4611  Tics = 6;
4612  Next state = "EXPLODE3";
4613}
4614
4615State {
4616  ID = "EXPLODE3";
4617  Sprite = "MISL";
4618  Frame = 3;
4619  Flags = fullbright;
4620  Tics = 4;
4621  Next state = "NULL";
4622}
4623
4624State {
4625  ID = "TFOG";
4626  Sprite = "TFOG";
4627  Frame = 0;
4628  Flags = fullbright;
4629  Tics = 6;
4630  Next state = "TFOG01";
4631}
4632
4633State {
4634  ID = "TFOG01";
4635  Sprite = "TFOG";
4636  Frame = 1;
4637  Flags = fullbright;
4638  Tics = 6;
4639  Next state = "TFOG02";
4640}
4641
4642State {
4643  ID = "TFOG02";
4644  Sprite = "TFOG";
4645  Frame = 0;
4646  Flags = fullbright;
4647  Tics = 6;
4648  Next state = "TFOG2";
4649}
4650
4651State {
4652  ID = "TFOG2";
4653  Sprite = "TFOG";
4654  Frame = 1;
4655  Flags = fullbright;
4656  Tics = 6;
4657  Next state = "TFOG3";
4658}
4659
4660State {
4661  ID = "TFOG3";
4662  Sprite = "TFOG";
4663  Frame = 2;
4664  Flags = fullbright;
4665  Tics = 6;
4666  Next state = "TFOG4";
4667}
4668
4669State {
4670  ID = "TFOG4";
4671  Sprite = "TFOG";
4672  Frame = 3;
4673  Flags = fullbright;
4674  Tics = 6;
4675  Next state = "TFOG5";
4676}
4677
4678State {
4679  ID = "TFOG5";
4680  Sprite = "TFOG";
4681  Frame = 4;
4682  Flags = fullbright;
4683  Tics = 6;
4684  Next state = "TFOG6";
4685}
4686
4687State {
4688  ID = "TFOG6";
4689  Sprite = "TFOG";
4690  Frame = 5;
4691  Flags = fullbright;
4692  Tics = 6;
4693  Next state = "TFOG7";
4694}
4695
4696State {
4697  ID = "TFOG7";
4698  Sprite = "TFOG";
4699  Frame = 6;
4700  Flags = fullbright;
4701  Tics = 6;
4702  Next state = "TFOG8";
4703}
4704
4705State {
4706  ID = "TFOG8";
4707  Sprite = "TFOG";
4708  Frame = 7;
4709  Flags = fullbright;
4710  Tics = 6;
4711  Next state = "TFOG9";
4712}
4713
4714State {
4715  ID = "TFOG9";
4716  Sprite = "TFOG";
4717  Frame = 8;
4718  Flags = fullbright;
4719  Tics = 6;
4720  Next state = "TFOG10";
4721}
4722
4723State {
4724  ID = "TFOG10";
4725  Sprite = "TFOG";
4726  Frame = 9;
4727  Flags = fullbright;
4728  Tics = 6;
4729  Next state = "NULL";
4730}
4731
4732State {
4733  ID = "IFOG";
4734  Sprite = "IFOG";
4735  Frame = 0;
4736  Flags = fullbright;
4737  Tics = 6;
4738  Next state = "IFOG01";
4739}
4740
4741State {
4742  ID = "IFOG01";
4743  Sprite = "IFOG";
4744  Frame = 1;
4745  Flags = fullbright;
4746  Tics = 6;
4747  Next state = "IFOG02";
4748}
4749
4750State {
4751  ID = "IFOG02";
4752  Sprite = "IFOG";
4753  Frame = 0;
4754  Flags = fullbright;
4755  Tics = 6;
4756  Next state = "IFOG2";
4757}
4758
4759State {
4760  ID = "IFOG2";
4761  Sprite = "IFOG";
4762  Frame = 1;
4763  Flags = fullbright;
4764  Tics = 6;
4765  Next state = "IFOG3";
4766}
4767
4768State {
4769  ID = "IFOG3";
4770  Sprite = "IFOG";
4771  Frame = 2;
4772  Flags = fullbright;
4773  Tics = 6;
4774  Next state = "IFOG4";
4775}
4776
4777State {
4778  ID = "IFOG4";
4779  Sprite = "IFOG";
4780  Frame = 3;
4781  Flags = fullbright;
4782  Tics = 6;
4783  Next state = "IFOG5";
4784}
4785
4786State {
4787  ID = "IFOG5";
4788  Sprite = "IFOG";
4789  Frame = 4;
4790  Flags = fullbright;
4791  Tics = 6;
4792  Next state = "NULL";
4793}
4794
4795State {
4796  ID = "PLAY";
4797  Sprite = "PLAY";
4798  Frame = 0;
4799  Tics = -1;
4800  Next state = "NULL";
4801}
4802
4803State {
4804  ID = "PLAY_RUN1";
4805  Sprite = "PLAY";
4806  Frame = 0;
4807  Tics = 4;
4808  Next state = "PLAY_RUN2";
4809}
4810
4811State {
4812  ID = "PLAY_RUN2";
4813  Sprite = "PLAY";
4814  Frame = 1;
4815  Tics = 4;
4816  Next state = "PLAY_RUN3";
4817}
4818
4819State {
4820  ID = "PLAY_RUN3";
4821  Sprite = "PLAY";
4822  Frame = 2;
4823  Tics = 4;
4824  Next state = "PLAY_RUN4";
4825}
4826
4827State {
4828  ID = "PLAY_RUN4";
4829  Sprite = "PLAY";
4830  Frame = 3;
4831  Tics = 4;
4832  Next state = "PLAY_RUN1";
4833}
4834
4835State {
4836  ID = "PLAY_ATK1";
4837  Sprite = "PLAY";
4838  Frame = 4;
4839  Tics = 12;
4840  Next state = "PLAY";
4841}
4842
4843State {
4844  ID = "PLAY_ATK2";
4845  Sprite = "PLAY";
4846  Frame = 5;
4847  Flags = fullbright;
4848  Tics = 6;
4849  Next state = "PLAY_ATK1";
4850}
4851
4852State {
4853  ID = "PLAY_PAIN";
4854  Sprite = "PLAY";
4855  Frame = 6;
4856  Tics = 4;
4857  Next state = "PLAY_PAIN2";
4858}
4859
4860State {
4861  ID = "PLAY_PAIN2";
4862  Sprite = "PLAY";
4863  Frame = 6;
4864  Tics = 4;
4865  Action = "A_Pain";
4866  Next state = "PLAY";
4867}
4868
4869State {
4870  ID = "PLAY_DIE1";
4871  Sprite = "PLAY";
4872  Frame = 7;
4873  Tics = 10;
4874  Next state = "PLAY_DIE2";
4875}
4876
4877State {
4878  ID = "PLAY_DIE2";
4879  Sprite = "PLAY";
4880  Frame = 8;
4881  Tics = 10;
4882  Action = "A_PlayerScream";
4883  Next state = "PLAY_DIE3";
4884}
4885
4886State {
4887  ID = "PLAY_DIE3";
4888  Sprite = "PLAY";
4889  Frame = 9;
4890  Tics = 10;
4891  Action = "A_Fall";
4892  Next state = "PLAY_DIE4";
4893}
4894
4895State {
4896  ID = "PLAY_DIE4";
4897  Sprite = "PLAY";
4898  Frame = 10;
4899  Tics = 10;
4900  Next state = "PLAY_DIE5";
4901}
4902
4903State {
4904  ID = "PLAY_DIE5";
4905  Sprite = "PLAY";
4906  Frame = 11;
4907  Tics = 10;
4908  Next state = "PLAY_DIE6";
4909}
4910
4911State {
4912  ID = "PLAY_DIE6";
4913  Sprite = "PLAY";
4914  Frame = 12;
4915  Tics = 10;
4916  Next state = "PLAY_DIE7";
4917}
4918
4919State {
4920  ID = "PLAY_DIE7";
4921  Sprite = "PLAY";
4922  Frame = 13;
4923  Tics = -1;
4924  Next state = "NULL";
4925}
4926
4927State {
4928  ID = "PLAY_XDIE1";
4929  Sprite = "PLAY";
4930  Frame = 14;
4931  Tics = 5;
4932  Next state = "PLAY_XDIE2";
4933}
4934
4935State {
4936  ID = "PLAY_XDIE2";
4937  Sprite = "PLAY";
4938  Frame = 15;
4939  Tics = 5;
4940  Action = "A_XScream";
4941  Next state = "PLAY_XDIE3";
4942}
4943
4944State {
4945  ID = "PLAY_XDIE3";
4946  Sprite = "PLAY";
4947  Frame = 16;
4948  Tics = 5;
4949  Action = "A_Fall";
4950  Next state = "PLAY_XDIE4";
4951}
4952
4953State {
4954  ID = "PLAY_XDIE4";
4955  Sprite = "PLAY";
4956  Frame = 17;
4957  Tics = 5;
4958  Next state = "PLAY_XDIE5";
4959}
4960
4961State {
4962  ID = "PLAY_XDIE5";
4963  Sprite = "PLAY";
4964  Frame = 18;
4965  Tics = 5;
4966  Next state = "PLAY_XDIE6";
4967}
4968
4969State {
4970  ID = "PLAY_XDIE6";
4971  Sprite = "PLAY";
4972  Frame = 19;
4973  Tics = 5;
4974  Next state = "PLAY_XDIE7";
4975}
4976
4977State {
4978  ID = "PLAY_XDIE7";
4979  Sprite = "PLAY";
4980  Frame = 20;
4981  Tics = 5;
4982  Next state = "PLAY_XDIE8";
4983}
4984
4985State {
4986  ID = "PLAY_XDIE8";
4987  Sprite = "PLAY";
4988  Frame = 21;
4989  Tics = 5;
4990  Next state = "PLAY_XDIE9";
4991}
4992
4993State {
4994  ID = "PLAY_XDIE9";
4995  Sprite = "PLAY";
4996  Frame = 22;
4997  Tics = -1;
4998  Next state = "NULL";
4999}
5000
5001State {
5002  ID = "POSS_STND";
5003  Sprite = "POSS";
5004  Frame = 0;
5005  Tics = 10;
5006  Action = "A_Look";
5007  Next state = "POSS_STND2";
5008}
5009
5010State {
5011  ID = "POSS_STND2";
5012  Sprite = "POSS";
5013  Frame = 1;
5014  Tics = 10;
5015  Action = "A_Look";
5016  Next state = "POSS_STND";
5017}
5018
5019State {
5020  ID = "POSS_RUN1";
5021  Sprite = "POSS";
5022  Frame = 0;
5023  Tics = 4;
5024  Action = "A_Chase";
5025  Next state = "POSS_RUN2";
5026}
5027
5028State {
5029  ID = "POSS_RUN2";
5030  Sprite = "POSS";
5031  Frame = 0;
5032  Tics = 4;
5033  Action = "A_Chase";
5034  Next state = "POSS_RUN3";
5035}
5036
5037State {
5038  ID = "POSS_RUN3";
5039  Sprite = "POSS";
5040  Frame = 1;
5041  Tics = 4;
5042  Action = "A_Chase";
5043  Next state = "POSS_RUN4";
5044}
5045
5046State {
5047  ID = "POSS_RUN4";
5048  Sprite = "POSS";
5049  Frame = 1;
5050  Tics = 4;
5051  Action = "A_Chase";
5052  Next state = "POSS_RUN5";
5053}
5054
5055State {
5056  ID = "POSS_RUN5";
5057  Sprite = "POSS";
5058  Frame = 2;
5059  Tics = 4;
5060  Action = "A_Chase";
5061  Next state = "POSS_RUN6";
5062}
5063
5064State {
5065  ID = "POSS_RUN6";
5066  Sprite = "POSS";
5067  Frame = 2;
5068  Tics = 4;
5069  Action = "A_Chase";
5070  Next state = "POSS_RUN7";
5071}
5072
5073State {
5074  ID = "POSS_RUN7";
5075  Sprite = "POSS";
5076  Frame = 3;
5077  Tics = 4;
5078  Action = "A_Chase";
5079  Next state = "POSS_RUN8";
5080}
5081
5082State {
5083  ID = "POSS_RUN8";
5084  Sprite = "POSS";
5085  Frame = 3;
5086  Tics = 4;
5087  Action = "A_Chase";
5088  Next state = "POSS_RUN1";
5089}
5090
5091State {
5092  ID = "POSS_ATK1";
5093  Sprite = "POSS";
5094  Frame = 4;
5095  Tics = 10;
5096  Action = "A_FaceTarget";
5097  Next state = "POSS_ATK2";
5098}
5099
5100State {
5101  ID = "POSS_ATK2";
5102  Sprite = "POSS";
5103  Frame = 5;
5104  Flags = fullbright;
5105  Tics = 8;
5106  Action = "A_PosAttack";
5107  Next state = "POSS_ATK3";
5108}
5109
5110State {
5111  ID = "POSS_ATK3";
5112  Sprite = "POSS";
5113  Frame = 4;
5114  Tics = 8;
5115  Next state = "POSS_RUN1";
5116}
5117
5118State {
5119  ID = "POSS_PAIN";
5120  Sprite = "POSS";
5121  Frame = 6;
5122  Tics = 3;
5123  Next state = "POSS_PAIN2";
5124}
5125
5126State {
5127  ID = "POSS_PAIN2";
5128  Sprite = "POSS";
5129  Frame = 6;
5130  Tics = 3;
5131  Action = "A_Pain";
5132  Next state = "POSS_RUN1";
5133}
5134
5135State {
5136  ID = "POSS_DIE1";
5137  Sprite = "POSS";
5138  Frame = 7;
5139  Tics = 5;
5140  Next state = "POSS_DIE2";
5141}
5142
5143State {
5144  ID = "POSS_DIE2";
5145  Sprite = "POSS";
5146  Frame = 8;
5147  Tics = 5;
5148  Action = "A_Scream";
5149  Next state = "POSS_DIE3";
5150}
5151
5152State {
5153  ID = "POSS_DIE3";
5154  Sprite = "POSS";
5155  Frame = 9;
5156  Tics = 5;
5157  Action = "A_Fall";
5158  Next state = "POSS_DIE4";
5159}
5160
5161State {
5162  ID = "POSS_DIE4";
5163  Sprite = "POSS";
5164  Frame = 10;
5165  Tics = 5;
5166  Next state = "POSS_DIE5";
5167}
5168
5169State {
5170  ID = "POSS_DIE5";
5171  Sprite = "POSS";
5172  Frame = 11;
5173  Tics = -1;
5174  Next state = "NULL";
5175}
5176
5177State {
5178  ID = "POSS_XDIE1";
5179  Sprite = "POSS";
5180  Frame = 12;
5181  Tics = 5;
5182  Next state = "POSS_XDIE2";
5183}
5184
5185State {
5186  ID = "POSS_XDIE2";
5187  Sprite = "POSS";
5188  Frame = 13;
5189  Tics = 5;
5190  Action = "A_XScream";
5191  Next state = "POSS_XDIE3";
5192}
5193
5194State {
5195  ID = "POSS_XDIE3";
5196  Sprite = "POSS";
5197  Frame = 14;
5198  Tics = 5;
5199  Action = "A_Fall";
5200  Next state = "POSS_XDIE4";
5201}
5202
5203State {
5204  ID = "POSS_XDIE4";
5205  Sprite = "POSS";
5206  Frame = 15;
5207  Tics = 5;
5208  Next state = "POSS_XDIE5";
5209}
5210
5211State {
5212  ID = "POSS_XDIE5";
5213  Sprite = "POSS";
5214  Frame = 16;
5215  Tics = 5;
5216  Next state = "POSS_XDIE6";
5217}
5218
5219State {
5220  ID = "POSS_XDIE6";
5221  Sprite = "POSS";
5222  Frame = 17;
5223  Tics = 5;
5224  Next state = "POSS_XDIE7";
5225}
5226
5227State {
5228  ID = "POSS_XDIE7";
5229  Sprite = "POSS";
5230  Frame = 18;
5231  Tics = 5;
5232  Next state = "POSS_XDIE8";
5233}
5234
5235State {
5236  ID = "POSS_XDIE8";
5237  Sprite = "POSS";
5238  Frame = 19;
5239  Tics = 5;
5240  Next state = "POSS_XDIE9";
5241}
5242
5243State {
5244  ID = "POSS_XDIE9";
5245  Sprite = "POSS";
5246  Frame = 20;
5247  Tics = -1;
5248  Next state = "NULL";
5249}
5250
5251State {
5252  ID = "POSS_RAISE1";
5253  Sprite = "POSS";
5254  Frame = 10;
5255  Tics = 5;
5256  Next state = "POSS_RAISE2";
5257}
5258
5259State {
5260  ID = "POSS_RAISE2";
5261  Sprite = "POSS";
5262  Frame = 9;
5263  Tics = 5;
5264  Next state = "POSS_RAISE3";
5265}
5266
5267State {
5268  ID = "POSS_RAISE3";
5269  Sprite = "POSS";
5270  Frame = 8;
5271  Tics = 5;
5272  Next state = "POSS_RAISE4";
5273}
5274
5275State {
5276  ID = "POSS_RAISE4";
5277  Sprite = "POSS";
5278  Frame = 7;
5279  Tics = 5;
5280  Next state = "POSS_RUN1";
5281}
5282
5283State {
5284  ID = "SPOS_STND";
5285  Sprite = "SPOS";
5286  Frame = 0;
5287  Tics = 10;
5288  Action = "A_Look";
5289  Next state = "SPOS_STND2";
5290}
5291
5292State {
5293  ID = "SPOS_STND2";
5294  Sprite = "SPOS";
5295  Frame = 1;
5296  Tics = 10;
5297  Action = "A_Look";
5298  Next state = "SPOS_STND";
5299}
5300
5301State {
5302  ID = "SPOS_RUN1";
5303  Sprite = "SPOS";
5304  Frame = 0;
5305  Tics = 3;
5306  Action = "A_Chase";
5307  Next state = "SPOS_RUN2";
5308}
5309
5310State {
5311  ID = "SPOS_RUN2";
5312  Sprite = "SPOS";
5313  Frame = 0;
5314  Tics = 3;
5315  Action = "A_Chase";
5316  Next state = "SPOS_RUN3";
5317}
5318
5319State {
5320  ID = "SPOS_RUN3";
5321  Sprite = "SPOS";
5322  Frame = 1;
5323  Tics = 3;
5324  Action = "A_Chase";
5325  Next state = "SPOS_RUN4";
5326}
5327
5328State {
5329  ID = "SPOS_RUN4";
5330  Sprite = "SPOS";
5331  Frame = 1;
5332  Tics = 3;
5333  Action = "A_Chase";
5334  Next state = "SPOS_RUN5";
5335}
5336
5337State {
5338  ID = "SPOS_RUN5";
5339  Sprite = "SPOS";
5340  Frame = 2;
5341  Tics = 3;
5342  Action = "A_Chase";
5343  Next state = "SPOS_RUN6";
5344}
5345
5346State {
5347  ID = "SPOS_RUN6";
5348  Sprite = "SPOS";
5349  Frame = 2;
5350  Tics = 3;
5351  Action = "A_Chase";
5352  Next state = "SPOS_RUN7";
5353}
5354
5355State {
5356  ID = "SPOS_RUN7";
5357  Sprite = "SPOS";
5358  Frame = 3;
5359  Tics = 3;
5360  Action = "A_Chase";
5361  Next state = "SPOS_RUN8";
5362}
5363
5364State {
5365  ID = "SPOS_RUN8";
5366  Sprite = "SPOS";
5367  Frame = 3;
5368  Tics = 3;
5369  Action = "A_Chase";
5370  Next state = "SPOS_RUN1";
5371}
5372
5373State {
5374  ID = "SPOS_ATK1";
5375  Sprite = "SPOS";
5376  Frame = 4;
5377  Tics = 10;
5378  Action = "A_FaceTarget";
5379  Next state = "SPOS_ATK2";
5380}
5381
5382State {
5383  ID = "SPOS_ATK2";
5384  Sprite = "SPOS";
5385  Frame = 5;
5386  Flags = fullbright;
5387  Tics = 10;
5388  Action = "A_SPosAttack";
5389  Next state = "SPOS_ATK3";
5390}
5391
5392State {
5393  ID = "SPOS_ATK3";
5394  Sprite = "SPOS";
5395  Frame = 4;
5396  Tics = 10;
5397  Next state = "SPOS_RUN1";
5398}
5399
5400State {
5401  ID = "SPOS_PAIN";
5402  Sprite = "SPOS";
5403  Frame = 6;
5404  Tics = 3;
5405  Next state = "SPOS_PAIN2";
5406}
5407
5408State {
5409  ID = "SPOS_PAIN2";
5410  Sprite = "SPOS";
5411  Frame = 6;
5412  Tics = 3;
5413  Action = "A_Pain";
5414  Next state = "SPOS_RUN1";
5415}
5416
5417State {
5418  ID = "SPOS_DIE1";
5419  Sprite = "SPOS";
5420  Frame = 7;
5421  Tics = 5;
5422  Next state = "SPOS_DIE2";
5423}
5424
5425State {
5426  ID = "SPOS_DIE2";
5427  Sprite = "SPOS";
5428  Frame = 8;
5429  Tics = 5;
5430  Action = "A_Scream";
5431  Next state = "SPOS_DIE3";
5432}
5433
5434State {
5435  ID = "SPOS_DIE3";
5436  Sprite = "SPOS";
5437  Frame = 9;
5438  Tics = 5;
5439  Action = "A_Fall";
5440  Next state = "SPOS_DIE4";
5441}
5442
5443State {
5444  ID = "SPOS_DIE4";
5445  Sprite = "SPOS";
5446  Frame = 10;
5447  Tics = 5;
5448  Next state = "SPOS_DIE5";
5449}
5450
5451State {
5452  ID = "SPOS_DIE5";
5453  Sprite = "SPOS";
5454  Frame = 11;
5455  Tics = -1;
5456  Next state = "NULL";
5457}
5458
5459State {
5460  ID = "SPOS_XDIE1";
5461  Sprite = "SPOS";
5462  Frame = 12;
5463  Tics = 5;
5464  Next state = "SPOS_XDIE2";
5465}
5466
5467State {
5468  ID = "SPOS_XDIE2";
5469  Sprite = "SPOS";
5470  Frame = 13;
5471  Tics = 5;
5472  Action = "A_XScream";
5473  Next state = "SPOS_XDIE3";
5474}
5475
5476State {
5477  ID = "SPOS_XDIE3";
5478  Sprite = "SPOS";
5479  Frame = 14;
5480  Tics = 5;
5481  Action = "A_Fall";
5482  Next state = "SPOS_XDIE4";
5483}
5484
5485State {
5486  ID = "SPOS_XDIE4";
5487  Sprite = "SPOS";
5488  Frame = 15;
5489  Tics = 5;
5490  Next state = "SPOS_XDIE5";
5491}
5492
5493State {
5494  ID = "SPOS_XDIE5";
5495  Sprite = "SPOS";
5496  Frame = 16;
5497  Tics = 5;
5498  Next state = "SPOS_XDIE6";
5499}
5500
5501State {
5502  ID = "SPOS_XDIE6";
5503  Sprite = "SPOS";
5504  Frame = 17;
5505  Tics = 5;
5506  Next state = "SPOS_XDIE7";
5507}
5508
5509State {
5510  ID = "SPOS_XDIE7";
5511  Sprite = "SPOS";
5512  Frame = 18;
5513  Tics = 5;
5514  Next state = "SPOS_XDIE8";
5515}
5516
5517State {
5518  ID = "SPOS_XDIE8";
5519  Sprite = "SPOS";
5520  Frame = 19;
5521  Tics = 5;
5522  Next state = "SPOS_XDIE9";
5523}
5524
5525State {
5526  ID = "SPOS_XDIE9";
5527  Sprite = "SPOS";
5528  Frame = 20;
5529  Tics = -1;
5530  Next state = "NULL";
5531}
5532
5533State {
5534  ID = "SPOS_RAISE1";
5535  Sprite = "SPOS";
5536  Frame = 11;
5537  Tics = 5;
5538  Next state = "SPOS_RAISE2";
5539}
5540
5541State {
5542  ID = "SPOS_RAISE2";
5543  Sprite = "SPOS";
5544  Frame = 10;
5545  Tics = 5;
5546  Next state = "SPOS_RAISE3";
5547}
5548
5549State {
5550  ID = "SPOS_RAISE3";
5551  Sprite = "SPOS";
5552  Frame = 9;
5553  Tics = 5;
5554  Next state = "SPOS_RAISE4";
5555}
5556
5557State {
5558  ID = "SPOS_RAISE4";
5559  Sprite = "SPOS";
5560  Frame = 8;
5561  Tics = 5;
5562  Next state = "SPOS_RAISE5";
5563}
5564
5565State {
5566  ID = "SPOS_RAISE5";
5567  Sprite = "SPOS";
5568  Frame = 7;
5569  Tics = 5;
5570  Next state = "SPOS_RUN1";
5571}
5572
5573State {
5574  ID = "VILE_STND";
5575  Sprite = "VILE";
5576  Frame = 0;
5577  Tics = 10;
5578  Action = "A_Look";
5579  Next state = "VILE_STND2";
5580}
5581
5582State {
5583  ID = "VILE_STND2";
5584  Sprite = "VILE";
5585  Frame = 1;
5586  Tics = 10;
5587  Action = "A_Look";
5588  Next state = "VILE_STND";
5589}
5590
5591State {
5592  ID = "VILE_RUN1";
5593  Sprite = "VILE";
5594  Frame = 0;
5595  Tics = 2;
5596  Action = "A_VileChase";
5597  Next state = "VILE_RUN2";
5598}
5599
5600State {
5601  ID = "VILE_RUN2";
5602  Sprite = "VILE";
5603  Frame = 0;
5604  Tics = 2;
5605  Action = "A_VileChase";
5606  Next state = "VILE_RUN3";
5607}
5608
5609State {
5610  ID = "VILE_RUN3";
5611  Sprite = "VILE";
5612  Frame = 1;
5613  Tics = 2;
5614  Action = "A_VileChase";
5615  Next state = "VILE_RUN4";
5616}
5617
5618State {
5619  ID = "VILE_RUN4";
5620  Sprite = "VILE";
5621  Frame = 1;
5622  Tics = 2;
5623  Action = "A_VileChase";
5624  Next state = "VILE_RUN5";
5625}
5626
5627State {
5628  ID = "VILE_RUN5";
5629  Sprite = "VILE";
5630  Frame = 2;
5631  Tics = 2;
5632  Action = "A_VileChase";
5633  Next state = "VILE_RUN6";
5634}
5635
5636State {
5637  ID = "VILE_RUN6";
5638  Sprite = "VILE";
5639  Frame = 2;
5640  Tics = 2;
5641  Action = "A_VileChase";
5642  Next state = "VILE_RUN7";
5643}
5644
5645State {
5646  ID = "VILE_RUN7";
5647  Sprite = "VILE";
5648  Frame = 3;
5649  Tics = 2;
5650  Action = "A_VileChase";
5651  Next state = "VILE_RUN8";
5652}
5653
5654State {
5655  ID = "VILE_RUN8";
5656  Sprite = "VILE";
5657  Frame = 3;
5658  Tics = 2;
5659  Action = "A_VileChase";
5660  Next state = "VILE_RUN9";
5661}
5662
5663State {
5664  ID = "VILE_RUN9";
5665  Sprite = "VILE";
5666  Frame = 4;
5667  Tics = 2;
5668  Action = "A_VileChase";
5669  Next state = "VILE_RUN10";
5670}
5671
5672State {
5673  ID = "VILE_RUN10";
5674  Sprite = "VILE";
5675  Frame = 4;
5676  Tics = 2;
5677  Action = "A_VileChase";
5678  Next state = "VILE_RUN11";
5679}
5680
5681State {
5682  ID = "VILE_RUN11";
5683  Sprite = "VILE";
5684  Frame = 5;
5685  Tics = 2;
5686  Action = "A_VileChase";
5687  Next state = "VILE_RUN12";
5688}
5689
5690State {
5691  ID = "VILE_RUN12";
5692  Sprite = "VILE";
5693  Frame = 5;
5694  Tics = 2;
5695  Action = "A_VileChase";
5696  Next state = "VILE_RUN1";
5697}
5698
5699State {
5700  ID = "VILE_ATK1";
5701  Sprite = "VILE";
5702  Frame = 6;
5703  Flags = fullbright;
5704  Tics = 0;
5705  Action = "A_VileStart";
5706  Next state = "VILE_ATK2";
5707}
5708
5709State {
5710  ID = "VILE_ATK2";
5711  Sprite = "VILE";
5712  Frame = 6;
5713  Flags = fullbright;
5714  Tics = 10;
5715  Action = "A_FaceTarget";
5716  Next state = "VILE_ATK3";
5717}
5718
5719State {
5720  ID = "VILE_ATK3";
5721  Sprite = "VILE";
5722  Frame = 7;
5723  Flags = fullbright;
5724  Tics = 8;
5725  Action = "A_VileTarget";
5726  Next state = "VILE_ATK4";
5727}
5728
5729State {
5730  ID = "VILE_ATK4";
5731  Sprite = "VILE";
5732  Frame = 8;
5733  Flags = fullbright;
5734  Tics = 8;
5735  Action = "A_FaceTarget";
5736  Next state = "VILE_ATK5";
5737}
5738
5739State {
5740  ID = "VILE_ATK5";
5741  Sprite = "VILE";
5742  Frame = 9;
5743  Flags = fullbright;
5744  Tics = 8;
5745  Action = "A_FaceTarget";
5746  Next state = "VILE_ATK6";
5747}
5748
5749State {
5750  ID = "VILE_ATK6";
5751  Sprite = "VILE";
5752  Frame = 10;
5753  Flags = fullbright;
5754  Tics = 8;
5755  Action = "A_FaceTarget";
5756  Next state = "VILE_ATK7";
5757}
5758
5759State {
5760  ID = "VILE_ATK7";
5761  Sprite = "VILE";
5762  Frame = 11;
5763  Flags = fullbright;
5764  Tics = 8;
5765  Action = "A_FaceTarget";
5766  Next state = "VILE_ATK8";
5767}
5768
5769State {
5770  ID = "VILE_ATK8";
5771  Sprite = "VILE";
5772  Frame = 12;
5773  Flags = fullbright;
5774  Tics = 8;
5775  Action = "A_FaceTarget";
5776  Next state = "VILE_ATK9";
5777}
5778
5779State {
5780  ID = "VILE_ATK9";
5781  Sprite = "VILE";
5782  Frame = 13;
5783  Flags = fullbright;
5784  Tics = 8;
5785  Action = "A_FaceTarget";
5786  Next state = "VILE_ATK10";
5787}
5788
5789State {
5790  ID = "VILE_ATK10";
5791  Sprite = "VILE";
5792  Frame = 14;
5793  Flags = fullbright;
5794  Tics = 8;
5795  Action = "A_VileAttack";
5796  Next state = "VILE_ATK11";
5797}
5798
5799State {
5800  ID = "VILE_ATK11";
5801  Sprite = "VILE";
5802  Frame = 15;
5803  Flags = fullbright;
5804  Tics = 20;
5805  Next state = "VILE_RUN1";
5806}
5807
5808State {
5809  ID = "VILE_HEAL1";
5810  Sprite = "VILE";
5811  Frame = 32794;
5812  Tics = 10;
5813  Next state = "VILE_HEAL2";
5814}
5815
5816State {
5817  ID = "VILE_HEAL2";
5818  Sprite = "VILE";
5819  Frame = 32795;
5820  Tics = 10;
5821  Next state = "VILE_HEAL3";
5822}
5823
5824State {
5825  ID = "VILE_HEAL3";
5826  Sprite = "VILE";
5827  Frame = 32796;
5828  Tics = 10;
5829  Next state = "VILE_RUN1";
5830}
5831
5832State {
5833  ID = "VILE_PAIN";
5834  Sprite = "VILE";
5835  Frame = 16;
5836  Tics = 5;
5837  Next state = "VILE_PAIN2";
5838}
5839
5840State {
5841  ID = "VILE_PAIN2";
5842  Sprite = "VILE";
5843  Frame = 16;
5844  Tics = 5;
5845  Action = "A_Pain";
5846  Next state = "VILE_RUN1";
5847}
5848
5849State {
5850  ID = "VILE_DIE1";
5851  Sprite = "VILE";
5852  Frame = 16;
5853  Tics = 7;
5854  Next state = "VILE_DIE2";
5855}
5856
5857State {
5858  ID = "VILE_DIE2";
5859  Sprite = "VILE";
5860  Frame = 17;
5861  Tics = 7;
5862  Action = "A_Scream";
5863  Next state = "VILE_DIE3";
5864}
5865
5866State {
5867  ID = "VILE_DIE3";
5868  Sprite = "VILE";
5869  Frame = 18;
5870  Tics = 7;
5871  Action = "A_Fall";
5872  Next state = "VILE_DIE4";
5873}
5874
5875State {
5876  ID = "VILE_DIE4";
5877  Sprite = "VILE";
5878  Frame = 19;
5879  Tics = 7;
5880  Next state = "VILE_DIE5";
5881}
5882
5883State {
5884  ID = "VILE_DIE5";
5885  Sprite = "VILE";
5886  Frame = 20;
5887  Tics = 7;
5888  Next state = "VILE_DIE6";
5889}
5890
5891State {
5892  ID = "VILE_DIE6";
5893  Sprite = "VILE";
5894  Frame = 21;
5895  Tics = 7;
5896  Next state = "VILE_DIE7";
5897}
5898
5899State {
5900  ID = "VILE_DIE7";
5901  Sprite = "VILE";
5902  Frame = 22;
5903  Tics = 7;
5904  Next state = "VILE_DIE8";
5905}
5906
5907State {
5908  ID = "VILE_DIE8";
5909  Sprite = "VILE";
5910  Frame = 23;
5911  Tics = 5;
5912  Next state = "VILE_DIE9";
5913}
5914
5915State {
5916  ID = "VILE_DIE9";
5917  Sprite = "VILE";
5918  Frame = 24;
5919  Tics = 5;
5920  Next state = "VILE_DIE10";
5921}
5922
5923State {
5924  ID = "VILE_DIE10";
5925  Sprite = "VILE";
5926  Frame = 25;
5927  Tics = -1;
5928  Next state = "NULL";
5929}
5930
5931State {
5932  ID = "FIRE1";
5933  Sprite = "FIRE";
5934  Frame = 0;
5935  Flags = fullbright;
5936  Tics = 2;
5937  Action = "A_StartFire";
5938  Next state = "FIRE2";
5939}
5940
5941State {
5942  ID = "FIRE2";
5943  Sprite = "FIRE";
5944  Frame = 1;
5945  Flags = fullbright;
5946  Tics = 2;
5947  Action = "A_Fire";
5948  Next state = "FIRE3";
5949}
5950
5951State {
5952  ID = "FIRE3";
5953  Sprite = "FIRE";
5954  Frame = 0;
5955  Flags = fullbright;
5956  Tics = 2;
5957  Action = "A_Fire";
5958  Next state = "FIRE4";
5959}
5960
5961State {
5962  ID = "FIRE4";
5963  Sprite = "FIRE";
5964  Frame = 1;
5965  Flags = fullbright;
5966  Tics = 2;
5967  Action = "A_Fire";
5968  Next state = "FIRE5";
5969}
5970
5971State {
5972  ID = "FIRE5";
5973  Sprite = "FIRE";
5974  Frame = 2;
5975  Flags = fullbright;
5976  Tics = 2;
5977  Action = "A_FireCrackle";
5978  Next state = "FIRE6";
5979}
5980
5981State {
5982  ID = "FIRE6";
5983  Sprite = "FIRE";
5984  Frame = 1;
5985  Flags = fullbright;
5986  Tics = 2;
5987  Action = "A_Fire";
5988  Next state = "FIRE7";
5989}
5990
5991State {
5992  ID = "FIRE7";
5993  Sprite = "FIRE";
5994  Frame = 2;
5995  Flags = fullbright;
5996  Tics = 2;
5997  Action = "A_Fire";
5998  Next state = "FIRE8";
5999}
6000
6001State {
6002  ID = "FIRE8";
6003  Sprite = "FIRE";
6004  Frame = 1;
6005  Flags = fullbright;
6006  Tics = 2;
6007  Action = "A_Fire";
6008  Next state = "FIRE9";
6009}
6010
6011State {
6012  ID = "FIRE9";
6013  Sprite = "FIRE";
6014  Frame = 2;
6015  Flags = fullbright;
6016  Tics = 2;
6017  Action = "A_Fire";
6018  Next state = "FIRE10";
6019}
6020
6021State {
6022  ID = "FIRE10";
6023  Sprite = "FIRE";
6024  Frame = 3;
6025  Flags = fullbright;
6026  Tics = 2;
6027  Action = "A_Fire";
6028  Next state = "FIRE11";
6029}
6030
6031State {
6032  ID = "FIRE11";
6033  Sprite = "FIRE";
6034  Frame = 2;
6035  Flags = fullbright;
6036  Tics = 2;
6037  Action = "A_Fire";
6038  Next state = "FIRE12";
6039}
6040
6041State {
6042  ID = "FIRE12";
6043  Sprite = "FIRE";
6044  Frame = 3;
6045  Flags = fullbright;
6046  Tics = 2;
6047  Action = "A_Fire";
6048  Next state = "FIRE13";
6049}
6050
6051State {
6052  ID = "FIRE13";
6053  Sprite = "FIRE";
6054  Frame = 2;
6055  Flags = fullbright;
6056  Tics = 2;
6057  Action = "A_Fire";
6058  Next state = "FIRE14";
6059}
6060
6061State {
6062  ID = "FIRE14";
6063  Sprite = "FIRE";
6064  Frame = 3;
6065  Flags = fullbright;
6066  Tics = 2;
6067  Action = "A_Fire";
6068  Next state = "FIRE15";
6069}
6070
6071State {
6072  ID = "FIRE15";
6073  Sprite = "FIRE";
6074  Frame = 4;
6075  Flags = fullbright;
6076  Tics = 2;
6077  Action = "A_Fire";
6078  Next state = "FIRE16";
6079}
6080
6081State {
6082  ID = "FIRE16";
6083  Sprite = "FIRE";
6084  Frame = 3;
6085  Flags = fullbright;
6086  Tics = 2;
6087  Action = "A_Fire";
6088  Next state = "FIRE17";
6089}
6090
6091State {
6092  ID = "FIRE17";
6093  Sprite = "FIRE";
6094  Frame = 4;
6095  Flags = fullbright;
6096  Tics = 2;
6097  Action = "A_Fire";
6098  Next state = "FIRE18";
6099}
6100
6101State {
6102  ID = "FIRE18";
6103  Sprite = "FIRE";
6104  Frame = 3;
6105  Flags = fullbright;
6106  Tics = 2;
6107  Action = "A_Fire";
6108  Next state = "FIRE19";
6109}
6110
6111State {
6112  ID = "FIRE19";
6113  Sprite = "FIRE";
6114  Frame = 4;
6115  Flags = fullbright;
6116  Tics = 2;
6117  Action = "A_FireCrackle";
6118  Next state = "FIRE20";
6119}
6120
6121State {
6122  ID = "FIRE20";
6123  Sprite = "FIRE";
6124  Frame = 5;
6125  Flags = fullbright;
6126  Tics = 2;
6127  Action = "A_Fire";
6128  Next state = "FIRE21";
6129}
6130
6131State {
6132  ID = "FIRE21";
6133  Sprite = "FIRE";
6134  Frame = 4;
6135  Flags = fullbright;
6136  Tics = 2;
6137  Action = "A_Fire";
6138  Next state = "FIRE22";
6139}
6140
6141State {
6142  ID = "FIRE22";
6143  Sprite = "FIRE";
6144  Frame = 5;
6145  Flags = fullbright;
6146  Tics = 2;
6147  Action = "A_Fire";
6148  Next state = "FIRE23";
6149}
6150
6151State {
6152  ID = "FIRE23";
6153  Sprite = "FIRE";
6154  Frame = 4;
6155  Flags = fullbright;
6156  Tics = 2;
6157  Action = "A_Fire";
6158  Next state = "FIRE24";
6159}
6160
6161State {
6162  ID = "FIRE24";
6163  Sprite = "FIRE";
6164  Frame = 5;
6165  Flags = fullbright;
6166  Tics = 2;
6167  Action = "A_Fire";
6168  Next state = "FIRE25";
6169}
6170
6171State {
6172  ID = "FIRE25";
6173  Sprite = "FIRE";
6174  Frame = 6;
6175  Flags = fullbright;
6176  Tics = 2;
6177  Action = "A_Fire";
6178  Next state = "FIRE26";
6179}
6180
6181State {
6182  ID = "FIRE26";
6183  Sprite = "FIRE";
6184  Frame = 7;
6185  Flags = fullbright;
6186  Tics = 2;
6187  Action = "A_Fire";
6188  Next state = "FIRE27";
6189}
6190
6191State {
6192  ID = "FIRE27";
6193  Sprite = "FIRE";
6194  Frame = 6;
6195  Flags = fullbright;
6196  Tics = 2;
6197  Action = "A_Fire";
6198  Next state = "FIRE28";
6199}
6200
6201State {
6202  ID = "FIRE28";
6203  Sprite = "FIRE";
6204  Frame = 7;
6205  Flags = fullbright;
6206  Tics = 2;
6207  Action = "A_Fire";
6208  Next state = "FIRE29";
6209}
6210
6211State {
6212  ID = "FIRE29";
6213  Sprite = "FIRE";
6214  Frame = 6;
6215  Flags = fullbright;
6216  Tics = 2;
6217  Action = "A_Fire";
6218  Next state = "FIRE30";
6219}
6220
6221State {
6222  ID = "FIRE30";
6223  Sprite = "FIRE";
6224  Frame = 7;
6225  Flags = fullbright;
6226  Tics = 2;
6227  Action = "A_Fire";
6228  Next state = "NULL";
6229}
6230
6231State {
6232  ID = "SMOKE1";
6233  Sprite = "PUFF";
6234  Frame = 1;
6235  Tics = 4;
6236  Next state = "SMOKE2";
6237}
6238
6239State {
6240  ID = "SMOKE2";
6241  Sprite = "PUFF";
6242  Frame = 2;
6243  Tics = 4;
6244  Next state = "SMOKE3";
6245}
6246
6247State {
6248  ID = "SMOKE3";
6249  Sprite = "PUFF";
6250  Frame = 1;
6251  Tics = 4;
6252  Next state = "SMOKE4";
6253}
6254
6255State {
6256  ID = "SMOKE4";
6257  Sprite = "PUFF";
6258  Frame = 2;
6259  Tics = 4;
6260  Next state = "SMOKE5";
6261}
6262
6263State {
6264  ID = "SMOKE5";
6265  Sprite = "PUFF";
6266  Frame = 3;
6267  Tics = 4;
6268  Next state = "NULL";
6269}
6270
6271State {
6272  ID = "TRACER";
6273  Sprite = "FATB";
6274  Frame = 0;
6275  Flags = fullbright;
6276  Tics = 2;
6277  Action = "A_Tracer";
6278  Next state = "TRACER2";
6279}
6280
6281State {
6282  ID = "TRACER2";
6283  Sprite = "FATB";
6284  Frame = 1;
6285  Flags = fullbright;
6286  Tics = 2;
6287  Action = "A_Tracer";
6288  Next state = "TRACER";
6289}
6290
6291State {
6292  ID = "TRACEEXP1";
6293  Sprite = "FBXP";
6294  Frame = 0;
6295  Flags = fullbright;
6296  Tics = 8;
6297  Next state = "TRACEEXP2";
6298}
6299
6300State {
6301  ID = "TRACEEXP2";
6302  Sprite = "FBXP";
6303  Frame = 1;
6304  Flags = fullbright;
6305  Tics = 6;
6306  Next state = "TRACEEXP3";
6307}
6308
6309State {
6310  ID = "TRACEEXP3";
6311  Sprite = "FBXP";
6312  Frame = 2;
6313  Flags = fullbright;
6314  Tics = 4;
6315  Next state = "NULL";
6316}
6317
6318State {
6319  ID = "SKEL_STND";
6320  Sprite = "SKEL";
6321  Frame = 0;
6322  Tics = 10;
6323  Action = "A_Look";
6324  Next state = "SKEL_STND2";
6325}
6326
6327State {
6328  ID = "SKEL_STND2";
6329  Sprite = "SKEL";
6330  Frame = 1;
6331  Tics = 10;
6332  Action = "A_Look";
6333  Next state = "SKEL_STND";
6334}
6335
6336State {
6337  ID = "SKEL_RUN1";
6338  Sprite = "SKEL";
6339  Frame = 0;
6340  Tics = 2;
6341  Action = "A_Chase";
6342  Next state = "SKEL_RUN2";
6343}
6344
6345State {
6346  ID = "SKEL_RUN2";
6347  Sprite = "SKEL";
6348  Frame = 0;
6349  Tics = 2;
6350  Action = "A_Chase";
6351  Next state = "SKEL_RUN3";
6352}
6353
6354State {
6355  ID = "SKEL_RUN3";
6356  Sprite = "SKEL";
6357  Frame = 1;
6358  Tics = 2;
6359  Action = "A_Chase";
6360  Next state = "SKEL_RUN4";
6361}
6362
6363State {
6364  ID = "SKEL_RUN4";
6365  Sprite = "SKEL";
6366  Frame = 1;
6367  Tics = 2;
6368  Action = "A_Chase";
6369  Next state = "SKEL_RUN5";
6370}
6371
6372State {
6373  ID = "SKEL_RUN5";
6374  Sprite = "SKEL";
6375  Frame = 2;
6376  Tics = 2;
6377  Action = "A_Chase";
6378  Next state = "SKEL_RUN6";
6379}
6380
6381State {
6382  ID = "SKEL_RUN6";
6383  Sprite = "SKEL";
6384  Frame = 2;
6385  Tics = 2;
6386  Action = "A_Chase";
6387  Next state = "SKEL_RUN7";
6388}
6389
6390State {
6391  ID = "SKEL_RUN7";
6392  Sprite = "SKEL";
6393  Frame = 3;
6394  Tics = 2;
6395  Action = "A_Chase";
6396  Next state = "SKEL_RUN8";
6397}
6398
6399State {
6400  ID = "SKEL_RUN8";
6401  Sprite = "SKEL";
6402  Frame = 3;
6403  Tics = 2;
6404  Action = "A_Chase";
6405  Next state = "SKEL_RUN9";
6406}
6407
6408State {
6409  ID = "SKEL_RUN9";
6410  Sprite = "SKEL";
6411  Frame = 4;
6412  Tics = 2;
6413  Action = "A_Chase";
6414  Next state = "SKEL_RUN10";
6415}
6416
6417State {
6418  ID = "SKEL_RUN10";
6419  Sprite = "SKEL";
6420  Frame = 4;
6421  Tics = 2;
6422  Action = "A_Chase";
6423  Next state = "SKEL_RUN11";
6424}
6425
6426State {
6427  ID = "SKEL_RUN11";
6428  Sprite = "SKEL";
6429  Frame = 5;
6430  Tics = 2;
6431  Action = "A_Chase";
6432  Next state = "SKEL_RUN12";
6433}
6434
6435State {
6436  ID = "SKEL_RUN12";
6437  Sprite = "SKEL";
6438  Frame = 5;
6439  Tics = 2;
6440  Action = "A_Chase";
6441  Next state = "SKEL_RUN1";
6442}
6443
6444State {
6445  ID = "SKEL_FIST1";
6446  Sprite = "SKEL";
6447  Frame = 6;
6448  Tics = 0;
6449  Action = "A_FaceTarget";
6450  Next state = "SKEL_FIST2";
6451}
6452
6453State {
6454  ID = "SKEL_FIST2";
6455  Sprite = "SKEL";
6456  Frame = 6;
6457  Tics = 6;
6458  Action = "A_SkelWhoosh";
6459  Next state = "SKEL_FIST3";
6460}
6461
6462State {
6463  ID = "SKEL_FIST3";
6464  Sprite = "SKEL";
6465  Frame = 7;
6466  Tics = 6;
6467  Action = "A_FaceTarget";
6468  Next state = "SKEL_FIST4";
6469}
6470
6471State {
6472  ID = "SKEL_FIST4";
6473  Sprite = "SKEL";
6474  Frame = 8;
6475  Tics = 6;
6476  Action = "A_SkelFist";
6477  Next state = "SKEL_RUN1";
6478}
6479
6480State {
6481  ID = "SKEL_MISS1";
6482  Sprite = "SKEL";
6483  Frame = 9;
6484  Flags = fullbright;
6485  Tics = 0;
6486  Action = "A_FaceTarget";
6487  Next state = "SKEL_MISS2";
6488}
6489
6490State {
6491  ID = "SKEL_MISS2";
6492  Sprite = "SKEL";
6493  Frame = 9;
6494  Flags = fullbright;
6495  Tics = 10;
6496  Action = "A_FaceTarget";
6497  Next state = "SKEL_MISS3";
6498}
6499
6500State {
6501  ID = "SKEL_MISS3";
6502  Sprite = "SKEL";
6503  Frame = 10;
6504  Tics = 10;
6505  Action = "A_SkelMissile";
6506  Next state = "SKEL_MISS4";
6507}
6508
6509State {
6510  ID = "SKEL_MISS4";
6511  Sprite = "SKEL";
6512  Frame = 10;
6513  Tics = 10;
6514  Action = "A_FaceTarget";
6515  Next state = "SKEL_RUN1";
6516}
6517
6518State {
6519  ID = "SKEL_PAIN";
6520  Sprite = "SKEL";
6521  Frame = 11;
6522  Tics = 5;
6523  Next state = "SKEL_PAIN2";
6524}
6525
6526State {
6527  ID = "SKEL_PAIN2";
6528  Sprite = "SKEL";
6529  Frame = 11;
6530  Tics = 5;
6531  Action = "A_Pain";
6532  Next state = "SKEL_RUN1";
6533}
6534
6535State {
6536  ID = "SKEL_DIE1";
6537  Sprite = "SKEL";
6538  Frame = 11;
6539  Tics = 7;
6540  Next state = "SKEL_DIE2";
6541}
6542
6543State {
6544  ID = "SKEL_DIE2";
6545  Sprite = "SKEL";
6546  Frame = 12;
6547  Tics = 7;
6548  Next state = "SKEL_DIE3";
6549}
6550
6551State {
6552  ID = "SKEL_DIE3";
6553  Sprite = "SKEL";
6554  Frame = 13;
6555  Tics = 7;
6556  Action = "A_Scream";
6557  Next state = "SKEL_DIE4";
6558}
6559
6560State {
6561  ID = "SKEL_DIE4";
6562  Sprite = "SKEL";
6563  Frame = 14;
6564  Tics = 7;
6565  Action = "A_Fall";
6566  Next state = "SKEL_DIE5";
6567}
6568
6569State {
6570  ID = "SKEL_DIE5";
6571  Sprite = "SKEL";
6572  Frame = 15;
6573  Tics = 7;
6574  Next state = "SKEL_DIE6";
6575}
6576
6577State {
6578  ID = "SKEL_DIE6";
6579  Sprite = "SKEL";
6580  Frame = 16;
6581  Tics = -1;
6582  Next state = "NULL";
6583}
6584
6585State {
6586  ID = "SKEL_RAISE1";
6587  Sprite = "SKEL";
6588  Frame = 16;
6589  Tics = 5;
6590  Next state = "SKEL_RAISE2";
6591}
6592
6593State {
6594  ID = "SKEL_RAISE2";
6595  Sprite = "SKEL";
6596  Frame = 15;
6597  Tics = 5;
6598  Next state = "SKEL_RAISE3";
6599}
6600
6601State {
6602  ID = "SKEL_RAISE3";
6603  Sprite = "SKEL";
6604  Frame = 14;
6605  Tics = 5;
6606  Next state = "SKEL_RAISE4";
6607}
6608
6609State {
6610  ID = "SKEL_RAISE4";
6611  Sprite = "SKEL";
6612  Frame = 13;
6613  Tics = 5;
6614  Next state = "SKEL_RAISE5";
6615}
6616
6617State {
6618  ID = "SKEL_RAISE5";
6619  Sprite = "SKEL";
6620  Frame = 12;
6621  Tics = 5;
6622  Next state = "SKEL_RAISE6";
6623}
6624
6625State {
6626  ID = "SKEL_RAISE6";
6627  Sprite = "SKEL";
6628  Frame = 11;
6629  Tics = 5;
6630  Next state = "SKEL_RUN1";
6631}
6632
6633State {
6634  ID = "FATSHOT1";
6635  Sprite = "MANF";
6636  Frame = 0;
6637  Flags = fullbright;
6638  Tics = 4;
6639  Next state = "FATSHOT2";
6640}
6641
6642State {
6643  ID = "FATSHOT2";
6644  Sprite = "MANF";
6645  Frame = 1;
6646  Flags = fullbright;
6647  Tics = 4;
6648  Next state = "FATSHOT1";
6649}
6650
6651State {
6652  ID = "FATSHOTX1";
6653  Sprite = "MISL";
6654  Frame = 1;
6655  Flags = fullbright;
6656  Tics = 8;
6657  Next state = "FATSHOTX2";
6658}
6659
6660State {
6661  ID = "FATSHOTX2";
6662  Sprite = "MISL";
6663  Frame = 2;
6664  Flags = fullbright;
6665  Tics = 6;
6666  Next state = "FATSHOTX3";
6667}
6668
6669State {
6670  ID = "FATSHOTX3";
6671  Sprite = "MISL";
6672  Frame = 3;
6673  Flags = fullbright;
6674  Tics = 4;
6675  Next state = "NULL";
6676}
6677
6678State {
6679  ID = "FATT_STND";
6680  Sprite = "FATT";
6681  Frame = 0;
6682  Tics = 15;
6683  Action = "A_Look";
6684  Next state = "FATT_STND2";
6685}
6686
6687State {
6688  ID = "FATT_STND2";
6689  Sprite = "FATT";
6690  Frame = 1;
6691  Tics = 15;
6692  Action = "A_Look";
6693  Next state = "FATT_STND";
6694}
6695
6696State {
6697  ID = "FATT_RUN1";
6698  Sprite = "FATT";
6699  Frame = 0;
6700  Tics = 4;
6701  Action = "A_Chase";
6702  Next state = "FATT_RUN2";
6703}
6704
6705State {
6706  ID = "FATT_RUN2";
6707  Sprite = "FATT";
6708  Frame = 0;
6709  Tics = 4;
6710  Action = "A_Chase";
6711  Next state = "FATT_RUN3";
6712}
6713
6714State {
6715  ID = "FATT_RUN3";
6716  Sprite = "FATT";
6717  Frame = 1;
6718  Tics = 4;
6719  Action = "A_Chase";
6720  Next state = "FATT_RUN4";
6721}
6722
6723State {
6724  ID = "FATT_RUN4";
6725  Sprite = "FATT";
6726  Frame = 1;
6727  Tics = 4;
6728  Action = "A_Chase";
6729  Next state = "FATT_RUN5";
6730}
6731
6732State {
6733  ID = "FATT_RUN5";
6734  Sprite = "FATT";
6735  Frame = 2;
6736  Tics = 4;
6737  Action = "A_Chase";
6738  Next state = "FATT_RUN6";
6739}
6740
6741State {
6742  ID = "FATT_RUN6";
6743  Sprite = "FATT";
6744  Frame = 2;
6745  Tics = 4;
6746  Action = "A_Chase";
6747  Next state = "FATT_RUN7";
6748}
6749
6750State {
6751  ID = "FATT_RUN7";
6752  Sprite = "FATT";
6753  Frame = 3;
6754  Tics = 4;
6755  Action = "A_Chase";
6756  Next state = "FATT_RUN8";
6757}
6758
6759State {
6760  ID = "FATT_RUN8";
6761  Sprite = "FATT";
6762  Frame = 3;
6763  Tics = 4;
6764  Action = "A_Chase";
6765  Next state = "FATT_RUN9";
6766}
6767
6768State {
6769  ID = "FATT_RUN9";
6770  Sprite = "FATT";
6771  Frame = 4;
6772  Tics = 4;
6773  Action = "A_Chase";
6774  Next state = "FATT_RUN10";
6775}
6776
6777State {
6778  ID = "FATT_RUN10";
6779  Sprite = "FATT";
6780  Frame = 4;
6781  Tics = 4;
6782  Action = "A_Chase";
6783  Next state = "FATT_RUN11";
6784}
6785
6786State {
6787  ID = "FATT_RUN11";
6788  Sprite = "FATT";
6789  Frame = 5;
6790  Tics = 4;
6791  Action = "A_Chase";
6792  Next state = "FATT_RUN12";
6793}
6794
6795State {
6796  ID = "FATT_RUN12";
6797  Sprite = "FATT";
6798  Frame = 5;
6799  Tics = 4;
6800  Action = "A_Chase";
6801  Next state = "FATT_RUN1";
6802}
6803
6804State {
6805  ID = "FATT_ATK1";
6806  Sprite = "FATT";
6807  Frame = 6;
6808  Tics = 20;
6809  Action = "A_FatRaise";
6810  Next state = "FATT_ATK2";
6811}
6812
6813State {
6814  ID = "FATT_ATK2";
6815  Sprite = "FATT";
6816  Frame = 7;
6817  Flags = fullbright;
6818  Tics = 10;
6819  Action = "A_FatAttack1";
6820  Next state = "FATT_ATK3";
6821}
6822
6823State {
6824  ID = "FATT_ATK3";
6825  Sprite = "FATT";
6826  Frame = 8;
6827  Tics = 5;
6828  Action = "A_FaceTarget";
6829  Next state = "FATT_ATK4";
6830}
6831
6832State {
6833  ID = "FATT_ATK4";
6834  Sprite = "FATT";
6835  Frame = 6;
6836  Tics = 5;
6837  Action = "A_FaceTarget";
6838  Next state = "FATT_ATK5";
6839}
6840
6841State {
6842  ID = "FATT_ATK5";
6843  Sprite = "FATT";
6844  Frame = 7;
6845  Flags = fullbright;
6846  Tics = 10;
6847  Action = "A_FatAttack2";
6848  Next state = "FATT_ATK6";
6849}
6850
6851State {
6852  ID = "FATT_ATK6";
6853  Sprite = "FATT";
6854  Frame = 8;
6855  Tics = 5;
6856  Action = "A_FaceTarget";
6857  Next state = "FATT_ATK7";
6858}
6859
6860State {
6861  ID = "FATT_ATK7";
6862  Sprite = "FATT";
6863  Frame = 6;
6864  Tics = 5;
6865  Action = "A_FaceTarget";
6866  Next state = "FATT_ATK8";
6867}
6868
6869State {
6870  ID = "FATT_ATK8";
6871  Sprite = "FATT";
6872  Frame = 7;
6873  Flags = fullbright;
6874  Tics = 10;
6875  Action = "A_FatAttack3";
6876  Next state = "FATT_ATK9";
6877}
6878
6879State {
6880  ID = "FATT_ATK9";
6881  Sprite = "FATT";
6882  Frame = 8;
6883  Tics = 5;
6884  Action = "A_FaceTarget";
6885  Next state = "FATT_ATK10";
6886}
6887
6888State {
6889  ID = "FATT_ATK10";
6890  Sprite = "FATT";
6891  Frame = 6;
6892  Tics = 5;
6893  Action = "A_FaceTarget";
6894  Next state = "FATT_RUN1";
6895}
6896
6897State {
6898  ID = "FATT_PAIN";
6899  Sprite = "FATT";
6900  Frame = 9;
6901  Tics = 3;
6902  Next state = "FATT_PAIN2";
6903}
6904
6905State {
6906  ID = "FATT_PAIN2";
6907  Sprite = "FATT";
6908  Frame = 9;
6909  Tics = 3;
6910  Action = "A_Pain";
6911  Next state = "FATT_RUN1";
6912}
6913
6914State {
6915  ID = "FATT_DIE1";
6916  Sprite = "FATT";
6917  Frame = 10;
6918  Tics = 6;
6919  Next state = "FATT_DIE2";
6920}
6921
6922State {
6923  ID = "FATT_DIE2";
6924  Sprite = "FATT";
6925  Frame = 11;
6926  Tics = 6;
6927  Action = "A_Scream";
6928  Next state = "FATT_DIE3";
6929}
6930
6931State {
6932  ID = "FATT_DIE3";
6933  Sprite = "FATT";
6934  Frame = 12;
6935  Tics = 6;
6936  Action = "A_Fall";
6937  Next state = "FATT_DIE4";
6938}
6939
6940State {
6941  ID = "FATT_DIE4";
6942  Sprite = "FATT";
6943  Frame = 13;
6944  Tics = 6;
6945  Next state = "FATT_DIE5";
6946}
6947
6948State {
6949  ID = "FATT_DIE5";
6950  Sprite = "FATT";
6951  Frame = 14;
6952  Tics = 6;
6953  Next state = "FATT_DIE6";
6954}
6955
6956State {
6957  ID = "FATT_DIE6";
6958  Sprite = "FATT";
6959  Frame = 15;
6960  Tics = 6;
6961  Next state = "FATT_DIE7";
6962}
6963
6964State {
6965  ID = "FATT_DIE7";
6966  Sprite = "FATT";
6967  Frame = 16;
6968  Tics = 6;
6969  Next state = "FATT_DIE8";
6970}
6971
6972State {
6973  ID = "FATT_DIE8";
6974  Sprite = "FATT";
6975  Frame = 17;
6976  Tics = 6;
6977  Next state = "FATT_DIE9";
6978}
6979
6980State {
6981  ID = "FATT_DIE9";
6982  Sprite = "FATT";
6983  Frame = 18;
6984  Tics = 6;
6985  Next state = "FATT_DIE10";
6986}
6987
6988State {
6989  ID = "FATT_DIE10";
6990  Sprite = "FATT";
6991  Frame = 19;
6992  Tics = -1;
6993  Action = "A_BossDeath";
6994  Next state = "NULL";
6995}
6996
6997State {
6998  ID = "FATT_RAISE1";
6999  Sprite = "FATT";
7000  Frame = 17;
7001  Tics = 5;
7002  Next state = "FATT_RAISE2";
7003}
7004
7005State {
7006  ID = "FATT_RAISE2";
7007  Sprite = "FATT";
7008  Frame = 16;
7009  Tics = 5;
7010  Next state = "FATT_RAISE3";
7011}
7012
7013State {
7014  ID = "FATT_RAISE3";
7015  Sprite = "FATT";
7016  Frame = 15;
7017  Tics = 5;
7018  Next state = "FATT_RAISE4";
7019}
7020
7021State {
7022  ID = "FATT_RAISE4";
7023  Sprite = "FATT";
7024  Frame = 14;
7025  Tics = 5;
7026  Next state = "FATT_RAISE5";
7027}
7028
7029State {
7030  ID = "FATT_RAISE5";
7031  Sprite = "FATT";
7032  Frame = 13;
7033  Tics = 5;
7034  Next state = "FATT_RAISE6";
7035}
7036
7037State {
7038  ID = "FATT_RAISE6";
7039  Sprite = "FATT";
7040  Frame = 12;
7041  Tics = 5;
7042  Next state = "FATT_RAISE7";
7043}
7044
7045State {
7046  ID = "FATT_RAISE7";
7047  Sprite = "FATT";
7048  Frame = 11;
7049  Tics = 5;
7050  Next state = "FATT_RAISE8";
7051}
7052
7053State {
7054  ID = "FATT_RAISE8";
7055  Sprite = "FATT";
7056  Frame = 10;
7057  Tics = 5;
7058  Next state = "FATT_RUN1";
7059}
7060
7061State {
7062  ID = "CPOS_STND";
7063  Sprite = "CPOS";
7064  Frame = 0;
7065  Tics = 10;
7066  Action = "A_Look";
7067  Next state = "CPOS_STND2";
7068}
7069
7070State {
7071  ID = "CPOS_STND2";
7072  Sprite = "CPOS";
7073  Frame = 1;
7074  Tics = 10;
7075  Action = "A_Look";
7076  Next state = "CPOS_STND";
7077}
7078
7079State {
7080  ID = "CPOS_RUN1";
7081  Sprite = "CPOS";
7082  Frame = 0;
7083  Tics = 3;
7084  Action = "A_Chase";
7085  Next state = "CPOS_RUN2";
7086}
7087
7088State {
7089  ID = "CPOS_RUN2";
7090  Sprite = "CPOS";
7091  Frame = 0;
7092  Tics = 3;
7093  Action = "A_Chase";
7094  Next state = "CPOS_RUN3";
7095}
7096
7097State {
7098  ID = "CPOS_RUN3";
7099  Sprite = "CPOS";
7100  Frame = 1;
7101  Tics = 3;
7102  Action = "A_Chase";
7103  Next state = "CPOS_RUN4";
7104}
7105
7106State {
7107  ID = "CPOS_RUN4";
7108  Sprite = "CPOS";
7109  Frame = 1;
7110  Tics = 3;
7111  Action = "A_Chase";
7112  Next state = "CPOS_RUN5";
7113}
7114
7115State {
7116  ID = "CPOS_RUN5";
7117  Sprite = "CPOS";
7118  Frame = 2;
7119  Tics = 3;
7120  Action = "A_Chase";
7121  Next state = "CPOS_RUN6";
7122}
7123
7124State {
7125  ID = "CPOS_RUN6";
7126  Sprite = "CPOS";
7127  Frame = 2;
7128  Tics = 3;
7129  Action = "A_Chase";
7130  Next state = "CPOS_RUN7";
7131}
7132
7133State {
7134  ID = "CPOS_RUN7";
7135  Sprite = "CPOS";
7136  Frame = 3;
7137  Tics = 3;
7138  Action = "A_Chase";
7139  Next state = "CPOS_RUN8";
7140}
7141
7142State {
7143  ID = "CPOS_RUN8";
7144  Sprite = "CPOS";
7145  Frame = 3;
7146  Tics = 3;
7147  Action = "A_Chase";
7148  Next state = "CPOS_RUN1";
7149}
7150
7151State {
7152  ID = "CPOS_ATK1";
7153  Sprite = "CPOS";
7154  Frame = 4;
7155  Tics = 10;
7156  Action = "A_FaceTarget";
7157  Next state = "CPOS_ATK2";
7158}
7159
7160State {
7161  ID = "CPOS_ATK2";
7162  Sprite = "CPOS";
7163  Frame = 5;
7164  Flags = fullbright;
7165  Tics = 4;
7166  Action = "A_CPosAttack";
7167  Next state = "CPOS_ATK3";
7168}
7169
7170State {
7171  ID = "CPOS_ATK3";
7172  Sprite = "CPOS";
7173  Frame = 4;
7174  Flags = fullbright;
7175  Tics = 4;
7176  Action = "A_CPosAttack";
7177  Next state = "CPOS_ATK4";
7178}
7179
7180State {
7181  ID = "CPOS_ATK4";
7182  Sprite = "CPOS";
7183  Frame = 5;
7184  Tics = 1;
7185  Action = "A_CPosRefire";
7186  Next state = "CPOS_ATK2";
7187}
7188
7189State {
7190  ID = "CPOS_PAIN";
7191  Sprite = "CPOS";
7192  Frame = 6;
7193  Tics = 3;
7194  Next state = "CPOS_PAIN2";
7195}
7196
7197State {
7198  ID = "CPOS_PAIN2";
7199  Sprite = "CPOS";
7200  Frame = 6;
7201  Tics = 3;
7202  Action = "A_Pain";
7203  Next state = "CPOS_RUN1";
7204}
7205
7206State {
7207  ID = "CPOS_DIE1";
7208  Sprite = "CPOS";
7209  Frame = 7;
7210  Tics = 5;
7211  Next state = "CPOS_DIE2";
7212}
7213
7214State {
7215  ID = "CPOS_DIE2";
7216  Sprite = "CPOS";
7217  Frame = 8;
7218  Tics = 5;
7219  Action = "A_Scream";
7220  Next state = "CPOS_DIE3";
7221}
7222
7223State {
7224  ID = "CPOS_DIE3";
7225  Sprite = "CPOS";
7226  Frame = 9;
7227  Tics = 5;
7228  Action = "A_Fall";
7229  Next state = "CPOS_DIE4";
7230}
7231
7232State {
7233  ID = "CPOS_DIE4";
7234  Sprite = "CPOS";
7235  Frame = 10;
7236  Tics = 5;
7237  Next state = "CPOS_DIE5";
7238}
7239
7240State {
7241  ID = "CPOS_DIE5";
7242  Sprite = "CPOS";
7243  Frame = 11;
7244  Tics = 5;
7245  Next state = "CPOS_DIE6";
7246}
7247
7248State {
7249  ID = "CPOS_DIE6";
7250  Sprite = "CPOS";
7251  Frame = 12;
7252  Tics = 5;
7253  Next state = "CPOS_DIE7";
7254}
7255
7256State {
7257  ID = "CPOS_DIE7";
7258  Sprite = "CPOS";
7259  Frame = 13;
7260  Tics = -1;
7261  Next state = "NULL";
7262}
7263
7264State {
7265  ID = "CPOS_XDIE1";
7266  Sprite = "CPOS";
7267  Frame = 14;
7268  Tics = 5;
7269  Next state = "CPOS_XDIE2";
7270}
7271
7272State {
7273  ID = "CPOS_XDIE2";
7274  Sprite = "CPOS";
7275  Frame = 15;
7276  Tics = 5;
7277  Action = "A_XScream";
7278  Next state = "CPOS_XDIE3";
7279}
7280
7281State {
7282  ID = "CPOS_XDIE3";
7283  Sprite = "CPOS";
7284  Frame = 16;
7285  Tics = 5;
7286  Action = "A_Fall";
7287  Next state = "CPOS_XDIE4";
7288}
7289
7290State {
7291  ID = "CPOS_XDIE4";
7292  Sprite = "CPOS";
7293  Frame = 17;
7294  Tics = 5;
7295  Next state = "CPOS_XDIE5";
7296}
7297
7298State {
7299  ID = "CPOS_XDIE5";
7300  Sprite = "CPOS";
7301  Frame = 18;
7302  Tics = 5;
7303  Next state = "CPOS_XDIE6";
7304}
7305
7306State {
7307  ID = "CPOS_XDIE6";
7308  Sprite = "CPOS";
7309  Frame = 19;
7310  Tics = -1;
7311  Next state = "NULL";
7312}
7313
7314State {
7315  ID = "CPOS_RAISE1";
7316  Sprite = "CPOS";
7317  Frame = 13;
7318  Tics = 5;
7319  Next state = "CPOS_RAISE2";
7320}
7321
7322State {
7323  ID = "CPOS_RAISE2";
7324  Sprite = "CPOS";
7325  Frame = 12;
7326  Tics = 5;
7327  Next state = "CPOS_RAISE3";
7328}
7329
7330State {
7331  ID = "CPOS_RAISE3";
7332  Sprite = "CPOS";
7333  Frame = 11;
7334  Tics = 5;
7335  Next state = "CPOS_RAISE4";
7336}
7337
7338State {
7339  ID = "CPOS_RAISE4";
7340  Sprite = "CPOS";
7341  Frame = 10;
7342  Tics = 5;
7343  Next state = "CPOS_RAISE5";
7344}
7345
7346State {
7347  ID = "CPOS_RAISE5";
7348  Sprite = "CPOS";
7349  Frame = 9;
7350  Tics = 5;
7351  Next state = "CPOS_RAISE6";
7352}
7353
7354State {
7355  ID = "CPOS_RAISE6";
7356  Sprite = "CPOS";
7357  Frame = 8;
7358  Tics = 5;
7359  Next state = "CPOS_RAISE7";
7360}
7361
7362State {
7363  ID = "CPOS_RAISE7";
7364  Sprite = "CPOS";
7365  Frame = 7;
7366  Tics = 5;
7367  Next state = "CPOS_RUN1";
7368}
7369
7370State {
7371  ID = "TROO_STND";
7372  Sprite = "TROO";
7373  Frame = 0;
7374  Tics = 10;
7375  Action = "A_Look";
7376  Next state = "TROO_STND2";
7377}
7378
7379State {
7380  ID = "TROO_STND2";
7381  Sprite = "TROO";
7382  Frame = 1;
7383  Tics = 10;
7384  Action = "A_Look";
7385  Next state = "TROO_STND";
7386}
7387
7388State {
7389  ID = "TROO_RUN1";
7390  Sprite = "TROO";
7391  Frame = 0;
7392  Tics = 3;
7393  Action = "A_Chase";
7394  Next state = "TROO_RUN2";
7395}
7396
7397State {
7398  ID = "TROO_RUN2";
7399  Sprite = "TROO";
7400  Frame = 0;
7401  Tics = 3;
7402  Action = "A_Chase";
7403  Next state = "TROO_RUN3";
7404}
7405
7406State {
7407  ID = "TROO_RUN3";
7408  Sprite = "TROO";
7409  Frame = 1;
7410  Tics = 3;
7411  Action = "A_Chase";
7412  Next state = "TROO_RUN4";
7413}
7414
7415State {
7416  ID = "TROO_RUN4";
7417  Sprite = "TROO";
7418  Frame = 1;
7419  Tics = 3;
7420  Action = "A_Chase";
7421  Next state = "TROO_RUN5";
7422}
7423
7424State {
7425  ID = "TROO_RUN5";
7426  Sprite = "TROO";
7427  Frame = 2;
7428  Tics = 3;
7429  Action = "A_Chase";
7430  Next state = "TROO_RUN6";
7431}
7432
7433State {
7434  ID = "TROO_RUN6";
7435  Sprite = "TROO";
7436  Frame = 2;
7437  Tics = 3;
7438  Action = "A_Chase";
7439  Next state = "TROO_RUN7";
7440}
7441
7442State {
7443  ID = "TROO_RUN7";
7444  Sprite = "TROO";
7445  Frame = 3;
7446  Tics = 3;
7447  Action = "A_Chase";
7448  Next state = "TROO_RUN8";
7449}
7450
7451State {
7452  ID = "TROO_RUN8";
7453  Sprite = "TROO";
7454  Frame = 3;
7455  Tics = 3;
7456  Action = "A_Chase";
7457  Next state = "TROO_RUN1";
7458}
7459
7460State {
7461  ID = "TROO_ATK1";
7462  Sprite = "TROO";
7463  Frame = 4;
7464  Tics = 8;
7465  Action = "A_FaceTarget";
7466  Next state = "TROO_ATK2";
7467}
7468
7469State {
7470  ID = "TROO_ATK2";
7471  Sprite = "TROO";
7472  Frame = 5;
7473  Tics = 8;
7474  Action = "A_FaceTarget";
7475  Next state = "TROO_ATK3";
7476}
7477
7478State {
7479  ID = "TROO_ATK3";
7480  Sprite = "TROO";
7481  Frame = 6;
7482  Tics = 6;
7483  Action = "A_TroopAttack";
7484  Next state = "TROO_RUN1";
7485}
7486
7487State {
7488  ID = "TROO_PAIN";
7489  Sprite = "TROO";
7490  Frame = 7;
7491  Tics = 2;
7492  Next state = "TROO_PAIN2";
7493}
7494
7495State {
7496  ID = "TROO_PAIN2";
7497  Sprite = "TROO";
7498  Frame = 7;
7499  Tics = 2;
7500  Action = "A_Pain";
7501  Next state = "TROO_RUN1";
7502}
7503
7504State {
7505  ID = "TROO_DIE1";
7506  Sprite = "TROO";
7507  Frame = 8;
7508  Tics = 8;
7509  Next state = "TROO_DIE2";
7510}
7511
7512State {
7513  ID = "TROO_DIE2";
7514  Sprite = "TROO";
7515  Frame = 9;
7516  Tics = 8;
7517  Action = "A_Scream";
7518  Next state = "TROO_DIE3";
7519}
7520
7521State {
7522  ID = "TROO_DIE3";
7523  Sprite = "TROO";
7524  Frame = 10;
7525  Tics = 6;
7526  Next state = "TROO_DIE4";
7527}
7528
7529State {
7530  ID = "TROO_DIE4";
7531  Sprite = "TROO";
7532  Frame = 11;
7533  Tics = 6;
7534  Action = "A_Fall";
7535  Next state = "TROO_DIE5";
7536}
7537
7538State {
7539  ID = "TROO_DIE5";
7540  Sprite = "TROO";
7541  Frame = 12;
7542  Tics = -1;
7543  Next state = "NULL";
7544}
7545
7546State {
7547  ID = "TROO_XDIE1";
7548  Sprite = "TROO";
7549  Frame = 13;
7550  Tics = 5;
7551  Next state = "TROO_XDIE2";
7552}
7553
7554State {
7555  ID = "TROO_XDIE2";
7556  Sprite = "TROO";
7557  Frame = 14;
7558  Tics = 5;
7559  Action = "A_XScream";
7560  Next state = "TROO_XDIE3";
7561}
7562
7563State {
7564  ID = "TROO_XDIE3";
7565  Sprite = "TROO";
7566  Frame = 15;
7567  Tics = 5;
7568  Next state = "TROO_XDIE4";
7569}
7570
7571State {
7572  ID = "TROO_XDIE4";
7573  Sprite = "TROO";
7574  Frame = 16;
7575  Tics = 5;
7576  Action = "A_Fall";
7577  Next state = "TROO_XDIE5";
7578}
7579
7580State {
7581  ID = "TROO_XDIE5";
7582  Sprite = "TROO";
7583  Frame = 17;
7584  Tics = 5;
7585  Next state = "TROO_XDIE6";
7586}
7587
7588State {
7589  ID = "TROO_XDIE6";
7590  Sprite = "TROO";
7591  Frame = 18;
7592  Tics = 5;
7593  Next state = "TROO_XDIE7";
7594}
7595
7596State {
7597  ID = "TROO_XDIE7";
7598  Sprite = "TROO";
7599  Frame = 19;
7600  Tics = 5;
7601  Next state = "TROO_XDIE8";
7602}
7603
7604State {
7605  ID = "TROO_XDIE8";
7606  Sprite = "TROO";
7607  Frame = 20;
7608  Tics = -1;
7609  Next state = "NULL";
7610}
7611
7612State {
7613  ID = "TROO_RAISE1";
7614  Sprite = "TROO";
7615  Frame = 12;
7616  Tics = 8;
7617  Next state = "TROO_RAISE2";
7618}
7619
7620State {
7621  ID = "TROO_RAISE2";
7622  Sprite = "TROO";
7623  Frame = 11;
7624  Tics = 8;
7625  Next state = "TROO_RAISE3";
7626}
7627
7628State {
7629  ID = "TROO_RAISE3";
7630  Sprite = "TROO";
7631  Frame = 10;
7632  Tics = 6;
7633  Next state = "TROO_RAISE4";
7634}
7635
7636State {
7637  ID = "TROO_RAISE4";
7638  Sprite = "TROO";
7639  Frame = 9;
7640  Tics = 6;
7641  Next state = "TROO_RAISE5";
7642}
7643
7644State {
7645  ID = "TROO_RAISE5";
7646  Sprite = "TROO";
7647  Frame = 8;
7648  Tics = 6;
7649  Next state = "TROO_RUN1";
7650}
7651
7652State {
7653  ID = "SARG_STND";
7654  Sprite = "SARG";
7655  Frame = 0;
7656  Tics = 10;
7657  Action = "A_Look";
7658  Next state = "SARG_STND2";
7659}
7660
7661State {
7662  ID = "SARG_STND2";
7663  Sprite = "SARG";
7664  Frame = 1;
7665  Tics = 10;
7666  Action = "A_Look";
7667  Next state = "SARG_STND";
7668}
7669
7670State {
7671  ID = "SARG_RUN1";
7672  Sprite = "SARG";
7673  Frame = 0;
7674  Tics = 2;
7675  Action = "A_Chase";
7676  Next state = "SARG_RUN2";
7677}
7678
7679State {
7680  ID = "SARG_RUN2";
7681  Sprite = "SARG";
7682  Frame = 0;
7683  Tics = 2;
7684  Action = "A_Chase";
7685  Next state = "SARG_RUN3";
7686}
7687
7688State {
7689  ID = "SARG_RUN3";
7690  Sprite = "SARG";
7691  Frame = 1;
7692  Tics = 2;
7693  Action = "A_Chase";
7694  Next state = "SARG_RUN4";
7695}
7696
7697State {
7698  ID = "SARG_RUN4";
7699  Sprite = "SARG";
7700  Frame = 1;
7701  Tics = 2;
7702  Action = "A_Chase";
7703  Next state = "SARG_RUN5";
7704}
7705
7706State {
7707  ID = "SARG_RUN5";
7708  Sprite = "SARG";
7709  Frame = 2;
7710  Tics = 2;
7711  Action = "A_Chase";
7712  Next state = "SARG_RUN6";
7713}
7714
7715State {
7716  ID = "SARG_RUN6";
7717  Sprite = "SARG";
7718  Frame = 2;
7719  Tics = 2;
7720  Action = "A_Chase";
7721  Next state = "SARG_RUN7";
7722}
7723
7724State {
7725  ID = "SARG_RUN7";
7726  Sprite = "SARG";
7727  Frame = 3;
7728  Tics = 2;
7729  Action = "A_Chase";
7730  Next state = "SARG_RUN8";
7731}
7732
7733State {
7734  ID = "SARG_RUN8";
7735  Sprite = "SARG";
7736  Frame = 3;
7737  Tics = 2;
7738  Action = "A_Chase";
7739  Next state = "SARG_RUN1";
7740}
7741
7742State {
7743  ID = "SARG_ATK1";
7744  Sprite = "SARG";
7745  Frame = 4;
7746  Tics = 8;
7747  Action = "A_FaceTarget";
7748  Next state = "SARG_ATK2";
7749}
7750
7751State {
7752  ID = "SARG_ATK2";
7753  Sprite = "SARG";
7754  Frame = 5;
7755  Tics = 8;
7756  Action = "A_FaceTarget";
7757  Next state = "SARG_ATK3";
7758}
7759
7760State {
7761  ID = "SARG_ATK3";
7762  Sprite = "SARG";
7763  Frame = 6;
7764  Tics = 8;
7765  Action = "A_SargAttack";
7766  Next state = "SARG_RUN1";
7767}
7768
7769State {
7770  ID = "SARG_PAIN";
7771  Sprite = "SARG";
7772  Frame = 7;
7773  Tics = 2;
7774  Next state = "SARG_PAIN2";
7775}
7776
7777State {
7778  ID = "SARG_PAIN2";
7779  Sprite = "SARG";
7780  Frame = 7;
7781  Tics = 2;
7782  Action = "A_Pain";
7783  Next state = "SARG_RUN1";
7784}
7785
7786State {
7787  ID = "SARG_DIE1";
7788  Sprite = "SARG";
7789  Frame = 8;
7790  Tics = 8;
7791  Next state = "SARG_DIE2";
7792}
7793
7794State {
7795  ID = "SARG_DIE2";
7796  Sprite = "SARG";
7797  Frame = 9;
7798  Tics = 8;
7799  Action = "A_Scream";
7800  Next state = "SARG_DIE3";
7801}
7802
7803State {
7804  ID = "SARG_DIE3";
7805  Sprite = "SARG";
7806  Frame = 10;
7807  Tics = 4;
7808  Next state = "SARG_DIE4";
7809}
7810
7811State {
7812  ID = "SARG_DIE4";
7813  Sprite = "SARG";
7814  Frame = 11;
7815  Tics = 4;
7816  Action = "A_Fall";
7817  Next state = "SARG_DIE5";
7818}
7819
7820State {
7821  ID = "SARG_DIE5";
7822  Sprite = "SARG";
7823  Frame = 12;
7824  Tics = 4;
7825  Next state = "SARG_DIE6";
7826}
7827
7828State {
7829  ID = "SARG_DIE6";
7830  Sprite = "SARG";
7831  Frame = 13;
7832  Tics = -1;
7833  Next state = "NULL";
7834}
7835
7836State {
7837  ID = "SARG_RAISE1";
7838  Sprite = "SARG";
7839  Frame = 13;
7840  Tics = 5;
7841  Next state = "SARG_RAISE2";
7842}
7843
7844State {
7845  ID = "SARG_RAISE2";
7846  Sprite = "SARG";
7847  Frame = 12;
7848  Tics = 5;
7849  Next state = "SARG_RAISE3";
7850}
7851
7852State {
7853  ID = "SARG_RAISE3";
7854  Sprite = "SARG";
7855  Frame = 11;
7856  Tics = 5;
7857  Next state = "SARG_RAISE4";
7858}
7859
7860State {
7861  ID = "SARG_RAISE4";
7862  Sprite = "SARG";
7863  Frame = 10;
7864  Tics = 5;
7865  Next state = "SARG_RAISE5";
7866}
7867
7868State {
7869  ID = "SARG_RAISE5";
7870  Sprite = "SARG";
7871  Frame = 9;
7872  Tics = 5;
7873  Next state = "SARG_RAISE6";
7874}
7875
7876State {
7877  ID = "SARG_RAISE6";
7878  Sprite = "SARG";
7879  Frame = 8;
7880  Tics = 5;
7881  Next state = "SARG_RUN1";
7882}
7883
7884State {
7885  ID = "HEAD_STND";
7886  Sprite = "HEAD";
7887  Frame = 0;
7888  Tics = 10;
7889  Action = "A_Look";
7890  Next state = "HEAD_STND";
7891}
7892
7893State {
7894  ID = "HEAD_RUN1";
7895  Sprite = "HEAD";
7896  Frame = 0;
7897  Tics = 3;
7898  Action = "A_Chase";
7899  Next state = "HEAD_RUN1";
7900}
7901
7902State {
7903  ID = "HEAD_ATK1";
7904  Sprite = "HEAD";
7905  Frame = 1;
7906  Tics = 5;
7907  Action = "A_FaceTarget";
7908  Next state = "HEAD_ATK2";
7909}
7910
7911State {
7912  ID = "HEAD_ATK2";
7913  Sprite = "HEAD";
7914  Frame = 2;
7915  Tics = 5;
7916  Action = "A_FaceTarget";
7917  Next state = "HEAD_ATK3";
7918}
7919
7920State {
7921  ID = "HEAD_ATK3";
7922  Sprite = "HEAD";
7923  Frame = 3;
7924  Flags = fullbright;
7925  Tics = 5;
7926  Action = "A_HeadAttack";
7927  Next state = "HEAD_RUN1";
7928}
7929
7930State {
7931  ID = "HEAD_PAIN";
7932  Sprite = "HEAD";
7933  Frame = 4;
7934  Tics = 3;
7935  Next state = "HEAD_PAIN2";
7936}
7937
7938State {
7939  ID = "HEAD_PAIN2";
7940  Sprite = "HEAD";
7941  Frame = 4;
7942  Tics = 3;
7943  Action = "A_Pain";
7944  Next state = "HEAD_PAIN3";
7945}
7946
7947State {
7948  ID = "HEAD_PAIN3";
7949  Sprite = "HEAD";
7950  Frame = 5;
7951  Tics = 6;
7952  Next state = "HEAD_RUN1";
7953}
7954
7955State {
7956  ID = "HEAD_DIE1";
7957  Sprite = "HEAD";
7958  Frame = 6;
7959  Tics = 8;
7960  Next state = "HEAD_DIE2";
7961}
7962
7963State {
7964  ID = "HEAD_DIE2";
7965  Sprite = "HEAD";
7966  Frame = 7;
7967  Tics = 8;
7968  Action = "A_Scream";
7969  Next state = "HEAD_DIE3";
7970}
7971
7972State {
7973  ID = "HEAD_DIE3";
7974  Sprite = "HEAD";
7975  Frame = 8;
7976  Tics = 8;
7977  Next state = "HEAD_DIE4";
7978}
7979
7980State {
7981  ID = "HEAD_DIE4";
7982  Sprite = "HEAD";
7983  Frame = 9;
7984  Tics = 8;
7985  Next state = "HEAD_DIE5";
7986}
7987
7988State {
7989  ID = "HEAD_DIE5";
7990  Sprite = "HEAD";
7991  Frame = 10;
7992  Tics = 8;
7993  Action = "A_Fall";
7994  Next state = "HEAD_DIE6";
7995}
7996
7997State {
7998  ID = "HEAD_DIE6";
7999  Sprite = "HEAD";
8000  Frame = 11;
8001  Tics = -1;
8002  Next state = "NULL";
8003}
8004
8005State {
8006  ID = "HEAD_RAISE1";
8007  Sprite = "HEAD";
8008  Frame = 11;
8009  Tics = 8;
8010  Next state = "HEAD_RAISE2";
8011}
8012
8013State {
8014  ID = "HEAD_RAISE2";
8015  Sprite = "HEAD";
8016  Frame = 10;
8017  Tics = 8;
8018  Next state = "HEAD_RAISE3";
8019}
8020
8021State {
8022  ID = "HEAD_RAISE3";
8023  Sprite = "HEAD";
8024  Frame = 9;
8025  Tics = 8;
8026  Next state = "HEAD_RAISE4";
8027}
8028
8029State {
8030  ID = "HEAD_RAISE4";
8031  Sprite = "HEAD";
8032  Frame = 8;
8033  Tics = 8;
8034  Next state = "HEAD_RAISE5";
8035}
8036
8037State {
8038  ID = "HEAD_RAISE5";
8039  Sprite = "HEAD";
8040  Frame = 7;
8041  Tics = 8;
8042  Next state = "HEAD_RAISE6";
8043}
8044
8045State {
8046  ID = "HEAD_RAISE6";
8047  Sprite = "HEAD";
8048  Frame = 6;
8049  Tics = 8;
8050  Next state = "HEAD_RUN1";
8051}
8052
8053State {
8054  ID = "BRBALL1";
8055  Sprite = "BAL7";
8056  Frame = 0;
8057  Flags = fullbright;
8058  Tics = 4;
8059  Next state = "BRBALL2";
8060}
8061
8062State {
8063  ID = "BRBALL2";
8064  Sprite = "BAL7";
8065  Frame = 1;
8066  Flags = fullbright;
8067  Tics = 4;
8068  Next state = "BRBALL1";
8069}
8070
8071State {
8072  ID = "BRBALLX1";
8073  Sprite = "BAL7";
8074  Frame = 2;
8075  Flags = fullbright;
8076  Tics = 6;
8077  Next state = "BRBALLX2";
8078}
8079
8080State {
8081  ID = "BRBALLX2";
8082  Sprite = "BAL7";
8083  Frame = 3;
8084  Flags = fullbright;
8085  Tics = 6;
8086  Next state = "BRBALLX3";
8087}
8088
8089State {
8090  ID = "BRBALLX3";
8091  Sprite = "BAL7";
8092  Frame = 4;
8093  Flags = fullbright;
8094  Tics = 6;
8095  Next state = "NULL";
8096}
8097
8098State {
8099  ID = "BOSS_STND";
8100  Sprite = "BOSS";
8101  Frame = 0;
8102  Tics = 10;
8103  Action = "A_Look";
8104  Next state = "BOSS_STND2";
8105}
8106
8107State {
8108  ID = "BOSS_STND2";
8109  Sprite = "BOSS";
8110  Frame = 1;
8111  Tics = 10;
8112  Action = "A_Look";
8113  Next state = "BOSS_STND";
8114}
8115
8116State {
8117  ID = "BOSS_RUN1";
8118  Sprite = "BOSS";
8119  Frame = 0;
8120  Tics = 3;
8121  Action = "A_Chase";
8122  Next state = "BOSS_RUN2";
8123}
8124
8125State {
8126  ID = "BOSS_RUN2";
8127  Sprite = "BOSS";
8128  Frame = 0;
8129  Tics = 3;
8130  Action = "A_Chase";
8131  Next state = "BOSS_RUN3";
8132}
8133
8134State {
8135  ID = "BOSS_RUN3";
8136  Sprite = "BOSS";
8137  Frame = 1;
8138  Tics = 3;
8139  Action = "A_Chase";
8140  Next state = "BOSS_RUN4";
8141}
8142
8143State {
8144  ID = "BOSS_RUN4";
8145  Sprite = "BOSS";
8146  Frame = 1;
8147  Tics = 3;
8148  Action = "A_Chase";
8149  Next state = "BOSS_RUN5";
8150}
8151
8152State {
8153  ID = "BOSS_RUN5";
8154  Sprite = "BOSS";
8155  Frame = 2;
8156  Tics = 3;
8157  Action = "A_Chase";
8158  Next state = "BOSS_RUN6";
8159}
8160
8161State {
8162  ID = "BOSS_RUN6";
8163  Sprite = "BOSS";
8164  Frame = 2;
8165  Tics = 3;
8166  Action = "A_Chase";
8167  Next state = "BOSS_RUN7";
8168}
8169
8170State {
8171  ID = "BOSS_RUN7";
8172  Sprite = "BOSS";
8173  Frame = 3;
8174  Tics = 3;
8175  Action = "A_Chase";
8176  Next state = "BOSS_RUN8";
8177}
8178
8179State {
8180  ID = "BOSS_RUN8";
8181  Sprite = "BOSS";
8182  Frame = 3;
8183  Tics = 3;
8184  Action = "A_Chase";
8185  Next state = "BOSS_RUN1";
8186}
8187
8188State {
8189  ID = "BOSS_ATK1";
8190  Sprite = "BOSS";
8191  Frame = 4;
8192  Tics = 8;
8193  Action = "A_FaceTarget";
8194  Next state = "BOSS_ATK2";
8195}
8196
8197State {
8198  ID = "BOSS_ATK2";
8199  Sprite = "BOSS";
8200  Frame = 5;
8201  Tics = 8;
8202  Action = "A_FaceTarget";
8203  Next state = "BOSS_ATK3";
8204}
8205
8206State {
8207  ID = "BOSS_ATK3";
8208  Sprite = "BOSS";
8209  Frame = 6;
8210  Tics = 8;
8211  Action = "A_BruisAttack";
8212  Next state = "BOSS_RUN1";
8213}
8214
8215State {
8216  ID = "BOSS_PAIN";
8217  Sprite = "BOSS";
8218  Frame = 7;
8219  Tics = 2;
8220  Next state = "BOSS_PAIN2";
8221}
8222
8223State {
8224  ID = "BOSS_PAIN2";
8225  Sprite = "BOSS";
8226  Frame = 7;
8227  Tics = 2;
8228  Action = "A_Pain";
8229  Next state = "BOSS_RUN1";
8230}
8231
8232State {
8233  ID = "BOSS_DIE1";
8234  Sprite = "BOSS";
8235  Frame = 8;
8236  Tics = 8;
8237  Next state = "BOSS_DIE2";
8238}
8239
8240State {
8241  ID = "BOSS_DIE2";
8242  Sprite = "BOSS";
8243  Frame = 9;
8244  Tics = 8;
8245  Action = "A_Scream";
8246  Next state = "BOSS_DIE3";
8247}
8248
8249State {
8250  ID = "BOSS_DIE3";
8251  Sprite = "BOSS";
8252  Frame = 10;
8253  Tics = 8;
8254  Next state = "BOSS_DIE4";
8255}
8256
8257State {
8258  ID = "BOSS_DIE4";
8259  Sprite = "BOSS";
8260  Frame = 11;
8261  Tics = 8;
8262  Action = "A_Fall";
8263  Next state = "BOSS_DIE5";
8264}
8265
8266State {
8267  ID = "BOSS_DIE5";
8268  Sprite = "BOSS";
8269  Frame = 12;
8270  Tics = 8;
8271  Next state = "BOSS_DIE6";
8272}
8273
8274State {
8275  ID = "BOSS_DIE6";
8276  Sprite = "BOSS";
8277  Frame = 13;
8278  Tics = 8;
8279  Next state = "BOSS_DIE7";
8280}
8281
8282State {
8283  ID = "BOSS_DIE7";
8284  Sprite = "BOSS";
8285  Frame = 14;
8286  Tics = -1;
8287  Action = "A_BossDeath";
8288  Next state = "NULL";
8289}
8290
8291State {
8292  ID = "BOSS_RAISE1";
8293  Sprite = "BOSS";
8294  Frame = 14;
8295  Tics = 8;
8296  Next state = "BOSS_RAISE2";
8297}
8298
8299State {
8300  ID = "BOSS_RAISE2";
8301  Sprite = "BOSS";
8302  Frame = 13;
8303  Tics = 8;
8304  Next state = "BOSS_RAISE3";
8305}
8306
8307State {
8308  ID = "BOSS_RAISE3";
8309  Sprite = "BOSS";
8310  Frame = 12;
8311  Tics = 8;
8312  Next state = "BOSS_RAISE4";
8313}
8314
8315State {
8316  ID = "BOSS_RAISE4";
8317  Sprite = "BOSS";
8318  Frame = 11;
8319  Tics = 8;
8320  Next state = "BOSS_RAISE5";
8321}
8322
8323State {
8324  ID = "BOSS_RAISE5";
8325  Sprite = "BOSS";
8326  Frame = 10;
8327  Tics = 8;
8328  Next state = "BOSS_RAISE6";
8329}
8330
8331State {
8332  ID = "BOSS_RAISE6";
8333  Sprite = "BOSS";
8334  Frame = 9;
8335  Tics = 8;
8336  Next state = "BOSS_RAISE7";
8337}
8338
8339State {
8340  ID = "BOSS_RAISE7";
8341  Sprite = "BOSS";
8342  Frame = 8;
8343  Tics = 8;
8344  Next state = "BOSS_RUN1";
8345}
8346
8347State {
8348  ID = "BOS2_STND";
8349  Sprite = "BOS2";
8350  Frame = 0;
8351  Tics = 10;
8352  Action = "A_Look";
8353  Next state = "BOS2_STND2";
8354}
8355
8356State {
8357  ID = "BOS2_STND2";
8358  Sprite = "BOS2";
8359  Frame = 1;
8360  Tics = 10;
8361  Action = "A_Look";
8362  Next state = "BOS2_STND";
8363}
8364
8365State {
8366  ID = "BOS2_RUN1";
8367  Sprite = "BOS2";
8368  Frame = 0;
8369  Tics = 3;
8370  Action = "A_Chase";
8371  Next state = "BOS2_RUN2";
8372}
8373
8374State {
8375  ID = "BOS2_RUN2";
8376  Sprite = "BOS2";
8377  Frame = 0;
8378  Tics = 3;
8379  Action = "A_Chase";
8380  Next state = "BOS2_RUN3";
8381}
8382
8383State {
8384  ID = "BOS2_RUN3";
8385  Sprite = "BOS2";
8386  Frame = 1;
8387  Tics = 3;
8388  Action = "A_Chase";
8389  Next state = "BOS2_RUN4";
8390}
8391
8392State {
8393  ID = "BOS2_RUN4";
8394  Sprite = "BOS2";
8395  Frame = 1;
8396  Tics = 3;
8397  Action = "A_Chase";
8398  Next state = "BOS2_RUN5";
8399}
8400
8401State {
8402  ID = "BOS2_RUN5";
8403  Sprite = "BOS2";
8404  Frame = 2;
8405  Tics = 3;
8406  Action = "A_Chase";
8407  Next state = "BOS2_RUN6";
8408}
8409
8410State {
8411  ID = "BOS2_RUN6";
8412  Sprite = "BOS2";
8413  Frame = 2;
8414  Tics = 3;
8415  Action = "A_Chase";
8416  Next state = "BOS2_RUN7";
8417}
8418
8419State {
8420  ID = "BOS2_RUN7";
8421  Sprite = "BOS2";
8422  Frame = 3;
8423  Tics = 3;
8424  Action = "A_Chase";
8425  Next state = "BOS2_RUN8";
8426}
8427
8428State {
8429  ID = "BOS2_RUN8";
8430  Sprite = "BOS2";
8431  Frame = 3;
8432  Tics = 3;
8433  Action = "A_Chase";
8434  Next state = "BOS2_RUN1";
8435}
8436
8437State {
8438  ID = "BOS2_ATK1";
8439  Sprite = "BOS2";
8440  Frame = 4;
8441  Tics = 8;
8442  Action = "A_FaceTarget";
8443  Next state = "BOS2_ATK2";
8444}
8445
8446State {
8447  ID = "BOS2_ATK2";
8448  Sprite = "BOS2";
8449  Frame = 5;
8450  Tics = 8;
8451  Action = "A_FaceTarget";
8452  Next state = "BOS2_ATK3";
8453}
8454
8455State {
8456  ID = "BOS2_ATK3";
8457  Sprite = "BOS2";
8458  Frame = 6;
8459  Tics = 8;
8460  Action = "A_BruisAttack";
8461  Next state = "BOS2_RUN1";
8462}
8463
8464State {
8465  ID = "BOS2_PAIN";
8466  Sprite = "BOS2";
8467  Frame = 7;
8468  Tics = 2;
8469  Next state = "BOS2_PAIN2";
8470}
8471
8472State {
8473  ID = "BOS2_PAIN2";
8474  Sprite = "BOS2";
8475  Frame = 7;
8476  Tics = 2;
8477  Action = "A_Pain";
8478  Next state = "BOS2_RUN1";
8479}
8480
8481State {
8482  ID = "BOS2_DIE1";
8483  Sprite = "BOS2";
8484  Frame = 8;
8485  Tics = 8;
8486  Next state = "BOS2_DIE2";
8487}
8488
8489State {
8490  ID = "BOS2_DIE2";
8491  Sprite = "BOS2";
8492  Frame = 9;
8493  Tics = 8;
8494  Action = "A_Scream";
8495  Next state = "BOS2_DIE3";
8496}
8497
8498State {
8499  ID = "BOS2_DIE3";
8500  Sprite = "BOS2";
8501  Frame = 10;
8502  Tics = 8;
8503  Next state = "BOS2_DIE4";
8504}
8505
8506State {
8507  ID = "BOS2_DIE4";
8508  Sprite = "BOS2";
8509  Frame = 11;
8510  Tics = 8;
8511  Action = "A_Fall";
8512  Next state = "BOS2_DIE5";
8513}
8514
8515State {
8516  ID = "BOS2_DIE5";
8517  Sprite = "BOS2";
8518  Frame = 12;
8519  Tics = 8;
8520  Next state = "BOS2_DIE6";
8521}
8522
8523State {
8524  ID = "BOS2_DIE6";
8525  Sprite = "BOS2";
8526  Frame = 13;
8527  Tics = 8;
8528  Next state = "BOS2_DIE7";
8529}
8530
8531State {
8532  ID = "BOS2_DIE7";
8533  Sprite = "BOS2";
8534  Frame = 14;
8535  Tics = -1;
8536  Next state = "NULL";
8537}
8538
8539State {
8540  ID = "BOS2_RAISE1";
8541  Sprite = "BOS2";
8542  Frame = 14;
8543  Tics = 8;
8544  Next state = "BOS2_RAISE2";
8545}
8546
8547State {
8548  ID = "BOS2_RAISE2";
8549  Sprite = "BOS2";
8550  Frame = 13;
8551  Tics = 8;
8552  Next state = "BOS2_RAISE3";
8553}
8554
8555State {
8556  ID = "BOS2_RAISE3";
8557  Sprite = "BOS2";
8558  Frame = 12;
8559  Tics = 8;
8560  Next state = "BOS2_RAISE4";
8561}
8562
8563State {
8564  ID = "BOS2_RAISE4";
8565  Sprite = "BOS2";
8566  Frame = 11;
8567  Tics = 8;
8568  Next state = "BOS2_RAISE5";
8569}
8570
8571State {
8572  ID = "BOS2_RAISE5";
8573  Sprite = "BOS2";
8574  Frame = 10;
8575  Tics = 8;
8576  Next state = "BOS2_RAISE6";
8577}
8578
8579State {
8580  ID = "BOS2_RAISE6";
8581  Sprite = "BOS2";
8582  Frame = 9;
8583  Tics = 8;
8584  Next state = "BOS2_RAISE7";
8585}
8586
8587State {
8588  ID = "BOS2_RAISE7";
8589  Sprite = "BOS2";
8590  Frame = 8;
8591  Tics = 8;
8592  Next state = "BOS2_RUN1";
8593}
8594
8595State {
8596  ID = "SKULL_STND";
8597  Sprite = "SKUL";
8598  Frame = 0;
8599  Flags = fullbright;
8600  Tics = 10;
8601  Action = "A_Look";
8602  Next state = "SKULL_STND2";
8603}
8604
8605State {
8606  ID = "SKULL_STND2";
8607  Sprite = "SKUL";
8608  Frame = 1;
8609  Flags = fullbright;
8610  Tics = 10;
8611  Action = "A_Look";
8612  Next state = "SKULL_STND";
8613}
8614
8615State {
8616  ID = "SKULL_RUN1";
8617  Sprite = "SKUL";
8618  Frame = 0;
8619  Flags = fullbright;
8620  Tics = 6;
8621  Action = "A_Chase";
8622  Next state = "SKULL_RUN2";
8623}
8624
8625State {
8626  ID = "SKULL_RUN2";
8627  Sprite = "SKUL";
8628  Frame = 1;
8629  Flags = fullbright;
8630  Tics = 6;
8631  Action = "A_Chase";
8632  Next state = "SKULL_RUN1";
8633}
8634
8635State {
8636  ID = "SKULL_ATK1";
8637  Sprite = "SKUL";
8638  Frame = 2;
8639  Flags = fullbright;
8640  Tics = 10;
8641  Action = "A_FaceTarget";
8642  Next state = "SKULL_ATK2";
8643}
8644
8645State {
8646  ID = "SKULL_ATK2";
8647  Sprite = "SKUL";
8648  Frame = 3;
8649  Flags = fullbright;
8650  Tics = 4;
8651  Action = "A_SkullAttack";
8652  Next state = "SKULL_ATK3";
8653}
8654
8655State {
8656  ID = "SKULL_ATK3";
8657  Sprite = "SKUL";
8658  Frame = 2;
8659  Flags = fullbright;
8660  Tics = 4;
8661  Next state = "SKULL_ATK4";
8662}
8663
8664State {
8665  ID = "SKULL_ATK4";
8666  Sprite = "SKUL";
8667  Frame = 3;
8668  Flags = fullbright;
8669  Tics = 4;
8670  Next state = "SKULL_ATK3";
8671}
8672
8673State {
8674  ID = "SKULL_PAIN";
8675  Sprite = "SKUL";
8676  Frame = 4;
8677  Flags = fullbright;
8678  Tics = 3;
8679  Next state = "SKULL_PAIN2";
8680}
8681
8682State {
8683  ID = "SKULL_PAIN2";
8684  Sprite = "SKUL";
8685  Frame = 4;
8686  Flags = fullbright;
8687  Tics = 3;
8688  Action = "A_Pain";
8689  Next state = "SKULL_RUN1";
8690}
8691
8692State {
8693  ID = "SKULL_DIE1";
8694  Sprite = "SKUL";
8695  Frame = 5;
8696  Flags = fullbright;
8697  Tics = 6;
8698  Next state = "SKULL_DIE2";
8699}
8700
8701State {
8702  ID = "SKULL_DIE2";
8703  Sprite = "SKUL";
8704  Frame = 6;
8705  Flags = fullbright;
8706  Tics = 6;
8707  Action = "A_Scream";
8708  Next state = "SKULL_DIE3";
8709}
8710
8711State {
8712  ID = "SKULL_DIE3";
8713  Sprite = "SKUL";
8714  Frame = 7;
8715  Flags = fullbright;
8716  Tics = 6;
8717  Next state = "SKULL_DIE4";
8718}
8719
8720State {
8721  ID = "SKULL_DIE4";
8722  Sprite = "SKUL";
8723  Frame = 8;
8724  Flags = fullbright;
8725  Tics = 6;
8726  Action = "A_Fall";
8727  Next state = "SKULL_DIE5";
8728}
8729
8730State {
8731  ID = "SKULL_DIE5";
8732  Sprite = "SKUL";
8733  Frame = 9;
8734  Tics = 6;
8735  Next state = "SKULL_DIE6";
8736}
8737
8738State {
8739  ID = "SKULL_DIE6";
8740  Sprite = "SKUL";
8741  Frame = 10;
8742  Tics = 6;
8743  Next state = "NULL";
8744}
8745
8746State {
8747  ID = "SPID_STND";
8748  Sprite = "SPID";
8749  Frame = 0;
8750  Tics = 10;
8751  Action = "A_Look";
8752  Next state = "SPID_STND2";
8753}
8754
8755State {
8756  ID = "SPID_STND2";
8757  Sprite = "SPID";
8758  Frame = 1;
8759  Tics = 10;
8760  Action = "A_Look";
8761  Next state = "SPID_STND";
8762}
8763
8764State {
8765  ID = "SPID_RUN1";
8766  Sprite = "SPID";
8767  Frame = 0;
8768  Tics = 3;
8769  Action = "A_Metal";
8770  Next state = "SPID_RUN2";
8771}
8772
8773State {
8774  ID = "SPID_RUN2";
8775  Sprite = "SPID";
8776  Frame = 0;
8777  Tics = 3;
8778  Action = "A_Chase";
8779  Next state = "SPID_RUN3";
8780}
8781
8782State {
8783  ID = "SPID_RUN3";
8784  Sprite = "SPID";
8785  Frame = 1;
8786  Tics = 3;
8787  Action = "A_Chase";
8788  Next state = "SPID_RUN4";
8789}
8790
8791State {
8792  ID = "SPID_RUN4";
8793  Sprite = "SPID";
8794  Frame = 1;
8795  Tics = 3;
8796  Action = "A_Chase";
8797  Next state = "SPID_RUN5";
8798}
8799
8800State {
8801  ID = "SPID_RUN5";
8802  Sprite = "SPID";
8803  Frame = 2;
8804  Tics = 3;
8805  Action = "A_Metal";
8806  Next state = "SPID_RUN6";
8807}
8808
8809State {
8810  ID = "SPID_RUN6";
8811  Sprite = "SPID";
8812  Frame = 2;
8813  Tics = 3;
8814  Action = "A_Chase";
8815  Next state = "SPID_RUN7";
8816}
8817
8818State {
8819  ID = "SPID_RUN7";
8820  Sprite = "SPID";
8821  Frame = 3;
8822  Tics = 3;
8823  Action = "A_Chase";
8824  Next state = "SPID_RUN8";
8825}
8826
8827State {
8828  ID = "SPID_RUN8";
8829  Sprite = "SPID";
8830  Frame = 3;
8831  Tics = 3;
8832  Action = "A_Chase";
8833  Next state = "SPID_RUN9";
8834}
8835
8836State {
8837  ID = "SPID_RUN9";
8838  Sprite = "SPID";
8839  Frame = 4;
8840  Tics = 3;
8841  Action = "A_Metal";
8842  Next state = "SPID_RUN10";
8843}
8844
8845State {
8846  ID = "SPID_RUN10";
8847  Sprite = "SPID";
8848  Frame = 4;
8849  Tics = 3;
8850  Action = "A_Chase";
8851  Next state = "SPID_RUN11";
8852}
8853
8854State {
8855  ID = "SPID_RUN11";
8856  Sprite = "SPID";
8857  Frame = 5;
8858  Tics = 3;
8859  Action = "A_Chase";
8860  Next state = "SPID_RUN12";
8861}
8862
8863State {
8864  ID = "SPID_RUN12";
8865  Sprite = "SPID";
8866  Frame = 5;
8867  Tics = 3;
8868  Action = "A_Chase";
8869  Next state = "SPID_RUN1";
8870}
8871
8872State {
8873  ID = "SPID_ATK1";
8874  Sprite = "SPID";
8875  Frame = 0;
8876  Tics = 20;
8877  Action = "A_FaceTarget";
8878  Next state = "SPID_ATK2";
8879}
8880
8881State {
8882  ID = "SPID_ATK2";
8883  Sprite = "SPID";
8884  Frame = 6;
8885  Flags = fullbright;
8886  Tics = 4;
8887  Action = "A_SPosAttack";
8888  Next state = "SPID_ATK3";
8889}
8890
8891State {
8892  ID = "SPID_ATK3";
8893  Sprite = "SPID";
8894  Frame = 7;
8895  Flags = fullbright;
8896  Tics = 4;
8897  Action = "A_SPosAttack";
8898  Next state = "SPID_ATK4";
8899}
8900
8901State {
8902  ID = "SPID_ATK4";
8903  Sprite = "SPID";
8904  Frame = 7;
8905  Flags = fullbright;
8906  Tics = 1;
8907  Action = "A_SpidRefire";
8908  Next state = "SPID_ATK2";
8909}
8910
8911State {
8912  ID = "SPID_PAIN";
8913  Sprite = "SPID";
8914  Frame = 8;
8915  Tics = 3;
8916  Next state = "SPID_PAIN2";
8917}
8918
8919State {
8920  ID = "SPID_PAIN2";
8921  Sprite = "SPID";
8922  Frame = 8;
8923  Tics = 3;
8924  Action = "A_Pain";
8925  Next state = "SPID_RUN1";
8926}
8927
8928State {
8929  ID = "SPID_DIE1";
8930  Sprite = "SPID";
8931  Frame = 9;
8932  Tics = 20;
8933  Action = "A_Scream";
8934  Next state = "SPID_DIE2";
8935}
8936
8937State {
8938  ID = "SPID_DIE2";
8939  Sprite = "SPID";
8940  Frame = 10;
8941  Tics = 10;
8942  Action = "A_Fall";
8943  Next state = "SPID_DIE3";
8944}
8945
8946State {
8947  ID = "SPID_DIE3";
8948  Sprite = "SPID";
8949  Frame = 11;
8950  Tics = 10;
8951  Next state = "SPID_DIE4";
8952}
8953
8954State {
8955  ID = "SPID_DIE4";
8956  Sprite = "SPID";
8957  Frame = 12;
8958  Flags = fullbright;
8959  Tics = 10;
8960  Next state = "SPID_DIE5";
8961}
8962
8963State {
8964  ID = "SPID_DIE5";
8965  Sprite = "SPID";
8966  Frame = 13;
8967  Flags = fullbright;
8968  Tics = 10;
8969  Next state = "SPID_DIE6";
8970}
8971
8972State {
8973  ID = "SPID_DIE6";
8974  Sprite = "SPID";
8975  Frame = 14;
8976  Flags = fullbright;
8977  Tics = 10;
8978  Next state = "SPID_DIE7";
8979}
8980
8981State {
8982  ID = "SPID_DIE7";
8983  Sprite = "SPID";
8984  Frame = 15;
8985  Flags = fullbright;
8986  Tics = 10;
8987  Next state = "SPID_DIE8";
8988}
8989
8990State {
8991  ID = "SPID_DIE8";
8992  Sprite = "SPID";
8993  Frame = 16;
8994  Flags = fullbright;
8995  Tics = 10;
8996  Next state = "SPID_DIE9";
8997}
8998
8999State {
9000  ID = "SPID_DIE9";
9001  Sprite = "SPID";
9002  Frame = 17;
9003  Flags = fullbright;
9004  Tics = 10;
9005  Next state = "SPID_DIE10";
9006}
9007
9008State {
9009  ID = "SPID_DIE10";
9010  Sprite = "SPID";
9011  Frame = 18;
9012  Tics = 30;
9013  Next state = "SPID_DIE11";
9014}
9015
9016State {
9017  ID = "SPID_DIE11";
9018  Sprite = "SPID";
9019  Frame = 18;
9020  Tics = -1;
9021  Action = "A_BossDeath";
9022  Next state = "NULL";
9023}
9024
9025State {
9026  ID = "BSPI_STND";
9027  Sprite = "BSPI";
9028  Frame = 0;
9029  Tics = 10;
9030  Action = "A_Look";
9031  Next state = "BSPI_STND2";
9032}
9033
9034State {
9035  ID = "BSPI_STND2";
9036  Sprite = "BSPI";
9037  Frame = 1;
9038  Tics = 10;
9039  Action = "A_Look";
9040  Next state = "BSPI_STND";
9041}
9042
9043State {
9044  ID = "BSPI_SIGHT";
9045  Sprite = "BSPI";
9046  Frame = 0;
9047  Tics = 20;
9048  Next state = "BSPI_RUN1";
9049}
9050
9051State {
9052  ID = "BSPI_RUN1";
9053  Sprite = "BSPI";
9054  Frame = 0;
9055  Tics = 3;
9056  Action = "A_BabyMetal";
9057  Next state = "BSPI_RUN2";
9058}
9059
9060State {
9061  ID = "BSPI_RUN2";
9062  Sprite = "BSPI";
9063  Frame = 0;
9064  Tics = 3;
9065  Action = "A_Chase";
9066  Next state = "BSPI_RUN3";
9067}
9068
9069State {
9070  ID = "BSPI_RUN3";
9071  Sprite = "BSPI";
9072  Frame = 1;
9073  Tics = 3;
9074  Action = "A_Chase";
9075  Next state = "BSPI_RUN4";
9076}
9077
9078State {
9079  ID = "BSPI_RUN4";
9080  Sprite = "BSPI";
9081  Frame = 1;
9082  Tics = 3;
9083  Action = "A_Chase";
9084  Next state = "BSPI_RUN5";
9085}
9086
9087State {
9088  ID = "BSPI_RUN5";
9089  Sprite = "BSPI";
9090  Frame = 2;
9091  Tics = 3;
9092  Action = "A_Chase";
9093  Next state = "BSPI_RUN6";
9094}
9095
9096State {
9097  ID = "BSPI_RUN6";
9098  Sprite = "BSPI";
9099  Frame = 2;
9100  Tics = 3;
9101  Action = "A_Chase";
9102  Next state = "BSPI_RUN7";
9103}
9104
9105State {
9106  ID = "BSPI_RUN7";
9107  Sprite = "BSPI";
9108  Frame = 3;
9109  Tics = 3;
9110  Action = "A_BabyMetal";
9111  Next state = "BSPI_RUN8";
9112}
9113
9114State {
9115  ID = "BSPI_RUN8";
9116  Sprite = "BSPI";
9117  Frame = 3;
9118  Tics = 3;
9119  Action = "A_Chase";
9120  Next state = "BSPI_RUN9";
9121}
9122
9123State {
9124  ID = "BSPI_RUN9";
9125  Sprite = "BSPI";
9126  Frame = 4;
9127  Tics = 3;
9128  Action = "A_Chase";
9129  Next state = "BSPI_RUN10";
9130}
9131
9132State {
9133  ID = "BSPI_RUN10";
9134  Sprite = "BSPI";
9135  Frame = 4;
9136  Tics = 3;
9137  Action = "A_Chase";
9138  Next state = "BSPI_RUN11";
9139}
9140
9141State {
9142  ID = "BSPI_RUN11";
9143  Sprite = "BSPI";
9144  Frame = 5;
9145  Tics = 3;
9146  Action = "A_Chase";
9147  Next state = "BSPI_RUN12";
9148}
9149
9150State {
9151  ID = "BSPI_RUN12";
9152  Sprite = "BSPI";
9153  Frame = 5;
9154  Tics = 3;
9155  Action = "A_Chase";
9156  Next state = "BSPI_RUN1";
9157}
9158
9159State {
9160  ID = "BSPI_ATK1";
9161  Sprite = "BSPI";
9162  Frame = 0;
9163  Flags = fullbright;
9164  Tics = 20;
9165  Action = "A_FaceTarget";
9166  Next state = "BSPI_ATK2";
9167}
9168
9169State {
9170  ID = "BSPI_ATK2";
9171  Sprite = "BSPI";
9172  Frame = 6;
9173  Flags = fullbright;
9174  Tics = 4;
9175  Action = "A_BspiAttack";
9176  Next state = "BSPI_ATK3";
9177}
9178
9179State {
9180  ID = "BSPI_ATK3";
9181  Sprite = "BSPI";
9182  Frame = 7;
9183  Flags = fullbright;
9184  Tics = 4;
9185  Next state = "BSPI_ATK4";
9186}
9187
9188State {
9189  ID = "BSPI_ATK4";
9190  Sprite = "BSPI";
9191  Frame = 7;
9192  Flags = fullbright;
9193  Tics = 1;
9194  Action = "A_SpidRefire";
9195  Next state = "BSPI_ATK2";
9196}
9197
9198State {
9199  ID = "BSPI_PAIN";
9200  Sprite = "BSPI";
9201  Frame = 8;
9202  Tics = 3;
9203  Next state = "BSPI_PAIN2";
9204}
9205
9206State {
9207  ID = "BSPI_PAIN2";
9208  Sprite = "BSPI";
9209  Frame = 8;
9210  Tics = 3;
9211  Action = "A_Pain";
9212  Next state = "BSPI_RUN1";
9213}
9214
9215State {
9216  ID = "BSPI_DIE1";
9217  Sprite = "BSPI";
9218  Frame = 9;
9219  Tics = 20;
9220  Action = "A_Scream";
9221  Next state = "BSPI_DIE2";
9222}
9223
9224State {
9225  ID = "BSPI_DIE2";
9226  Sprite = "BSPI";
9227  Frame = 10;
9228  Tics = 7;
9229  Action = "A_Fall";
9230  Next state = "BSPI_DIE3";
9231}
9232
9233State {
9234  ID = "BSPI_DIE3";
9235  Sprite = "BSPI";
9236  Frame = 11;
9237  Tics = 7;
9238  Next state = "BSPI_DIE4";
9239}
9240
9241State {
9242  ID = "BSPI_DIE4";
9243  Sprite = "BSPI";
9244  Frame = 12;
9245  Tics = 7;
9246  Next state = "BSPI_DIE5";
9247}
9248
9249State {
9250  ID = "BSPI_DIE5";
9251  Sprite = "BSPI";
9252  Frame = 13;
9253  Tics = 7;
9254  Next state = "BSPI_DIE6";
9255}
9256
9257State {
9258  ID = "BSPI_DIE6";
9259  Sprite = "BSPI";
9260  Frame = 14;
9261  Tics = 7;
9262  Next state = "BSPI_DIE7";
9263}
9264
9265State {
9266  ID = "BSPI_DIE7";
9267  Sprite = "BSPI";
9268  Frame = 15;
9269  Tics = -1;
9270  Action = "A_BossDeath";
9271  Next state = "NULL";
9272}
9273
9274State {
9275  ID = "BSPI_RAISE1";
9276  Sprite = "BSPI";
9277  Frame = 15;
9278  Tics = 5;
9279  Next state = "BSPI_RAISE2";
9280}
9281
9282State {
9283  ID = "BSPI_RAISE2";
9284  Sprite = "BSPI";
9285  Frame = 14;
9286  Tics = 5;
9287  Next state = "BSPI_RAISE3";
9288}
9289
9290State {
9291  ID = "BSPI_RAISE3";
9292  Sprite = "BSPI";
9293  Frame = 13;
9294  Tics = 5;
9295  Next state = "BSPI_RAISE4";
9296}
9297
9298State {
9299  ID = "BSPI_RAISE4";
9300  Sprite = "BSPI";
9301  Frame = 12;
9302  Tics = 5;
9303  Next state = "BSPI_RAISE5";
9304}
9305
9306State {
9307  ID = "BSPI_RAISE5";
9308  Sprite = "BSPI";
9309  Frame = 11;
9310  Tics = 5;
9311  Next state = "BSPI_RAISE6";
9312}
9313
9314State {
9315  ID = "BSPI_RAISE6";
9316  Sprite = "BSPI";
9317  Frame = 10;
9318  Tics = 5;
9319  Next state = "BSPI_RAISE7";
9320}
9321
9322State {
9323  ID = "BSPI_RAISE7";
9324  Sprite = "BSPI";
9325  Frame = 9;
9326  Tics = 5;
9327  Next state = "BSPI_RUN1";
9328}
9329
9330State {
9331  ID = "ARACH_PLAZ";
9332  Sprite = "APLS";
9333  Frame = 0;
9334  Flags = fullbright;
9335  Tics = 5;
9336  Next state = "ARACH_PLAZ2";
9337}
9338
9339State {
9340  ID = "ARACH_PLAZ2";
9341  Sprite = "APLS";
9342  Frame = 1;
9343  Flags = fullbright;
9344  Tics = 5;
9345  Next state = "ARACH_PLAZ";
9346}
9347
9348State {
9349  ID = "ARACH_PLEX";
9350  Sprite = "APBX";
9351  Frame = 0;
9352  Flags = fullbright;
9353  Tics = 5;
9354  Next state = "ARACH_PLEX2";
9355}
9356
9357State {
9358  ID = "ARACH_PLEX2";
9359  Sprite = "APBX";
9360  Frame = 1;
9361  Flags = fullbright;
9362  Tics = 5;
9363  Next state = "ARACH_PLEX3";
9364}
9365
9366State {
9367  ID = "ARACH_PLEX3";
9368  Sprite = "APBX";
9369  Frame = 2;
9370  Flags = fullbright;
9371  Tics = 5;
9372  Next state = "ARACH_PLEX4";
9373}
9374
9375State {
9376  ID = "ARACH_PLEX4";
9377  Sprite = "APBX";
9378  Frame = 3;
9379  Flags = fullbright;
9380  Tics = 5;
9381  Next state = "ARACH_PLEX5";
9382}
9383
9384State {
9385  ID = "ARACH_PLEX5";
9386  Sprite = "APBX";
9387  Frame = 4;
9388  Flags = fullbright;
9389  Tics = 5;
9390  Next state = "NULL";
9391}
9392
9393State {
9394  ID = "CYBER_STND";
9395  Sprite = "CYBR";
9396  Frame = 0;
9397  Tics = 10;
9398  Action = "A_Look";
9399  Next state = "CYBER_STND2";
9400}
9401
9402State {
9403  ID = "CYBER_STND2";
9404  Sprite = "CYBR";
9405  Frame = 1;
9406  Tics = 10;
9407  Action = "A_Look";
9408  Next state = "CYBER_STND";
9409}
9410
9411State {
9412  ID = "CYBER_RUN1";
9413  Sprite = "CYBR";
9414  Frame = 0;
9415  Tics = 3;
9416  Action = "A_Hoof";
9417  Next state = "CYBER_RUN2";
9418}
9419
9420State {
9421  ID = "CYBER_RUN2";
9422  Sprite = "CYBR";
9423  Frame = 0;
9424  Tics = 3;
9425  Action = "A_Chase";
9426  Next state = "CYBER_RUN3";
9427}
9428
9429State {
9430  ID = "CYBER_RUN3";
9431  Sprite = "CYBR";
9432  Frame = 1;
9433  Tics = 3;
9434  Action = "A_Chase";
9435  Next state = "CYBER_RUN4";
9436}
9437
9438State {
9439  ID = "CYBER_RUN4";
9440  Sprite = "CYBR";
9441  Frame = 1;
9442  Tics = 3;
9443  Action = "A_Chase";
9444  Next state = "CYBER_RUN5";
9445}
9446
9447State {
9448  ID = "CYBER_RUN5";
9449  Sprite = "CYBR";
9450  Frame = 2;
9451  Tics = 3;
9452  Action = "A_Chase";
9453  Next state = "CYBER_RUN6";
9454}
9455
9456State {
9457  ID = "CYBER_RUN6";
9458  Sprite = "CYBR";
9459  Frame = 2;
9460  Tics = 3;
9461  Action = "A_Chase";
9462  Next state = "CYBER_RUN7";
9463}
9464
9465State {
9466  ID = "CYBER_RUN7";
9467  Sprite = "CYBR";
9468  Frame = 3;
9469  Tics = 3;
9470  Action = "A_Metal";
9471  Next state = "CYBER_RUN8";
9472}
9473
9474State {
9475  ID = "CYBER_RUN8";
9476  Sprite = "CYBR";
9477  Frame = 3;
9478  Tics = 3;
9479  Action = "A_Chase";
9480  Next state = "CYBER_RUN1";
9481}
9482
9483State {
9484  ID = "CYBER_ATK1";
9485  Sprite = "CYBR";
9486  Frame = 4;
9487  Tics = 6;
9488  Action = "A_FaceTarget";
9489  Next state = "CYBER_ATK2";
9490}
9491
9492State {
9493  ID = "CYBER_ATK2";
9494  Sprite = "CYBR";
9495  Frame = 5;
9496  Flags = fullbright;
9497  Tics = 12;
9498  Action = "A_CyberAttack";
9499  Next state = "CYBER_ATK3";
9500}
9501
9502State {
9503  ID = "CYBER_ATK3";
9504  Sprite = "CYBR";
9505  Frame = 4;
9506  Tics = 12;
9507  Action = "A_FaceTarget";
9508  Next state = "CYBER_ATK4";
9509}
9510
9511State {
9512  ID = "CYBER_ATK4";
9513  Sprite = "CYBR";
9514  Frame = 5;
9515  Flags = fullbright;
9516  Tics = 12;
9517  Action = "A_CyberAttack";
9518  Next state = "CYBER_ATK5";
9519}
9520
9521State {
9522  ID = "CYBER_ATK5";
9523  Sprite = "CYBR";
9524  Frame = 4;
9525  Tics = 12;
9526  Action = "A_FaceTarget";
9527  Next state = "CYBER_ATK6";
9528}
9529
9530State {
9531  ID = "CYBER_ATK6";
9532  Sprite = "CYBR";
9533  Frame = 5;
9534  Flags = fullbright;
9535  Tics = 12;
9536  Action = "A_CyberAttack";
9537  Next state = "CYBER_RUN1";
9538}
9539
9540State {
9541  ID = "CYBER_PAIN";
9542  Sprite = "CYBR";
9543  Frame = 6;
9544  Tics = 10;
9545  Action = "A_Pain";
9546  Next state = "CYBER_RUN1";
9547}
9548
9549State {
9550  ID = "CYBER_DIE1";
9551  Sprite = "CYBR";
9552  Frame = 7;
9553  Tics = 10;
9554  Next state = "CYBER_DIE2";
9555}
9556
9557State {
9558  ID = "CYBER_DIE2";
9559  Sprite = "CYBR";
9560  Frame = 8;
9561  Tics = 10;
9562  Action = "A_Scream";
9563  Next state = "CYBER_DIE3";
9564}
9565
9566State {
9567  ID = "CYBER_DIE3";
9568  Sprite = "CYBR";
9569  Frame = 9;
9570  Tics = 10;
9571  Next state = "CYBER_DIE4";
9572}
9573
9574State {
9575  ID = "CYBER_DIE4";
9576  Sprite = "CYBR";
9577  Frame = 10;
9578  Tics = 10;
9579  Next state = "CYBER_DIE5";
9580}
9581
9582State {
9583  ID = "CYBER_DIE5";
9584  Sprite = "CYBR";
9585  Frame = 11;
9586  Tics = 10;
9587  Next state = "CYBER_DIE6";
9588}
9589
9590State {
9591  ID = "CYBER_DIE6";
9592  Sprite = "CYBR";
9593  Frame = 12;
9594  Tics = 10;
9595  Action = "A_Fall";
9596  Next state = "CYBER_DIE7";
9597}
9598
9599State {
9600  ID = "CYBER_DIE7";
9601  Sprite = "CYBR";
9602  Frame = 13;
9603  Tics = 10;
9604  Next state = "CYBER_DIE8";
9605}
9606
9607State {
9608  ID = "CYBER_DIE8";
9609  Sprite = "CYBR";
9610  Frame = 14;
9611  Tics = 10;
9612  Next state = "CYBER_DIE9";
9613}
9614
9615State {
9616  ID = "CYBER_DIE9";
9617  Sprite = "CYBR";
9618  Frame = 15;
9619  Tics = 30;
9620  Next state = "CYBER_DIE10";
9621}
9622
9623State {
9624  ID = "CYBER_DIE10";
9625  Sprite = "CYBR";
9626  Frame = 15;
9627  Tics = -1;
9628  Action = "A_BossDeath";
9629  Next state = "NULL";
9630}
9631
9632State {
9633  ID = "PAIN_STND";
9634  Sprite = "PAIN";
9635  Frame = 0;
9636  Tics = 10;
9637  Action = "A_Look";
9638  Next state = "PAIN_STND";
9639}
9640
9641State {
9642  ID = "PAIN_RUN1";
9643  Sprite = "PAIN";
9644  Frame = 0;
9645  Tics = 3;
9646  Action = "A_Chase";
9647  Next state = "PAIN_RUN2";
9648}
9649
9650State {
9651  ID = "PAIN_RUN2";
9652  Sprite = "PAIN";
9653  Frame = 0;
9654  Tics = 3;
9655  Action = "A_Chase";
9656  Next state = "PAIN_RUN3";
9657}
9658
9659State {
9660  ID = "PAIN_RUN3";
9661  Sprite = "PAIN";
9662  Frame = 1;
9663  Tics = 3;
9664  Action = "A_Chase";
9665  Next state = "PAIN_RUN4";
9666}
9667
9668State {
9669  ID = "PAIN_RUN4";
9670  Sprite = "PAIN";
9671  Frame = 1;
9672  Tics = 3;
9673  Action = "A_Chase";
9674  Next state = "PAIN_RUN5";
9675}
9676
9677State {
9678  ID = "PAIN_RUN5";
9679  Sprite = "PAIN";
9680  Frame = 2;
9681  Tics = 3;
9682  Action = "A_Chase";
9683  Next state = "PAIN_RUN6";
9684}
9685
9686State {
9687  ID = "PAIN_RUN6";
9688  Sprite = "PAIN";
9689  Frame = 2;
9690  Tics = 3;
9691  Action = "A_Chase";
9692  Next state = "PAIN_RUN1";
9693}
9694
9695State {
9696  ID = "PAIN_ATK1";
9697  Sprite = "PAIN";
9698  Frame = 3;
9699  Tics = 5;
9700  Action = "A_FaceTarget";
9701  Next state = "PAIN_ATK2";
9702}
9703
9704State {
9705  ID = "PAIN_ATK2";
9706  Sprite = "PAIN";
9707  Frame = 4;
9708  Tics = 5;
9709  Action = "A_FaceTarget";
9710  Next state = "PAIN_ATK3";
9711}
9712
9713State {
9714  ID = "PAIN_ATK3";
9715  Sprite = "PAIN";
9716  Frame = 5;
9717  Flags = fullbright;
9718  Tics = 5;
9719  Action = "A_FaceTarget";
9720  Next state = "PAIN_ATK4";
9721}
9722
9723State {
9724  ID = "PAIN_ATK4";
9725  Sprite = "PAIN";
9726  Frame = 5;
9727  Flags = fullbright;
9728  Tics = 0;
9729  Action = "A_PainAttack";
9730  Next state = "PAIN_RUN1";
9731}
9732
9733State {
9734  ID = "PAIN_PAIN";
9735  Sprite = "PAIN";
9736  Frame = 6;
9737  Tics = 6;
9738  Next state = "PAIN_PAIN2";
9739}
9740
9741State {
9742  ID = "PAIN_PAIN2";
9743  Sprite = "PAIN";
9744  Frame = 6;
9745  Tics = 6;
9746  Action = "A_Pain";
9747  Next state = "PAIN_RUN1";
9748}
9749
9750State {
9751  ID = "PAIN_DIE1";
9752  Sprite = "PAIN";
9753  Frame = 7;
9754  Flags = fullbright;
9755  Tics = 8;
9756  Next state = "PAIN_DIE2";
9757}
9758
9759State {
9760  ID = "PAIN_DIE2";
9761  Sprite = "PAIN";
9762  Frame = 8;
9763  Flags = fullbright;
9764  Tics = 8;
9765  Action = "A_Scream";
9766  Next state = "PAIN_DIE3";
9767}
9768
9769State {
9770  ID = "PAIN_DIE3";
9771  Sprite = "PAIN";
9772  Frame = 9;
9773  Flags = fullbright;
9774  Tics = 8;
9775  Next state = "PAIN_DIE4";
9776}
9777
9778State {
9779  ID = "PAIN_DIE4";
9780  Sprite = "PAIN";
9781  Frame = 10;
9782  Flags = fullbright;
9783  Tics = 8;
9784  Next state = "PAIN_DIE5";
9785}
9786
9787State {
9788  ID = "PAIN_DIE5";
9789  Sprite = "PAIN";
9790  Frame = 11;
9791  Flags = fullbright;
9792  Tics = 8;
9793  Action = "A_PainDie";
9794  Next state = "PAIN_DIE6";
9795}
9796
9797State {
9798  ID = "PAIN_DIE6";
9799  Sprite = "PAIN";
9800  Frame = 12;
9801  Flags = fullbright;
9802  Tics = 8;
9803  Next state = "NULL";
9804}
9805
9806State {
9807  ID = "PAIN_RAISE1";
9808  Sprite = "PAIN";
9809  Frame = 12;
9810  Tics = 8;
9811  Next state = "PAIN_RAISE2";
9812}
9813
9814State {
9815  ID = "PAIN_RAISE2";
9816  Sprite = "PAIN";
9817  Frame = 11;
9818  Tics = 8;
9819  Next state = "PAIN_RAISE3";
9820}
9821
9822State {
9823  ID = "PAIN_RAISE3";
9824  Sprite = "PAIN";
9825  Frame = 10;
9826  Tics = 8;
9827  Next state = "PAIN_RAISE4";
9828}
9829
9830State {
9831  ID = "PAIN_RAISE4";
9832  Sprite = "PAIN";
9833  Frame = 9;
9834  Tics = 8;
9835  Next state = "PAIN_RAISE5";
9836}
9837
9838State {
9839  ID = "PAIN_RAISE5";
9840  Sprite = "PAIN";
9841  Frame = 8;
9842  Tics = 8;
9843  Next state = "PAIN_RAISE6";
9844}
9845
9846State {
9847  ID = "PAIN_RAISE6";
9848  Sprite = "PAIN";
9849  Frame = 7;
9850  Tics = 8;
9851  Next state = "PAIN_RUN1";
9852}
9853
9854State {
9855  ID = "SSWV_STND";
9856  Sprite = "SSWV";
9857  Frame = 0;
9858  Tics = 10;
9859  Action = "A_Look";
9860  Next state = "SSWV_STND2";
9861}
9862
9863State {
9864  ID = "SSWV_STND2";
9865  Sprite = "SSWV";
9866  Frame = 1;
9867  Tics = 10;
9868  Action = "A_Look";
9869  Next state = "SSWV_STND";
9870}
9871
9872State {
9873  ID = "SSWV_RUN1";
9874  Sprite = "SSWV";
9875  Frame = 0;
9876  Tics = 3;
9877  Action = "A_Chase";
9878  Next state = "SSWV_RUN2";
9879}
9880
9881State {
9882  ID = "SSWV_RUN2";
9883  Sprite = "SSWV";
9884  Frame = 0;
9885  Tics = 3;
9886  Action = "A_Chase";
9887  Next state = "SSWV_RUN3";
9888}
9889
9890State {
9891  ID = "SSWV_RUN3";
9892  Sprite = "SSWV";
9893  Frame = 1;
9894  Tics = 3;
9895  Action = "A_Chase";
9896  Next state = "SSWV_RUN4";
9897}
9898
9899State {
9900  ID = "SSWV_RUN4";
9901  Sprite = "SSWV";
9902  Frame = 1;
9903  Tics = 3;
9904  Action = "A_Chase";
9905  Next state = "SSWV_RUN5";
9906}
9907
9908State {
9909  ID = "SSWV_RUN5";
9910  Sprite = "SSWV";
9911  Frame = 2;
9912  Tics = 3;
9913  Action = "A_Chase";
9914  Next state = "SSWV_RUN6";
9915}
9916
9917State {
9918  ID = "SSWV_RUN6";
9919  Sprite = "SSWV";
9920  Frame = 2;
9921  Tics = 3;
9922  Action = "A_Chase";
9923  Next state = "SSWV_RUN7";
9924}
9925
9926State {
9927  ID = "SSWV_RUN7";
9928  Sprite = "SSWV";
9929  Frame = 3;
9930  Tics = 3;
9931  Action = "A_Chase";
9932  Next state = "SSWV_RUN8";
9933}
9934
9935State {
9936  ID = "SSWV_RUN8";
9937  Sprite = "SSWV";
9938  Frame = 3;
9939  Tics = 3;
9940  Action = "A_Chase";
9941  Next state = "SSWV_RUN1";
9942}
9943
9944State {
9945  ID = "SSWV_ATK1";
9946  Sprite = "SSWV";
9947  Frame = 4;
9948  Tics = 10;
9949  Action = "A_FaceTarget";
9950  Next state = "SSWV_ATK2";
9951}
9952
9953State {
9954  ID = "SSWV_ATK2";
9955  Sprite = "SSWV";
9956  Frame = 5;
9957  Tics = 10;
9958  Action = "A_FaceTarget";
9959  Next state = "SSWV_ATK3";
9960}
9961
9962State {
9963  ID = "SSWV_ATK3";
9964  Sprite = "SSWV";
9965  Frame = 6;
9966  Flags = fullbright;
9967  Tics = 4;
9968  Action = "A_CPosAttack";
9969  Next state = "SSWV_ATK4";
9970}
9971
9972State {
9973  ID = "SSWV_ATK4";
9974  Sprite = "SSWV";
9975  Frame = 5;
9976  Tics = 6;
9977  Action = "A_FaceTarget";
9978  Next state = "SSWV_ATK5";
9979}
9980
9981State {
9982  ID = "SSWV_ATK5";
9983  Sprite = "SSWV";
9984  Frame = 6;
9985  Flags = fullbright;
9986  Tics = 4;
9987  Action = "A_CPosAttack";
9988  Next state = "SSWV_ATK6";
9989}
9990
9991State {
9992  ID = "SSWV_ATK6";
9993  Sprite = "SSWV";
9994  Frame = 5;
9995  Tics = 1;
9996  Action = "A_CPosRefire";
9997  Next state = "SSWV_ATK2";
9998}
9999
10000State {
10001  ID = "SSWV_PAIN";
10002  Sprite = "SSWV";
10003  Frame = 7;
10004  Tics = 3;
10005  Next state = "SSWV_PAIN2";
10006}
10007
10008State {
10009  ID = "SSWV_PAIN2";
10010  Sprite = "SSWV";
10011  Frame = 7;
10012  Tics = 3;
10013  Action = "A_Pain";
10014  Next state = "SSWV_RUN1";
10015}
10016
10017State {
10018  ID = "SSWV_DIE1";
10019  Sprite = "SSWV";
10020  Frame = 8;
10021  Tics = 5;
10022  Next state = "SSWV_DIE2";
10023}
10024
10025State {
10026  ID = "SSWV_DIE2";
10027  Sprite = "SSWV";
10028  Frame = 9;
10029  Tics = 5;
10030  Action = "A_Scream";
10031  Next state = "SSWV_DIE3";
10032}
10033
10034State {
10035  ID = "SSWV_DIE3";
10036  Sprite = "SSWV";
10037  Frame = 10;
10038  Tics = 5;
10039  Action = "A_Fall";
10040  Next state = "SSWV_DIE4";
10041}
10042
10043State {
10044  ID = "SSWV_DIE4";
10045  Sprite = "SSWV";
10046  Frame = 11;
10047  Tics = 5;
10048  Next state = "SSWV_DIE5";
10049}
10050
10051State {
10052  ID = "SSWV_DIE5";
10053  Sprite = "SSWV";
10054  Frame = 12;
10055  Tics = -1;
10056  Next state = "NULL";
10057}
10058
10059State {
10060  ID = "SSWV_XDIE1";
10061  Sprite = "SSWV";
10062  Frame = 13;
10063  Tics = 5;
10064  Next state = "SSWV_XDIE2";
10065}
10066
10067State {
10068  ID = "SSWV_XDIE2";
10069  Sprite = "SSWV";
10070  Frame = 14;
10071  Tics = 5;
10072  Action = "A_XScream";
10073  Next state = "SSWV_XDIE3";
10074}
10075
10076State {
10077  ID = "SSWV_XDIE3";
10078  Sprite = "SSWV";
10079  Frame = 15;
10080  Tics = 5;
10081  Action = "A_Fall";
10082  Next state = "SSWV_XDIE4";
10083}
10084
10085State {
10086  ID = "SSWV_XDIE4";
10087  Sprite = "SSWV";
10088  Frame = 16;
10089  Tics = 5;
10090  Next state = "SSWV_XDIE5";
10091}
10092
10093State {
10094  ID = "SSWV_XDIE5";
10095  Sprite = "SSWV";
10096  Frame = 17;
10097  Tics = 5;
10098  Next state = "SSWV_XDIE6";
10099}
10100
10101State {
10102  ID = "SSWV_XDIE6";
10103  Sprite = "SSWV";
10104  Frame = 18;
10105  Tics = 5;
10106  Next state = "SSWV_XDIE7";
10107}
10108
10109State {
10110  ID = "SSWV_XDIE7";
10111  Sprite = "SSWV";
10112  Frame = 19;
10113  Tics = 5;
10114  Next state = "SSWV_XDIE8";
10115}
10116
10117State {
10118  ID = "SSWV_XDIE8";
10119  Sprite = "SSWV";
10120  Frame = 20;
10121  Tics = 5;
10122  Next state = "SSWV_XDIE9";
10123}
10124
10125State {
10126  ID = "SSWV_XDIE9";
10127  Sprite = "SSWV";
10128  Frame = 21;
10129  Tics = -1;
10130  Next state = "NULL";
10131}
10132
10133State {
10134  ID = "SSWV_RAISE1";
10135  Sprite = "SSWV";
10136  Frame = 12;
10137  Tics = 5;
10138  Next state = "SSWV_RAISE2";
10139}
10140
10141State {
10142  ID = "SSWV_RAISE2";
10143  Sprite = "SSWV";
10144  Frame = 11;
10145  Tics = 5;
10146  Next state = "SSWV_RAISE3";
10147}
10148
10149State {
10150  ID = "SSWV_RAISE3";
10151  Sprite = "SSWV";
10152  Frame = 10;
10153  Tics = 5;
10154  Next state = "SSWV_RAISE4";
10155}
10156
10157State {
10158  ID = "SSWV_RAISE4";
10159  Sprite = "SSWV";
10160  Frame = 9;
10161  Tics = 5;
10162  Next state = "SSWV_RAISE5";
10163}
10164
10165State {
10166  ID = "SSWV_RAISE5";
10167  Sprite = "SSWV";
10168  Frame = 8;
10169  Tics = 5;
10170  Next state = "SSWV_RUN1";
10171}
10172
10173State {
10174  ID = "KEENSTND";
10175  Sprite = "KEEN";
10176  Frame = 0;
10177  Tics = -1;
10178  Next state = "KEENSTND";
10179}
10180
10181State {
10182  ID = "COMMKEEN";
10183  Sprite = "KEEN";
10184  Frame = 0;
10185  Tics = 6;
10186  Next state = "COMMKEEN2";
10187}
10188
10189State {
10190  ID = "COMMKEEN2";
10191  Sprite = "KEEN";
10192  Frame = 1;
10193  Tics = 6;
10194  Next state = "COMMKEEN3";
10195}
10196
10197State {
10198  ID = "COMMKEEN3";
10199  Sprite = "KEEN";
10200  Frame = 2;
10201  Tics = 6;
10202  Action = "A_Scream";
10203  Next state = "COMMKEEN4";
10204}
10205
10206State {
10207  ID = "COMMKEEN4";
10208  Sprite = "KEEN";
10209  Frame = 3;
10210  Tics = 6;
10211  Next state = "COMMKEEN5";
10212}
10213
10214State {
10215  ID = "COMMKEEN5";
10216  Sprite = "KEEN";
10217  Frame = 4;
10218  Tics = 6;
10219  Next state = "COMMKEEN6";
10220}
10221
10222State {
10223  ID = "COMMKEEN6";
10224  Sprite = "KEEN";
10225  Frame = 5;
10226  Tics = 6;
10227  Next state = "COMMKEEN7";
10228}
10229
10230State {
10231  ID = "COMMKEEN7";
10232  Sprite = "KEEN";
10233  Frame = 6;
10234  Tics = 6;
10235  Next state = "COMMKEEN8";
10236}
10237
10238State {
10239  ID = "COMMKEEN8";
10240  Sprite = "KEEN";
10241  Frame = 7;
10242  Tics = 6;
10243  Next state = "COMMKEEN9";
10244}
10245
10246State {
10247  ID = "COMMKEEN9";
10248  Sprite = "KEEN";
10249  Frame = 8;
10250  Tics = 6;
10251  Next state = "COMMKEEN10";
10252}
10253
10254State {
10255  ID = "COMMKEEN10";
10256  Sprite = "KEEN";
10257  Frame = 9;
10258  Tics = 6;
10259  Next state = "COMMKEEN11";
10260}
10261
10262State {
10263  ID = "COMMKEEN11";
10264  Sprite = "KEEN";
10265  Frame = 10;
10266  Tics = 6;
10267  Action = "A_KeenDie";
10268  Next state = "COMMKEEN12";
10269}
10270
10271State {
10272  ID = "COMMKEEN12";
10273  Sprite = "KEEN";
10274  Frame = 11;
10275  Tics = -1;
10276  Next state = "NULL";
10277}
10278
10279State {
10280  ID = "KEENPAIN";
10281  Sprite = "KEEN";
10282  Frame = 12;
10283  Tics = 4;
10284  Next state = "KEENPAIN2";
10285}
10286
10287State {
10288  ID = "KEENPAIN2";
10289  Sprite = "KEEN";
10290  Frame = 12;
10291  Tics = 8;
10292  Action = "A_Pain";
10293  Next state = "KEENSTND";
10294}
10295
10296State {
10297  ID = "BRAIN";
10298  Sprite = "BBRN";
10299  Frame = 0;
10300  Tics = -1;
10301  Next state = "NULL";
10302}
10303
10304State {
10305  ID = "BRAIN_PAIN";
10306  Sprite = "BBRN";
10307  Frame = 1;
10308  Tics = 36;
10309  Action = "A_BrainPain";
10310  Next state = "BRAIN";
10311}
10312
10313State {
10314  ID = "BRAIN_DIE1";
10315  Sprite = "BBRN";
10316  Frame = 0;
10317  Tics = 100;
10318  Action = "A_BrainScream";
10319  Next state = "BRAIN_DIE2";
10320}
10321
10322State {
10323  ID = "BRAIN_DIE2";
10324  Sprite = "BBRN";
10325  Frame = 0;
10326  Tics = 10;
10327  Next state = "BRAIN_DIE3";
10328}
10329
10330State {
10331  ID = "BRAIN_DIE3";
10332  Sprite = "BBRN";
10333  Frame = 0;
10334  Tics = 10;
10335  Next state = "BRAIN_DIE4";
10336}
10337
10338State {
10339  ID = "BRAIN_DIE4";
10340  Sprite = "BBRN";
10341  Frame = 0;
10342  Tics = -1;
10343  Action = "A_BrainDie";
10344  Next state = "NULL";
10345}
10346
10347State {
10348  ID = "BRAINEYE";
10349  Sprite = "SSWV";
10350  Frame = 0;
10351  Tics = 10;
10352  Action = "A_Look";
10353  Next state = "BRAINEYE";
10354}
10355
10356State {
10357  ID = "BRAINEYESEE";
10358  Sprite = "SSWV";
10359  Frame = 0;
10360  Tics = 181;
10361  Action = "A_BrainAwake";
10362  Next state = "BRAINEYE1";
10363}
10364
10365State {
10366  ID = "BRAINEYE1";
10367  Sprite = "SSWV";
10368  Frame = 0;
10369  Tics = 150;
10370  Action = "A_BrainSpit";
10371  Next state = "BRAINEYE1";
10372}
10373
10374State {
10375  ID = "SPAWN1";
10376  Sprite = "BOSF";
10377  Frame = 0;
10378  Flags = fullbright;
10379  Tics = 3;
10380  Action = "A_SpawnSound";
10381  Next state = "SPAWN2";
10382}
10383
10384State {
10385  ID = "SPAWN2";
10386  Sprite = "BOSF";
10387  Frame = 1;
10388  Flags = fullbright;
10389  Tics = 3;
10390  Action = "A_SpawnFly";
10391  Next state = "SPAWN3";
10392}
10393
10394State {
10395  ID = "SPAWN3";
10396  Sprite = "BOSF";
10397  Frame = 2;
10398  Flags = fullbright;
10399  Tics = 3;
10400  Action = "A_SpawnFly";
10401  Next state = "SPAWN4";
10402}
10403
10404State {
10405  ID = "SPAWN4";
10406  Sprite = "BOSF";
10407  Frame = 3;
10408  Flags = fullbright;
10409  Tics = 3;
10410  Action = "A_SpawnFly";
10411  Next state = "SPAWN1";
10412}
10413
10414State {
10415  ID = "SPAWNFIRE1";
10416  Sprite = "FIRE";
10417  Frame = 0;
10418  Flags = fullbright;
10419  Tics = 4;
10420  Action = "A_Fire";
10421  Next state = "SPAWNFIRE2";
10422}
10423
10424State {
10425  ID = "SPAWNFIRE2";
10426  Sprite = "FIRE";
10427  Frame = 1;
10428  Flags = fullbright;
10429  Tics = 4;
10430  Action = "A_Fire";
10431  Next state = "SPAWNFIRE3";
10432}
10433
10434State {
10435  ID = "SPAWNFIRE3";
10436  Sprite = "FIRE";
10437  Frame = 2;
10438  Flags = fullbright;
10439  Tics = 4;
10440  Action = "A_Fire";
10441  Next state = "SPAWNFIRE4";
10442}
10443
10444State {
10445  ID = "SPAWNFIRE4";
10446  Sprite = "FIRE";
10447  Frame = 3;
10448  Flags = fullbright;
10449  Tics = 4;
10450  Action = "A_Fire";
10451  Next state = "SPAWNFIRE5";
10452}
10453
10454State {
10455  ID = "SPAWNFIRE5";
10456  Sprite = "FIRE";
10457  Frame = 4;
10458  Flags = fullbright;
10459  Tics = 4;
10460  Action = "A_Fire";
10461  Next state = "SPAWNFIRE6";
10462}
10463
10464State {
10465  ID = "SPAWNFIRE6";
10466  Sprite = "FIRE";
10467  Frame = 5;
10468  Flags = fullbright;
10469  Tics = 4;
10470  Action = "A_Fire";
10471  Next state = "SPAWNFIRE7";
10472}
10473
10474State {
10475  ID = "SPAWNFIRE7";
10476  Sprite = "FIRE";
10477  Frame = 6;
10478  Flags = fullbright;
10479  Tics = 4;
10480  Action = "A_Fire";
10481  Next state = "SPAWNFIRE8";
10482}
10483
10484State {
10485  ID = "SPAWNFIRE8";
10486  Sprite = "FIRE";
10487  Frame = 7;
10488  Flags = fullbright;
10489  Tics = 4;
10490  Action = "A_Fire";
10491  Next state = "NULL";
10492}
10493
10494State {
10495  ID = "BRAINEXPLODE1";
10496  Sprite = "MISL";
10497  Frame = 1;
10498  Flags = fullbright;
10499  Tics = 10;
10500  Next state = "BRAINEXPLODE2";
10501}
10502
10503State {
10504  ID = "BRAINEXPLODE2";
10505  Sprite = "MISL";
10506  Frame = 2;
10507  Flags = fullbright;
10508  Tics = 10;
10509  Next state = "BRAINEXPLODE3";
10510}
10511
10512State {
10513  ID = "BRAINEXPLODE3";
10514  Sprite = "MISL";
10515  Frame = 3;
10516  Flags = fullbright;
10517  Tics = 10;
10518  Action = "A_BrainExplode";
10519  Next state = "NULL";
10520}
10521
10522State {
10523  ID = "ARM1";
10524  Sprite = "ARM1";
10525  Frame = 0;
10526  Tics = 6;
10527  Next state = "ARM1A";
10528}
10529
10530State {
10531  ID = "ARM1A";
10532  Sprite = "ARM1";
10533  Frame = 1;
10534  Tics = 7;
10535  Flags = fullbright | noautolight;
10536  Next state = "ARM1";
10537}
10538
10539State {
10540  ID = "ARM2";
10541  Sprite = "ARM2";
10542  Frame = 0;
10543  Tics = 6;
10544  Next state = "ARM2A";
10545}
10546
10547State {
10548  ID = "ARM2A";
10549  Sprite = "ARM2";
10550  Frame = 1;
10551  Tics = 6;
10552  Flags = fullbright | noautolight;
10553  Next state = "ARM2";
10554}
10555
10556State {
10557  ID = "BAR1";
10558  Sprite = "BAR1";
10559  Frame = 0;
10560  Tics = 6;
10561  Next state = "BAR2";
10562}
10563
10564State {
10565  ID = "BAR2";
10566  Sprite = "BAR1";
10567  Frame = 1;
10568  Tics = 6;
10569  Next state = "BAR1";
10570}
10571
10572State {
10573  ID = "BEXP";
10574  Sprite = "BEXP";
10575  Frame = 0;
10576  Flags = fullbright;
10577  Tics = 5;
10578  Next state = "BEXP2";
10579}
10580
10581State {
10582  ID = "BEXP2";
10583  Sprite = "BEXP";
10584  Frame = 1;
10585  Flags = fullbright;
10586  Tics = 5;
10587  Action = "A_Scream";
10588  Next state = "BEXP3";
10589}
10590
10591State {
10592  ID = "BEXP3";
10593  Sprite = "BEXP";
10594  Frame = 2;
10595  Flags = fullbright;
10596  Tics = 5;
10597  Next state = "BEXP4";
10598}
10599
10600State {
10601  ID = "BEXP4";
10602  Sprite = "BEXP";
10603  Frame = 3;
10604  Flags = fullbright;
10605  Tics = 10;
10606  Action = "A_Explode";
10607  Next state = "BEXP5";
10608}
10609
10610State {
10611  ID = "BEXP5";
10612  Sprite = "BEXP";
10613  Frame = 4;
10614  Flags = fullbright;
10615  Tics = 10;
10616  Next state = "NULL";
10617}
10618
10619State {
10620  ID = "BBAR1";
10621  Sprite = "FCAN";
10622  Frame = 0;
10623  Flags = fullbright;
10624  Tics = 4;
10625  Next state = "BBAR2";
10626}
10627
10628State {
10629  ID = "BBAR2";
10630  Sprite = "FCAN";
10631  Frame = 1;
10632  Flags = fullbright;
10633  Tics = 4;
10634  Next state = "BBAR3";
10635}
10636
10637State {
10638  ID = "BBAR3";
10639  Sprite = "FCAN";
10640  Frame = 2;
10641  Flags = fullbright;
10642  Tics = 4;
10643  Next state = "BBAR1";
10644}
10645
10646State {
10647  ID = "BON1";
10648  Sprite = "BON1";
10649  Frame = 0;
10650  Flags = fullbright;
10651  Tics = 6;
10652  Next state = "BON1A";
10653}
10654
10655State {
10656  ID = "BON1A";
10657  Sprite = "BON1";
10658  Frame = 1;
10659  Flags = fullbright;
10660  Tics = 6;
10661  Next state = "BON1B";
10662}
10663
10664State {
10665  ID = "BON1B";
10666  Sprite = "BON1";
10667  Frame = 2;
10668  Flags = fullbright;
10669  Tics = 6;
10670  Next state = "BON1C";
10671}
10672
10673State {
10674  ID = "BON1C";
10675  Sprite = "BON1";
10676  Frame = 3;
10677  Flags = fullbright;
10678  Tics = 6;
10679  Next state = "BON1D";
10680}
10681
10682State {
10683  ID = "BON1D";
10684  Sprite = "BON1";
10685  Frame = 2;
10686  Flags = fullbright;
10687  Tics = 6;
10688  Next state = "BON1E";
10689}
10690
10691State {
10692  ID = "BON1E";
10693  Sprite = "BON1";
10694  Frame = 1;
10695  Flags = fullbright;
10696  Tics = 6;
10697  Next state = "BON1";
10698}
10699
10700State {
10701  ID = "BON2";
10702  Sprite = "BON2";
10703  Frame = 0;
10704  Tics = 6;
10705  Next state = "BON2A";
10706}
10707
10708State {
10709  ID = "BON2A";
10710  Sprite = "BON2";
10711  Frame = 1;
10712  Tics = 6;
10713  Next state = "BON2B";
10714}
10715
10716State {
10717  ID = "BON2B";
10718  Sprite = "BON2";
10719  Frame = 2;
10720  Tics = 6;
10721  Next state = "BON2C";
10722}
10723
10724State {
10725  ID = "BON2C";
10726  Sprite = "BON2";
10727  Frame = 3;
10728  Tics = 6;
10729  Next state = "BON2D";
10730}
10731
10732State {
10733  ID = "BON2D";
10734  Sprite = "BON2";
10735  Frame = 2;
10736  Tics = 6;
10737  Next state = "BON2E";
10738}
10739
10740State {
10741  ID = "BON2E";
10742  Sprite = "BON2";
10743  Frame = 1;
10744  Tics = 6;
10745  Next state = "BON2";
10746}
10747
10748State {
10749  ID = "BKEY";
10750  Sprite = "BKEY";
10751  Frame = 0;
10752  Tics = 10;
10753  Next state = "BKEY2";
10754}
10755
10756State {
10757  ID = "BKEY2";
10758  Sprite = "BKEY";
10759  Frame = 1;
10760  Flags = fullbright;
10761  Tics = 10;
10762  Next state = "BKEY";
10763}
10764
10765State {
10766  ID = "RKEY";
10767  Sprite = "RKEY";
10768  Frame = 0;
10769  Tics = 10;
10770  Next state = "RKEY2";
10771}
10772
10773State {
10774  ID = "RKEY2";
10775  Sprite = "RKEY";
10776  Frame = 1;
10777  Flags = fullbright;
10778  Tics = 10;
10779  Next state = "RKEY";
10780}
10781
10782State {
10783  ID = "YKEY";
10784  Sprite = "YKEY";
10785  Frame = 0;
10786  Tics = 10;
10787  Next state = "YKEY2";
10788}
10789
10790State {
10791  ID = "YKEY2";
10792  Sprite = "YKEY";
10793  Frame = 1;
10794  Flags = fullbright;
10795  Tics = 10;
10796  Next state = "YKEY";
10797}
10798
10799State {
10800  ID = "BSKULL";
10801  Sprite = "BSKU";
10802  Frame = 0;
10803  Tics = 10;
10804  Next state = "BSKULL2";
10805}
10806
10807State {
10808  ID = "BSKULL2";
10809  Sprite = "BSKU";
10810  Frame = 1;
10811  Flags = fullbright;
10812  Tics = 10;
10813  Next state = "BSKULL";
10814}
10815
10816State {
10817  ID = "RSKULL";
10818  Sprite = "RSKU";
10819  Frame = 0;
10820  Tics = 10;
10821  Next state = "RSKULL2";
10822}
10823
10824State {
10825  ID = "RSKULL2";
10826  Sprite = "RSKU";
10827  Frame = 1;
10828  Flags = fullbright;
10829  Tics = 10;
10830  Next state = "RSKULL";
10831}
10832
10833State {
10834  ID = "YSKULL";
10835  Sprite = "YSKU";
10836  Frame = 0;
10837  Tics = 10;
10838  Next state = "YSKULL2";
10839}
10840
10841State {
10842  ID = "YSKULL2";
10843  Sprite = "YSKU";
10844  Frame = 1;
10845  Flags = fullbright;
10846  Tics = 10;
10847  Next state = "YSKULL";
10848}
10849
10850State {
10851  ID = "STIM";
10852  Sprite = "STIM";
10853  Frame = 0;
10854  Tics = -1;
10855  Next state = "NULL";
10856}
10857
10858State {
10859  ID = "MEDI";
10860  Sprite = "MEDI";
10861  Frame = 0;
10862  Tics = -1;
10863  Next state = "NULL";
10864}
10865
10866State {
10867  ID = "SOUL";
10868  Sprite = "SOUL";
10869  Frame = 0;
10870  Flags = fullbright;
10871  Tics = 6;
10872  Next state = "SOUL2";
10873}
10874
10875State {
10876  ID = "SOUL2";
10877  Sprite = "SOUL";
10878  Frame = 1;
10879  Flags = fullbright;
10880  Tics = 6;
10881  Next state = "SOUL3";
10882}
10883
10884State {
10885  ID = "SOUL3";
10886  Sprite = "SOUL";
10887  Frame = 2;
10888  Flags = fullbright;
10889  Tics = 6;
10890  Next state = "SOUL4";
10891}
10892
10893State {
10894  ID = "SOUL4";
10895  Sprite = "SOUL";
10896  Frame = 3;
10897  Flags = fullbright;
10898  Tics = 6;
10899  Next state = "SOUL5";
10900}
10901
10902State {
10903  ID = "SOUL5";
10904  Sprite = "SOUL";
10905  Frame = 2;
10906  Flags = fullbright;
10907  Tics = 6;
10908  Next state = "SOUL6";
10909}
10910
10911State {
10912  ID = "SOUL6";
10913  Sprite = "SOUL";
10914  Frame = 1;
10915  Flags = fullbright;
10916  Tics = 6;
10917  Next state = "SOUL";
10918}
10919
10920State {
10921  ID = "PINV";
10922  Sprite = "PINV";
10923  Frame = 0;
10924  Flags = fullbright;
10925  Tics = 6;
10926  Next state = "PINV2";
10927}
10928
10929State {
10930  ID = "PINV2";
10931  Sprite = "PINV";
10932  Frame = 1;
10933  Flags = fullbright;
10934  Tics = 6;
10935  Next state = "PINV3";
10936}
10937
10938State {
10939  ID = "PINV3";
10940  Sprite = "PINV";
10941  Frame = 2;
10942  Flags = fullbright;
10943  Tics = 6;
10944  Next state = "PINV4";
10945}
10946
10947State {
10948  ID = "PINV4";
10949  Sprite = "PINV";
10950  Frame = 3;
10951  Flags = fullbright;
10952  Tics = 6;
10953  Next state = "PINV";
10954}
10955
10956State {
10957  ID = "PSTR";
10958  Sprite = "PSTR";
10959  Frame = 0;
10960  Flags = fullbright;
10961  Tics = -1;
10962  Next state = "NULL";
10963}
10964
10965State {
10966  ID = "PINS";
10967  Sprite = "PINS";
10968  Frame = 0;
10969  Flags = fullbright;
10970  Tics = 6;
10971  Next state = "PINS2";
10972}
10973
10974State {
10975  ID = "PINS2";
10976  Sprite = "PINS";
10977  Frame = 1;
10978  Flags = fullbright;
10979  Tics = 6;
10980  Next state = "PINS3";
10981}
10982
10983State {
10984  ID = "PINS3";
10985  Sprite = "PINS";
10986  Frame = 2;
10987  Flags = fullbright;
10988  Tics = 6;
10989  Next state = "PINS4";
10990}
10991
10992State {
10993  ID = "PINS4";
10994  Sprite = "PINS";
10995  Frame = 3;
10996  Flags = fullbright;
10997  Tics = 6;
10998  Next state = "PINS";
10999}
11000
11001State {
11002  ID = "MEGA";
11003  Sprite = "MEGA";
11004  Frame = 0;
11005  Flags = fullbright;
11006  Tics = 6;
11007  Next state = "MEGA2";
11008}
11009
11010State {
11011  ID = "MEGA2";
11012  Sprite = "MEGA";
11013  Frame = 1;
11014  Flags = fullbright;
11015  Tics = 6;
11016  Next state = "MEGA3";
11017}
11018
11019State {
11020  ID = "MEGA3";
11021  Sprite = "MEGA";
11022  Frame = 2;
11023  Flags = fullbright;
11024  Tics = 6;
11025  Next state = "MEGA4";
11026}
11027
11028State {
11029  ID = "MEGA4";
11030  Sprite = "MEGA";
11031  Frame = 3;
11032  Flags = fullbright;
11033  Tics = 6;
11034  Next state = "MEGA";
11035}
11036
11037State {
11038  ID = "SUIT";
11039  Sprite = "SUIT";
11040  Frame = 0;
11041  Flags = fullbright;
11042  Tics = -1;
11043  Next state = "NULL";
11044}
11045
11046State {
11047  ID = "PMAP";
11048  Sprite = "PMAP";
11049  Frame = 0;
11050  Flags = fullbright;
11051  Tics = 6;
11052  Next state = "PMAP2";
11053}
11054
11055State {
11056  ID = "PMAP2";
11057  Sprite = "PMAP";
11058  Frame = 1;
11059  Flags = fullbright;
11060  Tics = 6;
11061  Next state = "PMAP3";
11062}
11063
11064State {
11065  ID = "PMAP3";
11066  Sprite = "PMAP";
11067  Frame = 2;
11068  Flags = fullbright;
11069  Tics = 6;
11070  Next state = "PMAP4";
11071}
11072
11073State {
11074  ID = "PMAP4";
11075  Sprite = "PMAP";
11076  Frame = 3;
11077  Flags = fullbright;
11078  Tics = 6;
11079  Next state = "PMAP5";
11080}
11081
11082State {
11083  ID = "PMAP5";
11084  Sprite = "PMAP";
11085  Frame = 2;
11086  Flags = fullbright;
11087  Tics = 6;
11088  Next state = "PMAP6";
11089}
11090
11091State {
11092  ID = "PMAP6";
11093  Sprite = "PMAP";
11094  Frame = 1;
11095  Flags = fullbright;
11096  Tics = 6;
11097  Next state = "PMAP";
11098}
11099
11100State {
11101  ID = "PVIS";
11102  Sprite = "PVIS";
11103  Frame = 0;
11104  Flags = fullbright;
11105  Tics = 6;
11106  Next state = "PVIS2";
11107}
11108
11109State {
11110  ID = "PVIS2";
11111  Sprite = "PVIS";
11112  Frame = 1;
11113  Tics = 6;
11114  Next state = "PVIS";
11115}
11116
11117State {
11118  ID = "CLIP";
11119  Sprite = "CLIP";
11120  Frame = 0;
11121  Tics = -1;
11122  Next state = "NULL";
11123}
11124
11125State {
11126  ID = "AMMO";
11127  Sprite = "AMMO";
11128  Frame = 0;
11129  Tics = -1;
11130  Next state = "NULL";
11131}
11132
11133State {
11134  ID = "ROCK";
11135  Sprite = "ROCK";
11136  Frame = 0;
11137  Tics = -1;
11138  Next state = "NULL";
11139}
11140
11141State {
11142  ID = "BROK";
11143  Sprite = "BROK";
11144  Frame = 0;
11145  Tics = -1;
11146  Next state = "NULL";
11147}
11148
11149State {
11150  ID = "CELL";
11151  Sprite = "CELL";
11152  Frame = 0;
11153  Tics = -1;
11154  Next state = "NULL";
11155}
11156
11157State {
11158  ID = "CELP";
11159  Sprite = "CELP";
11160  Frame = 0;
11161  Tics = -1;
11162  Next state = "NULL";
11163}
11164
11165State {
11166  ID = "SHEL";
11167  Sprite = "SHEL";
11168  Frame = 0;
11169  Tics = -1;
11170  Next state = "NULL";
11171}
11172
11173State {
11174  ID = "SBOX";
11175  Sprite = "SBOX";
11176  Frame = 0;
11177  Tics = -1;
11178  Next state = "NULL";
11179}
11180
11181State {
11182  ID = "BPAK";
11183  Sprite = "BPAK";
11184  Frame = 0;
11185  Tics = -1;
11186  Next state = "NULL";
11187}
11188
11189State {
11190  ID = "BFUG";
11191  Sprite = "BFUG";
11192  Frame = 0;
11193  Tics = -1;
11194  Next state = "NULL";
11195}
11196
11197State {
11198  ID = "MGUN";
11199  Sprite = "MGUN";
11200  Frame = 0;
11201  Tics = -1;
11202  Next state = "NULL";
11203}
11204
11205State {
11206  ID = "CSAW";
11207  Sprite = "CSAW";
11208  Frame = 0;
11209  Tics = -1;
11210  Next state = "NULL";
11211}
11212
11213State {
11214  ID = "LAUN";
11215  Sprite = "LAUN";
11216  Frame = 0;
11217  Tics = -1;
11218  Next state = "NULL";
11219}
11220
11221State {
11222  ID = "PLAS";
11223  Sprite = "PLAS";
11224  Frame = 0;
11225  Tics = -1;
11226  Next state = "NULL";
11227}
11228
11229State {
11230  ID = "SHOT";
11231  Sprite = "SHOT";
11232  Frame = 0;
11233  Tics = -1;
11234  Next state = "NULL";
11235}
11236
11237State {
11238  ID = "SHOT2";
11239  Sprite = "SGN2";
11240  Frame = 0;
11241  Tics = -1;
11242  Next state = "NULL";
11243}
11244
11245State {
11246  ID = "COLU";
11247  Sprite = "COLU";
11248  Frame = 0;
11249  Flags = fullbright;
11250  Tics = -1;
11251  Next state = "NULL";
11252}
11253
11254State {
11255  ID = "STALAG";
11256  Sprite = "SMT2";
11257  Frame = 0;
11258  Tics = -1;
11259  Next state = "NULL";
11260}
11261
11262State {
11263  ID = "BLOODYTWITCH";
11264  Sprite = "GOR1";
11265  Frame = 0;
11266  Tics = 10;
11267  Next state = "BLOODYTWITCH2";
11268}
11269
11270State {
11271  ID = "BLOODYTWITCH2";
11272  Sprite = "GOR1";
11273  Frame = 1;
11274  Tics = 15;
11275  Next state = "BLOODYTWITCH3";
11276}
11277
11278State {
11279  ID = "BLOODYTWITCH3";
11280  Sprite = "GOR1";
11281  Frame = 2;
11282  Tics = 8;
11283  Next state = "BLOODYTWITCH4";
11284}
11285
11286State {
11287  ID = "BLOODYTWITCH4";
11288  Sprite = "GOR1";
11289  Frame = 1;
11290  Tics = 6;
11291  Next state = "BLOODYTWITCH";
11292}
11293
11294State {
11295  ID = "DEADTORSO";
11296  Sprite = "PLAY";
11297  Frame = 13;
11298  Tics = -1;
11299  Next state = "NULL";
11300}
11301
11302State {
11303  ID = "DEADBOTTOM";
11304  Sprite = "PLAY";
11305  Frame = 18;
11306  Tics = -1;
11307  Next state = "NULL";
11308}
11309
11310State {
11311  ID = "HEADSONSTICK";
11312  Sprite = "POL2";
11313  Frame = 0;
11314  Tics = -1;
11315  Next state = "NULL";
11316}
11317
11318State {
11319  ID = "GIBS";
11320  Sprite = "POL5";
11321  Frame = 0;
11322  Tics = -1;
11323  Next state = "NULL";
11324}
11325
11326State {
11327  ID = "HEADONASTICK";
11328  Sprite = "POL4";
11329  Frame = 0;
11330  Tics = -1;
11331  Next state = "NULL";
11332}
11333
11334State {
11335  ID = "HEADCANDLES";
11336  Sprite = "POL3";
11337  Frame = 0;
11338  Flags = fullbright;
11339  Tics = 6;
11340  Next state = "HEADCANDLES2";
11341}
11342
11343State {
11344  ID = "HEADCANDLES2";
11345  Sprite = "POL3";
11346  Frame = 1;
11347  Flags = fullbright;
11348  Tics = 6;
11349  Next state = "HEADCANDLES";
11350}
11351
11352State {
11353  ID = "DEADSTICK";
11354  Sprite = "POL1";
11355  Frame = 0;
11356  Tics = -1;
11357  Next state = "NULL";
11358}
11359
11360State {
11361  ID = "LIVESTICK";
11362  Sprite = "POL6";
11363  Frame = 0;
11364  Tics = 6;
11365  Next state = "LIVESTICK2";
11366}
11367
11368State {
11369  ID = "LIVESTICK2";
11370  Sprite = "POL6";
11371  Frame = 1;
11372  Tics = 8;
11373  Next state = "LIVESTICK";
11374}
11375
11376State {
11377  ID = "MEAT2";
11378  Sprite = "GOR2";
11379  Frame = 0;
11380  Tics = -1;
11381  Next state = "NULL";
11382}
11383
11384State {
11385  ID = "MEAT3";
11386  Sprite = "GOR3";
11387  Frame = 0;
11388  Tics = -1;
11389  Next state = "NULL";
11390}
11391
11392State {
11393  ID = "MEAT4";
11394  Sprite = "GOR4";
11395  Frame = 0;
11396  Tics = -1;
11397  Next state = "NULL";
11398}
11399
11400State {
11401  ID = "MEAT5";
11402  Sprite = "GOR5";
11403  Frame = 0;
11404  Tics = -1;
11405  Next state = "NULL";
11406}
11407
11408State {
11409  ID = "STALAGTITE";
11410  Sprite = "SMIT";
11411  Frame = 0;
11412  Tics = -1;
11413  Next state = "NULL";
11414}
11415
11416State {
11417  ID = "TALLGRNCOL";
11418  Sprite = "COL1";
11419  Frame = 0;
11420  Tics = -1;
11421  Next state = "NULL";
11422}
11423
11424State {
11425  ID = "SHRTGRNCOL";
11426  Sprite = "COL2";
11427  Frame = 0;
11428  Tics = -1;
11429  Next state = "NULL";
11430}
11431
11432State {
11433  ID = "TALLREDCOL";
11434  Sprite = "COL3";
11435  Frame = 0;
11436  Tics = -1;
11437  Next state = "NULL";
11438}
11439
11440State {
11441  ID = "SHRTREDCOL";
11442  Sprite = "COL4";
11443  Frame = 0;
11444  Tics = -1;
11445  Next state = "NULL";
11446}
11447
11448State {
11449  ID = "CANDLESTIK";
11450  Sprite = "CAND";
11451  Frame = 0;
11452  Flags = fullbright;
11453  Tics = -1;
11454  Next state = "NULL";
11455}
11456
11457State {
11458  ID = "CANDELABRA";
11459  Sprite = "CBRA";
11460  Frame = 0;
11461  Flags = fullbright;
11462  Tics = -1;
11463  Next state = "NULL";
11464}
11465
11466State {
11467  ID = "SKULLCOL";
11468  Sprite = "COL6";
11469  Frame = 0;
11470  Tics = -1;
11471  Next state = "NULL";
11472}
11473
11474State {
11475  ID = "TORCHTREE";
11476  Sprite = "TRE1";
11477  Frame = 0;
11478  Tics = -1;
11479  Next state = "NULL";
11480}
11481
11482State {
11483  ID = "BIGTREE";
11484  Sprite = "TRE2";
11485  Frame = 0;
11486  Tics = -1;
11487  Next state = "NULL";
11488}
11489
11490State {
11491  ID = "TECHPILLAR";
11492  Sprite = "ELEC";
11493  Frame = 0;
11494  Tics = -1;
11495  Next state = "NULL";
11496}
11497
11498State {
11499  ID = "EVILEYE";
11500  Sprite = "CEYE";
11501  Frame = 0;
11502  Flags = fullbright;
11503  Tics = 6;
11504  Next state = "EVILEYE2";
11505}
11506
11507State {
11508  ID = "EVILEYE2";
11509  Sprite = "CEYE";
11510  Frame = 1;
11511  Flags = fullbright;
11512  Tics = 6;
11513  Next state = "EVILEYE3";
11514}
11515
11516State {
11517  ID = "EVILEYE3";
11518  Sprite = "CEYE";
11519  Frame = 2;
11520  Flags = fullbright;
11521  Tics = 6;
11522  Next state = "EVILEYE4";
11523}
11524
11525State {
11526  ID = "EVILEYE4";
11527  Sprite = "CEYE";
11528  Frame = 1;
11529  Flags = fullbright;
11530  Tics = 6;
11531  Next state = "EVILEYE";
11532}
11533
11534State {
11535  ID = "FLOATSKULL";
11536  Sprite = "FSKU";
11537  Frame = 0;
11538  Flags = fullbright;
11539  Tics = 6;
11540  Next state = "FLOATSKULL2";
11541}
11542
11543State {
11544  ID = "FLOATSKULL2";
11545  Sprite = "FSKU";
11546  Frame = 1;
11547  Flags = fullbright;
11548  Tics = 6;
11549  Next state = "FLOATSKULL3";
11550}
11551
11552State {
11553  ID = "FLOATSKULL3";
11554  Sprite = "FSKU";
11555  Frame = 2;
11556  Flags = fullbright;
11557  Tics = 6;
11558  Next state = "FLOATSKULL";
11559}
11560
11561State {
11562  ID = "HEARTCOL";
11563  Sprite = "COL5";
11564  Frame = 0;
11565  Tics = 14;
11566  Next state = "HEARTCOL2";
11567}
11568
11569State {
11570  ID = "HEARTCOL2";
11571  Sprite = "COL5";
11572  Frame = 1;
11573  Tics = 14;
11574  Next state = "HEARTCOL";
11575}
11576
11577State {
11578  ID = "BLUETORCH";
11579  Sprite = "TBLU";
11580  Frame = 0;
11581  Flags = fullbright;
11582  Tics = 4;
11583  Next state = "BLUETORCH2";
11584}
11585
11586State {
11587  ID = "BLUETORCH2";
11588  Sprite = "TBLU";
11589  Frame = 1;
11590  Flags = fullbright;
11591  Tics = 4;
11592  Next state = "BLUETORCH3";
11593}
11594
11595State {
11596  ID = "BLUETORCH3";
11597  Sprite = "TBLU";
11598  Frame = 2;
11599  Flags = fullbright;
11600  Tics = 4;
11601  Next state = "BLUETORCH4";
11602}
11603
11604State {
11605  ID = "BLUETORCH4";
11606  Sprite = "TBLU";
11607  Frame = 3;
11608  Flags = fullbright;
11609  Tics = 4;
11610  Next state = "BLUETORCH";
11611}
11612
11613State {
11614  ID = "GREENTORCH";
11615  Sprite = "TGRN";
11616  Frame = 0;
11617  Flags = fullbright;
11618  Tics = 4;
11619  Next state = "GREENTORCH2";
11620}
11621
11622State {
11623  ID = "GREENTORCH2";
11624  Sprite = "TGRN";
11625  Frame = 1;
11626  Flags = fullbright;
11627  Tics = 4;
11628  Next state = "GREENTORCH3";
11629}
11630
11631State {
11632  ID = "GREENTORCH3";
11633  Sprite = "TGRN";
11634  Frame = 2;
11635  Flags = fullbright;
11636  Tics = 4;
11637  Next state = "GREENTORCH4";
11638}
11639
11640State {
11641  ID = "GREENTORCH4";
11642  Sprite = "TGRN";
11643  Frame = 3;
11644  Flags = fullbright;
11645  Tics = 4;
11646  Next state = "GREENTORCH";
11647}
11648
11649State {
11650  ID = "REDTORCH";
11651  Sprite = "TRED";
11652  Frame = 0;
11653  Flags = fullbright;
11654  Tics = 4;
11655  Next state = "REDTORCH2";
11656}
11657
11658State {
11659  ID = "REDTORCH2";
11660  Sprite = "TRED";
11661  Frame = 1;
11662  Flags = fullbright;
11663  Tics = 4;
11664  Next state = "REDTORCH3";
11665}
11666
11667State {
11668  ID = "REDTORCH3";
11669  Sprite = "TRED";
11670  Frame = 2;
11671  Flags = fullbright;
11672  Tics = 4;
11673  Next state = "REDTORCH4";
11674}
11675
11676State {
11677  ID = "REDTORCH4";
11678  Sprite = "TRED";
11679  Frame = 3;
11680  Flags = fullbright;
11681  Tics = 4;
11682  Next state = "REDTORCH";
11683}
11684
11685State {
11686  ID = "BTORCHSHRT";
11687  Sprite = "SMBT";
11688  Frame = 0;
11689  Flags = fullbright;
11690  Tics = 4;
11691  Next state = "BTORCHSHRT2";
11692}
11693
11694State {
11695  ID = "BTORCHSHRT2";
11696  Sprite = "SMBT";
11697  Frame = 1;
11698  Flags = fullbright;
11699  Tics = 4;
11700  Next state = "BTORCHSHRT3";
11701}
11702
11703State {
11704  ID = "BTORCHSHRT3";
11705  Sprite = "SMBT";
11706  Frame = 2;
11707  Flags = fullbright;
11708  Tics = 4;
11709  Next state = "BTORCHSHRT4";
11710}
11711
11712State {
11713  ID = "BTORCHSHRT4";
11714  Sprite = "SMBT";
11715  Frame = 3;
11716  Flags = fullbright;
11717  Tics = 4;
11718  Next state = "BTORCHSHRT";
11719}
11720
11721State {
11722  ID = "GTORCHSHRT";
11723  Sprite = "SMGT";
11724  Frame = 0;
11725  Flags = fullbright;
11726  Tics = 4;
11727  Next state = "GTORCHSHRT2";
11728}
11729
11730State {
11731  ID = "GTORCHSHRT2";
11732  Sprite = "SMGT";
11733  Frame = 1;
11734  Flags = fullbright;
11735  Tics = 4;
11736  Next state = "GTORCHSHRT3";
11737}
11738
11739State {
11740  ID = "GTORCHSHRT3";
11741  Sprite = "SMGT";
11742  Frame = 2;
11743  Flags = fullbright;
11744  Tics = 4;
11745  Next state = "GTORCHSHRT4";
11746}
11747
11748State {
11749  ID = "GTORCHSHRT4";
11750  Sprite = "SMGT";
11751  Frame = 3;
11752  Flags = fullbright;
11753  Tics = 4;
11754  Next state = "GTORCHSHRT";
11755}
11756
11757State {
11758  ID = "RTORCHSHRT";
11759  Sprite = "SMRT";
11760  Frame = 0;
11761  Flags = fullbright;
11762  Tics = 4;
11763  Next state = "RTORCHSHRT2";
11764}
11765
11766State {
11767  ID = "RTORCHSHRT2";
11768  Sprite = "SMRT";
11769  Frame = 1;
11770  Flags = fullbright;
11771  Tics = 4;
11772  Next state = "RTORCHSHRT3";
11773}
11774
11775State {
11776  ID = "RTORCHSHRT3";
11777  Sprite = "SMRT";
11778  Frame = 2;
11779  Flags = fullbright;
11780  Tics = 4;
11781  Next state = "RTORCHSHRT4";
11782}
11783
11784State {
11785  ID = "RTORCHSHRT4";
11786  Sprite = "SMRT";
11787  Frame = 3;
11788  Flags = fullbright;
11789  Tics = 4;
11790  Next state = "RTORCHSHRT";
11791}
11792
11793State {
11794  ID = "HANGNOGUTS";
11795  Sprite = "HDB1";
11796  Frame = 0;
11797  Tics = -1;
11798  Next state = "NULL";
11799}
11800
11801State {
11802  ID = "HANGBNOBRAIN";
11803  Sprite = "HDB2";
11804  Frame = 0;
11805  Tics = -1;
11806  Next state = "NULL";
11807}
11808
11809State {
11810  ID = "HANGTLOOKDN";
11811  Sprite = "HDB3";
11812  Frame = 0;
11813  Tics = -1;
11814  Next state = "NULL";
11815}
11816
11817State {
11818  ID = "HANGTSKULL";
11819  Sprite = "HDB4";
11820  Frame = 0;
11821  Tics = -1;
11822  Next state = "NULL";
11823}
11824
11825State {
11826  ID = "HANGTLOOKUP";
11827  Sprite = "HDB5";
11828  Frame = 0;
11829  Tics = -1;
11830  Next state = "NULL";
11831}
11832
11833State {
11834  ID = "HANGTNOBRAIN";
11835  Sprite = "HDB6";
11836  Frame = 0;
11837  Tics = -1;
11838  Next state = "NULL";
11839}
11840
11841State {
11842  ID = "COLONGIBS";
11843  Sprite = "POB1";
11844  Frame = 0;
11845  Tics = -1;
11846  Next state = "NULL";
11847}
11848
11849State {
11850  ID = "SMALLPOOL";
11851  Sprite = "POB2";
11852  Frame = 0;
11853  Tics = -1;
11854  Next state = "NULL";
11855}
11856
11857State {
11858  ID = "BRAINSTEM";
11859  Sprite = "BRS1";
11860  Frame = 0;
11861  Tics = -1;
11862  Next state = "NULL";
11863}
11864
11865State {
11866  ID = "TECHLAMP";
11867  Sprite = "TLMP";
11868  Frame = 0;
11869  Flags = fullbright;
11870  Tics = 4;
11871  Next state = "TECHLAMP2";
11872}
11873
11874State {
11875  ID = "TECHLAMP2";
11876  Sprite = "TLMP";
11877  Frame = 1;
11878  Flags = fullbright;
11879  Tics = 4;
11880  Next state = "TECHLAMP3";
11881}
11882
11883State {
11884  ID = "TECHLAMP3";
11885  Sprite = "TLMP";
11886  Frame = 2;
11887  Flags = fullbright;
11888  Tics = 4;
11889  Next state = "TECHLAMP4";
11890}
11891
11892State {
11893  ID = "TECHLAMP4";
11894  Sprite = "TLMP";
11895  Frame = 3;
11896  Flags = fullbright;
11897  Tics = 4;
11898  Next state = "TECHLAMP";
11899}
11900
11901State {
11902  ID = "TECH2LAMP";
11903  Sprite = "TLP2";
11904  Frame = 0;
11905  Flags = fullbright;
11906  Tics = 4;
11907  Next state = "TECH2LAMP2";
11908}
11909
11910State {
11911  ID = "TECH2LAMP2";
11912  Sprite = "TLP2";
11913  Frame = 1;
11914  Flags = fullbright;
11915  Tics = 4;
11916  Next state = "TECH2LAMP3";
11917}
11918
11919State {
11920  ID = "TECH2LAMP3";
11921  Sprite = "TLP2";
11922  Frame = 2;
11923  Flags = fullbright;
11924  Tics = 4;
11925  Next state = "TECH2LAMP4";
11926}
11927
11928State {
11929  ID = "TECH2LAMP4";
11930  Sprite = "TLP2";
11931  Frame = 3;
11932  Flags = fullbright;
11933  Tics = 4;
11934  Next state = "TECH2LAMP";
11935}
11936
11937State {
11938  ID = "SMALL_WHITE_LIGHT";
11939  Sprite = "APBX";
11940  Frame = 4;
11941  Tics = -1;
11942  Next state = "NULL";
11943}
11944
11945Thing {
11946  ID = "TEMPSOUNDORIGIN";
11947  DoomEd number = -1;
11948  Spawn state = "TEMPSOUNDORIGIN1";
11949  See state = "NULL";
11950  Pain state = "NULL";
11951  Melee state = "NULL";
11952  Missile state = "NULL";
11953  Death state = "NULL";
11954  Xdeath state = "NULL";
11955  Raise state = "NULL";
11956  See sound = "None";
11957  Attack sound = "None";
11958  Pain sound = "None";
11959  Death sound = "None";
11960  Active sound = "None";
11961  Radius = 1;
11962  Height = 1;
11963  Mass = 100;
11964  Flags = local | nosector | noblockmap | nogravity;
11965}
11966
11967State {
11968  ID = "TEMPSOUNDORIGIN1";
11969  Tics = 175;
11970  Next state = "NULL";
11971}
11972
11973# An extra step for the missile explosion to allow the particle effects to
11974# look better. A bit of a hack, mind you.
11975State {
11976  ID = "EXPLODE0";
11977  Sprite = "MISL";
11978  Frame = 1;
11979  Flags = fullbright;
11980  Next state = "EXPLODE1";
11981}
11982
11983# A_Tracer() spawns rocket puffs. This is copied from the original
11984# PUFF type.
11985Thing {
11986  ID = "ROCKETPUFF";
11987  DoomEd number = -1;
11988  Spawn state = "ROCKETPUFF1";
11989  See state = "NULL";
11990  Pain state = "NULL";
11991  Melee state = "NULL";
11992  Missile state = "NULL";
11993  Death state = "NULL";
11994  Xdeath state = "NULL";
11995  Raise state = "NULL";
11996  See sound = "None";
11997  Attack sound = "None";
11998  Pain sound = "None";
11999  Death sound = "None";
12000  Active sound = "None";
12001  Reaction time = 8;
12002  Spawn health = 1000;
12003  Radius = 8;
12004  Height = 8;
12005  Mass = 100;
12006  Flags = noblockmap | nogravity | viewalign;
12007}
12008
12009State {
12010  ID = "ROCKETPUFF1";
12011  Sprite = "PUFF";
12012  Frame = 0;
12013  Flags = fullbright;
12014  Tics = 4;
12015  Next state = "ROCKETPUFF2";
12016}
12017
12018State {
12019  ID = "ROCKETPUFF2";
12020  Sprite = "PUFF";
12021  Frame = 1;
12022  Tics = 4;
12023  Next state = "ROCKETPUFF3";
12024}
12025
12026State {
12027  ID = "ROCKETPUFF3";
12028  Sprite = "PUFF";
12029  Frame = 2;
12030  Tics = 4;
12031  Next state = "ROCKETPUFF4";
12032}
12033
12034State {
12035  ID = "ROCKETPUFF4";
12036  Sprite = "PUFF";
12037  Frame = 3;
12038  Tics = 4;
12039  Next state = "NULL";
12040}
12041