1# libdoom: Objects 2# 3# Order of definitions is very important here! 4# Only add new States and Things *after* the existing definitions. 5 6Header { Version = 6; } 7 8Thing { 9 ID = "PLAYER"; 10 DoomEd number = -1; 11 Spawn state = "PLAY"; 12 See state = "PLAY_RUN1"; 13 Pain state = "PLAY_PAIN"; 14 Melee state = "NULL"; 15 Missile state = "PLAY_ATK1"; 16 Death state = "PLAY_DIE1"; 17 Xdeath state = "PLAY_XDIE1"; 18 Raise state = "NULL"; 19 See sound = "None"; 20 Attack sound = "None"; 21 Pain sound = "plpain"; 22 Death sound = "pldeth"; 23 Active sound = "None"; 24 Pain chance = 255; 25 Spawn health = 100; 26 Radius = 16; 27 Height = 56; 28 Mass = 100; 29 Flags = solid | shootable | dropoff | pickup; 30 Flags2 = slide | passmobj | telestomp; 31} 32 33Thing { 34 ID = "POSSESSED"; 35 Name = "Zombieman"; 36 DoomEd number = 3004; 37 Spawn state = "POSS_STND"; 38 See state = "POSS_RUN1"; 39 Pain state = "POSS_PAIN"; 40 Melee state = "NULL"; 41 Missile state = "POSS_ATK1"; 42 Death state = "POSS_DIE1"; 43 Xdeath state = "POSS_XDIE1"; 44 Raise state = "POSS_RAISE1"; 45 See sound = "posit1"; 46 Attack sound = "pistol"; 47 Pain sound = "popain"; 48 Death sound = "podth1"; 49 Active sound = "posact"; 50 Reaction time = 8; 51 Pain chance = 200; 52 Spawn health = 20; 53 Speed = 8; 54 Radius = 20; 55 Height = 56; 56 Mass = 100; 57 Flags = solid | shootable | countkill; 58 Flags2 = telestomp; 59} 60 61Thing { 62 ID = "SHOTGUY"; 63 Name = "Shotgun Guy"; 64 DoomEd number = 9; 65 Spawn state = "SPOS_STND"; 66 See state = "SPOS_RUN1"; 67 Pain state = "SPOS_PAIN"; 68 Melee state = "NULL"; 69 Missile state = "SPOS_ATK1"; 70 Death state = "SPOS_DIE1"; 71 Xdeath state = "SPOS_XDIE1"; 72 Raise state = "SPOS_RAISE1"; 73 See sound = "posit2"; 74 Attack sound = "None"; 75 Pain sound = "popain"; 76 Death sound = "podth2"; 77 Active sound = "posact"; 78 Reaction time = 8; 79 Pain chance = 170; 80 Spawn health = 30; 81 Speed = 8; 82 Radius = 20; 83 Height = 56; 84 Mass = 100; 85 Flags = solid | shootable |countkill; 86 Flags2 = telestomp; 87} 88 89Thing { 90 ID = "VILE"; 91 Name = "Arch-Vile"; 92 DoomEd number = 64; 93 Spawn state = "VILE_STND"; 94 See state = "VILE_RUN1"; 95 Pain state = "VILE_PAIN"; 96 Melee state = "NULL"; 97 Missile state = "VILE_ATK1"; 98 Death state = "VILE_DIE1"; 99 Xdeath state = "NULL"; 100 Raise state = "NULL"; 101 See sound = "vilsit"; 102 Attack sound = "None"; 103 Pain sound = "vipain"; 104 Death sound = "vildth"; 105 Active sound = "vilact"; 106 Reaction time = 8; 107 Pain chance = 10; 108 Spawn health = 700; 109 Speed = 15; 110 Radius = 20; 111 Height = 56; 112 Mass = 500; 113 Flags = solid | shootable | countkill; 114 Flags2 = telestomp; 115} 116 117Thing { 118 ID = "FIRE"; 119 DoomEd number = -1; 120 Spawn state = "FIRE1"; 121 See state = "NULL"; 122 Pain state = "NULL"; 123 Melee state = "NULL"; 124 Missile state = "NULL"; 125 Death state = "NULL"; 126 Xdeath state = "NULL"; 127 Raise state = "NULL"; 128 See sound = "None"; 129 Attack sound = "None"; 130 Pain sound = "None"; 131 Death sound = "None"; 132 Active sound = "None"; 133 Reaction time = 8; 134 Spawn health = 1000; 135 Radius = 20; 136 Height = 16; 137 Mass = 100; 138 Flags = noblockmap | nogravity | brightshadow; 139 Flags2 = cannotpush | noteleport; 140} 141 142Thing { 143 ID = "UNDEAD"; 144 Name = "Revenant"; 145 DoomEd number = 66; 146 Spawn state = "SKEL_STND"; 147 See state = "SKEL_RUN1"; 148 Pain state = "SKEL_PAIN"; 149 Melee state = "SKEL_FIST1"; 150 Missile state = "SKEL_MISS1"; 151 Death state = "SKEL_DIE1"; 152 Xdeath state = "NULL"; 153 Raise state = "SKEL_RAISE1"; 154 See sound = "skesit"; 155 Attack sound = "None"; 156 Pain sound = "popain"; 157 Death sound = "skedth"; 158 Active sound = "skeact"; 159 Reaction time = 8; 160 Pain chance = 100; 161 Spawn health = 300; 162 Speed = 10; 163 Radius = 20; 164 Height = 56; 165 Mass = 500; 166 Flags = solid | shootable | countkill; 167 Flags2 = telestomp; 168} 169 170Thing { 171 ID = "TRACER"; 172 DoomEd number = -1; 173 Spawn state = "TRACER"; 174 See state = "NULL"; 175 Pain state = "NULL"; 176 Melee state = "NULL"; 177 Missile state = "NULL"; 178 Death state = "TRACEEXP1"; 179 Xdeath state = "NULL"; 180 Raise state = "NULL"; 181 See sound = "skeatk"; 182 Attack sound = "None"; 183 Pain sound = "None"; 184 Death sound = "barexp"; 185 Active sound = "None"; 186 Reaction time = 8; 187 Spawn health = 1000; 188 Speed = 10; 189 Radius = 11; 190 Height = 8; 191 Mass = 100; 192 Damage = 10; 193 Flags = noblockmap | missile | dropoff | nogravity; 194 Flags2 = noteleport; 195} 196 197Thing { 198 ID = "SMOKE"; 199 DoomEd number = -1; 200 Spawn state = "SMOKE1"; 201 See state = "NULL"; 202 Pain state = "NULL"; 203 Melee state = "NULL"; 204 Missile state = "NULL"; 205 Death state = "NULL"; 206 Xdeath state = "NULL"; 207 Raise state = "NULL"; 208 See sound = "None"; 209 Attack sound = "None"; 210 Pain sound = "None"; 211 Death sound = "None"; 212 Active sound = "None"; 213 Reaction time = 8; 214 Spawn health = 1000; 215 Radius = 20; 216 Height = 16; 217 Mass = 100; 218 Flags = noblockmap | nogravity; 219 Flags2 = cannotpush | noteleport; 220} 221 222Thing { 223 ID = "FATSO"; 224 Name = "Mancubus"; 225 DoomEd number = 67; 226 Spawn state = "FATT_STND"; 227 See state = "FATT_RUN1"; 228 Pain state = "FATT_PAIN"; 229 Melee state = "NULL"; 230 Missile state = "FATT_ATK1"; 231 Death state = "FATT_DIE1"; 232 Xdeath state = "NULL"; 233 Raise state = "FATT_RAISE1"; 234 See sound = "mansit"; 235 Attack sound = "None"; 236 Pain sound = "mnpain"; 237 Death sound = "mandth"; 238 Active sound = "posact"; 239 Reaction time = 8; 240 Pain chance = 80; 241 Spawn health = 600; 242 Speed = 8; 243 Radius = 48; 244 Height = 64; 245 Mass = 1000; 246 Flags = solid | shootable | countkill; 247 Flags2 = telestomp; 248} 249 250Thing { 251 ID = "FATSHOT"; 252 DoomEd number = -1; 253 Spawn state = "FATSHOT1"; 254 See state = "NULL"; 255 Pain state = "NULL"; 256 Melee state = "NULL"; 257 Missile state = "NULL"; 258 Death state = "FATSHOTX1"; 259 Xdeath state = "NULL"; 260 Raise state = "NULL"; 261 See sound = "firsht"; 262 Attack sound = "None"; 263 Pain sound = "None"; 264 Death sound = "firxpl"; 265 Active sound = "None"; 266 Reaction time = 8; 267 Spawn health = 1000; 268 Speed = 20; 269 Radius = 6; 270 Height = 8; 271 Mass = 100; 272 Damage = 8; 273 Flags = noblockmap | missile | dropoff | nogravity; 274 Flags2 = noteleport; 275} 276 277Thing { 278 ID = "CHAINGUY"; 279 Name = "Heavy Weapon Dude"; 280 DoomEd number = 65; 281 Spawn state = "CPOS_STND"; 282 See state = "CPOS_RUN1"; 283 Pain state = "CPOS_PAIN"; 284 Melee state = "NULL"; 285 Missile state = "CPOS_ATK1"; 286 Death state = "CPOS_DIE1"; 287 Xdeath state = "CPOS_XDIE1"; 288 Raise state = "CPOS_RAISE1"; 289 See sound = "posit2"; 290 Attack sound = "None"; 291 Pain sound = "popain"; 292 Death sound = "podth2"; 293 Active sound = "posact"; 294 Reaction time = 8; 295 Pain chance = 170; 296 Spawn health = 70; 297 Speed = 8; 298 Radius = 20; 299 Height = 56; 300 Mass = 100; 301 Flags = solid | shootable | countkill; 302 Flags2 = telestomp; 303} 304 305Thing { 306 ID = "TROOP"; 307 Name = "Imp"; 308 DoomEd number = 3001; 309 Spawn state = "TROO_STND"; 310 See state = "TROO_RUN1"; 311 Pain state = "TROO_PAIN"; 312 Melee state = "TROO_ATK1"; 313 Missile state = "TROO_ATK1"; 314 Death state = "TROO_DIE1"; 315 Xdeath state = "TROO_XDIE1"; 316 Raise state = "TROO_RAISE1"; 317 See sound = "bgsit1"; 318 Attack sound = "None"; 319 Pain sound = "popain"; 320 Death sound = "bgdth1"; 321 Active sound = "bgact"; 322 Reaction time = 8; 323 Pain chance = 200; 324 Spawn health = 60; 325 Speed = 8; 326 Radius = 20; 327 Height = 56; 328 Mass = 100; 329 Flags = solid | shootable | countkill; 330 Flags2 = telestomp; 331} 332 333Thing { 334 ID = "SERGEANT"; 335 Name = "Demon"; 336 DoomEd number = 3002; 337 Spawn state = "SARG_STND"; 338 See state = "SARG_RUN1"; 339 Pain state = "SARG_PAIN"; 340 Melee state = "SARG_ATK1"; 341 Missile state = "NULL"; 342 Death state = "SARG_DIE1"; 343 Xdeath state = "NULL"; 344 Raise state = "SARG_RAISE1"; 345 See sound = "sgtsit"; 346 Attack sound = "sgtatk"; 347 Pain sound = "dmpain"; 348 Death sound = "sgtdth"; 349 Active sound = "dmact"; 350 Reaction time = 8; 351 Pain chance = 180; 352 Spawn health = 150; 353 Speed = 10; 354 Radius = 30; 355 Height = 56; 356 Mass = 400; 357 Flags = solid | shootable | countkill; 358 Flags2 = telestomp; 359} 360 361Thing { 362 ID = "SHADOWS"; 363 Name = "Spectre"; 364 DoomEd number = 58; 365 Spawn state = "SARG_STND"; 366 See state = "SARG_RUN1"; 367 Pain state = "SARG_PAIN"; 368 Melee state = "SARG_ATK1"; 369 Missile state = "NULL"; 370 Death state = "SARG_DIE1"; 371 Xdeath state = "NULL"; 372 Raise state = "SARG_RAISE1"; 373 See sound = "sgtsit"; 374 Attack sound = "sgtatk"; 375 Pain sound = "dmpain"; 376 Death sound = "sgtdth"; 377 Active sound = "dmact"; 378 Reaction time = 8; 379 Pain chance = 180; 380 Spawn health = 150; 381 Speed = 10; 382 Radius = 30; 383 Height = 56; 384 Mass = 400; 385 Flags = solid | shootable | shadow | countkill; 386 Flags2 = telestomp; 387} 388 389Thing { 390 ID = "HEAD"; 391 Name = "Cacodemon"; 392 DoomEd number = 3005; 393 Spawn state = "HEAD_STND"; 394 See state = "HEAD_RUN1"; 395 Pain state = "HEAD_PAIN"; 396 Melee state = "NULL"; 397 Missile state = "HEAD_ATK1"; 398 Death state = "HEAD_DIE1"; 399 Xdeath state = "NULL"; 400 Raise state = "HEAD_RAISE1"; 401 See sound = "cacsit"; 402 Attack sound = "None"; 403 Pain sound = "dmpain"; 404 Death sound = "cacdth"; 405 Active sound = "dmact"; 406 Reaction time = 8; 407 Pain chance = 128; 408 Spawn health = 400; 409 Speed = 8; 410 Radius = 31; 411 Height = 56; 412 Mass = 400; 413 Flags = solid | shootable | float | nogravity | countkill; 414 Flags2 = telestomp; 415} 416 417Thing { 418 ID = "BRUISER"; 419 Name = "Baron of Hell"; 420 DoomEd number = 3003; 421 Spawn state = "BOSS_STND"; 422 See state = "BOSS_RUN1"; 423 Pain state = "BOSS_PAIN"; 424 Melee state = "BOSS_ATK1"; 425 Missile state = "BOSS_ATK1"; 426 Death state = "BOSS_DIE1"; 427 Xdeath state = "NULL"; 428 Raise state = "BOSS_RAISE1"; 429 See sound = "brssit"; 430 Attack sound = "None"; 431 Pain sound = "dmpain"; 432 Death sound = "brsdth"; 433 Active sound = "dmact"; 434 Reaction time = 8; 435 Pain chance = 50; 436 Spawn health = 1000; 437 Speed = 8; 438 Radius = 24; 439 Height = 64; 440 Mass = 1000; 441 Flags = solid | shootable | countkill; 442 Flags2 = telestomp; 443} 444 445Thing { 446 ID = "BRUISERSHOT"; 447 DoomEd number = -1; 448 Spawn state = "BRBALL1"; 449 See state = "NULL"; 450 Pain state = "NULL"; 451 Melee state = "NULL"; 452 Missile state = "NULL"; 453 Death state = "BRBALLX1"; 454 Xdeath state = "NULL"; 455 Raise state = "NULL"; 456 See sound = "firsht"; 457 Attack sound = "None"; 458 Pain sound = "None"; 459 Death sound = "firxpl"; 460 Active sound = "None"; 461 Reaction time = 8; 462 Spawn health = 1000; 463 Speed = 15; 464 Radius = 6; 465 Height = 8; 466 Mass = 100; 467 Damage = 8; 468 Flags = noblockmap | missile | dropoff | nogravity; 469 Flags2 = noteleport; 470} 471 472Thing { 473 ID = "KNIGHT"; 474 Name = "Hell Knight"; 475 DoomEd number = 69; 476 Spawn state = "BOS2_STND"; 477 See state = "BOS2_RUN1"; 478 Pain state = "BOS2_PAIN"; 479 Melee state = "BOS2_ATK1"; 480 Missile state = "BOS2_ATK1"; 481 Death state = "BOS2_DIE1"; 482 Xdeath state = "NULL"; 483 Raise state = "BOS2_RAISE1"; 484 See sound = "kntsit"; 485 Attack sound = "None"; 486 Pain sound = "dmpain"; 487 Death sound = "kntdth"; 488 Active sound = "dmact"; 489 Reaction time = 8; 490 Pain chance = 50; 491 Spawn health = 500; 492 Speed = 8; 493 Radius = 24; 494 Height = 64; 495 Mass = 1000; 496 Flags = solid | shootable | countkill; 497 Flags2 = telestomp; 498} 499 500Thing { 501 ID = "SKULL"; 502 Name = "Lost Soul"; 503 DoomEd number = 3006; 504 Spawn state = "SKULL_STND"; 505 See state = "SKULL_RUN1"; 506 Pain state = "SKULL_PAIN"; 507 Melee state = "NULL"; 508 Missile state = "SKULL_ATK1"; 509 Death state = "SKULL_DIE1"; 510 Xdeath state = "NULL"; 511 Raise state = "NULL"; 512 See sound = "None"; 513 Attack sound = "sklatk"; 514 Pain sound = "dmpain"; 515 Death sound = "firxpl"; 516 Active sound = "dmact"; 517 Reaction time = 8; 518 Pain chance = 256; 519 Spawn health = 100; 520 Speed = 8; 521 Radius = 16; 522 Height = 56; 523 Mass = 50; 524 Damage = 3; 525 Flags = solid | shootable | float | nogravity; 526 Flags2 = telestomp; 527} 528 529Thing { 530 ID = "SPIDER"; 531 Name = "The Spider Mastermind"; 532 DoomEd number = 7; 533 Spawn state = "SPID_STND"; 534 See state = "SPID_RUN1"; 535 Pain state = "SPID_PAIN"; 536 Melee state = "NULL"; 537 Missile state = "SPID_ATK1"; 538 Death state = "SPID_DIE1"; 539 Xdeath state = "NULL"; 540 Raise state = "NULL"; 541 See sound = "spisit"; 542 Attack sound = "shotgn"; 543 Pain sound = "dmpain"; 544 Death sound = "spidth"; 545 Active sound = "dmact"; 546 Reaction time = 8; 547 Pain chance = 40; 548 Spawn health = 3000; 549 Speed = 12; 550 Radius = 128; 551 Height = 100; 552 Mass = 1000; 553 Flags = solid | shootable | countkill; 554 Flags2 = telestomp | boss; 555} 556 557Thing { 558 ID = "BABY"; 559 Name = "Arachnotron"; 560 DoomEd number = 68; 561 Spawn state = "BSPI_STND"; 562 See state = "BSPI_SIGHT"; 563 Pain state = "BSPI_PAIN"; 564 Melee state = "NULL"; 565 Missile state = "BSPI_ATK1"; 566 Death state = "BSPI_DIE1"; 567 Xdeath state = "NULL"; 568 Raise state = "BSPI_RAISE1"; 569 See sound = "bspsit"; 570 Attack sound = "None"; 571 Pain sound = "dmpain"; 572 Death sound = "bspdth"; 573 Active sound = "bspact"; 574 Reaction time = 8; 575 Pain chance = 128; 576 Spawn health = 500; 577 Speed = 12; 578 Radius = 64; 579 Height = 64; 580 Mass = 600; 581 Flags = solid | shootable | countkill; 582 Flags2 = telestomp; 583} 584 585Thing { 586 ID = "CYBORG"; 587 Name = "Cyberdemon"; 588 DoomEd number = 16; 589 Spawn state = "CYBER_STND"; 590 See state = "CYBER_RUN1"; 591 Pain state = "CYBER_PAIN"; 592 Melee state = "NULL"; 593 Missile state = "CYBER_ATK1"; 594 Death state = "CYBER_DIE1"; 595 Xdeath state = "NULL"; 596 Raise state = "NULL"; 597 See sound = "cybsit"; 598 Attack sound = "None"; 599 Pain sound = "dmpain"; 600 Death sound = "cybdth"; 601 Active sound = "dmact"; 602 Reaction time = 8; 603 Pain chance = 20; 604 Spawn health = 4000; 605 Speed = 16; 606 Radius = 40; 607 Height = 110; 608 Mass = 1000; 609 Flags = solid | shootable | countkill; 610 Flags2 = telestomp | boss; 611} 612 613Thing { 614 ID = "PAIN"; 615 Name = "Pain Elemental"; 616 DoomEd number = 71; 617 Spawn state = "PAIN_STND"; 618 See state = "PAIN_RUN1"; 619 Pain state = "PAIN_PAIN"; 620 Melee state = "NULL"; 621 Missile state = "PAIN_ATK1"; 622 Death state = "PAIN_DIE1"; 623 Xdeath state = "NULL"; 624 Raise state = "PAIN_RAISE1"; 625 See sound = "pesit"; 626 Attack sound = "None"; 627 Pain sound = "pepain"; 628 Death sound = "pedth"; 629 Active sound = "dmact"; 630 Reaction time = 8; 631 Pain chance = 128; 632 Spawn health = 400; 633 Speed = 8; 634 Radius = 31; 635 Height = 56; 636 Mass = 400; 637 Flags = solid | shootable | float | nogravity | countkill; 638 Flags2 = telestomp; 639} 640 641Thing { 642 ID = "WOLFSS"; 643 DoomEd number = 84; 644 Spawn state = "SSWV_STND"; 645 See state = "SSWV_RUN1"; 646 Pain state = "SSWV_PAIN"; 647 Melee state = "NULL"; 648 Missile state = "SSWV_ATK1"; 649 Death state = "SSWV_DIE1"; 650 Xdeath state = "SSWV_XDIE1"; 651 Raise state = "SSWV_RAISE1"; 652 See sound = "sssit"; 653 Attack sound = "None"; 654 Pain sound = "popain"; 655 Death sound = "ssdth"; 656 Active sound = "posact"; 657 Reaction time = 8; 658 Pain chance = 170; 659 Spawn health = 50; 660 Speed = 8; 661 Radius = 20; 662 Height = 56; 663 Mass = 100; 664 Flags = solid | shootable | countkill; 665 Flags2 = telestomp; 666} 667 668Thing { 669 ID = "KEEN"; 670 DoomEd number = 72; 671 Spawn state = "KEENSTND"; 672 See state = "NULL"; 673 Pain state = "KEENPAIN"; 674 Melee state = "NULL"; 675 Missile state = "NULL"; 676 Death state = "COMMKEEN"; 677 Xdeath state = "NULL"; 678 Raise state = "NULL"; 679 See sound = "None"; 680 Attack sound = "None"; 681 Pain sound = "keenpn"; 682 Death sound = "keendt"; 683 Active sound = "None"; 684 Reaction time = 8; 685 Pain chance = 256; 686 Spawn health = 100; 687 Radius = 16; 688 Height = 72; 689 Mass = 10000000; 690 Flags = solid | spawnceiling | nogravity | shootable | countkill; 691 Flags2 = telestomp; 692} 693 694Thing { 695 ID = "BOSSBRAIN"; 696 DoomEd number = 88; 697 Spawn state = "BRAIN"; 698 See state = "NULL"; 699 Pain state = "BRAIN_PAIN"; 700 Melee state = "NULL"; 701 Missile state = "NULL"; 702 Death state = "BRAIN_DIE1"; 703 Xdeath state = "NULL"; 704 Raise state = "NULL"; 705 See sound = "None"; 706 Attack sound = "None"; 707 Pain sound = "bospn"; 708 Death sound = "bosdth"; 709 Active sound = "None"; 710 Reaction time = 8; 711 Pain chance = 255; 712 Spawn health = 250; 713 Radius = 16; 714 Height = 16; 715 Mass = 10000000; 716 Flags = solid | shootable; 717 Flags2 = radiusattacknomaxz | telestomp; 718} 719 720Thing { 721 ID = "BOSSSPIT"; 722 DoomEd number = 89; 723 Spawn state = "BRAINEYE"; 724 See state = "BRAINEYESEE"; 725 Pain state = "NULL"; 726 Melee state = "NULL"; 727 Missile state = "NULL"; 728 Death state = "NULL"; 729 Xdeath state = "NULL"; 730 Raise state = "NULL"; 731 See sound = "None"; 732 Attack sound = "None"; 733 Pain sound = "None"; 734 Death sound = "None"; 735 Active sound = "None"; 736 Reaction time = 8; 737 Spawn health = 1000; 738 Radius = 20; 739 Height = 32; 740 Mass = 100; 741 Flags = noblockmap | nosector; 742} 743 744Thing { 745 ID = "BOSSTARGET"; 746 DoomEd number = 87; 747 Spawn state = "NULL"; 748 See state = "NULL"; 749 Pain state = "NULL"; 750 Melee state = "NULL"; 751 Missile state = "NULL"; 752 Death state = "NULL"; 753 Xdeath state = "NULL"; 754 Raise state = "NULL"; 755 See sound = "None"; 756 Attack sound = "None"; 757 Pain sound = "None"; 758 Death sound = "None"; 759 Active sound = "None"; 760 Reaction time = 8; 761 Spawn health = 1000; 762 Radius = 20; 763 Height = 32; 764 Mass = 100; 765 Flags = noblockmap | nosector; 766} 767 768Thing { 769 ID = "SPAWNSHOT"; 770 DoomEd number = -1; 771 Spawn state = "SPAWN1"; 772 See state = "NULL"; 773 Pain state = "NULL"; 774 Melee state = "NULL"; 775 Missile state = "NULL"; 776 Death state = "NULL"; 777 Xdeath state = "NULL"; 778 Raise state = "NULL"; 779 See sound = "bospit"; 780 Attack sound = "None"; 781 Pain sound = "None"; 782 Death sound = "firxpl"; 783 Active sound = "None"; 784 Reaction time = 8; 785 Spawn health = 1000; 786 Speed = 10; 787 Radius = 6; 788 Height = 32; 789 Mass = 100; 790 Damage = 3; 791 Flags = noblockmap | missile | dropoff | nogravity | noclip; 792 Flags2 = cannotpush | noteleport; 793} 794 795Thing { 796 ID = "SPAWNFIRE"; 797 DoomEd number = -1; 798 Spawn state = "SPAWNFIRE1"; 799 See state = "NULL"; 800 Pain state = "NULL"; 801 Melee state = "NULL"; 802 Missile state = "NULL"; 803 Death state = "NULL"; 804 Xdeath state = "NULL"; 805 Raise state = "NULL"; 806 See sound = "None"; 807 Attack sound = "None"; 808 Pain sound = "None"; 809 Death sound = "None"; 810 Active sound = "None"; 811 Reaction time = 8; 812 Spawn health = 1000; 813 Radius = 20; 814 Height = 16; 815 Mass = 100; 816 Flags = noblockmap | nogravity; 817 Flags2 = cannotpush | noteleport; 818} 819 820Thing { 821 ID = "BARREL"; 822 DoomEd number = 2035; 823 Spawn state = "BAR1"; 824 See state = "NULL"; 825 Pain state = "NULL"; 826 Melee state = "NULL"; 827 Missile state = "NULL"; 828 Death state = "BEXP"; 829 Xdeath state = "NULL"; 830 Raise state = "NULL"; 831 See sound = "None"; 832 Attack sound = "None"; 833 Pain sound = "None"; 834 Death sound = "barexp"; 835 Active sound = "None"; 836 Reaction time = 8; 837 Spawn health = 20; 838 Radius = 10; 839 Height = 42; 840 Mass = 100; 841 Flags = solid | shootable | noblood; 842 Flags2 = alwayslit | telestomp; 843} 844 845Thing { 846 ID = "TROOPSHOT"; 847 DoomEd number = -1; 848 Spawn state = "TBALL1"; 849 See state = "NULL"; 850 Pain state = "NULL"; 851 Melee state = "NULL"; 852 Missile state = "NULL"; 853 Death state = "TBALLX1"; 854 Xdeath state = "NULL"; 855 Raise state = "NULL"; 856 See sound = "firsht"; 857 Attack sound = "None"; 858 Pain sound = "None"; 859 Death sound = "firxpl"; 860 Active sound = "None"; 861 Reaction time = 8; 862 Spawn health = 1000; 863 Speed = 10; 864 Radius = 6; 865 Height = 8; 866 Mass = 100; 867 Damage = 3; 868 Flags = brightexplode | dropoff | missile | noblockmap | nogravity | brightshadow; 869 Flags2 = noteleport; 870} 871 872Thing { 873 ID = "HEADSHOT"; 874 DoomEd number = -1; 875 Spawn state = "RBALL1"; 876 See state = "NULL"; 877 Pain state = "NULL"; 878 Melee state = "NULL"; 879 Missile state = "NULL"; 880 Death state = "RBALLX1"; 881 Xdeath state = "NULL"; 882 Raise state = "NULL"; 883 See sound = "firsht"; 884 Attack sound = "None"; 885 Pain sound = "None"; 886 Death sound = "firxpl"; 887 Active sound = "None"; 888 Reaction time = 8; 889 Spawn health = 1000; 890 Speed = 10; 891 Radius = 6; 892 Height = 8; 893 Mass = 100; 894 Damage = 5; 895 Flags = noblockmap | missile | dropoff | nogravity; 896 Flags2 = noteleport; 897} 898 899Thing { 900 ID = "ROCKET"; 901 DoomEd number = -1; 902 Spawn state = "ROCKET"; 903 See state = "NULL"; 904 Pain state = "NULL"; 905 Melee state = "NULL"; 906 Missile state = "NULL"; 907 Death state = "EXPLODE0"; 908 Xdeath state = "NULL"; 909 Raise state = "NULL"; 910 See sound = "rlaunc"; 911 Attack sound = "None"; 912 Pain sound = "None"; 913 Death sound = "barexp"; 914 Active sound = "None"; 915 Reaction time = 8; 916 Spawn health = 1000; 917 Speed = 20; 918 Radius = 11; 919 Height = 8; 920 Mass = 100; 921 Damage = 20; 922 Flags = noblockmap | missile | dropoff | nogravity | brightexplode; 923 Flags2 = noteleport; 924} 925 926Thing { 927 ID = "PLASMA"; 928 DoomEd number = -1; 929 Spawn state = "PLASBALL"; 930 See state = "NULL"; 931 Pain state = "NULL"; 932 Melee state = "NULL"; 933 Missile state = "NULL"; 934 Death state = "PLASEXP"; 935 Xdeath state = "NULL"; 936 Raise state = "NULL"; 937 See sound = "plasma"; 938 Attack sound = "None"; 939 Pain sound = "None"; 940 Death sound = "firxpl"; 941 Active sound = "None"; 942 Reaction time = 8; 943 Spawn health = 1000; 944 Speed = 25; 945 Radius = 13; 946 Height = 8; 947 Mass = 100; 948 Damage = 5; 949 Flags = noblockmap | missile | dropoff | nogravity | brightshadow; 950 Flags2 = noteleport; 951} 952 953Thing { 954 ID = "BFG"; 955 DoomEd number = -1; 956 Spawn state = "BFGSHOT"; 957 See state = "NULL"; 958 Pain state = "NULL"; 959 Melee state = "NULL"; 960 Missile state = "NULL"; 961 Death state = "BFGLAND"; 962 Xdeath state = "NULL"; 963 Raise state = "NULL"; 964 See sound = "None"; 965 Attack sound = "None"; 966 Pain sound = "None"; 967 Death sound = "rxplod"; 968 Active sound = "None"; 969 Reaction time = 8; 970 Spawn health = 1000; 971 Speed = 25; 972 Radius = 13; 973 Height = 8; 974 Mass = 100; 975 Damage = 100; 976 Flags = noblockmap | missile | dropoff | nogravity | brightexplode | brightshadow; 977 Flags2 = noteleport; 978} 979 980Thing { 981 ID = "ARACHPLAZ"; 982 DoomEd number = -1; 983 Spawn state = "ARACH_PLAZ"; 984 See state = "NULL"; 985 Pain state = "NULL"; 986 Melee state = "NULL"; 987 Missile state = "NULL"; 988 Death state = "ARACH_PLEX"; 989 Xdeath state = "NULL"; 990 Raise state = "NULL"; 991 See sound = "plasma"; 992 Attack sound = "None"; 993 Pain sound = "None"; 994 Death sound = "firxpl"; 995 Active sound = "None"; 996 Reaction time = 8; 997 Spawn health = 1000; 998 Speed = 25; 999 Radius = 13; 1000 Height = 8; 1001 Mass = 100; 1002 Damage = 5; 1003 Flags = noblockmap | missile | dropoff | nogravity; 1004 Flags2 = noteleport; 1005} 1006 1007Thing { 1008 ID = "PUFF"; 1009 DoomEd number = -1; 1010 Spawn state = "PUFF1"; 1011 See state = "NULL"; 1012 Pain state = "NULL"; 1013 Melee state = "NULL"; 1014 Missile state = "NULL"; 1015 Death state = "NULL"; 1016 Xdeath state = "NULL"; 1017 Raise state = "NULL"; 1018 See sound = "None"; 1019 Attack sound = "None"; 1020 Pain sound = "None"; 1021 Death sound = "None"; 1022 Active sound = "None"; 1023 Reaction time = 8; 1024 Spawn health = 1000; 1025 Radius = 8; 1026 Height = 8; 1027 Mass = 100; 1028 Flags = noblockmap | nogravity | viewalign; 1029 Flags2 = cannotpush | noteleport; 1030} 1031 1032Thing { 1033 ID = "BLOOD"; 1034 DoomEd number = -1; 1035 Spawn state = "BLOOD1"; 1036 See state = "NULL"; 1037 Pain state = "NULL"; 1038 Melee state = "NULL"; 1039 Missile state = "NULL"; 1040 Death state = "NULL"; 1041 Xdeath state = "NULL"; 1042 Raise state = "NULL"; 1043 See sound = "None"; 1044 Attack sound = "None"; 1045 Pain sound = "None"; 1046 Death sound = "None"; 1047 Active sound = "None"; 1048 Reaction time = 8; 1049 Spawn health = 1000; 1050 Radius = 20; 1051 Height = 16; 1052 Mass = 100; 1053 Flags = noblockmap | viewalign; 1054 Flags2 = cannotpush | noteleport; 1055} 1056 1057Thing { 1058 ID = "TFOG"; 1059 DoomEd number = -1; 1060 Spawn state = "TFOG"; 1061 See state = "NULL"; 1062 Pain state = "NULL"; 1063 Melee state = "NULL"; 1064 Missile state = "NULL"; 1065 Death state = "NULL"; 1066 Xdeath state = "NULL"; 1067 Raise state = "NULL"; 1068 See sound = "None"; 1069 Attack sound = "None"; 1070 Pain sound = "None"; 1071 Death sound = "None"; 1072 Active sound = "None"; 1073 Reaction time = 8; 1074 Spawn health = 1000; 1075 Radius = 20; 1076 Height = 16; 1077 Mass = 100; 1078 Flags = noblockmap | nogravity; 1079 Flags2 = cannotpush | noteleport; 1080} 1081 1082Thing { 1083 ID = "IFOG"; 1084 DoomEd number = -1; 1085 Spawn state = "IFOG"; 1086 See state = "NULL"; 1087 Pain state = "NULL"; 1088 Melee state = "NULL"; 1089 Missile state = "NULL"; 1090 Death state = "NULL"; 1091 Xdeath state = "NULL"; 1092 Raise state = "NULL"; 1093 See sound = "None"; 1094 Attack sound = "None"; 1095 Pain sound = "None"; 1096 Death sound = "None"; 1097 Active sound = "None"; 1098 Reaction time = 8; 1099 Spawn health = 1000; 1100 Radius = 20; 1101 Height = 16; 1102 Mass = 100; 1103 Flags = noblockmap | nogravity; 1104 Flags2 = cannotpush | noteleport; 1105} 1106 1107Thing { 1108 ID = "TELEPORTMAN"; 1109 DoomEd number = 14; 1110 Spawn state = "NULL"; 1111 See state = "NULL"; 1112 Pain state = "NULL"; 1113 Melee state = "NULL"; 1114 Missile state = "NULL"; 1115 Death state = "NULL"; 1116 Xdeath state = "NULL"; 1117 Raise state = "NULL"; 1118 See sound = "None"; 1119 Attack sound = "None"; 1120 Pain sound = "None"; 1121 Death sound = "None"; 1122 Active sound = "None"; 1123 Reaction time = 8; 1124 Spawn health = 1000; 1125 Radius = 20; 1126 Height = 16; 1127 Mass = 100; 1128 Flags = noblockmap | nosector | local; 1129 Flags2 = cannotpush; 1130} 1131 1132Thing { 1133 ID = "EXTRABFG"; 1134 DoomEd number = -1; 1135 Spawn state = "BFGEXP"; 1136 See state = "NULL"; 1137 Pain state = "NULL"; 1138 Melee state = "NULL"; 1139 Missile state = "NULL"; 1140 Death state = "NULL"; 1141 Xdeath state = "NULL"; 1142 Raise state = "NULL"; 1143 See sound = "None"; 1144 Attack sound = "None"; 1145 Pain sound = "None"; 1146 Death sound = "None"; 1147 Active sound = "None"; 1148 Reaction time = 8; 1149 Spawn health = 1000; 1150 Radius = 20; 1151 Height = 16; 1152 Mass = 100; 1153 Flags = noblockmap | nogravity | brightshadow; 1154 Flags2 = cannotpush | noteleport; 1155} 1156 1157Thing { 1158 ID = "MISC0"; 1159 DoomEd number = 2018; 1160 Spawn state = "ARM1"; 1161 See state = "NULL"; 1162 Pain state = "NULL"; 1163 Melee state = "NULL"; 1164 Missile state = "NULL"; 1165 Death state = "NULL"; 1166 Xdeath state = "NULL"; 1167 Raise state = "NULL"; 1168 See sound = "None"; 1169 Attack sound = "None"; 1170 Pain sound = "None"; 1171 Death sound = "None"; 1172 Active sound = "None"; 1173 Reaction time = 8; 1174 Spawn health = 1000; 1175 Radius = 20; 1176 Height = 16; 1177 Mass = 100; 1178 Flags = special; 1179} 1180 1181Thing { 1182 ID = "MISC1"; 1183 DoomEd number = 2019; 1184 Spawn state = "ARM2"; 1185 See state = "NULL"; 1186 Pain state = "NULL"; 1187 Melee state = "NULL"; 1188 Missile state = "NULL"; 1189 Death state = "NULL"; 1190 Xdeath state = "NULL"; 1191 Raise state = "NULL"; 1192 See sound = "None"; 1193 Attack sound = "None"; 1194 Pain sound = "None"; 1195 Death sound = "None"; 1196 Active sound = "None"; 1197 Reaction time = 8; 1198 Spawn health = 1000; 1199 Radius = 20; 1200 Height = 16; 1201 Mass = 100; 1202 Flags = special; 1203} 1204 1205Thing { 1206 ID = "MISC2"; 1207 DoomEd number = 2014; 1208 Spawn state = "BON1"; 1209 See state = "NULL"; 1210 Pain state = "NULL"; 1211 Melee state = "NULL"; 1212 Missile state = "NULL"; 1213 Death state = "NULL"; 1214 Xdeath state = "NULL"; 1215 Raise state = "NULL"; 1216 See sound = "None"; 1217 Attack sound = "None"; 1218 Pain sound = "None"; 1219 Death sound = "None"; 1220 Active sound = "None"; 1221 Reaction time = 8; 1222 Spawn health = 1000; 1223 Radius = 20; 1224 Height = 16; 1225 Mass = 100; 1226 Flags = special | countitem; 1227} 1228 1229Thing { 1230 ID = "MISC3"; 1231 DoomEd number = 2015; 1232 Spawn state = "BON2"; 1233 See state = "NULL"; 1234 Pain state = "NULL"; 1235 Melee state = "NULL"; 1236 Missile state = "NULL"; 1237 Death state = "NULL"; 1238 Xdeath state = "NULL"; 1239 Raise state = "NULL"; 1240 See sound = "None"; 1241 Attack sound = "None"; 1242 Pain sound = "None"; 1243 Death sound = "None"; 1244 Active sound = "None"; 1245 Reaction time = 8; 1246 Spawn health = 1000; 1247 Radius = 20; 1248 Height = 16; 1249 Mass = 100; 1250 Flags = special | countitem; 1251} 1252 1253Thing { 1254 ID = "MISC4"; 1255 DoomEd number = 5; 1256 Spawn state = "BKEY"; 1257 See state = "NULL"; 1258 Pain state = "NULL"; 1259 Melee state = "NULL"; 1260 Missile state = "NULL"; 1261 Death state = "NULL"; 1262 Xdeath state = "NULL"; 1263 Raise state = "NULL"; 1264 See sound = "None"; 1265 Attack sound = "None"; 1266 Pain sound = "None"; 1267 Death sound = "None"; 1268 Active sound = "None"; 1269 Reaction time = 8; 1270 Spawn health = 1000; 1271 Radius = 20; 1272 Height = 16; 1273 Mass = 100; 1274 Flags = special | notdmatch; 1275} 1276 1277Thing { 1278 ID = "MISC5"; 1279 DoomEd number = 13; 1280 Spawn state = "RKEY"; 1281 See state = "NULL"; 1282 Pain state = "NULL"; 1283 Melee state = "NULL"; 1284 Missile state = "NULL"; 1285 Death state = "NULL"; 1286 Xdeath state = "NULL"; 1287 Raise state = "NULL"; 1288 See sound = "None"; 1289 Attack sound = "None"; 1290 Pain sound = "None"; 1291 Death sound = "None"; 1292 Active sound = "None"; 1293 Reaction time = 8; 1294 Spawn health = 1000; 1295 Radius = 20; 1296 Height = 16; 1297 Mass = 100; 1298 Flags = special | notdmatch; 1299} 1300 1301Thing { 1302 ID = "MISC6"; 1303 DoomEd number = 6; 1304 Spawn state = "YKEY"; 1305 See state = "NULL"; 1306 Pain state = "NULL"; 1307 Melee state = "NULL"; 1308 Missile state = "NULL"; 1309 Death state = "NULL"; 1310 Xdeath state = "NULL"; 1311 Raise state = "NULL"; 1312 See sound = "None"; 1313 Attack sound = "None"; 1314 Pain sound = "None"; 1315 Death sound = "None"; 1316 Active sound = "None"; 1317 Reaction time = 8; 1318 Spawn health = 1000; 1319 Radius = 20; 1320 Height = 16; 1321 Mass = 100; 1322 Flags = special | notdmatch; 1323} 1324 1325Thing { 1326 ID = "MISC7"; 1327 DoomEd number = 39; 1328 Spawn state = "YSKULL"; 1329 See state = "NULL"; 1330 Pain state = "NULL"; 1331 Melee state = "NULL"; 1332 Missile state = "NULL"; 1333 Death state = "NULL"; 1334 Xdeath state = "NULL"; 1335 Raise state = "NULL"; 1336 See sound = "None"; 1337 Attack sound = "None"; 1338 Pain sound = "None"; 1339 Death sound = "None"; 1340 Active sound = "None"; 1341 Reaction time = 8; 1342 Spawn health = 1000; 1343 Radius = 20; 1344 Height = 16; 1345 Mass = 100; 1346 Flags = special | notdmatch; 1347} 1348 1349Thing { 1350 ID = "MISC8"; 1351 DoomEd number = 38; 1352 Spawn state = "RSKULL"; 1353 See state = "NULL"; 1354 Pain state = "NULL"; 1355 Melee state = "NULL"; 1356 Missile state = "NULL"; 1357 Death state = "NULL"; 1358 Xdeath state = "NULL"; 1359 Raise state = "NULL"; 1360 See sound = "None"; 1361 Attack sound = "None"; 1362 Pain sound = "None"; 1363 Death sound = "None"; 1364 Active sound = "None"; 1365 Reaction time = 8; 1366 Spawn health = 1000; 1367 Radius = 20; 1368 Height = 16; 1369 Mass = 100; 1370 Flags = special | notdmatch; 1371} 1372 1373Thing { 1374 ID = "MISC9"; 1375 DoomEd number = 40; 1376 Spawn state = "BSKULL"; 1377 See state = "NULL"; 1378 Pain state = "NULL"; 1379 Melee state = "NULL"; 1380 Missile state = "NULL"; 1381 Death state = "NULL"; 1382 Xdeath state = "NULL"; 1383 Raise state = "NULL"; 1384 See sound = "None"; 1385 Attack sound = "None"; 1386 Pain sound = "None"; 1387 Death sound = "None"; 1388 Active sound = "None"; 1389 Reaction time = 8; 1390 Spawn health = 1000; 1391 Radius = 20; 1392 Height = 16; 1393 Mass = 100; 1394 Flags = special | notdmatch; 1395} 1396 1397Thing { 1398 ID = "MISC10"; 1399 DoomEd number = 2011; 1400 Spawn state = "STIM"; 1401 See state = "NULL"; 1402 Pain state = "NULL"; 1403 Melee state = "NULL"; 1404 Missile state = "NULL"; 1405 Death state = "NULL"; 1406 Xdeath state = "NULL"; 1407 Raise state = "NULL"; 1408 See sound = "None"; 1409 Attack sound = "None"; 1410 Pain sound = "None"; 1411 Death sound = "None"; 1412 Active sound = "None"; 1413 Reaction time = 8; 1414 Spawn health = 1000; 1415 Radius = 20; 1416 Height = 16; 1417 Mass = 100; 1418 Flags = special; 1419} 1420 1421Thing { 1422 ID = "MISC11"; 1423 DoomEd number = 2012; 1424 Spawn state = "MEDI"; 1425 See state = "NULL"; 1426 Pain state = "NULL"; 1427 Melee state = "NULL"; 1428 Missile state = "NULL"; 1429 Death state = "NULL"; 1430 Xdeath state = "NULL"; 1431 Raise state = "NULL"; 1432 See sound = "None"; 1433 Attack sound = "None"; 1434 Pain sound = "None"; 1435 Death sound = "None"; 1436 Active sound = "None"; 1437 Reaction time = 8; 1438 Spawn health = 1000; 1439 Radius = 20; 1440 Height = 16; 1441 Mass = 100; 1442 Flags = special; 1443} 1444 1445Thing { 1446 ID = "MISC12"; 1447 DoomEd number = 2013; 1448 Spawn state = "SOUL"; 1449 See state = "NULL"; 1450 Pain state = "NULL"; 1451 Melee state = "NULL"; 1452 Missile state = "NULL"; 1453 Death state = "NULL"; 1454 Xdeath state = "NULL"; 1455 Raise state = "NULL"; 1456 See sound = "None"; 1457 Attack sound = "None"; 1458 Pain sound = "None"; 1459 Death sound = "None"; 1460 Active sound = "None"; 1461 Reaction time = 8; 1462 Spawn health = 1000; 1463 Radius = 20; 1464 Height = 16; 1465 Mass = 100; 1466 Flags = special | countitem; 1467} 1468 1469Thing { 1470 ID = "INV"; 1471 DoomEd number = 2022; 1472 Spawn state = "PINV"; 1473 See state = "NULL"; 1474 Pain state = "NULL"; 1475 Melee state = "NULL"; 1476 Missile state = "NULL"; 1477 Death state = "NULL"; 1478 Xdeath state = "NULL"; 1479 Raise state = "NULL"; 1480 See sound = "None"; 1481 Attack sound = "None"; 1482 Pain sound = "None"; 1483 Death sound = "None"; 1484 Active sound = "None"; 1485 Reaction time = 8; 1486 Spawn health = 1000; 1487 Radius = 20; 1488 Height = 16; 1489 Mass = 100; 1490 Flags = special | countitem; 1491} 1492 1493Thing { 1494 ID = "MISC13"; 1495 DoomEd number = 2023; 1496 Spawn state = "PSTR"; 1497 See state = "NULL"; 1498 Pain state = "NULL"; 1499 Melee state = "NULL"; 1500 Missile state = "NULL"; 1501 Death state = "NULL"; 1502 Xdeath state = "NULL"; 1503 Raise state = "NULL"; 1504 See sound = "None"; 1505 Attack sound = "None"; 1506 Pain sound = "None"; 1507 Death sound = "None"; 1508 Active sound = "None"; 1509 Reaction time = 8; 1510 Spawn health = 1000; 1511 Radius = 20; 1512 Height = 16; 1513 Mass = 100; 1514 Flags = special | countitem; 1515} 1516 1517Thing { 1518 ID = "INS"; 1519 DoomEd number = 2024; 1520 Spawn state = "PINS"; 1521 See state = "NULL"; 1522 Pain state = "NULL"; 1523 Melee state = "NULL"; 1524 Missile state = "NULL"; 1525 Death state = "NULL"; 1526 Xdeath state = "NULL"; 1527 Raise state = "NULL"; 1528 See sound = "None"; 1529 Attack sound = "None"; 1530 Pain sound = "None"; 1531 Death sound = "None"; 1532 Active sound = "None"; 1533 Reaction time = 8; 1534 Spawn health = 1000; 1535 Radius = 20; 1536 Height = 16; 1537 Mass = 100; 1538 Flags = special | countitem; 1539} 1540 1541Thing { 1542 ID = "MISC14"; 1543 DoomEd number = 2025; 1544 Spawn state = "SUIT"; 1545 See state = "NULL"; 1546 Pain state = "NULL"; 1547 Melee state = "NULL"; 1548 Missile state = "NULL"; 1549 Death state = "NULL"; 1550 Xdeath state = "NULL"; 1551 Raise state = "NULL"; 1552 See sound = "None"; 1553 Attack sound = "None"; 1554 Pain sound = "None"; 1555 Death sound = "None"; 1556 Active sound = "None"; 1557 Reaction time = 8; 1558 Spawn health = 1000; 1559 Radius = 20; 1560 Height = 16; 1561 Mass = 100; 1562 Flags = special; 1563} 1564 1565Thing { 1566 ID = "MISC15"; 1567 DoomEd number = 2026; 1568 Spawn state = "PMAP"; 1569 See state = "NULL"; 1570 Pain state = "NULL"; 1571 Melee state = "NULL"; 1572 Missile state = "NULL"; 1573 Death state = "NULL"; 1574 Xdeath state = "NULL"; 1575 Raise state = "NULL"; 1576 See sound = "None"; 1577 Attack sound = "None"; 1578 Pain sound = "None"; 1579 Death sound = "None"; 1580 Active sound = "None"; 1581 Reaction time = 8; 1582 Spawn health = 1000; 1583 Radius = 20; 1584 Height = 16; 1585 Mass = 100; 1586 Flags = special | countitem; 1587} 1588 1589Thing { 1590 ID = "MISC16"; 1591 DoomEd number = 2045; 1592 Spawn state = "PVIS"; 1593 See state = "NULL"; 1594 Pain state = "NULL"; 1595 Melee state = "NULL"; 1596 Missile state = "NULL"; 1597 Death state = "NULL"; 1598 Xdeath state = "NULL"; 1599 Raise state = "NULL"; 1600 See sound = "None"; 1601 Attack sound = "None"; 1602 Pain sound = "None"; 1603 Death sound = "None"; 1604 Active sound = "None"; 1605 Reaction time = 8; 1606 Spawn health = 1000; 1607 Radius = 20; 1608 Height = 16; 1609 Mass = 100; 1610 Flags = special | countitem; 1611} 1612 1613Thing { 1614 ID = "MEGA"; 1615 DoomEd number = 83; 1616 Spawn state = "MEGA"; 1617 See state = "NULL"; 1618 Pain state = "NULL"; 1619 Melee state = "NULL"; 1620 Missile state = "NULL"; 1621 Death state = "NULL"; 1622 Xdeath state = "NULL"; 1623 Raise state = "NULL"; 1624 See sound = "None"; 1625 Attack sound = "None"; 1626 Pain sound = "None"; 1627 Death sound = "None"; 1628 Active sound = "None"; 1629 Reaction time = 8; 1630 Spawn health = 1000; 1631 Radius = 20; 1632 Height = 16; 1633 Mass = 100; 1634 Flags = special | countitem; 1635} 1636 1637Thing { 1638 ID = "CLIP"; 1639 DoomEd number = 2007; 1640 Spawn state = "CLIP"; 1641 See state = "NULL"; 1642 Pain state = "NULL"; 1643 Melee state = "NULL"; 1644 Missile state = "NULL"; 1645 Death state = "NULL"; 1646 Xdeath state = "NULL"; 1647 Raise state = "NULL"; 1648 See sound = "None"; 1649 Attack sound = "None"; 1650 Pain sound = "None"; 1651 Death sound = "None"; 1652 Active sound = "None"; 1653 Reaction time = 8; 1654 Spawn health = 1000; 1655 Radius = 20; 1656 Height = 16; 1657 Mass = 100; 1658 Flags = special; 1659} 1660 1661Thing { 1662 ID = "MISC17"; 1663 DoomEd number = 2048; 1664 Spawn state = "AMMO"; 1665 See state = "NULL"; 1666 Pain state = "NULL"; 1667 Melee state = "NULL"; 1668 Missile state = "NULL"; 1669 Death state = "NULL"; 1670 Xdeath state = "NULL"; 1671 Raise state = "NULL"; 1672 See sound = "None"; 1673 Attack sound = "None"; 1674 Pain sound = "None"; 1675 Death sound = "None"; 1676 Active sound = "None"; 1677 Reaction time = 8; 1678 Spawn health = 1000; 1679 Radius = 20; 1680 Height = 16; 1681 Mass = 100; 1682 Flags = special; 1683} 1684 1685Thing { 1686 ID = "MISC18"; 1687 DoomEd number = 2010; 1688 Spawn state = "ROCK"; 1689 See state = "NULL"; 1690 Pain state = "NULL"; 1691 Melee state = "NULL"; 1692 Missile state = "NULL"; 1693 Death state = "NULL"; 1694 Xdeath state = "NULL"; 1695 Raise state = "NULL"; 1696 See sound = "None"; 1697 Attack sound = "None"; 1698 Pain sound = "None"; 1699 Death sound = "None"; 1700 Active sound = "None"; 1701 Reaction time = 8; 1702 Spawn health = 1000; 1703 Radius = 20; 1704 Height = 16; 1705 Mass = 100; 1706 Flags = special; 1707} 1708 1709Thing { 1710 ID = "MISC19"; 1711 DoomEd number = 2046; 1712 Spawn state = "BROK"; 1713 See state = "NULL"; 1714 Pain state = "NULL"; 1715 Melee state = "NULL"; 1716 Missile state = "NULL"; 1717 Death state = "NULL"; 1718 Xdeath state = "NULL"; 1719 Raise state = "NULL"; 1720 See sound = "None"; 1721 Attack sound = "None"; 1722 Pain sound = "None"; 1723 Death sound = "None"; 1724 Active sound = "None"; 1725 Reaction time = 8; 1726 Spawn health = 1000; 1727 Radius = 20; 1728 Height = 16; 1729 Mass = 100; 1730 Flags = special; 1731} 1732 1733Thing { 1734 ID = "MISC20"; 1735 DoomEd number = 2047; 1736 Spawn state = "CELL"; 1737 See state = "NULL"; 1738 Pain state = "NULL"; 1739 Melee state = "NULL"; 1740 Missile state = "NULL"; 1741 Death state = "NULL"; 1742 Xdeath state = "NULL"; 1743 Raise state = "NULL"; 1744 See sound = "None"; 1745 Attack sound = "None"; 1746 Pain sound = "None"; 1747 Death sound = "None"; 1748 Active sound = "None"; 1749 Reaction time = 8; 1750 Spawn health = 1000; 1751 Radius = 20; 1752 Height = 16; 1753 Mass = 100; 1754 Flags = special; 1755} 1756 1757Thing { 1758 ID = "MISC21"; 1759 DoomEd number = 17; 1760 Spawn state = "CELP"; 1761 See state = "NULL"; 1762 Pain state = "NULL"; 1763 Melee state = "NULL"; 1764 Missile state = "NULL"; 1765 Death state = "NULL"; 1766 Xdeath state = "NULL"; 1767 Raise state = "NULL"; 1768 See sound = "None"; 1769 Attack sound = "None"; 1770 Pain sound = "None"; 1771 Death sound = "None"; 1772 Active sound = "None"; 1773 Reaction time = 8; 1774 Spawn health = 1000; 1775 Radius = 20; 1776 Height = 16; 1777 Mass = 100; 1778 Flags = special; 1779} 1780 1781Thing { 1782 ID = "MISC22"; 1783 DoomEd number = 2008; 1784 Spawn state = "SHEL"; 1785 See state = "NULL"; 1786 Pain state = "NULL"; 1787 Melee state = "NULL"; 1788 Missile state = "NULL"; 1789 Death state = "NULL"; 1790 Xdeath state = "NULL"; 1791 Raise state = "NULL"; 1792 See sound = "None"; 1793 Attack sound = "None"; 1794 Pain sound = "None"; 1795 Death sound = "None"; 1796 Active sound = "None"; 1797 Reaction time = 8; 1798 Spawn health = 1000; 1799 Radius = 20; 1800 Height = 16; 1801 Mass = 100; 1802 Flags = special; 1803} 1804 1805Thing { 1806 ID = "MISC23"; 1807 DoomEd number = 2049; 1808 Spawn state = "SBOX"; 1809 See state = "NULL"; 1810 Pain state = "NULL"; 1811 Melee state = "NULL"; 1812 Missile state = "NULL"; 1813 Death state = "NULL"; 1814 Xdeath state = "NULL"; 1815 Raise state = "NULL"; 1816 See sound = "None"; 1817 Attack sound = "None"; 1818 Pain sound = "None"; 1819 Death sound = "None"; 1820 Active sound = "None"; 1821 Reaction time = 8; 1822 Spawn health = 1000; 1823 Radius = 20; 1824 Height = 16; 1825 Mass = 100; 1826 Flags = special; 1827} 1828 1829Thing { 1830 ID = "MISC24"; 1831 DoomEd number = 8; 1832 Spawn state = "BPAK"; 1833 See state = "NULL"; 1834 Pain state = "NULL"; 1835 Melee state = "NULL"; 1836 Missile state = "NULL"; 1837 Death state = "NULL"; 1838 Xdeath state = "NULL"; 1839 Raise state = "NULL"; 1840 See sound = "None"; 1841 Attack sound = "None"; 1842 Pain sound = "None"; 1843 Death sound = "None"; 1844 Active sound = "None"; 1845 Reaction time = 8; 1846 Spawn health = 1000; 1847 Radius = 20; 1848 Height = 16; 1849 Mass = 100; 1850 Flags = special; 1851} 1852 1853Thing { 1854 ID = "MISC25"; 1855 Name = "BFG 9000"; 1856 DoomEd number = 2006; 1857 Spawn state = "BFUG"; 1858 See state = "NULL"; 1859 Pain state = "NULL"; 1860 Melee state = "NULL"; 1861 Missile state = "NULL"; 1862 Death state = "NULL"; 1863 Xdeath state = "NULL"; 1864 Raise state = "NULL"; 1865 See sound = "None"; 1866 Attack sound = "None"; 1867 Pain sound = "None"; 1868 Death sound = "None"; 1869 Active sound = "None"; 1870 Reaction time = 8; 1871 Spawn health = 1000; 1872 Radius = 20; 1873 Height = 16; 1874 Mass = 100; 1875 Flags = special; 1876} 1877 1878Thing { 1879 ID = "CHAINGUN"; 1880 DoomEd number = 2002; 1881 Spawn state = "MGUN"; 1882 See state = "NULL"; 1883 Pain state = "NULL"; 1884 Melee state = "NULL"; 1885 Missile state = "NULL"; 1886 Death state = "NULL"; 1887 Xdeath state = "NULL"; 1888 Raise state = "NULL"; 1889 See sound = "None"; 1890 Attack sound = "None"; 1891 Pain sound = "None"; 1892 Death sound = "None"; 1893 Active sound = "None"; 1894 Reaction time = 8; 1895 Spawn health = 1000; 1896 Radius = 20; 1897 Height = 16; 1898 Mass = 100; 1899 Flags = special; 1900} 1901 1902Thing { 1903 ID = "MISC26"; 1904 DoomEd number = 2005; 1905 Spawn state = "CSAW"; 1906 See state = "NULL"; 1907 Pain state = "NULL"; 1908 Melee state = "NULL"; 1909 Missile state = "NULL"; 1910 Death state = "NULL"; 1911 Xdeath state = "NULL"; 1912 Raise state = "NULL"; 1913 See sound = "None"; 1914 Attack sound = "None"; 1915 Pain sound = "None"; 1916 Death sound = "None"; 1917 Active sound = "None"; 1918 Reaction time = 8; 1919 Spawn health = 1000; 1920 Radius = 20; 1921 Height = 16; 1922 Mass = 100; 1923 Flags = special; 1924} 1925 1926Thing { 1927 ID = "MISC27"; 1928 DoomEd number = 2003; 1929 Spawn state = "LAUN"; 1930 See state = "NULL"; 1931 Pain state = "NULL"; 1932 Melee state = "NULL"; 1933 Missile state = "NULL"; 1934 Death state = "NULL"; 1935 Xdeath state = "NULL"; 1936 Raise state = "NULL"; 1937 See sound = "None"; 1938 Attack sound = "None"; 1939 Pain sound = "None"; 1940 Death sound = "None"; 1941 Active sound = "None"; 1942 Reaction time = 8; 1943 Spawn health = 1000; 1944 Radius = 20; 1945 Height = 16; 1946 Mass = 100; 1947 Flags = special; 1948} 1949 1950Thing { 1951 ID = "MISC28"; 1952 DoomEd number = 2004; 1953 Spawn state = "PLAS"; 1954 See state = "NULL"; 1955 Pain state = "NULL"; 1956 Melee state = "NULL"; 1957 Missile state = "NULL"; 1958 Death state = "NULL"; 1959 Xdeath state = "NULL"; 1960 Raise state = "NULL"; 1961 See sound = "None"; 1962 Attack sound = "None"; 1963 Pain sound = "None"; 1964 Death sound = "None"; 1965 Active sound = "None"; 1966 Reaction time = 8; 1967 Spawn health = 1000; 1968 Radius = 20; 1969 Height = 16; 1970 Mass = 100; 1971 Flags = special; 1972} 1973 1974Thing { 1975 ID = "SHOTGUN"; 1976 DoomEd number = 2001; 1977 Spawn state = "SHOT"; 1978 See state = "NULL"; 1979 Pain state = "NULL"; 1980 Melee state = "NULL"; 1981 Missile state = "NULL"; 1982 Death state = "NULL"; 1983 Xdeath state = "NULL"; 1984 Raise state = "NULL"; 1985 See sound = "None"; 1986 Attack sound = "None"; 1987 Pain sound = "None"; 1988 Death sound = "None"; 1989 Active sound = "None"; 1990 Reaction time = 8; 1991 Spawn health = 1000; 1992 Radius = 20; 1993 Height = 16; 1994 Mass = 100; 1995 Flags = special; 1996} 1997 1998Thing { 1999 ID = "SUPERSHOTGUN"; 2000 DoomEd number = 82; 2001 Spawn state = "SHOT2"; 2002 See state = "NULL"; 2003 Pain state = "NULL"; 2004 Melee state = "NULL"; 2005 Missile state = "NULL"; 2006 Death state = "NULL"; 2007 Xdeath state = "NULL"; 2008 Raise state = "NULL"; 2009 See sound = "None"; 2010 Attack sound = "None"; 2011 Pain sound = "None"; 2012 Death sound = "None"; 2013 Active sound = "None"; 2014 Reaction time = 8; 2015 Spawn health = 1000; 2016 Radius = 20; 2017 Height = 16; 2018 Mass = 100; 2019 Flags = special; 2020} 2021 2022Thing { 2023 ID = "MISC29"; 2024 DoomEd number = 85; 2025 Spawn state = "TECHLAMP"; 2026 See state = "NULL"; 2027 Pain state = "NULL"; 2028 Melee state = "NULL"; 2029 Missile state = "NULL"; 2030 Death state = "NULL"; 2031 Xdeath state = "NULL"; 2032 Raise state = "NULL"; 2033 See sound = "None"; 2034 Attack sound = "None"; 2035 Pain sound = "None"; 2036 Death sound = "None"; 2037 Active sound = "None"; 2038 Reaction time = 8; 2039 Spawn health = 1000; 2040 Radius = 16; 2041 Height = 80; 2042 Mass = 100; 2043 Flags = solid | local; 2044 Flags2 = telestomp; 2045} 2046 2047Thing { 2048 ID = "MISC30"; 2049 DoomEd number = 86; 2050 Spawn state = "TECH2LAMP"; 2051 See state = "NULL"; 2052 Pain state = "NULL"; 2053 Melee state = "NULL"; 2054 Missile state = "NULL"; 2055 Death state = "NULL"; 2056 Xdeath state = "NULL"; 2057 Raise state = "NULL"; 2058 See sound = "None"; 2059 Attack sound = "None"; 2060 Pain sound = "None"; 2061 Death sound = "None"; 2062 Active sound = "None"; 2063 Reaction time = 8; 2064 Spawn health = 1000; 2065 Radius = 16; 2066 Height = 60; 2067 Mass = 100; 2068 Flags = solid | local; 2069 Flags2 = telestomp; 2070} 2071 2072Thing { 2073 ID = "MISC31"; 2074 DoomEd number = 2028; 2075 Spawn state = "COLU"; 2076 See state = "NULL"; 2077 Pain state = "NULL"; 2078 Melee state = "NULL"; 2079 Missile state = "NULL"; 2080 Death state = "NULL"; 2081 Xdeath state = "NULL"; 2082 Raise state = "NULL"; 2083 See sound = "None"; 2084 Attack sound = "None"; 2085 Pain sound = "None"; 2086 Death sound = "None"; 2087 Active sound = "None"; 2088 Reaction time = 8; 2089 Spawn health = 1000; 2090 Radius = 16; 2091 Height = 48; 2092 Mass = 100; 2093 Flags = solid | local; 2094 Flags2 = telestomp; 2095} 2096 2097Thing { 2098 ID = "MISC32"; 2099 DoomEd number = 30; 2100 Spawn state = "TALLGRNCOL"; 2101 See state = "NULL"; 2102 Pain state = "NULL"; 2103 Melee state = "NULL"; 2104 Missile state = "NULL"; 2105 Death state = "NULL"; 2106 Xdeath state = "NULL"; 2107 Raise state = "NULL"; 2108 See sound = "None"; 2109 Attack sound = "None"; 2110 Pain sound = "None"; 2111 Death sound = "None"; 2112 Active sound = "None"; 2113 Reaction time = 8; 2114 Spawn health = 1000; 2115 Radius = 16; 2116 Height = 53; 2117 Mass = 100; 2118 Flags = solid | local; 2119 Flags2 = telestomp; 2120} 2121 2122Thing { 2123 ID = "MISC33"; 2124 DoomEd number = 31; 2125 Spawn state = "SHRTGRNCOL"; 2126 See state = "NULL"; 2127 Pain state = "NULL"; 2128 Melee state = "NULL"; 2129 Missile state = "NULL"; 2130 Death state = "NULL"; 2131 Xdeath state = "NULL"; 2132 Raise state = "NULL"; 2133 See sound = "None"; 2134 Attack sound = "None"; 2135 Pain sound = "None"; 2136 Death sound = "None"; 2137 Active sound = "None"; 2138 Reaction time = 8; 2139 Spawn health = 1000; 2140 Radius = 16; 2141 Height = 40; 2142 Mass = 100; 2143 Flags = solid | local; 2144 Flags2 = telestomp; 2145} 2146 2147Thing { 2148 ID = "MISC34"; 2149 DoomEd number = 32; 2150 Spawn state = "TALLREDCOL"; 2151 See state = "NULL"; 2152 Pain state = "NULL"; 2153 Melee state = "NULL"; 2154 Missile state = "NULL"; 2155 Death state = "NULL"; 2156 Xdeath state = "NULL"; 2157 Raise state = "NULL"; 2158 See sound = "None"; 2159 Attack sound = "None"; 2160 Pain sound = "None"; 2161 Death sound = "None"; 2162 Active sound = "None"; 2163 Reaction time = 8; 2164 Spawn health = 1000; 2165 Radius = 16; 2166 Height = 53; 2167 Mass = 100; 2168 Flags = solid | local; 2169 Flags2 = telestomp; 2170} 2171 2172Thing { 2173 ID = "MISC35"; 2174 DoomEd number = 33; 2175 Spawn state = "SHRTREDCOL"; 2176 See state = "NULL"; 2177 Pain state = "NULL"; 2178 Melee state = "NULL"; 2179 Missile state = "NULL"; 2180 Death state = "NULL"; 2181 Xdeath state = "NULL"; 2182 Raise state = "NULL"; 2183 See sound = "None"; 2184 Attack sound = "None"; 2185 Pain sound = "None"; 2186 Death sound = "None"; 2187 Active sound = "None"; 2188 Reaction time = 8; 2189 Spawn health = 1000; 2190 Radius = 16; 2191 Height = 40; 2192 Mass = 100; 2193 Flags = solid | local; 2194 Flags2 = telestomp; 2195} 2196 2197Thing { 2198 ID = "MISC36"; 2199 DoomEd number = 37; 2200 Spawn state = "SKULLCOL"; 2201 See state = "NULL"; 2202 Pain state = "NULL"; 2203 Melee state = "NULL"; 2204 Missile state = "NULL"; 2205 Death state = "NULL"; 2206 Xdeath state = "NULL"; 2207 Raise state = "NULL"; 2208 See sound = "None"; 2209 Attack sound = "None"; 2210 Pain sound = "None"; 2211 Death sound = "None"; 2212 Active sound = "None"; 2213 Reaction time = 8; 2214 Spawn health = 1000; 2215 Radius = 16; 2216 Height = 40; 2217 Mass = 100; 2218 Flags = solid | local; 2219 Flags2 = telestomp; 2220} 2221 2222Thing { 2223 ID = "MISC37"; 2224 DoomEd number = 36; 2225 Spawn state = "HEARTCOL"; 2226 See state = "NULL"; 2227 Pain state = "NULL"; 2228 Melee state = "NULL"; 2229 Missile state = "NULL"; 2230 Death state = "NULL"; 2231 Xdeath state = "NULL"; 2232 Raise state = "NULL"; 2233 See sound = "None"; 2234 Attack sound = "None"; 2235 Pain sound = "None"; 2236 Death sound = "None"; 2237 Active sound = "None"; 2238 Reaction time = 8; 2239 Spawn health = 1000; 2240 Radius = 16; 2241 Height = 40; 2242 Mass = 100; 2243 Flags = solid | local; 2244 Flags2 = telestomp; 2245} 2246 2247Thing { 2248 ID = "MISC38"; 2249 DoomEd number = 41; 2250 Spawn state = "EVILEYE"; 2251 See state = "NULL"; 2252 Pain state = "NULL"; 2253 Melee state = "NULL"; 2254 Missile state = "NULL"; 2255 Death state = "NULL"; 2256 Xdeath state = "NULL"; 2257 Raise state = "NULL"; 2258 See sound = "None"; 2259 Attack sound = "None"; 2260 Pain sound = "None"; 2261 Death sound = "None"; 2262 Active sound = "None"; 2263 Reaction time = 8; 2264 Spawn health = 1000; 2265 Radius = 16; 2266 Height = 16; 2267 Mass = 100; 2268 Flags = solid | local; 2269 Flags2 = telestomp; 2270} 2271 2272Thing { 2273 ID = "MISC39"; 2274 DoomEd number = 42; 2275 Spawn state = "FLOATSKULL"; 2276 See state = "NULL"; 2277 Pain state = "NULL"; 2278 Melee state = "NULL"; 2279 Missile state = "NULL"; 2280 Death state = "NULL"; 2281 Xdeath state = "NULL"; 2282 Raise state = "NULL"; 2283 See sound = "None"; 2284 Attack sound = "None"; 2285 Pain sound = "None"; 2286 Death sound = "None"; 2287 Active sound = "None"; 2288 Reaction time = 8; 2289 Spawn health = 1000; 2290 Radius = 16; 2291 Height = 35; 2292 Mass = 100; 2293 Flags = solid | local; 2294 Flags2 = telestomp; 2295} 2296 2297Thing { 2298 ID = "MISC40"; 2299 DoomEd number = 43; 2300 Spawn state = "TORCHTREE"; 2301 See state = "NULL"; 2302 Pain state = "NULL"; 2303 Melee state = "NULL"; 2304 Missile state = "NULL"; 2305 Death state = "NULL"; 2306 Xdeath state = "NULL"; 2307 Raise state = "NULL"; 2308 See sound = "None"; 2309 Attack sound = "None"; 2310 Pain sound = "None"; 2311 Death sound = "None"; 2312 Active sound = "None"; 2313 Reaction time = 8; 2314 Spawn health = 1000; 2315 Radius = 16; 2316 Height = 70; 2317 Mass = 100; 2318 Flags = solid | local; 2319 Flags2 = telestomp; 2320} 2321 2322Thing { 2323 ID = "MISC41"; 2324 DoomEd number = 44; 2325 Spawn state = "BLUETORCH"; 2326 See state = "NULL"; 2327 Pain state = "NULL"; 2328 Melee state = "NULL"; 2329 Missile state = "NULL"; 2330 Death state = "NULL"; 2331 Xdeath state = "NULL"; 2332 Raise state = "NULL"; 2333 See sound = "None"; 2334 Attack sound = "None"; 2335 Pain sound = "None"; 2336 Death sound = "None"; 2337 Active sound = "None"; 2338 Reaction time = 8; 2339 Spawn health = 1000; 2340 Radius = 16; 2341 Height = 60; 2342 Mass = 100; 2343 Flags = solid | local; 2344 Flags2 = telestomp; 2345} 2346 2347Thing { 2348 ID = "MISC42"; 2349 DoomEd number = 45; 2350 Spawn state = "GREENTORCH"; 2351 See state = "NULL"; 2352 Pain state = "NULL"; 2353 Melee state = "NULL"; 2354 Missile state = "NULL"; 2355 Death state = "NULL"; 2356 Xdeath state = "NULL"; 2357 Raise state = "NULL"; 2358 See sound = "None"; 2359 Attack sound = "None"; 2360 Pain sound = "None"; 2361 Death sound = "None"; 2362 Active sound = "None"; 2363 Reaction time = 8; 2364 Spawn health = 1000; 2365 Radius = 16; 2366 Height = 60; 2367 Mass = 100; 2368 Flags = solid | local; 2369 Flags2 = telestomp; 2370} 2371 2372Thing { 2373 ID = "MISC43"; 2374 DoomEd number = 46; 2375 Spawn state = "REDTORCH"; 2376 See state = "NULL"; 2377 Pain state = "NULL"; 2378 Melee state = "NULL"; 2379 Missile state = "NULL"; 2380 Death state = "NULL"; 2381 Xdeath state = "NULL"; 2382 Raise state = "NULL"; 2383 See sound = "None"; 2384 Attack sound = "None"; 2385 Pain sound = "None"; 2386 Death sound = "None"; 2387 Active sound = "None"; 2388 Reaction time = 8; 2389 Spawn health = 1000; 2390 Radius = 16; 2391 Height = 60; 2392 Mass = 100; 2393 Flags = solid | local; 2394 Flags2 = telestomp; 2395} 2396 2397Thing { 2398 ID = "MISC44"; 2399 DoomEd number = 55; 2400 Spawn state = "BTORCHSHRT"; 2401 See state = "NULL"; 2402 Pain state = "NULL"; 2403 Melee state = "NULL"; 2404 Missile state = "NULL"; 2405 Death state = "NULL"; 2406 Xdeath state = "NULL"; 2407 Raise state = "NULL"; 2408 See sound = "None"; 2409 Attack sound = "None"; 2410 Pain sound = "None"; 2411 Death sound = "None"; 2412 Active sound = "None"; 2413 Reaction time = 8; 2414 Spawn health = 1000; 2415 Radius = 16; 2416 Height = 40; 2417 Mass = 100; 2418 Flags = solid | local; 2419 Flags2 = telestomp; 2420} 2421 2422Thing { 2423 ID = "MISC45"; 2424 DoomEd number = 56; 2425 Spawn state = "GTORCHSHRT"; 2426 See state = "NULL"; 2427 Pain state = "NULL"; 2428 Melee state = "NULL"; 2429 Missile state = "NULL"; 2430 Death state = "NULL"; 2431 Xdeath state = "NULL"; 2432 Raise state = "NULL"; 2433 See sound = "None"; 2434 Attack sound = "None"; 2435 Pain sound = "None"; 2436 Death sound = "None"; 2437 Active sound = "None"; 2438 Reaction time = 8; 2439 Spawn health = 1000; 2440 Radius = 16; 2441 Height = 40; 2442 Mass = 100; 2443 Flags = solid | local; 2444 Flags2 = telestomp; 2445} 2446 2447Thing { 2448 ID = "MISC46"; 2449 DoomEd number = 57; 2450 Spawn state = "RTORCHSHRT"; 2451 See state = "NULL"; 2452 Pain state = "NULL"; 2453 Melee state = "NULL"; 2454 Missile state = "NULL"; 2455 Death state = "NULL"; 2456 Xdeath state = "NULL"; 2457 Raise state = "NULL"; 2458 See sound = "None"; 2459 Attack sound = "None"; 2460 Pain sound = "None"; 2461 Death sound = "None"; 2462 Active sound = "None"; 2463 Reaction time = 8; 2464 Spawn health = 1000; 2465 Radius = 16; 2466 Height = 40; 2467 Mass = 100; 2468 Flags = solid | local; 2469 Flags2 = telestomp; 2470} 2471 2472Thing { 2473 ID = "MISC47"; 2474 DoomEd number = 47; 2475 Spawn state = "STALAGTITE"; 2476 See state = "NULL"; 2477 Pain state = "NULL"; 2478 Melee state = "NULL"; 2479 Missile state = "NULL"; 2480 Death state = "NULL"; 2481 Xdeath state = "NULL"; 2482 Raise state = "NULL"; 2483 See sound = "None"; 2484 Attack sound = "None"; 2485 Pain sound = "None"; 2486 Death sound = "None"; 2487 Active sound = "None"; 2488 Reaction time = 8; 2489 Spawn health = 1000; 2490 Radius = 16; 2491 Height = 40; 2492 Mass = 100; 2493 Flags = solid | local; 2494 Flags2 = telestomp; 2495} 2496 2497Thing { 2498 ID = "MISC48"; 2499 DoomEd number = 48; 2500 Spawn state = "TECHPILLAR"; 2501 See state = "NULL"; 2502 Pain state = "NULL"; 2503 Melee state = "NULL"; 2504 Missile state = "NULL"; 2505 Death state = "NULL"; 2506 Xdeath state = "NULL"; 2507 Raise state = "NULL"; 2508 See sound = "None"; 2509 Attack sound = "None"; 2510 Pain sound = "None"; 2511 Death sound = "None"; 2512 Active sound = "None"; 2513 Reaction time = 8; 2514 Spawn health = 1000; 2515 Radius = 16; 2516 Height = 128; 2517 Mass = 100; 2518 Flags = solid | local; 2519 Flags2 = telestomp; 2520} 2521 2522Thing { 2523 ID = "MISC49"; 2524 DoomEd number = 34; 2525 Spawn state = "CANDLESTIK"; 2526 See state = "NULL"; 2527 Pain state = "NULL"; 2528 Melee state = "NULL"; 2529 Missile state = "NULL"; 2530 Death state = "NULL"; 2531 Xdeath state = "NULL"; 2532 Raise state = "NULL"; 2533 See sound = "None"; 2534 Attack sound = "None"; 2535 Pain sound = "None"; 2536 Death sound = "None"; 2537 Active sound = "None"; 2538 Reaction time = 8; 2539 Spawn health = 1000; 2540 Radius = 20; 2541 Height = 16; 2542 Mass = 100; 2543 Flags = local; 2544} 2545 2546Thing { 2547 ID = "MISC50"; 2548 DoomEd number = 35; 2549 Spawn state = "CANDELABRA"; 2550 See state = "NULL"; 2551 Pain state = "NULL"; 2552 Melee state = "NULL"; 2553 Missile state = "NULL"; 2554 Death state = "NULL"; 2555 Xdeath state = "NULL"; 2556 Raise state = "NULL"; 2557 See sound = "None"; 2558 Attack sound = "None"; 2559 Pain sound = "None"; 2560 Death sound = "None"; 2561 Active sound = "None"; 2562 Reaction time = 8; 2563 Spawn health = 1000; 2564 Radius = 16; 2565 Height = 60; 2566 Mass = 100; 2567 Flags = solid | local; 2568 Flags2 = telestomp; 2569} 2570 2571Thing { 2572 ID = "MISC51"; 2573 DoomEd number = 49; 2574 Spawn state = "BLOODYTWITCH"; 2575 See state = "NULL"; 2576 Pain state = "NULL"; 2577 Melee state = "NULL"; 2578 Missile state = "NULL"; 2579 Death state = "NULL"; 2580 Xdeath state = "NULL"; 2581 Raise state = "NULL"; 2582 See sound = "None"; 2583 Attack sound = "None"; 2584 Pain sound = "None"; 2585 Death sound = "None"; 2586 Active sound = "None"; 2587 Reaction time = 8; 2588 Spawn health = 1000; 2589 Radius = 16; 2590 Height = 68; 2591 Mass = 100; 2592 Flags = solid | spawnceiling | nogravity | local; 2593 Flags2 = telestomp; 2594} 2595 2596Thing { 2597 ID = "MISC52"; 2598 DoomEd number = 50; 2599 Spawn state = "MEAT2"; 2600 See state = "NULL"; 2601 Pain state = "NULL"; 2602 Melee state = "NULL"; 2603 Missile state = "NULL"; 2604 Death state = "NULL"; 2605 Xdeath state = "NULL"; 2606 Raise state = "NULL"; 2607 See sound = "None"; 2608 Attack sound = "None"; 2609 Pain sound = "None"; 2610 Death sound = "None"; 2611 Active sound = "None"; 2612 Reaction time = 8; 2613 Spawn health = 1000; 2614 Radius = 16; 2615 Height = 84; 2616 Mass = 100; 2617 Flags = solid | spawnceiling | nogravity | local; 2618 Flags2 = telestomp; 2619} 2620 2621Thing { 2622 ID = "MISC53"; 2623 DoomEd number = 51; 2624 Spawn state = "MEAT3"; 2625 See state = "NULL"; 2626 Pain state = "NULL"; 2627 Melee state = "NULL"; 2628 Missile state = "NULL"; 2629 Death state = "NULL"; 2630 Xdeath state = "NULL"; 2631 Raise state = "NULL"; 2632 See sound = "None"; 2633 Attack sound = "None"; 2634 Pain sound = "None"; 2635 Death sound = "None"; 2636 Active sound = "None"; 2637 Reaction time = 8; 2638 Spawn health = 1000; 2639 Radius = 16; 2640 Height = 84; 2641 Mass = 100; 2642 Flags = solid | spawnceiling | nogravity | local; 2643 Flags2 = telestomp; 2644} 2645 2646Thing { 2647 ID = "MISC54"; 2648 DoomEd number = 52; 2649 Spawn state = "MEAT4"; 2650 See state = "NULL"; 2651 Pain state = "NULL"; 2652 Melee state = "NULL"; 2653 Missile state = "NULL"; 2654 Death state = "NULL"; 2655 Xdeath state = "NULL"; 2656 Raise state = "NULL"; 2657 See sound = "None"; 2658 Attack sound = "None"; 2659 Pain sound = "None"; 2660 Death sound = "None"; 2661 Active sound = "None"; 2662 Reaction time = 8; 2663 Spawn health = 1000; 2664 Radius = 16; 2665 Height = 68; 2666 Mass = 100; 2667 Flags = solid | spawnceiling | nogravity | local; 2668 Flags2 = telestomp; 2669} 2670 2671Thing { 2672 ID = "MISC55"; 2673 DoomEd number = 53; 2674 Spawn state = "MEAT5"; 2675 See state = "NULL"; 2676 Pain state = "NULL"; 2677 Melee state = "NULL"; 2678 Missile state = "NULL"; 2679 Death state = "NULL"; 2680 Xdeath state = "NULL"; 2681 Raise state = "NULL"; 2682 See sound = "None"; 2683 Attack sound = "None"; 2684 Pain sound = "None"; 2685 Death sound = "None"; 2686 Active sound = "None"; 2687 Reaction time = 8; 2688 Spawn health = 1000; 2689 Radius = 16; 2690 Height = 52; 2691 Mass = 100; 2692 Flags = solid | spawnceiling | nogravity | local; 2693 Flags2 = telestomp; 2694} 2695 2696Thing { 2697 ID = "MISC56"; 2698 DoomEd number = 59; 2699 Spawn state = "MEAT2"; 2700 See state = "NULL"; 2701 Pain state = "NULL"; 2702 Melee state = "NULL"; 2703 Missile state = "NULL"; 2704 Death state = "NULL"; 2705 Xdeath state = "NULL"; 2706 Raise state = "NULL"; 2707 See sound = "None"; 2708 Attack sound = "None"; 2709 Pain sound = "None"; 2710 Death sound = "None"; 2711 Active sound = "None"; 2712 Reaction time = 8; 2713 Spawn health = 1000; 2714 Radius = 20; 2715 Height = 84; 2716 Mass = 100; 2717 Flags = spawnceiling | nogravity | local; 2718} 2719 2720Thing { 2721 ID = "MISC57"; 2722 DoomEd number = 60; 2723 Spawn state = "MEAT4"; 2724 See state = "NULL"; 2725 Pain state = "NULL"; 2726 Melee state = "NULL"; 2727 Missile state = "NULL"; 2728 Death state = "NULL"; 2729 Xdeath state = "NULL"; 2730 Raise state = "NULL"; 2731 See sound = "None"; 2732 Attack sound = "None"; 2733 Pain sound = "None"; 2734 Death sound = "None"; 2735 Active sound = "None"; 2736 Reaction time = 8; 2737 Spawn health = 1000; 2738 Radius = 20; 2739 Height = 68; 2740 Mass = 100; 2741 Flags = spawnceiling | nogravity | local; 2742} 2743 2744Thing { 2745 ID = "MISC58"; 2746 DoomEd number = 61; 2747 Spawn state = "MEAT3"; 2748 See state = "NULL"; 2749 Pain state = "NULL"; 2750 Melee state = "NULL"; 2751 Missile state = "NULL"; 2752 Death state = "NULL"; 2753 Xdeath state = "NULL"; 2754 Raise state = "NULL"; 2755 See sound = "None"; 2756 Attack sound = "None"; 2757 Pain sound = "None"; 2758 Death sound = "None"; 2759 Active sound = "None"; 2760 Reaction time = 8; 2761 Spawn health = 1000; 2762 Radius = 20; 2763 Height = 52; 2764 Mass = 100; 2765 Flags = spawnceiling | nogravity | local; 2766} 2767 2768Thing { 2769 ID = "MISC59"; 2770 DoomEd number = 62; 2771 Spawn state = "MEAT5"; 2772 See state = "NULL"; 2773 Pain state = "NULL"; 2774 Melee state = "NULL"; 2775 Missile state = "NULL"; 2776 Death state = "NULL"; 2777 Xdeath state = "NULL"; 2778 Raise state = "NULL"; 2779 See sound = "None"; 2780 Attack sound = "None"; 2781 Pain sound = "None"; 2782 Death sound = "None"; 2783 Active sound = "None"; 2784 Reaction time = 8; 2785 Spawn health = 1000; 2786 Radius = 20; 2787 Height = 52; 2788 Mass = 100; 2789 Flags = spawnceiling | nogravity | local; 2790} 2791 2792Thing { 2793 ID = "MISC60"; 2794 DoomEd number = 63; 2795 Spawn state = "BLOODYTWITCH"; 2796 See state = "NULL"; 2797 Pain state = "NULL"; 2798 Melee state = "NULL"; 2799 Missile state = "NULL"; 2800 Death state = "NULL"; 2801 Xdeath state = "NULL"; 2802 Raise state = "NULL"; 2803 See sound = "None"; 2804 Attack sound = "None"; 2805 Pain sound = "None"; 2806 Death sound = "None"; 2807 Active sound = "None"; 2808 Reaction time = 8; 2809 Spawn health = 1000; 2810 Radius = 20; 2811 Height = 68; 2812 Mass = 100; 2813 Flags = spawnceiling | nogravity | local; 2814} 2815 2816Thing { 2817 ID = "MISC61"; 2818 DoomEd number = 22; 2819 Spawn state = "HEAD_DIE6"; 2820 See state = "NULL"; 2821 Pain state = "NULL"; 2822 Melee state = "NULL"; 2823 Missile state = "NULL"; 2824 Death state = "NULL"; 2825 Xdeath state = "NULL"; 2826 Raise state = "NULL"; 2827 See sound = "None"; 2828 Attack sound = "None"; 2829 Pain sound = "None"; 2830 Death sound = "None"; 2831 Active sound = "None"; 2832 Reaction time = 8; 2833 Spawn health = 1000; 2834 Radius = 20; 2835 Height = 16; 2836 Mass = 100; 2837} 2838 2839Thing { 2840 ID = "MISC62"; 2841 DoomEd number = 15; 2842 Spawn state = "PLAY_DIE7"; 2843 See state = "NULL"; 2844 Pain state = "NULL"; 2845 Melee state = "NULL"; 2846 Missile state = "NULL"; 2847 Death state = "NULL"; 2848 Xdeath state = "NULL"; 2849 Raise state = "NULL"; 2850 See sound = "None"; 2851 Attack sound = "None"; 2852 Pain sound = "None"; 2853 Death sound = "None"; 2854 Active sound = "None"; 2855 Reaction time = 8; 2856 Spawn health = 1000; 2857 Radius = 20; 2858 Height = 16; 2859 Mass = 100; 2860} 2861 2862Thing { 2863 ID = "MISC63"; 2864 DoomEd number = 18; 2865 Spawn state = "POSS_DIE5"; 2866 See state = "NULL"; 2867 Pain state = "NULL"; 2868 Melee state = "NULL"; 2869 Missile state = "NULL"; 2870 Death state = "NULL"; 2871 Xdeath state = "NULL"; 2872 Raise state = "NULL"; 2873 See sound = "None"; 2874 Attack sound = "None"; 2875 Pain sound = "None"; 2876 Death sound = "None"; 2877 Active sound = "None"; 2878 Reaction time = 8; 2879 Spawn health = 1000; 2880 Radius = 20; 2881 Height = 16; 2882 Mass = 100; 2883} 2884 2885Thing { 2886 ID = "MISC64"; 2887 DoomEd number = 21; 2888 Spawn state = "SARG_DIE6"; 2889 See state = "NULL"; 2890 Pain state = "NULL"; 2891 Melee state = "NULL"; 2892 Missile state = "NULL"; 2893 Death state = "NULL"; 2894 Xdeath state = "NULL"; 2895 Raise state = "NULL"; 2896 See sound = "None"; 2897 Attack sound = "None"; 2898 Pain sound = "None"; 2899 Death sound = "None"; 2900 Active sound = "None"; 2901 Reaction time = 8; 2902 Spawn health = 1000; 2903 Radius = 20; 2904 Height = 16; 2905 Mass = 100; 2906} 2907 2908Thing { 2909 ID = "MISC65"; 2910 DoomEd number = 23; 2911 Spawn state = "SKULL_DIE6"; 2912 See state = "NULL"; 2913 Pain state = "NULL"; 2914 Melee state = "NULL"; 2915 Missile state = "NULL"; 2916 Death state = "NULL"; 2917 Xdeath state = "NULL"; 2918 Raise state = "NULL"; 2919 See sound = "None"; 2920 Attack sound = "None"; 2921 Pain sound = "None"; 2922 Death sound = "None"; 2923 Active sound = "None"; 2924 Reaction time = 8; 2925 Spawn health = 1000; 2926 Radius = 20; 2927 Height = 16; 2928 Mass = 100; 2929} 2930 2931Thing { 2932 ID = "MISC66"; 2933 DoomEd number = 20; 2934 Spawn state = "TROO_DIE5"; 2935 See state = "NULL"; 2936 Pain state = "NULL"; 2937 Melee state = "NULL"; 2938 Missile state = "NULL"; 2939 Death state = "NULL"; 2940 Xdeath state = "NULL"; 2941 Raise state = "NULL"; 2942 See sound = "None"; 2943 Attack sound = "None"; 2944 Pain sound = "None"; 2945 Death sound = "None"; 2946 Active sound = "None"; 2947 Reaction time = 8; 2948 Spawn health = 1000; 2949 Radius = 20; 2950 Height = 16; 2951 Mass = 100; 2952} 2953 2954Thing { 2955 ID = "MISC67"; 2956 DoomEd number = 19; 2957 Spawn state = "SPOS_DIE5"; 2958 See state = "NULL"; 2959 Pain state = "NULL"; 2960 Melee state = "NULL"; 2961 Missile state = "NULL"; 2962 Death state = "NULL"; 2963 Xdeath state = "NULL"; 2964 Raise state = "NULL"; 2965 See sound = "None"; 2966 Attack sound = "None"; 2967 Pain sound = "None"; 2968 Death sound = "None"; 2969 Active sound = "None"; 2970 Reaction time = 8; 2971 Spawn health = 1000; 2972 Radius = 20; 2973 Height = 16; 2974 Mass = 100; 2975} 2976 2977Thing { 2978 ID = "MISC68"; 2979 DoomEd number = 10; 2980 Spawn state = "PLAY_XDIE9"; 2981 See state = "NULL"; 2982 Pain state = "NULL"; 2983 Melee state = "NULL"; 2984 Missile state = "NULL"; 2985 Death state = "NULL"; 2986 Xdeath state = "NULL"; 2987 Raise state = "NULL"; 2988 See sound = "None"; 2989 Attack sound = "None"; 2990 Pain sound = "None"; 2991 Death sound = "None"; 2992 Active sound = "None"; 2993 Reaction time = 8; 2994 Spawn health = 1000; 2995 Radius = 20; 2996 Height = 16; 2997 Mass = 100; 2998} 2999 3000Thing { 3001 ID = "MISC69"; 3002 DoomEd number = 12; 3003 Spawn state = "PLAY_XDIE9"; 3004 See state = "NULL"; 3005 Pain state = "NULL"; 3006 Melee state = "NULL"; 3007 Missile state = "NULL"; 3008 Death state = "NULL"; 3009 Xdeath state = "NULL"; 3010 Raise state = "NULL"; 3011 See sound = "None"; 3012 Attack sound = "None"; 3013 Pain sound = "None"; 3014 Death sound = "None"; 3015 Active sound = "None"; 3016 Reaction time = 8; 3017 Spawn health = 1000; 3018 Radius = 20; 3019 Height = 16; 3020 Mass = 100; 3021} 3022 3023Thing { 3024 ID = "MISC70"; 3025 DoomEd number = 28; 3026 Spawn state = "HEADSONSTICK"; 3027 See state = "NULL"; 3028 Pain state = "NULL"; 3029 Melee state = "NULL"; 3030 Missile state = "NULL"; 3031 Death state = "NULL"; 3032 Xdeath state = "NULL"; 3033 Raise state = "NULL"; 3034 See sound = "None"; 3035 Attack sound = "None"; 3036 Pain sound = "None"; 3037 Death sound = "None"; 3038 Active sound = "None"; 3039 Reaction time = 8; 3040 Spawn health = 1000; 3041 Radius = 16; 3042 Height = 67; 3043 Mass = 100; 3044 Flags = solid | local; 3045 Flags2 = telestomp; 3046} 3047 3048Thing { 3049 ID = "MISC71"; 3050 DoomEd number = 24; 3051 Spawn state = "GIBS"; 3052 See state = "NULL"; 3053 Pain state = "NULL"; 3054 Melee state = "NULL"; 3055 Missile state = "NULL"; 3056 Death state = "NULL"; 3057 Xdeath state = "NULL"; 3058 Raise state = "NULL"; 3059 See sound = "None"; 3060 Attack sound = "None"; 3061 Pain sound = "None"; 3062 Death sound = "None"; 3063 Active sound = "None"; 3064 Reaction time = 8; 3065 Spawn health = 1000; 3066 Radius = 20; 3067 Height = 16; 3068 Mass = 100; 3069 Flags2 = cannotpush; 3070} 3071 3072Thing { 3073 ID = "MISC72"; 3074 DoomEd number = 27; 3075 Spawn state = "HEADONASTICK"; 3076 See state = "NULL"; 3077 Pain state = "NULL"; 3078 Melee state = "NULL"; 3079 Missile state = "NULL"; 3080 Death state = "NULL"; 3081 Xdeath state = "NULL"; 3082 Raise state = "NULL"; 3083 See sound = "None"; 3084 Attack sound = "None"; 3085 Pain sound = "None"; 3086 Death sound = "None"; 3087 Active sound = "None"; 3088 Reaction time = 8; 3089 Spawn health = 1000; 3090 Radius = 16; 3091 Height = 56; 3092 Mass = 100; 3093 Flags = solid | local; 3094 Flags2 = telestomp; 3095} 3096 3097Thing { 3098 ID = "MISC73"; 3099 DoomEd number = 29; 3100 Spawn state = "HEADCANDLES"; 3101 See state = "NULL"; 3102 Pain state = "NULL"; 3103 Melee state = "NULL"; 3104 Missile state = "NULL"; 3105 Death state = "NULL"; 3106 Xdeath state = "NULL"; 3107 Raise state = "NULL"; 3108 See sound = "None"; 3109 Attack sound = "None"; 3110 Pain sound = "None"; 3111 Death sound = "None"; 3112 Active sound = "None"; 3113 Reaction time = 8; 3114 Spawn health = 1000; 3115 Radius = 16; 3116 Height = 43; 3117 Mass = 100; 3118 Flags = solid | local; 3119 Flags2 = telestomp; 3120} 3121 3122Thing { 3123 ID = "MISC74"; 3124 DoomEd number = 25; 3125 Spawn state = "DEADSTICK"; 3126 See state = "NULL"; 3127 Pain state = "NULL"; 3128 Melee state = "NULL"; 3129 Missile state = "NULL"; 3130 Death state = "NULL"; 3131 Xdeath state = "NULL"; 3132 Raise state = "NULL"; 3133 See sound = "None"; 3134 Attack sound = "None"; 3135 Pain sound = "None"; 3136 Death sound = "None"; 3137 Active sound = "None"; 3138 Reaction time = 8; 3139 Spawn health = 1000; 3140 Radius = 16; 3141 Height = 66; 3142 Mass = 100; 3143 Flags = solid | local; 3144 Flags2 = telestomp; 3145} 3146 3147Thing { 3148 ID = "MISC75"; 3149 DoomEd number = 26; 3150 Spawn state = "LIVESTICK"; 3151 See state = "NULL"; 3152 Pain state = "NULL"; 3153 Melee state = "NULL"; 3154 Missile state = "NULL"; 3155 Death state = "NULL"; 3156 Xdeath state = "NULL"; 3157 Raise state = "NULL"; 3158 See sound = "None"; 3159 Attack sound = "None"; 3160 Pain sound = "None"; 3161 Death sound = "None"; 3162 Active sound = "None"; 3163 Reaction time = 8; 3164 Spawn health = 1000; 3165 Radius = 16; 3166 Height = 66; 3167 Mass = 100; 3168 Flags = solid | local; 3169 Flags2 = telestomp; 3170} 3171 3172Thing { 3173 ID = "MISC76"; 3174 DoomEd number = 54; 3175 Spawn state = "BIGTREE"; 3176 See state = "NULL"; 3177 Pain state = "NULL"; 3178 Melee state = "NULL"; 3179 Missile state = "NULL"; 3180 Death state = "NULL"; 3181 Xdeath state = "NULL"; 3182 Raise state = "NULL"; 3183 See sound = "None"; 3184 Attack sound = "None"; 3185 Pain sound = "None"; 3186 Death sound = "None"; 3187 Active sound = "None"; 3188 Reaction time = 8; 3189 Spawn health = 1000; 3190 Radius = 32; 3191 Height = 124; 3192 Mass = 100; 3193 Flags = solid | local; 3194 Flags2 = telestomp; 3195} 3196 3197Thing { 3198 ID = "MISC77"; 3199 DoomEd number = 70; 3200 Spawn state = "BBAR1"; 3201 See state = "NULL"; 3202 Pain state = "NULL"; 3203 Melee state = "NULL"; 3204 Missile state = "NULL"; 3205 Death state = "NULL"; 3206 Xdeath state = "NULL"; 3207 Raise state = "NULL"; 3208 See sound = "None"; 3209 Attack sound = "None"; 3210 Pain sound = "None"; 3211 Death sound = "None"; 3212 Active sound = "None"; 3213 Reaction time = 8; 3214 Spawn health = 1000; 3215 Radius = 16; 3216 Height = 30; 3217 Mass = 100; 3218 Flags = solid | local; 3219 Flags2 = telestomp; 3220} 3221 3222Thing { 3223 ID = "MISC78"; 3224 DoomEd number = 73; 3225 Spawn state = "HANGNOGUTS"; 3226 See state = "NULL"; 3227 Pain state = "NULL"; 3228 Melee state = "NULL"; 3229 Missile state = "NULL"; 3230 Death state = "NULL"; 3231 Xdeath state = "NULL"; 3232 Raise state = "NULL"; 3233 See sound = "None"; 3234 Attack sound = "None"; 3235 Pain sound = "None"; 3236 Death sound = "None"; 3237 Active sound = "None"; 3238 Reaction time = 8; 3239 Spawn health = 1000; 3240 Radius = 16; 3241 Height = 88; 3242 Mass = 100; 3243 Flags = solid | spawnceiling | nogravity | local; 3244 Flags2 = telestomp; 3245} 3246 3247Thing { 3248 ID = "MISC79"; 3249 DoomEd number = 74; 3250 Spawn state = "HANGBNOBRAIN"; 3251 See state = "NULL"; 3252 Pain state = "NULL"; 3253 Melee state = "NULL"; 3254 Missile state = "NULL"; 3255 Death state = "NULL"; 3256 Xdeath state = "NULL"; 3257 Raise state = "NULL"; 3258 See sound = "None"; 3259 Attack sound = "None"; 3260 Pain sound = "None"; 3261 Death sound = "None"; 3262 Active sound = "None"; 3263 Reaction time = 8; 3264 Spawn health = 1000; 3265 Radius = 16; 3266 Height = 88; 3267 Mass = 100; 3268 Flags = solid | spawnceiling | nogravity | local; 3269 Flags2 = telestomp; 3270} 3271 3272Thing { 3273 ID = "MISC80"; 3274 DoomEd number = 75; 3275 Spawn state = "HANGTLOOKDN"; 3276 See state = "NULL"; 3277 Pain state = "NULL"; 3278 Melee state = "NULL"; 3279 Missile state = "NULL"; 3280 Death state = "NULL"; 3281 Xdeath state = "NULL"; 3282 Raise state = "NULL"; 3283 See sound = "None"; 3284 Attack sound = "None"; 3285 Pain sound = "None"; 3286 Death sound = "None"; 3287 Active sound = "None"; 3288 Reaction time = 8; 3289 Spawn health = 1000; 3290 Radius = 16; 3291 Height = 64; 3292 Mass = 100; 3293 Flags = solid | spawnceiling | nogravity | local; 3294 Flags2 = telestomp; 3295} 3296 3297Thing { 3298 ID = "MISC81"; 3299 DoomEd number = 76; 3300 Spawn state = "HANGTSKULL"; 3301 See state = "NULL"; 3302 Pain state = "NULL"; 3303 Melee state = "NULL"; 3304 Missile state = "NULL"; 3305 Death state = "NULL"; 3306 Xdeath state = "NULL"; 3307 Raise state = "NULL"; 3308 See sound = "None"; 3309 Attack sound = "None"; 3310 Pain sound = "None"; 3311 Death sound = "None"; 3312 Active sound = "None"; 3313 Reaction time = 8; 3314 Spawn health = 1000; 3315 Radius = 16; 3316 Height = 64; 3317 Mass = 100; 3318 Flags = solid | spawnceiling | nogravity | local; 3319 Flags2 = telestomp; 3320} 3321 3322Thing { 3323 ID = "MISC82"; 3324 DoomEd number = 77; 3325 Spawn state = "HANGTLOOKUP"; 3326 See state = "NULL"; 3327 Pain state = "NULL"; 3328 Melee state = "NULL"; 3329 Missile state = "NULL"; 3330 Death state = "NULL"; 3331 Xdeath state = "NULL"; 3332 Raise state = "NULL"; 3333 See sound = "None"; 3334 Attack sound = "None"; 3335 Pain sound = "None"; 3336 Death sound = "None"; 3337 Active sound = "None"; 3338 Reaction time = 8; 3339 Spawn health = 1000; 3340 Radius = 16; 3341 Height = 64; 3342 Mass = 100; 3343 Flags = solid | spawnceiling | nogravity | local; 3344 Flags2 = telestomp; 3345} 3346 3347Thing { 3348 ID = "MISC83"; 3349 DoomEd number = 78; 3350 Spawn state = "HANGTNOBRAIN"; 3351 See state = "NULL"; 3352 Pain state = "NULL"; 3353 Melee state = "NULL"; 3354 Missile state = "NULL"; 3355 Death state = "NULL"; 3356 Xdeath state = "NULL"; 3357 Raise state = "NULL"; 3358 See sound = "None"; 3359 Attack sound = "None"; 3360 Pain sound = "None"; 3361 Death sound = "None"; 3362 Active sound = "None"; 3363 Reaction time = 8; 3364 Spawn health = 1000; 3365 Radius = 16; 3366 Height = 64; 3367 Mass = 100; 3368 Flags = solid | spawnceiling | nogravity | local; 3369 Flags2 = telestomp; 3370} 3371 3372Thing { 3373 ID = "MISC84"; 3374 DoomEd number = 79; 3375 Spawn state = "COLONGIBS"; 3376 See state = "NULL"; 3377 Pain state = "NULL"; 3378 Melee state = "NULL"; 3379 Missile state = "NULL"; 3380 Death state = "NULL"; 3381 Xdeath state = "NULL"; 3382 Raise state = "NULL"; 3383 See sound = "None"; 3384 Attack sound = "None"; 3385 Pain sound = "None"; 3386 Death sound = "None"; 3387 Active sound = "None"; 3388 Reaction time = 8; 3389 Spawn health = 1000; 3390 Radius = 20; 3391 Height = 16; 3392 Mass = 100; 3393} 3394 3395Thing { 3396 ID = "MISC85"; 3397 DoomEd number = 80; 3398 Spawn state = "SMALLPOOL"; 3399 See state = "NULL"; 3400 Pain state = "NULL"; 3401 Melee state = "NULL"; 3402 Missile state = "NULL"; 3403 Death state = "NULL"; 3404 Xdeath state = "NULL"; 3405 Raise state = "NULL"; 3406 See sound = "None"; 3407 Attack sound = "None"; 3408 Pain sound = "None"; 3409 Death sound = "None"; 3410 Active sound = "None"; 3411 Reaction time = 8; 3412 Spawn health = 1000; 3413 Radius = 20; 3414 Height = 16; 3415 Mass = 100; 3416} 3417 3418Thing { 3419 ID = "MISC86"; 3420 DoomEd number = 81; 3421 Spawn state = "BRAINSTEM"; 3422 See state = "NULL"; 3423 Pain state = "NULL"; 3424 Melee state = "NULL"; 3425 Missile state = "NULL"; 3426 Death state = "NULL"; 3427 Xdeath state = "NULL"; 3428 Raise state = "NULL"; 3429 See sound = "None"; 3430 Attack sound = "None"; 3431 Pain sound = "None"; 3432 Death sound = "None"; 3433 Active sound = "None"; 3434 Reaction time = 8; 3435 Spawn health = 1000; 3436 Radius = 20; 3437 Height = 16; 3438 Mass = 100; 3439} 3440 3441Thing { 3442 ID = "LIGHTSOURCE"; 3443 DoomEd number = 5000; 3444 Spawn state = "SMALL_WHITE_LIGHT"; 3445 See state = "NULL"; 3446 Pain state = "NULL"; 3447 Melee state = "NULL"; 3448 Missile state = "NULL"; 3449 Death state = "NULL"; 3450 Xdeath state = "NULL"; 3451 Raise state = "NULL"; 3452 See sound = "None"; 3453 Attack sound = "None"; 3454 Pain sound = "None"; 3455 Death sound = "None"; 3456 Active sound = "None"; 3457 Radius = 16; 3458 Height = 16; 3459 Mass = 100; 3460 Flags = local | noblockmap | nogravity; 3461} 3462 3463State { 3464 ID = "NULL"; 3465 Sprite = "TROO"; 3466 Frame = 0; 3467 Tics = -1; 3468 Next state = "NULL"; 3469} 3470 3471State { 3472 ID = "LIGHTDONE"; 3473 Sprite = "SHTG"; 3474 Frame = 4; 3475 Tics = 0; 3476 Action = "A_Light0"; 3477 Next state = "NULL"; 3478} 3479 3480State { 3481 ID = "PUNCH"; 3482 Sprite = "PUNG"; 3483 Frame = 0; 3484 Tics = 1; 3485 Action = "A_WeaponReady"; 3486 Next state = "PUNCH"; 3487} 3488 3489State { 3490 ID = "PUNCHDOWN"; 3491 Sprite = "PUNG"; 3492 Frame = 0; 3493 Tics = 1; 3494 Action = "A_Lower"; 3495 Next state = "PUNCHDOWN"; 3496} 3497 3498State { 3499 ID = "PUNCHUP"; 3500 Sprite = "PUNG"; 3501 Frame = 0; 3502 Tics = 1; 3503 Action = "A_Raise"; 3504 Next state = "PUNCHUP"; 3505} 3506 3507State { 3508 ID = "PUNCH1"; 3509 Sprite = "PUNG"; 3510 Frame = 1; 3511 Tics = 4; 3512 Next state = "PUNCH2"; 3513} 3514 3515State { 3516 ID = "PUNCH2"; 3517 Sprite = "PUNG"; 3518 Frame = 2; 3519 Tics = 4; 3520 Action = "A_Punch"; 3521 Next state = "PUNCH3"; 3522} 3523 3524State { 3525 ID = "PUNCH3"; 3526 Sprite = "PUNG"; 3527 Frame = 3; 3528 Tics = 5; 3529 Next state = "PUNCH4"; 3530} 3531 3532State { 3533 ID = "PUNCH4"; 3534 Sprite = "PUNG"; 3535 Frame = 2; 3536 Tics = 4; 3537 Next state = "PUNCH5"; 3538} 3539 3540State { 3541 ID = "PUNCH5"; 3542 Sprite = "PUNG"; 3543 Frame = 1; 3544 Tics = 5; 3545 Action = "A_ReFire"; 3546 Next state = "PUNCH"; 3547} 3548 3549State { 3550 ID = "PISTOL"; 3551 Sprite = "PISG"; 3552 Frame = 0; 3553 Tics = 1; 3554 Action = "A_WeaponReady"; 3555 Next state = "PISTOL"; 3556} 3557 3558State { 3559 ID = "PISTOLDOWN"; 3560 Sprite = "PISG"; 3561 Frame = 0; 3562 Tics = 1; 3563 Action = "A_Lower"; 3564 Next state = "PISTOLDOWN"; 3565} 3566 3567State { 3568 ID = "PISTOLUP"; 3569 Sprite = "PISG"; 3570 Frame = 0; 3571 Tics = 1; 3572 Action = "A_Raise"; 3573 Next state = "PISTOLUP"; 3574} 3575 3576State { 3577 ID = "PISTOL1"; 3578 Sprite = "PISG"; 3579 Frame = 0; 3580 Tics = 4; 3581 Next state = "PISTOL2"; 3582} 3583 3584State { 3585 ID = "PISTOL2"; 3586 Sprite = "PISG"; 3587 Frame = 1; 3588 Tics = 6; 3589 Action = "A_FirePistol"; 3590 Next state = "PISTOL3"; 3591} 3592 3593State { 3594 ID = "PISTOL3"; 3595 Sprite = "PISG"; 3596 Frame = 2; 3597 Tics = 4; 3598 Next state = "PISTOL4"; 3599} 3600 3601State { 3602 ID = "PISTOL4"; 3603 Sprite = "PISG"; 3604 Frame = 1; 3605 Tics = 5; 3606 Action = "A_ReFire"; 3607 Next state = "PISTOL"; 3608} 3609 3610State { 3611 ID = "PISTOLFLASH"; 3612 Sprite = "PISF"; 3613 Frame = 0; 3614 Flags = fullbright; 3615 Tics = 7; 3616 Action = "A_Light1"; 3617 Next state = "LIGHTDONE"; 3618} 3619 3620State { 3621 ID = "SGUN"; 3622 Sprite = "SHTG"; 3623 Frame = 0; 3624 Tics = 1; 3625 Action = "A_WeaponReady"; 3626 Next state = "SGUN"; 3627} 3628 3629State { 3630 ID = "SGUNDOWN"; 3631 Sprite = "SHTG"; 3632 Frame = 0; 3633 Tics = 1; 3634 Action = "A_Lower"; 3635 Next state = "SGUNDOWN"; 3636} 3637 3638State { 3639 ID = "SGUNUP"; 3640 Sprite = "SHTG"; 3641 Frame = 0; 3642 Tics = 1; 3643 Action = "A_Raise"; 3644 Next state = "SGUNUP"; 3645} 3646 3647State { 3648 ID = "SGUN1"; 3649 Sprite = "SHTG"; 3650 Frame = 0; 3651 Tics = 3; 3652 Next state = "SGUN2"; 3653} 3654 3655State { 3656 ID = "SGUN2"; 3657 Sprite = "SHTG"; 3658 Frame = 0; 3659 Tics = 7; 3660 Action = "A_FireShotgun"; 3661 Next state = "SGUN3"; 3662} 3663 3664State { 3665 ID = "SGUN3"; 3666 Sprite = "SHTG"; 3667 Frame = 1; 3668 Tics = 5; 3669 Next state = "SGUN4"; 3670} 3671 3672State { 3673 ID = "SGUN4"; 3674 Sprite = "SHTG"; 3675 Frame = 2; 3676 Tics = 5; 3677 Next state = "SGUN5"; 3678} 3679 3680State { 3681 ID = "SGUN5"; 3682 Sprite = "SHTG"; 3683 Frame = 3; 3684 Tics = 4; 3685 Next state = "SGUN6"; 3686} 3687 3688State { 3689 ID = "SGUN6"; 3690 Sprite = "SHTG"; 3691 Frame = 2; 3692 Tics = 5; 3693 Next state = "SGUN7"; 3694} 3695 3696State { 3697 ID = "SGUN7"; 3698 Sprite = "SHTG"; 3699 Frame = 1; 3700 Tics = 5; 3701 Next state = "SGUN8"; 3702} 3703 3704State { 3705 ID = "SGUN8"; 3706 Sprite = "SHTG"; 3707 Frame = 0; 3708 Tics = 3; 3709 Next state = "SGUN9"; 3710} 3711 3712State { 3713 ID = "SGUN9"; 3714 Sprite = "SHTG"; 3715 Frame = 0; 3716 Tics = 7; 3717 Action = "A_ReFire"; 3718 Next state = "SGUN"; 3719} 3720 3721State { 3722 ID = "SGUNFLASH1"; 3723 Sprite = "SHTF"; 3724 Frame = 0; 3725 Flags = fullbright; 3726 Tics = 4; 3727 Action = "A_Light1"; 3728 Next state = "SGUNFLASH2"; 3729} 3730 3731State { 3732 ID = "SGUNFLASH2"; 3733 Sprite = "SHTF"; 3734 Frame = 1; 3735 Flags = fullbright; 3736 Tics = 3; 3737 Action = "A_Light2"; 3738 Next state = "LIGHTDONE"; 3739} 3740 3741State { 3742 ID = "DSGUN"; 3743 Sprite = "SHT2"; 3744 Frame = 0; 3745 Tics = 1; 3746 Action = "A_WeaponReady"; 3747 Next state = "DSGUN"; 3748} 3749 3750State { 3751 ID = "DSGUNDOWN"; 3752 Sprite = "SHT2"; 3753 Frame = 0; 3754 Tics = 1; 3755 Action = "A_Lower"; 3756 Next state = "DSGUNDOWN"; 3757} 3758 3759State { 3760 ID = "DSGUNUP"; 3761 Sprite = "SHT2"; 3762 Frame = 0; 3763 Tics = 1; 3764 Action = "A_Raise"; 3765 Next state = "DSGUNUP"; 3766} 3767 3768State { 3769 ID = "DSGUN1"; 3770 Sprite = "SHT2"; 3771 Frame = 0; 3772 Tics = 3; 3773 Next state = "DSGUN2"; 3774} 3775 3776State { 3777 ID = "DSGUN2"; 3778 Sprite = "SHT2"; 3779 Frame = 0; 3780 Tics = 7; 3781 Action = "A_FireShotgun2"; 3782 Next state = "DSGUN3"; 3783} 3784 3785State { 3786 ID = "DSGUN3"; 3787 Sprite = "SHT2"; 3788 Frame = 1; 3789 Tics = 7; 3790 Next state = "DSGUN4"; 3791} 3792 3793State { 3794 ID = "DSGUN4"; 3795 Sprite = "SHT2"; 3796 Frame = 2; 3797 Tics = 7; 3798 Action = "A_CheckReload"; 3799 Next state = "DSGUN5"; 3800} 3801 3802State { 3803 ID = "DSGUN5"; 3804 Sprite = "SHT2"; 3805 Frame = 3; 3806 Tics = 7; 3807 Action = "A_OpenShotgun2"; 3808 Next state = "DSGUN6"; 3809} 3810 3811State { 3812 ID = "DSGUN6"; 3813 Sprite = "SHT2"; 3814 Frame = 4; 3815 Tics = 7; 3816 Next state = "DSGUN7"; 3817} 3818 3819State { 3820 ID = "DSGUN7"; 3821 Sprite = "SHT2"; 3822 Frame = 5; 3823 Tics = 7; 3824 Action = "A_LoadShotgun2"; 3825 Next state = "DSGUN8"; 3826} 3827 3828State { 3829 ID = "DSGUN8"; 3830 Sprite = "SHT2"; 3831 Frame = 6; 3832 Tics = 6; 3833 Next state = "DSGUN9"; 3834} 3835 3836State { 3837 ID = "DSGUN9"; 3838 Sprite = "SHT2"; 3839 Frame = 7; 3840 Tics = 6; 3841 Action = "A_CloseShotgun2"; 3842 Next state = "DSGUN10"; 3843} 3844 3845State { 3846 ID = "DSGUN10"; 3847 Sprite = "SHT2"; 3848 Frame = 0; 3849 Tics = 5; 3850 Action = "A_ReFire"; 3851 Next state = "DSGUN"; 3852} 3853 3854State { 3855 ID = "DSNR1"; 3856 Sprite = "SHT2"; 3857 Frame = 1; 3858 Tics = 7; 3859 Next state = "DSNR2"; 3860} 3861 3862State { 3863 ID = "DSNR2"; 3864 Sprite = "SHT2"; 3865 Frame = 0; 3866 Tics = 3; 3867 Next state = "DSGUNDOWN"; 3868} 3869 3870State { 3871 ID = "DSGUNFLASH1"; 3872 Sprite = "SHT2"; 3873 Frame = 8; 3874 Flags = fullbright; 3875 Tics = 5; 3876 Action = "A_Light1"; 3877 Next state = "DSGUNFLASH2"; 3878} 3879 3880State { 3881 ID = "DSGUNFLASH2"; 3882 Sprite = "SHT2"; 3883 Frame = 9; 3884 Flags = fullbright; 3885 Tics = 3; 3886 Action = "A_Light2"; 3887 Next state = "LIGHTDONE"; 3888} 3889 3890State { 3891 ID = "CHAIN"; 3892 Sprite = "CHGG"; 3893 Frame = 0; 3894 Tics = 1; 3895 Action = "A_WeaponReady"; 3896 Next state = "CHAIN"; 3897} 3898 3899State { 3900 ID = "CHAINDOWN"; 3901 Sprite = "CHGG"; 3902 Frame = 0; 3903 Tics = 1; 3904 Action = "A_Lower"; 3905 Next state = "CHAINDOWN"; 3906} 3907 3908State { 3909 ID = "CHAINUP"; 3910 Sprite = "CHGG"; 3911 Frame = 0; 3912 Tics = 1; 3913 Action = "A_Raise"; 3914 Next state = "CHAINUP"; 3915} 3916 3917State { 3918 ID = "CHAIN1"; 3919 Sprite = "CHGG"; 3920 Frame = 0; 3921 Tics = 4; 3922 Action = "A_FireCGun"; 3923 Next state = "CHAIN2"; 3924} 3925 3926State { 3927 ID = "CHAIN2"; 3928 Sprite = "CHGG"; 3929 Frame = 1; 3930 Tics = 4; 3931 Action = "A_FireCGun"; 3932 Next state = "CHAIN3"; 3933} 3934 3935State { 3936 ID = "CHAIN3"; 3937 Sprite = "CHGG"; 3938 Frame = 1; 3939 Tics = 0; 3940 Action = "A_ReFire"; 3941 Next state = "CHAIN"; 3942} 3943 3944State { 3945 ID = "CHAINFLASH1"; 3946 Sprite = "CHGF"; 3947 Frame = 0; 3948 Flags = fullbright; 3949 Tics = 5; 3950 Action = "A_Light1"; 3951 Next state = "LIGHTDONE"; 3952} 3953 3954State { 3955 ID = "CHAINFLASH2"; 3956 Sprite = "CHGF"; 3957 Frame = 1; 3958 Flags = fullbright; 3959 Tics = 5; 3960 Action = "A_Light2"; 3961 Next state = "LIGHTDONE"; 3962} 3963 3964State { 3965 ID = "MISSILE"; 3966 Sprite = "MISG"; 3967 Frame = 0; 3968 Tics = 1; 3969 Action = "A_WeaponReady"; 3970 Next state = "MISSILE"; 3971} 3972 3973State { 3974 ID = "MISSILEDOWN"; 3975 Sprite = "MISG"; 3976 Frame = 0; 3977 Tics = 1; 3978 Action = "A_Lower"; 3979 Next state = "MISSILEDOWN"; 3980} 3981 3982State { 3983 ID = "MISSILEUP"; 3984 Sprite = "MISG"; 3985 Frame = 0; 3986 Tics = 1; 3987 Action = "A_Raise"; 3988 Next state = "MISSILEUP"; 3989} 3990 3991State { 3992 ID = "MISSILE1"; 3993 Sprite = "MISG"; 3994 Frame = 1; 3995 Tics = 8; 3996 Action = "A_GunFlash"; 3997 Next state = "MISSILE2"; 3998} 3999 4000State { 4001 ID = "MISSILE2"; 4002 Sprite = "MISG"; 4003 Frame = 1; 4004 Tics = 12; 4005 Action = "A_FireMissile"; 4006 Next state = "MISSILE3"; 4007} 4008 4009State { 4010 ID = "MISSILE3"; 4011 Sprite = "MISG"; 4012 Frame = 1; 4013 Tics = 0; 4014 Action = "A_ReFire"; 4015 Next state = "MISSILE"; 4016} 4017 4018State { 4019 ID = "MISSILEFLASH1"; 4020 Sprite = "MISF"; 4021 Frame = 0; 4022 Flags = fullbright; 4023 Tics = 1; #3; 4024 Action = "A_Light1"; 4025 Next state = "MISSILEFLASH2"; 4026} 4027 4028State { 4029 ID = "MISSILEFLASH2"; 4030 Sprite = "MISF"; 4031 Frame = 1; 4032 Flags = fullbright; 4033 Tics = 4; 4034 Next state = "MISSILEFLASH3"; 4035} 4036 4037State { 4038 ID = "MISSILEFLASH3"; 4039 Sprite = "MISF"; 4040 Frame = 2; 4041 Flags = fullbright; 4042 Tics = 4; 4043 Action = "A_Light2"; 4044 Next state = "MISSILEFLASH4"; 4045} 4046 4047State { 4048 ID = "MISSILEFLASH4"; 4049 Sprite = "MISF"; 4050 Frame = 3; 4051 Flags = fullbright; 4052 Tics = 4; 4053 Action = "A_Light2"; 4054 Next state = "LIGHTDONE"; 4055} 4056 4057State { 4058 ID = "SAW"; 4059 Sprite = "SAWG"; 4060 Frame = 2; 4061 Tics = 4; 4062 Action = "A_WeaponReady"; 4063 Next state = "SAWB"; 4064} 4065 4066State { 4067 ID = "SAWB"; 4068 Sprite = "SAWG"; 4069 Frame = 3; 4070 Tics = 4; 4071 Action = "A_WeaponReady"; 4072 Next state = "SAW"; 4073} 4074 4075State { 4076 ID = "SAWDOWN"; 4077 Sprite = "SAWG"; 4078 Frame = 2; 4079 Tics = 1; 4080 Action = "A_Lower"; 4081 Next state = "SAWDOWN"; 4082} 4083 4084State { 4085 ID = "SAWUP"; 4086 Sprite = "SAWG"; 4087 Frame = 2; 4088 Tics = 1; 4089 Action = "A_Raise"; 4090 Next state = "SAWUP"; 4091} 4092 4093State { 4094 ID = "SAW1"; 4095 Sprite = "SAWG"; 4096 Frame = 0; 4097 Tics = 4; 4098 Action = "A_Saw"; 4099 Next state = "SAW2"; 4100} 4101 4102State { 4103 ID = "SAW2"; 4104 Sprite = "SAWG"; 4105 Frame = 1; 4106 Tics = 4; 4107 Action = "A_Saw"; 4108 Next state = "SAW3"; 4109} 4110 4111State { 4112 ID = "SAW3"; 4113 Sprite = "SAWG"; 4114 Frame = 1; 4115 Tics = 0; 4116 Action = "A_ReFire"; 4117 Next state = "SAW"; 4118} 4119 4120State { 4121 ID = "PLASMA"; 4122 Sprite = "PLSG"; 4123 Frame = 0; 4124 Tics = 1; 4125 Action = "A_WeaponReady"; 4126 Next state = "PLASMA"; 4127} 4128 4129State { 4130 ID = "PLASMADOWN"; 4131 Sprite = "PLSG"; 4132 Frame = 0; 4133 Tics = 1; 4134 Action = "A_Lower"; 4135 Next state = "PLASMADOWN"; 4136} 4137 4138State { 4139 ID = "PLASMAUP"; 4140 Sprite = "PLSG"; 4141 Frame = 0; 4142 Tics = 1; 4143 Action = "A_Raise"; 4144 Next state = "PLASMAUP"; 4145} 4146 4147State { 4148 ID = "PLASMA1"; 4149 Sprite = "PLSG"; 4150 Frame = 0; 4151 Tics = 3; 4152 Action = "A_FirePlasma"; 4153 Next state = "PLASMA2"; 4154} 4155 4156State { 4157 ID = "PLASMA2"; 4158 Sprite = "PLSG"; 4159 Frame = 1; 4160 Tics = 20; 4161 Action = "A_ReFire"; 4162 Next state = "PLASMA"; 4163} 4164 4165State { 4166 ID = "PLASMAFLASH1"; 4167 Sprite = "PLSF"; 4168 Frame = 0; 4169 Flags = fullbright; 4170 Tics = 4; 4171 Action = "A_Light1"; 4172 Next state = "LIGHTDONE"; 4173} 4174 4175State { 4176 ID = "PLASMAFLASH2"; 4177 Sprite = "PLSF"; 4178 Frame = 1; 4179 Flags = fullbright; 4180 Tics = 4; 4181 Action = "A_Light1"; 4182 Next state = "LIGHTDONE"; 4183} 4184 4185State { 4186 ID = "BFG"; 4187 Sprite = "BFGG"; 4188 Frame = 0; 4189 Tics = 1; 4190 Action = "A_WeaponReady"; 4191 Next state = "BFG"; 4192} 4193 4194State { 4195 ID = "BFGDOWN"; 4196 Sprite = "BFGG"; 4197 Frame = 0; 4198 Tics = 1; 4199 Action = "A_Lower"; 4200 Next state = "BFGDOWN"; 4201} 4202 4203State { 4204 ID = "BFGUP"; 4205 Sprite = "BFGG"; 4206 Frame = 0; 4207 Tics = 1; 4208 Action = "A_Raise"; 4209 Next state = "BFGUP"; 4210} 4211 4212State { 4213 ID = "BFG1"; 4214 Sprite = "BFGG"; 4215 Frame = 0; 4216 Tics = 20; 4217 Action = "A_BFGsound"; 4218 Next state = "BFG2"; 4219} 4220 4221State { 4222 ID = "BFG2"; 4223 Sprite = "BFGG"; 4224 Frame = 1; 4225 Tics = 10; 4226 Action = "A_GunFlash"; 4227 Next state = "BFG3"; 4228} 4229 4230State { 4231 ID = "BFG3"; 4232 Sprite = "BFGG"; 4233 Frame = 1; 4234 Tics = 10; 4235 Action = "A_FireBFG"; 4236 Next state = "BFG4"; 4237} 4238 4239State { 4240 ID = "BFG4"; 4241 Sprite = "BFGG"; 4242 Frame = 1; 4243 Tics = 20; 4244 Action = "A_ReFire"; 4245 Next state = "BFG"; 4246} 4247 4248State { 4249 ID = "BFGFLASH1"; 4250 Sprite = "BFGF"; 4251 Frame = 0; 4252 Flags = fullbright; 4253 Tics = 11; 4254 Action = "A_Light1"; 4255 Next state = "BFGFLASH2"; 4256} 4257 4258State { 4259 ID = "BFGFLASH2"; 4260 Sprite = "BFGF"; 4261 Frame = 1; 4262 Flags = fullbright; 4263 Tics = 6; 4264 Action = "A_Light2"; 4265 Next state = "LIGHTDONE"; 4266} 4267 4268State { 4269 ID = "BLOOD1"; 4270 Sprite = "BLUD"; 4271 Frame = 2; 4272 Tics = 8; 4273 Next state = "BLOOD2"; 4274} 4275 4276State { 4277 ID = "BLOOD2"; 4278 Sprite = "BLUD"; 4279 Frame = 1; 4280 Tics = 8; 4281 Next state = "BLOOD3"; 4282} 4283 4284State { 4285 ID = "BLOOD3"; 4286 Sprite = "BLUD"; 4287 Frame = 0; 4288 Tics = 8; 4289 Next state = "NULL"; 4290} 4291 4292State { 4293 ID = "PUFF1"; 4294 Sprite = "PUFF"; 4295 Frame = 0; 4296 Flags = fullbright; 4297 Tics = 4; 4298 Next state = "PUFF2"; 4299} 4300 4301State { 4302 ID = "PUFF2"; 4303 Sprite = "PUFF"; 4304 Frame = 1; 4305 Tics = 4; 4306 Next state = "PUFF3"; 4307} 4308 4309State { 4310 ID = "PUFF3"; 4311 Sprite = "PUFF"; 4312 Frame = 2; 4313 Tics = 4; 4314 Next state = "PUFF4"; 4315} 4316 4317State { 4318 ID = "PUFF4"; 4319 Sprite = "PUFF"; 4320 Frame = 3; 4321 Tics = 4; 4322 Next state = "NULL"; 4323} 4324 4325State { 4326 ID = "TBALL1"; 4327 Sprite = "BAL1"; 4328 Frame = 0; 4329 Flags = fullbright; 4330 Tics = 4; 4331 Next state = "TBALL2"; 4332} 4333 4334State { 4335 ID = "TBALL2"; 4336 Sprite = "BAL1"; 4337 Frame = 1; 4338 Flags = fullbright; 4339 Tics = 4; 4340 Next state = "TBALL1"; 4341} 4342 4343State { 4344 ID = "TBALLX1"; 4345 Sprite = "BAL1"; 4346 Frame = 2; 4347 Flags = fullbright; 4348 Tics = 6; 4349 Next state = "TBALLX2"; 4350} 4351 4352State { 4353 ID = "TBALLX2"; 4354 Sprite = "BAL1"; 4355 Frame = 3; 4356 Flags = fullbright; 4357 Tics = 6; 4358 Next state = "TBALLX3"; 4359} 4360 4361State { 4362 ID = "TBALLX3"; 4363 Sprite = "BAL1"; 4364 Frame = 4; 4365 Flags = fullbright; 4366 Tics = 6; 4367 Next state = "NULL"; 4368} 4369 4370State { 4371 ID = "RBALL1"; 4372 Sprite = "BAL2"; 4373 Frame = 0; 4374 Flags = fullbright; 4375 Tics = 4; 4376 Next state = "RBALL2"; 4377} 4378 4379State { 4380 ID = "RBALL2"; 4381 Sprite = "BAL2"; 4382 Frame = 1; 4383 Flags = fullbright; 4384 Tics = 4; 4385 Next state = "RBALL1"; 4386} 4387 4388State { 4389 ID = "RBALLX1"; 4390 Sprite = "BAL2"; 4391 Frame = 2; 4392 Flags = fullbright; 4393 Tics = 6; 4394 Next state = "RBALLX2"; 4395} 4396 4397State { 4398 ID = "RBALLX2"; 4399 Sprite = "BAL2"; 4400 Frame = 3; 4401 Flags = fullbright; 4402 Tics = 6; 4403 Next state = "RBALLX3"; 4404} 4405 4406State { 4407 ID = "RBALLX3"; 4408 Sprite = "BAL2"; 4409 Frame = 4; 4410 Flags = fullbright; 4411 Tics = 6; 4412 Next state = "NULL"; 4413} 4414 4415State { 4416 ID = "PLASBALL"; 4417 Sprite = "PLSS"; 4418 Frame = 0; 4419 Flags = fullbright; 4420 Tics = 6; 4421 Next state = "PLASBALL2"; 4422} 4423 4424State { 4425 ID = "PLASBALL2"; 4426 Sprite = "PLSS"; 4427 Frame = 1; 4428 Flags = fullbright; 4429 Tics = 6; 4430 Next state = "PLASBALL"; 4431} 4432 4433State { 4434 ID = "PLASEXP"; 4435 Sprite = "PLSE"; 4436 Frame = 0; 4437 Flags = fullbright; 4438 Tics = 4; 4439 Next state = "PLASEXP2"; 4440} 4441 4442State { 4443 ID = "PLASEXP2"; 4444 Sprite = "PLSE"; 4445 Frame = 1; 4446 Flags = fullbright; 4447 Tics = 4; 4448 Next state = "PLASEXP3"; 4449} 4450 4451State { 4452 ID = "PLASEXP3"; 4453 Sprite = "PLSE"; 4454 Frame = 2; 4455 Flags = fullbright; 4456 Tics = 4; 4457 Next state = "PLASEXP4"; 4458} 4459 4460State { 4461 ID = "PLASEXP4"; 4462 Sprite = "PLSE"; 4463 Frame = 3; 4464 Flags = fullbright; 4465 Tics = 4; 4466 Next state = "PLASEXP5"; 4467} 4468 4469State { 4470 ID = "PLASEXP5"; 4471 Sprite = "PLSE"; 4472 Frame = 4; 4473 Flags = fullbright; 4474 Tics = 4; 4475 Next state = "NULL"; 4476} 4477 4478State { 4479 ID = "ROCKET"; 4480 Sprite = "MISL"; 4481 Frame = 0; 4482 Flags = fullbright; 4483 Tics = 1; 4484 Next state = "ROCKET"; 4485} 4486 4487State { 4488 ID = "BFGSHOT"; 4489 Sprite = "BFS1"; 4490 Frame = 0; 4491 Flags = fullbright; 4492 Tics = 4; 4493 Next state = "BFGSHOT2"; 4494} 4495 4496State { 4497 ID = "BFGSHOT2"; 4498 Sprite = "BFS1"; 4499 Frame = 1; 4500 Flags = fullbright; 4501 Tics = 4; 4502 Next state = "BFGSHOT"; 4503} 4504 4505State { 4506 ID = "BFGLAND"; 4507 Sprite = "BFE1"; 4508 Frame = 0; 4509 Flags = fullbright; 4510 Tics = 8; 4511 Next state = "BFGLAND2"; 4512} 4513 4514State { 4515 ID = "BFGLAND2"; 4516 Sprite = "BFE1"; 4517 Frame = 1; 4518 Flags = fullbright; 4519 Tics = 8; 4520 Next state = "BFGLAND3"; 4521} 4522 4523State { 4524 ID = "BFGLAND3"; 4525 Sprite = "BFE1"; 4526 Frame = 2; 4527 Flags = fullbright; 4528 Tics = 8; 4529 Action = "A_BFGSpray"; 4530 Next state = "BFGLAND4"; 4531} 4532 4533State { 4534 ID = "BFGLAND4"; 4535 Sprite = "BFE1"; 4536 Frame = 3; 4537 Flags = fullbright; 4538 Tics = 8; 4539 Next state = "BFGLAND5"; 4540} 4541 4542State { 4543 ID = "BFGLAND5"; 4544 Sprite = "BFE1"; 4545 Frame = 4; 4546 Flags = fullbright; 4547 Tics = 8; 4548 Next state = "BFGLAND6"; 4549} 4550 4551State { 4552 ID = "BFGLAND6"; 4553 Sprite = "BFE1"; 4554 Frame = 5; 4555 Flags = fullbright; 4556 Tics = 8; 4557 Next state = "NULL"; 4558} 4559 4560State { 4561 ID = "BFGEXP"; 4562 Sprite = "BFE2"; 4563 Frame = 0; 4564 Flags = fullbright; 4565 Tics = 8; 4566 Next state = "BFGEXP2"; 4567} 4568 4569State { 4570 ID = "BFGEXP2"; 4571 Sprite = "BFE2"; 4572 Frame = 1; 4573 Flags = fullbright; 4574 Tics = 8; 4575 Next state = "BFGEXP3"; 4576} 4577 4578State { 4579 ID = "BFGEXP3"; 4580 Sprite = "BFE2"; 4581 Frame = 2; 4582 Flags = fullbright; 4583 Tics = 8; 4584 Next state = "BFGEXP4"; 4585} 4586 4587State { 4588 ID = "BFGEXP4"; 4589 Sprite = "BFE2"; 4590 Frame = 3; 4591 Flags = fullbright; 4592 Tics = 8; 4593 Next state = "NULL"; 4594} 4595 4596State { 4597 ID = "EXPLODE1"; 4598 Sprite = "MISL"; 4599 Frame = 1; 4600 Flags = fullbright; 4601 Tics = 8; 4602 Action = "A_Explode"; 4603 Next state = "EXPLODE2"; 4604} 4605 4606State { 4607 ID = "EXPLODE2"; 4608 Sprite = "MISL"; 4609 Frame = 2; 4610 Flags = fullbright; 4611 Tics = 6; 4612 Next state = "EXPLODE3"; 4613} 4614 4615State { 4616 ID = "EXPLODE3"; 4617 Sprite = "MISL"; 4618 Frame = 3; 4619 Flags = fullbright; 4620 Tics = 4; 4621 Next state = "NULL"; 4622} 4623 4624State { 4625 ID = "TFOG"; 4626 Sprite = "TFOG"; 4627 Frame = 0; 4628 Flags = fullbright; 4629 Tics = 6; 4630 Next state = "TFOG01"; 4631} 4632 4633State { 4634 ID = "TFOG01"; 4635 Sprite = "TFOG"; 4636 Frame = 1; 4637 Flags = fullbright; 4638 Tics = 6; 4639 Next state = "TFOG02"; 4640} 4641 4642State { 4643 ID = "TFOG02"; 4644 Sprite = "TFOG"; 4645 Frame = 0; 4646 Flags = fullbright; 4647 Tics = 6; 4648 Next state = "TFOG2"; 4649} 4650 4651State { 4652 ID = "TFOG2"; 4653 Sprite = "TFOG"; 4654 Frame = 1; 4655 Flags = fullbright; 4656 Tics = 6; 4657 Next state = "TFOG3"; 4658} 4659 4660State { 4661 ID = "TFOG3"; 4662 Sprite = "TFOG"; 4663 Frame = 2; 4664 Flags = fullbright; 4665 Tics = 6; 4666 Next state = "TFOG4"; 4667} 4668 4669State { 4670 ID = "TFOG4"; 4671 Sprite = "TFOG"; 4672 Frame = 3; 4673 Flags = fullbright; 4674 Tics = 6; 4675 Next state = "TFOG5"; 4676} 4677 4678State { 4679 ID = "TFOG5"; 4680 Sprite = "TFOG"; 4681 Frame = 4; 4682 Flags = fullbright; 4683 Tics = 6; 4684 Next state = "TFOG6"; 4685} 4686 4687State { 4688 ID = "TFOG6"; 4689 Sprite = "TFOG"; 4690 Frame = 5; 4691 Flags = fullbright; 4692 Tics = 6; 4693 Next state = "TFOG7"; 4694} 4695 4696State { 4697 ID = "TFOG7"; 4698 Sprite = "TFOG"; 4699 Frame = 6; 4700 Flags = fullbright; 4701 Tics = 6; 4702 Next state = "TFOG8"; 4703} 4704 4705State { 4706 ID = "TFOG8"; 4707 Sprite = "TFOG"; 4708 Frame = 7; 4709 Flags = fullbright; 4710 Tics = 6; 4711 Next state = "TFOG9"; 4712} 4713 4714State { 4715 ID = "TFOG9"; 4716 Sprite = "TFOG"; 4717 Frame = 8; 4718 Flags = fullbright; 4719 Tics = 6; 4720 Next state = "TFOG10"; 4721} 4722 4723State { 4724 ID = "TFOG10"; 4725 Sprite = "TFOG"; 4726 Frame = 9; 4727 Flags = fullbright; 4728 Tics = 6; 4729 Next state = "NULL"; 4730} 4731 4732State { 4733 ID = "IFOG"; 4734 Sprite = "IFOG"; 4735 Frame = 0; 4736 Flags = fullbright; 4737 Tics = 6; 4738 Next state = "IFOG01"; 4739} 4740 4741State { 4742 ID = "IFOG01"; 4743 Sprite = "IFOG"; 4744 Frame = 1; 4745 Flags = fullbright; 4746 Tics = 6; 4747 Next state = "IFOG02"; 4748} 4749 4750State { 4751 ID = "IFOG02"; 4752 Sprite = "IFOG"; 4753 Frame = 0; 4754 Flags = fullbright; 4755 Tics = 6; 4756 Next state = "IFOG2"; 4757} 4758 4759State { 4760 ID = "IFOG2"; 4761 Sprite = "IFOG"; 4762 Frame = 1; 4763 Flags = fullbright; 4764 Tics = 6; 4765 Next state = "IFOG3"; 4766} 4767 4768State { 4769 ID = "IFOG3"; 4770 Sprite = "IFOG"; 4771 Frame = 2; 4772 Flags = fullbright; 4773 Tics = 6; 4774 Next state = "IFOG4"; 4775} 4776 4777State { 4778 ID = "IFOG4"; 4779 Sprite = "IFOG"; 4780 Frame = 3; 4781 Flags = fullbright; 4782 Tics = 6; 4783 Next state = "IFOG5"; 4784} 4785 4786State { 4787 ID = "IFOG5"; 4788 Sprite = "IFOG"; 4789 Frame = 4; 4790 Flags = fullbright; 4791 Tics = 6; 4792 Next state = "NULL"; 4793} 4794 4795State { 4796 ID = "PLAY"; 4797 Sprite = "PLAY"; 4798 Frame = 0; 4799 Tics = -1; 4800 Next state = "NULL"; 4801} 4802 4803State { 4804 ID = "PLAY_RUN1"; 4805 Sprite = "PLAY"; 4806 Frame = 0; 4807 Tics = 4; 4808 Next state = "PLAY_RUN2"; 4809} 4810 4811State { 4812 ID = "PLAY_RUN2"; 4813 Sprite = "PLAY"; 4814 Frame = 1; 4815 Tics = 4; 4816 Next state = "PLAY_RUN3"; 4817} 4818 4819State { 4820 ID = "PLAY_RUN3"; 4821 Sprite = "PLAY"; 4822 Frame = 2; 4823 Tics = 4; 4824 Next state = "PLAY_RUN4"; 4825} 4826 4827State { 4828 ID = "PLAY_RUN4"; 4829 Sprite = "PLAY"; 4830 Frame = 3; 4831 Tics = 4; 4832 Next state = "PLAY_RUN1"; 4833} 4834 4835State { 4836 ID = "PLAY_ATK1"; 4837 Sprite = "PLAY"; 4838 Frame = 4; 4839 Tics = 12; 4840 Next state = "PLAY"; 4841} 4842 4843State { 4844 ID = "PLAY_ATK2"; 4845 Sprite = "PLAY"; 4846 Frame = 5; 4847 Flags = fullbright; 4848 Tics = 6; 4849 Next state = "PLAY_ATK1"; 4850} 4851 4852State { 4853 ID = "PLAY_PAIN"; 4854 Sprite = "PLAY"; 4855 Frame = 6; 4856 Tics = 4; 4857 Next state = "PLAY_PAIN2"; 4858} 4859 4860State { 4861 ID = "PLAY_PAIN2"; 4862 Sprite = "PLAY"; 4863 Frame = 6; 4864 Tics = 4; 4865 Action = "A_Pain"; 4866 Next state = "PLAY"; 4867} 4868 4869State { 4870 ID = "PLAY_DIE1"; 4871 Sprite = "PLAY"; 4872 Frame = 7; 4873 Tics = 10; 4874 Next state = "PLAY_DIE2"; 4875} 4876 4877State { 4878 ID = "PLAY_DIE2"; 4879 Sprite = "PLAY"; 4880 Frame = 8; 4881 Tics = 10; 4882 Action = "A_PlayerScream"; 4883 Next state = "PLAY_DIE3"; 4884} 4885 4886State { 4887 ID = "PLAY_DIE3"; 4888 Sprite = "PLAY"; 4889 Frame = 9; 4890 Tics = 10; 4891 Action = "A_Fall"; 4892 Next state = "PLAY_DIE4"; 4893} 4894 4895State { 4896 ID = "PLAY_DIE4"; 4897 Sprite = "PLAY"; 4898 Frame = 10; 4899 Tics = 10; 4900 Next state = "PLAY_DIE5"; 4901} 4902 4903State { 4904 ID = "PLAY_DIE5"; 4905 Sprite = "PLAY"; 4906 Frame = 11; 4907 Tics = 10; 4908 Next state = "PLAY_DIE6"; 4909} 4910 4911State { 4912 ID = "PLAY_DIE6"; 4913 Sprite = "PLAY"; 4914 Frame = 12; 4915 Tics = 10; 4916 Next state = "PLAY_DIE7"; 4917} 4918 4919State { 4920 ID = "PLAY_DIE7"; 4921 Sprite = "PLAY"; 4922 Frame = 13; 4923 Tics = -1; 4924 Next state = "NULL"; 4925} 4926 4927State { 4928 ID = "PLAY_XDIE1"; 4929 Sprite = "PLAY"; 4930 Frame = 14; 4931 Tics = 5; 4932 Next state = "PLAY_XDIE2"; 4933} 4934 4935State { 4936 ID = "PLAY_XDIE2"; 4937 Sprite = "PLAY"; 4938 Frame = 15; 4939 Tics = 5; 4940 Action = "A_XScream"; 4941 Next state = "PLAY_XDIE3"; 4942} 4943 4944State { 4945 ID = "PLAY_XDIE3"; 4946 Sprite = "PLAY"; 4947 Frame = 16; 4948 Tics = 5; 4949 Action = "A_Fall"; 4950 Next state = "PLAY_XDIE4"; 4951} 4952 4953State { 4954 ID = "PLAY_XDIE4"; 4955 Sprite = "PLAY"; 4956 Frame = 17; 4957 Tics = 5; 4958 Next state = "PLAY_XDIE5"; 4959} 4960 4961State { 4962 ID = "PLAY_XDIE5"; 4963 Sprite = "PLAY"; 4964 Frame = 18; 4965 Tics = 5; 4966 Next state = "PLAY_XDIE6"; 4967} 4968 4969State { 4970 ID = "PLAY_XDIE6"; 4971 Sprite = "PLAY"; 4972 Frame = 19; 4973 Tics = 5; 4974 Next state = "PLAY_XDIE7"; 4975} 4976 4977State { 4978 ID = "PLAY_XDIE7"; 4979 Sprite = "PLAY"; 4980 Frame = 20; 4981 Tics = 5; 4982 Next state = "PLAY_XDIE8"; 4983} 4984 4985State { 4986 ID = "PLAY_XDIE8"; 4987 Sprite = "PLAY"; 4988 Frame = 21; 4989 Tics = 5; 4990 Next state = "PLAY_XDIE9"; 4991} 4992 4993State { 4994 ID = "PLAY_XDIE9"; 4995 Sprite = "PLAY"; 4996 Frame = 22; 4997 Tics = -1; 4998 Next state = "NULL"; 4999} 5000 5001State { 5002 ID = "POSS_STND"; 5003 Sprite = "POSS"; 5004 Frame = 0; 5005 Tics = 10; 5006 Action = "A_Look"; 5007 Next state = "POSS_STND2"; 5008} 5009 5010State { 5011 ID = "POSS_STND2"; 5012 Sprite = "POSS"; 5013 Frame = 1; 5014 Tics = 10; 5015 Action = "A_Look"; 5016 Next state = "POSS_STND"; 5017} 5018 5019State { 5020 ID = "POSS_RUN1"; 5021 Sprite = "POSS"; 5022 Frame = 0; 5023 Tics = 4; 5024 Action = "A_Chase"; 5025 Next state = "POSS_RUN2"; 5026} 5027 5028State { 5029 ID = "POSS_RUN2"; 5030 Sprite = "POSS"; 5031 Frame = 0; 5032 Tics = 4; 5033 Action = "A_Chase"; 5034 Next state = "POSS_RUN3"; 5035} 5036 5037State { 5038 ID = "POSS_RUN3"; 5039 Sprite = "POSS"; 5040 Frame = 1; 5041 Tics = 4; 5042 Action = "A_Chase"; 5043 Next state = "POSS_RUN4"; 5044} 5045 5046State { 5047 ID = "POSS_RUN4"; 5048 Sprite = "POSS"; 5049 Frame = 1; 5050 Tics = 4; 5051 Action = "A_Chase"; 5052 Next state = "POSS_RUN5"; 5053} 5054 5055State { 5056 ID = "POSS_RUN5"; 5057 Sprite = "POSS"; 5058 Frame = 2; 5059 Tics = 4; 5060 Action = "A_Chase"; 5061 Next state = "POSS_RUN6"; 5062} 5063 5064State { 5065 ID = "POSS_RUN6"; 5066 Sprite = "POSS"; 5067 Frame = 2; 5068 Tics = 4; 5069 Action = "A_Chase"; 5070 Next state = "POSS_RUN7"; 5071} 5072 5073State { 5074 ID = "POSS_RUN7"; 5075 Sprite = "POSS"; 5076 Frame = 3; 5077 Tics = 4; 5078 Action = "A_Chase"; 5079 Next state = "POSS_RUN8"; 5080} 5081 5082State { 5083 ID = "POSS_RUN8"; 5084 Sprite = "POSS"; 5085 Frame = 3; 5086 Tics = 4; 5087 Action = "A_Chase"; 5088 Next state = "POSS_RUN1"; 5089} 5090 5091State { 5092 ID = "POSS_ATK1"; 5093 Sprite = "POSS"; 5094 Frame = 4; 5095 Tics = 10; 5096 Action = "A_FaceTarget"; 5097 Next state = "POSS_ATK2"; 5098} 5099 5100State { 5101 ID = "POSS_ATK2"; 5102 Sprite = "POSS"; 5103 Frame = 5; 5104 Flags = fullbright; 5105 Tics = 8; 5106 Action = "A_PosAttack"; 5107 Next state = "POSS_ATK3"; 5108} 5109 5110State { 5111 ID = "POSS_ATK3"; 5112 Sprite = "POSS"; 5113 Frame = 4; 5114 Tics = 8; 5115 Next state = "POSS_RUN1"; 5116} 5117 5118State { 5119 ID = "POSS_PAIN"; 5120 Sprite = "POSS"; 5121 Frame = 6; 5122 Tics = 3; 5123 Next state = "POSS_PAIN2"; 5124} 5125 5126State { 5127 ID = "POSS_PAIN2"; 5128 Sprite = "POSS"; 5129 Frame = 6; 5130 Tics = 3; 5131 Action = "A_Pain"; 5132 Next state = "POSS_RUN1"; 5133} 5134 5135State { 5136 ID = "POSS_DIE1"; 5137 Sprite = "POSS"; 5138 Frame = 7; 5139 Tics = 5; 5140 Next state = "POSS_DIE2"; 5141} 5142 5143State { 5144 ID = "POSS_DIE2"; 5145 Sprite = "POSS"; 5146 Frame = 8; 5147 Tics = 5; 5148 Action = "A_Scream"; 5149 Next state = "POSS_DIE3"; 5150} 5151 5152State { 5153 ID = "POSS_DIE3"; 5154 Sprite = "POSS"; 5155 Frame = 9; 5156 Tics = 5; 5157 Action = "A_Fall"; 5158 Next state = "POSS_DIE4"; 5159} 5160 5161State { 5162 ID = "POSS_DIE4"; 5163 Sprite = "POSS"; 5164 Frame = 10; 5165 Tics = 5; 5166 Next state = "POSS_DIE5"; 5167} 5168 5169State { 5170 ID = "POSS_DIE5"; 5171 Sprite = "POSS"; 5172 Frame = 11; 5173 Tics = -1; 5174 Next state = "NULL"; 5175} 5176 5177State { 5178 ID = "POSS_XDIE1"; 5179 Sprite = "POSS"; 5180 Frame = 12; 5181 Tics = 5; 5182 Next state = "POSS_XDIE2"; 5183} 5184 5185State { 5186 ID = "POSS_XDIE2"; 5187 Sprite = "POSS"; 5188 Frame = 13; 5189 Tics = 5; 5190 Action = "A_XScream"; 5191 Next state = "POSS_XDIE3"; 5192} 5193 5194State { 5195 ID = "POSS_XDIE3"; 5196 Sprite = "POSS"; 5197 Frame = 14; 5198 Tics = 5; 5199 Action = "A_Fall"; 5200 Next state = "POSS_XDIE4"; 5201} 5202 5203State { 5204 ID = "POSS_XDIE4"; 5205 Sprite = "POSS"; 5206 Frame = 15; 5207 Tics = 5; 5208 Next state = "POSS_XDIE5"; 5209} 5210 5211State { 5212 ID = "POSS_XDIE5"; 5213 Sprite = "POSS"; 5214 Frame = 16; 5215 Tics = 5; 5216 Next state = "POSS_XDIE6"; 5217} 5218 5219State { 5220 ID = "POSS_XDIE6"; 5221 Sprite = "POSS"; 5222 Frame = 17; 5223 Tics = 5; 5224 Next state = "POSS_XDIE7"; 5225} 5226 5227State { 5228 ID = "POSS_XDIE7"; 5229 Sprite = "POSS"; 5230 Frame = 18; 5231 Tics = 5; 5232 Next state = "POSS_XDIE8"; 5233} 5234 5235State { 5236 ID = "POSS_XDIE8"; 5237 Sprite = "POSS"; 5238 Frame = 19; 5239 Tics = 5; 5240 Next state = "POSS_XDIE9"; 5241} 5242 5243State { 5244 ID = "POSS_XDIE9"; 5245 Sprite = "POSS"; 5246 Frame = 20; 5247 Tics = -1; 5248 Next state = "NULL"; 5249} 5250 5251State { 5252 ID = "POSS_RAISE1"; 5253 Sprite = "POSS"; 5254 Frame = 10; 5255 Tics = 5; 5256 Next state = "POSS_RAISE2"; 5257} 5258 5259State { 5260 ID = "POSS_RAISE2"; 5261 Sprite = "POSS"; 5262 Frame = 9; 5263 Tics = 5; 5264 Next state = "POSS_RAISE3"; 5265} 5266 5267State { 5268 ID = "POSS_RAISE3"; 5269 Sprite = "POSS"; 5270 Frame = 8; 5271 Tics = 5; 5272 Next state = "POSS_RAISE4"; 5273} 5274 5275State { 5276 ID = "POSS_RAISE4"; 5277 Sprite = "POSS"; 5278 Frame = 7; 5279 Tics = 5; 5280 Next state = "POSS_RUN1"; 5281} 5282 5283State { 5284 ID = "SPOS_STND"; 5285 Sprite = "SPOS"; 5286 Frame = 0; 5287 Tics = 10; 5288 Action = "A_Look"; 5289 Next state = "SPOS_STND2"; 5290} 5291 5292State { 5293 ID = "SPOS_STND2"; 5294 Sprite = "SPOS"; 5295 Frame = 1; 5296 Tics = 10; 5297 Action = "A_Look"; 5298 Next state = "SPOS_STND"; 5299} 5300 5301State { 5302 ID = "SPOS_RUN1"; 5303 Sprite = "SPOS"; 5304 Frame = 0; 5305 Tics = 3; 5306 Action = "A_Chase"; 5307 Next state = "SPOS_RUN2"; 5308} 5309 5310State { 5311 ID = "SPOS_RUN2"; 5312 Sprite = "SPOS"; 5313 Frame = 0; 5314 Tics = 3; 5315 Action = "A_Chase"; 5316 Next state = "SPOS_RUN3"; 5317} 5318 5319State { 5320 ID = "SPOS_RUN3"; 5321 Sprite = "SPOS"; 5322 Frame = 1; 5323 Tics = 3; 5324 Action = "A_Chase"; 5325 Next state = "SPOS_RUN4"; 5326} 5327 5328State { 5329 ID = "SPOS_RUN4"; 5330 Sprite = "SPOS"; 5331 Frame = 1; 5332 Tics = 3; 5333 Action = "A_Chase"; 5334 Next state = "SPOS_RUN5"; 5335} 5336 5337State { 5338 ID = "SPOS_RUN5"; 5339 Sprite = "SPOS"; 5340 Frame = 2; 5341 Tics = 3; 5342 Action = "A_Chase"; 5343 Next state = "SPOS_RUN6"; 5344} 5345 5346State { 5347 ID = "SPOS_RUN6"; 5348 Sprite = "SPOS"; 5349 Frame = 2; 5350 Tics = 3; 5351 Action = "A_Chase"; 5352 Next state = "SPOS_RUN7"; 5353} 5354 5355State { 5356 ID = "SPOS_RUN7"; 5357 Sprite = "SPOS"; 5358 Frame = 3; 5359 Tics = 3; 5360 Action = "A_Chase"; 5361 Next state = "SPOS_RUN8"; 5362} 5363 5364State { 5365 ID = "SPOS_RUN8"; 5366 Sprite = "SPOS"; 5367 Frame = 3; 5368 Tics = 3; 5369 Action = "A_Chase"; 5370 Next state = "SPOS_RUN1"; 5371} 5372 5373State { 5374 ID = "SPOS_ATK1"; 5375 Sprite = "SPOS"; 5376 Frame = 4; 5377 Tics = 10; 5378 Action = "A_FaceTarget"; 5379 Next state = "SPOS_ATK2"; 5380} 5381 5382State { 5383 ID = "SPOS_ATK2"; 5384 Sprite = "SPOS"; 5385 Frame = 5; 5386 Flags = fullbright; 5387 Tics = 10; 5388 Action = "A_SPosAttack"; 5389 Next state = "SPOS_ATK3"; 5390} 5391 5392State { 5393 ID = "SPOS_ATK3"; 5394 Sprite = "SPOS"; 5395 Frame = 4; 5396 Tics = 10; 5397 Next state = "SPOS_RUN1"; 5398} 5399 5400State { 5401 ID = "SPOS_PAIN"; 5402 Sprite = "SPOS"; 5403 Frame = 6; 5404 Tics = 3; 5405 Next state = "SPOS_PAIN2"; 5406} 5407 5408State { 5409 ID = "SPOS_PAIN2"; 5410 Sprite = "SPOS"; 5411 Frame = 6; 5412 Tics = 3; 5413 Action = "A_Pain"; 5414 Next state = "SPOS_RUN1"; 5415} 5416 5417State { 5418 ID = "SPOS_DIE1"; 5419 Sprite = "SPOS"; 5420 Frame = 7; 5421 Tics = 5; 5422 Next state = "SPOS_DIE2"; 5423} 5424 5425State { 5426 ID = "SPOS_DIE2"; 5427 Sprite = "SPOS"; 5428 Frame = 8; 5429 Tics = 5; 5430 Action = "A_Scream"; 5431 Next state = "SPOS_DIE3"; 5432} 5433 5434State { 5435 ID = "SPOS_DIE3"; 5436 Sprite = "SPOS"; 5437 Frame = 9; 5438 Tics = 5; 5439 Action = "A_Fall"; 5440 Next state = "SPOS_DIE4"; 5441} 5442 5443State { 5444 ID = "SPOS_DIE4"; 5445 Sprite = "SPOS"; 5446 Frame = 10; 5447 Tics = 5; 5448 Next state = "SPOS_DIE5"; 5449} 5450 5451State { 5452 ID = "SPOS_DIE5"; 5453 Sprite = "SPOS"; 5454 Frame = 11; 5455 Tics = -1; 5456 Next state = "NULL"; 5457} 5458 5459State { 5460 ID = "SPOS_XDIE1"; 5461 Sprite = "SPOS"; 5462 Frame = 12; 5463 Tics = 5; 5464 Next state = "SPOS_XDIE2"; 5465} 5466 5467State { 5468 ID = "SPOS_XDIE2"; 5469 Sprite = "SPOS"; 5470 Frame = 13; 5471 Tics = 5; 5472 Action = "A_XScream"; 5473 Next state = "SPOS_XDIE3"; 5474} 5475 5476State { 5477 ID = "SPOS_XDIE3"; 5478 Sprite = "SPOS"; 5479 Frame = 14; 5480 Tics = 5; 5481 Action = "A_Fall"; 5482 Next state = "SPOS_XDIE4"; 5483} 5484 5485State { 5486 ID = "SPOS_XDIE4"; 5487 Sprite = "SPOS"; 5488 Frame = 15; 5489 Tics = 5; 5490 Next state = "SPOS_XDIE5"; 5491} 5492 5493State { 5494 ID = "SPOS_XDIE5"; 5495 Sprite = "SPOS"; 5496 Frame = 16; 5497 Tics = 5; 5498 Next state = "SPOS_XDIE6"; 5499} 5500 5501State { 5502 ID = "SPOS_XDIE6"; 5503 Sprite = "SPOS"; 5504 Frame = 17; 5505 Tics = 5; 5506 Next state = "SPOS_XDIE7"; 5507} 5508 5509State { 5510 ID = "SPOS_XDIE7"; 5511 Sprite = "SPOS"; 5512 Frame = 18; 5513 Tics = 5; 5514 Next state = "SPOS_XDIE8"; 5515} 5516 5517State { 5518 ID = "SPOS_XDIE8"; 5519 Sprite = "SPOS"; 5520 Frame = 19; 5521 Tics = 5; 5522 Next state = "SPOS_XDIE9"; 5523} 5524 5525State { 5526 ID = "SPOS_XDIE9"; 5527 Sprite = "SPOS"; 5528 Frame = 20; 5529 Tics = -1; 5530 Next state = "NULL"; 5531} 5532 5533State { 5534 ID = "SPOS_RAISE1"; 5535 Sprite = "SPOS"; 5536 Frame = 11; 5537 Tics = 5; 5538 Next state = "SPOS_RAISE2"; 5539} 5540 5541State { 5542 ID = "SPOS_RAISE2"; 5543 Sprite = "SPOS"; 5544 Frame = 10; 5545 Tics = 5; 5546 Next state = "SPOS_RAISE3"; 5547} 5548 5549State { 5550 ID = "SPOS_RAISE3"; 5551 Sprite = "SPOS"; 5552 Frame = 9; 5553 Tics = 5; 5554 Next state = "SPOS_RAISE4"; 5555} 5556 5557State { 5558 ID = "SPOS_RAISE4"; 5559 Sprite = "SPOS"; 5560 Frame = 8; 5561 Tics = 5; 5562 Next state = "SPOS_RAISE5"; 5563} 5564 5565State { 5566 ID = "SPOS_RAISE5"; 5567 Sprite = "SPOS"; 5568 Frame = 7; 5569 Tics = 5; 5570 Next state = "SPOS_RUN1"; 5571} 5572 5573State { 5574 ID = "VILE_STND"; 5575 Sprite = "VILE"; 5576 Frame = 0; 5577 Tics = 10; 5578 Action = "A_Look"; 5579 Next state = "VILE_STND2"; 5580} 5581 5582State { 5583 ID = "VILE_STND2"; 5584 Sprite = "VILE"; 5585 Frame = 1; 5586 Tics = 10; 5587 Action = "A_Look"; 5588 Next state = "VILE_STND"; 5589} 5590 5591State { 5592 ID = "VILE_RUN1"; 5593 Sprite = "VILE"; 5594 Frame = 0; 5595 Tics = 2; 5596 Action = "A_VileChase"; 5597 Next state = "VILE_RUN2"; 5598} 5599 5600State { 5601 ID = "VILE_RUN2"; 5602 Sprite = "VILE"; 5603 Frame = 0; 5604 Tics = 2; 5605 Action = "A_VileChase"; 5606 Next state = "VILE_RUN3"; 5607} 5608 5609State { 5610 ID = "VILE_RUN3"; 5611 Sprite = "VILE"; 5612 Frame = 1; 5613 Tics = 2; 5614 Action = "A_VileChase"; 5615 Next state = "VILE_RUN4"; 5616} 5617 5618State { 5619 ID = "VILE_RUN4"; 5620 Sprite = "VILE"; 5621 Frame = 1; 5622 Tics = 2; 5623 Action = "A_VileChase"; 5624 Next state = "VILE_RUN5"; 5625} 5626 5627State { 5628 ID = "VILE_RUN5"; 5629 Sprite = "VILE"; 5630 Frame = 2; 5631 Tics = 2; 5632 Action = "A_VileChase"; 5633 Next state = "VILE_RUN6"; 5634} 5635 5636State { 5637 ID = "VILE_RUN6"; 5638 Sprite = "VILE"; 5639 Frame = 2; 5640 Tics = 2; 5641 Action = "A_VileChase"; 5642 Next state = "VILE_RUN7"; 5643} 5644 5645State { 5646 ID = "VILE_RUN7"; 5647 Sprite = "VILE"; 5648 Frame = 3; 5649 Tics = 2; 5650 Action = "A_VileChase"; 5651 Next state = "VILE_RUN8"; 5652} 5653 5654State { 5655 ID = "VILE_RUN8"; 5656 Sprite = "VILE"; 5657 Frame = 3; 5658 Tics = 2; 5659 Action = "A_VileChase"; 5660 Next state = "VILE_RUN9"; 5661} 5662 5663State { 5664 ID = "VILE_RUN9"; 5665 Sprite = "VILE"; 5666 Frame = 4; 5667 Tics = 2; 5668 Action = "A_VileChase"; 5669 Next state = "VILE_RUN10"; 5670} 5671 5672State { 5673 ID = "VILE_RUN10"; 5674 Sprite = "VILE"; 5675 Frame = 4; 5676 Tics = 2; 5677 Action = "A_VileChase"; 5678 Next state = "VILE_RUN11"; 5679} 5680 5681State { 5682 ID = "VILE_RUN11"; 5683 Sprite = "VILE"; 5684 Frame = 5; 5685 Tics = 2; 5686 Action = "A_VileChase"; 5687 Next state = "VILE_RUN12"; 5688} 5689 5690State { 5691 ID = "VILE_RUN12"; 5692 Sprite = "VILE"; 5693 Frame = 5; 5694 Tics = 2; 5695 Action = "A_VileChase"; 5696 Next state = "VILE_RUN1"; 5697} 5698 5699State { 5700 ID = "VILE_ATK1"; 5701 Sprite = "VILE"; 5702 Frame = 6; 5703 Flags = fullbright; 5704 Tics = 0; 5705 Action = "A_VileStart"; 5706 Next state = "VILE_ATK2"; 5707} 5708 5709State { 5710 ID = "VILE_ATK2"; 5711 Sprite = "VILE"; 5712 Frame = 6; 5713 Flags = fullbright; 5714 Tics = 10; 5715 Action = "A_FaceTarget"; 5716 Next state = "VILE_ATK3"; 5717} 5718 5719State { 5720 ID = "VILE_ATK3"; 5721 Sprite = "VILE"; 5722 Frame = 7; 5723 Flags = fullbright; 5724 Tics = 8; 5725 Action = "A_VileTarget"; 5726 Next state = "VILE_ATK4"; 5727} 5728 5729State { 5730 ID = "VILE_ATK4"; 5731 Sprite = "VILE"; 5732 Frame = 8; 5733 Flags = fullbright; 5734 Tics = 8; 5735 Action = "A_FaceTarget"; 5736 Next state = "VILE_ATK5"; 5737} 5738 5739State { 5740 ID = "VILE_ATK5"; 5741 Sprite = "VILE"; 5742 Frame = 9; 5743 Flags = fullbright; 5744 Tics = 8; 5745 Action = "A_FaceTarget"; 5746 Next state = "VILE_ATK6"; 5747} 5748 5749State { 5750 ID = "VILE_ATK6"; 5751 Sprite = "VILE"; 5752 Frame = 10; 5753 Flags = fullbright; 5754 Tics = 8; 5755 Action = "A_FaceTarget"; 5756 Next state = "VILE_ATK7"; 5757} 5758 5759State { 5760 ID = "VILE_ATK7"; 5761 Sprite = "VILE"; 5762 Frame = 11; 5763 Flags = fullbright; 5764 Tics = 8; 5765 Action = "A_FaceTarget"; 5766 Next state = "VILE_ATK8"; 5767} 5768 5769State { 5770 ID = "VILE_ATK8"; 5771 Sprite = "VILE"; 5772 Frame = 12; 5773 Flags = fullbright; 5774 Tics = 8; 5775 Action = "A_FaceTarget"; 5776 Next state = "VILE_ATK9"; 5777} 5778 5779State { 5780 ID = "VILE_ATK9"; 5781 Sprite = "VILE"; 5782 Frame = 13; 5783 Flags = fullbright; 5784 Tics = 8; 5785 Action = "A_FaceTarget"; 5786 Next state = "VILE_ATK10"; 5787} 5788 5789State { 5790 ID = "VILE_ATK10"; 5791 Sprite = "VILE"; 5792 Frame = 14; 5793 Flags = fullbright; 5794 Tics = 8; 5795 Action = "A_VileAttack"; 5796 Next state = "VILE_ATK11"; 5797} 5798 5799State { 5800 ID = "VILE_ATK11"; 5801 Sprite = "VILE"; 5802 Frame = 15; 5803 Flags = fullbright; 5804 Tics = 20; 5805 Next state = "VILE_RUN1"; 5806} 5807 5808State { 5809 ID = "VILE_HEAL1"; 5810 Sprite = "VILE"; 5811 Frame = 32794; 5812 Tics = 10; 5813 Next state = "VILE_HEAL2"; 5814} 5815 5816State { 5817 ID = "VILE_HEAL2"; 5818 Sprite = "VILE"; 5819 Frame = 32795; 5820 Tics = 10; 5821 Next state = "VILE_HEAL3"; 5822} 5823 5824State { 5825 ID = "VILE_HEAL3"; 5826 Sprite = "VILE"; 5827 Frame = 32796; 5828 Tics = 10; 5829 Next state = "VILE_RUN1"; 5830} 5831 5832State { 5833 ID = "VILE_PAIN"; 5834 Sprite = "VILE"; 5835 Frame = 16; 5836 Tics = 5; 5837 Next state = "VILE_PAIN2"; 5838} 5839 5840State { 5841 ID = "VILE_PAIN2"; 5842 Sprite = "VILE"; 5843 Frame = 16; 5844 Tics = 5; 5845 Action = "A_Pain"; 5846 Next state = "VILE_RUN1"; 5847} 5848 5849State { 5850 ID = "VILE_DIE1"; 5851 Sprite = "VILE"; 5852 Frame = 16; 5853 Tics = 7; 5854 Next state = "VILE_DIE2"; 5855} 5856 5857State { 5858 ID = "VILE_DIE2"; 5859 Sprite = "VILE"; 5860 Frame = 17; 5861 Tics = 7; 5862 Action = "A_Scream"; 5863 Next state = "VILE_DIE3"; 5864} 5865 5866State { 5867 ID = "VILE_DIE3"; 5868 Sprite = "VILE"; 5869 Frame = 18; 5870 Tics = 7; 5871 Action = "A_Fall"; 5872 Next state = "VILE_DIE4"; 5873} 5874 5875State { 5876 ID = "VILE_DIE4"; 5877 Sprite = "VILE"; 5878 Frame = 19; 5879 Tics = 7; 5880 Next state = "VILE_DIE5"; 5881} 5882 5883State { 5884 ID = "VILE_DIE5"; 5885 Sprite = "VILE"; 5886 Frame = 20; 5887 Tics = 7; 5888 Next state = "VILE_DIE6"; 5889} 5890 5891State { 5892 ID = "VILE_DIE6"; 5893 Sprite = "VILE"; 5894 Frame = 21; 5895 Tics = 7; 5896 Next state = "VILE_DIE7"; 5897} 5898 5899State { 5900 ID = "VILE_DIE7"; 5901 Sprite = "VILE"; 5902 Frame = 22; 5903 Tics = 7; 5904 Next state = "VILE_DIE8"; 5905} 5906 5907State { 5908 ID = "VILE_DIE8"; 5909 Sprite = "VILE"; 5910 Frame = 23; 5911 Tics = 5; 5912 Next state = "VILE_DIE9"; 5913} 5914 5915State { 5916 ID = "VILE_DIE9"; 5917 Sprite = "VILE"; 5918 Frame = 24; 5919 Tics = 5; 5920 Next state = "VILE_DIE10"; 5921} 5922 5923State { 5924 ID = "VILE_DIE10"; 5925 Sprite = "VILE"; 5926 Frame = 25; 5927 Tics = -1; 5928 Next state = "NULL"; 5929} 5930 5931State { 5932 ID = "FIRE1"; 5933 Sprite = "FIRE"; 5934 Frame = 0; 5935 Flags = fullbright; 5936 Tics = 2; 5937 Action = "A_StartFire"; 5938 Next state = "FIRE2"; 5939} 5940 5941State { 5942 ID = "FIRE2"; 5943 Sprite = "FIRE"; 5944 Frame = 1; 5945 Flags = fullbright; 5946 Tics = 2; 5947 Action = "A_Fire"; 5948 Next state = "FIRE3"; 5949} 5950 5951State { 5952 ID = "FIRE3"; 5953 Sprite = "FIRE"; 5954 Frame = 0; 5955 Flags = fullbright; 5956 Tics = 2; 5957 Action = "A_Fire"; 5958 Next state = "FIRE4"; 5959} 5960 5961State { 5962 ID = "FIRE4"; 5963 Sprite = "FIRE"; 5964 Frame = 1; 5965 Flags = fullbright; 5966 Tics = 2; 5967 Action = "A_Fire"; 5968 Next state = "FIRE5"; 5969} 5970 5971State { 5972 ID = "FIRE5"; 5973 Sprite = "FIRE"; 5974 Frame = 2; 5975 Flags = fullbright; 5976 Tics = 2; 5977 Action = "A_FireCrackle"; 5978 Next state = "FIRE6"; 5979} 5980 5981State { 5982 ID = "FIRE6"; 5983 Sprite = "FIRE"; 5984 Frame = 1; 5985 Flags = fullbright; 5986 Tics = 2; 5987 Action = "A_Fire"; 5988 Next state = "FIRE7"; 5989} 5990 5991State { 5992 ID = "FIRE7"; 5993 Sprite = "FIRE"; 5994 Frame = 2; 5995 Flags = fullbright; 5996 Tics = 2; 5997 Action = "A_Fire"; 5998 Next state = "FIRE8"; 5999} 6000 6001State { 6002 ID = "FIRE8"; 6003 Sprite = "FIRE"; 6004 Frame = 1; 6005 Flags = fullbright; 6006 Tics = 2; 6007 Action = "A_Fire"; 6008 Next state = "FIRE9"; 6009} 6010 6011State { 6012 ID = "FIRE9"; 6013 Sprite = "FIRE"; 6014 Frame = 2; 6015 Flags = fullbright; 6016 Tics = 2; 6017 Action = "A_Fire"; 6018 Next state = "FIRE10"; 6019} 6020 6021State { 6022 ID = "FIRE10"; 6023 Sprite = "FIRE"; 6024 Frame = 3; 6025 Flags = fullbright; 6026 Tics = 2; 6027 Action = "A_Fire"; 6028 Next state = "FIRE11"; 6029} 6030 6031State { 6032 ID = "FIRE11"; 6033 Sprite = "FIRE"; 6034 Frame = 2; 6035 Flags = fullbright; 6036 Tics = 2; 6037 Action = "A_Fire"; 6038 Next state = "FIRE12"; 6039} 6040 6041State { 6042 ID = "FIRE12"; 6043 Sprite = "FIRE"; 6044 Frame = 3; 6045 Flags = fullbright; 6046 Tics = 2; 6047 Action = "A_Fire"; 6048 Next state = "FIRE13"; 6049} 6050 6051State { 6052 ID = "FIRE13"; 6053 Sprite = "FIRE"; 6054 Frame = 2; 6055 Flags = fullbright; 6056 Tics = 2; 6057 Action = "A_Fire"; 6058 Next state = "FIRE14"; 6059} 6060 6061State { 6062 ID = "FIRE14"; 6063 Sprite = "FIRE"; 6064 Frame = 3; 6065 Flags = fullbright; 6066 Tics = 2; 6067 Action = "A_Fire"; 6068 Next state = "FIRE15"; 6069} 6070 6071State { 6072 ID = "FIRE15"; 6073 Sprite = "FIRE"; 6074 Frame = 4; 6075 Flags = fullbright; 6076 Tics = 2; 6077 Action = "A_Fire"; 6078 Next state = "FIRE16"; 6079} 6080 6081State { 6082 ID = "FIRE16"; 6083 Sprite = "FIRE"; 6084 Frame = 3; 6085 Flags = fullbright; 6086 Tics = 2; 6087 Action = "A_Fire"; 6088 Next state = "FIRE17"; 6089} 6090 6091State { 6092 ID = "FIRE17"; 6093 Sprite = "FIRE"; 6094 Frame = 4; 6095 Flags = fullbright; 6096 Tics = 2; 6097 Action = "A_Fire"; 6098 Next state = "FIRE18"; 6099} 6100 6101State { 6102 ID = "FIRE18"; 6103 Sprite = "FIRE"; 6104 Frame = 3; 6105 Flags = fullbright; 6106 Tics = 2; 6107 Action = "A_Fire"; 6108 Next state = "FIRE19"; 6109} 6110 6111State { 6112 ID = "FIRE19"; 6113 Sprite = "FIRE"; 6114 Frame = 4; 6115 Flags = fullbright; 6116 Tics = 2; 6117 Action = "A_FireCrackle"; 6118 Next state = "FIRE20"; 6119} 6120 6121State { 6122 ID = "FIRE20"; 6123 Sprite = "FIRE"; 6124 Frame = 5; 6125 Flags = fullbright; 6126 Tics = 2; 6127 Action = "A_Fire"; 6128 Next state = "FIRE21"; 6129} 6130 6131State { 6132 ID = "FIRE21"; 6133 Sprite = "FIRE"; 6134 Frame = 4; 6135 Flags = fullbright; 6136 Tics = 2; 6137 Action = "A_Fire"; 6138 Next state = "FIRE22"; 6139} 6140 6141State { 6142 ID = "FIRE22"; 6143 Sprite = "FIRE"; 6144 Frame = 5; 6145 Flags = fullbright; 6146 Tics = 2; 6147 Action = "A_Fire"; 6148 Next state = "FIRE23"; 6149} 6150 6151State { 6152 ID = "FIRE23"; 6153 Sprite = "FIRE"; 6154 Frame = 4; 6155 Flags = fullbright; 6156 Tics = 2; 6157 Action = "A_Fire"; 6158 Next state = "FIRE24"; 6159} 6160 6161State { 6162 ID = "FIRE24"; 6163 Sprite = "FIRE"; 6164 Frame = 5; 6165 Flags = fullbright; 6166 Tics = 2; 6167 Action = "A_Fire"; 6168 Next state = "FIRE25"; 6169} 6170 6171State { 6172 ID = "FIRE25"; 6173 Sprite = "FIRE"; 6174 Frame = 6; 6175 Flags = fullbright; 6176 Tics = 2; 6177 Action = "A_Fire"; 6178 Next state = "FIRE26"; 6179} 6180 6181State { 6182 ID = "FIRE26"; 6183 Sprite = "FIRE"; 6184 Frame = 7; 6185 Flags = fullbright; 6186 Tics = 2; 6187 Action = "A_Fire"; 6188 Next state = "FIRE27"; 6189} 6190 6191State { 6192 ID = "FIRE27"; 6193 Sprite = "FIRE"; 6194 Frame = 6; 6195 Flags = fullbright; 6196 Tics = 2; 6197 Action = "A_Fire"; 6198 Next state = "FIRE28"; 6199} 6200 6201State { 6202 ID = "FIRE28"; 6203 Sprite = "FIRE"; 6204 Frame = 7; 6205 Flags = fullbright; 6206 Tics = 2; 6207 Action = "A_Fire"; 6208 Next state = "FIRE29"; 6209} 6210 6211State { 6212 ID = "FIRE29"; 6213 Sprite = "FIRE"; 6214 Frame = 6; 6215 Flags = fullbright; 6216 Tics = 2; 6217 Action = "A_Fire"; 6218 Next state = "FIRE30"; 6219} 6220 6221State { 6222 ID = "FIRE30"; 6223 Sprite = "FIRE"; 6224 Frame = 7; 6225 Flags = fullbright; 6226 Tics = 2; 6227 Action = "A_Fire"; 6228 Next state = "NULL"; 6229} 6230 6231State { 6232 ID = "SMOKE1"; 6233 Sprite = "PUFF"; 6234 Frame = 1; 6235 Tics = 4; 6236 Next state = "SMOKE2"; 6237} 6238 6239State { 6240 ID = "SMOKE2"; 6241 Sprite = "PUFF"; 6242 Frame = 2; 6243 Tics = 4; 6244 Next state = "SMOKE3"; 6245} 6246 6247State { 6248 ID = "SMOKE3"; 6249 Sprite = "PUFF"; 6250 Frame = 1; 6251 Tics = 4; 6252 Next state = "SMOKE4"; 6253} 6254 6255State { 6256 ID = "SMOKE4"; 6257 Sprite = "PUFF"; 6258 Frame = 2; 6259 Tics = 4; 6260 Next state = "SMOKE5"; 6261} 6262 6263State { 6264 ID = "SMOKE5"; 6265 Sprite = "PUFF"; 6266 Frame = 3; 6267 Tics = 4; 6268 Next state = "NULL"; 6269} 6270 6271State { 6272 ID = "TRACER"; 6273 Sprite = "FATB"; 6274 Frame = 0; 6275 Flags = fullbright; 6276 Tics = 2; 6277 Action = "A_Tracer"; 6278 Next state = "TRACER2"; 6279} 6280 6281State { 6282 ID = "TRACER2"; 6283 Sprite = "FATB"; 6284 Frame = 1; 6285 Flags = fullbright; 6286 Tics = 2; 6287 Action = "A_Tracer"; 6288 Next state = "TRACER"; 6289} 6290 6291State { 6292 ID = "TRACEEXP1"; 6293 Sprite = "FBXP"; 6294 Frame = 0; 6295 Flags = fullbright; 6296 Tics = 8; 6297 Next state = "TRACEEXP2"; 6298} 6299 6300State { 6301 ID = "TRACEEXP2"; 6302 Sprite = "FBXP"; 6303 Frame = 1; 6304 Flags = fullbright; 6305 Tics = 6; 6306 Next state = "TRACEEXP3"; 6307} 6308 6309State { 6310 ID = "TRACEEXP3"; 6311 Sprite = "FBXP"; 6312 Frame = 2; 6313 Flags = fullbright; 6314 Tics = 4; 6315 Next state = "NULL"; 6316} 6317 6318State { 6319 ID = "SKEL_STND"; 6320 Sprite = "SKEL"; 6321 Frame = 0; 6322 Tics = 10; 6323 Action = "A_Look"; 6324 Next state = "SKEL_STND2"; 6325} 6326 6327State { 6328 ID = "SKEL_STND2"; 6329 Sprite = "SKEL"; 6330 Frame = 1; 6331 Tics = 10; 6332 Action = "A_Look"; 6333 Next state = "SKEL_STND"; 6334} 6335 6336State { 6337 ID = "SKEL_RUN1"; 6338 Sprite = "SKEL"; 6339 Frame = 0; 6340 Tics = 2; 6341 Action = "A_Chase"; 6342 Next state = "SKEL_RUN2"; 6343} 6344 6345State { 6346 ID = "SKEL_RUN2"; 6347 Sprite = "SKEL"; 6348 Frame = 0; 6349 Tics = 2; 6350 Action = "A_Chase"; 6351 Next state = "SKEL_RUN3"; 6352} 6353 6354State { 6355 ID = "SKEL_RUN3"; 6356 Sprite = "SKEL"; 6357 Frame = 1; 6358 Tics = 2; 6359 Action = "A_Chase"; 6360 Next state = "SKEL_RUN4"; 6361} 6362 6363State { 6364 ID = "SKEL_RUN4"; 6365 Sprite = "SKEL"; 6366 Frame = 1; 6367 Tics = 2; 6368 Action = "A_Chase"; 6369 Next state = "SKEL_RUN5"; 6370} 6371 6372State { 6373 ID = "SKEL_RUN5"; 6374 Sprite = "SKEL"; 6375 Frame = 2; 6376 Tics = 2; 6377 Action = "A_Chase"; 6378 Next state = "SKEL_RUN6"; 6379} 6380 6381State { 6382 ID = "SKEL_RUN6"; 6383 Sprite = "SKEL"; 6384 Frame = 2; 6385 Tics = 2; 6386 Action = "A_Chase"; 6387 Next state = "SKEL_RUN7"; 6388} 6389 6390State { 6391 ID = "SKEL_RUN7"; 6392 Sprite = "SKEL"; 6393 Frame = 3; 6394 Tics = 2; 6395 Action = "A_Chase"; 6396 Next state = "SKEL_RUN8"; 6397} 6398 6399State { 6400 ID = "SKEL_RUN8"; 6401 Sprite = "SKEL"; 6402 Frame = 3; 6403 Tics = 2; 6404 Action = "A_Chase"; 6405 Next state = "SKEL_RUN9"; 6406} 6407 6408State { 6409 ID = "SKEL_RUN9"; 6410 Sprite = "SKEL"; 6411 Frame = 4; 6412 Tics = 2; 6413 Action = "A_Chase"; 6414 Next state = "SKEL_RUN10"; 6415} 6416 6417State { 6418 ID = "SKEL_RUN10"; 6419 Sprite = "SKEL"; 6420 Frame = 4; 6421 Tics = 2; 6422 Action = "A_Chase"; 6423 Next state = "SKEL_RUN11"; 6424} 6425 6426State { 6427 ID = "SKEL_RUN11"; 6428 Sprite = "SKEL"; 6429 Frame = 5; 6430 Tics = 2; 6431 Action = "A_Chase"; 6432 Next state = "SKEL_RUN12"; 6433} 6434 6435State { 6436 ID = "SKEL_RUN12"; 6437 Sprite = "SKEL"; 6438 Frame = 5; 6439 Tics = 2; 6440 Action = "A_Chase"; 6441 Next state = "SKEL_RUN1"; 6442} 6443 6444State { 6445 ID = "SKEL_FIST1"; 6446 Sprite = "SKEL"; 6447 Frame = 6; 6448 Tics = 0; 6449 Action = "A_FaceTarget"; 6450 Next state = "SKEL_FIST2"; 6451} 6452 6453State { 6454 ID = "SKEL_FIST2"; 6455 Sprite = "SKEL"; 6456 Frame = 6; 6457 Tics = 6; 6458 Action = "A_SkelWhoosh"; 6459 Next state = "SKEL_FIST3"; 6460} 6461 6462State { 6463 ID = "SKEL_FIST3"; 6464 Sprite = "SKEL"; 6465 Frame = 7; 6466 Tics = 6; 6467 Action = "A_FaceTarget"; 6468 Next state = "SKEL_FIST4"; 6469} 6470 6471State { 6472 ID = "SKEL_FIST4"; 6473 Sprite = "SKEL"; 6474 Frame = 8; 6475 Tics = 6; 6476 Action = "A_SkelFist"; 6477 Next state = "SKEL_RUN1"; 6478} 6479 6480State { 6481 ID = "SKEL_MISS1"; 6482 Sprite = "SKEL"; 6483 Frame = 9; 6484 Flags = fullbright; 6485 Tics = 0; 6486 Action = "A_FaceTarget"; 6487 Next state = "SKEL_MISS2"; 6488} 6489 6490State { 6491 ID = "SKEL_MISS2"; 6492 Sprite = "SKEL"; 6493 Frame = 9; 6494 Flags = fullbright; 6495 Tics = 10; 6496 Action = "A_FaceTarget"; 6497 Next state = "SKEL_MISS3"; 6498} 6499 6500State { 6501 ID = "SKEL_MISS3"; 6502 Sprite = "SKEL"; 6503 Frame = 10; 6504 Tics = 10; 6505 Action = "A_SkelMissile"; 6506 Next state = "SKEL_MISS4"; 6507} 6508 6509State { 6510 ID = "SKEL_MISS4"; 6511 Sprite = "SKEL"; 6512 Frame = 10; 6513 Tics = 10; 6514 Action = "A_FaceTarget"; 6515 Next state = "SKEL_RUN1"; 6516} 6517 6518State { 6519 ID = "SKEL_PAIN"; 6520 Sprite = "SKEL"; 6521 Frame = 11; 6522 Tics = 5; 6523 Next state = "SKEL_PAIN2"; 6524} 6525 6526State { 6527 ID = "SKEL_PAIN2"; 6528 Sprite = "SKEL"; 6529 Frame = 11; 6530 Tics = 5; 6531 Action = "A_Pain"; 6532 Next state = "SKEL_RUN1"; 6533} 6534 6535State { 6536 ID = "SKEL_DIE1"; 6537 Sprite = "SKEL"; 6538 Frame = 11; 6539 Tics = 7; 6540 Next state = "SKEL_DIE2"; 6541} 6542 6543State { 6544 ID = "SKEL_DIE2"; 6545 Sprite = "SKEL"; 6546 Frame = 12; 6547 Tics = 7; 6548 Next state = "SKEL_DIE3"; 6549} 6550 6551State { 6552 ID = "SKEL_DIE3"; 6553 Sprite = "SKEL"; 6554 Frame = 13; 6555 Tics = 7; 6556 Action = "A_Scream"; 6557 Next state = "SKEL_DIE4"; 6558} 6559 6560State { 6561 ID = "SKEL_DIE4"; 6562 Sprite = "SKEL"; 6563 Frame = 14; 6564 Tics = 7; 6565 Action = "A_Fall"; 6566 Next state = "SKEL_DIE5"; 6567} 6568 6569State { 6570 ID = "SKEL_DIE5"; 6571 Sprite = "SKEL"; 6572 Frame = 15; 6573 Tics = 7; 6574 Next state = "SKEL_DIE6"; 6575} 6576 6577State { 6578 ID = "SKEL_DIE6"; 6579 Sprite = "SKEL"; 6580 Frame = 16; 6581 Tics = -1; 6582 Next state = "NULL"; 6583} 6584 6585State { 6586 ID = "SKEL_RAISE1"; 6587 Sprite = "SKEL"; 6588 Frame = 16; 6589 Tics = 5; 6590 Next state = "SKEL_RAISE2"; 6591} 6592 6593State { 6594 ID = "SKEL_RAISE2"; 6595 Sprite = "SKEL"; 6596 Frame = 15; 6597 Tics = 5; 6598 Next state = "SKEL_RAISE3"; 6599} 6600 6601State { 6602 ID = "SKEL_RAISE3"; 6603 Sprite = "SKEL"; 6604 Frame = 14; 6605 Tics = 5; 6606 Next state = "SKEL_RAISE4"; 6607} 6608 6609State { 6610 ID = "SKEL_RAISE4"; 6611 Sprite = "SKEL"; 6612 Frame = 13; 6613 Tics = 5; 6614 Next state = "SKEL_RAISE5"; 6615} 6616 6617State { 6618 ID = "SKEL_RAISE5"; 6619 Sprite = "SKEL"; 6620 Frame = 12; 6621 Tics = 5; 6622 Next state = "SKEL_RAISE6"; 6623} 6624 6625State { 6626 ID = "SKEL_RAISE6"; 6627 Sprite = "SKEL"; 6628 Frame = 11; 6629 Tics = 5; 6630 Next state = "SKEL_RUN1"; 6631} 6632 6633State { 6634 ID = "FATSHOT1"; 6635 Sprite = "MANF"; 6636 Frame = 0; 6637 Flags = fullbright; 6638 Tics = 4; 6639 Next state = "FATSHOT2"; 6640} 6641 6642State { 6643 ID = "FATSHOT2"; 6644 Sprite = "MANF"; 6645 Frame = 1; 6646 Flags = fullbright; 6647 Tics = 4; 6648 Next state = "FATSHOT1"; 6649} 6650 6651State { 6652 ID = "FATSHOTX1"; 6653 Sprite = "MISL"; 6654 Frame = 1; 6655 Flags = fullbright; 6656 Tics = 8; 6657 Next state = "FATSHOTX2"; 6658} 6659 6660State { 6661 ID = "FATSHOTX2"; 6662 Sprite = "MISL"; 6663 Frame = 2; 6664 Flags = fullbright; 6665 Tics = 6; 6666 Next state = "FATSHOTX3"; 6667} 6668 6669State { 6670 ID = "FATSHOTX3"; 6671 Sprite = "MISL"; 6672 Frame = 3; 6673 Flags = fullbright; 6674 Tics = 4; 6675 Next state = "NULL"; 6676} 6677 6678State { 6679 ID = "FATT_STND"; 6680 Sprite = "FATT"; 6681 Frame = 0; 6682 Tics = 15; 6683 Action = "A_Look"; 6684 Next state = "FATT_STND2"; 6685} 6686 6687State { 6688 ID = "FATT_STND2"; 6689 Sprite = "FATT"; 6690 Frame = 1; 6691 Tics = 15; 6692 Action = "A_Look"; 6693 Next state = "FATT_STND"; 6694} 6695 6696State { 6697 ID = "FATT_RUN1"; 6698 Sprite = "FATT"; 6699 Frame = 0; 6700 Tics = 4; 6701 Action = "A_Chase"; 6702 Next state = "FATT_RUN2"; 6703} 6704 6705State { 6706 ID = "FATT_RUN2"; 6707 Sprite = "FATT"; 6708 Frame = 0; 6709 Tics = 4; 6710 Action = "A_Chase"; 6711 Next state = "FATT_RUN3"; 6712} 6713 6714State { 6715 ID = "FATT_RUN3"; 6716 Sprite = "FATT"; 6717 Frame = 1; 6718 Tics = 4; 6719 Action = "A_Chase"; 6720 Next state = "FATT_RUN4"; 6721} 6722 6723State { 6724 ID = "FATT_RUN4"; 6725 Sprite = "FATT"; 6726 Frame = 1; 6727 Tics = 4; 6728 Action = "A_Chase"; 6729 Next state = "FATT_RUN5"; 6730} 6731 6732State { 6733 ID = "FATT_RUN5"; 6734 Sprite = "FATT"; 6735 Frame = 2; 6736 Tics = 4; 6737 Action = "A_Chase"; 6738 Next state = "FATT_RUN6"; 6739} 6740 6741State { 6742 ID = "FATT_RUN6"; 6743 Sprite = "FATT"; 6744 Frame = 2; 6745 Tics = 4; 6746 Action = "A_Chase"; 6747 Next state = "FATT_RUN7"; 6748} 6749 6750State { 6751 ID = "FATT_RUN7"; 6752 Sprite = "FATT"; 6753 Frame = 3; 6754 Tics = 4; 6755 Action = "A_Chase"; 6756 Next state = "FATT_RUN8"; 6757} 6758 6759State { 6760 ID = "FATT_RUN8"; 6761 Sprite = "FATT"; 6762 Frame = 3; 6763 Tics = 4; 6764 Action = "A_Chase"; 6765 Next state = "FATT_RUN9"; 6766} 6767 6768State { 6769 ID = "FATT_RUN9"; 6770 Sprite = "FATT"; 6771 Frame = 4; 6772 Tics = 4; 6773 Action = "A_Chase"; 6774 Next state = "FATT_RUN10"; 6775} 6776 6777State { 6778 ID = "FATT_RUN10"; 6779 Sprite = "FATT"; 6780 Frame = 4; 6781 Tics = 4; 6782 Action = "A_Chase"; 6783 Next state = "FATT_RUN11"; 6784} 6785 6786State { 6787 ID = "FATT_RUN11"; 6788 Sprite = "FATT"; 6789 Frame = 5; 6790 Tics = 4; 6791 Action = "A_Chase"; 6792 Next state = "FATT_RUN12"; 6793} 6794 6795State { 6796 ID = "FATT_RUN12"; 6797 Sprite = "FATT"; 6798 Frame = 5; 6799 Tics = 4; 6800 Action = "A_Chase"; 6801 Next state = "FATT_RUN1"; 6802} 6803 6804State { 6805 ID = "FATT_ATK1"; 6806 Sprite = "FATT"; 6807 Frame = 6; 6808 Tics = 20; 6809 Action = "A_FatRaise"; 6810 Next state = "FATT_ATK2"; 6811} 6812 6813State { 6814 ID = "FATT_ATK2"; 6815 Sprite = "FATT"; 6816 Frame = 7; 6817 Flags = fullbright; 6818 Tics = 10; 6819 Action = "A_FatAttack1"; 6820 Next state = "FATT_ATK3"; 6821} 6822 6823State { 6824 ID = "FATT_ATK3"; 6825 Sprite = "FATT"; 6826 Frame = 8; 6827 Tics = 5; 6828 Action = "A_FaceTarget"; 6829 Next state = "FATT_ATK4"; 6830} 6831 6832State { 6833 ID = "FATT_ATK4"; 6834 Sprite = "FATT"; 6835 Frame = 6; 6836 Tics = 5; 6837 Action = "A_FaceTarget"; 6838 Next state = "FATT_ATK5"; 6839} 6840 6841State { 6842 ID = "FATT_ATK5"; 6843 Sprite = "FATT"; 6844 Frame = 7; 6845 Flags = fullbright; 6846 Tics = 10; 6847 Action = "A_FatAttack2"; 6848 Next state = "FATT_ATK6"; 6849} 6850 6851State { 6852 ID = "FATT_ATK6"; 6853 Sprite = "FATT"; 6854 Frame = 8; 6855 Tics = 5; 6856 Action = "A_FaceTarget"; 6857 Next state = "FATT_ATK7"; 6858} 6859 6860State { 6861 ID = "FATT_ATK7"; 6862 Sprite = "FATT"; 6863 Frame = 6; 6864 Tics = 5; 6865 Action = "A_FaceTarget"; 6866 Next state = "FATT_ATK8"; 6867} 6868 6869State { 6870 ID = "FATT_ATK8"; 6871 Sprite = "FATT"; 6872 Frame = 7; 6873 Flags = fullbright; 6874 Tics = 10; 6875 Action = "A_FatAttack3"; 6876 Next state = "FATT_ATK9"; 6877} 6878 6879State { 6880 ID = "FATT_ATK9"; 6881 Sprite = "FATT"; 6882 Frame = 8; 6883 Tics = 5; 6884 Action = "A_FaceTarget"; 6885 Next state = "FATT_ATK10"; 6886} 6887 6888State { 6889 ID = "FATT_ATK10"; 6890 Sprite = "FATT"; 6891 Frame = 6; 6892 Tics = 5; 6893 Action = "A_FaceTarget"; 6894 Next state = "FATT_RUN1"; 6895} 6896 6897State { 6898 ID = "FATT_PAIN"; 6899 Sprite = "FATT"; 6900 Frame = 9; 6901 Tics = 3; 6902 Next state = "FATT_PAIN2"; 6903} 6904 6905State { 6906 ID = "FATT_PAIN2"; 6907 Sprite = "FATT"; 6908 Frame = 9; 6909 Tics = 3; 6910 Action = "A_Pain"; 6911 Next state = "FATT_RUN1"; 6912} 6913 6914State { 6915 ID = "FATT_DIE1"; 6916 Sprite = "FATT"; 6917 Frame = 10; 6918 Tics = 6; 6919 Next state = "FATT_DIE2"; 6920} 6921 6922State { 6923 ID = "FATT_DIE2"; 6924 Sprite = "FATT"; 6925 Frame = 11; 6926 Tics = 6; 6927 Action = "A_Scream"; 6928 Next state = "FATT_DIE3"; 6929} 6930 6931State { 6932 ID = "FATT_DIE3"; 6933 Sprite = "FATT"; 6934 Frame = 12; 6935 Tics = 6; 6936 Action = "A_Fall"; 6937 Next state = "FATT_DIE4"; 6938} 6939 6940State { 6941 ID = "FATT_DIE4"; 6942 Sprite = "FATT"; 6943 Frame = 13; 6944 Tics = 6; 6945 Next state = "FATT_DIE5"; 6946} 6947 6948State { 6949 ID = "FATT_DIE5"; 6950 Sprite = "FATT"; 6951 Frame = 14; 6952 Tics = 6; 6953 Next state = "FATT_DIE6"; 6954} 6955 6956State { 6957 ID = "FATT_DIE6"; 6958 Sprite = "FATT"; 6959 Frame = 15; 6960 Tics = 6; 6961 Next state = "FATT_DIE7"; 6962} 6963 6964State { 6965 ID = "FATT_DIE7"; 6966 Sprite = "FATT"; 6967 Frame = 16; 6968 Tics = 6; 6969 Next state = "FATT_DIE8"; 6970} 6971 6972State { 6973 ID = "FATT_DIE8"; 6974 Sprite = "FATT"; 6975 Frame = 17; 6976 Tics = 6; 6977 Next state = "FATT_DIE9"; 6978} 6979 6980State { 6981 ID = "FATT_DIE9"; 6982 Sprite = "FATT"; 6983 Frame = 18; 6984 Tics = 6; 6985 Next state = "FATT_DIE10"; 6986} 6987 6988State { 6989 ID = "FATT_DIE10"; 6990 Sprite = "FATT"; 6991 Frame = 19; 6992 Tics = -1; 6993 Action = "A_BossDeath"; 6994 Next state = "NULL"; 6995} 6996 6997State { 6998 ID = "FATT_RAISE1"; 6999 Sprite = "FATT"; 7000 Frame = 17; 7001 Tics = 5; 7002 Next state = "FATT_RAISE2"; 7003} 7004 7005State { 7006 ID = "FATT_RAISE2"; 7007 Sprite = "FATT"; 7008 Frame = 16; 7009 Tics = 5; 7010 Next state = "FATT_RAISE3"; 7011} 7012 7013State { 7014 ID = "FATT_RAISE3"; 7015 Sprite = "FATT"; 7016 Frame = 15; 7017 Tics = 5; 7018 Next state = "FATT_RAISE4"; 7019} 7020 7021State { 7022 ID = "FATT_RAISE4"; 7023 Sprite = "FATT"; 7024 Frame = 14; 7025 Tics = 5; 7026 Next state = "FATT_RAISE5"; 7027} 7028 7029State { 7030 ID = "FATT_RAISE5"; 7031 Sprite = "FATT"; 7032 Frame = 13; 7033 Tics = 5; 7034 Next state = "FATT_RAISE6"; 7035} 7036 7037State { 7038 ID = "FATT_RAISE6"; 7039 Sprite = "FATT"; 7040 Frame = 12; 7041 Tics = 5; 7042 Next state = "FATT_RAISE7"; 7043} 7044 7045State { 7046 ID = "FATT_RAISE7"; 7047 Sprite = "FATT"; 7048 Frame = 11; 7049 Tics = 5; 7050 Next state = "FATT_RAISE8"; 7051} 7052 7053State { 7054 ID = "FATT_RAISE8"; 7055 Sprite = "FATT"; 7056 Frame = 10; 7057 Tics = 5; 7058 Next state = "FATT_RUN1"; 7059} 7060 7061State { 7062 ID = "CPOS_STND"; 7063 Sprite = "CPOS"; 7064 Frame = 0; 7065 Tics = 10; 7066 Action = "A_Look"; 7067 Next state = "CPOS_STND2"; 7068} 7069 7070State { 7071 ID = "CPOS_STND2"; 7072 Sprite = "CPOS"; 7073 Frame = 1; 7074 Tics = 10; 7075 Action = "A_Look"; 7076 Next state = "CPOS_STND"; 7077} 7078 7079State { 7080 ID = "CPOS_RUN1"; 7081 Sprite = "CPOS"; 7082 Frame = 0; 7083 Tics = 3; 7084 Action = "A_Chase"; 7085 Next state = "CPOS_RUN2"; 7086} 7087 7088State { 7089 ID = "CPOS_RUN2"; 7090 Sprite = "CPOS"; 7091 Frame = 0; 7092 Tics = 3; 7093 Action = "A_Chase"; 7094 Next state = "CPOS_RUN3"; 7095} 7096 7097State { 7098 ID = "CPOS_RUN3"; 7099 Sprite = "CPOS"; 7100 Frame = 1; 7101 Tics = 3; 7102 Action = "A_Chase"; 7103 Next state = "CPOS_RUN4"; 7104} 7105 7106State { 7107 ID = "CPOS_RUN4"; 7108 Sprite = "CPOS"; 7109 Frame = 1; 7110 Tics = 3; 7111 Action = "A_Chase"; 7112 Next state = "CPOS_RUN5"; 7113} 7114 7115State { 7116 ID = "CPOS_RUN5"; 7117 Sprite = "CPOS"; 7118 Frame = 2; 7119 Tics = 3; 7120 Action = "A_Chase"; 7121 Next state = "CPOS_RUN6"; 7122} 7123 7124State { 7125 ID = "CPOS_RUN6"; 7126 Sprite = "CPOS"; 7127 Frame = 2; 7128 Tics = 3; 7129 Action = "A_Chase"; 7130 Next state = "CPOS_RUN7"; 7131} 7132 7133State { 7134 ID = "CPOS_RUN7"; 7135 Sprite = "CPOS"; 7136 Frame = 3; 7137 Tics = 3; 7138 Action = "A_Chase"; 7139 Next state = "CPOS_RUN8"; 7140} 7141 7142State { 7143 ID = "CPOS_RUN8"; 7144 Sprite = "CPOS"; 7145 Frame = 3; 7146 Tics = 3; 7147 Action = "A_Chase"; 7148 Next state = "CPOS_RUN1"; 7149} 7150 7151State { 7152 ID = "CPOS_ATK1"; 7153 Sprite = "CPOS"; 7154 Frame = 4; 7155 Tics = 10; 7156 Action = "A_FaceTarget"; 7157 Next state = "CPOS_ATK2"; 7158} 7159 7160State { 7161 ID = "CPOS_ATK2"; 7162 Sprite = "CPOS"; 7163 Frame = 5; 7164 Flags = fullbright; 7165 Tics = 4; 7166 Action = "A_CPosAttack"; 7167 Next state = "CPOS_ATK3"; 7168} 7169 7170State { 7171 ID = "CPOS_ATK3"; 7172 Sprite = "CPOS"; 7173 Frame = 4; 7174 Flags = fullbright; 7175 Tics = 4; 7176 Action = "A_CPosAttack"; 7177 Next state = "CPOS_ATK4"; 7178} 7179 7180State { 7181 ID = "CPOS_ATK4"; 7182 Sprite = "CPOS"; 7183 Frame = 5; 7184 Tics = 1; 7185 Action = "A_CPosRefire"; 7186 Next state = "CPOS_ATK2"; 7187} 7188 7189State { 7190 ID = "CPOS_PAIN"; 7191 Sprite = "CPOS"; 7192 Frame = 6; 7193 Tics = 3; 7194 Next state = "CPOS_PAIN2"; 7195} 7196 7197State { 7198 ID = "CPOS_PAIN2"; 7199 Sprite = "CPOS"; 7200 Frame = 6; 7201 Tics = 3; 7202 Action = "A_Pain"; 7203 Next state = "CPOS_RUN1"; 7204} 7205 7206State { 7207 ID = "CPOS_DIE1"; 7208 Sprite = "CPOS"; 7209 Frame = 7; 7210 Tics = 5; 7211 Next state = "CPOS_DIE2"; 7212} 7213 7214State { 7215 ID = "CPOS_DIE2"; 7216 Sprite = "CPOS"; 7217 Frame = 8; 7218 Tics = 5; 7219 Action = "A_Scream"; 7220 Next state = "CPOS_DIE3"; 7221} 7222 7223State { 7224 ID = "CPOS_DIE3"; 7225 Sprite = "CPOS"; 7226 Frame = 9; 7227 Tics = 5; 7228 Action = "A_Fall"; 7229 Next state = "CPOS_DIE4"; 7230} 7231 7232State { 7233 ID = "CPOS_DIE4"; 7234 Sprite = "CPOS"; 7235 Frame = 10; 7236 Tics = 5; 7237 Next state = "CPOS_DIE5"; 7238} 7239 7240State { 7241 ID = "CPOS_DIE5"; 7242 Sprite = "CPOS"; 7243 Frame = 11; 7244 Tics = 5; 7245 Next state = "CPOS_DIE6"; 7246} 7247 7248State { 7249 ID = "CPOS_DIE6"; 7250 Sprite = "CPOS"; 7251 Frame = 12; 7252 Tics = 5; 7253 Next state = "CPOS_DIE7"; 7254} 7255 7256State { 7257 ID = "CPOS_DIE7"; 7258 Sprite = "CPOS"; 7259 Frame = 13; 7260 Tics = -1; 7261 Next state = "NULL"; 7262} 7263 7264State { 7265 ID = "CPOS_XDIE1"; 7266 Sprite = "CPOS"; 7267 Frame = 14; 7268 Tics = 5; 7269 Next state = "CPOS_XDIE2"; 7270} 7271 7272State { 7273 ID = "CPOS_XDIE2"; 7274 Sprite = "CPOS"; 7275 Frame = 15; 7276 Tics = 5; 7277 Action = "A_XScream"; 7278 Next state = "CPOS_XDIE3"; 7279} 7280 7281State { 7282 ID = "CPOS_XDIE3"; 7283 Sprite = "CPOS"; 7284 Frame = 16; 7285 Tics = 5; 7286 Action = "A_Fall"; 7287 Next state = "CPOS_XDIE4"; 7288} 7289 7290State { 7291 ID = "CPOS_XDIE4"; 7292 Sprite = "CPOS"; 7293 Frame = 17; 7294 Tics = 5; 7295 Next state = "CPOS_XDIE5"; 7296} 7297 7298State { 7299 ID = "CPOS_XDIE5"; 7300 Sprite = "CPOS"; 7301 Frame = 18; 7302 Tics = 5; 7303 Next state = "CPOS_XDIE6"; 7304} 7305 7306State { 7307 ID = "CPOS_XDIE6"; 7308 Sprite = "CPOS"; 7309 Frame = 19; 7310 Tics = -1; 7311 Next state = "NULL"; 7312} 7313 7314State { 7315 ID = "CPOS_RAISE1"; 7316 Sprite = "CPOS"; 7317 Frame = 13; 7318 Tics = 5; 7319 Next state = "CPOS_RAISE2"; 7320} 7321 7322State { 7323 ID = "CPOS_RAISE2"; 7324 Sprite = "CPOS"; 7325 Frame = 12; 7326 Tics = 5; 7327 Next state = "CPOS_RAISE3"; 7328} 7329 7330State { 7331 ID = "CPOS_RAISE3"; 7332 Sprite = "CPOS"; 7333 Frame = 11; 7334 Tics = 5; 7335 Next state = "CPOS_RAISE4"; 7336} 7337 7338State { 7339 ID = "CPOS_RAISE4"; 7340 Sprite = "CPOS"; 7341 Frame = 10; 7342 Tics = 5; 7343 Next state = "CPOS_RAISE5"; 7344} 7345 7346State { 7347 ID = "CPOS_RAISE5"; 7348 Sprite = "CPOS"; 7349 Frame = 9; 7350 Tics = 5; 7351 Next state = "CPOS_RAISE6"; 7352} 7353 7354State { 7355 ID = "CPOS_RAISE6"; 7356 Sprite = "CPOS"; 7357 Frame = 8; 7358 Tics = 5; 7359 Next state = "CPOS_RAISE7"; 7360} 7361 7362State { 7363 ID = "CPOS_RAISE7"; 7364 Sprite = "CPOS"; 7365 Frame = 7; 7366 Tics = 5; 7367 Next state = "CPOS_RUN1"; 7368} 7369 7370State { 7371 ID = "TROO_STND"; 7372 Sprite = "TROO"; 7373 Frame = 0; 7374 Tics = 10; 7375 Action = "A_Look"; 7376 Next state = "TROO_STND2"; 7377} 7378 7379State { 7380 ID = "TROO_STND2"; 7381 Sprite = "TROO"; 7382 Frame = 1; 7383 Tics = 10; 7384 Action = "A_Look"; 7385 Next state = "TROO_STND"; 7386} 7387 7388State { 7389 ID = "TROO_RUN1"; 7390 Sprite = "TROO"; 7391 Frame = 0; 7392 Tics = 3; 7393 Action = "A_Chase"; 7394 Next state = "TROO_RUN2"; 7395} 7396 7397State { 7398 ID = "TROO_RUN2"; 7399 Sprite = "TROO"; 7400 Frame = 0; 7401 Tics = 3; 7402 Action = "A_Chase"; 7403 Next state = "TROO_RUN3"; 7404} 7405 7406State { 7407 ID = "TROO_RUN3"; 7408 Sprite = "TROO"; 7409 Frame = 1; 7410 Tics = 3; 7411 Action = "A_Chase"; 7412 Next state = "TROO_RUN4"; 7413} 7414 7415State { 7416 ID = "TROO_RUN4"; 7417 Sprite = "TROO"; 7418 Frame = 1; 7419 Tics = 3; 7420 Action = "A_Chase"; 7421 Next state = "TROO_RUN5"; 7422} 7423 7424State { 7425 ID = "TROO_RUN5"; 7426 Sprite = "TROO"; 7427 Frame = 2; 7428 Tics = 3; 7429 Action = "A_Chase"; 7430 Next state = "TROO_RUN6"; 7431} 7432 7433State { 7434 ID = "TROO_RUN6"; 7435 Sprite = "TROO"; 7436 Frame = 2; 7437 Tics = 3; 7438 Action = "A_Chase"; 7439 Next state = "TROO_RUN7"; 7440} 7441 7442State { 7443 ID = "TROO_RUN7"; 7444 Sprite = "TROO"; 7445 Frame = 3; 7446 Tics = 3; 7447 Action = "A_Chase"; 7448 Next state = "TROO_RUN8"; 7449} 7450 7451State { 7452 ID = "TROO_RUN8"; 7453 Sprite = "TROO"; 7454 Frame = 3; 7455 Tics = 3; 7456 Action = "A_Chase"; 7457 Next state = "TROO_RUN1"; 7458} 7459 7460State { 7461 ID = "TROO_ATK1"; 7462 Sprite = "TROO"; 7463 Frame = 4; 7464 Tics = 8; 7465 Action = "A_FaceTarget"; 7466 Next state = "TROO_ATK2"; 7467} 7468 7469State { 7470 ID = "TROO_ATK2"; 7471 Sprite = "TROO"; 7472 Frame = 5; 7473 Tics = 8; 7474 Action = "A_FaceTarget"; 7475 Next state = "TROO_ATK3"; 7476} 7477 7478State { 7479 ID = "TROO_ATK3"; 7480 Sprite = "TROO"; 7481 Frame = 6; 7482 Tics = 6; 7483 Action = "A_TroopAttack"; 7484 Next state = "TROO_RUN1"; 7485} 7486 7487State { 7488 ID = "TROO_PAIN"; 7489 Sprite = "TROO"; 7490 Frame = 7; 7491 Tics = 2; 7492 Next state = "TROO_PAIN2"; 7493} 7494 7495State { 7496 ID = "TROO_PAIN2"; 7497 Sprite = "TROO"; 7498 Frame = 7; 7499 Tics = 2; 7500 Action = "A_Pain"; 7501 Next state = "TROO_RUN1"; 7502} 7503 7504State { 7505 ID = "TROO_DIE1"; 7506 Sprite = "TROO"; 7507 Frame = 8; 7508 Tics = 8; 7509 Next state = "TROO_DIE2"; 7510} 7511 7512State { 7513 ID = "TROO_DIE2"; 7514 Sprite = "TROO"; 7515 Frame = 9; 7516 Tics = 8; 7517 Action = "A_Scream"; 7518 Next state = "TROO_DIE3"; 7519} 7520 7521State { 7522 ID = "TROO_DIE3"; 7523 Sprite = "TROO"; 7524 Frame = 10; 7525 Tics = 6; 7526 Next state = "TROO_DIE4"; 7527} 7528 7529State { 7530 ID = "TROO_DIE4"; 7531 Sprite = "TROO"; 7532 Frame = 11; 7533 Tics = 6; 7534 Action = "A_Fall"; 7535 Next state = "TROO_DIE5"; 7536} 7537 7538State { 7539 ID = "TROO_DIE5"; 7540 Sprite = "TROO"; 7541 Frame = 12; 7542 Tics = -1; 7543 Next state = "NULL"; 7544} 7545 7546State { 7547 ID = "TROO_XDIE1"; 7548 Sprite = "TROO"; 7549 Frame = 13; 7550 Tics = 5; 7551 Next state = "TROO_XDIE2"; 7552} 7553 7554State { 7555 ID = "TROO_XDIE2"; 7556 Sprite = "TROO"; 7557 Frame = 14; 7558 Tics = 5; 7559 Action = "A_XScream"; 7560 Next state = "TROO_XDIE3"; 7561} 7562 7563State { 7564 ID = "TROO_XDIE3"; 7565 Sprite = "TROO"; 7566 Frame = 15; 7567 Tics = 5; 7568 Next state = "TROO_XDIE4"; 7569} 7570 7571State { 7572 ID = "TROO_XDIE4"; 7573 Sprite = "TROO"; 7574 Frame = 16; 7575 Tics = 5; 7576 Action = "A_Fall"; 7577 Next state = "TROO_XDIE5"; 7578} 7579 7580State { 7581 ID = "TROO_XDIE5"; 7582 Sprite = "TROO"; 7583 Frame = 17; 7584 Tics = 5; 7585 Next state = "TROO_XDIE6"; 7586} 7587 7588State { 7589 ID = "TROO_XDIE6"; 7590 Sprite = "TROO"; 7591 Frame = 18; 7592 Tics = 5; 7593 Next state = "TROO_XDIE7"; 7594} 7595 7596State { 7597 ID = "TROO_XDIE7"; 7598 Sprite = "TROO"; 7599 Frame = 19; 7600 Tics = 5; 7601 Next state = "TROO_XDIE8"; 7602} 7603 7604State { 7605 ID = "TROO_XDIE8"; 7606 Sprite = "TROO"; 7607 Frame = 20; 7608 Tics = -1; 7609 Next state = "NULL"; 7610} 7611 7612State { 7613 ID = "TROO_RAISE1"; 7614 Sprite = "TROO"; 7615 Frame = 12; 7616 Tics = 8; 7617 Next state = "TROO_RAISE2"; 7618} 7619 7620State { 7621 ID = "TROO_RAISE2"; 7622 Sprite = "TROO"; 7623 Frame = 11; 7624 Tics = 8; 7625 Next state = "TROO_RAISE3"; 7626} 7627 7628State { 7629 ID = "TROO_RAISE3"; 7630 Sprite = "TROO"; 7631 Frame = 10; 7632 Tics = 6; 7633 Next state = "TROO_RAISE4"; 7634} 7635 7636State { 7637 ID = "TROO_RAISE4"; 7638 Sprite = "TROO"; 7639 Frame = 9; 7640 Tics = 6; 7641 Next state = "TROO_RAISE5"; 7642} 7643 7644State { 7645 ID = "TROO_RAISE5"; 7646 Sprite = "TROO"; 7647 Frame = 8; 7648 Tics = 6; 7649 Next state = "TROO_RUN1"; 7650} 7651 7652State { 7653 ID = "SARG_STND"; 7654 Sprite = "SARG"; 7655 Frame = 0; 7656 Tics = 10; 7657 Action = "A_Look"; 7658 Next state = "SARG_STND2"; 7659} 7660 7661State { 7662 ID = "SARG_STND2"; 7663 Sprite = "SARG"; 7664 Frame = 1; 7665 Tics = 10; 7666 Action = "A_Look"; 7667 Next state = "SARG_STND"; 7668} 7669 7670State { 7671 ID = "SARG_RUN1"; 7672 Sprite = "SARG"; 7673 Frame = 0; 7674 Tics = 2; 7675 Action = "A_Chase"; 7676 Next state = "SARG_RUN2"; 7677} 7678 7679State { 7680 ID = "SARG_RUN2"; 7681 Sprite = "SARG"; 7682 Frame = 0; 7683 Tics = 2; 7684 Action = "A_Chase"; 7685 Next state = "SARG_RUN3"; 7686} 7687 7688State { 7689 ID = "SARG_RUN3"; 7690 Sprite = "SARG"; 7691 Frame = 1; 7692 Tics = 2; 7693 Action = "A_Chase"; 7694 Next state = "SARG_RUN4"; 7695} 7696 7697State { 7698 ID = "SARG_RUN4"; 7699 Sprite = "SARG"; 7700 Frame = 1; 7701 Tics = 2; 7702 Action = "A_Chase"; 7703 Next state = "SARG_RUN5"; 7704} 7705 7706State { 7707 ID = "SARG_RUN5"; 7708 Sprite = "SARG"; 7709 Frame = 2; 7710 Tics = 2; 7711 Action = "A_Chase"; 7712 Next state = "SARG_RUN6"; 7713} 7714 7715State { 7716 ID = "SARG_RUN6"; 7717 Sprite = "SARG"; 7718 Frame = 2; 7719 Tics = 2; 7720 Action = "A_Chase"; 7721 Next state = "SARG_RUN7"; 7722} 7723 7724State { 7725 ID = "SARG_RUN7"; 7726 Sprite = "SARG"; 7727 Frame = 3; 7728 Tics = 2; 7729 Action = "A_Chase"; 7730 Next state = "SARG_RUN8"; 7731} 7732 7733State { 7734 ID = "SARG_RUN8"; 7735 Sprite = "SARG"; 7736 Frame = 3; 7737 Tics = 2; 7738 Action = "A_Chase"; 7739 Next state = "SARG_RUN1"; 7740} 7741 7742State { 7743 ID = "SARG_ATK1"; 7744 Sprite = "SARG"; 7745 Frame = 4; 7746 Tics = 8; 7747 Action = "A_FaceTarget"; 7748 Next state = "SARG_ATK2"; 7749} 7750 7751State { 7752 ID = "SARG_ATK2"; 7753 Sprite = "SARG"; 7754 Frame = 5; 7755 Tics = 8; 7756 Action = "A_FaceTarget"; 7757 Next state = "SARG_ATK3"; 7758} 7759 7760State { 7761 ID = "SARG_ATK3"; 7762 Sprite = "SARG"; 7763 Frame = 6; 7764 Tics = 8; 7765 Action = "A_SargAttack"; 7766 Next state = "SARG_RUN1"; 7767} 7768 7769State { 7770 ID = "SARG_PAIN"; 7771 Sprite = "SARG"; 7772 Frame = 7; 7773 Tics = 2; 7774 Next state = "SARG_PAIN2"; 7775} 7776 7777State { 7778 ID = "SARG_PAIN2"; 7779 Sprite = "SARG"; 7780 Frame = 7; 7781 Tics = 2; 7782 Action = "A_Pain"; 7783 Next state = "SARG_RUN1"; 7784} 7785 7786State { 7787 ID = "SARG_DIE1"; 7788 Sprite = "SARG"; 7789 Frame = 8; 7790 Tics = 8; 7791 Next state = "SARG_DIE2"; 7792} 7793 7794State { 7795 ID = "SARG_DIE2"; 7796 Sprite = "SARG"; 7797 Frame = 9; 7798 Tics = 8; 7799 Action = "A_Scream"; 7800 Next state = "SARG_DIE3"; 7801} 7802 7803State { 7804 ID = "SARG_DIE3"; 7805 Sprite = "SARG"; 7806 Frame = 10; 7807 Tics = 4; 7808 Next state = "SARG_DIE4"; 7809} 7810 7811State { 7812 ID = "SARG_DIE4"; 7813 Sprite = "SARG"; 7814 Frame = 11; 7815 Tics = 4; 7816 Action = "A_Fall"; 7817 Next state = "SARG_DIE5"; 7818} 7819 7820State { 7821 ID = "SARG_DIE5"; 7822 Sprite = "SARG"; 7823 Frame = 12; 7824 Tics = 4; 7825 Next state = "SARG_DIE6"; 7826} 7827 7828State { 7829 ID = "SARG_DIE6"; 7830 Sprite = "SARG"; 7831 Frame = 13; 7832 Tics = -1; 7833 Next state = "NULL"; 7834} 7835 7836State { 7837 ID = "SARG_RAISE1"; 7838 Sprite = "SARG"; 7839 Frame = 13; 7840 Tics = 5; 7841 Next state = "SARG_RAISE2"; 7842} 7843 7844State { 7845 ID = "SARG_RAISE2"; 7846 Sprite = "SARG"; 7847 Frame = 12; 7848 Tics = 5; 7849 Next state = "SARG_RAISE3"; 7850} 7851 7852State { 7853 ID = "SARG_RAISE3"; 7854 Sprite = "SARG"; 7855 Frame = 11; 7856 Tics = 5; 7857 Next state = "SARG_RAISE4"; 7858} 7859 7860State { 7861 ID = "SARG_RAISE4"; 7862 Sprite = "SARG"; 7863 Frame = 10; 7864 Tics = 5; 7865 Next state = "SARG_RAISE5"; 7866} 7867 7868State { 7869 ID = "SARG_RAISE5"; 7870 Sprite = "SARG"; 7871 Frame = 9; 7872 Tics = 5; 7873 Next state = "SARG_RAISE6"; 7874} 7875 7876State { 7877 ID = "SARG_RAISE6"; 7878 Sprite = "SARG"; 7879 Frame = 8; 7880 Tics = 5; 7881 Next state = "SARG_RUN1"; 7882} 7883 7884State { 7885 ID = "HEAD_STND"; 7886 Sprite = "HEAD"; 7887 Frame = 0; 7888 Tics = 10; 7889 Action = "A_Look"; 7890 Next state = "HEAD_STND"; 7891} 7892 7893State { 7894 ID = "HEAD_RUN1"; 7895 Sprite = "HEAD"; 7896 Frame = 0; 7897 Tics = 3; 7898 Action = "A_Chase"; 7899 Next state = "HEAD_RUN1"; 7900} 7901 7902State { 7903 ID = "HEAD_ATK1"; 7904 Sprite = "HEAD"; 7905 Frame = 1; 7906 Tics = 5; 7907 Action = "A_FaceTarget"; 7908 Next state = "HEAD_ATK2"; 7909} 7910 7911State { 7912 ID = "HEAD_ATK2"; 7913 Sprite = "HEAD"; 7914 Frame = 2; 7915 Tics = 5; 7916 Action = "A_FaceTarget"; 7917 Next state = "HEAD_ATK3"; 7918} 7919 7920State { 7921 ID = "HEAD_ATK3"; 7922 Sprite = "HEAD"; 7923 Frame = 3; 7924 Flags = fullbright; 7925 Tics = 5; 7926 Action = "A_HeadAttack"; 7927 Next state = "HEAD_RUN1"; 7928} 7929 7930State { 7931 ID = "HEAD_PAIN"; 7932 Sprite = "HEAD"; 7933 Frame = 4; 7934 Tics = 3; 7935 Next state = "HEAD_PAIN2"; 7936} 7937 7938State { 7939 ID = "HEAD_PAIN2"; 7940 Sprite = "HEAD"; 7941 Frame = 4; 7942 Tics = 3; 7943 Action = "A_Pain"; 7944 Next state = "HEAD_PAIN3"; 7945} 7946 7947State { 7948 ID = "HEAD_PAIN3"; 7949 Sprite = "HEAD"; 7950 Frame = 5; 7951 Tics = 6; 7952 Next state = "HEAD_RUN1"; 7953} 7954 7955State { 7956 ID = "HEAD_DIE1"; 7957 Sprite = "HEAD"; 7958 Frame = 6; 7959 Tics = 8; 7960 Next state = "HEAD_DIE2"; 7961} 7962 7963State { 7964 ID = "HEAD_DIE2"; 7965 Sprite = "HEAD"; 7966 Frame = 7; 7967 Tics = 8; 7968 Action = "A_Scream"; 7969 Next state = "HEAD_DIE3"; 7970} 7971 7972State { 7973 ID = "HEAD_DIE3"; 7974 Sprite = "HEAD"; 7975 Frame = 8; 7976 Tics = 8; 7977 Next state = "HEAD_DIE4"; 7978} 7979 7980State { 7981 ID = "HEAD_DIE4"; 7982 Sprite = "HEAD"; 7983 Frame = 9; 7984 Tics = 8; 7985 Next state = "HEAD_DIE5"; 7986} 7987 7988State { 7989 ID = "HEAD_DIE5"; 7990 Sprite = "HEAD"; 7991 Frame = 10; 7992 Tics = 8; 7993 Action = "A_Fall"; 7994 Next state = "HEAD_DIE6"; 7995} 7996 7997State { 7998 ID = "HEAD_DIE6"; 7999 Sprite = "HEAD"; 8000 Frame = 11; 8001 Tics = -1; 8002 Next state = "NULL"; 8003} 8004 8005State { 8006 ID = "HEAD_RAISE1"; 8007 Sprite = "HEAD"; 8008 Frame = 11; 8009 Tics = 8; 8010 Next state = "HEAD_RAISE2"; 8011} 8012 8013State { 8014 ID = "HEAD_RAISE2"; 8015 Sprite = "HEAD"; 8016 Frame = 10; 8017 Tics = 8; 8018 Next state = "HEAD_RAISE3"; 8019} 8020 8021State { 8022 ID = "HEAD_RAISE3"; 8023 Sprite = "HEAD"; 8024 Frame = 9; 8025 Tics = 8; 8026 Next state = "HEAD_RAISE4"; 8027} 8028 8029State { 8030 ID = "HEAD_RAISE4"; 8031 Sprite = "HEAD"; 8032 Frame = 8; 8033 Tics = 8; 8034 Next state = "HEAD_RAISE5"; 8035} 8036 8037State { 8038 ID = "HEAD_RAISE5"; 8039 Sprite = "HEAD"; 8040 Frame = 7; 8041 Tics = 8; 8042 Next state = "HEAD_RAISE6"; 8043} 8044 8045State { 8046 ID = "HEAD_RAISE6"; 8047 Sprite = "HEAD"; 8048 Frame = 6; 8049 Tics = 8; 8050 Next state = "HEAD_RUN1"; 8051} 8052 8053State { 8054 ID = "BRBALL1"; 8055 Sprite = "BAL7"; 8056 Frame = 0; 8057 Flags = fullbright; 8058 Tics = 4; 8059 Next state = "BRBALL2"; 8060} 8061 8062State { 8063 ID = "BRBALL2"; 8064 Sprite = "BAL7"; 8065 Frame = 1; 8066 Flags = fullbright; 8067 Tics = 4; 8068 Next state = "BRBALL1"; 8069} 8070 8071State { 8072 ID = "BRBALLX1"; 8073 Sprite = "BAL7"; 8074 Frame = 2; 8075 Flags = fullbright; 8076 Tics = 6; 8077 Next state = "BRBALLX2"; 8078} 8079 8080State { 8081 ID = "BRBALLX2"; 8082 Sprite = "BAL7"; 8083 Frame = 3; 8084 Flags = fullbright; 8085 Tics = 6; 8086 Next state = "BRBALLX3"; 8087} 8088 8089State { 8090 ID = "BRBALLX3"; 8091 Sprite = "BAL7"; 8092 Frame = 4; 8093 Flags = fullbright; 8094 Tics = 6; 8095 Next state = "NULL"; 8096} 8097 8098State { 8099 ID = "BOSS_STND"; 8100 Sprite = "BOSS"; 8101 Frame = 0; 8102 Tics = 10; 8103 Action = "A_Look"; 8104 Next state = "BOSS_STND2"; 8105} 8106 8107State { 8108 ID = "BOSS_STND2"; 8109 Sprite = "BOSS"; 8110 Frame = 1; 8111 Tics = 10; 8112 Action = "A_Look"; 8113 Next state = "BOSS_STND"; 8114} 8115 8116State { 8117 ID = "BOSS_RUN1"; 8118 Sprite = "BOSS"; 8119 Frame = 0; 8120 Tics = 3; 8121 Action = "A_Chase"; 8122 Next state = "BOSS_RUN2"; 8123} 8124 8125State { 8126 ID = "BOSS_RUN2"; 8127 Sprite = "BOSS"; 8128 Frame = 0; 8129 Tics = 3; 8130 Action = "A_Chase"; 8131 Next state = "BOSS_RUN3"; 8132} 8133 8134State { 8135 ID = "BOSS_RUN3"; 8136 Sprite = "BOSS"; 8137 Frame = 1; 8138 Tics = 3; 8139 Action = "A_Chase"; 8140 Next state = "BOSS_RUN4"; 8141} 8142 8143State { 8144 ID = "BOSS_RUN4"; 8145 Sprite = "BOSS"; 8146 Frame = 1; 8147 Tics = 3; 8148 Action = "A_Chase"; 8149 Next state = "BOSS_RUN5"; 8150} 8151 8152State { 8153 ID = "BOSS_RUN5"; 8154 Sprite = "BOSS"; 8155 Frame = 2; 8156 Tics = 3; 8157 Action = "A_Chase"; 8158 Next state = "BOSS_RUN6"; 8159} 8160 8161State { 8162 ID = "BOSS_RUN6"; 8163 Sprite = "BOSS"; 8164 Frame = 2; 8165 Tics = 3; 8166 Action = "A_Chase"; 8167 Next state = "BOSS_RUN7"; 8168} 8169 8170State { 8171 ID = "BOSS_RUN7"; 8172 Sprite = "BOSS"; 8173 Frame = 3; 8174 Tics = 3; 8175 Action = "A_Chase"; 8176 Next state = "BOSS_RUN8"; 8177} 8178 8179State { 8180 ID = "BOSS_RUN8"; 8181 Sprite = "BOSS"; 8182 Frame = 3; 8183 Tics = 3; 8184 Action = "A_Chase"; 8185 Next state = "BOSS_RUN1"; 8186} 8187 8188State { 8189 ID = "BOSS_ATK1"; 8190 Sprite = "BOSS"; 8191 Frame = 4; 8192 Tics = 8; 8193 Action = "A_FaceTarget"; 8194 Next state = "BOSS_ATK2"; 8195} 8196 8197State { 8198 ID = "BOSS_ATK2"; 8199 Sprite = "BOSS"; 8200 Frame = 5; 8201 Tics = 8; 8202 Action = "A_FaceTarget"; 8203 Next state = "BOSS_ATK3"; 8204} 8205 8206State { 8207 ID = "BOSS_ATK3"; 8208 Sprite = "BOSS"; 8209 Frame = 6; 8210 Tics = 8; 8211 Action = "A_BruisAttack"; 8212 Next state = "BOSS_RUN1"; 8213} 8214 8215State { 8216 ID = "BOSS_PAIN"; 8217 Sprite = "BOSS"; 8218 Frame = 7; 8219 Tics = 2; 8220 Next state = "BOSS_PAIN2"; 8221} 8222 8223State { 8224 ID = "BOSS_PAIN2"; 8225 Sprite = "BOSS"; 8226 Frame = 7; 8227 Tics = 2; 8228 Action = "A_Pain"; 8229 Next state = "BOSS_RUN1"; 8230} 8231 8232State { 8233 ID = "BOSS_DIE1"; 8234 Sprite = "BOSS"; 8235 Frame = 8; 8236 Tics = 8; 8237 Next state = "BOSS_DIE2"; 8238} 8239 8240State { 8241 ID = "BOSS_DIE2"; 8242 Sprite = "BOSS"; 8243 Frame = 9; 8244 Tics = 8; 8245 Action = "A_Scream"; 8246 Next state = "BOSS_DIE3"; 8247} 8248 8249State { 8250 ID = "BOSS_DIE3"; 8251 Sprite = "BOSS"; 8252 Frame = 10; 8253 Tics = 8; 8254 Next state = "BOSS_DIE4"; 8255} 8256 8257State { 8258 ID = "BOSS_DIE4"; 8259 Sprite = "BOSS"; 8260 Frame = 11; 8261 Tics = 8; 8262 Action = "A_Fall"; 8263 Next state = "BOSS_DIE5"; 8264} 8265 8266State { 8267 ID = "BOSS_DIE5"; 8268 Sprite = "BOSS"; 8269 Frame = 12; 8270 Tics = 8; 8271 Next state = "BOSS_DIE6"; 8272} 8273 8274State { 8275 ID = "BOSS_DIE6"; 8276 Sprite = "BOSS"; 8277 Frame = 13; 8278 Tics = 8; 8279 Next state = "BOSS_DIE7"; 8280} 8281 8282State { 8283 ID = "BOSS_DIE7"; 8284 Sprite = "BOSS"; 8285 Frame = 14; 8286 Tics = -1; 8287 Action = "A_BossDeath"; 8288 Next state = "NULL"; 8289} 8290 8291State { 8292 ID = "BOSS_RAISE1"; 8293 Sprite = "BOSS"; 8294 Frame = 14; 8295 Tics = 8; 8296 Next state = "BOSS_RAISE2"; 8297} 8298 8299State { 8300 ID = "BOSS_RAISE2"; 8301 Sprite = "BOSS"; 8302 Frame = 13; 8303 Tics = 8; 8304 Next state = "BOSS_RAISE3"; 8305} 8306 8307State { 8308 ID = "BOSS_RAISE3"; 8309 Sprite = "BOSS"; 8310 Frame = 12; 8311 Tics = 8; 8312 Next state = "BOSS_RAISE4"; 8313} 8314 8315State { 8316 ID = "BOSS_RAISE4"; 8317 Sprite = "BOSS"; 8318 Frame = 11; 8319 Tics = 8; 8320 Next state = "BOSS_RAISE5"; 8321} 8322 8323State { 8324 ID = "BOSS_RAISE5"; 8325 Sprite = "BOSS"; 8326 Frame = 10; 8327 Tics = 8; 8328 Next state = "BOSS_RAISE6"; 8329} 8330 8331State { 8332 ID = "BOSS_RAISE6"; 8333 Sprite = "BOSS"; 8334 Frame = 9; 8335 Tics = 8; 8336 Next state = "BOSS_RAISE7"; 8337} 8338 8339State { 8340 ID = "BOSS_RAISE7"; 8341 Sprite = "BOSS"; 8342 Frame = 8; 8343 Tics = 8; 8344 Next state = "BOSS_RUN1"; 8345} 8346 8347State { 8348 ID = "BOS2_STND"; 8349 Sprite = "BOS2"; 8350 Frame = 0; 8351 Tics = 10; 8352 Action = "A_Look"; 8353 Next state = "BOS2_STND2"; 8354} 8355 8356State { 8357 ID = "BOS2_STND2"; 8358 Sprite = "BOS2"; 8359 Frame = 1; 8360 Tics = 10; 8361 Action = "A_Look"; 8362 Next state = "BOS2_STND"; 8363} 8364 8365State { 8366 ID = "BOS2_RUN1"; 8367 Sprite = "BOS2"; 8368 Frame = 0; 8369 Tics = 3; 8370 Action = "A_Chase"; 8371 Next state = "BOS2_RUN2"; 8372} 8373 8374State { 8375 ID = "BOS2_RUN2"; 8376 Sprite = "BOS2"; 8377 Frame = 0; 8378 Tics = 3; 8379 Action = "A_Chase"; 8380 Next state = "BOS2_RUN3"; 8381} 8382 8383State { 8384 ID = "BOS2_RUN3"; 8385 Sprite = "BOS2"; 8386 Frame = 1; 8387 Tics = 3; 8388 Action = "A_Chase"; 8389 Next state = "BOS2_RUN4"; 8390} 8391 8392State { 8393 ID = "BOS2_RUN4"; 8394 Sprite = "BOS2"; 8395 Frame = 1; 8396 Tics = 3; 8397 Action = "A_Chase"; 8398 Next state = "BOS2_RUN5"; 8399} 8400 8401State { 8402 ID = "BOS2_RUN5"; 8403 Sprite = "BOS2"; 8404 Frame = 2; 8405 Tics = 3; 8406 Action = "A_Chase"; 8407 Next state = "BOS2_RUN6"; 8408} 8409 8410State { 8411 ID = "BOS2_RUN6"; 8412 Sprite = "BOS2"; 8413 Frame = 2; 8414 Tics = 3; 8415 Action = "A_Chase"; 8416 Next state = "BOS2_RUN7"; 8417} 8418 8419State { 8420 ID = "BOS2_RUN7"; 8421 Sprite = "BOS2"; 8422 Frame = 3; 8423 Tics = 3; 8424 Action = "A_Chase"; 8425 Next state = "BOS2_RUN8"; 8426} 8427 8428State { 8429 ID = "BOS2_RUN8"; 8430 Sprite = "BOS2"; 8431 Frame = 3; 8432 Tics = 3; 8433 Action = "A_Chase"; 8434 Next state = "BOS2_RUN1"; 8435} 8436 8437State { 8438 ID = "BOS2_ATK1"; 8439 Sprite = "BOS2"; 8440 Frame = 4; 8441 Tics = 8; 8442 Action = "A_FaceTarget"; 8443 Next state = "BOS2_ATK2"; 8444} 8445 8446State { 8447 ID = "BOS2_ATK2"; 8448 Sprite = "BOS2"; 8449 Frame = 5; 8450 Tics = 8; 8451 Action = "A_FaceTarget"; 8452 Next state = "BOS2_ATK3"; 8453} 8454 8455State { 8456 ID = "BOS2_ATK3"; 8457 Sprite = "BOS2"; 8458 Frame = 6; 8459 Tics = 8; 8460 Action = "A_BruisAttack"; 8461 Next state = "BOS2_RUN1"; 8462} 8463 8464State { 8465 ID = "BOS2_PAIN"; 8466 Sprite = "BOS2"; 8467 Frame = 7; 8468 Tics = 2; 8469 Next state = "BOS2_PAIN2"; 8470} 8471 8472State { 8473 ID = "BOS2_PAIN2"; 8474 Sprite = "BOS2"; 8475 Frame = 7; 8476 Tics = 2; 8477 Action = "A_Pain"; 8478 Next state = "BOS2_RUN1"; 8479} 8480 8481State { 8482 ID = "BOS2_DIE1"; 8483 Sprite = "BOS2"; 8484 Frame = 8; 8485 Tics = 8; 8486 Next state = "BOS2_DIE2"; 8487} 8488 8489State { 8490 ID = "BOS2_DIE2"; 8491 Sprite = "BOS2"; 8492 Frame = 9; 8493 Tics = 8; 8494 Action = "A_Scream"; 8495 Next state = "BOS2_DIE3"; 8496} 8497 8498State { 8499 ID = "BOS2_DIE3"; 8500 Sprite = "BOS2"; 8501 Frame = 10; 8502 Tics = 8; 8503 Next state = "BOS2_DIE4"; 8504} 8505 8506State { 8507 ID = "BOS2_DIE4"; 8508 Sprite = "BOS2"; 8509 Frame = 11; 8510 Tics = 8; 8511 Action = "A_Fall"; 8512 Next state = "BOS2_DIE5"; 8513} 8514 8515State { 8516 ID = "BOS2_DIE5"; 8517 Sprite = "BOS2"; 8518 Frame = 12; 8519 Tics = 8; 8520 Next state = "BOS2_DIE6"; 8521} 8522 8523State { 8524 ID = "BOS2_DIE6"; 8525 Sprite = "BOS2"; 8526 Frame = 13; 8527 Tics = 8; 8528 Next state = "BOS2_DIE7"; 8529} 8530 8531State { 8532 ID = "BOS2_DIE7"; 8533 Sprite = "BOS2"; 8534 Frame = 14; 8535 Tics = -1; 8536 Next state = "NULL"; 8537} 8538 8539State { 8540 ID = "BOS2_RAISE1"; 8541 Sprite = "BOS2"; 8542 Frame = 14; 8543 Tics = 8; 8544 Next state = "BOS2_RAISE2"; 8545} 8546 8547State { 8548 ID = "BOS2_RAISE2"; 8549 Sprite = "BOS2"; 8550 Frame = 13; 8551 Tics = 8; 8552 Next state = "BOS2_RAISE3"; 8553} 8554 8555State { 8556 ID = "BOS2_RAISE3"; 8557 Sprite = "BOS2"; 8558 Frame = 12; 8559 Tics = 8; 8560 Next state = "BOS2_RAISE4"; 8561} 8562 8563State { 8564 ID = "BOS2_RAISE4"; 8565 Sprite = "BOS2"; 8566 Frame = 11; 8567 Tics = 8; 8568 Next state = "BOS2_RAISE5"; 8569} 8570 8571State { 8572 ID = "BOS2_RAISE5"; 8573 Sprite = "BOS2"; 8574 Frame = 10; 8575 Tics = 8; 8576 Next state = "BOS2_RAISE6"; 8577} 8578 8579State { 8580 ID = "BOS2_RAISE6"; 8581 Sprite = "BOS2"; 8582 Frame = 9; 8583 Tics = 8; 8584 Next state = "BOS2_RAISE7"; 8585} 8586 8587State { 8588 ID = "BOS2_RAISE7"; 8589 Sprite = "BOS2"; 8590 Frame = 8; 8591 Tics = 8; 8592 Next state = "BOS2_RUN1"; 8593} 8594 8595State { 8596 ID = "SKULL_STND"; 8597 Sprite = "SKUL"; 8598 Frame = 0; 8599 Flags = fullbright; 8600 Tics = 10; 8601 Action = "A_Look"; 8602 Next state = "SKULL_STND2"; 8603} 8604 8605State { 8606 ID = "SKULL_STND2"; 8607 Sprite = "SKUL"; 8608 Frame = 1; 8609 Flags = fullbright; 8610 Tics = 10; 8611 Action = "A_Look"; 8612 Next state = "SKULL_STND"; 8613} 8614 8615State { 8616 ID = "SKULL_RUN1"; 8617 Sprite = "SKUL"; 8618 Frame = 0; 8619 Flags = fullbright; 8620 Tics = 6; 8621 Action = "A_Chase"; 8622 Next state = "SKULL_RUN2"; 8623} 8624 8625State { 8626 ID = "SKULL_RUN2"; 8627 Sprite = "SKUL"; 8628 Frame = 1; 8629 Flags = fullbright; 8630 Tics = 6; 8631 Action = "A_Chase"; 8632 Next state = "SKULL_RUN1"; 8633} 8634 8635State { 8636 ID = "SKULL_ATK1"; 8637 Sprite = "SKUL"; 8638 Frame = 2; 8639 Flags = fullbright; 8640 Tics = 10; 8641 Action = "A_FaceTarget"; 8642 Next state = "SKULL_ATK2"; 8643} 8644 8645State { 8646 ID = "SKULL_ATK2"; 8647 Sprite = "SKUL"; 8648 Frame = 3; 8649 Flags = fullbright; 8650 Tics = 4; 8651 Action = "A_SkullAttack"; 8652 Next state = "SKULL_ATK3"; 8653} 8654 8655State { 8656 ID = "SKULL_ATK3"; 8657 Sprite = "SKUL"; 8658 Frame = 2; 8659 Flags = fullbright; 8660 Tics = 4; 8661 Next state = "SKULL_ATK4"; 8662} 8663 8664State { 8665 ID = "SKULL_ATK4"; 8666 Sprite = "SKUL"; 8667 Frame = 3; 8668 Flags = fullbright; 8669 Tics = 4; 8670 Next state = "SKULL_ATK3"; 8671} 8672 8673State { 8674 ID = "SKULL_PAIN"; 8675 Sprite = "SKUL"; 8676 Frame = 4; 8677 Flags = fullbright; 8678 Tics = 3; 8679 Next state = "SKULL_PAIN2"; 8680} 8681 8682State { 8683 ID = "SKULL_PAIN2"; 8684 Sprite = "SKUL"; 8685 Frame = 4; 8686 Flags = fullbright; 8687 Tics = 3; 8688 Action = "A_Pain"; 8689 Next state = "SKULL_RUN1"; 8690} 8691 8692State { 8693 ID = "SKULL_DIE1"; 8694 Sprite = "SKUL"; 8695 Frame = 5; 8696 Flags = fullbright; 8697 Tics = 6; 8698 Next state = "SKULL_DIE2"; 8699} 8700 8701State { 8702 ID = "SKULL_DIE2"; 8703 Sprite = "SKUL"; 8704 Frame = 6; 8705 Flags = fullbright; 8706 Tics = 6; 8707 Action = "A_Scream"; 8708 Next state = "SKULL_DIE3"; 8709} 8710 8711State { 8712 ID = "SKULL_DIE3"; 8713 Sprite = "SKUL"; 8714 Frame = 7; 8715 Flags = fullbright; 8716 Tics = 6; 8717 Next state = "SKULL_DIE4"; 8718} 8719 8720State { 8721 ID = "SKULL_DIE4"; 8722 Sprite = "SKUL"; 8723 Frame = 8; 8724 Flags = fullbright; 8725 Tics = 6; 8726 Action = "A_Fall"; 8727 Next state = "SKULL_DIE5"; 8728} 8729 8730State { 8731 ID = "SKULL_DIE5"; 8732 Sprite = "SKUL"; 8733 Frame = 9; 8734 Tics = 6; 8735 Next state = "SKULL_DIE6"; 8736} 8737 8738State { 8739 ID = "SKULL_DIE6"; 8740 Sprite = "SKUL"; 8741 Frame = 10; 8742 Tics = 6; 8743 Next state = "NULL"; 8744} 8745 8746State { 8747 ID = "SPID_STND"; 8748 Sprite = "SPID"; 8749 Frame = 0; 8750 Tics = 10; 8751 Action = "A_Look"; 8752 Next state = "SPID_STND2"; 8753} 8754 8755State { 8756 ID = "SPID_STND2"; 8757 Sprite = "SPID"; 8758 Frame = 1; 8759 Tics = 10; 8760 Action = "A_Look"; 8761 Next state = "SPID_STND"; 8762} 8763 8764State { 8765 ID = "SPID_RUN1"; 8766 Sprite = "SPID"; 8767 Frame = 0; 8768 Tics = 3; 8769 Action = "A_Metal"; 8770 Next state = "SPID_RUN2"; 8771} 8772 8773State { 8774 ID = "SPID_RUN2"; 8775 Sprite = "SPID"; 8776 Frame = 0; 8777 Tics = 3; 8778 Action = "A_Chase"; 8779 Next state = "SPID_RUN3"; 8780} 8781 8782State { 8783 ID = "SPID_RUN3"; 8784 Sprite = "SPID"; 8785 Frame = 1; 8786 Tics = 3; 8787 Action = "A_Chase"; 8788 Next state = "SPID_RUN4"; 8789} 8790 8791State { 8792 ID = "SPID_RUN4"; 8793 Sprite = "SPID"; 8794 Frame = 1; 8795 Tics = 3; 8796 Action = "A_Chase"; 8797 Next state = "SPID_RUN5"; 8798} 8799 8800State { 8801 ID = "SPID_RUN5"; 8802 Sprite = "SPID"; 8803 Frame = 2; 8804 Tics = 3; 8805 Action = "A_Metal"; 8806 Next state = "SPID_RUN6"; 8807} 8808 8809State { 8810 ID = "SPID_RUN6"; 8811 Sprite = "SPID"; 8812 Frame = 2; 8813 Tics = 3; 8814 Action = "A_Chase"; 8815 Next state = "SPID_RUN7"; 8816} 8817 8818State { 8819 ID = "SPID_RUN7"; 8820 Sprite = "SPID"; 8821 Frame = 3; 8822 Tics = 3; 8823 Action = "A_Chase"; 8824 Next state = "SPID_RUN8"; 8825} 8826 8827State { 8828 ID = "SPID_RUN8"; 8829 Sprite = "SPID"; 8830 Frame = 3; 8831 Tics = 3; 8832 Action = "A_Chase"; 8833 Next state = "SPID_RUN9"; 8834} 8835 8836State { 8837 ID = "SPID_RUN9"; 8838 Sprite = "SPID"; 8839 Frame = 4; 8840 Tics = 3; 8841 Action = "A_Metal"; 8842 Next state = "SPID_RUN10"; 8843} 8844 8845State { 8846 ID = "SPID_RUN10"; 8847 Sprite = "SPID"; 8848 Frame = 4; 8849 Tics = 3; 8850 Action = "A_Chase"; 8851 Next state = "SPID_RUN11"; 8852} 8853 8854State { 8855 ID = "SPID_RUN11"; 8856 Sprite = "SPID"; 8857 Frame = 5; 8858 Tics = 3; 8859 Action = "A_Chase"; 8860 Next state = "SPID_RUN12"; 8861} 8862 8863State { 8864 ID = "SPID_RUN12"; 8865 Sprite = "SPID"; 8866 Frame = 5; 8867 Tics = 3; 8868 Action = "A_Chase"; 8869 Next state = "SPID_RUN1"; 8870} 8871 8872State { 8873 ID = "SPID_ATK1"; 8874 Sprite = "SPID"; 8875 Frame = 0; 8876 Tics = 20; 8877 Action = "A_FaceTarget"; 8878 Next state = "SPID_ATK2"; 8879} 8880 8881State { 8882 ID = "SPID_ATK2"; 8883 Sprite = "SPID"; 8884 Frame = 6; 8885 Flags = fullbright; 8886 Tics = 4; 8887 Action = "A_SPosAttack"; 8888 Next state = "SPID_ATK3"; 8889} 8890 8891State { 8892 ID = "SPID_ATK3"; 8893 Sprite = "SPID"; 8894 Frame = 7; 8895 Flags = fullbright; 8896 Tics = 4; 8897 Action = "A_SPosAttack"; 8898 Next state = "SPID_ATK4"; 8899} 8900 8901State { 8902 ID = "SPID_ATK4"; 8903 Sprite = "SPID"; 8904 Frame = 7; 8905 Flags = fullbright; 8906 Tics = 1; 8907 Action = "A_SpidRefire"; 8908 Next state = "SPID_ATK2"; 8909} 8910 8911State { 8912 ID = "SPID_PAIN"; 8913 Sprite = "SPID"; 8914 Frame = 8; 8915 Tics = 3; 8916 Next state = "SPID_PAIN2"; 8917} 8918 8919State { 8920 ID = "SPID_PAIN2"; 8921 Sprite = "SPID"; 8922 Frame = 8; 8923 Tics = 3; 8924 Action = "A_Pain"; 8925 Next state = "SPID_RUN1"; 8926} 8927 8928State { 8929 ID = "SPID_DIE1"; 8930 Sprite = "SPID"; 8931 Frame = 9; 8932 Tics = 20; 8933 Action = "A_Scream"; 8934 Next state = "SPID_DIE2"; 8935} 8936 8937State { 8938 ID = "SPID_DIE2"; 8939 Sprite = "SPID"; 8940 Frame = 10; 8941 Tics = 10; 8942 Action = "A_Fall"; 8943 Next state = "SPID_DIE3"; 8944} 8945 8946State { 8947 ID = "SPID_DIE3"; 8948 Sprite = "SPID"; 8949 Frame = 11; 8950 Tics = 10; 8951 Next state = "SPID_DIE4"; 8952} 8953 8954State { 8955 ID = "SPID_DIE4"; 8956 Sprite = "SPID"; 8957 Frame = 12; 8958 Flags = fullbright; 8959 Tics = 10; 8960 Next state = "SPID_DIE5"; 8961} 8962 8963State { 8964 ID = "SPID_DIE5"; 8965 Sprite = "SPID"; 8966 Frame = 13; 8967 Flags = fullbright; 8968 Tics = 10; 8969 Next state = "SPID_DIE6"; 8970} 8971 8972State { 8973 ID = "SPID_DIE6"; 8974 Sprite = "SPID"; 8975 Frame = 14; 8976 Flags = fullbright; 8977 Tics = 10; 8978 Next state = "SPID_DIE7"; 8979} 8980 8981State { 8982 ID = "SPID_DIE7"; 8983 Sprite = "SPID"; 8984 Frame = 15; 8985 Flags = fullbright; 8986 Tics = 10; 8987 Next state = "SPID_DIE8"; 8988} 8989 8990State { 8991 ID = "SPID_DIE8"; 8992 Sprite = "SPID"; 8993 Frame = 16; 8994 Flags = fullbright; 8995 Tics = 10; 8996 Next state = "SPID_DIE9"; 8997} 8998 8999State { 9000 ID = "SPID_DIE9"; 9001 Sprite = "SPID"; 9002 Frame = 17; 9003 Flags = fullbright; 9004 Tics = 10; 9005 Next state = "SPID_DIE10"; 9006} 9007 9008State { 9009 ID = "SPID_DIE10"; 9010 Sprite = "SPID"; 9011 Frame = 18; 9012 Tics = 30; 9013 Next state = "SPID_DIE11"; 9014} 9015 9016State { 9017 ID = "SPID_DIE11"; 9018 Sprite = "SPID"; 9019 Frame = 18; 9020 Tics = -1; 9021 Action = "A_BossDeath"; 9022 Next state = "NULL"; 9023} 9024 9025State { 9026 ID = "BSPI_STND"; 9027 Sprite = "BSPI"; 9028 Frame = 0; 9029 Tics = 10; 9030 Action = "A_Look"; 9031 Next state = "BSPI_STND2"; 9032} 9033 9034State { 9035 ID = "BSPI_STND2"; 9036 Sprite = "BSPI"; 9037 Frame = 1; 9038 Tics = 10; 9039 Action = "A_Look"; 9040 Next state = "BSPI_STND"; 9041} 9042 9043State { 9044 ID = "BSPI_SIGHT"; 9045 Sprite = "BSPI"; 9046 Frame = 0; 9047 Tics = 20; 9048 Next state = "BSPI_RUN1"; 9049} 9050 9051State { 9052 ID = "BSPI_RUN1"; 9053 Sprite = "BSPI"; 9054 Frame = 0; 9055 Tics = 3; 9056 Action = "A_BabyMetal"; 9057 Next state = "BSPI_RUN2"; 9058} 9059 9060State { 9061 ID = "BSPI_RUN2"; 9062 Sprite = "BSPI"; 9063 Frame = 0; 9064 Tics = 3; 9065 Action = "A_Chase"; 9066 Next state = "BSPI_RUN3"; 9067} 9068 9069State { 9070 ID = "BSPI_RUN3"; 9071 Sprite = "BSPI"; 9072 Frame = 1; 9073 Tics = 3; 9074 Action = "A_Chase"; 9075 Next state = "BSPI_RUN4"; 9076} 9077 9078State { 9079 ID = "BSPI_RUN4"; 9080 Sprite = "BSPI"; 9081 Frame = 1; 9082 Tics = 3; 9083 Action = "A_Chase"; 9084 Next state = "BSPI_RUN5"; 9085} 9086 9087State { 9088 ID = "BSPI_RUN5"; 9089 Sprite = "BSPI"; 9090 Frame = 2; 9091 Tics = 3; 9092 Action = "A_Chase"; 9093 Next state = "BSPI_RUN6"; 9094} 9095 9096State { 9097 ID = "BSPI_RUN6"; 9098 Sprite = "BSPI"; 9099 Frame = 2; 9100 Tics = 3; 9101 Action = "A_Chase"; 9102 Next state = "BSPI_RUN7"; 9103} 9104 9105State { 9106 ID = "BSPI_RUN7"; 9107 Sprite = "BSPI"; 9108 Frame = 3; 9109 Tics = 3; 9110 Action = "A_BabyMetal"; 9111 Next state = "BSPI_RUN8"; 9112} 9113 9114State { 9115 ID = "BSPI_RUN8"; 9116 Sprite = "BSPI"; 9117 Frame = 3; 9118 Tics = 3; 9119 Action = "A_Chase"; 9120 Next state = "BSPI_RUN9"; 9121} 9122 9123State { 9124 ID = "BSPI_RUN9"; 9125 Sprite = "BSPI"; 9126 Frame = 4; 9127 Tics = 3; 9128 Action = "A_Chase"; 9129 Next state = "BSPI_RUN10"; 9130} 9131 9132State { 9133 ID = "BSPI_RUN10"; 9134 Sprite = "BSPI"; 9135 Frame = 4; 9136 Tics = 3; 9137 Action = "A_Chase"; 9138 Next state = "BSPI_RUN11"; 9139} 9140 9141State { 9142 ID = "BSPI_RUN11"; 9143 Sprite = "BSPI"; 9144 Frame = 5; 9145 Tics = 3; 9146 Action = "A_Chase"; 9147 Next state = "BSPI_RUN12"; 9148} 9149 9150State { 9151 ID = "BSPI_RUN12"; 9152 Sprite = "BSPI"; 9153 Frame = 5; 9154 Tics = 3; 9155 Action = "A_Chase"; 9156 Next state = "BSPI_RUN1"; 9157} 9158 9159State { 9160 ID = "BSPI_ATK1"; 9161 Sprite = "BSPI"; 9162 Frame = 0; 9163 Flags = fullbright; 9164 Tics = 20; 9165 Action = "A_FaceTarget"; 9166 Next state = "BSPI_ATK2"; 9167} 9168 9169State { 9170 ID = "BSPI_ATK2"; 9171 Sprite = "BSPI"; 9172 Frame = 6; 9173 Flags = fullbright; 9174 Tics = 4; 9175 Action = "A_BspiAttack"; 9176 Next state = "BSPI_ATK3"; 9177} 9178 9179State { 9180 ID = "BSPI_ATK3"; 9181 Sprite = "BSPI"; 9182 Frame = 7; 9183 Flags = fullbright; 9184 Tics = 4; 9185 Next state = "BSPI_ATK4"; 9186} 9187 9188State { 9189 ID = "BSPI_ATK4"; 9190 Sprite = "BSPI"; 9191 Frame = 7; 9192 Flags = fullbright; 9193 Tics = 1; 9194 Action = "A_SpidRefire"; 9195 Next state = "BSPI_ATK2"; 9196} 9197 9198State { 9199 ID = "BSPI_PAIN"; 9200 Sprite = "BSPI"; 9201 Frame = 8; 9202 Tics = 3; 9203 Next state = "BSPI_PAIN2"; 9204} 9205 9206State { 9207 ID = "BSPI_PAIN2"; 9208 Sprite = "BSPI"; 9209 Frame = 8; 9210 Tics = 3; 9211 Action = "A_Pain"; 9212 Next state = "BSPI_RUN1"; 9213} 9214 9215State { 9216 ID = "BSPI_DIE1"; 9217 Sprite = "BSPI"; 9218 Frame = 9; 9219 Tics = 20; 9220 Action = "A_Scream"; 9221 Next state = "BSPI_DIE2"; 9222} 9223 9224State { 9225 ID = "BSPI_DIE2"; 9226 Sprite = "BSPI"; 9227 Frame = 10; 9228 Tics = 7; 9229 Action = "A_Fall"; 9230 Next state = "BSPI_DIE3"; 9231} 9232 9233State { 9234 ID = "BSPI_DIE3"; 9235 Sprite = "BSPI"; 9236 Frame = 11; 9237 Tics = 7; 9238 Next state = "BSPI_DIE4"; 9239} 9240 9241State { 9242 ID = "BSPI_DIE4"; 9243 Sprite = "BSPI"; 9244 Frame = 12; 9245 Tics = 7; 9246 Next state = "BSPI_DIE5"; 9247} 9248 9249State { 9250 ID = "BSPI_DIE5"; 9251 Sprite = "BSPI"; 9252 Frame = 13; 9253 Tics = 7; 9254 Next state = "BSPI_DIE6"; 9255} 9256 9257State { 9258 ID = "BSPI_DIE6"; 9259 Sprite = "BSPI"; 9260 Frame = 14; 9261 Tics = 7; 9262 Next state = "BSPI_DIE7"; 9263} 9264 9265State { 9266 ID = "BSPI_DIE7"; 9267 Sprite = "BSPI"; 9268 Frame = 15; 9269 Tics = -1; 9270 Action = "A_BossDeath"; 9271 Next state = "NULL"; 9272} 9273 9274State { 9275 ID = "BSPI_RAISE1"; 9276 Sprite = "BSPI"; 9277 Frame = 15; 9278 Tics = 5; 9279 Next state = "BSPI_RAISE2"; 9280} 9281 9282State { 9283 ID = "BSPI_RAISE2"; 9284 Sprite = "BSPI"; 9285 Frame = 14; 9286 Tics = 5; 9287 Next state = "BSPI_RAISE3"; 9288} 9289 9290State { 9291 ID = "BSPI_RAISE3"; 9292 Sprite = "BSPI"; 9293 Frame = 13; 9294 Tics = 5; 9295 Next state = "BSPI_RAISE4"; 9296} 9297 9298State { 9299 ID = "BSPI_RAISE4"; 9300 Sprite = "BSPI"; 9301 Frame = 12; 9302 Tics = 5; 9303 Next state = "BSPI_RAISE5"; 9304} 9305 9306State { 9307 ID = "BSPI_RAISE5"; 9308 Sprite = "BSPI"; 9309 Frame = 11; 9310 Tics = 5; 9311 Next state = "BSPI_RAISE6"; 9312} 9313 9314State { 9315 ID = "BSPI_RAISE6"; 9316 Sprite = "BSPI"; 9317 Frame = 10; 9318 Tics = 5; 9319 Next state = "BSPI_RAISE7"; 9320} 9321 9322State { 9323 ID = "BSPI_RAISE7"; 9324 Sprite = "BSPI"; 9325 Frame = 9; 9326 Tics = 5; 9327 Next state = "BSPI_RUN1"; 9328} 9329 9330State { 9331 ID = "ARACH_PLAZ"; 9332 Sprite = "APLS"; 9333 Frame = 0; 9334 Flags = fullbright; 9335 Tics = 5; 9336 Next state = "ARACH_PLAZ2"; 9337} 9338 9339State { 9340 ID = "ARACH_PLAZ2"; 9341 Sprite = "APLS"; 9342 Frame = 1; 9343 Flags = fullbright; 9344 Tics = 5; 9345 Next state = "ARACH_PLAZ"; 9346} 9347 9348State { 9349 ID = "ARACH_PLEX"; 9350 Sprite = "APBX"; 9351 Frame = 0; 9352 Flags = fullbright; 9353 Tics = 5; 9354 Next state = "ARACH_PLEX2"; 9355} 9356 9357State { 9358 ID = "ARACH_PLEX2"; 9359 Sprite = "APBX"; 9360 Frame = 1; 9361 Flags = fullbright; 9362 Tics = 5; 9363 Next state = "ARACH_PLEX3"; 9364} 9365 9366State { 9367 ID = "ARACH_PLEX3"; 9368 Sprite = "APBX"; 9369 Frame = 2; 9370 Flags = fullbright; 9371 Tics = 5; 9372 Next state = "ARACH_PLEX4"; 9373} 9374 9375State { 9376 ID = "ARACH_PLEX4"; 9377 Sprite = "APBX"; 9378 Frame = 3; 9379 Flags = fullbright; 9380 Tics = 5; 9381 Next state = "ARACH_PLEX5"; 9382} 9383 9384State { 9385 ID = "ARACH_PLEX5"; 9386 Sprite = "APBX"; 9387 Frame = 4; 9388 Flags = fullbright; 9389 Tics = 5; 9390 Next state = "NULL"; 9391} 9392 9393State { 9394 ID = "CYBER_STND"; 9395 Sprite = "CYBR"; 9396 Frame = 0; 9397 Tics = 10; 9398 Action = "A_Look"; 9399 Next state = "CYBER_STND2"; 9400} 9401 9402State { 9403 ID = "CYBER_STND2"; 9404 Sprite = "CYBR"; 9405 Frame = 1; 9406 Tics = 10; 9407 Action = "A_Look"; 9408 Next state = "CYBER_STND"; 9409} 9410 9411State { 9412 ID = "CYBER_RUN1"; 9413 Sprite = "CYBR"; 9414 Frame = 0; 9415 Tics = 3; 9416 Action = "A_Hoof"; 9417 Next state = "CYBER_RUN2"; 9418} 9419 9420State { 9421 ID = "CYBER_RUN2"; 9422 Sprite = "CYBR"; 9423 Frame = 0; 9424 Tics = 3; 9425 Action = "A_Chase"; 9426 Next state = "CYBER_RUN3"; 9427} 9428 9429State { 9430 ID = "CYBER_RUN3"; 9431 Sprite = "CYBR"; 9432 Frame = 1; 9433 Tics = 3; 9434 Action = "A_Chase"; 9435 Next state = "CYBER_RUN4"; 9436} 9437 9438State { 9439 ID = "CYBER_RUN4"; 9440 Sprite = "CYBR"; 9441 Frame = 1; 9442 Tics = 3; 9443 Action = "A_Chase"; 9444 Next state = "CYBER_RUN5"; 9445} 9446 9447State { 9448 ID = "CYBER_RUN5"; 9449 Sprite = "CYBR"; 9450 Frame = 2; 9451 Tics = 3; 9452 Action = "A_Chase"; 9453 Next state = "CYBER_RUN6"; 9454} 9455 9456State { 9457 ID = "CYBER_RUN6"; 9458 Sprite = "CYBR"; 9459 Frame = 2; 9460 Tics = 3; 9461 Action = "A_Chase"; 9462 Next state = "CYBER_RUN7"; 9463} 9464 9465State { 9466 ID = "CYBER_RUN7"; 9467 Sprite = "CYBR"; 9468 Frame = 3; 9469 Tics = 3; 9470 Action = "A_Metal"; 9471 Next state = "CYBER_RUN8"; 9472} 9473 9474State { 9475 ID = "CYBER_RUN8"; 9476 Sprite = "CYBR"; 9477 Frame = 3; 9478 Tics = 3; 9479 Action = "A_Chase"; 9480 Next state = "CYBER_RUN1"; 9481} 9482 9483State { 9484 ID = "CYBER_ATK1"; 9485 Sprite = "CYBR"; 9486 Frame = 4; 9487 Tics = 6; 9488 Action = "A_FaceTarget"; 9489 Next state = "CYBER_ATK2"; 9490} 9491 9492State { 9493 ID = "CYBER_ATK2"; 9494 Sprite = "CYBR"; 9495 Frame = 5; 9496 Flags = fullbright; 9497 Tics = 12; 9498 Action = "A_CyberAttack"; 9499 Next state = "CYBER_ATK3"; 9500} 9501 9502State { 9503 ID = "CYBER_ATK3"; 9504 Sprite = "CYBR"; 9505 Frame = 4; 9506 Tics = 12; 9507 Action = "A_FaceTarget"; 9508 Next state = "CYBER_ATK4"; 9509} 9510 9511State { 9512 ID = "CYBER_ATK4"; 9513 Sprite = "CYBR"; 9514 Frame = 5; 9515 Flags = fullbright; 9516 Tics = 12; 9517 Action = "A_CyberAttack"; 9518 Next state = "CYBER_ATK5"; 9519} 9520 9521State { 9522 ID = "CYBER_ATK5"; 9523 Sprite = "CYBR"; 9524 Frame = 4; 9525 Tics = 12; 9526 Action = "A_FaceTarget"; 9527 Next state = "CYBER_ATK6"; 9528} 9529 9530State { 9531 ID = "CYBER_ATK6"; 9532 Sprite = "CYBR"; 9533 Frame = 5; 9534 Flags = fullbright; 9535 Tics = 12; 9536 Action = "A_CyberAttack"; 9537 Next state = "CYBER_RUN1"; 9538} 9539 9540State { 9541 ID = "CYBER_PAIN"; 9542 Sprite = "CYBR"; 9543 Frame = 6; 9544 Tics = 10; 9545 Action = "A_Pain"; 9546 Next state = "CYBER_RUN1"; 9547} 9548 9549State { 9550 ID = "CYBER_DIE1"; 9551 Sprite = "CYBR"; 9552 Frame = 7; 9553 Tics = 10; 9554 Next state = "CYBER_DIE2"; 9555} 9556 9557State { 9558 ID = "CYBER_DIE2"; 9559 Sprite = "CYBR"; 9560 Frame = 8; 9561 Tics = 10; 9562 Action = "A_Scream"; 9563 Next state = "CYBER_DIE3"; 9564} 9565 9566State { 9567 ID = "CYBER_DIE3"; 9568 Sprite = "CYBR"; 9569 Frame = 9; 9570 Tics = 10; 9571 Next state = "CYBER_DIE4"; 9572} 9573 9574State { 9575 ID = "CYBER_DIE4"; 9576 Sprite = "CYBR"; 9577 Frame = 10; 9578 Tics = 10; 9579 Next state = "CYBER_DIE5"; 9580} 9581 9582State { 9583 ID = "CYBER_DIE5"; 9584 Sprite = "CYBR"; 9585 Frame = 11; 9586 Tics = 10; 9587 Next state = "CYBER_DIE6"; 9588} 9589 9590State { 9591 ID = "CYBER_DIE6"; 9592 Sprite = "CYBR"; 9593 Frame = 12; 9594 Tics = 10; 9595 Action = "A_Fall"; 9596 Next state = "CYBER_DIE7"; 9597} 9598 9599State { 9600 ID = "CYBER_DIE7"; 9601 Sprite = "CYBR"; 9602 Frame = 13; 9603 Tics = 10; 9604 Next state = "CYBER_DIE8"; 9605} 9606 9607State { 9608 ID = "CYBER_DIE8"; 9609 Sprite = "CYBR"; 9610 Frame = 14; 9611 Tics = 10; 9612 Next state = "CYBER_DIE9"; 9613} 9614 9615State { 9616 ID = "CYBER_DIE9"; 9617 Sprite = "CYBR"; 9618 Frame = 15; 9619 Tics = 30; 9620 Next state = "CYBER_DIE10"; 9621} 9622 9623State { 9624 ID = "CYBER_DIE10"; 9625 Sprite = "CYBR"; 9626 Frame = 15; 9627 Tics = -1; 9628 Action = "A_BossDeath"; 9629 Next state = "NULL"; 9630} 9631 9632State { 9633 ID = "PAIN_STND"; 9634 Sprite = "PAIN"; 9635 Frame = 0; 9636 Tics = 10; 9637 Action = "A_Look"; 9638 Next state = "PAIN_STND"; 9639} 9640 9641State { 9642 ID = "PAIN_RUN1"; 9643 Sprite = "PAIN"; 9644 Frame = 0; 9645 Tics = 3; 9646 Action = "A_Chase"; 9647 Next state = "PAIN_RUN2"; 9648} 9649 9650State { 9651 ID = "PAIN_RUN2"; 9652 Sprite = "PAIN"; 9653 Frame = 0; 9654 Tics = 3; 9655 Action = "A_Chase"; 9656 Next state = "PAIN_RUN3"; 9657} 9658 9659State { 9660 ID = "PAIN_RUN3"; 9661 Sprite = "PAIN"; 9662 Frame = 1; 9663 Tics = 3; 9664 Action = "A_Chase"; 9665 Next state = "PAIN_RUN4"; 9666} 9667 9668State { 9669 ID = "PAIN_RUN4"; 9670 Sprite = "PAIN"; 9671 Frame = 1; 9672 Tics = 3; 9673 Action = "A_Chase"; 9674 Next state = "PAIN_RUN5"; 9675} 9676 9677State { 9678 ID = "PAIN_RUN5"; 9679 Sprite = "PAIN"; 9680 Frame = 2; 9681 Tics = 3; 9682 Action = "A_Chase"; 9683 Next state = "PAIN_RUN6"; 9684} 9685 9686State { 9687 ID = "PAIN_RUN6"; 9688 Sprite = "PAIN"; 9689 Frame = 2; 9690 Tics = 3; 9691 Action = "A_Chase"; 9692 Next state = "PAIN_RUN1"; 9693} 9694 9695State { 9696 ID = "PAIN_ATK1"; 9697 Sprite = "PAIN"; 9698 Frame = 3; 9699 Tics = 5; 9700 Action = "A_FaceTarget"; 9701 Next state = "PAIN_ATK2"; 9702} 9703 9704State { 9705 ID = "PAIN_ATK2"; 9706 Sprite = "PAIN"; 9707 Frame = 4; 9708 Tics = 5; 9709 Action = "A_FaceTarget"; 9710 Next state = "PAIN_ATK3"; 9711} 9712 9713State { 9714 ID = "PAIN_ATK3"; 9715 Sprite = "PAIN"; 9716 Frame = 5; 9717 Flags = fullbright; 9718 Tics = 5; 9719 Action = "A_FaceTarget"; 9720 Next state = "PAIN_ATK4"; 9721} 9722 9723State { 9724 ID = "PAIN_ATK4"; 9725 Sprite = "PAIN"; 9726 Frame = 5; 9727 Flags = fullbright; 9728 Tics = 0; 9729 Action = "A_PainAttack"; 9730 Next state = "PAIN_RUN1"; 9731} 9732 9733State { 9734 ID = "PAIN_PAIN"; 9735 Sprite = "PAIN"; 9736 Frame = 6; 9737 Tics = 6; 9738 Next state = "PAIN_PAIN2"; 9739} 9740 9741State { 9742 ID = "PAIN_PAIN2"; 9743 Sprite = "PAIN"; 9744 Frame = 6; 9745 Tics = 6; 9746 Action = "A_Pain"; 9747 Next state = "PAIN_RUN1"; 9748} 9749 9750State { 9751 ID = "PAIN_DIE1"; 9752 Sprite = "PAIN"; 9753 Frame = 7; 9754 Flags = fullbright; 9755 Tics = 8; 9756 Next state = "PAIN_DIE2"; 9757} 9758 9759State { 9760 ID = "PAIN_DIE2"; 9761 Sprite = "PAIN"; 9762 Frame = 8; 9763 Flags = fullbright; 9764 Tics = 8; 9765 Action = "A_Scream"; 9766 Next state = "PAIN_DIE3"; 9767} 9768 9769State { 9770 ID = "PAIN_DIE3"; 9771 Sprite = "PAIN"; 9772 Frame = 9; 9773 Flags = fullbright; 9774 Tics = 8; 9775 Next state = "PAIN_DIE4"; 9776} 9777 9778State { 9779 ID = "PAIN_DIE4"; 9780 Sprite = "PAIN"; 9781 Frame = 10; 9782 Flags = fullbright; 9783 Tics = 8; 9784 Next state = "PAIN_DIE5"; 9785} 9786 9787State { 9788 ID = "PAIN_DIE5"; 9789 Sprite = "PAIN"; 9790 Frame = 11; 9791 Flags = fullbright; 9792 Tics = 8; 9793 Action = "A_PainDie"; 9794 Next state = "PAIN_DIE6"; 9795} 9796 9797State { 9798 ID = "PAIN_DIE6"; 9799 Sprite = "PAIN"; 9800 Frame = 12; 9801 Flags = fullbright; 9802 Tics = 8; 9803 Next state = "NULL"; 9804} 9805 9806State { 9807 ID = "PAIN_RAISE1"; 9808 Sprite = "PAIN"; 9809 Frame = 12; 9810 Tics = 8; 9811 Next state = "PAIN_RAISE2"; 9812} 9813 9814State { 9815 ID = "PAIN_RAISE2"; 9816 Sprite = "PAIN"; 9817 Frame = 11; 9818 Tics = 8; 9819 Next state = "PAIN_RAISE3"; 9820} 9821 9822State { 9823 ID = "PAIN_RAISE3"; 9824 Sprite = "PAIN"; 9825 Frame = 10; 9826 Tics = 8; 9827 Next state = "PAIN_RAISE4"; 9828} 9829 9830State { 9831 ID = "PAIN_RAISE4"; 9832 Sprite = "PAIN"; 9833 Frame = 9; 9834 Tics = 8; 9835 Next state = "PAIN_RAISE5"; 9836} 9837 9838State { 9839 ID = "PAIN_RAISE5"; 9840 Sprite = "PAIN"; 9841 Frame = 8; 9842 Tics = 8; 9843 Next state = "PAIN_RAISE6"; 9844} 9845 9846State { 9847 ID = "PAIN_RAISE6"; 9848 Sprite = "PAIN"; 9849 Frame = 7; 9850 Tics = 8; 9851 Next state = "PAIN_RUN1"; 9852} 9853 9854State { 9855 ID = "SSWV_STND"; 9856 Sprite = "SSWV"; 9857 Frame = 0; 9858 Tics = 10; 9859 Action = "A_Look"; 9860 Next state = "SSWV_STND2"; 9861} 9862 9863State { 9864 ID = "SSWV_STND2"; 9865 Sprite = "SSWV"; 9866 Frame = 1; 9867 Tics = 10; 9868 Action = "A_Look"; 9869 Next state = "SSWV_STND"; 9870} 9871 9872State { 9873 ID = "SSWV_RUN1"; 9874 Sprite = "SSWV"; 9875 Frame = 0; 9876 Tics = 3; 9877 Action = "A_Chase"; 9878 Next state = "SSWV_RUN2"; 9879} 9880 9881State { 9882 ID = "SSWV_RUN2"; 9883 Sprite = "SSWV"; 9884 Frame = 0; 9885 Tics = 3; 9886 Action = "A_Chase"; 9887 Next state = "SSWV_RUN3"; 9888} 9889 9890State { 9891 ID = "SSWV_RUN3"; 9892 Sprite = "SSWV"; 9893 Frame = 1; 9894 Tics = 3; 9895 Action = "A_Chase"; 9896 Next state = "SSWV_RUN4"; 9897} 9898 9899State { 9900 ID = "SSWV_RUN4"; 9901 Sprite = "SSWV"; 9902 Frame = 1; 9903 Tics = 3; 9904 Action = "A_Chase"; 9905 Next state = "SSWV_RUN5"; 9906} 9907 9908State { 9909 ID = "SSWV_RUN5"; 9910 Sprite = "SSWV"; 9911 Frame = 2; 9912 Tics = 3; 9913 Action = "A_Chase"; 9914 Next state = "SSWV_RUN6"; 9915} 9916 9917State { 9918 ID = "SSWV_RUN6"; 9919 Sprite = "SSWV"; 9920 Frame = 2; 9921 Tics = 3; 9922 Action = "A_Chase"; 9923 Next state = "SSWV_RUN7"; 9924} 9925 9926State { 9927 ID = "SSWV_RUN7"; 9928 Sprite = "SSWV"; 9929 Frame = 3; 9930 Tics = 3; 9931 Action = "A_Chase"; 9932 Next state = "SSWV_RUN8"; 9933} 9934 9935State { 9936 ID = "SSWV_RUN8"; 9937 Sprite = "SSWV"; 9938 Frame = 3; 9939 Tics = 3; 9940 Action = "A_Chase"; 9941 Next state = "SSWV_RUN1"; 9942} 9943 9944State { 9945 ID = "SSWV_ATK1"; 9946 Sprite = "SSWV"; 9947 Frame = 4; 9948 Tics = 10; 9949 Action = "A_FaceTarget"; 9950 Next state = "SSWV_ATK2"; 9951} 9952 9953State { 9954 ID = "SSWV_ATK2"; 9955 Sprite = "SSWV"; 9956 Frame = 5; 9957 Tics = 10; 9958 Action = "A_FaceTarget"; 9959 Next state = "SSWV_ATK3"; 9960} 9961 9962State { 9963 ID = "SSWV_ATK3"; 9964 Sprite = "SSWV"; 9965 Frame = 6; 9966 Flags = fullbright; 9967 Tics = 4; 9968 Action = "A_CPosAttack"; 9969 Next state = "SSWV_ATK4"; 9970} 9971 9972State { 9973 ID = "SSWV_ATK4"; 9974 Sprite = "SSWV"; 9975 Frame = 5; 9976 Tics = 6; 9977 Action = "A_FaceTarget"; 9978 Next state = "SSWV_ATK5"; 9979} 9980 9981State { 9982 ID = "SSWV_ATK5"; 9983 Sprite = "SSWV"; 9984 Frame = 6; 9985 Flags = fullbright; 9986 Tics = 4; 9987 Action = "A_CPosAttack"; 9988 Next state = "SSWV_ATK6"; 9989} 9990 9991State { 9992 ID = "SSWV_ATK6"; 9993 Sprite = "SSWV"; 9994 Frame = 5; 9995 Tics = 1; 9996 Action = "A_CPosRefire"; 9997 Next state = "SSWV_ATK2"; 9998} 9999 10000State { 10001 ID = "SSWV_PAIN"; 10002 Sprite = "SSWV"; 10003 Frame = 7; 10004 Tics = 3; 10005 Next state = "SSWV_PAIN2"; 10006} 10007 10008State { 10009 ID = "SSWV_PAIN2"; 10010 Sprite = "SSWV"; 10011 Frame = 7; 10012 Tics = 3; 10013 Action = "A_Pain"; 10014 Next state = "SSWV_RUN1"; 10015} 10016 10017State { 10018 ID = "SSWV_DIE1"; 10019 Sprite = "SSWV"; 10020 Frame = 8; 10021 Tics = 5; 10022 Next state = "SSWV_DIE2"; 10023} 10024 10025State { 10026 ID = "SSWV_DIE2"; 10027 Sprite = "SSWV"; 10028 Frame = 9; 10029 Tics = 5; 10030 Action = "A_Scream"; 10031 Next state = "SSWV_DIE3"; 10032} 10033 10034State { 10035 ID = "SSWV_DIE3"; 10036 Sprite = "SSWV"; 10037 Frame = 10; 10038 Tics = 5; 10039 Action = "A_Fall"; 10040 Next state = "SSWV_DIE4"; 10041} 10042 10043State { 10044 ID = "SSWV_DIE4"; 10045 Sprite = "SSWV"; 10046 Frame = 11; 10047 Tics = 5; 10048 Next state = "SSWV_DIE5"; 10049} 10050 10051State { 10052 ID = "SSWV_DIE5"; 10053 Sprite = "SSWV"; 10054 Frame = 12; 10055 Tics = -1; 10056 Next state = "NULL"; 10057} 10058 10059State { 10060 ID = "SSWV_XDIE1"; 10061 Sprite = "SSWV"; 10062 Frame = 13; 10063 Tics = 5; 10064 Next state = "SSWV_XDIE2"; 10065} 10066 10067State { 10068 ID = "SSWV_XDIE2"; 10069 Sprite = "SSWV"; 10070 Frame = 14; 10071 Tics = 5; 10072 Action = "A_XScream"; 10073 Next state = "SSWV_XDIE3"; 10074} 10075 10076State { 10077 ID = "SSWV_XDIE3"; 10078 Sprite = "SSWV"; 10079 Frame = 15; 10080 Tics = 5; 10081 Action = "A_Fall"; 10082 Next state = "SSWV_XDIE4"; 10083} 10084 10085State { 10086 ID = "SSWV_XDIE4"; 10087 Sprite = "SSWV"; 10088 Frame = 16; 10089 Tics = 5; 10090 Next state = "SSWV_XDIE5"; 10091} 10092 10093State { 10094 ID = "SSWV_XDIE5"; 10095 Sprite = "SSWV"; 10096 Frame = 17; 10097 Tics = 5; 10098 Next state = "SSWV_XDIE6"; 10099} 10100 10101State { 10102 ID = "SSWV_XDIE6"; 10103 Sprite = "SSWV"; 10104 Frame = 18; 10105 Tics = 5; 10106 Next state = "SSWV_XDIE7"; 10107} 10108 10109State { 10110 ID = "SSWV_XDIE7"; 10111 Sprite = "SSWV"; 10112 Frame = 19; 10113 Tics = 5; 10114 Next state = "SSWV_XDIE8"; 10115} 10116 10117State { 10118 ID = "SSWV_XDIE8"; 10119 Sprite = "SSWV"; 10120 Frame = 20; 10121 Tics = 5; 10122 Next state = "SSWV_XDIE9"; 10123} 10124 10125State { 10126 ID = "SSWV_XDIE9"; 10127 Sprite = "SSWV"; 10128 Frame = 21; 10129 Tics = -1; 10130 Next state = "NULL"; 10131} 10132 10133State { 10134 ID = "SSWV_RAISE1"; 10135 Sprite = "SSWV"; 10136 Frame = 12; 10137 Tics = 5; 10138 Next state = "SSWV_RAISE2"; 10139} 10140 10141State { 10142 ID = "SSWV_RAISE2"; 10143 Sprite = "SSWV"; 10144 Frame = 11; 10145 Tics = 5; 10146 Next state = "SSWV_RAISE3"; 10147} 10148 10149State { 10150 ID = "SSWV_RAISE3"; 10151 Sprite = "SSWV"; 10152 Frame = 10; 10153 Tics = 5; 10154 Next state = "SSWV_RAISE4"; 10155} 10156 10157State { 10158 ID = "SSWV_RAISE4"; 10159 Sprite = "SSWV"; 10160 Frame = 9; 10161 Tics = 5; 10162 Next state = "SSWV_RAISE5"; 10163} 10164 10165State { 10166 ID = "SSWV_RAISE5"; 10167 Sprite = "SSWV"; 10168 Frame = 8; 10169 Tics = 5; 10170 Next state = "SSWV_RUN1"; 10171} 10172 10173State { 10174 ID = "KEENSTND"; 10175 Sprite = "KEEN"; 10176 Frame = 0; 10177 Tics = -1; 10178 Next state = "KEENSTND"; 10179} 10180 10181State { 10182 ID = "COMMKEEN"; 10183 Sprite = "KEEN"; 10184 Frame = 0; 10185 Tics = 6; 10186 Next state = "COMMKEEN2"; 10187} 10188 10189State { 10190 ID = "COMMKEEN2"; 10191 Sprite = "KEEN"; 10192 Frame = 1; 10193 Tics = 6; 10194 Next state = "COMMKEEN3"; 10195} 10196 10197State { 10198 ID = "COMMKEEN3"; 10199 Sprite = "KEEN"; 10200 Frame = 2; 10201 Tics = 6; 10202 Action = "A_Scream"; 10203 Next state = "COMMKEEN4"; 10204} 10205 10206State { 10207 ID = "COMMKEEN4"; 10208 Sprite = "KEEN"; 10209 Frame = 3; 10210 Tics = 6; 10211 Next state = "COMMKEEN5"; 10212} 10213 10214State { 10215 ID = "COMMKEEN5"; 10216 Sprite = "KEEN"; 10217 Frame = 4; 10218 Tics = 6; 10219 Next state = "COMMKEEN6"; 10220} 10221 10222State { 10223 ID = "COMMKEEN6"; 10224 Sprite = "KEEN"; 10225 Frame = 5; 10226 Tics = 6; 10227 Next state = "COMMKEEN7"; 10228} 10229 10230State { 10231 ID = "COMMKEEN7"; 10232 Sprite = "KEEN"; 10233 Frame = 6; 10234 Tics = 6; 10235 Next state = "COMMKEEN8"; 10236} 10237 10238State { 10239 ID = "COMMKEEN8"; 10240 Sprite = "KEEN"; 10241 Frame = 7; 10242 Tics = 6; 10243 Next state = "COMMKEEN9"; 10244} 10245 10246State { 10247 ID = "COMMKEEN9"; 10248 Sprite = "KEEN"; 10249 Frame = 8; 10250 Tics = 6; 10251 Next state = "COMMKEEN10"; 10252} 10253 10254State { 10255 ID = "COMMKEEN10"; 10256 Sprite = "KEEN"; 10257 Frame = 9; 10258 Tics = 6; 10259 Next state = "COMMKEEN11"; 10260} 10261 10262State { 10263 ID = "COMMKEEN11"; 10264 Sprite = "KEEN"; 10265 Frame = 10; 10266 Tics = 6; 10267 Action = "A_KeenDie"; 10268 Next state = "COMMKEEN12"; 10269} 10270 10271State { 10272 ID = "COMMKEEN12"; 10273 Sprite = "KEEN"; 10274 Frame = 11; 10275 Tics = -1; 10276 Next state = "NULL"; 10277} 10278 10279State { 10280 ID = "KEENPAIN"; 10281 Sprite = "KEEN"; 10282 Frame = 12; 10283 Tics = 4; 10284 Next state = "KEENPAIN2"; 10285} 10286 10287State { 10288 ID = "KEENPAIN2"; 10289 Sprite = "KEEN"; 10290 Frame = 12; 10291 Tics = 8; 10292 Action = "A_Pain"; 10293 Next state = "KEENSTND"; 10294} 10295 10296State { 10297 ID = "BRAIN"; 10298 Sprite = "BBRN"; 10299 Frame = 0; 10300 Tics = -1; 10301 Next state = "NULL"; 10302} 10303 10304State { 10305 ID = "BRAIN_PAIN"; 10306 Sprite = "BBRN"; 10307 Frame = 1; 10308 Tics = 36; 10309 Action = "A_BrainPain"; 10310 Next state = "BRAIN"; 10311} 10312 10313State { 10314 ID = "BRAIN_DIE1"; 10315 Sprite = "BBRN"; 10316 Frame = 0; 10317 Tics = 100; 10318 Action = "A_BrainScream"; 10319 Next state = "BRAIN_DIE2"; 10320} 10321 10322State { 10323 ID = "BRAIN_DIE2"; 10324 Sprite = "BBRN"; 10325 Frame = 0; 10326 Tics = 10; 10327 Next state = "BRAIN_DIE3"; 10328} 10329 10330State { 10331 ID = "BRAIN_DIE3"; 10332 Sprite = "BBRN"; 10333 Frame = 0; 10334 Tics = 10; 10335 Next state = "BRAIN_DIE4"; 10336} 10337 10338State { 10339 ID = "BRAIN_DIE4"; 10340 Sprite = "BBRN"; 10341 Frame = 0; 10342 Tics = -1; 10343 Action = "A_BrainDie"; 10344 Next state = "NULL"; 10345} 10346 10347State { 10348 ID = "BRAINEYE"; 10349 Sprite = "SSWV"; 10350 Frame = 0; 10351 Tics = 10; 10352 Action = "A_Look"; 10353 Next state = "BRAINEYE"; 10354} 10355 10356State { 10357 ID = "BRAINEYESEE"; 10358 Sprite = "SSWV"; 10359 Frame = 0; 10360 Tics = 181; 10361 Action = "A_BrainAwake"; 10362 Next state = "BRAINEYE1"; 10363} 10364 10365State { 10366 ID = "BRAINEYE1"; 10367 Sprite = "SSWV"; 10368 Frame = 0; 10369 Tics = 150; 10370 Action = "A_BrainSpit"; 10371 Next state = "BRAINEYE1"; 10372} 10373 10374State { 10375 ID = "SPAWN1"; 10376 Sprite = "BOSF"; 10377 Frame = 0; 10378 Flags = fullbright; 10379 Tics = 3; 10380 Action = "A_SpawnSound"; 10381 Next state = "SPAWN2"; 10382} 10383 10384State { 10385 ID = "SPAWN2"; 10386 Sprite = "BOSF"; 10387 Frame = 1; 10388 Flags = fullbright; 10389 Tics = 3; 10390 Action = "A_SpawnFly"; 10391 Next state = "SPAWN3"; 10392} 10393 10394State { 10395 ID = "SPAWN3"; 10396 Sprite = "BOSF"; 10397 Frame = 2; 10398 Flags = fullbright; 10399 Tics = 3; 10400 Action = "A_SpawnFly"; 10401 Next state = "SPAWN4"; 10402} 10403 10404State { 10405 ID = "SPAWN4"; 10406 Sprite = "BOSF"; 10407 Frame = 3; 10408 Flags = fullbright; 10409 Tics = 3; 10410 Action = "A_SpawnFly"; 10411 Next state = "SPAWN1"; 10412} 10413 10414State { 10415 ID = "SPAWNFIRE1"; 10416 Sprite = "FIRE"; 10417 Frame = 0; 10418 Flags = fullbright; 10419 Tics = 4; 10420 Action = "A_Fire"; 10421 Next state = "SPAWNFIRE2"; 10422} 10423 10424State { 10425 ID = "SPAWNFIRE2"; 10426 Sprite = "FIRE"; 10427 Frame = 1; 10428 Flags = fullbright; 10429 Tics = 4; 10430 Action = "A_Fire"; 10431 Next state = "SPAWNFIRE3"; 10432} 10433 10434State { 10435 ID = "SPAWNFIRE3"; 10436 Sprite = "FIRE"; 10437 Frame = 2; 10438 Flags = fullbright; 10439 Tics = 4; 10440 Action = "A_Fire"; 10441 Next state = "SPAWNFIRE4"; 10442} 10443 10444State { 10445 ID = "SPAWNFIRE4"; 10446 Sprite = "FIRE"; 10447 Frame = 3; 10448 Flags = fullbright; 10449 Tics = 4; 10450 Action = "A_Fire"; 10451 Next state = "SPAWNFIRE5"; 10452} 10453 10454State { 10455 ID = "SPAWNFIRE5"; 10456 Sprite = "FIRE"; 10457 Frame = 4; 10458 Flags = fullbright; 10459 Tics = 4; 10460 Action = "A_Fire"; 10461 Next state = "SPAWNFIRE6"; 10462} 10463 10464State { 10465 ID = "SPAWNFIRE6"; 10466 Sprite = "FIRE"; 10467 Frame = 5; 10468 Flags = fullbright; 10469 Tics = 4; 10470 Action = "A_Fire"; 10471 Next state = "SPAWNFIRE7"; 10472} 10473 10474State { 10475 ID = "SPAWNFIRE7"; 10476 Sprite = "FIRE"; 10477 Frame = 6; 10478 Flags = fullbright; 10479 Tics = 4; 10480 Action = "A_Fire"; 10481 Next state = "SPAWNFIRE8"; 10482} 10483 10484State { 10485 ID = "SPAWNFIRE8"; 10486 Sprite = "FIRE"; 10487 Frame = 7; 10488 Flags = fullbright; 10489 Tics = 4; 10490 Action = "A_Fire"; 10491 Next state = "NULL"; 10492} 10493 10494State { 10495 ID = "BRAINEXPLODE1"; 10496 Sprite = "MISL"; 10497 Frame = 1; 10498 Flags = fullbright; 10499 Tics = 10; 10500 Next state = "BRAINEXPLODE2"; 10501} 10502 10503State { 10504 ID = "BRAINEXPLODE2"; 10505 Sprite = "MISL"; 10506 Frame = 2; 10507 Flags = fullbright; 10508 Tics = 10; 10509 Next state = "BRAINEXPLODE3"; 10510} 10511 10512State { 10513 ID = "BRAINEXPLODE3"; 10514 Sprite = "MISL"; 10515 Frame = 3; 10516 Flags = fullbright; 10517 Tics = 10; 10518 Action = "A_BrainExplode"; 10519 Next state = "NULL"; 10520} 10521 10522State { 10523 ID = "ARM1"; 10524 Sprite = "ARM1"; 10525 Frame = 0; 10526 Tics = 6; 10527 Next state = "ARM1A"; 10528} 10529 10530State { 10531 ID = "ARM1A"; 10532 Sprite = "ARM1"; 10533 Frame = 1; 10534 Tics = 7; 10535 Flags = fullbright | noautolight; 10536 Next state = "ARM1"; 10537} 10538 10539State { 10540 ID = "ARM2"; 10541 Sprite = "ARM2"; 10542 Frame = 0; 10543 Tics = 6; 10544 Next state = "ARM2A"; 10545} 10546 10547State { 10548 ID = "ARM2A"; 10549 Sprite = "ARM2"; 10550 Frame = 1; 10551 Tics = 6; 10552 Flags = fullbright | noautolight; 10553 Next state = "ARM2"; 10554} 10555 10556State { 10557 ID = "BAR1"; 10558 Sprite = "BAR1"; 10559 Frame = 0; 10560 Tics = 6; 10561 Next state = "BAR2"; 10562} 10563 10564State { 10565 ID = "BAR2"; 10566 Sprite = "BAR1"; 10567 Frame = 1; 10568 Tics = 6; 10569 Next state = "BAR1"; 10570} 10571 10572State { 10573 ID = "BEXP"; 10574 Sprite = "BEXP"; 10575 Frame = 0; 10576 Flags = fullbright; 10577 Tics = 5; 10578 Next state = "BEXP2"; 10579} 10580 10581State { 10582 ID = "BEXP2"; 10583 Sprite = "BEXP"; 10584 Frame = 1; 10585 Flags = fullbright; 10586 Tics = 5; 10587 Action = "A_Scream"; 10588 Next state = "BEXP3"; 10589} 10590 10591State { 10592 ID = "BEXP3"; 10593 Sprite = "BEXP"; 10594 Frame = 2; 10595 Flags = fullbright; 10596 Tics = 5; 10597 Next state = "BEXP4"; 10598} 10599 10600State { 10601 ID = "BEXP4"; 10602 Sprite = "BEXP"; 10603 Frame = 3; 10604 Flags = fullbright; 10605 Tics = 10; 10606 Action = "A_Explode"; 10607 Next state = "BEXP5"; 10608} 10609 10610State { 10611 ID = "BEXP5"; 10612 Sprite = "BEXP"; 10613 Frame = 4; 10614 Flags = fullbright; 10615 Tics = 10; 10616 Next state = "NULL"; 10617} 10618 10619State { 10620 ID = "BBAR1"; 10621 Sprite = "FCAN"; 10622 Frame = 0; 10623 Flags = fullbright; 10624 Tics = 4; 10625 Next state = "BBAR2"; 10626} 10627 10628State { 10629 ID = "BBAR2"; 10630 Sprite = "FCAN"; 10631 Frame = 1; 10632 Flags = fullbright; 10633 Tics = 4; 10634 Next state = "BBAR3"; 10635} 10636 10637State { 10638 ID = "BBAR3"; 10639 Sprite = "FCAN"; 10640 Frame = 2; 10641 Flags = fullbright; 10642 Tics = 4; 10643 Next state = "BBAR1"; 10644} 10645 10646State { 10647 ID = "BON1"; 10648 Sprite = "BON1"; 10649 Frame = 0; 10650 Flags = fullbright; 10651 Tics = 6; 10652 Next state = "BON1A"; 10653} 10654 10655State { 10656 ID = "BON1A"; 10657 Sprite = "BON1"; 10658 Frame = 1; 10659 Flags = fullbright; 10660 Tics = 6; 10661 Next state = "BON1B"; 10662} 10663 10664State { 10665 ID = "BON1B"; 10666 Sprite = "BON1"; 10667 Frame = 2; 10668 Flags = fullbright; 10669 Tics = 6; 10670 Next state = "BON1C"; 10671} 10672 10673State { 10674 ID = "BON1C"; 10675 Sprite = "BON1"; 10676 Frame = 3; 10677 Flags = fullbright; 10678 Tics = 6; 10679 Next state = "BON1D"; 10680} 10681 10682State { 10683 ID = "BON1D"; 10684 Sprite = "BON1"; 10685 Frame = 2; 10686 Flags = fullbright; 10687 Tics = 6; 10688 Next state = "BON1E"; 10689} 10690 10691State { 10692 ID = "BON1E"; 10693 Sprite = "BON1"; 10694 Frame = 1; 10695 Flags = fullbright; 10696 Tics = 6; 10697 Next state = "BON1"; 10698} 10699 10700State { 10701 ID = "BON2"; 10702 Sprite = "BON2"; 10703 Frame = 0; 10704 Tics = 6; 10705 Next state = "BON2A"; 10706} 10707 10708State { 10709 ID = "BON2A"; 10710 Sprite = "BON2"; 10711 Frame = 1; 10712 Tics = 6; 10713 Next state = "BON2B"; 10714} 10715 10716State { 10717 ID = "BON2B"; 10718 Sprite = "BON2"; 10719 Frame = 2; 10720 Tics = 6; 10721 Next state = "BON2C"; 10722} 10723 10724State { 10725 ID = "BON2C"; 10726 Sprite = "BON2"; 10727 Frame = 3; 10728 Tics = 6; 10729 Next state = "BON2D"; 10730} 10731 10732State { 10733 ID = "BON2D"; 10734 Sprite = "BON2"; 10735 Frame = 2; 10736 Tics = 6; 10737 Next state = "BON2E"; 10738} 10739 10740State { 10741 ID = "BON2E"; 10742 Sprite = "BON2"; 10743 Frame = 1; 10744 Tics = 6; 10745 Next state = "BON2"; 10746} 10747 10748State { 10749 ID = "BKEY"; 10750 Sprite = "BKEY"; 10751 Frame = 0; 10752 Tics = 10; 10753 Next state = "BKEY2"; 10754} 10755 10756State { 10757 ID = "BKEY2"; 10758 Sprite = "BKEY"; 10759 Frame = 1; 10760 Flags = fullbright; 10761 Tics = 10; 10762 Next state = "BKEY"; 10763} 10764 10765State { 10766 ID = "RKEY"; 10767 Sprite = "RKEY"; 10768 Frame = 0; 10769 Tics = 10; 10770 Next state = "RKEY2"; 10771} 10772 10773State { 10774 ID = "RKEY2"; 10775 Sprite = "RKEY"; 10776 Frame = 1; 10777 Flags = fullbright; 10778 Tics = 10; 10779 Next state = "RKEY"; 10780} 10781 10782State { 10783 ID = "YKEY"; 10784 Sprite = "YKEY"; 10785 Frame = 0; 10786 Tics = 10; 10787 Next state = "YKEY2"; 10788} 10789 10790State { 10791 ID = "YKEY2"; 10792 Sprite = "YKEY"; 10793 Frame = 1; 10794 Flags = fullbright; 10795 Tics = 10; 10796 Next state = "YKEY"; 10797} 10798 10799State { 10800 ID = "BSKULL"; 10801 Sprite = "BSKU"; 10802 Frame = 0; 10803 Tics = 10; 10804 Next state = "BSKULL2"; 10805} 10806 10807State { 10808 ID = "BSKULL2"; 10809 Sprite = "BSKU"; 10810 Frame = 1; 10811 Flags = fullbright; 10812 Tics = 10; 10813 Next state = "BSKULL"; 10814} 10815 10816State { 10817 ID = "RSKULL"; 10818 Sprite = "RSKU"; 10819 Frame = 0; 10820 Tics = 10; 10821 Next state = "RSKULL2"; 10822} 10823 10824State { 10825 ID = "RSKULL2"; 10826 Sprite = "RSKU"; 10827 Frame = 1; 10828 Flags = fullbright; 10829 Tics = 10; 10830 Next state = "RSKULL"; 10831} 10832 10833State { 10834 ID = "YSKULL"; 10835 Sprite = "YSKU"; 10836 Frame = 0; 10837 Tics = 10; 10838 Next state = "YSKULL2"; 10839} 10840 10841State { 10842 ID = "YSKULL2"; 10843 Sprite = "YSKU"; 10844 Frame = 1; 10845 Flags = fullbright; 10846 Tics = 10; 10847 Next state = "YSKULL"; 10848} 10849 10850State { 10851 ID = "STIM"; 10852 Sprite = "STIM"; 10853 Frame = 0; 10854 Tics = -1; 10855 Next state = "NULL"; 10856} 10857 10858State { 10859 ID = "MEDI"; 10860 Sprite = "MEDI"; 10861 Frame = 0; 10862 Tics = -1; 10863 Next state = "NULL"; 10864} 10865 10866State { 10867 ID = "SOUL"; 10868 Sprite = "SOUL"; 10869 Frame = 0; 10870 Flags = fullbright; 10871 Tics = 6; 10872 Next state = "SOUL2"; 10873} 10874 10875State { 10876 ID = "SOUL2"; 10877 Sprite = "SOUL"; 10878 Frame = 1; 10879 Flags = fullbright; 10880 Tics = 6; 10881 Next state = "SOUL3"; 10882} 10883 10884State { 10885 ID = "SOUL3"; 10886 Sprite = "SOUL"; 10887 Frame = 2; 10888 Flags = fullbright; 10889 Tics = 6; 10890 Next state = "SOUL4"; 10891} 10892 10893State { 10894 ID = "SOUL4"; 10895 Sprite = "SOUL"; 10896 Frame = 3; 10897 Flags = fullbright; 10898 Tics = 6; 10899 Next state = "SOUL5"; 10900} 10901 10902State { 10903 ID = "SOUL5"; 10904 Sprite = "SOUL"; 10905 Frame = 2; 10906 Flags = fullbright; 10907 Tics = 6; 10908 Next state = "SOUL6"; 10909} 10910 10911State { 10912 ID = "SOUL6"; 10913 Sprite = "SOUL"; 10914 Frame = 1; 10915 Flags = fullbright; 10916 Tics = 6; 10917 Next state = "SOUL"; 10918} 10919 10920State { 10921 ID = "PINV"; 10922 Sprite = "PINV"; 10923 Frame = 0; 10924 Flags = fullbright; 10925 Tics = 6; 10926 Next state = "PINV2"; 10927} 10928 10929State { 10930 ID = "PINV2"; 10931 Sprite = "PINV"; 10932 Frame = 1; 10933 Flags = fullbright; 10934 Tics = 6; 10935 Next state = "PINV3"; 10936} 10937 10938State { 10939 ID = "PINV3"; 10940 Sprite = "PINV"; 10941 Frame = 2; 10942 Flags = fullbright; 10943 Tics = 6; 10944 Next state = "PINV4"; 10945} 10946 10947State { 10948 ID = "PINV4"; 10949 Sprite = "PINV"; 10950 Frame = 3; 10951 Flags = fullbright; 10952 Tics = 6; 10953 Next state = "PINV"; 10954} 10955 10956State { 10957 ID = "PSTR"; 10958 Sprite = "PSTR"; 10959 Frame = 0; 10960 Flags = fullbright; 10961 Tics = -1; 10962 Next state = "NULL"; 10963} 10964 10965State { 10966 ID = "PINS"; 10967 Sprite = "PINS"; 10968 Frame = 0; 10969 Flags = fullbright; 10970 Tics = 6; 10971 Next state = "PINS2"; 10972} 10973 10974State { 10975 ID = "PINS2"; 10976 Sprite = "PINS"; 10977 Frame = 1; 10978 Flags = fullbright; 10979 Tics = 6; 10980 Next state = "PINS3"; 10981} 10982 10983State { 10984 ID = "PINS3"; 10985 Sprite = "PINS"; 10986 Frame = 2; 10987 Flags = fullbright; 10988 Tics = 6; 10989 Next state = "PINS4"; 10990} 10991 10992State { 10993 ID = "PINS4"; 10994 Sprite = "PINS"; 10995 Frame = 3; 10996 Flags = fullbright; 10997 Tics = 6; 10998 Next state = "PINS"; 10999} 11000 11001State { 11002 ID = "MEGA"; 11003 Sprite = "MEGA"; 11004 Frame = 0; 11005 Flags = fullbright; 11006 Tics = 6; 11007 Next state = "MEGA2"; 11008} 11009 11010State { 11011 ID = "MEGA2"; 11012 Sprite = "MEGA"; 11013 Frame = 1; 11014 Flags = fullbright; 11015 Tics = 6; 11016 Next state = "MEGA3"; 11017} 11018 11019State { 11020 ID = "MEGA3"; 11021 Sprite = "MEGA"; 11022 Frame = 2; 11023 Flags = fullbright; 11024 Tics = 6; 11025 Next state = "MEGA4"; 11026} 11027 11028State { 11029 ID = "MEGA4"; 11030 Sprite = "MEGA"; 11031 Frame = 3; 11032 Flags = fullbright; 11033 Tics = 6; 11034 Next state = "MEGA"; 11035} 11036 11037State { 11038 ID = "SUIT"; 11039 Sprite = "SUIT"; 11040 Frame = 0; 11041 Flags = fullbright; 11042 Tics = -1; 11043 Next state = "NULL"; 11044} 11045 11046State { 11047 ID = "PMAP"; 11048 Sprite = "PMAP"; 11049 Frame = 0; 11050 Flags = fullbright; 11051 Tics = 6; 11052 Next state = "PMAP2"; 11053} 11054 11055State { 11056 ID = "PMAP2"; 11057 Sprite = "PMAP"; 11058 Frame = 1; 11059 Flags = fullbright; 11060 Tics = 6; 11061 Next state = "PMAP3"; 11062} 11063 11064State { 11065 ID = "PMAP3"; 11066 Sprite = "PMAP"; 11067 Frame = 2; 11068 Flags = fullbright; 11069 Tics = 6; 11070 Next state = "PMAP4"; 11071} 11072 11073State { 11074 ID = "PMAP4"; 11075 Sprite = "PMAP"; 11076 Frame = 3; 11077 Flags = fullbright; 11078 Tics = 6; 11079 Next state = "PMAP5"; 11080} 11081 11082State { 11083 ID = "PMAP5"; 11084 Sprite = "PMAP"; 11085 Frame = 2; 11086 Flags = fullbright; 11087 Tics = 6; 11088 Next state = "PMAP6"; 11089} 11090 11091State { 11092 ID = "PMAP6"; 11093 Sprite = "PMAP"; 11094 Frame = 1; 11095 Flags = fullbright; 11096 Tics = 6; 11097 Next state = "PMAP"; 11098} 11099 11100State { 11101 ID = "PVIS"; 11102 Sprite = "PVIS"; 11103 Frame = 0; 11104 Flags = fullbright; 11105 Tics = 6; 11106 Next state = "PVIS2"; 11107} 11108 11109State { 11110 ID = "PVIS2"; 11111 Sprite = "PVIS"; 11112 Frame = 1; 11113 Tics = 6; 11114 Next state = "PVIS"; 11115} 11116 11117State { 11118 ID = "CLIP"; 11119 Sprite = "CLIP"; 11120 Frame = 0; 11121 Tics = -1; 11122 Next state = "NULL"; 11123} 11124 11125State { 11126 ID = "AMMO"; 11127 Sprite = "AMMO"; 11128 Frame = 0; 11129 Tics = -1; 11130 Next state = "NULL"; 11131} 11132 11133State { 11134 ID = "ROCK"; 11135 Sprite = "ROCK"; 11136 Frame = 0; 11137 Tics = -1; 11138 Next state = "NULL"; 11139} 11140 11141State { 11142 ID = "BROK"; 11143 Sprite = "BROK"; 11144 Frame = 0; 11145 Tics = -1; 11146 Next state = "NULL"; 11147} 11148 11149State { 11150 ID = "CELL"; 11151 Sprite = "CELL"; 11152 Frame = 0; 11153 Tics = -1; 11154 Next state = "NULL"; 11155} 11156 11157State { 11158 ID = "CELP"; 11159 Sprite = "CELP"; 11160 Frame = 0; 11161 Tics = -1; 11162 Next state = "NULL"; 11163} 11164 11165State { 11166 ID = "SHEL"; 11167 Sprite = "SHEL"; 11168 Frame = 0; 11169 Tics = -1; 11170 Next state = "NULL"; 11171} 11172 11173State { 11174 ID = "SBOX"; 11175 Sprite = "SBOX"; 11176 Frame = 0; 11177 Tics = -1; 11178 Next state = "NULL"; 11179} 11180 11181State { 11182 ID = "BPAK"; 11183 Sprite = "BPAK"; 11184 Frame = 0; 11185 Tics = -1; 11186 Next state = "NULL"; 11187} 11188 11189State { 11190 ID = "BFUG"; 11191 Sprite = "BFUG"; 11192 Frame = 0; 11193 Tics = -1; 11194 Next state = "NULL"; 11195} 11196 11197State { 11198 ID = "MGUN"; 11199 Sprite = "MGUN"; 11200 Frame = 0; 11201 Tics = -1; 11202 Next state = "NULL"; 11203} 11204 11205State { 11206 ID = "CSAW"; 11207 Sprite = "CSAW"; 11208 Frame = 0; 11209 Tics = -1; 11210 Next state = "NULL"; 11211} 11212 11213State { 11214 ID = "LAUN"; 11215 Sprite = "LAUN"; 11216 Frame = 0; 11217 Tics = -1; 11218 Next state = "NULL"; 11219} 11220 11221State { 11222 ID = "PLAS"; 11223 Sprite = "PLAS"; 11224 Frame = 0; 11225 Tics = -1; 11226 Next state = "NULL"; 11227} 11228 11229State { 11230 ID = "SHOT"; 11231 Sprite = "SHOT"; 11232 Frame = 0; 11233 Tics = -1; 11234 Next state = "NULL"; 11235} 11236 11237State { 11238 ID = "SHOT2"; 11239 Sprite = "SGN2"; 11240 Frame = 0; 11241 Tics = -1; 11242 Next state = "NULL"; 11243} 11244 11245State { 11246 ID = "COLU"; 11247 Sprite = "COLU"; 11248 Frame = 0; 11249 Flags = fullbright; 11250 Tics = -1; 11251 Next state = "NULL"; 11252} 11253 11254State { 11255 ID = "STALAG"; 11256 Sprite = "SMT2"; 11257 Frame = 0; 11258 Tics = -1; 11259 Next state = "NULL"; 11260} 11261 11262State { 11263 ID = "BLOODYTWITCH"; 11264 Sprite = "GOR1"; 11265 Frame = 0; 11266 Tics = 10; 11267 Next state = "BLOODYTWITCH2"; 11268} 11269 11270State { 11271 ID = "BLOODYTWITCH2"; 11272 Sprite = "GOR1"; 11273 Frame = 1; 11274 Tics = 15; 11275 Next state = "BLOODYTWITCH3"; 11276} 11277 11278State { 11279 ID = "BLOODYTWITCH3"; 11280 Sprite = "GOR1"; 11281 Frame = 2; 11282 Tics = 8; 11283 Next state = "BLOODYTWITCH4"; 11284} 11285 11286State { 11287 ID = "BLOODYTWITCH4"; 11288 Sprite = "GOR1"; 11289 Frame = 1; 11290 Tics = 6; 11291 Next state = "BLOODYTWITCH"; 11292} 11293 11294State { 11295 ID = "DEADTORSO"; 11296 Sprite = "PLAY"; 11297 Frame = 13; 11298 Tics = -1; 11299 Next state = "NULL"; 11300} 11301 11302State { 11303 ID = "DEADBOTTOM"; 11304 Sprite = "PLAY"; 11305 Frame = 18; 11306 Tics = -1; 11307 Next state = "NULL"; 11308} 11309 11310State { 11311 ID = "HEADSONSTICK"; 11312 Sprite = "POL2"; 11313 Frame = 0; 11314 Tics = -1; 11315 Next state = "NULL"; 11316} 11317 11318State { 11319 ID = "GIBS"; 11320 Sprite = "POL5"; 11321 Frame = 0; 11322 Tics = -1; 11323 Next state = "NULL"; 11324} 11325 11326State { 11327 ID = "HEADONASTICK"; 11328 Sprite = "POL4"; 11329 Frame = 0; 11330 Tics = -1; 11331 Next state = "NULL"; 11332} 11333 11334State { 11335 ID = "HEADCANDLES"; 11336 Sprite = "POL3"; 11337 Frame = 0; 11338 Flags = fullbright; 11339 Tics = 6; 11340 Next state = "HEADCANDLES2"; 11341} 11342 11343State { 11344 ID = "HEADCANDLES2"; 11345 Sprite = "POL3"; 11346 Frame = 1; 11347 Flags = fullbright; 11348 Tics = 6; 11349 Next state = "HEADCANDLES"; 11350} 11351 11352State { 11353 ID = "DEADSTICK"; 11354 Sprite = "POL1"; 11355 Frame = 0; 11356 Tics = -1; 11357 Next state = "NULL"; 11358} 11359 11360State { 11361 ID = "LIVESTICK"; 11362 Sprite = "POL6"; 11363 Frame = 0; 11364 Tics = 6; 11365 Next state = "LIVESTICK2"; 11366} 11367 11368State { 11369 ID = "LIVESTICK2"; 11370 Sprite = "POL6"; 11371 Frame = 1; 11372 Tics = 8; 11373 Next state = "LIVESTICK"; 11374} 11375 11376State { 11377 ID = "MEAT2"; 11378 Sprite = "GOR2"; 11379 Frame = 0; 11380 Tics = -1; 11381 Next state = "NULL"; 11382} 11383 11384State { 11385 ID = "MEAT3"; 11386 Sprite = "GOR3"; 11387 Frame = 0; 11388 Tics = -1; 11389 Next state = "NULL"; 11390} 11391 11392State { 11393 ID = "MEAT4"; 11394 Sprite = "GOR4"; 11395 Frame = 0; 11396 Tics = -1; 11397 Next state = "NULL"; 11398} 11399 11400State { 11401 ID = "MEAT5"; 11402 Sprite = "GOR5"; 11403 Frame = 0; 11404 Tics = -1; 11405 Next state = "NULL"; 11406} 11407 11408State { 11409 ID = "STALAGTITE"; 11410 Sprite = "SMIT"; 11411 Frame = 0; 11412 Tics = -1; 11413 Next state = "NULL"; 11414} 11415 11416State { 11417 ID = "TALLGRNCOL"; 11418 Sprite = "COL1"; 11419 Frame = 0; 11420 Tics = -1; 11421 Next state = "NULL"; 11422} 11423 11424State { 11425 ID = "SHRTGRNCOL"; 11426 Sprite = "COL2"; 11427 Frame = 0; 11428 Tics = -1; 11429 Next state = "NULL"; 11430} 11431 11432State { 11433 ID = "TALLREDCOL"; 11434 Sprite = "COL3"; 11435 Frame = 0; 11436 Tics = -1; 11437 Next state = "NULL"; 11438} 11439 11440State { 11441 ID = "SHRTREDCOL"; 11442 Sprite = "COL4"; 11443 Frame = 0; 11444 Tics = -1; 11445 Next state = "NULL"; 11446} 11447 11448State { 11449 ID = "CANDLESTIK"; 11450 Sprite = "CAND"; 11451 Frame = 0; 11452 Flags = fullbright; 11453 Tics = -1; 11454 Next state = "NULL"; 11455} 11456 11457State { 11458 ID = "CANDELABRA"; 11459 Sprite = "CBRA"; 11460 Frame = 0; 11461 Flags = fullbright; 11462 Tics = -1; 11463 Next state = "NULL"; 11464} 11465 11466State { 11467 ID = "SKULLCOL"; 11468 Sprite = "COL6"; 11469 Frame = 0; 11470 Tics = -1; 11471 Next state = "NULL"; 11472} 11473 11474State { 11475 ID = "TORCHTREE"; 11476 Sprite = "TRE1"; 11477 Frame = 0; 11478 Tics = -1; 11479 Next state = "NULL"; 11480} 11481 11482State { 11483 ID = "BIGTREE"; 11484 Sprite = "TRE2"; 11485 Frame = 0; 11486 Tics = -1; 11487 Next state = "NULL"; 11488} 11489 11490State { 11491 ID = "TECHPILLAR"; 11492 Sprite = "ELEC"; 11493 Frame = 0; 11494 Tics = -1; 11495 Next state = "NULL"; 11496} 11497 11498State { 11499 ID = "EVILEYE"; 11500 Sprite = "CEYE"; 11501 Frame = 0; 11502 Flags = fullbright; 11503 Tics = 6; 11504 Next state = "EVILEYE2"; 11505} 11506 11507State { 11508 ID = "EVILEYE2"; 11509 Sprite = "CEYE"; 11510 Frame = 1; 11511 Flags = fullbright; 11512 Tics = 6; 11513 Next state = "EVILEYE3"; 11514} 11515 11516State { 11517 ID = "EVILEYE3"; 11518 Sprite = "CEYE"; 11519 Frame = 2; 11520 Flags = fullbright; 11521 Tics = 6; 11522 Next state = "EVILEYE4"; 11523} 11524 11525State { 11526 ID = "EVILEYE4"; 11527 Sprite = "CEYE"; 11528 Frame = 1; 11529 Flags = fullbright; 11530 Tics = 6; 11531 Next state = "EVILEYE"; 11532} 11533 11534State { 11535 ID = "FLOATSKULL"; 11536 Sprite = "FSKU"; 11537 Frame = 0; 11538 Flags = fullbright; 11539 Tics = 6; 11540 Next state = "FLOATSKULL2"; 11541} 11542 11543State { 11544 ID = "FLOATSKULL2"; 11545 Sprite = "FSKU"; 11546 Frame = 1; 11547 Flags = fullbright; 11548 Tics = 6; 11549 Next state = "FLOATSKULL3"; 11550} 11551 11552State { 11553 ID = "FLOATSKULL3"; 11554 Sprite = "FSKU"; 11555 Frame = 2; 11556 Flags = fullbright; 11557 Tics = 6; 11558 Next state = "FLOATSKULL"; 11559} 11560 11561State { 11562 ID = "HEARTCOL"; 11563 Sprite = "COL5"; 11564 Frame = 0; 11565 Tics = 14; 11566 Next state = "HEARTCOL2"; 11567} 11568 11569State { 11570 ID = "HEARTCOL2"; 11571 Sprite = "COL5"; 11572 Frame = 1; 11573 Tics = 14; 11574 Next state = "HEARTCOL"; 11575} 11576 11577State { 11578 ID = "BLUETORCH"; 11579 Sprite = "TBLU"; 11580 Frame = 0; 11581 Flags = fullbright; 11582 Tics = 4; 11583 Next state = "BLUETORCH2"; 11584} 11585 11586State { 11587 ID = "BLUETORCH2"; 11588 Sprite = "TBLU"; 11589 Frame = 1; 11590 Flags = fullbright; 11591 Tics = 4; 11592 Next state = "BLUETORCH3"; 11593} 11594 11595State { 11596 ID = "BLUETORCH3"; 11597 Sprite = "TBLU"; 11598 Frame = 2; 11599 Flags = fullbright; 11600 Tics = 4; 11601 Next state = "BLUETORCH4"; 11602} 11603 11604State { 11605 ID = "BLUETORCH4"; 11606 Sprite = "TBLU"; 11607 Frame = 3; 11608 Flags = fullbright; 11609 Tics = 4; 11610 Next state = "BLUETORCH"; 11611} 11612 11613State { 11614 ID = "GREENTORCH"; 11615 Sprite = "TGRN"; 11616 Frame = 0; 11617 Flags = fullbright; 11618 Tics = 4; 11619 Next state = "GREENTORCH2"; 11620} 11621 11622State { 11623 ID = "GREENTORCH2"; 11624 Sprite = "TGRN"; 11625 Frame = 1; 11626 Flags = fullbright; 11627 Tics = 4; 11628 Next state = "GREENTORCH3"; 11629} 11630 11631State { 11632 ID = "GREENTORCH3"; 11633 Sprite = "TGRN"; 11634 Frame = 2; 11635 Flags = fullbright; 11636 Tics = 4; 11637 Next state = "GREENTORCH4"; 11638} 11639 11640State { 11641 ID = "GREENTORCH4"; 11642 Sprite = "TGRN"; 11643 Frame = 3; 11644 Flags = fullbright; 11645 Tics = 4; 11646 Next state = "GREENTORCH"; 11647} 11648 11649State { 11650 ID = "REDTORCH"; 11651 Sprite = "TRED"; 11652 Frame = 0; 11653 Flags = fullbright; 11654 Tics = 4; 11655 Next state = "REDTORCH2"; 11656} 11657 11658State { 11659 ID = "REDTORCH2"; 11660 Sprite = "TRED"; 11661 Frame = 1; 11662 Flags = fullbright; 11663 Tics = 4; 11664 Next state = "REDTORCH3"; 11665} 11666 11667State { 11668 ID = "REDTORCH3"; 11669 Sprite = "TRED"; 11670 Frame = 2; 11671 Flags = fullbright; 11672 Tics = 4; 11673 Next state = "REDTORCH4"; 11674} 11675 11676State { 11677 ID = "REDTORCH4"; 11678 Sprite = "TRED"; 11679 Frame = 3; 11680 Flags = fullbright; 11681 Tics = 4; 11682 Next state = "REDTORCH"; 11683} 11684 11685State { 11686 ID = "BTORCHSHRT"; 11687 Sprite = "SMBT"; 11688 Frame = 0; 11689 Flags = fullbright; 11690 Tics = 4; 11691 Next state = "BTORCHSHRT2"; 11692} 11693 11694State { 11695 ID = "BTORCHSHRT2"; 11696 Sprite = "SMBT"; 11697 Frame = 1; 11698 Flags = fullbright; 11699 Tics = 4; 11700 Next state = "BTORCHSHRT3"; 11701} 11702 11703State { 11704 ID = "BTORCHSHRT3"; 11705 Sprite = "SMBT"; 11706 Frame = 2; 11707 Flags = fullbright; 11708 Tics = 4; 11709 Next state = "BTORCHSHRT4"; 11710} 11711 11712State { 11713 ID = "BTORCHSHRT4"; 11714 Sprite = "SMBT"; 11715 Frame = 3; 11716 Flags = fullbright; 11717 Tics = 4; 11718 Next state = "BTORCHSHRT"; 11719} 11720 11721State { 11722 ID = "GTORCHSHRT"; 11723 Sprite = "SMGT"; 11724 Frame = 0; 11725 Flags = fullbright; 11726 Tics = 4; 11727 Next state = "GTORCHSHRT2"; 11728} 11729 11730State { 11731 ID = "GTORCHSHRT2"; 11732 Sprite = "SMGT"; 11733 Frame = 1; 11734 Flags = fullbright; 11735 Tics = 4; 11736 Next state = "GTORCHSHRT3"; 11737} 11738 11739State { 11740 ID = "GTORCHSHRT3"; 11741 Sprite = "SMGT"; 11742 Frame = 2; 11743 Flags = fullbright; 11744 Tics = 4; 11745 Next state = "GTORCHSHRT4"; 11746} 11747 11748State { 11749 ID = "GTORCHSHRT4"; 11750 Sprite = "SMGT"; 11751 Frame = 3; 11752 Flags = fullbright; 11753 Tics = 4; 11754 Next state = "GTORCHSHRT"; 11755} 11756 11757State { 11758 ID = "RTORCHSHRT"; 11759 Sprite = "SMRT"; 11760 Frame = 0; 11761 Flags = fullbright; 11762 Tics = 4; 11763 Next state = "RTORCHSHRT2"; 11764} 11765 11766State { 11767 ID = "RTORCHSHRT2"; 11768 Sprite = "SMRT"; 11769 Frame = 1; 11770 Flags = fullbright; 11771 Tics = 4; 11772 Next state = "RTORCHSHRT3"; 11773} 11774 11775State { 11776 ID = "RTORCHSHRT3"; 11777 Sprite = "SMRT"; 11778 Frame = 2; 11779 Flags = fullbright; 11780 Tics = 4; 11781 Next state = "RTORCHSHRT4"; 11782} 11783 11784State { 11785 ID = "RTORCHSHRT4"; 11786 Sprite = "SMRT"; 11787 Frame = 3; 11788 Flags = fullbright; 11789 Tics = 4; 11790 Next state = "RTORCHSHRT"; 11791} 11792 11793State { 11794 ID = "HANGNOGUTS"; 11795 Sprite = "HDB1"; 11796 Frame = 0; 11797 Tics = -1; 11798 Next state = "NULL"; 11799} 11800 11801State { 11802 ID = "HANGBNOBRAIN"; 11803 Sprite = "HDB2"; 11804 Frame = 0; 11805 Tics = -1; 11806 Next state = "NULL"; 11807} 11808 11809State { 11810 ID = "HANGTLOOKDN"; 11811 Sprite = "HDB3"; 11812 Frame = 0; 11813 Tics = -1; 11814 Next state = "NULL"; 11815} 11816 11817State { 11818 ID = "HANGTSKULL"; 11819 Sprite = "HDB4"; 11820 Frame = 0; 11821 Tics = -1; 11822 Next state = "NULL"; 11823} 11824 11825State { 11826 ID = "HANGTLOOKUP"; 11827 Sprite = "HDB5"; 11828 Frame = 0; 11829 Tics = -1; 11830 Next state = "NULL"; 11831} 11832 11833State { 11834 ID = "HANGTNOBRAIN"; 11835 Sprite = "HDB6"; 11836 Frame = 0; 11837 Tics = -1; 11838 Next state = "NULL"; 11839} 11840 11841State { 11842 ID = "COLONGIBS"; 11843 Sprite = "POB1"; 11844 Frame = 0; 11845 Tics = -1; 11846 Next state = "NULL"; 11847} 11848 11849State { 11850 ID = "SMALLPOOL"; 11851 Sprite = "POB2"; 11852 Frame = 0; 11853 Tics = -1; 11854 Next state = "NULL"; 11855} 11856 11857State { 11858 ID = "BRAINSTEM"; 11859 Sprite = "BRS1"; 11860 Frame = 0; 11861 Tics = -1; 11862 Next state = "NULL"; 11863} 11864 11865State { 11866 ID = "TECHLAMP"; 11867 Sprite = "TLMP"; 11868 Frame = 0; 11869 Flags = fullbright; 11870 Tics = 4; 11871 Next state = "TECHLAMP2"; 11872} 11873 11874State { 11875 ID = "TECHLAMP2"; 11876 Sprite = "TLMP"; 11877 Frame = 1; 11878 Flags = fullbright; 11879 Tics = 4; 11880 Next state = "TECHLAMP3"; 11881} 11882 11883State { 11884 ID = "TECHLAMP3"; 11885 Sprite = "TLMP"; 11886 Frame = 2; 11887 Flags = fullbright; 11888 Tics = 4; 11889 Next state = "TECHLAMP4"; 11890} 11891 11892State { 11893 ID = "TECHLAMP4"; 11894 Sprite = "TLMP"; 11895 Frame = 3; 11896 Flags = fullbright; 11897 Tics = 4; 11898 Next state = "TECHLAMP"; 11899} 11900 11901State { 11902 ID = "TECH2LAMP"; 11903 Sprite = "TLP2"; 11904 Frame = 0; 11905 Flags = fullbright; 11906 Tics = 4; 11907 Next state = "TECH2LAMP2"; 11908} 11909 11910State { 11911 ID = "TECH2LAMP2"; 11912 Sprite = "TLP2"; 11913 Frame = 1; 11914 Flags = fullbright; 11915 Tics = 4; 11916 Next state = "TECH2LAMP3"; 11917} 11918 11919State { 11920 ID = "TECH2LAMP3"; 11921 Sprite = "TLP2"; 11922 Frame = 2; 11923 Flags = fullbright; 11924 Tics = 4; 11925 Next state = "TECH2LAMP4"; 11926} 11927 11928State { 11929 ID = "TECH2LAMP4"; 11930 Sprite = "TLP2"; 11931 Frame = 3; 11932 Flags = fullbright; 11933 Tics = 4; 11934 Next state = "TECH2LAMP"; 11935} 11936 11937State { 11938 ID = "SMALL_WHITE_LIGHT"; 11939 Sprite = "APBX"; 11940 Frame = 4; 11941 Tics = -1; 11942 Next state = "NULL"; 11943} 11944 11945Thing { 11946 ID = "TEMPSOUNDORIGIN"; 11947 DoomEd number = -1; 11948 Spawn state = "TEMPSOUNDORIGIN1"; 11949 See state = "NULL"; 11950 Pain state = "NULL"; 11951 Melee state = "NULL"; 11952 Missile state = "NULL"; 11953 Death state = "NULL"; 11954 Xdeath state = "NULL"; 11955 Raise state = "NULL"; 11956 See sound = "None"; 11957 Attack sound = "None"; 11958 Pain sound = "None"; 11959 Death sound = "None"; 11960 Active sound = "None"; 11961 Radius = 1; 11962 Height = 1; 11963 Mass = 100; 11964 Flags = local | nosector | noblockmap | nogravity; 11965} 11966 11967State { 11968 ID = "TEMPSOUNDORIGIN1"; 11969 Tics = 175; 11970 Next state = "NULL"; 11971} 11972 11973# An extra step for the missile explosion to allow the particle effects to 11974# look better. A bit of a hack, mind you. 11975State { 11976 ID = "EXPLODE0"; 11977 Sprite = "MISL"; 11978 Frame = 1; 11979 Flags = fullbright; 11980 Next state = "EXPLODE1"; 11981} 11982 11983# A_Tracer() spawns rocket puffs. This is copied from the original 11984# PUFF type. 11985Thing { 11986 ID = "ROCKETPUFF"; 11987 DoomEd number = -1; 11988 Spawn state = "ROCKETPUFF1"; 11989 See state = "NULL"; 11990 Pain state = "NULL"; 11991 Melee state = "NULL"; 11992 Missile state = "NULL"; 11993 Death state = "NULL"; 11994 Xdeath state = "NULL"; 11995 Raise state = "NULL"; 11996 See sound = "None"; 11997 Attack sound = "None"; 11998 Pain sound = "None"; 11999 Death sound = "None"; 12000 Active sound = "None"; 12001 Reaction time = 8; 12002 Spawn health = 1000; 12003 Radius = 8; 12004 Height = 8; 12005 Mass = 100; 12006 Flags = noblockmap | nogravity | viewalign; 12007} 12008 12009State { 12010 ID = "ROCKETPUFF1"; 12011 Sprite = "PUFF"; 12012 Frame = 0; 12013 Flags = fullbright; 12014 Tics = 4; 12015 Next state = "ROCKETPUFF2"; 12016} 12017 12018State { 12019 ID = "ROCKETPUFF2"; 12020 Sprite = "PUFF"; 12021 Frame = 1; 12022 Tics = 4; 12023 Next state = "ROCKETPUFF3"; 12024} 12025 12026State { 12027 ID = "ROCKETPUFF3"; 12028 Sprite = "PUFF"; 12029 Frame = 2; 12030 Tics = 4; 12031 Next state = "ROCKETPUFF4"; 12032} 12033 12034State { 12035 ID = "ROCKETPUFF4"; 12036 Sprite = "PUFF"; 12037 Frame = 3; 12038 Tics = 4; 12039 Next state = "NULL"; 12040} 12041