1# libdoom: Text Strings
2#
3# Do not change the order of these definitions!
4#
5
6Header { Version = 5; }
7
8Text {
9  ID = "D_DEVSTR";
10  Text = "Development mode ON.\n";
11}
12
13Text {
14  ID = "D_CDROM";
15  Text = "CD-ROM Version: default.cfg from c:\\doomdata\n";
16}
17
18Text {
19  ID = "PRESSKEY";
20  Text = "Press a key.";
21}
22
23Text {
24  ID = "PRESSYN";
25  Text = "Press %1 or %2.";
26}
27
28Text {
29  ID = "QUITMSG";
30  Text = "Are you sure you want to\nquit this great game?";
31}
32
33Text {
34  ID = "LOADNET";
35  Text = "You can't load while in a net game!";
36}
37
38Text {
39  ID = "QLOADNET";
40  Text = "You can't load during a netgame!";
41}
42
43Text {
44  ID = "QSAVESPOT";
45  Text = "You haven't picked a quicksave slot yet!";
46}
47
48Text {
49  ID = "SAVEDEAD";
50  Text = "You can't save if you aren't playing!";
51}
52
53Text {
54  ID = "QSPROMPT";
55  Text = "Really save over the game in slot %s named\n\n'%s' ?";
56}
57
58Text {
59  ID = "QLPROMPT";
60  Text = "Really load the game in slot %s named\n\n'%s' ?";
61}
62
63Text {
64  ID = "NEWGAME";
65  Text = "You can't start a new game\nwhile in a network game.";
66}
67
68Text {
69  ID = "NIGHTMARE";
70  Text = "Are you sure? This skill level\nisn't even remotely fair.";
71}
72
73Text {
74  ID = "SWSTRING";
75  Text = "This is the shareware version of doom.\n\nYou need to order the entire trilogy.";
76}
77
78Text {
79  ID = "MSGOFF";
80  Text = "Messages OFF";
81}
82
83Text {
84  ID = "MSGON";
85  Text = "Messages ON";
86}
87
88Text {
89  ID = "NETEND";
90  Text = "You can't end a netgame!";
91}
92
93Text {
94  ID = "ENDGAME";
95  Text = "Are you sure you want to end the game?";
96}
97
98Text {
99  ID = "DOSY";
100  Text = "(Press %1 to quit)";
101}
102
103Text {
104  ID = "DETAILHI";
105  Text = "High detail";
106}
107
108Text {
109  ID = "DETAILLO";
110  Text = "Low detail";
111}
112
113Text {
114  ID = "GAMMALVL0";
115  Text = "Gamma correction OFF";
116}
117
118Text {
119  ID = "GAMMALVL1";
120  Text = "Gamma correction level 1";
121}
122
123Text {
124  ID = "GAMMALVL2";
125  Text = "Gamma correction level 2";
126}
127
128Text {
129  ID = "GAMMALVL3";
130  Text = "Gamma correction level 3";
131}
132
133Text {
134  ID = "GAMMALVL4";
135  Text = "Gamma correction level 4";
136}
137
138Text {
139  ID = "EMPTYSTRING";
140  Text = "Empty slot";
141}
142
143Text {
144  ID = "GOTARMOR";
145  Text = "Picked up the armor.";
146}
147
148Text {
149  ID = "GOTMEGA";
150  Text = "Picked up the MegaArmor!";
151}
152
153Text {
154  ID = "GOTHTHBONUS";
155  Text = "Picked up a health bonus.";
156}
157
158Text {
159  ID = "GOTARMBONUS";
160  Text = "Picked up an armor bonus.";
161}
162
163Text {
164  ID = "GOTSTIM";
165  Text = "Picked up a stimpack.";
166}
167
168Text {
169  ID = "GOTMEDINEED";
170  Text = "Picked up a medikit that you REALLY need!";
171}
172
173Text {
174  ID = "GOTMEDIKIT";
175  Text = "Picked up a medikit.";
176}
177
178Text {
179  ID = "GOTSUPER";
180  Text = "Supercharge!";
181}
182
183Text {
184  ID = "GOTBLUECARD";
185  Text = "Picked up a blue keycard.";
186}
187
188Text {
189  ID = "GOTYELWCARD";
190  Text = "Picked up a yellow keycard.";
191}
192
193Text {
194  ID = "GOTREDCARD";
195  Text = "Picked up a red keycard.";
196}
197
198Text {
199  ID = "GOTBLUESKUL";
200  Text = "Picked up a blue skull key.";
201}
202
203Text {
204  ID = "GOTYELWSKUL";
205  Text = "Picked up a yellow skull key.";
206}
207
208Text {
209  ID = "GOTREDSKULL";
210  Text = "Picked up a red skull key.";
211}
212
213Text {
214  ID = "GOTINVUL";
215  Text = "Invulnerability!";
216}
217
218Text {
219  ID = "GOTBERSERK";
220  Text = "Berserk!";
221}
222
223Text {
224  ID = "GOTINVIS";
225  Text = "Partial Invisibility";
226}
227
228Text {
229  ID = "GOTSUIT";
230  Text = "Radiation Shielding Suit";
231}
232
233Text {
234  ID = "GOTMAP";
235  Text = "Computer Area Map";
236}
237
238Text {
239  ID = "GOTVISOR";
240  Text = "Light Amplification Visor";
241}
242
243Text {
244  ID = "GOTMSPHERE";
245  Text = "MegaSphere!";
246}
247
248Text {
249  ID = "GOTCLIP";
250  Text = "Picked up a clip.";
251}
252
253Text {
254  ID = "GOTCLIPBOX";
255  Text = "Picked up a box of bullets.";
256}
257
258Text {
259  ID = "GOTROCKET";
260  Text = "Picked up a rocket.";
261}
262
263Text {
264  ID = "GOTROCKBOX";
265  Text = "Picked up a box of rockets.";
266}
267
268Text {
269  ID = "GOTCELL";
270  Text = "Picked up an energy cell.";
271}
272
273Text {
274  ID = "GOTCELLBOX";
275  Text = "Picked up an energy cell pack.";
276}
277
278Text {
279  ID = "GOTSHELLS";
280  Text = "Picked up 4 shotgun shells.";
281}
282
283Text {
284  ID = "GOTSHELLBOX";
285  Text = "Picked up a box of shotgun shells.";
286}
287
288Text {
289  ID = "GOTBACKPACK";
290  Text = "Picked up a backpack full of ammo!";
291}
292
293Text {
294  ID = "GOTBFG9000";
295  Text = "You got the BFG9000! Oh, yes.";
296}
297
298Text {
299  ID = "GOTCHAINGUN";
300  Text = "You got the chaingun!";
301}
302
303Text {
304  ID = "GOTCHAINSAW";
305  Text = "A chainsaw! Find some meat!";
306}
307
308Text {
309  ID = "GOTLAUNCHER";
310  Text = "You got the rocket launcher!";
311}
312
313Text {
314  ID = "GOTPLASMA";
315  Text = "You got the plasma gun!";
316}
317
318Text {
319  ID = "GOTSHOTGUN";
320  Text = "You got the shotgun!";
321}
322
323Text {
324  ID = "GOTSHOTGUN2";
325  Text = "You got the super shotgun!";
326}
327
328Text {
329  ID = "PD_BLUEO";
330  Text = "You need a %1 to activate this object";
331}
332
333Text {
334  ID = "PD_REDO";
335  Text = "You need a %1 to activate this object";
336}
337
338Text {
339  ID = "PD_YELLOWO";
340  Text = "You need a %1 to activate this object";
341}
342
343Text {
344  ID = "PD_BLUEK";
345  Text = "You need a %1 to open this door";
346}
347
348Text {
349  ID = "PD_REDK";
350  Text = "You need a %1 to open this door";
351}
352
353Text {
354  ID = "PD_YELLOWK";
355  Text = "You need a %1 to open this door";
356}
357
358Text {
359  ID = "GGSAVED";
360  Text = "Game saved.";
361}
362
363Text {
364  ID = "HUSTR_MSGU";
365  Text = "[Message unsent]";
366}
367
368Text {
369  ID = "HUSTR_E1M1";
370  Text = "E1M1: Hangar";
371}
372
373Text {
374  ID = "HUSTR_E1M2";
375  Text = "E1M2: Nuclear Plant";
376}
377
378Text {
379  ID = "HUSTR_E1M3";
380  Text = "E1M3: Toxin Refinery";
381}
382
383Text {
384  ID = "HUSTR_E1M4";
385  Text = "E1M4: Command Control";
386}
387
388Text {
389  ID = "HUSTR_E1M5";
390  Text = "E1M5: Phobos Lab";
391}
392
393Text {
394  ID = "HUSTR_E1M6";
395  Text = "E1M6: Central Processing";
396}
397
398Text {
399  ID = "HUSTR_E1M7";
400  Text = "E1M7: Computer Station";
401}
402
403Text {
404  ID = "HUSTR_E1M8";
405  Text = "E1M8: Phobos Anomaly";
406}
407
408Text {
409  ID = "HUSTR_E1M9";
410  Text = "E1M9: Military Base";
411}
412
413Text {
414  ID = "HUSTR_E2M1";
415  Text = "E2M1: Deimos Anomaly";
416}
417
418Text {
419  ID = "HUSTR_E2M2";
420  Text = "E2M2: Containment Area";
421}
422
423Text {
424  ID = "HUSTR_E2M3";
425  Text = "E2M3: Refinery";
426}
427
428Text {
429  ID = "HUSTR_E2M4";
430  Text = "E2M4: Deimos Lab";
431}
432
433Text {
434  ID = "HUSTR_E2M5";
435  Text = "E2M5: Command Center";
436}
437
438Text {
439  ID = "HUSTR_E2M6";
440  Text = "E2M6: Halls of the Damned";
441}
442
443Text {
444  ID = "HUSTR_E2M7";
445  Text = "E2M7: Spawning Vats";
446}
447
448Text {
449  ID = "HUSTR_E2M8";
450  Text = "E2M8: Tower of Babel";
451}
452
453Text {
454  ID = "HUSTR_E2M9";
455  Text = "E2M9: Fortress of Mystery";
456}
457
458Text {
459  ID = "HUSTR_E3M1";
460  Text = "E3M1: Hell Keep";
461}
462
463Text {
464  ID = "HUSTR_E3M2";
465  Text = "E3M2: Slough of Despair";
466}
467
468Text {
469  ID = "HUSTR_E3M3";
470  Text = "E3M3: Pandemonium";
471}
472
473Text {
474  ID = "HUSTR_E3M4";
475  Text = "E3M4: House of Pain";
476}
477
478Text {
479  ID = "HUSTR_E3M5";
480  Text = "E3M5: Unholy Cathedral";
481}
482
483Text {
484  ID = "HUSTR_E3M6";
485  Text = "E3M6: Mt. Erebus";
486}
487
488Text {
489  ID = "HUSTR_E3M7";
490  Text = "E3M7: Limbo";
491}
492
493Text {
494  ID = "HUSTR_E3M8";
495  Text = "E3M8: Dis";
496}
497
498Text {
499  ID = "HUSTR_E3M9";
500  Text = "E3M9: Warrens";
501}
502
503Text {
504  ID = "HUSTR_E4M1";
505  Text = "E4M1: Hell Beneath";
506}
507
508Text {
509  ID = "HUSTR_E4M2";
510  Text = "E4M2: Perfect Hatred";
511}
512
513Text {
514  ID = "HUSTR_E4M3";
515  Text = "E4M3: Sever The Wicked";
516}
517
518Text {
519  ID = "HUSTR_E4M4";
520  Text = "E4M4: Unruly Evil";
521}
522
523Text {
524  ID = "HUSTR_E4M5";
525  Text = "E4M5: They Will Repent";
526}
527
528Text {
529  ID = "HUSTR_E4M6";
530  Text = "E4M6: Against Thee Wickedly";
531}
532
533Text {
534  ID = "HUSTR_E4M7";
535  Text = "E4M7: And Hell Followed";
536}
537
538Text {
539  ID = "HUSTR_E4M8";
540  Text = "E4M8: Unto The Cruel";
541}
542
543Text {
544  ID = "HUSTR_E4M9";
545  Text = "E4M9: Fear";
546}
547
548Text {
549  ID = "HUSTR_1";
550  Text = "Map 1: Entryway";
551}
552
553Text {
554  ID = "HUSTR_2";
555  Text = "Map 2: Underhalls";
556}
557
558Text {
559  ID = "HUSTR_3";
560  Text = "Map 3: The gantlet";
561}
562
563Text {
564  ID = "HUSTR_4";
565  Text = "Map 4: The focus";
566}
567
568Text {
569  ID = "HUSTR_5";
570  Text = "Map 5: The Waste Tunnels";
571}
572
573Text {
574  ID = "HUSTR_6";
575  Text = "Map 6: The Crusher";
576}
577
578Text {
579  ID = "HUSTR_7";
580  Text = "Map 7: Dead Simple";
581}
582
583Text {
584  ID = "HUSTR_8";
585  Text = "Map 8: Tricks and Traps";
586}
587
588Text {
589  ID = "HUSTR_9";
590  Text = "Map 9: The Pit";
591}
592
593Text {
594  ID = "HUSTR_10";
595  Text = "Map 10: Refueling Base";
596}
597
598Text {
599  ID = "HUSTR_11";
600  Text = "Map 11: 'O' of Destruction!";
601}
602
603Text {
604  ID = "HUSTR_12";
605  Text = "Map 12: The Factory";
606}
607
608Text {
609  ID = "HUSTR_13";
610  Text = "Map 13: Downtown";
611}
612
613Text {
614  ID = "HUSTR_14";
615  Text = "Map 14: The Inmost Dens";
616}
617
618Text {
619  ID = "HUSTR_15";
620  Text = "Map 15: Industrial Zone";
621}
622
623Text {
624  ID = "HUSTR_16";
625  Text = "Map 16: Suburbs";
626}
627
628Text {
629  ID = "HUSTR_17";
630  Text = "Map 17: Tenements";
631}
632
633Text {
634  ID = "HUSTR_18";
635  Text = "Map 18: The Courtyard";
636}
637
638Text {
639  ID = "HUSTR_19";
640  Text = "Map 19: The citadel";
641}
642
643Text {
644  ID = "HUSTR_20";
645  Text = "Map 20: Gotcha!";
646}
647
648Text {
649  ID = "HUSTR_21";
650  Text = "Map 21: Nirvana";
651}
652
653Text {
654  ID = "HUSTR_22";
655  Text = "Map 22: The Catacombs";
656}
657
658Text {
659  ID = "HUSTR_23";
660  Text = "Map 23: Barrels o' Fun";
661}
662
663Text {
664  ID = "HUSTR_24";
665  Text = "Map 24: The Chasm";
666}
667
668Text {
669  ID = "HUSTR_25";
670  Text = "Map 25: Bloodfalls";
671}
672
673Text {
674  ID = "HUSTR_26";
675  Text = "Map 26: The Abandoned Mines";
676}
677
678Text {
679  ID = "HUSTR_27";
680  Text = "Map 27: Monster Condo";
681}
682
683Text {
684  ID = "HUSTR_28";
685  Text = "Map 28: The Spirit World";
686}
687
688Text {
689  ID = "HUSTR_29";
690  Text = "Map 29: The Living End";
691}
692
693Text {
694  ID = "HUSTR_30";
695  Text = "Map 30: Icon of Sin";
696}
697
698Text {
699  ID = "HUSTR_31";
700  Text = "Map 31: Wolfenstein";
701}
702
703Text {
704  ID = "HUSTR_32";
705  Text = "Map 32: Grosse";
706}
707
708Text {
709  ID = "PHUSTR_1";
710  Text = "Map 1: Congo";
711}
712
713Text {
714  ID = "PHUSTR_2";
715  Text = "Map 2: Well of Souls";
716}
717
718Text {
719  ID = "PHUSTR_3";
720  Text = "Map 3: Aztec";
721}
722
723Text {
724  ID = "PHUSTR_4";
725  Text = "Map 4: Caged";
726}
727
728Text {
729  ID = "PHUSTR_5";
730  Text = "Map 5: Ghost Town";
731}
732
733Text {
734  ID = "PHUSTR_6";
735  Text = "Map 6: Baron's Lair";
736}
737
738Text {
739  ID = "PHUSTR_7";
740  Text = "Map 7: Caughtyard";
741}
742
743Text {
744  ID = "PHUSTR_8";
745  Text = "Map 8: Realm";
746}
747
748Text {
749  ID = "PHUSTR_9";
750  Text = "Map 9: Abattoire";
751}
752
753Text {
754  ID = "PHUSTR_10";
755  Text = "Map 10: Onslaught";
756}
757
758Text {
759  ID = "PHUSTR_11";
760  Text = "Map 11: Hunted";
761}
762
763Text {
764  ID = "PHUSTR_12";
765  Text = "Map 12: Speed";
766}
767
768Text {
769  ID = "PHUSTR_13";
770  Text = "Map 13: The Crypt";
771}
772
773Text {
774  ID = "PHUSTR_14";
775  Text = "Map 14: Genesis";
776}
777
778Text {
779  ID = "PHUSTR_15";
780  Text = "Map 15: The Twilight";
781}
782
783Text {
784  ID = "PHUSTR_16";
785  Text = "Map 16: The Omen";
786}
787
788Text {
789  ID = "PHUSTR_17";
790  Text = "Map 17: Compound";
791}
792
793Text {
794  ID = "PHUSTR_18";
795  Text = "Map 18: Neurosphere";
796}
797
798Text {
799  ID = "PHUSTR_19";
800  Text = "Map 19: Nme";
801}
802
803Text {
804  ID = "PHUSTR_20";
805  Text = "Map 20: The Death Domain";
806}
807
808Text {
809  ID = "PHUSTR_21";
810  Text = "Map 21: Slayer";
811}
812
813Text {
814  ID = "PHUSTR_22";
815  Text = "Map 22: Impossible Mission";
816}
817
818Text {
819  ID = "PHUSTR_23";
820  Text = "Map 23: Tombstone";
821}
822
823Text {
824  ID = "PHUSTR_24";
825  Text = "Map 24: The Final Frontier";
826}
827
828Text {
829  ID = "PHUSTR_25";
830  Text = "Map 25: The Temple of Darkness";
831}
832
833Text {
834  ID = "PHUSTR_26";
835  Text = "Map 26: Bunker";
836}
837
838Text {
839  ID = "PHUSTR_27";
840  Text = "Map 27: Anti-Christ";
841}
842
843Text {
844  ID = "PHUSTR_28";
845  Text = "Map 28: The Sewers";
846}
847
848Text {
849  ID = "PHUSTR_29";
850  Text = "Map 29: Odyssey of Noises";
851}
852
853Text {
854  ID = "PHUSTR_30";
855  Text = "Map 30: The Gateway of Hell";
856}
857
858Text {
859  ID = "PHUSTR_31";
860  Text = "Map 31: Cyberden";
861}
862
863Text {
864  ID = "PHUSTR_32";
865  Text = "Map 32: Go 2 It";
866}
867
868Text {
869  ID = "THUSTR_1";
870  Text = "Map 1: System Control";
871}
872
873Text {
874  ID = "THUSTR_2";
875  Text = "Map 2: Human BBQ";
876}
877
878Text {
879  ID = "THUSTR_3";
880  Text = "Map 3: Power Control";
881}
882
883Text {
884  ID = "THUSTR_4";
885  Text = "Map 4: Wormhole";
886}
887
888Text {
889  ID = "THUSTR_5";
890  Text = "Map 5: Hanger";
891}
892
893Text {
894  ID = "THUSTR_6";
895  Text = "Map 6: Open Season";
896}
897
898Text {
899  ID = "THUSTR_7";
900  Text = "Map 7: Prison";
901}
902
903Text {
904  ID = "THUSTR_8";
905  Text = "Map 8: Metal";
906}
907
908Text {
909  ID = "THUSTR_9";
910  Text = "Map 9: Stronghold";
911}
912
913Text {
914  ID = "THUSTR_10";
915  Text = "Map 10: Redemption";
916}
917
918Text {
919  ID = "THUSTR_11";
920  Text = "Map 11: Storage Facility";
921}
922
923Text {
924  ID = "THUSTR_12";
925  Text = "Map 12: Crater";
926}
927
928Text {
929  ID = "THUSTR_13";
930  Text = "Map 13: Nukage Processing";
931}
932
933Text {
934  ID = "THUSTR_14";
935  Text = "Map 14: Steel Works";
936}
937
938Text {
939  ID = "THUSTR_15";
940  Text = "Map 15: Dead Zone";
941}
942
943Text {
944  ID = "THUSTR_16";
945  Text = "Map 16: Deepest Reaches";
946}
947
948Text {
949  ID = "THUSTR_17";
950  Text = "Map 17: Processing Area";
951}
952
953Text {
954  ID = "THUSTR_18";
955  Text = "Map 18: Mill";
956}
957
958Text {
959  ID = "THUSTR_19";
960  Text = "Map 19: Shipping/Respawning";
961}
962
963Text {
964  ID = "THUSTR_20";
965  Text = "Map 20: Central Processing";
966}
967
968Text {
969  ID = "THUSTR_21";
970  Text = "Map 21: Administration Center";
971}
972
973Text {
974  ID = "THUSTR_22";
975  Text = "Map 22: Habitat";
976}
977
978Text {
979  ID = "THUSTR_23";
980  Text = "Map 23: Lunar Mining Project";
981}
982
983Text {
984  ID = "THUSTR_24";
985  Text = "Map 24: Quarry";
986}
987
988Text {
989  ID = "THUSTR_25";
990  Text = "Map 25: Baron's Den";
991}
992
993Text {
994  ID = "THUSTR_26";
995  Text = "Map 26: Ballistyx";
996}
997
998Text {
999  ID = "THUSTR_27";
1000  Text = "Map 27: Mount Pain";
1001}
1002
1003Text {
1004  ID = "THUSTR_28";
1005  Text = "Map 28: Heck";
1006}
1007
1008Text {
1009  ID = "THUSTR_29";
1010  Text = "Map 29: River Styx";
1011}
1012
1013Text {
1014  ID = "THUSTR_30";
1015  Text = "Map 30: Last Call";
1016}
1017
1018Text {
1019  ID = "THUSTR_31";
1020  Text = "Map 31: Pharaoh";
1021}
1022
1023Text {
1024  ID = "THUSTR_32";
1025  Text = "Map 32: Caribbean";
1026}
1027
1028Text {
1029  ID = "HUSTR_CHATMACRO0";
1030  Text = "No";
1031}
1032
1033Text {
1034  ID = "HUSTR_CHATMACRO1";
1035  Text = "I'm ready to kick butt!";
1036}
1037
1038Text {
1039  ID = "HUSTR_CHATMACRO2";
1040  Text = "I'm OK.";
1041}
1042
1043Text {
1044  ID = "HUSTR_CHATMACRO3";
1045  Text = "I'm not looking too good!";
1046}
1047
1048Text {
1049  ID = "HUSTR_CHATMACRO4";
1050  Text = "Help!";
1051}
1052
1053Text {
1054  ID = "HUSTR_CHATMACRO5";
1055  Text = "You suck!";
1056}
1057
1058Text {
1059  ID = "HUSTR_CHATMACRO6";
1060  Text = "Next time, scumbag...";
1061}
1062
1063Text {
1064  ID = "HUSTR_CHATMACRO7";
1065  Text = "Come here!";
1066}
1067
1068Text {
1069  ID = "HUSTR_CHATMACRO8";
1070  Text = "I'll take care of it.";
1071}
1072
1073Text {
1074  ID = "HUSTR_CHATMACRO9";
1075  Text = "Yes";
1076}
1077
1078Text {
1079  ID = "HUSTR_TALKTOSELF1";
1080  Text = "You mumble to yourself";
1081}
1082
1083Text {
1084  ID = "HUSTR_TALKTOSELF2";
1085  Text = "Who's there?";
1086}
1087
1088Text {
1089  ID = "HUSTR_TALKTOSELF3";
1090  Text = "You scare yourself";
1091}
1092
1093Text {
1094  ID = "HUSTR_TALKTOSELF4";
1095  Text = "You start to rave";
1096}
1097
1098Text {
1099  ID = "HUSTR_TALKTOSELF5";
1100  Text = "You've lost it...";
1101}
1102
1103Text {
1104  ID = "HUSTR_MESSAGESENT";
1105  Text = "[Message Sent]";
1106}
1107
1108Text {
1109  ID = "HUSTR_PLRGREEN";
1110  Text = "Green: ";
1111}
1112
1113Text {
1114  ID = "HUSTR_PLRINDIGO";
1115  Text = "Indigo: ";
1116}
1117
1118Text {
1119  ID = "HUSTR_PLRBROWN";
1120  Text = "Brown: ";
1121}
1122
1123Text {
1124  ID = "HUSTR_PLRRED";
1125  Text = "Red: ";
1126}
1127
1128Text {
1129  ID = "AMSTR_FOLLOWON";
1130  Text = "Follow Mode ON";
1131}
1132
1133Text {
1134  ID = "AMSTR_FOLLOWOFF";
1135  Text = "Follow Mode OFF";
1136}
1137
1138Text {
1139  ID = "AMSTR_GRIDON";
1140  Text = "Grid ON";
1141}
1142
1143Text {
1144  ID = "AMSTR_GRIDOFF";
1145  Text = "Grid OFF";
1146}
1147
1148Text {
1149  ID = "AMSTR_MARKEDSPOT";
1150  Text = "Marked Spot";
1151}
1152
1153Text {
1154  ID = "AMSTR_MARKSCLEARED";
1155  Text = "All Marks Cleared";
1156}
1157
1158Text {
1159  ID = "STSTR_MUS";
1160  Text = "Music Change";
1161}
1162
1163Text {
1164  ID = "STSTR_NOMUS";
1165  Text = "Impossible selection";
1166}
1167
1168Text {
1169  ID = "STSTR_DQDON";
1170  Text = "Degreelessness Mode On";
1171}
1172
1173Text {
1174  ID = "STSTR_DQDOFF";
1175  Text = "Degreelessness Mode Off";
1176}
1177
1178Text {
1179  ID = "STSTR_KFAADDED";
1180  Text = "Very Happy Ammo added";
1181}
1182
1183Text {
1184  ID = "STSTR_FAADDED";
1185  Text = "Ammo (no keys) added";
1186}
1187
1188Text {
1189  ID = "STSTR_NCON";
1190  Text = "No clipping mode ON";
1191}
1192
1193Text {
1194  ID = "STSTR_NCOFF";
1195  Text = "No clipping mode OFF";
1196}
1197
1198Text {
1199  ID = "STSTR_BEHOLD";
1200  Text = "inVuln, Str, Inviso, Rad, Allmap, or Lite-amp";
1201}
1202
1203Text {
1204  ID = "STSTR_BEHOLDX";
1205  Text = "Power-up toggled";
1206}
1207
1208Text {
1209  ID = "STSTR_CHOPPERS";
1210  Text = "... doesn't suck - GM";
1211}
1212
1213Text {
1214  ID = "STSTR_CLEV";
1215  Text = "Changing map...";
1216}
1217
1218Text {
1219  ID = "E1TEXT";
1220  Text = "Once you beat the big badasses and\n
1221    clean out the moon base you're supposed\n
1222    to win, aren't you? Aren't you? Where's\n
1223    your fat reward and ticket home? What\n
1224    the hell is this? It's not supposed to\n
1225    end this way!\n\n
1226    It stinks like rotten meat, but looks\n
1227    like the lost Deimos base.  Looks like\n
1228    you're stuck on The Shores of Hell.\n
1229    The only way out is through.\n\n
1230    To continue the DOOM experience, play\n
1231    The Shores of Hell and its amazing\n
1232    sequel, Inferno!\n";
1233}
1234
1235Text {
1236  ID = "E2TEXT";
1237  Text = "You've done it! The hideous cyber-\n
1238    demon lord that ruled the lost Deimos\n
1239    moon base has been slain and you\n
1240    are triumphant! But ... where are\n
1241    you? You clamber to the edge of the\n
1242    moon and look down to see the awful\n
1243    truth.\n\n
1244    Deimos floats above Hell itself!\n
1245    You've never heard of anyone escaping\n
1246    from Hell, but you'll make the bastards\n
1247    sorry they ever heard of you! Quickly,\n
1248    you rappel down to  the surface of\n
1249    Hell.\n\n
1250    Now, it's on to the final chapter of\n
1251    DOOM! -- Inferno.";
1252}
1253
1254Text {
1255  ID = "E3TEXT";
1256  Text = "The loathsome spiderdemon that\n
1257    masterminded the invasion of the moon\n
1258    bases and caused so much death has had\n
1259    its ass kicked for all time.\n\n
1260    A hidden doorway opens and you enter.\n
1261    You've proven too tough for Hell to\n
1262    contain, and now Hell at last plays\n
1263    fair -- for you emerge from the door\n
1264    to see the green fields of Earth!\n
1265    Home at last.\n\n
1266    You wonder what's been happening on\n
1267    Earth while you were battling evil\n
1268    unleashed. It's good that no Hell-\n
1269    spawn could have come through that\n
1270    door with you ...";
1271}
1272
1273Text {
1274  ID = "E4TEXT";
1275  Text = "The spider mastermind must have sent forth\n
1276    its legions of hellspawn before your\n
1277    final confrontation with that terrible\n
1278    beast from hell.  But you stepped forward\n
1279    and brought forth eternal damnation and\n
1280    suffering upon the horde as a true hero\n
1281    would in the face of something so evil.\n\n
1282    Besides, someone was gonna pay for what\n
1283    happened to daisy, your pet rabbit.\n\n
1284    But now, you see spread before you more\n
1285    potential pain and gibbitude as a nation\n
1286    of demons run amok among our cities.\n\n
1287    next stop, hell on earth!";
1288}
1289
1290Text {
1291  ID = "C1TEXT";
1292  Text = "You have entered deeply into the infested\n
1293    starport. But something is wrong. The\n
1294    monsters have brought their own reality\n
1295    with them, and the starport's technology\n
1296    is being subverted by their presence.\n\n
1297    Ahead, you see an outpost of Hell, a\n
1298    fortified zone. If you can get past it,\n
1299    you can penetrate into the haunted heart\n
1300    of the starbase and find the controlling\n
1301    switch which holds Earth's population\n
1302    hostage.";
1303}
1304
1305Text {
1306  ID = "C2TEXT";
1307  Text = "You have won! Your victory has enabled\n
1308    humankind to evacuate Earth and escape\n
1309    the nightmare. Now you are the only\n
1310    human left on the face of the planet.\n
1311    Cannibal mutations, carnivorous aliens,\n
1312    and evil spirits are your only neighbors.\n
1313    You sit back and wait for death, content\n
1314    that you have saved your species.\n\n
1315    But then, Earth Control beams down a\n
1316    message from space: \"Sensors have located\n
1317    the source of the alien invasion. If you\n
1318    go there, you may be able to block their\n
1319    entry. The alien base is in the heart of\n
1320    your own home city, not far from the\n
1321    starport.\" Slowly and painfully you get\n
1322    up and return to the fray.";
1323}
1324
1325Text {
1326  ID = "C3TEXT";
1327  Text = "You are at the corrupt heart of the city,\n
1328    surrounded by the corpses of your enemies.\n
1329    You see no way to destroy the creatures'\n
1330    entryway on this side, so you clench your\n
1331    teeth and plunge through it.\n\n
1332    There must be a way to close it on the\n
1333    other side. What do you care if you've\n
1334    got to go through Hell to get to it?";
1335}
1336
1337Text {
1338  ID = "C4TEXT";
1339  Text = "The horrendous visage of the biggest\n
1340    demon you've ever seen crumbles before\n
1341    you, after you pump your rockets into\n
1342    his exposed brain. The monster shrivels\n
1343    up and dies, its thrashing limbs\n
1344    devastating untold miles of Hell's\n
1345    surface.\n\n
1346    You've done it. The invasion is over.\n
1347    Earth is saved. Hell is a wreck. You\n
1348    wonder where bad folks will go when they\n
1349    die, now. Wiping the sweat from your\n
1350    forehead you begin the long trek back\n
1351    home. Rebuilding Earth ought to be a\n
1352    lot more fun than ruining it was.";
1353}
1354
1355Text {
1356  ID = "C5TEXT";
1357  Text = "Congratulations, you've found the secret\n
1358    level! Looks like it's been built by\n
1359    humans, rather than demons. You wonder\n
1360    who the inmates of this corner of Hell\n
1361    will be.";
1362}
1363
1364Text {
1365  ID = "C6TEXT";
1366  Text = "Congratulations, you've found the\n
1367    super secret level! You'd better\n
1368    blaze through this one!\n";
1369}
1370
1371Text {
1372  ID = "P1TEXT";
1373  Text = "You gloat over the steaming carcass of the\n
1374    Guardian. With its death, you've wrested\n
1375    the Accelerator from the stinking claws\n
1376    of Hell. You relax and glance around the\n
1377    room. Damn! There was supposed to be at\n
1378    least one working prototype, but you can't\n
1379    see it. The demons must have taken it.\n\n
1380    You must find the prototype, or all your\n
1381    struggles will have been wasted. Keep\n
1382    moving, keep fighting, keep killing.\n
1383    Oh yes, keep living, too.";
1384}
1385
1386Text {
1387  ID = "P2TEXT";
1388  Text = "Even the deadly Arch-Vile labyrinth could\n
1389    not stop you, and you've gotten to the\n
1390    prototype Accelerator which is soon\n
1391    efficiently and permanently deactivated.\n\n
1392    You're good at that kind of thing.";
1393}
1394
1395Text {
1396  ID = "P3TEXT";
1397  Text = "You've bashed and battered your way into\n
1398    the heart of the devil-hive. Time for a\n
1399    Search-and-Destroy mission, aimed at the\n
1400    Gatekeeper, whose foul offspring is\n
1401    cascading to Earth. Yeah, he's bad. But\n
1402    you know who's worse!\n\n
1403    Grinning evilly, you check your gear, and\n
1404    get ready to give the bastard a little Hell\n
1405    of your own making!";
1406}
1407
1408Text {
1409  ID = "P4TEXT";
1410  Text = "The Gatekeeper's evil face is splattered\n
1411    all over the place. As its tattered corpse\n
1412    collapses, an inverted Gate forms and\n
1413    sucks down the shards of the last\n
1414    prototype Accelerator, not to mention the\n
1415    few remaining demons. You're done. Hell\n
1416    has gone back to pounding bad dead folks\n
1417    instead of good live ones. Remember to\n
1418    tell your grandkids to put a rocket\n
1419    launcher in your coffin. If you go to Hell\n
1420    when you die, you'll need it for some\n
1421    final cleaning-up...";
1422}
1423
1424Text {
1425  ID = "P5TEXT";
1426  Text = "You've found the second-hardest level we\n
1427    got. Hope you have a saved game a level or\n
1428    two previous. If not, be prepared to die\n
1429    aplenty. For master marines only.";
1430}
1431
1432Text {
1433  ID = "P6TEXT";
1434  Text = "Betcha wondered just what WAS the hardest\n
1435    level we had ready for ya? Now you know.\n
1436    No one gets out alive.";
1437}
1438
1439Text {
1440  ID = "T1TEXT";
1441  Text = "You've fought your way out of the infested\n
1442    experimental labs. It seems that UAC has\n
1443    once again gulped it down. With their\n
1444    high turnover, it must be hard for poor\n
1445    old UAC to buy corporate health insurance\n
1446    nowadays...\n\n
1447    Ahead lies the military complex, now\n
1448    swarming with diseased horrors hot to get\n
1449    their teeth into you. With luck, the\n
1450    complex still has some warlike ordnance\n
1451    laying around.";
1452}
1453
1454Text {
1455  ID = "T2TEXT";
1456  Text = "You hear the grinding of heavy machinery\n
1457    ahead. You sure hope they're not stamping\n
1458    out new hellspawn but you're ready to\n
1459    ream out a whole herd if you have to.\n
1460    They might be planning a blood feast but\n
1461    you feel about as mean as two thousand\n
1462    maniacs packed into one mad killer.\n\n
1463    You don't plan to go down easy.";
1464}
1465
1466Text {
1467  ID = "T3TEXT";
1468  Text = "The vista opening ahead looks real damn\n
1469    familiar. Smells familiar, too -- like\n
1470    fried excrement. You didn't like this\n
1471    place before, and you sure as hell ain't\n
1472    planning to like it now. The more you\n
1473    brood on it, the madder you get.\n
1474    Hefting your gun, an evil grin trickles\n
1475    onto your face. Time to take some names.";
1476}
1477
1478Text {
1479  ID = "T4TEXT";
1480  Text = "Suddenly, all is silent, from one horizon\n
1481    to the other. The agonizing echo of Hell\n
1482    fades away, the nightmare sky turns to\n
1483    blue, the heaps of monster corpses start\n
1484    to evaporate along with the evil stench\n
1485    that filled the air. Jeeze, maybe you've\n
1486    done it. Have you really won?\n\n
1487    Something rumbles in the distance.\n
1488    A blue light begins to glow inside the\n
1489    ruined skull of the demon-spitter.";
1490}
1491
1492Text {
1493  ID = "T5TEXT";
1494  Text = "What now? Looks totally different. Kind\n
1495    of like King Tut's condo. Well,\n
1496    whatever's here can't be any worse\n
1497    than usual. Can it? Or maybe it's best\n
1498    to let sleeping gods lie...";
1499}
1500
1501Text {
1502  ID = "T6TEXT";
1503  Text = "Time for a vacation. You've burst the\n
1504    bowels of hell and by golly you're ready\n
1505    for a break. You mutter to yourself,\n
1506    \"Maybe someone else can kick Hell's ass\n
1507    next time around\". Ahead lies a quiet town,\n
1508    with peaceful flowing water, quaint\n
1509    buildings, and presumably no Hellspawn.\n\n
1510    As you step off the transport, you hear\n
1511    the stomp of a cyberdemon's iron shoe.";
1512}
1513
1514Text {
1515  ID = "CC_ZOMBIE";
1516  Text = "Zombieman";
1517}
1518
1519Text {
1520  ID = "CC_SHOTGUN";
1521  Text = "Shotgun Guy";
1522}
1523
1524Text {
1525  ID = "CC_HEAVY";
1526  Text = "Heavy Weapon Dude";
1527}
1528
1529Text {
1530  ID = "CC_IMP";
1531  Text = "Imp";
1532}
1533
1534Text {
1535  ID = "CC_DEMON";
1536  Text = "Demon";
1537}
1538
1539Text {
1540  ID = "CC_LOST";
1541  Text = "Lost Soul";
1542}
1543
1544Text {
1545  ID = "CC_CACO";
1546  Text = "Cacodemon";
1547}
1548
1549Text {
1550  ID = "CC_HELL";
1551  Text = "Hell Knight";
1552}
1553
1554Text {
1555  ID = "CC_BARON";
1556  Text = "Baron of Hell";
1557}
1558
1559Text {
1560  ID = "CC_ARACH";
1561  Text = "Arachnotron";
1562}
1563
1564Text {
1565  ID = "CC_PAIN";
1566  Text = "Pain Elemental";
1567}
1568
1569Text {
1570  ID = "CC_REVEN";
1571  Text = "Revenant";
1572}
1573
1574Text {
1575  ID = "CC_MANCU";
1576  Text = "Mancubus";
1577}
1578
1579Text {
1580  ID = "CC_ARCH";
1581  Text = "Arch-Vile";
1582}
1583
1584Text {
1585  ID = "CC_SPIDER";
1586  Text = "The Spider Mastermind";
1587}
1588
1589Text {
1590  ID = "CC_CYBER";
1591  Text = "The Cyberdemon";
1592}
1593
1594Text {
1595  ID = "CC_HERO";
1596  Text = "Our hero";
1597}
1598
1599Text {
1600  ID = "QUITMESSAGE1";
1601  Text = "Please don't leave, there's more\ndemons to toast!";
1602}
1603
1604Text {
1605  ID = "QUITMESSAGE2";
1606  Text = "Let's beat it -- this is turning\ninto a bloodbath!";
1607}
1608
1609Text {
1610  ID = "QUITMESSAGE3";
1611  Text = "I wouldn't leave if I were you.\nWindows is much worse.";
1612}
1613
1614Text {
1615  ID = "QUITMESSAGE4";
1616  Text = "You're trying to say you like Windows\nbetter than me, right?";
1617}
1618
1619Text {
1620  ID = "QUITMESSAGE5";
1621  Text = "Don't leave yet -- there's a\ndemon around that corner!";
1622}
1623
1624Text {
1625  ID = "QUITMESSAGE6";
1626  Text = "Ya know, next time you come in here\nI'm gonna toast ya.";
1627}
1628
1629Text {
1630  ID = "QUITMESSAGE7";
1631  Text = "Go ahead and leave. See if I care.";
1632}
1633
1634Text {
1635  ID = "QUITMESSAGE8";
1636  Text = "You want to quit?\nThen, thou hast lost an eighth!";
1637}
1638
1639Text {
1640  ID = "QUITMESSAGE9";
1641  Text = "Don't go now, there's a \nDimensional Shambler waiting\n
1642    at the Windows desktop!";
1643}
1644
1645Text {
1646  ID = "QUITMESSAGE10";
1647  Text = "Get outta here and go back\nto your boring programs.";
1648}
1649
1650Text {
1651  ID = "QUITMESSAGE11";
1652  Text = "If i were your boss, I'd \n deathmatch ya in a minute!";
1653}
1654
1655Text {
1656  ID = "QUITMESSAGE12";
1657  Text = "Look, bud. you leave now\nand you forfeit your body count!";
1658}
1659
1660Text {
1661  ID = "QUITMESSAGE13";
1662  Text = "Just leave. when you come\nback, I'll be waiting with a bat.";
1663}
1664
1665Text {
1666  ID = "QUITMESSAGE14";
1667  Text = "You're lucky I don't smack\nyou for thinking about leaving.";
1668}
1669
1670Text {
1671  ID = "QUITMESSAGE15";
1672  Text = "Prescience of mind is\nno substitute for courage.";
1673}
1674
1675Text {
1676  ID = "QUITMESSAGE16";
1677  Text = "Tired you may be...\nbut the only tired spawn\nis dead spawn.";
1678}
1679
1680Text {
1681  ID = "QUITMESSAGE17";
1682  Text = "Return as an apostate to be\neternally welcomed.";
1683}
1684
1685Text {
1686  ID = "QUITMESSAGE18";
1687  Text = "To abandon the cause\ncan only presage disaster.";
1688}
1689
1690Text {
1691  ID = "QUITMESSAGE19";
1692  Text = "Death becomes you:\nplease return....";
1693}
1694
1695Text {
1696  ID = "QUITMESSAGE20";
1697  Text = "Dost the demesne win?\nDost its inhabitants prevail?\n
1698    Is this the end?";
1699}
1700
1701Text {
1702  ID = "QUITMESSAGE21";
1703  Text = "To quit is to lose.";
1704}
1705
1706Text {
1707  ID = "QUITMESSAGE22";
1708  Text = "Escape if you will, but these\ndark corridors haunt you forever...";
1709}
1710
1711Text {
1712  ID = "JOINNET";
1713  Text = "You're already in a network game!";
1714}
1715
1716Text {
1717  ID = "SAVENET";
1718  Text = "You can't save while in a net game!";
1719}
1720
1721Text {
1722  ID = "CLNETLOAD";
1723  Text = "Server loading saved game...";
1724}
1725
1726Text {
1727  ID = "LOADMISSING";
1728  Text = "You weren't in the server's savegame.";
1729}
1730
1731Text {
1732  ID = "FINALEFLAT_E1";
1733  Text = "FLOOR4_8";
1734}
1735
1736Text {
1737  ID = "FINALEFLAT_E2";
1738  Text = "SFLR6_1";
1739}
1740
1741Text {
1742  ID = "FINALEFLAT_E3";
1743  Text = "MFLR8_4";
1744}
1745
1746Text {
1747  ID = "FINALEFLAT_E4";
1748  Text = "MFLR8_3";
1749}
1750
1751Text {
1752  ID = "FINALEFLAT_C2";
1753  Text = "RROCK14";
1754}
1755
1756Text {
1757  ID = "FINALEFLAT_C1";
1758  Text = "SLIME16";
1759}
1760
1761Text {
1762  ID = "FINALEFLAT_C3";
1763  Text = "RROCK07";
1764}
1765
1766Text {
1767  ID = "FINALEFLAT_C4";
1768  Text = "RROCK17";
1769}
1770
1771Text {
1772  ID = "FINALEFLAT_C5";
1773  Text = "RROCK13";
1774}
1775
1776Text {
1777  ID = "FINALEFLAT_C6";
1778  Text = "RROCK19";
1779}
1780
1781Text {
1782  ID = "ASK_EPISODE";
1783  Text = "Choose Episode:";
1784}
1785
1786Text {
1787  ID = "EPISODE1";
1788  Text = "Knee-Deep In The Dead";
1789}
1790
1791Text {
1792  ID = "EPISODE2";
1793  Text = "The Shores Of Hell";
1794}
1795
1796Text {
1797  ID = "EPISODE3";
1798  Text = "Inferno";
1799}
1800
1801Text {
1802  ID = "EPISODE4";
1803  Text = "Thy Flesh Consumed";
1804}
1805
1806Text {
1807  ID = "KILLMSG_SUICIDE";
1808  Text = "%1 commits suicide!";
1809}
1810
1811Text {
1812  ID = "KILLMSG_WEAPON0";
1813  Text = "%1 beat %2 with bare hands!";
1814}
1815
1816Text {
1817  ID = "KILLMSG_PISTOL";
1818  Text = "%2 was gunned down by %1.";
1819}
1820
1821Text {
1822  ID = "KILLMSG_SHOTGUN";
1823  Text = "%1 shot %2 to bloody bits.";
1824}
1825
1826Text {
1827  ID = "KILLMSG_CHAINGUN";
1828  Text = "%2 was poisoned by %1's lead.";
1829}
1830
1831Text {
1832  ID = "KILLMSG_MISSILE";
1833  Text = "%2 rode %1's rocket. Splat!";
1834}
1835
1836Text {
1837  ID = "KILLMSG_PLASMA";
1838  Text = "%2 got burnt in %1's plasma.";
1839}
1840
1841Text {
1842  ID = "KILLMSG_BFG";
1843  Text = "%2 was scorched by %1's BFG!";
1844}
1845
1846Text {
1847  ID = "KILLMSG_CHAINSAW";
1848  Text = "%1 slaughtered %2 with a buzz!";
1849}
1850
1851Text {
1852  ID = "KILLMSG_SUPERSHOTGUN";
1853  Text = "%1 blasted %2 to tiny bits.";
1854}
1855
1856Text {
1857  ID = "KILLMSG_STOMP";
1858  Text = "%1 stomped %2!!";
1859}
1860
1861Text {
1862  ID = "AMSTR_ROTATEON";
1863  Text = "Rotate mode ON";
1864}
1865
1866Text {
1867  ID = "AMSTR_ROTATEOFF";
1868  Text = "Rotate mode OFF";
1869}
1870
1871Text {
1872  ID = "WEAPON1";
1873  Text = "Fist";
1874}
1875
1876Text {
1877  ID = "WEAPON2";
1878  Text = "Pistol";
1879}
1880
1881Text {
1882  ID = "WEAPON3";
1883  Text = "Shotgun";
1884}
1885
1886Text {
1887  ID = "WEAPON4";
1888  Text = "Chaingun";
1889}
1890
1891Text {
1892  ID = "WEAPON5";
1893  Text = "Rocket Launcher";
1894}
1895
1896Text {
1897  ID = "WEAPON6";
1898  Text = "Plasma Rifle";
1899}
1900
1901Text {
1902  ID = "WEAPON7";
1903  Text = "BFG 9000";
1904}
1905
1906Text {
1907  ID = "WEAPON8";
1908  Text = "Chainsaw";
1909}
1910
1911Text {
1912  ID = "WEAPON9";
1913  Text = "Super Shotgun";
1914}
1915
1916Text {
1917  ID = "SKILL1";
1918  Text = "I'm too young to die.";
1919}
1920
1921Text {
1922  ID = "SKILL2";
1923  Text = "Hey, not too rough.";
1924}
1925
1926Text {
1927  ID = "SKILL3";
1928  Text = "Hurt me plenty.";
1929}
1930
1931Text {
1932  ID = "SKILL4";
1933  Text = "Ultra-Violence.";
1934}
1935
1936Text {
1937  ID = "SKILL5";
1938  Text = "Nightmare!";
1939}
1940
1941Text {
1942  ID = "KEY1";
1943  Text = "Blue Keycard";
1944}
1945
1946Text {
1947  ID = "KEY2";
1948  Text = "Yellow Keycard";
1949}
1950
1951Text {
1952  ID = "KEY3";
1953  Text = "Red Keycard";
1954}
1955
1956Text {
1957  ID = "KEY4";
1958  Text = "Blue Skull Key";
1959}
1960
1961Text {
1962  ID = "KEY5";
1963  Text = "Yellow Skull Key";
1964}
1965
1966Text {
1967  ID = "KEY6";
1968  Text = "Red Skull Key";
1969}
1970
1971Text {
1972  ID = "SAVEOUTMAP";
1973  Text = "You can't save if you aren't in a map!";
1974}
1975
1976Text {
1977  ID = "ENDNOGAME";
1978  Text = "You can't end a game that hasn't even begun!";
1979}
1980
1981Text {
1982  ID = "SUICIDEOUTMAP";
1983  Text = "You can't suicide if you aren't in a map!";
1984}
1985
1986Text {
1987  ID = "SUICIDEASK";
1988  Text = "Are you sure you want to suicide?";
1989}
1990
1991Text {
1992  ID = "PICKGAMETYPE";
1993  Text = "Choose game type";
1994}
1995
1996Text {
1997  ID = "SINGLEPLAYER";
1998  Text = "Singleplayer";
1999}
2000
2001Text {
2002  ID = "MULTIPLAYER";
2003  Text = "Multiplayer";
2004}
2005
2006Text {
2007  ID = "NOTDESIGNEDFOR";
2008  Text = "Not designed for %1.";
2009}
2010
2011Text {
2012  ID = "GAMESETUP";
2013  Text = "Game Setup";
2014}
2015
2016Text {
2017  ID = "PLAYERSETUP";
2018  Text = "Player Setup";
2019}
2020
2021Text {
2022  ID = "DISCONNECT";
2023  Text = "Really disconnect?";
2024}
2025
2026Text {
2027  ID = "DELETESAVEGAME_CONFIRM";
2028  Text = "Really delete save game\n\n'%s'?";
2029}
2030
2031Text {
2032  ID = "REBORNLOAD_CONFIRM";
2033  Text = "Load save game\n\n'%s'?";
2034}
2035
2036Text {
2037  ID = "HUSTR_31B";
2038  Text = "Map 31: IDKFA";
2039}
2040
2041Text {
2042  ID = "HUSTR_32B";
2043  Text = "Map 32: Keen";
2044}
2045
2046Text {
2047  ID = "HUSTR_33";
2048  Text = "Map 33: Betray";
2049}
2050