1# libhexen: Objects 2# 3# Order of definitions is very important here! 4# Only add new States and Things *after* the existing definitions. 5 6Header { Version = 5; } 7 8Thing { 9 ID = "MAPSPOT"; 10 DoomEd number = 9001; 11 Spawn state = "MAPSPOT"; 12 See state = "NULL"; 13 Pain state = "NULL"; 14 Melee state = "NULL"; 15 Missile state = "NULL"; 16 Crash state = "NULL"; 17 Death state = "NULL"; 18 Xdeath state = "NULL"; 19 See sound = "NONE"; 20 Attack sound = "NONE"; 21 Pain sound = "NONE"; 22 Death sound = "NONE"; 23 Active sound = "NONE"; 24 Reaction time = 8; 25 Spawn health = 1000; 26 Radius = 20; 27 Height = 16; 28 Mass = 100; 29 Flags = "mf_noblockmap mf_nosector mf_nogravity"; 30 Flags2 = "mf2_dontdraw"; 31} 32 33Thing { 34 ID = "MAPSPOTGRAVITY"; 35 DoomEd number = 9013; 36 Spawn state = "MAPSPOT"; 37 See state = "NULL"; 38 Pain state = "NULL"; 39 Melee state = "NULL"; 40 Missile state = "NULL"; 41 Crash state = "NULL"; 42 Death state = "NULL"; 43 Xdeath state = "NULL"; 44 See sound = "NONE"; 45 Attack sound = "NONE"; 46 Pain sound = "NONE"; 47 Death sound = "NONE"; 48 Active sound = "NONE"; 49 Reaction time = 8; 50 Spawn health = 1000; 51 Radius = 20; 52 Height = 16; 53 Mass = 100; 54 Flags2 = "mf2_dontdraw"; 55} 56 57Thing { 58 ID = "FIREBALL1"; 59 DoomEd number = -1; 60 Spawn state = "FIREBALL1_1"; 61 See state = "NULL"; 62 Pain state = "NULL"; 63 Melee state = "NULL"; 64 Missile state = "NULL"; 65 Crash state = "NULL"; 66 Death state = "FIREBALL1_X1"; 67 Xdeath state = "NULL"; 68 See sound = "NONE"; 69 Attack sound = "NONE"; 70 Pain sound = "NONE"; 71 Death sound = "FIREBALL"; 72 Active sound = "NONE"; 73 Reaction time = 8; 74 Spawn health = 1000; 75 Speed = 2; 76 Radius = 8; 77 Height = 8; 78 Mass = 100; 79 Damage = 4; 80 Flags = "mf_noblockmap mf_missile mf_brightexplode mf_dropoff mf_nogravity"; 81 Flags2 = "mf2_noteleport mf2_firedamage"; 82} 83 84Thing { 85 ID = "ARROW"; 86 DoomEd number = -1; 87 Spawn state = "ARROW_1"; 88 See state = "NULL"; 89 Pain state = "NULL"; 90 Melee state = "NULL"; 91 Missile state = "NULL"; 92 Crash state = "NULL"; 93 Death state = "ARROW_X1"; 94 Xdeath state = "NULL"; 95 See sound = "NONE"; 96 Attack sound = "NONE"; 97 Pain sound = "NONE"; 98 Death sound = "NONE"; 99 Active sound = "NONE"; 100 Reaction time = 8; 101 Spawn health = 1000; 102 Speed = 6; 103 Radius = 8; 104 Height = 4; 105 Mass = 100; 106 Damage = 4; 107 Flags = "mf_noblockmap mf_missile mf_brightexplode mf_dropoff mf_nogravity"; 108 Flags2 = "mf2_noteleport"; 109} 110 111Thing { 112 ID = "DART"; 113 DoomEd number = -1; 114 Spawn state = "DART_1"; 115 See state = "NULL"; 116 Pain state = "NULL"; 117 Melee state = "NULL"; 118 Missile state = "NULL"; 119 Crash state = "NULL"; 120 Death state = "DART_X1"; 121 Xdeath state = "NULL"; 122 See sound = "NONE"; 123 Attack sound = "NONE"; 124 Pain sound = "NONE"; 125 Death sound = "NONE"; 126 Active sound = "NONE"; 127 Reaction time = 8; 128 Spawn health = 1000; 129 Speed = 6; 130 Radius = 8; 131 Height = 4; 132 Mass = 100; 133 Damage = 2; 134 Flags = "mf_noblockmap mf_missile mf_brightexplode mf_dropoff mf_nogravity"; 135 Flags2 = "mf2_noteleport"; 136} 137 138Thing { 139 ID = "POISONDART"; 140 DoomEd number = -1; 141 Spawn state = "POISONDART_1"; 142 See state = "NULL"; 143 Pain state = "NULL"; 144 Melee state = "NULL"; 145 Missile state = "NULL"; 146 Crash state = "NULL"; 147 Death state = "POISONDART_X1"; 148 Xdeath state = "NULL"; 149 See sound = "NONE"; 150 Attack sound = "NONE"; 151 Pain sound = "NONE"; 152 Death sound = "NONE"; 153 Active sound = "NONE"; 154 Reaction time = 8; 155 Spawn health = 1000; 156 Speed = 6; 157 Radius = 8; 158 Height = 4; 159 Mass = 100; 160 Damage = 2; 161 Flags = "mf_noblockmap mf_missile mf_brightexplode mf_dropoff mf_nogravity"; 162 Flags2 = "mf2_noteleport"; 163} 164 165Thing { 166 ID = "RIPPERBALL"; 167 DoomEd number = -1; 168 Spawn state = "RIPPERBALL_1"; 169 See state = "NULL"; 170 Pain state = "NULL"; 171 Melee state = "NULL"; 172 Missile state = "NULL"; 173 Crash state = "NULL"; 174 Death state = "RIPPERBALL_X1"; 175 Xdeath state = "NULL"; 176 See sound = "NONE"; 177 Attack sound = "NONE"; 178 Pain sound = "NONE"; 179 Death sound = "NONE"; 180 Active sound = "NONE"; 181 Reaction time = 8; 182 Spawn health = 1000; 183 Speed = 6; 184 Radius = 8; 185 Height = 16; 186 Mass = 100; 187 Damage = 2; 188 Flags = "mf_noblockmap mf_missile mf_brightexplode mf_dropoff mf_nogravity"; 189 Flags2 = "mf2_noteleport mf2_rip"; 190} 191 192Thing { 193 ID = "PROJECTILE_BLADE"; 194 DoomEd number = -1; 195 Spawn state = "PRJ_BLADE1"; 196 See state = "NULL"; 197 Pain state = "NULL"; 198 Melee state = "NULL"; 199 Missile state = "NULL"; 200 Crash state = "NULL"; 201 Death state = "PRJ_BLADE_X1"; 202 Xdeath state = "NULL"; 203 See sound = "NONE"; 204 Attack sound = "NONE"; 205 Pain sound = "NONE"; 206 Death sound = "NONE"; 207 Active sound = "NONE"; 208 Reaction time = 8; 209 Spawn health = 1000; 210 Speed = 6; 211 Radius = 6; 212 Height = 6; 213 Mass = 100; 214 Damage = 3; 215 Flags = "mf_noblockmap mf_missile mf_brightexplode mf_dropoff mf_nogravity"; 216 Flags2 = "mf2_noteleport"; 217} 218 219Thing { 220 ID = "ICESHARD"; 221 DoomEd number = -1; 222 Spawn state = "ICESHARD1"; 223 See state = "NULL"; 224 Pain state = "NULL"; 225 Melee state = "NULL"; 226 Missile state = "NULL"; 227 Crash state = "NULL"; 228 Death state = "SHARDFXE1_1"; 229 Xdeath state = "NULL"; 230 See sound = "NONE"; 231 Attack sound = "NONE"; 232 Pain sound = "NONE"; 233 Death sound = "MAGE_SHARDS_EXPLODE"; 234 Active sound = "NONE"; 235 Reaction time = 8; 236 Spawn health = 1000; 237 Speed = 25; 238 Radius = 13; 239 Height = 8; 240 Mass = 100; 241 Damage = 1; 242 Flags = "mf_noblockmap mf_missile mf_dropoff mf_nogravity"; 243 Flags2 = "mf2_noteleport mf2_icedamage"; 244} 245 246Thing { 247 ID = "FLAME_SMALL_TEMP"; 248 DoomEd number = 10500; 249 Spawn state = "FLAME_TSMALL1"; 250 See state = "NULL"; 251 Pain state = "NULL"; 252 Melee state = "NULL"; 253 Missile state = "NULL"; 254 Crash state = "NULL"; 255 Death state = "NULL"; 256 Xdeath state = "NULL"; 257 See sound = "NONE"; 258 Attack sound = "NONE"; 259 Pain sound = "NONE"; 260 Death sound = "NONE"; 261 Active sound = "NONE"; 262 Reaction time = 8; 263 Spawn health = 1000; 264 Radius = 20; 265 Height = 16; 266 Mass = 100; 267 Flags2 = "mf2_noteleport"; 268} 269 270Thing { 271 ID = "FLAME_LARGE_TEMP"; 272 DoomEd number = 10502; 273 Spawn state = "FLAME_TLARGE1"; 274 See state = "NULL"; 275 Pain state = "NULL"; 276 Melee state = "NULL"; 277 Missile state = "NULL"; 278 Crash state = "NULL"; 279 Death state = "NULL"; 280 Xdeath state = "NULL"; 281 See sound = "NONE"; 282 Attack sound = "NONE"; 283 Pain sound = "NONE"; 284 Death sound = "NONE"; 285 Active sound = "NONE"; 286 Reaction time = 8; 287 Spawn health = 1000; 288 Radius = 20; 289 Height = 16; 290 Mass = 100; 291 Flags2 = "mf2_noteleport"; 292} 293 294Thing { 295 ID = "FLAME_SMALL"; 296 DoomEd number = 10501; 297 Spawn state = "FLAME_SMALL1"; 298 See state = "NULL"; 299 Pain state = "NULL"; 300 Melee state = "NULL"; 301 Missile state = "NULL"; 302 Crash state = "NULL"; 303 Death state = "NULL"; 304 Xdeath state = "NULL"; 305 See sound = "NONE"; 306 Attack sound = "NONE"; 307 Pain sound = "NONE"; 308 Death sound = "NONE"; 309 Active sound = "NONE"; 310 Reaction time = 8; 311 Spawn health = 1000; 312 Radius = 20; 313 Height = 16; 314 Mass = 100; 315 Flags2 = "mf2_noteleport mf2_dontdraw"; 316} 317 318Thing { 319 ID = "FLAME_LARGE"; 320 DoomEd number = 10503; 321 Spawn state = "FLAME_LARGE1"; 322 See state = "NULL"; 323 Pain state = "NULL"; 324 Melee state = "NULL"; 325 Missile state = "NULL"; 326 Crash state = "NULL"; 327 Death state = "NULL"; 328 Xdeath state = "NULL"; 329 See sound = "NONE"; 330 Attack sound = "NONE"; 331 Pain sound = "NONE"; 332 Death sound = "NONE"; 333 Active sound = "NONE"; 334 Reaction time = 8; 335 Spawn health = 1000; 336 Radius = 20; 337 Height = 16; 338 Mass = 100; 339 Flags2 = "mf2_noteleport mf2_dontdraw"; 340} 341 342Thing { 343 ID = "HEALINGBOTTLE"; 344 DoomEd number = 81; 345 Spawn state = "ITEM_PTN1_1"; 346 See state = "NULL"; 347 Pain state = "NULL"; 348 Melee state = "NULL"; 349 Missile state = "NULL"; 350 Crash state = "NULL"; 351 Death state = "NULL"; 352 Xdeath state = "NULL"; 353 See sound = "NONE"; 354 Attack sound = "NONE"; 355 Pain sound = "NONE"; 356 Death sound = "NONE"; 357 Active sound = "NONE"; 358 Reaction time = 8; 359 Spawn health = 1000; 360 Radius = 20; 361 Height = 16; 362 Mass = 100; 363 Flags = "mf_special"; 364 Flags2 = "mf2_floatbob"; 365} 366 367Thing { 368 ID = "HEALTHFLASK"; 369 DoomEd number = 82; 370 Spawn state = "ARTI_PTN2_1"; 371 See state = "NULL"; 372 Pain state = "NULL"; 373 Melee state = "NULL"; 374 Missile state = "NULL"; 375 Crash state = "NULL"; 376 Death state = "NULL"; 377 Xdeath state = "NULL"; 378 See sound = "NONE"; 379 Attack sound = "NONE"; 380 Pain sound = "NONE"; 381 Death sound = "NONE"; 382 Active sound = "NONE"; 383 Reaction time = 8; 384 Spawn health = 1000; 385 Radius = 20; 386 Height = 16; 387 Mass = 100; 388 Flags = "mf_special"; 389 Flags2 = "mf2_floatbob"; 390} 391 392Thing { 393 ID = "ARTIFLY"; 394 DoomEd number = 83; 395 Spawn state = "ARTI_SOAR1"; 396 See state = "NULL"; 397 Pain state = "NULL"; 398 Melee state = "NULL"; 399 Missile state = "NULL"; 400 Crash state = "NULL"; 401 Death state = "NULL"; 402 Xdeath state = "NULL"; 403 See sound = "NONE"; 404 Attack sound = "NONE"; 405 Pain sound = "NONE"; 406 Death sound = "NONE"; 407 Active sound = "NONE"; 408 Reaction time = 8; 409 Spawn health = 1000; 410 Radius = 20; 411 Height = 16; 412 Mass = 100; 413 Flags = "mf_special"; 414 Flags2 = "mf2_floatbob"; 415} 416 417Thing { 418 ID = "ARTIINVULNERABILITY"; 419 DoomEd number = 84; 420 Spawn state = "ARTI_INVU1"; 421 See state = "NULL"; 422 Pain state = "NULL"; 423 Melee state = "NULL"; 424 Missile state = "NULL"; 425 Crash state = "NULL"; 426 Death state = "NULL"; 427 Xdeath state = "NULL"; 428 See sound = "NONE"; 429 Attack sound = "NONE"; 430 Pain sound = "NONE"; 431 Death sound = "NONE"; 432 Active sound = "NONE"; 433 Reaction time = 8; 434 Spawn health = 1000; 435 Radius = 20; 436 Height = 16; 437 Mass = 100; 438 Flags = "mf_special"; 439 Flags2 = "mf2_floatbob"; 440} 441 442Thing { 443 ID = "SUMMONMAULATOR"; 444 DoomEd number = 86; 445 Spawn state = "ARTI_SUMMON"; 446 See state = "NULL"; 447 Pain state = "NULL"; 448 Melee state = "NULL"; 449 Missile state = "NULL"; 450 Crash state = "NULL"; 451 Death state = "NULL"; 452 Xdeath state = "NULL"; 453 See sound = "NONE"; 454 Attack sound = "NONE"; 455 Pain sound = "NONE"; 456 Death sound = "NONE"; 457 Active sound = "NONE"; 458 Reaction time = 8; 459 Spawn health = 1000; 460 Radius = 20; 461 Height = 16; 462 Mass = 100; 463 Flags = "mf_special"; 464 Flags2 = "mf2_floatbob"; 465} 466 467Thing { 468 ID = "SUMMON_FX"; 469 DoomEd number = -1; 470 Spawn state = "SUMMON_FX1_1"; 471 See state = "NULL"; 472 Pain state = "NULL"; 473 Melee state = "NULL"; 474 Missile state = "NULL"; 475 Crash state = "NULL"; 476 Death state = "SUMMON_FX2_1"; 477 Xdeath state = "NULL"; 478 See sound = "NONE"; 479 Attack sound = "NONE"; 480 Pain sound = "NONE"; 481 Death sound = "NONE"; 482 Active sound = "NONE"; 483 Reaction time = 8; 484 Spawn health = 1000; 485 Speed = 20; 486 Radius = 20; 487 Height = 16; 488 Mass = 100; 489 Flags = "mf_missile mf_dropoff mf_noblockmap"; 490 Flags2 = "mf2_noteleport"; 491} 492 493Thing { 494 ID = "THRUSTFLOOR_UP"; 495 DoomEd number = 10091; 496 Spawn state = "THRUSTINIT2_1"; 497 See state = "NULL"; 498 Pain state = "NULL"; 499 Melee state = "NULL"; 500 Missile state = "NULL"; 501 Crash state = "NULL"; 502 Death state = "NULL"; 503 Xdeath state = "NULL"; 504 See sound = "NONE"; 505 Attack sound = "NONE"; 506 Pain sound = "NONE"; 507 Death sound = "NONE"; 508 Active sound = "NONE"; 509 Reaction time = 8; 510 Spawn health = 1000; 511 Radius = 20; 512 Height = 128; 513 Mass = 100; 514 Flags = "mf_solid"; 515 Flags2 = "mf2_noteleport mf2_floorclip"; 516} 517 518Thing { 519 ID = "THRUSTFLOOR_DOWN"; 520 DoomEd number = 10090; 521 Spawn state = "THRUSTINIT1_1"; 522 See state = "NULL"; 523 Pain state = "NULL"; 524 Melee state = "NULL"; 525 Missile state = "NULL"; 526 Crash state = "NULL"; 527 Death state = "NULL"; 528 Xdeath state = "NULL"; 529 See sound = "NONE"; 530 Attack sound = "NONE"; 531 Pain sound = "NONE"; 532 Death sound = "NONE"; 533 Active sound = "NONE"; 534 Reaction time = 8; 535 Spawn health = 1000; 536 Radius = 20; 537 Height = 128; 538 Mass = 100; 539 Flags2 = "mf2_noteleport mf2_floorclip mf2_dontdraw"; 540} 541 542Thing { 543 ID = "TELEPORTOTHER"; 544 DoomEd number = 10040; 545 Spawn state = "ARTI_TELOTHER1"; 546 See state = "NULL"; 547 Pain state = "NULL"; 548 Melee state = "NULL"; 549 Missile state = "NULL"; 550 Crash state = "NULL"; 551 Death state = "NULL"; 552 Xdeath state = "NULL"; 553 See sound = "NONE"; 554 Attack sound = "NONE"; 555 Pain sound = "NONE"; 556 Death sound = "NONE"; 557 Active sound = "NONE"; 558 Reaction time = 8; 559 Spawn health = 1000; 560 Radius = 20; 561 Height = 16; 562 Mass = 100; 563 Flags = "mf_special"; 564 Flags2 = "mf2_floatbob"; 565} 566 567Thing { 568 ID = "TELOTHER_FX1"; 569 DoomEd number = -1; 570 Spawn state = "TELO_FX1"; 571 See state = "NULL"; 572 Pain state = "NULL"; 573 Melee state = "NULL"; 574 Missile state = "NULL"; 575 Crash state = "NULL"; 576 Death state = "TELO_FX9"; 577 Xdeath state = "NULL"; 578 See sound = "NONE"; 579 Attack sound = "NONE"; 580 Pain sound = "NONE"; 581 Death sound = "NONE"; 582 Active sound = "NONE"; 583 Reaction time = 8; 584 Spawn health = 1000; 585 Speed = 20; 586 Radius = 16; 587 Height = 16; 588 Mass = 100; 589 Damage = 10001; 590 Flags = "mf_missile mf_brightexplode mf_dropoff mf_nogravity mf_noblockmap"; 591 Flags2 = "mf2_noteleport"; 592} 593 594Thing { 595 ID = "TELOTHER_FX2"; 596 DoomEd number = -1; 597 Spawn state = "TELO_FX2_1"; 598 See state = "NULL"; 599 Pain state = "NULL"; 600 Melee state = "NULL"; 601 Missile state = "NULL"; 602 Crash state = "NULL"; 603 Death state = "TELO_FX9"; 604 Xdeath state = "NULL"; 605 See sound = "NONE"; 606 Attack sound = "NONE"; 607 Pain sound = "NONE"; 608 Death sound = "NONE"; 609 Active sound = "NONE"; 610 Reaction time = 8; 611 Spawn health = 1000; 612 Speed = 16; 613 Radius = 16; 614 Height = 16; 615 Mass = 100; 616 Damage = 10001; 617 Flags = "mf_missile mf_brightexplode mf_dropoff mf_nogravity mf_noblockmap"; 618 Flags2 = "mf2_noteleport"; 619} 620 621Thing { 622 ID = "TELOTHER_FX3"; 623 DoomEd number = -1; 624 Spawn state = "TELO_FX3_1"; 625 See state = "NULL"; 626 Pain state = "NULL"; 627 Melee state = "NULL"; 628 Missile state = "NULL"; 629 Crash state = "NULL"; 630 Death state = "TELO_FX9"; 631 Xdeath state = "NULL"; 632 See sound = "NONE"; 633 Attack sound = "NONE"; 634 Pain sound = "NONE"; 635 Death sound = "NONE"; 636 Active sound = "NONE"; 637 Reaction time = 8; 638 Spawn health = 1000; 639 Speed = 16; 640 Radius = 16; 641 Height = 16; 642 Mass = 100; 643 Damage = 10001; 644 Flags = "mf_missile mf_brightexplode mf_dropoff mf_nogravity mf_noblockmap"; 645 Flags2 = "mf2_noteleport"; 646} 647 648Thing { 649 ID = "TELOTHER_FX4"; 650 DoomEd number = -1; 651 Spawn state = "TELO_FX4_1"; 652 See state = "NULL"; 653 Pain state = "NULL"; 654 Melee state = "NULL"; 655 Missile state = "NULL"; 656 Crash state = "NULL"; 657 Death state = "TELO_FX9"; 658 Xdeath state = "NULL"; 659 See sound = "NONE"; 660 Attack sound = "NONE"; 661 Pain sound = "NONE"; 662 Death sound = "NONE"; 663 Active sound = "NONE"; 664 Reaction time = 8; 665 Spawn health = 1000; 666 Speed = 16; 667 Radius = 16; 668 Height = 16; 669 Mass = 100; 670 Damage = 10001; 671 Flags = "mf_missile mf_brightexplode mf_dropoff mf_nogravity mf_noblockmap"; 672 Flags2 = "mf2_noteleport"; 673} 674 675Thing { 676 ID = "TELOTHER_FX5"; 677 DoomEd number = -1; 678 Spawn state = "TELO_FX5_1"; 679 See state = "NULL"; 680 Pain state = "NULL"; 681 Melee state = "NULL"; 682 Missile state = "NULL"; 683 Crash state = "NULL"; 684 Death state = "TELO_FX9"; 685 Xdeath state = "NULL"; 686 See sound = "NONE"; 687 Attack sound = "NONE"; 688 Pain sound = "NONE"; 689 Death sound = "NONE"; 690 Active sound = "NONE"; 691 Reaction time = 8; 692 Spawn health = 1000; 693 Speed = 16; 694 Radius = 16; 695 Height = 16; 696 Mass = 100; 697 Damage = 10001; 698 Flags = "mf_missile mf_brightexplode mf_dropoff mf_nogravity mf_noblockmap"; 699 Flags2 = "mf2_noteleport"; 700} 701 702Thing { 703 ID = "DIRT1"; 704 DoomEd number = -1; 705 Spawn state = "DIRT1_1"; 706 See state = "NULL"; 707 Pain state = "NULL"; 708 Melee state = "NULL"; 709 Missile state = "NULL"; 710 Crash state = "NULL"; 711 Death state = "DIRT1_D"; 712 Xdeath state = "NULL"; 713 See sound = "NONE"; 714 Attack sound = "NONE"; 715 Pain sound = "NONE"; 716 Death sound = "NONE"; 717 Active sound = "NONE"; 718 Reaction time = 8; 719 Spawn health = 1000; 720 Radius = 20; 721 Height = 16; 722 Mass = 100; 723 Flags = "mf_noblockmap mf_dropoff mf_missile"; 724 Flags2 = "mf2_noteleport"; 725} 726 727Thing { 728 ID = "DIRT2"; 729 DoomEd number = -1; 730 Spawn state = "DIRT2_1"; 731 See state = "NULL"; 732 Pain state = "NULL"; 733 Melee state = "NULL"; 734 Missile state = "NULL"; 735 Crash state = "NULL"; 736 Death state = "DIRT2_D"; 737 Xdeath state = "NULL"; 738 See sound = "NONE"; 739 Attack sound = "NONE"; 740 Pain sound = "NONE"; 741 Death sound = "NONE"; 742 Active sound = "NONE"; 743 Reaction time = 8; 744 Spawn health = 1000; 745 Radius = 20; 746 Height = 16; 747 Mass = 100; 748 Flags = "mf_noblockmap mf_dropoff mf_missile"; 749 Flags2 = "mf2_noteleport"; 750} 751 752Thing { 753 ID = "DIRT3"; 754 DoomEd number = -1; 755 Spawn state = "DIRT3_1"; 756 See state = "NULL"; 757 Pain state = "NULL"; 758 Melee state = "NULL"; 759 Missile state = "NULL"; 760 Crash state = "NULL"; 761 Death state = "DIRT3_D"; 762 Xdeath state = "NULL"; 763 See sound = "NONE"; 764 Attack sound = "NONE"; 765 Pain sound = "NONE"; 766 Death sound = "NONE"; 767 Active sound = "NONE"; 768 Reaction time = 8; 769 Spawn health = 1000; 770 Radius = 20; 771 Height = 16; 772 Mass = 100; 773 Flags = "mf_noblockmap mf_dropoff mf_missile"; 774 Flags2 = "mf2_noteleport"; 775} 776 777Thing { 778 ID = "DIRT4"; 779 DoomEd number = -1; 780 Spawn state = "DIRT4_1"; 781 See state = "NULL"; 782 Pain state = "NULL"; 783 Melee state = "NULL"; 784 Missile state = "NULL"; 785 Crash state = "NULL"; 786 Death state = "DIRT4_D"; 787 Xdeath state = "NULL"; 788 See sound = "NONE"; 789 Attack sound = "NONE"; 790 Pain sound = "NONE"; 791 Death sound = "NONE"; 792 Active sound = "NONE"; 793 Reaction time = 8; 794 Spawn health = 1000; 795 Radius = 20; 796 Height = 16; 797 Mass = 100; 798 Flags = "mf_noblockmap mf_dropoff mf_missile"; 799 Flags2 = "mf2_noteleport mf2_lograv"; 800} 801 802Thing { 803 ID = "DIRT5"; 804 DoomEd number = -1; 805 Spawn state = "DIRT5_1"; 806 See state = "NULL"; 807 Pain state = "NULL"; 808 Melee state = "NULL"; 809 Missile state = "NULL"; 810 Crash state = "NULL"; 811 Death state = "DIRT5_D"; 812 Xdeath state = "NULL"; 813 See sound = "NONE"; 814 Attack sound = "NONE"; 815 Pain sound = "NONE"; 816 Death sound = "NONE"; 817 Active sound = "NONE"; 818 Reaction time = 8; 819 Spawn health = 1000; 820 Radius = 20; 821 Height = 16; 822 Mass = 100; 823 Flags = "mf_noblockmap mf_dropoff mf_missile"; 824 Flags2 = "mf2_noteleport mf2_lograv"; 825} 826 827Thing { 828 ID = "DIRT6"; 829 DoomEd number = -1; 830 Spawn state = "DIRT6_1"; 831 See state = "NULL"; 832 Pain state = "NULL"; 833 Melee state = "NULL"; 834 Missile state = "NULL"; 835 Crash state = "NULL"; 836 Death state = "DIRT6_D"; 837 Xdeath state = "NULL"; 838 See sound = "NONE"; 839 Attack sound = "NONE"; 840 Pain sound = "NONE"; 841 Death sound = "NONE"; 842 Active sound = "NONE"; 843 Reaction time = 8; 844 Spawn health = 1000; 845 Radius = 20; 846 Height = 16; 847 Mass = 100; 848 Flags = "mf_noblockmap mf_dropoff mf_missile"; 849 Flags2 = "mf2_noteleport mf2_lograv"; 850} 851 852Thing { 853 ID = "DIRTCLUMP"; 854 DoomEd number = -1; 855 Spawn state = "DIRTCLUMP1"; 856 See state = "NULL"; 857 Pain state = "NULL"; 858 Melee state = "NULL"; 859 Missile state = "NULL"; 860 Crash state = "NULL"; 861 Death state = "NULL"; 862 Xdeath state = "NULL"; 863 See sound = "NONE"; 864 Attack sound = "NONE"; 865 Pain sound = "NONE"; 866 Death sound = "NONE"; 867 Active sound = "NONE"; 868 Reaction time = 8; 869 Spawn health = 1000; 870 Radius = 20; 871 Height = 16; 872 Mass = 100; 873 Flags = "mf_noblockmap"; 874 Flags2 = "mf2_noteleport"; 875} 876 877Thing { 878 ID = "ROCK1"; 879 DoomEd number = -1; 880 Spawn state = "ROCK1_1"; 881 See state = "NULL"; 882 Pain state = "NULL"; 883 Melee state = "NULL"; 884 Missile state = "NULL"; 885 Crash state = "NULL"; 886 Death state = "ROCK1_D"; 887 Xdeath state = "NULL"; 888 See sound = "NONE"; 889 Attack sound = "NONE"; 890 Pain sound = "NONE"; 891 Death sound = "NONE"; 892 Active sound = "NONE"; 893 Reaction time = 8; 894 Spawn health = 1000; 895 Radius = 20; 896 Height = 16; 897 Mass = 100; 898 Flags = "mf_noblockmap mf_dropoff mf_missile"; 899 Flags2 = "mf2_noteleport"; 900} 901 902Thing { 903 ID = "ROCK2"; 904 DoomEd number = -1; 905 Spawn state = "ROCK2_1"; 906 See state = "NULL"; 907 Pain state = "NULL"; 908 Melee state = "NULL"; 909 Missile state = "NULL"; 910 Crash state = "NULL"; 911 Death state = "ROCK2_D"; 912 Xdeath state = "NULL"; 913 See sound = "NONE"; 914 Attack sound = "NONE"; 915 Pain sound = "NONE"; 916 Death sound = "NONE"; 917 Active sound = "NONE"; 918 Reaction time = 8; 919 Spawn health = 1000; 920 Radius = 20; 921 Height = 16; 922 Mass = 100; 923 Flags = "mf_noblockmap mf_dropoff mf_missile"; 924 Flags2 = "mf2_noteleport"; 925} 926 927Thing { 928 ID = "ROCK3"; 929 DoomEd number = -1; 930 Spawn state = "ROCK3_1"; 931 See state = "NULL"; 932 Pain state = "NULL"; 933 Melee state = "NULL"; 934 Missile state = "NULL"; 935 Crash state = "NULL"; 936 Death state = "ROCK3_D"; 937 Xdeath state = "NULL"; 938 See sound = "NONE"; 939 Attack sound = "NONE"; 940 Pain sound = "NONE"; 941 Death sound = "NONE"; 942 Active sound = "NONE"; 943 Reaction time = 8; 944 Spawn health = 1000; 945 Radius = 20; 946 Height = 16; 947 Mass = 100; 948 Flags = "mf_noblockmap mf_dropoff mf_missile"; 949 Flags2 = "mf2_noteleport"; 950} 951 952Thing { 953 ID = "FOGSPAWNER"; 954 DoomEd number = 10000; 955 Spawn state = "SPAWNFOG1"; 956 See state = "NULL"; 957 Pain state = "NULL"; 958 Melee state = "NULL"; 959 Missile state = "NULL"; 960 Crash state = "NULL"; 961 Death state = "NULL"; 962 Xdeath state = "NULL"; 963 See sound = "NONE"; 964 Attack sound = "NONE"; 965 Pain sound = "NONE"; 966 Death sound = "NONE"; 967 Active sound = "NONE"; 968 Reaction time = 8; 969 Spawn health = 1000; 970 Radius = 20; 971 Height = 16; 972 Mass = 100; 973 Flags = "mf_noblockmap mf_nosector"; 974 Flags2 = "mf2_dontdraw mf2_floatbob"; 975} 976 977Thing { 978 ID = "FOGPATCHS"; 979 DoomEd number = 10001; 980 Spawn state = "FOGPATCHS1"; 981 See state = "NULL"; 982 Pain state = "NULL"; 983 Melee state = "NULL"; 984 Missile state = "NULL"; 985 Crash state = "NULL"; 986 Death state = "FOGPATCHS0"; 987 Xdeath state = "NULL"; 988 See sound = "NONE"; 989 Attack sound = "NONE"; 990 Pain sound = "NONE"; 991 Death sound = "NONE"; 992 Active sound = "NONE"; 993 Reaction time = 8; 994 Spawn health = 1000; 995 Speed = 1; 996 Radius = 20; 997 Height = 16; 998 Mass = 100; 999 Flags = "mf_noblockmap mf_float mf_nogravity mf_shadow mf_noclip"; 1000 Flags2 = "mf2_noteleport"; 1001} 1002 1003Thing { 1004 ID = "FOGPATCHM"; 1005 DoomEd number = 10002; 1006 Spawn state = "FOGPATCHM1"; 1007 See state = "NULL"; 1008 Pain state = "NULL"; 1009 Melee state = "NULL"; 1010 Missile state = "NULL"; 1011 Crash state = "NULL"; 1012 Death state = "FOGPATCHM0"; 1013 Xdeath state = "NULL"; 1014 See sound = "NONE"; 1015 Attack sound = "NONE"; 1016 Pain sound = "NONE"; 1017 Death sound = "NONE"; 1018 Active sound = "NONE"; 1019 Reaction time = 8; 1020 Spawn health = 1000; 1021 Speed = 1; 1022 Radius = 20; 1023 Height = 16; 1024 Mass = 100; 1025 Flags = "mf_noblockmap mf_float mf_nogravity mf_shadow mf_noclip"; 1026 Flags2 = "mf2_noteleport"; 1027} 1028 1029Thing { 1030 ID = "FOGPATCHL"; 1031 DoomEd number = 10003; 1032 Spawn state = "FOGPATCHL1"; 1033 See state = "NULL"; 1034 Pain state = "NULL"; 1035 Melee state = "NULL"; 1036 Missile state = "NULL"; 1037 Crash state = "NULL"; 1038 Death state = "FOGPATCHL0"; 1039 Xdeath state = "NULL"; 1040 See sound = "NONE"; 1041 Attack sound = "NONE"; 1042 Pain sound = "NONE"; 1043 Death sound = "NONE"; 1044 Active sound = "NONE"; 1045 Reaction time = 8; 1046 Spawn health = 1000; 1047 Speed = 1; 1048 Radius = 20; 1049 Height = 16; 1050 Mass = 100; 1051 Flags = "mf_noblockmap mf_float mf_nogravity mf_shadow mf_noclip"; 1052 Flags2 = "mf2_noteleport"; 1053} 1054 1055Thing { 1056 ID = "QUAKE_FOCUS"; 1057 DoomEd number = -1; 1058 Spawn state = "QUAKE_ACTIVE1"; 1059 See state = "NULL"; 1060 Pain state = "NULL"; 1061 Melee state = "NULL"; 1062 Missile state = "NULL"; 1063 Crash state = "NULL"; 1064 Death state = "NULL"; 1065 Xdeath state = "NULL"; 1066 See sound = "NONE"; 1067 Attack sound = "NONE"; 1068 Pain sound = "NONE"; 1069 Death sound = "NONE"; 1070 Active sound = "NONE"; 1071 Reaction time = 8; 1072 Spawn health = 1000; 1073 Radius = 20; 1074 Height = 16; 1075 Mass = 100; 1076 Flags = "mf_noblockmap mf_nosector"; 1077 Flags2 = "mf2_dontdraw"; 1078} 1079 1080Thing { 1081 ID = "SGSHARD1"; 1082 DoomEd number = -1; 1083 Spawn state = "SGSHARD1_1"; 1084 See state = "NULL"; 1085 Pain state = "NULL"; 1086 Melee state = "NULL"; 1087 Missile state = "NULL"; 1088 Crash state = "NULL"; 1089 Death state = "SGSHARD1_D"; 1090 Xdeath state = "NULL"; 1091 See sound = "NONE"; 1092 Attack sound = "NONE"; 1093 Pain sound = "NONE"; 1094 Death sound = "NONE"; 1095 Active sound = "NONE"; 1096 Reaction time = 8; 1097 Spawn health = 1000; 1098 Radius = 5; 1099 Height = 16; 1100 Mass = 5; 1101 Flags = "mf_noblockmap mf_dropoff mf_missile mf_nogravity"; 1102 Flags2 = "mf2_noteleport mf2_floorbounce"; 1103} 1104 1105Thing { 1106 ID = "SGSHARD2"; 1107 DoomEd number = -1; 1108 Spawn state = "SGSHARD2_1"; 1109 See state = "NULL"; 1110 Pain state = "NULL"; 1111 Melee state = "NULL"; 1112 Missile state = "NULL"; 1113 Crash state = "NULL"; 1114 Death state = "SGSHARD2_D"; 1115 Xdeath state = "NULL"; 1116 See sound = "NONE"; 1117 Attack sound = "NONE"; 1118 Pain sound = "NONE"; 1119 Death sound = "NONE"; 1120 Active sound = "NONE"; 1121 Reaction time = 8; 1122 Spawn health = 1000; 1123 Radius = 5; 1124 Height = 16; 1125 Mass = 5; 1126 Flags = "mf_noblockmap mf_dropoff mf_missile mf_nogravity"; 1127 Flags2 = "mf2_noteleport mf2_floorbounce"; 1128} 1129 1130Thing { 1131 ID = "SGSHARD3"; 1132 DoomEd number = -1; 1133 Spawn state = "SGSHARD3_1"; 1134 See state = "NULL"; 1135 Pain state = "NULL"; 1136 Melee state = "NULL"; 1137 Missile state = "NULL"; 1138 Crash state = "NULL"; 1139 Death state = "SGSHARD3_D"; 1140 Xdeath state = "NULL"; 1141 See sound = "NONE"; 1142 Attack sound = "NONE"; 1143 Pain sound = "NONE"; 1144 Death sound = "NONE"; 1145 Active sound = "NONE"; 1146 Reaction time = 8; 1147 Spawn health = 1000; 1148 Radius = 5; 1149 Height = 16; 1150 Mass = 5; 1151 Flags = "mf_noblockmap mf_dropoff mf_missile mf_nogravity"; 1152 Flags2 = "mf2_noteleport mf2_floorbounce"; 1153} 1154 1155Thing { 1156 ID = "SGSHARD4"; 1157 DoomEd number = -1; 1158 Spawn state = "SGSHARD4_1"; 1159 See state = "NULL"; 1160 Pain state = "NULL"; 1161 Melee state = "NULL"; 1162 Missile state = "NULL"; 1163 Crash state = "NULL"; 1164 Death state = "SGSHARD4_D"; 1165 Xdeath state = "NULL"; 1166 See sound = "NONE"; 1167 Attack sound = "NONE"; 1168 Pain sound = "NONE"; 1169 Death sound = "NONE"; 1170 Active sound = "NONE"; 1171 Reaction time = 8; 1172 Spawn health = 1000; 1173 Radius = 5; 1174 Height = 16; 1175 Mass = 5; 1176 Flags = "mf_noblockmap mf_dropoff mf_missile mf_nogravity"; 1177 Flags2 = "mf2_noteleport mf2_floorbounce"; 1178} 1179 1180Thing { 1181 ID = "SGSHARD5"; 1182 DoomEd number = -1; 1183 Spawn state = "SGSHARD5_1"; 1184 See state = "NULL"; 1185 Pain state = "NULL"; 1186 Melee state = "NULL"; 1187 Missile state = "NULL"; 1188 Crash state = "NULL"; 1189 Death state = "SGSHARD5_D"; 1190 Xdeath state = "NULL"; 1191 See sound = "NONE"; 1192 Attack sound = "NONE"; 1193 Pain sound = "NONE"; 1194 Death sound = "NONE"; 1195 Active sound = "NONE"; 1196 Reaction time = 8; 1197 Spawn health = 1000; 1198 Radius = 5; 1199 Height = 16; 1200 Mass = 5; 1201 Flags = "mf_noblockmap mf_dropoff mf_missile mf_nogravity"; 1202 Flags2 = "mf2_noteleport mf2_floorbounce"; 1203} 1204 1205Thing { 1206 ID = "SGSHARD6"; 1207 DoomEd number = -1; 1208 Spawn state = "SGSHARD6_1"; 1209 See state = "NULL"; 1210 Pain state = "NULL"; 1211 Melee state = "NULL"; 1212 Missile state = "NULL"; 1213 Crash state = "NULL"; 1214 Death state = "SGSHARD6_D"; 1215 Xdeath state = "NULL"; 1216 See sound = "NONE"; 1217 Attack sound = "NONE"; 1218 Pain sound = "NONE"; 1219 Death sound = "NONE"; 1220 Active sound = "NONE"; 1221 Reaction time = 8; 1222 Spawn health = 1000; 1223 Radius = 5; 1224 Height = 16; 1225 Mass = 5; 1226 Flags = "mf_noblockmap mf_dropoff mf_missile mf_nogravity"; 1227 Flags2 = "mf2_noteleport mf2_floorbounce"; 1228} 1229 1230Thing { 1231 ID = "SGSHARD7"; 1232 DoomEd number = -1; 1233 Spawn state = "SGSHARD7_1"; 1234 See state = "NULL"; 1235 Pain state = "NULL"; 1236 Melee state = "NULL"; 1237 Missile state = "NULL"; 1238 Crash state = "NULL"; 1239 Death state = "SGSHARD7_D"; 1240 Xdeath state = "NULL"; 1241 See sound = "NONE"; 1242 Attack sound = "NONE"; 1243 Pain sound = "NONE"; 1244 Death sound = "NONE"; 1245 Active sound = "NONE"; 1246 Reaction time = 8; 1247 Spawn health = 1000; 1248 Radius = 5; 1249 Height = 16; 1250 Mass = 5; 1251 Flags = "mf_noblockmap mf_dropoff mf_missile mf_nogravity"; 1252 Flags2 = "mf2_noteleport mf2_floorbounce"; 1253} 1254 1255Thing { 1256 ID = "SGSHARD8"; 1257 DoomEd number = -1; 1258 Spawn state = "SGSHARD8_1"; 1259 See state = "NULL"; 1260 Pain state = "NULL"; 1261 Melee state = "NULL"; 1262 Missile state = "NULL"; 1263 Crash state = "NULL"; 1264 Death state = "SGSHARD8_D"; 1265 Xdeath state = "NULL"; 1266 See sound = "NONE"; 1267 Attack sound = "NONE"; 1268 Pain sound = "NONE"; 1269 Death sound = "NONE"; 1270 Active sound = "NONE"; 1271 Reaction time = 8; 1272 Spawn health = 1000; 1273 Radius = 5; 1274 Height = 16; 1275 Mass = 5; 1276 Flags = "mf_noblockmap mf_dropoff mf_missile mf_nogravity"; 1277 Flags2 = "mf2_noteleport mf2_floorbounce"; 1278} 1279 1280Thing { 1281 ID = "SGSHARD9"; 1282 DoomEd number = -1; 1283 Spawn state = "SGSHARD9_1"; 1284 See state = "NULL"; 1285 Pain state = "NULL"; 1286 Melee state = "NULL"; 1287 Missile state = "NULL"; 1288 Crash state = "NULL"; 1289 Death state = "SGSHARD9_D"; 1290 Xdeath state = "NULL"; 1291 See sound = "NONE"; 1292 Attack sound = "NONE"; 1293 Pain sound = "NONE"; 1294 Death sound = "NONE"; 1295 Active sound = "NONE"; 1296 Reaction time = 8; 1297 Spawn health = 1000; 1298 Radius = 5; 1299 Height = 16; 1300 Mass = 5; 1301 Flags = "mf_noblockmap mf_dropoff mf_missile mf_nogravity"; 1302 Flags2 = "mf2_noteleport mf2_floorbounce"; 1303} 1304 1305Thing { 1306 ID = "SGSHARD0"; 1307 DoomEd number = -1; 1308 Spawn state = "SGSHARD0_1"; 1309 See state = "NULL"; 1310 Pain state = "NULL"; 1311 Melee state = "NULL"; 1312 Missile state = "NULL"; 1313 Crash state = "NULL"; 1314 Death state = "SGSHARD0_D"; 1315 Xdeath state = "NULL"; 1316 See sound = "NONE"; 1317 Attack sound = "NONE"; 1318 Pain sound = "NONE"; 1319 Death sound = "NONE"; 1320 Active sound = "NONE"; 1321 Reaction time = 8; 1322 Spawn health = 1000; 1323 Radius = 5; 1324 Height = 16; 1325 Mass = 5; 1326 Flags = "mf_noblockmap mf_dropoff mf_missile mf_nogravity"; 1327 Flags2 = "mf2_noteleport mf2_floorbounce"; 1328} 1329 1330Thing { 1331 ID = "ARTIEGG"; 1332 DoomEd number = 30; 1333 Spawn state = "ARTI_EGGC1"; 1334 See state = "NULL"; 1335 Pain state = "NULL"; 1336 Melee state = "NULL"; 1337 Missile state = "NULL"; 1338 Crash state = "NULL"; 1339 Death state = "NULL"; 1340 Xdeath state = "NULL"; 1341 See sound = "NONE"; 1342 Attack sound = "NONE"; 1343 Pain sound = "NONE"; 1344 Death sound = "NONE"; 1345 Active sound = "NONE"; 1346 Reaction time = 8; 1347 Spawn health = 1000; 1348 Radius = 20; 1349 Height = 16; 1350 Mass = 100; 1351 Flags = "mf_special"; 1352 Flags2 = "mf2_floatbob"; 1353} 1354 1355Thing { 1356 ID = "EGGFX"; 1357 DoomEd number = -1; 1358 Spawn state = "EGGFX1"; 1359 See state = "NULL"; 1360 Pain state = "NULL"; 1361 Melee state = "NULL"; 1362 Missile state = "NULL"; 1363 Crash state = "NULL"; 1364 Death state = "EGGFXI1_1"; 1365 Xdeath state = "NULL"; 1366 See sound = "NONE"; 1367 Attack sound = "NONE"; 1368 Pain sound = "NONE"; 1369 Death sound = "NONE"; 1370 Active sound = "NONE"; 1371 Reaction time = 8; 1372 Spawn health = 1000; 1373 Speed = 18; 1374 Radius = 8; 1375 Height = 8; 1376 Mass = 100; 1377 Damage = 1; 1378 Flags = "mf_noblockmap mf_missile mf_brightexplode mf_dropoff mf_nogravity"; 1379 Flags2 = "mf2_noteleport"; 1380} 1381 1382Thing { 1383 ID = "ARTISUPERHEAL"; 1384 DoomEd number = 32; 1385 Spawn state = "ARTI_SPHL1"; 1386 See state = "NULL"; 1387 Pain state = "NULL"; 1388 Melee state = "NULL"; 1389 Missile state = "NULL"; 1390 Crash state = "NULL"; 1391 Death state = "NULL"; 1392 Xdeath state = "NULL"; 1393 See sound = "NONE"; 1394 Attack sound = "NONE"; 1395 Pain sound = "NONE"; 1396 Death sound = "NONE"; 1397 Active sound = "NONE"; 1398 Reaction time = 8; 1399 Spawn health = 1000; 1400 Radius = 20; 1401 Height = 16; 1402 Mass = 100; 1403 Flags = "mf_special"; 1404 Flags2 = "mf2_floatbob"; 1405} 1406 1407Thing { 1408 ID = "ZWINGEDSTATUENOSKULL"; 1409 DoomEd number = 9011; 1410 Spawn state = "ZWINGEDSTATUENOSKULL"; 1411 See state = "NULL"; 1412 Pain state = "NULL"; 1413 Melee state = "NULL"; 1414 Missile state = "NULL"; 1415 Crash state = "NULL"; 1416 Death state = "NULL"; 1417 Xdeath state = "NULL"; 1418 See sound = "NONE"; 1419 Attack sound = "NONE"; 1420 Pain sound = "NONE"; 1421 Death sound = "NONE"; 1422 Active sound = "NONE"; 1423 Reaction time = 8; 1424 Spawn health = 1000; 1425 Radius = 10; 1426 Height = 62; 1427 Mass = 100; 1428 Flags = "mf_solid"; 1429} 1430 1431Thing { 1432 ID = "ZGEMPEDESTAL"; 1433 DoomEd number = 9012; 1434 Spawn state = "ZGEMPEDESTAL1"; 1435 See state = "NULL"; 1436 Pain state = "NULL"; 1437 Melee state = "NULL"; 1438 Missile state = "NULL"; 1439 Crash state = "NULL"; 1440 Death state = "NULL"; 1441 Xdeath state = "NULL"; 1442 See sound = "NONE"; 1443 Attack sound = "NONE"; 1444 Pain sound = "NONE"; 1445 Death sound = "NONE"; 1446 Active sound = "NONE"; 1447 Reaction time = 8; 1448 Spawn health = 1000; 1449 Radius = 10; 1450 Height = 40; 1451 Mass = 100; 1452 Flags = "mf_solid"; 1453} 1454 1455Thing { 1456 ID = "ARTIPUZZSKULL"; 1457 DoomEd number = 9002; 1458 Spawn state = "ARTIPUZZSKULL"; 1459 See state = "NULL"; 1460 Pain state = "NULL"; 1461 Melee state = "NULL"; 1462 Missile state = "NULL"; 1463 Crash state = "NULL"; 1464 Death state = "NULL"; 1465 Xdeath state = "NULL"; 1466 See sound = "NONE"; 1467 Attack sound = "NONE"; 1468 Pain sound = "NONE"; 1469 Death sound = "NONE"; 1470 Active sound = "NONE"; 1471 Reaction time = 8; 1472 Spawn health = 1000; 1473 Radius = 20; 1474 Height = 16; 1475 Mass = 100; 1476 Flags = "mf_special mf_nogravity"; 1477} 1478 1479Thing { 1480 ID = "ARTIPUZZGEMBIG"; 1481 DoomEd number = 9003; 1482 Spawn state = "ARTIPUZZGEMBIG"; 1483 See state = "NULL"; 1484 Pain state = "NULL"; 1485 Melee state = "NULL"; 1486 Missile state = "NULL"; 1487 Crash state = "NULL"; 1488 Death state = "NULL"; 1489 Xdeath state = "NULL"; 1490 See sound = "NONE"; 1491 Attack sound = "NONE"; 1492 Pain sound = "NONE"; 1493 Death sound = "NONE"; 1494 Active sound = "NONE"; 1495 Reaction time = 8; 1496 Spawn health = 1000; 1497 Radius = 20; 1498 Height = 16; 1499 Mass = 100; 1500 Flags = "mf_special mf_nogravity"; 1501} 1502 1503Thing { 1504 ID = "ARTIPUZZGEMRED"; 1505 DoomEd number = 9004; 1506 Spawn state = "ARTIPUZZGEMRED"; 1507 See state = "NULL"; 1508 Pain state = "NULL"; 1509 Melee state = "NULL"; 1510 Missile state = "NULL"; 1511 Crash state = "NULL"; 1512 Death state = "NULL"; 1513 Xdeath state = "NULL"; 1514 See sound = "NONE"; 1515 Attack sound = "NONE"; 1516 Pain sound = "NONE"; 1517 Death sound = "NONE"; 1518 Active sound = "NONE"; 1519 Reaction time = 8; 1520 Spawn health = 1000; 1521 Radius = 20; 1522 Height = 16; 1523 Mass = 100; 1524 Flags = "mf_special mf_nogravity"; 1525} 1526 1527Thing { 1528 ID = "ARTIPUZZGEMGREEN1"; 1529 DoomEd number = 9005; 1530 Spawn state = "ARTIPUZZGEMGREEN1"; 1531 See state = "NULL"; 1532 Pain state = "NULL"; 1533 Melee state = "NULL"; 1534 Missile state = "NULL"; 1535 Crash state = "NULL"; 1536 Death state = "NULL"; 1537 Xdeath state = "NULL"; 1538 See sound = "NONE"; 1539 Attack sound = "NONE"; 1540 Pain sound = "NONE"; 1541 Death sound = "NONE"; 1542 Active sound = "NONE"; 1543 Reaction time = 8; 1544 Spawn health = 1000; 1545 Radius = 20; 1546 Height = 16; 1547 Mass = 100; 1548 Flags = "mf_special mf_nogravity"; 1549} 1550 1551Thing { 1552 ID = "ARTIPUZZGEMGREEN2"; 1553 DoomEd number = 9009; 1554 Spawn state = "ARTIPUZZGEMGREEN2"; 1555 See state = "NULL"; 1556 Pain state = "NULL"; 1557 Melee state = "NULL"; 1558 Missile state = "NULL"; 1559 Crash state = "NULL"; 1560 Death state = "NULL"; 1561 Xdeath state = "NULL"; 1562 See sound = "NONE"; 1563 Attack sound = "NONE"; 1564 Pain sound = "NONE"; 1565 Death sound = "NONE"; 1566 Active sound = "NONE"; 1567 Reaction time = 8; 1568 Spawn health = 1000; 1569 Radius = 20; 1570 Height = 16; 1571 Mass = 100; 1572 Flags = "mf_special mf_nogravity"; 1573} 1574 1575Thing { 1576 ID = "ARTIPUZZGEMBLUE1"; 1577 DoomEd number = 9006; 1578 Spawn state = "ARTIPUZZGEMBLUE1"; 1579 See state = "NULL"; 1580 Pain state = "NULL"; 1581 Melee state = "NULL"; 1582 Missile state = "NULL"; 1583 Crash state = "NULL"; 1584 Death state = "NULL"; 1585 Xdeath state = "NULL"; 1586 See sound = "NONE"; 1587 Attack sound = "NONE"; 1588 Pain sound = "NONE"; 1589 Death sound = "NONE"; 1590 Active sound = "NONE"; 1591 Reaction time = 8; 1592 Spawn health = 1000; 1593 Radius = 20; 1594 Height = 16; 1595 Mass = 100; 1596 Flags = "mf_special mf_nogravity"; 1597} 1598 1599Thing { 1600 ID = "ARTIPUZZGEMBLUE2"; 1601 DoomEd number = 9010; 1602 Spawn state = "ARTIPUZZGEMBLUE2"; 1603 See state = "NULL"; 1604 Pain state = "NULL"; 1605 Melee state = "NULL"; 1606 Missile state = "NULL"; 1607 Crash state = "NULL"; 1608 Death state = "NULL"; 1609 Xdeath state = "NULL"; 1610 See sound = "NONE"; 1611 Attack sound = "NONE"; 1612 Pain sound = "NONE"; 1613 Death sound = "NONE"; 1614 Active sound = "NONE"; 1615 Reaction time = 8; 1616 Spawn health = 1000; 1617 Radius = 20; 1618 Height = 16; 1619 Mass = 100; 1620 Flags = "mf_special mf_nogravity"; 1621} 1622 1623Thing { 1624 ID = "ARTIPUZZBOOK1"; 1625 DoomEd number = 9007; 1626 Spawn state = "ARTIPUZZBOOK1"; 1627 See state = "NULL"; 1628 Pain state = "NULL"; 1629 Melee state = "NULL"; 1630 Missile state = "NULL"; 1631 Crash state = "NULL"; 1632 Death state = "NULL"; 1633 Xdeath state = "NULL"; 1634 See sound = "NONE"; 1635 Attack sound = "NONE"; 1636 Pain sound = "NONE"; 1637 Death sound = "NONE"; 1638 Active sound = "NONE"; 1639 Reaction time = 8; 1640 Spawn health = 1000; 1641 Radius = 20; 1642 Height = 16; 1643 Mass = 100; 1644 Flags = "mf_special mf_nogravity"; 1645} 1646 1647Thing { 1648 ID = "ARTIPUZZBOOK2"; 1649 DoomEd number = 9008; 1650 Spawn state = "ARTIPUZZBOOK2"; 1651 See state = "NULL"; 1652 Pain state = "NULL"; 1653 Melee state = "NULL"; 1654 Missile state = "NULL"; 1655 Crash state = "NULL"; 1656 Death state = "NULL"; 1657 Xdeath state = "NULL"; 1658 See sound = "NONE"; 1659 Attack sound = "NONE"; 1660 Pain sound = "NONE"; 1661 Death sound = "NONE"; 1662 Active sound = "NONE"; 1663 Reaction time = 8; 1664 Spawn health = 1000; 1665 Radius = 20; 1666 Height = 16; 1667 Mass = 100; 1668 Flags = "mf_special mf_nogravity"; 1669} 1670 1671Thing { 1672 ID = "ARTIPUZZSKULL2"; 1673 DoomEd number = 9014; 1674 Spawn state = "ARTIPUZZSKULL2"; 1675 See state = "NULL"; 1676 Pain state = "NULL"; 1677 Melee state = "NULL"; 1678 Missile state = "NULL"; 1679 Crash state = "NULL"; 1680 Death state = "NULL"; 1681 Xdeath state = "NULL"; 1682 See sound = "NONE"; 1683 Attack sound = "NONE"; 1684 Pain sound = "NONE"; 1685 Death sound = "NONE"; 1686 Active sound = "NONE"; 1687 Reaction time = 8; 1688 Spawn health = 1000; 1689 Radius = 20; 1690 Height = 16; 1691 Mass = 100; 1692 Flags = "mf_special mf_nogravity"; 1693} 1694 1695Thing { 1696 ID = "ARTIPUZZFWEAPON"; 1697 DoomEd number = 9015; 1698 Spawn state = "ARTIPUZZFWEAPON"; 1699 See state = "NULL"; 1700 Pain state = "NULL"; 1701 Melee state = "NULL"; 1702 Missile state = "NULL"; 1703 Crash state = "NULL"; 1704 Death state = "NULL"; 1705 Xdeath state = "NULL"; 1706 See sound = "NONE"; 1707 Attack sound = "NONE"; 1708 Pain sound = "NONE"; 1709 Death sound = "NONE"; 1710 Active sound = "NONE"; 1711 Reaction time = 8; 1712 Spawn health = 1000; 1713 Radius = 20; 1714 Height = 16; 1715 Mass = 100; 1716 Flags = "mf_special mf_nogravity"; 1717} 1718 1719Thing { 1720 ID = "ARTIPUZZCWEAPON"; 1721 DoomEd number = 9016; 1722 Spawn state = "ARTIPUZZCWEAPON"; 1723 See state = "NULL"; 1724 Pain state = "NULL"; 1725 Melee state = "NULL"; 1726 Missile state = "NULL"; 1727 Crash state = "NULL"; 1728 Death state = "NULL"; 1729 Xdeath state = "NULL"; 1730 See sound = "NONE"; 1731 Attack sound = "NONE"; 1732 Pain sound = "NONE"; 1733 Death sound = "NONE"; 1734 Active sound = "NONE"; 1735 Reaction time = 8; 1736 Spawn health = 1000; 1737 Radius = 20; 1738 Height = 16; 1739 Mass = 100; 1740 Flags = "mf_special mf_nogravity"; 1741} 1742 1743Thing { 1744 ID = "ARTIPUZZMWEAPON"; 1745 DoomEd number = 9017; 1746 Spawn state = "ARTIPUZZMWEAPON"; 1747 See state = "NULL"; 1748 Pain state = "NULL"; 1749 Melee state = "NULL"; 1750 Missile state = "NULL"; 1751 Crash state = "NULL"; 1752 Death state = "NULL"; 1753 Xdeath state = "NULL"; 1754 See sound = "NONE"; 1755 Attack sound = "NONE"; 1756 Pain sound = "NONE"; 1757 Death sound = "NONE"; 1758 Active sound = "NONE"; 1759 Reaction time = 8; 1760 Spawn health = 1000; 1761 Radius = 20; 1762 Height = 16; 1763 Mass = 100; 1764 Flags = "mf_special mf_nogravity"; 1765} 1766 1767Thing { 1768 ID = "ARTIPUZZGEAR"; 1769 DoomEd number = 9018; 1770 Spawn state = "ARTIPUZZGEAR_1"; 1771 See state = "NULL"; 1772 Pain state = "NULL"; 1773 Melee state = "NULL"; 1774 Missile state = "NULL"; 1775 Crash state = "NULL"; 1776 Death state = "NULL"; 1777 Xdeath state = "NULL"; 1778 See sound = "NONE"; 1779 Attack sound = "NONE"; 1780 Pain sound = "NONE"; 1781 Death sound = "NONE"; 1782 Active sound = "NONE"; 1783 Reaction time = 8; 1784 Spawn health = 1000; 1785 Radius = 20; 1786 Height = 16; 1787 Mass = 100; 1788 Flags = "mf_special mf_nogravity"; 1789} 1790 1791Thing { 1792 ID = "ARTIPUZZGEAR2"; 1793 DoomEd number = 9019; 1794 Spawn state = "ARTIPUZZGEAR2_1"; 1795 See state = "NULL"; 1796 Pain state = "NULL"; 1797 Melee state = "NULL"; 1798 Missile state = "NULL"; 1799 Crash state = "NULL"; 1800 Death state = "NULL"; 1801 Xdeath state = "NULL"; 1802 See sound = "NONE"; 1803 Attack sound = "NONE"; 1804 Pain sound = "NONE"; 1805 Death sound = "NONE"; 1806 Active sound = "NONE"; 1807 Reaction time = 8; 1808 Spawn health = 1000; 1809 Radius = 20; 1810 Height = 16; 1811 Mass = 100; 1812 Flags = "mf_special mf_nogravity"; 1813} 1814 1815Thing { 1816 ID = "ARTIPUZZGEAR3"; 1817 DoomEd number = 9020; 1818 Spawn state = "ARTIPUZZGEAR3_1"; 1819 See state = "NULL"; 1820 Pain state = "NULL"; 1821 Melee state = "NULL"; 1822 Missile state = "NULL"; 1823 Crash state = "NULL"; 1824 Death state = "NULL"; 1825 Xdeath state = "NULL"; 1826 See sound = "NONE"; 1827 Attack sound = "NONE"; 1828 Pain sound = "NONE"; 1829 Death sound = "NONE"; 1830 Active sound = "NONE"; 1831 Reaction time = 8; 1832 Spawn health = 1000; 1833 Radius = 20; 1834 Height = 16; 1835 Mass = 100; 1836 Flags = "mf_special mf_nogravity"; 1837} 1838 1839Thing { 1840 ID = "ARTIPUZZGEAR4"; 1841 DoomEd number = 9021; 1842 Spawn state = "ARTIPUZZGEAR4_1"; 1843 See state = "NULL"; 1844 Pain state = "NULL"; 1845 Melee state = "NULL"; 1846 Missile state = "NULL"; 1847 Crash state = "NULL"; 1848 Death state = "NULL"; 1849 Xdeath state = "NULL"; 1850 See sound = "NONE"; 1851 Attack sound = "NONE"; 1852 Pain sound = "NONE"; 1853 Death sound = "NONE"; 1854 Active sound = "NONE"; 1855 Reaction time = 8; 1856 Spawn health = 1000; 1857 Radius = 20; 1858 Height = 16; 1859 Mass = 100; 1860 Flags = "mf_special mf_nogravity"; 1861} 1862 1863Thing { 1864 ID = "ARTITORCH"; 1865 DoomEd number = 33; 1866 Spawn state = "ARTI_TRCH1"; 1867 See state = "NULL"; 1868 Pain state = "NULL"; 1869 Melee state = "NULL"; 1870 Missile state = "NULL"; 1871 Crash state = "NULL"; 1872 Death state = "NULL"; 1873 Xdeath state = "NULL"; 1874 See sound = "NONE"; 1875 Attack sound = "NONE"; 1876 Pain sound = "NONE"; 1877 Death sound = "NONE"; 1878 Active sound = "NONE"; 1879 Reaction time = 8; 1880 Spawn health = 1000; 1881 Radius = 20; 1882 Height = 16; 1883 Mass = 100; 1884 Flags = "mf_special"; 1885 Flags2 = "mf2_floatbob"; 1886} 1887 1888Thing { 1889 ID = "FIREBOMB"; 1890 DoomEd number = -1; 1891 Spawn state = "FIREBOMB1"; 1892 See state = "NULL"; 1893 Pain state = "NULL"; 1894 Melee state = "NULL"; 1895 Missile state = "NULL"; 1896 Crash state = "NULL"; 1897 Death state = "NULL"; 1898 Xdeath state = "NULL"; 1899 See sound = "NONE"; 1900 Attack sound = "NONE"; 1901 Pain sound = "NONE"; 1902 Death sound = "FLECHETTE_EXPLODE"; 1903 Active sound = "NONE"; 1904 Reaction time = 8; 1905 Spawn health = 1000; 1906 Radius = 20; 1907 Height = 16; 1908 Mass = 100; 1909 Flags = "mf_nogravity mf_altshadow"; 1910 Flags2 = "mf2_firedamage"; 1911} 1912 1913Thing { 1914 ID = "ARTITELEPORT"; 1915 DoomEd number = 36; 1916 Spawn state = "ARTI_ATLP1"; 1917 See state = "NULL"; 1918 Pain state = "NULL"; 1919 Melee state = "NULL"; 1920 Missile state = "NULL"; 1921 Crash state = "NULL"; 1922 Death state = "NULL"; 1923 Xdeath state = "NULL"; 1924 See sound = "NONE"; 1925 Attack sound = "NONE"; 1926 Pain sound = "NONE"; 1927 Death sound = "NONE"; 1928 Active sound = "NONE"; 1929 Reaction time = 8; 1930 Spawn health = 1000; 1931 Radius = 20; 1932 Height = 16; 1933 Mass = 100; 1934 Flags = "mf_special"; 1935 Flags2 = "mf2_floatbob"; 1936} 1937 1938Thing { 1939 ID = "ARTIPOISONBAG"; 1940 DoomEd number = 8000; 1941 Spawn state = "ARTI_PSBG1"; 1942 See state = "NULL"; 1943 Pain state = "NULL"; 1944 Melee state = "NULL"; 1945 Missile state = "NULL"; 1946 Crash state = "NULL"; 1947 Death state = "NULL"; 1948 Xdeath state = "NULL"; 1949 See sound = "NONE"; 1950 Attack sound = "NONE"; 1951 Pain sound = "NONE"; 1952 Death sound = "NONE"; 1953 Active sound = "NONE"; 1954 Reaction time = 8; 1955 Spawn health = 1000; 1956 Radius = 20; 1957 Height = 16; 1958 Mass = 100; 1959 Flags = "mf_special"; 1960 Flags2 = "mf2_floatbob"; 1961} 1962 1963Thing { 1964 ID = "POISONBAG"; 1965 DoomEd number = -1; 1966 Spawn state = "POISONBAG1"; 1967 See state = "NULL"; 1968 Pain state = "NULL"; 1969 Melee state = "NULL"; 1970 Missile state = "NULL"; 1971 Crash state = "NULL"; 1972 Death state = "NULL"; 1973 Xdeath state = "NULL"; 1974 See sound = "NONE"; 1975 Attack sound = "NONE"; 1976 Pain sound = "NONE"; 1977 Death sound = "NONE"; 1978 Active sound = "NONE"; 1979 Reaction time = 8; 1980 Spawn health = 1000; 1981 Radius = 5; 1982 Height = 5; 1983 Mass = 100; 1984 Flags = "mf_nogravity mf_noblockmap"; 1985} 1986 1987Thing { 1988 ID = "POISONCLOUD"; 1989 DoomEd number = -1; 1990 Spawn state = "POISONCLOUD1"; 1991 See state = "NULL"; 1992 Pain state = "NULL"; 1993 Melee state = "NULL"; 1994 Missile state = "NULL"; 1995 Crash state = "NULL"; 1996 Death state = "NULL"; 1997 Xdeath state = "NULL"; 1998 See sound = "NONE"; 1999 Attack sound = "NONE"; 2000 Pain sound = "NONE"; 2001 Death sound = "POISONSHROOM_DEATH"; 2002 Active sound = "NONE"; 2003 Reaction time = 8; 2004 Spawn health = 1000; 2005 Radius = 1; 2006 Height = 1; 2007 Mass = 2147483647; 2008 Flags = "mf_nogravity mf_noblockmap mf_shadow mf_noclip mf_dropoff mf_viewalign"; 2009 Flags2 = "mf2_nodmgthrust"; 2010} 2011 2012Thing { 2013 ID = "THROWINGBOMB"; 2014 DoomEd number = -1; 2015 Spawn state = "THROWINGBOMB1"; 2016 See state = "NULL"; 2017 Pain state = "NULL"; 2018 Melee state = "NULL"; 2019 Missile state = "NULL"; 2020 Crash state = "NULL"; 2021 Death state = "THROWINGBOMB_X1"; 2022 Xdeath state = "NULL"; 2023 See sound = "FLECHETTE_BOUNCE"; 2024 Attack sound = "NONE"; 2025 Pain sound = "NONE"; 2026 Death sound = "FLECHETTE_EXPLODE"; 2027 Active sound = "NONE"; 2028 Reaction time = 8; 2029 Spawn health = 48; 2030 Speed = 12; 2031 Radius = 8; 2032 Height = 10; 2033 Mass = 100; 2034 Flags = "mf_noblockmap mf_dropoff mf_missile mf_brightexplode"; 2035 Flags2 = "mf2_floorbounce mf2_firedamage"; 2036} 2037 2038Thing { 2039 ID = "SPEEDBOOTS"; 2040 DoomEd number = 8002; 2041 Spawn state = "ARTI_BOOTS1"; 2042 See state = "NULL"; 2043 Pain state = "NULL"; 2044 Melee state = "NULL"; 2045 Missile state = "NULL"; 2046 Crash state = "NULL"; 2047 Death state = "NULL"; 2048 Xdeath state = "NULL"; 2049 See sound = "NONE"; 2050 Attack sound = "NONE"; 2051 Pain sound = "NONE"; 2052 Death sound = "NONE"; 2053 Active sound = "NONE"; 2054 Reaction time = 8; 2055 Spawn health = 1000; 2056 Radius = 20; 2057 Height = 16; 2058 Mass = 100; 2059 Flags = "mf_special"; 2060 Flags2 = "mf2_floatbob"; 2061} 2062 2063Thing { 2064 ID = "BOOSTMANA"; 2065 DoomEd number = 8003; 2066 Spawn state = "ARTI_MANA"; 2067 See state = "NULL"; 2068 Pain state = "NULL"; 2069 Melee state = "NULL"; 2070 Missile state = "NULL"; 2071 Crash state = "NULL"; 2072 Death state = "NULL"; 2073 Xdeath state = "NULL"; 2074 See sound = "NONE"; 2075 Attack sound = "NONE"; 2076 Pain sound = "NONE"; 2077 Death sound = "NONE"; 2078 Active sound = "NONE"; 2079 Reaction time = 8; 2080 Spawn health = 1000; 2081 Radius = 20; 2082 Height = 16; 2083 Mass = 100; 2084 Flags = "mf_special"; 2085 Flags2 = "mf2_floatbob"; 2086} 2087 2088Thing { 2089 ID = "BOOSTARMOR"; 2090 DoomEd number = 8041; 2091 Spawn state = "ARTI_ARMOR1"; 2092 See state = "NULL"; 2093 Pain state = "NULL"; 2094 Melee state = "NULL"; 2095 Missile state = "NULL"; 2096 Crash state = "NULL"; 2097 Death state = "NULL"; 2098 Xdeath state = "NULL"; 2099 See sound = "NONE"; 2100 Attack sound = "NONE"; 2101 Pain sound = "NONE"; 2102 Death sound = "NONE"; 2103 Active sound = "NONE"; 2104 Reaction time = 8; 2105 Spawn health = 1000; 2106 Radius = 20; 2107 Height = 16; 2108 Mass = 100; 2109 Flags = "mf_special"; 2110 Flags2 = "mf2_floatbob"; 2111} 2112 2113Thing { 2114 ID = "BLASTRADIUS"; 2115 DoomEd number = 10110; 2116 Spawn state = "ARTI_BLAST1"; 2117 See state = "NULL"; 2118 Pain state = "NULL"; 2119 Melee state = "NULL"; 2120 Missile state = "NULL"; 2121 Crash state = "NULL"; 2122 Death state = "NULL"; 2123 Xdeath state = "NULL"; 2124 See sound = "NONE"; 2125 Attack sound = "NONE"; 2126 Pain sound = "NONE"; 2127 Death sound = "NONE"; 2128 Active sound = "NONE"; 2129 Reaction time = 8; 2130 Spawn health = 1000; 2131 Radius = 20; 2132 Height = 16; 2133 Mass = 100; 2134 Flags = "mf_special"; 2135 Flags2 = "mf2_floatbob"; 2136} 2137 2138Thing { 2139 ID = "HEALRADIUS"; 2140 DoomEd number = 10120; 2141 Spawn state = "ARTI_HEALRAD1"; 2142 See state = "NULL"; 2143 Pain state = "NULL"; 2144 Melee state = "NULL"; 2145 Missile state = "NULL"; 2146 Crash state = "NULL"; 2147 Death state = "NULL"; 2148 Xdeath state = "NULL"; 2149 See sound = "NONE"; 2150 Attack sound = "NONE"; 2151 Pain sound = "NONE"; 2152 Death sound = "NONE"; 2153 Active sound = "NONE"; 2154 Reaction time = 8; 2155 Spawn health = 1000; 2156 Radius = 20; 2157 Height = 16; 2158 Mass = 100; 2159 Flags = "mf_special"; 2160 Flags2 = "mf2_floatbob"; 2161} 2162 2163Thing { 2164 ID = "SPLASH"; 2165 DoomEd number = -1; 2166 Spawn state = "SPLASH1"; 2167 See state = "NULL"; 2168 Pain state = "NULL"; 2169 Melee state = "NULL"; 2170 Missile state = "NULL"; 2171 Crash state = "NULL"; 2172 Death state = "SPLASHX"; 2173 Xdeath state = "NULL"; 2174 See sound = "NONE"; 2175 Attack sound = "NONE"; 2176 Pain sound = "NONE"; 2177 Death sound = "NONE"; 2178 Active sound = "NONE"; 2179 Reaction time = 8; 2180 Spawn health = 1000; 2181 Radius = 2; 2182 Height = 4; 2183 Mass = 100; 2184 Flags = "mf_noblockmap mf_missile mf_dropoff"; 2185 Flags2 = "mf2_noteleport mf2_lograv mf2_cannotpush"; 2186} 2187 2188Thing { 2189 ID = "SPLASHBASE"; 2190 DoomEd number = -1; 2191 Spawn state = "SPLASHBASE1"; 2192 See state = "NULL"; 2193 Pain state = "NULL"; 2194 Melee state = "NULL"; 2195 Missile state = "NULL"; 2196 Crash state = "NULL"; 2197 Death state = "NULL"; 2198 Xdeath state = "NULL"; 2199 See sound = "NONE"; 2200 Attack sound = "NONE"; 2201 Pain sound = "NONE"; 2202 Death sound = "NONE"; 2203 Active sound = "NONE"; 2204 Reaction time = 8; 2205 Spawn health = 1000; 2206 Radius = 20; 2207 Height = 16; 2208 Mass = 100; 2209 Flags = "mf_noblockmap"; 2210} 2211 2212Thing { 2213 ID = "LAVASPLASH"; 2214 DoomEd number = -1; 2215 Spawn state = "LAVASPLASH1"; 2216 See state = "NULL"; 2217 Pain state = "NULL"; 2218 Melee state = "NULL"; 2219 Missile state = "NULL"; 2220 Crash state = "NULL"; 2221 Death state = "NULL"; 2222 Xdeath state = "NULL"; 2223 See sound = "NONE"; 2224 Attack sound = "NONE"; 2225 Pain sound = "NONE"; 2226 Death sound = "NONE"; 2227 Active sound = "NONE"; 2228 Reaction time = 8; 2229 Spawn health = 1000; 2230 Radius = 20; 2231 Height = 16; 2232 Mass = 100; 2233 Flags = "mf_noblockmap"; 2234} 2235 2236Thing { 2237 ID = "LAVASMOKE"; 2238 DoomEd number = -1; 2239 Spawn state = "LAVASMOKE1"; 2240 See state = "NULL"; 2241 Pain state = "NULL"; 2242 Melee state = "NULL"; 2243 Missile state = "NULL"; 2244 Crash state = "NULL"; 2245 Death state = "NULL"; 2246 Xdeath state = "NULL"; 2247 See sound = "NONE"; 2248 Attack sound = "NONE"; 2249 Pain sound = "NONE"; 2250 Death sound = "NONE"; 2251 Active sound = "NONE"; 2252 Reaction time = 8; 2253 Spawn health = 1000; 2254 Radius = 20; 2255 Height = 16; 2256 Mass = 100; 2257 Flags = "mf_noblockmap mf_nogravity mf_shadow"; 2258} 2259 2260Thing { 2261 ID = "SLUDGECHUNK"; 2262 DoomEd number = -1; 2263 Spawn state = "SLUDGECHUNK1"; 2264 See state = "NULL"; 2265 Pain state = "NULL"; 2266 Melee state = "NULL"; 2267 Missile state = "NULL"; 2268 Crash state = "NULL"; 2269 Death state = "SLUDGECHUNKX"; 2270 Xdeath state = "NULL"; 2271 See sound = "NONE"; 2272 Attack sound = "NONE"; 2273 Pain sound = "NONE"; 2274 Death sound = "NONE"; 2275 Active sound = "NONE"; 2276 Reaction time = 8; 2277 Spawn health = 1000; 2278 Radius = 2; 2279 Height = 4; 2280 Mass = 100; 2281 Flags = "mf_noblockmap mf_missile mf_dropoff"; 2282 Flags2 = "mf2_noteleport mf2_lograv mf2_cannotpush"; 2283} 2284 2285Thing { 2286 ID = "SLUDGESPLASH"; 2287 DoomEd number = -1; 2288 Spawn state = "SLUDGESPLASH1"; 2289 See state = "NULL"; 2290 Pain state = "NULL"; 2291 Melee state = "NULL"; 2292 Missile state = "NULL"; 2293 Crash state = "NULL"; 2294 Death state = "NULL"; 2295 Xdeath state = "NULL"; 2296 See sound = "NONE"; 2297 Attack sound = "NONE"; 2298 Pain sound = "NONE"; 2299 Death sound = "NONE"; 2300 Active sound = "NONE"; 2301 Reaction time = 8; 2302 Spawn health = 1000; 2303 Radius = 20; 2304 Height = 16; 2305 Mass = 100; 2306 Flags = "mf_noblockmap"; 2307} 2308 2309Thing { 2310 ID = "MISC0"; 2311 DoomEd number = 5; 2312 Spawn state = "ZWINGEDSTATUE1"; 2313 See state = "NULL"; 2314 Pain state = "NULL"; 2315 Melee state = "NULL"; 2316 Missile state = "NULL"; 2317 Crash state = "NULL"; 2318 Death state = "NULL"; 2319 Xdeath state = "NULL"; 2320 See sound = "NONE"; 2321 Attack sound = "NONE"; 2322 Pain sound = "NONE"; 2323 Death sound = "NONE"; 2324 Active sound = "NONE"; 2325 Reaction time = 8; 2326 Spawn health = 1000; 2327 Radius = 10; 2328 Height = 62; 2329 Mass = 100; 2330 Flags = "mf_solid"; 2331} 2332 2333Thing { 2334 ID = "MISC1"; 2335 DoomEd number = 6; 2336 Spawn state = "ZROCK1_1"; 2337 See state = "NULL"; 2338 Pain state = "NULL"; 2339 Melee state = "NULL"; 2340 Missile state = "NULL"; 2341 Crash state = "NULL"; 2342 Death state = "NULL"; 2343 Xdeath state = "NULL"; 2344 See sound = "NONE"; 2345 Attack sound = "NONE"; 2346 Pain sound = "NONE"; 2347 Death sound = "NONE"; 2348 Active sound = "NONE"; 2349 Reaction time = 8; 2350 Spawn health = 1000; 2351 Radius = 20; 2352 Height = 16; 2353 Mass = 100; 2354} 2355 2356Thing { 2357 ID = "MISC2"; 2358 DoomEd number = 7; 2359 Spawn state = "ZROCK2_1"; 2360 See state = "NULL"; 2361 Pain state = "NULL"; 2362 Melee state = "NULL"; 2363 Missile state = "NULL"; 2364 Crash state = "NULL"; 2365 Death state = "NULL"; 2366 Xdeath state = "NULL"; 2367 See sound = "NONE"; 2368 Attack sound = "NONE"; 2369 Pain sound = "NONE"; 2370 Death sound = "NONE"; 2371 Active sound = "NONE"; 2372 Reaction time = 8; 2373 Spawn health = 1000; 2374 Radius = 20; 2375 Height = 16; 2376 Mass = 100; 2377} 2378 2379Thing { 2380 ID = "MISC3"; 2381 DoomEd number = 9; 2382 Spawn state = "ZROCK3_1"; 2383 See state = "NULL"; 2384 Pain state = "NULL"; 2385 Melee state = "NULL"; 2386 Missile state = "NULL"; 2387 Crash state = "NULL"; 2388 Death state = "NULL"; 2389 Xdeath state = "NULL"; 2390 See sound = "NONE"; 2391 Attack sound = "NONE"; 2392 Pain sound = "NONE"; 2393 Death sound = "NONE"; 2394 Active sound = "NONE"; 2395 Reaction time = 8; 2396 Spawn health = 1000; 2397 Radius = 20; 2398 Height = 16; 2399 Mass = 100; 2400} 2401 2402Thing { 2403 ID = "MISC4"; 2404 DoomEd number = 15; 2405 Spawn state = "ZROCK4_1"; 2406 See state = "NULL"; 2407 Pain state = "NULL"; 2408 Melee state = "NULL"; 2409 Missile state = "NULL"; 2410 Crash state = "NULL"; 2411 Death state = "NULL"; 2412 Xdeath state = "NULL"; 2413 See sound = "NONE"; 2414 Attack sound = "NONE"; 2415 Pain sound = "NONE"; 2416 Death sound = "NONE"; 2417 Active sound = "NONE"; 2418 Reaction time = 8; 2419 Spawn health = 1000; 2420 Radius = 20; 2421 Height = 16; 2422 Mass = 100; 2423 Flags = "mf_solid"; 2424} 2425 2426Thing { 2427 ID = "MISC5"; 2428 DoomEd number = 17; 2429 Spawn state = "ZCHANDELIER1"; 2430 See state = "NULL"; 2431 Pain state = "NULL"; 2432 Melee state = "NULL"; 2433 Missile state = "NULL"; 2434 Crash state = "NULL"; 2435 Death state = "NULL"; 2436 Xdeath state = "NULL"; 2437 See sound = "NONE"; 2438 Attack sound = "NONE"; 2439 Pain sound = "NONE"; 2440 Death sound = "NONE"; 2441 Active sound = "NONE"; 2442 Reaction time = 8; 2443 Spawn health = 1000; 2444 Radius = 20; 2445 Height = 60; 2446 Mass = 100; 2447 Flags = "mf_spawnceiling mf_nogravity"; 2448} 2449 2450Thing { 2451 ID = "MISC6"; 2452 DoomEd number = 8063; 2453 Spawn state = "ZCHANDELIER_U"; 2454 See state = "NULL"; 2455 Pain state = "NULL"; 2456 Melee state = "NULL"; 2457 Missile state = "NULL"; 2458 Crash state = "NULL"; 2459 Death state = "NULL"; 2460 Xdeath state = "NULL"; 2461 See sound = "NONE"; 2462 Attack sound = "NONE"; 2463 Pain sound = "NONE"; 2464 Death sound = "NONE"; 2465 Active sound = "NONE"; 2466 Reaction time = 8; 2467 Spawn health = 1000; 2468 Radius = 20; 2469 Height = 60; 2470 Mass = 100; 2471 Flags = "mf_spawnceiling mf_nogravity"; 2472} 2473 2474Thing { 2475 ID = "MISC7"; 2476 DoomEd number = 24; 2477 Spawn state = "ZTREEDEAD1"; 2478 See state = "NULL"; 2479 Pain state = "NULL"; 2480 Melee state = "NULL"; 2481 Missile state = "NULL"; 2482 Crash state = "NULL"; 2483 Death state = "NULL"; 2484 Xdeath state = "NULL"; 2485 See sound = "NONE"; 2486 Attack sound = "NONE"; 2487 Pain sound = "NONE"; 2488 Death sound = "NONE"; 2489 Active sound = "NONE"; 2490 Reaction time = 8; 2491 Spawn health = 1000; 2492 Radius = 10; 2493 Height = 96; 2494 Mass = 100; 2495 Flags = "mf_solid"; 2496} 2497 2498Thing { 2499 ID = "MISC8"; 2500 DoomEd number = 25; 2501 Spawn state = "ZTREE"; 2502 See state = "NULL"; 2503 Pain state = "NULL"; 2504 Melee state = "NULL"; 2505 Missile state = "NULL"; 2506 Crash state = "NULL"; 2507 Death state = "NULL"; 2508 Xdeath state = "NULL"; 2509 See sound = "NONE"; 2510 Attack sound = "NONE"; 2511 Pain sound = "NONE"; 2512 Death sound = "NONE"; 2513 Active sound = "NONE"; 2514 Reaction time = 8; 2515 Spawn health = 1000; 2516 Radius = 15; 2517 Height = 128; 2518 Mass = 100; 2519 Flags = "mf_solid"; 2520} 2521 2522Thing { 2523 ID = "TREEDESTRUCTIBLE"; 2524 DoomEd number = 8062; 2525 Spawn state = "ZTREEDESTRUCTIBLE1"; 2526 See state = "NULL"; 2527 Pain state = "NULL"; 2528 Melee state = "NULL"; 2529 Missile state = "NULL"; 2530 Crash state = "NULL"; 2531 Death state = "ZTREEDES_D1"; 2532 Xdeath state = "NULL"; 2533 See sound = "NONE"; 2534 Attack sound = "NONE"; 2535 Pain sound = "NONE"; 2536 Death sound = "TREE_BREAK"; 2537 Active sound = "NONE"; 2538 Reaction time = 8; 2539 Spawn health = 70; 2540 Radius = 15; 2541 Height = 180; 2542 Mass = 2147483647; 2543 Flags = "mf_solid mf_shootable mf_noblood"; 2544} 2545 2546Thing { 2547 ID = "MISC9"; 2548 DoomEd number = 26; 2549 Spawn state = "ZTREESWAMP182_1"; 2550 See state = "NULL"; 2551 Pain state = "NULL"; 2552 Melee state = "NULL"; 2553 Missile state = "NULL"; 2554 Crash state = "NULL"; 2555 Death state = "NULL"; 2556 Xdeath state = "NULL"; 2557 See sound = "NONE"; 2558 Attack sound = "NONE"; 2559 Pain sound = "NONE"; 2560 Death sound = "NONE"; 2561 Active sound = "NONE"; 2562 Reaction time = 8; 2563 Spawn health = 1000; 2564 Radius = 10; 2565 Height = 180; 2566 Mass = 100; 2567 Flags = "mf_solid"; 2568} 2569 2570Thing { 2571 ID = "MISC10"; 2572 DoomEd number = 27; 2573 Spawn state = "ZTREESWAMP172_1"; 2574 See state = "NULL"; 2575 Pain state = "NULL"; 2576 Melee state = "NULL"; 2577 Missile state = "NULL"; 2578 Crash state = "NULL"; 2579 Death state = "NULL"; 2580 Xdeath state = "NULL"; 2581 See sound = "NONE"; 2582 Attack sound = "NONE"; 2583 Pain sound = "NONE"; 2584 Death sound = "NONE"; 2585 Active sound = "NONE"; 2586 Reaction time = 8; 2587 Spawn health = 1000; 2588 Radius = 10; 2589 Height = 150; 2590 Mass = 100; 2591 Flags = "mf_solid"; 2592} 2593 2594Thing { 2595 ID = "MISC11"; 2596 DoomEd number = 28; 2597 Spawn state = "ZSTUMPBURNED1"; 2598 See state = "NULL"; 2599 Pain state = "NULL"; 2600 Melee state = "NULL"; 2601 Missile state = "NULL"; 2602 Crash state = "NULL"; 2603 Death state = "NULL"; 2604 Xdeath state = "NULL"; 2605 See sound = "NONE"; 2606 Attack sound = "NONE"; 2607 Pain sound = "NONE"; 2608 Death sound = "NONE"; 2609 Active sound = "NONE"; 2610 Reaction time = 8; 2611 Spawn health = 1000; 2612 Radius = 12; 2613 Height = 20; 2614 Mass = 100; 2615 Flags = "mf_solid"; 2616} 2617 2618Thing { 2619 ID = "MISC12"; 2620 DoomEd number = 29; 2621 Spawn state = "ZSTUMPBARE1"; 2622 See state = "NULL"; 2623 Pain state = "NULL"; 2624 Melee state = "NULL"; 2625 Missile state = "NULL"; 2626 Crash state = "NULL"; 2627 Death state = "NULL"; 2628 Xdeath state = "NULL"; 2629 See sound = "NONE"; 2630 Attack sound = "NONE"; 2631 Pain sound = "NONE"; 2632 Death sound = "NONE"; 2633 Active sound = "NONE"; 2634 Reaction time = 8; 2635 Spawn health = 1000; 2636 Radius = 12; 2637 Height = 20; 2638 Mass = 100; 2639 Flags = "mf_solid"; 2640} 2641 2642Thing { 2643 ID = "MISC13"; 2644 DoomEd number = 37; 2645 Spawn state = "ZSTUMPSWAMP1_1"; 2646 See state = "NULL"; 2647 Pain state = "NULL"; 2648 Melee state = "NULL"; 2649 Missile state = "NULL"; 2650 Crash state = "NULL"; 2651 Death state = "NULL"; 2652 Xdeath state = "NULL"; 2653 See sound = "NONE"; 2654 Attack sound = "NONE"; 2655 Pain sound = "NONE"; 2656 Death sound = "NONE"; 2657 Active sound = "NONE"; 2658 Reaction time = 8; 2659 Spawn health = 1000; 2660 Radius = 20; 2661 Height = 16; 2662 Mass = 100; 2663} 2664 2665Thing { 2666 ID = "MISC14"; 2667 DoomEd number = 38; 2668 Spawn state = "ZSTUMPSWAMP2_1"; 2669 See state = "NULL"; 2670 Pain state = "NULL"; 2671 Melee state = "NULL"; 2672 Missile state = "NULL"; 2673 Crash state = "NULL"; 2674 Death state = "NULL"; 2675 Xdeath state = "NULL"; 2676 See sound = "NONE"; 2677 Attack sound = "NONE"; 2678 Pain sound = "NONE"; 2679 Death sound = "NONE"; 2680 Active sound = "NONE"; 2681 Reaction time = 8; 2682 Spawn health = 1000; 2683 Radius = 20; 2684 Height = 16; 2685 Mass = 100; 2686} 2687 2688Thing { 2689 ID = "MISC15"; 2690 DoomEd number = 39; 2691 Spawn state = "ZSHROOMLARGE1_1"; 2692 See state = "NULL"; 2693 Pain state = "NULL"; 2694 Melee state = "NULL"; 2695 Missile state = "NULL"; 2696 Crash state = "NULL"; 2697 Death state = "NULL"; 2698 Xdeath state = "NULL"; 2699 See sound = "NONE"; 2700 Attack sound = "NONE"; 2701 Pain sound = "NONE"; 2702 Death sound = "NONE"; 2703 Active sound = "NONE"; 2704 Reaction time = 8; 2705 Spawn health = 1000; 2706 Radius = 20; 2707 Height = 16; 2708 Mass = 100; 2709} 2710 2711Thing { 2712 ID = "MISC16"; 2713 DoomEd number = 40; 2714 Spawn state = "ZSHROOMLARGE2_1"; 2715 See state = "NULL"; 2716 Pain state = "NULL"; 2717 Melee state = "NULL"; 2718 Missile state = "NULL"; 2719 Crash state = "NULL"; 2720 Death state = "NULL"; 2721 Xdeath state = "NULL"; 2722 See sound = "NONE"; 2723 Attack sound = "NONE"; 2724 Pain sound = "NONE"; 2725 Death sound = "NONE"; 2726 Active sound = "NONE"; 2727 Reaction time = 8; 2728 Spawn health = 1000; 2729 Radius = 20; 2730 Height = 16; 2731 Mass = 100; 2732} 2733 2734Thing { 2735 ID = "MISC17"; 2736 DoomEd number = 41; 2737 Spawn state = "ZSHROOMLARGE3_1"; 2738 See state = "NULL"; 2739 Pain state = "NULL"; 2740 Melee state = "NULL"; 2741 Missile state = "NULL"; 2742 Crash state = "NULL"; 2743 Death state = "NULL"; 2744 Xdeath state = "NULL"; 2745 See sound = "NONE"; 2746 Attack sound = "NONE"; 2747 Pain sound = "NONE"; 2748 Death sound = "NONE"; 2749 Active sound = "NONE"; 2750 Reaction time = 8; 2751 Spawn health = 1000; 2752 Radius = 20; 2753 Height = 16; 2754 Mass = 100; 2755} 2756 2757Thing { 2758 ID = "MISC18"; 2759 DoomEd number = 42; 2760 Spawn state = "ZSHROOMSMALL1_1"; 2761 See state = "NULL"; 2762 Pain state = "NULL"; 2763 Melee state = "NULL"; 2764 Missile state = "NULL"; 2765 Crash state = "NULL"; 2766 Death state = "NULL"; 2767 Xdeath state = "NULL"; 2768 See sound = "NONE"; 2769 Attack sound = "NONE"; 2770 Pain sound = "NONE"; 2771 Death sound = "NONE"; 2772 Active sound = "NONE"; 2773 Reaction time = 8; 2774 Spawn health = 1000; 2775 Radius = 20; 2776 Height = 16; 2777 Mass = 100; 2778} 2779 2780Thing { 2781 ID = "MISC19"; 2782 DoomEd number = 44; 2783 Spawn state = "ZSHROOMSMALL2_1"; 2784 See state = "NULL"; 2785 Pain state = "NULL"; 2786 Melee state = "NULL"; 2787 Missile state = "NULL"; 2788 Crash state = "NULL"; 2789 Death state = "NULL"; 2790 Xdeath state = "NULL"; 2791 See sound = "NONE"; 2792 Attack sound = "NONE"; 2793 Pain sound = "NONE"; 2794 Death sound = "NONE"; 2795 Active sound = "NONE"; 2796 Reaction time = 8; 2797 Spawn health = 1000; 2798 Radius = 20; 2799 Height = 16; 2800 Mass = 100; 2801} 2802 2803Thing { 2804 ID = "MISC20"; 2805 DoomEd number = 45; 2806 Spawn state = "ZSHROOMSMALL3_1"; 2807 See state = "NULL"; 2808 Pain state = "NULL"; 2809 Melee state = "NULL"; 2810 Missile state = "NULL"; 2811 Crash state = "NULL"; 2812 Death state = "NULL"; 2813 Xdeath state = "NULL"; 2814 See sound = "NONE"; 2815 Attack sound = "NONE"; 2816 Pain sound = "NONE"; 2817 Death sound = "NONE"; 2818 Active sound = "NONE"; 2819 Reaction time = 8; 2820 Spawn health = 1000; 2821 Radius = 20; 2822 Height = 16; 2823 Mass = 100; 2824} 2825 2826Thing { 2827 ID = "MISC21"; 2828 DoomEd number = 46; 2829 Spawn state = "ZSHROOMSMALL4_1"; 2830 See state = "NULL"; 2831 Pain state = "NULL"; 2832 Melee state = "NULL"; 2833 Missile state = "NULL"; 2834 Crash state = "NULL"; 2835 Death state = "NULL"; 2836 Xdeath state = "NULL"; 2837 See sound = "NONE"; 2838 Attack sound = "NONE"; 2839 Pain sound = "NONE"; 2840 Death sound = "NONE"; 2841 Active sound = "NONE"; 2842 Reaction time = 8; 2843 Spawn health = 1000; 2844 Radius = 20; 2845 Height = 16; 2846 Mass = 100; 2847} 2848 2849Thing { 2850 ID = "MISC22"; 2851 DoomEd number = 47; 2852 Spawn state = "ZSHROOMSMALL5_1"; 2853 See state = "NULL"; 2854 Pain state = "NULL"; 2855 Melee state = "NULL"; 2856 Missile state = "NULL"; 2857 Crash state = "NULL"; 2858 Death state = "NULL"; 2859 Xdeath state = "NULL"; 2860 See sound = "NONE"; 2861 Attack sound = "NONE"; 2862 Pain sound = "NONE"; 2863 Death sound = "NONE"; 2864 Active sound = "NONE"; 2865 Reaction time = 8; 2866 Spawn health = 1000; 2867 Radius = 20; 2868 Height = 16; 2869 Mass = 100; 2870} 2871 2872Thing { 2873 ID = "MISC23"; 2874 DoomEd number = 48; 2875 Spawn state = "ZSTALAGMITEPILLAR1"; 2876 See state = "NULL"; 2877 Pain state = "NULL"; 2878 Melee state = "NULL"; 2879 Missile state = "NULL"; 2880 Crash state = "NULL"; 2881 Death state = "NULL"; 2882 Xdeath state = "NULL"; 2883 See sound = "NONE"; 2884 Attack sound = "NONE"; 2885 Pain sound = "NONE"; 2886 Death sound = "NONE"; 2887 Active sound = "NONE"; 2888 Reaction time = 8; 2889 Spawn health = 1000; 2890 Radius = 8; 2891 Height = 138; 2892 Mass = 100; 2893 Flags = "mf_solid"; 2894} 2895 2896Thing { 2897 ID = "MISC24"; 2898 DoomEd number = 49; 2899 Spawn state = "ZSTALAGMITELARGE1"; 2900 See state = "NULL"; 2901 Pain state = "NULL"; 2902 Melee state = "NULL"; 2903 Missile state = "NULL"; 2904 Crash state = "NULL"; 2905 Death state = "NULL"; 2906 Xdeath state = "NULL"; 2907 See sound = "NONE"; 2908 Attack sound = "NONE"; 2909 Pain sound = "NONE"; 2910 Death sound = "NONE"; 2911 Active sound = "NONE"; 2912 Reaction time = 8; 2913 Spawn health = 1000; 2914 Radius = 8; 2915 Height = 48; 2916 Mass = 100; 2917 Flags = "mf_solid"; 2918} 2919 2920Thing { 2921 ID = "MISC25"; 2922 DoomEd number = 50; 2923 Spawn state = "ZSTALAGMITEMEDIUM1"; 2924 See state = "NULL"; 2925 Pain state = "NULL"; 2926 Melee state = "NULL"; 2927 Missile state = "NULL"; 2928 Crash state = "NULL"; 2929 Death state = "NULL"; 2930 Xdeath state = "NULL"; 2931 See sound = "NONE"; 2932 Attack sound = "NONE"; 2933 Pain sound = "NONE"; 2934 Death sound = "NONE"; 2935 Active sound = "NONE"; 2936 Reaction time = 8; 2937 Spawn health = 1000; 2938 Radius = 6; 2939 Height = 40; 2940 Mass = 100; 2941 Flags = "mf_solid"; 2942} 2943 2944Thing { 2945 ID = "MISC26"; 2946 DoomEd number = 51; 2947 Spawn state = "ZSTALAGMITESMALL1"; 2948 See state = "NULL"; 2949 Pain state = "NULL"; 2950 Melee state = "NULL"; 2951 Missile state = "NULL"; 2952 Crash state = "NULL"; 2953 Death state = "NULL"; 2954 Xdeath state = "NULL"; 2955 See sound = "NONE"; 2956 Attack sound = "NONE"; 2957 Pain sound = "NONE"; 2958 Death sound = "NONE"; 2959 Active sound = "NONE"; 2960 Reaction time = 8; 2961 Spawn health = 1000; 2962 Radius = 8; 2963 Height = 36; 2964 Mass = 100; 2965 Flags = "mf_solid"; 2966} 2967 2968Thing { 2969 ID = "MISC27"; 2970 DoomEd number = 52; 2971 Spawn state = "ZSTALACTITELARGE1"; 2972 See state = "NULL"; 2973 Pain state = "NULL"; 2974 Melee state = "NULL"; 2975 Missile state = "NULL"; 2976 Crash state = "NULL"; 2977 Death state = "NULL"; 2978 Xdeath state = "NULL"; 2979 See sound = "NONE"; 2980 Attack sound = "NONE"; 2981 Pain sound = "NONE"; 2982 Death sound = "NONE"; 2983 Active sound = "NONE"; 2984 Reaction time = 8; 2985 Spawn health = 1000; 2986 Radius = 8; 2987 Height = 66; 2988 Mass = 100; 2989 Flags = "mf_solid mf_spawnceiling mf_nogravity"; 2990} 2991 2992Thing { 2993 ID = "MISC28"; 2994 DoomEd number = 56; 2995 Spawn state = "ZSTALACTITEMEDIUM1"; 2996 See state = "NULL"; 2997 Pain state = "NULL"; 2998 Melee state = "NULL"; 2999 Missile state = "NULL"; 3000 Crash state = "NULL"; 3001 Death state = "NULL"; 3002 Xdeath state = "NULL"; 3003 See sound = "NONE"; 3004 Attack sound = "NONE"; 3005 Pain sound = "NONE"; 3006 Death sound = "NONE"; 3007 Active sound = "NONE"; 3008 Reaction time = 8; 3009 Spawn health = 1000; 3010 Radius = 6; 3011 Height = 50; 3012 Mass = 100; 3013 Flags = "mf_solid mf_spawnceiling mf_nogravity"; 3014} 3015 3016Thing { 3017 ID = "MISC29"; 3018 DoomEd number = 57; 3019 Spawn state = "ZSTALACTITESMALL1"; 3020 See state = "NULL"; 3021 Pain state = "NULL"; 3022 Melee state = "NULL"; 3023 Missile state = "NULL"; 3024 Crash state = "NULL"; 3025 Death state = "NULL"; 3026 Xdeath state = "NULL"; 3027 See sound = "NONE"; 3028 Attack sound = "NONE"; 3029 Pain sound = "NONE"; 3030 Death sound = "NONE"; 3031 Active sound = "NONE"; 3032 Reaction time = 8; 3033 Spawn health = 1000; 3034 Radius = 8; 3035 Height = 40; 3036 Mass = 100; 3037 Flags = "mf_solid mf_spawnceiling mf_nogravity"; 3038} 3039 3040Thing { 3041 ID = "MISC30"; 3042 DoomEd number = 58; 3043 Spawn state = "ZMOSSCEILING1_1"; 3044 See state = "NULL"; 3045 Pain state = "NULL"; 3046 Melee state = "NULL"; 3047 Missile state = "NULL"; 3048 Crash state = "NULL"; 3049 Death state = "NULL"; 3050 Xdeath state = "NULL"; 3051 See sound = "NONE"; 3052 Attack sound = "NONE"; 3053 Pain sound = "NONE"; 3054 Death sound = "NONE"; 3055 Active sound = "NONE"; 3056 Reaction time = 8; 3057 Spawn health = 1000; 3058 Radius = 20; 3059 Height = 20; 3060 Mass = 100; 3061 Flags = "mf_spawnceiling mf_nogravity"; 3062} 3063 3064Thing { 3065 ID = "MISC31"; 3066 DoomEd number = 59; 3067 Spawn state = "ZMOSSCEILING2_1"; 3068 See state = "NULL"; 3069 Pain state = "NULL"; 3070 Melee state = "NULL"; 3071 Missile state = "NULL"; 3072 Crash state = "NULL"; 3073 Death state = "NULL"; 3074 Xdeath state = "NULL"; 3075 See sound = "NONE"; 3076 Attack sound = "NONE"; 3077 Pain sound = "NONE"; 3078 Death sound = "NONE"; 3079 Active sound = "NONE"; 3080 Reaction time = 8; 3081 Spawn health = 1000; 3082 Radius = 20; 3083 Height = 24; 3084 Mass = 100; 3085 Flags = "mf_spawnceiling mf_nogravity"; 3086} 3087 3088Thing { 3089 ID = "MISC32"; 3090 DoomEd number = 60; 3091 Spawn state = "ZSWAMPVINE1"; 3092 See state = "NULL"; 3093 Pain state = "NULL"; 3094 Melee state = "NULL"; 3095 Missile state = "NULL"; 3096 Crash state = "NULL"; 3097 Death state = "NULL"; 3098 Xdeath state = "NULL"; 3099 See sound = "NONE"; 3100 Attack sound = "NONE"; 3101 Pain sound = "NONE"; 3102 Death sound = "NONE"; 3103 Active sound = "NONE"; 3104 Reaction time = 8; 3105 Spawn health = 1000; 3106 Radius = 8; 3107 Height = 52; 3108 Mass = 100; 3109 Flags = "mf_solid"; 3110} 3111 3112Thing { 3113 ID = "MISC33"; 3114 DoomEd number = 61; 3115 Spawn state = "ZCORPSEKABOB1"; 3116 See state = "NULL"; 3117 Pain state = "NULL"; 3118 Melee state = "NULL"; 3119 Missile state = "NULL"; 3120 Crash state = "NULL"; 3121 Death state = "NULL"; 3122 Xdeath state = "NULL"; 3123 See sound = "NONE"; 3124 Attack sound = "NONE"; 3125 Pain sound = "NONE"; 3126 Death sound = "NONE"; 3127 Active sound = "NONE"; 3128 Reaction time = 8; 3129 Spawn health = 1000; 3130 Radius = 10; 3131 Height = 92; 3132 Mass = 100; 3133 Flags = "mf_solid"; 3134} 3135 3136Thing { 3137 ID = "MISC34"; 3138 DoomEd number = 62; 3139 Spawn state = "ZCORPSESLEEPING1"; 3140 See state = "NULL"; 3141 Pain state = "NULL"; 3142 Melee state = "NULL"; 3143 Missile state = "NULL"; 3144 Crash state = "NULL"; 3145 Death state = "NULL"; 3146 Xdeath state = "NULL"; 3147 See sound = "NONE"; 3148 Attack sound = "NONE"; 3149 Pain sound = "NONE"; 3150 Death sound = "NONE"; 3151 Active sound = "NONE"; 3152 Reaction time = 8; 3153 Spawn health = 1000; 3154 Radius = 20; 3155 Height = 16; 3156 Mass = 100; 3157} 3158 3159Thing { 3160 ID = "MISC35"; 3161 DoomEd number = 63; 3162 Spawn state = "ZTOMBSTONERIP1"; 3163 See state = "NULL"; 3164 Pain state = "NULL"; 3165 Melee state = "NULL"; 3166 Missile state = "NULL"; 3167 Crash state = "NULL"; 3168 Death state = "NULL"; 3169 Xdeath state = "NULL"; 3170 See sound = "NONE"; 3171 Attack sound = "NONE"; 3172 Pain sound = "NONE"; 3173 Death sound = "NONE"; 3174 Active sound = "NONE"; 3175 Reaction time = 8; 3176 Spawn health = 1000; 3177 Radius = 10; 3178 Height = 46; 3179 Mass = 100; 3180 Flags = "mf_solid"; 3181} 3182 3183Thing { 3184 ID = "MISC36"; 3185 DoomEd number = 64; 3186 Spawn state = "ZTOMBSTONESHANE1"; 3187 See state = "NULL"; 3188 Pain state = "NULL"; 3189 Melee state = "NULL"; 3190 Missile state = "NULL"; 3191 Crash state = "NULL"; 3192 Death state = "NULL"; 3193 Xdeath state = "NULL"; 3194 See sound = "NONE"; 3195 Attack sound = "NONE"; 3196 Pain sound = "NONE"; 3197 Death sound = "NONE"; 3198 Active sound = "NONE"; 3199 Reaction time = 8; 3200 Spawn health = 1000; 3201 Radius = 10; 3202 Height = 46; 3203 Mass = 100; 3204 Flags = "mf_solid"; 3205} 3206 3207Thing { 3208 ID = "MISC37"; 3209 DoomEd number = 65; 3210 Spawn state = "ZTOMBSTONEBIGCROSS1"; 3211 See state = "NULL"; 3212 Pain state = "NULL"; 3213 Melee state = "NULL"; 3214 Missile state = "NULL"; 3215 Crash state = "NULL"; 3216 Death state = "NULL"; 3217 Xdeath state = "NULL"; 3218 See sound = "NONE"; 3219 Attack sound = "NONE"; 3220 Pain sound = "NONE"; 3221 Death sound = "NONE"; 3222 Active sound = "NONE"; 3223 Reaction time = 8; 3224 Spawn health = 1000; 3225 Radius = 10; 3226 Height = 46; 3227 Mass = 100; 3228 Flags = "mf_solid"; 3229} 3230 3231Thing { 3232 ID = "MISC38"; 3233 DoomEd number = 66; 3234 Spawn state = "ZTOMBSTONEBRIANR1"; 3235 See state = "NULL"; 3236 Pain state = "NULL"; 3237 Melee state = "NULL"; 3238 Missile state = "NULL"; 3239 Crash state = "NULL"; 3240 Death state = "NULL"; 3241 Xdeath state = "NULL"; 3242 See sound = "NONE"; 3243 Attack sound = "NONE"; 3244 Pain sound = "NONE"; 3245 Death sound = "NONE"; 3246 Active sound = "NONE"; 3247 Reaction time = 8; 3248 Spawn health = 1000; 3249 Radius = 10; 3250 Height = 52; 3251 Mass = 100; 3252 Flags = "mf_solid"; 3253} 3254 3255Thing { 3256 ID = "MISC39"; 3257 DoomEd number = 67; 3258 Spawn state = "ZTOMBSTONECROSSCIRCLE1"; 3259 See state = "NULL"; 3260 Pain state = "NULL"; 3261 Melee state = "NULL"; 3262 Missile state = "NULL"; 3263 Crash state = "NULL"; 3264 Death state = "NULL"; 3265 Xdeath state = "NULL"; 3266 See sound = "NONE"; 3267 Attack sound = "NONE"; 3268 Pain sound = "NONE"; 3269 Death sound = "NONE"; 3270 Active sound = "NONE"; 3271 Reaction time = 8; 3272 Spawn health = 1000; 3273 Radius = 10; 3274 Height = 52; 3275 Mass = 100; 3276 Flags = "mf_solid"; 3277} 3278 3279Thing { 3280 ID = "MISC40"; 3281 DoomEd number = 68; 3282 Spawn state = "ZTOMBSTONESMALLCROSS1"; 3283 See state = "NULL"; 3284 Pain state = "NULL"; 3285 Melee state = "NULL"; 3286 Missile state = "NULL"; 3287 Crash state = "NULL"; 3288 Death state = "NULL"; 3289 Xdeath state = "NULL"; 3290 See sound = "NONE"; 3291 Attack sound = "NONE"; 3292 Pain sound = "NONE"; 3293 Death sound = "NONE"; 3294 Active sound = "NONE"; 3295 Reaction time = 8; 3296 Spawn health = 1000; 3297 Radius = 8; 3298 Height = 46; 3299 Mass = 100; 3300 Flags = "mf_solid"; 3301} 3302 3303Thing { 3304 ID = "MISC41"; 3305 DoomEd number = 69; 3306 Spawn state = "ZTOMBSTONEBRIANP1"; 3307 See state = "NULL"; 3308 Pain state = "NULL"; 3309 Melee state = "NULL"; 3310 Missile state = "NULL"; 3311 Crash state = "NULL"; 3312 Death state = "NULL"; 3313 Xdeath state = "NULL"; 3314 See sound = "NONE"; 3315 Attack sound = "NONE"; 3316 Pain sound = "NONE"; 3317 Death sound = "NONE"; 3318 Active sound = "NONE"; 3319 Reaction time = 8; 3320 Spawn health = 1000; 3321 Radius = 8; 3322 Height = 46; 3323 Mass = 100; 3324 Flags = "mf_solid"; 3325} 3326 3327Thing { 3328 ID = "MISC42"; 3329 DoomEd number = 71; 3330 Spawn state = "CORPSEHANGING_1"; 3331 See state = "NULL"; 3332 Pain state = "NULL"; 3333 Melee state = "NULL"; 3334 Missile state = "NULL"; 3335 Crash state = "NULL"; 3336 Death state = "NULL"; 3337 Xdeath state = "NULL"; 3338 See sound = "NONE"; 3339 Attack sound = "NONE"; 3340 Pain sound = "NONE"; 3341 Death sound = "NONE"; 3342 Active sound = "NONE"; 3343 Reaction time = 8; 3344 Spawn health = 1000; 3345 Radius = 6; 3346 Height = 75; 3347 Mass = 100; 3348 Flags = "mf_solid mf_spawnceiling mf_nogravity"; 3349} 3350 3351Thing { 3352 ID = "MISC43"; 3353 DoomEd number = 72; 3354 Spawn state = "ZSTATUEGARGOYLEGREENTALL_1"; 3355 See state = "NULL"; 3356 Pain state = "NULL"; 3357 Melee state = "NULL"; 3358 Missile state = "NULL"; 3359 Crash state = "NULL"; 3360 Death state = "NULL"; 3361 Xdeath state = "NULL"; 3362 See sound = "NONE"; 3363 Attack sound = "NONE"; 3364 Pain sound = "NONE"; 3365 Death sound = "NONE"; 3366 Active sound = "NONE"; 3367 Reaction time = 8; 3368 Spawn health = 1000; 3369 Radius = 14; 3370 Height = 108; 3371 Mass = 100; 3372 Flags = "mf_solid"; 3373} 3374 3375Thing { 3376 ID = "MISC44"; 3377 DoomEd number = 73; 3378 Spawn state = "ZSTATUEGARGOYLEBLUETALL_1"; 3379 See state = "NULL"; 3380 Pain state = "NULL"; 3381 Melee state = "NULL"; 3382 Missile state = "NULL"; 3383 Crash state = "NULL"; 3384 Death state = "NULL"; 3385 Xdeath state = "NULL"; 3386 See sound = "NONE"; 3387 Attack sound = "NONE"; 3388 Pain sound = "NONE"; 3389 Death sound = "NONE"; 3390 Active sound = "NONE"; 3391 Reaction time = 8; 3392 Spawn health = 1000; 3393 Radius = 14; 3394 Height = 108; 3395 Mass = 100; 3396 Flags = "mf_solid"; 3397} 3398 3399Thing { 3400 ID = "MISC45"; 3401 DoomEd number = 74; 3402 Spawn state = "ZSTATUEGARGOYLEGREENSHORT_1"; 3403 See state = "NULL"; 3404 Pain state = "NULL"; 3405 Melee state = "NULL"; 3406 Missile state = "NULL"; 3407 Crash state = "NULL"; 3408 Death state = "NULL"; 3409 Xdeath state = "NULL"; 3410 See sound = "NONE"; 3411 Attack sound = "NONE"; 3412 Pain sound = "NONE"; 3413 Death sound = "NONE"; 3414 Active sound = "NONE"; 3415 Reaction time = 8; 3416 Spawn health = 1000; 3417 Radius = 14; 3418 Height = 62; 3419 Mass = 100; 3420 Flags = "mf_solid"; 3421} 3422 3423Thing { 3424 ID = "MISC46"; 3425 DoomEd number = 76; 3426 Spawn state = "ZSTATUEGARGOYLEBLUESHORT_1"; 3427 See state = "NULL"; 3428 Pain state = "NULL"; 3429 Melee state = "NULL"; 3430 Missile state = "NULL"; 3431 Crash state = "NULL"; 3432 Death state = "NULL"; 3433 Xdeath state = "NULL"; 3434 See sound = "NONE"; 3435 Attack sound = "NONE"; 3436 Pain sound = "NONE"; 3437 Death sound = "NONE"; 3438 Active sound = "NONE"; 3439 Reaction time = 8; 3440 Spawn health = 1000; 3441 Radius = 14; 3442 Height = 62; 3443 Mass = 100; 3444 Flags = "mf_solid"; 3445} 3446 3447Thing { 3448 ID = "MISC47"; 3449 DoomEd number = 8044; 3450 Spawn state = "ZSTATUEGARGOYLESTRIPETALL_1"; 3451 See state = "NULL"; 3452 Pain state = "NULL"; 3453 Melee state = "NULL"; 3454 Missile state = "NULL"; 3455 Crash state = "NULL"; 3456 Death state = "NULL"; 3457 Xdeath state = "NULL"; 3458 See sound = "NONE"; 3459 Attack sound = "NONE"; 3460 Pain sound = "NONE"; 3461 Death sound = "NONE"; 3462 Active sound = "NONE"; 3463 Reaction time = 8; 3464 Spawn health = 1000; 3465 Radius = 14; 3466 Height = 108; 3467 Mass = 100; 3468 Flags = "mf_solid"; 3469} 3470 3471Thing { 3472 ID = "MISC48"; 3473 DoomEd number = 8045; 3474 Spawn state = "ZSTATUEGARGOYLEDARKREDTALL_1"; 3475 See state = "NULL"; 3476 Pain state = "NULL"; 3477 Melee state = "NULL"; 3478 Missile state = "NULL"; 3479 Crash state = "NULL"; 3480 Death state = "NULL"; 3481 Xdeath state = "NULL"; 3482 See sound = "NONE"; 3483 Attack sound = "NONE"; 3484 Pain sound = "NONE"; 3485 Death sound = "NONE"; 3486 Active sound = "NONE"; 3487 Reaction time = 8; 3488 Spawn health = 1000; 3489 Radius = 14; 3490 Height = 108; 3491 Mass = 100; 3492 Flags = "mf_solid"; 3493} 3494 3495Thing { 3496 ID = "MISC49"; 3497 DoomEd number = 8046; 3498 Spawn state = "ZSTATUEGARGOYLEREDTALL_1"; 3499 See state = "NULL"; 3500 Pain state = "NULL"; 3501 Melee state = "NULL"; 3502 Missile state = "NULL"; 3503 Crash state = "NULL"; 3504 Death state = "NULL"; 3505 Xdeath state = "NULL"; 3506 See sound = "NONE"; 3507 Attack sound = "NONE"; 3508 Pain sound = "NONE"; 3509 Death sound = "NONE"; 3510 Active sound = "NONE"; 3511 Reaction time = 8; 3512 Spawn health = 1000; 3513 Radius = 14; 3514 Height = 108; 3515 Mass = 100; 3516 Flags = "mf_solid"; 3517} 3518 3519Thing { 3520 ID = "MISC50"; 3521 DoomEd number = 8047; 3522 Spawn state = "ZSTATUEGARGOYLETANTALL_1"; 3523 See state = "NULL"; 3524 Pain state = "NULL"; 3525 Melee state = "NULL"; 3526 Missile state = "NULL"; 3527 Crash state = "NULL"; 3528 Death state = "NULL"; 3529 Xdeath state = "NULL"; 3530 See sound = "NONE"; 3531 Attack sound = "NONE"; 3532 Pain sound = "NONE"; 3533 Death sound = "NONE"; 3534 Active sound = "NONE"; 3535 Reaction time = 8; 3536 Spawn health = 1000; 3537 Radius = 14; 3538 Height = 108; 3539 Mass = 100; 3540 Flags = "mf_solid"; 3541} 3542 3543Thing { 3544 ID = "MISC51"; 3545 DoomEd number = 8048; 3546 Spawn state = "ZSTATUEGARGOYLERUSTTALL_1"; 3547 See state = "NULL"; 3548 Pain state = "NULL"; 3549 Melee state = "NULL"; 3550 Missile state = "NULL"; 3551 Crash state = "NULL"; 3552 Death state = "NULL"; 3553 Xdeath state = "NULL"; 3554 See sound = "NONE"; 3555 Attack sound = "NONE"; 3556 Pain sound = "NONE"; 3557 Death sound = "NONE"; 3558 Active sound = "NONE"; 3559 Reaction time = 8; 3560 Spawn health = 1000; 3561 Radius = 14; 3562 Height = 108; 3563 Mass = 100; 3564 Flags = "mf_solid"; 3565} 3566 3567Thing { 3568 ID = "MISC52"; 3569 DoomEd number = 8049; 3570 Spawn state = "ZSTATUEGARGOYLEDARKREDSHORT_1"; 3571 See state = "NULL"; 3572 Pain state = "NULL"; 3573 Melee state = "NULL"; 3574 Missile state = "NULL"; 3575 Crash state = "NULL"; 3576 Death state = "NULL"; 3577 Xdeath state = "NULL"; 3578 See sound = "NONE"; 3579 Attack sound = "NONE"; 3580 Pain sound = "NONE"; 3581 Death sound = "NONE"; 3582 Active sound = "NONE"; 3583 Reaction time = 8; 3584 Spawn health = 1000; 3585 Radius = 14; 3586 Height = 62; 3587 Mass = 100; 3588 Flags = "mf_solid"; 3589} 3590 3591Thing { 3592 ID = "MISC53"; 3593 DoomEd number = 8050; 3594 Spawn state = "ZSTATUEGARGOYLEREDSHORT_1"; 3595 See state = "NULL"; 3596 Pain state = "NULL"; 3597 Melee state = "NULL"; 3598 Missile state = "NULL"; 3599 Crash state = "NULL"; 3600 Death state = "NULL"; 3601 Xdeath state = "NULL"; 3602 See sound = "NONE"; 3603 Attack sound = "NONE"; 3604 Pain sound = "NONE"; 3605 Death sound = "NONE"; 3606 Active sound = "NONE"; 3607 Reaction time = 8; 3608 Spawn health = 1000; 3609 Radius = 14; 3610 Height = 62; 3611 Mass = 100; 3612 Flags = "mf_solid"; 3613} 3614 3615Thing { 3616 ID = "MISC54"; 3617 DoomEd number = 8051; 3618 Spawn state = "ZSTATUEGARGOYLETANSHORT_1"; 3619 See state = "NULL"; 3620 Pain state = "NULL"; 3621 Melee state = "NULL"; 3622 Missile state = "NULL"; 3623 Crash state = "NULL"; 3624 Death state = "NULL"; 3625 Xdeath state = "NULL"; 3626 See sound = "NONE"; 3627 Attack sound = "NONE"; 3628 Pain sound = "NONE"; 3629 Death sound = "NONE"; 3630 Active sound = "NONE"; 3631 Reaction time = 8; 3632 Spawn health = 1000; 3633 Radius = 14; 3634 Height = 62; 3635 Mass = 100; 3636 Flags = "mf_solid"; 3637} 3638 3639Thing { 3640 ID = "MISC55"; 3641 DoomEd number = 8052; 3642 Spawn state = "ZSTATUEGARGOYLERUSTSHORT_1"; 3643 See state = "NULL"; 3644 Pain state = "NULL"; 3645 Melee state = "NULL"; 3646 Missile state = "NULL"; 3647 Crash state = "NULL"; 3648 Death state = "NULL"; 3649 Xdeath state = "NULL"; 3650 See sound = "NONE"; 3651 Attack sound = "NONE"; 3652 Pain sound = "NONE"; 3653 Death sound = "NONE"; 3654 Active sound = "NONE"; 3655 Reaction time = 8; 3656 Spawn health = 1000; 3657 Radius = 14; 3658 Height = 62; 3659 Mass = 100; 3660 Flags = "mf_solid"; 3661} 3662 3663Thing { 3664 ID = "MISC56"; 3665 DoomEd number = 77; 3666 Spawn state = "ZBANNERTATTERED_1"; 3667 See state = "NULL"; 3668 Pain state = "NULL"; 3669 Melee state = "NULL"; 3670 Missile state = "NULL"; 3671 Crash state = "NULL"; 3672 Death state = "NULL"; 3673 Xdeath state = "NULL"; 3674 See sound = "NONE"; 3675 Attack sound = "NONE"; 3676 Pain sound = "NONE"; 3677 Death sound = "NONE"; 3678 Active sound = "NONE"; 3679 Reaction time = 8; 3680 Spawn health = 1000; 3681 Radius = 8; 3682 Height = 120; 3683 Mass = 100; 3684 Flags = "mf_solid"; 3685} 3686 3687Thing { 3688 ID = "MISC57"; 3689 DoomEd number = 78; 3690 Spawn state = "ZTREELARGE1"; 3691 See state = "NULL"; 3692 Pain state = "NULL"; 3693 Melee state = "NULL"; 3694 Missile state = "NULL"; 3695 Crash state = "NULL"; 3696 Death state = "ZTREELARGE1"; 3697 Xdeath state = "NULL"; 3698 See sound = "NONE"; 3699 Attack sound = "NONE"; 3700 Pain sound = "NONE"; 3701 Death sound = "NONE"; 3702 Active sound = "NONE"; 3703 Reaction time = 8; 3704 Spawn health = 1000; 3705 Radius = 15; 3706 Height = 180; 3707 Mass = 100; 3708 Flags = "mf_solid"; 3709} 3710 3711Thing { 3712 ID = "MISC58"; 3713 DoomEd number = 79; 3714 Spawn state = "ZTREELARGE2"; 3715 See state = "NULL"; 3716 Pain state = "NULL"; 3717 Melee state = "NULL"; 3718 Missile state = "NULL"; 3719 Crash state = "NULL"; 3720 Death state = "ZTREELARGE2"; 3721 Xdeath state = "NULL"; 3722 See sound = "NONE"; 3723 Attack sound = "NONE"; 3724 Pain sound = "NONE"; 3725 Death sound = "NONE"; 3726 Active sound = "NONE"; 3727 Reaction time = 8; 3728 Spawn health = 1000; 3729 Radius = 15; 3730 Height = 180; 3731 Mass = 100; 3732 Flags = "mf_solid"; 3733} 3734 3735Thing { 3736 ID = "MISC59"; 3737 DoomEd number = 80; 3738 Spawn state = "ZTREEGNARLED1"; 3739 See state = "NULL"; 3740 Pain state = "NULL"; 3741 Melee state = "NULL"; 3742 Missile state = "NULL"; 3743 Crash state = "NULL"; 3744 Death state = "NULL"; 3745 Xdeath state = "NULL"; 3746 See sound = "NONE"; 3747 Attack sound = "NONE"; 3748 Pain sound = "NONE"; 3749 Death sound = "NONE"; 3750 Active sound = "NONE"; 3751 Reaction time = 8; 3752 Spawn health = 1000; 3753 Radius = 22; 3754 Height = 100; 3755 Mass = 100; 3756 Flags = "mf_solid"; 3757} 3758 3759Thing { 3760 ID = "MISC60"; 3761 DoomEd number = 87; 3762 Spawn state = "ZTREEGNARLED2"; 3763 See state = "NULL"; 3764 Pain state = "NULL"; 3765 Melee state = "NULL"; 3766 Missile state = "NULL"; 3767 Crash state = "NULL"; 3768 Death state = "NULL"; 3769 Xdeath state = "NULL"; 3770 See sound = "NONE"; 3771 Attack sound = "NONE"; 3772 Pain sound = "NONE"; 3773 Death sound = "NONE"; 3774 Active sound = "NONE"; 3775 Reaction time = 8; 3776 Spawn health = 1000; 3777 Radius = 22; 3778 Height = 100; 3779 Mass = 100; 3780 Flags = "mf_solid"; 3781} 3782 3783Thing { 3784 ID = "MISC61"; 3785 DoomEd number = 88; 3786 Spawn state = "ZLOG"; 3787 See state = "NULL"; 3788 Pain state = "NULL"; 3789 Melee state = "NULL"; 3790 Missile state = "NULL"; 3791 Crash state = "NULL"; 3792 Death state = "NULL"; 3793 Xdeath state = "NULL"; 3794 See sound = "NONE"; 3795 Attack sound = "NONE"; 3796 Pain sound = "NONE"; 3797 Death sound = "NONE"; 3798 Active sound = "NONE"; 3799 Reaction time = 8; 3800 Spawn health = 1000; 3801 Radius = 20; 3802 Height = 25; 3803 Mass = 100; 3804 Flags = "mf_solid"; 3805} 3806 3807Thing { 3808 ID = "MISC62"; 3809 DoomEd number = 89; 3810 Spawn state = "ZSTALACTITEICELARGE"; 3811 See state = "NULL"; 3812 Pain state = "NULL"; 3813 Melee state = "NULL"; 3814 Missile state = "NULL"; 3815 Crash state = "NULL"; 3816 Death state = "NULL"; 3817 Xdeath state = "NULL"; 3818 See sound = "NONE"; 3819 Attack sound = "NONE"; 3820 Pain sound = "NONE"; 3821 Death sound = "NONE"; 3822 Active sound = "NONE"; 3823 Reaction time = 8; 3824 Spawn health = 1000; 3825 Radius = 8; 3826 Height = 66; 3827 Mass = 100; 3828 Flags = "mf_solid mf_spawnceiling mf_nogravity"; 3829} 3830 3831Thing { 3832 ID = "MISC63"; 3833 DoomEd number = 90; 3834 Spawn state = "ZSTALACTITEICEMEDIUM"; 3835 See state = "NULL"; 3836 Pain state = "NULL"; 3837 Melee state = "NULL"; 3838 Missile state = "NULL"; 3839 Crash state = "NULL"; 3840 Death state = "NULL"; 3841 Xdeath state = "NULL"; 3842 See sound = "NONE"; 3843 Attack sound = "NONE"; 3844 Pain sound = "NONE"; 3845 Death sound = "NONE"; 3846 Active sound = "NONE"; 3847 Reaction time = 8; 3848 Spawn health = 1000; 3849 Radius = 5; 3850 Height = 50; 3851 Mass = 100; 3852 Flags = "mf_solid mf_spawnceiling mf_nogravity"; 3853} 3854 3855Thing { 3856 ID = "MISC64"; 3857 DoomEd number = 91; 3858 Spawn state = "ZSTALACTITEICESMALL"; 3859 See state = "NULL"; 3860 Pain state = "NULL"; 3861 Melee state = "NULL"; 3862 Missile state = "NULL"; 3863 Crash state = "NULL"; 3864 Death state = "NULL"; 3865 Xdeath state = "NULL"; 3866 See sound = "NONE"; 3867 Attack sound = "NONE"; 3868 Pain sound = "NONE"; 3869 Death sound = "NONE"; 3870 Active sound = "NONE"; 3871 Reaction time = 8; 3872 Spawn health = 1000; 3873 Radius = 4; 3874 Height = 32; 3875 Mass = 100; 3876 Flags = "mf_solid mf_spawnceiling mf_nogravity"; 3877} 3878 3879Thing { 3880 ID = "MISC65"; 3881 DoomEd number = 92; 3882 Spawn state = "ZSTALACTITEICETINY"; 3883 See state = "NULL"; 3884 Pain state = "NULL"; 3885 Melee state = "NULL"; 3886 Missile state = "NULL"; 3887 Crash state = "NULL"; 3888 Death state = "NULL"; 3889 Xdeath state = "NULL"; 3890 See sound = "NONE"; 3891 Attack sound = "NONE"; 3892 Pain sound = "NONE"; 3893 Death sound = "NONE"; 3894 Active sound = "NONE"; 3895 Reaction time = 8; 3896 Spawn health = 1000; 3897 Radius = 4; 3898 Height = 8; 3899 Mass = 100; 3900 Flags = "mf_solid mf_spawnceiling mf_nogravity"; 3901} 3902 3903Thing { 3904 ID = "MISC66"; 3905 DoomEd number = 93; 3906 Spawn state = "ZSTALAGMITEICELARGE"; 3907 See state = "NULL"; 3908 Pain state = "NULL"; 3909 Melee state = "NULL"; 3910 Missile state = "NULL"; 3911 Crash state = "NULL"; 3912 Death state = "NULL"; 3913 Xdeath state = "NULL"; 3914 See sound = "NONE"; 3915 Attack sound = "NONE"; 3916 Pain sound = "NONE"; 3917 Death sound = "NONE"; 3918 Active sound = "NONE"; 3919 Reaction time = 8; 3920 Spawn health = 1000; 3921 Radius = 8; 3922 Height = 66; 3923 Mass = 100; 3924 Flags = "mf_solid"; 3925} 3926 3927Thing { 3928 ID = "MISC67"; 3929 DoomEd number = 94; 3930 Spawn state = "ZSTALAGMITEICEMEDIUM"; 3931 See state = "NULL"; 3932 Pain state = "NULL"; 3933 Melee state = "NULL"; 3934 Missile state = "NULL"; 3935 Crash state = "NULL"; 3936 Death state = "NULL"; 3937 Xdeath state = "NULL"; 3938 See sound = "NONE"; 3939 Attack sound = "NONE"; 3940 Pain sound = "NONE"; 3941 Death sound = "NONE"; 3942 Active sound = "NONE"; 3943 Reaction time = 8; 3944 Spawn health = 1000; 3945 Radius = 5; 3946 Height = 50; 3947 Mass = 100; 3948 Flags = "mf_solid"; 3949} 3950 3951Thing { 3952 ID = "MISC68"; 3953 DoomEd number = 95; 3954 Spawn state = "ZSTALAGMITEICESMALL"; 3955 See state = "NULL"; 3956 Pain state = "NULL"; 3957 Melee state = "NULL"; 3958 Missile state = "NULL"; 3959 Crash state = "NULL"; 3960 Death state = "NULL"; 3961 Xdeath state = "NULL"; 3962 See sound = "NONE"; 3963 Attack sound = "NONE"; 3964 Pain sound = "NONE"; 3965 Death sound = "NONE"; 3966 Active sound = "NONE"; 3967 Reaction time = 8; 3968 Spawn health = 1000; 3969 Radius = 4; 3970 Height = 32; 3971 Mass = 100; 3972 Flags = "mf_solid"; 3973} 3974 3975Thing { 3976 ID = "MISC69"; 3977 DoomEd number = 96; 3978 Spawn state = "ZSTALAGMITEICETINY"; 3979 See state = "NULL"; 3980 Pain state = "NULL"; 3981 Melee state = "NULL"; 3982 Missile state = "NULL"; 3983 Crash state = "NULL"; 3984 Death state = "NULL"; 3985 Xdeath state = "NULL"; 3986 See sound = "NONE"; 3987 Attack sound = "NONE"; 3988 Pain sound = "NONE"; 3989 Death sound = "NONE"; 3990 Active sound = "NONE"; 3991 Reaction time = 8; 3992 Spawn health = 1000; 3993 Radius = 4; 3994 Height = 8; 3995 Mass = 100; 3996 Flags = "mf_solid"; 3997} 3998 3999Thing { 4000 ID = "MISC70"; 4001 DoomEd number = 97; 4002 Spawn state = "ZROCKBROWN1"; 4003 See state = "NULL"; 4004 Pain state = "NULL"; 4005 Melee state = "NULL"; 4006 Missile state = "NULL"; 4007 Crash state = "NULL"; 4008 Death state = "NULL"; 4009 Xdeath state = "NULL"; 4010 See sound = "NONE"; 4011 Attack sound = "NONE"; 4012 Pain sound = "NONE"; 4013 Death sound = "NONE"; 4014 Active sound = "NONE"; 4015 Reaction time = 8; 4016 Spawn health = 1000; 4017 Radius = 17; 4018 Height = 72; 4019 Mass = 100; 4020 Flags = "mf_solid"; 4021} 4022 4023Thing { 4024 ID = "MISC71"; 4025 DoomEd number = 98; 4026 Spawn state = "ZROCKBROWN2"; 4027 See state = "NULL"; 4028 Pain state = "NULL"; 4029 Melee state = "NULL"; 4030 Missile state = "NULL"; 4031 Crash state = "NULL"; 4032 Death state = "NULL"; 4033 Xdeath state = "NULL"; 4034 See sound = "NONE"; 4035 Attack sound = "NONE"; 4036 Pain sound = "NONE"; 4037 Death sound = "NONE"; 4038 Active sound = "NONE"; 4039 Reaction time = 8; 4040 Spawn health = 1000; 4041 Radius = 15; 4042 Height = 50; 4043 Mass = 100; 4044 Flags = "mf_solid"; 4045} 4046 4047Thing { 4048 ID = "MISC72"; 4049 DoomEd number = 99; 4050 Spawn state = "ZROCKBLACK"; 4051 See state = "NULL"; 4052 Pain state = "NULL"; 4053 Melee state = "NULL"; 4054 Missile state = "NULL"; 4055 Crash state = "NULL"; 4056 Death state = "NULL"; 4057 Xdeath state = "NULL"; 4058 See sound = "NONE"; 4059 Attack sound = "NONE"; 4060 Pain sound = "NONE"; 4061 Death sound = "NONE"; 4062 Active sound = "NONE"; 4063 Reaction time = 8; 4064 Spawn health = 1000; 4065 Radius = 20; 4066 Height = 40; 4067 Mass = 100; 4068 Flags = "mf_solid"; 4069} 4070 4071Thing { 4072 ID = "MISC73"; 4073 DoomEd number = 100; 4074 Spawn state = "ZRUBBLE1"; 4075 See state = "NULL"; 4076 Pain state = "NULL"; 4077 Melee state = "NULL"; 4078 Missile state = "NULL"; 4079 Crash state = "NULL"; 4080 Death state = "NULL"; 4081 Xdeath state = "NULL"; 4082 See sound = "NONE"; 4083 Attack sound = "NONE"; 4084 Pain sound = "NONE"; 4085 Death sound = "NONE"; 4086 Active sound = "NONE"; 4087 Reaction time = 8; 4088 Spawn health = 1000; 4089 Radius = 20; 4090 Height = 16; 4091 Mass = 100; 4092} 4093 4094Thing { 4095 ID = "MISC74"; 4096 DoomEd number = 101; 4097 Spawn state = "ZRUBBLE2"; 4098 See state = "NULL"; 4099 Pain state = "NULL"; 4100 Melee state = "NULL"; 4101 Missile state = "NULL"; 4102 Crash state = "NULL"; 4103 Death state = "NULL"; 4104 Xdeath state = "NULL"; 4105 See sound = "NONE"; 4106 Attack sound = "NONE"; 4107 Pain sound = "NONE"; 4108 Death sound = "NONE"; 4109 Active sound = "NONE"; 4110 Reaction time = 8; 4111 Spawn health = 1000; 4112 Radius = 20; 4113 Height = 16; 4114 Mass = 100; 4115} 4116 4117Thing { 4118 ID = "MISC75"; 4119 DoomEd number = 102; 4120 Spawn state = "ZRUBBLE3"; 4121 See state = "NULL"; 4122 Pain state = "NULL"; 4123 Melee state = "NULL"; 4124 Missile state = "NULL"; 4125 Crash state = "NULL"; 4126 Death state = "NULL"; 4127 Xdeath state = "NULL"; 4128 See sound = "NONE"; 4129 Attack sound = "NONE"; 4130 Pain sound = "NONE"; 4131 Death sound = "NONE"; 4132 Active sound = "NONE"; 4133 Reaction time = 8; 4134 Spawn health = 1000; 4135 Radius = 20; 4136 Height = 16; 4137 Mass = 100; 4138} 4139 4140Thing { 4141 ID = "MISC76"; 4142 DoomEd number = 103; 4143 Spawn state = "ZVASEPILLAR"; 4144 See state = "NULL"; 4145 Pain state = "NULL"; 4146 Melee state = "NULL"; 4147 Missile state = "NULL"; 4148 Crash state = "NULL"; 4149 Death state = "NULL"; 4150 Xdeath state = "NULL"; 4151 See sound = "NONE"; 4152 Attack sound = "NONE"; 4153 Pain sound = "NONE"; 4154 Death sound = "NONE"; 4155 Active sound = "NONE"; 4156 Reaction time = 8; 4157 Spawn health = 1000; 4158 Radius = 12; 4159 Height = 54; 4160 Mass = 100; 4161 Flags = "mf_solid"; 4162} 4163 4164Thing { 4165 ID = "POTTERY1"; 4166 DoomEd number = 104; 4167 Spawn state = "ZPOTTERY1"; 4168 See state = "NULL"; 4169 Pain state = "NULL"; 4170 Melee state = "NULL"; 4171 Missile state = "NULL"; 4172 Crash state = "NULL"; 4173 Death state = "ZPOTTERY_EXPLODE"; 4174 Xdeath state = "NULL"; 4175 See sound = "NONE"; 4176 Attack sound = "NONE"; 4177 Pain sound = "NONE"; 4178 Death sound = "NONE"; 4179 Active sound = "NONE"; 4180 Reaction time = 8; 4181 Spawn health = 15; 4182 Radius = 10; 4183 Height = 32; 4184 Mass = 100; 4185 Flags = "mf_solid mf_shootable mf_noblood mf_dropoff"; 4186 Flags2 = "mf2_slide mf2_pushable mf2_telestomp mf2_passmobj"; 4187} 4188 4189Thing { 4190 ID = "POTTERY2"; 4191 DoomEd number = 105; 4192 Spawn state = "ZPOTTERY2"; 4193 See state = "NULL"; 4194 Pain state = "NULL"; 4195 Melee state = "NULL"; 4196 Missile state = "NULL"; 4197 Crash state = "NULL"; 4198 Death state = "ZPOTTERY_EXPLODE"; 4199 Xdeath state = "NULL"; 4200 See sound = "NONE"; 4201 Attack sound = "NONE"; 4202 Pain sound = "NONE"; 4203 Death sound = "NONE"; 4204 Active sound = "NONE"; 4205 Reaction time = 8; 4206 Spawn health = 15; 4207 Radius = 10; 4208 Height = 25; 4209 Mass = 100; 4210 Flags = "mf_solid mf_shootable mf_noblood mf_dropoff"; 4211 Flags2 = "mf2_slide mf2_pushable mf2_telestomp mf2_passmobj"; 4212} 4213 4214Thing { 4215 ID = "POTTERY3"; 4216 DoomEd number = 106; 4217 Spawn state = "ZPOTTERY3"; 4218 See state = "NULL"; 4219 Pain state = "NULL"; 4220 Melee state = "NULL"; 4221 Missile state = "NULL"; 4222 Crash state = "NULL"; 4223 Death state = "ZPOTTERY_EXPLODE"; 4224 Xdeath state = "NULL"; 4225 See sound = "NONE"; 4226 Attack sound = "NONE"; 4227 Pain sound = "NONE"; 4228 Death sound = "NONE"; 4229 Active sound = "NONE"; 4230 Reaction time = 8; 4231 Spawn health = 15; 4232 Radius = 15; 4233 Height = 25; 4234 Mass = 100; 4235 Flags = "mf_solid mf_shootable mf_noblood mf_dropoff"; 4236 Flags2 = "mf2_slide mf2_pushable mf2_telestomp mf2_passmobj"; 4237} 4238 4239Thing { 4240 ID = "POTTERYBIT1"; 4241 DoomEd number = -1; 4242 Spawn state = "POTTERYBIT_1"; 4243 See state = "NULL"; 4244 Pain state = "NULL"; 4245 Melee state = "NULL"; 4246 Missile state = "NULL"; 4247 Crash state = "NULL"; 4248 Death state = "POTTERYBIT_EX0"; 4249 Xdeath state = "NULL"; 4250 See sound = "NONE"; 4251 Attack sound = "NONE"; 4252 Pain sound = "NONE"; 4253 Death sound = "NONE"; 4254 Active sound = "NONE"; 4255 Reaction time = 8; 4256 Spawn health = 1000; 4257 Radius = 5; 4258 Height = 5; 4259 Mass = 100; 4260 Flags = "mf_missile"; 4261 Flags2 = "mf2_noteleport"; 4262} 4263 4264Thing { 4265 ID = "MISC77"; 4266 DoomEd number = 108; 4267 Spawn state = "ZCORPSELYNCHED1"; 4268 See state = "NULL"; 4269 Pain state = "NULL"; 4270 Melee state = "NULL"; 4271 Missile state = "NULL"; 4272 Crash state = "NULL"; 4273 Death state = "NULL"; 4274 Xdeath state = "NULL"; 4275 See sound = "NONE"; 4276 Attack sound = "NONE"; 4277 Pain sound = "NONE"; 4278 Death sound = "NONE"; 4279 Active sound = "NONE"; 4280 Reaction time = 8; 4281 Spawn health = 1000; 4282 Radius = 11; 4283 Height = 95; 4284 Mass = 100; 4285 Flags = "mf_solid mf_spawnceiling mf_nogravity"; 4286} 4287 4288Thing { 4289 ID = "ZLYNCHED_NOHEART"; 4290 DoomEd number = 109; 4291 Spawn state = "ZCORPSELYNCHED2"; 4292 See state = "NULL"; 4293 Pain state = "NULL"; 4294 Melee state = "NULL"; 4295 Missile state = "NULL"; 4296 Crash state = "NULL"; 4297 Death state = "NULL"; 4298 Xdeath state = "NULL"; 4299 See sound = "NONE"; 4300 Attack sound = "NONE"; 4301 Pain sound = "NONE"; 4302 Death sound = "NONE"; 4303 Active sound = "NONE"; 4304 Reaction time = 8; 4305 Spawn health = 1000; 4306 Radius = 10; 4307 Height = 100; 4308 Mass = 100; 4309 Flags = "mf_solid mf_spawnceiling mf_nogravity"; 4310} 4311 4312Thing { 4313 ID = "MISC78"; 4314 DoomEd number = 110; 4315 Spawn state = "ZCORPSESITTING"; 4316 See state = "NULL"; 4317 Pain state = "NULL"; 4318 Melee state = "NULL"; 4319 Missile state = "NULL"; 4320 Crash state = "NULL"; 4321 Death state = "ZCORPSESITTING_X"; 4322 Xdeath state = "NULL"; 4323 See sound = "NONE"; 4324 Attack sound = "NONE"; 4325 Pain sound = "NONE"; 4326 Death sound = "NONE"; 4327 Active sound = "NONE"; 4328 Reaction time = 8; 4329 Spawn health = 30; 4330 Radius = 15; 4331 Height = 35; 4332 Mass = 100; 4333 Flags = "mf_solid mf_shootable mf_noblood"; 4334} 4335 4336Thing { 4337 ID = "CORPSEBIT"; 4338 DoomEd number = -1; 4339 Spawn state = "CORPSEBIT_1"; 4340 See state = "NULL"; 4341 Pain state = "NULL"; 4342 Melee state = "NULL"; 4343 Missile state = "NULL"; 4344 Crash state = "NULL"; 4345 Death state = "NULL"; 4346 Xdeath state = "NULL"; 4347 See sound = "NONE"; 4348 Attack sound = "NONE"; 4349 Pain sound = "NONE"; 4350 Death sound = "NONE"; 4351 Active sound = "NONE"; 4352 Reaction time = 8; 4353 Spawn health = 1000; 4354 Radius = 5; 4355 Height = 5; 4356 Mass = 100; 4357 Flags = "mf_noblockmap"; 4358 Flags2 = "mf2_telestomp"; 4359} 4360 4361Thing { 4362 ID = "CORPSEBLOODDRIP"; 4363 DoomEd number = -1; 4364 Spawn state = "CORPSEBLOODDRIP"; 4365 See state = "NULL"; 4366 Pain state = "NULL"; 4367 Melee state = "NULL"; 4368 Missile state = "NULL"; 4369 Crash state = "NULL"; 4370 Death state = "CORPSEBLOODDRIP_X1"; 4371 Xdeath state = "NULL"; 4372 See sound = "NONE"; 4373 Attack sound = "NONE"; 4374 Pain sound = "NONE"; 4375 Death sound = "DRIP"; 4376 Active sound = "NONE"; 4377 Reaction time = 8; 4378 Spawn health = 1000; 4379 Radius = 1; 4380 Height = 4; 4381 Mass = 100; 4382 Flags = "mf_missile"; 4383 Flags2 = "mf2_lograv"; 4384} 4385 4386Thing { 4387 ID = "BLOODPOOL"; 4388 DoomEd number = 111; 4389 Spawn state = "BLOODPOOL"; 4390 See state = "NULL"; 4391 Pain state = "NULL"; 4392 Melee state = "NULL"; 4393 Missile state = "NULL"; 4394 Crash state = "NULL"; 4395 Death state = "NULL"; 4396 Xdeath state = "NULL"; 4397 See sound = "NONE"; 4398 Attack sound = "NONE"; 4399 Pain sound = "NONE"; 4400 Death sound = "NONE"; 4401 Active sound = "NONE"; 4402 Reaction time = 8; 4403 Spawn health = 1000; 4404 Radius = 20; 4405 Height = 16; 4406 Mass = 100; 4407 Flags = "mf_noblockmap"; 4408} 4409 4410Thing { 4411 ID = "MISC79"; 4412 DoomEd number = 119; 4413 Spawn state = "ZCANDLE1"; 4414 See state = "NULL"; 4415 Pain state = "NULL"; 4416 Melee state = "NULL"; 4417 Missile state = "NULL"; 4418 Crash state = "NULL"; 4419 Death state = "NULL"; 4420 Xdeath state = "NULL"; 4421 See sound = "NONE"; 4422 Attack sound = "NONE"; 4423 Pain sound = "NONE"; 4424 Death sound = "NONE"; 4425 Active sound = "NONE"; 4426 Reaction time = 8; 4427 Spawn health = 1000; 4428 Radius = 20; 4429 Height = 16; 4430 Mass = 100; 4431 Flags = "mf_noblockmap mf_nogravity"; 4432} 4433 4434Thing { 4435 ID = "MISC80"; 4436 DoomEd number = 113; 4437 Spawn state = "ZLEAFSPAWNER"; 4438 See state = "NULL"; 4439 Pain state = "NULL"; 4440 Melee state = "NULL"; 4441 Missile state = "NULL"; 4442 Crash state = "NULL"; 4443 Death state = "NULL"; 4444 Xdeath state = "NULL"; 4445 See sound = "NONE"; 4446 Attack sound = "NONE"; 4447 Pain sound = "NONE"; 4448 Death sound = "NONE"; 4449 Active sound = "NONE"; 4450 Reaction time = 8; 4451 Spawn health = 1000; 4452 Radius = 20; 4453 Height = 16; 4454 Mass = 100; 4455 Flags = "mf_noblockmap mf_nosector mf_local"; 4456 Flags2 = "mf2_dontdraw"; 4457} 4458 4459Thing { 4460 ID = "LEAF1"; 4461 DoomEd number = -1; 4462 Spawn state = "LEAF1_1"; 4463 See state = "NULL"; 4464 Pain state = "NULL"; 4465 Melee state = "NULL"; 4466 Missile state = "NULL"; 4467 Crash state = "NULL"; 4468 Death state = "LEAF_X1"; 4469 Xdeath state = "NULL"; 4470 See sound = "NONE"; 4471 Attack sound = "NONE"; 4472 Pain sound = "NONE"; 4473 Death sound = "NONE"; 4474 Active sound = "NONE"; 4475 Reaction time = 8; 4476 Spawn health = 1000; 4477 Radius = 2; 4478 Height = 4; 4479 Mass = 100; 4480 Flags = "mf_noblockmap mf_missile mf_local"; 4481 Flags2 = "mf2_noteleport mf2_lograv"; 4482} 4483 4484Thing { 4485 ID = "LEAF2"; 4486 DoomEd number = -1; 4487 Spawn state = "LEAF2_1"; 4488 See state = "NULL"; 4489 Pain state = "NULL"; 4490 Melee state = "NULL"; 4491 Missile state = "NULL"; 4492 Crash state = "NULL"; 4493 Death state = "LEAF_X1"; 4494 Xdeath state = "NULL"; 4495 See sound = "NONE"; 4496 Attack sound = "NONE"; 4497 Pain sound = "NONE"; 4498 Death sound = "NONE"; 4499 Active sound = "NONE"; 4500 Reaction time = 8; 4501 Spawn health = 1000; 4502 Radius = 2; 4503 Height = 4; 4504 Mass = 100; 4505 Flags = "mf_noblockmap mf_missile mf_local"; 4506 Flags2 = "mf2_noteleport mf2_lograv"; 4507} 4508 4509Thing { 4510 ID = "ZTWINEDTORCH"; 4511 DoomEd number = 116; 4512 Spawn state = "ZTWINEDTORCH_1"; 4513 See state = "NULL"; 4514 Pain state = "NULL"; 4515 Melee state = "NULL"; 4516 Missile state = "NULL"; 4517 Crash state = "NULL"; 4518 Death state = "NULL"; 4519 Xdeath state = "NULL"; 4520 See sound = "NONE"; 4521 Attack sound = "NONE"; 4522 Pain sound = "NONE"; 4523 Death sound = "NONE"; 4524 Active sound = "NONE"; 4525 Reaction time = 8; 4526 Spawn health = 1000; 4527 Radius = 10; 4528 Height = 64; 4529 Mass = 100; 4530 Flags = "mf_solid"; 4531} 4532 4533Thing { 4534 ID = "ZTWINEDTORCH_UNLIT"; 4535 DoomEd number = 117; 4536 Spawn state = "ZTWINEDTORCH_UNLIT"; 4537 See state = "NULL"; 4538 Pain state = "NULL"; 4539 Melee state = "NULL"; 4540 Missile state = "NULL"; 4541 Crash state = "NULL"; 4542 Death state = "NULL"; 4543 Xdeath state = "NULL"; 4544 See sound = "NONE"; 4545 Attack sound = "NONE"; 4546 Pain sound = "NONE"; 4547 Death sound = "NONE"; 4548 Active sound = "NONE"; 4549 Reaction time = 8; 4550 Spawn health = 1000; 4551 Radius = 10; 4552 Height = 64; 4553 Mass = 100; 4554 Flags = "mf_solid"; 4555} 4556 4557Thing { 4558 ID = "BRIDGE"; 4559 DoomEd number = 118; 4560 Spawn state = "BRIDGE1"; 4561 See state = "NULL"; 4562 Pain state = "NULL"; 4563 Melee state = "NULL"; 4564 Missile state = "NULL"; 4565 Crash state = "NULL"; 4566 Death state = "NULL"; 4567 Xdeath state = "NULL"; 4568 See sound = "NONE"; 4569 Attack sound = "NONE"; 4570 Pain sound = "NONE"; 4571 Death sound = "NONE"; 4572 Active sound = "NONE"; 4573 Reaction time = 8; 4574 Spawn health = 1000; 4575 Radius = 32; 4576 Height = 2; 4577 Mass = 100; 4578 Flags = "mf_solid mf_nogravity"; 4579 Flags2 = "mf2_dontdraw"; 4580} 4581 4582Thing { 4583 ID = "BRIDGEBALL"; 4584 DoomEd number = -1; 4585 Spawn state = "BBALL1"; 4586 See state = "NULL"; 4587 Pain state = "NULL"; 4588 Melee state = "NULL"; 4589 Missile state = "NULL"; 4590 Crash state = "NULL"; 4591 Death state = "NULL"; 4592 Xdeath state = "NULL"; 4593 See sound = "NONE"; 4594 Attack sound = "NONE"; 4595 Pain sound = "NONE"; 4596 Death sound = "NONE"; 4597 Active sound = "NONE"; 4598 Reaction time = 8; 4599 Spawn health = 1000; 4600 Radius = 20; 4601 Height = 16; 4602 Mass = 100; 4603 Flags = "mf_noblockmap mf_nogravity mf_viewalign"; 4604 Flags2 = "mf2_noteleport"; 4605} 4606 4607Thing { 4608 ID = "ZWALLTORCH"; 4609 DoomEd number = 54; 4610 Spawn state = "ZWALLTORCH1"; 4611 See state = "NULL"; 4612 Pain state = "NULL"; 4613 Melee state = "NULL"; 4614 Missile state = "NULL"; 4615 Crash state = "NULL"; 4616 Death state = "NULL"; 4617 Xdeath state = "NULL"; 4618 See sound = "NONE"; 4619 Attack sound = "NONE"; 4620 Pain sound = "NONE"; 4621 Death sound = "NONE"; 4622 Active sound = "NONE"; 4623 Reaction time = 8; 4624 Spawn health = 1000; 4625 Radius = 20; 4626 Height = 16; 4627 Mass = 100; 4628 Flags = "mf_noblockmap mf_nogravity"; 4629} 4630 4631Thing { 4632 ID = "ZWALLTORCH_UNLIT"; 4633 DoomEd number = 55; 4634 Spawn state = "ZWALLTORCH_U"; 4635 See state = "NULL"; 4636 Pain state = "NULL"; 4637 Melee state = "NULL"; 4638 Missile state = "NULL"; 4639 Crash state = "NULL"; 4640 Death state = "NULL"; 4641 Xdeath state = "NULL"; 4642 See sound = "NONE"; 4643 Attack sound = "NONE"; 4644 Pain sound = "NONE"; 4645 Death sound = "NONE"; 4646 Active sound = "NONE"; 4647 Reaction time = 8; 4648 Spawn health = 1000; 4649 Radius = 20; 4650 Height = 16; 4651 Mass = 100; 4652 Flags = "mf_noblockmap mf_nogravity"; 4653} 4654 4655Thing { 4656 ID = "ZBARREL"; 4657 DoomEd number = 8100; 4658 Spawn state = "ZBARREL1"; 4659 See state = "NULL"; 4660 Pain state = "NULL"; 4661 Melee state = "NULL"; 4662 Missile state = "NULL"; 4663 Crash state = "NULL"; 4664 Death state = "NULL"; 4665 Xdeath state = "NULL"; 4666 See sound = "NONE"; 4667 Attack sound = "NONE"; 4668 Pain sound = "NONE"; 4669 Death sound = "NONE"; 4670 Active sound = "NONE"; 4671 Reaction time = 8; 4672 Spawn health = 1000; 4673 Radius = 15; 4674 Height = 32; 4675 Mass = 100; 4676 Flags = "mf_solid"; 4677} 4678 4679Thing { 4680 ID = "ZSHRUB1"; 4681 DoomEd number = 8101; 4682 Spawn state = "ZSHRUB1"; 4683 See state = "NULL"; 4684 Pain state = "NULL"; 4685 Melee state = "ZSHRUB1_X1"; 4686 Missile state = "NULL"; 4687 Crash state = "NULL"; 4688 Death state = "ZSHRUB1_DIE"; 4689 Xdeath state = "NULL"; 4690 See sound = "NONE"; 4691 Attack sound = "NONE"; 4692 Pain sound = "NONE"; 4693 Death sound = "TREE_EXPLODE"; 4694 Active sound = "NONE"; 4695 Reaction time = 8; 4696 Spawn health = 20; 4697 Radius = 8; 4698 Height = 24; 4699 Mass = 2147483647; 4700 Flags = "mf_solid mf_shootable mf_noblood"; 4701} 4702 4703Thing { 4704 ID = "ZSHRUB2"; 4705 DoomEd number = 8102; 4706 Spawn state = "ZSHRUB2"; 4707 See state = "NULL"; 4708 Pain state = "NULL"; 4709 Melee state = "ZSHRUB2_X1"; 4710 Missile state = "NULL"; 4711 Crash state = "NULL"; 4712 Death state = "ZSHRUB2_DIE"; 4713 Xdeath state = "NULL"; 4714 See sound = "NONE"; 4715 Attack sound = "NONE"; 4716 Pain sound = "NONE"; 4717 Death sound = "TREE_EXPLODE"; 4718 Active sound = "NONE"; 4719 Reaction time = 8; 4720 Spawn health = 10; 4721 Radius = 16; 4722 Height = 40; 4723 Mass = 2147483647; 4724 Flags = "mf_solid mf_shootable mf_noblood"; 4725} 4726 4727Thing { 4728 ID = "ZBUCKET"; 4729 DoomEd number = 8103; 4730 Spawn state = "ZBUCKET1"; 4731 See state = "NULL"; 4732 Pain state = "NULL"; 4733 Melee state = "NULL"; 4734 Missile state = "NULL"; 4735 Crash state = "NULL"; 4736 Death state = "NULL"; 4737 Xdeath state = "NULL"; 4738 See sound = "NONE"; 4739 Attack sound = "NONE"; 4740 Pain sound = "NONE"; 4741 Death sound = "NONE"; 4742 Active sound = "NONE"; 4743 Reaction time = 8; 4744 Spawn health = 1000; 4745 Radius = 8; 4746 Height = 72; 4747 Mass = 100; 4748 Flags = "mf_solid mf_spawnceiling mf_nogravity"; 4749} 4750 4751Thing { 4752 ID = "ZPOISONSHROOM"; 4753 DoomEd number = 8104; 4754 Spawn state = "ZPOISONSHROOM1"; 4755 See state = "NULL"; 4756 Pain state = "ZPOISONSHROOM_P1"; 4757 Melee state = "NULL"; 4758 Missile state = "NULL"; 4759 Crash state = "NULL"; 4760 Death state = "ZPOISONSHROOM_X1"; 4761 Xdeath state = "NULL"; 4762 See sound = "NONE"; 4763 Attack sound = "NONE"; 4764 Pain sound = "POISONSHROOM_PAIN"; 4765 Death sound = "POISONSHROOM_DEATH"; 4766 Active sound = "NONE"; 4767 Reaction time = 8; 4768 Pain chance = 255; 4769 Spawn health = 30; 4770 Radius = 6; 4771 Height = 20; 4772 Mass = 2147483647; 4773 Flags = "mf_shootable mf_solid mf_noblood"; 4774} 4775 4776Thing { 4777 ID = "ZFIREBULL"; 4778 DoomEd number = 8042; 4779 Spawn state = "ZFIREBULL1"; 4780 See state = "NULL"; 4781 Pain state = "NULL"; 4782 Melee state = "NULL"; 4783 Missile state = "NULL"; 4784 Crash state = "NULL"; 4785 Death state = "NULL"; 4786 Xdeath state = "NULL"; 4787 See sound = "NONE"; 4788 Attack sound = "NONE"; 4789 Pain sound = "NONE"; 4790 Death sound = "NONE"; 4791 Active sound = "NONE"; 4792 Reaction time = 8; 4793 Spawn health = 1000; 4794 Radius = 20; 4795 Height = 80; 4796 Mass = 100; 4797 Flags = "mf_solid"; 4798} 4799 4800Thing { 4801 ID = "ZFIREBULL_UNLIT"; 4802 DoomEd number = 8043; 4803 Spawn state = "ZFIREBULL_U"; 4804 See state = "NULL"; 4805 Pain state = "NULL"; 4806 Melee state = "NULL"; 4807 Missile state = "NULL"; 4808 Crash state = "NULL"; 4809 Death state = "NULL"; 4810 Xdeath state = "NULL"; 4811 See sound = "NONE"; 4812 Attack sound = "NONE"; 4813 Pain sound = "NONE"; 4814 Death sound = "NONE"; 4815 Active sound = "NONE"; 4816 Reaction time = 8; 4817 Spawn health = 1000; 4818 Radius = 20; 4819 Height = 80; 4820 Mass = 100; 4821 Flags = "mf_solid"; 4822} 4823 4824Thing { 4825 ID = "FIRETHING"; 4826 DoomEd number = 8060; 4827 Spawn state = "ZFIRETHING1"; 4828 See state = "NULL"; 4829 Pain state = "NULL"; 4830 Melee state = "NULL"; 4831 Missile state = "NULL"; 4832 Crash state = "NULL"; 4833 Death state = "NULL"; 4834 Xdeath state = "NULL"; 4835 See sound = "NONE"; 4836 Attack sound = "NONE"; 4837 Pain sound = "NONE"; 4838 Death sound = "NONE"; 4839 Active sound = "NONE"; 4840 Reaction time = 8; 4841 Spawn health = 1000; 4842 Radius = 5; 4843 Height = 10; 4844 Mass = 100; 4845 Flags = "mf_solid"; 4846} 4847 4848Thing { 4849 ID = "BRASSTORCH"; 4850 DoomEd number = 8061; 4851 Spawn state = "ZBRASSTORCH1"; 4852 See state = "NULL"; 4853 Pain state = "NULL"; 4854 Melee state = "NULL"; 4855 Missile state = "NULL"; 4856 Crash state = "NULL"; 4857 Death state = "NULL"; 4858 Xdeath state = "NULL"; 4859 See sound = "NONE"; 4860 Attack sound = "NONE"; 4861 Pain sound = "NONE"; 4862 Death sound = "NONE"; 4863 Active sound = "NONE"; 4864 Reaction time = 8; 4865 Spawn health = 1000; 4866 Radius = 6; 4867 Height = 35; 4868 Mass = 100; 4869 Flags = "mf_solid"; 4870} 4871 4872Thing { 4873 ID = "ZSUITOFARMOR"; 4874 DoomEd number = 8064; 4875 Spawn state = "ZSUITOFARMOR"; 4876 See state = "NULL"; 4877 Pain state = "NULL"; 4878 Melee state = "NULL"; 4879 Missile state = "NULL"; 4880 Crash state = "NULL"; 4881 Death state = "ZSUITOFARMOR_X1"; 4882 Xdeath state = "NULL"; 4883 See sound = "NONE"; 4884 Attack sound = "NONE"; 4885 Pain sound = "NONE"; 4886 Death sound = "SUITOFARMOR_BREAK"; 4887 Active sound = "NONE"; 4888 Reaction time = 8; 4889 Spawn health = 60; 4890 Radius = 16; 4891 Height = 72; 4892 Mass = 2147483647; 4893 Flags = "mf_solid mf_shootable mf_noblood"; 4894} 4895 4896Thing { 4897 ID = "ZARMORCHUNK"; 4898 DoomEd number = -1; 4899 Spawn state = "ZARMORCHUNK1"; 4900 See state = "NULL"; 4901 Pain state = "NULL"; 4902 Melee state = "NULL"; 4903 Missile state = "NULL"; 4904 Crash state = "NULL"; 4905 Death state = "NULL"; 4906 Xdeath state = "NULL"; 4907 See sound = "NONE"; 4908 Attack sound = "NONE"; 4909 Pain sound = "NONE"; 4910 Death sound = "NONE"; 4911 Active sound = "NONE"; 4912 Reaction time = 8; 4913 Spawn health = 1000; 4914 Radius = 4; 4915 Height = 8; 4916 Mass = 100; 4917} 4918 4919Thing { 4920 ID = "ZBELL"; 4921 DoomEd number = 8065; 4922 Spawn state = "ZBELL"; 4923 See state = "NULL"; 4924 Pain state = "NULL"; 4925 Melee state = "NULL"; 4926 Missile state = "NULL"; 4927 Crash state = "NULL"; 4928 Death state = "ZBELL_X1"; 4929 Xdeath state = "NULL"; 4930 See sound = "NONE"; 4931 Attack sound = "NONE"; 4932 Pain sound = "NONE"; 4933 Death sound = "BELLRING"; 4934 Active sound = "NONE"; 4935 Reaction time = 8; 4936 Spawn health = 5; 4937 Radius = 56; 4938 Height = 120; 4939 Mass = 2147483647; 4940 Flags = "mf_solid mf_shootable mf_noblood mf_nogravity mf_spawnceiling"; 4941} 4942 4943Thing { 4944 ID = "ZBLUE_CANDLE"; 4945 DoomEd number = 8066; 4946 Spawn state = "ZBLUE_CANDLE1"; 4947 See state = "NULL"; 4948 Pain state = "NULL"; 4949 Melee state = "NULL"; 4950 Missile state = "NULL"; 4951 Crash state = "NULL"; 4952 Death state = "NULL"; 4953 Xdeath state = "NULL"; 4954 See sound = "NONE"; 4955 Attack sound = "NONE"; 4956 Pain sound = "NONE"; 4957 Death sound = "NONE"; 4958 Active sound = "NONE"; 4959 Reaction time = 8; 4960 Spawn health = 1000; 4961 Radius = 20; 4962 Height = 16; 4963 Mass = 100; 4964 Flags = "mf_noblockmap"; 4965} 4966 4967Thing { 4968 ID = "ZIRON_MAIDEN"; 4969 DoomEd number = 8067; 4970 Spawn state = "ZIRON_MAIDEN"; 4971 See state = "NULL"; 4972 Pain state = "NULL"; 4973 Melee state = "NULL"; 4974 Missile state = "NULL"; 4975 Crash state = "NULL"; 4976 Death state = "NULL"; 4977 Xdeath state = "NULL"; 4978 See sound = "NONE"; 4979 Attack sound = "NONE"; 4980 Pain sound = "NONE"; 4981 Death sound = "NONE"; 4982 Active sound = "NONE"; 4983 Reaction time = 8; 4984 Spawn health = 1000; 4985 Radius = 12; 4986 Height = 60; 4987 Mass = 100; 4988 Flags = "mf_solid"; 4989} 4990 4991Thing { 4992 ID = "ZXMAS_TREE"; 4993 DoomEd number = 8068; 4994 Spawn state = "ZXMAS_TREE"; 4995 See state = "NULL"; 4996 Pain state = "NULL"; 4997 Melee state = "ZXMAS_TREE_X1"; 4998 Missile state = "NULL"; 4999 Crash state = "NULL"; 5000 Death state = "ZXMAS_TREE_DIE"; 5001 Xdeath state = "NULL"; 5002 See sound = "NONE"; 5003 Attack sound = "NONE"; 5004 Pain sound = "NONE"; 5005 Death sound = "TREE_EXPLODE"; 5006 Active sound = "NONE"; 5007 Reaction time = 8; 5008 Spawn health = 20; 5009 Radius = 11; 5010 Height = 130; 5011 Mass = 2147483647; 5012 Flags = "mf_solid mf_shootable mf_noblood"; 5013} 5014 5015Thing { 5016 ID = "ZCAULDRON"; 5017 DoomEd number = 8069; 5018 Spawn state = "ZCAULDRON1"; 5019 See state = "NULL"; 5020 Pain state = "NULL"; 5021 Melee state = "NULL"; 5022 Missile state = "NULL"; 5023 Crash state = "NULL"; 5024 Death state = "NULL"; 5025 Xdeath state = "NULL"; 5026 See sound = "NONE"; 5027 Attack sound = "NONE"; 5028 Pain sound = "NONE"; 5029 Death sound = "NONE"; 5030 Active sound = "NONE"; 5031 Reaction time = 8; 5032 Spawn health = 1000; 5033 Radius = 12; 5034 Height = 26; 5035 Mass = 100; 5036 Flags = "mf_solid"; 5037} 5038 5039Thing { 5040 ID = "ZCAULDRON_UNLIT"; 5041 DoomEd number = 8070; 5042 Spawn state = "ZCAULDRON_U"; 5043 See state = "NULL"; 5044 Pain state = "NULL"; 5045 Melee state = "NULL"; 5046 Missile state = "NULL"; 5047 Crash state = "NULL"; 5048 Death state = "NULL"; 5049 Xdeath state = "NULL"; 5050 See sound = "NONE"; 5051 Attack sound = "NONE"; 5052 Pain sound = "NONE"; 5053 Death sound = "NONE"; 5054 Active sound = "NONE"; 5055 Reaction time = 8; 5056 Spawn health = 1000; 5057 Radius = 12; 5058 Height = 26; 5059 Mass = 100; 5060 Flags = "mf_solid"; 5061} 5062 5063Thing { 5064 ID = "ZCHAINBIT32"; 5065 DoomEd number = 8071; 5066 Spawn state = "ZCHAINBIT32"; 5067 See state = "NULL"; 5068 Pain state = "NULL"; 5069 Melee state = "NULL"; 5070 Missile state = "NULL"; 5071 Crash state = "NULL"; 5072 Death state = "NULL"; 5073 Xdeath state = "NULL"; 5074 See sound = "NONE"; 5075 Attack sound = "NONE"; 5076 Pain sound = "NONE"; 5077 Death sound = "NONE"; 5078 Active sound = "NONE"; 5079 Reaction time = 8; 5080 Spawn health = 1000; 5081 Radius = 4; 5082 Height = 32; 5083 Mass = 100; 5084 Flags = "mf_noblockmap mf_nogravity mf_spawnceiling"; 5085} 5086 5087Thing { 5088 ID = "ZCHAINBIT64"; 5089 DoomEd number = 8072; 5090 Spawn state = "ZCHAINBIT64"; 5091 See state = "NULL"; 5092 Pain state = "NULL"; 5093 Melee state = "NULL"; 5094 Missile state = "NULL"; 5095 Crash state = "NULL"; 5096 Death state = "NULL"; 5097 Xdeath state = "NULL"; 5098 See sound = "NONE"; 5099 Attack sound = "NONE"; 5100 Pain sound = "NONE"; 5101 Death sound = "NONE"; 5102 Active sound = "NONE"; 5103 Reaction time = 8; 5104 Spawn health = 1000; 5105 Radius = 4; 5106 Height = 64; 5107 Mass = 100; 5108 Flags = "mf_noblockmap mf_nogravity mf_spawnceiling"; 5109} 5110 5111Thing { 5112 ID = "ZCHAINEND_HEART"; 5113 DoomEd number = 8073; 5114 Spawn state = "ZCHAINEND_HEART"; 5115 See state = "NULL"; 5116 Pain state = "NULL"; 5117 Melee state = "NULL"; 5118 Missile state = "NULL"; 5119 Crash state = "NULL"; 5120 Death state = "NULL"; 5121 Xdeath state = "NULL"; 5122 See sound = "NONE"; 5123 Attack sound = "NONE"; 5124 Pain sound = "NONE"; 5125 Death sound = "NONE"; 5126 Active sound = "NONE"; 5127 Reaction time = 8; 5128 Spawn health = 1000; 5129 Radius = 4; 5130 Height = 32; 5131 Mass = 100; 5132 Flags = "mf_noblockmap mf_nogravity mf_spawnceiling"; 5133} 5134 5135Thing { 5136 ID = "ZCHAINEND_HOOK1"; 5137 DoomEd number = 8074; 5138 Spawn state = "ZCHAINEND_HOOK1"; 5139 See state = "NULL"; 5140 Pain state = "NULL"; 5141 Melee state = "NULL"; 5142 Missile state = "NULL"; 5143 Crash state = "NULL"; 5144 Death state = "NULL"; 5145 Xdeath state = "NULL"; 5146 See sound = "NONE"; 5147 Attack sound = "NONE"; 5148 Pain sound = "NONE"; 5149 Death sound = "NONE"; 5150 Active sound = "NONE"; 5151 Reaction time = 8; 5152 Spawn health = 1000; 5153 Radius = 4; 5154 Height = 32; 5155 Mass = 100; 5156 Flags = "mf_noblockmap mf_nogravity mf_spawnceiling"; 5157} 5158 5159Thing { 5160 ID = "ZCHAINEND_HOOK2"; 5161 DoomEd number = 8075; 5162 Spawn state = "ZCHAINEND_HOOK2"; 5163 See state = "NULL"; 5164 Pain state = "NULL"; 5165 Melee state = "NULL"; 5166 Missile state = "NULL"; 5167 Crash state = "NULL"; 5168 Death state = "NULL"; 5169 Xdeath state = "NULL"; 5170 See sound = "NONE"; 5171 Attack sound = "NONE"; 5172 Pain sound = "NONE"; 5173 Death sound = "NONE"; 5174 Active sound = "NONE"; 5175 Reaction time = 8; 5176 Spawn health = 1000; 5177 Radius = 4; 5178 Height = 32; 5179 Mass = 100; 5180 Flags = "mf_noblockmap mf_nogravity mf_spawnceiling"; 5181} 5182 5183Thing { 5184 ID = "ZCHAINEND_SPIKE"; 5185 DoomEd number = 8076; 5186 Spawn state = "ZCHAINEND_SPIKE"; 5187 See state = "NULL"; 5188 Pain state = "NULL"; 5189 Melee state = "NULL"; 5190 Missile state = "NULL"; 5191 Crash state = "NULL"; 5192 Death state = "NULL"; 5193 Xdeath state = "NULL"; 5194 See sound = "NONE"; 5195 Attack sound = "NONE"; 5196 Pain sound = "NONE"; 5197 Death sound = "NONE"; 5198 Active sound = "NONE"; 5199 Reaction time = 8; 5200 Spawn health = 1000; 5201 Radius = 4; 5202 Height = 32; 5203 Mass = 100; 5204 Flags = "mf_noblockmap mf_nogravity mf_spawnceiling"; 5205} 5206 5207Thing { 5208 ID = "ZCHAINEND_SKULL"; 5209 DoomEd number = 8077; 5210 Spawn state = "ZCHAINEND_SKULL"; 5211 See state = "NULL"; 5212 Pain state = "NULL"; 5213 Melee state = "NULL"; 5214 Missile state = "NULL"; 5215 Crash state = "NULL"; 5216 Death state = "NULL"; 5217 Xdeath state = "NULL"; 5218 See sound = "NONE"; 5219 Attack sound = "NONE"; 5220 Pain sound = "NONE"; 5221 Death sound = "NONE"; 5222 Active sound = "NONE"; 5223 Reaction time = 8; 5224 Spawn health = 1000; 5225 Radius = 4; 5226 Height = 32; 5227 Mass = 100; 5228 Flags = "mf_noblockmap mf_nogravity mf_spawnceiling"; 5229} 5230 5231Thing { 5232 ID = "TABLE_SHIT1"; 5233 DoomEd number = 8500; 5234 Spawn state = "TABLE_SHIT1"; 5235 See state = "NULL"; 5236 Pain state = "NULL"; 5237 Melee state = "NULL"; 5238 Missile state = "NULL"; 5239 Crash state = "NULL"; 5240 Death state = "NULL"; 5241 Xdeath state = "NULL"; 5242 See sound = "NONE"; 5243 Attack sound = "NONE"; 5244 Pain sound = "NONE"; 5245 Death sound = "NONE"; 5246 Active sound = "NONE"; 5247 Reaction time = 8; 5248 Spawn health = 1000; 5249 Radius = 20; 5250 Height = 16; 5251 Mass = 100; 5252 Flags = "mf_noblockmap"; 5253} 5254 5255Thing { 5256 ID = "TABLE_SHIT2"; 5257 DoomEd number = 8501; 5258 Spawn state = "TABLE_SHIT2"; 5259 See state = "NULL"; 5260 Pain state = "NULL"; 5261 Melee state = "NULL"; 5262 Missile state = "NULL"; 5263 Crash state = "NULL"; 5264 Death state = "NULL"; 5265 Xdeath state = "NULL"; 5266 See sound = "NONE"; 5267 Attack sound = "NONE"; 5268 Pain sound = "NONE"; 5269 Death sound = "NONE"; 5270 Active sound = "NONE"; 5271 Reaction time = 8; 5272 Spawn health = 1000; 5273 Radius = 20; 5274 Height = 16; 5275 Mass = 100; 5276 Flags = "mf_noblockmap"; 5277} 5278 5279Thing { 5280 ID = "TABLE_SHIT3"; 5281 DoomEd number = 8502; 5282 Spawn state = "TABLE_SHIT3"; 5283 See state = "NULL"; 5284 Pain state = "NULL"; 5285 Melee state = "NULL"; 5286 Missile state = "NULL"; 5287 Crash state = "NULL"; 5288 Death state = "NULL"; 5289 Xdeath state = "NULL"; 5290 See sound = "NONE"; 5291 Attack sound = "NONE"; 5292 Pain sound = "NONE"; 5293 Death sound = "NONE"; 5294 Active sound = "NONE"; 5295 Reaction time = 8; 5296 Spawn health = 1000; 5297 Radius = 20; 5298 Height = 16; 5299 Mass = 100; 5300 Flags = "mf_noblockmap"; 5301} 5302 5303Thing { 5304 ID = "TABLE_SHIT4"; 5305 DoomEd number = 8503; 5306 Spawn state = "TABLE_SHIT4"; 5307 See state = "NULL"; 5308 Pain state = "NULL"; 5309 Melee state = "NULL"; 5310 Missile state = "NULL"; 5311 Crash state = "NULL"; 5312 Death state = "NULL"; 5313 Xdeath state = "NULL"; 5314 See sound = "NONE"; 5315 Attack sound = "NONE"; 5316 Pain sound = "NONE"; 5317 Death sound = "NONE"; 5318 Active sound = "NONE"; 5319 Reaction time = 8; 5320 Spawn health = 1000; 5321 Radius = 20; 5322 Height = 16; 5323 Mass = 100; 5324 Flags = "mf_noblockmap"; 5325} 5326 5327Thing { 5328 ID = "TABLE_SHIT5"; 5329 DoomEd number = 8504; 5330 Spawn state = "TABLE_SHIT5"; 5331 See state = "NULL"; 5332 Pain state = "NULL"; 5333 Melee state = "NULL"; 5334 Missile state = "NULL"; 5335 Crash state = "NULL"; 5336 Death state = "NULL"; 5337 Xdeath state = "NULL"; 5338 See sound = "NONE"; 5339 Attack sound = "NONE"; 5340 Pain sound = "NONE"; 5341 Death sound = "NONE"; 5342 Active sound = "NONE"; 5343 Reaction time = 8; 5344 Spawn health = 1000; 5345 Radius = 20; 5346 Height = 16; 5347 Mass = 100; 5348 Flags = "mf_noblockmap"; 5349} 5350 5351Thing { 5352 ID = "TABLE_SHIT6"; 5353 DoomEd number = 8505; 5354 Spawn state = "TABLE_SHIT6"; 5355 See state = "NULL"; 5356 Pain state = "NULL"; 5357 Melee state = "NULL"; 5358 Missile state = "NULL"; 5359 Crash state = "NULL"; 5360 Death state = "NULL"; 5361 Xdeath state = "NULL"; 5362 See sound = "NONE"; 5363 Attack sound = "NONE"; 5364 Pain sound = "NONE"; 5365 Death sound = "NONE"; 5366 Active sound = "NONE"; 5367 Reaction time = 8; 5368 Spawn health = 1000; 5369 Radius = 20; 5370 Height = 16; 5371 Mass = 100; 5372 Flags = "mf_noblockmap"; 5373} 5374 5375Thing { 5376 ID = "TABLE_SHIT7"; 5377 DoomEd number = 8506; 5378 Spawn state = "TABLE_SHIT7"; 5379 See state = "NULL"; 5380 Pain state = "NULL"; 5381 Melee state = "NULL"; 5382 Missile state = "NULL"; 5383 Crash state = "NULL"; 5384 Death state = "NULL"; 5385 Xdeath state = "NULL"; 5386 See sound = "NONE"; 5387 Attack sound = "NONE"; 5388 Pain sound = "NONE"; 5389 Death sound = "NONE"; 5390 Active sound = "NONE"; 5391 Reaction time = 8; 5392 Spawn health = 1000; 5393 Radius = 20; 5394 Height = 16; 5395 Mass = 100; 5396 Flags = "mf_noblockmap"; 5397} 5398 5399Thing { 5400 ID = "TABLE_SHIT8"; 5401 DoomEd number = 8507; 5402 Spawn state = "TABLE_SHIT8"; 5403 See state = "NULL"; 5404 Pain state = "NULL"; 5405 Melee state = "NULL"; 5406 Missile state = "NULL"; 5407 Crash state = "NULL"; 5408 Death state = "NULL"; 5409 Xdeath state = "NULL"; 5410 See sound = "NONE"; 5411 Attack sound = "NONE"; 5412 Pain sound = "NONE"; 5413 Death sound = "NONE"; 5414 Active sound = "NONE"; 5415 Reaction time = 8; 5416 Spawn health = 1000; 5417 Radius = 20; 5418 Height = 16; 5419 Mass = 100; 5420 Flags = "mf_noblockmap"; 5421} 5422 5423Thing { 5424 ID = "TABLE_SHIT9"; 5425 DoomEd number = 8508; 5426 Spawn state = "TABLE_SHIT9"; 5427 See state = "NULL"; 5428 Pain state = "NULL"; 5429 Melee state = "NULL"; 5430 Missile state = "NULL"; 5431 Crash state = "NULL"; 5432 Death state = "NULL"; 5433 Xdeath state = "NULL"; 5434 See sound = "NONE"; 5435 Attack sound = "NONE"; 5436 Pain sound = "NONE"; 5437 Death sound = "NONE"; 5438 Active sound = "NONE"; 5439 Reaction time = 8; 5440 Spawn health = 1000; 5441 Radius = 20; 5442 Height = 16; 5443 Mass = 100; 5444 Flags = "mf_noblockmap"; 5445} 5446 5447Thing { 5448 ID = "TABLE_SHIT10"; 5449 DoomEd number = 8509; 5450 Spawn state = "TABLE_SHIT10"; 5451 See state = "NULL"; 5452 Pain state = "NULL"; 5453 Melee state = "NULL"; 5454 Missile state = "NULL"; 5455 Crash state = "NULL"; 5456 Death state = "NULL"; 5457 Xdeath state = "NULL"; 5458 See sound = "NONE"; 5459 Attack sound = "NONE"; 5460 Pain sound = "NONE"; 5461 Death sound = "NONE"; 5462 Active sound = "NONE"; 5463 Reaction time = 8; 5464 Spawn health = 1000; 5465 Radius = 20; 5466 Height = 16; 5467 Mass = 100; 5468 Flags = "mf_noblockmap"; 5469} 5470 5471Thing { 5472 ID = "TFOG"; 5473 DoomEd number = -1; 5474 Spawn state = "TFOG1"; 5475 See state = "NULL"; 5476 Pain state = "NULL"; 5477 Melee state = "NULL"; 5478 Missile state = "NULL"; 5479 Crash state = "NULL"; 5480 Death state = "NULL"; 5481 Xdeath state = "NULL"; 5482 See sound = "NONE"; 5483 Attack sound = "NONE"; 5484 Pain sound = "NONE"; 5485 Death sound = "NONE"; 5486 Active sound = "NONE"; 5487 Reaction time = 8; 5488 Spawn health = 1000; 5489 Radius = 20; 5490 Height = 16; 5491 Mass = 100; 5492 Flags = "mf_noblockmap mf_nogravity"; 5493} 5494 5495Thing { 5496 ID = "MISC81"; 5497 DoomEd number = 140; 5498 Spawn state = "TELESMOKE1"; 5499 See state = "NULL"; 5500 Pain state = "NULL"; 5501 Melee state = "NULL"; 5502 Missile state = "NULL"; 5503 Crash state = "NULL"; 5504 Death state = "NULL"; 5505 Xdeath state = "NULL"; 5506 See sound = "NONE"; 5507 Attack sound = "NONE"; 5508 Pain sound = "NONE"; 5509 Death sound = "NONE"; 5510 Active sound = "NONE"; 5511 Reaction time = 8; 5512 Spawn health = 1000; 5513 Radius = 20; 5514 Height = 16; 5515 Mass = 100; 5516 Flags = "mf_noblockmap mf_nogravity"; 5517} 5518 5519Thing { 5520 ID = "TELEPORTMAN"; 5521 DoomEd number = 14; 5522 Spawn state = "NULL"; 5523 See state = "NULL"; 5524 Pain state = "NULL"; 5525 Melee state = "NULL"; 5526 Missile state = "NULL"; 5527 Crash state = "NULL"; 5528 Death state = "NULL"; 5529 Xdeath state = "NULL"; 5530 See sound = "NONE"; 5531 Attack sound = "NONE"; 5532 Pain sound = "NONE"; 5533 Death sound = "NONE"; 5534 Active sound = "NONE"; 5535 Reaction time = 8; 5536 Spawn health = 1000; 5537 Radius = 20; 5538 Height = 16; 5539 Mass = 100; 5540 Flags = "mf_noblockmap mf_nosector"; 5541 Flags2 = "mf2_dontdraw"; 5542} 5543 5544Thing { 5545 ID = "PUNCHPUFF"; 5546 DoomEd number = -1; 5547 Spawn state = "PUNCHPUFF1"; 5548 See state = "NULL"; 5549 Pain state = "NULL"; 5550 Melee state = "NULL"; 5551 Missile state = "NULL"; 5552 Crash state = "NULL"; 5553 Death state = "NULL"; 5554 Xdeath state = "NULL"; 5555 See sound = "FIGHTER_PUNCH_HITTHING"; 5556 Attack sound = "FIGHTER_PUNCH_HITWALL"; 5557 Pain sound = "NONE"; 5558 Death sound = "NONE"; 5559 Active sound = "NONE"; 5560 Reaction time = 8; 5561 Spawn health = 1000; 5562 Radius = 20; 5563 Height = 16; 5564 Mass = 100; 5565 Flags = "mf_noblockmap mf_viewalign mf_nogravity mf_shadow"; 5566} 5567 5568Thing { 5569 ID = "FW_AXE"; 5570 DoomEd number = 8010; 5571 Spawn state = "AXE"; 5572 See state = "NULL"; 5573 Pain state = "NULL"; 5574 Melee state = "NULL"; 5575 Missile state = "NULL"; 5576 Crash state = "NULL"; 5577 Death state = "NULL"; 5578 Xdeath state = "NULL"; 5579 See sound = "NONE"; 5580 Attack sound = "NONE"; 5581 Pain sound = "NONE"; 5582 Death sound = "NONE"; 5583 Active sound = "NONE"; 5584 Reaction time = 8; 5585 Spawn health = 1000; 5586 Radius = 20; 5587 Height = 16; 5588 Mass = 100; 5589 Flags = "mf_special"; 5590} 5591 5592Thing { 5593 ID = "AXEPUFF"; 5594 DoomEd number = -1; 5595 Spawn state = "HAMMERPUFF1"; 5596 See state = "NULL"; 5597 Pain state = "NULL"; 5598 Melee state = "NULL"; 5599 Missile state = "NULL"; 5600 Crash state = "NULL"; 5601 Death state = "NULL"; 5602 Xdeath state = "NULL"; 5603 See sound = "FIGHTER_AXE_HITTHING"; 5604 Attack sound = "FIGHTER_HAMMER_HITWALL"; 5605 Pain sound = "NONE"; 5606 Death sound = "NONE"; 5607 Active sound = "NONE"; 5608 Reaction time = 8; 5609 Spawn health = 1000; 5610 Radius = 20; 5611 Height = 16; 5612 Mass = 100; 5613 Flags = "mf_noblockmap mf_nogravity mf_shadow"; 5614} 5615 5616Thing { 5617 ID = "AXEPUFF_GLOW"; 5618 DoomEd number = -1; 5619 Spawn state = "AXEPUFF_GLOW1"; 5620 See state = "NULL"; 5621 Pain state = "NULL"; 5622 Melee state = "NULL"; 5623 Missile state = "NULL"; 5624 Crash state = "NULL"; 5625 Death state = "NULL"; 5626 Xdeath state = "NULL"; 5627 See sound = "FIGHTER_AXE_HITTHING"; 5628 Attack sound = "FIGHTER_HAMMER_HITWALL"; 5629 Pain sound = "NONE"; 5630 Death sound = "NONE"; 5631 Active sound = "NONE"; 5632 Reaction time = 8; 5633 Spawn health = 1000; 5634 Radius = 20; 5635 Height = 16; 5636 Mass = 100; 5637 Flags = "mf_noblockmap mf_nogravity"; 5638} 5639 5640Thing { 5641 ID = "AXEBLOOD"; 5642 DoomEd number = -1; 5643 Spawn state = "AXEBLOOD1"; 5644 See state = "NULL"; 5645 Pain state = "NULL"; 5646 Melee state = "NULL"; 5647 Missile state = "NULL"; 5648 Crash state = "NULL"; 5649 Death state = "AXEBLOOD6"; 5650 Xdeath state = "NULL"; 5651 See sound = "NONE"; 5652 Attack sound = "NONE"; 5653 Pain sound = "NONE"; 5654 Death sound = "NONE"; 5655 Active sound = "NONE"; 5656 Reaction time = 8; 5657 Spawn health = 1000; 5658 Radius = 2; 5659 Height = 4; 5660 Mass = 100; 5661 Flags = "mf_noblockmap mf_nogravity mf_dropoff"; 5662 Flags2 = "mf2_noteleport mf2_cannotpush"; 5663} 5664 5665Thing { 5666 ID = "FW_HAMMER"; 5667 DoomEd number = 123; 5668 Spawn state = "HAMM"; 5669 See state = "NULL"; 5670 Pain state = "NULL"; 5671 Melee state = "NULL"; 5672 Missile state = "NULL"; 5673 Crash state = "NULL"; 5674 Death state = "NULL"; 5675 Xdeath state = "NULL"; 5676 See sound = "NONE"; 5677 Attack sound = "NONE"; 5678 Pain sound = "NONE"; 5679 Death sound = "NONE"; 5680 Active sound = "NONE"; 5681 Reaction time = 8; 5682 Spawn health = 1000; 5683 Radius = 20; 5684 Height = 16; 5685 Mass = 100; 5686 Flags = "mf_special"; 5687} 5688 5689Thing { 5690 ID = "HAMMER_MISSILE"; 5691 DoomEd number = -1; 5692 Spawn state = "HAMMER_MISSILE_1"; 5693 See state = "NULL"; 5694 Pain state = "NULL"; 5695 Melee state = "NULL"; 5696 Missile state = "NULL"; 5697 Crash state = "NULL"; 5698 Death state = "HAMMER_MISSILE_X1"; 5699 Xdeath state = "NULL"; 5700 See sound = "NONE"; 5701 Attack sound = "NONE"; 5702 Pain sound = "NONE"; 5703 Death sound = "FIGHTER_HAMMER_EXPLODE"; 5704 Active sound = "NONE"; 5705 Reaction time = 8; 5706 Spawn health = 1000; 5707 Speed = 25; 5708 Radius = 14; 5709 Height = 20; 5710 Mass = 100; 5711 Damage = 10; 5712 Flags = "mf_noblockmap mf_missile mf_brightexplode mf_dropoff mf_nogravity"; 5713 Flags2 = "mf2_noteleport mf2_impact mf2_pcross mf2_firedamage"; 5714} 5715 5716Thing { 5717 ID = "HAMMERPUFF"; 5718 DoomEd number = -1; 5719 Spawn state = "HAMMERPUFF1"; 5720 See state = "NULL"; 5721 Pain state = "NULL"; 5722 Melee state = "NULL"; 5723 Missile state = "NULL"; 5724 Crash state = "NULL"; 5725 Death state = "NULL"; 5726 Xdeath state = "NULL"; 5727 See sound = "FIGHTER_HAMMER_HITTHING"; 5728 Attack sound = "FIGHTER_HAMMER_HITWALL"; 5729 Pain sound = "NONE"; 5730 Death sound = "NONE"; 5731 Active sound = "NONE"; 5732 Reaction time = 8; 5733 Spawn health = 1000; 5734 Radius = 20; 5735 Height = 16; 5736 Mass = 100; 5737 Flags = "mf_noblockmap mf_nogravity mf_shadow"; 5738} 5739 5740Thing { 5741 ID = "FSWORD_MISSILE"; 5742 DoomEd number = -1; 5743 Spawn state = "FSWORD_MISSILE1"; 5744 See state = "NULL"; 5745 Pain state = "NULL"; 5746 Melee state = "NULL"; 5747 Missile state = "NULL"; 5748 Crash state = "NULL"; 5749 Death state = "FSWORD_MISSILE_X1"; 5750 Xdeath state = "NULL"; 5751 See sound = "NONE"; 5752 Attack sound = "NONE"; 5753 Pain sound = "NONE"; 5754 Death sound = "FIGHTER_SWORD_EXPLODE"; 5755 Active sound = "NONE"; 5756 Reaction time = 8; 5757 Spawn health = 1000; 5758 Speed = 30; 5759 Radius = 16; 5760 Height = 8; 5761 Mass = 100; 5762 Damage = 8; 5763 Flags = "mf_missile mf_brightexplode mf_noblockmap mf_nogravity mf_dropoff"; 5764 Flags2 = "mf2_noteleport mf2_impact mf2_pcross"; 5765} 5766 5767Thing { 5768 ID = "FSWORD_FLAME"; 5769 DoomEd number = -1; 5770 Spawn state = "FSWORD_FLAME1"; 5771 See state = "NULL"; 5772 Pain state = "NULL"; 5773 Melee state = "NULL"; 5774 Missile state = "NULL"; 5775 Crash state = "NULL"; 5776 Death state = "NULL"; 5777 Xdeath state = "NULL"; 5778 See sound = "NONE"; 5779 Attack sound = "NONE"; 5780 Pain sound = "NONE"; 5781 Death sound = "NONE"; 5782 Active sound = "NONE"; 5783 Reaction time = 8; 5784 Spawn health = 1000; 5785 Radius = 20; 5786 Height = 16; 5787 Mass = 100; 5788 Flags = "mf_noblockmap mf_nogravity mf_viewalign mf_shadow"; 5789} 5790 5791Thing { 5792 ID = "CW_SERPSTAFF"; 5793 DoomEd number = 10; 5794 Spawn state = "CSTAFF"; 5795 See state = "NULL"; 5796 Pain state = "NULL"; 5797 Melee state = "NULL"; 5798 Missile state = "NULL"; 5799 Crash state = "NULL"; 5800 Death state = "NULL"; 5801 Xdeath state = "NULL"; 5802 See sound = "NONE"; 5803 Attack sound = "NONE"; 5804 Pain sound = "NONE"; 5805 Death sound = "NONE"; 5806 Active sound = "NONE"; 5807 Reaction time = 8; 5808 Spawn health = 1000; 5809 Radius = 20; 5810 Height = 16; 5811 Mass = 100; 5812 Flags = "mf_special"; 5813} 5814 5815Thing { 5816 ID = "CSTAFF_MISSILE"; 5817 DoomEd number = -1; 5818 Spawn state = "CSTAFF_MISSILE1"; 5819 See state = "NULL"; 5820 Pain state = "NULL"; 5821 Melee state = "NULL"; 5822 Missile state = "NULL"; 5823 Crash state = "NULL"; 5824 Death state = "CSTAFF_MISSILE_X1"; 5825 Xdeath state = "NULL"; 5826 See sound = "NONE"; 5827 Attack sound = "NONE"; 5828 Pain sound = "NONE"; 5829 Death sound = "CLERIC_CSTAFF_EXPLODE"; 5830 Active sound = "NONE"; 5831 Reaction time = 8; 5832 Spawn health = 1000; 5833 Speed = 22; 5834 Radius = 12; 5835 Height = 10; 5836 Mass = 100; 5837 Damage = 5; 5838 Flags = "mf_noblockmap mf_missile mf_brightexplode mf_dropoff mf_nogravity"; 5839 Flags2 = "mf2_noteleport mf2_impact mf2_pcross"; 5840} 5841 5842Thing { 5843 ID = "CSTAFFPUFF"; 5844 DoomEd number = -1; 5845 Spawn state = "CSTAFFPUFF1"; 5846 See state = "NULL"; 5847 Pain state = "NULL"; 5848 Melee state = "NULL"; 5849 Missile state = "NULL"; 5850 Crash state = "NULL"; 5851 Death state = "NULL"; 5852 Xdeath state = "NULL"; 5853 See sound = "CLERIC_CSTAFF_HITTHING"; 5854 Attack sound = "NONE"; 5855 Pain sound = "NONE"; 5856 Death sound = "NONE"; 5857 Active sound = "NONE"; 5858 Reaction time = 8; 5859 Spawn health = 1000; 5860 Radius = 20; 5861 Height = 16; 5862 Mass = 100; 5863 Flags = "mf_noblockmap mf_nogravity mf_shadow"; 5864} 5865 5866Thing { 5867 ID = "CW_FLAME"; 5868 DoomEd number = 8009; 5869 Spawn state = "CFLAME1"; 5870 See state = "NULL"; 5871 Pain state = "NULL"; 5872 Melee state = "NULL"; 5873 Missile state = "NULL"; 5874 Crash state = "NULL"; 5875 Death state = "NULL"; 5876 Xdeath state = "NULL"; 5877 See sound = "NONE"; 5878 Attack sound = "NONE"; 5879 Pain sound = "NONE"; 5880 Death sound = "NONE"; 5881 Active sound = "NONE"; 5882 Reaction time = 8; 5883 Spawn health = 1000; 5884 Radius = 20; 5885 Height = 16; 5886 Mass = 100; 5887 Flags = "mf_special mf_nogravity mf_viewalign"; 5888} 5889 5890Thing { 5891 ID = "CFLAMEFLOOR"; 5892 DoomEd number = -1; 5893 Spawn state = "CFLAMEFLOOR1"; 5894 See state = "NULL"; 5895 Pain state = "NULL"; 5896 Melee state = "NULL"; 5897 Missile state = "NULL"; 5898 Crash state = "NULL"; 5899 Death state = "NULL"; 5900 Xdeath state = "NULL"; 5901 See sound = "NONE"; 5902 Attack sound = "NONE"; 5903 Pain sound = "NONE"; 5904 Death sound = "NONE"; 5905 Active sound = "NONE"; 5906 Reaction time = 8; 5907 Spawn health = 1000; 5908 Radius = 20; 5909 Height = 16; 5910 Mass = 100; 5911 Flags = "mf_noblockmap mf_viewalign mf_nogravity"; 5912} 5913 5914Thing { 5915 ID = "FLAMEPUFF"; 5916 DoomEd number = -1; 5917 Spawn state = "FLAMEPUFF1"; 5918 See state = "NULL"; 5919 Pain state = "NULL"; 5920 Melee state = "NULL"; 5921 Missile state = "NULL"; 5922 Crash state = "NULL"; 5923 Death state = "NULL"; 5924 Xdeath state = "NULL"; 5925 See sound = "CLERIC_FLAME_EXPLODE"; 5926 Attack sound = "CLERIC_FLAME_EXPLODE"; 5927 Pain sound = "NONE"; 5928 Death sound = "NONE"; 5929 Active sound = "NONE"; 5930 Reaction time = 8; 5931 Spawn health = 1000; 5932 Radius = 1; 5933 Height = 1; 5934 Mass = 100; 5935 Flags = "mf_noblockmap mf_viewalign mf_nogravity mf_brightshadow"; 5936} 5937 5938Thing { 5939 ID = "FLAMEPUFF2"; 5940 DoomEd number = -1; 5941 Spawn state = "FLAMEPUFF2_1"; 5942 See state = "NULL"; 5943 Pain state = "NULL"; 5944 Melee state = "NULL"; 5945 Missile state = "NULL"; 5946 Crash state = "NULL"; 5947 Death state = "NULL"; 5948 Xdeath state = "NULL"; 5949 See sound = "CLERIC_FLAME_EXPLODE"; 5950 Attack sound = "CLERIC_FLAME_EXPLODE"; 5951 Pain sound = "NONE"; 5952 Death sound = "NONE"; 5953 Active sound = "NONE"; 5954 Reaction time = 8; 5955 Spawn health = 1000; 5956 Radius = 1; 5957 Height = 1; 5958 Mass = 100; 5959 Flags = "mf_noblockmap mf_viewalign mf_nogravity mf_brightshadow"; 5960} 5961 5962Thing { 5963 ID = "CIRCLEFLAME"; 5964 DoomEd number = -1; 5965 Spawn state = "CIRCLE_FLAME1"; 5966 See state = "NULL"; 5967 Pain state = "NULL"; 5968 Melee state = "NULL"; 5969 Missile state = "NULL"; 5970 Crash state = "NULL"; 5971 Death state = "CIRCLE_FLAME_X1"; 5972 Xdeath state = "NULL"; 5973 See sound = "NONE"; 5974 Attack sound = "NONE"; 5975 Pain sound = "NONE"; 5976 Death sound = "CLERIC_FLAME_CIRCLE"; 5977 Active sound = "NONE"; 5978 Reaction time = 8; 5979 Spawn health = 1000; 5980 Radius = 6; 5981 Height = 16; 5982 Mass = 100; 5983 Damage = 2; 5984 Flags = "mf_noblockmap mf_missile mf_brightexplode mf_dropoff mf_nogravity mf_brightshadow"; 5985 Flags2 = "mf2_noteleport mf2_firedamage"; 5986} 5987 5988Thing { 5989 ID = "CFLAME_MISSILE"; 5990 DoomEd number = -1; 5991 Spawn state = "CFLAME_MISSILE1"; 5992 See state = "NULL"; 5993 Pain state = "NULL"; 5994 Melee state = "NULL"; 5995 Missile state = "NULL"; 5996 Crash state = "NULL"; 5997 Death state = "CFLAME_MISSILE_X"; 5998 Xdeath state = "NULL"; 5999 See sound = "NONE"; 6000 Attack sound = "NONE"; 6001 Pain sound = "NONE"; 6002 Death sound = "NONE"; 6003 Active sound = "NONE"; 6004 Reaction time = 8; 6005 Spawn health = 1000; 6006 Speed = 200; 6007 Radius = 14; 6008 Height = 8; 6009 Mass = 100; 6010 Damage = 8; 6011 Flags = "mf_noblockmap mf_missile mf_brightexplode mf_dropoff mf_nogravity mf_brightshadow"; 6012 Flags2 = "mf2_noteleport mf2_impact mf2_pcross mf2_dontdraw mf2_firedamage"; 6013} 6014 6015Thing { 6016 ID = "HOLY_FX"; 6017 DoomEd number = -1; 6018 Spawn state = "HOLY_FX1"; 6019 See state = "NULL"; 6020 Pain state = "NULL"; 6021 Melee state = "NULL"; 6022 Missile state = "NULL"; 6023 Crash state = "NULL"; 6024 Death state = "HOLY_FX_X1"; 6025 Xdeath state = "NULL"; 6026 See sound = "NONE"; 6027 Attack sound = "NONE"; 6028 Pain sound = "NONE"; 6029 Death sound = "SPIRIT_DIE"; 6030 Active sound = "NONE"; 6031 Reaction time = 8; 6032 Spawn health = 105; 6033 Speed = 12; 6034 Radius = 10; 6035 Height = 6; 6036 Mass = 100; 6037 Damage = 3; 6038 Flags = "mf_noblockmap mf_dropoff mf_nogravity mf_brightshadow mf_missile mf_brightexplode"; 6039 Flags2 = "mf2_noteleport mf2_seekermissile mf2_rip mf2_impact mf2_pcross"; 6040} 6041 6042Thing { 6043 ID = "HOLY_TAIL"; 6044 DoomEd number = -1; 6045 Spawn state = "HOLY_TAIL1"; 6046 See state = "NULL"; 6047 Pain state = "NULL"; 6048 Melee state = "NULL"; 6049 Missile state = "NULL"; 6050 Crash state = "NULL"; 6051 Death state = "NULL"; 6052 Xdeath state = "NULL"; 6053 See sound = "NONE"; 6054 Attack sound = "NONE"; 6055 Pain sound = "NONE"; 6056 Death sound = "NONE"; 6057 Active sound = "NONE"; 6058 Reaction time = 8; 6059 Spawn health = 1000; 6060 Radius = 1; 6061 Height = 1; 6062 Mass = 100; 6063 Flags = "mf_noblockmap mf_dropoff mf_nogravity mf_viewalign mf_noclip mf_altshadow"; 6064 Flags2 = "mf2_noteleport"; 6065} 6066 6067Thing { 6068 ID = "HOLY_PUFF"; 6069 DoomEd number = -1; 6070 Spawn state = "HOLY_PUFF1"; 6071 See state = "NULL"; 6072 Pain state = "NULL"; 6073 Melee state = "NULL"; 6074 Missile state = "NULL"; 6075 Crash state = "NULL"; 6076 Death state = "NULL"; 6077 Xdeath state = "NULL"; 6078 See sound = "NONE"; 6079 Attack sound = "NONE"; 6080 Pain sound = "NONE"; 6081 Death sound = "NONE"; 6082 Active sound = "NONE"; 6083 Reaction time = 8; 6084 Spawn health = 1000; 6085 Radius = 20; 6086 Height = 16; 6087 Mass = 100; 6088 Flags = "mf_noblockmap mf_nogravity mf_shadow"; 6089} 6090 6091Thing { 6092 ID = "HOLY_MISSILE"; 6093 DoomEd number = -1; 6094 Spawn state = "HOLY_MISSILE1"; 6095 See state = "NULL"; 6096 Pain state = "NULL"; 6097 Melee state = "NULL"; 6098 Missile state = "NULL"; 6099 Crash state = "NULL"; 6100 Death state = "HOLY_MISSILE_X"; 6101 Xdeath state = "NULL"; 6102 See sound = "NONE"; 6103 Attack sound = "NONE"; 6104 Pain sound = "NONE"; 6105 Death sound = "NONE"; 6106 Active sound = "NONE"; 6107 Reaction time = 8; 6108 Spawn health = 1000; 6109 Speed = 30; 6110 Radius = 15; 6111 Height = 8; 6112 Mass = 100; 6113 Damage = 4; 6114 Flags = "mf_noblockmap mf_dropoff mf_nogravity mf_missile mf_brightexplode"; 6115 Flags2 = "mf2_noteleport"; 6116} 6117 6118Thing { 6119 ID = "HOLY_MISSILE_PUFF"; 6120 DoomEd number = -1; 6121 Spawn state = "HOLY_MISSILE_P1"; 6122 See state = "NULL"; 6123 Pain state = "NULL"; 6124 Melee state = "NULL"; 6125 Missile state = "NULL"; 6126 Crash state = "NULL"; 6127 Death state = "NULL"; 6128 Xdeath state = "NULL"; 6129 See sound = "NONE"; 6130 Attack sound = "NONE"; 6131 Pain sound = "NONE"; 6132 Death sound = "NONE"; 6133 Active sound = "NONE"; 6134 Reaction time = 8; 6135 Spawn health = 1000; 6136 Radius = 4; 6137 Height = 8; 6138 Mass = 100; 6139 Flags = "mf_noblockmap mf_dropoff mf_nogravity mf_viewalign mf_altshadow"; 6140 Flags2 = "mf2_noteleport"; 6141} 6142 6143Thing { 6144 ID = "MWANDPUFF"; 6145 DoomEd number = -1; 6146 Spawn state = "MWANDPUFF1"; 6147 See state = "NULL"; 6148 Pain state = "NULL"; 6149 Melee state = "NULL"; 6150 Missile state = "NULL"; 6151 Crash state = "NULL"; 6152 Death state = "NULL"; 6153 Xdeath state = "NULL"; 6154 See sound = "NONE"; 6155 Attack sound = "NONE"; 6156 Pain sound = "NONE"; 6157 Death sound = "NONE"; 6158 Active sound = "NONE"; 6159 Reaction time = 8; 6160 Spawn health = 1000; 6161 Radius = 20; 6162 Height = 16; 6163 Mass = 100; 6164 Flags = "mf_noblockmap mf_viewalign mf_nogravity"; 6165 Flags2 = "mf2_noteleport mf2_cannotpush mf2_nodmgthrust"; 6166} 6167 6168Thing { 6169 ID = "MWANDSMOKE"; 6170 DoomEd number = -1; 6171 Spawn state = "MWANDSMOKE1"; 6172 See state = "NULL"; 6173 Pain state = "NULL"; 6174 Melee state = "NULL"; 6175 Missile state = "NULL"; 6176 Crash state = "NULL"; 6177 Death state = "NULL"; 6178 Xdeath state = "NULL"; 6179 See sound = "NONE"; 6180 Attack sound = "NONE"; 6181 Pain sound = "NONE"; 6182 Death sound = "NONE"; 6183 Active sound = "NONE"; 6184 Reaction time = 8; 6185 Spawn health = 1000; 6186 Radius = 20; 6187 Height = 16; 6188 Mass = 100; 6189 Flags = "mf_noblockmap mf_noclip mf_nogravity mf_viewalign mf_shadow"; 6190 Flags2 = "mf2_noteleport mf2_cannotpush mf2_nodmgthrust"; 6191} 6192 6193Thing { 6194 ID = "MWAND_MISSILE"; 6195 DoomEd number = -1; 6196 Spawn state = "MWAND_MISSILE1"; 6197 See state = "NULL"; 6198 Pain state = "NULL"; 6199 Melee state = "NULL"; 6200 Missile state = "NULL"; 6201 Crash state = "NULL"; 6202 Death state = "MWANDPUFF1"; 6203 Xdeath state = "NULL"; 6204 See sound = "NONE"; 6205 Attack sound = "NONE"; 6206 Pain sound = "NONE"; 6207 Death sound = "NONE"; 6208 Active sound = "NONE"; 6209 Reaction time = 8; 6210 Spawn health = 1000; 6211 Speed = 184; 6212 Radius = 12; 6213 Height = 8; 6214 Mass = 100; 6215 Damage = 2; 6216 Flags = "mf_noblockmap mf_missile mf_brightexplode mf_dropoff mf_nogravity"; 6217 Flags2 = "mf2_noteleport mf2_rip mf2_impact mf2_pcross mf2_nodmgthrust mf2_cannotpush"; 6218} 6219 6220Thing { 6221 ID = "MW_LIGHTNING"; 6222 DoomEd number = 8040; 6223 Spawn state = "MW_LIGHTNING1"; 6224 See state = "NULL"; 6225 Pain state = "NULL"; 6226 Melee state = "NULL"; 6227 Missile state = "NULL"; 6228 Crash state = "NULL"; 6229 Death state = "NULL"; 6230 Xdeath state = "NULL"; 6231 See sound = "NONE"; 6232 Attack sound = "NONE"; 6233 Pain sound = "NONE"; 6234 Death sound = "NONE"; 6235 Active sound = "NONE"; 6236 Reaction time = 8; 6237 Spawn health = 1000; 6238 Radius = 20; 6239 Height = 16; 6240 Mass = 100; 6241 Flags = "mf_special mf_nogravity"; 6242} 6243 6244Thing { 6245 ID = "LIGHTNING_CEILING"; 6246 DoomEd number = -1; 6247 Spawn state = "LIGHTNING_CEILING1"; 6248 See state = "NULL"; 6249 Pain state = "NULL"; 6250 Melee state = "NULL"; 6251 Missile state = "NULL"; 6252 Crash state = "NULL"; 6253 Death state = "LIGHTNING_C_X1"; 6254 Xdeath state = "NULL"; 6255 See sound = "NONE"; 6256 Attack sound = "NONE"; 6257 Pain sound = "NONE"; 6258 Death sound = "NONE"; 6259 Active sound = "NONE"; 6260 Reaction time = 8; 6261 Spawn health = 144; 6262 Speed = 25; 6263 Radius = 16; 6264 Height = 40; 6265 Mass = 100; 6266 Damage = 8; 6267 Flags = "mf_noblockmap mf_nogravity mf_missile mf_brightexplode mf_dropoff"; 6268 Flags2 = "mf2_noteleport mf2_impact mf2_pcross"; 6269} 6270 6271Thing { 6272 ID = "LIGHTNING_FLOOR"; 6273 DoomEd number = -1; 6274 Spawn state = "LIGHTNING_FLOOR1"; 6275 See state = "NULL"; 6276 Pain state = "NULL"; 6277 Melee state = "NULL"; 6278 Missile state = "NULL"; 6279 Crash state = "NULL"; 6280 Death state = "LIGHTNING_F_X1"; 6281 Xdeath state = "NULL"; 6282 See sound = "NONE"; 6283 Attack sound = "NONE"; 6284 Pain sound = "NONE"; 6285 Death sound = "NONE"; 6286 Active sound = "NONE"; 6287 Reaction time = 8; 6288 Spawn health = 144; 6289 Speed = 25; 6290 Radius = 16; 6291 Height = 40; 6292 Mass = 100; 6293 Damage = 8; 6294 Flags = "mf_noblockmap mf_nogravity mf_missile mf_brightexplode mf_dropoff"; 6295 Flags2 = "mf2_noteleport mf2_impact mf2_pcross"; 6296} 6297 6298Thing { 6299 ID = "LIGHTNING_ZAP"; 6300 DoomEd number = -1; 6301 Spawn state = "LIGHTNING_ZAP1"; 6302 See state = "NULL"; 6303 Pain state = "NULL"; 6304 Melee state = "NULL"; 6305 Missile state = "NULL"; 6306 Crash state = "NULL"; 6307 Death state = "LIGHTNING_ZAP_X8"; 6308 Xdeath state = "NULL"; 6309 See sound = "NONE"; 6310 Attack sound = "NONE"; 6311 Pain sound = "NONE"; 6312 Death sound = "NONE"; 6313 Active sound = "NONE"; 6314 Reaction time = 8; 6315 Spawn health = 1000; 6316 Radius = 15; 6317 Height = 35; 6318 Mass = 100; 6319 Damage = 2; 6320 Flags = "mf_noblockmap mf_nogravity mf_missile mf_brightexplode mf_viewalign mf_dropoff"; 6321} 6322 6323Thing { 6324 ID = "MSTAFF_FX"; 6325 DoomEd number = -1; 6326 Spawn state = "MSTAFF_FX1_1"; 6327 See state = "NULL"; 6328 Pain state = "NULL"; 6329 Melee state = "NULL"; 6330 Missile state = "NULL"; 6331 Crash state = "NULL"; 6332 Death state = "MSTAFF_FX_X1"; 6333 Xdeath state = "NULL"; 6334 See sound = "NONE"; 6335 Attack sound = "NONE"; 6336 Pain sound = "NONE"; 6337 Death sound = "MAGE_STAFF_EXPLODE"; 6338 Active sound = "NONE"; 6339 Reaction time = 8; 6340 Spawn health = 1000; 6341 Speed = 20; 6342 Radius = 16; 6343 Height = 8; 6344 Mass = 100; 6345 Damage = 6; 6346 Flags = "mf_noblockmap mf_missile mf_brightexplode mf_dropoff mf_nogravity"; 6347 Flags2 = "mf2_noteleport mf2_firedamage mf2_rip mf2_impact mf2_pcross"; 6348} 6349 6350Thing { 6351 ID = "MSTAFF_FX2"; 6352 DoomEd number = -1; 6353 Spawn state = "MSTAFF_FX2_1"; 6354 See state = "NULL"; 6355 Pain state = "NULL"; 6356 Melee state = "NULL"; 6357 Missile state = "NULL"; 6358 Crash state = "NULL"; 6359 Death state = "MSTAFF_FX2_X1"; 6360 Xdeath state = "NULL"; 6361 See sound = "NONE"; 6362 Attack sound = "NONE"; 6363 Pain sound = "NONE"; 6364 Death sound = "MAGE_STAFF_EXPLODE"; 6365 Active sound = "NONE"; 6366 Reaction time = 8; 6367 Spawn health = 1000; 6368 Speed = 17; 6369 Radius = 20; 6370 Height = 8; 6371 Mass = 100; 6372 Damage = 4; 6373 Flags = "mf_noblockmap mf_missile mf_brightexplode mf_dropoff mf_nogravity"; 6374 Flags2 = "mf2_noteleport mf2_firedamage mf2_impact mf2_pcross mf2_seekermissile"; 6375} 6376 6377Thing { 6378 ID = "FW_SWORD1"; 6379 DoomEd number = 12; 6380 Spawn state = "FSWORD1"; 6381 See state = "NULL"; 6382 Pain state = "NULL"; 6383 Melee state = "NULL"; 6384 Missile state = "NULL"; 6385 Crash state = "NULL"; 6386 Death state = "NULL"; 6387 Xdeath state = "NULL"; 6388 See sound = "NONE"; 6389 Attack sound = "NONE"; 6390 Pain sound = "NONE"; 6391 Death sound = "NONE"; 6392 Active sound = "NONE"; 6393 Reaction time = 8; 6394 Spawn health = 1000; 6395 Radius = 20; 6396 Height = 16; 6397 Mass = 100; 6398 Flags = "mf_special"; 6399 Flags2 = "mf2_floatbob"; 6400} 6401 6402Thing { 6403 ID = "FW_SWORD2"; 6404 DoomEd number = 13; 6405 Spawn state = "FSWORD2"; 6406 See state = "NULL"; 6407 Pain state = "NULL"; 6408 Melee state = "NULL"; 6409 Missile state = "NULL"; 6410 Crash state = "NULL"; 6411 Death state = "NULL"; 6412 Xdeath state = "NULL"; 6413 See sound = "NONE"; 6414 Attack sound = "NONE"; 6415 Pain sound = "NONE"; 6416 Death sound = "NONE"; 6417 Active sound = "NONE"; 6418 Reaction time = 8; 6419 Spawn health = 1000; 6420 Radius = 20; 6421 Height = 16; 6422 Mass = 100; 6423 Flags = "mf_special"; 6424 Flags2 = "mf2_floatbob"; 6425} 6426 6427Thing { 6428 ID = "FW_SWORD3"; 6429 DoomEd number = 16; 6430 Spawn state = "FSWORD3"; 6431 See state = "NULL"; 6432 Pain state = "NULL"; 6433 Melee state = "NULL"; 6434 Missile state = "NULL"; 6435 Crash state = "NULL"; 6436 Death state = "NULL"; 6437 Xdeath state = "NULL"; 6438 See sound = "NONE"; 6439 Attack sound = "NONE"; 6440 Pain sound = "NONE"; 6441 Death sound = "NONE"; 6442 Active sound = "NONE"; 6443 Reaction time = 8; 6444 Spawn health = 1000; 6445 Radius = 20; 6446 Height = 16; 6447 Mass = 100; 6448 Flags = "mf_special"; 6449 Flags2 = "mf2_floatbob"; 6450} 6451 6452Thing { 6453 ID = "CW_HOLY1"; 6454 DoomEd number = 18; 6455 Spawn state = "CHOLY1"; 6456 See state = "NULL"; 6457 Pain state = "NULL"; 6458 Melee state = "NULL"; 6459 Missile state = "NULL"; 6460 Crash state = "NULL"; 6461 Death state = "NULL"; 6462 Xdeath state = "NULL"; 6463 See sound = "NONE"; 6464 Attack sound = "NONE"; 6465 Pain sound = "NONE"; 6466 Death sound = "NONE"; 6467 Active sound = "NONE"; 6468 Reaction time = 8; 6469 Spawn health = 1000; 6470 Radius = 20; 6471 Height = 16; 6472 Mass = 100; 6473 Flags = "mf_special"; 6474 Flags2 = "mf2_floatbob"; 6475} 6476 6477Thing { 6478 ID = "CW_HOLY2"; 6479 DoomEd number = 19; 6480 Spawn state = "CHOLY2"; 6481 See state = "NULL"; 6482 Pain state = "NULL"; 6483 Melee state = "NULL"; 6484 Missile state = "NULL"; 6485 Crash state = "NULL"; 6486 Death state = "NULL"; 6487 Xdeath state = "NULL"; 6488 See sound = "NONE"; 6489 Attack sound = "NONE"; 6490 Pain sound = "NONE"; 6491 Death sound = "NONE"; 6492 Active sound = "NONE"; 6493 Reaction time = 8; 6494 Spawn health = 1000; 6495 Radius = 20; 6496 Height = 16; 6497 Mass = 100; 6498 Flags = "mf_special"; 6499 Flags2 = "mf2_floatbob"; 6500} 6501 6502Thing { 6503 ID = "CW_HOLY3"; 6504 DoomEd number = 20; 6505 Spawn state = "CHOLY3"; 6506 See state = "NULL"; 6507 Pain state = "NULL"; 6508 Melee state = "NULL"; 6509 Missile state = "NULL"; 6510 Crash state = "NULL"; 6511 Death state = "NULL"; 6512 Xdeath state = "NULL"; 6513 See sound = "NONE"; 6514 Attack sound = "NONE"; 6515 Pain sound = "NONE"; 6516 Death sound = "NONE"; 6517 Active sound = "NONE"; 6518 Reaction time = 8; 6519 Spawn health = 1000; 6520 Radius = 20; 6521 Height = 16; 6522 Mass = 100; 6523 Flags = "mf_special"; 6524 Flags2 = "mf2_floatbob"; 6525} 6526 6527Thing { 6528 ID = "MW_STAFF1"; 6529 DoomEd number = 21; 6530 Spawn state = "MSTAFF1"; 6531 See state = "NULL"; 6532 Pain state = "NULL"; 6533 Melee state = "NULL"; 6534 Missile state = "NULL"; 6535 Crash state = "NULL"; 6536 Death state = "NULL"; 6537 Xdeath state = "NULL"; 6538 See sound = "NONE"; 6539 Attack sound = "NONE"; 6540 Pain sound = "NONE"; 6541 Death sound = "NONE"; 6542 Active sound = "NONE"; 6543 Reaction time = 8; 6544 Spawn health = 1000; 6545 Radius = 20; 6546 Height = 16; 6547 Mass = 100; 6548 Flags = "mf_special"; 6549 Flags2 = "mf2_floatbob"; 6550} 6551 6552Thing { 6553 ID = "MW_STAFF2"; 6554 DoomEd number = 22; 6555 Spawn state = "MSTAFF2"; 6556 See state = "NULL"; 6557 Pain state = "NULL"; 6558 Melee state = "NULL"; 6559 Missile state = "NULL"; 6560 Crash state = "NULL"; 6561 Death state = "NULL"; 6562 Xdeath state = "NULL"; 6563 See sound = "NONE"; 6564 Attack sound = "NONE"; 6565 Pain sound = "NONE"; 6566 Death sound = "NONE"; 6567 Active sound = "NONE"; 6568 Reaction time = 8; 6569 Spawn health = 1000; 6570 Radius = 20; 6571 Height = 16; 6572 Mass = 100; 6573 Flags = "mf_special"; 6574 Flags2 = "mf2_floatbob"; 6575} 6576 6577Thing { 6578 ID = "MW_STAFF3"; 6579 DoomEd number = 23; 6580 Spawn state = "MSTAFF3"; 6581 See state = "NULL"; 6582 Pain state = "NULL"; 6583 Melee state = "NULL"; 6584 Missile state = "NULL"; 6585 Crash state = "NULL"; 6586 Death state = "NULL"; 6587 Xdeath state = "NULL"; 6588 See sound = "NONE"; 6589 Attack sound = "NONE"; 6590 Pain sound = "NONE"; 6591 Death sound = "NONE"; 6592 Active sound = "NONE"; 6593 Reaction time = 8; 6594 Spawn health = 1000; 6595 Radius = 20; 6596 Height = 16; 6597 Mass = 100; 6598 Flags = "mf_special"; 6599 Flags2 = "mf2_floatbob"; 6600} 6601 6602Thing { 6603 ID = "SNOUTPUFF"; 6604 DoomEd number = -1; 6605 Spawn state = "PUNCHPUFF1"; 6606 See state = "NULL"; 6607 Pain state = "NULL"; 6608 Melee state = "NULL"; 6609 Missile state = "NULL"; 6610 Crash state = "NULL"; 6611 Death state = "NULL"; 6612 Xdeath state = "NULL"; 6613 See sound = "NONE"; 6614 Attack sound = "NONE"; 6615 Pain sound = "NONE"; 6616 Death sound = "NONE"; 6617 Active sound = "NONE"; 6618 Reaction time = 8; 6619 Spawn health = 1000; 6620 Radius = 20; 6621 Height = 16; 6622 Mass = 100; 6623 Flags = "mf_noblockmap mf_nogravity mf_shadow"; 6624} 6625 6626Thing { 6627 ID = "MW_CONE"; 6628 DoomEd number = 53; 6629 Spawn state = "COS1"; 6630 See state = "NULL"; 6631 Pain state = "NULL"; 6632 Melee state = "NULL"; 6633 Missile state = "NULL"; 6634 Crash state = "NULL"; 6635 Death state = "NULL"; 6636 Xdeath state = "NULL"; 6637 See sound = "NONE"; 6638 Attack sound = "NONE"; 6639 Pain sound = "NONE"; 6640 Death sound = "NONE"; 6641 Active sound = "NONE"; 6642 Reaction time = 8; 6643 Spawn health = 1000; 6644 Radius = 20; 6645 Height = 16; 6646 Mass = 100; 6647 Flags = "mf_special"; 6648} 6649 6650Thing { 6651 ID = "SHARDFX1"; 6652 DoomEd number = -1; 6653 Spawn state = "SHARDFX1_1"; 6654 See state = "NULL"; 6655 Pain state = "NULL"; 6656 Melee state = "NULL"; 6657 Missile state = "NULL"; 6658 Crash state = "NULL"; 6659 Death state = "SHARDFXE1_1"; 6660 Xdeath state = "NULL"; 6661 See sound = "NONE"; 6662 Attack sound = "NONE"; 6663 Pain sound = "NONE"; 6664 Death sound = "MAGE_SHARDS_EXPLODE"; 6665 Active sound = "NONE"; 6666 Reaction time = 8; 6667 Spawn health = 1000; 6668 Speed = 25; 6669 Radius = 13; 6670 Height = 8; 6671 Mass = 100; 6672 Damage = 1; 6673 Flags = "mf_noblockmap mf_missile mf_brightexplode mf_dropoff mf_nogravity"; 6674 Flags2 = "mf2_noteleport mf2_impact mf2_pcross mf2_icedamage"; 6675} 6676 6677Thing { 6678 ID = "BLOOD"; 6679 DoomEd number = -1; 6680 Spawn state = "BLOOD1"; 6681 See state = "NULL"; 6682 Pain state = "NULL"; 6683 Melee state = "NULL"; 6684 Missile state = "NULL"; 6685 Crash state = "NULL"; 6686 Death state = "NULL"; 6687 Xdeath state = "NULL"; 6688 See sound = "NONE"; 6689 Attack sound = "NONE"; 6690 Pain sound = "NONE"; 6691 Death sound = "NONE"; 6692 Active sound = "NONE"; 6693 Reaction time = 8; 6694 Spawn health = 1000; 6695 Radius = 20; 6696 Height = 16; 6697 Mass = 5; 6698 Flags = "mf_noblockmap mf_viewalign"; 6699} 6700 6701Thing { 6702 ID = "BLOODSPLATTER"; 6703 DoomEd number = -1; 6704 Spawn state = "BLOODSPLATTER1"; 6705 See state = "NULL"; 6706 Pain state = "NULL"; 6707 Melee state = "NULL"; 6708 Missile state = "NULL"; 6709 Crash state = "NULL"; 6710 Death state = "BLOODSPLATTERX"; 6711 Xdeath state = "NULL"; 6712 See sound = "NONE"; 6713 Attack sound = "NONE"; 6714 Pain sound = "NONE"; 6715 Death sound = "NONE"; 6716 Active sound = "NONE"; 6717 Reaction time = 8; 6718 Spawn health = 1000; 6719 Radius = 2; 6720 Height = 4; 6721 Mass = 5; 6722 Flags = "mf_noblockmap mf_missile mf_dropoff"; 6723 Flags2 = "mf2_noteleport mf2_cannotpush"; 6724} 6725 6726Thing { 6727 ID = "GIBS"; 6728 DoomEd number = -1; 6729 Spawn state = "GIBS1"; 6730 See state = "NULL"; 6731 Pain state = "NULL"; 6732 Melee state = "NULL"; 6733 Missile state = "NULL"; 6734 Crash state = "NULL"; 6735 Death state = "NULL"; 6736 Xdeath state = "NULL"; 6737 See sound = "NONE"; 6738 Attack sound = "NONE"; 6739 Pain sound = "NONE"; 6740 Death sound = "NONE"; 6741 Active sound = "NONE"; 6742 Reaction time = 8; 6743 Spawn health = 1000; 6744 Radius = 20; 6745 Height = 16; 6746 Mass = 100; 6747 Flags = "mf_noblockmap mf_dropoff mf_corpse"; 6748 Flags2 = "mf2_noteleport"; 6749} 6750 6751Thing { 6752 ID = "PLAYER_FIGHTER"; 6753 DoomEd number = -1; 6754 Spawn state = "FPLAY"; 6755 See state = "FPLAY_RUN1"; 6756 Pain state = "FPLAY_PAIN"; 6757 Melee state = "NULL"; 6758 Missile state = "FPLAY_ATK1"; 6759 Crash state = "NULL"; 6760 Death state = "FPLAY_DIE1"; 6761 Xdeath state = "FPLAY_XDIE1"; 6762 See sound = "NONE"; 6763 Attack sound = "NONE"; 6764 Pain sound = "PLAYER_FIGHTER_PAIN"; 6765 Death sound = "NONE"; 6766 Active sound = "NONE"; 6767 Pain chance = 255; 6768 Spawn health = 100; 6769 Radius = 16; 6770 Height = 64; 6771 Mass = 100; 6772 Flags = solid | shootable | dropoff | pickup; 6773 Flags2 = windthrust | floorclip | slide | passmobj | telestomp | pushwall; 6774} 6775 6776Thing { 6777 ID = "BLOODYSKULL"; 6778 DoomEd number = -1; 6779 Spawn state = "BLOODYSKULL1"; 6780 See state = "NULL"; 6781 Pain state = "NULL"; 6782 Melee state = "NULL"; 6783 Missile state = "NULL"; 6784 Crash state = "NULL"; 6785 Death state = "NULL"; 6786 Xdeath state = "NULL"; 6787 See sound = "NONE"; 6788 Attack sound = "NONE"; 6789 Pain sound = "NONE"; 6790 Death sound = "NONE"; 6791 Active sound = "NONE"; 6792 Reaction time = 8; 6793 Spawn health = 1000; 6794 Radius = 4; 6795 Height = 4; 6796 Mass = 100; 6797 Flags = "mf_noblockmap mf_dropoff"; 6798 Flags2 = "mf2_lograv mf2_cannotpush"; 6799} 6800 6801Thing { 6802 ID = "PLAYER_SPEED"; 6803 DoomEd number = -1; 6804 Spawn state = "PLAYER_SPEED1"; 6805 See state = "NULL"; 6806 Pain state = "NULL"; 6807 Melee state = "NULL"; 6808 Missile state = "NULL"; 6809 Crash state = "NULL"; 6810 Death state = "NULL"; 6811 Xdeath state = "NULL"; 6812 See sound = "NONE"; 6813 Attack sound = "NONE"; 6814 Pain sound = "NONE"; 6815 Death sound = "NONE"; 6816 Active sound = "NONE"; 6817 Reaction time = 8; 6818 Spawn health = 1000; 6819 Radius = 20; 6820 Height = 16; 6821 Mass = 100; 6822 Flags = "mf_noblockmap mf_nogravity mf_altshadow"; 6823} 6824 6825Thing { 6826 ID = "ICECHUNK"; 6827 DoomEd number = -1; 6828 Spawn state = "ICECHUNK1"; 6829 See state = "NULL"; 6830 Pain state = "NULL"; 6831 Melee state = "NULL"; 6832 Missile state = "NULL"; 6833 Crash state = "NULL"; 6834 Death state = "NULL"; 6835 Xdeath state = "NULL"; 6836 See sound = "NONE"; 6837 Attack sound = "NONE"; 6838 Pain sound = "NONE"; 6839 Death sound = "NONE"; 6840 Active sound = "NONE"; 6841 Reaction time = 8; 6842 Spawn health = 1000; 6843 Radius = 3; 6844 Height = 4; 6845 Mass = 100; 6846 Flags = "mf_noblockmap mf_dropoff mf_altshadow"; 6847 Flags2 = "mf2_lograv mf2_cannotpush mf2_floorclip"; 6848} 6849 6850Thing { 6851 ID = "PLAYER_CLERIC"; 6852 DoomEd number = -1; 6853 Spawn state = "CPLAY"; 6854 See state = "CPLAY_RUN1"; 6855 Pain state = "CPLAY_PAIN"; 6856 Melee state = "NULL"; 6857 Missile state = "CPLAY_ATK1"; 6858 Crash state = "NULL"; 6859 Death state = "CPLAY_DIE1"; 6860 Xdeath state = "CPLAY_XDIE1"; 6861 See sound = "NONE"; 6862 Attack sound = "NONE"; 6863 Pain sound = "PLAYER_CLERIC_PAIN"; 6864 Death sound = "NONE"; 6865 Active sound = "NONE"; 6866 Pain chance = 255; 6867 Spawn health = 100; 6868 Radius = 16; 6869 Height = 64; 6870 Mass = 100; 6871 Flags = solid | shootable | dropoff | pickup; 6872 Flags2 = windthrust | floorclip | slide | passmobj | telestomp | pushwall; 6873} 6874 6875Thing { 6876 ID = "PLAYER_MAGE"; 6877 DoomEd number = -1; 6878 Spawn state = "MPLAY"; 6879 See state = "MPLAY_RUN1"; 6880 Pain state = "MPLAY_PAIN"; 6881 Melee state = "NULL"; 6882 Missile state = "MPLAY_ATK1"; 6883 Crash state = "NULL"; 6884 Death state = "MPLAY_DIE1"; 6885 Xdeath state = "MPLAY_XDIE1"; 6886 See sound = "NONE"; 6887 Attack sound = "NONE"; 6888 Pain sound = "PLAYER_MAGE_PAIN"; 6889 Death sound = "NONE"; 6890 Active sound = "NONE"; 6891 Pain chance = 255; 6892 Spawn health = 100; 6893 Radius = 16; 6894 Height = 64; 6895 Mass = 100; 6896 Flags = solid | shootable | dropoff | pickup; 6897 Flags2 = windthrust | floorclip | slide | passmobj | telestomp | pushwall; 6898} 6899 6900Thing { 6901 ID = "PIGPLAYER"; 6902 DoomEd number = -1; 6903 Spawn state = "PIGPLAY"; 6904 See state = "PIGPLAY_RUN1"; 6905 Pain state = "PIGPLAY_PAIN"; 6906 Melee state = "NULL"; 6907 Missile state = "PIGPLAY_ATK1"; 6908 Crash state = "NULL"; 6909 Death state = "PIG_DIE1"; 6910 Xdeath state = "NULL"; 6911 See sound = "NONE"; 6912 Attack sound = "NONE"; 6913 Pain sound = "PIG_PAIN"; 6914 Death sound = "PIG_DEATH"; 6915 Active sound = "NONE"; 6916 Pain chance = 255; 6917 Spawn health = 100; 6918 Radius = 16; 6919 Height = 24; 6920 Mass = 100; 6921 Flags = solid | shootable | dropoff; 6922 Flags2 = windthrust | slide | passmobj | floorclip | telestomp | pushwall; 6923} 6924 6925Thing { 6926 ID = "PIG"; 6927 DoomEd number = -1; 6928 Spawn state = "PIG_LOOK1"; 6929 See state = "PIG_WALK1"; 6930 Pain state = "PIG_PAIN"; 6931 Melee state = "PIG_ATK1"; 6932 Missile state = "NULL"; 6933 Crash state = "NULL"; 6934 Death state = "PIG_DIE1"; 6935 Xdeath state = "NULL"; 6936 See sound = "PIG_ACTIVE1"; 6937 Attack sound = "NONE"; 6938 Pain sound = "PIG_PAIN"; 6939 Death sound = "PIG_DEATH"; 6940 Active sound = "PIG_ACTIVE1"; 6941 Reaction time = 8; 6942 Pain chance = 128; 6943 Spawn health = 25; 6944 Speed = 10; 6945 Radius = 12; 6946 Height = 22; 6947 Mass = 60; 6948 Flags = "mf_solid mf_shootable mf_countkill"; 6949 Flags2 = "mf2_windthrust mf2_floorclip mf2_passmobj mf2_pushwall mf2_telestomp"; 6950 Flags3 = "mf3_nomorph"; 6951} 6952 6953Thing { 6954 ID = "CENTAUR"; 6955 DoomEd number = 107; 6956 Spawn state = "CENTAUR_LOOK1"; 6957 See state = "CENTAUR_WALK1"; 6958 Pain state = "CENTAUR_PAIN1"; 6959 Melee state = "CENTAUR_ATK1"; 6960 Missile state = "NULL"; 6961 Crash state = "NULL"; 6962 Death state = "CENTAUR_DEATH1"; 6963 Xdeath state = "CENTAUR_DEATH_X1"; 6964 See sound = "CENTAUR_SIGHT"; 6965 Attack sound = "CENTAUR_ATTACK"; 6966 Pain sound = "CENTAUR_PAIN"; 6967 Death sound = "CENTAUR_DEATH"; 6968 Active sound = "CENTAUR_ACTIVE"; 6969 Reaction time = 8; 6970 Pain chance = 135; 6971 Spawn health = 200; 6972 Speed = 13; 6973 Radius = 20; 6974 Height = 64; 6975 Mass = 120; 6976 Flags = "mf_solid mf_shootable mf_countkill"; 6977 Flags2 = "mf2_floorclip mf2_passmobj mf2_pushwall mf2_mcross mf2_telestomp"; 6978} 6979 6980Thing { 6981 ID = "CENTAURLEADER"; 6982 DoomEd number = 115; 6983 Spawn state = "CENTAUR_LOOK1"; 6984 See state = "CENTAUR_WALK1"; 6985 Pain state = "CENTAUR_PAIN1"; 6986 Melee state = "CENTAUR_ATK1"; 6987 Missile state = "CENTAUR_MISSILE1"; 6988 Crash state = "NULL"; 6989 Death state = "CENTAUR_DEATH1"; 6990 Xdeath state = "CENTAUR_DEATH_X1"; 6991 See sound = "CENTAUR_SIGHT"; 6992 Attack sound = "CENTAUR_ATTACK"; 6993 Pain sound = "CENTAUR_PAIN"; 6994 Death sound = "CENTAUR_DEATH"; 6995 Active sound = "CENTAUR_ACTIVE"; 6996 Reaction time = 8; 6997 Pain chance = 96; 6998 Spawn health = 250; 6999 Speed = 10; 7000 Radius = 20; 7001 Height = 64; 7002 Mass = 120; 7003 Flags = "mf_solid mf_shootable mf_countkill"; 7004 Flags2 = "mf2_floorclip mf2_passmobj mf2_pushwall mf2_mcross mf2_telestomp"; 7005} 7006 7007Thing { 7008 ID = "CENTAUR_FX"; 7009 DoomEd number = -1; 7010 Spawn state = "CENTAUR_FX1"; 7011 See state = "NULL"; 7012 Pain state = "NULL"; 7013 Melee state = "NULL"; 7014 Missile state = "NULL"; 7015 Crash state = "NULL"; 7016 Death state = "CENTAUR_FX_X1"; 7017 Xdeath state = "NULL"; 7018 See sound = "NONE"; 7019 Attack sound = "NONE"; 7020 Pain sound = "NONE"; 7021 Death sound = "CENTAUR_MISSILE_EXPLODE"; 7022 Active sound = "NONE"; 7023 Reaction time = 8; 7024 Spawn health = 1000; 7025 Speed = 20; 7026 Radius = 20; 7027 Height = 16; 7028 Mass = 100; 7029 Damage = 4; 7030 Flags = "mf_missile mf_brightexplode mf_noblockmap mf_nogravity mf_dropoff"; 7031 Flags2 = "mf2_noteleport mf2_impact mf2_pcross"; 7032} 7033 7034Thing { 7035 ID = "CENTAUR_SHIELD"; 7036 DoomEd number = -1; 7037 Spawn state = "CENTAUR_SHIELD1"; 7038 See state = "NULL"; 7039 Pain state = "NULL"; 7040 Melee state = "NULL"; 7041 Missile state = "NULL"; 7042 Crash state = "NULL"; 7043 Death state = "CENTAUR_SHIELD_X1"; 7044 Xdeath state = "NULL"; 7045 See sound = "NONE"; 7046 Attack sound = "NONE"; 7047 Pain sound = "NONE"; 7048 Death sound = "NONE"; 7049 Active sound = "NONE"; 7050 Reaction time = 8; 7051 Spawn health = 1000; 7052 Radius = 20; 7053 Height = 16; 7054 Mass = 100; 7055 Flags = "mf_dropoff mf_corpse"; 7056 Flags2 = "mf2_noteleport"; 7057} 7058 7059Thing { 7060 ID = "CENTAUR_SWORD"; 7061 DoomEd number = -1; 7062 Spawn state = "CENTAUR_SWORD1"; 7063 See state = "NULL"; 7064 Pain state = "NULL"; 7065 Melee state = "NULL"; 7066 Missile state = "NULL"; 7067 Crash state = "NULL"; 7068 Death state = "CENTAUR_SWORD_X1"; 7069 Xdeath state = "NULL"; 7070 See sound = "NONE"; 7071 Attack sound = "NONE"; 7072 Pain sound = "NONE"; 7073 Death sound = "NONE"; 7074 Active sound = "NONE"; 7075 Reaction time = 8; 7076 Spawn health = 1000; 7077 Radius = 20; 7078 Height = 16; 7079 Mass = 100; 7080 Flags = "mf_dropoff mf_corpse"; 7081 Flags2 = "mf2_noteleport"; 7082} 7083 7084Thing { 7085 ID = "DEMON"; 7086 DoomEd number = 31; 7087 Spawn state = "DEMN_LOOK1"; 7088 See state = "DEMN_CHASE1"; 7089 Pain state = "DEMN_PAIN1"; 7090 Melee state = "DEMN_ATK1_1"; 7091 Missile state = "DEMN_ATK2_1"; 7092 Crash state = "NULL"; 7093 Death state = "DEMN_DEATH1"; 7094 Xdeath state = "DEMN_XDEATH1"; 7095 See sound = "DEMON_SIGHT"; 7096 Attack sound = "DEMON_ATTACK"; 7097 Pain sound = "DEMON_PAIN"; 7098 Death sound = "DEMON_DEATH"; 7099 Active sound = "DEMON_ACTIVE"; 7100 Reaction time = 8; 7101 Pain chance = 50; 7102 Spawn health = 250; 7103 Speed = 13; 7104 Radius = 32; 7105 Height = 64; 7106 Mass = 220; 7107 Flags = "mf_solid mf_shootable mf_countkill"; 7108 Flags2 = "mf2_floorclip mf2_passmobj mf2_mcross mf2_telestomp"; 7109} 7110 7111Thing { 7112 ID = "DEMONCHUNK1"; 7113 DoomEd number = -1; 7114 Spawn state = "DEMONCHUNK1_1"; 7115 See state = "NULL"; 7116 Pain state = "NULL"; 7117 Melee state = "NULL"; 7118 Missile state = "NULL"; 7119 Crash state = "NULL"; 7120 Death state = "DEMONCHUNK1_4"; 7121 Xdeath state = "NULL"; 7122 See sound = "NONE"; 7123 Attack sound = "NONE"; 7124 Pain sound = "NONE"; 7125 Death sound = "NONE"; 7126 Active sound = "NONE"; 7127 Reaction time = 8; 7128 Spawn health = 1000; 7129 Radius = 5; 7130 Height = 5; 7131 Mass = 100; 7132 Flags = "mf_noblockmap mf_missile mf_dropoff mf_corpse"; 7133 Flags2 = "mf2_noteleport mf2_floorclip"; 7134} 7135 7136Thing { 7137 ID = "DEMONCHUNK2"; 7138 DoomEd number = -1; 7139 Spawn state = "DEMONCHUNK2_1"; 7140 See state = "NULL"; 7141 Pain state = "NULL"; 7142 Melee state = "NULL"; 7143 Missile state = "NULL"; 7144 Crash state = "NULL"; 7145 Death state = "DEMONCHUNK2_4"; 7146 Xdeath state = "NULL"; 7147 See sound = "NONE"; 7148 Attack sound = "NONE"; 7149 Pain sound = "NONE"; 7150 Death sound = "NONE"; 7151 Active sound = "NONE"; 7152 Reaction time = 8; 7153 Spawn health = 1000; 7154 Radius = 5; 7155 Height = 5; 7156 Mass = 100; 7157 Flags = "mf_noblockmap mf_missile mf_dropoff mf_corpse"; 7158 Flags2 = "mf2_noteleport mf2_floorclip"; 7159} 7160 7161Thing { 7162 ID = "DEMONCHUNK3"; 7163 DoomEd number = -1; 7164 Spawn state = "DEMONCHUNK3_1"; 7165 See state = "NULL"; 7166 Pain state = "NULL"; 7167 Melee state = "NULL"; 7168 Missile state = "NULL"; 7169 Crash state = "NULL"; 7170 Death state = "DEMONCHUNK3_4"; 7171 Xdeath state = "NULL"; 7172 See sound = "NONE"; 7173 Attack sound = "NONE"; 7174 Pain sound = "NONE"; 7175 Death sound = "NONE"; 7176 Active sound = "NONE"; 7177 Reaction time = 8; 7178 Spawn health = 1000; 7179 Radius = 5; 7180 Height = 5; 7181 Mass = 100; 7182 Flags = "mf_noblockmap mf_missile mf_dropoff mf_corpse"; 7183 Flags2 = "mf2_noteleport mf2_floorclip"; 7184} 7185 7186Thing { 7187 ID = "DEMONCHUNK4"; 7188 DoomEd number = -1; 7189 Spawn state = "DEMONCHUNK4_1"; 7190 See state = "NULL"; 7191 Pain state = "NULL"; 7192 Melee state = "NULL"; 7193 Missile state = "NULL"; 7194 Crash state = "NULL"; 7195 Death state = "DEMONCHUNK4_4"; 7196 Xdeath state = "NULL"; 7197 See sound = "NONE"; 7198 Attack sound = "NONE"; 7199 Pain sound = "NONE"; 7200 Death sound = "NONE"; 7201 Active sound = "NONE"; 7202 Reaction time = 8; 7203 Spawn health = 1000; 7204 Radius = 5; 7205 Height = 5; 7206 Mass = 100; 7207 Flags = "mf_noblockmap mf_missile mf_dropoff mf_corpse"; 7208 Flags2 = "mf2_noteleport mf2_floorclip"; 7209} 7210 7211Thing { 7212 ID = "DEMONCHUNK5"; 7213 DoomEd number = -1; 7214 Spawn state = "DEMONCHUNK5_1"; 7215 See state = "NULL"; 7216 Pain state = "NULL"; 7217 Melee state = "NULL"; 7218 Missile state = "NULL"; 7219 Crash state = "NULL"; 7220 Death state = "DEMONCHUNK5_4"; 7221 Xdeath state = "NULL"; 7222 See sound = "NONE"; 7223 Attack sound = "NONE"; 7224 Pain sound = "NONE"; 7225 Death sound = "NONE"; 7226 Active sound = "NONE"; 7227 Reaction time = 8; 7228 Spawn health = 1000; 7229 Radius = 5; 7230 Height = 5; 7231 Mass = 100; 7232 Flags = "mf_noblockmap mf_missile mf_dropoff mf_corpse"; 7233 Flags2 = "mf2_noteleport mf2_floorclip"; 7234} 7235 7236Thing { 7237 ID = "DEMONFX1"; 7238 DoomEd number = -1; 7239 Spawn state = "DEMONFX_MOVE1"; 7240 See state = "NULL"; 7241 Pain state = "NULL"; 7242 Melee state = "NULL"; 7243 Missile state = "NULL"; 7244 Crash state = "NULL"; 7245 Death state = "DEMONFX_BOOM1"; 7246 Xdeath state = "NULL"; 7247 See sound = "NONE"; 7248 Attack sound = "NONE"; 7249 Pain sound = "NONE"; 7250 Death sound = "DEMON_MISSILE_EXPLODE"; 7251 Active sound = "NONE"; 7252 Reaction time = 8; 7253 Spawn health = 1000; 7254 Speed = 15; 7255 Radius = 10; 7256 Height = 6; 7257 Mass = 100; 7258 Damage = 5; 7259 Flags = "mf_missile mf_brightexplode mf_noblockmap mf_nogravity mf_dropoff"; 7260 Flags2 = "mf2_noteleport mf2_impact mf2_pcross mf2_firedamage"; 7261} 7262 7263Thing { 7264 ID = "DEMON2"; 7265 DoomEd number = 8080; 7266 Spawn state = "DEMN2_LOOK1"; 7267 See state = "DEMN2_CHASE1"; 7268 Pain state = "DEMN2_PAIN1"; 7269 Melee state = "DEMN2_ATK1_1"; 7270 Missile state = "DEMN2_ATK2_1"; 7271 Crash state = "NULL"; 7272 Death state = "DEMN2_DEATH1"; 7273 Xdeath state = "DEMN2_XDEATH1"; 7274 See sound = "DEMON_SIGHT"; 7275 Attack sound = "DEMON_ATTACK"; 7276 Pain sound = "DEMON_PAIN"; 7277 Death sound = "DEMON_DEATH"; 7278 Active sound = "DEMON_ACTIVE"; 7279 Reaction time = 8; 7280 Pain chance = 50; 7281 Spawn health = 250; 7282 Speed = 13; 7283 Radius = 32; 7284 Height = 64; 7285 Mass = 220; 7286 Flags = "mf_solid mf_shootable mf_countkill"; 7287 Flags2 = "mf2_floorclip mf2_passmobj mf2_mcross mf2_telestomp"; 7288} 7289 7290Thing { 7291 ID = "DEMON2CHUNK1"; 7292 DoomEd number = -1; 7293 Spawn state = "DEMON2CHUNK1_1"; 7294 See state = "NULL"; 7295 Pain state = "NULL"; 7296 Melee state = "NULL"; 7297 Missile state = "NULL"; 7298 Crash state = "NULL"; 7299 Death state = "DEMON2CHUNK1_4"; 7300 Xdeath state = "NULL"; 7301 See sound = "NONE"; 7302 Attack sound = "NONE"; 7303 Pain sound = "NONE"; 7304 Death sound = "NONE"; 7305 Active sound = "NONE"; 7306 Reaction time = 8; 7307 Spawn health = 1000; 7308 Radius = 5; 7309 Height = 5; 7310 Mass = 100; 7311 Flags = "mf_noblockmap mf_missile mf_dropoff mf_corpse"; 7312 Flags2 = "mf2_noteleport mf2_floorclip"; 7313} 7314 7315Thing { 7316 ID = "DEMON2CHUNK2"; 7317 DoomEd number = -1; 7318 Spawn state = "DEMON2CHUNK2_1"; 7319 See state = "NULL"; 7320 Pain state = "NULL"; 7321 Melee state = "NULL"; 7322 Missile state = "NULL"; 7323 Crash state = "NULL"; 7324 Death state = "DEMON2CHUNK2_4"; 7325 Xdeath state = "NULL"; 7326 See sound = "NONE"; 7327 Attack sound = "NONE"; 7328 Pain sound = "NONE"; 7329 Death sound = "NONE"; 7330 Active sound = "NONE"; 7331 Reaction time = 8; 7332 Spawn health = 1000; 7333 Radius = 5; 7334 Height = 5; 7335 Mass = 100; 7336 Flags = "mf_noblockmap mf_missile mf_dropoff mf_corpse"; 7337 Flags2 = "mf2_noteleport mf2_floorclip"; 7338} 7339 7340Thing { 7341 ID = "DEMON2CHUNK3"; 7342 DoomEd number = -1; 7343 Spawn state = "DEMON2CHUNK3_1"; 7344 See state = "NULL"; 7345 Pain state = "NULL"; 7346 Melee state = "NULL"; 7347 Missile state = "NULL"; 7348 Crash state = "NULL"; 7349 Death state = "DEMON2CHUNK3_4"; 7350 Xdeath state = "NULL"; 7351 See sound = "NONE"; 7352 Attack sound = "NONE"; 7353 Pain sound = "NONE"; 7354 Death sound = "NONE"; 7355 Active sound = "NONE"; 7356 Reaction time = 8; 7357 Spawn health = 1000; 7358 Radius = 5; 7359 Height = 5; 7360 Mass = 100; 7361 Flags = "mf_noblockmap mf_missile mf_dropoff mf_corpse"; 7362 Flags2 = "mf2_noteleport mf2_floorclip"; 7363} 7364 7365Thing { 7366 ID = "DEMON2CHUNK4"; 7367 DoomEd number = -1; 7368 Spawn state = "DEMON2CHUNK4_1"; 7369 See state = "NULL"; 7370 Pain state = "NULL"; 7371 Melee state = "NULL"; 7372 Missile state = "NULL"; 7373 Crash state = "NULL"; 7374 Death state = "DEMON2CHUNK4_4"; 7375 Xdeath state = "NULL"; 7376 See sound = "NONE"; 7377 Attack sound = "NONE"; 7378 Pain sound = "NONE"; 7379 Death sound = "NONE"; 7380 Active sound = "NONE"; 7381 Reaction time = 8; 7382 Spawn health = 1000; 7383 Radius = 5; 7384 Height = 5; 7385 Mass = 100; 7386 Flags = "mf_noblockmap mf_missile mf_dropoff mf_corpse"; 7387 Flags2 = "mf2_noteleport mf2_floorclip"; 7388} 7389 7390Thing { 7391 ID = "DEMON2CHUNK5"; 7392 DoomEd number = -1; 7393 Spawn state = "DEMON2CHUNK5_1"; 7394 See state = "NULL"; 7395 Pain state = "NULL"; 7396 Melee state = "NULL"; 7397 Missile state = "NULL"; 7398 Crash state = "NULL"; 7399 Death state = "DEMON2CHUNK5_4"; 7400 Xdeath state = "NULL"; 7401 See sound = "NONE"; 7402 Attack sound = "NONE"; 7403 Pain sound = "NONE"; 7404 Death sound = "NONE"; 7405 Active sound = "NONE"; 7406 Reaction time = 8; 7407 Spawn health = 1000; 7408 Radius = 5; 7409 Height = 5; 7410 Mass = 100; 7411 Flags = "mf_noblockmap mf_missile mf_dropoff mf_corpse"; 7412 Flags2 = "mf2_noteleport mf2_floorclip"; 7413} 7414 7415Thing { 7416 ID = "DEMON2FX1"; 7417 DoomEd number = -1; 7418 Spawn state = "DEMON2FX_MOVE1"; 7419 See state = "NULL"; 7420 Pain state = "NULL"; 7421 Melee state = "NULL"; 7422 Missile state = "NULL"; 7423 Crash state = "NULL"; 7424 Death state = "DEMON2FX_BOOM1"; 7425 Xdeath state = "NULL"; 7426 See sound = "NONE"; 7427 Attack sound = "NONE"; 7428 Pain sound = "NONE"; 7429 Death sound = "DEMON_MISSILE_EXPLODE"; 7430 Active sound = "NONE"; 7431 Reaction time = 8; 7432 Spawn health = 1000; 7433 Speed = 15; 7434 Radius = 10; 7435 Height = 6; 7436 Mass = 100; 7437 Damage = 5; 7438 Flags = "mf_missile mf_brightexplode mf_noblockmap mf_nogravity mf_dropoff"; 7439 Flags2 = "mf2_noteleport mf2_impact mf2_pcross mf2_firedamage"; 7440} 7441 7442Thing { 7443 ID = "WRAITHB"; 7444 DoomEd number = 10011; 7445 Spawn state = "WRAITH_LOOK1"; 7446 See state = "WRAITH_RAISE1"; 7447 Pain state = "WRAITH_PAIN1"; 7448 Melee state = "WRAITH_ATK1_1"; 7449 Missile state = "WRAITH_ATK2_1"; 7450 Crash state = "NULL"; 7451 Death state = "WRAITH_DEATH1_1"; 7452 Xdeath state = "WRAITH_DEATH2_1"; 7453 See sound = "WRAITH_SIGHT"; 7454 Attack sound = "WRAITH_ATTACK"; 7455 Pain sound = "WRAITH_PAIN"; 7456 Death sound = "WRAITH_DEATH"; 7457 Active sound = "WRAITH_ACTIVE"; 7458 Reaction time = 8; 7459 Pain chance = 25; 7460 Spawn health = 150; 7461 Speed = 11; 7462 Radius = 20; 7463 Height = 68; 7464 Mass = 75; 7465 Damage = 10; 7466 Flags = "mf_dropoff mf_nogravity mf_float mf_countkill"; 7467 Flags2 = "mf2_floorclip mf2_passmobj mf2_pushwall mf2_telestomp mf2_dontdraw"; 7468} 7469 7470Thing { 7471 ID = "WRAITH"; 7472 DoomEd number = 34; 7473 Spawn state = "WRAITH_INIT1"; 7474 See state = "WRAITH_CHASE1"; 7475 Pain state = "WRAITH_PAIN1"; 7476 Melee state = "WRAITH_ATK1_1"; 7477 Missile state = "WRAITH_ATK2_1"; 7478 Crash state = "NULL"; 7479 Death state = "WRAITH_DEATH1_1"; 7480 Xdeath state = "WRAITH_DEATH2_1"; 7481 See sound = "WRAITH_SIGHT"; 7482 Attack sound = "WRAITH_ATTACK"; 7483 Pain sound = "WRAITH_PAIN"; 7484 Death sound = "WRAITH_DEATH"; 7485 Active sound = "WRAITH_ACTIVE"; 7486 Reaction time = 8; 7487 Pain chance = 25; 7488 Spawn health = 150; 7489 Speed = 11; 7490 Radius = 20; 7491 Height = 55; 7492 Mass = 75; 7493 Damage = 10; 7494 Flags = "mf_solid mf_shootable mf_countkill mf_dropoff mf_nogravity mf_float"; 7495 Flags2 = "mf2_floorclip mf2_passmobj mf2_pushwall mf2_telestomp"; 7496} 7497 7498Thing { 7499 ID = "WRAITHFX1"; 7500 DoomEd number = -1; 7501 Spawn state = "WRTHFX_MOVE1"; 7502 See state = "NULL"; 7503 Pain state = "NULL"; 7504 Melee state = "NULL"; 7505 Missile state = "NULL"; 7506 Crash state = "NULL"; 7507 Death state = "WRTHFX_BOOM1"; 7508 Xdeath state = "NULL"; 7509 See sound = "NONE"; 7510 Attack sound = "NONE"; 7511 Pain sound = "NONE"; 7512 Death sound = "WRAITH_MISSILE_EXPLODE"; 7513 Active sound = "NONE"; 7514 Reaction time = 8; 7515 Spawn health = 1000; 7516 Speed = 14; 7517 Radius = 10; 7518 Height = 6; 7519 Mass = 5; 7520 Damage = 5; 7521 Flags = "mf_noblockmap mf_nogravity mf_dropoff mf_missile mf_brightexplode"; 7522 Flags2 = "mf2_noteleport mf2_impact mf2_pcross mf2_floorclip mf2_firedamage"; 7523} 7524 7525Thing { 7526 ID = "WRAITHFX2"; 7527 DoomEd number = -1; 7528 Spawn state = "WRTHFX_SIZZLE1"; 7529 See state = "NULL"; 7530 Pain state = "NULL"; 7531 Melee state = "NULL"; 7532 Missile state = "NULL"; 7533 Crash state = "NULL"; 7534 Death state = "NULL"; 7535 Xdeath state = "NULL"; 7536 See sound = "NONE"; 7537 Attack sound = "NONE"; 7538 Pain sound = "NONE"; 7539 Death sound = "NONE"; 7540 Active sound = "NONE"; 7541 Reaction time = 8; 7542 Spawn health = 1000; 7543 Radius = 2; 7544 Height = 5; 7545 Mass = 5; 7546 Flags = "mf_noblockmap mf_dropoff"; 7547 Flags2 = "mf2_noteleport mf2_floorclip"; 7548} 7549 7550Thing { 7551 ID = "WRAITHFX3"; 7552 DoomEd number = -1; 7553 Spawn state = "WRTHFX_DROP1"; 7554 See state = "NULL"; 7555 Pain state = "NULL"; 7556 Melee state = "NULL"; 7557 Missile state = "NULL"; 7558 Crash state = "NULL"; 7559 Death state = "WRTHFX_DEAD1"; 7560 Xdeath state = "NULL"; 7561 See sound = "NONE"; 7562 Attack sound = "NONE"; 7563 Pain sound = "NONE"; 7564 Death sound = "DRIP"; 7565 Active sound = "NONE"; 7566 Reaction time = 8; 7567 Spawn health = 1000; 7568 Radius = 2; 7569 Height = 5; 7570 Mass = 5; 7571 Flags = "mf_noblockmap mf_dropoff mf_missile mf_brightexplode"; 7572 Flags2 = "mf2_noteleport mf2_floorclip"; 7573} 7574 7575Thing { 7576 ID = "WRAITHFX4"; 7577 DoomEd number = -1; 7578 Spawn state = "WRTHFX_ADROP1"; 7579 See state = "NULL"; 7580 Pain state = "NULL"; 7581 Melee state = "NULL"; 7582 Missile state = "NULL"; 7583 Crash state = "NULL"; 7584 Death state = "WRTHFX_ADEAD1"; 7585 Xdeath state = "NULL"; 7586 See sound = "NONE"; 7587 Attack sound = "NONE"; 7588 Pain sound = "NONE"; 7589 Death sound = "DRIP"; 7590 Active sound = "NONE"; 7591 Reaction time = 8; 7592 Spawn health = 1000; 7593 Radius = 2; 7594 Height = 5; 7595 Mass = 5; 7596 Flags = "mf_noblockmap mf_dropoff mf_missile"; 7597 Flags2 = "mf2_noteleport"; 7598} 7599 7600Thing { 7601 ID = "WRAITHFX5"; 7602 DoomEd number = -1; 7603 Spawn state = "WRTHFX_BDROP1"; 7604 See state = "NULL"; 7605 Pain state = "NULL"; 7606 Melee state = "NULL"; 7607 Missile state = "NULL"; 7608 Crash state = "NULL"; 7609 Death state = "WRTHFX_BDEAD1"; 7610 Xdeath state = "NULL"; 7611 See sound = "NONE"; 7612 Attack sound = "NONE"; 7613 Pain sound = "NONE"; 7614 Death sound = "DRIP"; 7615 Active sound = "NONE"; 7616 Reaction time = 8; 7617 Spawn health = 1000; 7618 Radius = 2; 7619 Height = 5; 7620 Mass = 5; 7621 Flags = "mf_noblockmap mf_dropoff mf_missile"; 7622 Flags2 = "mf2_noteleport"; 7623} 7624 7625Thing { 7626 ID = "MINOTAUR"; 7627 DoomEd number = 9; 7628 Spawn state = "MNTR_SPAWN1"; 7629 See state = "MNTR_WALK1"; 7630 Pain state = "MNTR_PAIN1"; 7631 Melee state = "MNTR_ATK1_1"; 7632 Missile state = "MNTR_ATK2_1"; 7633 Crash state = "NULL"; 7634 Death state = "MNTR_DIE1"; 7635 Xdeath state = "NULL"; 7636 See sound = "MAULATOR_SIGHT"; 7637 Attack sound = "MAULATOR_HAMMER_SWING"; 7638 Pain sound = "MAULATOR_PAIN"; 7639 Death sound = "MAULATOR_DEATH"; 7640 Active sound = "MAULATOR_ACTIVE"; 7641 Reaction time = 8; 7642 Pain chance = 25; 7643 Spawn health = 2500; 7644 Speed = 16; 7645 Radius = 28; 7646 Height = 100; 7647 Mass = 800; 7648 Damage = 7; 7649 Flags = "mf_solid mf_shootable mf_countkill mf_shadow"; 7650 Flags2 = "mf2_floorclip mf2_passmobj mf2_pushwall mf2_telestomp"; 7651} 7652 7653Thing { 7654 ID = "MNTRFX1"; 7655 DoomEd number = -1; 7656 Spawn state = "MNTRFX1_1"; 7657 See state = "NULL"; 7658 Pain state = "NULL"; 7659 Melee state = "NULL"; 7660 Missile state = "NULL"; 7661 Crash state = "NULL"; 7662 Death state = "MNTRFXI1_1"; 7663 Xdeath state = "NULL"; 7664 See sound = "NONE"; 7665 Attack sound = "NONE"; 7666 Pain sound = "NONE"; 7667 Death sound = "NONE"; 7668 Active sound = "NONE"; 7669 Reaction time = 8; 7670 Spawn health = 1000; 7671 Speed = 20; 7672 Radius = 10; 7673 Height = 6; 7674 Mass = 100; 7675 Damage = 3; 7676 Flags = "mf_noblockmap mf_missile mf_brightexplode mf_dropoff mf_nogravity"; 7677 Flags2 = "mf2_noteleport mf2_firedamage"; 7678} 7679 7680Thing { 7681 ID = "MNTRFX2"; 7682 DoomEd number = -1; 7683 Spawn state = "MNTRFX2_1"; 7684 See state = "NULL"; 7685 Pain state = "NULL"; 7686 Melee state = "NULL"; 7687 Missile state = "NULL"; 7688 Crash state = "NULL"; 7689 Death state = "MNTRFXI2_1"; 7690 Xdeath state = "NULL"; 7691 See sound = "NONE"; 7692 Attack sound = "NONE"; 7693 Pain sound = "NONE"; 7694 Death sound = "NONE"; 7695 Active sound = "NONE"; 7696 Reaction time = 8; 7697 Spawn health = 1000; 7698 Speed = 14; 7699 Radius = 5; 7700 Height = 12; 7701 Mass = 100; 7702 Damage = 4; 7703 Flags = "mf_noblockmap mf_missile mf_brightexplode mf_dropoff mf_nogravity"; 7704 Flags2 = "mf2_noteleport mf2_firedamage"; 7705} 7706 7707Thing { 7708 ID = "MNTRFX3"; 7709 DoomEd number = -1; 7710 Spawn state = "MNTRFX3_1"; 7711 See state = "NULL"; 7712 Pain state = "NULL"; 7713 Melee state = "NULL"; 7714 Missile state = "NULL"; 7715 Crash state = "NULL"; 7716 Death state = "MNTRFXI2_1"; 7717 Xdeath state = "NULL"; 7718 See sound = "NONE"; 7719 Attack sound = "NONE"; 7720 Pain sound = "NONE"; 7721 Death sound = "NONE"; 7722 Active sound = "NONE"; 7723 Reaction time = 8; 7724 Spawn health = 1000; 7725 Radius = 8; 7726 Height = 16; 7727 Mass = 100; 7728 Damage = 4; 7729 Flags = "mf_noblockmap mf_missile mf_brightexplode mf_dropoff mf_nogravity"; 7730 Flags2 = "mf2_noteleport mf2_firedamage"; 7731} 7732 7733Thing { 7734 ID = "MNTRSMOKE"; 7735 DoomEd number = -1; 7736 Spawn state = "MINOSMOKE1"; 7737 See state = "NULL"; 7738 Pain state = "NULL"; 7739 Melee state = "NULL"; 7740 Missile state = "NULL"; 7741 Crash state = "NULL"; 7742 Death state = "NULL"; 7743 Xdeath state = "NULL"; 7744 See sound = "NONE"; 7745 Attack sound = "NONE"; 7746 Pain sound = "NONE"; 7747 Death sound = "NONE"; 7748 Active sound = "NONE"; 7749 Reaction time = 8; 7750 Spawn health = 1000; 7751 Radius = 20; 7752 Height = 16; 7753 Mass = 100; 7754 Flags = "mf_noblockmap mf_nogravity mf_shadow"; 7755 Flags2 = "mf2_noteleport"; 7756} 7757 7758Thing { 7759 ID = "MNTRSMOKEEXIT"; 7760 DoomEd number = -1; 7761 Spawn state = "MINOSMOKEX1"; 7762 See state = "NULL"; 7763 Pain state = "NULL"; 7764 Melee state = "NULL"; 7765 Missile state = "NULL"; 7766 Crash state = "NULL"; 7767 Death state = "NULL"; 7768 Xdeath state = "NULL"; 7769 See sound = "NONE"; 7770 Attack sound = "NONE"; 7771 Pain sound = "NONE"; 7772 Death sound = "NONE"; 7773 Active sound = "NONE"; 7774 Reaction time = 8; 7775 Spawn health = 1000; 7776 Radius = 20; 7777 Height = 16; 7778 Mass = 100; 7779 Flags = "mf_noblockmap mf_nogravity mf_shadow"; 7780 Flags2 = "mf2_noteleport"; 7781} 7782 7783Thing { 7784 ID = "SERPENT"; 7785 DoomEd number = 121; 7786 Spawn state = "SERPENT_LOOK1"; 7787 See state = "SERPENT_SWIM1"; 7788 Pain state = "SERPENT_PAIN1"; 7789 Melee state = "SERPENT_SURFACE1"; 7790 Missile state = "NULL"; 7791 Crash state = "NULL"; 7792 Death state = "SERPENT_DIE1"; 7793 Xdeath state = "SERPENT_XDIE1"; 7794 See sound = "SERPENT_SIGHT"; 7795 Attack sound = "SERPENT_ATTACK"; 7796 Pain sound = "SERPENT_PAIN"; 7797 Death sound = "SERPENT_DEATH"; 7798 Active sound = "NONE"; 7799 Reaction time = 8; 7800 Pain chance = 96; 7801 Spawn health = 90; 7802 Speed = 12; 7803 Radius = 32; 7804 Height = 70; 7805 Mass = 2147483647; 7806 Flags = "mf_solid mf_countkill mf_noblood"; 7807 Flags2 = "mf2_passmobj mf2_dontdraw mf2_cantleavefloorpic mf2_nonshootable mf2_mcross"; 7808} 7809 7810Thing { 7811 ID = "SERPENTLEADER"; 7812 DoomEd number = 120; 7813 Spawn state = "SERPENT_LOOK1"; 7814 See state = "SERPENT_SWIM1"; 7815 Pain state = "SERPENT_PAIN1"; 7816 Melee state = "SERPENT_SURFACE1"; 7817 Missile state = "NULL"; 7818 Crash state = "NULL"; 7819 Death state = "SERPENT_DIE1"; 7820 Xdeath state = "SERPENT_XDIE1"; 7821 See sound = "SERPENT_SIGHT"; 7822 Attack sound = "SERPENT_ATTACK"; 7823 Pain sound = "SERPENT_PAIN"; 7824 Death sound = "SERPENT_DEATH"; 7825 Active sound = "NONE"; 7826 Reaction time = 8; 7827 Pain chance = 96; 7828 Spawn health = 90; 7829 Speed = 12; 7830 Radius = 32; 7831 Height = 70; 7832 Mass = 200; 7833 Flags = "mf_solid mf_countkill mf_noblood"; 7834 Flags2 = "mf2_passmobj mf2_dontdraw mf2_cantleavefloorpic mf2_nonshootable mf2_mcross"; 7835} 7836 7837Thing { 7838 ID = "SERPENTFX"; 7839 DoomEd number = -1; 7840 Spawn state = "SERPENT_FX1"; 7841 See state = "NULL"; 7842 Pain state = "NULL"; 7843 Melee state = "NULL"; 7844 Missile state = "NULL"; 7845 Crash state = "NULL"; 7846 Death state = "SERPENT_FX_X1"; 7847 Xdeath state = "NULL"; 7848 See sound = "NONE"; 7849 Attack sound = "NONE"; 7850 Pain sound = "NONE"; 7851 Death sound = "SERPENTFX_HIT"; 7852 Active sound = "NONE"; 7853 Reaction time = 8; 7854 Spawn health = 1000; 7855 Speed = 15; 7856 Radius = 8; 7857 Height = 10; 7858 Mass = 100; 7859 Damage = 4; 7860 Flags = "mf_noblockmap mf_missile mf_brightexplode mf_dropoff mf_nogravity"; 7861 Flags2 = "mf2_noteleport"; 7862} 7863 7864Thing { 7865 ID = "SERPENT_HEAD"; 7866 DoomEd number = -1; 7867 Spawn state = "SERPENT_HEAD1"; 7868 See state = "NULL"; 7869 Pain state = "NULL"; 7870 Melee state = "NULL"; 7871 Missile state = "NULL"; 7872 Crash state = "NULL"; 7873 Death state = "NULL"; 7874 Xdeath state = "NULL"; 7875 See sound = "NONE"; 7876 Attack sound = "NONE"; 7877 Pain sound = "NONE"; 7878 Death sound = "NONE"; 7879 Active sound = "NONE"; 7880 Reaction time = 8; 7881 Spawn health = 1000; 7882 Radius = 5; 7883 Height = 10; 7884 Mass = 100; 7885 Flags = "mf_noblockmap"; 7886 Flags2 = "mf2_lograv"; 7887} 7888 7889Thing { 7890 ID = "SERPENT_GIB1"; 7891 DoomEd number = -1; 7892 Spawn state = "SERPENT_GIB1_1"; 7893 See state = "NULL"; 7894 Pain state = "NULL"; 7895 Melee state = "NULL"; 7896 Missile state = "NULL"; 7897 Crash state = "NULL"; 7898 Death state = "NULL"; 7899 Xdeath state = "NULL"; 7900 See sound = "NONE"; 7901 Attack sound = "NONE"; 7902 Pain sound = "NONE"; 7903 Death sound = "NONE"; 7904 Active sound = "NONE"; 7905 Reaction time = 8; 7906 Spawn health = 1000; 7907 Radius = 3; 7908 Height = 3; 7909 Mass = 100; 7910 Flags = "mf_noblockmap mf_nogravity"; 7911} 7912 7913Thing { 7914 ID = "SERPENT_GIB2"; 7915 DoomEd number = -1; 7916 Spawn state = "SERPENT_GIB2_1"; 7917 See state = "NULL"; 7918 Pain state = "NULL"; 7919 Melee state = "NULL"; 7920 Missile state = "NULL"; 7921 Crash state = "NULL"; 7922 Death state = "NULL"; 7923 Xdeath state = "NULL"; 7924 See sound = "NONE"; 7925 Attack sound = "NONE"; 7926 Pain sound = "NONE"; 7927 Death sound = "NONE"; 7928 Active sound = "NONE"; 7929 Reaction time = 8; 7930 Spawn health = 1000; 7931 Radius = 3; 7932 Height = 3; 7933 Mass = 100; 7934 Flags = "mf_noblockmap mf_nogravity"; 7935} 7936 7937Thing { 7938 ID = "SERPENT_GIB3"; 7939 DoomEd number = -1; 7940 Spawn state = "SERPENT_GIB3_1"; 7941 See state = "NULL"; 7942 Pain state = "NULL"; 7943 Melee state = "NULL"; 7944 Missile state = "NULL"; 7945 Crash state = "NULL"; 7946 Death state = "NULL"; 7947 Xdeath state = "NULL"; 7948 See sound = "NONE"; 7949 Attack sound = "NONE"; 7950 Pain sound = "NONE"; 7951 Death sound = "NONE"; 7952 Active sound = "NONE"; 7953 Reaction time = 8; 7954 Spawn health = 1000; 7955 Radius = 3; 7956 Height = 3; 7957 Mass = 100; 7958 Flags = "mf_noblockmap mf_nogravity"; 7959} 7960 7961Thing { 7962 ID = "BISHOP"; 7963 DoomEd number = 114; 7964 Spawn state = "BISHOP_LOOK1"; 7965 See state = "BISHOP_WALK1"; 7966 Pain state = "BISHOP_PAIN1"; 7967 Melee state = "NULL"; 7968 Missile state = "BISHOP_ATK1"; 7969 Crash state = "NULL"; 7970 Death state = "BISHOP_DEATH1"; 7971 Xdeath state = "NULL"; 7972 See sound = "BISHOP_SIGHT"; 7973 Attack sound = "BISHOP_ATTACK"; 7974 Pain sound = "BISHOP_PAIN"; 7975 Death sound = "BISHOP_DEATH"; 7976 Active sound = "BISHOP_ACTIVE"; 7977 Reaction time = 8; 7978 Pain chance = 110; 7979 Spawn health = 130; 7980 Speed = 10; 7981 Radius = 22; 7982 Height = 65; 7983 Mass = 100; 7984 Flags = "mf_solid mf_shootable mf_countkill mf_float mf_nogravity mf_noblood"; 7985 Flags2 = "mf2_passmobj mf2_pushwall mf2_telestomp"; 7986} 7987 7988Thing { 7989 ID = "BISHOP_PUFF"; 7990 DoomEd number = -1; 7991 Spawn state = "BISHOP_PUFF1"; 7992 See state = "NULL"; 7993 Pain state = "NULL"; 7994 Melee state = "NULL"; 7995 Missile state = "NULL"; 7996 Crash state = "NULL"; 7997 Death state = "NULL"; 7998 Xdeath state = "NULL"; 7999 See sound = "NONE"; 8000 Attack sound = "NONE"; 8001 Pain sound = "NONE"; 8002 Death sound = "NONE"; 8003 Active sound = "NONE"; 8004 Reaction time = 8; 8005 Spawn health = 1000; 8006 Radius = 20; 8007 Height = 16; 8008 Mass = 100; 8009 Flags = "mf_shadow mf_noblockmap mf_nogravity"; 8010} 8011 8012Thing { 8013 ID = "BISHOPBLUR"; 8014 DoomEd number = -1; 8015 Spawn state = "BISHOPBLUR1"; 8016 See state = "NULL"; 8017 Pain state = "NULL"; 8018 Melee state = "NULL"; 8019 Missile state = "NULL"; 8020 Crash state = "NULL"; 8021 Death state = "NULL"; 8022 Xdeath state = "NULL"; 8023 See sound = "NONE"; 8024 Attack sound = "NONE"; 8025 Pain sound = "NONE"; 8026 Death sound = "NONE"; 8027 Active sound = "NONE"; 8028 Reaction time = 8; 8029 Spawn health = 1000; 8030 Radius = 20; 8031 Height = 16; 8032 Mass = 100; 8033 Flags = "mf_noblockmap mf_nogravity mf_shadow"; 8034} 8035 8036Thing { 8037 ID = "BISHOPPAINBLUR"; 8038 DoomEd number = -1; 8039 Spawn state = "BISHOPPAINBLUR1"; 8040 See state = "NULL"; 8041 Pain state = "NULL"; 8042 Melee state = "NULL"; 8043 Missile state = "NULL"; 8044 Crash state = "NULL"; 8045 Death state = "NULL"; 8046 Xdeath state = "NULL"; 8047 See sound = "NONE"; 8048 Attack sound = "NONE"; 8049 Pain sound = "NONE"; 8050 Death sound = "NONE"; 8051 Active sound = "NONE"; 8052 Reaction time = 8; 8053 Spawn health = 1000; 8054 Radius = 20; 8055 Height = 16; 8056 Mass = 100; 8057 Flags = "mf_noblockmap mf_nogravity mf_shadow"; 8058} 8059 8060Thing { 8061 ID = "BISH_FX"; 8062 DoomEd number = -1; 8063 Spawn state = "BISHFX1_1"; 8064 See state = "NULL"; 8065 Pain state = "NULL"; 8066 Melee state = "NULL"; 8067 Missile state = "NULL"; 8068 Crash state = "NULL"; 8069 Death state = "BISHFXI1_1"; 8070 Xdeath state = "NULL"; 8071 See sound = "NONE"; 8072 Attack sound = "NONE"; 8073 Pain sound = "NONE"; 8074 Death sound = "BISHOP_MISSILE_EXPLODE"; 8075 Active sound = "NONE"; 8076 Reaction time = 8; 8077 Spawn health = 1000; 8078 Speed = 10; 8079 Radius = 10; 8080 Height = 6; 8081 Mass = 100; 8082 Damage = 1; 8083 Flags = "mf_local mf_noblockmap mf_missile mf_brightexplode mf_dropoff mf_nogravity"; 8084 Flags2 = "mf2_noteleport mf2_seekermissile"; 8085} 8086 8087Thing { 8088 ID = "DRAGON"; 8089 DoomEd number = 254; 8090 Spawn state = "DRAGON_LOOK1"; 8091 See state = "DRAGON_INIT"; 8092 Pain state = "DRAGON_PAIN1"; 8093 Melee state = "NULL"; 8094 Missile state = "DRAGON_ATK1"; 8095 Crash state = "NULL"; 8096 Death state = "DRAGON_DEATH1"; 8097 Xdeath state = "NULL"; 8098 See sound = "DRAGON_SIGHT"; 8099 Attack sound = "DRAGON_ATTACK"; 8100 Pain sound = "DRAGON_PAIN"; 8101 Death sound = "DRAGON_DEATH"; 8102 Active sound = "DRAGON_ACTIVE"; 8103 Reaction time = 8; 8104 Pain chance = 128; 8105 Spawn health = 640; 8106 Speed = 10; 8107 Radius = 20; 8108 Height = 65; 8109 Mass = 2147483647; 8110 Flags = "mf_solid mf_shootable mf_countkill mf_float mf_nogravity mf_noblood"; 8111 Flags2 = "mf2_passmobj mf2_boss"; 8112 Flags3 = "mf3_noinfight"; 8113} 8114 8115Thing { 8116 ID = "DRAGON_FX"; 8117 DoomEd number = -1; 8118 Spawn state = "DRAGON_FX1_1"; 8119 See state = "NULL"; 8120 Pain state = "NULL"; 8121 Melee state = "NULL"; 8122 Missile state = "NULL"; 8123 Crash state = "NULL"; 8124 Death state = "DRAGON_FX1_X1"; 8125 Xdeath state = "NULL"; 8126 See sound = "NONE"; 8127 Attack sound = "NONE"; 8128 Pain sound = "NONE"; 8129 Death sound = "DRAGON_FIREBALL_EXPLODE"; 8130 Active sound = "NONE"; 8131 Reaction time = 8; 8132 Spawn health = 1000; 8133 Speed = 24; 8134 Radius = 12; 8135 Height = 10; 8136 Mass = 100; 8137 Damage = 6; 8138 Flags = "mf_noblockmap mf_missile mf_brightexplode mf_dropoff mf_nogravity mf_brightshadow"; 8139 Flags2 = "mf2_noteleport mf2_firedamage"; 8140} 8141 8142Thing { 8143 ID = "DRAGON_FX2"; 8144 DoomEd number = -1; 8145 Spawn state = "DRAGON_FX2_1"; 8146 See state = "NULL"; 8147 Pain state = "NULL"; 8148 Melee state = "NULL"; 8149 Missile state = "NULL"; 8150 Crash state = "NULL"; 8151 Death state = "NULL"; 8152 Xdeath state = "NULL"; 8153 See sound = "NONE"; 8154 Attack sound = "NONE"; 8155 Pain sound = "NONE"; 8156 Death sound = "DRAGON_FIREBALL_EXPLODE"; 8157 Active sound = "NONE"; 8158 Reaction time = 8; 8159 Spawn health = 1000; 8160 Radius = 8; 8161 Height = 8; 8162 Mass = 100; 8163 Flags = "mf_noblockmap"; 8164 Flags2 = "mf2_noteleport mf2_firedamage mf2_dontdraw"; 8165} 8166 8167Thing { 8168 ID = "ARMOR_1"; 8169 Name = "Mesh Armor"; 8170 DoomEd number = 8005; 8171 Spawn state = "ARMOR_1"; 8172 See state = "NULL"; 8173 Pain state = "NULL"; 8174 Melee state = "NULL"; 8175 Missile state = "NULL"; 8176 Crash state = "NULL"; 8177 Death state = "NULL"; 8178 Xdeath state = "NULL"; 8179 See sound = "NONE"; 8180 Attack sound = "NONE"; 8181 Pain sound = "NONE"; 8182 Death sound = "NONE"; 8183 Active sound = "NONE"; 8184 Reaction time = 8; 8185 Spawn health = 1000; 8186 Radius = 20; 8187 Height = 16; 8188 Mass = 100; 8189 Flags = "mf_special mf_nogravity"; 8190} 8191 8192Thing { 8193 ID = "ARMOR_2"; 8194 Name = "Falcon Shield"; 8195 DoomEd number = 8006; 8196 Spawn state = "ARMOR_2"; 8197 See state = "NULL"; 8198 Pain state = "NULL"; 8199 Melee state = "NULL"; 8200 Missile state = "NULL"; 8201 Crash state = "NULL"; 8202 Death state = "NULL"; 8203 Xdeath state = "NULL"; 8204 See sound = "NONE"; 8205 Attack sound = "NONE"; 8206 Pain sound = "NONE"; 8207 Death sound = "NONE"; 8208 Active sound = "NONE"; 8209 Reaction time = 8; 8210 Spawn health = 1000; 8211 Radius = 20; 8212 Height = 16; 8213 Mass = 100; 8214 Flags = "mf_special mf_nogravity"; 8215} 8216 8217Thing { 8218 ID = "ARMOR_3"; 8219 Name = "Platinum Helmet"; 8220 DoomEd number = 8007; 8221 Spawn state = "ARMOR_3"; 8222 See state = "NULL"; 8223 Pain state = "NULL"; 8224 Melee state = "NULL"; 8225 Missile state = "NULL"; 8226 Crash state = "NULL"; 8227 Death state = "NULL"; 8228 Xdeath state = "NULL"; 8229 See sound = "NONE"; 8230 Attack sound = "NONE"; 8231 Pain sound = "NONE"; 8232 Death sound = "NONE"; 8233 Active sound = "NONE"; 8234 Reaction time = 8; 8235 Spawn health = 1000; 8236 Radius = 20; 8237 Height = 16; 8238 Mass = 100; 8239 Flags = "mf_special mf_nogravity"; 8240} 8241 8242Thing { 8243 ID = "ARMOR_4"; 8244 Name = "Amulet of Warding"; 8245 DoomEd number = 8008; 8246 Spawn state = "ARMOR_4"; 8247 See state = "NULL"; 8248 Pain state = "NULL"; 8249 Melee state = "NULL"; 8250 Missile state = "NULL"; 8251 Crash state = "NULL"; 8252 Death state = "NULL"; 8253 Xdeath state = "NULL"; 8254 See sound = "NONE"; 8255 Attack sound = "NONE"; 8256 Pain sound = "NONE"; 8257 Death sound = "NONE"; 8258 Active sound = "NONE"; 8259 Reaction time = 8; 8260 Spawn health = 1000; 8261 Radius = 20; 8262 Height = 16; 8263 Mass = 100; 8264 Flags = "mf_special mf_nogravity"; 8265} 8266 8267Thing { 8268 ID = "MANA1"; 8269 Name = "Blue Mana"; 8270 DoomEd number = 122; 8271 Spawn state = "MANA1_1"; 8272 See state = "NULL"; 8273 Pain state = "NULL"; 8274 Melee state = "NULL"; 8275 Missile state = "NULL"; 8276 Crash state = "NULL"; 8277 Death state = "NULL"; 8278 Xdeath state = "NULL"; 8279 See sound = "NONE"; 8280 Attack sound = "NONE"; 8281 Pain sound = "NONE"; 8282 Death sound = "NONE"; 8283 Active sound = "NONE"; 8284 Reaction time = 8; 8285 Spawn health = 10; 8286 Radius = 8; 8287 Height = 8; 8288 Mass = 100; 8289 Flags = "mf_special"; 8290 Flags2 = "mf2_floatbob"; 8291} 8292 8293Thing { 8294 ID = "MANA2"; 8295 Name = "Green Mana"; 8296 DoomEd number = 124; 8297 Spawn state = "MANA2_1"; 8298 See state = "NULL"; 8299 Pain state = "NULL"; 8300 Melee state = "NULL"; 8301 Missile state = "NULL"; 8302 Crash state = "NULL"; 8303 Death state = "NULL"; 8304 Xdeath state = "NULL"; 8305 See sound = "NONE"; 8306 Attack sound = "NONE"; 8307 Pain sound = "NONE"; 8308 Death sound = "NONE"; 8309 Active sound = "NONE"; 8310 Reaction time = 8; 8311 Spawn health = 10; 8312 Radius = 8; 8313 Height = 8; 8314 Mass = 100; 8315 Flags = "mf_special"; 8316 Flags2 = "mf2_floatbob"; 8317} 8318 8319Thing { 8320 ID = "MANA3"; 8321 Name = "Combined Mana"; 8322 DoomEd number = 8004; 8323 Spawn state = "MANA3_1"; 8324 See state = "NULL"; 8325 Pain state = "NULL"; 8326 Melee state = "NULL"; 8327 Missile state = "NULL"; 8328 Crash state = "NULL"; 8329 Death state = "NULL"; 8330 Xdeath state = "NULL"; 8331 See sound = "NONE"; 8332 Attack sound = "NONE"; 8333 Pain sound = "NONE"; 8334 Death sound = "NONE"; 8335 Active sound = "NONE"; 8336 Reaction time = 8; 8337 Spawn health = 20; 8338 Radius = 8; 8339 Height = 8; 8340 Mass = 100; 8341 Flags = "mf_special"; 8342 Flags2 = "mf2_floatbob"; 8343} 8344 8345Thing { 8346 ID = "KEY1"; 8347 DoomEd number = 8030; 8348 Spawn state = "KEY1"; 8349 See state = "NULL"; 8350 Pain state = "NULL"; 8351 Melee state = "NULL"; 8352 Missile state = "NULL"; 8353 Crash state = "NULL"; 8354 Death state = "NULL"; 8355 Xdeath state = "NULL"; 8356 See sound = "NONE"; 8357 Attack sound = "NONE"; 8358 Pain sound = "NONE"; 8359 Death sound = "NONE"; 8360 Active sound = "NONE"; 8361 Reaction time = 8; 8362 Spawn health = 1000; 8363 Radius = 8; 8364 Height = 20; 8365 Mass = 100; 8366 Flags = "mf_special"; 8367} 8368 8369Thing { 8370 ID = "KEY2"; 8371 DoomEd number = 8031; 8372 Spawn state = "KEY2"; 8373 See state = "NULL"; 8374 Pain state = "NULL"; 8375 Melee state = "NULL"; 8376 Missile state = "NULL"; 8377 Crash state = "NULL"; 8378 Death state = "NULL"; 8379 Xdeath state = "NULL"; 8380 See sound = "NONE"; 8381 Attack sound = "NONE"; 8382 Pain sound = "NONE"; 8383 Death sound = "NONE"; 8384 Active sound = "NONE"; 8385 Reaction time = 8; 8386 Spawn health = 1000; 8387 Radius = 8; 8388 Height = 20; 8389 Mass = 100; 8390 Flags = "mf_special"; 8391} 8392 8393Thing { 8394 ID = "KEY3"; 8395 DoomEd number = 8032; 8396 Spawn state = "KEY3"; 8397 See state = "NULL"; 8398 Pain state = "NULL"; 8399 Melee state = "NULL"; 8400 Missile state = "NULL"; 8401 Crash state = "NULL"; 8402 Death state = "NULL"; 8403 Xdeath state = "NULL"; 8404 See sound = "NONE"; 8405 Attack sound = "NONE"; 8406 Pain sound = "NONE"; 8407 Death sound = "NONE"; 8408 Active sound = "NONE"; 8409 Reaction time = 8; 8410 Spawn health = 1000; 8411 Radius = 8; 8412 Height = 20; 8413 Mass = 100; 8414 Flags = "mf_special"; 8415} 8416 8417Thing { 8418 ID = "KEY4"; 8419 DoomEd number = 8033; 8420 Spawn state = "KEY4"; 8421 See state = "NULL"; 8422 Pain state = "NULL"; 8423 Melee state = "NULL"; 8424 Missile state = "NULL"; 8425 Crash state = "NULL"; 8426 Death state = "NULL"; 8427 Xdeath state = "NULL"; 8428 See sound = "NONE"; 8429 Attack sound = "NONE"; 8430 Pain sound = "NONE"; 8431 Death sound = "NONE"; 8432 Active sound = "NONE"; 8433 Reaction time = 8; 8434 Spawn health = 1000; 8435 Radius = 8; 8436 Height = 20; 8437 Mass = 100; 8438 Flags = "mf_special"; 8439} 8440 8441Thing { 8442 ID = "KEY5"; 8443 DoomEd number = 8034; 8444 Spawn state = "KEY5"; 8445 See state = "NULL"; 8446 Pain state = "NULL"; 8447 Melee state = "NULL"; 8448 Missile state = "NULL"; 8449 Crash state = "NULL"; 8450 Death state = "NULL"; 8451 Xdeath state = "NULL"; 8452 See sound = "NONE"; 8453 Attack sound = "NONE"; 8454 Pain sound = "NONE"; 8455 Death sound = "NONE"; 8456 Active sound = "NONE"; 8457 Reaction time = 8; 8458 Spawn health = 1000; 8459 Radius = 8; 8460 Height = 20; 8461 Mass = 100; 8462 Flags = "mf_special"; 8463} 8464 8465Thing { 8466 ID = "KEY6"; 8467 DoomEd number = 8035; 8468 Spawn state = "KEY6"; 8469 See state = "NULL"; 8470 Pain state = "NULL"; 8471 Melee state = "NULL"; 8472 Missile state = "NULL"; 8473 Crash state = "NULL"; 8474 Death state = "NULL"; 8475 Xdeath state = "NULL"; 8476 See sound = "NONE"; 8477 Attack sound = "NONE"; 8478 Pain sound = "NONE"; 8479 Death sound = "NONE"; 8480 Active sound = "NONE"; 8481 Reaction time = 8; 8482 Spawn health = 1000; 8483 Radius = 8; 8484 Height = 20; 8485 Mass = 100; 8486 Flags = "mf_special"; 8487} 8488 8489Thing { 8490 ID = "KEY7"; 8491 DoomEd number = 8036; 8492 Spawn state = "KEY7"; 8493 See state = "NULL"; 8494 Pain state = "NULL"; 8495 Melee state = "NULL"; 8496 Missile state = "NULL"; 8497 Crash state = "NULL"; 8498 Death state = "NULL"; 8499 Xdeath state = "NULL"; 8500 See sound = "NONE"; 8501 Attack sound = "NONE"; 8502 Pain sound = "NONE"; 8503 Death sound = "NONE"; 8504 Active sound = "NONE"; 8505 Reaction time = 8; 8506 Spawn health = 1000; 8507 Radius = 8; 8508 Height = 20; 8509 Mass = 100; 8510 Flags = "mf_special"; 8511} 8512 8513Thing { 8514 ID = "KEY8"; 8515 DoomEd number = 8037; 8516 Spawn state = "KEY8"; 8517 See state = "NULL"; 8518 Pain state = "NULL"; 8519 Melee state = "NULL"; 8520 Missile state = "NULL"; 8521 Crash state = "NULL"; 8522 Death state = "NULL"; 8523 Xdeath state = "NULL"; 8524 See sound = "NONE"; 8525 Attack sound = "NONE"; 8526 Pain sound = "NONE"; 8527 Death sound = "NONE"; 8528 Active sound = "NONE"; 8529 Reaction time = 8; 8530 Spawn health = 1000; 8531 Radius = 8; 8532 Height = 20; 8533 Mass = 100; 8534 Flags = "mf_special"; 8535} 8536 8537Thing { 8538 ID = "KEY9"; 8539 DoomEd number = 8038; 8540 Spawn state = "KEY9"; 8541 See state = "NULL"; 8542 Pain state = "NULL"; 8543 Melee state = "NULL"; 8544 Missile state = "NULL"; 8545 Crash state = "NULL"; 8546 Death state = "NULL"; 8547 Xdeath state = "NULL"; 8548 See sound = "NONE"; 8549 Attack sound = "NONE"; 8550 Pain sound = "NONE"; 8551 Death sound = "NONE"; 8552 Active sound = "NONE"; 8553 Reaction time = 8; 8554 Spawn health = 1000; 8555 Radius = 8; 8556 Height = 20; 8557 Mass = 100; 8558 Flags = "mf_special"; 8559} 8560 8561Thing { 8562 ID = "KEYA"; 8563 DoomEd number = 8039; 8564 Spawn state = "KEYA"; 8565 See state = "NULL"; 8566 Pain state = "NULL"; 8567 Melee state = "NULL"; 8568 Missile state = "NULL"; 8569 Crash state = "NULL"; 8570 Death state = "NULL"; 8571 Xdeath state = "NULL"; 8572 See sound = "NONE"; 8573 Attack sound = "NONE"; 8574 Pain sound = "NONE"; 8575 Death sound = "NONE"; 8576 Active sound = "NONE"; 8577 Reaction time = 8; 8578 Spawn health = 1000; 8579 Radius = 8; 8580 Height = 20; 8581 Mass = 100; 8582 Flags = "mf_special"; 8583} 8584 8585Thing { 8586 ID = "KEYB"; 8587 DoomEd number = 8200; 8588 Spawn state = "KEYB"; 8589 See state = "NULL"; 8590 Pain state = "NULL"; 8591 Melee state = "NULL"; 8592 Missile state = "NULL"; 8593 Crash state = "NULL"; 8594 Death state = "NULL"; 8595 Xdeath state = "NULL"; 8596 See sound = "NONE"; 8597 Attack sound = "NONE"; 8598 Pain sound = "NONE"; 8599 Death sound = "NONE"; 8600 Active sound = "NONE"; 8601 Reaction time = 8; 8602 Spawn health = 1000; 8603 Radius = 8; 8604 Height = 20; 8605 Mass = 100; 8606 Flags = "mf_special"; 8607} 8608 8609Thing { 8610 ID = "SOUNDWIND"; 8611 DoomEd number = 1410; 8612 Spawn state = "SND_WIND1"; 8613 See state = "NULL"; 8614 Pain state = "NULL"; 8615 Melee state = "NULL"; 8616 Missile state = "NULL"; 8617 Crash state = "NULL"; 8618 Death state = "NULL"; 8619 Xdeath state = "NULL"; 8620 See sound = "NONE"; 8621 Attack sound = "NONE"; 8622 Pain sound = "NONE"; 8623 Death sound = "NONE"; 8624 Active sound = "NONE"; 8625 Reaction time = 8; 8626 Spawn health = 1000; 8627 Radius = 20; 8628 Height = 16; 8629 Mass = 100; 8630 Flags = "mf_noblockmap mf_nosector"; 8631 Flags2 = "mf2_dontdraw"; 8632} 8633 8634Thing { 8635 ID = "SOUNDWATERFALL"; 8636 DoomEd number = 41; 8637 Spawn state = "SND_WATERFALL"; 8638 See state = "NULL"; 8639 Pain state = "NULL"; 8640 Melee state = "NULL"; 8641 Missile state = "NULL"; 8642 Crash state = "NULL"; 8643 Death state = "NULL"; 8644 Xdeath state = "NULL"; 8645 See sound = "NONE"; 8646 Attack sound = "NONE"; 8647 Pain sound = "NONE"; 8648 Death sound = "NONE"; 8649 Active sound = "NONE"; 8650 Reaction time = 8; 8651 Spawn health = 1000; 8652 Radius = 20; 8653 Height = 16; 8654 Mass = 100; 8655 Flags = "mf_noblockmap mf_nosector"; 8656 Flags2 = "mf2_dontdraw"; 8657} 8658 8659Thing { 8660 ID = "ETTIN"; 8661 DoomEd number = 10030; 8662 Spawn state = "ETTIN_LOOK1"; 8663 See state = "ETTIN_CHASE1"; 8664 Pain state = "ETTIN_PAIN1"; 8665 Melee state = "ETTIN_ATK1_1"; 8666 Missile state = "NULL"; 8667 Crash state = "NULL"; 8668 Death state = "ETTIN_DEATH1_1"; 8669 Xdeath state = "ETTIN_DEATH2_1"; 8670 See sound = "ETTIN_SIGHT"; 8671 Attack sound = "ETTIN_ATTACK"; 8672 Pain sound = "ETTIN_PAIN"; 8673 Death sound = "ETTIN_DEATH"; 8674 Active sound = "ETTIN_ACTIVE"; 8675 Reaction time = 8; 8676 Pain chance = 60; 8677 Spawn health = 175; 8678 Speed = 13; 8679 Radius = 25; 8680 Height = 68; 8681 Mass = 175; 8682 Damage = 3; 8683 Flags = "mf_solid mf_shootable mf_countkill"; 8684 Flags2 = "mf2_floorclip mf2_pushwall mf2_mcross mf2_telestomp"; 8685} 8686 8687Thing { 8688 ID = "ETTIN_MACE"; 8689 DoomEd number = -1; 8690 Spawn state = "ETTIN_MACE1"; 8691 See state = "NULL"; 8692 Pain state = "NULL"; 8693 Melee state = "NULL"; 8694 Missile state = "NULL"; 8695 Crash state = "NULL"; 8696 Death state = "ETTIN_MACE5"; 8697 Xdeath state = "NULL"; 8698 See sound = "NONE"; 8699 Attack sound = "NONE"; 8700 Pain sound = "NONE"; 8701 Death sound = "NONE"; 8702 Active sound = "NONE"; 8703 Reaction time = 8; 8704 Spawn health = 1000; 8705 Radius = 5; 8706 Height = 5; 8707 Mass = 100; 8708 Flags = "mf_dropoff mf_corpse"; 8709 Flags2 = "mf2_noteleport mf2_floorclip"; 8710} 8711 8712Thing { 8713 ID = "FIREDEMON"; 8714 DoomEd number = 10060; 8715 Spawn state = "FIRED_SPAWN1"; 8716 See state = "FIRED_LOOK4"; 8717 Pain state = "FIRED_PAIN1"; 8718 Melee state = "NULL"; 8719 Missile state = "FIRED_ATTACK1"; 8720 Crash state = "FIRED_XDEATH1"; 8721 Death state = "FIRED_DEATH1"; 8722 Xdeath state = "FIRED_XDEATH1"; 8723 See sound = "FIRED_SPAWN"; 8724 Attack sound = "NONE"; 8725 Pain sound = "FIRED_PAIN"; 8726 Death sound = "FIRED_DEATH"; 8727 Active sound = "FIRED_ACTIVE"; 8728 Reaction time = 8; 8729 Pain chance = 1; 8730 Spawn health = 80; 8731 Speed = 13; 8732 Radius = 20; 8733 Height = 68; 8734 Mass = 75; 8735 Damage = 1; 8736 Flags = "mf_solid mf_shootable mf_countkill mf_dropoff mf_nogravity mf_float"; 8737 Flags2 = "mf2_floorclip mf2_passmobj mf2_pushwall mf2_invulnerable mf2_mcross mf2_telestomp"; 8738} 8739 8740Thing { 8741 ID = "FIREDEMON_SPLOTCH1"; 8742 DoomEd number = -1; 8743 Spawn state = "FIRED_CORPSE1"; 8744 See state = "NULL"; 8745 Pain state = "NULL"; 8746 Melee state = "NULL"; 8747 Missile state = "NULL"; 8748 Crash state = "NULL"; 8749 Death state = "NULL"; 8750 Xdeath state = "NULL"; 8751 See sound = "NONE"; 8752 Attack sound = "NONE"; 8753 Pain sound = "NONE"; 8754 Death sound = "NONE"; 8755 Active sound = "NONE"; 8756 Reaction time = 8; 8757 Spawn health = 1000; 8758 Radius = 3; 8759 Height = 16; 8760 Mass = 100; 8761 Flags = "mf_dropoff mf_corpse"; 8762 Flags2 = "mf2_noteleport mf2_floorclip"; 8763} 8764 8765Thing { 8766 ID = "FIREDEMON_SPLOTCH2"; 8767 DoomEd number = -1; 8768 Spawn state = "FIRED_CORPSE4"; 8769 See state = "NULL"; 8770 Pain state = "NULL"; 8771 Melee state = "NULL"; 8772 Missile state = "NULL"; 8773 Crash state = "NULL"; 8774 Death state = "NULL"; 8775 Xdeath state = "NULL"; 8776 See sound = "NONE"; 8777 Attack sound = "NONE"; 8778 Pain sound = "NONE"; 8779 Death sound = "NONE"; 8780 Active sound = "NONE"; 8781 Reaction time = 8; 8782 Spawn health = 1000; 8783 Radius = 3; 8784 Height = 16; 8785 Mass = 100; 8786 Flags = "mf_dropoff mf_corpse"; 8787 Flags2 = "mf2_noteleport mf2_floorclip"; 8788} 8789 8790Thing { 8791 ID = "FIREDEMON_FX1"; 8792 DoomEd number = -1; 8793 Spawn state = "FIRED_RDROP1"; 8794 See state = "NULL"; 8795 Pain state = "NULL"; 8796 Melee state = "NULL"; 8797 Missile state = "NULL"; 8798 Crash state = "NULL"; 8799 Death state = "FIRED_RDEAD1_1"; 8800 Xdeath state = "FIRED_RDEAD1_2"; 8801 See sound = "NONE"; 8802 Attack sound = "NONE"; 8803 Pain sound = "NONE"; 8804 Death sound = "NONE"; 8805 Active sound = "NONE"; 8806 Reaction time = 8; 8807 Spawn health = 1000; 8808 Radius = 3; 8809 Height = 5; 8810 Mass = 16; 8811 Flags = "mf_noblockmap mf_dropoff mf_missile"; 8812 Flags2 = "mf2_noteleport"; 8813} 8814 8815Thing { 8816 ID = "FIREDEMON_FX2"; 8817 DoomEd number = -1; 8818 Spawn state = "FIRED_RDROP2"; 8819 See state = "NULL"; 8820 Pain state = "NULL"; 8821 Melee state = "NULL"; 8822 Missile state = "NULL"; 8823 Crash state = "NULL"; 8824 Death state = "FIRED_RDEAD2_1"; 8825 Xdeath state = "FIRED_RDEAD2_2"; 8826 See sound = "NONE"; 8827 Attack sound = "NONE"; 8828 Pain sound = "NONE"; 8829 Death sound = "NONE"; 8830 Active sound = "NONE"; 8831 Reaction time = 8; 8832 Spawn health = 1000; 8833 Radius = 3; 8834 Height = 5; 8835 Mass = 16; 8836 Flags = "mf_noblockmap mf_dropoff mf_missile"; 8837 Flags2 = "mf2_noteleport"; 8838} 8839 8840Thing { 8841 ID = "FIREDEMON_FX3"; 8842 DoomEd number = -1; 8843 Spawn state = "FIRED_RDROP3"; 8844 See state = "NULL"; 8845 Pain state = "NULL"; 8846 Melee state = "NULL"; 8847 Missile state = "NULL"; 8848 Crash state = "NULL"; 8849 Death state = "FIRED_RDEAD3_1"; 8850 Xdeath state = "FIRED_RDEAD3_2"; 8851 See sound = "NONE"; 8852 Attack sound = "NONE"; 8853 Pain sound = "NONE"; 8854 Death sound = "NONE"; 8855 Active sound = "NONE"; 8856 Reaction time = 8; 8857 Spawn health = 1000; 8858 Radius = 3; 8859 Height = 5; 8860 Mass = 16; 8861 Flags = "mf_noblockmap mf_dropoff mf_missile"; 8862 Flags2 = "mf2_noteleport"; 8863} 8864 8865Thing { 8866 ID = "FIREDEMON_FX4"; 8867 DoomEd number = -1; 8868 Spawn state = "FIRED_RDROP4"; 8869 See state = "NULL"; 8870 Pain state = "NULL"; 8871 Melee state = "NULL"; 8872 Missile state = "NULL"; 8873 Crash state = "NULL"; 8874 Death state = "FIRED_RDEAD4_1"; 8875 Xdeath state = "FIRED_RDEAD4_2"; 8876 See sound = "NONE"; 8877 Attack sound = "NONE"; 8878 Pain sound = "NONE"; 8879 Death sound = "NONE"; 8880 Active sound = "NONE"; 8881 Reaction time = 8; 8882 Spawn health = 1000; 8883 Radius = 3; 8884 Height = 5; 8885 Mass = 16; 8886 Flags = "mf_noblockmap mf_dropoff mf_missile"; 8887 Flags2 = "mf2_noteleport"; 8888} 8889 8890Thing { 8891 ID = "FIREDEMON_FX5"; 8892 DoomEd number = -1; 8893 Spawn state = "FIRED_RDROP5"; 8894 See state = "NULL"; 8895 Pain state = "NULL"; 8896 Melee state = "NULL"; 8897 Missile state = "NULL"; 8898 Crash state = "NULL"; 8899 Death state = "FIRED_RDEAD5_1"; 8900 Xdeath state = "FIRED_RDEAD5_2"; 8901 See sound = "NONE"; 8902 Attack sound = "NONE"; 8903 Pain sound = "NONE"; 8904 Death sound = "NONE"; 8905 Active sound = "NONE"; 8906 Reaction time = 8; 8907 Spawn health = 1000; 8908 Radius = 3; 8909 Height = 5; 8910 Mass = 16; 8911 Flags = "mf_noblockmap mf_dropoff mf_missile"; 8912 Flags2 = "mf2_noteleport"; 8913} 8914 8915Thing { 8916 ID = "FIREDEMON_FX6"; 8917 DoomEd number = -1; 8918 Spawn state = "FIRED_FX6_1"; 8919 See state = "NULL"; 8920 Pain state = "NULL"; 8921 Melee state = "NULL"; 8922 Missile state = "NULL"; 8923 Crash state = "NULL"; 8924 Death state = "FIRED_FX6_2"; 8925 Xdeath state = "NULL"; 8926 See sound = "NONE"; 8927 Attack sound = "NONE"; 8928 Pain sound = "NONE"; 8929 Death sound = "FIRED_MISSILE_HIT"; 8930 Active sound = "NONE"; 8931 Reaction time = 8; 8932 Spawn health = 1000; 8933 Speed = 10; 8934 Radius = 10; 8935 Height = 6; 8936 Mass = 15; 8937 Damage = 1; 8938 Flags = "mf_noblockmap mf_nogravity mf_dropoff mf_missile mf_brightexplode"; 8939 Flags2 = "mf2_noteleport mf2_impact mf2_pcross mf2_floorclip mf2_firedamage"; 8940} 8941 8942Thing { 8943 ID = "ICEGUY"; 8944 DoomEd number = 8020; 8945 Spawn state = "ICEGUY_LOOK"; 8946 See state = "ICEGUY_WALK1"; 8947 Pain state = "ICEGUY_PAIN1"; 8948 Melee state = "NULL"; 8949 Missile state = "ICEGUY_ATK1"; 8950 Crash state = "NULL"; 8951 Death state = "ICEGUY_DEATH"; 8952 Xdeath state = "NULL"; 8953 See sound = "ICEGUY_SIGHT"; 8954 Attack sound = "ICEGUY_ATTACK"; 8955 Pain sound = "NONE"; 8956 Death sound = "NONE"; 8957 Active sound = "ICEGUY_ACTIVE"; 8958 Reaction time = 8; 8959 Pain chance = 144; 8960 Spawn health = 120; 8961 Speed = 14; 8962 Radius = 22; 8963 Height = 75; 8964 Mass = 150; 8965 Flags = "mf_solid mf_shootable mf_countkill mf_noblood"; 8966 Flags2 = "mf2_passmobj mf2_pushwall mf2_icedamage mf2_mcross mf2_telestomp"; 8967} 8968 8969Thing { 8970 ID = "ICEGUY_FX"; 8971 DoomEd number = -1; 8972 Spawn state = "ICEGUY_FX1"; 8973 See state = "NULL"; 8974 Pain state = "NULL"; 8975 Melee state = "NULL"; 8976 Missile state = "NULL"; 8977 Crash state = "NULL"; 8978 Death state = "ICEGUY_FX_X1"; 8979 Xdeath state = "NULL"; 8980 See sound = "NONE"; 8981 Attack sound = "NONE"; 8982 Pain sound = "NONE"; 8983 Death sound = "ICEGUY_FX_EXPLODE"; 8984 Active sound = "NONE"; 8985 Reaction time = 8; 8986 Spawn health = 1000; 8987 Speed = 14; 8988 Radius = 8; 8989 Height = 10; 8990 Mass = 100; 8991 Damage = 1; 8992 Flags = "mf_noblockmap mf_missile mf_brightexplode mf_dropoff mf_nogravity"; 8993 Flags2 = "mf2_noteleport mf2_icedamage"; 8994} 8995 8996Thing { 8997 ID = "ICEFX_PUFF"; 8998 DoomEd number = -1; 8999 Spawn state = "ICEFX_PUFF1"; 9000 See state = "NULL"; 9001 Pain state = "NULL"; 9002 Melee state = "NULL"; 9003 Missile state = "NULL"; 9004 Crash state = "NULL"; 9005 Death state = "NULL"; 9006 Xdeath state = "NULL"; 9007 See sound = "NONE"; 9008 Attack sound = "NONE"; 9009 Pain sound = "NONE"; 9010 Death sound = "NONE"; 9011 Active sound = "NONE"; 9012 Reaction time = 8; 9013 Spawn health = 1000; 9014 Radius = 1; 9015 Height = 1; 9016 Mass = 100; 9017 Flags = "mf_noblockmap mf_nogravity mf_shadow mf_dropoff"; 9018 Flags2 = "mf2_noteleport"; 9019} 9020 9021Thing { 9022 ID = "ICEGUY_FX2"; 9023 DoomEd number = -1; 9024 Spawn state = "ICEGUY_FX2_1"; 9025 See state = "NULL"; 9026 Pain state = "NULL"; 9027 Melee state = "NULL"; 9028 Missile state = "NULL"; 9029 Crash state = "NULL"; 9030 Death state = "NULL"; 9031 Xdeath state = "NULL"; 9032 See sound = "NONE"; 9033 Attack sound = "NONE"; 9034 Pain sound = "NONE"; 9035 Death sound = "NONE"; 9036 Active sound = "NONE"; 9037 Reaction time = 8; 9038 Spawn health = 1000; 9039 Speed = 10; 9040 Radius = 4; 9041 Height = 4; 9042 Mass = 100; 9043 Damage = 1; 9044 Flags = "mf_noblockmap mf_dropoff mf_missile mf_brightexplode"; 9045 Flags2 = "mf2_noteleport mf2_lograv mf2_icedamage"; 9046} 9047 9048Thing { 9049 ID = "ICEGUY_BIT"; 9050 DoomEd number = -1; 9051 Spawn state = "ICEGUY_BIT1"; 9052 See state = "NULL"; 9053 Pain state = "NULL"; 9054 Melee state = "NULL"; 9055 Missile state = "NULL"; 9056 Crash state = "NULL"; 9057 Death state = "NULL"; 9058 Xdeath state = "NULL"; 9059 See sound = "NONE"; 9060 Attack sound = "NONE"; 9061 Pain sound = "NONE"; 9062 Death sound = "NONE"; 9063 Active sound = "NONE"; 9064 Reaction time = 8; 9065 Spawn health = 1000; 9066 Radius = 1; 9067 Height = 1; 9068 Mass = 100; 9069 Flags = "mf_noblockmap mf_dropoff"; 9070 Flags2 = "mf2_noteleport mf2_lograv"; 9071} 9072 9073Thing { 9074 ID = "ICEGUY_WISP1"; 9075 DoomEd number = -1; 9076 Spawn state = "ICEGUY_WISP1_1"; 9077 See state = "NULL"; 9078 Pain state = "NULL"; 9079 Melee state = "NULL"; 9080 Missile state = "NULL"; 9081 Crash state = "NULL"; 9082 Death state = "NULL"; 9083 Xdeath state = "NULL"; 9084 See sound = "NONE"; 9085 Attack sound = "NONE"; 9086 Pain sound = "NONE"; 9087 Death sound = "NONE"; 9088 Active sound = "NONE"; 9089 Reaction time = 8; 9090 Spawn health = 1000; 9091 Radius = 20; 9092 Height = 16; 9093 Mass = 100; 9094 Flags = "mf_noblockmap mf_dropoff mf_nogravity mf_altshadow mf_missile mf_brightexplode"; 9095 Flags2 = "mf2_noteleport"; 9096} 9097 9098Thing { 9099 ID = "ICEGUY_WISP2"; 9100 DoomEd number = -1; 9101 Spawn state = "ICEGUY_WISP2_1"; 9102 See state = "NULL"; 9103 Pain state = "NULL"; 9104 Melee state = "NULL"; 9105 Missile state = "NULL"; 9106 Crash state = "NULL"; 9107 Death state = "NULL"; 9108 Xdeath state = "NULL"; 9109 See sound = "NONE"; 9110 Attack sound = "NONE"; 9111 Pain sound = "NONE"; 9112 Death sound = "NONE"; 9113 Active sound = "NONE"; 9114 Reaction time = 8; 9115 Spawn health = 1000; 9116 Radius = 20; 9117 Height = 16; 9118 Mass = 100; 9119 Flags = "mf_noblockmap mf_dropoff mf_nogravity mf_altshadow mf_missile mf_brightexplode"; 9120 Flags2 = "mf2_noteleport"; 9121} 9122 9123Thing { 9124 ID = "FIGHTER_BOSS"; 9125 DoomEd number = 10100; 9126 Spawn state = "FIGHTER"; 9127 See state = "FIGHTER_RUN1"; 9128 Pain state = "FIGHTER_PAIN"; 9129 Melee state = "FIGHTER_ATK1"; 9130 Missile state = "FIGHTER_ATK1"; 9131 Crash state = "NULL"; 9132 Death state = "FIGHTER_DIE1"; 9133 Xdeath state = "FIGHTER_XDIE1"; 9134 See sound = "NONE"; 9135 Attack sound = "NONE"; 9136 Pain sound = "PLAYER_FIGHTER_PAIN"; 9137 Death sound = "PLAYER_FIGHTER_CRAZY_DEATH"; 9138 Active sound = "NONE"; 9139 Reaction time = 8; 9140 Pain chance = 50; 9141 Spawn health = 800; 9142 Speed = 25; 9143 Radius = 16; 9144 Height = 64; 9145 Mass = 100; 9146 Flags = "mf_solid mf_shootable mf_countkill"; 9147 Flags2 = "mf2_floorclip mf2_passmobj mf2_telestomp mf2_pushwall mf2_mcross"; 9148 Flags3 = "mf3_nomorph"; 9149} 9150 9151Thing { 9152 ID = "CLERIC_BOSS"; 9153 DoomEd number = 10101; 9154 Spawn state = "CLERIC"; 9155 See state = "CLERIC_RUN1"; 9156 Pain state = "CLERIC_PAIN"; 9157 Melee state = "CLERIC_ATK1"; 9158 Missile state = "CLERIC_ATK1"; 9159 Crash state = "NULL"; 9160 Death state = "CLERIC_DIE1"; 9161 Xdeath state = "CLERIC_XDIE1"; 9162 See sound = "NONE"; 9163 Attack sound = "NONE"; 9164 Pain sound = "PLAYER_CLERIC_PAIN"; 9165 Death sound = "PLAYER_CLERIC_CRAZY_DEATH"; 9166 Active sound = "NONE"; 9167 Reaction time = 8; 9168 Pain chance = 50; 9169 Spawn health = 800; 9170 Speed = 25; 9171 Radius = 16; 9172 Height = 64; 9173 Mass = 100; 9174 Flags = "mf_solid mf_shootable mf_countkill"; 9175 Flags2 = "mf2_floorclip mf2_passmobj mf2_telestomp mf2_pushwall mf2_mcross"; 9176 Flags3 = "mf3_nomorph"; 9177} 9178 9179Thing { 9180 ID = "MAGE_BOSS"; 9181 DoomEd number = 10102; 9182 Spawn state = "MAGE"; 9183 See state = "MAGE_RUN1"; 9184 Pain state = "MAGE_PAIN"; 9185 Melee state = "MAGE_ATK1"; 9186 Missile state = "MAGE_ATK1"; 9187 Crash state = "NULL"; 9188 Death state = "MAGE_DIE1"; 9189 Xdeath state = "MAGE_XDIE1"; 9190 See sound = "NONE"; 9191 Attack sound = "NONE"; 9192 Pain sound = "PLAYER_MAGE_PAIN"; 9193 Death sound = "PLAYER_MAGE_CRAZY_DEATH"; 9194 Active sound = "NONE"; 9195 Reaction time = 8; 9196 Pain chance = 50; 9197 Spawn health = 800; 9198 Speed = 25; 9199 Radius = 16; 9200 Height = 64; 9201 Mass = 100; 9202 Flags = "mf_solid mf_shootable mf_countkill"; 9203 Flags2 = "mf2_floorclip mf2_passmobj mf2_telestomp mf2_pushwall mf2_mcross"; 9204 Flags3 = "mf3_nomorph"; 9205} 9206 9207Thing { 9208 ID = "SORCBOSS"; 9209 DoomEd number = 10080; 9210 Spawn state = "SORC_SPAWN1"; 9211 See state = "SORC_WALK1"; 9212 Pain state = "SORC_PAIN1"; 9213 Melee state = "NULL"; 9214 Missile state = "SORC_ATK2_1"; 9215 Crash state = "NULL"; 9216 Death state = "SORC_DIE1"; 9217 Xdeath state = "NULL"; 9218 See sound = "SORCERER_SIGHT"; 9219 Attack sound = "NONE"; 9220 Pain sound = "SORCERER_PAIN"; 9221 Death sound = "SORCERER_DEATHSCREAM"; 9222 Active sound = "SORCERER_ACTIVE"; 9223 Reaction time = 8; 9224 Pain chance = 10; 9225 Spawn health = 5000; 9226 Speed = 16; 9227 Radius = 40; 9228 Height = 110; 9229 Mass = 500; 9230 Damage = 9; 9231 Flags = "mf_solid mf_shootable mf_countkill mf_noblood"; 9232 Flags2 = "mf2_floorclip mf2_passmobj mf2_pushwall mf2_boss mf2_mcross"; 9233 Flags3 = "mf3_noinfight"; 9234} 9235 9236Thing { 9237 ID = "SORCBALL1"; 9238 DoomEd number = -1; 9239 Spawn state = "SORCBALL1_1"; 9240 See state = "NULL"; 9241 Pain state = "SORCBALL1_D1"; 9242 Melee state = "NULL"; 9243 Missile state = "NULL"; 9244 Crash state = "NULL"; 9245 Death state = "SORCBALL1_D5"; 9246 Xdeath state = "NULL"; 9247 See sound = "SORCERER_BALLBOUNCE"; 9248 Attack sound = "NONE"; 9249 Pain sound = "NONE"; 9250 Death sound = "NONE"; 9251 Active sound = "NONE"; 9252 Reaction time = 8; 9253 Spawn health = 1000; 9254 Speed = 10; 9255 Radius = 5; 9256 Height = 5; 9257 Mass = 100; 9258 Flags = "mf_noblockmap mf_nogravity mf_missile mf_brightexplode"; 9259 Flags2 = "mf2_noteleport mf2_floorbounce"; 9260} 9261 9262Thing { 9263 ID = "SORCBALL2"; 9264 DoomEd number = -1; 9265 Spawn state = "SORCBALL2_1"; 9266 See state = "NULL"; 9267 Pain state = "SORCBALL2_D1"; 9268 Melee state = "NULL"; 9269 Missile state = "NULL"; 9270 Crash state = "NULL"; 9271 Death state = "SORCBALL2_D5"; 9272 Xdeath state = "NULL"; 9273 See sound = "SORCERER_BALLBOUNCE"; 9274 Attack sound = "NONE"; 9275 Pain sound = "NONE"; 9276 Death sound = "NONE"; 9277 Active sound = "NONE"; 9278 Reaction time = 8; 9279 Spawn health = 1000; 9280 Speed = 10; 9281 Radius = 5; 9282 Height = 5; 9283 Mass = 100; 9284 Flags = "mf_noblockmap mf_nogravity mf_missile mf_brightexplode"; 9285 Flags2 = "mf2_noteleport mf2_floorbounce"; 9286} 9287 9288Thing { 9289 ID = "SORCBALL3"; 9290 DoomEd number = -1; 9291 Spawn state = "SORCBALL3_1"; 9292 See state = "NULL"; 9293 Pain state = "SORCBALL3_D1"; 9294 Melee state = "NULL"; 9295 Missile state = "NULL"; 9296 Crash state = "NULL"; 9297 Death state = "SORCBALL3_D5"; 9298 Xdeath state = "NULL"; 9299 See sound = "SORCERER_BALLBOUNCE"; 9300 Attack sound = "NONE"; 9301 Pain sound = "NONE"; 9302 Death sound = "NONE"; 9303 Active sound = "NONE"; 9304 Reaction time = 8; 9305 Spawn health = 1000; 9306 Speed = 10; 9307 Radius = 5; 9308 Height = 5; 9309 Mass = 100; 9310 Flags = "mf_noblockmap mf_nogravity mf_missile mf_brightexplode"; 9311 Flags2 = "mf2_noteleport mf2_floorbounce"; 9312} 9313 9314Thing { 9315 ID = "SORCFX1"; 9316 DoomEd number = -1; 9317 Spawn state = "SORCFX1_1"; 9318 See state = "NULL"; 9319 Pain state = "NULL"; 9320 Melee state = "NULL"; 9321 Missile state = "NULL"; 9322 Crash state = "NULL"; 9323 Death state = "SORCFX1_D1"; 9324 Xdeath state = "SORCFX1_D1"; 9325 See sound = "SORCERER_BALLBOUNCE"; 9326 Attack sound = "NONE"; 9327 Pain sound = "NONE"; 9328 Death sound = "NONE"; 9329 Active sound = "NONE"; 9330 Reaction time = 8; 9331 Spawn health = 1000; 9332 Speed = 7; 9333 Radius = 5; 9334 Height = 5; 9335 Mass = 100; 9336 Flags = "mf_noblockmap mf_missile mf_brightexplode"; 9337 Flags2 = "mf2_noteleport mf2_floorbounce"; 9338} 9339 9340Thing { 9341 ID = "SORCFX2"; 9342 DoomEd number = -1; 9343 Spawn state = "SORCFX2_SPLIT1"; 9344 See state = "NULL"; 9345 Pain state = "NULL"; 9346 Melee state = "NULL"; 9347 Missile state = "NULL"; 9348 Crash state = "NULL"; 9349 Death state = "SORCFX2T1"; 9350 Xdeath state = "NULL"; 9351 See sound = "NONE"; 9352 Attack sound = "NONE"; 9353 Pain sound = "NONE"; 9354 Death sound = "NONE"; 9355 Active sound = "NONE"; 9356 Reaction time = 8; 9357 Spawn health = 1000; 9358 Speed = 15; 9359 Radius = 5; 9360 Height = 5; 9361 Mass = 100; 9362 Flags = "mf_noblockmap mf_nogravity"; 9363 Flags2 = "mf2_noteleport"; 9364} 9365 9366Thing { 9367 ID = "SORCFX2_T1"; 9368 DoomEd number = -1; 9369 Spawn state = "SORCFX2T1"; 9370 See state = "NULL"; 9371 Pain state = "NULL"; 9372 Melee state = "NULL"; 9373 Missile state = "NULL"; 9374 Crash state = "NULL"; 9375 Death state = "NULL"; 9376 Xdeath state = "NULL"; 9377 See sound = "NONE"; 9378 Attack sound = "NONE"; 9379 Pain sound = "NONE"; 9380 Death sound = "NONE"; 9381 Active sound = "NONE"; 9382 Reaction time = 8; 9383 Spawn health = 1000; 9384 Radius = 20; 9385 Height = 16; 9386 Mass = 100; 9387 Flags = "mf_noblockmap mf_nogravity mf_altshadow"; 9388 Flags2 = "mf2_noteleport"; 9389} 9390 9391Thing { 9392 ID = "SORCFX3"; 9393 DoomEd number = -1; 9394 Spawn state = "SORCFX3_1"; 9395 See state = "NULL"; 9396 Pain state = "NULL"; 9397 Melee state = "NULL"; 9398 Missile state = "NULL"; 9399 Crash state = "NULL"; 9400 Death state = "BISHMORPH1"; 9401 Xdeath state = "NULL"; 9402 See sound = "SORCERER_BISHOPSPAWN"; 9403 Attack sound = "NONE"; 9404 Pain sound = "NONE"; 9405 Death sound = "NONE"; 9406 Active sound = "NONE"; 9407 Reaction time = 8; 9408 Spawn health = 1000; 9409 Speed = 15; 9410 Radius = 22; 9411 Height = 65; 9412 Mass = 100; 9413 Flags = "mf_noblockmap mf_missile mf_brightexplode"; 9414 Flags2 = "mf2_noteleport"; 9415} 9416 9417Thing { 9418 ID = "SORCFX3_EXPLOSION"; 9419 DoomEd number = -1; 9420 Spawn state = "SORCFX3_EXP1"; 9421 See state = "NULL"; 9422 Pain state = "NULL"; 9423 Melee state = "NULL"; 9424 Missile state = "NULL"; 9425 Crash state = "NULL"; 9426 Death state = "NULL"; 9427 Xdeath state = "NULL"; 9428 See sound = "NONE"; 9429 Attack sound = "NONE"; 9430 Pain sound = "NONE"; 9431 Death sound = "NONE"; 9432 Active sound = "NONE"; 9433 Reaction time = 8; 9434 Spawn health = 1000; 9435 Radius = 20; 9436 Height = 16; 9437 Mass = 100; 9438 Flags = "mf_noblockmap mf_nogravity mf_altshadow"; 9439 Flags2 = "mf2_noteleport"; 9440} 9441 9442Thing { 9443 ID = "SORCFX4"; 9444 DoomEd number = -1; 9445 Spawn state = "SORCFX4_1"; 9446 See state = "NULL"; 9447 Pain state = "NULL"; 9448 Melee state = "NULL"; 9449 Missile state = "NULL"; 9450 Crash state = "NULL"; 9451 Death state = "SORCFX4_D1"; 9452 Xdeath state = "NULL"; 9453 See sound = "NONE"; 9454 Attack sound = "NONE"; 9455 Pain sound = "NONE"; 9456 Death sound = "SORCERER_BALLEXPLODE"; 9457 Active sound = "NONE"; 9458 Reaction time = 8; 9459 Spawn health = 1000; 9460 Speed = 12; 9461 Radius = 10; 9462 Height = 10; 9463 Mass = 100; 9464 Flags = "mf_noblockmap mf_missile mf_brightexplode mf_nogravity"; 9465 Flags2 = "mf2_noteleport"; 9466} 9467 9468Thing { 9469 ID = "SORCSPARK1"; 9470 DoomEd number = -1; 9471 Spawn state = "SORCSPARK1"; 9472 See state = "NULL"; 9473 Pain state = "NULL"; 9474 Melee state = "NULL"; 9475 Missile state = "NULL"; 9476 Crash state = "NULL"; 9477 Death state = "NULL"; 9478 Xdeath state = "NULL"; 9479 See sound = "NONE"; 9480 Attack sound = "NONE"; 9481 Pain sound = "NONE"; 9482 Death sound = "NONE"; 9483 Active sound = "NONE"; 9484 Reaction time = 8; 9485 Spawn health = 1000; 9486 Radius = 5; 9487 Height = 5; 9488 Mass = 100; 9489 Flags = "mf_noblockmap mf_dropoff"; 9490 Flags2 = "mf2_noteleport mf2_lograv"; 9491} 9492 9493Thing { 9494 ID = "BLASTEFFECT"; 9495 DoomEd number = -1; 9496 Spawn state = "BLASTEFFECT1"; 9497 See state = "NULL"; 9498 Pain state = "NULL"; 9499 Melee state = "NULL"; 9500 Missile state = "NULL"; 9501 Crash state = "NULL"; 9502 Death state = "NULL"; 9503 Xdeath state = "NULL"; 9504 See sound = "NONE"; 9505 Attack sound = "NONE"; 9506 Pain sound = "NONE"; 9507 Death sound = "NONE"; 9508 Active sound = "NONE"; 9509 Reaction time = 8; 9510 Spawn health = 1000; 9511 Radius = 20; 9512 Height = 16; 9513 Mass = 100; 9514 Flags = "mf_noblockmap mf_nogravity mf_noclip mf_altshadow"; 9515 Flags2 = "mf2_noteleport"; 9516} 9517 9518Thing { 9519 ID = "WATER_DRIP"; 9520 DoomEd number = -1; 9521 Spawn state = "WATERDRIP1"; 9522 See state = "NULL"; 9523 Pain state = "NULL"; 9524 Melee state = "NULL"; 9525 Missile state = "NULL"; 9526 Crash state = "NULL"; 9527 Death state = "NULL"; 9528 Xdeath state = "NULL"; 9529 See sound = "NONE"; 9530 Attack sound = "NONE"; 9531 Pain sound = "NONE"; 9532 Death sound = "DRIP"; 9533 Active sound = "NONE"; 9534 Reaction time = 8; 9535 Spawn health = 1000; 9536 Radius = 20; 9537 Height = 16; 9538 Mass = 1; 9539 Flags = "mf_missile"; 9540 Flags2 = "mf2_lograv mf2_noteleport"; 9541} 9542 9543Thing { 9544 ID = "KORAX"; 9545 DoomEd number = 10200; 9546 Spawn state = "KORAX_LOOK1"; 9547 See state = "KORAX_CHASE2"; 9548 Pain state = "KORAX_PAIN1"; 9549 Melee state = "NULL"; 9550 Missile state = "KORAX_ATTACK1"; 9551 Crash state = "NULL"; 9552 Death state = "KORAX_DEATH1"; 9553 Xdeath state = "NULL"; 9554 See sound = "KORAX_SIGHT"; 9555 Attack sound = "KORAX_ATTACK"; 9556 Pain sound = "KORAX_PAIN"; 9557 Death sound = "KORAX_DEATH"; 9558 Active sound = "KORAX_ACTIVE"; 9559 Reaction time = 8; 9560 Pain chance = 20; 9561 Spawn health = 5000; 9562 Speed = 10; 9563 Radius = 65; 9564 Height = 115; 9565 Mass = 2000; 9566 Damage = 15; 9567 Flags = "mf_solid mf_shootable mf_countkill"; 9568 Flags2 = "mf2_floorclip mf2_pushwall mf2_mcross mf2_telestomp mf2_boss"; 9569 Flags3 = "mf3_noinfight"; 9570} 9571 9572Thing { 9573 ID = "KORAX_SPIRIT1"; 9574 DoomEd number = -1; 9575 Spawn state = "KSPIRIT_ROAM1"; 9576 See state = "NULL"; 9577 Pain state = "NULL"; 9578 Melee state = "NULL"; 9579 Missile state = "NULL"; 9580 Crash state = "NULL"; 9581 Death state = "NULL"; 9582 Xdeath state = "NULL"; 9583 See sound = "NONE"; 9584 Attack sound = "NONE"; 9585 Pain sound = "NONE"; 9586 Death sound = "NONE"; 9587 Active sound = "NONE"; 9588 Reaction time = 8; 9589 Spawn health = 1000; 9590 Speed = 8; 9591 Radius = 20; 9592 Height = 16; 9593 Mass = 100; 9594 Flags = "mf_noblockmap mf_dropoff mf_nogravity mf_altshadow mf_missile mf_noclip"; 9595 Flags2 = "mf2_noteleport"; 9596} 9597 9598Thing { 9599 ID = "KORAX_SPIRIT2"; 9600 DoomEd number = -1; 9601 Spawn state = "KSPIRIT_ROAM1"; 9602 See state = "NULL"; 9603 Pain state = "NULL"; 9604 Melee state = "NULL"; 9605 Missile state = "NULL"; 9606 Crash state = "NULL"; 9607 Death state = "NULL"; 9608 Xdeath state = "NULL"; 9609 See sound = "NONE"; 9610 Attack sound = "NONE"; 9611 Pain sound = "NONE"; 9612 Death sound = "NONE"; 9613 Active sound = "NONE"; 9614 Reaction time = 8; 9615 Spawn health = 1000; 9616 Speed = 8; 9617 Radius = 20; 9618 Height = 16; 9619 Mass = 100; 9620 Flags = "mf_noblockmap mf_dropoff mf_nogravity mf_altshadow mf_missile mf_noclip"; 9621 Flags2 = "mf2_noteleport"; 9622} 9623 9624Thing { 9625 ID = "KORAX_SPIRIT3"; 9626 DoomEd number = -1; 9627 Spawn state = "KSPIRIT_ROAM1"; 9628 See state = "NULL"; 9629 Pain state = "NULL"; 9630 Melee state = "NULL"; 9631 Missile state = "NULL"; 9632 Crash state = "NULL"; 9633 Death state = "NULL"; 9634 Xdeath state = "NULL"; 9635 See sound = "NONE"; 9636 Attack sound = "NONE"; 9637 Pain sound = "NONE"; 9638 Death sound = "NONE"; 9639 Active sound = "NONE"; 9640 Reaction time = 8; 9641 Spawn health = 1000; 9642 Speed = 8; 9643 Radius = 20; 9644 Height = 16; 9645 Mass = 100; 9646 Flags = "mf_noblockmap mf_dropoff mf_nogravity mf_altshadow mf_missile mf_noclip"; 9647 Flags2 = "mf2_noteleport"; 9648} 9649 9650Thing { 9651 ID = "KORAX_SPIRIT4"; 9652 DoomEd number = -1; 9653 Spawn state = "KSPIRIT_ROAM1"; 9654 See state = "NULL"; 9655 Pain state = "NULL"; 9656 Melee state = "NULL"; 9657 Missile state = "NULL"; 9658 Crash state = "NULL"; 9659 Death state = "NULL"; 9660 Xdeath state = "NULL"; 9661 See sound = "NONE"; 9662 Attack sound = "NONE"; 9663 Pain sound = "NONE"; 9664 Death sound = "NONE"; 9665 Active sound = "NONE"; 9666 Reaction time = 8; 9667 Spawn health = 1000; 9668 Speed = 8; 9669 Radius = 20; 9670 Height = 16; 9671 Mass = 100; 9672 Flags = "mf_noblockmap mf_dropoff mf_nogravity mf_altshadow mf_missile mf_noclip"; 9673 Flags2 = "mf2_noteleport"; 9674} 9675 9676Thing { 9677 ID = "KORAX_SPIRIT5"; 9678 DoomEd number = -1; 9679 Spawn state = "KSPIRIT_ROAM1"; 9680 See state = "NULL"; 9681 Pain state = "NULL"; 9682 Melee state = "NULL"; 9683 Missile state = "NULL"; 9684 Crash state = "NULL"; 9685 Death state = "NULL"; 9686 Xdeath state = "NULL"; 9687 See sound = "NONE"; 9688 Attack sound = "NONE"; 9689 Pain sound = "NONE"; 9690 Death sound = "NONE"; 9691 Active sound = "NONE"; 9692 Reaction time = 8; 9693 Spawn health = 1000; 9694 Speed = 8; 9695 Radius = 20; 9696 Height = 16; 9697 Mass = 100; 9698 Flags = "mf_noblockmap mf_dropoff mf_nogravity mf_altshadow mf_missile mf_noclip"; 9699 Flags2 = "mf2_noteleport"; 9700} 9701 9702Thing { 9703 ID = "KORAX_SPIRIT6"; 9704 DoomEd number = -1; 9705 Spawn state = "KSPIRIT_ROAM1"; 9706 See state = "NULL"; 9707 Pain state = "NULL"; 9708 Melee state = "NULL"; 9709 Missile state = "NULL"; 9710 Crash state = "NULL"; 9711 Death state = "NULL"; 9712 Xdeath state = "NULL"; 9713 See sound = "NONE"; 9714 Attack sound = "NONE"; 9715 Pain sound = "NONE"; 9716 Death sound = "NONE"; 9717 Active sound = "NONE"; 9718 Reaction time = 8; 9719 Spawn health = 1000; 9720 Speed = 8; 9721 Radius = 20; 9722 Height = 16; 9723 Mass = 100; 9724 Flags = "mf_noblockmap mf_dropoff mf_nogravity mf_altshadow mf_missile mf_noclip"; 9725 Flags2 = "mf2_noteleport"; 9726} 9727 9728Thing { 9729 ID = "DEMON_MASH"; 9730 DoomEd number = -1; 9731 Spawn state = "DEMN_LOOK1"; 9732 See state = "DEMN_CHASE1"; 9733 Pain state = "DEMN_PAIN1"; 9734 Melee state = "DEMN_ATK1_1"; 9735 Missile state = "DEMN_ATK2_1"; 9736 Crash state = "NULL"; 9737 Death state = "NULL"; 9738 Xdeath state = "NULL"; 9739 See sound = "DEMON_SIGHT"; 9740 Attack sound = "DEMON_ATTACK"; 9741 Pain sound = "DEMON_PAIN"; 9742 Death sound = "DEMON_DEATH"; 9743 Active sound = "DEMON_ACTIVE"; 9744 Reaction time = 8; 9745 Pain chance = 50; 9746 Spawn health = 250; 9747 Speed = 13; 9748 Radius = 32; 9749 Height = 64; 9750 Mass = 220; 9751 Flags = "mf_solid mf_shootable mf_countkill mf_altshadow mf_noblood"; 9752 Flags2 = "mf2_floorclip mf2_passmobj mf2_mcross mf2_pushwall mf2_blasted"; 9753} 9754 9755Thing { 9756 ID = "DEMON2_MASH"; 9757 DoomEd number = -1; 9758 Spawn state = "DEMN2_LOOK1"; 9759 See state = "DEMN2_CHASE1"; 9760 Pain state = "DEMN2_PAIN1"; 9761 Melee state = "DEMN2_ATK1_1"; 9762 Missile state = "DEMN2_ATK2_1"; 9763 Crash state = "NULL"; 9764 Death state = "NULL"; 9765 Xdeath state = "NULL"; 9766 See sound = "DEMON_SIGHT"; 9767 Attack sound = "DEMON_ATTACK"; 9768 Pain sound = "DEMON_PAIN"; 9769 Death sound = "DEMON_DEATH"; 9770 Active sound = "DEMON_ACTIVE"; 9771 Reaction time = 8; 9772 Pain chance = 50; 9773 Spawn health = 250; 9774 Speed = 13; 9775 Radius = 32; 9776 Height = 64; 9777 Mass = 220; 9778 Flags = "mf_solid mf_shootable mf_countkill mf_altshadow mf_noblood"; 9779 Flags2 = "mf2_floorclip mf2_passmobj mf2_mcross mf2_pushwall mf2_blasted"; 9780} 9781 9782Thing { 9783 ID = "ETTIN_MASH"; 9784 DoomEd number = -1; 9785 Spawn state = "ETTIN_LOOK1"; 9786 See state = "ETTIN_CHASE1"; 9787 Pain state = "ETTIN_PAIN1"; 9788 Melee state = "ETTIN_ATK1_1"; 9789 Missile state = "NULL"; 9790 Crash state = "NULL"; 9791 Death state = "NULL"; 9792 Xdeath state = "NULL"; 9793 See sound = "ETTIN_SIGHT"; 9794 Attack sound = "ETTIN_ATTACK"; 9795 Pain sound = "ETTIN_PAIN"; 9796 Death sound = "ETTIN_DEATH"; 9797 Active sound = "ETTIN_ACTIVE"; 9798 Reaction time = 8; 9799 Pain chance = 60; 9800 Spawn health = 175; 9801 Speed = 13; 9802 Radius = 25; 9803 Height = 68; 9804 Mass = 175; 9805 Damage = 3; 9806 Flags = "mf_solid mf_shootable mf_countkill mf_altshadow mf_noblood"; 9807 Flags2 = "mf2_floorclip mf2_passmobj mf2_mcross mf2_pushwall mf2_blasted"; 9808} 9809 9810Thing { 9811 ID = "CENTAUR_MASH"; 9812 DoomEd number = -1; 9813 Spawn state = "CENTAUR_LOOK1"; 9814 See state = "CENTAUR_WALK1"; 9815 Pain state = "CENTAUR_PAIN1"; 9816 Melee state = "CENTAUR_ATK1"; 9817 Missile state = "NULL"; 9818 Crash state = "NULL"; 9819 Death state = "NULL"; 9820 Xdeath state = "NULL"; 9821 See sound = "CENTAUR_SIGHT"; 9822 Attack sound = "CENTAUR_ATTACK"; 9823 Pain sound = "CENTAUR_PAIN"; 9824 Death sound = "CENTAUR_DEATH"; 9825 Active sound = "CENTAUR_ACTIVE"; 9826 Reaction time = 8; 9827 Pain chance = 135; 9828 Spawn health = 200; 9829 Speed = 13; 9830 Radius = 20; 9831 Height = 64; 9832 Mass = 120; 9833 Flags = "mf_solid mf_shootable mf_countkill mf_altshadow mf_noblood"; 9834 Flags2 = "mf2_floorclip mf2_passmobj mf2_mcross mf2_pushwall mf2_blasted"; 9835} 9836 9837Thing { 9838 ID = "KORAX_BOLT"; 9839 DoomEd number = -1; 9840 Spawn state = "KBOLT1"; 9841 See state = "NULL"; 9842 Pain state = "NULL"; 9843 Melee state = "NULL"; 9844 Missile state = "NULL"; 9845 Crash state = "NULL"; 9846 Death state = "NULL"; 9847 Xdeath state = "NULL"; 9848 See sound = "NONE"; 9849 Attack sound = "NONE"; 9850 Pain sound = "NONE"; 9851 Death sound = "NONE"; 9852 Active sound = "NONE"; 9853 Reaction time = 8; 9854 Spawn health = 1000; 9855 Radius = 15; 9856 Height = 35; 9857 Mass = 100; 9858 Flags = "mf_noblockmap mf_nogravity mf_missile mf_brightexplode mf_dropoff"; 9859 Flags2 = "mf2_noteleport"; 9860} 9861 9862Thing { 9863 ID = "BAT_SPAWNER"; 9864 DoomEd number = 10225; 9865 Spawn state = "SPAWNBATS1"; 9866 See state = "NULL"; 9867 Pain state = "NULL"; 9868 Melee state = "NULL"; 9869 Missile state = "NULL"; 9870 Crash state = "NULL"; 9871 Death state = "NULL"; 9872 Xdeath state = "NULL"; 9873 See sound = "NONE"; 9874 Attack sound = "NONE"; 9875 Pain sound = "NONE"; 9876 Death sound = "NONE"; 9877 Active sound = "NONE"; 9878 Reaction time = 8; 9879 Spawn health = 1000; 9880 Radius = 20; 9881 Height = 16; 9882 Mass = 100; 9883 Flags = "mf_noblockmap mf_nosector mf_nogravity"; 9884 Flags2 = "mf2_dontdraw"; 9885} 9886 9887Thing { 9888 ID = "BAT"; 9889 DoomEd number = -1; 9890 Spawn state = "BAT1"; 9891 See state = "NULL"; 9892 Pain state = "NULL"; 9893 Melee state = "NULL"; 9894 Missile state = "NULL"; 9895 Crash state = "NULL"; 9896 Death state = "BAT_DEATH"; 9897 Xdeath state = "NULL"; 9898 See sound = "NONE"; 9899 Attack sound = "NONE"; 9900 Pain sound = "NONE"; 9901 Death sound = "NONE"; 9902 Active sound = "NONE"; 9903 Reaction time = 8; 9904 Spawn health = 1000; 9905 Speed = 5; 9906 Radius = 3; 9907 Height = 3; 9908 Mass = 100; 9909 Flags = "mf_noblockmap mf_nogravity mf_missile"; 9910 Flags2 = "mf2_passmobj mf2_noteleport"; 9911} 9912 9913Thing { 9914 ID = "CAMERA"; 9915 DoomEd number = -1; 9916 Spawn state = "CAMERA"; 9917 See state = "NULL"; 9918 Pain state = "NULL"; 9919 Melee state = "NULL"; 9920 Missile state = "NULL"; 9921 Crash state = "NULL"; 9922 Death state = "NULL"; 9923 Xdeath state = "NULL"; 9924 See sound = "NONE"; 9925 Attack sound = "NONE"; 9926 Pain sound = "NONE"; 9927 Death sound = "NONE"; 9928 Active sound = "NONE"; 9929 Reaction time = 8; 9930 Spawn health = 1000; 9931 Speed = 5; 9932 Radius = 10; 9933 Height = 10; 9934 Mass = 100; 9935 Flags = "mf_nogravity mf_nosector mf_noblockmap mf_teleport mf_dropoff"; 9936 Flags2 = "mf2_passmobj mf2_slide mf2_cannotpush mf2_dontdraw"; 9937} 9938 9939State { 9940 ID = "NULL"; 9941 Sprite = "MAN1"; 9942 Frame = 0; 9943 Tics = -1; 9944 Next state = "NULL"; 9945} 9946 9947State { 9948 ID = "FREETARGMOBJ"; 9949 Sprite = "ACLO"; 9950 Frame = 4; 9951 Tics = 1050; 9952 Action = "A_FreeTargMobj"; 9953 Next state = "NULL"; 9954} 9955 9956State { 9957 ID = "MAPSPOT"; 9958 Sprite = "TLGL"; 9959 Frame = 0; 9960 Tics = -1; 9961 Next state = "NULL"; 9962} 9963 9964State { 9965 ID = "FIREBALL1_1"; 9966 Sprite = "FBL1"; 9967 Frame = 32768; 9968 Tics = 4; 9969 Next state = "FIREBALL1_2"; 9970} 9971 9972State { 9973 ID = "FIREBALL1_2"; 9974 Sprite = "FBL1"; 9975 Frame = 32769; 9976 Tics = 4; 9977 Next state = "FIREBALL1_1"; 9978} 9979 9980State { 9981 ID = "FIREBALL1_X1"; 9982 Sprite = "XPL1"; 9983 Frame = 32768; 9984 Tics = 4; 9985 Next state = "FIREBALL1_X2"; 9986} 9987 9988State { 9989 ID = "FIREBALL1_X2"; 9990 Sprite = "XPL1"; 9991 Frame = 32769; 9992 Tics = 4; 9993 Next state = "FIREBALL1_X3"; 9994} 9995 9996State { 9997 ID = "FIREBALL1_X3"; 9998 Sprite = "XPL1"; 9999 Frame = 32770; 10000 Tics = 4; 10001 Next state = "FIREBALL1_X4"; 10002} 10003 10004State { 10005 ID = "FIREBALL1_X4"; 10006 Sprite = "XPL1"; 10007 Frame = 32771; 10008 Tics = 4; 10009 Next state = "FIREBALL1_X5"; 10010} 10011 10012State { 10013 ID = "FIREBALL1_X5"; 10014 Sprite = "XPL1"; 10015 Frame = 32772; 10016 Tics = 4; 10017 Next state = "FIREBALL1_X6"; 10018} 10019 10020State { 10021 ID = "FIREBALL1_X6"; 10022 Sprite = "XPL1"; 10023 Frame = 32773; 10024 Tics = 4; 10025 Next state = "NULL"; 10026} 10027 10028State { 10029 ID = "ARROW_1"; 10030 Sprite = "ARRW"; 10031 Frame = 0; 10032 Tics = -1; 10033 Next state = "NULL"; 10034} 10035 10036State { 10037 ID = "ARROW_X1"; 10038 Sprite = "ARRW"; 10039 Frame = 0; 10040 Tics = 1; 10041 Next state = "NULL"; 10042} 10043 10044State { 10045 ID = "DART_1"; 10046 Sprite = "DART"; 10047 Frame = 0; 10048 Tics = -1; 10049 Next state = "NULL"; 10050} 10051 10052State { 10053 ID = "DART_X1"; 10054 Sprite = "DART"; 10055 Frame = 0; 10056 Tics = 1; 10057 Next state = "NULL"; 10058} 10059 10060State { 10061 ID = "POISONDART_1"; 10062 Sprite = "DART"; 10063 Frame = 0; 10064 Tics = -1; 10065 Next state = "NULL"; 10066} 10067 10068State { 10069 ID = "POISONDART_X1"; 10070 Sprite = "DART"; 10071 Frame = 0; 10072 Tics = 1; 10073 Next state = "NULL"; 10074} 10075 10076State { 10077 ID = "RIPPERBALL_1"; 10078 Sprite = "RIPP"; 10079 Frame = 0; 10080 Tics = 3; 10081 Next state = "RIPPERBALL_2"; 10082} 10083 10084State { 10085 ID = "RIPPERBALL_2"; 10086 Sprite = "RIPP"; 10087 Frame = 1; 10088 Tics = 3; 10089 Next state = "RIPPERBALL_3"; 10090} 10091 10092State { 10093 ID = "RIPPERBALL_3"; 10094 Sprite = "RIPP"; 10095 Frame = 2; 10096 Tics = 3; 10097 Next state = "RIPPERBALL_1"; 10098} 10099 10100State { 10101 ID = "RIPPERBALL_X1"; 10102 Sprite = "CFCF"; 10103 Frame = 32784; 10104 Tics = 4; 10105 Next state = "RIPPERBALL_X2"; 10106} 10107 10108State { 10109 ID = "RIPPERBALL_X2"; 10110 Sprite = "CFCF"; 10111 Frame = 32785; 10112 Tics = 3; 10113 Next state = "RIPPERBALL_X3"; 10114} 10115 10116State { 10117 ID = "RIPPERBALL_X3"; 10118 Sprite = "CFCF"; 10119 Frame = 32786; 10120 Tics = 4; 10121 Next state = "RIPPERBALL_X4"; 10122} 10123 10124State { 10125 ID = "RIPPERBALL_X4"; 10126 Sprite = "CFCF"; 10127 Frame = 32787; 10128 Tics = 3; 10129 Next state = "RIPPERBALL_X5"; 10130} 10131 10132State { 10133 ID = "RIPPERBALL_X5"; 10134 Sprite = "CFCF"; 10135 Frame = 32788; 10136 Tics = 4; 10137 Next state = "RIPPERBALL_X6"; 10138} 10139 10140State { 10141 ID = "RIPPERBALL_X6"; 10142 Sprite = "CFCF"; 10143 Frame = 32789; 10144 Tics = 3; 10145 Next state = "RIPPERBALL_X7"; 10146} 10147 10148State { 10149 ID = "RIPPERBALL_X7"; 10150 Sprite = "CFCF"; 10151 Frame = 32790; 10152 Tics = 4; 10153 Next state = "RIPPERBALL_X8"; 10154} 10155 10156State { 10157 ID = "RIPPERBALL_X8"; 10158 Sprite = "CFCF"; 10159 Frame = 32791; 10160 Tics = 3; 10161 Next state = "RIPPERBALL_X9"; 10162} 10163 10164State { 10165 ID = "RIPPERBALL_X9"; 10166 Sprite = "CFCF"; 10167 Frame = 32792; 10168 Tics = 4; 10169 Next state = "RIPPERBALL_X10"; 10170} 10171 10172State { 10173 ID = "RIPPERBALL_X10"; 10174 Sprite = "CFCF"; 10175 Frame = 32793; 10176 Tics = 3; 10177 Next state = "NULL"; 10178} 10179 10180State { 10181 ID = "PRJ_BLADE1"; 10182 Sprite = "BLAD"; 10183 Frame = 0; 10184 Tics = -1; 10185 Next state = "NULL"; 10186} 10187 10188State { 10189 ID = "PRJ_BLADE_X1"; 10190 Sprite = "BLAD"; 10191 Frame = 0; 10192 Tics = 1; 10193 Next state = "NULL"; 10194} 10195 10196State { 10197 ID = "ICESHARD1"; 10198 Sprite = "SHRD"; 10199 Frame = 32768; 10200 Tics = 3; 10201 Next state = "ICESHARD2"; 10202} 10203 10204State { 10205 ID = "ICESHARD2"; 10206 Sprite = "SHRD"; 10207 Frame = 32769; 10208 Tics = 3; 10209 Next state = "ICESHARD3"; 10210} 10211 10212State { 10213 ID = "ICESHARD3"; 10214 Sprite = "SHRD"; 10215 Frame = 32770; 10216 Tics = 3; 10217 Next state = "ICESHARD1"; 10218} 10219 10220State { 10221 ID = "FLAME_TSMALL1"; 10222 Sprite = "FFSM"; 10223 Frame = 32768; 10224 Tics = 3; 10225 Next state = "FLAME_TSMALL2"; 10226} 10227 10228State { 10229 ID = "FLAME_TSMALL2"; 10230 Sprite = "FFSM"; 10231 Frame = 32769; 10232 Tics = 3; 10233 Next state = "FLAME_TSMALL3"; 10234} 10235 10236State { 10237 ID = "FLAME_TSMALL3"; 10238 Sprite = "FFSM"; 10239 Frame = 32770; 10240 Tics = 2; 10241 Action = "A_FlameCheck"; 10242 Next state = "FLAME_TSMALL4"; 10243} 10244 10245State { 10246 ID = "FLAME_TSMALL4"; 10247 Sprite = "FFSM"; 10248 Frame = 32770; 10249 Tics = 2; 10250 Next state = "FLAME_TSMALL5"; 10251} 10252 10253State { 10254 ID = "FLAME_TSMALL5"; 10255 Sprite = "FFSM"; 10256 Frame = 32771; 10257 Tics = 3; 10258 Next state = "FLAME_TSMALL6"; 10259} 10260 10261State { 10262 ID = "FLAME_TSMALL6"; 10263 Sprite = "FFSM"; 10264 Frame = 32772; 10265 Tics = 3; 10266 Action = "A_FlameCheck"; 10267 Next state = "FLAME_TSMALL1"; 10268} 10269 10270State { 10271 ID = "FLAME_TLARGE1"; 10272 Sprite = "FFLG"; 10273 Frame = 32768; 10274 Tics = 4; 10275 Next state = "FLAME_TLARGE2"; 10276} 10277 10278State { 10279 ID = "FLAME_TLARGE2"; 10280 Sprite = "FFLG"; 10281 Frame = 32769; 10282 Tics = 4; 10283 Action = "A_FlameCheck"; 10284 Next state = "FLAME_TLARGE3"; 10285} 10286 10287State { 10288 ID = "FLAME_TLARGE3"; 10289 Sprite = "FFLG"; 10290 Frame = 32770; 10291 Tics = 4; 10292 Next state = "FLAME_TLARGE4"; 10293} 10294 10295State { 10296 ID = "FLAME_TLARGE4"; 10297 Sprite = "FFLG"; 10298 Frame = 32771; 10299 Tics = 4; 10300 Action = "A_FlameCheck"; 10301 Next state = "FLAME_TLARGE5"; 10302} 10303 10304State { 10305 ID = "FLAME_TLARGE5"; 10306 Sprite = "FFLG"; 10307 Frame = 32772; 10308 Tics = 4; 10309 Next state = "FLAME_TLARGE6"; 10310} 10311 10312State { 10313 ID = "FLAME_TLARGE6"; 10314 Sprite = "FFLG"; 10315 Frame = 32773; 10316 Tics = 4; 10317 Action = "A_FlameCheck"; 10318 Next state = "FLAME_TLARGE7"; 10319} 10320 10321State { 10322 ID = "FLAME_TLARGE7"; 10323 Sprite = "FFLG"; 10324 Frame = 32774; 10325 Tics = 4; 10326 Next state = "FLAME_TLARGE8"; 10327} 10328 10329State { 10330 ID = "FLAME_TLARGE8"; 10331 Sprite = "FFLG"; 10332 Frame = 32775; 10333 Tics = 4; 10334 Action = "A_FlameCheck"; 10335 Next state = "FLAME_TLARGE9"; 10336} 10337 10338State { 10339 ID = "FLAME_TLARGE9"; 10340 Sprite = "FFLG"; 10341 Frame = 32776; 10342 Tics = 4; 10343 Next state = "FLAME_TLARGE10"; 10344} 10345 10346State { 10347 ID = "FLAME_TLARGE10"; 10348 Sprite = "FFLG"; 10349 Frame = 32777; 10350 Tics = 4; 10351 Action = "A_FlameCheck"; 10352 Next state = "FLAME_TLARGE11"; 10353} 10354 10355State { 10356 ID = "FLAME_TLARGE11"; 10357 Sprite = "FFLG"; 10358 Frame = 32778; 10359 Tics = 4; 10360 Next state = "FLAME_TLARGE12"; 10361} 10362 10363State { 10364 ID = "FLAME_TLARGE12"; 10365 Sprite = "FFLG"; 10366 Frame = 32779; 10367 Tics = 4; 10368 Action = "A_FlameCheck"; 10369 Next state = "FLAME_TLARGE13"; 10370} 10371 10372State { 10373 ID = "FLAME_TLARGE13"; 10374 Sprite = "FFLG"; 10375 Frame = 32780; 10376 Tics = 4; 10377 Next state = "FLAME_TLARGE14"; 10378} 10379 10380State { 10381 ID = "FLAME_TLARGE14"; 10382 Sprite = "FFLG"; 10383 Frame = 32781; 10384 Tics = 4; 10385 Action = "A_FlameCheck"; 10386 Next state = "FLAME_TLARGE15"; 10387} 10388 10389State { 10390 ID = "FLAME_TLARGE15"; 10391 Sprite = "FFLG"; 10392 Frame = 32782; 10393 Tics = 4; 10394 Next state = "FLAME_TLARGE16"; 10395} 10396 10397State { 10398 ID = "FLAME_TLARGE16"; 10399 Sprite = "FFLG"; 10400 Frame = 32783; 10401 Tics = 4; 10402 Action = "A_FlameCheck"; 10403 Next state = "FLAME_TLARGE5"; 10404} 10405 10406State { 10407 ID = "FLAME_SDORM1"; 10408 Sprite = "FFSM"; 10409 Frame = 0; 10410 Tics = 2; 10411 Next state = "FLAME_SDORM2"; 10412} 10413 10414State { 10415 ID = "FLAME_SDORM2"; 10416 Sprite = "FFSM"; 10417 Frame = 1; 10418 Tics = 2; 10419 Action = "A_HideThing"; 10420 Next state = "FLAME_SDORM3"; 10421} 10422 10423State { 10424 ID = "FLAME_SDORM3"; 10425 Sprite = "FFSM"; 10426 Frame = 2; 10427 Tics = 200; 10428 Next state = "FLAME_SDORM3"; 10429} 10430 10431State { 10432 ID = "FLAME_SMALL1"; 10433 Sprite = "FFSM"; 10434 Frame = 32768; 10435 Tics = 3; 10436 Next state = "FLAME_SMALL2"; 10437} 10438 10439State { 10440 ID = "FLAME_SMALL2"; 10441 Sprite = "FFSM"; 10442 Frame = 32768; 10443 Tics = 3; 10444 Action = "A_UnHideThing"; 10445 Next state = "FLAME_SMALL3"; 10446} 10447 10448State { 10449 ID = "FLAME_SMALL3"; 10450 Sprite = "FFSM"; 10451 Frame = 32768; 10452 Tics = 3; 10453 Next state = "FLAME_SMALL4"; 10454} 10455 10456State { 10457 ID = "FLAME_SMALL4"; 10458 Sprite = "FFSM"; 10459 Frame = 32769; 10460 Tics = 3; 10461 Next state = "FLAME_SMALL5"; 10462} 10463 10464State { 10465 ID = "FLAME_SMALL5"; 10466 Sprite = "FFSM"; 10467 Frame = 32770; 10468 Tics = 3; 10469 Next state = "FLAME_SMALL6"; 10470} 10471 10472State { 10473 ID = "FLAME_SMALL6"; 10474 Sprite = "FFSM"; 10475 Frame = 32771; 10476 Tics = 3; 10477 Next state = "FLAME_SMALL7"; 10478} 10479 10480State { 10481 ID = "FLAME_SMALL7"; 10482 Sprite = "FFSM"; 10483 Frame = 32772; 10484 Tics = 3; 10485 Next state = "FLAME_SMALL3"; 10486} 10487 10488State { 10489 ID = "FLAME_LDORM1"; 10490 Sprite = "FFLG"; 10491 Frame = 3; 10492 Tics = 2; 10493 Next state = "FLAME_LDORM2"; 10494} 10495 10496State { 10497 ID = "FLAME_LDORM2"; 10498 Sprite = "FFLG"; 10499 Frame = 2; 10500 Tics = 2; 10501 Next state = "FLAME_LDORM3"; 10502} 10503 10504State { 10505 ID = "FLAME_LDORM3"; 10506 Sprite = "FFLG"; 10507 Frame = 1; 10508 Tics = 2; 10509 Next state = "FLAME_LDORM4"; 10510} 10511 10512State { 10513 ID = "FLAME_LDORM4"; 10514 Sprite = "FFLG"; 10515 Frame = 0; 10516 Tics = 2; 10517 Action = "A_HideThing"; 10518 Next state = "FLAME_LDORM5"; 10519} 10520 10521State { 10522 ID = "FLAME_LDORM5"; 10523 Sprite = "FFLG"; 10524 Frame = 0; 10525 Tics = 200; 10526 Next state = "FLAME_LDORM5"; 10527} 10528 10529State { 10530 ID = "FLAME_LARGE1"; 10531 Sprite = "FFLG"; 10532 Frame = 32768; 10533 Tics = 2; 10534 Next state = "FLAME_LARGE2"; 10535} 10536 10537State { 10538 ID = "FLAME_LARGE2"; 10539 Sprite = "FFLG"; 10540 Frame = 32768; 10541 Tics = 2; 10542 Action = "A_UnHideThing"; 10543 Next state = "FLAME_LARGE3"; 10544} 10545 10546State { 10547 ID = "FLAME_LARGE3"; 10548 Sprite = "FFLG"; 10549 Frame = 32768; 10550 Tics = 4; 10551 Next state = "FLAME_LARGE4"; 10552} 10553 10554State { 10555 ID = "FLAME_LARGE4"; 10556 Sprite = "FFLG"; 10557 Frame = 32769; 10558 Tics = 4; 10559 Next state = "FLAME_LARGE5"; 10560} 10561 10562State { 10563 ID = "FLAME_LARGE5"; 10564 Sprite = "FFLG"; 10565 Frame = 32770; 10566 Tics = 4; 10567 Next state = "FLAME_LARGE6"; 10568} 10569 10570State { 10571 ID = "FLAME_LARGE6"; 10572 Sprite = "FFLG"; 10573 Frame = 32771; 10574 Tics = 4; 10575 Next state = "FLAME_LARGE7"; 10576} 10577 10578State { 10579 ID = "FLAME_LARGE7"; 10580 Sprite = "FFLG"; 10581 Frame = 32772; 10582 Tics = 4; 10583 Next state = "FLAME_LARGE8"; 10584} 10585 10586State { 10587 ID = "FLAME_LARGE8"; 10588 Sprite = "FFLG"; 10589 Frame = 32773; 10590 Tics = 4; 10591 Next state = "FLAME_LARGE9"; 10592} 10593 10594State { 10595 ID = "FLAME_LARGE9"; 10596 Sprite = "FFLG"; 10597 Frame = 32774; 10598 Tics = 4; 10599 Next state = "FLAME_LARGE10"; 10600} 10601 10602State { 10603 ID = "FLAME_LARGE10"; 10604 Sprite = "FFLG"; 10605 Frame = 32775; 10606 Tics = 4; 10607 Next state = "FLAME_LARGE11"; 10608} 10609 10610State { 10611 ID = "FLAME_LARGE11"; 10612 Sprite = "FFLG"; 10613 Frame = 32776; 10614 Tics = 4; 10615 Next state = "FLAME_LARGE12"; 10616} 10617 10618State { 10619 ID = "FLAME_LARGE12"; 10620 Sprite = "FFLG"; 10621 Frame = 32777; 10622 Tics = 4; 10623 Next state = "FLAME_LARGE13"; 10624} 10625 10626State { 10627 ID = "FLAME_LARGE13"; 10628 Sprite = "FFLG"; 10629 Frame = 32778; 10630 Tics = 4; 10631 Next state = "FLAME_LARGE14"; 10632} 10633 10634State { 10635 ID = "FLAME_LARGE14"; 10636 Sprite = "FFLG"; 10637 Frame = 32779; 10638 Tics = 4; 10639 Next state = "FLAME_LARGE15"; 10640} 10641 10642State { 10643 ID = "FLAME_LARGE15"; 10644 Sprite = "FFLG"; 10645 Frame = 32780; 10646 Tics = 4; 10647 Next state = "FLAME_LARGE16"; 10648} 10649 10650State { 10651 ID = "FLAME_LARGE16"; 10652 Sprite = "FFLG"; 10653 Frame = 32781; 10654 Tics = 4; 10655 Next state = "FLAME_LARGE17"; 10656} 10657 10658State { 10659 ID = "FLAME_LARGE17"; 10660 Sprite = "FFLG"; 10661 Frame = 32782; 10662 Tics = 4; 10663 Next state = "FLAME_LARGE18"; 10664} 10665 10666State { 10667 ID = "FLAME_LARGE18"; 10668 Sprite = "FFLG"; 10669 Frame = 32783; 10670 Tics = 4; 10671 Next state = "FLAME_LARGE7"; 10672} 10673 10674State { 10675 ID = "ITEM_PTN1_1"; 10676 Sprite = "PTN1"; 10677 Frame = 0; 10678 Tics = 3; 10679 Next state = "ITEM_PTN1_2"; 10680} 10681 10682State { 10683 ID = "ITEM_PTN1_2"; 10684 Sprite = "PTN1"; 10685 Frame = 1; 10686 Tics = 3; 10687 Next state = "ITEM_PTN1_3"; 10688} 10689 10690State { 10691 ID = "ITEM_PTN1_3"; 10692 Sprite = "PTN1"; 10693 Frame = 2; 10694 Tics = 3; 10695 Next state = "ITEM_PTN1_1"; 10696} 10697 10698State { 10699 ID = "HIDESPECIAL1"; 10700 Sprite = "ACLO"; 10701 Frame = 4; 10702 Tics = 1400; 10703 Next state = "HIDESPECIAL2"; 10704} 10705 10706State { 10707 ID = "HIDESPECIAL2"; 10708 Sprite = "ACLO"; 10709 Frame = 0; 10710 Tics = 4; 10711 Action = "A_RestoreSpecialThing1"; 10712 Next state = "HIDESPECIAL3"; 10713} 10714 10715State { 10716 ID = "HIDESPECIAL3"; 10717 Sprite = "ACLO"; 10718 Frame = 1; 10719 Tics = 4; 10720 Next state = "HIDESPECIAL4"; 10721} 10722 10723State { 10724 ID = "HIDESPECIAL4"; 10725 Sprite = "ACLO"; 10726 Frame = 0; 10727 Tics = 4; 10728 Next state = "HIDESPECIAL5"; 10729} 10730 10731State { 10732 ID = "HIDESPECIAL5"; 10733 Sprite = "ACLO"; 10734 Frame = 1; 10735 Tics = 4; 10736 Next state = "HIDESPECIAL6"; 10737} 10738 10739State { 10740 ID = "HIDESPECIAL6"; 10741 Sprite = "ACLO"; 10742 Frame = 2; 10743 Tics = 4; 10744 Next state = "HIDESPECIAL7"; 10745} 10746 10747State { 10748 ID = "HIDESPECIAL7"; 10749 Sprite = "ACLO"; 10750 Frame = 1; 10751 Tics = 4; 10752 Next state = "HIDESPECIAL8"; 10753} 10754 10755State { 10756 ID = "HIDESPECIAL8"; 10757 Sprite = "ACLO"; 10758 Frame = 2; 10759 Tics = 4; 10760 Next state = "HIDESPECIAL9"; 10761} 10762 10763State { 10764 ID = "HIDESPECIAL9"; 10765 Sprite = "ACLO"; 10766 Frame = 3; 10767 Tics = 4; 10768 Next state = "HIDESPECIAL10"; 10769} 10770 10771State { 10772 ID = "HIDESPECIAL10"; 10773 Sprite = "ACLO"; 10774 Frame = 2; 10775 Tics = 4; 10776 Next state = "HIDESPECIAL11"; 10777} 10778 10779State { 10780 ID = "HIDESPECIAL11"; 10781 Sprite = "ACLO"; 10782 Frame = 3; 10783 Tics = 4; 10784 Action = "A_RestoreSpecialThing2"; 10785 Next state = "NULL"; 10786} 10787 10788State { 10789 ID = "DORMANTARTI1_1"; 10790 Sprite = "ACLO"; 10791 Frame = 3; 10792 Tics = 3; 10793 Next state = "DORMANTARTI1_2"; 10794} 10795 10796State { 10797 ID = "DORMANTARTI1_2"; 10798 Sprite = "ACLO"; 10799 Frame = 2; 10800 Tics = 3; 10801 Next state = "DORMANTARTI1_3"; 10802} 10803 10804State { 10805 ID = "DORMANTARTI1_3"; 10806 Sprite = "ACLO"; 10807 Frame = 3; 10808 Tics = 3; 10809 Next state = "DORMANTARTI1_4"; 10810} 10811 10812State { 10813 ID = "DORMANTARTI1_4"; 10814 Sprite = "ACLO"; 10815 Frame = 2; 10816 Tics = 3; 10817 Next state = "DORMANTARTI1_5"; 10818} 10819 10820State { 10821 ID = "DORMANTARTI1_5"; 10822 Sprite = "ACLO"; 10823 Frame = 1; 10824 Tics = 3; 10825 Next state = "DORMANTARTI1_6"; 10826} 10827 10828State { 10829 ID = "DORMANTARTI1_6"; 10830 Sprite = "ACLO"; 10831 Frame = 2; 10832 Tics = 3; 10833 Next state = "DORMANTARTI1_7"; 10834} 10835 10836State { 10837 ID = "DORMANTARTI1_7"; 10838 Sprite = "ACLO"; 10839 Frame = 1; 10840 Tics = 3; 10841 Next state = "DORMANTARTI1_8"; 10842} 10843 10844State { 10845 ID = "DORMANTARTI1_8"; 10846 Sprite = "ACLO"; 10847 Frame = 0; 10848 Tics = 3; 10849 Next state = "DORMANTARTI1_9"; 10850} 10851 10852State { 10853 ID = "DORMANTARTI1_9"; 10854 Sprite = "ACLO"; 10855 Frame = 1; 10856 Tics = 3; 10857 Next state = "DORMANTARTI1_10"; 10858} 10859 10860State { 10861 ID = "DORMANTARTI1_10"; 10862 Sprite = "ACLO"; 10863 Frame = 0; 10864 Tics = 3; 10865 Next state = "DORMANTARTI1_11"; 10866} 10867 10868State { 10869 ID = "DORMANTARTI1_11"; 10870 Sprite = "ACLO"; 10871 Frame = 0; 10872 Tics = 1400; 10873 Action = "A_HideThing"; 10874 Next state = "DORMANTARTI1_12"; 10875} 10876 10877State { 10878 ID = "DORMANTARTI1_12"; 10879 Sprite = "ACLO"; 10880 Frame = 0; 10881 Tics = 3; 10882 Action = "A_UnHideThing"; 10883 Next state = "DORMANTARTI1_13"; 10884} 10885 10886State { 10887 ID = "DORMANTARTI1_13"; 10888 Sprite = "ACLO"; 10889 Frame = 1; 10890 Tics = 3; 10891 Next state = "DORMANTARTI1_14"; 10892} 10893 10894State { 10895 ID = "DORMANTARTI1_14"; 10896 Sprite = "ACLO"; 10897 Frame = 0; 10898 Tics = 3; 10899 Next state = "DORMANTARTI1_15"; 10900} 10901 10902State { 10903 ID = "DORMANTARTI1_15"; 10904 Sprite = "ACLO"; 10905 Frame = 1; 10906 Tics = 3; 10907 Next state = "DORMANTARTI1_16"; 10908} 10909 10910State { 10911 ID = "DORMANTARTI1_16"; 10912 Sprite = "ACLO"; 10913 Frame = 2; 10914 Tics = 3; 10915 Next state = "DORMANTARTI1_17"; 10916} 10917 10918State { 10919 ID = "DORMANTARTI1_17"; 10920 Sprite = "ACLO"; 10921 Frame = 1; 10922 Tics = 3; 10923 Next state = "DORMANTARTI1_18"; 10924} 10925 10926State { 10927 ID = "DORMANTARTI1_18"; 10928 Sprite = "ACLO"; 10929 Frame = 2; 10930 Tics = 3; 10931 Next state = "DORMANTARTI1_19"; 10932} 10933 10934State { 10935 ID = "DORMANTARTI1_19"; 10936 Sprite = "ACLO"; 10937 Frame = 3; 10938 Tics = 3; 10939 Next state = "DORMANTARTI1_20"; 10940} 10941 10942State { 10943 ID = "DORMANTARTI1_20"; 10944 Sprite = "ACLO"; 10945 Frame = 2; 10946 Tics = 3; 10947 Next state = "DORMANTARTI1_21"; 10948} 10949 10950State { 10951 ID = "DORMANTARTI1_21"; 10952 Sprite = "ACLO"; 10953 Frame = 3; 10954 Tics = 3; 10955 Action = "A_RestoreArtifact"; 10956 Next state = "NULL"; 10957} 10958 10959State { 10960 ID = "DORMANTARTI2_1"; 10961 Sprite = "ACLO"; 10962 Frame = 3; 10963 Tics = 3; 10964 Next state = "DORMANTARTI2_2"; 10965} 10966 10967State { 10968 ID = "DORMANTARTI2_2"; 10969 Sprite = "ACLO"; 10970 Frame = 2; 10971 Tics = 3; 10972 Next state = "DORMANTARTI2_3"; 10973} 10974 10975State { 10976 ID = "DORMANTARTI2_3"; 10977 Sprite = "ACLO"; 10978 Frame = 3; 10979 Tics = 3; 10980 Next state = "DORMANTARTI2_4"; 10981} 10982 10983State { 10984 ID = "DORMANTARTI2_4"; 10985 Sprite = "ACLO"; 10986 Frame = 2; 10987 Tics = 3; 10988 Next state = "DORMANTARTI2_5"; 10989} 10990 10991State { 10992 ID = "DORMANTARTI2_5"; 10993 Sprite = "ACLO"; 10994 Frame = 1; 10995 Tics = 3; 10996 Next state = "DORMANTARTI2_6"; 10997} 10998 10999State { 11000 ID = "DORMANTARTI2_6"; 11001 Sprite = "ACLO"; 11002 Frame = 2; 11003 Tics = 3; 11004 Next state = "DORMANTARTI2_7"; 11005} 11006 11007State { 11008 ID = "DORMANTARTI2_7"; 11009 Sprite = "ACLO"; 11010 Frame = 1; 11011 Tics = 3; 11012 Next state = "DORMANTARTI2_8"; 11013} 11014 11015State { 11016 ID = "DORMANTARTI2_8"; 11017 Sprite = "ACLO"; 11018 Frame = 0; 11019 Tics = 3; 11020 Next state = "DORMANTARTI2_9"; 11021} 11022 11023State { 11024 ID = "DORMANTARTI2_9"; 11025 Sprite = "ACLO"; 11026 Frame = 1; 11027 Tics = 3; 11028 Next state = "DORMANTARTI2_10"; 11029} 11030 11031State { 11032 ID = "DORMANTARTI2_10"; 11033 Sprite = "ACLO"; 11034 Frame = 0; 11035 Tics = 3; 11036 Next state = "DORMANTARTI2_11"; 11037} 11038 11039State { 11040 ID = "DORMANTARTI2_11"; 11041 Sprite = "ACLO"; 11042 Frame = 0; 11043 Tics = 4200; 11044 Action = "A_HideThing"; 11045 Next state = "DORMANTARTI2_12"; 11046} 11047 11048State { 11049 ID = "DORMANTARTI2_12"; 11050 Sprite = "ACLO"; 11051 Frame = 0; 11052 Tics = 3; 11053 Action = "A_UnHideThing"; 11054 Next state = "DORMANTARTI2_13"; 11055} 11056 11057State { 11058 ID = "DORMANTARTI2_13"; 11059 Sprite = "ACLO"; 11060 Frame = 1; 11061 Tics = 3; 11062 Next state = "DORMANTARTI2_14"; 11063} 11064 11065State { 11066 ID = "DORMANTARTI2_14"; 11067 Sprite = "ACLO"; 11068 Frame = 0; 11069 Tics = 3; 11070 Next state = "DORMANTARTI2_15"; 11071} 11072 11073State { 11074 ID = "DORMANTARTI2_15"; 11075 Sprite = "ACLO"; 11076 Frame = 1; 11077 Tics = 3; 11078 Next state = "DORMANTARTI2_16"; 11079} 11080 11081State { 11082 ID = "DORMANTARTI2_16"; 11083 Sprite = "ACLO"; 11084 Frame = 2; 11085 Tics = 3; 11086 Next state = "DORMANTARTI2_17"; 11087} 11088 11089State { 11090 ID = "DORMANTARTI2_17"; 11091 Sprite = "ACLO"; 11092 Frame = 1; 11093 Tics = 3; 11094 Next state = "DORMANTARTI2_18"; 11095} 11096 11097State { 11098 ID = "DORMANTARTI2_18"; 11099 Sprite = "ACLO"; 11100 Frame = 2; 11101 Tics = 3; 11102 Next state = "DORMANTARTI2_19"; 11103} 11104 11105State { 11106 ID = "DORMANTARTI2_19"; 11107 Sprite = "ACLO"; 11108 Frame = 3; 11109 Tics = 3; 11110 Next state = "DORMANTARTI2_20"; 11111} 11112 11113State { 11114 ID = "DORMANTARTI2_20"; 11115 Sprite = "ACLO"; 11116 Frame = 2; 11117 Tics = 3; 11118 Next state = "DORMANTARTI2_21"; 11119} 11120 11121State { 11122 ID = "DORMANTARTI2_21"; 11123 Sprite = "ACLO"; 11124 Frame = 3; 11125 Tics = 3; 11126 Action = "A_RestoreArtifact"; 11127 Next state = "NULL"; 11128} 11129 11130State { 11131 ID = "DORMANTARTI3_1"; 11132 Sprite = "ACLO"; 11133 Frame = 3; 11134 Tics = 3; 11135 Next state = "DORMANTARTI3_2"; 11136} 11137 11138State { 11139 ID = "DORMANTARTI3_2"; 11140 Sprite = "ACLO"; 11141 Frame = 2; 11142 Tics = 3; 11143 Next state = "DORMANTARTI3_3"; 11144} 11145 11146State { 11147 ID = "DORMANTARTI3_3"; 11148 Sprite = "ACLO"; 11149 Frame = 3; 11150 Tics = 3; 11151 Next state = "DORMANTARTI3_4"; 11152} 11153 11154State { 11155 ID = "DORMANTARTI3_4"; 11156 Sprite = "ACLO"; 11157 Frame = 2; 11158 Tics = 3; 11159 Next state = "DORMANTARTI3_5"; 11160} 11161 11162State { 11163 ID = "DORMANTARTI3_5"; 11164 Sprite = "ACLO"; 11165 Frame = 1; 11166 Tics = 3; 11167 Next state = "DORMANTARTI3_6"; 11168} 11169 11170State { 11171 ID = "DORMANTARTI3_6"; 11172 Sprite = "ACLO"; 11173 Frame = 2; 11174 Tics = 3; 11175 Next state = "DORMANTARTI3_7"; 11176} 11177 11178State { 11179 ID = "DORMANTARTI3_7"; 11180 Sprite = "ACLO"; 11181 Frame = 1; 11182 Tics = 3; 11183 Next state = "DORMANTARTI3_8"; 11184} 11185 11186State { 11187 ID = "DORMANTARTI3_8"; 11188 Sprite = "ACLO"; 11189 Frame = 0; 11190 Tics = 3; 11191 Next state = "DORMANTARTI3_9"; 11192} 11193 11194State { 11195 ID = "DORMANTARTI3_9"; 11196 Sprite = "ACLO"; 11197 Frame = 1; 11198 Tics = 3; 11199 Next state = "DORMANTARTI3_10"; 11200} 11201 11202State { 11203 ID = "DORMANTARTI3_10"; 11204 Sprite = "ACLO"; 11205 Frame = 0; 11206 Tics = 3; 11207 Next state = "DORMANTARTI3_11"; 11208} 11209 11210State { 11211 ID = "DORMANTARTI3_11"; 11212 Sprite = "ACLO"; 11213 Frame = 0; 11214 Tics = 21000; 11215 Action = "A_HideThing"; 11216 Next state = "DORMANTARTI3_12"; 11217} 11218 11219State { 11220 ID = "DORMANTARTI3_12"; 11221 Sprite = "ACLO"; 11222 Frame = 0; 11223 Tics = 3; 11224 Action = "A_UnHideThing"; 11225 Next state = "DORMANTARTI3_13"; 11226} 11227 11228State { 11229 ID = "DORMANTARTI3_13"; 11230 Sprite = "ACLO"; 11231 Frame = 1; 11232 Tics = 3; 11233 Next state = "DORMANTARTI3_14"; 11234} 11235 11236State { 11237 ID = "DORMANTARTI3_14"; 11238 Sprite = "ACLO"; 11239 Frame = 0; 11240 Tics = 3; 11241 Next state = "DORMANTARTI3_15"; 11242} 11243 11244State { 11245 ID = "DORMANTARTI3_15"; 11246 Sprite = "ACLO"; 11247 Frame = 1; 11248 Tics = 3; 11249 Next state = "DORMANTARTI3_16"; 11250} 11251 11252State { 11253 ID = "DORMANTARTI3_16"; 11254 Sprite = "ACLO"; 11255 Frame = 2; 11256 Tics = 3; 11257 Next state = "DORMANTARTI3_17"; 11258} 11259 11260State { 11261 ID = "DORMANTARTI3_17"; 11262 Sprite = "ACLO"; 11263 Frame = 1; 11264 Tics = 3; 11265 Next state = "DORMANTARTI3_18"; 11266} 11267 11268State { 11269 ID = "DORMANTARTI3_18"; 11270 Sprite = "ACLO"; 11271 Frame = 2; 11272 Tics = 3; 11273 Next state = "DORMANTARTI3_19"; 11274} 11275 11276State { 11277 ID = "DORMANTARTI3_19"; 11278 Sprite = "ACLO"; 11279 Frame = 3; 11280 Tics = 3; 11281 Next state = "DORMANTARTI3_20"; 11282} 11283 11284State { 11285 ID = "DORMANTARTI3_20"; 11286 Sprite = "ACLO"; 11287 Frame = 2; 11288 Tics = 3; 11289 Next state = "DORMANTARTI3_21"; 11290} 11291 11292State { 11293 ID = "DORMANTARTI3_21"; 11294 Sprite = "ACLO"; 11295 Frame = 3; 11296 Tics = 3; 11297 Action = "A_RestoreArtifact"; 11298 Next state = "NULL"; 11299} 11300 11301State { 11302 ID = "DEADARTI1"; 11303 Sprite = "ACLO"; 11304 Frame = 3; 11305 Tics = 3; 11306 Next state = "DEADARTI2"; 11307} 11308 11309State { 11310 ID = "DEADARTI2"; 11311 Sprite = "ACLO"; 11312 Frame = 2; 11313 Tics = 3; 11314 Next state = "DEADARTI3"; 11315} 11316 11317State { 11318 ID = "DEADARTI3"; 11319 Sprite = "ACLO"; 11320 Frame = 3; 11321 Tics = 3; 11322 Next state = "DEADARTI4"; 11323} 11324 11325State { 11326 ID = "DEADARTI4"; 11327 Sprite = "ACLO"; 11328 Frame = 2; 11329 Tics = 3; 11330 Next state = "DEADARTI5"; 11331} 11332 11333State { 11334 ID = "DEADARTI5"; 11335 Sprite = "ACLO"; 11336 Frame = 1; 11337 Tics = 3; 11338 Next state = "DEADARTI6"; 11339} 11340 11341State { 11342 ID = "DEADARTI6"; 11343 Sprite = "ACLO"; 11344 Frame = 2; 11345 Tics = 3; 11346 Next state = "DEADARTI7"; 11347} 11348 11349State { 11350 ID = "DEADARTI7"; 11351 Sprite = "ACLO"; 11352 Frame = 1; 11353 Tics = 3; 11354 Next state = "DEADARTI8"; 11355} 11356 11357State { 11358 ID = "DEADARTI8"; 11359 Sprite = "ACLO"; 11360 Frame = 0; 11361 Tics = 3; 11362 Next state = "DEADARTI9"; 11363} 11364 11365State { 11366 ID = "DEADARTI9"; 11367 Sprite = "ACLO"; 11368 Frame = 1; 11369 Tics = 3; 11370 Next state = "DEADARTI10"; 11371} 11372 11373State { 11374 ID = "DEADARTI10"; 11375 Sprite = "ACLO"; 11376 Frame = 0; 11377 Tics = 3; 11378 Next state = "NULL"; 11379} 11380 11381State { 11382 ID = "ARTI_PTN2_1"; 11383 Sprite = "PTN2"; 11384 Frame = 0; 11385 Tics = 4; 11386 Next state = "ARTI_PTN2_2"; 11387} 11388 11389State { 11390 ID = "ARTI_PTN2_2"; 11391 Sprite = "PTN2"; 11392 Frame = 1; 11393 Tics = 4; 11394 Next state = "ARTI_PTN2_3"; 11395} 11396 11397State { 11398 ID = "ARTI_PTN2_3"; 11399 Sprite = "PTN2"; 11400 Frame = 2; 11401 Tics = 4; 11402 Next state = "ARTI_PTN2_1"; 11403} 11404 11405State { 11406 ID = "ARTI_SOAR1"; 11407 Sprite = "SOAR"; 11408 Frame = 0; 11409 Tics = 5; 11410 Next state = "ARTI_SOAR2"; 11411} 11412 11413State { 11414 ID = "ARTI_SOAR2"; 11415 Sprite = "SOAR"; 11416 Frame = 1; 11417 Tics = 5; 11418 Next state = "ARTI_SOAR3"; 11419} 11420 11421State { 11422 ID = "ARTI_SOAR3"; 11423 Sprite = "SOAR"; 11424 Frame = 2; 11425 Tics = 5; 11426 Next state = "ARTI_SOAR4"; 11427} 11428 11429State { 11430 ID = "ARTI_SOAR4"; 11431 Sprite = "SOAR"; 11432 Frame = 1; 11433 Tics = 5; 11434 Next state = "ARTI_SOAR1"; 11435} 11436 11437State { 11438 ID = "ARTI_INVU1"; 11439 Sprite = "INVU"; 11440 Frame = 0x8000; 11441 Tics = 3; 11442 Next state = "ARTI_INVU2"; 11443} 11444 11445State { 11446 ID = "ARTI_INVU2"; 11447 Sprite = "INVU"; 11448 Frame = 0x8001; 11449 Tics = 3; 11450 Next state = "ARTI_INVU3"; 11451} 11452 11453State { 11454 ID = "ARTI_INVU3"; 11455 Sprite = "INVU"; 11456 Frame = 0x8002; 11457 Tics = 3; 11458 Next state = "ARTI_INVU4"; 11459} 11460 11461State { 11462 ID = "ARTI_INVU4"; 11463 Sprite = "INVU"; 11464 Frame = 0x8003; 11465 Tics = 3; 11466 Next state = "ARTI_INVU1"; 11467} 11468 11469State { 11470 ID = "ARTI_SUMMON"; 11471 Sprite = "SUMN"; 11472 Frame = 0; 11473 Tics = 350; 11474 Next state = "ARTI_SUMMON"; 11475} 11476 11477State { 11478 ID = "SUMMON_FX1_1"; 11479 Sprite = "SUMN"; 11480 Frame = 0; 11481 Tics = 4; 11482 Next state = "SUMMON_FX1_1"; 11483} 11484 11485State { 11486 ID = "SUMMON_FX2_1"; 11487 Sprite = "SUMN"; 11488 Frame = 0; 11489 Tics = 4; 11490 Next state = "SUMMON_FX2_2"; 11491} 11492 11493State { 11494 ID = "SUMMON_FX2_2"; 11495 Sprite = "SUMN"; 11496 Frame = 0; 11497 Tics = 4; 11498 Next state = "SUMMON_FX2_3"; 11499} 11500 11501State { 11502 ID = "SUMMON_FX2_3"; 11503 Sprite = "SUMN"; 11504 Frame = 0; 11505 Tics = 4; 11506 Action = "A_Summon"; 11507 Next state = "NULL"; 11508} 11509 11510State { 11511 ID = "THRUSTINIT2_1"; 11512 Sprite = "TSPK"; 11513 Frame = 0; 11514 Tics = 3; 11515 Next state = "THRUSTINIT2_2"; 11516} 11517 11518State { 11519 ID = "THRUSTINIT2_2"; 11520 Sprite = "TSPK"; 11521 Frame = 0; 11522 Tics = 4; 11523 Action = "A_ThrustInitUp"; 11524 Next state = "THRUSTBLOCK"; 11525} 11526 11527State { 11528 ID = "BTHRUSTINIT2_1"; 11529 Sprite = "TSPK"; 11530 Frame = 1; 11531 Tics = 3; 11532 Next state = "BTHRUSTINIT2_2"; 11533} 11534 11535State { 11536 ID = "BTHRUSTINIT2_2"; 11537 Sprite = "TSPK"; 11538 Frame = 1; 11539 Tics = 4; 11540 Action = "A_ThrustInitUp"; 11541 Next state = "BTHRUSTBLOCK"; 11542} 11543 11544State { 11545 ID = "THRUSTINIT1_1"; 11546 Sprite = "TSPK"; 11547 Frame = 0; 11548 Tics = 3; 11549 Next state = "THRUSTINIT1_2"; 11550} 11551 11552State { 11553 ID = "THRUSTINIT1_2"; 11554 Sprite = "TSPK"; 11555 Frame = 0; 11556 Tics = 4; 11557 Action = "A_ThrustInitDn"; 11558 Next state = "THRUSTSTAY"; 11559} 11560 11561State { 11562 ID = "BTHRUSTINIT1_1"; 11563 Sprite = "TSPK"; 11564 Frame = 1; 11565 Tics = 3; 11566 Next state = "BTHRUSTINIT1_2"; 11567} 11568 11569State { 11570 ID = "BTHRUSTINIT1_2"; 11571 Sprite = "TSPK"; 11572 Frame = 1; 11573 Tics = 4; 11574 Action = "A_ThrustInitDn"; 11575 Next state = "BTHRUSTSTAY"; 11576} 11577 11578State { 11579 ID = "THRUSTRAISE1"; 11580 Sprite = "TSPK"; 11581 Frame = 0; 11582 Tics = 8; 11583 Action = "A_ThrustRaise"; 11584 Next state = "THRUSTRAISE2"; 11585} 11586 11587State { 11588 ID = "THRUSTRAISE2"; 11589 Sprite = "TSPK"; 11590 Frame = 0; 11591 Tics = 6; 11592 Action = "A_ThrustRaise"; 11593 Next state = "THRUSTRAISE3"; 11594} 11595 11596State { 11597 ID = "THRUSTRAISE3"; 11598 Sprite = "TSPK"; 11599 Frame = 0; 11600 Tics = 4; 11601 Action = "A_ThrustRaise"; 11602 Next state = "THRUSTRAISE4"; 11603} 11604 11605State { 11606 ID = "THRUSTRAISE4"; 11607 Sprite = "TSPK"; 11608 Frame = 0; 11609 Tics = 3; 11610 Action = "A_ThrustBlock"; 11611 Next state = "THRUSTIMPALE"; 11612} 11613 11614State { 11615 ID = "BTHRUSTRAISE1"; 11616 Sprite = "TSPK"; 11617 Frame = 1; 11618 Tics = 8; 11619 Action = "A_ThrustRaise"; 11620 Next state = "BTHRUSTRAISE2"; 11621} 11622 11623State { 11624 ID = "BTHRUSTRAISE2"; 11625 Sprite = "TSPK"; 11626 Frame = 1; 11627 Tics = 6; 11628 Action = "A_ThrustRaise"; 11629 Next state = "BTHRUSTRAISE3"; 11630} 11631 11632State { 11633 ID = "BTHRUSTRAISE3"; 11634 Sprite = "TSPK"; 11635 Frame = 1; 11636 Tics = 4; 11637 Action = "A_ThrustRaise"; 11638 Next state = "BTHRUSTRAISE4"; 11639} 11640 11641State { 11642 ID = "BTHRUSTRAISE4"; 11643 Sprite = "TSPK"; 11644 Frame = 1; 11645 Tics = 3; 11646 Action = "A_ThrustBlock"; 11647 Next state = "BTHRUSTIMPALE"; 11648} 11649 11650State { 11651 ID = "THRUSTIMPALE"; 11652 Sprite = "TSPK"; 11653 Frame = 0; 11654 Tics = 2; 11655 Action = "A_ThrustImpale"; 11656 Next state = "THRUSTRAISE"; 11657} 11658 11659State { 11660 ID = "BTHRUSTIMPALE"; 11661 Sprite = "TSPK"; 11662 Frame = 1; 11663 Tics = 2; 11664 Action = "A_ThrustImpale"; 11665 Next state = "BTHRUSTRAISE"; 11666} 11667 11668State { 11669 ID = "THRUSTRAISE"; 11670 Sprite = "TSPK"; 11671 Frame = 0; 11672 Tics = 2; 11673 Action = "A_ThrustRaise"; 11674 Next state = "THRUSTRAISE"; 11675} 11676 11677State { 11678 ID = "BTHRUSTRAISE"; 11679 Sprite = "TSPK"; 11680 Frame = 1; 11681 Tics = 2; 11682 Action = "A_ThrustRaise"; 11683 Next state = "BTHRUSTRAISE"; 11684} 11685 11686State { 11687 ID = "THRUSTBLOCK"; 11688 Sprite = "TSPK"; 11689 Frame = 0; 11690 Tics = 10; 11691 Next state = "THRUSTBLOCK"; 11692} 11693 11694State { 11695 ID = "BTHRUSTBLOCK"; 11696 Sprite = "TSPK"; 11697 Frame = 1; 11698 Tics = 10; 11699 Next state = "BTHRUSTBLOCK"; 11700} 11701 11702State { 11703 ID = "THRUSTLOWER"; 11704 Sprite = "TSPK"; 11705 Frame = 0; 11706 Tics = 2; 11707 Action = "A_ThrustLower"; 11708 Next state = "THRUSTLOWER"; 11709} 11710 11711State { 11712 ID = "BTHRUSTLOWER"; 11713 Sprite = "TSPK"; 11714 Frame = 1; 11715 Tics = 2; 11716 Action = "A_ThrustLower"; 11717 Next state = "BTHRUSTLOWER"; 11718} 11719 11720State { 11721 ID = "THRUSTSTAY"; 11722 Sprite = "TSPK"; 11723 Frame = 0; 11724 Tics = -1; 11725 Next state = "THRUSTSTAY"; 11726} 11727 11728State { 11729 ID = "BTHRUSTSTAY"; 11730 Sprite = "TSPK"; 11731 Frame = 1; 11732 Tics = -1; 11733 Next state = "BTHRUSTSTAY"; 11734} 11735 11736State { 11737 ID = "ARTI_TELOTHER1"; 11738 Sprite = "TELO"; 11739 Frame = 0; 11740 Tics = 5; 11741 Next state = "ARTI_TELOTHER2"; 11742} 11743 11744State { 11745 ID = "ARTI_TELOTHER2"; 11746 Sprite = "TELO"; 11747 Frame = 1; 11748 Tics = 5; 11749 Next state = "ARTI_TELOTHER3"; 11750} 11751 11752State { 11753 ID = "ARTI_TELOTHER3"; 11754 Sprite = "TELO"; 11755 Frame = 2; 11756 Tics = 5; 11757 Next state = "ARTI_TELOTHER4"; 11758} 11759 11760State { 11761 ID = "ARTI_TELOTHER4"; 11762 Sprite = "TELO"; 11763 Frame = 3; 11764 Tics = 5; 11765 Next state = "ARTI_TELOTHER1"; 11766} 11767 11768State { 11769 ID = "TELO_FX1"; 11770 Sprite = "TRNG"; 11771 Frame = 32772; 11772 Tics = 5; 11773 Next state = "TELO_FX2"; 11774} 11775 11776State { 11777 ID = "TELO_FX2"; 11778 Sprite = "TRNG"; 11779 Frame = 32771; 11780 Tics = 4; 11781 Next state = "TELO_FX3"; 11782} 11783 11784State { 11785 ID = "TELO_FX3"; 11786 Sprite = "TRNG"; 11787 Frame = 32770; 11788 Tics = 3; 11789 Action = "A_TeloSpawnC"; 11790 Next state = "TELO_FX4"; 11791} 11792 11793State { 11794 ID = "TELO_FX4"; 11795 Sprite = "TRNG"; 11796 Frame = 32769; 11797 Tics = 3; 11798 Action = "A_TeloSpawnB"; 11799 Next state = "TELO_FX5"; 11800} 11801 11802State { 11803 ID = "TELO_FX5"; 11804 Sprite = "TRNG"; 11805 Frame = 32768; 11806 Tics = 3; 11807 Action = "A_TeloSpawnA"; 11808 Next state = "TELO_FX6"; 11809} 11810 11811State { 11812 ID = "TELO_FX6"; 11813 Sprite = "TRNG"; 11814 Frame = 32769; 11815 Tics = 3; 11816 Action = "A_TeloSpawnB"; 11817 Next state = "TELO_FX7"; 11818} 11819 11820State { 11821 ID = "TELO_FX7"; 11822 Sprite = "TRNG"; 11823 Frame = 32770; 11824 Tics = 3; 11825 Action = "A_TeloSpawnC"; 11826 Next state = "TELO_FX8"; 11827} 11828 11829State { 11830 ID = "TELO_FX8"; 11831 Sprite = "TRNG"; 11832 Frame = 32771; 11833 Tics = 3; 11834 Action = "A_TeloSpawnD"; 11835 Next state = "TELO_FX3"; 11836} 11837 11838State { 11839 ID = "TELO_FX9"; 11840 Sprite = "TRNG"; 11841 Frame = 32772; 11842 Tics = 3; 11843 Next state = "NULL"; 11844} 11845 11846State { 11847 ID = "TELO_FX2_1"; 11848 Sprite = "TRNG"; 11849 Frame = 32769; 11850 Tics = 4; 11851 Next state = "TELO_FX2_2"; 11852} 11853 11854State { 11855 ID = "TELO_FX2_2"; 11856 Sprite = "TRNG"; 11857 Frame = 32770; 11858 Tics = 4; 11859 Next state = "TELO_FX2_3"; 11860} 11861 11862State { 11863 ID = "TELO_FX2_3"; 11864 Sprite = "TRNG"; 11865 Frame = 32771; 11866 Tics = 4; 11867 Next state = "TELO_FX2_4"; 11868} 11869 11870State { 11871 ID = "TELO_FX2_4"; 11872 Sprite = "TRNG"; 11873 Frame = 32770; 11874 Tics = 4; 11875 Next state = "TELO_FX2_5"; 11876} 11877 11878State { 11879 ID = "TELO_FX2_5"; 11880 Sprite = "TRNG"; 11881 Frame = 32769; 11882 Tics = 4; 11883 Next state = "TELO_FX2_6"; 11884} 11885 11886State { 11887 ID = "TELO_FX2_6"; 11888 Sprite = "TRNG"; 11889 Frame = 32768; 11890 Tics = 4; 11891 Action = "A_CheckTeleRing"; 11892 Next state = "TELO_FX2_1"; 11893} 11894 11895State { 11896 ID = "TELO_FX3_1"; 11897 Sprite = "TRNG"; 11898 Frame = 32770; 11899 Tics = 4; 11900 Next state = "TELO_FX3_2"; 11901} 11902 11903State { 11904 ID = "TELO_FX3_2"; 11905 Sprite = "TRNG"; 11906 Frame = 32771; 11907 Tics = 4; 11908 Next state = "TELO_FX3_3"; 11909} 11910 11911State { 11912 ID = "TELO_FX3_3"; 11913 Sprite = "TRNG"; 11914 Frame = 32770; 11915 Tics = 4; 11916 Next state = "TELO_FX3_4"; 11917} 11918 11919State { 11920 ID = "TELO_FX3_4"; 11921 Sprite = "TRNG"; 11922 Frame = 32769; 11923 Tics = 4; 11924 Next state = "TELO_FX3_5"; 11925} 11926 11927State { 11928 ID = "TELO_FX3_5"; 11929 Sprite = "TRNG"; 11930 Frame = 32768; 11931 Tics = 4; 11932 Next state = "TELO_FX3_6"; 11933} 11934 11935State { 11936 ID = "TELO_FX3_6"; 11937 Sprite = "TRNG"; 11938 Frame = 32769; 11939 Tics = 4; 11940 Action = "A_CheckTeleRing"; 11941 Next state = "TELO_FX3_1"; 11942} 11943 11944State { 11945 ID = "TELO_FX4_1"; 11946 Sprite = "TRNG"; 11947 Frame = 32771; 11948 Tics = 4; 11949 Next state = "TELO_FX4_2"; 11950} 11951 11952State { 11953 ID = "TELO_FX4_2"; 11954 Sprite = "TRNG"; 11955 Frame = 32770; 11956 Tics = 4; 11957 Next state = "TELO_FX4_3"; 11958} 11959 11960State { 11961 ID = "TELO_FX4_3"; 11962 Sprite = "TRNG"; 11963 Frame = 32769; 11964 Tics = 4; 11965 Next state = "TELO_FX4_4"; 11966} 11967 11968State { 11969 ID = "TELO_FX4_4"; 11970 Sprite = "TRNG"; 11971 Frame = 32768; 11972 Tics = 4; 11973 Next state = "TELO_FX4_5"; 11974} 11975 11976State { 11977 ID = "TELO_FX4_5"; 11978 Sprite = "TRNG"; 11979 Frame = 32769; 11980 Tics = 4; 11981 Next state = "TELO_FX4_6"; 11982} 11983 11984State { 11985 ID = "TELO_FX4_6"; 11986 Sprite = "TRNG"; 11987 Frame = 32770; 11988 Tics = 4; 11989 Action = "A_CheckTeleRing"; 11990 Next state = "TELO_FX4_1"; 11991} 11992 11993State { 11994 ID = "TELO_FX5_1"; 11995 Sprite = "TRNG"; 11996 Frame = 32770; 11997 Tics = 4; 11998 Next state = "TELO_FX5_2"; 11999} 12000 12001State { 12002 ID = "TELO_FX5_2"; 12003 Sprite = "TRNG"; 12004 Frame = 32769; 12005 Tics = 4; 12006 Next state = "TELO_FX5_3"; 12007} 12008 12009State { 12010 ID = "TELO_FX5_3"; 12011 Sprite = "TRNG"; 12012 Frame = 32768; 12013 Tics = 4; 12014 Next state = "TELO_FX5_4"; 12015} 12016 12017State { 12018 ID = "TELO_FX5_4"; 12019 Sprite = "TRNG"; 12020 Frame = 32769; 12021 Tics = 4; 12022 Next state = "TELO_FX5_5"; 12023} 12024 12025State { 12026 ID = "TELO_FX5_5"; 12027 Sprite = "TRNG"; 12028 Frame = 32770; 12029 Tics = 4; 12030 Next state = "TELO_FX5_6"; 12031} 12032 12033State { 12034 ID = "TELO_FX5_6"; 12035 Sprite = "TRNG"; 12036 Frame = 32771; 12037 Tics = 4; 12038 Action = "A_CheckTeleRing"; 12039 Next state = "TELO_FX5_1"; 12040} 12041 12042State { 12043 ID = "DIRT1_1"; 12044 Sprite = "ROCK"; 12045 Frame = 3; 12046 Tics = 20; 12047 Next state = "DIRT1_1"; 12048} 12049 12050State { 12051 ID = "DIRT1_D"; 12052 Sprite = "ROCK"; 12053 Frame = 3; 12054 Tics = 10; 12055 Next state = "NULL"; 12056} 12057 12058State { 12059 ID = "DIRT2_1"; 12060 Sprite = "ROCK"; 12061 Frame = 4; 12062 Tics = 20; 12063 Next state = "DIRT2_1"; 12064} 12065 12066State { 12067 ID = "DIRT2_D"; 12068 Sprite = "ROCK"; 12069 Frame = 4; 12070 Tics = 10; 12071 Next state = "NULL"; 12072} 12073 12074State { 12075 ID = "DIRT3_1"; 12076 Sprite = "ROCK"; 12077 Frame = 5; 12078 Tics = 20; 12079 Next state = "DIRT3_1"; 12080} 12081 12082State { 12083 ID = "DIRT3_D"; 12084 Sprite = "ROCK"; 12085 Frame = 5; 12086 Tics = 10; 12087 Next state = "NULL"; 12088} 12089 12090State { 12091 ID = "DIRT4_1"; 12092 Sprite = "ROCK"; 12093 Frame = 6; 12094 Tics = 20; 12095 Next state = "DIRT4_1"; 12096} 12097 12098State { 12099 ID = "DIRT4_D"; 12100 Sprite = "ROCK"; 12101 Frame = 6; 12102 Tics = 10; 12103 Next state = "NULL"; 12104} 12105 12106State { 12107 ID = "DIRT5_1"; 12108 Sprite = "ROCK"; 12109 Frame = 7; 12110 Tics = 20; 12111 Next state = "DIRT5_1"; 12112} 12113 12114State { 12115 ID = "DIRT5_D"; 12116 Sprite = "ROCK"; 12117 Frame = 7; 12118 Tics = 10; 12119 Next state = "NULL"; 12120} 12121 12122State { 12123 ID = "DIRT6_1"; 12124 Sprite = "ROCK"; 12125 Frame = 8; 12126 Tics = 20; 12127 Next state = "DIRT6_1"; 12128} 12129 12130State { 12131 ID = "DIRT6_D"; 12132 Sprite = "ROCK"; 12133 Frame = 8; 12134 Tics = 10; 12135 Next state = "NULL"; 12136} 12137 12138State { 12139 ID = "DIRTCLUMP1"; 12140 Sprite = "TSPK"; 12141 Frame = 2; 12142 Tics = 20; 12143 Next state = "DIRTCLUMP1"; 12144} 12145 12146State { 12147 ID = "ROCK1_1"; 12148 Sprite = "ROCK"; 12149 Frame = 0; 12150 Tics = 20; 12151 Next state = "ROCK1_1"; 12152} 12153 12154State { 12155 ID = "ROCK1_D"; 12156 Sprite = "ROCK"; 12157 Frame = 0; 12158 Tics = 10; 12159 Next state = "NULL"; 12160} 12161 12162State { 12163 ID = "ROCK2_1"; 12164 Sprite = "ROCK"; 12165 Frame = 1; 12166 Tics = 20; 12167 Next state = "ROCK2_1"; 12168} 12169 12170State { 12171 ID = "ROCK2_D"; 12172 Sprite = "ROCK"; 12173 Frame = 1; 12174 Tics = 10; 12175 Next state = "NULL"; 12176} 12177 12178State { 12179 ID = "ROCK3_1"; 12180 Sprite = "ROCK"; 12181 Frame = 2; 12182 Tics = 20; 12183 Next state = "ROCK3_1"; 12184} 12185 12186State { 12187 ID = "ROCK3_D"; 12188 Sprite = "ROCK"; 12189 Frame = 2; 12190 Tics = 10; 12191 Next state = "NULL"; 12192} 12193 12194State { 12195 ID = "SPAWNFOG1"; 12196 Sprite = "MAN1"; 12197 Frame = 0; 12198 Tics = 20; 12199 Action = "A_FogSpawn"; 12200 Next state = "SPAWNFOG1"; 12201} 12202 12203State { 12204 ID = "FOGPATCHS1"; 12205 Sprite = "FOGS"; 12206 Frame = 0; 12207 Tics = 7; 12208 Action = "A_FogMove"; 12209 Next state = "FOGPATCHS2"; 12210} 12211 12212State { 12213 ID = "FOGPATCHS2"; 12214 Sprite = "FOGS"; 12215 Frame = 1; 12216 Tics = 7; 12217 Action = "A_FogMove"; 12218 Next state = "FOGPATCHS3"; 12219} 12220 12221State { 12222 ID = "FOGPATCHS3"; 12223 Sprite = "FOGS"; 12224 Frame = 2; 12225 Tics = 7; 12226 Action = "A_FogMove"; 12227 Next state = "FOGPATCHS4"; 12228} 12229 12230State { 12231 ID = "FOGPATCHS4"; 12232 Sprite = "FOGS"; 12233 Frame = 3; 12234 Tics = 7; 12235 Action = "A_FogMove"; 12236 Next state = "FOGPATCHS5"; 12237} 12238 12239State { 12240 ID = "FOGPATCHS5"; 12241 Sprite = "FOGS"; 12242 Frame = 4; 12243 Tics = 7; 12244 Action = "A_FogMove"; 12245 Next state = "FOGPATCHS1"; 12246} 12247 12248State { 12249 ID = "FOGPATCHS0"; 12250 Sprite = "FOGS"; 12251 Frame = 4; 12252 Tics = 5; 12253 Next state = "NULL"; 12254} 12255 12256State { 12257 ID = "FOGPATCHM1"; 12258 Sprite = "FOGM"; 12259 Frame = 0; 12260 Tics = 7; 12261 Action = "A_FogMove"; 12262 Next state = "FOGPATCHM2"; 12263} 12264 12265State { 12266 ID = "FOGPATCHM2"; 12267 Sprite = "FOGM"; 12268 Frame = 1; 12269 Tics = 7; 12270 Action = "A_FogMove"; 12271 Next state = "FOGPATCHM3"; 12272} 12273 12274State { 12275 ID = "FOGPATCHM3"; 12276 Sprite = "FOGM"; 12277 Frame = 2; 12278 Tics = 7; 12279 Action = "A_FogMove"; 12280 Next state = "FOGPATCHM4"; 12281} 12282 12283State { 12284 ID = "FOGPATCHM4"; 12285 Sprite = "FOGM"; 12286 Frame = 3; 12287 Tics = 7; 12288 Action = "A_FogMove"; 12289 Next state = "FOGPATCHM5"; 12290} 12291 12292State { 12293 ID = "FOGPATCHM5"; 12294 Sprite = "FOGM"; 12295 Frame = 4; 12296 Tics = 7; 12297 Action = "A_FogMove"; 12298 Next state = "FOGPATCHM1"; 12299} 12300 12301State { 12302 ID = "FOGPATCHM0"; 12303 Sprite = "FOGS"; 12304 Frame = 0; 12305 Tics = 5; 12306 Next state = "FOGPATCHMA"; 12307} 12308 12309State { 12310 ID = "FOGPATCHMA"; 12311 Sprite = "FOGS"; 12312 Frame = 1; 12313 Tics = 5; 12314 Next state = "FOGPATCHMB"; 12315} 12316 12317State { 12318 ID = "FOGPATCHMB"; 12319 Sprite = "FOGS"; 12320 Frame = 2; 12321 Tics = 5; 12322 Next state = "FOGPATCHMC"; 12323} 12324 12325State { 12326 ID = "FOGPATCHMC"; 12327 Sprite = "FOGS"; 12328 Frame = 3; 12329 Tics = 5; 12330 Next state = "FOGPATCHMD"; 12331} 12332 12333State { 12334 ID = "FOGPATCHMD"; 12335 Sprite = "FOGS"; 12336 Frame = 4; 12337 Tics = 5; 12338 Next state = "FOGPATCHS0"; 12339} 12340 12341State { 12342 ID = "FOGPATCHL1"; 12343 Sprite = "FOGL"; 12344 Frame = 0; 12345 Tics = 7; 12346 Action = "A_FogMove"; 12347 Next state = "FOGPATCHL2"; 12348} 12349 12350State { 12351 ID = "FOGPATCHL2"; 12352 Sprite = "FOGL"; 12353 Frame = 1; 12354 Tics = 7; 12355 Action = "A_FogMove"; 12356 Next state = "FOGPATCHL3"; 12357} 12358 12359State { 12360 ID = "FOGPATCHL3"; 12361 Sprite = "FOGL"; 12362 Frame = 2; 12363 Tics = 7; 12364 Action = "A_FogMove"; 12365 Next state = "FOGPATCHL4"; 12366} 12367 12368State { 12369 ID = "FOGPATCHL4"; 12370 Sprite = "FOGL"; 12371 Frame = 3; 12372 Tics = 7; 12373 Action = "A_FogMove"; 12374 Next state = "FOGPATCHL5"; 12375} 12376 12377State { 12378 ID = "FOGPATCHL5"; 12379 Sprite = "FOGL"; 12380 Frame = 4; 12381 Tics = 7; 12382 Action = "A_FogMove"; 12383 Next state = "FOGPATCHL1"; 12384} 12385 12386State { 12387 ID = "FOGPATCHL0"; 12388 Sprite = "FOGM"; 12389 Frame = 0; 12390 Tics = 4; 12391 Next state = "FOGPATCHLA"; 12392} 12393 12394State { 12395 ID = "FOGPATCHLA"; 12396 Sprite = "FOGM"; 12397 Frame = 1; 12398 Tics = 4; 12399 Next state = "FOGPATCHLB"; 12400} 12401 12402State { 12403 ID = "FOGPATCHLB"; 12404 Sprite = "FOGM"; 12405 Frame = 2; 12406 Tics = 4; 12407 Next state = "FOGPATCHLC"; 12408} 12409 12410State { 12411 ID = "FOGPATCHLC"; 12412 Sprite = "FOGM"; 12413 Frame = 3; 12414 Tics = 4; 12415 Next state = "FOGPATCHLD"; 12416} 12417 12418State { 12419 ID = "FOGPATCHLD"; 12420 Sprite = "FOGM"; 12421 Frame = 4; 12422 Tics = 4; 12423 Next state = "FOGPATCHM0"; 12424} 12425 12426State { 12427 ID = "QUAKE_ACTIVE1"; 12428 Sprite = "MAN1"; 12429 Frame = 0; 12430 Tics = 2; 12431 Action = "A_Quake"; 12432 Next state = "QUAKE_ACTIVE2"; 12433} 12434 12435State { 12436 ID = "QUAKE_ACTIVE2"; 12437 Sprite = "MAN1"; 12438 Frame = 0; 12439 Tics = 1; 12440 Action = "A_ContMobjSound"; 12441 Next state = "QUAKE_ACTIVE3"; 12442} 12443 12444State { 12445 ID = "QUAKE_ACTIVE3"; 12446 Sprite = "MAN1"; 12447 Frame = 0; 12448 Tics = 2; 12449 Action = "A_Quake"; 12450 Next state = "QUAKE_ACTIVE4"; 12451} 12452 12453State { 12454 ID = "QUAKE_ACTIVE4"; 12455 Sprite = "MAN1"; 12456 Frame = 0; 12457 Tics = 2; 12458 Action = "A_Quake"; 12459 Next state = "QUAKE_ACTIVE5"; 12460} 12461 12462State { 12463 ID = "QUAKE_ACTIVE5"; 12464 Sprite = "MAN1"; 12465 Frame = 0; 12466 Tics = 2; 12467 Action = "A_Quake"; 12468 Next state = "QUAKE_ACTIVE6"; 12469} 12470 12471State { 12472 ID = "QUAKE_ACTIVE6"; 12473 Sprite = "MAN1"; 12474 Frame = 0; 12475 Tics = 2; 12476 Action = "A_Quake"; 12477 Next state = "QUAKE_ACTIVE7"; 12478} 12479 12480State { 12481 ID = "QUAKE_ACTIVE7"; 12482 Sprite = "MAN1"; 12483 Frame = 0; 12484 Tics = 2; 12485 Action = "A_Quake"; 12486 Next state = "QUAKE_ACTIVE8"; 12487} 12488 12489State { 12490 ID = "QUAKE_ACTIVE8"; 12491 Sprite = "MAN1"; 12492 Frame = 0; 12493 Tics = 2; 12494 Action = "A_Quake"; 12495 Next state = "QUAKE_ACTIVE9"; 12496} 12497 12498State { 12499 ID = "QUAKE_ACTIVE9"; 12500 Sprite = "MAN1"; 12501 Frame = 0; 12502 Tics = 2; 12503 Action = "A_Quake"; 12504 Next state = "QUAKE_ACTIVE0"; 12505} 12506 12507State { 12508 ID = "QUAKE_ACTIVE0"; 12509 Sprite = "MAN1"; 12510 Frame = 0; 12511 Tics = 2; 12512 Action = "A_Quake"; 12513 Next state = "QUAKE_ACTIVEA"; 12514} 12515 12516State { 12517 ID = "QUAKE_ACTIVEA"; 12518 Sprite = "MAN1"; 12519 Frame = 0; 12520 Tics = 2; 12521 Action = "A_Quake"; 12522 Next state = "QUAKE_ACTIVEB"; 12523} 12524 12525State { 12526 ID = "QUAKE_ACTIVEB"; 12527 Sprite = "MAN1"; 12528 Frame = 0; 12529 Tics = 2; 12530 Action = "A_Quake"; 12531 Next state = "QUAKE_ACTIVEC"; 12532} 12533 12534State { 12535 ID = "QUAKE_ACTIVEC"; 12536 Sprite = "MAN1"; 12537 Frame = 0; 12538 Tics = 2; 12539 Action = "A_Quake"; 12540 Next state = "QUAKE_ACTIVED"; 12541} 12542 12543State { 12544 ID = "QUAKE_ACTIVED"; 12545 Sprite = "MAN1"; 12546 Frame = 0; 12547 Tics = 2; 12548 Action = "A_Quake"; 12549 Next state = "QUAKE_ACTIVEE"; 12550} 12551 12552State { 12553 ID = "QUAKE_ACTIVEE"; 12554 Sprite = "MAN1"; 12555 Frame = 0; 12556 Tics = 2; 12557 Action = "A_Quake"; 12558 Next state = "QUAKE_ACTIVEF"; 12559} 12560 12561State { 12562 ID = "QUAKE_ACTIVEF"; 12563 Sprite = "MAN1"; 12564 Frame = 0; 12565 Tics = 2; 12566 Action = "A_Quake"; 12567 Next state = "QUAKE_ACTIVEG"; 12568} 12569 12570State { 12571 ID = "QUAKE_ACTIVEG"; 12572 Sprite = "MAN1"; 12573 Frame = 0; 12574 Tics = 2; 12575 Action = "A_Quake"; 12576 Next state = "QUAKE_ACTIVEH"; 12577} 12578 12579State { 12580 ID = "QUAKE_ACTIVEH"; 12581 Sprite = "MAN1"; 12582 Frame = 0; 12583 Tics = 2; 12584 Action = "A_Quake"; 12585 Next state = "QUAKE_ACTIVEI"; 12586} 12587 12588State { 12589 ID = "QUAKE_ACTIVEI"; 12590 Sprite = "MAN1"; 12591 Frame = 0; 12592 Tics = 2; 12593 Action = "A_Quake"; 12594 Next state = "QUAKE_ACTIVEJ"; 12595} 12596 12597State { 12598 ID = "QUAKE_ACTIVEJ"; 12599 Sprite = "MAN1"; 12600 Frame = 0; 12601 Tics = 2; 12602 Action = "A_Quake"; 12603 Next state = "QUAKE_ACTIVEK"; 12604} 12605 12606State { 12607 ID = "QUAKE_ACTIVEK"; 12608 Sprite = "MAN1"; 12609 Frame = 0; 12610 Tics = 2; 12611 Action = "A_Quake"; 12612 Next state = "QUAKE_ACTIVEL"; 12613} 12614 12615State { 12616 ID = "QUAKE_ACTIVEL"; 12617 Sprite = "MAN1"; 12618 Frame = 0; 12619 Tics = 2; 12620 Action = "A_Quake"; 12621 Next state = "QUAKE_ACTIVEM"; 12622} 12623 12624State { 12625 ID = "QUAKE_ACTIVEM"; 12626 Sprite = "MAN1"; 12627 Frame = 0; 12628 Tics = 2; 12629 Action = "A_Quake"; 12630 Next state = "QUAKE_ACTIVEN"; 12631} 12632 12633State { 12634 ID = "QUAKE_ACTIVEN"; 12635 Sprite = "MAN1"; 12636 Frame = 0; 12637 Tics = 2; 12638 Action = "A_Quake"; 12639 Next state = "QUAKE_ACTIVEO"; 12640} 12641 12642State { 12643 ID = "QUAKE_ACTIVEO"; 12644 Sprite = "MAN1"; 12645 Frame = 0; 12646 Tics = 2; 12647 Action = "A_Quake"; 12648 Next state = "QUAKE_ACTIVEP"; 12649} 12650 12651State { 12652 ID = "QUAKE_ACTIVEP"; 12653 Sprite = "MAN1"; 12654 Frame = 0; 12655 Tics = 2; 12656 Action = "A_Quake"; 12657 Next state = "QUAKE_ACTIVEQ"; 12658} 12659 12660State { 12661 ID = "QUAKE_ACTIVEQ"; 12662 Sprite = "MAN1"; 12663 Frame = 0; 12664 Tics = 2; 12665 Action = "A_Quake"; 12666 Next state = "QUAKE_ACTIVER"; 12667} 12668 12669State { 12670 ID = "QUAKE_ACTIVER"; 12671 Sprite = "MAN1"; 12672 Frame = 0; 12673 Tics = 2; 12674 Action = "A_Quake"; 12675 Next state = "QUAKE_ACTIVES"; 12676} 12677 12678State { 12679 ID = "QUAKE_ACTIVES"; 12680 Sprite = "MAN1"; 12681 Frame = 0; 12682 Tics = 2; 12683 Action = "A_Quake"; 12684 Next state = "QUAKE_ACTIVET"; 12685} 12686 12687State { 12688 ID = "QUAKE_ACTIVET"; 12689 Sprite = "MAN1"; 12690 Frame = 0; 12691 Tics = 2; 12692 Action = "A_Quake"; 12693 Next state = "QUAKE_ACTIVEU"; 12694} 12695 12696State { 12697 ID = "QUAKE_ACTIVEU"; 12698 Sprite = "MAN1"; 12699 Frame = 0; 12700 Tics = 2; 12701 Action = "A_Quake"; 12702 Next state = "QUAKE_ACTIVEV"; 12703} 12704 12705State { 12706 ID = "QUAKE_ACTIVEV"; 12707 Sprite = "MAN1"; 12708 Frame = 0; 12709 Tics = 2; 12710 Action = "A_Quake"; 12711 Next state = "QUAKE_ACTIVEW"; 12712} 12713 12714State { 12715 ID = "QUAKE_ACTIVEW"; 12716 Sprite = "MAN1"; 12717 Frame = 0; 12718 Tics = 2; 12719 Action = "A_Quake"; 12720 Next state = "QUAKE_ACTIVEX"; 12721} 12722 12723State { 12724 ID = "QUAKE_ACTIVEX"; 12725 Sprite = "MAN1"; 12726 Frame = 0; 12727 Tics = 2; 12728 Action = "A_Quake"; 12729 Next state = "QUAKE_ACTIVEY"; 12730} 12731 12732State { 12733 ID = "QUAKE_ACTIVEY"; 12734 Sprite = "MAN1"; 12735 Frame = 0; 12736 Tics = 2; 12737 Action = "A_Quake"; 12738 Next state = "QUAKE_ACTIVEZ"; 12739} 12740 12741State { 12742 ID = "QUAKE_ACTIVEZ"; 12743 Sprite = "MAN1"; 12744 Frame = 0; 12745 Tics = 2; 12746 Action = "A_Quake"; 12747 Next state = "QUAKE_ACT1"; 12748} 12749 12750State { 12751 ID = "QUAKE_ACT1"; 12752 Sprite = "MAN1"; 12753 Frame = 0; 12754 Tics = 2; 12755 Action = "A_Quake"; 12756 Next state = "QUAKE_ACT2"; 12757} 12758 12759State { 12760 ID = "QUAKE_ACT2"; 12761 Sprite = "MAN1"; 12762 Frame = 0; 12763 Tics = 2; 12764 Action = "A_Quake"; 12765 Next state = "QUAKE_ACT3"; 12766} 12767 12768State { 12769 ID = "QUAKE_ACT3"; 12770 Sprite = "MAN1"; 12771 Frame = 0; 12772 Tics = 2; 12773 Action = "A_Quake"; 12774 Next state = "QUAKE_ACT4"; 12775} 12776 12777State { 12778 ID = "QUAKE_ACT4"; 12779 Sprite = "MAN1"; 12780 Frame = 0; 12781 Tics = 2; 12782 Action = "A_Quake"; 12783 Next state = "QUAKE_ACT5"; 12784} 12785 12786State { 12787 ID = "QUAKE_ACT5"; 12788 Sprite = "MAN1"; 12789 Frame = 0; 12790 Tics = 2; 12791 Action = "A_Quake"; 12792 Next state = "QUAKE_ACT6"; 12793} 12794 12795State { 12796 ID = "QUAKE_ACT6"; 12797 Sprite = "MAN1"; 12798 Frame = 0; 12799 Tics = 2; 12800 Action = "A_Quake"; 12801 Next state = "QUAKE_ACT7"; 12802} 12803 12804State { 12805 ID = "QUAKE_ACT7"; 12806 Sprite = "MAN1"; 12807 Frame = 0; 12808 Tics = 2; 12809 Action = "A_Quake"; 12810 Next state = "QUAKE_ACT8"; 12811} 12812 12813State { 12814 ID = "QUAKE_ACT8"; 12815 Sprite = "MAN1"; 12816 Frame = 0; 12817 Tics = 2; 12818 Action = "A_Quake"; 12819 Next state = "QUAKE_ACT9"; 12820} 12821 12822State { 12823 ID = "QUAKE_ACT9"; 12824 Sprite = "MAN1"; 12825 Frame = 0; 12826 Tics = 2; 12827 Action = "A_Quake"; 12828 Next state = "QUAKE_ACT0"; 12829} 12830 12831State { 12832 ID = "QUAKE_ACT0"; 12833 Sprite = "MAN1"; 12834 Frame = 0; 12835 Tics = 2; 12836 Action = "A_Quake"; 12837 Next state = "QUAKE_ACTIVE1"; 12838} 12839 12840State { 12841 ID = "SGSHARD1_1"; 12842 Sprite = "SGSA"; 12843 Frame = 0; 12844 Tics = 4; 12845 Next state = "SGSHARD1_2"; 12846} 12847 12848State { 12849 ID = "SGSHARD1_2"; 12850 Sprite = "SGSA"; 12851 Frame = 1; 12852 Tics = 4; 12853 Next state = "SGSHARD1_3"; 12854} 12855 12856State { 12857 ID = "SGSHARD1_3"; 12858 Sprite = "SGSA"; 12859 Frame = 2; 12860 Tics = 4; 12861 Next state = "SGSHARD1_4"; 12862} 12863 12864State { 12865 ID = "SGSHARD1_4"; 12866 Sprite = "SGSA"; 12867 Frame = 3; 12868 Tics = 4; 12869 Next state = "SGSHARD1_5"; 12870} 12871 12872State { 12873 ID = "SGSHARD1_5"; 12874 Sprite = "SGSA"; 12875 Frame = 4; 12876 Tics = 4; 12877 Next state = "SGSHARD1_1"; 12878} 12879 12880State { 12881 ID = "SGSHARD1_D"; 12882 Sprite = "SGSA"; 12883 Frame = 4; 12884 Tics = 30; 12885 Next state = "NULL"; 12886} 12887 12888State { 12889 ID = "SGSHARD2_1"; 12890 Sprite = "SGSA"; 12891 Frame = 5; 12892 Tics = 4; 12893 Next state = "SGSHARD2_2"; 12894} 12895 12896State { 12897 ID = "SGSHARD2_2"; 12898 Sprite = "SGSA"; 12899 Frame = 6; 12900 Tics = 4; 12901 Next state = "SGSHARD2_3"; 12902} 12903 12904State { 12905 ID = "SGSHARD2_3"; 12906 Sprite = "SGSA"; 12907 Frame = 7; 12908 Tics = 4; 12909 Next state = "SGSHARD2_4"; 12910} 12911 12912State { 12913 ID = "SGSHARD2_4"; 12914 Sprite = "SGSA"; 12915 Frame = 8; 12916 Tics = 4; 12917 Next state = "SGSHARD2_5"; 12918} 12919 12920State { 12921 ID = "SGSHARD2_5"; 12922 Sprite = "SGSA"; 12923 Frame = 9; 12924 Tics = 4; 12925 Next state = "SGSHARD2_1"; 12926} 12927 12928State { 12929 ID = "SGSHARD2_D"; 12930 Sprite = "SGSA"; 12931 Frame = 9; 12932 Tics = 30; 12933 Next state = "NULL"; 12934} 12935 12936State { 12937 ID = "SGSHARD3_1"; 12938 Sprite = "SGSA"; 12939 Frame = 10; 12940 Tics = 4; 12941 Next state = "SGSHARD3_2"; 12942} 12943 12944State { 12945 ID = "SGSHARD3_2"; 12946 Sprite = "SGSA"; 12947 Frame = 11; 12948 Tics = 4; 12949 Next state = "SGSHARD3_3"; 12950} 12951 12952State { 12953 ID = "SGSHARD3_3"; 12954 Sprite = "SGSA"; 12955 Frame = 12; 12956 Tics = 4; 12957 Next state = "SGSHARD3_4"; 12958} 12959 12960State { 12961 ID = "SGSHARD3_4"; 12962 Sprite = "SGSA"; 12963 Frame = 13; 12964 Tics = 4; 12965 Next state = "SGSHARD3_5"; 12966} 12967 12968State { 12969 ID = "SGSHARD3_5"; 12970 Sprite = "SGSA"; 12971 Frame = 14; 12972 Tics = 4; 12973 Next state = "SGSHARD3_1"; 12974} 12975 12976State { 12977 ID = "SGSHARD3_D"; 12978 Sprite = "SGSA"; 12979 Frame = 14; 12980 Tics = 30; 12981 Next state = "NULL"; 12982} 12983 12984State { 12985 ID = "SGSHARD4_1"; 12986 Sprite = "SGSA"; 12987 Frame = 15; 12988 Tics = 4; 12989 Next state = "SGSHARD4_2"; 12990} 12991 12992State { 12993 ID = "SGSHARD4_2"; 12994 Sprite = "SGSA"; 12995 Frame = 16; 12996 Tics = 4; 12997 Next state = "SGSHARD4_3"; 12998} 12999 13000State { 13001 ID = "SGSHARD4_3"; 13002 Sprite = "SGSA"; 13003 Frame = 17; 13004 Tics = 4; 13005 Next state = "SGSHARD4_4"; 13006} 13007 13008State { 13009 ID = "SGSHARD4_4"; 13010 Sprite = "SGSA"; 13011 Frame = 18; 13012 Tics = 4; 13013 Next state = "SGSHARD4_5"; 13014} 13015 13016State { 13017 ID = "SGSHARD4_5"; 13018 Sprite = "SGSA"; 13019 Frame = 19; 13020 Tics = 4; 13021 Next state = "SGSHARD4_1"; 13022} 13023 13024State { 13025 ID = "SGSHARD4_D"; 13026 Sprite = "SGSA"; 13027 Frame = 19; 13028 Tics = 30; 13029 Next state = "NULL"; 13030} 13031 13032State { 13033 ID = "SGSHARD5_1"; 13034 Sprite = "SGSA"; 13035 Frame = 20; 13036 Tics = 4; 13037 Next state = "SGSHARD5_2"; 13038} 13039 13040State { 13041 ID = "SGSHARD5_2"; 13042 Sprite = "SGSA"; 13043 Frame = 21; 13044 Tics = 4; 13045 Next state = "SGSHARD5_3"; 13046} 13047 13048State { 13049 ID = "SGSHARD5_3"; 13050 Sprite = "SGSA"; 13051 Frame = 22; 13052 Tics = 4; 13053 Next state = "SGSHARD5_4"; 13054} 13055 13056State { 13057 ID = "SGSHARD5_4"; 13058 Sprite = "SGSA"; 13059 Frame = 23; 13060 Tics = 4; 13061 Next state = "SGSHARD5_5"; 13062} 13063 13064State { 13065 ID = "SGSHARD5_5"; 13066 Sprite = "SGSA"; 13067 Frame = 24; 13068 Tics = 4; 13069 Next state = "SGSHARD5_1"; 13070} 13071 13072State { 13073 ID = "SGSHARD5_D"; 13074 Sprite = "SGSA"; 13075 Frame = 24; 13076 Tics = 30; 13077 Next state = "NULL"; 13078} 13079 13080State { 13081 ID = "SGSHARD6_1"; 13082 Sprite = "SGSB"; 13083 Frame = 0; 13084 Tics = 4; 13085 Next state = "SGSHARD6_1"; 13086} 13087 13088State { 13089 ID = "SGSHARD6_D"; 13090 Sprite = "SGSB"; 13091 Frame = 0; 13092 Tics = 30; 13093 Next state = "NULL"; 13094} 13095 13096State { 13097 ID = "SGSHARD7_1"; 13098 Sprite = "SGSB"; 13099 Frame = 1; 13100 Tics = 4; 13101 Next state = "SGSHARD7_1"; 13102} 13103 13104State { 13105 ID = "SGSHARD7_D"; 13106 Sprite = "SGSB"; 13107 Frame = 1; 13108 Tics = 30; 13109 Next state = "NULL"; 13110} 13111 13112State { 13113 ID = "SGSHARD8_1"; 13114 Sprite = "SGSB"; 13115 Frame = 2; 13116 Tics = 4; 13117 Next state = "SGSHARD8_1"; 13118} 13119 13120State { 13121 ID = "SGSHARD8_D"; 13122 Sprite = "SGSB"; 13123 Frame = 2; 13124 Tics = 30; 13125 Next state = "NULL"; 13126} 13127 13128State { 13129 ID = "SGSHARD9_1"; 13130 Sprite = "SGSB"; 13131 Frame = 3; 13132 Tics = 4; 13133 Next state = "SGSHARD9_1"; 13134} 13135 13136State { 13137 ID = "SGSHARD9_D"; 13138 Sprite = "SGSB"; 13139 Frame = 3; 13140 Tics = 30; 13141 Next state = "NULL"; 13142} 13143 13144State { 13145 ID = "SGSHARD0_1"; 13146 Sprite = "SGSB"; 13147 Frame = 4; 13148 Tics = 4; 13149 Next state = "SGSHARD0_1"; 13150} 13151 13152State { 13153 ID = "SGSHARD0_D"; 13154 Sprite = "SGSB"; 13155 Frame = 4; 13156 Tics = 30; 13157 Next state = "NULL"; 13158} 13159 13160State { 13161 ID = "ARTI_EGGC1"; 13162 Sprite = "PORK"; 13163 Frame = 0; 13164 Tics = 5; 13165 Next state = "ARTI_EGGC2"; 13166} 13167 13168State { 13169 ID = "ARTI_EGGC2"; 13170 Sprite = "PORK"; 13171 Frame = 1; 13172 Tics = 5; 13173 Next state = "ARTI_EGGC3"; 13174} 13175 13176State { 13177 ID = "ARTI_EGGC3"; 13178 Sprite = "PORK"; 13179 Frame = 2; 13180 Tics = 5; 13181 Next state = "ARTI_EGGC4"; 13182} 13183 13184State { 13185 ID = "ARTI_EGGC4"; 13186 Sprite = "PORK"; 13187 Frame = 3; 13188 Tics = 5; 13189 Next state = "ARTI_EGGC5"; 13190} 13191 13192State { 13193 ID = "ARTI_EGGC5"; 13194 Sprite = "PORK"; 13195 Frame = 4; 13196 Tics = 5; 13197 Next state = "ARTI_EGGC6"; 13198} 13199 13200State { 13201 ID = "ARTI_EGGC6"; 13202 Sprite = "PORK"; 13203 Frame = 5; 13204 Tics = 5; 13205 Next state = "ARTI_EGGC7"; 13206} 13207 13208State { 13209 ID = "ARTI_EGGC7"; 13210 Sprite = "PORK"; 13211 Frame = 6; 13212 Tics = 5; 13213 Next state = "ARTI_EGGC8"; 13214} 13215 13216State { 13217 ID = "ARTI_EGGC8"; 13218 Sprite = "PORK"; 13219 Frame = 7; 13220 Tics = 5; 13221 Next state = "ARTI_EGGC1"; 13222} 13223 13224State { 13225 ID = "EGGFX1"; 13226 Sprite = "EGGM"; 13227 Frame = 0; 13228 Tics = 4; 13229 Next state = "EGGFX2"; 13230} 13231 13232State { 13233 ID = "EGGFX2"; 13234 Sprite = "EGGM"; 13235 Frame = 1; 13236 Tics = 4; 13237 Next state = "EGGFX3"; 13238} 13239 13240State { 13241 ID = "EGGFX3"; 13242 Sprite = "EGGM"; 13243 Frame = 2; 13244 Tics = 4; 13245 Next state = "EGGFX4"; 13246} 13247 13248State { 13249 ID = "EGGFX4"; 13250 Sprite = "EGGM"; 13251 Frame = 3; 13252 Tics = 4; 13253 Next state = "EGGFX5"; 13254} 13255 13256State { 13257 ID = "EGGFX5"; 13258 Sprite = "EGGM"; 13259 Frame = 4; 13260 Tics = 4; 13261 Next state = "EGGFX1"; 13262} 13263 13264State { 13265 ID = "EGGFXI1_1"; 13266 Sprite = "FHFX"; 13267 Frame = 32776; 13268 Tics = 3; 13269 Next state = "EGGFXI1_2"; 13270} 13271 13272State { 13273 ID = "EGGFXI1_2"; 13274 Sprite = "FHFX"; 13275 Frame = 32777; 13276 Tics = 3; 13277 Next state = "EGGFXI1_3"; 13278} 13279 13280State { 13281 ID = "EGGFXI1_3"; 13282 Sprite = "FHFX"; 13283 Frame = 32778; 13284 Tics = 3; 13285 Next state = "EGGFXI1_4"; 13286} 13287 13288State { 13289 ID = "EGGFXI1_4"; 13290 Sprite = "FHFX"; 13291 Frame = 32779; 13292 Tics = 3; 13293 Next state = "NULL"; 13294} 13295 13296State { 13297 ID = "ARTI_SPHL1"; 13298 Sprite = "SPHL"; 13299 Frame = 0; 13300 Tics = 350; 13301 Next state = "ARTI_SPHL1"; 13302} 13303 13304State { 13305 ID = "ZWINGEDSTATUENOSKULL"; 13306 Sprite = "STWN"; 13307 Frame = 0; 13308 Tics = -1; 13309 Next state = "NULL"; 13310} 13311 13312State { 13313 ID = "ZWINGEDSTATUENOSKULL2"; 13314 Sprite = "STWN"; 13315 Frame = 1; 13316 Tics = -1; 13317 Next state = "NULL"; 13318} 13319 13320State { 13321 ID = "ZGEMPEDESTAL1"; 13322 Sprite = "GMPD"; 13323 Frame = 0; 13324 Tics = -1; 13325 Next state = "NULL"; 13326} 13327 13328State { 13329 ID = "ZGEMPEDESTAL2"; 13330 Sprite = "GMPD"; 13331 Frame = 1; 13332 Tics = -1; 13333 Next state = "NULL"; 13334} 13335 13336State { 13337 ID = "ARTIPUZZSKULL"; 13338 Sprite = "ASKU"; 13339 Frame = 0; 13340 Tics = -1; 13341 Next state = "NULL"; 13342} 13343 13344State { 13345 ID = "ARTIPUZZGEMBIG"; 13346 Sprite = "ABGM"; 13347 Frame = 0; 13348 Tics = -1; 13349 Next state = "NULL"; 13350} 13351 13352State { 13353 ID = "ARTIPUZZGEMRED"; 13354 Sprite = "AGMR"; 13355 Frame = 0; 13356 Tics = -1; 13357 Next state = "NULL"; 13358} 13359 13360State { 13361 ID = "ARTIPUZZGEMGREEN1"; 13362 Sprite = "AGMG"; 13363 Frame = 0; 13364 Tics = -1; 13365 Next state = "NULL"; 13366} 13367 13368State { 13369 ID = "ARTIPUZZGEMGREEN2"; 13370 Sprite = "AGG2"; 13371 Frame = 0; 13372 Tics = -1; 13373 Next state = "NULL"; 13374} 13375 13376State { 13377 ID = "ARTIPUZZGEMBLUE1"; 13378 Sprite = "AGMB"; 13379 Frame = 0; 13380 Tics = -1; 13381 Next state = "NULL"; 13382} 13383 13384State { 13385 ID = "ARTIPUZZGEMBLUE2"; 13386 Sprite = "AGB2"; 13387 Frame = 0; 13388 Tics = -1; 13389 Next state = "NULL"; 13390} 13391 13392State { 13393 ID = "ARTIPUZZBOOK1"; 13394 Sprite = "ABK1"; 13395 Frame = 0; 13396 Tics = -1; 13397 Next state = "NULL"; 13398} 13399 13400State { 13401 ID = "ARTIPUZZBOOK2"; 13402 Sprite = "ABK2"; 13403 Frame = 0; 13404 Tics = -1; 13405 Next state = "NULL"; 13406} 13407 13408State { 13409 ID = "ARTIPUZZSKULL2"; 13410 Sprite = "ASK2"; 13411 Frame = 0; 13412 Tics = -1; 13413 Next state = "NULL"; 13414} 13415 13416State { 13417 ID = "ARTIPUZZFWEAPON"; 13418 Sprite = "AFWP"; 13419 Frame = 0; 13420 Tics = -1; 13421 Next state = "NULL"; 13422} 13423 13424State { 13425 ID = "ARTIPUZZCWEAPON"; 13426 Sprite = "ACWP"; 13427 Frame = 0; 13428 Tics = -1; 13429 Next state = "NULL"; 13430} 13431 13432State { 13433 ID = "ARTIPUZZMWEAPON"; 13434 Sprite = "AMWP"; 13435 Frame = 0; 13436 Tics = -1; 13437 Next state = "NULL"; 13438} 13439 13440State { 13441 ID = "ARTIPUZZGEAR_1"; 13442 Sprite = "AGER"; 13443 Frame = 32768; 13444 Tics = 4; 13445 Next state = "ARTIPUZZGEAR_2"; 13446} 13447 13448State { 13449 ID = "ARTIPUZZGEAR_2"; 13450 Sprite = "AGER"; 13451 Frame = 32769; 13452 Tics = 4; 13453 Next state = "ARTIPUZZGEAR_3"; 13454} 13455 13456State { 13457 ID = "ARTIPUZZGEAR_3"; 13458 Sprite = "AGER"; 13459 Frame = 32770; 13460 Tics = 4; 13461 Next state = "ARTIPUZZGEAR_4"; 13462} 13463 13464State { 13465 ID = "ARTIPUZZGEAR_4"; 13466 Sprite = "AGER"; 13467 Frame = 32771; 13468 Tics = 4; 13469 Next state = "ARTIPUZZGEAR_5"; 13470} 13471 13472State { 13473 ID = "ARTIPUZZGEAR_5"; 13474 Sprite = "AGER"; 13475 Frame = 32772; 13476 Tics = 4; 13477 Next state = "ARTIPUZZGEAR_6"; 13478} 13479 13480State { 13481 ID = "ARTIPUZZGEAR_6"; 13482 Sprite = "AGER"; 13483 Frame = 32773; 13484 Tics = 4; 13485 Next state = "ARTIPUZZGEAR_7"; 13486} 13487 13488State { 13489 ID = "ARTIPUZZGEAR_7"; 13490 Sprite = "AGER"; 13491 Frame = 32774; 13492 Tics = 4; 13493 Next state = "ARTIPUZZGEAR_8"; 13494} 13495 13496State { 13497 ID = "ARTIPUZZGEAR_8"; 13498 Sprite = "AGER"; 13499 Frame = 32775; 13500 Tics = 4; 13501 Next state = "ARTIPUZZGEAR_1"; 13502} 13503 13504State { 13505 ID = "ARTIPUZZGEAR2_1"; 13506 Sprite = "AGR2"; 13507 Frame = 32768; 13508 Tics = 4; 13509 Next state = "ARTIPUZZGEAR2_2"; 13510} 13511 13512State { 13513 ID = "ARTIPUZZGEAR2_2"; 13514 Sprite = "AGR2"; 13515 Frame = 32769; 13516 Tics = 4; 13517 Next state = "ARTIPUZZGEAR2_3"; 13518} 13519 13520State { 13521 ID = "ARTIPUZZGEAR2_3"; 13522 Sprite = "AGR2"; 13523 Frame = 32770; 13524 Tics = 4; 13525 Next state = "ARTIPUZZGEAR2_4"; 13526} 13527 13528State { 13529 ID = "ARTIPUZZGEAR2_4"; 13530 Sprite = "AGR2"; 13531 Frame = 32771; 13532 Tics = 4; 13533 Next state = "ARTIPUZZGEAR2_5"; 13534} 13535 13536State { 13537 ID = "ARTIPUZZGEAR2_5"; 13538 Sprite = "AGR2"; 13539 Frame = 32772; 13540 Tics = 4; 13541 Next state = "ARTIPUZZGEAR2_6"; 13542} 13543 13544State { 13545 ID = "ARTIPUZZGEAR2_6"; 13546 Sprite = "AGR2"; 13547 Frame = 32773; 13548 Tics = 4; 13549 Next state = "ARTIPUZZGEAR2_7"; 13550} 13551 13552State { 13553 ID = "ARTIPUZZGEAR2_7"; 13554 Sprite = "AGR2"; 13555 Frame = 32774; 13556 Tics = 4; 13557 Next state = "ARTIPUZZGEAR2_8"; 13558} 13559 13560State { 13561 ID = "ARTIPUZZGEAR2_8"; 13562 Sprite = "AGR2"; 13563 Frame = 32775; 13564 Tics = 4; 13565 Next state = "ARTIPUZZGEAR2_1"; 13566} 13567 13568State { 13569 ID = "ARTIPUZZGEAR3_1"; 13570 Sprite = "AGR3"; 13571 Frame = 32768; 13572 Tics = 4; 13573 Next state = "ARTIPUZZGEAR3_2"; 13574} 13575 13576State { 13577 ID = "ARTIPUZZGEAR3_2"; 13578 Sprite = "AGR3"; 13579 Frame = 32769; 13580 Tics = 4; 13581 Next state = "ARTIPUZZGEAR3_3"; 13582} 13583 13584State { 13585 ID = "ARTIPUZZGEAR3_3"; 13586 Sprite = "AGR3"; 13587 Frame = 32770; 13588 Tics = 4; 13589 Next state = "ARTIPUZZGEAR3_4"; 13590} 13591 13592State { 13593 ID = "ARTIPUZZGEAR3_4"; 13594 Sprite = "AGR3"; 13595 Frame = 32771; 13596 Tics = 4; 13597 Next state = "ARTIPUZZGEAR3_5"; 13598} 13599 13600State { 13601 ID = "ARTIPUZZGEAR3_5"; 13602 Sprite = "AGR3"; 13603 Frame = 32772; 13604 Tics = 4; 13605 Next state = "ARTIPUZZGEAR3_6"; 13606} 13607 13608State { 13609 ID = "ARTIPUZZGEAR3_6"; 13610 Sprite = "AGR3"; 13611 Frame = 32773; 13612 Tics = 4; 13613 Next state = "ARTIPUZZGEAR3_7"; 13614} 13615 13616State { 13617 ID = "ARTIPUZZGEAR3_7"; 13618 Sprite = "AGR3"; 13619 Frame = 32774; 13620 Tics = 4; 13621 Next state = "ARTIPUZZGEAR3_8"; 13622} 13623 13624State { 13625 ID = "ARTIPUZZGEAR3_8"; 13626 Sprite = "AGR3"; 13627 Frame = 32775; 13628 Tics = 4; 13629 Next state = "ARTIPUZZGEAR3_1"; 13630} 13631 13632State { 13633 ID = "ARTIPUZZGEAR4_1"; 13634 Sprite = "AGR4"; 13635 Frame = 32768; 13636 Tics = 4; 13637 Next state = "ARTIPUZZGEAR4_2"; 13638} 13639 13640State { 13641 ID = "ARTIPUZZGEAR4_2"; 13642 Sprite = "AGR4"; 13643 Frame = 32769; 13644 Tics = 4; 13645 Next state = "ARTIPUZZGEAR4_3"; 13646} 13647 13648State { 13649 ID = "ARTIPUZZGEAR4_3"; 13650 Sprite = "AGR4"; 13651 Frame = 32770; 13652 Tics = 4; 13653 Next state = "ARTIPUZZGEAR4_4"; 13654} 13655 13656State { 13657 ID = "ARTIPUZZGEAR4_4"; 13658 Sprite = "AGR4"; 13659 Frame = 32771; 13660 Tics = 4; 13661 Next state = "ARTIPUZZGEAR4_5"; 13662} 13663 13664State { 13665 ID = "ARTIPUZZGEAR4_5"; 13666 Sprite = "AGR4"; 13667 Frame = 32772; 13668 Tics = 4; 13669 Next state = "ARTIPUZZGEAR4_6"; 13670} 13671 13672State { 13673 ID = "ARTIPUZZGEAR4_6"; 13674 Sprite = "AGR4"; 13675 Frame = 32773; 13676 Tics = 4; 13677 Next state = "ARTIPUZZGEAR4_7"; 13678} 13679 13680State { 13681 ID = "ARTIPUZZGEAR4_7"; 13682 Sprite = "AGR4"; 13683 Frame = 32774; 13684 Tics = 4; 13685 Next state = "ARTIPUZZGEAR4_8"; 13686} 13687 13688State { 13689 ID = "ARTIPUZZGEAR4_8"; 13690 Sprite = "AGR4"; 13691 Frame = 32775; 13692 Tics = 4; 13693 Next state = "ARTIPUZZGEAR4_1"; 13694} 13695 13696State { 13697 ID = "ARTI_TRCH1"; 13698 Sprite = "TRCH"; 13699 Frame = 32768; 13700 Tics = 3; 13701 Next state = "ARTI_TRCH2"; 13702} 13703 13704State { 13705 ID = "ARTI_TRCH2"; 13706 Sprite = "TRCH"; 13707 Frame = 32769; 13708 Tics = 3; 13709 Next state = "ARTI_TRCH3"; 13710} 13711 13712State { 13713 ID = "ARTI_TRCH3"; 13714 Sprite = "TRCH"; 13715 Frame = 32770; 13716 Tics = 3; 13717 Next state = "ARTI_TRCH1"; 13718} 13719 13720State { 13721 ID = "FIREBOMB1"; 13722 Sprite = "PSBG"; 13723 Frame = 0; 13724 Tics = 20; 13725 Next state = "FIREBOMB2"; 13726} 13727 13728State { 13729 ID = "FIREBOMB2"; 13730 Sprite = "PSBG"; 13731 Frame = 0; 13732 Tics = 10; 13733 Next state = "FIREBOMB3"; 13734} 13735 13736State { 13737 ID = "FIREBOMB3"; 13738 Sprite = "PSBG"; 13739 Frame = 0; 13740 Tics = 10; 13741 Next state = "FIREBOMB4"; 13742} 13743 13744State { 13745 ID = "FIREBOMB4"; 13746 Sprite = "PSBG"; 13747 Frame = 1; 13748 Tics = 4; 13749 Next state = "FIREBOMB5"; 13750} 13751 13752State { 13753 ID = "FIREBOMB5"; 13754 Sprite = "PSBG"; 13755 Frame = 2; 13756 Tics = 4; 13757 Action = "A_Scream"; 13758 Next state = "FIREBOMB6"; 13759} 13760 13761State { 13762 ID = "FIREBOMB6"; 13763 Sprite = "XPL1"; 13764 Frame = 32768; 13765 Tics = 4; 13766 Action = "A_Explode"; 13767 Next state = "FIREBOMB7"; 13768} 13769 13770State { 13771 ID = "FIREBOMB7"; 13772 Sprite = "XPL1"; 13773 Frame = 32769; 13774 Tics = 4; 13775 Next state = "FIREBOMB8"; 13776} 13777 13778State { 13779 ID = "FIREBOMB8"; 13780 Sprite = "XPL1"; 13781 Frame = 32770; 13782 Tics = 4; 13783 Next state = "FIREBOMB9"; 13784} 13785 13786State { 13787 ID = "FIREBOMB9"; 13788 Sprite = "XPL1"; 13789 Frame = 32771; 13790 Tics = 4; 13791 Next state = "FIREBOMB10"; 13792} 13793 13794State { 13795 ID = "FIREBOMB10"; 13796 Sprite = "XPL1"; 13797 Frame = 32772; 13798 Tics = 4; 13799 Next state = "FIREBOMB11"; 13800} 13801 13802State { 13803 ID = "FIREBOMB11"; 13804 Sprite = "XPL1"; 13805 Frame = 32773; 13806 Tics = 4; 13807 Next state = "NULL"; 13808} 13809 13810State { 13811 ID = "ARTI_ATLP1"; 13812 Sprite = "ATLP"; 13813 Frame = 0; 13814 Tics = 4; 13815 Next state = "ARTI_ATLP2"; 13816} 13817 13818State { 13819 ID = "ARTI_ATLP2"; 13820 Sprite = "ATLP"; 13821 Frame = 1; 13822 Tics = 4; 13823 Next state = "ARTI_ATLP3"; 13824} 13825 13826State { 13827 ID = "ARTI_ATLP3"; 13828 Sprite = "ATLP"; 13829 Frame = 2; 13830 Tics = 4; 13831 Next state = "ARTI_ATLP4"; 13832} 13833 13834State { 13835 ID = "ARTI_ATLP4"; 13836 Sprite = "ATLP"; 13837 Frame = 1; 13838 Tics = 4; 13839 Next state = "ARTI_ATLP1"; 13840} 13841 13842State { 13843 ID = "ARTI_PSBG1"; 13844 Sprite = "PSBG"; 13845 Frame = 0; 13846 Tics = -1; 13847 Next state = "NULL"; 13848} 13849 13850State { 13851 ID = "POISONBAG1"; 13852 Sprite = "PSBG"; 13853 Frame = 32768; 13854 Tics = 18; 13855 Next state = "POISONBAG2"; 13856} 13857 13858State { 13859 ID = "POISONBAG2"; 13860 Sprite = "PSBG"; 13861 Frame = 32769; 13862 Tics = 4; 13863 Next state = "POISONBAG3"; 13864} 13865 13866State { 13867 ID = "POISONBAG3"; 13868 Sprite = "PSBG"; 13869 Frame = 2; 13870 Tics = 3; 13871 Next state = "POISONBAG4"; 13872} 13873 13874State { 13875 ID = "POISONBAG4"; 13876 Sprite = "PSBG"; 13877 Frame = 2; 13878 Tics = 1; 13879 Action = "A_PoisonBagInit"; 13880 Next state = "NULL"; 13881} 13882 13883State { 13884 ID = "POISONCLOUD1"; 13885 Sprite = "PSBG"; 13886 Frame = 3; 13887 Tics = 1; 13888 Next state = "POISONCLOUD2"; 13889} 13890 13891State { 13892 ID = "POISONCLOUD2"; 13893 Sprite = "PSBG"; 13894 Frame = 3; 13895 Tics = 1; 13896 Action = "A_Scream"; 13897 Next state = "POISONCLOUD3"; 13898} 13899 13900State { 13901 ID = "POISONCLOUD3"; 13902 Sprite = "PSBG"; 13903 Frame = 3; 13904 Tics = 2; 13905 Action = "A_PoisonBagDamage"; 13906 Next state = "POISONCLOUD4"; 13907} 13908 13909State { 13910 ID = "POISONCLOUD4"; 13911 Sprite = "PSBG"; 13912 Frame = 4; 13913 Tics = 2; 13914 Action = "A_PoisonBagDamage"; 13915 Next state = "POISONCLOUD5"; 13916} 13917 13918State { 13919 ID = "POISONCLOUD5"; 13920 Sprite = "PSBG"; 13921 Frame = 4; 13922 Tics = 2; 13923 Action = "A_PoisonBagDamage"; 13924 Next state = "POISONCLOUD6"; 13925} 13926 13927State { 13928 ID = "POISONCLOUD6"; 13929 Sprite = "PSBG"; 13930 Frame = 4; 13931 Tics = 2; 13932 Action = "A_PoisonBagDamage"; 13933 Next state = "POISONCLOUD7"; 13934} 13935 13936State { 13937 ID = "POISONCLOUD7"; 13938 Sprite = "PSBG"; 13939 Frame = 5; 13940 Tics = 2; 13941 Action = "A_PoisonBagDamage"; 13942 Next state = "POISONCLOUD8"; 13943} 13944 13945State { 13946 ID = "POISONCLOUD8"; 13947 Sprite = "PSBG"; 13948 Frame = 5; 13949 Tics = 2; 13950 Action = "A_PoisonBagDamage"; 13951 Next state = "POISONCLOUD9"; 13952} 13953 13954State { 13955 ID = "POISONCLOUD9"; 13956 Sprite = "PSBG"; 13957 Frame = 5; 13958 Tics = 2; 13959 Action = "A_PoisonBagDamage"; 13960 Next state = "POISONCLOUD10"; 13961} 13962 13963State { 13964 ID = "POISONCLOUD10"; 13965 Sprite = "PSBG"; 13966 Frame = 6; 13967 Tics = 2; 13968 Action = "A_PoisonBagDamage"; 13969 Next state = "POISONCLOUD11"; 13970} 13971 13972State { 13973 ID = "POISONCLOUD11"; 13974 Sprite = "PSBG"; 13975 Frame = 6; 13976 Tics = 2; 13977 Action = "A_PoisonBagDamage"; 13978 Next state = "POISONCLOUD12"; 13979} 13980 13981State { 13982 ID = "POISONCLOUD12"; 13983 Sprite = "PSBG"; 13984 Frame = 6; 13985 Tics = 2; 13986 Action = "A_PoisonBagDamage"; 13987 Next state = "POISONCLOUD13"; 13988} 13989 13990State { 13991 ID = "POISONCLOUD13"; 13992 Sprite = "PSBG"; 13993 Frame = 7; 13994 Tics = 2; 13995 Action = "A_PoisonBagDamage"; 13996 Next state = "POISONCLOUD14"; 13997} 13998 13999State { 14000 ID = "POISONCLOUD14"; 14001 Sprite = "PSBG"; 14002 Frame = 7; 14003 Tics = 2; 14004 Action = "A_PoisonBagDamage"; 14005 Next state = "POISONCLOUD15"; 14006} 14007 14008State { 14009 ID = "POISONCLOUD15"; 14010 Sprite = "PSBG"; 14011 Frame = 7; 14012 Tics = 2; 14013 Action = "A_PoisonBagDamage"; 14014 Next state = "POISONCLOUD16"; 14015} 14016 14017State { 14018 ID = "POISONCLOUD16"; 14019 Sprite = "PSBG"; 14020 Frame = 8; 14021 Tics = 2; 14022 Action = "A_PoisonBagDamage"; 14023 Next state = "POISONCLOUD17"; 14024} 14025 14026State { 14027 ID = "POISONCLOUD17"; 14028 Sprite = "PSBG"; 14029 Frame = 8; 14030 Tics = 1; 14031 Action = "A_PoisonBagDamage"; 14032 Next state = "POISONCLOUD18"; 14033} 14034 14035State { 14036 ID = "POISONCLOUD18"; 14037 Sprite = "PSBG"; 14038 Frame = 8; 14039 Tics = 1; 14040 Action = "A_PoisonBagCheck"; 14041 Next state = "POISONCLOUD4"; 14042} 14043 14044State { 14045 ID = "POISONCLOUD_X1"; 14046 Sprite = "PSBG"; 14047 Frame = 7; 14048 Tics = 7; 14049 Next state = "POISONCLOUD_X2"; 14050} 14051 14052State { 14053 ID = "POISONCLOUD_X2"; 14054 Sprite = "PSBG"; 14055 Frame = 6; 14056 Tics = 7; 14057 Next state = "POISONCLOUD_X3"; 14058} 14059 14060State { 14061 ID = "POISONCLOUD_X3"; 14062 Sprite = "PSBG"; 14063 Frame = 5; 14064 Tics = 6; 14065 Next state = "POISONCLOUD_X4"; 14066} 14067 14068State { 14069 ID = "POISONCLOUD_X4"; 14070 Sprite = "PSBG"; 14071 Frame = 3; 14072 Tics = 6; 14073 Next state = "NULL"; 14074} 14075 14076State { 14077 ID = "THROWINGBOMB1"; 14078 Sprite = "THRW"; 14079 Frame = 0; 14080 Tics = 4; 14081 Action = "A_CheckThrowBomb"; 14082 Next state = "THROWINGBOMB2"; 14083} 14084 14085State { 14086 ID = "THROWINGBOMB2"; 14087 Sprite = "THRW"; 14088 Frame = 1; 14089 Tics = 3; 14090 Action = "A_CheckThrowBomb"; 14091 Next state = "THROWINGBOMB3"; 14092} 14093 14094State { 14095 ID = "THROWINGBOMB3"; 14096 Sprite = "THRW"; 14097 Frame = 2; 14098 Tics = 3; 14099 Action = "A_CheckThrowBomb"; 14100 Next state = "THROWINGBOMB4"; 14101} 14102 14103State { 14104 ID = "THROWINGBOMB4"; 14105 Sprite = "THRW"; 14106 Frame = 3; 14107 Tics = 3; 14108 Action = "A_CheckThrowBomb"; 14109 Next state = "THROWINGBOMB5"; 14110} 14111 14112State { 14113 ID = "THROWINGBOMB5"; 14114 Sprite = "THRW"; 14115 Frame = 4; 14116 Tics = 3; 14117 Action = "A_CheckThrowBomb"; 14118 Next state = "THROWINGBOMB6"; 14119} 14120 14121State { 14122 ID = "THROWINGBOMB6"; 14123 Sprite = "THRW"; 14124 Frame = 5; 14125 Tics = 3; 14126 Action = "A_CheckThrowBomb"; 14127 Next state = "THROWINGBOMB1"; 14128} 14129 14130State { 14131 ID = "THROWINGBOMB7"; 14132 Sprite = "THRW"; 14133 Frame = 6; 14134 Tics = 6; 14135 Action = "A_CheckThrowBomb"; 14136 Next state = "THROWINGBOMB8"; 14137} 14138 14139State { 14140 ID = "THROWINGBOMB8"; 14141 Sprite = "THRW"; 14142 Frame = 5; 14143 Tics = 4; 14144 Action = "A_CheckThrowBomb"; 14145 Next state = "THROWINGBOMB9"; 14146} 14147 14148State { 14149 ID = "THROWINGBOMB9"; 14150 Sprite = "THRW"; 14151 Frame = 7; 14152 Tics = 6; 14153 Action = "A_CheckThrowBomb"; 14154 Next state = "THROWINGBOMB10"; 14155} 14156 14157State { 14158 ID = "THROWINGBOMB10"; 14159 Sprite = "THRW"; 14160 Frame = 5; 14161 Tics = 4; 14162 Action = "A_CheckThrowBomb"; 14163 Next state = "THROWINGBOMB11"; 14164} 14165 14166State { 14167 ID = "THROWINGBOMB11"; 14168 Sprite = "THRW"; 14169 Frame = 6; 14170 Tics = 6; 14171 Action = "A_CheckThrowBomb"; 14172 Next state = "THROWINGBOMB12"; 14173} 14174 14175State { 14176 ID = "THROWINGBOMB12"; 14177 Sprite = "THRW"; 14178 Frame = 5; 14179 Tics = 3; 14180 Action = "A_CheckThrowBomb"; 14181 Next state = "THROWINGBOMB12"; 14182} 14183 14184State { 14185 ID = "THROWINGBOMB_X1"; 14186 Sprite = "CFCF"; 14187 Frame = 32784; 14188 Tics = 4; 14189 Action = "A_NoGravity"; 14190 Next state = "THROWINGBOMB_X2"; 14191} 14192 14193State { 14194 ID = "THROWINGBOMB_X2"; 14195 Sprite = "CFCF"; 14196 Frame = 32785; 14197 Tics = 3; 14198 Action = "A_Scream"; 14199 Next state = "THROWINGBOMB_X3"; 14200} 14201 14202State { 14203 ID = "THROWINGBOMB_X3"; 14204 Sprite = "CFCF"; 14205 Frame = 32786; 14206 Tics = 4; 14207 Action = "A_Explode"; 14208 Next state = "THROWINGBOMB_X4"; 14209} 14210 14211State { 14212 ID = "THROWINGBOMB_X4"; 14213 Sprite = "CFCF"; 14214 Frame = 32787; 14215 Tics = 3; 14216 Next state = "THROWINGBOMB_X5"; 14217} 14218 14219State { 14220 ID = "THROWINGBOMB_X5"; 14221 Sprite = "CFCF"; 14222 Frame = 32788; 14223 Tics = 4; 14224 Next state = "THROWINGBOMB_X6"; 14225} 14226 14227State { 14228 ID = "THROWINGBOMB_X6"; 14229 Sprite = "CFCF"; 14230 Frame = 32790; 14231 Tics = 3; 14232 Next state = "THROWINGBOMB_X7"; 14233} 14234 14235State { 14236 ID = "THROWINGBOMB_X7"; 14237 Sprite = "CFCF"; 14238 Frame = 32791; 14239 Tics = 4; 14240 Next state = "THROWINGBOMB_X8"; 14241} 14242 14243State { 14244 ID = "THROWINGBOMB_X8"; 14245 Sprite = "CFCF"; 14246 Frame = 32793; 14247 Tics = 3; 14248 Next state = "NULL"; 14249} 14250 14251State { 14252 ID = "ARTI_BOOTS1"; 14253 Sprite = "SPED"; 14254 Frame = 32768; 14255 Tics = 3; 14256 Next state = "ARTI_BOOTS2"; 14257} 14258 14259State { 14260 ID = "ARTI_BOOTS2"; 14261 Sprite = "SPED"; 14262 Frame = 32769; 14263 Tics = 3; 14264 Next state = "ARTI_BOOTS3"; 14265} 14266 14267State { 14268 ID = "ARTI_BOOTS3"; 14269 Sprite = "SPED"; 14270 Frame = 32770; 14271 Tics = 3; 14272 Next state = "ARTI_BOOTS4"; 14273} 14274 14275State { 14276 ID = "ARTI_BOOTS4"; 14277 Sprite = "SPED"; 14278 Frame = 32771; 14279 Tics = 3; 14280 Next state = "ARTI_BOOTS5"; 14281} 14282 14283State { 14284 ID = "ARTI_BOOTS5"; 14285 Sprite = "SPED"; 14286 Frame = 32772; 14287 Tics = 3; 14288 Next state = "ARTI_BOOTS6"; 14289} 14290 14291State { 14292 ID = "ARTI_BOOTS6"; 14293 Sprite = "SPED"; 14294 Frame = 32773; 14295 Tics = 3; 14296 Next state = "ARTI_BOOTS7"; 14297} 14298 14299State { 14300 ID = "ARTI_BOOTS7"; 14301 Sprite = "SPED"; 14302 Frame = 32774; 14303 Tics = 3; 14304 Next state = "ARTI_BOOTS8"; 14305} 14306 14307State { 14308 ID = "ARTI_BOOTS8"; 14309 Sprite = "SPED"; 14310 Frame = 32775; 14311 Tics = 3; 14312 Next state = "ARTI_BOOTS1"; 14313} 14314 14315State { 14316 ID = "ARTI_MANA"; 14317 Sprite = "BMAN"; 14318 Frame = 32768; 14319 Tics = -1; 14320 Next state = "NULL"; 14321} 14322 14323State { 14324 ID = "ARTI_ARMOR1"; 14325 Sprite = "BRAC"; 14326 Frame = 32768; 14327 Tics = 4; 14328 Next state = "ARTI_ARMOR2"; 14329} 14330 14331State { 14332 ID = "ARTI_ARMOR2"; 14333 Sprite = "BRAC"; 14334 Frame = 32769; 14335 Tics = 4; 14336 Next state = "ARTI_ARMOR3"; 14337} 14338 14339State { 14340 ID = "ARTI_ARMOR3"; 14341 Sprite = "BRAC"; 14342 Frame = 32770; 14343 Tics = 4; 14344 Next state = "ARTI_ARMOR4"; 14345} 14346 14347State { 14348 ID = "ARTI_ARMOR4"; 14349 Sprite = "BRAC"; 14350 Frame = 32771; 14351 Tics = 4; 14352 Next state = "ARTI_ARMOR5"; 14353} 14354 14355State { 14356 ID = "ARTI_ARMOR5"; 14357 Sprite = "BRAC"; 14358 Frame = 32772; 14359 Tics = 4; 14360 Next state = "ARTI_ARMOR6"; 14361} 14362 14363State { 14364 ID = "ARTI_ARMOR6"; 14365 Sprite = "BRAC"; 14366 Frame = 32773; 14367 Tics = 4; 14368 Next state = "ARTI_ARMOR7"; 14369} 14370 14371State { 14372 ID = "ARTI_ARMOR7"; 14373 Sprite = "BRAC"; 14374 Frame = 32774; 14375 Tics = 4; 14376 Next state = "ARTI_ARMOR8"; 14377} 14378 14379State { 14380 ID = "ARTI_ARMOR8"; 14381 Sprite = "BRAC"; 14382 Frame = 32775; 14383 Tics = 4; 14384 Next state = "ARTI_ARMOR1"; 14385} 14386 14387State { 14388 ID = "ARTI_BLAST1"; 14389 Sprite = "BLST"; 14390 Frame = 32768; 14391 Tics = 4; 14392 Next state = "ARTI_BLAST2"; 14393} 14394 14395State { 14396 ID = "ARTI_BLAST2"; 14397 Sprite = "BLST"; 14398 Frame = 32769; 14399 Tics = 4; 14400 Next state = "ARTI_BLAST3"; 14401} 14402 14403State { 14404 ID = "ARTI_BLAST3"; 14405 Sprite = "BLST"; 14406 Frame = 32770; 14407 Tics = 4; 14408 Next state = "ARTI_BLAST4"; 14409} 14410 14411State { 14412 ID = "ARTI_BLAST4"; 14413 Sprite = "BLST"; 14414 Frame = 32771; 14415 Tics = 4; 14416 Next state = "ARTI_BLAST5"; 14417} 14418 14419State { 14420 ID = "ARTI_BLAST5"; 14421 Sprite = "BLST"; 14422 Frame = 32772; 14423 Tics = 4; 14424 Next state = "ARTI_BLAST6"; 14425} 14426 14427State { 14428 ID = "ARTI_BLAST6"; 14429 Sprite = "BLST"; 14430 Frame = 32773; 14431 Tics = 4; 14432 Next state = "ARTI_BLAST7"; 14433} 14434 14435State { 14436 ID = "ARTI_BLAST7"; 14437 Sprite = "BLST"; 14438 Frame = 32774; 14439 Tics = 4; 14440 Next state = "ARTI_BLAST8"; 14441} 14442 14443State { 14444 ID = "ARTI_BLAST8"; 14445 Sprite = "BLST"; 14446 Frame = 32775; 14447 Tics = 4; 14448 Next state = "ARTI_BLAST1"; 14449} 14450 14451State { 14452 ID = "ARTI_HEALRAD1"; 14453 Sprite = "HRAD"; 14454 Frame = 32768; 14455 Tics = 4; 14456 Next state = "ARTI_HEALRAD2"; 14457} 14458 14459State { 14460 ID = "ARTI_HEALRAD2"; 14461 Sprite = "HRAD"; 14462 Frame = 32769; 14463 Tics = 4; 14464 Next state = "ARTI_HEALRAD3"; 14465} 14466 14467State { 14468 ID = "ARTI_HEALRAD3"; 14469 Sprite = "HRAD"; 14470 Frame = 32770; 14471 Tics = 4; 14472 Next state = "ARTI_HEALRAD4"; 14473} 14474 14475State { 14476 ID = "ARTI_HEALRAD4"; 14477 Sprite = "HRAD"; 14478 Frame = 32771; 14479 Tics = 4; 14480 Next state = "ARTI_HEALRAD5"; 14481} 14482 14483State { 14484 ID = "ARTI_HEALRAD5"; 14485 Sprite = "HRAD"; 14486 Frame = 32772; 14487 Tics = 4; 14488 Next state = "ARTI_HEALRAD6"; 14489} 14490 14491State { 14492 ID = "ARTI_HEALRAD6"; 14493 Sprite = "HRAD"; 14494 Frame = 32773; 14495 Tics = 4; 14496 Next state = "ARTI_HEALRAD7"; 14497} 14498 14499State { 14500 ID = "ARTI_HEALRAD7"; 14501 Sprite = "HRAD"; 14502 Frame = 32774; 14503 Tics = 4; 14504 Next state = "ARTI_HEALRAD8"; 14505} 14506 14507State { 14508 ID = "ARTI_HEALRAD8"; 14509 Sprite = "HRAD"; 14510 Frame = 32775; 14511 Tics = 4; 14512 Next state = "ARTI_HEALRAD9"; 14513} 14514 14515State { 14516 ID = "ARTI_HEALRAD9"; 14517 Sprite = "HRAD"; 14518 Frame = 32776; 14519 Tics = 4; 14520 Next state = "ARTI_HEALRAD0"; 14521} 14522 14523State { 14524 ID = "ARTI_HEALRAD0"; 14525 Sprite = "HRAD"; 14526 Frame = 32777; 14527 Tics = 4; 14528 Next state = "ARTI_HEALRADA"; 14529} 14530 14531State { 14532 ID = "ARTI_HEALRADA"; 14533 Sprite = "HRAD"; 14534 Frame = 32778; 14535 Tics = 4; 14536 Next state = "ARTI_HEALRADB"; 14537} 14538 14539State { 14540 ID = "ARTI_HEALRADB"; 14541 Sprite = "HRAD"; 14542 Frame = 32779; 14543 Tics = 4; 14544 Next state = "ARTI_HEALRADC"; 14545} 14546 14547State { 14548 ID = "ARTI_HEALRADC"; 14549 Sprite = "HRAD"; 14550 Frame = 32780; 14551 Tics = 4; 14552 Next state = "ARTI_HEALRADD"; 14553} 14554 14555State { 14556 ID = "ARTI_HEALRADD"; 14557 Sprite = "HRAD"; 14558 Frame = 32781; 14559 Tics = 4; 14560 Next state = "ARTI_HEALRADE"; 14561} 14562 14563State { 14564 ID = "ARTI_HEALRADE"; 14565 Sprite = "HRAD"; 14566 Frame = 32782; 14567 Tics = 4; 14568 Next state = "ARTI_HEALRADF"; 14569} 14570 14571State { 14572 ID = "ARTI_HEALRADF"; 14573 Sprite = "HRAD"; 14574 Frame = 32783; 14575 Tics = 4; 14576 Next state = "ARTI_HEALRAD1"; 14577} 14578 14579State { 14580 ID = "SPLASH1"; 14581 Sprite = "SPSH"; 14582 Frame = 0; 14583 Tics = 8; 14584 Next state = "SPLASH2"; 14585} 14586 14587State { 14588 ID = "SPLASH2"; 14589 Sprite = "SPSH"; 14590 Frame = 1; 14591 Tics = 8; 14592 Next state = "SPLASH3"; 14593} 14594 14595State { 14596 ID = "SPLASH3"; 14597 Sprite = "SPSH"; 14598 Frame = 2; 14599 Tics = 8; 14600 Next state = "SPLASH4"; 14601} 14602 14603State { 14604 ID = "SPLASH4"; 14605 Sprite = "SPSH"; 14606 Frame = 3; 14607 Tics = 16; 14608 Next state = "NULL"; 14609} 14610 14611State { 14612 ID = "SPLASHX"; 14613 Sprite = "SPSH"; 14614 Frame = 3; 14615 Tics = 10; 14616 Next state = "NULL"; 14617} 14618 14619State { 14620 ID = "SPLASHBASE1"; 14621 Sprite = "SPSH"; 14622 Frame = 4; 14623 Tics = 5; 14624 Next state = "SPLASHBASE2"; 14625} 14626 14627State { 14628 ID = "SPLASHBASE2"; 14629 Sprite = "SPSH"; 14630 Frame = 5; 14631 Tics = 5; 14632 Next state = "SPLASHBASE3"; 14633} 14634 14635State { 14636 ID = "SPLASHBASE3"; 14637 Sprite = "SPSH"; 14638 Frame = 6; 14639 Tics = 5; 14640 Next state = "SPLASHBASE4"; 14641} 14642 14643State { 14644 ID = "SPLASHBASE4"; 14645 Sprite = "SPSH"; 14646 Frame = 7; 14647 Tics = 5; 14648 Next state = "SPLASHBASE5"; 14649} 14650 14651State { 14652 ID = "SPLASHBASE5"; 14653 Sprite = "SPSH"; 14654 Frame = 8; 14655 Tics = 5; 14656 Next state = "SPLASHBASE6"; 14657} 14658 14659State { 14660 ID = "SPLASHBASE6"; 14661 Sprite = "SPSH"; 14662 Frame = 9; 14663 Tics = 5; 14664 Next state = "SPLASHBASE7"; 14665} 14666 14667State { 14668 ID = "SPLASHBASE7"; 14669 Sprite = "SPSH"; 14670 Frame = 10; 14671 Tics = 5; 14672 Next state = "NULL"; 14673} 14674 14675State { 14676 ID = "LAVASPLASH1"; 14677 Sprite = "LVAS"; 14678 Frame = 32768; 14679 Tics = 5; 14680 Next state = "LAVASPLASH2"; 14681} 14682 14683State { 14684 ID = "LAVASPLASH2"; 14685 Sprite = "LVAS"; 14686 Frame = 32769; 14687 Tics = 5; 14688 Next state = "LAVASPLASH3"; 14689} 14690 14691State { 14692 ID = "LAVASPLASH3"; 14693 Sprite = "LVAS"; 14694 Frame = 32770; 14695 Tics = 5; 14696 Next state = "LAVASPLASH4"; 14697} 14698 14699State { 14700 ID = "LAVASPLASH4"; 14701 Sprite = "LVAS"; 14702 Frame = 32771; 14703 Tics = 5; 14704 Next state = "LAVASPLASH5"; 14705} 14706 14707State { 14708 ID = "LAVASPLASH5"; 14709 Sprite = "LVAS"; 14710 Frame = 32772; 14711 Tics = 5; 14712 Next state = "LAVASPLASH6"; 14713} 14714 14715State { 14716 ID = "LAVASPLASH6"; 14717 Sprite = "LVAS"; 14718 Frame = 32773; 14719 Tics = 5; 14720 Next state = "NULL"; 14721} 14722 14723State { 14724 ID = "LAVASMOKE1"; 14725 Sprite = "LVAS"; 14726 Frame = 32774; 14727 Tics = 5; 14728 Next state = "LAVASMOKE2"; 14729} 14730 14731State { 14732 ID = "LAVASMOKE2"; 14733 Sprite = "LVAS"; 14734 Frame = 32775; 14735 Tics = 5; 14736 Next state = "LAVASMOKE3"; 14737} 14738 14739State { 14740 ID = "LAVASMOKE3"; 14741 Sprite = "LVAS"; 14742 Frame = 32776; 14743 Tics = 5; 14744 Next state = "LAVASMOKE4"; 14745} 14746 14747State { 14748 ID = "LAVASMOKE4"; 14749 Sprite = "LVAS"; 14750 Frame = 32777; 14751 Tics = 5; 14752 Next state = "LAVASMOKE5"; 14753} 14754 14755State { 14756 ID = "LAVASMOKE5"; 14757 Sprite = "LVAS"; 14758 Frame = 32778; 14759 Tics = 5; 14760 Next state = "NULL"; 14761} 14762 14763State { 14764 ID = "SLUDGECHUNK1"; 14765 Sprite = "SLDG"; 14766 Frame = 0; 14767 Tics = 8; 14768 Next state = "SLUDGECHUNK2"; 14769} 14770 14771State { 14772 ID = "SLUDGECHUNK2"; 14773 Sprite = "SLDG"; 14774 Frame = 1; 14775 Tics = 8; 14776 Next state = "SLUDGECHUNK3"; 14777} 14778 14779State { 14780 ID = "SLUDGECHUNK3"; 14781 Sprite = "SLDG"; 14782 Frame = 2; 14783 Tics = 8; 14784 Next state = "SLUDGECHUNK4"; 14785} 14786 14787State { 14788 ID = "SLUDGECHUNK4"; 14789 Sprite = "SLDG"; 14790 Frame = 3; 14791 Tics = 8; 14792 Next state = "NULL"; 14793} 14794 14795State { 14796 ID = "SLUDGECHUNKX"; 14797 Sprite = "SLDG"; 14798 Frame = 3; 14799 Tics = 6; 14800 Next state = "NULL"; 14801} 14802 14803State { 14804 ID = "SLUDGESPLASH1"; 14805 Sprite = "SLDG"; 14806 Frame = 4; 14807 Tics = 6; 14808 Next state = "SLUDGESPLASH2"; 14809} 14810 14811State { 14812 ID = "SLUDGESPLASH2"; 14813 Sprite = "SLDG"; 14814 Frame = 5; 14815 Tics = 6; 14816 Next state = "SLUDGESPLASH3"; 14817} 14818 14819State { 14820 ID = "SLUDGESPLASH3"; 14821 Sprite = "SLDG"; 14822 Frame = 6; 14823 Tics = 6; 14824 Next state = "SLUDGESPLASH4"; 14825} 14826 14827State { 14828 ID = "SLUDGESPLASH4"; 14829 Sprite = "SLDG"; 14830 Frame = 7; 14831 Tics = 6; 14832 Next state = "NULL"; 14833} 14834 14835State { 14836 ID = "ZWINGEDSTATUE1"; 14837 Sprite = "STTW"; 14838 Frame = 0; 14839 Tics = -1; 14840 Next state = "NULL"; 14841} 14842 14843State { 14844 ID = "ZROCK1_1"; 14845 Sprite = "RCK1"; 14846 Frame = 0; 14847 Tics = -1; 14848 Next state = "NULL"; 14849} 14850 14851State { 14852 ID = "ZROCK2_1"; 14853 Sprite = "RCK2"; 14854 Frame = 0; 14855 Tics = -1; 14856 Next state = "NULL"; 14857} 14858 14859State { 14860 ID = "ZROCK3_1"; 14861 Sprite = "RCK3"; 14862 Frame = 0; 14863 Tics = -1; 14864 Next state = "NULL"; 14865} 14866 14867State { 14868 ID = "ZROCK4_1"; 14869 Sprite = "RCK4"; 14870 Frame = 0; 14871 Tics = -1; 14872 Next state = "NULL"; 14873} 14874 14875State { 14876 ID = "ZCHANDELIER1"; 14877 Sprite = "CDLR"; 14878 Frame = 32768; 14879 Tics = 4; 14880 Next state = "ZCHANDELIER2"; 14881} 14882 14883State { 14884 ID = "ZCHANDELIER2"; 14885 Sprite = "CDLR"; 14886 Frame = 32769; 14887 Tics = 4; 14888 Next state = "ZCHANDELIER3"; 14889} 14890 14891State { 14892 ID = "ZCHANDELIER3"; 14893 Sprite = "CDLR"; 14894 Frame = 32770; 14895 Tics = 4; 14896 Next state = "ZCHANDELIER1"; 14897} 14898 14899State { 14900 ID = "ZCHANDELIER_U"; 14901 Sprite = "CDLR"; 14902 Frame = 3; 14903 Tics = -1; 14904 Next state = "NULL"; 14905} 14906 14907State { 14908 ID = "ZTREEDEAD1"; 14909 Sprite = "TRE1"; 14910 Frame = 0; 14911 Tics = -1; 14912 Next state = "NULL"; 14913} 14914 14915State { 14916 ID = "ZTREE"; 14917 Sprite = "TRE1"; 14918 Frame = 0; 14919 Tics = -1; 14920 Next state = "NULL"; 14921} 14922 14923State { 14924 ID = "ZTREEDESTRUCTIBLE1"; 14925 Sprite = "TRDT"; 14926 Frame = 0; 14927 Tics = -1; 14928 Next state = "NULL"; 14929} 14930 14931State { 14932 ID = "ZTREEDES_D1"; 14933 Sprite = "TRDT"; 14934 Frame = 1; 14935 Tics = 5; 14936 Next state = "ZTREEDES_D2"; 14937} 14938 14939State { 14940 ID = "ZTREEDES_D2"; 14941 Sprite = "TRDT"; 14942 Frame = 2; 14943 Tics = 5; 14944 Action = "A_Scream"; 14945 Next state = "ZTREEDES_D3"; 14946} 14947 14948State { 14949 ID = "ZTREEDES_D3"; 14950 Sprite = "TRDT"; 14951 Frame = 3; 14952 Tics = 5; 14953 Next state = "ZTREEDES_D4"; 14954} 14955 14956State { 14957 ID = "ZTREEDES_D4"; 14958 Sprite = "TRDT"; 14959 Frame = 4; 14960 Tics = 5; 14961 Next state = "ZTREEDES_D5"; 14962} 14963 14964State { 14965 ID = "ZTREEDES_D5"; 14966 Sprite = "TRDT"; 14967 Frame = 5; 14968 Tics = 5; 14969 Next state = "ZTREEDES_D6"; 14970} 14971 14972State { 14973 ID = "ZTREEDES_D6"; 14974 Sprite = "TRDT"; 14975 Frame = 6; 14976 Tics = -1; 14977 Next state = "NULL"; 14978} 14979 14980State { 14981 ID = "ZTREEDES_X1"; 14982 Sprite = "TRDT"; 14983 Frame = 32775; 14984 Tics = 5; 14985 Next state = "ZTREEDES_X2"; 14986} 14987 14988State { 14989 ID = "ZTREEDES_X2"; 14990 Sprite = "TRDT"; 14991 Frame = 32776; 14992 Tics = 5; 14993 Next state = "ZTREEDES_X3"; 14994} 14995 14996State { 14997 ID = "ZTREEDES_X3"; 14998 Sprite = "TRDT"; 14999 Frame = 32777; 15000 Tics = 5; 15001 Next state = "ZTREEDES_X4"; 15002} 15003 15004State { 15005 ID = "ZTREEDES_X4"; 15006 Sprite = "TRDT"; 15007 Frame = 32778; 15008 Tics = 5; 15009 Next state = "ZTREEDES_X5"; 15010} 15011 15012State { 15013 ID = "ZTREEDES_X5"; 15014 Sprite = "TRDT"; 15015 Frame = 32779; 15016 Tics = 5; 15017 Next state = "ZTREEDES_X6"; 15018} 15019 15020State { 15021 ID = "ZTREEDES_X6"; 15022 Sprite = "TRDT"; 15023 Frame = 32780; 15024 Tics = 5; 15025 Action = "A_Explode"; 15026 Next state = "ZTREEDES_X7"; 15027} 15028 15029State { 15030 ID = "ZTREEDES_X7"; 15031 Sprite = "TRDT"; 15032 Frame = 32781; 15033 Tics = 5; 15034 Next state = "ZTREEDES_X8"; 15035} 15036 15037State { 15038 ID = "ZTREEDES_X8"; 15039 Sprite = "TRDT"; 15040 Frame = 14; 15041 Tics = 5; 15042 Next state = "ZTREEDES_X9"; 15043} 15044 15045State { 15046 ID = "ZTREEDES_X9"; 15047 Sprite = "TRDT"; 15048 Frame = 15; 15049 Tics = 5; 15050 Next state = "ZTREEDES_X10"; 15051} 15052 15053State { 15054 ID = "ZTREEDES_X10"; 15055 Sprite = "TRDT"; 15056 Frame = 16; 15057 Tics = -1; 15058 Next state = "NULL"; 15059} 15060 15061State { 15062 ID = "ZTREESWAMP182_1"; 15063 Sprite = "TRE2"; 15064 Frame = 0; 15065 Tics = -1; 15066 Next state = "NULL"; 15067} 15068 15069State { 15070 ID = "ZTREESWAMP172_1"; 15071 Sprite = "TRE3"; 15072 Frame = 0; 15073 Tics = -1; 15074 Next state = "NULL"; 15075} 15076 15077State { 15078 ID = "ZSTUMPBURNED1"; 15079 Sprite = "STM1"; 15080 Frame = 0; 15081 Tics = -1; 15082 Next state = "NULL"; 15083} 15084 15085State { 15086 ID = "ZSTUMPBARE1"; 15087 Sprite = "STM2"; 15088 Frame = 0; 15089 Tics = -1; 15090 Next state = "NULL"; 15091} 15092 15093State { 15094 ID = "ZSTUMPSWAMP1_1"; 15095 Sprite = "STM3"; 15096 Frame = 0; 15097 Tics = -1; 15098 Next state = "NULL"; 15099} 15100 15101State { 15102 ID = "ZSTUMPSWAMP2_1"; 15103 Sprite = "STM4"; 15104 Frame = 0; 15105 Tics = -1; 15106 Next state = "NULL"; 15107} 15108 15109State { 15110 ID = "ZSHROOMLARGE1_1"; 15111 Sprite = "MSH1"; 15112 Frame = 0; 15113 Tics = -1; 15114 Next state = "NULL"; 15115} 15116 15117State { 15118 ID = "ZSHROOMLARGE2_1"; 15119 Sprite = "MSH2"; 15120 Frame = 0; 15121 Tics = -1; 15122 Next state = "NULL"; 15123} 15124 15125State { 15126 ID = "ZSHROOMLARGE3_1"; 15127 Sprite = "MSH3"; 15128 Frame = 0; 15129 Tics = -1; 15130 Next state = "NULL"; 15131} 15132 15133State { 15134 ID = "ZSHROOMSMALL1_1"; 15135 Sprite = "MSH4"; 15136 Frame = 0; 15137 Tics = -1; 15138 Next state = "NULL"; 15139} 15140 15141State { 15142 ID = "ZSHROOMSMALL2_1"; 15143 Sprite = "MSH5"; 15144 Frame = 0; 15145 Tics = -1; 15146 Next state = "NULL"; 15147} 15148 15149State { 15150 ID = "ZSHROOMSMALL3_1"; 15151 Sprite = "MSH6"; 15152 Frame = 0; 15153 Tics = -1; 15154 Next state = "NULL"; 15155} 15156 15157State { 15158 ID = "ZSHROOMSMALL4_1"; 15159 Sprite = "MSH7"; 15160 Frame = 0; 15161 Tics = -1; 15162 Next state = "NULL"; 15163} 15164 15165State { 15166 ID = "ZSHROOMSMALL5_1"; 15167 Sprite = "MSH8"; 15168 Frame = 0; 15169 Tics = -1; 15170 Next state = "NULL"; 15171} 15172 15173State { 15174 ID = "ZSTALAGMITEPILLAR1"; 15175 Sprite = "SGMP"; 15176 Frame = 0; 15177 Tics = -1; 15178 Next state = "NULL"; 15179} 15180 15181State { 15182 ID = "ZSTALAGMITELARGE1"; 15183 Sprite = "SGM1"; 15184 Frame = 0; 15185 Tics = -1; 15186 Next state = "NULL"; 15187} 15188 15189State { 15190 ID = "ZSTALAGMITEMEDIUM1"; 15191 Sprite = "SGM2"; 15192 Frame = 0; 15193 Tics = -1; 15194 Next state = "NULL"; 15195} 15196 15197State { 15198 ID = "ZSTALAGMITESMALL1"; 15199 Sprite = "SGM3"; 15200 Frame = 0; 15201 Tics = -1; 15202 Next state = "NULL"; 15203} 15204 15205State { 15206 ID = "ZSTALACTITELARGE1"; 15207 Sprite = "SLC1"; 15208 Frame = 0; 15209 Tics = -1; 15210 Next state = "NULL"; 15211} 15212 15213State { 15214 ID = "ZSTALACTITEMEDIUM1"; 15215 Sprite = "SLC2"; 15216 Frame = 0; 15217 Tics = -1; 15218 Next state = "NULL"; 15219} 15220 15221State { 15222 ID = "ZSTALACTITESMALL1"; 15223 Sprite = "SLC3"; 15224 Frame = 0; 15225 Tics = -1; 15226 Next state = "NULL"; 15227} 15228 15229State { 15230 ID = "ZMOSSCEILING1_1"; 15231 Sprite = "MSS1"; 15232 Frame = 0; 15233 Tics = -1; 15234 Next state = "NULL"; 15235} 15236 15237State { 15238 ID = "ZMOSSCEILING2_1"; 15239 Sprite = "MSS2"; 15240 Frame = 0; 15241 Tics = -1; 15242 Next state = "NULL"; 15243} 15244 15245State { 15246 ID = "ZSWAMPVINE1"; 15247 Sprite = "SWMV"; 15248 Frame = 0; 15249 Tics = -1; 15250 Next state = "NULL"; 15251} 15252 15253State { 15254 ID = "ZCORPSEKABOB1"; 15255 Sprite = "CPS1"; 15256 Frame = 0; 15257 Tics = -1; 15258 Next state = "NULL"; 15259} 15260 15261State { 15262 ID = "ZCORPSESLEEPING1"; 15263 Sprite = "CPS2"; 15264 Frame = 0; 15265 Tics = -1; 15266 Next state = "NULL"; 15267} 15268 15269State { 15270 ID = "ZTOMBSTONERIP1"; 15271 Sprite = "TMS1"; 15272 Frame = 0; 15273 Tics = -1; 15274 Next state = "NULL"; 15275} 15276 15277State { 15278 ID = "ZTOMBSTONESHANE1"; 15279 Sprite = "TMS2"; 15280 Frame = 0; 15281 Tics = -1; 15282 Next state = "NULL"; 15283} 15284 15285State { 15286 ID = "ZTOMBSTONEBIGCROSS1"; 15287 Sprite = "TMS3"; 15288 Frame = 0; 15289 Tics = -1; 15290 Next state = "NULL"; 15291} 15292 15293State { 15294 ID = "ZTOMBSTONEBRIANR1"; 15295 Sprite = "TMS4"; 15296 Frame = 0; 15297 Tics = -1; 15298 Next state = "NULL"; 15299} 15300 15301State { 15302 ID = "ZTOMBSTONECROSSCIRCLE1"; 15303 Sprite = "TMS5"; 15304 Frame = 0; 15305 Tics = -1; 15306 Next state = "NULL"; 15307} 15308 15309State { 15310 ID = "ZTOMBSTONESMALLCROSS1"; 15311 Sprite = "TMS6"; 15312 Frame = 0; 15313 Tics = -1; 15314 Next state = "NULL"; 15315} 15316 15317State { 15318 ID = "ZTOMBSTONEBRIANP1"; 15319 Sprite = "TMS7"; 15320 Frame = 0; 15321 Tics = -1; 15322 Next state = "NULL"; 15323} 15324 15325State { 15326 ID = "CORPSEHANGING_1"; 15327 Sprite = "CPS3"; 15328 Frame = 0; 15329 Tics = -1; 15330 Next state = "NULL"; 15331} 15332 15333State { 15334 ID = "ZSTATUEGARGOYLEGREENTALL_1"; 15335 Sprite = "STT2"; 15336 Frame = 0; 15337 Tics = -1; 15338 Next state = "NULL"; 15339} 15340 15341State { 15342 ID = "ZSTATUEGARGOYLEBLUETALL_1"; 15343 Sprite = "STT3"; 15344 Frame = 0; 15345 Tics = -1; 15346 Next state = "NULL"; 15347} 15348 15349State { 15350 ID = "ZSTATUEGARGOYLEGREENSHORT_1"; 15351 Sprite = "STT4"; 15352 Frame = 0; 15353 Tics = -1; 15354 Next state = "NULL"; 15355} 15356 15357State { 15358 ID = "ZSTATUEGARGOYLEBLUESHORT_1"; 15359 Sprite = "STT5"; 15360 Frame = 0; 15361 Tics = -1; 15362 Next state = "NULL"; 15363} 15364 15365State { 15366 ID = "ZSTATUEGARGOYLESTRIPETALL_1"; 15367 Sprite = "GAR1"; 15368 Frame = 0; 15369 Tics = -1; 15370 Next state = "NULL"; 15371} 15372 15373State { 15374 ID = "ZSTATUEGARGOYLEDARKREDTALL_1"; 15375 Sprite = "GAR2"; 15376 Frame = 0; 15377 Tics = -1; 15378 Next state = "NULL"; 15379} 15380 15381State { 15382 ID = "ZSTATUEGARGOYLEREDTALL_1"; 15383 Sprite = "GAR3"; 15384 Frame = 0; 15385 Tics = -1; 15386 Next state = "NULL"; 15387} 15388 15389State { 15390 ID = "ZSTATUEGARGOYLETANTALL_1"; 15391 Sprite = "GAR4"; 15392 Frame = 0; 15393 Tics = -1; 15394 Next state = "NULL"; 15395} 15396 15397State { 15398 ID = "ZSTATUEGARGOYLERUSTTALL_1"; 15399 Sprite = "GAR5"; 15400 Frame = 0; 15401 Tics = -1; 15402 Next state = "NULL"; 15403} 15404 15405State { 15406 ID = "ZSTATUEGARGOYLEDARKREDSHORT_1"; 15407 Sprite = "GAR6"; 15408 Frame = 0; 15409 Tics = -1; 15410 Next state = "NULL"; 15411} 15412 15413State { 15414 ID = "ZSTATUEGARGOYLEREDSHORT_1"; 15415 Sprite = "GAR7"; 15416 Frame = 0; 15417 Tics = -1; 15418 Next state = "NULL"; 15419} 15420 15421State { 15422 ID = "ZSTATUEGARGOYLETANSHORT_1"; 15423 Sprite = "GAR8"; 15424 Frame = 0; 15425 Tics = -1; 15426 Next state = "NULL"; 15427} 15428 15429State { 15430 ID = "ZSTATUEGARGOYLERUSTSHORT_1"; 15431 Sprite = "GAR9"; 15432 Frame = 0; 15433 Tics = -1; 15434 Next state = "NULL"; 15435} 15436 15437State { 15438 ID = "ZBANNERTATTERED_1"; 15439 Sprite = "BNR1"; 15440 Frame = 0; 15441 Tics = -1; 15442 Next state = "NULL"; 15443} 15444 15445State { 15446 ID = "ZTREELARGE1"; 15447 Sprite = "TRE4"; 15448 Frame = 0; 15449 Tics = -1; 15450 Next state = "NULL"; 15451} 15452 15453State { 15454 ID = "ZTREELARGE2"; 15455 Sprite = "TRE5"; 15456 Frame = 0; 15457 Tics = -1; 15458 Next state = "NULL"; 15459} 15460 15461State { 15462 ID = "ZTREEGNARLED1"; 15463 Sprite = "TRE6"; 15464 Frame = 0; 15465 Tics = -1; 15466 Next state = "NULL"; 15467} 15468 15469State { 15470 ID = "ZTREEGNARLED2"; 15471 Sprite = "TRE7"; 15472 Frame = 0; 15473 Tics = -1; 15474 Next state = "NULL"; 15475} 15476 15477State { 15478 ID = "ZLOG"; 15479 Sprite = "LOGG"; 15480 Frame = 0; 15481 Tics = -1; 15482 Next state = "NULL"; 15483} 15484 15485State { 15486 ID = "ZSTALACTITEICELARGE"; 15487 Sprite = "ICT1"; 15488 Frame = 0; 15489 Tics = -1; 15490 Next state = "NULL"; 15491} 15492 15493State { 15494 ID = "ZSTALACTITEICEMEDIUM"; 15495 Sprite = "ICT2"; 15496 Frame = 0; 15497 Tics = -1; 15498 Next state = "NULL"; 15499} 15500 15501State { 15502 ID = "ZSTALACTITEICESMALL"; 15503 Sprite = "ICT3"; 15504 Frame = 0; 15505 Tics = -1; 15506 Next state = "NULL"; 15507} 15508 15509State { 15510 ID = "ZSTALACTITEICETINY"; 15511 Sprite = "ICT4"; 15512 Frame = 0; 15513 Tics = -1; 15514 Next state = "NULL"; 15515} 15516 15517State { 15518 ID = "ZSTALAGMITEICELARGE"; 15519 Sprite = "ICM1"; 15520 Frame = 0; 15521 Tics = -1; 15522 Next state = "NULL"; 15523} 15524 15525State { 15526 ID = "ZSTALAGMITEICEMEDIUM"; 15527 Sprite = "ICM2"; 15528 Frame = 0; 15529 Tics = -1; 15530 Next state = "NULL"; 15531} 15532 15533State { 15534 ID = "ZSTALAGMITEICESMALL"; 15535 Sprite = "ICM3"; 15536 Frame = 0; 15537 Tics = -1; 15538 Next state = "NULL"; 15539} 15540 15541State { 15542 ID = "ZSTALAGMITEICETINY"; 15543 Sprite = "ICM4"; 15544 Frame = 0; 15545 Tics = -1; 15546 Next state = "NULL"; 15547} 15548 15549State { 15550 ID = "ZROCKBROWN1"; 15551 Sprite = "RKBL"; 15552 Frame = 0; 15553 Tics = -1; 15554 Next state = "NULL"; 15555} 15556 15557State { 15558 ID = "ZROCKBROWN2"; 15559 Sprite = "RKBS"; 15560 Frame = 0; 15561 Tics = -1; 15562 Next state = "NULL"; 15563} 15564 15565State { 15566 ID = "ZROCKBLACK"; 15567 Sprite = "RKBK"; 15568 Frame = 0; 15569 Tics = -1; 15570 Next state = "NULL"; 15571} 15572 15573State { 15574 ID = "ZRUBBLE1"; 15575 Sprite = "RBL1"; 15576 Frame = 0; 15577 Tics = -1; 15578 Next state = "NULL"; 15579} 15580 15581State { 15582 ID = "ZRUBBLE2"; 15583 Sprite = "RBL2"; 15584 Frame = 0; 15585 Tics = -1; 15586 Next state = "NULL"; 15587} 15588 15589State { 15590 ID = "ZRUBBLE3"; 15591 Sprite = "RBL3"; 15592 Frame = 0; 15593 Tics = -1; 15594 Next state = "NULL"; 15595} 15596 15597State { 15598 ID = "ZVASEPILLAR"; 15599 Sprite = "VASE"; 15600 Frame = 0; 15601 Tics = -1; 15602 Next state = "NULL"; 15603} 15604 15605State { 15606 ID = "ZPOTTERY1"; 15607 Sprite = "POT1"; 15608 Frame = 0; 15609 Tics = -1; 15610 Next state = "NULL"; 15611} 15612 15613State { 15614 ID = "ZPOTTERY2"; 15615 Sprite = "POT2"; 15616 Frame = 0; 15617 Tics = -1; 15618 Next state = "NULL"; 15619} 15620 15621State { 15622 ID = "ZPOTTERY3"; 15623 Sprite = "POT3"; 15624 Frame = 0; 15625 Tics = -1; 15626 Next state = "NULL"; 15627} 15628 15629State { 15630 ID = "ZPOTTERY_EXPLODE"; 15631 Sprite = "POT1"; 15632 Frame = 0; 15633 Tics = 0; 15634 Action = "A_PotteryExplode"; 15635 Next state = "NULL"; 15636} 15637 15638State { 15639 ID = "POTTERYBIT_1"; 15640 Sprite = "PBIT"; 15641 Frame = 0; 15642 Tics = -1; 15643 Next state = "NULL"; 15644} 15645 15646State { 15647 ID = "POTTERYBIT_2"; 15648 Sprite = "PBIT"; 15649 Frame = 1; 15650 Tics = -1; 15651 Next state = "NULL"; 15652} 15653 15654State { 15655 ID = "POTTERYBIT_3"; 15656 Sprite = "PBIT"; 15657 Frame = 2; 15658 Tics = -1; 15659 Next state = "NULL"; 15660} 15661 15662State { 15663 ID = "POTTERYBIT_4"; 15664 Sprite = "PBIT"; 15665 Frame = 3; 15666 Tics = -1; 15667 Next state = "NULL"; 15668} 15669 15670State { 15671 ID = "POTTERYBIT_5"; 15672 Sprite = "PBIT"; 15673 Frame = 4; 15674 Tics = -1; 15675 Next state = "NULL"; 15676} 15677 15678State { 15679 ID = "POTTERYBIT_EX0"; 15680 Sprite = "PBIT"; 15681 Frame = 5; 15682 Tics = 0; 15683 Action = "A_PotteryChooseBit"; 15684 Next state = "NULL"; 15685} 15686 15687State { 15688 ID = "POTTERYBIT_EX1"; 15689 Sprite = "PBIT"; 15690 Frame = 5; 15691 Tics = 140; 15692 Next state = "POTTERYBIT_EX1_2"; 15693} 15694 15695State { 15696 ID = "POTTERYBIT_EX1_2"; 15697 Sprite = "PBIT"; 15698 Frame = 5; 15699 Tics = 1; 15700 Action = "A_PotteryCheck"; 15701 Next state = "NULL"; 15702} 15703 15704State { 15705 ID = "POTTERYBIT_EX2"; 15706 Sprite = "PBIT"; 15707 Frame = 6; 15708 Tics = 140; 15709 Next state = "POTTERYBIT_EX2_2"; 15710} 15711 15712State { 15713 ID = "POTTERYBIT_EX2_2"; 15714 Sprite = "PBIT"; 15715 Frame = 6; 15716 Tics = 1; 15717 Action = "A_PotteryCheck"; 15718 Next state = "NULL"; 15719} 15720 15721State { 15722 ID = "POTTERYBIT_EX3"; 15723 Sprite = "PBIT"; 15724 Frame = 7; 15725 Tics = 140; 15726 Next state = "POTTERYBIT_EX3_2"; 15727} 15728 15729State { 15730 ID = "POTTERYBIT_EX3_2"; 15731 Sprite = "PBIT"; 15732 Frame = 7; 15733 Tics = 1; 15734 Action = "A_PotteryCheck"; 15735 Next state = "NULL"; 15736} 15737 15738State { 15739 ID = "POTTERYBIT_EX4"; 15740 Sprite = "PBIT"; 15741 Frame = 8; 15742 Tics = 140; 15743 Next state = "POTTERYBIT_EX4_2"; 15744} 15745 15746State { 15747 ID = "POTTERYBIT_EX4_2"; 15748 Sprite = "PBIT"; 15749 Frame = 8; 15750 Tics = 1; 15751 Action = "A_PotteryCheck"; 15752 Next state = "NULL"; 15753} 15754 15755State { 15756 ID = "POTTERYBIT_EX5"; 15757 Sprite = "PBIT"; 15758 Frame = 9; 15759 Tics = 140; 15760 Next state = "POTTERYBIT_EX5_2"; 15761} 15762 15763State { 15764 ID = "POTTERYBIT_EX5_2"; 15765 Sprite = "PBIT"; 15766 Frame = 9; 15767 Tics = 1; 15768 Action = "A_PotteryCheck"; 15769 Next state = "NULL"; 15770} 15771 15772State { 15773 ID = "ZCORPSELYNCHED1"; 15774 Sprite = "CPS4"; 15775 Frame = 0; 15776 Tics = -1; 15777 Next state = "NULL"; 15778} 15779 15780State { 15781 ID = "ZCORPSELYNCHED2"; 15782 Sprite = "CPS5"; 15783 Frame = 0; 15784 Tics = 140; 15785 Action = "A_CorpseBloodDrip"; 15786 Next state = "ZCORPSELYNCHED2"; 15787} 15788 15789State { 15790 ID = "ZCORPSESITTING"; 15791 Sprite = "CPS6"; 15792 Frame = 0; 15793 Tics = -1; 15794 Next state = "NULL"; 15795} 15796 15797State { 15798 ID = "ZCORPSESITTING_X"; 15799 Sprite = "CPS6"; 15800 Frame = 0; 15801 Tics = 1; 15802 Action = "A_CorpseExplode"; 15803 Next state = "NULL"; 15804} 15805 15806State { 15807 ID = "CORPSEBIT_1"; 15808 Sprite = "CPB1"; 15809 Frame = 0; 15810 Tics = -1; 15811 Next state = "NULL"; 15812} 15813 15814State { 15815 ID = "CORPSEBIT_2"; 15816 Sprite = "CPB2"; 15817 Frame = 0; 15818 Tics = -1; 15819 Next state = "NULL"; 15820} 15821 15822State { 15823 ID = "CORPSEBIT_3"; 15824 Sprite = "CPB3"; 15825 Frame = 0; 15826 Tics = -1; 15827 Next state = "NULL"; 15828} 15829 15830State { 15831 ID = "CORPSEBIT_4"; 15832 Sprite = "CPB4"; 15833 Frame = 0; 15834 Tics = -1; 15835 Next state = "NULL"; 15836} 15837 15838State { 15839 ID = "CORPSEBLOODDRIP"; 15840 Sprite = "BDRP"; 15841 Frame = 0; 15842 Tics = -1; 15843 Next state = "NULL"; 15844} 15845 15846State { 15847 ID = "CORPSEBLOODDRIP_X1"; 15848 Sprite = "BDSH"; 15849 Frame = 0; 15850 Tics = 3; 15851 Next state = "CORPSEBLOODDRIP_X2"; 15852} 15853 15854State { 15855 ID = "CORPSEBLOODDRIP_X2"; 15856 Sprite = "BDSH"; 15857 Frame = 1; 15858 Tics = 3; 15859 Next state = "CORPSEBLOODDRIP_X3"; 15860} 15861 15862State { 15863 ID = "CORPSEBLOODDRIP_X3"; 15864 Sprite = "BDSH"; 15865 Frame = 2; 15866 Tics = 2; 15867 Next state = "CORPSEBLOODDRIP_X4"; 15868} 15869 15870State { 15871 ID = "CORPSEBLOODDRIP_X4"; 15872 Sprite = "BDSH"; 15873 Frame = 3; 15874 Tics = 2; 15875 Next state = "NULL"; 15876} 15877 15878State { 15879 ID = "BLOODPOOL"; 15880 Sprite = "BDPL"; 15881 Frame = 0; 15882 Tics = -1; 15883 Next state = "NULL"; 15884} 15885 15886State { 15887 ID = "ZCANDLE1"; 15888 Sprite = "CNDL"; 15889 Frame = 32768; 15890 Tics = 4; 15891 Next state = "ZCANDLE2"; 15892} 15893 15894State { 15895 ID = "ZCANDLE2"; 15896 Sprite = "CNDL"; 15897 Frame = 32769; 15898 Tics = 4; 15899 Next state = "ZCANDLE3"; 15900} 15901 15902State { 15903 ID = "ZCANDLE3"; 15904 Sprite = "CNDL"; 15905 Frame = 32770; 15906 Tics = 4; 15907 Next state = "ZCANDLE1"; 15908} 15909 15910State { 15911 ID = "ZLEAFSPAWNER"; 15912 Sprite = "MAN1"; 15913 Frame = 0; 15914 Tics = 20; 15915 Action = "A_LeafSpawn"; 15916 Next state = "ZLEAFSPAWNER"; 15917} 15918 15919State { 15920 ID = "LEAF1_1"; 15921 Sprite = "LEF1"; 15922 Frame = 0; 15923 Tics = 4; 15924 Next state = "LEAF1_2"; 15925} 15926 15927State { 15928 ID = "LEAF1_2"; 15929 Sprite = "LEF1"; 15930 Frame = 1; 15931 Tics = 4; 15932 Next state = "LEAF1_3"; 15933} 15934 15935State { 15936 ID = "LEAF1_3"; 15937 Sprite = "LEF1"; 15938 Frame = 2; 15939 Tics = 4; 15940 Next state = "LEAF1_4"; 15941} 15942 15943State { 15944 ID = "LEAF1_4"; 15945 Sprite = "LEF1"; 15946 Frame = 3; 15947 Tics = 4; 15948 Action = "A_LeafThrust"; 15949 Next state = "LEAF1_5"; 15950} 15951 15952State { 15953 ID = "LEAF1_5"; 15954 Sprite = "LEF1"; 15955 Frame = 4; 15956 Tics = 4; 15957 Next state = "LEAF1_6"; 15958} 15959 15960State { 15961 ID = "LEAF1_6"; 15962 Sprite = "LEF1"; 15963 Frame = 5; 15964 Tics = 4; 15965 Next state = "LEAF1_7"; 15966} 15967 15968State { 15969 ID = "LEAF1_7"; 15970 Sprite = "LEF1"; 15971 Frame = 6; 15972 Tics = 4; 15973 Next state = "LEAF1_8"; 15974} 15975 15976State { 15977 ID = "LEAF1_8"; 15978 Sprite = "LEF1"; 15979 Frame = 7; 15980 Tics = 4; 15981 Action = "A_LeafThrust"; 15982 Next state = "LEAF1_9"; 15983} 15984 15985State { 15986 ID = "LEAF1_9"; 15987 Sprite = "LEF1"; 15988 Frame = 8; 15989 Tics = 4; 15990 Next state = "LEAF1_10"; 15991} 15992 15993State { 15994 ID = "LEAF1_10"; 15995 Sprite = "LEF1"; 15996 Frame = 0; 15997 Tics = 4; 15998 Next state = "LEAF1_11"; 15999} 16000 16001State { 16002 ID = "LEAF1_11"; 16003 Sprite = "LEF1"; 16004 Frame = 1; 16005 Tics = 4; 16006 Next state = "LEAF1_12"; 16007} 16008 16009State { 16010 ID = "LEAF1_12"; 16011 Sprite = "LEF1"; 16012 Frame = 2; 16013 Tics = 4; 16014 Action = "A_LeafThrust"; 16015 Next state = "LEAF1_13"; 16016} 16017 16018State { 16019 ID = "LEAF1_13"; 16020 Sprite = "LEF1"; 16021 Frame = 3; 16022 Tics = 4; 16023 Next state = "LEAF1_14"; 16024} 16025 16026State { 16027 ID = "LEAF1_14"; 16028 Sprite = "LEF1"; 16029 Frame = 4; 16030 Tics = 4; 16031 Next state = "LEAF1_15"; 16032} 16033 16034State { 16035 ID = "LEAF1_15"; 16036 Sprite = "LEF1"; 16037 Frame = 5; 16038 Tics = 4; 16039 Next state = "LEAF1_16"; 16040} 16041 16042State { 16043 ID = "LEAF1_16"; 16044 Sprite = "LEF1"; 16045 Frame = 6; 16046 Tics = 4; 16047 Action = "A_LeafThrust"; 16048 Next state = "LEAF1_17"; 16049} 16050 16051State { 16052 ID = "LEAF1_17"; 16053 Sprite = "LEF1"; 16054 Frame = 7; 16055 Tics = 4; 16056 Next state = "LEAF1_18"; 16057} 16058 16059State { 16060 ID = "LEAF1_18"; 16061 Sprite = "LEF1"; 16062 Frame = 8; 16063 Tics = 4; 16064 Next state = "NULL"; 16065} 16066 16067State { 16068 ID = "LEAF_X1"; 16069 Sprite = "LEF3"; 16070 Frame = 3; 16071 Tics = 10; 16072 Action = "A_LeafCheck"; 16073 Next state = "LEAF_X1"; 16074} 16075 16076State { 16077 ID = "LEAF2_1"; 16078 Sprite = "LEF2"; 16079 Frame = 0; 16080 Tics = 4; 16081 Next state = "LEAF2_2"; 16082} 16083 16084State { 16085 ID = "LEAF2_2"; 16086 Sprite = "LEF2"; 16087 Frame = 1; 16088 Tics = 4; 16089 Next state = "LEAF2_3"; 16090} 16091 16092State { 16093 ID = "LEAF2_3"; 16094 Sprite = "LEF2"; 16095 Frame = 2; 16096 Tics = 4; 16097 Next state = "LEAF2_4"; 16098} 16099 16100State { 16101 ID = "LEAF2_4"; 16102 Sprite = "LEF2"; 16103 Frame = 3; 16104 Tics = 4; 16105 Action = "A_LeafThrust"; 16106 Next state = "LEAF2_5"; 16107} 16108 16109State { 16110 ID = "LEAF2_5"; 16111 Sprite = "LEF2"; 16112 Frame = 4; 16113 Tics = 4; 16114 Next state = "LEAF2_6"; 16115} 16116 16117State { 16118 ID = "LEAF2_6"; 16119 Sprite = "LEF2"; 16120 Frame = 5; 16121 Tics = 4; 16122 Next state = "LEAF2_7"; 16123} 16124 16125State { 16126 ID = "LEAF2_7"; 16127 Sprite = "LEF2"; 16128 Frame = 6; 16129 Tics = 4; 16130 Next state = "LEAF2_8"; 16131} 16132 16133State { 16134 ID = "LEAF2_8"; 16135 Sprite = "LEF2"; 16136 Frame = 7; 16137 Tics = 4; 16138 Action = "A_LeafThrust"; 16139 Next state = "LEAF2_9"; 16140} 16141 16142State { 16143 ID = "LEAF2_9"; 16144 Sprite = "LEF2"; 16145 Frame = 8; 16146 Tics = 4; 16147 Next state = "LEAF2_10"; 16148} 16149 16150State { 16151 ID = "LEAF2_10"; 16152 Sprite = "LEF2"; 16153 Frame = 0; 16154 Tics = 4; 16155 Next state = "LEAF2_11"; 16156} 16157 16158State { 16159 ID = "LEAF2_11"; 16160 Sprite = "LEF2"; 16161 Frame = 1; 16162 Tics = 4; 16163 Next state = "LEAF2_12"; 16164} 16165 16166State { 16167 ID = "LEAF2_12"; 16168 Sprite = "LEF2"; 16169 Frame = 2; 16170 Tics = 4; 16171 Action = "A_LeafThrust"; 16172 Next state = "LEAF2_13"; 16173} 16174 16175State { 16176 ID = "LEAF2_13"; 16177 Sprite = "LEF2"; 16178 Frame = 3; 16179 Tics = 4; 16180 Next state = "LEAF2_14"; 16181} 16182 16183State { 16184 ID = "LEAF2_14"; 16185 Sprite = "LEF2"; 16186 Frame = 4; 16187 Tics = 4; 16188 Next state = "LEAF2_15"; 16189} 16190 16191State { 16192 ID = "LEAF2_15"; 16193 Sprite = "LEF2"; 16194 Frame = 5; 16195 Tics = 4; 16196 Next state = "LEAF2_16"; 16197} 16198 16199State { 16200 ID = "LEAF2_16"; 16201 Sprite = "LEF2"; 16202 Frame = 6; 16203 Tics = 4; 16204 Action = "A_LeafThrust"; 16205 Next state = "LEAF2_17"; 16206} 16207 16208State { 16209 ID = "LEAF2_17"; 16210 Sprite = "LEF2"; 16211 Frame = 7; 16212 Tics = 4; 16213 Next state = "LEAF2_18"; 16214} 16215 16216State { 16217 ID = "LEAF2_18"; 16218 Sprite = "LEF2"; 16219 Frame = 8; 16220 Tics = 4; 16221 Next state = "NULL"; 16222} 16223 16224State { 16225 ID = "ZTWINEDTORCH_1"; 16226 Sprite = "TWTR"; 16227 Frame = 32768; 16228 Tics = 4; 16229 Next state = "ZTWINEDTORCH_2"; 16230} 16231 16232State { 16233 ID = "ZTWINEDTORCH_2"; 16234 Sprite = "TWTR"; 16235 Frame = 32769; 16236 Tics = 4; 16237 Next state = "ZTWINEDTORCH_3"; 16238} 16239 16240State { 16241 ID = "ZTWINEDTORCH_3"; 16242 Sprite = "TWTR"; 16243 Frame = 32770; 16244 Tics = 4; 16245 Next state = "ZTWINEDTORCH_4"; 16246} 16247 16248State { 16249 ID = "ZTWINEDTORCH_4"; 16250 Sprite = "TWTR"; 16251 Frame = 32771; 16252 Tics = 4; 16253 Next state = "ZTWINEDTORCH_5"; 16254} 16255 16256State { 16257 ID = "ZTWINEDTORCH_5"; 16258 Sprite = "TWTR"; 16259 Frame = 32772; 16260 Tics = 4; 16261 Next state = "ZTWINEDTORCH_6"; 16262} 16263 16264State { 16265 ID = "ZTWINEDTORCH_6"; 16266 Sprite = "TWTR"; 16267 Frame = 32773; 16268 Tics = 4; 16269 Next state = "ZTWINEDTORCH_7"; 16270} 16271 16272State { 16273 ID = "ZTWINEDTORCH_7"; 16274 Sprite = "TWTR"; 16275 Frame = 32774; 16276 Tics = 4; 16277 Next state = "ZTWINEDTORCH_8"; 16278} 16279 16280State { 16281 ID = "ZTWINEDTORCH_8"; 16282 Sprite = "TWTR"; 16283 Frame = 32775; 16284 Tics = 4; 16285 Next state = "ZTWINEDTORCH_1"; 16286} 16287 16288State { 16289 ID = "ZTWINEDTORCH_UNLIT"; 16290 Sprite = "TWTR"; 16291 Frame = 8; 16292 Tics = -1; 16293 Next state = "NULL"; 16294} 16295 16296State { 16297 ID = "BRIDGE1"; 16298 Sprite = "TLGL"; 16299 Frame = 0; 16300 Tics = 2; 16301 Next state = "BRIDGE2"; 16302} 16303 16304State { 16305 ID = "BRIDGE2"; 16306 Sprite = "TLGL"; 16307 Frame = 0; 16308 Tics = 2; 16309 Action = "A_BridgeInit"; 16310 Next state = "BRIDGE3"; 16311} 16312 16313State { 16314 ID = "BRIDGE3"; 16315 Sprite = "TLGL"; 16316 Frame = 0; 16317 Tics = -1; 16318 Next state = "NULL"; 16319} 16320 16321State { 16322 ID = "FREE_BRIDGE1"; 16323 Sprite = "TLGL"; 16324 Frame = 0; 16325 Tics = 2; 16326 Next state = "FREE_BRIDGE2"; 16327} 16328 16329State { 16330 ID = "FREE_BRIDGE2"; 16331 Sprite = "TLGL"; 16332 Frame = 0; 16333 Tics = 300; 16334 Next state = "NULL"; 16335} 16336 16337State { 16338 ID = "BBALL1"; 16339 Sprite = "TLGL"; 16340 Frame = 0; 16341 Tics = 2; 16342 Next state = "BBALL2"; 16343} 16344 16345State { 16346 ID = "BBALL2"; 16347 Sprite = "TLGL"; 16348 Frame = 32768; 16349 Tics = 5; 16350 Action = "A_BridgeOrbit"; 16351 Next state = "BBALL2"; 16352} 16353 16354State { 16355 ID = "ZWALLTORCH1"; 16356 Sprite = "WLTR"; 16357 Frame = 32768; 16358 Tics = 5; 16359 Next state = "ZWALLTORCH2"; 16360} 16361 16362State { 16363 ID = "ZWALLTORCH2"; 16364 Sprite = "WLTR"; 16365 Frame = 32769; 16366 Tics = 5; 16367 Next state = "ZWALLTORCH3"; 16368} 16369 16370State { 16371 ID = "ZWALLTORCH3"; 16372 Sprite = "WLTR"; 16373 Frame = 32770; 16374 Tics = 5; 16375 Next state = "ZWALLTORCH4"; 16376} 16377 16378State { 16379 ID = "ZWALLTORCH4"; 16380 Sprite = "WLTR"; 16381 Frame = 32771; 16382 Tics = 5; 16383 Next state = "ZWALLTORCH5"; 16384} 16385 16386State { 16387 ID = "ZWALLTORCH5"; 16388 Sprite = "WLTR"; 16389 Frame = 32772; 16390 Tics = 5; 16391 Next state = "ZWALLTORCH6"; 16392} 16393 16394State { 16395 ID = "ZWALLTORCH6"; 16396 Sprite = "WLTR"; 16397 Frame = 32773; 16398 Tics = 5; 16399 Next state = "ZWALLTORCH7"; 16400} 16401 16402State { 16403 ID = "ZWALLTORCH7"; 16404 Sprite = "WLTR"; 16405 Frame = 32774; 16406 Tics = 5; 16407 Next state = "ZWALLTORCH8"; 16408} 16409 16410State { 16411 ID = "ZWALLTORCH8"; 16412 Sprite = "WLTR"; 16413 Frame = 32775; 16414 Tics = 5; 16415 Next state = "ZWALLTORCH1"; 16416} 16417 16418State { 16419 ID = "ZWALLTORCH_U"; 16420 Sprite = "WLTR"; 16421 Frame = 8; 16422 Tics = -1; 16423 Next state = "NULL"; 16424} 16425 16426State { 16427 ID = "ZBARREL1"; 16428 Sprite = "BARL"; 16429 Frame = 0; 16430 Tics = -1; 16431 Next state = "NULL"; 16432} 16433 16434State { 16435 ID = "ZSHRUB1"; 16436 Sprite = "SHB1"; 16437 Frame = 0; 16438 Tics = -1; 16439 Next state = "NULL"; 16440} 16441 16442State { 16443 ID = "ZSHRUB1_DIE"; 16444 Sprite = "SHB1"; 16445 Frame = 0; 16446 Tics = 1; 16447 Action = "A_TreeDeath"; 16448 Next state = "ZSHRUB1"; 16449} 16450 16451State { 16452 ID = "ZSHRUB1_X1"; 16453 Sprite = "SHB1"; 16454 Frame = 32769; 16455 Tics = 7; 16456 Next state = "ZSHRUB1_X2"; 16457} 16458 16459State { 16460 ID = "ZSHRUB1_X2"; 16461 Sprite = "SHB1"; 16462 Frame = 32770; 16463 Tics = 6; 16464 Action = "A_Scream"; 16465 Next state = "ZSHRUB1_X3"; 16466} 16467 16468State { 16469 ID = "ZSHRUB1_X3"; 16470 Sprite = "SHB1"; 16471 Frame = 32771; 16472 Tics = 5; 16473 Next state = "NULL"; 16474} 16475 16476State { 16477 ID = "ZSHRUB2"; 16478 Sprite = "SHB2"; 16479 Frame = 0; 16480 Tics = -1; 16481 Next state = "NULL"; 16482} 16483 16484State { 16485 ID = "ZSHRUB2_DIE"; 16486 Sprite = "SHB2"; 16487 Frame = 0; 16488 Tics = 1; 16489 Action = "A_TreeDeath"; 16490 Next state = "ZSHRUB2"; 16491} 16492 16493State { 16494 ID = "ZSHRUB2_X1"; 16495 Sprite = "SHB2"; 16496 Frame = 32769; 16497 Tics = 7; 16498 Next state = "ZSHRUB2_X2"; 16499} 16500 16501State { 16502 ID = "ZSHRUB2_X2"; 16503 Sprite = "SHB2"; 16504 Frame = 32770; 16505 Tics = 6; 16506 Action = "A_Scream"; 16507 Next state = "ZSHRUB2_X3"; 16508} 16509 16510State { 16511 ID = "ZSHRUB2_X3"; 16512 Sprite = "SHB2"; 16513 Frame = 32771; 16514 Tics = 5; 16515 Action = "A_Explode"; 16516 Next state = "ZSHRUB2_X4"; 16517} 16518 16519State { 16520 ID = "ZSHRUB2_X4"; 16521 Sprite = "SHB2"; 16522 Frame = 32772; 16523 Tics = 5; 16524 Next state = "NULL"; 16525} 16526 16527State { 16528 ID = "ZBUCKET1"; 16529 Sprite = "BCKT"; 16530 Frame = 0; 16531 Tics = -1; 16532 Next state = "NULL"; 16533} 16534 16535State { 16536 ID = "ZPOISONSHROOM1"; 16537 Sprite = "SHRM"; 16538 Frame = 0; 16539 Tics = 5; 16540 Action = "A_PoisonShroom"; 16541 Next state = "ZPOISONSHROOM_P2"; 16542} 16543 16544State { 16545 ID = "ZPOISONSHROOM_P1"; 16546 Sprite = "SHRM"; 16547 Frame = 0; 16548 Tics = 6; 16549 Next state = "ZPOISONSHROOM_P2"; 16550} 16551 16552State { 16553 ID = "ZPOISONSHROOM_P2"; 16554 Sprite = "SHRM"; 16555 Frame = 1; 16556 Tics = 8; 16557 Action = "A_Pain"; 16558 Next state = "ZPOISONSHROOM1"; 16559} 16560 16561State { 16562 ID = "ZPOISONSHROOM_X1"; 16563 Sprite = "SHRM"; 16564 Frame = 2; 16565 Tics = 5; 16566 Next state = "ZPOISONSHROOM_X2"; 16567} 16568 16569State { 16570 ID = "ZPOISONSHROOM_X2"; 16571 Sprite = "SHRM"; 16572 Frame = 3; 16573 Tics = 5; 16574 Next state = "ZPOISONSHROOM_X3"; 16575} 16576 16577State { 16578 ID = "ZPOISONSHROOM_X3"; 16579 Sprite = "SHRM"; 16580 Frame = 4; 16581 Tics = 5; 16582 Action = "A_PoisonBagInit"; 16583 Next state = "ZPOISONSHROOM_X4"; 16584} 16585 16586State { 16587 ID = "ZPOISONSHROOM_X4"; 16588 Sprite = "SHRM"; 16589 Frame = 5; 16590 Tics = -1; 16591 Next state = "NULL"; 16592} 16593 16594State { 16595 ID = "ZFIREBULL1"; 16596 Sprite = "FBUL"; 16597 Frame = 32768; 16598 Tics = 4; 16599 Next state = "ZFIREBULL2"; 16600} 16601 16602State { 16603 ID = "ZFIREBULL2"; 16604 Sprite = "FBUL"; 16605 Frame = 32769; 16606 Tics = 4; 16607 Next state = "ZFIREBULL3"; 16608} 16609 16610State { 16611 ID = "ZFIREBULL3"; 16612 Sprite = "FBUL"; 16613 Frame = 32770; 16614 Tics = 4; 16615 Next state = "ZFIREBULL4"; 16616} 16617 16618State { 16619 ID = "ZFIREBULL4"; 16620 Sprite = "FBUL"; 16621 Frame = 32771; 16622 Tics = 4; 16623 Next state = "ZFIREBULL5"; 16624} 16625 16626State { 16627 ID = "ZFIREBULL5"; 16628 Sprite = "FBUL"; 16629 Frame = 32772; 16630 Tics = 4; 16631 Next state = "ZFIREBULL6"; 16632} 16633 16634State { 16635 ID = "ZFIREBULL6"; 16636 Sprite = "FBUL"; 16637 Frame = 32773; 16638 Tics = 4; 16639 Next state = "ZFIREBULL7"; 16640} 16641 16642State { 16643 ID = "ZFIREBULL7"; 16644 Sprite = "FBUL"; 16645 Frame = 32774; 16646 Tics = 4; 16647 Next state = "ZFIREBULL1"; 16648} 16649 16650State { 16651 ID = "ZFIREBULL_DEATH"; 16652 Sprite = "FBUL"; 16653 Frame = 32777; 16654 Tics = 4; 16655 Next state = "ZFIREBULL_DEATH2"; 16656} 16657 16658State { 16659 ID = "ZFIREBULL_DEATH2"; 16660 Sprite = "FBUL"; 16661 Frame = 32776; 16662 Tics = 4; 16663 Next state = "ZFIREBULL_U"; 16664} 16665 16666State { 16667 ID = "ZFIREBULL_U"; 16668 Sprite = "FBUL"; 16669 Frame = 7; 16670 Tics = -1; 16671 Next state = "NULL"; 16672} 16673 16674State { 16675 ID = "ZFIREBULL_BIRTH"; 16676 Sprite = "FBUL"; 16677 Frame = 32776; 16678 Tics = 4; 16679 Next state = "ZFIREBULL_BIRTH2"; 16680} 16681 16682State { 16683 ID = "ZFIREBULL_BIRTH2"; 16684 Sprite = "FBUL"; 16685 Frame = 32777; 16686 Tics = 4; 16687 Next state = "ZFIREBULL1"; 16688} 16689 16690State { 16691 ID = "ZFIRETHING1"; 16692 Sprite = "FSKL"; 16693 Frame = 32768; 16694 Tics = 4; 16695 Next state = "ZFIRETHING2"; 16696} 16697 16698State { 16699 ID = "ZFIRETHING2"; 16700 Sprite = "FSKL"; 16701 Frame = 32769; 16702 Tics = 3; 16703 Next state = "ZFIRETHING3"; 16704} 16705 16706State { 16707 ID = "ZFIRETHING3"; 16708 Sprite = "FSKL"; 16709 Frame = 32770; 16710 Tics = 4; 16711 Next state = "ZFIRETHING4"; 16712} 16713 16714State { 16715 ID = "ZFIRETHING4"; 16716 Sprite = "FSKL"; 16717 Frame = 32771; 16718 Tics = 3; 16719 Next state = "ZFIRETHING5"; 16720} 16721 16722State { 16723 ID = "ZFIRETHING5"; 16724 Sprite = "FSKL"; 16725 Frame = 32772; 16726 Tics = 4; 16727 Next state = "ZFIRETHING6"; 16728} 16729 16730State { 16731 ID = "ZFIRETHING6"; 16732 Sprite = "FSKL"; 16733 Frame = 32773; 16734 Tics = 3; 16735 Next state = "ZFIRETHING7"; 16736} 16737 16738State { 16739 ID = "ZFIRETHING7"; 16740 Sprite = "FSKL"; 16741 Frame = 32774; 16742 Tics = 4; 16743 Next state = "ZFIRETHING8"; 16744} 16745 16746State { 16747 ID = "ZFIRETHING8"; 16748 Sprite = "FSKL"; 16749 Frame = 32775; 16750 Tics = 3; 16751 Next state = "ZFIRETHING9"; 16752} 16753 16754State { 16755 ID = "ZFIRETHING9"; 16756 Sprite = "FSKL"; 16757 Frame = 32776; 16758 Tics = 4; 16759 Next state = "ZFIRETHING1"; 16760} 16761 16762State { 16763 ID = "ZBRASSTORCH1"; 16764 Sprite = "BRTR"; 16765 Frame = 32768; 16766 Tics = 4; 16767 Next state = "ZBRASSTORCH2"; 16768} 16769 16770State { 16771 ID = "ZBRASSTORCH2"; 16772 Sprite = "BRTR"; 16773 Frame = 32769; 16774 Tics = 4; 16775 Next state = "ZBRASSTORCH3"; 16776} 16777 16778State { 16779 ID = "ZBRASSTORCH3"; 16780 Sprite = "BRTR"; 16781 Frame = 32770; 16782 Tics = 4; 16783 Next state = "ZBRASSTORCH4"; 16784} 16785 16786State { 16787 ID = "ZBRASSTORCH4"; 16788 Sprite = "BRTR"; 16789 Frame = 32771; 16790 Tics = 4; 16791 Next state = "ZBRASSTORCH5"; 16792} 16793 16794State { 16795 ID = "ZBRASSTORCH5"; 16796 Sprite = "BRTR"; 16797 Frame = 32772; 16798 Tics = 4; 16799 Next state = "ZBRASSTORCH6"; 16800} 16801 16802State { 16803 ID = "ZBRASSTORCH6"; 16804 Sprite = "BRTR"; 16805 Frame = 32773; 16806 Tics = 4; 16807 Next state = "ZBRASSTORCH7"; 16808} 16809 16810State { 16811 ID = "ZBRASSTORCH7"; 16812 Sprite = "BRTR"; 16813 Frame = 32774; 16814 Tics = 4; 16815 Next state = "ZBRASSTORCH8"; 16816} 16817 16818State { 16819 ID = "ZBRASSTORCH8"; 16820 Sprite = "BRTR"; 16821 Frame = 32775; 16822 Tics = 4; 16823 Next state = "ZBRASSTORCH9"; 16824} 16825 16826State { 16827 ID = "ZBRASSTORCH9"; 16828 Sprite = "BRTR"; 16829 Frame = 32776; 16830 Tics = 4; 16831 Next state = "ZBRASSTORCH10"; 16832} 16833 16834State { 16835 ID = "ZBRASSTORCH10"; 16836 Sprite = "BRTR"; 16837 Frame = 32777; 16838 Tics = 4; 16839 Next state = "ZBRASSTORCH11"; 16840} 16841 16842State { 16843 ID = "ZBRASSTORCH11"; 16844 Sprite = "BRTR"; 16845 Frame = 32778; 16846 Tics = 4; 16847 Next state = "ZBRASSTORCH12"; 16848} 16849 16850State { 16851 ID = "ZBRASSTORCH12"; 16852 Sprite = "BRTR"; 16853 Frame = 32779; 16854 Tics = 4; 16855 Next state = "ZBRASSTORCH13"; 16856} 16857 16858State { 16859 ID = "ZBRASSTORCH13"; 16860 Sprite = "BRTR"; 16861 Frame = 32780; 16862 Tics = 4; 16863 Next state = "ZBRASSTORCH1"; 16864} 16865 16866State { 16867 ID = "ZSUITOFARMOR"; 16868 Sprite = "SUIT"; 16869 Frame = 0; 16870 Tics = -1; 16871 Next state = "NULL"; 16872} 16873 16874State { 16875 ID = "ZSUITOFARMOR_X1"; 16876 Sprite = "SUIT"; 16877 Frame = 0; 16878 Tics = 1; 16879 Action = "A_SoAExplode"; 16880 Next state = "NULL"; 16881} 16882 16883State { 16884 ID = "ZARMORCHUNK1"; 16885 Sprite = "SUIT"; 16886 Frame = 1; 16887 Tics = -1; 16888 Next state = "NULL"; 16889} 16890 16891State { 16892 ID = "ZARMORCHUNK2"; 16893 Sprite = "SUIT"; 16894 Frame = 2; 16895 Tics = -1; 16896 Next state = "NULL"; 16897} 16898 16899State { 16900 ID = "ZARMORCHUNK3"; 16901 Sprite = "SUIT"; 16902 Frame = 3; 16903 Tics = -1; 16904 Next state = "NULL"; 16905} 16906 16907State { 16908 ID = "ZARMORCHUNK4"; 16909 Sprite = "SUIT"; 16910 Frame = 4; 16911 Tics = -1; 16912 Next state = "NULL"; 16913} 16914 16915State { 16916 ID = "ZARMORCHUNK5"; 16917 Sprite = "SUIT"; 16918 Frame = 5; 16919 Tics = -1; 16920 Next state = "NULL"; 16921} 16922 16923State { 16924 ID = "ZARMORCHUNK6"; 16925 Sprite = "SUIT"; 16926 Frame = 6; 16927 Tics = -1; 16928 Next state = "NULL"; 16929} 16930 16931State { 16932 ID = "ZARMORCHUNK7"; 16933 Sprite = "SUIT"; 16934 Frame = 7; 16935 Tics = -1; 16936 Next state = "NULL"; 16937} 16938 16939State { 16940 ID = "ZARMORCHUNK8"; 16941 Sprite = "SUIT"; 16942 Frame = 8; 16943 Tics = -1; 16944 Next state = "NULL"; 16945} 16946 16947State { 16948 ID = "ZARMORCHUNK9"; 16949 Sprite = "SUIT"; 16950 Frame = 9; 16951 Tics = -1; 16952 Next state = "NULL"; 16953} 16954 16955State { 16956 ID = "ZARMORCHUNK10"; 16957 Sprite = "SUIT"; 16958 Frame = 10; 16959 Tics = -1; 16960 Next state = "NULL"; 16961} 16962 16963State { 16964 ID = "ZBELL"; 16965 Sprite = "BBLL"; 16966 Frame = 5; 16967 Tics = -1; 16968 Next state = "NULL"; 16969} 16970 16971State { 16972 ID = "ZBELL_X1"; 16973 Sprite = "BBLL"; 16974 Frame = 0; 16975 Tics = 4; 16976 Action = "A_BellReset1"; 16977 Next state = "ZBELL_X2"; 16978} 16979 16980State { 16981 ID = "ZBELL_X2"; 16982 Sprite = "BBLL"; 16983 Frame = 1; 16984 Tics = 4; 16985 Next state = "ZBELL_X3"; 16986} 16987 16988State { 16989 ID = "ZBELL_X3"; 16990 Sprite = "BBLL"; 16991 Frame = 2; 16992 Tics = 4; 16993 Next state = "ZBELL_X4"; 16994} 16995 16996State { 16997 ID = "ZBELL_X4"; 16998 Sprite = "BBLL"; 16999 Frame = 3; 17000 Tics = 5; 17001 Action = "A_Scream"; 17002 Next state = "ZBELL_X5"; 17003} 17004 17005State { 17006 ID = "ZBELL_X5"; 17007 Sprite = "BBLL"; 17008 Frame = 2; 17009 Tics = 4; 17010 Next state = "ZBELL_X6"; 17011} 17012 17013State { 17014 ID = "ZBELL_X6"; 17015 Sprite = "BBLL"; 17016 Frame = 1; 17017 Tics = 4; 17018 Next state = "ZBELL_X7"; 17019} 17020 17021State { 17022 ID = "ZBELL_X7"; 17023 Sprite = "BBLL"; 17024 Frame = 0; 17025 Tics = 3; 17026 Next state = "ZBELL_X8"; 17027} 17028 17029State { 17030 ID = "ZBELL_X8"; 17031 Sprite = "BBLL"; 17032 Frame = 4; 17033 Tics = 4; 17034 Next state = "ZBELL_X9"; 17035} 17036 17037State { 17038 ID = "ZBELL_X9"; 17039 Sprite = "BBLL"; 17040 Frame = 5; 17041 Tics = 5; 17042 Next state = "ZBELL_X10"; 17043} 17044 17045State { 17046 ID = "ZBELL_X10"; 17047 Sprite = "BBLL"; 17048 Frame = 6; 17049 Tics = 6; 17050 Action = "A_Scream"; 17051 Next state = "ZBELL_X11"; 17052} 17053 17054State { 17055 ID = "ZBELL_X11"; 17056 Sprite = "BBLL"; 17057 Frame = 5; 17058 Tics = 5; 17059 Next state = "ZBELL_X12"; 17060} 17061 17062State { 17063 ID = "ZBELL_X12"; 17064 Sprite = "BBLL"; 17065 Frame = 4; 17066 Tics = 4; 17067 Next state = "ZBELL_X13"; 17068} 17069 17070State { 17071 ID = "ZBELL_X13"; 17072 Sprite = "BBLL"; 17073 Frame = 0; 17074 Tics = 4; 17075 Next state = "ZBELL_X14"; 17076} 17077 17078State { 17079 ID = "ZBELL_X14"; 17080 Sprite = "BBLL"; 17081 Frame = 1; 17082 Tics = 5; 17083 Next state = "ZBELL_X15"; 17084} 17085 17086State { 17087 ID = "ZBELL_X15"; 17088 Sprite = "BBLL"; 17089 Frame = 2; 17090 Tics = 5; 17091 Next state = "ZBELL_X16"; 17092} 17093 17094State { 17095 ID = "ZBELL_X16"; 17096 Sprite = "BBLL"; 17097 Frame = 3; 17098 Tics = 6; 17099 Action = "A_Scream"; 17100 Next state = "ZBELL_X17"; 17101} 17102 17103State { 17104 ID = "ZBELL_X17"; 17105 Sprite = "BBLL"; 17106 Frame = 2; 17107 Tics = 5; 17108 Next state = "ZBELL_X18"; 17109} 17110 17111State { 17112 ID = "ZBELL_X18"; 17113 Sprite = "BBLL"; 17114 Frame = 1; 17115 Tics = 5; 17116 Next state = "ZBELL_X19"; 17117} 17118 17119State { 17120 ID = "ZBELL_X19"; 17121 Sprite = "BBLL"; 17122 Frame = 0; 17123 Tics = 4; 17124 Next state = "ZBELL_X20"; 17125} 17126 17127State { 17128 ID = "ZBELL_X20"; 17129 Sprite = "BBLL"; 17130 Frame = 4; 17131 Tics = 5; 17132 Next state = "ZBELL_X21"; 17133} 17134 17135State { 17136 ID = "ZBELL_X21"; 17137 Sprite = "BBLL"; 17138 Frame = 5; 17139 Tics = 5; 17140 Next state = "ZBELL_X22"; 17141} 17142 17143State { 17144 ID = "ZBELL_X22"; 17145 Sprite = "BBLL"; 17146 Frame = 6; 17147 Tics = 7; 17148 Action = "A_Scream"; 17149 Next state = "ZBELL_X23"; 17150} 17151 17152State { 17153 ID = "ZBELL_X23"; 17154 Sprite = "BBLL"; 17155 Frame = 5; 17156 Tics = 5; 17157 Next state = "ZBELL_X24"; 17158} 17159 17160State { 17161 ID = "ZBELL_X24"; 17162 Sprite = "BBLL"; 17163 Frame = 4; 17164 Tics = 5; 17165 Next state = "ZBELL_X25"; 17166} 17167 17168State { 17169 ID = "ZBELL_X25"; 17170 Sprite = "BBLL"; 17171 Frame = 0; 17172 Tics = 5; 17173 Next state = "ZBELL_X26"; 17174} 17175 17176State { 17177 ID = "ZBELL_X26"; 17178 Sprite = "BBLL"; 17179 Frame = 1; 17180 Tics = 6; 17181 Next state = "ZBELL_X27"; 17182} 17183 17184State { 17185 ID = "ZBELL_X27"; 17186 Sprite = "BBLL"; 17187 Frame = 2; 17188 Tics = 6; 17189 Next state = "ZBELL_X28"; 17190} 17191 17192State { 17193 ID = "ZBELL_X28"; 17194 Sprite = "BBLL"; 17195 Frame = 3; 17196 Tics = 7; 17197 Action = "A_Scream"; 17198 Next state = "ZBELL_X29"; 17199} 17200 17201State { 17202 ID = "ZBELL_X29"; 17203 Sprite = "BBLL"; 17204 Frame = 2; 17205 Tics = 6; 17206 Next state = "ZBELL_X30"; 17207} 17208 17209State { 17210 ID = "ZBELL_X30"; 17211 Sprite = "BBLL"; 17212 Frame = 1; 17213 Tics = 6; 17214 Next state = "ZBELL_X31"; 17215} 17216 17217State { 17218 ID = "ZBELL_X31"; 17219 Sprite = "BBLL"; 17220 Frame = 0; 17221 Tics = 5; 17222 Next state = "ZBELL_X32"; 17223} 17224 17225State { 17226 ID = "ZBELL_X32"; 17227 Sprite = "BBLL"; 17228 Frame = 4; 17229 Tics = 6; 17230 Next state = "ZBELL_X33"; 17231} 17232 17233State { 17234 ID = "ZBELL_X33"; 17235 Sprite = "BBLL"; 17236 Frame = 5; 17237 Tics = 6; 17238 Next state = "ZBELL_X34"; 17239} 17240 17241State { 17242 ID = "ZBELL_X34"; 17243 Sprite = "BBLL"; 17244 Frame = 6; 17245 Tics = 7; 17246 Action = "A_Scream"; 17247 Next state = "ZBELL_X35"; 17248} 17249 17250State { 17251 ID = "ZBELL_X35"; 17252 Sprite = "BBLL"; 17253 Frame = 5; 17254 Tics = 6; 17255 Next state = "ZBELL_X36"; 17256} 17257 17258State { 17259 ID = "ZBELL_X36"; 17260 Sprite = "BBLL"; 17261 Frame = 4; 17262 Tics = 6; 17263 Next state = "ZBELL_X37"; 17264} 17265 17266State { 17267 ID = "ZBELL_X37"; 17268 Sprite = "BBLL"; 17269 Frame = 0; 17270 Tics = 6; 17271 Next state = "ZBELL_X38"; 17272} 17273 17274State { 17275 ID = "ZBELL_X38"; 17276 Sprite = "BBLL"; 17277 Frame = 1; 17278 Tics = 6; 17279 Next state = "ZBELL_X39"; 17280} 17281 17282State { 17283 ID = "ZBELL_X39"; 17284 Sprite = "BBLL"; 17285 Frame = 2; 17286 Tics = 6; 17287 Next state = "ZBELL_X40"; 17288} 17289 17290State { 17291 ID = "ZBELL_X40"; 17292 Sprite = "BBLL"; 17293 Frame = 1; 17294 Tics = 7; 17295 Next state = "ZBELL_X41"; 17296} 17297 17298State { 17299 ID = "ZBELL_X41"; 17300 Sprite = "BBLL"; 17301 Frame = 0; 17302 Tics = 8; 17303 Next state = "ZBELL_X42"; 17304} 17305 17306State { 17307 ID = "ZBELL_X42"; 17308 Sprite = "BBLL"; 17309 Frame = 4; 17310 Tics = 12; 17311 Next state = "ZBELL_X43"; 17312} 17313 17314State { 17315 ID = "ZBELL_X43"; 17316 Sprite = "BBLL"; 17317 Frame = 0; 17318 Tics = 10; 17319 Next state = "ZBELL_X44"; 17320} 17321 17322State { 17323 ID = "ZBELL_X44"; 17324 Sprite = "BBLL"; 17325 Frame = 1; 17326 Tics = 12; 17327 Next state = "ZBELL_X45"; 17328} 17329 17330State { 17331 ID = "ZBELL_X45"; 17332 Sprite = "BBLL"; 17333 Frame = 0; 17334 Tics = 12; 17335 Next state = "ZBELL_X46"; 17336} 17337 17338State { 17339 ID = "ZBELL_X46"; 17340 Sprite = "BBLL"; 17341 Frame = 4; 17342 Tics = 14; 17343 Next state = "ZBELL_X47"; 17344} 17345 17346State { 17347 ID = "ZBELL_X47"; 17348 Sprite = "BBLL"; 17349 Frame = 0; 17350 Tics = 1; 17351 Action = "A_BellReset2"; 17352 Next state = "ZBELL"; 17353} 17354 17355State { 17356 ID = "ZBLUE_CANDLE1"; 17357 Sprite = "CAND"; 17358 Frame = 32768; 17359 Tics = 5; 17360 Next state = "ZBLUE_CANDLE2"; 17361} 17362 17363State { 17364 ID = "ZBLUE_CANDLE2"; 17365 Sprite = "CAND"; 17366 Frame = 32769; 17367 Tics = 5; 17368 Next state = "ZBLUE_CANDLE3"; 17369} 17370 17371State { 17372 ID = "ZBLUE_CANDLE3"; 17373 Sprite = "CAND"; 17374 Frame = 32770; 17375 Tics = 5; 17376 Next state = "ZBLUE_CANDLE4"; 17377} 17378 17379State { 17380 ID = "ZBLUE_CANDLE4"; 17381 Sprite = "CAND"; 17382 Frame = 32771; 17383 Tics = 5; 17384 Next state = "ZBLUE_CANDLE5"; 17385} 17386 17387State { 17388 ID = "ZBLUE_CANDLE5"; 17389 Sprite = "CAND"; 17390 Frame = 32772; 17391 Tics = 5; 17392 Next state = "ZBLUE_CANDLE1"; 17393} 17394 17395State { 17396 ID = "ZIRON_MAIDEN"; 17397 Sprite = "IRON"; 17398 Frame = 0; 17399 Tics = -1; 17400 Next state = "NULL"; 17401} 17402 17403State { 17404 ID = "ZXMAS_TREE"; 17405 Sprite = "XMAS"; 17406 Frame = 0; 17407 Tics = -1; 17408 Next state = "NULL"; 17409} 17410 17411State { 17412 ID = "ZXMAS_TREE_DIE"; 17413 Sprite = "XMAS"; 17414 Frame = 0; 17415 Tics = 4; 17416 Action = "A_TreeDeath"; 17417 Next state = "ZXMAS_TREE"; 17418} 17419 17420State { 17421 ID = "ZXMAS_TREE_X1"; 17422 Sprite = "XMAS"; 17423 Frame = 32769; 17424 Tics = 6; 17425 Next state = "ZXMAS_TREE_X2"; 17426} 17427 17428State { 17429 ID = "ZXMAS_TREE_X2"; 17430 Sprite = "XMAS"; 17431 Frame = 32770; 17432 Tics = 6; 17433 Action = "A_Scream"; 17434 Next state = "ZXMAS_TREE_X3"; 17435} 17436 17437State { 17438 ID = "ZXMAS_TREE_X3"; 17439 Sprite = "XMAS"; 17440 Frame = 32771; 17441 Tics = 5; 17442 Next state = "ZXMAS_TREE_X4"; 17443} 17444 17445State { 17446 ID = "ZXMAS_TREE_X4"; 17447 Sprite = "XMAS"; 17448 Frame = 32772; 17449 Tics = 5; 17450 Action = "A_Explode"; 17451 Next state = "ZXMAS_TREE_X5"; 17452} 17453 17454State { 17455 ID = "ZXMAS_TREE_X5"; 17456 Sprite = "XMAS"; 17457 Frame = 32773; 17458 Tics = 5; 17459 Next state = "ZXMAS_TREE_X6"; 17460} 17461 17462State { 17463 ID = "ZXMAS_TREE_X6"; 17464 Sprite = "XMAS"; 17465 Frame = 32774; 17466 Tics = 4; 17467 Next state = "ZXMAS_TREE_X7"; 17468} 17469 17470State { 17471 ID = "ZXMAS_TREE_X7"; 17472 Sprite = "XMAS"; 17473 Frame = 7; 17474 Tics = 5; 17475 Next state = "ZXMAS_TREE_X8"; 17476} 17477 17478State { 17479 ID = "ZXMAS_TREE_X8"; 17480 Sprite = "XMAS"; 17481 Frame = 8; 17482 Tics = 4; 17483 Action = "A_NoBlocking"; 17484 Next state = "ZXMAS_TREE_X9"; 17485} 17486 17487State { 17488 ID = "ZXMAS_TREE_X9"; 17489 Sprite = "XMAS"; 17490 Frame = 9; 17491 Tics = 4; 17492 Next state = "ZXMAS_TREE_X10"; 17493} 17494 17495State { 17496 ID = "ZXMAS_TREE_X10"; 17497 Sprite = "XMAS"; 17498 Frame = 10; 17499 Tics = -1; 17500 Next state = "NULL"; 17501} 17502 17503State { 17504 ID = "ZCAULDRON1"; 17505 Sprite = "CDRN"; 17506 Frame = 32769; 17507 Tics = 4; 17508 Next state = "ZCAULDRON2"; 17509} 17510 17511State { 17512 ID = "ZCAULDRON2"; 17513 Sprite = "CDRN"; 17514 Frame = 32770; 17515 Tics = 4; 17516 Next state = "ZCAULDRON3"; 17517} 17518 17519State { 17520 ID = "ZCAULDRON3"; 17521 Sprite = "CDRN"; 17522 Frame = 32771; 17523 Tics = 4; 17524 Next state = "ZCAULDRON4"; 17525} 17526 17527State { 17528 ID = "ZCAULDRON4"; 17529 Sprite = "CDRN"; 17530 Frame = 32772; 17531 Tics = 4; 17532 Next state = "ZCAULDRON5"; 17533} 17534 17535State { 17536 ID = "ZCAULDRON5"; 17537 Sprite = "CDRN"; 17538 Frame = 32773; 17539 Tics = 4; 17540 Next state = "ZCAULDRON6"; 17541} 17542 17543State { 17544 ID = "ZCAULDRON6"; 17545 Sprite = "CDRN"; 17546 Frame = 32774; 17547 Tics = 4; 17548 Next state = "ZCAULDRON7"; 17549} 17550 17551State { 17552 ID = "ZCAULDRON7"; 17553 Sprite = "CDRN"; 17554 Frame = 32775; 17555 Tics = 4; 17556 Next state = "ZCAULDRON1"; 17557} 17558 17559State { 17560 ID = "ZCAULDRON_U"; 17561 Sprite = "CDRN"; 17562 Frame = 0; 17563 Tics = -1; 17564 Next state = "NULL"; 17565} 17566 17567State { 17568 ID = "ZCHAINBIT32"; 17569 Sprite = "CHNS"; 17570 Frame = 0; 17571 Tics = -1; 17572 Next state = "NULL"; 17573} 17574 17575State { 17576 ID = "ZCHAINBIT64"; 17577 Sprite = "CHNS"; 17578 Frame = 1; 17579 Tics = -1; 17580 Next state = "NULL"; 17581} 17582 17583State { 17584 ID = "ZCHAINEND_HEART"; 17585 Sprite = "CHNS"; 17586 Frame = 2; 17587 Tics = -1; 17588 Next state = "NULL"; 17589} 17590 17591State { 17592 ID = "ZCHAINEND_HOOK1"; 17593 Sprite = "CHNS"; 17594 Frame = 3; 17595 Tics = -1; 17596 Next state = "NULL"; 17597} 17598 17599State { 17600 ID = "ZCHAINEND_HOOK2"; 17601 Sprite = "CHNS"; 17602 Frame = 4; 17603 Tics = -1; 17604 Next state = "NULL"; 17605} 17606 17607State { 17608 ID = "ZCHAINEND_SPIKE"; 17609 Sprite = "CHNS"; 17610 Frame = 5; 17611 Tics = -1; 17612 Next state = "NULL"; 17613} 17614 17615State { 17616 ID = "ZCHAINEND_SKULL"; 17617 Sprite = "CHNS"; 17618 Frame = 6; 17619 Tics = -1; 17620 Next state = "NULL"; 17621} 17622 17623State { 17624 ID = "TABLE_SHIT1"; 17625 Sprite = "TST1"; 17626 Frame = 0; 17627 Tics = -1; 17628 Next state = "NULL"; 17629} 17630 17631State { 17632 ID = "TABLE_SHIT2"; 17633 Sprite = "TST2"; 17634 Frame = 0; 17635 Tics = -1; 17636 Next state = "NULL"; 17637} 17638 17639State { 17640 ID = "TABLE_SHIT3"; 17641 Sprite = "TST3"; 17642 Frame = 0; 17643 Tics = -1; 17644 Next state = "NULL"; 17645} 17646 17647State { 17648 ID = "TABLE_SHIT4"; 17649 Sprite = "TST4"; 17650 Frame = 0; 17651 Tics = -1; 17652 Next state = "NULL"; 17653} 17654 17655State { 17656 ID = "TABLE_SHIT5"; 17657 Sprite = "TST5"; 17658 Frame = 0; 17659 Tics = -1; 17660 Next state = "NULL"; 17661} 17662 17663State { 17664 ID = "TABLE_SHIT6"; 17665 Sprite = "TST6"; 17666 Frame = 0; 17667 Tics = -1; 17668 Next state = "NULL"; 17669} 17670 17671State { 17672 ID = "TABLE_SHIT7"; 17673 Sprite = "TST7"; 17674 Frame = 0; 17675 Tics = -1; 17676 Next state = "NULL"; 17677} 17678 17679State { 17680 ID = "TABLE_SHIT8"; 17681 Sprite = "TST8"; 17682 Frame = 0; 17683 Tics = -1; 17684 Next state = "NULL"; 17685} 17686 17687State { 17688 ID = "TABLE_SHIT9"; 17689 Sprite = "TST9"; 17690 Frame = 0; 17691 Tics = -1; 17692 Next state = "NULL"; 17693} 17694 17695State { 17696 ID = "TABLE_SHIT10"; 17697 Sprite = "TST0"; 17698 Frame = 0; 17699 Tics = -1; 17700 Next state = "NULL"; 17701} 17702 17703State { 17704 ID = "TFOG1"; 17705 Sprite = "TELE"; 17706 Frame = 32768; 17707 Tics = 6; 17708 Next state = "TFOG2"; 17709} 17710 17711State { 17712 ID = "TFOG2"; 17713 Sprite = "TELE"; 17714 Frame = 32769; 17715 Tics = 6; 17716 Next state = "TFOG3"; 17717} 17718 17719State { 17720 ID = "TFOG3"; 17721 Sprite = "TELE"; 17722 Frame = 32770; 17723 Tics = 6; 17724 Next state = "TFOG4"; 17725} 17726 17727State { 17728 ID = "TFOG4"; 17729 Sprite = "TELE"; 17730 Frame = 32771; 17731 Tics = 6; 17732 Next state = "TFOG5"; 17733} 17734 17735State { 17736 ID = "TFOG5"; 17737 Sprite = "TELE"; 17738 Frame = 32772; 17739 Tics = 6; 17740 Next state = "TFOG6"; 17741} 17742 17743State { 17744 ID = "TFOG6"; 17745 Sprite = "TELE"; 17746 Frame = 32773; 17747 Tics = 6; 17748 Next state = "TFOG7"; 17749} 17750 17751State { 17752 ID = "TFOG7"; 17753 Sprite = "TELE"; 17754 Frame = 32774; 17755 Tics = 6; 17756 Next state = "TFOG8"; 17757} 17758 17759State { 17760 ID = "TFOG8"; 17761 Sprite = "TELE"; 17762 Frame = 32775; 17763 Tics = 6; 17764 Next state = "TFOG9"; 17765} 17766 17767State { 17768 ID = "TFOG9"; 17769 Sprite = "TELE"; 17770 Frame = 32774; 17771 Tics = 6; 17772 Next state = "TFOG10"; 17773} 17774 17775State { 17776 ID = "TFOG10"; 17777 Sprite = "TELE"; 17778 Frame = 32773; 17779 Tics = 6; 17780 Next state = "TFOG11"; 17781} 17782 17783State { 17784 ID = "TFOG11"; 17785 Sprite = "TELE"; 17786 Frame = 32772; 17787 Tics = 6; 17788 Next state = "TFOG12"; 17789} 17790 17791State { 17792 ID = "TFOG12"; 17793 Sprite = "TELE"; 17794 Frame = 32771; 17795 Tics = 6; 17796 Next state = "TFOG13"; 17797} 17798 17799State { 17800 ID = "TFOG13"; 17801 Sprite = "TELE"; 17802 Frame = 32770; 17803 Tics = 6; 17804 Next state = "NULL"; 17805} 17806 17807State { 17808 ID = "TELESMOKE1"; 17809 Sprite = "TSMK"; 17810 Frame = 0; 17811 Tics = 4; 17812 Next state = "TELESMOKE2"; 17813} 17814 17815State { 17816 ID = "TELESMOKE2"; 17817 Sprite = "TSMK"; 17818 Frame = 1; 17819 Tics = 3; 17820 Next state = "TELESMOKE3"; 17821} 17822 17823State { 17824 ID = "TELESMOKE3"; 17825 Sprite = "TSMK"; 17826 Frame = 2; 17827 Tics = 4; 17828 Next state = "TELESMOKE4"; 17829} 17830 17831State { 17832 ID = "TELESMOKE4"; 17833 Sprite = "TSMK"; 17834 Frame = 3; 17835 Tics = 3; 17836 Next state = "TELESMOKE5"; 17837} 17838 17839State { 17840 ID = "TELESMOKE5"; 17841 Sprite = "TSMK"; 17842 Frame = 4; 17843 Tics = 4; 17844 Next state = "TELESMOKE6"; 17845} 17846 17847State { 17848 ID = "TELESMOKE6"; 17849 Sprite = "TSMK"; 17850 Frame = 5; 17851 Tics = 3; 17852 Next state = "TELESMOKE7"; 17853} 17854 17855State { 17856 ID = "TELESMOKE7"; 17857 Sprite = "TSMK"; 17858 Frame = 6; 17859 Tics = 4; 17860 Next state = "TELESMOKE8"; 17861} 17862 17863State { 17864 ID = "TELESMOKE8"; 17865 Sprite = "TSMK"; 17866 Frame = 7; 17867 Tics = 3; 17868 Next state = "TELESMOKE9"; 17869} 17870 17871State { 17872 ID = "TELESMOKE9"; 17873 Sprite = "TSMK"; 17874 Frame = 8; 17875 Tics = 4; 17876 Next state = "TELESMOKE10"; 17877} 17878 17879State { 17880 ID = "TELESMOKE10"; 17881 Sprite = "TSMK"; 17882 Frame = 9; 17883 Tics = 3; 17884 Next state = "TELESMOKE11"; 17885} 17886 17887State { 17888 ID = "TELESMOKE11"; 17889 Sprite = "TSMK"; 17890 Frame = 10; 17891 Tics = 4; 17892 Next state = "TELESMOKE12"; 17893} 17894 17895State { 17896 ID = "TELESMOKE12"; 17897 Sprite = "TSMK"; 17898 Frame = 11; 17899 Tics = 3; 17900 Next state = "TELESMOKE13"; 17901} 17902 17903State { 17904 ID = "TELESMOKE13"; 17905 Sprite = "TSMK"; 17906 Frame = 12; 17907 Tics = 4; 17908 Next state = "TELESMOKE14"; 17909} 17910 17911State { 17912 ID = "TELESMOKE14"; 17913 Sprite = "TSMK"; 17914 Frame = 13; 17915 Tics = 3; 17916 Next state = "TELESMOKE15"; 17917} 17918 17919State { 17920 ID = "TELESMOKE15"; 17921 Sprite = "TSMK"; 17922 Frame = 14; 17923 Tics = 4; 17924 Next state = "TELESMOKE16"; 17925} 17926 17927State { 17928 ID = "TELESMOKE16"; 17929 Sprite = "TSMK"; 17930 Frame = 15; 17931 Tics = 3; 17932 Next state = "TELESMOKE17"; 17933} 17934 17935State { 17936 ID = "TELESMOKE17"; 17937 Sprite = "TSMK"; 17938 Frame = 16; 17939 Tics = 4; 17940 Next state = "TELESMOKE18"; 17941} 17942 17943State { 17944 ID = "TELESMOKE18"; 17945 Sprite = "TSMK"; 17946 Frame = 17; 17947 Tics = 3; 17948 Next state = "TELESMOKE19"; 17949} 17950 17951State { 17952 ID = "TELESMOKE19"; 17953 Sprite = "TSMK"; 17954 Frame = 18; 17955 Tics = 4; 17956 Next state = "TELESMOKE20"; 17957} 17958 17959State { 17960 ID = "TELESMOKE20"; 17961 Sprite = "TSMK"; 17962 Frame = 19; 17963 Tics = 3; 17964 Next state = "TELESMOKE21"; 17965} 17966 17967State { 17968 ID = "TELESMOKE21"; 17969 Sprite = "TSMK"; 17970 Frame = 20; 17971 Tics = 4; 17972 Next state = "TELESMOKE22"; 17973} 17974 17975State { 17976 ID = "TELESMOKE22"; 17977 Sprite = "TSMK"; 17978 Frame = 21; 17979 Tics = 3; 17980 Next state = "TELESMOKE23"; 17981} 17982 17983State { 17984 ID = "TELESMOKE23"; 17985 Sprite = "TSMK"; 17986 Frame = 22; 17987 Tics = 4; 17988 Next state = "TELESMOKE24"; 17989} 17990 17991State { 17992 ID = "TELESMOKE24"; 17993 Sprite = "TSMK"; 17994 Frame = 23; 17995 Tics = 3; 17996 Next state = "TELESMOKE25"; 17997} 17998 17999State { 18000 ID = "TELESMOKE25"; 18001 Sprite = "TSMK"; 18002 Frame = 24; 18003 Tics = 4; 18004 Next state = "TELESMOKE26"; 18005} 18006 18007State { 18008 ID = "TELESMOKE26"; 18009 Sprite = "TSMK"; 18010 Frame = 25; 18011 Tics = 3; 18012 Next state = "TELESMOKE1"; 18013} 18014 18015State { 18016 ID = "LIGHTDONE"; 18017 Sprite = "FPCH"; 18018 Frame = 0; 18019 Tics = 0; 18020 Action = "A_Light0"; 18021 Next state = "NULL"; 18022} 18023 18024State { 18025 ID = "PUNCHREADY"; 18026 Sprite = "FPCH"; 18027 Frame = 0; 18028 Tics = 1; 18029 Action = "A_WeaponReady"; 18030 Next state = "PUNCHREADY"; 18031} 18032 18033State { 18034 ID = "PUNCHDOWN"; 18035 Sprite = "FPCH"; 18036 Frame = 0; 18037 Tics = 1; 18038 Action = "A_Lower"; 18039 Next state = "PUNCHDOWN"; 18040} 18041 18042State { 18043 ID = "PUNCHUP"; 18044 Sprite = "FPCH"; 18045 Frame = 0; 18046 Tics = 1; 18047 Action = "A_Raise"; 18048 Next state = "PUNCHUP"; 18049} 18050 18051State { 18052 ID = "PUNCHATK1_1"; 18053 Sprite = "FPCH"; 18054 Frame = 1; 18055 Tics = 5; 18056 Next state = "PUNCHATK1_2"; 18057 Misc1 = 5; 18058 Misc2 = 40; 18059} 18060 18061State { 18062 ID = "PUNCHATK1_2"; 18063 Sprite = "FPCH"; 18064 Frame = 2; 18065 Tics = 4; 18066 Next state = "PUNCHATK1_3"; 18067 Misc1 = 5; 18068 Misc2 = 40; 18069} 18070 18071State { 18072 ID = "PUNCHATK1_3"; 18073 Sprite = "FPCH"; 18074 Frame = 3; 18075 Tics = 4; 18076 Action = "A_FPunchAttack"; 18077 Next state = "PUNCHATK1_4"; 18078 Misc1 = 5; 18079 Misc2 = 40; 18080} 18081 18082State { 18083 ID = "PUNCHATK1_4"; 18084 Sprite = "FPCH"; 18085 Frame = 2; 18086 Tics = 4; 18087 Next state = "PUNCHATK1_5"; 18088 Misc1 = 5; 18089 Misc2 = 40; 18090} 18091 18092State { 18093 ID = "PUNCHATK1_5"; 18094 Sprite = "FPCH"; 18095 Frame = 1; 18096 Tics = 5; 18097 Action = "A_ReFire"; 18098 Next state = "PUNCHREADY"; 18099 Misc1 = 5; 18100 Misc2 = 40; 18101} 18102 18103State { 18104 ID = "PUNCHATK2_1"; 18105 Sprite = "FPCH"; 18106 Frame = 3; 18107 Tics = 4; 18108 Next state = "PUNCHATK2_2"; 18109 Misc1 = 5; 18110 Misc2 = 40; 18111} 18112 18113State { 18114 ID = "PUNCHATK2_2"; 18115 Sprite = "FPCH"; 18116 Frame = 4; 18117 Tics = 4; 18118 Next state = "PUNCHATK2_3"; 18119 Misc1 = 5; 18120 Misc2 = 40; 18121} 18122 18123State { 18124 ID = "PUNCHATK2_3"; 18125 Sprite = "FPCH"; 18126 Frame = 4; 18127 Tics = 1; 18128 Next state = "PUNCHATK2_4"; 18129 Misc1 = 15; 18130 Misc2 = 50; 18131} 18132 18133State { 18134 ID = "PUNCHATK2_4"; 18135 Sprite = "FPCH"; 18136 Frame = 4; 18137 Tics = 1; 18138 Next state = "PUNCHATK2_5"; 18139 Misc1 = 25; 18140 Misc2 = 60; 18141} 18142 18143State { 18144 ID = "PUNCHATK2_5"; 18145 Sprite = "FPCH"; 18146 Frame = 4; 18147 Tics = 1; 18148 Next state = "PUNCHATK2_6"; 18149 Misc1 = 35; 18150 Misc2 = 70; 18151} 18152 18153State { 18154 ID = "PUNCHATK2_6"; 18155 Sprite = "FPCH"; 18156 Frame = 4; 18157 Tics = 1; 18158 Next state = "PUNCHATK2_7"; 18159 Misc1 = 45; 18160 Misc2 = 80; 18161} 18162 18163State { 18164 ID = "PUNCHATK2_7"; 18165 Sprite = "FPCH"; 18166 Frame = 4; 18167 Tics = 1; 18168 Next state = "PUNCHATK2_8"; 18169 Misc1 = 55; 18170 Misc2 = 90; 18171} 18172 18173State { 18174 ID = "PUNCHATK2_8"; 18175 Sprite = "FPCH"; 18176 Frame = 4; 18177 Tics = 1; 18178 Next state = "PUNCHATK2_9"; 18179 Misc1 = 65; 18180 Misc2 = 100; 18181} 18182 18183State { 18184 ID = "PUNCHATK2_9"; 18185 Sprite = "FPCH"; 18186 Frame = 4; 18187 Tics = 10; 18188 Next state = "PUNCHREADY"; 18189 Misc2 = 150; 18190} 18191 18192State { 18193 ID = "PUNCHPUFF1"; 18194 Sprite = "FHFX"; 18195 Frame = 18; 18196 Tics = 4; 18197 Next state = "PUNCHPUFF2"; 18198} 18199 18200State { 18201 ID = "PUNCHPUFF2"; 18202 Sprite = "FHFX"; 18203 Frame = 19; 18204 Tics = 4; 18205 Next state = "PUNCHPUFF3"; 18206} 18207 18208State { 18209 ID = "PUNCHPUFF3"; 18210 Sprite = "FHFX"; 18211 Frame = 20; 18212 Tics = 4; 18213 Next state = "PUNCHPUFF4"; 18214} 18215 18216State { 18217 ID = "PUNCHPUFF4"; 18218 Sprite = "FHFX"; 18219 Frame = 21; 18220 Tics = 4; 18221 Next state = "PUNCHPUFF5"; 18222} 18223 18224State { 18225 ID = "PUNCHPUFF5"; 18226 Sprite = "FHFX"; 18227 Frame = 22; 18228 Tics = 4; 18229 Next state = "NULL"; 18230} 18231 18232State { 18233 ID = "AXE"; 18234 Sprite = "WFAX"; 18235 Frame = 0; 18236 Tics = -1; 18237 Next state = "NULL"; 18238} 18239 18240State { 18241 ID = "FAXEREADY"; 18242 Sprite = "FAXE"; 18243 Frame = 0; 18244 Tics = 1; 18245 Action = "A_WeaponReady"; 18246 Next state = "FAXEREADY"; 18247} 18248 18249State { 18250 ID = "FAXEDOWN"; 18251 Sprite = "FAXE"; 18252 Frame = 0; 18253 Tics = 1; 18254 Action = "A_Lower"; 18255 Next state = "FAXEDOWN"; 18256} 18257 18258State { 18259 ID = "FAXEUP"; 18260 Sprite = "FAXE"; 18261 Frame = 0; 18262 Tics = 1; 18263 Action = "A_Raise"; 18264 Next state = "FAXEUP"; 18265} 18266 18267State { 18268 ID = "FAXEATK_1"; 18269 Sprite = "FAXE"; 18270 Frame = 1; 18271 Tics = 4; 18272 Next state = "FAXEATK_2"; 18273 Misc1 = 15; 18274 Misc2 = 32; 18275} 18276 18277State { 18278 ID = "FAXEATK_2"; 18279 Sprite = "FAXE"; 18280 Frame = 2; 18281 Tics = 3; 18282 Next state = "FAXEATK_3"; 18283 Misc1 = 15; 18284 Misc2 = 32; 18285} 18286 18287State { 18288 ID = "FAXEATK_3"; 18289 Sprite = "FAXE"; 18290 Frame = 3; 18291 Tics = 2; 18292 Next state = "FAXEATK_4"; 18293 Misc1 = 15; 18294 Misc2 = 32; 18295} 18296 18297State { 18298 ID = "FAXEATK_4"; 18299 Sprite = "FAXE"; 18300 Frame = 3; 18301 Tics = 1; 18302 Action = "A_FAxeAttack"; 18303 Next state = "FAXEATK_5"; 18304 Misc1 = -5; 18305 Misc2 = 70; 18306} 18307 18308State { 18309 ID = "FAXEATK_5"; 18310 Sprite = "FAXE"; 18311 Frame = 3; 18312 Tics = 2; 18313 Next state = "FAXEATK_6"; 18314 Misc1 = -25; 18315 Misc2 = 90; 18316} 18317 18318State { 18319 ID = "FAXEATK_6"; 18320 Sprite = "FAXE"; 18321 Frame = 4; 18322 Tics = 1; 18323 Next state = "FAXEATK_7"; 18324 Misc1 = 15; 18325 Misc2 = 32; 18326} 18327 18328State { 18329 ID = "FAXEATK_7"; 18330 Sprite = "FAXE"; 18331 Frame = 4; 18332 Tics = 2; 18333 Next state = "FAXEATK_8"; 18334 Misc1 = 10; 18335 Misc2 = 54; 18336} 18337 18338State { 18339 ID = "FAXEATK_8"; 18340 Sprite = "FAXE"; 18341 Frame = 4; 18342 Tics = 7; 18343 Next state = "FAXEATK_9"; 18344 Misc1 = 10; 18345 Misc2 = 150; 18346} 18347 18348State { 18349 ID = "FAXEATK_9"; 18350 Sprite = "FAXE"; 18351 Frame = 0; 18352 Tics = 1; 18353 Action = "A_ReFire"; 18354 Next state = "FAXEATK_10"; 18355 Misc2 = 60; 18356} 18357 18358State { 18359 ID = "FAXEATK_10"; 18360 Sprite = "FAXE"; 18361 Frame = 0; 18362 Tics = 1; 18363 Next state = "FAXEATK_11"; 18364 Misc2 = 52; 18365} 18366 18367State { 18368 ID = "FAXEATK_11"; 18369 Sprite = "FAXE"; 18370 Frame = 0; 18371 Tics = 1; 18372 Next state = "FAXEATK_12"; 18373 Misc2 = 44; 18374} 18375 18376State { 18377 ID = "FAXEATK_12"; 18378 Sprite = "FAXE"; 18379 Frame = 0; 18380 Tics = 1; 18381 Next state = "FAXEATK_13"; 18382 Misc2 = 36; 18383} 18384 18385State { 18386 ID = "FAXEATK_13"; 18387 Sprite = "FAXE"; 18388 Frame = 0; 18389 Tics = 1; 18390 Next state = "FAXEREADY"; 18391} 18392 18393State { 18394 ID = "FAXEREADY_G"; 18395 Sprite = "FAXE"; 18396 Frame = 11; 18397 Tics = 1; 18398 Action = "A_WeaponReady"; 18399 Next state = "FAXEREADY_G1"; 18400} 18401 18402State { 18403 ID = "FAXEREADY_G1"; 18404 Sprite = "FAXE"; 18405 Frame = 11; 18406 Tics = 1; 18407 Action = "A_WeaponReady"; 18408 Next state = "FAXEREADY_G2"; 18409} 18410 18411State { 18412 ID = "FAXEREADY_G2"; 18413 Sprite = "FAXE"; 18414 Frame = 11; 18415 Tics = 1; 18416 Action = "A_WeaponReady"; 18417 Next state = "FAXEREADY_G3"; 18418} 18419 18420State { 18421 ID = "FAXEREADY_G3"; 18422 Sprite = "FAXE"; 18423 Frame = 12; 18424 Tics = 1; 18425 Action = "A_WeaponReady"; 18426 Next state = "FAXEREADY_G4"; 18427} 18428 18429State { 18430 ID = "FAXEREADY_G4"; 18431 Sprite = "FAXE"; 18432 Frame = 12; 18433 Tics = 1; 18434 Action = "A_WeaponReady"; 18435 Next state = "FAXEREADY_G5"; 18436} 18437 18438State { 18439 ID = "FAXEREADY_G5"; 18440 Sprite = "FAXE"; 18441 Frame = 12; 18442 Tics = 1; 18443 Action = "A_WeaponReady"; 18444 Next state = "FAXEREADY_G"; 18445} 18446 18447State { 18448 ID = "FAXEDOWN_G"; 18449 Sprite = "FAXE"; 18450 Frame = 11; 18451 Tics = 1; 18452 Action = "A_Lower"; 18453 Next state = "FAXEDOWN_G"; 18454} 18455 18456State { 18457 ID = "FAXEUP_G"; 18458 Sprite = "FAXE"; 18459 Frame = 11; 18460 Tics = 1; 18461 Action = "A_Raise"; 18462 Next state = "FAXEUP_G"; 18463} 18464 18465State { 18466 ID = "FAXEATK_G1"; 18467 Sprite = "FAXE"; 18468 Frame = 13; 18469 Tics = 4; 18470 Next state = "FAXEATK_G2"; 18471 Misc1 = 15; 18472 Misc2 = 32; 18473} 18474 18475State { 18476 ID = "FAXEATK_G2"; 18477 Sprite = "FAXE"; 18478 Frame = 14; 18479 Tics = 3; 18480 Next state = "FAXEATK_G3"; 18481 Misc1 = 15; 18482 Misc2 = 32; 18483} 18484 18485State { 18486 ID = "FAXEATK_G3"; 18487 Sprite = "FAXE"; 18488 Frame = 15; 18489 Tics = 2; 18490 Next state = "FAXEATK_G4"; 18491 Misc1 = 15; 18492 Misc2 = 32; 18493} 18494 18495State { 18496 ID = "FAXEATK_G4"; 18497 Sprite = "FAXE"; 18498 Frame = 15; 18499 Tics = 1; 18500 Action = "A_FAxeAttack"; 18501 Next state = "FAXEATK_G5"; 18502 Misc1 = -5; 18503 Misc2 = 70; 18504} 18505 18506State { 18507 ID = "FAXEATK_G5"; 18508 Sprite = "FAXE"; 18509 Frame = 15; 18510 Tics = 2; 18511 Next state = "FAXEATK_G6"; 18512 Misc1 = -25; 18513 Misc2 = 90; 18514} 18515 18516State { 18517 ID = "FAXEATK_G6"; 18518 Sprite = "FAXE"; 18519 Frame = 16; 18520 Tics = 1; 18521 Next state = "FAXEATK_G7"; 18522 Misc1 = 15; 18523 Misc2 = 32; 18524} 18525 18526State { 18527 ID = "FAXEATK_G7"; 18528 Sprite = "FAXE"; 18529 Frame = 16; 18530 Tics = 2; 18531 Next state = "FAXEATK_G8"; 18532 Misc1 = 10; 18533 Misc2 = 54; 18534} 18535 18536State { 18537 ID = "FAXEATK_G8"; 18538 Sprite = "FAXE"; 18539 Frame = 16; 18540 Tics = 7; 18541 Next state = "FAXEATK_G9"; 18542 Misc1 = 10; 18543 Misc2 = 150; 18544} 18545 18546State { 18547 ID = "FAXEATK_G9"; 18548 Sprite = "FAXE"; 18549 Frame = 0; 18550 Tics = 1; 18551 Action = "A_ReFire"; 18552 Next state = "FAXEATK_G10"; 18553 Misc2 = 60; 18554} 18555 18556State { 18557 ID = "FAXEATK_G10"; 18558 Sprite = "FAXE"; 18559 Frame = 0; 18560 Tics = 1; 18561 Next state = "FAXEATK_G11"; 18562 Misc2 = 52; 18563} 18564 18565State { 18566 ID = "FAXEATK_G11"; 18567 Sprite = "FAXE"; 18568 Frame = 0; 18569 Tics = 1; 18570 Next state = "FAXEATK_G12"; 18571 Misc2 = 44; 18572} 18573 18574State { 18575 ID = "FAXEATK_G12"; 18576 Sprite = "FAXE"; 18577 Frame = 0; 18578 Tics = 1; 18579 Next state = "FAXEATK_G13"; 18580 Misc2 = 36; 18581} 18582 18583State { 18584 ID = "FAXEATK_G13"; 18585 Sprite = "FAXE"; 18586 Frame = 0; 18587 Tics = 1; 18588 Next state = "FAXEREADY_G"; 18589} 18590 18591State { 18592 ID = "AXEPUFF_GLOW1"; 18593 Sprite = "FAXE"; 18594 Frame = 32785; 18595 Tics = 4; 18596 Next state = "AXEPUFF_GLOW2"; 18597} 18598 18599State { 18600 ID = "AXEPUFF_GLOW2"; 18601 Sprite = "FAXE"; 18602 Frame = 32786; 18603 Tics = 4; 18604 Next state = "AXEPUFF_GLOW3"; 18605} 18606 18607State { 18608 ID = "AXEPUFF_GLOW3"; 18609 Sprite = "FAXE"; 18610 Frame = 32787; 18611 Tics = 4; 18612 Next state = "AXEPUFF_GLOW4"; 18613} 18614 18615State { 18616 ID = "AXEPUFF_GLOW4"; 18617 Sprite = "FAXE"; 18618 Frame = 32788; 18619 Tics = 4; 18620 Next state = "AXEPUFF_GLOW5"; 18621} 18622 18623State { 18624 ID = "AXEPUFF_GLOW5"; 18625 Sprite = "FAXE"; 18626 Frame = 32789; 18627 Tics = 4; 18628 Next state = "AXEPUFF_GLOW6"; 18629} 18630 18631State { 18632 ID = "AXEPUFF_GLOW6"; 18633 Sprite = "FAXE"; 18634 Frame = 32790; 18635 Tics = 4; 18636 Next state = "AXEPUFF_GLOW7"; 18637} 18638 18639State { 18640 ID = "AXEPUFF_GLOW7"; 18641 Sprite = "FAXE"; 18642 Frame = 32791; 18643 Tics = 4; 18644 Next state = "NULL"; 18645} 18646 18647State { 18648 ID = "AXEBLOOD1"; 18649 Sprite = "FAXE"; 18650 Frame = 5; 18651 Tics = 3; 18652 Next state = "AXEBLOOD2"; 18653} 18654 18655State { 18656 ID = "AXEBLOOD2"; 18657 Sprite = "FAXE"; 18658 Frame = 6; 18659 Tics = 3; 18660 Next state = "AXEBLOOD3"; 18661} 18662 18663State { 18664 ID = "AXEBLOOD3"; 18665 Sprite = "FAXE"; 18666 Frame = 7; 18667 Tics = 3; 18668 Next state = "AXEBLOOD4"; 18669} 18670 18671State { 18672 ID = "AXEBLOOD4"; 18673 Sprite = "FAXE"; 18674 Frame = 8; 18675 Tics = 3; 18676 Next state = "AXEBLOOD5"; 18677} 18678 18679State { 18680 ID = "AXEBLOOD5"; 18681 Sprite = "FAXE"; 18682 Frame = 9; 18683 Tics = 3; 18684 Next state = "AXEBLOOD6"; 18685} 18686 18687State { 18688 ID = "AXEBLOOD6"; 18689 Sprite = "FAXE"; 18690 Frame = 10; 18691 Tics = 3; 18692 Next state = "NULL"; 18693} 18694 18695State { 18696 ID = "HAMM"; 18697 Sprite = "WFHM"; 18698 Frame = 0; 18699 Tics = -1; 18700 Next state = "NULL"; 18701} 18702 18703State { 18704 ID = "FHAMMERREADY"; 18705 Sprite = "FHMR"; 18706 Frame = 0; 18707 Tics = 1; 18708 Action = "A_WeaponReady"; 18709 Next state = "FHAMMERREADY"; 18710} 18711 18712State { 18713 ID = "FHAMMERDOWN"; 18714 Sprite = "FHMR"; 18715 Frame = 0; 18716 Tics = 1; 18717 Action = "A_Lower"; 18718 Next state = "FHAMMERDOWN"; 18719} 18720 18721State { 18722 ID = "FHAMMERUP"; 18723 Sprite = "FHMR"; 18724 Frame = 0; 18725 Tics = 1; 18726 Action = "A_Raise"; 18727 Next state = "FHAMMERUP"; 18728} 18729 18730State { 18731 ID = "FHAMMERATK_1"; 18732 Sprite = "FHMR"; 18733 Frame = 1; 18734 Tics = 6; 18735 Next state = "FHAMMERATK_2"; 18736 Misc1 = 5; 18737} 18738 18739State { 18740 ID = "FHAMMERATK_2"; 18741 Sprite = "FHMR"; 18742 Frame = 2; 18743 Tics = 3; 18744 Action = "A_FHammerAttack"; 18745 Next state = "FHAMMERATK_3"; 18746 Misc1 = 5; 18747} 18748 18749State { 18750 ID = "FHAMMERATK_3"; 18751 Sprite = "FHMR"; 18752 Frame = 3; 18753 Tics = 3; 18754 Next state = "FHAMMERATK_4"; 18755 Misc1 = 5; 18756} 18757 18758State { 18759 ID = "FHAMMERATK_4"; 18760 Sprite = "FHMR"; 18761 Frame = 4; 18762 Tics = 2; 18763 Next state = "FHAMMERATK_5"; 18764 Misc1 = 5; 18765} 18766 18767State { 18768 ID = "FHAMMERATK_5"; 18769 Sprite = "FHMR"; 18770 Frame = 4; 18771 Tics = 10; 18772 Action = "A_FHammerThrow"; 18773 Next state = "FHAMMERATK_6"; 18774 Misc1 = 5; 18775 Misc2 = 150; 18776} 18777 18778State { 18779 ID = "FHAMMERATK_6"; 18780 Sprite = "FHMR"; 18781 Frame = 0; 18782 Tics = 1; 18783 Next state = "FHAMMERATK_7"; 18784 Misc2 = 60; 18785} 18786 18787State { 18788 ID = "FHAMMERATK_7"; 18789 Sprite = "FHMR"; 18790 Frame = 0; 18791 Tics = 1; 18792 Next state = "FHAMMERATK_8"; 18793 Misc2 = 55; 18794} 18795 18796State { 18797 ID = "FHAMMERATK_8"; 18798 Sprite = "FHMR"; 18799 Frame = 0; 18800 Tics = 1; 18801 Next state = "FHAMMERATK_9"; 18802 Misc2 = 50; 18803} 18804 18805State { 18806 ID = "FHAMMERATK_9"; 18807 Sprite = "FHMR"; 18808 Frame = 0; 18809 Tics = 1; 18810 Next state = "FHAMMERATK_10"; 18811 Misc2 = 45; 18812} 18813 18814State { 18815 ID = "FHAMMERATK_10"; 18816 Sprite = "FHMR"; 18817 Frame = 0; 18818 Tics = 1; 18819 Next state = "FHAMMERATK_11"; 18820 Misc2 = 40; 18821} 18822 18823State { 18824 ID = "FHAMMERATK_11"; 18825 Sprite = "FHMR"; 18826 Frame = 0; 18827 Tics = 1; 18828 Next state = "FHAMMERATK_12"; 18829 Misc2 = 35; 18830} 18831 18832State { 18833 ID = "FHAMMERATK_12"; 18834 Sprite = "FHMR"; 18835 Frame = 0; 18836 Tics = 1; 18837 Next state = "FHAMMERREADY"; 18838} 18839 18840State { 18841 ID = "HAMMER_MISSILE_1"; 18842 Sprite = "FHFX"; 18843 Frame = 32768; 18844 Tics = 2; 18845 Next state = "HAMMER_MISSILE_2"; 18846} 18847 18848State { 18849 ID = "HAMMER_MISSILE_2"; 18850 Sprite = "FHFX"; 18851 Frame = 32769; 18852 Tics = 2; 18853 Action = "A_ContMobjSound"; 18854 Next state = "HAMMER_MISSILE_3"; 18855} 18856 18857State { 18858 ID = "HAMMER_MISSILE_3"; 18859 Sprite = "FHFX"; 18860 Frame = 32770; 18861 Tics = 2; 18862 Next state = "HAMMER_MISSILE_4"; 18863} 18864 18865State { 18866 ID = "HAMMER_MISSILE_4"; 18867 Sprite = "FHFX"; 18868 Frame = 32771; 18869 Tics = 2; 18870 Next state = "HAMMER_MISSILE_5"; 18871} 18872 18873State { 18874 ID = "HAMMER_MISSILE_5"; 18875 Sprite = "FHFX"; 18876 Frame = 32772; 18877 Tics = 2; 18878 Next state = "HAMMER_MISSILE_6"; 18879} 18880 18881State { 18882 ID = "HAMMER_MISSILE_6"; 18883 Sprite = "FHFX"; 18884 Frame = 32773; 18885 Tics = 2; 18886 Next state = "HAMMER_MISSILE_7"; 18887} 18888 18889State { 18890 ID = "HAMMER_MISSILE_7"; 18891 Sprite = "FHFX"; 18892 Frame = 32774; 18893 Tics = 2; 18894 Next state = "HAMMER_MISSILE_8"; 18895} 18896 18897State { 18898 ID = "HAMMER_MISSILE_8"; 18899 Sprite = "FHFX"; 18900 Frame = 32775; 18901 Tics = 2; 18902 Next state = "HAMMER_MISSILE_1"; 18903} 18904 18905State { 18906 ID = "HAMMER_MISSILE_X1"; 18907 Sprite = "FHFX"; 18908 Frame = 32776; 18909 Tics = 3; 18910 Next state = "HAMMER_MISSILE_X2"; 18911} 18912 18913State { 18914 ID = "HAMMER_MISSILE_X2"; 18915 Sprite = "FHFX"; 18916 Frame = 32777; 18917 Tics = 3; 18918 Next state = "HAMMER_MISSILE_X3"; 18919} 18920 18921State { 18922 ID = "HAMMER_MISSILE_X3"; 18923 Sprite = "FHFX"; 18924 Frame = 32778; 18925 Tics = 3; 18926 Action = "A_Explode"; 18927 Next state = "HAMMER_MISSILE_X4"; 18928} 18929 18930State { 18931 ID = "HAMMER_MISSILE_X4"; 18932 Sprite = "FHFX"; 18933 Frame = 32779; 18934 Tics = 3; 18935 Next state = "HAMMER_MISSILE_X5"; 18936} 18937 18938State { 18939 ID = "HAMMER_MISSILE_X5"; 18940 Sprite = "FHFX"; 18941 Frame = 32780; 18942 Tics = 3; 18943 Next state = "HAMMER_MISSILE_X6"; 18944} 18945 18946State { 18947 ID = "HAMMER_MISSILE_X6"; 18948 Sprite = "FHFX"; 18949 Frame = 13; 18950 Tics = 3; 18951 Next state = "HAMMER_MISSILE_X7"; 18952} 18953 18954State { 18955 ID = "HAMMER_MISSILE_X7"; 18956 Sprite = "FHFX"; 18957 Frame = 32782; 18958 Tics = 3; 18959 Next state = "HAMMER_MISSILE_X8"; 18960} 18961 18962State { 18963 ID = "HAMMER_MISSILE_X8"; 18964 Sprite = "FHFX"; 18965 Frame = 32783; 18966 Tics = 3; 18967 Next state = "HAMMER_MISSILE_X9"; 18968} 18969 18970State { 18971 ID = "HAMMER_MISSILE_X9"; 18972 Sprite = "FHFX"; 18973 Frame = 32784; 18974 Tics = 3; 18975 Next state = "HAMMER_MISSILE_X10"; 18976} 18977 18978State { 18979 ID = "HAMMER_MISSILE_X10"; 18980 Sprite = "FHFX"; 18981 Frame = 32785; 18982 Tics = 3; 18983 Next state = "NULL"; 18984} 18985 18986State { 18987 ID = "HAMMERPUFF1"; 18988 Sprite = "FHFX"; 18989 Frame = 18; 18990 Tics = 4; 18991 Next state = "HAMMERPUFF2"; 18992} 18993 18994State { 18995 ID = "HAMMERPUFF2"; 18996 Sprite = "FHFX"; 18997 Frame = 19; 18998 Tics = 4; 18999 Next state = "HAMMERPUFF3"; 19000} 19001 19002State { 19003 ID = "HAMMERPUFF3"; 19004 Sprite = "FHFX"; 19005 Frame = 20; 19006 Tics = 4; 19007 Next state = "HAMMERPUFF4"; 19008} 19009 19010State { 19011 ID = "HAMMERPUFF4"; 19012 Sprite = "FHFX"; 19013 Frame = 21; 19014 Tics = 4; 19015 Next state = "HAMMERPUFF5"; 19016} 19017 19018State { 19019 ID = "HAMMERPUFF5"; 19020 Sprite = "FHFX"; 19021 Frame = 22; 19022 Tics = 4; 19023 Next state = "NULL"; 19024} 19025 19026State { 19027 ID = "FSWORDREADY"; 19028 Sprite = "FSRD"; 19029 Frame = 32768; 19030 Tics = 1; 19031 Action = "A_WeaponReady"; 19032 Next state = "FSWORDREADY1"; 19033} 19034 19035State { 19036 ID = "FSWORDREADY1"; 19037 Sprite = "FSRD"; 19038 Frame = 32768; 19039 Tics = 1; 19040 Action = "A_WeaponReady"; 19041 Next state = "FSWORDREADY2"; 19042} 19043 19044State { 19045 ID = "FSWORDREADY2"; 19046 Sprite = "FSRD"; 19047 Frame = 32768; 19048 Tics = 1; 19049 Action = "A_WeaponReady"; 19050 Next state = "FSWORDREADY3"; 19051} 19052 19053State { 19054 ID = "FSWORDREADY3"; 19055 Sprite = "FSRD"; 19056 Frame = 32768; 19057 Tics = 1; 19058 Action = "A_WeaponReady"; 19059 Next state = "FSWORDREADY4"; 19060} 19061 19062State { 19063 ID = "FSWORDREADY4"; 19064 Sprite = "FSRD"; 19065 Frame = 32769; 19066 Tics = 1; 19067 Action = "A_WeaponReady"; 19068 Next state = "FSWORDREADY5"; 19069} 19070 19071State { 19072 ID = "FSWORDREADY5"; 19073 Sprite = "FSRD"; 19074 Frame = 32769; 19075 Tics = 1; 19076 Action = "A_WeaponReady"; 19077 Next state = "FSWORDREADY6"; 19078} 19079 19080State { 19081 ID = "FSWORDREADY6"; 19082 Sprite = "FSRD"; 19083 Frame = 32769; 19084 Tics = 1; 19085 Action = "A_WeaponReady"; 19086 Next state = "FSWORDREADY7"; 19087} 19088 19089State { 19090 ID = "FSWORDREADY7"; 19091 Sprite = "FSRD"; 19092 Frame = 32769; 19093 Tics = 1; 19094 Action = "A_WeaponReady"; 19095 Next state = "FSWORDREADY8"; 19096} 19097 19098State { 19099 ID = "FSWORDREADY8"; 19100 Sprite = "FSRD"; 19101 Frame = 32770; 19102 Tics = 1; 19103 Action = "A_WeaponReady"; 19104 Next state = "FSWORDREADY9"; 19105} 19106 19107State { 19108 ID = "FSWORDREADY9"; 19109 Sprite = "FSRD"; 19110 Frame = 32770; 19111 Tics = 1; 19112 Action = "A_WeaponReady"; 19113 Next state = "FSWORDREADY10"; 19114} 19115 19116State { 19117 ID = "FSWORDREADY10"; 19118 Sprite = "FSRD"; 19119 Frame = 32770; 19120 Tics = 1; 19121 Action = "A_WeaponReady"; 19122 Next state = "FSWORDREADY11"; 19123} 19124 19125State { 19126 ID = "FSWORDREADY11"; 19127 Sprite = "FSRD"; 19128 Frame = 32770; 19129 Tics = 1; 19130 Action = "A_WeaponReady"; 19131 Next state = "FSWORDREADY"; 19132} 19133 19134State { 19135 ID = "FSWORDDOWN"; 19136 Sprite = "FSRD"; 19137 Frame = 32768; 19138 Tics = 1; 19139 Action = "A_Lower"; 19140 Next state = "FSWORDDOWN"; 19141} 19142 19143State { 19144 ID = "FSWORDUP"; 19145 Sprite = "FSRD"; 19146 Frame = 32768; 19147 Tics = 1; 19148 Action = "A_Raise"; 19149 Next state = "FSWORDUP"; 19150} 19151 19152State { 19153 ID = "FSWORDATK_1"; 19154 Sprite = "FSRD"; 19155 Frame = 32771; 19156 Tics = 3; 19157 Next state = "FSWORDATK_2"; 19158 Misc1 = 5; 19159 Misc2 = 36; 19160} 19161 19162State { 19163 ID = "FSWORDATK_2"; 19164 Sprite = "FSRD"; 19165 Frame = 32772; 19166 Tics = 3; 19167 Next state = "FSWORDATK_3"; 19168 Misc1 = 5; 19169 Misc2 = 36; 19170} 19171 19172State { 19173 ID = "FSWORDATK_3"; 19174 Sprite = "FSRD"; 19175 Frame = 32773; 19176 Tics = 2; 19177 Next state = "FSWORDATK_4"; 19178 Misc1 = 5; 19179 Misc2 = 36; 19180} 19181 19182State { 19183 ID = "FSWORDATK_4"; 19184 Sprite = "FSRD"; 19185 Frame = 32774; 19186 Tics = 3; 19187 Action = "A_FSwordAttack"; 19188 Next state = "FSWORDATK_5"; 19189 Misc1 = 5; 19190 Misc2 = 36; 19191} 19192 19193State { 19194 ID = "FSWORDATK_5"; 19195 Sprite = "FSRD"; 19196 Frame = 32775; 19197 Tics = 2; 19198 Next state = "FSWORDATK_6"; 19199 Misc1 = 5; 19200 Misc2 = 36; 19201} 19202 19203State { 19204 ID = "FSWORDATK_6"; 19205 Sprite = "FSRD"; 19206 Frame = 32776; 19207 Tics = 2; 19208 Next state = "FSWORDATK_7"; 19209 Misc1 = 5; 19210 Misc2 = 36; 19211} 19212 19213State { 19214 ID = "FSWORDATK_7"; 19215 Sprite = "FSRD"; 19216 Frame = 32776; 19217 Tics = 10; 19218 Next state = "FSWORDATK_8"; 19219 Misc1 = 5; 19220 Misc2 = 150; 19221} 19222 19223State { 19224 ID = "FSWORDATK_8"; 19225 Sprite = "FSRD"; 19226 Frame = 32768; 19227 Tics = 1; 19228 Next state = "FSWORDATK_9"; 19229 Misc1 = 5; 19230 Misc2 = 60; 19231} 19232 19233State { 19234 ID = "FSWORDATK_9"; 19235 Sprite = "FSRD"; 19236 Frame = 32769; 19237 Tics = 1; 19238 Next state = "FSWORDATK_10"; 19239 Misc1 = 5; 19240 Misc2 = 55; 19241} 19242 19243State { 19244 ID = "FSWORDATK_10"; 19245 Sprite = "FSRD"; 19246 Frame = 32770; 19247 Tics = 1; 19248 Next state = "FSWORDATK_11"; 19249 Misc1 = 5; 19250 Misc2 = 50; 19251} 19252 19253State { 19254 ID = "FSWORDATK_11"; 19255 Sprite = "FSRD"; 19256 Frame = 32768; 19257 Tics = 1; 19258 Next state = "FSWORDATK_12"; 19259 Misc1 = 5; 19260 Misc2 = 45; 19261} 19262 19263State { 19264 ID = "FSWORDATK_12"; 19265 Sprite = "FSRD"; 19266 Frame = 32769; 19267 Tics = 1; 19268 Next state = "FSWORDREADY"; 19269 Misc1 = 5; 19270 Misc2 = 40; 19271} 19272 19273State { 19274 ID = "FSWORD_MISSILE1"; 19275 Sprite = "FSFX"; 19276 Frame = 32768; 19277 Tics = 3; 19278 Next state = "FSWORD_MISSILE2"; 19279} 19280 19281State { 19282 ID = "FSWORD_MISSILE2"; 19283 Sprite = "FSFX"; 19284 Frame = 32769; 19285 Tics = 3; 19286 Next state = "FSWORD_MISSILE3"; 19287} 19288 19289State { 19290 ID = "FSWORD_MISSILE3"; 19291 Sprite = "FSFX"; 19292 Frame = 32770; 19293 Tics = 3; 19294 Next state = "FSWORD_MISSILE1"; 19295} 19296 19297State { 19298 ID = "FSWORD_MISSILE_X1"; 19299 Sprite = "FSFX"; 19300 Frame = 32771; 19301 Tics = 4; 19302 Next state = "FSWORD_MISSILE_X2"; 19303} 19304 19305State { 19306 ID = "FSWORD_MISSILE_X2"; 19307 Sprite = "FSFX"; 19308 Frame = 32772; 19309 Tics = 3; 19310 Action = "A_FSwordFlames"; 19311 Next state = "FSWORD_MISSILE_X3"; 19312} 19313 19314State { 19315 ID = "FSWORD_MISSILE_X3"; 19316 Sprite = "FSFX"; 19317 Frame = 32773; 19318 Tics = 4; 19319 Action = "A_Explode"; 19320 Next state = "FSWORD_MISSILE_X4"; 19321} 19322 19323State { 19324 ID = "FSWORD_MISSILE_X4"; 19325 Sprite = "FSFX"; 19326 Frame = 32774; 19327 Tics = 3; 19328 Next state = "FSWORD_MISSILE_X5"; 19329} 19330 19331State { 19332 ID = "FSWORD_MISSILE_X5"; 19333 Sprite = "FSFX"; 19334 Frame = 32775; 19335 Tics = 4; 19336 Next state = "FSWORD_MISSILE_X6"; 19337} 19338 19339State { 19340 ID = "FSWORD_MISSILE_X6"; 19341 Sprite = "FSFX"; 19342 Frame = 32776; 19343 Tics = 3; 19344 Next state = "FSWORD_MISSILE_X7"; 19345} 19346 19347State { 19348 ID = "FSWORD_MISSILE_X7"; 19349 Sprite = "FSFX"; 19350 Frame = 32777; 19351 Tics = 4; 19352 Next state = "FSWORD_MISSILE_X8"; 19353} 19354 19355State { 19356 ID = "FSWORD_MISSILE_X8"; 19357 Sprite = "FSFX"; 19358 Frame = 32778; 19359 Tics = 3; 19360 Next state = "FSWORD_MISSILE_X9"; 19361} 19362 19363State { 19364 ID = "FSWORD_MISSILE_X9"; 19365 Sprite = "FSFX"; 19366 Frame = 32779; 19367 Tics = 3; 19368 Next state = "FSWORD_MISSILE_X10"; 19369} 19370 19371State { 19372 ID = "FSWORD_MISSILE_X10"; 19373 Sprite = "FSFX"; 19374 Frame = 32780; 19375 Tics = 3; 19376 Next state = "NULL"; 19377} 19378 19379State { 19380 ID = "FSWORD_FLAME1"; 19381 Sprite = "FSFX"; 19382 Frame = 32781; 19383 Tics = 3; 19384 Next state = "FSWORD_FLAME2"; 19385} 19386 19387State { 19388 ID = "FSWORD_FLAME2"; 19389 Sprite = "FSFX"; 19390 Frame = 32782; 19391 Tics = 3; 19392 Next state = "FSWORD_FLAME3"; 19393} 19394 19395State { 19396 ID = "FSWORD_FLAME3"; 19397 Sprite = "FSFX"; 19398 Frame = 32783; 19399 Tics = 3; 19400 Next state = "FSWORD_FLAME4"; 19401} 19402 19403State { 19404 ID = "FSWORD_FLAME4"; 19405 Sprite = "FSFX"; 19406 Frame = 32784; 19407 Tics = 3; 19408 Next state = "FSWORD_FLAME5"; 19409} 19410 19411State { 19412 ID = "FSWORD_FLAME5"; 19413 Sprite = "FSFX"; 19414 Frame = 32785; 19415 Tics = 3; 19416 Next state = "FSWORD_FLAME6"; 19417} 19418 19419State { 19420 ID = "FSWORD_FLAME6"; 19421 Sprite = "FSFX"; 19422 Frame = 32786; 19423 Tics = 3; 19424 Next state = "FSWORD_FLAME7"; 19425} 19426 19427State { 19428 ID = "FSWORD_FLAME7"; 19429 Sprite = "FSFX"; 19430 Frame = 32787; 19431 Tics = 3; 19432 Next state = "FSWORD_FLAME8"; 19433} 19434 19435State { 19436 ID = "FSWORD_FLAME8"; 19437 Sprite = "FSFX"; 19438 Frame = 32788; 19439 Tics = 3; 19440 Next state = "FSWORD_FLAME9"; 19441} 19442 19443State { 19444 ID = "FSWORD_FLAME9"; 19445 Sprite = "FSFX"; 19446 Frame = 32789; 19447 Tics = 3; 19448 Next state = "FSWORD_FLAME10"; 19449} 19450 19451State { 19452 ID = "FSWORD_FLAME10"; 19453 Sprite = "FSFX"; 19454 Frame = 32790; 19455 Tics = 3; 19456 Next state = "NULL"; 19457} 19458 19459State { 19460 ID = "CMACEREADY"; 19461 Sprite = "CMCE"; 19462 Frame = 0; 19463 Tics = 1; 19464 Action = "A_WeaponReady"; 19465 Next state = "CMACEREADY"; 19466} 19467 19468State { 19469 ID = "CMACEDOWN"; 19470 Sprite = "CMCE"; 19471 Frame = 0; 19472 Tics = 1; 19473 Action = "A_Lower"; 19474 Next state = "CMACEDOWN"; 19475} 19476 19477State { 19478 ID = "CMACEUP"; 19479 Sprite = "CMCE"; 19480 Frame = 0; 19481 Tics = 1; 19482 Action = "A_Raise"; 19483 Next state = "CMACEUP"; 19484} 19485 19486State { 19487 ID = "CMACEATK_1"; 19488 Sprite = "CMCE"; 19489 Frame = 1; 19490 Tics = 2; 19491 Next state = "CMACEATK_2"; 19492 Misc1 = 60; 19493 Misc2 = 20; 19494} 19495 19496State { 19497 ID = "CMACEATK_2"; 19498 Sprite = "CMCE"; 19499 Frame = 1; 19500 Tics = 1; 19501 Next state = "CMACEATK_3"; 19502 Misc1 = 30; 19503 Misc2 = 33; 19504} 19505 19506State { 19507 ID = "CMACEATK_3"; 19508 Sprite = "CMCE"; 19509 Frame = 1; 19510 Tics = 2; 19511 Next state = "CMACEATK_4"; 19512 Misc1 = 8; 19513 Misc2 = 45; 19514} 19515 19516State { 19517 ID = "CMACEATK_4"; 19518 Sprite = "CMCE"; 19519 Frame = 2; 19520 Tics = 1; 19521 Next state = "CMACEATK_5"; 19522 Misc1 = 8; 19523 Misc2 = 45; 19524} 19525 19526State { 19527 ID = "CMACEATK_5"; 19528 Sprite = "CMCE"; 19529 Frame = 3; 19530 Tics = 1; 19531 Next state = "CMACEATK_6"; 19532 Misc1 = 8; 19533 Misc2 = 45; 19534} 19535 19536State { 19537 ID = "CMACEATK_6"; 19538 Sprite = "CMCE"; 19539 Frame = 4; 19540 Tics = 1; 19541 Next state = "CMACEATK_7"; 19542 Misc1 = 8; 19543 Misc2 = 45; 19544} 19545 19546State { 19547 ID = "CMACEATK_7"; 19548 Sprite = "CMCE"; 19549 Frame = 4; 19550 Tics = 1; 19551 Action = "A_CMaceAttack"; 19552 Next state = "CMACEATK_8"; 19553 Misc1 = -11; 19554 Misc2 = 58; 19555} 19556 19557State { 19558 ID = "CMACEATK_8"; 19559 Sprite = "CMCE"; 19560 Frame = 5; 19561 Tics = 1; 19562 Next state = "CMACEATK_9"; 19563 Misc1 = 8; 19564 Misc2 = 45; 19565} 19566 19567State { 19568 ID = "CMACEATK_9"; 19569 Sprite = "CMCE"; 19570 Frame = 5; 19571 Tics = 2; 19572 Next state = "CMACEATK_10"; 19573 Misc1 = -8; 19574 Misc2 = 74; 19575} 19576 19577State { 19578 ID = "CMACEATK_10"; 19579 Sprite = "CMCE"; 19580 Frame = 5; 19581 Tics = 1; 19582 Next state = "CMACEATK_11"; 19583 Misc1 = -20; 19584 Misc2 = 96; 19585} 19586 19587State { 19588 ID = "CMACEATK_11"; 19589 Sprite = "CMCE"; 19590 Frame = 5; 19591 Tics = 8; 19592 Next state = "CMACEATK_12"; 19593 Misc1 = -33; 19594 Misc2 = 160; 19595} 19596 19597State { 19598 ID = "CMACEATK_12"; 19599 Sprite = "CMCE"; 19600 Frame = 0; 19601 Tics = 2; 19602 Action = "A_ReFire"; 19603 Next state = "CMACEATK_13"; 19604 Misc1 = 8; 19605 Misc2 = 75; 19606} 19607 19608State { 19609 ID = "CMACEATK_13"; 19610 Sprite = "CMCE"; 19611 Frame = 0; 19612 Tics = 1; 19613 Next state = "CMACEATK_14"; 19614 Misc1 = 8; 19615 Misc2 = 65; 19616} 19617 19618State { 19619 ID = "CMACEATK_14"; 19620 Sprite = "CMCE"; 19621 Frame = 0; 19622 Tics = 2; 19623 Next state = "CMACEATK_15"; 19624 Misc1 = 8; 19625 Misc2 = 60; 19626} 19627 19628State { 19629 ID = "CMACEATK_15"; 19630 Sprite = "CMCE"; 19631 Frame = 0; 19632 Tics = 1; 19633 Next state = "CMACEATK_16"; 19634 Misc1 = 8; 19635 Misc2 = 55; 19636} 19637 19638State { 19639 ID = "CMACEATK_16"; 19640 Sprite = "CMCE"; 19641 Frame = 0; 19642 Tics = 2; 19643 Next state = "CMACEATK_17"; 19644 Misc1 = 8; 19645 Misc2 = 50; 19646} 19647 19648State { 19649 ID = "CMACEATK_17"; 19650 Sprite = "CMCE"; 19651 Frame = 0; 19652 Tics = 1; 19653 Next state = "CMACEREADY"; 19654 Misc1 = 8; 19655 Misc2 = 45; 19656} 19657 19658State { 19659 ID = "CSTAFF"; 19660 Sprite = "WCSS"; 19661 Frame = 0; 19662 Tics = -1; 19663 Next state = "NULL"; 19664} 19665 19666State { 19667 ID = "CSTAFFREADY"; 19668 Sprite = "CSSF"; 19669 Frame = 2; 19670 Tics = 4; 19671 Next state = "CSTAFFREADY1"; 19672} 19673 19674State { 19675 ID = "CSTAFFREADY1"; 19676 Sprite = "CSSF"; 19677 Frame = 1; 19678 Tics = 3; 19679 Action = "A_CStaffInitBlink"; 19680 Next state = "CSTAFFREADY2"; 19681} 19682 19683State { 19684 ID = "CSTAFFREADY2"; 19685 Sprite = "CSSF"; 19686 Frame = 0; 19687 Tics = 1; 19688 Action = "A_WeaponReady"; 19689 Next state = "CSTAFFREADY3"; 19690} 19691 19692State { 19693 ID = "CSTAFFREADY3"; 19694 Sprite = "CSSF"; 19695 Frame = 0; 19696 Tics = 1; 19697 Action = "A_WeaponReady"; 19698 Next state = "CSTAFFREADY4"; 19699} 19700 19701State { 19702 ID = "CSTAFFREADY4"; 19703 Sprite = "CSSF"; 19704 Frame = 0; 19705 Tics = 1; 19706 Action = "A_WeaponReady"; 19707 Next state = "CSTAFFREADY5"; 19708} 19709 19710State { 19711 ID = "CSTAFFREADY5"; 19712 Sprite = "CSSF"; 19713 Frame = 0; 19714 Tics = 1; 19715 Action = "A_WeaponReady"; 19716 Next state = "CSTAFFREADY6"; 19717} 19718 19719State { 19720 ID = "CSTAFFREADY6"; 19721 Sprite = "CSSF"; 19722 Frame = 0; 19723 Tics = 1; 19724 Action = "A_WeaponReady"; 19725 Next state = "CSTAFFREADY7"; 19726} 19727 19728State { 19729 ID = "CSTAFFREADY7"; 19730 Sprite = "CSSF"; 19731 Frame = 0; 19732 Tics = 1; 19733 Action = "A_WeaponReady"; 19734 Next state = "CSTAFFREADY8"; 19735} 19736 19737State { 19738 ID = "CSTAFFREADY8"; 19739 Sprite = "CSSF"; 19740 Frame = 0; 19741 Tics = 1; 19742 Action = "A_WeaponReady"; 19743 Next state = "CSTAFFREADY9"; 19744} 19745 19746State { 19747 ID = "CSTAFFREADY9"; 19748 Sprite = "CSSF"; 19749 Frame = 0; 19750 Tics = 1; 19751 Action = "A_CStaffCheckBlink"; 19752 Next state = "CSTAFFREADY2"; 19753} 19754 19755State { 19756 ID = "CSTAFFBLINK1"; 19757 Sprite = "CSSF"; 19758 Frame = 1; 19759 Tics = 1; 19760 Action = "A_WeaponReady"; 19761 Next state = "CSTAFFBLINK2"; 19762} 19763 19764State { 19765 ID = "CSTAFFBLINK2"; 19766 Sprite = "CSSF"; 19767 Frame = 1; 19768 Tics = 1; 19769 Action = "A_WeaponReady"; 19770 Next state = "CSTAFFBLINK3"; 19771} 19772 19773State { 19774 ID = "CSTAFFBLINK3"; 19775 Sprite = "CSSF"; 19776 Frame = 1; 19777 Tics = 1; 19778 Action = "A_WeaponReady"; 19779 Next state = "CSTAFFBLINK4"; 19780} 19781 19782State { 19783 ID = "CSTAFFBLINK4"; 19784 Sprite = "CSSF"; 19785 Frame = 2; 19786 Tics = 1; 19787 Action = "A_WeaponReady"; 19788 Next state = "CSTAFFBLINK5"; 19789} 19790 19791State { 19792 ID = "CSTAFFBLINK5"; 19793 Sprite = "CSSF"; 19794 Frame = 2; 19795 Tics = 1; 19796 Action = "A_WeaponReady"; 19797 Next state = "CSTAFFBLINK6"; 19798} 19799 19800State { 19801 ID = "CSTAFFBLINK6"; 19802 Sprite = "CSSF"; 19803 Frame = 2; 19804 Tics = 1; 19805 Action = "A_WeaponReady"; 19806 Next state = "CSTAFFBLINK7"; 19807} 19808 19809State { 19810 ID = "CSTAFFBLINK7"; 19811 Sprite = "CSSF"; 19812 Frame = 2; 19813 Tics = 1; 19814 Action = "A_WeaponReady"; 19815 Next state = "CSTAFFBLINK8"; 19816} 19817 19818State { 19819 ID = "CSTAFFBLINK8"; 19820 Sprite = "CSSF"; 19821 Frame = 2; 19822 Tics = 1; 19823 Action = "A_WeaponReady"; 19824 Next state = "CSTAFFBLINK9"; 19825} 19826 19827State { 19828 ID = "CSTAFFBLINK9"; 19829 Sprite = "CSSF"; 19830 Frame = 1; 19831 Tics = 1; 19832 Action = "A_WeaponReady"; 19833 Next state = "CSTAFFBLINK10"; 19834} 19835 19836State { 19837 ID = "CSTAFFBLINK10"; 19838 Sprite = "CSSF"; 19839 Frame = 1; 19840 Tics = 1; 19841 Action = "A_WeaponReady"; 19842 Next state = "CSTAFFBLINK11"; 19843} 19844 19845State { 19846 ID = "CSTAFFBLINK11"; 19847 Sprite = "CSSF"; 19848 Frame = 1; 19849 Tics = 1; 19850 Action = "A_WeaponReady"; 19851 Next state = "CSTAFFREADY2"; 19852} 19853 19854State { 19855 ID = "CSTAFFDOWN"; 19856 Sprite = "CSSF"; 19857 Frame = 1; 19858 Tics = 3; 19859 Next state = "CSTAFFDOWN2"; 19860} 19861 19862State { 19863 ID = "CSTAFFDOWN2"; 19864 Sprite = "CSSF"; 19865 Frame = 2; 19866 Tics = 4; 19867 Next state = "CSTAFFDOWN3"; 19868} 19869 19870State { 19871 ID = "CSTAFFDOWN3"; 19872 Sprite = "CSSF"; 19873 Frame = 2; 19874 Tics = 1; 19875 Action = "A_Lower"; 19876 Next state = "CSTAFFDOWN3"; 19877} 19878 19879State { 19880 ID = "CSTAFFUP"; 19881 Sprite = "CSSF"; 19882 Frame = 2; 19883 Tics = 1; 19884 Action = "A_Raise"; 19885 Next state = "CSTAFFUP"; 19886} 19887 19888State { 19889 ID = "CSTAFFATK_1"; 19890 Sprite = "CSSF"; 19891 Frame = 0; 19892 Tics = 1; 19893 Action = "A_CStaffCheck"; 19894 Next state = "CSTAFFATK_2"; 19895 Misc2 = 45; 19896} 19897 19898State { 19899 ID = "CSTAFFATK_2"; 19900 Sprite = "CSSF"; 19901 Frame = 9; 19902 Tics = 1; 19903 Action = "A_CStaffAttack"; 19904 Next state = "CSTAFFATK_3"; 19905 Misc2 = 50; 19906} 19907 19908State { 19909 ID = "CSTAFFATK_3"; 19910 Sprite = "CSSF"; 19911 Frame = 9; 19912 Tics = 2; 19913 Next state = "CSTAFFATK_4"; 19914 Misc2 = 50; 19915} 19916 19917State { 19918 ID = "CSTAFFATK_4"; 19919 Sprite = "CSSF"; 19920 Frame = 9; 19921 Tics = 2; 19922 Next state = "CSTAFFATK_5"; 19923 Misc2 = 45; 19924} 19925 19926State { 19927 ID = "CSTAFFATK_5"; 19928 Sprite = "CSSF"; 19929 Frame = 0; 19930 Tics = 2; 19931 Next state = "CSTAFFATK_6"; 19932 Misc2 = 40; 19933} 19934 19935State { 19936 ID = "CSTAFFATK_6"; 19937 Sprite = "CSSF"; 19938 Frame = 0; 19939 Tics = 2; 19940 Next state = "CSTAFFREADY2"; 19941 Misc2 = 36; 19942} 19943 19944State { 19945 ID = "CSTAFFATK2_1"; 19946 Sprite = "CSSF"; 19947 Frame = 10; 19948 Tics = 10; 19949 Next state = "CSTAFFREADY2"; 19950 Misc2 = 36; 19951} 19952 19953State { 19954 ID = "CSTAFF_MISSILE1"; 19955 Sprite = "CSSF"; 19956 Frame = 32771; 19957 Tics = 1; 19958 Action = "A_CStaffMissileSlither"; 19959 Next state = "CSTAFF_MISSILE2"; 19960} 19961 19962State { 19963 ID = "CSTAFF_MISSILE2"; 19964 Sprite = "CSSF"; 19965 Frame = 32771; 19966 Tics = 1; 19967 Action = "A_CStaffMissileSlither"; 19968 Next state = "CSTAFF_MISSILE3"; 19969} 19970 19971State { 19972 ID = "CSTAFF_MISSILE3"; 19973 Sprite = "CSSF"; 19974 Frame = 32772; 19975 Tics = 1; 19976 Action = "A_CStaffMissileSlither"; 19977 Next state = "CSTAFF_MISSILE4"; 19978} 19979 19980State { 19981 ID = "CSTAFF_MISSILE4"; 19982 Sprite = "CSSF"; 19983 Frame = 32772; 19984 Tics = 1; 19985 Action = "A_CStaffMissileSlither"; 19986 Next state = "CSTAFF_MISSILE1"; 19987} 19988 19989State { 19990 ID = "CSTAFF_MISSILE_X1"; 19991 Sprite = "CSSF"; 19992 Frame = 32773; 19993 Tics = 4; 19994 Next state = "CSTAFF_MISSILE_X2"; 19995} 19996 19997State { 19998 ID = "CSTAFF_MISSILE_X2"; 19999 Sprite = "CSSF"; 20000 Frame = 32774; 20001 Tics = 4; 20002 Next state = "CSTAFF_MISSILE_X3"; 20003} 20004 20005State { 20006 ID = "CSTAFF_MISSILE_X3"; 20007 Sprite = "CSSF"; 20008 Frame = 32775; 20009 Tics = 3; 20010 Next state = "CSTAFF_MISSILE_X4"; 20011} 20012 20013State { 20014 ID = "CSTAFF_MISSILE_X4"; 20015 Sprite = "CSSF"; 20016 Frame = 32776; 20017 Tics = 3; 20018 Next state = "NULL"; 20019} 20020 20021State { 20022 ID = "CSTAFFPUFF1"; 20023 Sprite = "FHFX"; 20024 Frame = 18; 20025 Tics = 4; 20026 Next state = "CSTAFFPUFF2"; 20027} 20028 20029State { 20030 ID = "CSTAFFPUFF2"; 20031 Sprite = "FHFX"; 20032 Frame = 19; 20033 Tics = 4; 20034 Next state = "CSTAFFPUFF3"; 20035} 20036 20037State { 20038 ID = "CSTAFFPUFF3"; 20039 Sprite = "FHFX"; 20040 Frame = 20; 20041 Tics = 4; 20042 Next state = "CSTAFFPUFF4"; 20043} 20044 20045State { 20046 ID = "CSTAFFPUFF4"; 20047 Sprite = "FHFX"; 20048 Frame = 21; 20049 Tics = 4; 20050 Next state = "CSTAFFPUFF5"; 20051} 20052 20053State { 20054 ID = "CSTAFFPUFF5"; 20055 Sprite = "FHFX"; 20056 Frame = 22; 20057 Tics = 4; 20058 Next state = "NULL"; 20059} 20060 20061State { 20062 ID = "CFLAME1"; 20063 Sprite = "WCFM"; 20064 Frame = 32768; 20065 Tics = 4; 20066 Next state = "CFLAME2"; 20067} 20068 20069State { 20070 ID = "CFLAME2"; 20071 Sprite = "WCFM"; 20072 Frame = 32769; 20073 Tics = 4; 20074 Next state = "CFLAME3"; 20075} 20076 20077State { 20078 ID = "CFLAME3"; 20079 Sprite = "WCFM"; 20080 Frame = 32770; 20081 Tics = 4; 20082 Next state = "CFLAME4"; 20083} 20084 20085State { 20086 ID = "CFLAME4"; 20087 Sprite = "WCFM"; 20088 Frame = 32771; 20089 Tics = 4; 20090 Next state = "CFLAME5"; 20091} 20092 20093State { 20094 ID = "CFLAME5"; 20095 Sprite = "WCFM"; 20096 Frame = 32772; 20097 Tics = 4; 20098 Next state = "CFLAME6"; 20099} 20100 20101State { 20102 ID = "CFLAME6"; 20103 Sprite = "WCFM"; 20104 Frame = 32773; 20105 Tics = 4; 20106 Next state = "CFLAME7"; 20107} 20108 20109State { 20110 ID = "CFLAME7"; 20111 Sprite = "WCFM"; 20112 Frame = 32774; 20113 Tics = 4; 20114 Next state = "CFLAME8"; 20115} 20116 20117State { 20118 ID = "CFLAME8"; 20119 Sprite = "WCFM"; 20120 Frame = 32775; 20121 Tics = 4; 20122 Next state = "CFLAME1"; 20123} 20124 20125State { 20126 ID = "CFLAMEREADY1"; 20127 Sprite = "CFLM"; 20128 Frame = 0; 20129 Tics = 1; 20130 Action = "A_WeaponReady"; 20131 Next state = "CFLAMEREADY2"; 20132} 20133 20134State { 20135 ID = "CFLAMEREADY2"; 20136 Sprite = "CFLM"; 20137 Frame = 0; 20138 Tics = 1; 20139 Action = "A_WeaponReady"; 20140 Next state = "CFLAMEREADY3"; 20141} 20142 20143State { 20144 ID = "CFLAMEREADY3"; 20145 Sprite = "CFLM"; 20146 Frame = 0; 20147 Tics = 1; 20148 Action = "A_WeaponReady"; 20149 Next state = "CFLAMEREADY4"; 20150} 20151 20152State { 20153 ID = "CFLAMEREADY4"; 20154 Sprite = "CFLM"; 20155 Frame = 0; 20156 Tics = 1; 20157 Action = "A_WeaponReady"; 20158 Next state = "CFLAMEREADY5"; 20159} 20160 20161State { 20162 ID = "CFLAMEREADY5"; 20163 Sprite = "CFLM"; 20164 Frame = 1; 20165 Tics = 1; 20166 Action = "A_WeaponReady"; 20167 Next state = "CFLAMEREADY6"; 20168} 20169 20170State { 20171 ID = "CFLAMEREADY6"; 20172 Sprite = "CFLM"; 20173 Frame = 1; 20174 Tics = 1; 20175 Action = "A_WeaponReady"; 20176 Next state = "CFLAMEREADY7"; 20177} 20178 20179State { 20180 ID = "CFLAMEREADY7"; 20181 Sprite = "CFLM"; 20182 Frame = 1; 20183 Tics = 1; 20184 Action = "A_WeaponReady"; 20185 Next state = "CFLAMEREADY8"; 20186} 20187 20188State { 20189 ID = "CFLAMEREADY8"; 20190 Sprite = "CFLM"; 20191 Frame = 1; 20192 Tics = 1; 20193 Action = "A_WeaponReady"; 20194 Next state = "CFLAMEREADY9"; 20195} 20196 20197State { 20198 ID = "CFLAMEREADY9"; 20199 Sprite = "CFLM"; 20200 Frame = 2; 20201 Tics = 1; 20202 Action = "A_WeaponReady"; 20203 Next state = "CFLAMEREADY10"; 20204} 20205 20206State { 20207 ID = "CFLAMEREADY10"; 20208 Sprite = "CFLM"; 20209 Frame = 2; 20210 Tics = 1; 20211 Action = "A_WeaponReady"; 20212 Next state = "CFLAMEREADY11"; 20213} 20214 20215State { 20216 ID = "CFLAMEREADY11"; 20217 Sprite = "CFLM"; 20218 Frame = 2; 20219 Tics = 1; 20220 Action = "A_WeaponReady"; 20221 Next state = "CFLAMEREADY12"; 20222} 20223 20224State { 20225 ID = "CFLAMEREADY12"; 20226 Sprite = "CFLM"; 20227 Frame = 2; 20228 Tics = 1; 20229 Action = "A_WeaponReady"; 20230 Next state = "CFLAMEREADY1"; 20231} 20232 20233State { 20234 ID = "CFLAMEDOWN"; 20235 Sprite = "CFLM"; 20236 Frame = 0; 20237 Tics = 1; 20238 Action = "A_Lower"; 20239 Next state = "CFLAMEDOWN"; 20240} 20241 20242State { 20243 ID = "CFLAMEUP"; 20244 Sprite = "CFLM"; 20245 Frame = 0; 20246 Tics = 1; 20247 Action = "A_Raise"; 20248 Next state = "CFLAMEUP"; 20249} 20250 20251State { 20252 ID = "CFLAMEATK_1"; 20253 Sprite = "CFLM"; 20254 Frame = 0; 20255 Tics = 2; 20256 Next state = "CFLAMEATK_2"; 20257 Misc2 = 40; 20258} 20259 20260State { 20261 ID = "CFLAMEATK_2"; 20262 Sprite = "CFLM"; 20263 Frame = 3; 20264 Tics = 2; 20265 Next state = "CFLAMEATK_3"; 20266 Misc2 = 50; 20267} 20268 20269State { 20270 ID = "CFLAMEATK_3"; 20271 Sprite = "CFLM"; 20272 Frame = 3; 20273 Tics = 2; 20274 Next state = "CFLAMEATK_4"; 20275 Misc2 = 36; 20276} 20277 20278State { 20279 ID = "CFLAMEATK_4"; 20280 Sprite = "CFLM"; 20281 Frame = 32772; 20282 Tics = 4; 20283 Next state = "CFLAMEATK_5"; 20284} 20285 20286State { 20287 ID = "CFLAMEATK_5"; 20288 Sprite = "CFLM"; 20289 Frame = 32773; 20290 Tics = 4; 20291 Action = "A_CFlameAttack"; 20292 Next state = "CFLAMEATK_6"; 20293} 20294 20295State { 20296 ID = "CFLAMEATK_6"; 20297 Sprite = "CFLM"; 20298 Frame = 32772; 20299 Tics = 4; 20300 Next state = "CFLAMEATK_7"; 20301} 20302 20303State { 20304 ID = "CFLAMEATK_7"; 20305 Sprite = "CFLM"; 20306 Frame = 6; 20307 Tics = 2; 20308 Next state = "CFLAMEATK_8"; 20309 Misc2 = 40; 20310} 20311 20312State { 20313 ID = "CFLAMEATK_8"; 20314 Sprite = "CFLM"; 20315 Frame = 6; 20316 Tics = 2; 20317 Next state = "CFLAMEREADY1"; 20318} 20319 20320State { 20321 ID = "CFLAMEFLOOR1"; 20322 Sprite = "CFFX"; 20323 Frame = 32781; 20324 Tics = 5; 20325 Next state = "CFLAMEFLOOR2"; 20326} 20327 20328State { 20329 ID = "CFLAMEFLOOR2"; 20330 Sprite = "CFFX"; 20331 Frame = 32782; 20332 Tics = 4; 20333 Next state = "CFLAMEFLOOR3"; 20334} 20335 20336State { 20337 ID = "CFLAMEFLOOR3"; 20338 Sprite = "CFFX"; 20339 Frame = 32783; 20340 Tics = 3; 20341 Next state = "NULL"; 20342} 20343 20344State { 20345 ID = "FLAMEPUFF1"; 20346 Sprite = "CFFX"; 20347 Frame = 32768; 20348 Tics = 3; 20349 Next state = "FLAMEPUFF2"; 20350} 20351 20352State { 20353 ID = "FLAMEPUFF2"; 20354 Sprite = "CFFX"; 20355 Frame = 32769; 20356 Tics = 3; 20357 Next state = "FLAMEPUFF3"; 20358} 20359 20360State { 20361 ID = "FLAMEPUFF3"; 20362 Sprite = "CFFX"; 20363 Frame = 32770; 20364 Tics = 3; 20365 Next state = "FLAMEPUFF4"; 20366} 20367 20368State { 20369 ID = "FLAMEPUFF4"; 20370 Sprite = "CFFX"; 20371 Frame = 32771; 20372 Tics = 4; 20373 Next state = "FLAMEPUFF5"; 20374} 20375 20376State { 20377 ID = "FLAMEPUFF5"; 20378 Sprite = "CFFX"; 20379 Frame = 32772; 20380 Tics = 3; 20381 Next state = "FLAMEPUFF6"; 20382} 20383 20384State { 20385 ID = "FLAMEPUFF6"; 20386 Sprite = "CFFX"; 20387 Frame = 32773; 20388 Tics = 4; 20389 Next state = "FLAMEPUFF7"; 20390} 20391 20392State { 20393 ID = "FLAMEPUFF7"; 20394 Sprite = "CFFX"; 20395 Frame = 32774; 20396 Tics = 3; 20397 Next state = "FLAMEPUFF8"; 20398} 20399 20400State { 20401 ID = "FLAMEPUFF8"; 20402 Sprite = "CFFX"; 20403 Frame = 32775; 20404 Tics = 4; 20405 Next state = "FLAMEPUFF9"; 20406} 20407 20408State { 20409 ID = "FLAMEPUFF9"; 20410 Sprite = "CFFX"; 20411 Frame = 32776; 20412 Tics = 3; 20413 Next state = "FLAMEPUFF10"; 20414} 20415 20416State { 20417 ID = "FLAMEPUFF10"; 20418 Sprite = "CFFX"; 20419 Frame = 32777; 20420 Tics = 4; 20421 Next state = "FLAMEPUFF11"; 20422} 20423 20424State { 20425 ID = "FLAMEPUFF11"; 20426 Sprite = "CFFX"; 20427 Frame = 32778; 20428 Tics = 3; 20429 Next state = "FLAMEPUFF12"; 20430} 20431 20432State { 20433 ID = "FLAMEPUFF12"; 20434 Sprite = "CFFX"; 20435 Frame = 32779; 20436 Tics = 4; 20437 Next state = "FLAMEPUFF13"; 20438} 20439 20440State { 20441 ID = "FLAMEPUFF13"; 20442 Sprite = "CFFX"; 20443 Frame = 32780; 20444 Tics = 3; 20445 Next state = "NULL"; 20446} 20447 20448State { 20449 ID = "FLAMEPUFF2_1"; 20450 Sprite = "CFFX"; 20451 Frame = 32768; 20452 Tics = 3; 20453 Next state = "FLAMEPUFF2_2"; 20454} 20455 20456State { 20457 ID = "FLAMEPUFF2_2"; 20458 Sprite = "CFFX"; 20459 Frame = 32769; 20460 Tics = 3; 20461 Next state = "FLAMEPUFF2_3"; 20462} 20463 20464State { 20465 ID = "FLAMEPUFF2_3"; 20466 Sprite = "CFFX"; 20467 Frame = 32770; 20468 Tics = 3; 20469 Next state = "FLAMEPUFF2_4"; 20470} 20471 20472State { 20473 ID = "FLAMEPUFF2_4"; 20474 Sprite = "CFFX"; 20475 Frame = 32771; 20476 Tics = 4; 20477 Next state = "FLAMEPUFF2_5"; 20478} 20479 20480State { 20481 ID = "FLAMEPUFF2_5"; 20482 Sprite = "CFFX"; 20483 Frame = 32772; 20484 Tics = 3; 20485 Next state = "FLAMEPUFF2_6"; 20486} 20487 20488State { 20489 ID = "FLAMEPUFF2_6"; 20490 Sprite = "CFFX"; 20491 Frame = 32773; 20492 Tics = 4; 20493 Next state = "FLAMEPUFF2_7"; 20494} 20495 20496State { 20497 ID = "FLAMEPUFF2_7"; 20498 Sprite = "CFFX"; 20499 Frame = 32774; 20500 Tics = 3; 20501 Next state = "FLAMEPUFF2_8"; 20502} 20503 20504State { 20505 ID = "FLAMEPUFF2_8"; 20506 Sprite = "CFFX"; 20507 Frame = 32775; 20508 Tics = 4; 20509 Next state = "FLAMEPUFF2_9"; 20510} 20511 20512State { 20513 ID = "FLAMEPUFF2_9"; 20514 Sprite = "CFFX"; 20515 Frame = 32776; 20516 Tics = 3; 20517 Next state = "FLAMEPUFF2_10"; 20518} 20519 20520State { 20521 ID = "FLAMEPUFF2_10"; 20522 Sprite = "CFFX"; 20523 Frame = 32770; 20524 Tics = 3; 20525 Next state = "FLAMEPUFF2_11"; 20526} 20527 20528State { 20529 ID = "FLAMEPUFF2_11"; 20530 Sprite = "CFFX"; 20531 Frame = 32771; 20532 Tics = 4; 20533 Next state = "FLAMEPUFF2_12"; 20534} 20535 20536State { 20537 ID = "FLAMEPUFF2_12"; 20538 Sprite = "CFFX"; 20539 Frame = 32772; 20540 Tics = 3; 20541 Next state = "FLAMEPUFF2_13"; 20542} 20543 20544State { 20545 ID = "FLAMEPUFF2_13"; 20546 Sprite = "CFFX"; 20547 Frame = 32773; 20548 Tics = 4; 20549 Next state = "FLAMEPUFF2_14"; 20550} 20551 20552State { 20553 ID = "FLAMEPUFF2_14"; 20554 Sprite = "CFFX"; 20555 Frame = 32774; 20556 Tics = 3; 20557 Next state = "FLAMEPUFF2_15"; 20558} 20559 20560State { 20561 ID = "FLAMEPUFF2_15"; 20562 Sprite = "CFFX"; 20563 Frame = 32775; 20564 Tics = 4; 20565 Next state = "FLAMEPUFF2_16"; 20566} 20567 20568State { 20569 ID = "FLAMEPUFF2_16"; 20570 Sprite = "CFFX"; 20571 Frame = 32776; 20572 Tics = 3; 20573 Next state = "FLAMEPUFF2_17"; 20574} 20575 20576State { 20577 ID = "FLAMEPUFF2_17"; 20578 Sprite = "CFFX"; 20579 Frame = 32777; 20580 Tics = 4; 20581 Next state = "FLAMEPUFF2_18"; 20582} 20583 20584State { 20585 ID = "FLAMEPUFF2_18"; 20586 Sprite = "CFFX"; 20587 Frame = 32778; 20588 Tics = 3; 20589 Next state = "FLAMEPUFF2_19"; 20590} 20591 20592State { 20593 ID = "FLAMEPUFF2_19"; 20594 Sprite = "CFFX"; 20595 Frame = 32779; 20596 Tics = 4; 20597 Next state = "FLAMEPUFF2_20"; 20598} 20599 20600State { 20601 ID = "FLAMEPUFF2_20"; 20602 Sprite = "CFFX"; 20603 Frame = 32780; 20604 Tics = 3; 20605 Next state = "NULL"; 20606} 20607 20608State { 20609 ID = "CIRCLE_FLAME1"; 20610 Sprite = "CFCF"; 20611 Frame = 32768; 20612 Tics = 4; 20613 Next state = "CIRCLE_FLAME2"; 20614} 20615 20616State { 20617 ID = "CIRCLE_FLAME2"; 20618 Sprite = "CFCF"; 20619 Frame = 32769; 20620 Tics = 2; 20621 Action = "A_CFlameRotate"; 20622 Next state = "CIRCLE_FLAME3"; 20623} 20624 20625State { 20626 ID = "CIRCLE_FLAME3"; 20627 Sprite = "CFCF"; 20628 Frame = 32770; 20629 Tics = 2; 20630 Next state = "CIRCLE_FLAME4"; 20631} 20632 20633State { 20634 ID = "CIRCLE_FLAME4"; 20635 Sprite = "CFCF"; 20636 Frame = 32771; 20637 Tics = 1; 20638 Next state = "CIRCLE_FLAME5"; 20639} 20640 20641State { 20642 ID = "CIRCLE_FLAME5"; 20643 Sprite = "CFCF"; 20644 Frame = 32772; 20645 Tics = 2; 20646 Next state = "CIRCLE_FLAME6"; 20647} 20648 20649State { 20650 ID = "CIRCLE_FLAME6"; 20651 Sprite = "CFCF"; 20652 Frame = 32773; 20653 Tics = 2; 20654 Action = "A_CFlameRotate"; 20655 Next state = "CIRCLE_FLAME7"; 20656} 20657 20658State { 20659 ID = "CIRCLE_FLAME7"; 20660 Sprite = "CFCF"; 20661 Frame = 32774; 20662 Tics = 1; 20663 Next state = "CIRCLE_FLAME8"; 20664} 20665 20666State { 20667 ID = "CIRCLE_FLAME8"; 20668 Sprite = "CFCF"; 20669 Frame = 32775; 20670 Tics = 2; 20671 Next state = "CIRCLE_FLAME9"; 20672} 20673 20674State { 20675 ID = "CIRCLE_FLAME9"; 20676 Sprite = "CFCF"; 20677 Frame = 32776; 20678 Tics = 2; 20679 Next state = "CIRCLE_FLAME10"; 20680} 20681 20682State { 20683 ID = "CIRCLE_FLAME10"; 20684 Sprite = "CFCF"; 20685 Frame = 32777; 20686 Tics = 1; 20687 Action = "A_CFlameRotate"; 20688 Next state = "CIRCLE_FLAME11"; 20689} 20690 20691State { 20692 ID = "CIRCLE_FLAME11"; 20693 Sprite = "CFCF"; 20694 Frame = 32778; 20695 Tics = 2; 20696 Next state = "CIRCLE_FLAME12"; 20697} 20698 20699State { 20700 ID = "CIRCLE_FLAME12"; 20701 Sprite = "CFCF"; 20702 Frame = 32779; 20703 Tics = 3; 20704 Next state = "CIRCLE_FLAME13"; 20705} 20706 20707State { 20708 ID = "CIRCLE_FLAME13"; 20709 Sprite = "CFCF"; 20710 Frame = 32780; 20711 Tics = 3; 20712 Next state = "CIRCLE_FLAME14"; 20713} 20714 20715State { 20716 ID = "CIRCLE_FLAME14"; 20717 Sprite = "CFCF"; 20718 Frame = 32781; 20719 Tics = 2; 20720 Action = "A_CFlameRotate"; 20721 Next state = "CIRCLE_FLAME15"; 20722} 20723 20724State { 20725 ID = "CIRCLE_FLAME15"; 20726 Sprite = "CFCF"; 20727 Frame = 32782; 20728 Tics = 3; 20729 Next state = "CIRCLE_FLAME16"; 20730} 20731 20732State { 20733 ID = "CIRCLE_FLAME16"; 20734 Sprite = "CFCF"; 20735 Frame = 32783; 20736 Tics = 2; 20737 Next state = "NULL"; 20738} 20739 20740State { 20741 ID = "CIRCLE_FLAME_X1"; 20742 Sprite = "CFCF"; 20743 Frame = 32784; 20744 Tics = 3; 20745 Next state = "CIRCLE_FLAME_X2"; 20746} 20747 20748State { 20749 ID = "CIRCLE_FLAME_X2"; 20750 Sprite = "CFCF"; 20751 Frame = 32785; 20752 Tics = 3; 20753 Next state = "CIRCLE_FLAME_X3"; 20754} 20755 20756State { 20757 ID = "CIRCLE_FLAME_X3"; 20758 Sprite = "CFCF"; 20759 Frame = 32786; 20760 Tics = 3; 20761 Action = "A_Explode"; 20762 Next state = "CIRCLE_FLAME_X4"; 20763} 20764 20765State { 20766 ID = "CIRCLE_FLAME_X4"; 20767 Sprite = "CFCF"; 20768 Frame = 32787; 20769 Tics = 3; 20770 Next state = "CIRCLE_FLAME_X5"; 20771} 20772 20773State { 20774 ID = "CIRCLE_FLAME_X5"; 20775 Sprite = "CFCF"; 20776 Frame = 32788; 20777 Tics = 3; 20778 Next state = "CIRCLE_FLAME_X6"; 20779} 20780 20781State { 20782 ID = "CIRCLE_FLAME_X6"; 20783 Sprite = "CFCF"; 20784 Frame = 32789; 20785 Tics = 3; 20786 Next state = "CIRCLE_FLAME_X7"; 20787} 20788 20789State { 20790 ID = "CIRCLE_FLAME_X7"; 20791 Sprite = "CFCF"; 20792 Frame = 32790; 20793 Tics = 3; 20794 Next state = "CIRCLE_FLAME_X8"; 20795} 20796 20797State { 20798 ID = "CIRCLE_FLAME_X8"; 20799 Sprite = "CFCF"; 20800 Frame = 32791; 20801 Tics = 3; 20802 Next state = "CIRCLE_FLAME_X9"; 20803} 20804 20805State { 20806 ID = "CIRCLE_FLAME_X9"; 20807 Sprite = "CFCF"; 20808 Frame = 32792; 20809 Tics = 3; 20810 Next state = "CIRCLE_FLAME_X10"; 20811} 20812 20813State { 20814 ID = "CIRCLE_FLAME_X10"; 20815 Sprite = "CFCF"; 20816 Frame = 32793; 20817 Tics = 3; 20818 Next state = "NULL"; 20819} 20820 20821State { 20822 ID = "CFLAME_MISSILE1"; 20823 Sprite = "CFFX"; 20824 Frame = 32768; 20825 Tics = 4; 20826 Next state = "CFLAME_MISSILE2"; 20827} 20828 20829State { 20830 ID = "CFLAME_MISSILE2"; 20831 Sprite = "CFFX"; 20832 Frame = 0; 20833 Tics = 1; 20834 Action = "A_CFlamePuff"; 20835 Next state = "FLAMEPUFF1"; 20836} 20837 20838State { 20839 ID = "CFLAME_MISSILE_X"; 20840 Sprite = "CFFX"; 20841 Frame = 32768; 20842 Tics = 1; 20843 Action = "A_CFlameMissile"; 20844 Next state = "FLAMEPUFF1"; 20845} 20846 20847State { 20848 ID = "CHOLYREADY"; 20849 Sprite = "CHLY"; 20850 Frame = 0; 20851 Tics = 1; 20852 Action = "A_WeaponReady"; 20853 Next state = "CHOLYREADY"; 20854} 20855 20856State { 20857 ID = "CHOLYDOWN"; 20858 Sprite = "CHLY"; 20859 Frame = 0; 20860 Tics = 1; 20861 Action = "A_Lower"; 20862 Next state = "CHOLYDOWN"; 20863} 20864 20865State { 20866 ID = "CHOLYUP"; 20867 Sprite = "CHLY"; 20868 Frame = 0; 20869 Tics = 1; 20870 Action = "A_Raise"; 20871 Next state = "CHOLYUP"; 20872} 20873 20874State { 20875 ID = "CHOLYATK_1"; 20876 Sprite = "CHLY"; 20877 Frame = 32768; 20878 Tics = 1; 20879 Next state = "CHOLYATK_2"; 20880 Misc2 = 40; 20881} 20882 20883State { 20884 ID = "CHOLYATK_2"; 20885 Sprite = "CHLY"; 20886 Frame = 32769; 20887 Tics = 1; 20888 Next state = "CHOLYATK_3"; 20889 Misc2 = 40; 20890} 20891 20892State { 20893 ID = "CHOLYATK_3"; 20894 Sprite = "CHLY"; 20895 Frame = 32770; 20896 Tics = 2; 20897 Next state = "CHOLYATK_4"; 20898 Misc2 = 43; 20899} 20900 20901State { 20902 ID = "CHOLYATK_4"; 20903 Sprite = "CHLY"; 20904 Frame = 32771; 20905 Tics = 2; 20906 Next state = "CHOLYATK_5"; 20907 Misc2 = 43; 20908} 20909 20910State { 20911 ID = "CHOLYATK_5"; 20912 Sprite = "CHLY"; 20913 Frame = 32772; 20914 Tics = 2; 20915 Next state = "CHOLYATK_6"; 20916 Misc2 = 45; 20917} 20918 20919State { 20920 ID = "CHOLYATK_6"; 20921 Sprite = "CHLY"; 20922 Frame = 32773; 20923 Tics = 6; 20924 Action = "A_CHolyAttack"; 20925 Next state = "CHOLYATK_7"; 20926 Misc2 = 48; 20927} 20928 20929State { 20930 ID = "CHOLYATK_7"; 20931 Sprite = "CHLY"; 20932 Frame = 32774; 20933 Tics = 2; 20934 Action = "A_CHolyPalette"; 20935 Next state = "CHOLYATK_8"; 20936 Misc2 = 40; 20937} 20938 20939State { 20940 ID = "CHOLYATK_8"; 20941 Sprite = "CHLY"; 20942 Frame = 32774; 20943 Tics = 2; 20944 Action = "A_CHolyPalette"; 20945 Next state = "CHOLYATK_9"; 20946 Misc2 = 40; 20947} 20948 20949State { 20950 ID = "CHOLYATK_9"; 20951 Sprite = "CHLY"; 20952 Frame = 32774; 20953 Tics = 2; 20954 Action = "A_CHolyPalette"; 20955 Next state = "CHOLYREADY"; 20956 Misc2 = 36; 20957} 20958 20959State { 20960 ID = "HOLY_FX1"; 20961 Sprite = "SPIR"; 20962 Frame = 32768; 20963 Tics = 2; 20964 Action = "A_CHolySeek"; 20965 Next state = "HOLY_FX2"; 20966} 20967 20968State { 20969 ID = "HOLY_FX2"; 20970 Sprite = "SPIR"; 20971 Frame = 32768; 20972 Tics = 2; 20973 Action = "A_CHolySeek"; 20974 Next state = "HOLY_FX3"; 20975} 20976 20977State { 20978 ID = "HOLY_FX3"; 20979 Sprite = "SPIR"; 20980 Frame = 32769; 20981 Tics = 2; 20982 Action = "A_CHolySeek"; 20983 Next state = "HOLY_FX4"; 20984} 20985 20986State { 20987 ID = "HOLY_FX4"; 20988 Sprite = "SPIR"; 20989 Frame = 32769; 20990 Tics = 2; 20991 Action = "A_CHolyCheckScream"; 20992 Next state = "HOLY_FX1"; 20993} 20994 20995State { 20996 ID = "HOLY_FX_X1"; 20997 Sprite = "SPIR"; 20998 Frame = 32771; 20999 Tics = 4; 21000 Next state = "HOLY_FX_X2"; 21001} 21002 21003State { 21004 ID = "HOLY_FX_X2"; 21005 Sprite = "SPIR"; 21006 Frame = 32772; 21007 Tics = 4; 21008 Action = "A_Scream"; 21009 Next state = "HOLY_FX_X3"; 21010} 21011 21012State { 21013 ID = "HOLY_FX_X3"; 21014 Sprite = "SPIR"; 21015 Frame = 32773; 21016 Tics = 4; 21017 Next state = "HOLY_FX_X4"; 21018} 21019 21020State { 21021 ID = "HOLY_FX_X4"; 21022 Sprite = "SPIR"; 21023 Frame = 32774; 21024 Tics = 4; 21025 Next state = "HOLY_FX_X5"; 21026} 21027 21028State { 21029 ID = "HOLY_FX_X5"; 21030 Sprite = "SPIR"; 21031 Frame = 32775; 21032 Tics = 4; 21033 Next state = "HOLY_FX_X6"; 21034} 21035 21036State { 21037 ID = "HOLY_FX_X6"; 21038 Sprite = "SPIR"; 21039 Frame = 32776; 21040 Tics = 4; 21041 Next state = "NULL"; 21042} 21043 21044State { 21045 ID = "HOLY_TAIL1"; 21046 Sprite = "SPIR"; 21047 Frame = 2; 21048 Tics = 1; 21049 Action = "A_CHolyTail"; 21050 Next state = "HOLY_TAIL1"; 21051} 21052 21053State { 21054 ID = "HOLY_TAIL2"; 21055 Sprite = "SPIR"; 21056 Frame = 3; 21057 Tics = -1; 21058 Next state = "NULL"; 21059} 21060 21061State { 21062 ID = "HOLY_PUFF1"; 21063 Sprite = "SPIR"; 21064 Frame = 10; 21065 Tics = 3; 21066 Next state = "HOLY_PUFF2"; 21067} 21068 21069State { 21070 ID = "HOLY_PUFF2"; 21071 Sprite = "SPIR"; 21072 Frame = 11; 21073 Tics = 3; 21074 Next state = "HOLY_PUFF3"; 21075} 21076 21077State { 21078 ID = "HOLY_PUFF3"; 21079 Sprite = "SPIR"; 21080 Frame = 12; 21081 Tics = 3; 21082 Next state = "HOLY_PUFF4"; 21083} 21084 21085State { 21086 ID = "HOLY_PUFF4"; 21087 Sprite = "SPIR"; 21088 Frame = 13; 21089 Tics = 3; 21090 Next state = "HOLY_PUFF5"; 21091} 21092 21093State { 21094 ID = "HOLY_PUFF5"; 21095 Sprite = "SPIR"; 21096 Frame = 14; 21097 Tics = 3; 21098 Next state = "NULL"; 21099} 21100 21101State { 21102 ID = "HOLY_MISSILE1"; 21103 Sprite = "SPIR"; 21104 Frame = 32783; 21105 Tics = 3; 21106 Action = "A_CHolySpawnPuff"; 21107 Next state = "HOLY_MISSILE2"; 21108} 21109 21110State { 21111 ID = "HOLY_MISSILE2"; 21112 Sprite = "SPIR"; 21113 Frame = 32783; 21114 Tics = 3; 21115 Action = "A_CHolySpawnPuff"; 21116 Next state = "HOLY_MISSILE3"; 21117} 21118 21119State { 21120 ID = "HOLY_MISSILE3"; 21121 Sprite = "SPIR"; 21122 Frame = 32783; 21123 Tics = 3; 21124 Action = "A_CHolySpawnPuff"; 21125 Next state = "HOLY_MISSILE4"; 21126} 21127 21128State { 21129 ID = "HOLY_MISSILE4"; 21130 Sprite = "SPIR"; 21131 Frame = 32783; 21132 Tics = 3; 21133 Action = "A_CHolySpawnPuff"; 21134 Next state = "HOLY_MISSILE_X"; 21135} 21136 21137State { 21138 ID = "HOLY_MISSILE_X"; 21139 Sprite = "SPIR"; 21140 Frame = 32783; 21141 Tics = 1; 21142 Action = "A_CHolyAttack2"; 21143 Next state = "NULL"; 21144} 21145 21146State { 21147 ID = "HOLY_MISSILE_P1"; 21148 Sprite = "SPIR"; 21149 Frame = 16; 21150 Tics = 3; 21151 Next state = "HOLY_MISSILE_P2"; 21152} 21153 21154State { 21155 ID = "HOLY_MISSILE_P2"; 21156 Sprite = "SPIR"; 21157 Frame = 17; 21158 Tics = 3; 21159 Next state = "HOLY_MISSILE_P3"; 21160} 21161 21162State { 21163 ID = "HOLY_MISSILE_P3"; 21164 Sprite = "SPIR"; 21165 Frame = 18; 21166 Tics = 3; 21167 Next state = "HOLY_MISSILE_P4"; 21168} 21169 21170State { 21171 ID = "HOLY_MISSILE_P4"; 21172 Sprite = "SPIR"; 21173 Frame = 19; 21174 Tics = 3; 21175 Next state = "HOLY_MISSILE_P5"; 21176} 21177 21178State { 21179 ID = "HOLY_MISSILE_P5"; 21180 Sprite = "SPIR"; 21181 Frame = 20; 21182 Tics = 3; 21183 Next state = "NULL"; 21184} 21185 21186State { 21187 ID = "MWANDREADY"; 21188 Sprite = "MWND"; 21189 Frame = 0; 21190 Tics = 1; 21191 Action = "A_WeaponReady"; 21192 Next state = "MWANDREADY"; 21193} 21194 21195State { 21196 ID = "MWANDDOWN"; 21197 Sprite = "MWND"; 21198 Frame = 0; 21199 Tics = 1; 21200 Action = "A_Lower"; 21201 Next state = "MWANDDOWN"; 21202} 21203 21204State { 21205 ID = "MWANDUP"; 21206 Sprite = "MWND"; 21207 Frame = 0; 21208 Tics = 1; 21209 Action = "A_Raise"; 21210 Next state = "MWANDUP"; 21211} 21212 21213State { 21214 ID = "MWANDATK_1"; 21215 Sprite = "MWND"; 21216 Frame = 0; 21217 Tics = 6; 21218 Next state = "MWANDATK_2"; 21219} 21220 21221State { 21222 ID = "MWANDATK_2"; 21223 Sprite = "MWND"; 21224 Frame = 32769; 21225 Tics = 6; 21226 Action = "A_MWandAttack"; 21227 Next state = "MWANDATK_3"; 21228 Misc2 = 48; 21229} 21230 21231State { 21232 ID = "MWANDATK_3"; 21233 Sprite = "MWND"; 21234 Frame = 0; 21235 Tics = 3; 21236 Next state = "MWANDATK_4"; 21237 Misc2 = 40; 21238} 21239 21240State { 21241 ID = "MWANDATK_4"; 21242 Sprite = "MWND"; 21243 Frame = 0; 21244 Tics = 3; 21245 Action = "A_ReFire"; 21246 Next state = "MWANDREADY"; 21247 Misc2 = 36; 21248} 21249 21250State { 21251 ID = "MWANDPUFF1"; 21252 Sprite = "MWND"; 21253 Frame = 32772; 21254 Tics = 4; 21255 Next state = "MWANDPUFF2"; 21256} 21257 21258State { 21259 ID = "MWANDPUFF2"; 21260 Sprite = "MWND"; 21261 Frame = 32773; 21262 Tics = 3; 21263 Next state = "MWANDPUFF3"; 21264} 21265 21266State { 21267 ID = "MWANDPUFF3"; 21268 Sprite = "MWND"; 21269 Frame = 32774; 21270 Tics = 4; 21271 Next state = "MWANDPUFF4"; 21272} 21273 21274State { 21275 ID = "MWANDPUFF4"; 21276 Sprite = "MWND"; 21277 Frame = 32775; 21278 Tics = 3; 21279 Next state = "MWANDPUFF5"; 21280} 21281 21282State { 21283 ID = "MWANDPUFF5"; 21284 Sprite = "MWND"; 21285 Frame = 32776; 21286 Tics = 4; 21287 Next state = "NULL"; 21288} 21289 21290State { 21291 ID = "MWANDSMOKE1"; 21292 Sprite = "MWND"; 21293 Frame = 2; 21294 Tics = 4; 21295 Next state = "MWANDSMOKE2"; 21296} 21297 21298State { 21299 ID = "MWANDSMOKE2"; 21300 Sprite = "MWND"; 21301 Frame = 3; 21302 Tics = 4; 21303 Next state = "MWANDSMOKE3"; 21304} 21305 21306State { 21307 ID = "MWANDSMOKE3"; 21308 Sprite = "MWND"; 21309 Frame = 2; 21310 Tics = 4; 21311 Next state = "MWANDSMOKE4"; 21312} 21313 21314State { 21315 ID = "MWANDSMOKE4"; 21316 Sprite = "MWND"; 21317 Frame = 3; 21318 Tics = 4; 21319 Next state = "NULL"; 21320} 21321 21322State { 21323 ID = "MWAND_MISSILE1"; 21324 Sprite = "MWND"; 21325 Frame = 32770; 21326 Tics = 4; 21327 Next state = "MWAND_MISSILE2"; 21328} 21329 21330State { 21331 ID = "MWAND_MISSILE2"; 21332 Sprite = "MWND"; 21333 Frame = 32771; 21334 Tics = 4; 21335 Next state = "MWAND_MISSILE1"; 21336} 21337 21338State { 21339 ID = "MW_LIGHTNING1"; 21340 Sprite = "WMLG"; 21341 Frame = 32768; 21342 Tics = 4; 21343 Next state = "MW_LIGHTNING2"; 21344} 21345 21346State { 21347 ID = "MW_LIGHTNING2"; 21348 Sprite = "WMLG"; 21349 Frame = 32769; 21350 Tics = 4; 21351 Next state = "MW_LIGHTNING3"; 21352} 21353 21354State { 21355 ID = "MW_LIGHTNING3"; 21356 Sprite = "WMLG"; 21357 Frame = 32770; 21358 Tics = 4; 21359 Next state = "MW_LIGHTNING4"; 21360} 21361 21362State { 21363 ID = "MW_LIGHTNING4"; 21364 Sprite = "WMLG"; 21365 Frame = 32771; 21366 Tics = 4; 21367 Next state = "MW_LIGHTNING5"; 21368} 21369 21370State { 21371 ID = "MW_LIGHTNING5"; 21372 Sprite = "WMLG"; 21373 Frame = 32772; 21374 Tics = 4; 21375 Next state = "MW_LIGHTNING6"; 21376} 21377 21378State { 21379 ID = "MW_LIGHTNING6"; 21380 Sprite = "WMLG"; 21381 Frame = 32773; 21382 Tics = 4; 21383 Next state = "MW_LIGHTNING7"; 21384} 21385 21386State { 21387 ID = "MW_LIGHTNING7"; 21388 Sprite = "WMLG"; 21389 Frame = 32774; 21390 Tics = 4; 21391 Next state = "MW_LIGHTNING8"; 21392} 21393 21394State { 21395 ID = "MW_LIGHTNING8"; 21396 Sprite = "WMLG"; 21397 Frame = 32775; 21398 Tics = 4; 21399 Next state = "MW_LIGHTNING1"; 21400} 21401 21402State { 21403 ID = "MLIGHTNINGREADY"; 21404 Sprite = "MLNG"; 21405 Frame = 32768; 21406 Tics = 1; 21407 Action = "A_WeaponReady"; 21408 Next state = "MLIGHTNINGREADY2"; 21409} 21410 21411State { 21412 ID = "MLIGHTNINGREADY2"; 21413 Sprite = "MLNG"; 21414 Frame = 32768; 21415 Tics = 1; 21416 Action = "A_WeaponReady"; 21417 Next state = "MLIGHTNINGREADY3"; 21418} 21419 21420State { 21421 ID = "MLIGHTNINGREADY3"; 21422 Sprite = "MLNG"; 21423 Frame = 32768; 21424 Tics = 1; 21425 Action = "A_WeaponReady"; 21426 Next state = "MLIGHTNINGREADY4"; 21427} 21428 21429State { 21430 ID = "MLIGHTNINGREADY4"; 21431 Sprite = "MLNG"; 21432 Frame = 32768; 21433 Tics = 1; 21434 Action = "A_WeaponReady"; 21435 Next state = "MLIGHTNINGREADY5"; 21436} 21437 21438State { 21439 ID = "MLIGHTNINGREADY5"; 21440 Sprite = "MLNG"; 21441 Frame = 32768; 21442 Tics = 1; 21443 Action = "A_WeaponReady"; 21444 Next state = "MLIGHTNINGREADY6"; 21445} 21446 21447State { 21448 ID = "MLIGHTNINGREADY6"; 21449 Sprite = "MLNG"; 21450 Frame = 32768; 21451 Tics = 1; 21452 Action = "A_LightningReady"; 21453 Next state = "MLIGHTNINGREADY7"; 21454} 21455 21456State { 21457 ID = "MLIGHTNINGREADY7"; 21458 Sprite = "MLNG"; 21459 Frame = 32769; 21460 Tics = 1; 21461 Action = "A_WeaponReady"; 21462 Next state = "MLIGHTNINGREADY8"; 21463} 21464 21465State { 21466 ID = "MLIGHTNINGREADY8"; 21467 Sprite = "MLNG"; 21468 Frame = 32769; 21469 Tics = 1; 21470 Action = "A_WeaponReady"; 21471 Next state = "MLIGHTNINGREADY9"; 21472} 21473 21474State { 21475 ID = "MLIGHTNINGREADY9"; 21476 Sprite = "MLNG"; 21477 Frame = 32769; 21478 Tics = 1; 21479 Action = "A_WeaponReady"; 21480 Next state = "MLIGHTNINGREADY10"; 21481} 21482 21483State { 21484 ID = "MLIGHTNINGREADY10"; 21485 Sprite = "MLNG"; 21486 Frame = 32769; 21487 Tics = 1; 21488 Action = "A_WeaponReady"; 21489 Next state = "MLIGHTNINGREADY11"; 21490} 21491 21492State { 21493 ID = "MLIGHTNINGREADY11"; 21494 Sprite = "MLNG"; 21495 Frame = 32769; 21496 Tics = 1; 21497 Action = "A_WeaponReady"; 21498 Next state = "MLIGHTNINGREADY12"; 21499} 21500 21501State { 21502 ID = "MLIGHTNINGREADY12"; 21503 Sprite = "MLNG"; 21504 Frame = 32769; 21505 Tics = 1; 21506 Action = "A_WeaponReady"; 21507 Next state = "MLIGHTNINGREADY13"; 21508} 21509 21510State { 21511 ID = "MLIGHTNINGREADY13"; 21512 Sprite = "MLNG"; 21513 Frame = 32770; 21514 Tics = 1; 21515 Action = "A_WeaponReady"; 21516 Next state = "MLIGHTNINGREADY14"; 21517} 21518 21519State { 21520 ID = "MLIGHTNINGREADY14"; 21521 Sprite = "MLNG"; 21522 Frame = 32770; 21523 Tics = 1; 21524 Action = "A_WeaponReady"; 21525 Next state = "MLIGHTNINGREADY15"; 21526} 21527 21528State { 21529 ID = "MLIGHTNINGREADY15"; 21530 Sprite = "MLNG"; 21531 Frame = 32770; 21532 Tics = 1; 21533 Action = "A_WeaponReady"; 21534 Next state = "MLIGHTNINGREADY16"; 21535} 21536 21537State { 21538 ID = "MLIGHTNINGREADY16"; 21539 Sprite = "MLNG"; 21540 Frame = 32770; 21541 Tics = 1; 21542 Action = "A_WeaponReady"; 21543 Next state = "MLIGHTNINGREADY17"; 21544} 21545 21546State { 21547 ID = "MLIGHTNINGREADY17"; 21548 Sprite = "MLNG"; 21549 Frame = 32770; 21550 Tics = 1; 21551 Action = "A_WeaponReady"; 21552 Next state = "MLIGHTNINGREADY18"; 21553} 21554 21555State { 21556 ID = "MLIGHTNINGREADY18"; 21557 Sprite = "MLNG"; 21558 Frame = 32770; 21559 Tics = 1; 21560 Action = "A_LightningReady"; 21561 Next state = "MLIGHTNINGREADY19"; 21562} 21563 21564State { 21565 ID = "MLIGHTNINGREADY19"; 21566 Sprite = "MLNG"; 21567 Frame = 32769; 21568 Tics = 1; 21569 Action = "A_WeaponReady"; 21570 Next state = "MLIGHTNINGREADY20"; 21571} 21572 21573State { 21574 ID = "MLIGHTNINGREADY20"; 21575 Sprite = "MLNG"; 21576 Frame = 32769; 21577 Tics = 1; 21578 Action = "A_WeaponReady"; 21579 Next state = "MLIGHTNINGREADY21"; 21580} 21581 21582State { 21583 ID = "MLIGHTNINGREADY21"; 21584 Sprite = "MLNG"; 21585 Frame = 32769; 21586 Tics = 1; 21587 Action = "A_WeaponReady"; 21588 Next state = "MLIGHTNINGREADY22"; 21589} 21590 21591State { 21592 ID = "MLIGHTNINGREADY22"; 21593 Sprite = "MLNG"; 21594 Frame = 32769; 21595 Tics = 1; 21596 Action = "A_WeaponReady"; 21597 Next state = "MLIGHTNINGREADY23"; 21598} 21599 21600State { 21601 ID = "MLIGHTNINGREADY23"; 21602 Sprite = "MLNG"; 21603 Frame = 32769; 21604 Tics = 1; 21605 Action = "A_WeaponReady"; 21606 Next state = "MLIGHTNINGREADY24"; 21607} 21608 21609State { 21610 ID = "MLIGHTNINGREADY24"; 21611 Sprite = "MLNG"; 21612 Frame = 32769; 21613 Tics = 1; 21614 Action = "A_WeaponReady"; 21615 Next state = "MLIGHTNINGREADY"; 21616} 21617 21618State { 21619 ID = "MLIGHTNINGDOWN"; 21620 Sprite = "MLNG"; 21621 Frame = 32768; 21622 Tics = 1; 21623 Action = "A_Lower"; 21624 Next state = "MLIGHTNINGDOWN"; 21625} 21626 21627State { 21628 ID = "MLIGHTNINGUP"; 21629 Sprite = "MLNG"; 21630 Frame = 32768; 21631 Tics = 1; 21632 Action = "A_Raise"; 21633 Next state = "MLIGHTNINGUP"; 21634} 21635 21636State { 21637 ID = "MLIGHTNINGATK_1"; 21638 Sprite = "MLNG"; 21639 Frame = 32771; 21640 Tics = 3; 21641 Next state = "MLIGHTNINGATK_2"; 21642} 21643 21644State { 21645 ID = "MLIGHTNINGATK_2"; 21646 Sprite = "MLNG"; 21647 Frame = 32772; 21648 Tics = 3; 21649 Next state = "MLIGHTNINGATK_3"; 21650} 21651 21652State { 21653 ID = "MLIGHTNINGATK_3"; 21654 Sprite = "MLNG"; 21655 Frame = 32773; 21656 Tics = 4; 21657 Action = "A_MLightningAttack"; 21658 Next state = "MLIGHTNINGATK_4"; 21659} 21660 21661State { 21662 ID = "MLIGHTNINGATK_4"; 21663 Sprite = "MLNG"; 21664 Frame = 32774; 21665 Tics = 4; 21666 Next state = "MLIGHTNINGATK_5"; 21667} 21668 21669State { 21670 ID = "MLIGHTNINGATK_5"; 21671 Sprite = "MLNG"; 21672 Frame = 32775; 21673 Tics = 3; 21674 Next state = "MLIGHTNINGATK_6"; 21675} 21676 21677State { 21678 ID = "MLIGHTNINGATK_6"; 21679 Sprite = "MLNG"; 21680 Frame = 32776; 21681 Tics = 3; 21682 Next state = "MLIGHTNINGATK_7"; 21683} 21684 21685State { 21686 ID = "MLIGHTNINGATK_7"; 21687 Sprite = "MLNG"; 21688 Frame = 32776; 21689 Tics = 6; 21690 Next state = "MLIGHTNINGATK_8"; 21691 Misc2 = 199; 21692} 21693 21694State { 21695 ID = "MLIGHTNINGATK_8"; 21696 Sprite = "MLNG"; 21697 Frame = 32770; 21698 Tics = 2; 21699 Next state = "MLIGHTNINGATK_9"; 21700 Misc2 = 55; 21701} 21702 21703State { 21704 ID = "MLIGHTNINGATK_9"; 21705 Sprite = "MLNG"; 21706 Frame = 32769; 21707 Tics = 2; 21708 Next state = "MLIGHTNINGATK_10"; 21709 Misc2 = 50; 21710} 21711 21712State { 21713 ID = "MLIGHTNINGATK_10"; 21714 Sprite = "MLNG"; 21715 Frame = 32769; 21716 Tics = 2; 21717 Next state = "MLIGHTNINGATK_11"; 21718 Misc2 = 45; 21719} 21720 21721State { 21722 ID = "MLIGHTNINGATK_11"; 21723 Sprite = "MLNG"; 21724 Frame = 32769; 21725 Tics = 2; 21726 Next state = "MLIGHTNINGREADY"; 21727 Misc2 = 40; 21728} 21729 21730State { 21731 ID = "LIGHTNING_CEILING1"; 21732 Sprite = "MLFX"; 21733 Frame = 32768; 21734 Tics = 2; 21735 Action = "A_LightningZap"; 21736 Next state = "LIGHTNING_CEILING2"; 21737} 21738 21739State { 21740 ID = "LIGHTNING_CEILING2"; 21741 Sprite = "MLFX"; 21742 Frame = 32769; 21743 Tics = 2; 21744 Action = "A_LightningClip"; 21745 Next state = "LIGHTNING_CEILING3"; 21746} 21747 21748State { 21749 ID = "LIGHTNING_CEILING3"; 21750 Sprite = "MLFX"; 21751 Frame = 32770; 21752 Tics = 2; 21753 Action = "A_LightningClip"; 21754 Next state = "LIGHTNING_CEILING4"; 21755} 21756 21757State { 21758 ID = "LIGHTNING_CEILING4"; 21759 Sprite = "MLFX"; 21760 Frame = 32771; 21761 Tics = 2; 21762 Action = "A_LightningClip"; 21763 Next state = "LIGHTNING_CEILING1"; 21764} 21765 21766State { 21767 ID = "LIGHTNING_C_X1"; 21768 Sprite = "MLF2"; 21769 Frame = 32768; 21770 Tics = 2; 21771 Action = "A_LightningRemove"; 21772 Next state = "LIGHTNING_C_X2"; 21773} 21774 21775State { 21776 ID = "LIGHTNING_C_X2"; 21777 Sprite = "MLF2"; 21778 Frame = 32769; 21779 Tics = 3; 21780 Next state = "LIGHTNING_C_X3"; 21781} 21782 21783State { 21784 ID = "LIGHTNING_C_X3"; 21785 Sprite = "MLF2"; 21786 Frame = 32770; 21787 Tics = 3; 21788 Next state = "LIGHTNING_C_X4"; 21789} 21790 21791State { 21792 ID = "LIGHTNING_C_X4"; 21793 Sprite = "MLF2"; 21794 Frame = 32771; 21795 Tics = 3; 21796 Next state = "LIGHTNING_C_X5"; 21797} 21798 21799State { 21800 ID = "LIGHTNING_C_X5"; 21801 Sprite = "MLF2"; 21802 Frame = 32772; 21803 Tics = 3; 21804 Next state = "LIGHTNING_C_X6"; 21805} 21806 21807State { 21808 ID = "LIGHTNING_C_X6"; 21809 Sprite = "MLF2"; 21810 Frame = 32778; 21811 Tics = 3; 21812 Next state = "LIGHTNING_C_X7"; 21813} 21814 21815State { 21816 ID = "LIGHTNING_C_X7"; 21817 Sprite = "MLF2"; 21818 Frame = 32779; 21819 Tics = 3; 21820 Next state = "LIGHTNING_C_X8"; 21821} 21822 21823State { 21824 ID = "LIGHTNING_C_X8"; 21825 Sprite = "MLF2"; 21826 Frame = 32780; 21827 Tics = 3; 21828 Next state = "LIGHTNING_C_X9"; 21829} 21830 21831State { 21832 ID = "LIGHTNING_C_X9"; 21833 Sprite = "ACLO"; 21834 Frame = 4; 21835 Tics = 35; 21836 Next state = "LIGHTNING_C_X10"; 21837} 21838 21839State { 21840 ID = "LIGHTNING_C_X10"; 21841 Sprite = "MLF2"; 21842 Frame = 32781; 21843 Tics = 3; 21844 Next state = "LIGHTNING_C_X11"; 21845} 21846 21847State { 21848 ID = "LIGHTNING_C_X11"; 21849 Sprite = "MLF2"; 21850 Frame = 32782; 21851 Tics = 3; 21852 Next state = "LIGHTNING_C_X12"; 21853} 21854 21855State { 21856 ID = "LIGHTNING_C_X12"; 21857 Sprite = "MLF2"; 21858 Frame = 32783; 21859 Tics = 4; 21860 Next state = "LIGHTNING_C_X13"; 21861} 21862 21863State { 21864 ID = "LIGHTNING_C_X13"; 21865 Sprite = "MLF2"; 21866 Frame = 32784; 21867 Tics = 3; 21868 Next state = "LIGHTNING_C_X14"; 21869} 21870 21871State { 21872 ID = "LIGHTNING_C_X14"; 21873 Sprite = "MLF2"; 21874 Frame = 32783; 21875 Tics = 3; 21876 Next state = "LIGHTNING_C_X15"; 21877} 21878 21879State { 21880 ID = "LIGHTNING_C_X15"; 21881 Sprite = "MLF2"; 21882 Frame = 32784; 21883 Tics = 4; 21884 Next state = "LIGHTNING_C_X16"; 21885} 21886 21887State { 21888 ID = "LIGHTNING_C_X16"; 21889 Sprite = "MLF2"; 21890 Frame = 32783; 21891 Tics = 3; 21892 Next state = "LIGHTNING_C_X17"; 21893} 21894 21895State { 21896 ID = "LIGHTNING_C_X17"; 21897 Sprite = "MLF2"; 21898 Frame = 32782; 21899 Tics = 3; 21900 Next state = "LIGHTNING_C_X18"; 21901} 21902 21903State { 21904 ID = "LIGHTNING_C_X18"; 21905 Sprite = "MLF2"; 21906 Frame = 32783; 21907 Tics = 3; 21908 Next state = "LIGHTNING_C_X19"; 21909} 21910 21911State { 21912 ID = "LIGHTNING_C_X19"; 21913 Sprite = "MLF2"; 21914 Frame = 32783; 21915 Tics = 1; 21916 Action = "A_HideThing"; 21917 Next state = "FREETARGMOBJ"; 21918} 21919 21920State { 21921 ID = "LIGHTNING_FLOOR1"; 21922 Sprite = "MLFX"; 21923 Frame = 32772; 21924 Tics = 2; 21925 Action = "A_LightningZap"; 21926 Next state = "LIGHTNING_FLOOR2"; 21927} 21928 21929State { 21930 ID = "LIGHTNING_FLOOR2"; 21931 Sprite = "MLFX"; 21932 Frame = 32773; 21933 Tics = 2; 21934 Action = "A_LightningClip"; 21935 Next state = "LIGHTNING_FLOOR3"; 21936} 21937 21938State { 21939 ID = "LIGHTNING_FLOOR3"; 21940 Sprite = "MLFX"; 21941 Frame = 32774; 21942 Tics = 2; 21943 Action = "A_LightningClip"; 21944 Next state = "LIGHTNING_FLOOR4"; 21945} 21946 21947State { 21948 ID = "LIGHTNING_FLOOR4"; 21949 Sprite = "MLFX"; 21950 Frame = 32775; 21951 Tics = 2; 21952 Action = "A_LightningClip"; 21953 Next state = "LIGHTNING_FLOOR1"; 21954} 21955 21956State { 21957 ID = "LIGHTNING_F_X1"; 21958 Sprite = "MLF2"; 21959 Frame = 32773; 21960 Tics = 2; 21961 Action = "A_LightningRemove"; 21962 Next state = "LIGHTNING_F_X2"; 21963} 21964 21965State { 21966 ID = "LIGHTNING_F_X2"; 21967 Sprite = "MLF2"; 21968 Frame = 32774; 21969 Tics = 3; 21970 Next state = "LIGHTNING_F_X3"; 21971} 21972 21973State { 21974 ID = "LIGHTNING_F_X3"; 21975 Sprite = "MLF2"; 21976 Frame = 32775; 21977 Tics = 3; 21978 Next state = "LIGHTNING_F_X4"; 21979} 21980 21981State { 21982 ID = "LIGHTNING_F_X4"; 21983 Sprite = "MLF2"; 21984 Frame = 32776; 21985 Tics = 3; 21986 Next state = "LIGHTNING_F_X5"; 21987} 21988 21989State { 21990 ID = "LIGHTNING_F_X5"; 21991 Sprite = "MLF2"; 21992 Frame = 32777; 21993 Tics = 3; 21994 Next state = "LIGHTNING_F_X6"; 21995} 21996 21997State { 21998 ID = "LIGHTNING_F_X6"; 21999 Sprite = "MLF2"; 22000 Frame = 32778; 22001 Tics = 3; 22002 Next state = "LIGHTNING_F_X7"; 22003} 22004 22005State { 22006 ID = "LIGHTNING_F_X7"; 22007 Sprite = "MLF2"; 22008 Frame = 32779; 22009 Tics = 3; 22010 Next state = "LIGHTNING_F_X8"; 22011} 22012 22013State { 22014 ID = "LIGHTNING_F_X8"; 22015 Sprite = "MLF2"; 22016 Frame = 32780; 22017 Tics = 3; 22018 Next state = "LIGHTNING_F_X9"; 22019} 22020 22021State { 22022 ID = "LIGHTNING_F_X9"; 22023 Sprite = "ACLO"; 22024 Frame = 4; 22025 Tics = 20; 22026 Next state = "LIGHTNING_F_X10"; 22027} 22028 22029State { 22030 ID = "LIGHTNING_F_X10"; 22031 Sprite = "MLF2"; 22032 Frame = 32781; 22033 Tics = 3; 22034 Next state = "LIGHTNING_F_X11"; 22035} 22036 22037State { 22038 ID = "LIGHTNING_F_X11"; 22039 Sprite = "MLF2"; 22040 Frame = 32782; 22041 Tics = 3; 22042 Next state = "LIGHTNING_F_X12"; 22043} 22044 22045State { 22046 ID = "LIGHTNING_F_X12"; 22047 Sprite = "MLF2"; 22048 Frame = 32783; 22049 Tics = 4; 22050 Next state = "LIGHTNING_F_X13"; 22051} 22052 22053State { 22054 ID = "LIGHTNING_F_X13"; 22055 Sprite = "MLF2"; 22056 Frame = 32784; 22057 Tics = 3; 22058 Next state = "LIGHTNING_F_X14"; 22059} 22060 22061State { 22062 ID = "LIGHTNING_F_X14"; 22063 Sprite = "MLF2"; 22064 Frame = 32783; 22065 Tics = 3; 22066 Next state = "LIGHTNING_F_X15"; 22067} 22068 22069State { 22070 ID = "LIGHTNING_F_X15"; 22071 Sprite = "MLF2"; 22072 Frame = 32784; 22073 Tics = 4; 22074 Action = "A_LastZap"; 22075 Next state = "LIGHTNING_F_X16"; 22076} 22077 22078State { 22079 ID = "LIGHTNING_F_X16"; 22080 Sprite = "MLF2"; 22081 Frame = 32783; 22082 Tics = 3; 22083 Next state = "LIGHTNING_F_X17"; 22084} 22085 22086State { 22087 ID = "LIGHTNING_F_X17"; 22088 Sprite = "MLF2"; 22089 Frame = 32782; 22090 Tics = 3; 22091 Next state = "LIGHTNING_F_X18"; 22092} 22093 22094State { 22095 ID = "LIGHTNING_F_X18"; 22096 Sprite = "MLF2"; 22097 Frame = 32783; 22098 Tics = 3; 22099 Next state = "LIGHTNING_F_X19"; 22100} 22101 22102State { 22103 ID = "LIGHTNING_F_X19"; 22104 Sprite = "MLF2"; 22105 Frame = 32783; 22106 Tics = 1; 22107 Action = "A_HideThing"; 22108 Next state = "FREETARGMOBJ"; 22109} 22110 22111State { 22112 ID = "LIGHTNING_ZAP1"; 22113 Sprite = "MLFX"; 22114 Frame = 32776; 22115 Tics = 2; 22116 Action = "A_ZapMimic"; 22117 Next state = "LIGHTNING_ZAP2"; 22118} 22119 22120State { 22121 ID = "LIGHTNING_ZAP2"; 22122 Sprite = "MLFX"; 22123 Frame = 32777; 22124 Tics = 2; 22125 Action = "A_ZapMimic"; 22126 Next state = "LIGHTNING_ZAP3"; 22127} 22128 22129State { 22130 ID = "LIGHTNING_ZAP3"; 22131 Sprite = "MLFX"; 22132 Frame = 32778; 22133 Tics = 2; 22134 Action = "A_ZapMimic"; 22135 Next state = "LIGHTNING_ZAP4"; 22136} 22137 22138State { 22139 ID = "LIGHTNING_ZAP4"; 22140 Sprite = "MLFX"; 22141 Frame = 32779; 22142 Tics = 2; 22143 Action = "A_ZapMimic"; 22144 Next state = "LIGHTNING_ZAP5"; 22145} 22146 22147State { 22148 ID = "LIGHTNING_ZAP5"; 22149 Sprite = "MLFX"; 22150 Frame = 32780; 22151 Tics = 2; 22152 Action = "A_ZapMimic"; 22153 Next state = "LIGHTNING_ZAP1"; 22154} 22155 22156State { 22157 ID = "LIGHTNING_ZAP_X1"; 22158 Sprite = "MLFX"; 22159 Frame = 32781; 22160 Tics = 2; 22161 Next state = "LIGHTNING_ZAP_X2"; 22162} 22163 22164State { 22165 ID = "LIGHTNING_ZAP_X2"; 22166 Sprite = "MLFX"; 22167 Frame = 32782; 22168 Tics = 2; 22169 Next state = "LIGHTNING_ZAP_X3"; 22170} 22171 22172State { 22173 ID = "LIGHTNING_ZAP_X3"; 22174 Sprite = "MLFX"; 22175 Frame = 32783; 22176 Tics = 2; 22177 Next state = "LIGHTNING_ZAP_X4"; 22178} 22179 22180State { 22181 ID = "LIGHTNING_ZAP_X4"; 22182 Sprite = "MLFX"; 22183 Frame = 32784; 22184 Tics = 2; 22185 Next state = "LIGHTNING_ZAP_X5"; 22186} 22187 22188State { 22189 ID = "LIGHTNING_ZAP_X5"; 22190 Sprite = "MLFX"; 22191 Frame = 32785; 22192 Tics = 2; 22193 Next state = "LIGHTNING_ZAP_X6"; 22194} 22195 22196State { 22197 ID = "LIGHTNING_ZAP_X6"; 22198 Sprite = "MLFX"; 22199 Frame = 32786; 22200 Tics = 2; 22201 Next state = "LIGHTNING_ZAP_X7"; 22202} 22203 22204State { 22205 ID = "LIGHTNING_ZAP_X7"; 22206 Sprite = "MLFX"; 22207 Frame = 32787; 22208 Tics = 2; 22209 Next state = "LIGHTNING_ZAP_X8"; 22210} 22211 22212State { 22213 ID = "LIGHTNING_ZAP_X8"; 22214 Sprite = "MLFX"; 22215 Frame = 32788; 22216 Tics = 2; 22217 Next state = "NULL"; 22218} 22219 22220State { 22221 ID = "MSTAFFREADY"; 22222 Sprite = "MSTF"; 22223 Frame = 0; 22224 Tics = 1; 22225 Action = "A_WeaponReady"; 22226 Next state = "MSTAFFREADY2"; 22227} 22228 22229State { 22230 ID = "MSTAFFREADY2"; 22231 Sprite = "MSTF"; 22232 Frame = 0; 22233 Tics = 1; 22234 Action = "A_WeaponReady"; 22235 Next state = "MSTAFFREADY3"; 22236} 22237 22238State { 22239 ID = "MSTAFFREADY3"; 22240 Sprite = "MSTF"; 22241 Frame = 0; 22242 Tics = 1; 22243 Action = "A_WeaponReady"; 22244 Next state = "MSTAFFREADY4"; 22245} 22246 22247State { 22248 ID = "MSTAFFREADY4"; 22249 Sprite = "MSTF"; 22250 Frame = 0; 22251 Tics = 1; 22252 Action = "A_WeaponReady"; 22253 Next state = "MSTAFFREADY5"; 22254} 22255 22256State { 22257 ID = "MSTAFFREADY5"; 22258 Sprite = "MSTF"; 22259 Frame = 0; 22260 Tics = 1; 22261 Action = "A_WeaponReady"; 22262 Next state = "MSTAFFREADY6"; 22263} 22264 22265State { 22266 ID = "MSTAFFREADY6"; 22267 Sprite = "MSTF"; 22268 Frame = 0; 22269 Tics = 1; 22270 Action = "A_WeaponReady"; 22271 Next state = "MSTAFFREADY7"; 22272} 22273 22274State { 22275 ID = "MSTAFFREADY7"; 22276 Sprite = "MSTF"; 22277 Frame = 1; 22278 Tics = 1; 22279 Action = "A_WeaponReady"; 22280 Next state = "MSTAFFREADY8"; 22281} 22282 22283State { 22284 ID = "MSTAFFREADY8"; 22285 Sprite = "MSTF"; 22286 Frame = 1; 22287 Tics = 1; 22288 Action = "A_WeaponReady"; 22289 Next state = "MSTAFFREADY9"; 22290} 22291 22292State { 22293 ID = "MSTAFFREADY9"; 22294 Sprite = "MSTF"; 22295 Frame = 1; 22296 Tics = 1; 22297 Action = "A_WeaponReady"; 22298 Next state = "MSTAFFREADY10"; 22299} 22300 22301State { 22302 ID = "MSTAFFREADY10"; 22303 Sprite = "MSTF"; 22304 Frame = 1; 22305 Tics = 1; 22306 Action = "A_WeaponReady"; 22307 Next state = "MSTAFFREADY11"; 22308} 22309 22310State { 22311 ID = "MSTAFFREADY11"; 22312 Sprite = "MSTF"; 22313 Frame = 1; 22314 Tics = 1; 22315 Action = "A_WeaponReady"; 22316 Next state = "MSTAFFREADY12"; 22317} 22318 22319State { 22320 ID = "MSTAFFREADY12"; 22321 Sprite = "MSTF"; 22322 Frame = 1; 22323 Tics = 1; 22324 Action = "A_WeaponReady"; 22325 Next state = "MSTAFFREADY13"; 22326} 22327 22328State { 22329 ID = "MSTAFFREADY13"; 22330 Sprite = "MSTF"; 22331 Frame = 2; 22332 Tics = 1; 22333 Action = "A_WeaponReady"; 22334 Next state = "MSTAFFREADY14"; 22335} 22336 22337State { 22338 ID = "MSTAFFREADY14"; 22339 Sprite = "MSTF"; 22340 Frame = 2; 22341 Tics = 1; 22342 Action = "A_WeaponReady"; 22343 Next state = "MSTAFFREADY15"; 22344} 22345 22346State { 22347 ID = "MSTAFFREADY15"; 22348 Sprite = "MSTF"; 22349 Frame = 2; 22350 Tics = 1; 22351 Action = "A_WeaponReady"; 22352 Next state = "MSTAFFREADY16"; 22353} 22354 22355State { 22356 ID = "MSTAFFREADY16"; 22357 Sprite = "MSTF"; 22358 Frame = 2; 22359 Tics = 1; 22360 Action = "A_WeaponReady"; 22361 Next state = "MSTAFFREADY17"; 22362} 22363 22364State { 22365 ID = "MSTAFFREADY17"; 22366 Sprite = "MSTF"; 22367 Frame = 2; 22368 Tics = 1; 22369 Action = "A_WeaponReady"; 22370 Next state = "MSTAFFREADY18"; 22371} 22372 22373State { 22374 ID = "MSTAFFREADY18"; 22375 Sprite = "MSTF"; 22376 Frame = 2; 22377 Tics = 1; 22378 Action = "A_WeaponReady"; 22379 Next state = "MSTAFFREADY19"; 22380} 22381 22382State { 22383 ID = "MSTAFFREADY19"; 22384 Sprite = "MSTF"; 22385 Frame = 3; 22386 Tics = 1; 22387 Action = "A_WeaponReady"; 22388 Next state = "MSTAFFREADY20"; 22389} 22390 22391State { 22392 ID = "MSTAFFREADY20"; 22393 Sprite = "MSTF"; 22394 Frame = 3; 22395 Tics = 1; 22396 Action = "A_WeaponReady"; 22397 Next state = "MSTAFFREADY21"; 22398} 22399 22400State { 22401 ID = "MSTAFFREADY21"; 22402 Sprite = "MSTF"; 22403 Frame = 3; 22404 Tics = 1; 22405 Action = "A_WeaponReady"; 22406 Next state = "MSTAFFREADY22"; 22407} 22408 22409State { 22410 ID = "MSTAFFREADY22"; 22411 Sprite = "MSTF"; 22412 Frame = 3; 22413 Tics = 1; 22414 Action = "A_WeaponReady"; 22415 Next state = "MSTAFFREADY23"; 22416} 22417 22418State { 22419 ID = "MSTAFFREADY23"; 22420 Sprite = "MSTF"; 22421 Frame = 3; 22422 Tics = 1; 22423 Action = "A_WeaponReady"; 22424 Next state = "MSTAFFREADY24"; 22425} 22426 22427State { 22428 ID = "MSTAFFREADY24"; 22429 Sprite = "MSTF"; 22430 Frame = 3; 22431 Tics = 1; 22432 Action = "A_WeaponReady"; 22433 Next state = "MSTAFFREADY25"; 22434} 22435 22436State { 22437 ID = "MSTAFFREADY25"; 22438 Sprite = "MSTF"; 22439 Frame = 4; 22440 Tics = 1; 22441 Action = "A_WeaponReady"; 22442 Next state = "MSTAFFREADY26"; 22443} 22444 22445State { 22446 ID = "MSTAFFREADY26"; 22447 Sprite = "MSTF"; 22448 Frame = 4; 22449 Tics = 1; 22450 Action = "A_WeaponReady"; 22451 Next state = "MSTAFFREADY27"; 22452} 22453 22454State { 22455 ID = "MSTAFFREADY27"; 22456 Sprite = "MSTF"; 22457 Frame = 4; 22458 Tics = 1; 22459 Action = "A_WeaponReady"; 22460 Next state = "MSTAFFREADY28"; 22461} 22462 22463State { 22464 ID = "MSTAFFREADY28"; 22465 Sprite = "MSTF"; 22466 Frame = 4; 22467 Tics = 1; 22468 Action = "A_WeaponReady"; 22469 Next state = "MSTAFFREADY29"; 22470} 22471 22472State { 22473 ID = "MSTAFFREADY29"; 22474 Sprite = "MSTF"; 22475 Frame = 4; 22476 Tics = 1; 22477 Action = "A_WeaponReady"; 22478 Next state = "MSTAFFREADY30"; 22479} 22480 22481State { 22482 ID = "MSTAFFREADY30"; 22483 Sprite = "MSTF"; 22484 Frame = 4; 22485 Tics = 1; 22486 Action = "A_WeaponReady"; 22487 Next state = "MSTAFFREADY31"; 22488} 22489 22490State { 22491 ID = "MSTAFFREADY31"; 22492 Sprite = "MSTF"; 22493 Frame = 5; 22494 Tics = 1; 22495 Action = "A_WeaponReady"; 22496 Next state = "MSTAFFREADY32"; 22497} 22498 22499State { 22500 ID = "MSTAFFREADY32"; 22501 Sprite = "MSTF"; 22502 Frame = 5; 22503 Tics = 1; 22504 Action = "A_WeaponReady"; 22505 Next state = "MSTAFFREADY33"; 22506} 22507 22508State { 22509 ID = "MSTAFFREADY33"; 22510 Sprite = "MSTF"; 22511 Frame = 5; 22512 Tics = 1; 22513 Action = "A_WeaponReady"; 22514 Next state = "MSTAFFREADY34"; 22515} 22516 22517State { 22518 ID = "MSTAFFREADY34"; 22519 Sprite = "MSTF"; 22520 Frame = 5; 22521 Tics = 1; 22522 Action = "A_WeaponReady"; 22523 Next state = "MSTAFFREADY35"; 22524} 22525 22526State { 22527 ID = "MSTAFFREADY35"; 22528 Sprite = "MSTF"; 22529 Frame = 5; 22530 Tics = 1; 22531 Action = "A_WeaponReady"; 22532 Next state = "MSTAFFREADY"; 22533} 22534 22535State { 22536 ID = "MSTAFFDOWN"; 22537 Sprite = "MSTF"; 22538 Frame = 0; 22539 Tics = 1; 22540 Action = "A_Lower"; 22541 Next state = "MSTAFFDOWN"; 22542} 22543 22544State { 22545 ID = "MSTAFFUP"; 22546 Sprite = "MSTF"; 22547 Frame = 0; 22548 Tics = 1; 22549 Action = "A_Raise"; 22550 Next state = "MSTAFFUP"; 22551} 22552 22553State { 22554 ID = "MSTAFFATK_1"; 22555 Sprite = "MSTF"; 22556 Frame = 6; 22557 Tics = 4; 22558 Next state = "MSTAFFATK_2"; 22559 Misc2 = 40; 22560} 22561 22562State { 22563 ID = "MSTAFFATK_2"; 22564 Sprite = "MSTF"; 22565 Frame = 32775; 22566 Tics = 4; 22567 Action = "A_MStaffAttack"; 22568 Next state = "MSTAFFATK_3"; 22569 Misc2 = 48; 22570} 22571 22572State { 22573 ID = "MSTAFFATK_3"; 22574 Sprite = "MSTF"; 22575 Frame = 32775; 22576 Tics = 2; 22577 Action = "A_MStaffPalette"; 22578 Next state = "MSTAFFATK_4"; 22579 Misc2 = 48; 22580} 22581 22582State { 22583 ID = "MSTAFFATK_4"; 22584 Sprite = "MSTF"; 22585 Frame = 8; 22586 Tics = 2; 22587 Action = "A_MStaffPalette"; 22588 Next state = "MSTAFFATK_5"; 22589 Misc2 = 48; 22590} 22591 22592State { 22593 ID = "MSTAFFATK_5"; 22594 Sprite = "MSTF"; 22595 Frame = 8; 22596 Tics = 2; 22597 Action = "A_MStaffPalette"; 22598 Next state = "MSTAFFATK_6"; 22599 Misc2 = 48; 22600} 22601 22602State { 22603 ID = "MSTAFFATK_6"; 22604 Sprite = "MSTF"; 22605 Frame = 8; 22606 Tics = 1; 22607 Next state = "MSTAFFATK_7"; 22608 Misc2 = 40; 22609} 22610 22611State { 22612 ID = "MSTAFFATK_7"; 22613 Sprite = "MSTF"; 22614 Frame = 9; 22615 Tics = 5; 22616 Next state = "MSTAFFREADY"; 22617 Misc2 = 36; 22618} 22619 22620State { 22621 ID = "MSTAFF_FX1_1"; 22622 Sprite = "MSP1"; 22623 Frame = 32768; 22624 Tics = 3; 22625 Action = "A_MStaffWeave"; 22626 Next state = "MSTAFF_FX1_2"; 22627} 22628 22629State { 22630 ID = "MSTAFF_FX1_2"; 22631 Sprite = "MSP1"; 22632 Frame = 32769; 22633 Tics = 3; 22634 Action = "A_MStaffWeave"; 22635 Next state = "MSTAFF_FX1_3"; 22636} 22637 22638State { 22639 ID = "MSTAFF_FX1_3"; 22640 Sprite = "MSP1"; 22641 Frame = 32770; 22642 Tics = 3; 22643 Action = "A_MStaffWeave"; 22644 Next state = "MSTAFF_FX1_4"; 22645} 22646 22647State { 22648 ID = "MSTAFF_FX1_4"; 22649 Sprite = "MSP1"; 22650 Frame = 32771; 22651 Tics = 3; 22652 Action = "A_MStaffWeave"; 22653 Next state = "MSTAFF_FX1_5"; 22654} 22655 22656State { 22657 ID = "MSTAFF_FX1_5"; 22658 Sprite = "MSP1"; 22659 Frame = 32772; 22660 Tics = 3; 22661 Action = "A_MStaffWeave"; 22662 Next state = "MSTAFF_FX1_6"; 22663} 22664 22665State { 22666 ID = "MSTAFF_FX1_6"; 22667 Sprite = "MSP1"; 22668 Frame = 32773; 22669 Tics = 3; 22670 Action = "A_MStaffWeave"; 22671 Next state = "MSTAFF_FX1_1"; 22672} 22673 22674State { 22675 ID = "MSTAFF_FX_X1"; 22676 Sprite = "MSP1"; 22677 Frame = 32774; 22678 Tics = 4; 22679 Next state = "MSTAFF_FX_X2"; 22680} 22681 22682State { 22683 ID = "MSTAFF_FX_X2"; 22684 Sprite = "MSP1"; 22685 Frame = 32775; 22686 Tics = 5; 22687 Action = "A_Explode"; 22688 Next state = "MSTAFF_FX_X3"; 22689} 22690 22691State { 22692 ID = "MSTAFF_FX_X3"; 22693 Sprite = "MSP1"; 22694 Frame = 32776; 22695 Tics = 4; 22696 Next state = "MSTAFF_FX_X4"; 22697} 22698 22699State { 22700 ID = "MSTAFF_FX_X4"; 22701 Sprite = "MSP1"; 22702 Frame = 32777; 22703 Tics = 5; 22704 Next state = "MSTAFF_FX_X5"; 22705} 22706 22707State { 22708 ID = "MSTAFF_FX_X5"; 22709 Sprite = "MSP1"; 22710 Frame = 32778; 22711 Tics = 4; 22712 Next state = "MSTAFF_FX_X6"; 22713} 22714 22715State { 22716 ID = "MSTAFF_FX_X6"; 22717 Sprite = "MSP1"; 22718 Frame = 32779; 22719 Tics = 5; 22720 Next state = "MSTAFF_FX_X7"; 22721} 22722 22723State { 22724 ID = "MSTAFF_FX_X7"; 22725 Sprite = "MSP1"; 22726 Frame = 32780; 22727 Tics = 4; 22728 Next state = "MSTAFF_FX_X8"; 22729} 22730 22731State { 22732 ID = "MSTAFF_FX_X8"; 22733 Sprite = "MSP1"; 22734 Frame = 32781; 22735 Tics = 5; 22736 Next state = "MSTAFF_FX_X9"; 22737} 22738 22739State { 22740 ID = "MSTAFF_FX_X9"; 22741 Sprite = "MSP1"; 22742 Frame = 32782; 22743 Tics = 4; 22744 Next state = "MSTAFF_FX_X10"; 22745} 22746 22747State { 22748 ID = "MSTAFF_FX_X10"; 22749 Sprite = "MSP1"; 22750 Frame = 32783; 22751 Tics = 4; 22752 Next state = "NULL"; 22753} 22754 22755State { 22756 ID = "MSTAFF_FX2_1"; 22757 Sprite = "MSP2"; 22758 Frame = 32768; 22759 Tics = 2; 22760 Action = "A_MStaffTrack"; 22761 Next state = "MSTAFF_FX2_2"; 22762} 22763 22764State { 22765 ID = "MSTAFF_FX2_2"; 22766 Sprite = "MSP2"; 22767 Frame = 32769; 22768 Tics = 2; 22769 Action = "A_MStaffTrack"; 22770 Next state = "MSTAFF_FX2_3"; 22771} 22772 22773State { 22774 ID = "MSTAFF_FX2_3"; 22775 Sprite = "MSP2"; 22776 Frame = 32770; 22777 Tics = 2; 22778 Action = "A_MStaffTrack"; 22779 Next state = "MSTAFF_FX2_4"; 22780} 22781 22782State { 22783 ID = "MSTAFF_FX2_4"; 22784 Sprite = "MSP2"; 22785 Frame = 32771; 22786 Tics = 2; 22787 Action = "A_MStaffTrack"; 22788 Next state = "MSTAFF_FX2_1"; 22789} 22790 22791State { 22792 ID = "MSTAFF_FX2_X1"; 22793 Sprite = "MSP2"; 22794 Frame = 32772; 22795 Tics = 4; 22796 Next state = "MSTAFF_FX2_X2"; 22797} 22798 22799State { 22800 ID = "MSTAFF_FX2_X2"; 22801 Sprite = "MSP2"; 22802 Frame = 32773; 22803 Tics = 5; 22804 Action = "A_Explode"; 22805 Next state = "MSTAFF_FX2_X3"; 22806} 22807 22808State { 22809 ID = "MSTAFF_FX2_X3"; 22810 Sprite = "MSP2"; 22811 Frame = 32774; 22812 Tics = 5; 22813 Next state = "MSTAFF_FX2_X4"; 22814} 22815 22816State { 22817 ID = "MSTAFF_FX2_X4"; 22818 Sprite = "MSP2"; 22819 Frame = 32775; 22820 Tics = 5; 22821 Next state = "MSTAFF_FX2_X5"; 22822} 22823 22824State { 22825 ID = "MSTAFF_FX2_X5"; 22826 Sprite = "MSP2"; 22827 Frame = 32776; 22828 Tics = 4; 22829 Next state = "NULL"; 22830} 22831 22832State { 22833 ID = "FSWORD1"; 22834 Sprite = "WFR1"; 22835 Frame = 32768; 22836 Tics = -1; 22837 Next state = "NULL"; 22838} 22839 22840State { 22841 ID = "FSWORD2"; 22842 Sprite = "WFR2"; 22843 Frame = 32768; 22844 Tics = -1; 22845 Next state = "NULL"; 22846} 22847 22848State { 22849 ID = "FSWORD3"; 22850 Sprite = "WFR3"; 22851 Frame = 32768; 22852 Tics = -1; 22853 Next state = "NULL"; 22854} 22855 22856State { 22857 ID = "CHOLY1"; 22858 Sprite = "WCH1"; 22859 Frame = 32768; 22860 Tics = -1; 22861 Next state = "NULL"; 22862} 22863 22864State { 22865 ID = "CHOLY2"; 22866 Sprite = "WCH2"; 22867 Frame = 32768; 22868 Tics = -1; 22869 Next state = "NULL"; 22870} 22871 22872State { 22873 ID = "CHOLY3"; 22874 Sprite = "WCH3"; 22875 Frame = 32768; 22876 Tics = -1; 22877 Next state = "NULL"; 22878} 22879 22880State { 22881 ID = "MSTAFF1"; 22882 Sprite = "WMS1"; 22883 Frame = 32768; 22884 Tics = -1; 22885 Next state = "NULL"; 22886} 22887 22888State { 22889 ID = "MSTAFF2"; 22890 Sprite = "WMS2"; 22891 Frame = 32768; 22892 Tics = -1; 22893 Next state = "NULL"; 22894} 22895 22896State { 22897 ID = "MSTAFF3"; 22898 Sprite = "WMS3"; 22899 Frame = 32768; 22900 Tics = -1; 22901 Next state = "NULL"; 22902} 22903 22904State { 22905 ID = "SNOUTREADY"; 22906 Sprite = "WPIG"; 22907 Frame = 0; 22908 Tics = 1; 22909 Action = "A_WeaponReady"; 22910 Next state = "SNOUTREADY"; 22911} 22912 22913State { 22914 ID = "SNOUTDOWN"; 22915 Sprite = "WPIG"; 22916 Frame = 0; 22917 Tics = 1; 22918 Action = "A_Lower"; 22919 Next state = "SNOUTDOWN"; 22920} 22921 22922State { 22923 ID = "SNOUTUP"; 22924 Sprite = "WPIG"; 22925 Frame = 0; 22926 Tics = 1; 22927 Action = "A_Raise"; 22928 Next state = "SNOUTUP"; 22929} 22930 22931State { 22932 ID = "SNOUTATK1"; 22933 Sprite = "WPIG"; 22934 Frame = 0; 22935 Tics = 4; 22936 Action = "A_SnoutAttack"; 22937 Next state = "SNOUTATK2"; 22938} 22939 22940State { 22941 ID = "SNOUTATK2"; 22942 Sprite = "WPIG"; 22943 Frame = 1; 22944 Tics = 8; 22945 Action = "A_SnoutAttack"; 22946 Next state = "SNOUTREADY"; 22947} 22948 22949State { 22950 ID = "COS1"; 22951 Sprite = "WMCS"; 22952 Frame = 32768; 22953 Tics = 8; 22954 Next state = "COS2"; 22955} 22956 22957State { 22958 ID = "COS2"; 22959 Sprite = "WMCS"; 22960 Frame = 32769; 22961 Tics = 8; 22962 Next state = "COS3"; 22963} 22964 22965State { 22966 ID = "COS3"; 22967 Sprite = "WMCS"; 22968 Frame = 32770; 22969 Tics = 8; 22970 Next state = "COS1"; 22971} 22972 22973State { 22974 ID = "CONEREADY"; 22975 Sprite = "CONE"; 22976 Frame = 0; 22977 Tics = 1; 22978 Action = "A_WeaponReady"; 22979 Next state = "CONEREADY"; 22980} 22981 22982State { 22983 ID = "CONEDOWN"; 22984 Sprite = "CONE"; 22985 Frame = 0; 22986 Tics = 1; 22987 Action = "A_Lower"; 22988 Next state = "CONEDOWN"; 22989} 22990 22991State { 22992 ID = "CONEUP"; 22993 Sprite = "CONE"; 22994 Frame = 0; 22995 Tics = 1; 22996 Action = "A_Raise"; 22997 Next state = "CONEUP"; 22998} 22999 23000State { 23001 ID = "CONEATK1_1"; 23002 Sprite = "CONE"; 23003 Frame = 1; 23004 Tics = 3; 23005 Next state = "CONEATK1_2"; 23006} 23007 23008State { 23009 ID = "CONEATK1_2"; 23010 Sprite = "CONE"; 23011 Frame = 2; 23012 Tics = 4; 23013 Next state = "CONEATK1_3"; 23014} 23015 23016State { 23017 ID = "CONEATK1_3"; 23018 Sprite = "CONE"; 23019 Frame = 3; 23020 Tics = 3; 23021 Next state = "CONEATK1_4"; 23022} 23023 23024State { 23025 ID = "CONEATK1_4"; 23026 Sprite = "CONE"; 23027 Frame = 4; 23028 Tics = 5; 23029 Next state = "CONEATK1_5"; 23030} 23031 23032State { 23033 ID = "CONEATK1_5"; 23034 Sprite = "CONE"; 23035 Frame = 5; 23036 Tics = 3; 23037 Action = "A_FireConePL1"; 23038 Next state = "CONEATK1_6"; 23039} 23040 23041State { 23042 ID = "CONEATK1_6"; 23043 Sprite = "CONE"; 23044 Frame = 6; 23045 Tics = 3; 23046 Next state = "CONEATK1_7"; 23047} 23048 23049State { 23050 ID = "CONEATK1_7"; 23051 Sprite = "CONE"; 23052 Frame = 0; 23053 Tics = 9; 23054 Next state = "CONEATK1_8"; 23055} 23056 23057State { 23058 ID = "CONEATK1_8"; 23059 Sprite = "CONE"; 23060 Frame = 0; 23061 Tics = 10; 23062 Action = "A_ReFire"; 23063 Next state = "CONEREADY"; 23064} 23065 23066State { 23067 ID = "SHARDFX1_1"; 23068 Sprite = "SHRD"; 23069 Frame = 32768; 23070 Tics = 2; 23071 Next state = "SHARDFX1_2"; 23072} 23073 23074State { 23075 ID = "SHARDFX1_2"; 23076 Sprite = "SHRD"; 23077 Frame = 32768; 23078 Tics = 3; 23079 Action = "A_ShedShard"; 23080 Next state = "SHARDFX1_3"; 23081} 23082 23083State { 23084 ID = "SHARDFX1_3"; 23085 Sprite = "SHRD"; 23086 Frame = 32769; 23087 Tics = 3; 23088 Next state = "SHARDFX1_4"; 23089} 23090 23091State { 23092 ID = "SHARDFX1_4"; 23093 Sprite = "SHRD"; 23094 Frame = 32770; 23095 Tics = 3; 23096 Next state = "SHARDFX1_1"; 23097} 23098 23099State { 23100 ID = "SHARDFXE1_1"; 23101 Sprite = "SHEX"; 23102 Frame = 32768; 23103 Tics = 5; 23104 Next state = "SHARDFXE1_2"; 23105} 23106 23107State { 23108 ID = "SHARDFXE1_2"; 23109 Sprite = "SHEX"; 23110 Frame = 32769; 23111 Tics = 5; 23112 Next state = "SHARDFXE1_3"; 23113} 23114 23115State { 23116 ID = "SHARDFXE1_3"; 23117 Sprite = "SHEX"; 23118 Frame = 32770; 23119 Tics = 5; 23120 Next state = "SHARDFXE1_4"; 23121} 23122 23123State { 23124 ID = "SHARDFXE1_4"; 23125 Sprite = "SHEX"; 23126 Frame = 32771; 23127 Tics = 5; 23128 Next state = "SHARDFXE1_5"; 23129} 23130 23131State { 23132 ID = "SHARDFXE1_5"; 23133 Sprite = "SHEX"; 23134 Frame = 32772; 23135 Tics = 5; 23136 Next state = "NULL"; 23137} 23138 23139State { 23140 ID = "BLOOD1"; 23141 Sprite = "BLOD"; 23142 Frame = 2; 23143 Tics = 8; 23144 Next state = "BLOOD2"; 23145} 23146 23147State { 23148 ID = "BLOOD2"; 23149 Sprite = "BLOD"; 23150 Frame = 1; 23151 Tics = 8; 23152 Next state = "BLOOD3"; 23153} 23154 23155State { 23156 ID = "BLOOD3"; 23157 Sprite = "BLOD"; 23158 Frame = 0; 23159 Tics = 8; 23160 Next state = "NULL"; 23161} 23162 23163State { 23164 ID = "BLOODSPLATTER1"; 23165 Sprite = "BLOD"; 23166 Frame = 2; 23167 Tics = 8; 23168 Next state = "BLOODSPLATTER2"; 23169} 23170 23171State { 23172 ID = "BLOODSPLATTER2"; 23173 Sprite = "BLOD"; 23174 Frame = 1; 23175 Tics = 8; 23176 Next state = "BLOODSPLATTER3"; 23177} 23178 23179State { 23180 ID = "BLOODSPLATTER3"; 23181 Sprite = "BLOD"; 23182 Frame = 0; 23183 Tics = 8; 23184 Next state = "NULL"; 23185} 23186 23187State { 23188 ID = "BLOODSPLATTERX"; 23189 Sprite = "BLOD"; 23190 Frame = 0; 23191 Tics = 6; 23192 Next state = "NULL"; 23193} 23194 23195State { 23196 ID = "GIBS1"; 23197 Sprite = "GIBS"; 23198 Frame = 0; 23199 Tics = -1; 23200 Next state = "NULL"; 23201} 23202 23203State { 23204 ID = "FPLAY"; 23205 Sprite = "PLAY"; 23206 Frame = 0; 23207 Tics = -1; 23208 Next state = "NULL"; 23209} 23210 23211State { 23212 ID = "FPLAY_RUN1"; 23213 Sprite = "PLAY"; 23214 Frame = 0; 23215 Tics = 4; 23216 Next state = "FPLAY_RUN2"; 23217} 23218 23219State { 23220 ID = "FPLAY_RUN2"; 23221 Sprite = "PLAY"; 23222 Frame = 1; 23223 Tics = 4; 23224 Next state = "FPLAY_RUN3"; 23225} 23226 23227State { 23228 ID = "FPLAY_RUN3"; 23229 Sprite = "PLAY"; 23230 Frame = 2; 23231 Tics = 4; 23232 Next state = "FPLAY_RUN4"; 23233} 23234 23235State { 23236 ID = "FPLAY_RUN4"; 23237 Sprite = "PLAY"; 23238 Frame = 3; 23239 Tics = 4; 23240 Next state = "FPLAY_RUN1"; 23241} 23242 23243State { 23244 ID = "FPLAY_ATK1"; 23245 Sprite = "PLAY"; 23246 Frame = 4; 23247 Tics = 8; 23248 Next state = "FPLAY_ATK2"; 23249} 23250 23251State { 23252 ID = "FPLAY_ATK2"; 23253 Sprite = "PLAY"; 23254 Frame = 5; 23255 Tics = 8; 23256 Next state = "FPLAY"; 23257} 23258 23259State { 23260 ID = "FPLAY_PAIN"; 23261 Sprite = "PLAY"; 23262 Frame = 6; 23263 Tics = 4; 23264 Next state = "FPLAY_PAIN2"; 23265} 23266 23267State { 23268 ID = "FPLAY_PAIN2"; 23269 Sprite = "PLAY"; 23270 Frame = 6; 23271 Tics = 4; 23272 Action = "A_Pain"; 23273 Next state = "FPLAY"; 23274} 23275 23276State { 23277 ID = "FPLAY_DIE1"; 23278 Sprite = "PLAY"; 23279 Frame = 7; 23280 Tics = 6; 23281 Next state = "FPLAY_DIE2"; 23282} 23283 23284State { 23285 ID = "FPLAY_DIE2"; 23286 Sprite = "PLAY"; 23287 Frame = 8; 23288 Tics = 6; 23289 Action = "A_Scream"; 23290 Next state = "FPLAY_DIE3"; 23291} 23292 23293State { 23294 ID = "FPLAY_DIE3"; 23295 Sprite = "PLAY"; 23296 Frame = 9; 23297 Tics = 6; 23298 Next state = "FPLAY_DIE4"; 23299} 23300 23301State { 23302 ID = "FPLAY_DIE4"; 23303 Sprite = "PLAY"; 23304 Frame = 10; 23305 Tics = 6; 23306 Next state = "FPLAY_DIE5"; 23307} 23308 23309State { 23310 ID = "FPLAY_DIE5"; 23311 Sprite = "PLAY"; 23312 Frame = 11; 23313 Tics = 6; 23314 Action = "A_NoBlocking"; 23315 Next state = "FPLAY_DIE6"; 23316} 23317 23318State { 23319 ID = "FPLAY_DIE6"; 23320 Sprite = "PLAY"; 23321 Frame = 12; 23322 Tics = 6; 23323 Next state = "FPLAY_DIE7"; 23324} 23325 23326State { 23327 ID = "FPLAY_DIE7"; 23328 Sprite = "PLAY"; 23329 Frame = 13; 23330 Tics = -1; 23331 Action = "A_AddPlayerCorpse"; 23332 Next state = "NULL"; 23333} 23334 23335State { 23336 ID = "FPLAY_XDIE1"; 23337 Sprite = "PLAY"; 23338 Frame = 14; 23339 Tics = 5; 23340 Action = "A_Scream"; 23341 Next state = "FPLAY_XDIE2"; 23342} 23343 23344State { 23345 ID = "FPLAY_XDIE2"; 23346 Sprite = "PLAY"; 23347 Frame = 15; 23348 Tics = 5; 23349 Action = "A_SkullPop"; 23350 Next state = "FPLAY_XDIE3"; 23351} 23352 23353State { 23354 ID = "FPLAY_XDIE3"; 23355 Sprite = "PLAY"; 23356 Frame = 17; 23357 Tics = 5; 23358 Action = "A_NoBlocking"; 23359 Next state = "FPLAY_XDIE4"; 23360} 23361 23362State { 23363 ID = "FPLAY_XDIE4"; 23364 Sprite = "PLAY"; 23365 Frame = 18; 23366 Tics = 5; 23367 Next state = "FPLAY_XDIE5"; 23368} 23369 23370State { 23371 ID = "FPLAY_XDIE5"; 23372 Sprite = "PLAY"; 23373 Frame = 19; 23374 Tics = 5; 23375 Next state = "FPLAY_XDIE6"; 23376} 23377 23378State { 23379 ID = "FPLAY_XDIE6"; 23380 Sprite = "PLAY"; 23381 Frame = 20; 23382 Tics = 5; 23383 Next state = "FPLAY_XDIE7"; 23384} 23385 23386State { 23387 ID = "FPLAY_XDIE7"; 23388 Sprite = "PLAY"; 23389 Frame = 21; 23390 Tics = 5; 23391 Next state = "FPLAY_XDIE8"; 23392} 23393 23394State { 23395 ID = "FPLAY_XDIE8"; 23396 Sprite = "PLAY"; 23397 Frame = 22; 23398 Tics = -1; 23399 Action = "A_AddPlayerCorpse"; 23400 Next state = "NULL"; 23401} 23402 23403State { 23404 ID = "FPLAY_ICE"; 23405 Sprite = "PLAY"; 23406 Frame = 23; 23407 Tics = 5; 23408 Action = "A_FreezeDeath"; 23409 Next state = "FPLAY_ICE2"; 23410} 23411 23412State { 23413 ID = "FPLAY_ICE2"; 23414 Sprite = "PLAY"; 23415 Frame = 23; 23416 Tics = 1; 23417 Action = "A_FreezeDeathChunks"; 23418 Next state = "FPLAY_ICE2"; 23419} 23420 23421State { 23422 ID = "PLAY_F_FDTH1"; 23423 Sprite = "FDTH"; 23424 Frame = 32768; 23425 Tics = 5; 23426 Next state = "PLAY_F_FDTH2"; 23427} 23428 23429State { 23430 ID = "PLAY_F_FDTH2"; 23431 Sprite = "FDTH"; 23432 Frame = 32769; 23433 Tics = 4; 23434 Next state = "PLAY_FDTH3"; 23435} 23436 23437State { 23438 ID = "PLAY_C_FDTH1"; 23439 Sprite = "FDTH"; 23440 Frame = 32770; 23441 Tics = 5; 23442 Next state = "PLAY_C_FDTH2"; 23443} 23444 23445State { 23446 ID = "PLAY_C_FDTH2"; 23447 Sprite = "FDTH"; 23448 Frame = 32771; 23449 Tics = 4; 23450 Next state = "PLAY_FDTH3"; 23451} 23452 23453State { 23454 ID = "PLAY_M_FDTH1"; 23455 Sprite = "FDTH"; 23456 Frame = 32772; 23457 Tics = 5; 23458 Next state = "PLAY_M_FDTH2"; 23459} 23460 23461State { 23462 ID = "PLAY_M_FDTH2"; 23463 Sprite = "FDTH"; 23464 Frame = 32773; 23465 Tics = 4; 23466 Next state = "PLAY_FDTH3"; 23467} 23468 23469State { 23470 ID = "PLAY_FDTH3"; 23471 Sprite = "FDTH"; 23472 Frame = 32774; 23473 Tics = 5; 23474 Next state = "PLAY_FDTH4"; 23475} 23476 23477State { 23478 ID = "PLAY_FDTH4"; 23479 Sprite = "FDTH"; 23480 Frame = 32775; 23481 Tics = 4; 23482 Action = "A_Scream"; 23483 Next state = "PLAY_FDTH5"; 23484} 23485 23486State { 23487 ID = "PLAY_FDTH5"; 23488 Sprite = "FDTH"; 23489 Frame = 32776; 23490 Tics = 5; 23491 Next state = "PLAY_FDTH6"; 23492} 23493 23494State { 23495 ID = "PLAY_FDTH6"; 23496 Sprite = "FDTH"; 23497 Frame = 32777; 23498 Tics = 4; 23499 Next state = "PLAY_FDTH7"; 23500} 23501 23502State { 23503 ID = "PLAY_FDTH7"; 23504 Sprite = "FDTH"; 23505 Frame = 32778; 23506 Tics = 5; 23507 Next state = "PLAY_FDTH8"; 23508} 23509 23510State { 23511 ID = "PLAY_FDTH8"; 23512 Sprite = "FDTH"; 23513 Frame = 32779; 23514 Tics = 4; 23515 Next state = "PLAY_FDTH9"; 23516} 23517 23518State { 23519 ID = "PLAY_FDTH9"; 23520 Sprite = "FDTH"; 23521 Frame = 32780; 23522 Tics = 5; 23523 Next state = "PLAY_FDTH10"; 23524} 23525 23526State { 23527 ID = "PLAY_FDTH10"; 23528 Sprite = "FDTH"; 23529 Frame = 32781; 23530 Tics = 4; 23531 Next state = "PLAY_FDTH11"; 23532} 23533 23534State { 23535 ID = "PLAY_FDTH11"; 23536 Sprite = "FDTH"; 23537 Frame = 32782; 23538 Tics = 5; 23539 Next state = "PLAY_FDTH12"; 23540} 23541 23542State { 23543 ID = "PLAY_FDTH12"; 23544 Sprite = "FDTH"; 23545 Frame = 32783; 23546 Tics = 4; 23547 Next state = "PLAY_FDTH13"; 23548} 23549 23550State { 23551 ID = "PLAY_FDTH13"; 23552 Sprite = "FDTH"; 23553 Frame = 32784; 23554 Tics = 5; 23555 Next state = "PLAY_FDTH14"; 23556} 23557 23558State { 23559 ID = "PLAY_FDTH14"; 23560 Sprite = "FDTH"; 23561 Frame = 32785; 23562 Tics = 4; 23563 Next state = "PLAY_FDTH15"; 23564} 23565 23566State { 23567 ID = "PLAY_FDTH15"; 23568 Sprite = "FDTH"; 23569 Frame = 32786; 23570 Tics = 5; 23571 Action = "A_NoBlocking"; 23572 Next state = "PLAY_FDTH16"; 23573} 23574 23575State { 23576 ID = "PLAY_FDTH16"; 23577 Sprite = "FDTH"; 23578 Frame = 32787; 23579 Tics = 4; 23580 Next state = "PLAY_FDTH17"; 23581} 23582 23583State { 23584 ID = "PLAY_FDTH17"; 23585 Sprite = "FDTH"; 23586 Frame = 32788; 23587 Tics = 5; 23588 Next state = "PLAY_FDTH18"; 23589} 23590 23591State { 23592 ID = "PLAY_FDTH18"; 23593 Sprite = "FDTH"; 23594 Frame = 32789; 23595 Tics = 4; 23596 Next state = "PLAY_FDTH19"; 23597} 23598 23599State { 23600 ID = "PLAY_FDTH19"; 23601 Sprite = "ACLO"; 23602 Frame = 4; 23603 Tics = 35; 23604 Action = "A_CheckBurnGone"; 23605 Next state = "PLAY_FDTH19"; 23606} 23607 23608State { 23609 ID = "PLAY_FDTH20"; 23610 Sprite = "ACLO"; 23611 Frame = 4; 23612 Tics = 8; 23613 Next state = "NULL"; 23614} 23615 23616State { 23617 ID = "BLOODYSKULL1"; 23618 Sprite = "BSKL"; 23619 Frame = 0; 23620 Tics = 5; 23621 Action = "A_CheckSkullFloor"; 23622 Next state = "BLOODYSKULL2"; 23623} 23624 23625State { 23626 ID = "BLOODYSKULL2"; 23627 Sprite = "BSKL"; 23628 Frame = 1; 23629 Tics = 5; 23630 Action = "A_CheckSkullFloor"; 23631 Next state = "BLOODYSKULL3"; 23632} 23633 23634State { 23635 ID = "BLOODYSKULL3"; 23636 Sprite = "BSKL"; 23637 Frame = 2; 23638 Tics = 5; 23639 Action = "A_CheckSkullFloor"; 23640 Next state = "BLOODYSKULL4"; 23641} 23642 23643State { 23644 ID = "BLOODYSKULL4"; 23645 Sprite = "BSKL"; 23646 Frame = 3; 23647 Tics = 5; 23648 Action = "A_CheckSkullFloor"; 23649 Next state = "BLOODYSKULL5"; 23650} 23651 23652State { 23653 ID = "BLOODYSKULL5"; 23654 Sprite = "BSKL"; 23655 Frame = 5; 23656 Tics = 5; 23657 Action = "A_CheckSkullFloor"; 23658 Next state = "BLOODYSKULL6"; 23659} 23660 23661State { 23662 ID = "BLOODYSKULL6"; 23663 Sprite = "BSKL"; 23664 Frame = 6; 23665 Tics = 5; 23666 Action = "A_CheckSkullFloor"; 23667 Next state = "BLOODYSKULL7"; 23668} 23669 23670State { 23671 ID = "BLOODYSKULL7"; 23672 Sprite = "BSKL"; 23673 Frame = 7; 23674 Tics = 5; 23675 Action = "A_CheckSkullFloor"; 23676 Next state = "BLOODYSKULL1"; 23677} 23678 23679State { 23680 ID = "BLOODYSKULLX1"; 23681 Sprite = "BSKL"; 23682 Frame = 8; 23683 Tics = 16; 23684 Action = "A_CheckSkullDone"; 23685 Next state = "BLOODYSKULLX1"; 23686} 23687 23688State { 23689 ID = "BLOODYSKULLX2"; 23690 Sprite = "BSKL"; 23691 Frame = 8; 23692 Tics = 1050; 23693 Next state = "NULL"; 23694} 23695 23696State { 23697 ID = "PLAYER_SPEED1"; 23698 Sprite = "PLAY"; 23699 Frame = 0; 23700 Tics = 5; 23701 Next state = "PLAYER_SPEED2"; 23702} 23703 23704State { 23705 ID = "PLAYER_SPEED2"; 23706 Sprite = "PLAY"; 23707 Frame = 0; 23708 Tics = 3; 23709 Action = "A_SpeedFade"; 23710 Next state = "NULL"; 23711} 23712 23713State { 23714 ID = "ICECHUNK1"; 23715 Sprite = "ICEC"; 23716 Frame = 0; 23717 Tics = 10; 23718 Next state = "ICECHUNK2"; 23719} 23720 23721State { 23722 ID = "ICECHUNK2"; 23723 Sprite = "ICEC"; 23724 Frame = 1; 23725 Tics = 10; 23726 Action = "A_IceSetTics"; 23727 Next state = "ICECHUNK3"; 23728} 23729 23730State { 23731 ID = "ICECHUNK3"; 23732 Sprite = "ICEC"; 23733 Frame = 2; 23734 Tics = 10; 23735 Action = "A_IceSetTics"; 23736 Next state = "ICECHUNK4"; 23737} 23738 23739State { 23740 ID = "ICECHUNK4"; 23741 Sprite = "ICEC"; 23742 Frame = 3; 23743 Tics = 10; 23744 Action = "A_IceSetTics"; 23745 Next state = "NULL"; 23746} 23747 23748State { 23749 ID = "ICECHUNK_HEAD"; 23750 Sprite = "ICEC"; 23751 Frame = 0; 23752 Tics = 10; 23753 Action = "A_IceCheckHeadDone"; 23754 Next state = "ICECHUNK_HEAD"; 23755} 23756 23757State { 23758 ID = "ICECHUNK_HEAD2"; 23759 Sprite = "ICEC"; 23760 Frame = 0; 23761 Tics = 1050; 23762 Next state = "NULL"; 23763} 23764 23765State { 23766 ID = "CPLAY"; 23767 Sprite = "CLER"; 23768 Frame = 0; 23769 Tics = -1; 23770 Next state = "NULL"; 23771} 23772 23773State { 23774 ID = "CPLAY_RUN1"; 23775 Sprite = "CLER"; 23776 Frame = 0; 23777 Tics = 4; 23778 Next state = "CPLAY_RUN2"; 23779} 23780 23781State { 23782 ID = "CPLAY_RUN2"; 23783 Sprite = "CLER"; 23784 Frame = 1; 23785 Tics = 4; 23786 Next state = "CPLAY_RUN3"; 23787} 23788 23789State { 23790 ID = "CPLAY_RUN3"; 23791 Sprite = "CLER"; 23792 Frame = 2; 23793 Tics = 4; 23794 Next state = "CPLAY_RUN4"; 23795} 23796 23797State { 23798 ID = "CPLAY_RUN4"; 23799 Sprite = "CLER"; 23800 Frame = 3; 23801 Tics = 4; 23802 Next state = "CPLAY_RUN1"; 23803} 23804 23805State { 23806 ID = "CPLAY_ATK1"; 23807 Sprite = "CLER"; 23808 Frame = 4; 23809 Tics = 6; 23810 Next state = "CPLAY_ATK2"; 23811} 23812 23813State { 23814 ID = "CPLAY_ATK2"; 23815 Sprite = "CLER"; 23816 Frame = 5; 23817 Tics = 6; 23818 Next state = "CPLAY_ATK3"; 23819} 23820 23821State { 23822 ID = "CPLAY_ATK3"; 23823 Sprite = "CLER"; 23824 Frame = 6; 23825 Tics = 6; 23826 Next state = "CPLAY"; 23827} 23828 23829State { 23830 ID = "CPLAY_PAIN"; 23831 Sprite = "CLER"; 23832 Frame = 7; 23833 Tics = 4; 23834 Next state = "CPLAY_PAIN2"; 23835} 23836 23837State { 23838 ID = "CPLAY_PAIN2"; 23839 Sprite = "CLER"; 23840 Frame = 7; 23841 Tics = 4; 23842 Action = "A_Pain"; 23843 Next state = "CPLAY"; 23844} 23845 23846State { 23847 ID = "CPLAY_DIE1"; 23848 Sprite = "CLER"; 23849 Frame = 8; 23850 Tics = 6; 23851 Next state = "CPLAY_DIE2"; 23852} 23853 23854State { 23855 ID = "CPLAY_DIE2"; 23856 Sprite = "CLER"; 23857 Frame = 10; 23858 Tics = 6; 23859 Action = "A_Scream"; 23860 Next state = "CPLAY_DIE3"; 23861} 23862 23863State { 23864 ID = "CPLAY_DIE3"; 23865 Sprite = "CLER"; 23866 Frame = 11; 23867 Tics = 6; 23868 Next state = "CPLAY_DIE4"; 23869} 23870 23871State { 23872 ID = "CPLAY_DIE4"; 23873 Sprite = "CLER"; 23874 Frame = 11; 23875 Tics = 6; 23876 Next state = "CPLAY_DIE5"; 23877} 23878 23879State { 23880 ID = "CPLAY_DIE5"; 23881 Sprite = "CLER"; 23882 Frame = 12; 23883 Tics = 6; 23884 Action = "A_NoBlocking"; 23885 Next state = "CPLAY_DIE6"; 23886} 23887 23888State { 23889 ID = "CPLAY_DIE6"; 23890 Sprite = "CLER"; 23891 Frame = 13; 23892 Tics = 6; 23893 Next state = "CPLAY_DIE7"; 23894} 23895 23896State { 23897 ID = "CPLAY_DIE7"; 23898 Sprite = "CLER"; 23899 Frame = 14; 23900 Tics = 6; 23901 Next state = "CPLAY_DIE8"; 23902} 23903 23904State { 23905 ID = "CPLAY_DIE8"; 23906 Sprite = "CLER"; 23907 Frame = 15; 23908 Tics = 6; 23909 Next state = "CPLAY_DIE9"; 23910} 23911 23912State { 23913 ID = "CPLAY_DIE9"; 23914 Sprite = "CLER"; 23915 Frame = 16; 23916 Tics = -1; 23917 Action = "A_AddPlayerCorpse"; 23918 Next state = "NULL"; 23919} 23920 23921State { 23922 ID = "CPLAY_XDIE1"; 23923 Sprite = "CLER"; 23924 Frame = 17; 23925 Tics = 5; 23926 Action = "A_Scream"; 23927 Next state = "CPLAY_XDIE2"; 23928} 23929 23930State { 23931 ID = "CPLAY_XDIE2"; 23932 Sprite = "CLER"; 23933 Frame = 18; 23934 Tics = 5; 23935 Next state = "CPLAY_XDIE3"; 23936} 23937 23938State { 23939 ID = "CPLAY_XDIE3"; 23940 Sprite = "CLER"; 23941 Frame = 19; 23942 Tics = 5; 23943 Action = "A_NoBlocking"; 23944 Next state = "CPLAY_XDIE4"; 23945} 23946 23947State { 23948 ID = "CPLAY_XDIE4"; 23949 Sprite = "CLER"; 23950 Frame = 20; 23951 Tics = 5; 23952 Next state = "CPLAY_XDIE5"; 23953} 23954 23955State { 23956 ID = "CPLAY_XDIE5"; 23957 Sprite = "CLER"; 23958 Frame = 21; 23959 Tics = 5; 23960 Next state = "CPLAY_XDIE6"; 23961} 23962 23963State { 23964 ID = "CPLAY_XDIE6"; 23965 Sprite = "CLER"; 23966 Frame = 22; 23967 Tics = 5; 23968 Next state = "CPLAY_XDIE7"; 23969} 23970 23971State { 23972 ID = "CPLAY_XDIE7"; 23973 Sprite = "CLER"; 23974 Frame = 23; 23975 Tics = 5; 23976 Next state = "CPLAY_XDIE8"; 23977} 23978 23979State { 23980 ID = "CPLAY_XDIE8"; 23981 Sprite = "CLER"; 23982 Frame = 24; 23983 Tics = 5; 23984 Next state = "CPLAY_XDIE9"; 23985} 23986 23987State { 23988 ID = "CPLAY_XDIE9"; 23989 Sprite = "CLER"; 23990 Frame = 25; 23991 Tics = 5; 23992 Next state = "CPLAY_XDIE10"; 23993} 23994 23995State { 23996 ID = "CPLAY_XDIE10"; 23997 Sprite = "CLER"; 23998 Frame = 26; 23999 Tics = -1; 24000 Action = "A_AddPlayerCorpse"; 24001 Next state = "NULL"; 24002} 24003 24004State { 24005 ID = "CPLAY_ICE"; 24006 Sprite = "CLER"; 24007 Frame = 27; 24008 Tics = 5; 24009 Action = "A_FreezeDeath"; 24010 Next state = "CPLAY_ICE2"; 24011} 24012 24013State { 24014 ID = "CPLAY_ICE2"; 24015 Sprite = "CLER"; 24016 Frame = 27; 24017 Tics = 1; 24018 Action = "A_FreezeDeathChunks"; 24019 Next state = "CPLAY_ICE2"; 24020} 24021 24022State { 24023 ID = "MPLAY"; 24024 Sprite = "MAGE"; 24025 Frame = 0; 24026 Tics = -1; 24027 Next state = "NULL"; 24028} 24029 24030State { 24031 ID = "MPLAY_RUN1"; 24032 Sprite = "MAGE"; 24033 Frame = 0; 24034 Tics = 4; 24035 Next state = "MPLAY_RUN2"; 24036} 24037 24038State { 24039 ID = "MPLAY_RUN2"; 24040 Sprite = "MAGE"; 24041 Frame = 1; 24042 Tics = 4; 24043 Next state = "MPLAY_RUN3"; 24044} 24045 24046State { 24047 ID = "MPLAY_RUN3"; 24048 Sprite = "MAGE"; 24049 Frame = 2; 24050 Tics = 4; 24051 Next state = "MPLAY_RUN4"; 24052} 24053 24054State { 24055 ID = "MPLAY_RUN4"; 24056 Sprite = "MAGE"; 24057 Frame = 3; 24058 Tics = 4; 24059 Next state = "MPLAY_RUN1"; 24060} 24061 24062State { 24063 ID = "MPLAY_ATK1"; 24064 Sprite = "MAGE"; 24065 Frame = 4; 24066 Tics = 8; 24067 Next state = "MPLAY_ATK2"; 24068} 24069 24070State { 24071 ID = "MPLAY_ATK2"; 24072 Sprite = "MAGE"; 24073 Frame = 32773; 24074 Tics = 8; 24075 Next state = "MPLAY"; 24076} 24077 24078State { 24079 ID = "MPLAY_PAIN"; 24080 Sprite = "MAGE"; 24081 Frame = 6; 24082 Tics = 4; 24083 Next state = "MPLAY_PAIN2"; 24084} 24085 24086State { 24087 ID = "MPLAY_PAIN2"; 24088 Sprite = "MAGE"; 24089 Frame = 6; 24090 Tics = 4; 24091 Action = "A_Pain"; 24092 Next state = "MPLAY"; 24093} 24094 24095State { 24096 ID = "MPLAY_DIE1"; 24097 Sprite = "MAGE"; 24098 Frame = 7; 24099 Tics = 6; 24100 Next state = "MPLAY_DIE2"; 24101} 24102 24103State { 24104 ID = "MPLAY_DIE2"; 24105 Sprite = "MAGE"; 24106 Frame = 8; 24107 Tics = 6; 24108 Action = "A_Scream"; 24109 Next state = "MPLAY_DIE3"; 24110} 24111 24112State { 24113 ID = "MPLAY_DIE3"; 24114 Sprite = "MAGE"; 24115 Frame = 9; 24116 Tics = 6; 24117 Next state = "MPLAY_DIE4"; 24118} 24119 24120State { 24121 ID = "MPLAY_DIE4"; 24122 Sprite = "MAGE"; 24123 Frame = 10; 24124 Tics = 6; 24125 Next state = "MPLAY_DIE5"; 24126} 24127 24128State { 24129 ID = "MPLAY_DIE5"; 24130 Sprite = "MAGE"; 24131 Frame = 11; 24132 Tics = 6; 24133 Action = "A_NoBlocking"; 24134 Next state = "MPLAY_DIE6"; 24135} 24136 24137State { 24138 ID = "MPLAY_DIE6"; 24139 Sprite = "MAGE"; 24140 Frame = 12; 24141 Tics = 6; 24142 Next state = "MPLAY_DIE7"; 24143} 24144 24145State { 24146 ID = "MPLAY_DIE7"; 24147 Sprite = "MAGE"; 24148 Frame = 13; 24149 Tics = -1; 24150 Action = "A_AddPlayerCorpse"; 24151 Next state = "NULL"; 24152} 24153 24154State { 24155 ID = "MPLAY_XDIE1"; 24156 Sprite = "MAGE"; 24157 Frame = 14; 24158 Tics = 5; 24159 Action = "A_Scream"; 24160 Next state = "MPLAY_XDIE2"; 24161} 24162 24163State { 24164 ID = "MPLAY_XDIE2"; 24165 Sprite = "MAGE"; 24166 Frame = 15; 24167 Tics = 5; 24168 Next state = "MPLAY_XDIE3"; 24169} 24170 24171State { 24172 ID = "MPLAY_XDIE3"; 24173 Sprite = "MAGE"; 24174 Frame = 17; 24175 Tics = 5; 24176 Action = "A_NoBlocking"; 24177 Next state = "MPLAY_XDIE4"; 24178} 24179 24180State { 24181 ID = "MPLAY_XDIE4"; 24182 Sprite = "MAGE"; 24183 Frame = 18; 24184 Tics = 5; 24185 Next state = "MPLAY_XDIE5"; 24186} 24187 24188State { 24189 ID = "MPLAY_XDIE5"; 24190 Sprite = "MAGE"; 24191 Frame = 19; 24192 Tics = 5; 24193 Next state = "MPLAY_XDIE6"; 24194} 24195 24196State { 24197 ID = "MPLAY_XDIE6"; 24198 Sprite = "MAGE"; 24199 Frame = 20; 24200 Tics = 5; 24201 Next state = "MPLAY_XDIE7"; 24202} 24203 24204State { 24205 ID = "MPLAY_XDIE7"; 24206 Sprite = "MAGE"; 24207 Frame = 21; 24208 Tics = 5; 24209 Next state = "MPLAY_XDIE8"; 24210} 24211 24212State { 24213 ID = "MPLAY_XDIE8"; 24214 Sprite = "MAGE"; 24215 Frame = 22; 24216 Tics = 5; 24217 Next state = "MPLAY_XDIE9"; 24218} 24219 24220State { 24221 ID = "MPLAY_XDIE9"; 24222 Sprite = "MAGE"; 24223 Frame = 23; 24224 Tics = -1; 24225 Action = "A_AddPlayerCorpse"; 24226 Next state = "NULL"; 24227} 24228 24229State { 24230 ID = "MPLAY_ICE"; 24231 Sprite = "MAGE"; 24232 Frame = 24; 24233 Tics = 5; 24234 Action = "A_FreezeDeath"; 24235 Next state = "MPLAY_ICE2"; 24236} 24237 24238State { 24239 ID = "MPLAY_ICE2"; 24240 Sprite = "MAGE"; 24241 Frame = 24; 24242 Tics = 1; 24243 Action = "A_FreezeDeathChunks"; 24244 Next state = "MPLAY_ICE2"; 24245} 24246 24247State { 24248 ID = "PIGPLAY"; 24249 Sprite = "PIGY"; 24250 Frame = 0; 24251 Tics = -1; 24252 Next state = "NULL"; 24253} 24254 24255State { 24256 ID = "PIGPLAY_RUN1"; 24257 Sprite = "PIGY"; 24258 Frame = 0; 24259 Tics = 3; 24260 Next state = "PIGPLAY_RUN2"; 24261} 24262 24263State { 24264 ID = "PIGPLAY_RUN2"; 24265 Sprite = "PIGY"; 24266 Frame = 1; 24267 Tics = 3; 24268 Next state = "PIGPLAY_RUN3"; 24269} 24270 24271State { 24272 ID = "PIGPLAY_RUN3"; 24273 Sprite = "PIGY"; 24274 Frame = 2; 24275 Tics = 3; 24276 Next state = "PIGPLAY_RUN4"; 24277} 24278 24279State { 24280 ID = "PIGPLAY_RUN4"; 24281 Sprite = "PIGY"; 24282 Frame = 3; 24283 Tics = 3; 24284 Next state = "PIGPLAY_RUN1"; 24285} 24286 24287State { 24288 ID = "PIGPLAY_ATK1"; 24289 Sprite = "PIGY"; 24290 Frame = 0; 24291 Tics = 12; 24292 Next state = "PIGPLAY"; 24293} 24294 24295State { 24296 ID = "PIGPLAY_PAIN"; 24297 Sprite = "PIGY"; 24298 Frame = 3; 24299 Tics = 4; 24300 Action = "A_PigPain"; 24301 Next state = "PIGPLAY"; 24302} 24303 24304State { 24305 ID = "PIG_LOOK1"; 24306 Sprite = "PIGY"; 24307 Frame = 1; 24308 Tics = 10; 24309 Action = "A_PigLook"; 24310 Next state = "PIG_LOOK1"; 24311} 24312 24313State { 24314 ID = "PIG_WALK1"; 24315 Sprite = "PIGY"; 24316 Frame = 0; 24317 Tics = 3; 24318 Action = "A_PigChase"; 24319 Next state = "PIG_WALK2"; 24320} 24321 24322State { 24323 ID = "PIG_WALK2"; 24324 Sprite = "PIGY"; 24325 Frame = 1; 24326 Tics = 3; 24327 Action = "A_PigChase"; 24328 Next state = "PIG_WALK3"; 24329} 24330 24331State { 24332 ID = "PIG_WALK3"; 24333 Sprite = "PIGY"; 24334 Frame = 2; 24335 Tics = 3; 24336 Action = "A_PigChase"; 24337 Next state = "PIG_WALK4"; 24338} 24339 24340State { 24341 ID = "PIG_WALK4"; 24342 Sprite = "PIGY"; 24343 Frame = 3; 24344 Tics = 3; 24345 Action = "A_PigChase"; 24346 Next state = "PIG_WALK1"; 24347} 24348 24349State { 24350 ID = "PIG_PAIN"; 24351 Sprite = "PIGY"; 24352 Frame = 3; 24353 Tics = 4; 24354 Action = "A_PigPain"; 24355 Next state = "PIG_WALK1"; 24356} 24357 24358State { 24359 ID = "PIG_ATK1"; 24360 Sprite = "PIGY"; 24361 Frame = 0; 24362 Tics = 5; 24363 Action = "A_FaceTarget"; 24364 Next state = "PIG_ATK2"; 24365} 24366 24367State { 24368 ID = "PIG_ATK2"; 24369 Sprite = "PIGY"; 24370 Frame = 0; 24371 Tics = 10; 24372 Action = "A_PigAttack"; 24373 Next state = "PIG_WALK1"; 24374} 24375 24376State { 24377 ID = "PIG_DIE1"; 24378 Sprite = "PIGY"; 24379 Frame = 4; 24380 Tics = 4; 24381 Action = "A_Scream"; 24382 Next state = "PIG_DIE2"; 24383} 24384 24385State { 24386 ID = "PIG_DIE2"; 24387 Sprite = "PIGY"; 24388 Frame = 5; 24389 Tics = 3; 24390 Action = "A_NoBlocking"; 24391 Next state = "PIG_DIE3"; 24392} 24393 24394State { 24395 ID = "PIG_DIE3"; 24396 Sprite = "PIGY"; 24397 Frame = 6; 24398 Tics = 4; 24399 Action = "A_QueueCorpse"; 24400 Next state = "PIG_DIE4"; 24401} 24402 24403State { 24404 ID = "PIG_DIE4"; 24405 Sprite = "PIGY"; 24406 Frame = 7; 24407 Tics = 3; 24408 Next state = "PIG_DIE5"; 24409} 24410 24411State { 24412 ID = "PIG_DIE5"; 24413 Sprite = "PIGY"; 24414 Frame = 8; 24415 Tics = 4; 24416 Next state = "PIG_DIE6"; 24417} 24418 24419State { 24420 ID = "PIG_DIE6"; 24421 Sprite = "PIGY"; 24422 Frame = 9; 24423 Tics = 4; 24424 Next state = "PIG_DIE7"; 24425} 24426 24427State { 24428 ID = "PIG_DIE7"; 24429 Sprite = "PIGY"; 24430 Frame = 10; 24431 Tics = 4; 24432 Next state = "PIG_DIE8"; 24433} 24434 24435State { 24436 ID = "PIG_DIE8"; 24437 Sprite = "PIGY"; 24438 Frame = 11; 24439 Tics = -1; 24440 Next state = "NULL"; 24441} 24442 24443State { 24444 ID = "PIG_ICE"; 24445 Sprite = "PIGY"; 24446 Frame = 12; 24447 Tics = 5; 24448 Action = "A_FreezeDeath"; 24449 Next state = "PIG_ICE2"; 24450} 24451 24452State { 24453 ID = "PIG_ICE2"; 24454 Sprite = "PIGY"; 24455 Frame = 12; 24456 Tics = 1; 24457 Action = "A_FreezeDeathChunks"; 24458 Next state = "PIG_ICE2"; 24459} 24460 24461State { 24462 ID = "CENTAUR_LOOK1"; 24463 Sprite = "CENT"; 24464 Frame = 0; 24465 Tics = 10; 24466 Action = "A_Look"; 24467 Next state = "CENTAUR_LOOK2"; 24468} 24469 24470State { 24471 ID = "CENTAUR_LOOK2"; 24472 Sprite = "CENT"; 24473 Frame = 1; 24474 Tics = 10; 24475 Action = "A_Look"; 24476 Next state = "CENTAUR_LOOK1"; 24477} 24478 24479State { 24480 ID = "CENTAUR_WALK1"; 24481 Sprite = "CENT"; 24482 Frame = 0; 24483 Tics = 4; 24484 Action = "A_Chase"; 24485 Next state = "CENTAUR_WALK2"; 24486} 24487 24488State { 24489 ID = "CENTAUR_WALK2"; 24490 Sprite = "CENT"; 24491 Frame = 1; 24492 Tics = 4; 24493 Action = "A_Chase"; 24494 Next state = "CENTAUR_WALK3"; 24495} 24496 24497State { 24498 ID = "CENTAUR_WALK3"; 24499 Sprite = "CENT"; 24500 Frame = 2; 24501 Tics = 4; 24502 Action = "A_Chase"; 24503 Next state = "CENTAUR_WALK4"; 24504} 24505 24506State { 24507 ID = "CENTAUR_WALK4"; 24508 Sprite = "CENT"; 24509 Frame = 3; 24510 Tics = 4; 24511 Action = "A_Chase"; 24512 Next state = "CENTAUR_WALK1"; 24513} 24514 24515State { 24516 ID = "CENTAUR_ATK1"; 24517 Sprite = "CENT"; 24518 Frame = 7; 24519 Tics = 5; 24520 Action = "A_FaceTarget"; 24521 Next state = "CENTAUR_ATK2"; 24522} 24523 24524State { 24525 ID = "CENTAUR_ATK2"; 24526 Sprite = "CENT"; 24527 Frame = 8; 24528 Tics = 4; 24529 Action = "A_FaceTarget"; 24530 Next state = "CENTAUR_ATK3"; 24531} 24532 24533State { 24534 ID = "CENTAUR_ATK3"; 24535 Sprite = "CENT"; 24536 Frame = 9; 24537 Tics = 7; 24538 Action = "A_CentaurAttack"; 24539 Next state = "CENTAUR_WALK1"; 24540} 24541 24542State { 24543 ID = "CENTAUR_MISSILE1"; 24544 Sprite = "CENT"; 24545 Frame = 4; 24546 Tics = 10; 24547 Action = "A_FaceTarget"; 24548 Next state = "CENTAUR_MISSILE2"; 24549} 24550 24551State { 24552 ID = "CENTAUR_MISSILE2"; 24553 Sprite = "CENT"; 24554 Frame = 32773; 24555 Tics = 8; 24556 Action = "A_CentaurAttack2"; 24557 Next state = "CENTAUR_MISSILE3"; 24558} 24559 24560State { 24561 ID = "CENTAUR_MISSILE3"; 24562 Sprite = "CENT"; 24563 Frame = 4; 24564 Tics = 10; 24565 Action = "A_FaceTarget"; 24566 Next state = "CENTAUR_MISSILE4"; 24567} 24568 24569State { 24570 ID = "CENTAUR_MISSILE4"; 24571 Sprite = "CENT"; 24572 Frame = 32773; 24573 Tics = 8; 24574 Action = "A_CentaurAttack2"; 24575 Next state = "CENTAUR_WALK1"; 24576} 24577 24578State { 24579 ID = "CENTAUR_PAIN1"; 24580 Sprite = "CENT"; 24581 Frame = 6; 24582 Tics = 6; 24583 Action = "A_Pain"; 24584 Next state = "CENTAUR_PAIN2"; 24585} 24586 24587State { 24588 ID = "CENTAUR_PAIN2"; 24589 Sprite = "CENT"; 24590 Frame = 6; 24591 Tics = 6; 24592 Action = "A_SetReflective"; 24593 Next state = "CENTAUR_PAIN3"; 24594} 24595 24596State { 24597 ID = "CENTAUR_PAIN3"; 24598 Sprite = "CENT"; 24599 Frame = 4; 24600 Tics = 15; 24601 Action = "A_CentaurDefend"; 24602 Next state = "CENTAUR_PAIN4"; 24603} 24604 24605State { 24606 ID = "CENTAUR_PAIN4"; 24607 Sprite = "CENT"; 24608 Frame = 4; 24609 Tics = 15; 24610 Action = "A_CentaurDefend"; 24611 Next state = "CENTAUR_PAIN5"; 24612} 24613 24614State { 24615 ID = "CENTAUR_PAIN5"; 24616 Sprite = "CENT"; 24617 Frame = 4; 24618 Tics = 15; 24619 Action = "A_CentaurDefend"; 24620 Next state = "CENTAUR_PAIN6"; 24621} 24622 24623State { 24624 ID = "CENTAUR_PAIN6"; 24625 Sprite = "CENT"; 24626 Frame = 4; 24627 Tics = 1; 24628 Action = "A_UnSetReflective"; 24629 Next state = "CENTAUR_WALK1"; 24630} 24631 24632State { 24633 ID = "CENTAUR_DEATH1"; 24634 Sprite = "CENT"; 24635 Frame = 10; 24636 Tics = 4; 24637 Next state = "CENTAUR_DEATH2"; 24638} 24639 24640State { 24641 ID = "CENTAUR_DEATH2"; 24642 Sprite = "CENT"; 24643 Frame = 11; 24644 Tics = 4; 24645 Action = "A_Scream"; 24646 Next state = "CENTAUR_DEATH3"; 24647} 24648 24649State { 24650 ID = "CENTAUR_DEATH3"; 24651 Sprite = "CENT"; 24652 Frame = 12; 24653 Tics = 4; 24654 Next state = "CENTAUR_DEATH4"; 24655} 24656 24657State { 24658 ID = "CENTAUR_DEATH4"; 24659 Sprite = "CENT"; 24660 Frame = 13; 24661 Tics = 4; 24662 Next state = "CENTAUR_DEATH5"; 24663} 24664 24665State { 24666 ID = "CENTAUR_DEATH5"; 24667 Sprite = "CENT"; 24668 Frame = 14; 24669 Tics = 4; 24670 Action = "A_NoBlocking"; 24671 Next state = "CENTAUR_DEATH6"; 24672} 24673 24674State { 24675 ID = "CENTAUR_DEATH6"; 24676 Sprite = "CENT"; 24677 Frame = 15; 24678 Tics = 4; 24679 Next state = "CENTAUR_DEATH7"; 24680} 24681 24682State { 24683 ID = "CENTAUR_DEATH7"; 24684 Sprite = "CENT"; 24685 Frame = 16; 24686 Tics = 4; 24687 Next state = "CENTAUR_DEATH8"; 24688} 24689 24690State { 24691 ID = "CENTAUR_DEATH8"; 24692 Sprite = "CENT"; 24693 Frame = 17; 24694 Tics = 4; 24695 Action = "A_QueueCorpse"; 24696 Next state = "CENTAUR_DEATH9"; 24697} 24698 24699State { 24700 ID = "CENTAUR_DEATH9"; 24701 Sprite = "CENT"; 24702 Frame = 18; 24703 Tics = 4; 24704 Next state = "CENTAUR_DEATH0"; 24705} 24706 24707State { 24708 ID = "CENTAUR_DEATH0"; 24709 Sprite = "CENT"; 24710 Frame = 19; 24711 Tics = -1; 24712 Next state = "NULL"; 24713} 24714 24715State { 24716 ID = "CENTAUR_DEATH_X1"; 24717 Sprite = "CTXD"; 24718 Frame = 0; 24719 Tics = 4; 24720 Next state = "CENTAUR_DEATH_X2"; 24721} 24722 24723State { 24724 ID = "CENTAUR_DEATH_X2"; 24725 Sprite = "CTXD"; 24726 Frame = 1; 24727 Tics = 4; 24728 Action = "A_NoBlocking"; 24729 Next state = "CENTAUR_DEATH_X3"; 24730} 24731 24732State { 24733 ID = "CENTAUR_DEATH_X3"; 24734 Sprite = "CTXD"; 24735 Frame = 2; 24736 Tics = 4; 24737 Action = "A_CentaurDropStuff"; 24738 Next state = "CENTAUR_DEATH_X4"; 24739} 24740 24741State { 24742 ID = "CENTAUR_DEATH_X4"; 24743 Sprite = "CTXD"; 24744 Frame = 3; 24745 Tics = 3; 24746 Action = "A_Scream"; 24747 Next state = "CENTAUR_DEATH_X5"; 24748} 24749 24750State { 24751 ID = "CENTAUR_DEATH_X5"; 24752 Sprite = "CTXD"; 24753 Frame = 4; 24754 Tics = 4; 24755 Action = "A_QueueCorpse"; 24756 Next state = "CENTAUR_DEATH_X6"; 24757} 24758 24759State { 24760 ID = "CENTAUR_DEATH_X6"; 24761 Sprite = "CTXD"; 24762 Frame = 5; 24763 Tics = 3; 24764 Next state = "CENTAUR_DEATH_X7"; 24765} 24766 24767State { 24768 ID = "CENTAUR_DEATH_X7"; 24769 Sprite = "CTXD"; 24770 Frame = 6; 24771 Tics = 4; 24772 Next state = "CENTAUR_DEATH_X8"; 24773} 24774 24775State { 24776 ID = "CENTAUR_DEATH_X8"; 24777 Sprite = "CTXD"; 24778 Frame = 7; 24779 Tics = 3; 24780 Next state = "CENTAUR_DEATH_X9"; 24781} 24782 24783State { 24784 ID = "CENTAUR_DEATH_X9"; 24785 Sprite = "CTXD"; 24786 Frame = 8; 24787 Tics = 4; 24788 Next state = "CENTAUR_DEATH_X10"; 24789} 24790 24791State { 24792 ID = "CENTAUR_DEATH_X10"; 24793 Sprite = "CTXD"; 24794 Frame = 9; 24795 Tics = 3; 24796 Next state = "CENTAUR_DEATH_X11"; 24797} 24798 24799State { 24800 ID = "CENTAUR_DEATH_X11"; 24801 Sprite = "CTXD"; 24802 Frame = 10; 24803 Tics = -1; 24804 Next state = "NULL"; 24805} 24806 24807State { 24808 ID = "CENTAUR_ICE"; 24809 Sprite = "CENT"; 24810 Frame = 20; 24811 Tics = 5; 24812 Action = "A_FreezeDeath"; 24813 Next state = "CENTAUR_ICE2"; 24814} 24815 24816State { 24817 ID = "CENTAUR_ICE2"; 24818 Sprite = "CENT"; 24819 Frame = 20; 24820 Tics = 1; 24821 Action = "A_FreezeDeathChunks"; 24822 Next state = "CENTAUR_ICE2"; 24823} 24824 24825State { 24826 ID = "CENTAUR_FX1"; 24827 Sprite = "CTFX"; 24828 Frame = 32768; 24829 Tics = -1; 24830 Next state = "NULL"; 24831} 24832 24833State { 24834 ID = "CENTAUR_FX_X1"; 24835 Sprite = "CTFX"; 24836 Frame = 32769; 24837 Tics = 4; 24838 Next state = "CENTAUR_FX_X2"; 24839} 24840 24841State { 24842 ID = "CENTAUR_FX_X2"; 24843 Sprite = "CTFX"; 24844 Frame = 32770; 24845 Tics = 3; 24846 Next state = "CENTAUR_FX_X3"; 24847} 24848 24849State { 24850 ID = "CENTAUR_FX_X3"; 24851 Sprite = "CTFX"; 24852 Frame = 32771; 24853 Tics = 4; 24854 Next state = "CENTAUR_FX_X4"; 24855} 24856 24857State { 24858 ID = "CENTAUR_FX_X4"; 24859 Sprite = "CTFX"; 24860 Frame = 32772; 24861 Tics = 3; 24862 Next state = "CENTAUR_FX_X5"; 24863} 24864 24865State { 24866 ID = "CENTAUR_FX_X5"; 24867 Sprite = "CTFX"; 24868 Frame = 32773; 24869 Tics = 2; 24870 Next state = "NULL"; 24871} 24872 24873State { 24874 ID = "CENTAUR_SHIELD1"; 24875 Sprite = "CTDP"; 24876 Frame = 0; 24877 Tics = 3; 24878 Action = "A_CheckFloor"; 24879 Next state = "CENTAUR_SHIELD2"; 24880} 24881 24882State { 24883 ID = "CENTAUR_SHIELD2"; 24884 Sprite = "CTDP"; 24885 Frame = 1; 24886 Tics = 3; 24887 Action = "A_CheckFloor"; 24888 Next state = "CENTAUR_SHIELD3"; 24889} 24890 24891State { 24892 ID = "CENTAUR_SHIELD3"; 24893 Sprite = "CTDP"; 24894 Frame = 2; 24895 Tics = 3; 24896 Action = "A_CheckFloor"; 24897 Next state = "CENTAUR_SHIELD4"; 24898} 24899 24900State { 24901 ID = "CENTAUR_SHIELD4"; 24902 Sprite = "CTDP"; 24903 Frame = 3; 24904 Tics = 3; 24905 Action = "A_CheckFloor"; 24906 Next state = "CENTAUR_SHIELD5"; 24907} 24908 24909State { 24910 ID = "CENTAUR_SHIELD5"; 24911 Sprite = "CTDP"; 24912 Frame = 4; 24913 Tics = 3; 24914 Action = "A_CheckFloor"; 24915 Next state = "CENTAUR_SHIELD6"; 24916} 24917 24918State { 24919 ID = "CENTAUR_SHIELD6"; 24920 Sprite = "CTDP"; 24921 Frame = 5; 24922 Tics = 3; 24923 Action = "A_CheckFloor"; 24924 Next state = "CENTAUR_SHIELD3"; 24925} 24926 24927State { 24928 ID = "CENTAUR_SHIELD_X1"; 24929 Sprite = "CTDP"; 24930 Frame = 6; 24931 Tics = 4; 24932 Next state = "CENTAUR_SHIELD_X2"; 24933} 24934 24935State { 24936 ID = "CENTAUR_SHIELD_X2"; 24937 Sprite = "CTDP"; 24938 Frame = 7; 24939 Tics = 4; 24940 Action = "A_QueueCorpse"; 24941 Next state = "CENTAUR_SHIELD_X3"; 24942} 24943 24944State { 24945 ID = "CENTAUR_SHIELD_X3"; 24946 Sprite = "CTDP"; 24947 Frame = 8; 24948 Tics = 4; 24949 Next state = "CENTAUR_SHIELD_X4"; 24950} 24951 24952State { 24953 ID = "CENTAUR_SHIELD_X4"; 24954 Sprite = "CTDP"; 24955 Frame = 9; 24956 Tics = -1; 24957 Next state = "NULL"; 24958} 24959 24960State { 24961 ID = "CENTAUR_SWORD1"; 24962 Sprite = "CTDP"; 24963 Frame = 10; 24964 Tics = 3; 24965 Action = "A_CheckFloor"; 24966 Next state = "CENTAUR_SWORD2"; 24967} 24968 24969State { 24970 ID = "CENTAUR_SWORD2"; 24971 Sprite = "CTDP"; 24972 Frame = 11; 24973 Tics = 3; 24974 Action = "A_CheckFloor"; 24975 Next state = "CENTAUR_SWORD3"; 24976} 24977 24978State { 24979 ID = "CENTAUR_SWORD3"; 24980 Sprite = "CTDP"; 24981 Frame = 12; 24982 Tics = 3; 24983 Action = "A_CheckFloor"; 24984 Next state = "CENTAUR_SWORD4"; 24985} 24986 24987State { 24988 ID = "CENTAUR_SWORD4"; 24989 Sprite = "CTDP"; 24990 Frame = 13; 24991 Tics = 3; 24992 Action = "A_CheckFloor"; 24993 Next state = "CENTAUR_SWORD5"; 24994} 24995 24996State { 24997 ID = "CENTAUR_SWORD5"; 24998 Sprite = "CTDP"; 24999 Frame = 14; 25000 Tics = 3; 25001 Action = "A_CheckFloor"; 25002 Next state = "CENTAUR_SWORD6"; 25003} 25004 25005State { 25006 ID = "CENTAUR_SWORD6"; 25007 Sprite = "CTDP"; 25008 Frame = 15; 25009 Tics = 3; 25010 Action = "A_CheckFloor"; 25011 Next state = "CENTAUR_SWORD7"; 25012} 25013 25014State { 25015 ID = "CENTAUR_SWORD7"; 25016 Sprite = "CTDP"; 25017 Frame = 16; 25018 Tics = 3; 25019 Action = "A_CheckFloor"; 25020 Next state = "CENTAUR_SWORD3"; 25021} 25022 25023State { 25024 ID = "CENTAUR_SWORD_X1"; 25025 Sprite = "CTDP"; 25026 Frame = 17; 25027 Tics = 4; 25028 Next state = "CENTAUR_SWORD_X2"; 25029} 25030 25031State { 25032 ID = "CENTAUR_SWORD_X2"; 25033 Sprite = "CTDP"; 25034 Frame = 18; 25035 Tics = 4; 25036 Action = "A_QueueCorpse"; 25037 Next state = "CENTAUR_SWORD_X3"; 25038} 25039 25040State { 25041 ID = "CENTAUR_SWORD_X3"; 25042 Sprite = "CTDP"; 25043 Frame = 19; 25044 Tics = -1; 25045 Next state = "NULL"; 25046} 25047 25048State { 25049 ID = "DEMN_LOOK1"; 25050 Sprite = "DEMN"; 25051 Frame = 0; 25052 Tics = 10; 25053 Action = "A_Look"; 25054 Next state = "DEMN_LOOK2"; 25055} 25056 25057State { 25058 ID = "DEMN_LOOK2"; 25059 Sprite = "DEMN"; 25060 Frame = 0; 25061 Tics = 10; 25062 Action = "A_Look"; 25063 Next state = "DEMN_LOOK1"; 25064} 25065 25066State { 25067 ID = "DEMN_CHASE1"; 25068 Sprite = "DEMN"; 25069 Frame = 0; 25070 Tics = 4; 25071 Action = "A_Chase"; 25072 Next state = "DEMN_CHASE2"; 25073} 25074 25075State { 25076 ID = "DEMN_CHASE2"; 25077 Sprite = "DEMN"; 25078 Frame = 1; 25079 Tics = 4; 25080 Action = "A_Chase"; 25081 Next state = "DEMN_CHASE3"; 25082} 25083 25084State { 25085 ID = "DEMN_CHASE3"; 25086 Sprite = "DEMN"; 25087 Frame = 2; 25088 Tics = 4; 25089 Action = "A_Chase"; 25090 Next state = "DEMN_CHASE4"; 25091} 25092 25093State { 25094 ID = "DEMN_CHASE4"; 25095 Sprite = "DEMN"; 25096 Frame = 3; 25097 Tics = 4; 25098 Action = "A_Chase"; 25099 Next state = "DEMN_CHASE1"; 25100} 25101 25102State { 25103 ID = "DEMN_ATK1_1"; 25104 Sprite = "DEMN"; 25105 Frame = 4; 25106 Tics = 6; 25107 Action = "A_FaceTarget"; 25108 Next state = "DEMN_ATK1_2"; 25109} 25110 25111State { 25112 ID = "DEMN_ATK1_2"; 25113 Sprite = "DEMN"; 25114 Frame = 5; 25115 Tics = 8; 25116 Action = "A_FaceTarget"; 25117 Next state = "DEMN_ATK1_3"; 25118} 25119 25120State { 25121 ID = "DEMN_ATK1_3"; 25122 Sprite = "DEMN"; 25123 Frame = 6; 25124 Tics = 6; 25125 Action = "A_DemonAttack1"; 25126 Next state = "DEMN_CHASE1"; 25127} 25128 25129State { 25130 ID = "DEMN_ATK2_1"; 25131 Sprite = "DEMN"; 25132 Frame = 4; 25133 Tics = 5; 25134 Action = "A_FaceTarget"; 25135 Next state = "DEMN_ATK2_2"; 25136} 25137 25138State { 25139 ID = "DEMN_ATK2_2"; 25140 Sprite = "DEMN"; 25141 Frame = 5; 25142 Tics = 6; 25143 Action = "A_FaceTarget"; 25144 Next state = "DEMN_ATK2_3"; 25145} 25146 25147State { 25148 ID = "DEMN_ATK2_3"; 25149 Sprite = "DEMN"; 25150 Frame = 6; 25151 Tics = 5; 25152 Action = "A_DemonAttack2"; 25153 Next state = "DEMN_CHASE1"; 25154} 25155 25156State { 25157 ID = "DEMN_PAIN1"; 25158 Sprite = "DEMN"; 25159 Frame = 4; 25160 Tics = 4; 25161 Next state = "DEMN_PAIN2"; 25162} 25163 25164State { 25165 ID = "DEMN_PAIN2"; 25166 Sprite = "DEMN"; 25167 Frame = 4; 25168 Tics = 4; 25169 Action = "A_Pain"; 25170 Next state = "DEMN_CHASE1"; 25171} 25172 25173State { 25174 ID = "DEMN_DEATH1"; 25175 Sprite = "DEMN"; 25176 Frame = 7; 25177 Tics = 6; 25178 Next state = "DEMN_DEATH2"; 25179} 25180 25181State { 25182 ID = "DEMN_DEATH2"; 25183 Sprite = "DEMN"; 25184 Frame = 8; 25185 Tics = 6; 25186 Next state = "DEMN_DEATH3"; 25187} 25188 25189State { 25190 ID = "DEMN_DEATH3"; 25191 Sprite = "DEMN"; 25192 Frame = 9; 25193 Tics = 6; 25194 Action = "A_Scream"; 25195 Next state = "DEMN_DEATH4"; 25196} 25197 25198State { 25199 ID = "DEMN_DEATH4"; 25200 Sprite = "DEMN"; 25201 Frame = 10; 25202 Tics = 6; 25203 Action = "A_NoBlocking"; 25204 Next state = "DEMN_DEATH5"; 25205} 25206 25207State { 25208 ID = "DEMN_DEATH5"; 25209 Sprite = "DEMN"; 25210 Frame = 11; 25211 Tics = 6; 25212 Action = "A_QueueCorpse"; 25213 Next state = "DEMN_DEATH6"; 25214} 25215 25216State { 25217 ID = "DEMN_DEATH6"; 25218 Sprite = "DEMN"; 25219 Frame = 12; 25220 Tics = 6; 25221 Next state = "DEMN_DEATH7"; 25222} 25223 25224State { 25225 ID = "DEMN_DEATH7"; 25226 Sprite = "DEMN"; 25227 Frame = 13; 25228 Tics = 6; 25229 Next state = "DEMN_DEATH8"; 25230} 25231 25232State { 25233 ID = "DEMN_DEATH8"; 25234 Sprite = "DEMN"; 25235 Frame = 14; 25236 Tics = 6; 25237 Next state = "DEMN_DEATH9"; 25238} 25239 25240State { 25241 ID = "DEMN_DEATH9"; 25242 Sprite = "DEMN"; 25243 Frame = 15; 25244 Tics = -1; 25245 Next state = "NULL"; 25246} 25247 25248State { 25249 ID = "DEMN_XDEATH1"; 25250 Sprite = "DEMN"; 25251 Frame = 7; 25252 Tics = 6; 25253 Next state = "DEMN_XDEATH2"; 25254} 25255 25256State { 25257 ID = "DEMN_XDEATH2"; 25258 Sprite = "DEMN"; 25259 Frame = 8; 25260 Tics = 6; 25261 Action = "A_DemonDeath"; 25262 Next state = "DEMN_XDEATH3"; 25263} 25264 25265State { 25266 ID = "DEMN_XDEATH3"; 25267 Sprite = "DEMN"; 25268 Frame = 9; 25269 Tics = 6; 25270 Action = "A_Scream"; 25271 Next state = "DEMN_XDEATH4"; 25272} 25273 25274State { 25275 ID = "DEMN_XDEATH4"; 25276 Sprite = "DEMN"; 25277 Frame = 10; 25278 Tics = 6; 25279 Action = "A_NoBlocking"; 25280 Next state = "DEMN_XDEATH5"; 25281} 25282 25283State { 25284 ID = "DEMN_XDEATH5"; 25285 Sprite = "DEMN"; 25286 Frame = 11; 25287 Tics = 6; 25288 Action = "A_QueueCorpse"; 25289 Next state = "DEMN_XDEATH6"; 25290} 25291 25292State { 25293 ID = "DEMN_XDEATH6"; 25294 Sprite = "DEMN"; 25295 Frame = 12; 25296 Tics = 6; 25297 Next state = "DEMN_XDEATH7"; 25298} 25299 25300State { 25301 ID = "DEMN_XDEATH7"; 25302 Sprite = "DEMN"; 25303 Frame = 13; 25304 Tics = 6; 25305 Next state = "DEMN_XDEATH8"; 25306} 25307 25308State { 25309 ID = "DEMN_XDEATH8"; 25310 Sprite = "DEMN"; 25311 Frame = 14; 25312 Tics = 6; 25313 Next state = "DEMN_XDEATH9"; 25314} 25315 25316State { 25317 ID = "DEMN_XDEATH9"; 25318 Sprite = "DEMN"; 25319 Frame = 15; 25320 Tics = -1; 25321 Next state = "NULL"; 25322} 25323 25324State { 25325 ID = "DEMON_ICE"; 25326 Sprite = "DEMN"; 25327 Frame = 16; 25328 Tics = 5; 25329 Action = "A_FreezeDeath"; 25330 Next state = "DEMON_ICE2"; 25331} 25332 25333State { 25334 ID = "DEMON_ICE2"; 25335 Sprite = "DEMN"; 25336 Frame = 16; 25337 Tics = 1; 25338 Action = "A_FreezeDeathChunks"; 25339 Next state = "DEMON_ICE2"; 25340} 25341 25342State { 25343 ID = "DEMONCHUNK1_1"; 25344 Sprite = "DEMA"; 25345 Frame = 0; 25346 Tics = 4; 25347 Next state = "DEMONCHUNK1_2"; 25348} 25349 25350State { 25351 ID = "DEMONCHUNK1_2"; 25352 Sprite = "DEMA"; 25353 Frame = 0; 25354 Tics = 10; 25355 Action = "A_QueueCorpse"; 25356 Next state = "DEMONCHUNK1_3"; 25357} 25358 25359State { 25360 ID = "DEMONCHUNK1_3"; 25361 Sprite = "DEMA"; 25362 Frame = 0; 25363 Tics = 20; 25364 Next state = "DEMONCHUNK1_3"; 25365} 25366 25367State { 25368 ID = "DEMONCHUNK1_4"; 25369 Sprite = "DEMA"; 25370 Frame = 0; 25371 Tics = -1; 25372 Next state = "NULL"; 25373} 25374 25375State { 25376 ID = "DEMONCHUNK2_1"; 25377 Sprite = "DEMB"; 25378 Frame = 0; 25379 Tics = 4; 25380 Next state = "DEMONCHUNK2_2"; 25381} 25382 25383State { 25384 ID = "DEMONCHUNK2_2"; 25385 Sprite = "DEMB"; 25386 Frame = 0; 25387 Tics = 10; 25388 Action = "A_QueueCorpse"; 25389 Next state = "DEMONCHUNK2_3"; 25390} 25391 25392State { 25393 ID = "DEMONCHUNK2_3"; 25394 Sprite = "DEMB"; 25395 Frame = 0; 25396 Tics = 20; 25397 Next state = "DEMONCHUNK2_3"; 25398} 25399 25400State { 25401 ID = "DEMONCHUNK2_4"; 25402 Sprite = "DEMB"; 25403 Frame = 0; 25404 Tics = -1; 25405 Next state = "NULL"; 25406} 25407 25408State { 25409 ID = "DEMONCHUNK3_1"; 25410 Sprite = "DEMC"; 25411 Frame = 0; 25412 Tics = 4; 25413 Next state = "DEMONCHUNK3_2"; 25414} 25415 25416State { 25417 ID = "DEMONCHUNK3_2"; 25418 Sprite = "DEMC"; 25419 Frame = 0; 25420 Tics = 10; 25421 Action = "A_QueueCorpse"; 25422 Next state = "DEMONCHUNK3_3"; 25423} 25424 25425State { 25426 ID = "DEMONCHUNK3_3"; 25427 Sprite = "DEMC"; 25428 Frame = 0; 25429 Tics = 20; 25430 Next state = "DEMONCHUNK3_3"; 25431} 25432 25433State { 25434 ID = "DEMONCHUNK3_4"; 25435 Sprite = "DEMC"; 25436 Frame = 0; 25437 Tics = -1; 25438 Next state = "NULL"; 25439} 25440 25441State { 25442 ID = "DEMONCHUNK4_1"; 25443 Sprite = "DEMD"; 25444 Frame = 0; 25445 Tics = 4; 25446 Next state = "DEMONCHUNK4_2"; 25447} 25448 25449State { 25450 ID = "DEMONCHUNK4_2"; 25451 Sprite = "DEMD"; 25452 Frame = 0; 25453 Tics = 10; 25454 Action = "A_QueueCorpse"; 25455 Next state = "DEMONCHUNK4_3"; 25456} 25457 25458State { 25459 ID = "DEMONCHUNK4_3"; 25460 Sprite = "DEMD"; 25461 Frame = 0; 25462 Tics = 20; 25463 Next state = "DEMONCHUNK4_3"; 25464} 25465 25466State { 25467 ID = "DEMONCHUNK4_4"; 25468 Sprite = "DEMD"; 25469 Frame = 0; 25470 Tics = -1; 25471 Next state = "NULL"; 25472} 25473 25474State { 25475 ID = "DEMONCHUNK5_1"; 25476 Sprite = "DEME"; 25477 Frame = 0; 25478 Tics = 4; 25479 Next state = "DEMONCHUNK5_2"; 25480} 25481 25482State { 25483 ID = "DEMONCHUNK5_2"; 25484 Sprite = "DEME"; 25485 Frame = 0; 25486 Tics = 10; 25487 Action = "A_QueueCorpse"; 25488 Next state = "DEMONCHUNK5_3"; 25489} 25490 25491State { 25492 ID = "DEMONCHUNK5_3"; 25493 Sprite = "DEME"; 25494 Frame = 0; 25495 Tics = 20; 25496 Next state = "DEMONCHUNK5_3"; 25497} 25498 25499State { 25500 ID = "DEMONCHUNK5_4"; 25501 Sprite = "DEME"; 25502 Frame = 0; 25503 Tics = -1; 25504 Next state = "NULL"; 25505} 25506 25507State { 25508 ID = "DEMONFX_MOVE1"; 25509 Sprite = "DMFX"; 25510 Frame = 32768; 25511 Tics = 4; 25512 Next state = "DEMONFX_MOVE2"; 25513} 25514 25515State { 25516 ID = "DEMONFX_MOVE2"; 25517 Sprite = "DMFX"; 25518 Frame = 32769; 25519 Tics = 4; 25520 Next state = "DEMONFX_MOVE3"; 25521} 25522 25523State { 25524 ID = "DEMONFX_MOVE3"; 25525 Sprite = "DMFX"; 25526 Frame = 32770; 25527 Tics = 4; 25528 Next state = "DEMONFX_MOVE1"; 25529} 25530 25531State { 25532 ID = "DEMONFX_BOOM1"; 25533 Sprite = "DMFX"; 25534 Frame = 32771; 25535 Tics = 4; 25536 Next state = "DEMONFX_BOOM2"; 25537} 25538 25539State { 25540 ID = "DEMONFX_BOOM2"; 25541 Sprite = "DMFX"; 25542 Frame = 32772; 25543 Tics = 4; 25544 Next state = "DEMONFX_BOOM3"; 25545} 25546 25547State { 25548 ID = "DEMONFX_BOOM3"; 25549 Sprite = "DMFX"; 25550 Frame = 32773; 25551 Tics = 3; 25552 Next state = "DEMONFX_BOOM4"; 25553} 25554 25555State { 25556 ID = "DEMONFX_BOOM4"; 25557 Sprite = "DMFX"; 25558 Frame = 32774; 25559 Tics = 3; 25560 Next state = "DEMONFX_BOOM5"; 25561} 25562 25563State { 25564 ID = "DEMONFX_BOOM5"; 25565 Sprite = "DMFX"; 25566 Frame = 32775; 25567 Tics = 3; 25568 Next state = "NULL"; 25569} 25570 25571State { 25572 ID = "DEMN2_LOOK1"; 25573 Sprite = "DEM2"; 25574 Frame = 0; 25575 Tics = 10; 25576 Action = "A_Look"; 25577 Next state = "DEMN2_LOOK2"; 25578} 25579 25580State { 25581 ID = "DEMN2_LOOK2"; 25582 Sprite = "DEM2"; 25583 Frame = 0; 25584 Tics = 10; 25585 Action = "A_Look"; 25586 Next state = "DEMN2_LOOK1"; 25587} 25588 25589State { 25590 ID = "DEMN2_CHASE1"; 25591 Sprite = "DEM2"; 25592 Frame = 0; 25593 Tics = 4; 25594 Action = "A_Chase"; 25595 Next state = "DEMN2_CHASE2"; 25596} 25597 25598State { 25599 ID = "DEMN2_CHASE2"; 25600 Sprite = "DEM2"; 25601 Frame = 1; 25602 Tics = 4; 25603 Action = "A_Chase"; 25604 Next state = "DEMN2_CHASE3"; 25605} 25606 25607State { 25608 ID = "DEMN2_CHASE3"; 25609 Sprite = "DEM2"; 25610 Frame = 2; 25611 Tics = 4; 25612 Action = "A_Chase"; 25613 Next state = "DEMN2_CHASE4"; 25614} 25615 25616State { 25617 ID = "DEMN2_CHASE4"; 25618 Sprite = "DEM2"; 25619 Frame = 3; 25620 Tics = 4; 25621 Action = "A_Chase"; 25622 Next state = "DEMN2_CHASE1"; 25623} 25624 25625State { 25626 ID = "DEMN2_ATK1_1"; 25627 Sprite = "DEM2"; 25628 Frame = 4; 25629 Tics = 6; 25630 Action = "A_FaceTarget"; 25631 Next state = "DEMN2_ATK1_2"; 25632} 25633 25634State { 25635 ID = "DEMN2_ATK1_2"; 25636 Sprite = "DEM2"; 25637 Frame = 5; 25638 Tics = 8; 25639 Action = "A_FaceTarget"; 25640 Next state = "DEMN2_ATK1_3"; 25641} 25642 25643State { 25644 ID = "DEMN2_ATK1_3"; 25645 Sprite = "DEM2"; 25646 Frame = 6; 25647 Tics = 6; 25648 Action = "A_DemonAttack1"; 25649 Next state = "DEMN2_CHASE1"; 25650} 25651 25652State { 25653 ID = "DEMN2_ATK2_1"; 25654 Sprite = "DEM2"; 25655 Frame = 4; 25656 Tics = 5; 25657 Action = "A_FaceTarget"; 25658 Next state = "DEMN2_ATK2_2"; 25659} 25660 25661State { 25662 ID = "DEMN2_ATK2_2"; 25663 Sprite = "DEM2"; 25664 Frame = 5; 25665 Tics = 6; 25666 Action = "A_FaceTarget"; 25667 Next state = "DEMN2_ATK2_3"; 25668} 25669 25670State { 25671 ID = "DEMN2_ATK2_3"; 25672 Sprite = "DEM2"; 25673 Frame = 6; 25674 Tics = 5; 25675 Action = "A_DemonAttack2"; 25676 Next state = "DEMN2_CHASE1"; 25677} 25678 25679State { 25680 ID = "DEMN2_PAIN1"; 25681 Sprite = "DEM2"; 25682 Frame = 4; 25683 Tics = 4; 25684 Next state = "DEMN2_PAIN2"; 25685} 25686 25687State { 25688 ID = "DEMN2_PAIN2"; 25689 Sprite = "DEM2"; 25690 Frame = 4; 25691 Tics = 4; 25692 Action = "A_Pain"; 25693 Next state = "DEMN2_CHASE1"; 25694} 25695 25696State { 25697 ID = "DEMN2_DEATH1"; 25698 Sprite = "DEM2"; 25699 Frame = 7; 25700 Tics = 6; 25701 Next state = "DEMN2_DEATH2"; 25702} 25703 25704State { 25705 ID = "DEMN2_DEATH2"; 25706 Sprite = "DEM2"; 25707 Frame = 8; 25708 Tics = 6; 25709 Next state = "DEMN2_DEATH3"; 25710} 25711 25712State { 25713 ID = "DEMN2_DEATH3"; 25714 Sprite = "DEM2"; 25715 Frame = 9; 25716 Tics = 6; 25717 Action = "A_Scream"; 25718 Next state = "DEMN2_DEATH4"; 25719} 25720 25721State { 25722 ID = "DEMN2_DEATH4"; 25723 Sprite = "DEM2"; 25724 Frame = 10; 25725 Tics = 6; 25726 Action = "A_NoBlocking"; 25727 Next state = "DEMN2_DEATH5"; 25728} 25729 25730State { 25731 ID = "DEMN2_DEATH5"; 25732 Sprite = "DEM2"; 25733 Frame = 11; 25734 Tics = 6; 25735 Action = "A_QueueCorpse"; 25736 Next state = "DEMN2_DEATH6"; 25737} 25738 25739State { 25740 ID = "DEMN2_DEATH6"; 25741 Sprite = "DEM2"; 25742 Frame = 12; 25743 Tics = 6; 25744 Next state = "DEMN2_DEATH7"; 25745} 25746 25747State { 25748 ID = "DEMN2_DEATH7"; 25749 Sprite = "DEM2"; 25750 Frame = 13; 25751 Tics = 6; 25752 Next state = "DEMN2_DEATH8"; 25753} 25754 25755State { 25756 ID = "DEMN2_DEATH8"; 25757 Sprite = "DEM2"; 25758 Frame = 14; 25759 Tics = 6; 25760 Next state = "DEMN2_DEATH9"; 25761} 25762 25763State { 25764 ID = "DEMN2_DEATH9"; 25765 Sprite = "DEM2"; 25766 Frame = 15; 25767 Tics = -1; 25768 Next state = "NULL"; 25769} 25770 25771State { 25772 ID = "DEMN2_XDEATH1"; 25773 Sprite = "DEM2"; 25774 Frame = 7; 25775 Tics = 6; 25776 Next state = "DEMN2_XDEATH2"; 25777} 25778 25779State { 25780 ID = "DEMN2_XDEATH2"; 25781 Sprite = "DEM2"; 25782 Frame = 8; 25783 Tics = 6; 25784 Action = "A_Demon2Death"; 25785 Next state = "DEMN2_XDEATH3"; 25786} 25787 25788State { 25789 ID = "DEMN2_XDEATH3"; 25790 Sprite = "DEM2"; 25791 Frame = 9; 25792 Tics = 6; 25793 Action = "A_Scream"; 25794 Next state = "DEMN2_XDEATH4"; 25795} 25796 25797State { 25798 ID = "DEMN2_XDEATH4"; 25799 Sprite = "DEM2"; 25800 Frame = 10; 25801 Tics = 6; 25802 Action = "A_NoBlocking"; 25803 Next state = "DEMN2_XDEATH5"; 25804} 25805 25806State { 25807 ID = "DEMN2_XDEATH5"; 25808 Sprite = "DEM2"; 25809 Frame = 11; 25810 Tics = 6; 25811 Action = "A_QueueCorpse"; 25812 Next state = "DEMN2_XDEATH6"; 25813} 25814 25815State { 25816 ID = "DEMN2_XDEATH6"; 25817 Sprite = "DEM2"; 25818 Frame = 12; 25819 Tics = 6; 25820 Next state = "DEMN2_XDEATH7"; 25821} 25822 25823State { 25824 ID = "DEMN2_XDEATH7"; 25825 Sprite = "DEM2"; 25826 Frame = 13; 25827 Tics = 6; 25828 Next state = "DEMN2_XDEATH8"; 25829} 25830 25831State { 25832 ID = "DEMN2_XDEATH8"; 25833 Sprite = "DEM2"; 25834 Frame = 14; 25835 Tics = 6; 25836 Next state = "DEMN2_XDEATH9"; 25837} 25838 25839State { 25840 ID = "DEMN2_XDEATH9"; 25841 Sprite = "DEM2"; 25842 Frame = 15; 25843 Tics = -1; 25844 Next state = "NULL"; 25845} 25846 25847State { 25848 ID = "DEMON2CHUNK1_1"; 25849 Sprite = "DMBA"; 25850 Frame = 0; 25851 Tics = 4; 25852 Next state = "DEMON2CHUNK1_2"; 25853} 25854 25855State { 25856 ID = "DEMON2CHUNK1_2"; 25857 Sprite = "DMBA"; 25858 Frame = 0; 25859 Tics = 10; 25860 Action = "A_QueueCorpse"; 25861 Next state = "DEMON2CHUNK1_3"; 25862} 25863 25864State { 25865 ID = "DEMON2CHUNK1_3"; 25866 Sprite = "DMBA"; 25867 Frame = 0; 25868 Tics = 20; 25869 Next state = "DEMON2CHUNK1_3"; 25870} 25871 25872State { 25873 ID = "DEMON2CHUNK1_4"; 25874 Sprite = "DMBA"; 25875 Frame = 0; 25876 Tics = -1; 25877 Next state = "NULL"; 25878} 25879 25880State { 25881 ID = "DEMON2CHUNK2_1"; 25882 Sprite = "DMBB"; 25883 Frame = 0; 25884 Tics = 4; 25885 Next state = "DEMON2CHUNK2_2"; 25886} 25887 25888State { 25889 ID = "DEMON2CHUNK2_2"; 25890 Sprite = "DMBB"; 25891 Frame = 0; 25892 Tics = 10; 25893 Action = "A_QueueCorpse"; 25894 Next state = "DEMON2CHUNK2_3"; 25895} 25896 25897State { 25898 ID = "DEMON2CHUNK2_3"; 25899 Sprite = "DMBB"; 25900 Frame = 0; 25901 Tics = 20; 25902 Next state = "DEMON2CHUNK2_3"; 25903} 25904 25905State { 25906 ID = "DEMON2CHUNK2_4"; 25907 Sprite = "DMBB"; 25908 Frame = 0; 25909 Tics = -1; 25910 Next state = "NULL"; 25911} 25912 25913State { 25914 ID = "DEMON2CHUNK3_1"; 25915 Sprite = "DMBC"; 25916 Frame = 0; 25917 Tics = 4; 25918 Next state = "DEMON2CHUNK3_2"; 25919} 25920 25921State { 25922 ID = "DEMON2CHUNK3_2"; 25923 Sprite = "DMBC"; 25924 Frame = 0; 25925 Tics = 10; 25926 Action = "A_QueueCorpse"; 25927 Next state = "DEMON2CHUNK3_3"; 25928} 25929 25930State { 25931 ID = "DEMON2CHUNK3_3"; 25932 Sprite = "DMBC"; 25933 Frame = 0; 25934 Tics = 20; 25935 Next state = "DEMON2CHUNK3_3"; 25936} 25937 25938State { 25939 ID = "DEMON2CHUNK3_4"; 25940 Sprite = "DMBC"; 25941 Frame = 0; 25942 Tics = -1; 25943 Next state = "NULL"; 25944} 25945 25946State { 25947 ID = "DEMON2CHUNK4_1"; 25948 Sprite = "DMBD"; 25949 Frame = 0; 25950 Tics = 4; 25951 Next state = "DEMON2CHUNK4_2"; 25952} 25953 25954State { 25955 ID = "DEMON2CHUNK4_2"; 25956 Sprite = "DMBD"; 25957 Frame = 0; 25958 Tics = 10; 25959 Action = "A_QueueCorpse"; 25960 Next state = "DEMON2CHUNK4_3"; 25961} 25962 25963State { 25964 ID = "DEMON2CHUNK4_3"; 25965 Sprite = "DMBD"; 25966 Frame = 0; 25967 Tics = 20; 25968 Next state = "DEMON2CHUNK4_3"; 25969} 25970 25971State { 25972 ID = "DEMON2CHUNK4_4"; 25973 Sprite = "DMBD"; 25974 Frame = 0; 25975 Tics = -1; 25976 Next state = "NULL"; 25977} 25978 25979State { 25980 ID = "DEMON2CHUNK5_1"; 25981 Sprite = "DMBE"; 25982 Frame = 0; 25983 Tics = 4; 25984 Next state = "DEMON2CHUNK5_2"; 25985} 25986 25987State { 25988 ID = "DEMON2CHUNK5_2"; 25989 Sprite = "DMBE"; 25990 Frame = 0; 25991 Tics = 10; 25992 Next state = "DEMON2CHUNK5_3"; 25993} 25994 25995State { 25996 ID = "DEMON2CHUNK5_3"; 25997 Sprite = "DMBE"; 25998 Frame = 0; 25999 Tics = 20; 26000 Next state = "DEMON2CHUNK5_3"; 26001} 26002 26003State { 26004 ID = "DEMON2CHUNK5_4"; 26005 Sprite = "DMBE"; 26006 Frame = 0; 26007 Tics = -1; 26008 Next state = "NULL"; 26009} 26010 26011State { 26012 ID = "DEMON2FX_MOVE1"; 26013 Sprite = "D2FX"; 26014 Frame = 32768; 26015 Tics = 4; 26016 Next state = "DEMON2FX_MOVE2"; 26017} 26018 26019State { 26020 ID = "DEMON2FX_MOVE2"; 26021 Sprite = "D2FX"; 26022 Frame = 32769; 26023 Tics = 4; 26024 Next state = "DEMON2FX_MOVE3"; 26025} 26026 26027State { 26028 ID = "DEMON2FX_MOVE3"; 26029 Sprite = "D2FX"; 26030 Frame = 32770; 26031 Tics = 4; 26032 Next state = "DEMON2FX_MOVE4"; 26033} 26034 26035State { 26036 ID = "DEMON2FX_MOVE4"; 26037 Sprite = "D2FX"; 26038 Frame = 32771; 26039 Tics = 4; 26040 Next state = "DEMON2FX_MOVE5"; 26041} 26042 26043State { 26044 ID = "DEMON2FX_MOVE5"; 26045 Sprite = "D2FX"; 26046 Frame = 32772; 26047 Tics = 4; 26048 Next state = "DEMON2FX_MOVE6"; 26049} 26050 26051State { 26052 ID = "DEMON2FX_MOVE6"; 26053 Sprite = "D2FX"; 26054 Frame = 32773; 26055 Tics = 4; 26056 Next state = "DEMON2FX_MOVE1"; 26057} 26058 26059State { 26060 ID = "DEMON2FX_BOOM1"; 26061 Sprite = "D2FX"; 26062 Frame = 32774; 26063 Tics = 4; 26064 Next state = "DEMON2FX_BOOM2"; 26065} 26066 26067State { 26068 ID = "DEMON2FX_BOOM2"; 26069 Sprite = "D2FX"; 26070 Frame = 32775; 26071 Tics = 4; 26072 Next state = "DEMON2FX_BOOM3"; 26073} 26074 26075State { 26076 ID = "DEMON2FX_BOOM3"; 26077 Sprite = "D2FX"; 26078 Frame = 32776; 26079 Tics = 4; 26080 Next state = "DEMON2FX_BOOM4"; 26081} 26082 26083State { 26084 ID = "DEMON2FX_BOOM4"; 26085 Sprite = "D2FX"; 26086 Frame = 32777; 26087 Tics = 4; 26088 Next state = "DEMON2FX_BOOM5"; 26089} 26090 26091State { 26092 ID = "DEMON2FX_BOOM5"; 26093 Sprite = "D2FX"; 26094 Frame = 32778; 26095 Tics = 3; 26096 Next state = "DEMON2FX_BOOM6"; 26097} 26098 26099State { 26100 ID = "DEMON2FX_BOOM6"; 26101 Sprite = "D2FX"; 26102 Frame = 32779; 26103 Tics = 3; 26104 Next state = "NULL"; 26105} 26106 26107State { 26108 ID = "WRAITH_RAISE1"; 26109 Sprite = "WRTH"; 26110 Frame = 0; 26111 Tics = 2; 26112 Action = "A_WraithRaiseInit"; 26113 Next state = "WRAITH_RAISE2"; 26114} 26115 26116State { 26117 ID = "WRAITH_RAISE2"; 26118 Sprite = "WRTH"; 26119 Frame = 0; 26120 Tics = 2; 26121 Action = "A_WraithRaise"; 26122 Next state = "WRAITH_RAISE3"; 26123} 26124 26125State { 26126 ID = "WRAITH_RAISE3"; 26127 Sprite = "WRTH"; 26128 Frame = 0; 26129 Tics = 2; 26130 Action = "A_FaceTarget"; 26131 Next state = "WRAITH_RAISE4"; 26132} 26133 26134State { 26135 ID = "WRAITH_RAISE4"; 26136 Sprite = "WRTH"; 26137 Frame = 1; 26138 Tics = 2; 26139 Action = "A_WraithRaise"; 26140 Next state = "WRAITH_RAISE5"; 26141} 26142 26143State { 26144 ID = "WRAITH_RAISE5"; 26145 Sprite = "WRTH"; 26146 Frame = 1; 26147 Tics = 2; 26148 Action = "A_WraithRaise"; 26149 Next state = "WRAITH_RAISE2"; 26150} 26151 26152State { 26153 ID = "WRAITH_INIT1"; 26154 Sprite = "WRTH"; 26155 Frame = 0; 26156 Tics = 10; 26157 Next state = "WRAITH_INIT2"; 26158} 26159 26160State { 26161 ID = "WRAITH_INIT2"; 26162 Sprite = "WRTH"; 26163 Frame = 1; 26164 Tics = 5; 26165 Action = "A_WraithInit"; 26166 Next state = "WRAITH_LOOK1"; 26167} 26168 26169State { 26170 ID = "WRAITH_LOOK1"; 26171 Sprite = "WRTH"; 26172 Frame = 0; 26173 Tics = 15; 26174 Action = "A_WraithLook"; 26175 Next state = "WRAITH_LOOK2"; 26176} 26177 26178State { 26179 ID = "WRAITH_LOOK2"; 26180 Sprite = "WRTH"; 26181 Frame = 1; 26182 Tics = 15; 26183 Action = "A_WraithLook"; 26184 Next state = "WRAITH_LOOK1"; 26185} 26186 26187State { 26188 ID = "WRAITH_CHASE1"; 26189 Sprite = "WRTH"; 26190 Frame = 0; 26191 Tics = 4; 26192 Action = "A_WraithChase"; 26193 Next state = "WRAITH_CHASE2"; 26194} 26195 26196State { 26197 ID = "WRAITH_CHASE2"; 26198 Sprite = "WRTH"; 26199 Frame = 1; 26200 Tics = 4; 26201 Action = "A_WraithChase"; 26202 Next state = "WRAITH_CHASE3"; 26203} 26204 26205State { 26206 ID = "WRAITH_CHASE3"; 26207 Sprite = "WRTH"; 26208 Frame = 2; 26209 Tics = 4; 26210 Action = "A_WraithChase"; 26211 Next state = "WRAITH_CHASE4"; 26212} 26213 26214State { 26215 ID = "WRAITH_CHASE4"; 26216 Sprite = "WRTH"; 26217 Frame = 3; 26218 Tics = 4; 26219 Action = "A_WraithChase"; 26220 Next state = "WRAITH_CHASE1"; 26221} 26222 26223State { 26224 ID = "WRAITH_ATK1_1"; 26225 Sprite = "WRTH"; 26226 Frame = 4; 26227 Tics = 6; 26228 Action = "A_FaceTarget"; 26229 Next state = "WRAITH_ATK1_2"; 26230} 26231 26232State { 26233 ID = "WRAITH_ATK1_2"; 26234 Sprite = "WRTH"; 26235 Frame = 5; 26236 Tics = 6; 26237 Action = "A_WraithFX3"; 26238 Next state = "WRAITH_ATK1_3"; 26239} 26240 26241State { 26242 ID = "WRAITH_ATK1_3"; 26243 Sprite = "WRTH"; 26244 Frame = 6; 26245 Tics = 6; 26246 Action = "A_WraithMelee"; 26247 Next state = "WRAITH_CHASE1"; 26248} 26249 26250State { 26251 ID = "WRAITH_ATK2_1"; 26252 Sprite = "WRTH"; 26253 Frame = 4; 26254 Tics = 6; 26255 Action = "A_FaceTarget"; 26256 Next state = "WRAITH_ATK2_2"; 26257} 26258 26259State { 26260 ID = "WRAITH_ATK2_2"; 26261 Sprite = "WRTH"; 26262 Frame = 5; 26263 Tics = 6; 26264 Next state = "WRAITH_ATK2_3"; 26265} 26266 26267State { 26268 ID = "WRAITH_ATK2_3"; 26269 Sprite = "WRTH"; 26270 Frame = 6; 26271 Tics = 6; 26272 Action = "A_WraithMissile"; 26273 Next state = "WRAITH_CHASE1"; 26274} 26275 26276State { 26277 ID = "WRAITH_PAIN1"; 26278 Sprite = "WRTH"; 26279 Frame = 0; 26280 Tics = 2; 26281 Next state = "WRAITH_PAIN2"; 26282} 26283 26284State { 26285 ID = "WRAITH_PAIN2"; 26286 Sprite = "WRTH"; 26287 Frame = 7; 26288 Tics = 6; 26289 Action = "A_Pain"; 26290 Next state = "WRAITH_CHASE1"; 26291} 26292 26293State { 26294 ID = "WRAITH_DEATH1_1"; 26295 Sprite = "WRTH"; 26296 Frame = 8; 26297 Tics = 4; 26298 Next state = "WRAITH_DEATH1_2"; 26299} 26300 26301State { 26302 ID = "WRAITH_DEATH1_2"; 26303 Sprite = "WRTH"; 26304 Frame = 9; 26305 Tics = 4; 26306 Action = "A_Scream"; 26307 Next state = "WRAITH_DEATH1_3"; 26308} 26309 26310State { 26311 ID = "WRAITH_DEATH1_3"; 26312 Sprite = "WRTH"; 26313 Frame = 10; 26314 Tics = 4; 26315 Next state = "WRAITH_DEATH1_4"; 26316} 26317 26318State { 26319 ID = "WRAITH_DEATH1_4"; 26320 Sprite = "WRTH"; 26321 Frame = 11; 26322 Tics = 4; 26323 Next state = "WRAITH_DEATH1_5"; 26324} 26325 26326State { 26327 ID = "WRAITH_DEATH1_5"; 26328 Sprite = "WRTH"; 26329 Frame = 12; 26330 Tics = 4; 26331 Action = "A_NoBlocking"; 26332 Next state = "WRAITH_DEATH1_6"; 26333} 26334 26335State { 26336 ID = "WRAITH_DEATH1_6"; 26337 Sprite = "WRTH"; 26338 Frame = 13; 26339 Tics = 4; 26340 Action = "A_QueueCorpse"; 26341 Next state = "WRAITH_DEATH1_7"; 26342} 26343 26344State { 26345 ID = "WRAITH_DEATH1_7"; 26346 Sprite = "WRTH"; 26347 Frame = 14; 26348 Tics = 4; 26349 Next state = "WRAITH_DEATH1_8"; 26350} 26351 26352State { 26353 ID = "WRAITH_DEATH1_8"; 26354 Sprite = "WRTH"; 26355 Frame = 15; 26356 Tics = 5; 26357 Next state = "WRAITH_DEATH1_9"; 26358} 26359 26360State { 26361 ID = "WRAITH_DEATH1_9"; 26362 Sprite = "WRTH"; 26363 Frame = 16; 26364 Tics = 5; 26365 Next state = "WRAITH_DEATH1_0"; 26366} 26367 26368State { 26369 ID = "WRAITH_DEATH1_0"; 26370 Sprite = "WRTH"; 26371 Frame = 17; 26372 Tics = -1; 26373 Next state = "NULL"; 26374} 26375 26376State { 26377 ID = "WRAITH_DEATH2_1"; 26378 Sprite = "WRT2"; 26379 Frame = 0; 26380 Tics = 5; 26381 Next state = "WRAITH_DEATH2_2"; 26382} 26383 26384State { 26385 ID = "WRAITH_DEATH2_2"; 26386 Sprite = "WRT2"; 26387 Frame = 1; 26388 Tics = 5; 26389 Action = "A_Scream"; 26390 Next state = "WRAITH_DEATH2_3"; 26391} 26392 26393State { 26394 ID = "WRAITH_DEATH2_3"; 26395 Sprite = "WRT2"; 26396 Frame = 2; 26397 Tics = 5; 26398 Next state = "WRAITH_DEATH2_4"; 26399} 26400 26401State { 26402 ID = "WRAITH_DEATH2_4"; 26403 Sprite = "WRT2"; 26404 Frame = 3; 26405 Tics = 5; 26406 Next state = "WRAITH_DEATH2_5"; 26407} 26408 26409State { 26410 ID = "WRAITH_DEATH2_5"; 26411 Sprite = "WRT2"; 26412 Frame = 4; 26413 Tics = 5; 26414 Action = "A_NoBlocking"; 26415 Next state = "WRAITH_DEATH2_6"; 26416} 26417 26418State { 26419 ID = "WRAITH_DEATH2_6"; 26420 Sprite = "WRT2"; 26421 Frame = 5; 26422 Tics = 5; 26423 Action = "A_QueueCorpse"; 26424 Next state = "WRAITH_DEATH2_7"; 26425} 26426 26427State { 26428 ID = "WRAITH_DEATH2_7"; 26429 Sprite = "WRT2"; 26430 Frame = 6; 26431 Tics = 5; 26432 Next state = "WRAITH_DEATH2_8"; 26433} 26434 26435State { 26436 ID = "WRAITH_DEATH2_8"; 26437 Sprite = "WRT2"; 26438 Frame = 7; 26439 Tics = -1; 26440 Next state = "NULL"; 26441} 26442 26443State { 26444 ID = "WRAITH_ICE"; 26445 Sprite = "WRT2"; 26446 Frame = 8; 26447 Tics = 5; 26448 Action = "A_FreezeDeath"; 26449 Next state = "WRAITH_ICE2"; 26450} 26451 26452State { 26453 ID = "WRAITH_ICE2"; 26454 Sprite = "WRT2"; 26455 Frame = 8; 26456 Tics = 1; 26457 Action = "A_FreezeDeathChunks"; 26458 Next state = "WRAITH_ICE2"; 26459} 26460 26461State { 26462 ID = "WRTHFX_MOVE1"; 26463 Sprite = "WRBL"; 26464 Frame = 32768; 26465 Tics = 3; 26466 Next state = "WRTHFX_MOVE2"; 26467} 26468 26469State { 26470 ID = "WRTHFX_MOVE2"; 26471 Sprite = "WRBL"; 26472 Frame = 32769; 26473 Tics = 3; 26474 Action = "A_WraithFX2"; 26475 Next state = "WRTHFX_MOVE3"; 26476} 26477 26478State { 26479 ID = "WRTHFX_MOVE3"; 26480 Sprite = "WRBL"; 26481 Frame = 32770; 26482 Tics = 3; 26483 Next state = "WRTHFX_MOVE1"; 26484} 26485 26486State { 26487 ID = "WRTHFX_BOOM1"; 26488 Sprite = "WRBL"; 26489 Frame = 32771; 26490 Tics = 4; 26491 Next state = "WRTHFX_BOOM2"; 26492} 26493 26494State { 26495 ID = "WRTHFX_BOOM2"; 26496 Sprite = "WRBL"; 26497 Frame = 32772; 26498 Tics = 4; 26499 Action = "A_WraithFX2"; 26500 Next state = "WRTHFX_BOOM3"; 26501} 26502 26503State { 26504 ID = "WRTHFX_BOOM3"; 26505 Sprite = "WRBL"; 26506 Frame = 32773; 26507 Tics = 4; 26508 Next state = "WRTHFX_BOOM4"; 26509} 26510 26511State { 26512 ID = "WRTHFX_BOOM4"; 26513 Sprite = "WRBL"; 26514 Frame = 32774; 26515 Tics = 3; 26516 Action = "A_WraithFX2"; 26517 Next state = "WRTHFX_BOOM5"; 26518} 26519 26520State { 26521 ID = "WRTHFX_BOOM5"; 26522 Sprite = "WRBL"; 26523 Frame = 32775; 26524 Tics = 3; 26525 Action = "A_WraithFX2"; 26526 Next state = "WRTHFX_BOOM6"; 26527} 26528 26529State { 26530 ID = "WRTHFX_BOOM6"; 26531 Sprite = "WRBL"; 26532 Frame = 32776; 26533 Tics = 3; 26534 Next state = "NULL"; 26535} 26536 26537State { 26538 ID = "WRTHFX_SIZZLE1"; 26539 Sprite = "WRBL"; 26540 Frame = 32777; 26541 Tics = 4; 26542 Next state = "WRTHFX_SIZZLE2"; 26543} 26544 26545State { 26546 ID = "WRTHFX_SIZZLE2"; 26547 Sprite = "WRBL"; 26548 Frame = 32778; 26549 Tics = 4; 26550 Next state = "WRTHFX_SIZZLE3"; 26551} 26552 26553State { 26554 ID = "WRTHFX_SIZZLE3"; 26555 Sprite = "WRBL"; 26556 Frame = 32779; 26557 Tics = 4; 26558 Next state = "WRTHFX_SIZZLE4"; 26559} 26560 26561State { 26562 ID = "WRTHFX_SIZZLE4"; 26563 Sprite = "WRBL"; 26564 Frame = 32780; 26565 Tics = 4; 26566 Next state = "WRTHFX_SIZZLE5"; 26567} 26568 26569State { 26570 ID = "WRTHFX_SIZZLE5"; 26571 Sprite = "WRBL"; 26572 Frame = 32781; 26573 Tics = 4; 26574 Next state = "WRTHFX_SIZZLE6"; 26575} 26576 26577State { 26578 ID = "WRTHFX_SIZZLE6"; 26579 Sprite = "WRBL"; 26580 Frame = 32782; 26581 Tics = 4; 26582 Next state = "WRTHFX_SIZZLE7"; 26583} 26584 26585State { 26586 ID = "WRTHFX_SIZZLE7"; 26587 Sprite = "WRBL"; 26588 Frame = 32783; 26589 Tics = 4; 26590 Next state = "NULL"; 26591} 26592 26593State { 26594 ID = "WRTHFX_DROP1"; 26595 Sprite = "WRBL"; 26596 Frame = 32784; 26597 Tics = 4; 26598 Next state = "WRTHFX_DROP2"; 26599} 26600 26601State { 26602 ID = "WRTHFX_DROP2"; 26603 Sprite = "WRBL"; 26604 Frame = 32785; 26605 Tics = 4; 26606 Next state = "WRTHFX_DROP3"; 26607} 26608 26609State { 26610 ID = "WRTHFX_DROP3"; 26611 Sprite = "WRBL"; 26612 Frame = 32786; 26613 Tics = 4; 26614 Next state = "WRTHFX_DROP1"; 26615} 26616 26617State { 26618 ID = "WRTHFX_DEAD1"; 26619 Sprite = "WRBL"; 26620 Frame = 32786; 26621 Tics = 4; 26622 Next state = "NULL"; 26623} 26624 26625State { 26626 ID = "WRTHFX_ADROP1"; 26627 Sprite = "WRBL"; 26628 Frame = 19; 26629 Tics = 4; 26630 Next state = "WRTHFX_ADROP2"; 26631} 26632 26633State { 26634 ID = "WRTHFX_ADROP2"; 26635 Sprite = "WRBL"; 26636 Frame = 20; 26637 Tics = 4; 26638 Next state = "WRTHFX_ADROP3"; 26639} 26640 26641State { 26642 ID = "WRTHFX_ADROP3"; 26643 Sprite = "WRBL"; 26644 Frame = 21; 26645 Tics = 4; 26646 Next state = "WRTHFX_ADROP4"; 26647} 26648 26649State { 26650 ID = "WRTHFX_ADROP4"; 26651 Sprite = "WRBL"; 26652 Frame = 22; 26653 Tics = 4; 26654 Next state = "WRTHFX_ADROP1"; 26655} 26656 26657State { 26658 ID = "WRTHFX_ADEAD1"; 26659 Sprite = "WRBL"; 26660 Frame = 22; 26661 Tics = 10; 26662 Next state = "NULL"; 26663} 26664 26665State { 26666 ID = "WRTHFX_BDROP1"; 26667 Sprite = "WRBL"; 26668 Frame = 23; 26669 Tics = 7; 26670 Next state = "WRTHFX_BDROP2"; 26671} 26672 26673State { 26674 ID = "WRTHFX_BDROP2"; 26675 Sprite = "WRBL"; 26676 Frame = 24; 26677 Tics = 7; 26678 Next state = "WRTHFX_BDROP3"; 26679} 26680 26681State { 26682 ID = "WRTHFX_BDROP3"; 26683 Sprite = "WRBL"; 26684 Frame = 25; 26685 Tics = 7; 26686 Next state = "WRTHFX_BDROP1"; 26687} 26688 26689State { 26690 ID = "WRTHFX_BDEAD1"; 26691 Sprite = "WRBL"; 26692 Frame = 25; 26693 Tics = 35; 26694 Next state = "NULL"; 26695} 26696 26697State { 26698 ID = "MNTR_SPAWN1"; 26699 Sprite = "MNTR"; 26700 Frame = 0; 26701 Tics = 15; 26702 Next state = "MNTR_SPAWN2"; 26703} 26704 26705State { 26706 ID = "MNTR_SPAWN2"; 26707 Sprite = "MNTR"; 26708 Frame = 0; 26709 Tics = 15; 26710 Action = "A_MinotaurFade1"; 26711 Next state = "MNTR_SPAWN3"; 26712} 26713 26714State { 26715 ID = "MNTR_SPAWN3"; 26716 Sprite = "MNTR"; 26717 Frame = 0; 26718 Tics = 3; 26719 Action = "A_MinotaurFade2"; 26720 Next state = "MNTR_LOOK1"; 26721} 26722 26723State { 26724 ID = "MNTR_LOOK1"; 26725 Sprite = "MNTR"; 26726 Frame = 0; 26727 Tics = 10; 26728 Action = "A_MinotaurLook"; 26729 Next state = "MNTR_LOOK2"; 26730} 26731 26732State { 26733 ID = "MNTR_LOOK2"; 26734 Sprite = "MNTR"; 26735 Frame = 1; 26736 Tics = 10; 26737 Action = "A_MinotaurLook"; 26738 Next state = "MNTR_LOOK1"; 26739} 26740 26741State { 26742 ID = "MNTR_WALK1"; 26743 Sprite = "MNTR"; 26744 Frame = 0; 26745 Tics = 5; 26746 Action = "A_MinotaurChase"; 26747 Next state = "MNTR_WALK2"; 26748} 26749 26750State { 26751 ID = "MNTR_WALK2"; 26752 Sprite = "MNTR"; 26753 Frame = 1; 26754 Tics = 5; 26755 Action = "A_MinotaurChase"; 26756 Next state = "MNTR_WALK3"; 26757} 26758 26759State { 26760 ID = "MNTR_WALK3"; 26761 Sprite = "MNTR"; 26762 Frame = 2; 26763 Tics = 5; 26764 Action = "A_MinotaurChase"; 26765 Next state = "MNTR_WALK4"; 26766} 26767 26768State { 26769 ID = "MNTR_WALK4"; 26770 Sprite = "MNTR"; 26771 Frame = 3; 26772 Tics = 5; 26773 Action = "A_MinotaurChase"; 26774 Next state = "MNTR_WALK1"; 26775} 26776 26777State { 26778 ID = "MNTR_ROAM1"; 26779 Sprite = "MNTR"; 26780 Frame = 0; 26781 Tics = 5; 26782 Action = "A_MinotaurRoam"; 26783 Next state = "MNTR_ROAM2"; 26784} 26785 26786State { 26787 ID = "MNTR_ROAM2"; 26788 Sprite = "MNTR"; 26789 Frame = 1; 26790 Tics = 5; 26791 Action = "A_MinotaurRoam"; 26792 Next state = "MNTR_ROAM3"; 26793} 26794 26795State { 26796 ID = "MNTR_ROAM3"; 26797 Sprite = "MNTR"; 26798 Frame = 2; 26799 Tics = 5; 26800 Action = "A_MinotaurRoam"; 26801 Next state = "MNTR_ROAM4"; 26802} 26803 26804State { 26805 ID = "MNTR_ROAM4"; 26806 Sprite = "MNTR"; 26807 Frame = 3; 26808 Tics = 5; 26809 Action = "A_MinotaurRoam"; 26810 Next state = "MNTR_ROAM1"; 26811} 26812 26813State { 26814 ID = "MNTR_ATK1_1"; 26815 Sprite = "MNTR"; 26816 Frame = 6; 26817 Tics = 10; 26818 Action = "A_FaceTarget"; 26819 Next state = "MNTR_ATK1_2"; 26820} 26821 26822State { 26823 ID = "MNTR_ATK1_2"; 26824 Sprite = "MNTR"; 26825 Frame = 7; 26826 Tics = 7; 26827 Action = "A_FaceTarget"; 26828 Next state = "MNTR_ATK1_3"; 26829} 26830 26831State { 26832 ID = "MNTR_ATK1_3"; 26833 Sprite = "MNTR"; 26834 Frame = 8; 26835 Tics = 12; 26836 Action = "A_MinotaurAtk1"; 26837 Next state = "MNTR_WALK1"; 26838} 26839 26840State { 26841 ID = "MNTR_ATK2_1"; 26842 Sprite = "MNTR"; 26843 Frame = 6; 26844 Tics = 10; 26845 Action = "A_MinotaurDecide"; 26846 Next state = "MNTR_ATK2_2"; 26847} 26848 26849State { 26850 ID = "MNTR_ATK2_2"; 26851 Sprite = "MNTR"; 26852 Frame = 9; 26853 Tics = 4; 26854 Action = "A_FaceTarget"; 26855 Next state = "MNTR_ATK2_3"; 26856} 26857 26858State { 26859 ID = "MNTR_ATK2_3"; 26860 Sprite = "MNTR"; 26861 Frame = 10; 26862 Tics = 9; 26863 Action = "A_MinotaurAtk2"; 26864 Next state = "MNTR_WALK1"; 26865} 26866 26867State { 26868 ID = "MNTR_ATK3_1"; 26869 Sprite = "MNTR"; 26870 Frame = 6; 26871 Tics = 10; 26872 Action = "A_FaceTarget"; 26873 Next state = "MNTR_ATK3_2"; 26874} 26875 26876State { 26877 ID = "MNTR_ATK3_2"; 26878 Sprite = "MNTR"; 26879 Frame = 7; 26880 Tics = 7; 26881 Action = "A_FaceTarget"; 26882 Next state = "MNTR_ATK3_3"; 26883} 26884 26885State { 26886 ID = "MNTR_ATK3_3"; 26887 Sprite = "MNTR"; 26888 Frame = 8; 26889 Tics = 12; 26890 Action = "A_MinotaurAtk3"; 26891 Next state = "MNTR_WALK1"; 26892} 26893 26894State { 26895 ID = "MNTR_ATK3_4"; 26896 Sprite = "MNTR"; 26897 Frame = 8; 26898 Tics = 12; 26899 Next state = "MNTR_ATK3_1"; 26900} 26901 26902State { 26903 ID = "MNTR_ATK4_1"; 26904 Sprite = "MNTR"; 26905 Frame = 5; 26906 Tics = 2; 26907 Action = "A_MinotaurCharge"; 26908 Next state = "MNTR_ATK4_1"; 26909} 26910 26911State { 26912 ID = "MNTR_PAIN1"; 26913 Sprite = "MNTR"; 26914 Frame = 4; 26915 Tics = 3; 26916 Next state = "MNTR_PAIN2"; 26917} 26918 26919State { 26920 ID = "MNTR_PAIN2"; 26921 Sprite = "MNTR"; 26922 Frame = 4; 26923 Tics = 6; 26924 Action = "A_Pain"; 26925 Next state = "MNTR_WALK1"; 26926} 26927 26928State { 26929 ID = "MNTR_DIE1"; 26930 Sprite = "MNTR"; 26931 Frame = 4; 26932 Tics = 6; 26933 Next state = "MNTR_DIE2"; 26934} 26935 26936State { 26937 ID = "MNTR_DIE2"; 26938 Sprite = "MNTR"; 26939 Frame = 4; 26940 Tics = 2; 26941 Action = "A_Scream"; 26942 Next state = "MNTR_DIE3"; 26943} 26944 26945State { 26946 ID = "MNTR_DIE3"; 26947 Sprite = "MNTR"; 26948 Frame = 4; 26949 Tics = 5; 26950 Action = "A_SmokePuffExit"; 26951 Next state = "MNTR_DIE4"; 26952} 26953 26954State { 26955 ID = "MNTR_DIE4"; 26956 Sprite = "MNTR"; 26957 Frame = 4; 26958 Tics = 5; 26959 Next state = "MNTR_DIE5"; 26960} 26961 26962State { 26963 ID = "MNTR_DIE5"; 26964 Sprite = "MNTR"; 26965 Frame = 4; 26966 Tics = 5; 26967 Action = "A_NoBlocking"; 26968 Next state = "MNTR_DIE6"; 26969} 26970 26971State { 26972 ID = "MNTR_DIE6"; 26973 Sprite = "MNTR"; 26974 Frame = 4; 26975 Tics = 5; 26976 Next state = "MNTR_DIE7"; 26977} 26978 26979State { 26980 ID = "MNTR_DIE7"; 26981 Sprite = "MNTR"; 26982 Frame = 4; 26983 Tics = 5; 26984 Action = "A_MinotaurFade1"; 26985 Next state = "MNTR_DIE8"; 26986} 26987 26988State { 26989 ID = "MNTR_DIE8"; 26990 Sprite = "MNTR"; 26991 Frame = 4; 26992 Tics = 5; 26993 Action = "A_MinotaurFade0"; 26994 Next state = "MNTR_DIE9"; 26995} 26996 26997State { 26998 ID = "MNTR_DIE9"; 26999 Sprite = "MNTR"; 27000 Frame = 4; 27001 Tics = 10; 27002 Next state = "NULL"; 27003} 27004 27005State { 27006 ID = "MNTRFX1_1"; 27007 Sprite = "FX12"; 27008 Frame = 32768; 27009 Tics = 6; 27010 Next state = "MNTRFX1_2"; 27011} 27012 27013State { 27014 ID = "MNTRFX1_2"; 27015 Sprite = "FX12"; 27016 Frame = 32769; 27017 Tics = 6; 27018 Next state = "MNTRFX1_1"; 27019} 27020 27021State { 27022 ID = "MNTRFXI1_1"; 27023 Sprite = "FX12"; 27024 Frame = 32770; 27025 Tics = 5; 27026 Next state = "MNTRFXI1_2"; 27027} 27028 27029State { 27030 ID = "MNTRFXI1_2"; 27031 Sprite = "FX12"; 27032 Frame = 32771; 27033 Tics = 5; 27034 Next state = "MNTRFXI1_3"; 27035} 27036 27037State { 27038 ID = "MNTRFXI1_3"; 27039 Sprite = "FX12"; 27040 Frame = 32772; 27041 Tics = 5; 27042 Next state = "MNTRFXI1_4"; 27043} 27044 27045State { 27046 ID = "MNTRFXI1_4"; 27047 Sprite = "FX12"; 27048 Frame = 32773; 27049 Tics = 5; 27050 Next state = "MNTRFXI1_5"; 27051} 27052 27053State { 27054 ID = "MNTRFXI1_5"; 27055 Sprite = "FX12"; 27056 Frame = 32774; 27057 Tics = 5; 27058 Next state = "MNTRFXI1_6"; 27059} 27060 27061State { 27062 ID = "MNTRFXI1_6"; 27063 Sprite = "FX12"; 27064 Frame = 32775; 27065 Tics = 5; 27066 Next state = "NULL"; 27067} 27068 27069State { 27070 ID = "MNTRFX2_1"; 27071 Sprite = "FX13"; 27072 Frame = 0; 27073 Tics = 2; 27074 Action = "A_MntrFloorFire"; 27075 Next state = "MNTRFX2_1"; 27076} 27077 27078State { 27079 ID = "MNTRFXI2_1"; 27080 Sprite = "FX13"; 27081 Frame = 32776; 27082 Tics = 4; 27083 Action = "A_Explode"; 27084 Next state = "MNTRFXI2_2"; 27085} 27086 27087State { 27088 ID = "MNTRFXI2_2"; 27089 Sprite = "FX13"; 27090 Frame = 32777; 27091 Tics = 4; 27092 Next state = "MNTRFXI2_3"; 27093} 27094 27095State { 27096 ID = "MNTRFXI2_3"; 27097 Sprite = "FX13"; 27098 Frame = 32778; 27099 Tics = 4; 27100 Next state = "MNTRFXI2_4"; 27101} 27102 27103State { 27104 ID = "MNTRFXI2_4"; 27105 Sprite = "FX13"; 27106 Frame = 32779; 27107 Tics = 4; 27108 Next state = "MNTRFXI2_5"; 27109} 27110 27111State { 27112 ID = "MNTRFXI2_5"; 27113 Sprite = "FX13"; 27114 Frame = 32780; 27115 Tics = 4; 27116 Next state = "NULL"; 27117} 27118 27119State { 27120 ID = "MNTRFX3_1"; 27121 Sprite = "FX13"; 27122 Frame = 32771; 27123 Tics = 4; 27124 Next state = "MNTRFX3_2"; 27125} 27126 27127State { 27128 ID = "MNTRFX3_2"; 27129 Sprite = "FX13"; 27130 Frame = 32770; 27131 Tics = 4; 27132 Next state = "MNTRFX3_3"; 27133} 27134 27135State { 27136 ID = "MNTRFX3_3"; 27137 Sprite = "FX13"; 27138 Frame = 32769; 27139 Tics = 5; 27140 Next state = "MNTRFX3_4"; 27141} 27142 27143State { 27144 ID = "MNTRFX3_4"; 27145 Sprite = "FX13"; 27146 Frame = 32770; 27147 Tics = 5; 27148 Next state = "MNTRFX3_5"; 27149} 27150 27151State { 27152 ID = "MNTRFX3_5"; 27153 Sprite = "FX13"; 27154 Frame = 32771; 27155 Tics = 5; 27156 Next state = "MNTRFX3_6"; 27157} 27158 27159State { 27160 ID = "MNTRFX3_6"; 27161 Sprite = "FX13"; 27162 Frame = 32772; 27163 Tics = 5; 27164 Next state = "MNTRFX3_7"; 27165} 27166 27167State { 27168 ID = "MNTRFX3_7"; 27169 Sprite = "FX13"; 27170 Frame = 32773; 27171 Tics = 4; 27172 Next state = "MNTRFX3_8"; 27173} 27174 27175State { 27176 ID = "MNTRFX3_8"; 27177 Sprite = "FX13"; 27178 Frame = 32774; 27179 Tics = 4; 27180 Next state = "MNTRFX3_9"; 27181} 27182 27183State { 27184 ID = "MNTRFX3_9"; 27185 Sprite = "FX13"; 27186 Frame = 32775; 27187 Tics = 4; 27188 Next state = "NULL"; 27189} 27190 27191State { 27192 ID = "MINOSMOKE1"; 27193 Sprite = "MNSM"; 27194 Frame = 0; 27195 Tics = 3; 27196 Next state = "MINOSMOKE2"; 27197} 27198 27199State { 27200 ID = "MINOSMOKE2"; 27201 Sprite = "MNSM"; 27202 Frame = 1; 27203 Tics = 3; 27204 Next state = "MINOSMOKE3"; 27205} 27206 27207State { 27208 ID = "MINOSMOKE3"; 27209 Sprite = "MNSM"; 27210 Frame = 2; 27211 Tics = 3; 27212 Next state = "MINOSMOKE4"; 27213} 27214 27215State { 27216 ID = "MINOSMOKE4"; 27217 Sprite = "MNSM"; 27218 Frame = 3; 27219 Tics = 3; 27220 Next state = "MINOSMOKE5"; 27221} 27222 27223State { 27224 ID = "MINOSMOKE5"; 27225 Sprite = "MNSM"; 27226 Frame = 4; 27227 Tics = 3; 27228 Next state = "MINOSMOKE6"; 27229} 27230 27231State { 27232 ID = "MINOSMOKE6"; 27233 Sprite = "MNSM"; 27234 Frame = 5; 27235 Tics = 3; 27236 Next state = "MINOSMOKE7"; 27237} 27238 27239State { 27240 ID = "MINOSMOKE7"; 27241 Sprite = "MNSM"; 27242 Frame = 6; 27243 Tics = 3; 27244 Next state = "MINOSMOKE8"; 27245} 27246 27247State { 27248 ID = "MINOSMOKE8"; 27249 Sprite = "MNSM"; 27250 Frame = 7; 27251 Tics = 3; 27252 Next state = "MINOSMOKE9"; 27253} 27254 27255State { 27256 ID = "MINOSMOKE9"; 27257 Sprite = "MNSM"; 27258 Frame = 8; 27259 Tics = 3; 27260 Next state = "MINOSMOKE0"; 27261} 27262 27263State { 27264 ID = "MINOSMOKE0"; 27265 Sprite = "MNSM"; 27266 Frame = 9; 27267 Tics = 3; 27268 Next state = "MINOSMOKEA"; 27269} 27270 27271State { 27272 ID = "MINOSMOKEA"; 27273 Sprite = "MNSM"; 27274 Frame = 10; 27275 Tics = 3; 27276 Next state = "MINOSMOKEB"; 27277} 27278 27279State { 27280 ID = "MINOSMOKEB"; 27281 Sprite = "MNSM"; 27282 Frame = 11; 27283 Tics = 3; 27284 Next state = "MINOSMOKEC"; 27285} 27286 27287State { 27288 ID = "MINOSMOKEC"; 27289 Sprite = "MNSM"; 27290 Frame = 12; 27291 Tics = 3; 27292 Next state = "MINOSMOKED"; 27293} 27294 27295State { 27296 ID = "MINOSMOKED"; 27297 Sprite = "MNSM"; 27298 Frame = 13; 27299 Tics = 3; 27300 Next state = "MINOSMOKEE"; 27301} 27302 27303State { 27304 ID = "MINOSMOKEE"; 27305 Sprite = "MNSM"; 27306 Frame = 14; 27307 Tics = 3; 27308 Next state = "MINOSMOKEF"; 27309} 27310 27311State { 27312 ID = "MINOSMOKEF"; 27313 Sprite = "MNSM"; 27314 Frame = 15; 27315 Tics = 3; 27316 Next state = "MINOSMOKEG"; 27317} 27318 27319State { 27320 ID = "MINOSMOKEG"; 27321 Sprite = "MNSM"; 27322 Frame = 16; 27323 Tics = 3; 27324 Next state = "NULL"; 27325} 27326 27327State { 27328 ID = "MINOSMOKEX1"; 27329 Sprite = "MNSM"; 27330 Frame = 0; 27331 Tics = 3; 27332 Next state = "MINOSMOKEX2"; 27333} 27334 27335State { 27336 ID = "MINOSMOKEX2"; 27337 Sprite = "MNSM"; 27338 Frame = 1; 27339 Tics = 3; 27340 Next state = "MINOSMOKEX3"; 27341} 27342 27343State { 27344 ID = "MINOSMOKEX3"; 27345 Sprite = "MNSM"; 27346 Frame = 2; 27347 Tics = 3; 27348 Next state = "MINOSMOKEX4"; 27349} 27350 27351State { 27352 ID = "MINOSMOKEX4"; 27353 Sprite = "MNSM"; 27354 Frame = 3; 27355 Tics = 3; 27356 Next state = "MINOSMOKEX5"; 27357} 27358 27359State { 27360 ID = "MINOSMOKEX5"; 27361 Sprite = "MNSM"; 27362 Frame = 4; 27363 Tics = 3; 27364 Next state = "MINOSMOKEX6"; 27365} 27366 27367State { 27368 ID = "MINOSMOKEX6"; 27369 Sprite = "MNSM"; 27370 Frame = 5; 27371 Tics = 3; 27372 Next state = "MINOSMOKEX7"; 27373} 27374 27375State { 27376 ID = "MINOSMOKEX7"; 27377 Sprite = "MNSM"; 27378 Frame = 6; 27379 Tics = 3; 27380 Next state = "MINOSMOKEX8"; 27381} 27382 27383State { 27384 ID = "MINOSMOKEX8"; 27385 Sprite = "MNSM"; 27386 Frame = 7; 27387 Tics = 3; 27388 Next state = "MINOSMOKEX9"; 27389} 27390 27391State { 27392 ID = "MINOSMOKEX9"; 27393 Sprite = "MNSM"; 27394 Frame = 8; 27395 Tics = 3; 27396 Next state = "MINOSMOKEX0"; 27397} 27398 27399State { 27400 ID = "MINOSMOKEX0"; 27401 Sprite = "MNSM"; 27402 Frame = 9; 27403 Tics = 3; 27404 Next state = "MINOSMOKEXA"; 27405} 27406 27407State { 27408 ID = "MINOSMOKEXA"; 27409 Sprite = "MNSM"; 27410 Frame = 8; 27411 Tics = 3; 27412 Next state = "MINOSMOKEXB"; 27413} 27414 27415State { 27416 ID = "MINOSMOKEXB"; 27417 Sprite = "MNSM"; 27418 Frame = 7; 27419 Tics = 3; 27420 Next state = "MINOSMOKEXC"; 27421} 27422 27423State { 27424 ID = "MINOSMOKEXC"; 27425 Sprite = "MNSM"; 27426 Frame = 6; 27427 Tics = 3; 27428 Next state = "MINOSMOKEXD"; 27429} 27430 27431State { 27432 ID = "MINOSMOKEXD"; 27433 Sprite = "MNSM"; 27434 Frame = 5; 27435 Tics = 3; 27436 Next state = "MINOSMOKEXE"; 27437} 27438 27439State { 27440 ID = "MINOSMOKEXE"; 27441 Sprite = "MNSM"; 27442 Frame = 4; 27443 Tics = 3; 27444 Next state = "MINOSMOKEXF"; 27445} 27446 27447State { 27448 ID = "MINOSMOKEXF"; 27449 Sprite = "MNSM"; 27450 Frame = 3; 27451 Tics = 3; 27452 Next state = "MINOSMOKEXG"; 27453} 27454 27455State { 27456 ID = "MINOSMOKEXG"; 27457 Sprite = "MNSM"; 27458 Frame = 2; 27459 Tics = 3; 27460 Next state = "MINOSMOKEXH"; 27461} 27462 27463State { 27464 ID = "MINOSMOKEXH"; 27465 Sprite = "MNSM"; 27466 Frame = 1; 27467 Tics = 3; 27468 Next state = "MINOSMOKEXI"; 27469} 27470 27471State { 27472 ID = "MINOSMOKEXI"; 27473 Sprite = "MNSM"; 27474 Frame = 0; 27475 Tics = 3; 27476 Next state = "NULL"; 27477} 27478 27479State { 27480 ID = "SERPENT_LOOK1"; 27481 Sprite = "SSPT"; 27482 Frame = 7; 27483 Tics = 10; 27484 Action = "A_Look"; 27485 Next state = "SERPENT_LOOK1"; 27486} 27487 27488State { 27489 ID = "SERPENT_SWIM1"; 27490 Sprite = "SSPT"; 27491 Frame = 7; 27492 Tics = 1; 27493 Action = "A_SerpentChase"; 27494 Next state = "SERPENT_SWIM2"; 27495} 27496 27497State { 27498 ID = "SERPENT_SWIM2"; 27499 Sprite = "SSPT"; 27500 Frame = 7; 27501 Tics = 1; 27502 Action = "A_SerpentChase"; 27503 Next state = "SERPENT_SWIM3"; 27504} 27505 27506State { 27507 ID = "SERPENT_SWIM3"; 27508 Sprite = "SSPT"; 27509 Frame = 7; 27510 Tics = 2; 27511 Action = "A_SerpentHumpDecide"; 27512 Next state = "SERPENT_SWIM1"; 27513} 27514 27515State { 27516 ID = "SERPENT_HUMP1"; 27517 Sprite = "SSPT"; 27518 Frame = 7; 27519 Tics = 3; 27520 Action = "A_SerpentUnHide"; 27521 Next state = "SERPENT_HUMP2"; 27522} 27523 27524State { 27525 ID = "SERPENT_HUMP2"; 27526 Sprite = "SSPT"; 27527 Frame = 4; 27528 Tics = 3; 27529 Action = "A_SerpentRaiseHump"; 27530 Next state = "SERPENT_HUMP3"; 27531} 27532 27533State { 27534 ID = "SERPENT_HUMP3"; 27535 Sprite = "SSPT"; 27536 Frame = 5; 27537 Tics = 3; 27538 Action = "A_SerpentRaiseHump"; 27539 Next state = "SERPENT_HUMP4"; 27540} 27541 27542State { 27543 ID = "SERPENT_HUMP4"; 27544 Sprite = "SSPT"; 27545 Frame = 6; 27546 Tics = 3; 27547 Action = "A_SerpentRaiseHump"; 27548 Next state = "SERPENT_HUMP5"; 27549} 27550 27551State { 27552 ID = "SERPENT_HUMP5"; 27553 Sprite = "SSPT"; 27554 Frame = 4; 27555 Tics = 3; 27556 Action = "A_SerpentRaiseHump"; 27557 Next state = "SERPENT_HUMP6"; 27558} 27559 27560State { 27561 ID = "SERPENT_HUMP6"; 27562 Sprite = "SSPT"; 27563 Frame = 5; 27564 Tics = 3; 27565 Action = "A_SerpentRaiseHump"; 27566 Next state = "SERPENT_HUMP7"; 27567} 27568 27569State { 27570 ID = "SERPENT_HUMP7"; 27571 Sprite = "SSPT"; 27572 Frame = 6; 27573 Tics = 3; 27574 Next state = "SERPENT_HUMP8"; 27575} 27576 27577State { 27578 ID = "SERPENT_HUMP8"; 27579 Sprite = "SSPT"; 27580 Frame = 4; 27581 Tics = 3; 27582 Next state = "SERPENT_HUMP9"; 27583} 27584 27585State { 27586 ID = "SERPENT_HUMP9"; 27587 Sprite = "SSPT"; 27588 Frame = 5; 27589 Tics = 3; 27590 Next state = "SERPENT_HUMP10"; 27591} 27592 27593State { 27594 ID = "SERPENT_HUMP10"; 27595 Sprite = "SSPT"; 27596 Frame = 6; 27597 Tics = 3; 27598 Action = "A_SerpentLowerHump"; 27599 Next state = "SERPENT_HUMP11"; 27600} 27601 27602State { 27603 ID = "SERPENT_HUMP11"; 27604 Sprite = "SSPT"; 27605 Frame = 4; 27606 Tics = 3; 27607 Action = "A_SerpentLowerHump"; 27608 Next state = "SERPENT_HUMP12"; 27609} 27610 27611State { 27612 ID = "SERPENT_HUMP12"; 27613 Sprite = "SSPT"; 27614 Frame = 5; 27615 Tics = 3; 27616 Action = "A_SerpentLowerHump"; 27617 Next state = "SERPENT_HUMP13"; 27618} 27619 27620State { 27621 ID = "SERPENT_HUMP13"; 27622 Sprite = "SSPT"; 27623 Frame = 6; 27624 Tics = 3; 27625 Action = "A_SerpentLowerHump"; 27626 Next state = "SERPENT_HUMP14"; 27627} 27628 27629State { 27630 ID = "SERPENT_HUMP14"; 27631 Sprite = "SSPT"; 27632 Frame = 4; 27633 Tics = 3; 27634 Action = "A_SerpentLowerHump"; 27635 Next state = "SERPENT_HUMP15"; 27636} 27637 27638State { 27639 ID = "SERPENT_HUMP15"; 27640 Sprite = "SSPT"; 27641 Frame = 5; 27642 Tics = 3; 27643 Action = "A_SerpentHide"; 27644 Next state = "SERPENT_SWIM1"; 27645} 27646 27647State { 27648 ID = "SERPENT_SURFACE1"; 27649 Sprite = "SSPT"; 27650 Frame = 0; 27651 Tics = 1; 27652 Action = "A_UnHideThing"; 27653 Next state = "SERPENT_SURFACE2"; 27654} 27655 27656State { 27657 ID = "SERPENT_SURFACE2"; 27658 Sprite = "SSPT"; 27659 Frame = 0; 27660 Tics = 1; 27661 Action = "A_SerpentBirthScream"; 27662 Next state = "SERPENT_SURFACE3"; 27663} 27664 27665State { 27666 ID = "SERPENT_SURFACE3"; 27667 Sprite = "SSPT"; 27668 Frame = 1; 27669 Tics = 3; 27670 Action = "A_SetShootable"; 27671 Next state = "SERPENT_SURFACE4"; 27672} 27673 27674State { 27675 ID = "SERPENT_SURFACE4"; 27676 Sprite = "SSPT"; 27677 Frame = 2; 27678 Tics = 3; 27679 Next state = "SERPENT_SURFACE5"; 27680} 27681 27682State { 27683 ID = "SERPENT_SURFACE5"; 27684 Sprite = "SSPT"; 27685 Frame = 3; 27686 Tics = 4; 27687 Action = "A_SerpentCheckForAttack"; 27688 Next state = "SERPENT_DIVE1"; 27689} 27690 27691State { 27692 ID = "SERPENT_DIVE1"; 27693 Sprite = "SSDV"; 27694 Frame = 0; 27695 Tics = 4; 27696 Next state = "SERPENT_DIVE2"; 27697} 27698 27699State { 27700 ID = "SERPENT_DIVE2"; 27701 Sprite = "SSDV"; 27702 Frame = 1; 27703 Tics = 4; 27704 Next state = "SERPENT_DIVE3"; 27705} 27706 27707State { 27708 ID = "SERPENT_DIVE3"; 27709 Sprite = "SSDV"; 27710 Frame = 2; 27711 Tics = 4; 27712 Next state = "SERPENT_DIVE4"; 27713} 27714 27715State { 27716 ID = "SERPENT_DIVE4"; 27717 Sprite = "SSDV"; 27718 Frame = 3; 27719 Tics = 4; 27720 Action = "A_UnSetShootable"; 27721 Next state = "SERPENT_DIVE5"; 27722} 27723 27724State { 27725 ID = "SERPENT_DIVE5"; 27726 Sprite = "SSDV"; 27727 Frame = 4; 27728 Tics = 3; 27729 Action = "A_SerpentDiveSound"; 27730 Next state = "SERPENT_DIVE6"; 27731} 27732 27733State { 27734 ID = "SERPENT_DIVE6"; 27735 Sprite = "SSDV"; 27736 Frame = 5; 27737 Tics = 3; 27738 Next state = "SERPENT_DIVE7"; 27739} 27740 27741State { 27742 ID = "SERPENT_DIVE7"; 27743 Sprite = "SSDV"; 27744 Frame = 6; 27745 Tics = 4; 27746 Next state = "SERPENT_DIVE8"; 27747} 27748 27749State { 27750 ID = "SERPENT_DIVE8"; 27751 Sprite = "SSDV"; 27752 Frame = 7; 27753 Tics = 4; 27754 Next state = "SERPENT_DIVE9"; 27755} 27756 27757State { 27758 ID = "SERPENT_DIVE9"; 27759 Sprite = "SSDV"; 27760 Frame = 8; 27761 Tics = 3; 27762 Next state = "SERPENT_DIVE10"; 27763} 27764 27765State { 27766 ID = "SERPENT_DIVE10"; 27767 Sprite = "SSDV"; 27768 Frame = 9; 27769 Tics = 3; 27770 Action = "A_SerpentHide"; 27771 Next state = "SERPENT_SWIM1"; 27772} 27773 27774State { 27775 ID = "SERPENT_WALK1"; 27776 Sprite = "SSPT"; 27777 Frame = 8; 27778 Tics = 5; 27779 Action = "A_SerpentWalk"; 27780 Next state = "SERPENT_WALK2"; 27781} 27782 27783State { 27784 ID = "SERPENT_WALK2"; 27785 Sprite = "SSPT"; 27786 Frame = 9; 27787 Tics = 5; 27788 Action = "A_SerpentWalk"; 27789 Next state = "SERPENT_WALK3"; 27790} 27791 27792State { 27793 ID = "SERPENT_WALK3"; 27794 Sprite = "SSPT"; 27795 Frame = 8; 27796 Tics = 5; 27797 Action = "A_SerpentWalk"; 27798 Next state = "SERPENT_WALK4"; 27799} 27800 27801State { 27802 ID = "SERPENT_WALK4"; 27803 Sprite = "SSPT"; 27804 Frame = 9; 27805 Tics = 5; 27806 Action = "A_SerpentCheckForAttack"; 27807 Next state = "SERPENT_DIVE1"; 27808} 27809 27810State { 27811 ID = "SERPENT_PAIN1"; 27812 Sprite = "SSPT"; 27813 Frame = 11; 27814 Tics = 5; 27815 Next state = "SERPENT_PAIN2"; 27816} 27817 27818State { 27819 ID = "SERPENT_PAIN2"; 27820 Sprite = "SSPT"; 27821 Frame = 11; 27822 Tics = 5; 27823 Action = "A_Pain"; 27824 Next state = "SERPENT_DIVE1"; 27825} 27826 27827State { 27828 ID = "SERPENT_ATK1"; 27829 Sprite = "SSPT"; 27830 Frame = 10; 27831 Tics = 6; 27832 Action = "A_FaceTarget"; 27833 Next state = "SERPENT_ATK2"; 27834} 27835 27836State { 27837 ID = "SERPENT_ATK2"; 27838 Sprite = "SSPT"; 27839 Frame = 11; 27840 Tics = 5; 27841 Action = "A_SerpentChooseAttack"; 27842 Next state = "SERPENT_MELEE1"; 27843} 27844 27845State { 27846 ID = "SERPENT_MELEE1"; 27847 Sprite = "SSPT"; 27848 Frame = 13; 27849 Tics = 5; 27850 Action = "A_SerpentMeleeAttack"; 27851 Next state = "SERPENT_DIVE1"; 27852} 27853 27854State { 27855 ID = "SERPENT_MISSILE1"; 27856 Sprite = "SSPT"; 27857 Frame = 13; 27858 Tics = 5; 27859 Action = "A_SerpentMissileAttack"; 27860 Next state = "SERPENT_DIVE1"; 27861} 27862 27863State { 27864 ID = "SERPENT_DIE1"; 27865 Sprite = "SSPT"; 27866 Frame = 14; 27867 Tics = 4; 27868 Next state = "SERPENT_DIE2"; 27869} 27870 27871State { 27872 ID = "SERPENT_DIE2"; 27873 Sprite = "SSPT"; 27874 Frame = 15; 27875 Tics = 4; 27876 Action = "A_Scream"; 27877 Next state = "SERPENT_DIE3"; 27878} 27879 27880State { 27881 ID = "SERPENT_DIE3"; 27882 Sprite = "SSPT"; 27883 Frame = 16; 27884 Tics = 4; 27885 Action = "A_NoBlocking"; 27886 Next state = "SERPENT_DIE4"; 27887} 27888 27889State { 27890 ID = "SERPENT_DIE4"; 27891 Sprite = "SSPT"; 27892 Frame = 17; 27893 Tics = 4; 27894 Next state = "SERPENT_DIE5"; 27895} 27896 27897State { 27898 ID = "SERPENT_DIE5"; 27899 Sprite = "SSPT"; 27900 Frame = 18; 27901 Tics = 4; 27902 Next state = "SERPENT_DIE6"; 27903} 27904 27905State { 27906 ID = "SERPENT_DIE6"; 27907 Sprite = "SSPT"; 27908 Frame = 19; 27909 Tics = 4; 27910 Next state = "SERPENT_DIE7"; 27911} 27912 27913State { 27914 ID = "SERPENT_DIE7"; 27915 Sprite = "SSPT"; 27916 Frame = 20; 27917 Tics = 4; 27918 Next state = "SERPENT_DIE8"; 27919} 27920 27921State { 27922 ID = "SERPENT_DIE8"; 27923 Sprite = "SSPT"; 27924 Frame = 21; 27925 Tics = 4; 27926 Next state = "SERPENT_DIE9"; 27927} 27928 27929State { 27930 ID = "SERPENT_DIE9"; 27931 Sprite = "SSPT"; 27932 Frame = 22; 27933 Tics = 4; 27934 Next state = "SERPENT_DIE10"; 27935} 27936 27937State { 27938 ID = "SERPENT_DIE10"; 27939 Sprite = "SSPT"; 27940 Frame = 23; 27941 Tics = 4; 27942 Next state = "SERPENT_DIE11"; 27943} 27944 27945State { 27946 ID = "SERPENT_DIE11"; 27947 Sprite = "SSPT"; 27948 Frame = 24; 27949 Tics = 4; 27950 Next state = "SERPENT_DIE12"; 27951} 27952 27953State { 27954 ID = "SERPENT_DIE12"; 27955 Sprite = "SSPT"; 27956 Frame = 25; 27957 Tics = 4; 27958 Next state = "NULL"; 27959} 27960 27961State { 27962 ID = "SERPENT_XDIE1"; 27963 Sprite = "SSXD"; 27964 Frame = 0; 27965 Tics = 4; 27966 Next state = "SERPENT_XDIE2"; 27967} 27968 27969State { 27970 ID = "SERPENT_XDIE2"; 27971 Sprite = "SSXD"; 27972 Frame = 1; 27973 Tics = 4; 27974 Action = "A_SerpentHeadPop"; 27975 Next state = "SERPENT_XDIE3"; 27976} 27977 27978State { 27979 ID = "SERPENT_XDIE3"; 27980 Sprite = "SSXD"; 27981 Frame = 2; 27982 Tics = 4; 27983 Action = "A_NoBlocking"; 27984 Next state = "SERPENT_XDIE4"; 27985} 27986 27987State { 27988 ID = "SERPENT_XDIE4"; 27989 Sprite = "SSXD"; 27990 Frame = 3; 27991 Tics = 4; 27992 Next state = "SERPENT_XDIE5"; 27993} 27994 27995State { 27996 ID = "SERPENT_XDIE5"; 27997 Sprite = "SSXD"; 27998 Frame = 4; 27999 Tics = 4; 28000 Next state = "SERPENT_XDIE6"; 28001} 28002 28003State { 28004 ID = "SERPENT_XDIE6"; 28005 Sprite = "SSXD"; 28006 Frame = 5; 28007 Tics = 3; 28008 Next state = "SERPENT_XDIE7"; 28009} 28010 28011State { 28012 ID = "SERPENT_XDIE7"; 28013 Sprite = "SSXD"; 28014 Frame = 6; 28015 Tics = 3; 28016 Next state = "SERPENT_XDIE8"; 28017} 28018 28019State { 28020 ID = "SERPENT_XDIE8"; 28021 Sprite = "SSXD"; 28022 Frame = 7; 28023 Tics = 3; 28024 Action = "A_SerpentSpawnGibs"; 28025 Next state = "NULL"; 28026} 28027 28028State { 28029 ID = "SERPENT_ICE"; 28030 Sprite = "SSPT"; 28031 Frame = 26; 28032 Tics = 5; 28033 Action = "A_FreezeDeath"; 28034 Next state = "SERPENT_ICE2"; 28035} 28036 28037State { 28038 ID = "SERPENT_ICE2"; 28039 Sprite = "SSPT"; 28040 Frame = 26; 28041 Tics = 1; 28042 Action = "A_FreezeDeathChunks"; 28043 Next state = "SERPENT_ICE2"; 28044} 28045 28046State { 28047 ID = "SERPENT_FX1"; 28048 Sprite = "SSFX"; 28049 Frame = 32768; 28050 Tics = 3; 28051 Action = "A_ContMobjSound"; 28052 Next state = "SERPENT_FX2"; 28053} 28054 28055State { 28056 ID = "SERPENT_FX2"; 28057 Sprite = "SSFX"; 28058 Frame = 32769; 28059 Tics = 3; 28060 Next state = "SERPENT_FX3"; 28061} 28062 28063State { 28064 ID = "SERPENT_FX3"; 28065 Sprite = "SSFX"; 28066 Frame = 32768; 28067 Tics = 3; 28068 Next state = "SERPENT_FX4"; 28069} 28070 28071State { 28072 ID = "SERPENT_FX4"; 28073 Sprite = "SSFX"; 28074 Frame = 32769; 28075 Tics = 3; 28076 Next state = "SERPENT_FX1"; 28077} 28078 28079State { 28080 ID = "SERPENT_FX_X1"; 28081 Sprite = "SSFX"; 28082 Frame = 32770; 28083 Tics = 4; 28084 Next state = "SERPENT_FX_X2"; 28085} 28086 28087State { 28088 ID = "SERPENT_FX_X2"; 28089 Sprite = "SSFX"; 28090 Frame = 32771; 28091 Tics = 4; 28092 Next state = "SERPENT_FX_X3"; 28093} 28094 28095State { 28096 ID = "SERPENT_FX_X3"; 28097 Sprite = "SSFX"; 28098 Frame = 32772; 28099 Tics = 4; 28100 Next state = "SERPENT_FX_X4"; 28101} 28102 28103State { 28104 ID = "SERPENT_FX_X4"; 28105 Sprite = "SSFX"; 28106 Frame = 32773; 28107 Tics = 4; 28108 Next state = "SERPENT_FX_X5"; 28109} 28110 28111State { 28112 ID = "SERPENT_FX_X5"; 28113 Sprite = "SSFX"; 28114 Frame = 32774; 28115 Tics = 4; 28116 Next state = "SERPENT_FX_X6"; 28117} 28118 28119State { 28120 ID = "SERPENT_FX_X6"; 28121 Sprite = "SSFX"; 28122 Frame = 32775; 28123 Tics = 4; 28124 Next state = "NULL"; 28125} 28126 28127State { 28128 ID = "SERPENT_HEAD1"; 28129 Sprite = "SSXD"; 28130 Frame = 8; 28131 Tics = 4; 28132 Action = "A_SerpentHeadCheck"; 28133 Next state = "SERPENT_HEAD2"; 28134} 28135 28136State { 28137 ID = "SERPENT_HEAD2"; 28138 Sprite = "SSXD"; 28139 Frame = 9; 28140 Tics = 4; 28141 Action = "A_SerpentHeadCheck"; 28142 Next state = "SERPENT_HEAD3"; 28143} 28144 28145State { 28146 ID = "SERPENT_HEAD3"; 28147 Sprite = "SSXD"; 28148 Frame = 10; 28149 Tics = 4; 28150 Action = "A_SerpentHeadCheck"; 28151 Next state = "SERPENT_HEAD4"; 28152} 28153 28154State { 28155 ID = "SERPENT_HEAD4"; 28156 Sprite = "SSXD"; 28157 Frame = 11; 28158 Tics = 4; 28159 Action = "A_SerpentHeadCheck"; 28160 Next state = "SERPENT_HEAD5"; 28161} 28162 28163State { 28164 ID = "SERPENT_HEAD5"; 28165 Sprite = "SSXD"; 28166 Frame = 12; 28167 Tics = 4; 28168 Action = "A_SerpentHeadCheck"; 28169 Next state = "SERPENT_HEAD6"; 28170} 28171 28172State { 28173 ID = "SERPENT_HEAD6"; 28174 Sprite = "SSXD"; 28175 Frame = 13; 28176 Tics = 4; 28177 Action = "A_SerpentHeadCheck"; 28178 Next state = "SERPENT_HEAD7"; 28179} 28180 28181State { 28182 ID = "SERPENT_HEAD7"; 28183 Sprite = "SSXD"; 28184 Frame = 14; 28185 Tics = 4; 28186 Action = "A_SerpentHeadCheck"; 28187 Next state = "SERPENT_HEAD8"; 28188} 28189 28190State { 28191 ID = "SERPENT_HEAD8"; 28192 Sprite = "SSXD"; 28193 Frame = 15; 28194 Tics = 4; 28195 Action = "A_SerpentHeadCheck"; 28196 Next state = "SERPENT_HEAD1"; 28197} 28198 28199State { 28200 ID = "SERPENT_HEAD_X1"; 28201 Sprite = "SSXD"; 28202 Frame = 18; 28203 Tics = -1; 28204 Next state = "SERPENT_HEAD_X1"; 28205} 28206 28207State { 28208 ID = "SERPENT_GIB1_1"; 28209 Sprite = "SSXD"; 28210 Frame = 16; 28211 Tics = 6; 28212 Next state = "SERPENT_GIB1_2"; 28213} 28214 28215State { 28216 ID = "SERPENT_GIB1_2"; 28217 Sprite = "SSXD"; 28218 Frame = 16; 28219 Tics = 6; 28220 Action = "A_FloatGib"; 28221 Next state = "SERPENT_GIB1_3"; 28222} 28223 28224State { 28225 ID = "SERPENT_GIB1_3"; 28226 Sprite = "SSXD"; 28227 Frame = 16; 28228 Tics = 8; 28229 Action = "A_FloatGib"; 28230 Next state = "SERPENT_GIB1_4"; 28231} 28232 28233State { 28234 ID = "SERPENT_GIB1_4"; 28235 Sprite = "SSXD"; 28236 Frame = 16; 28237 Tics = 8; 28238 Action = "A_FloatGib"; 28239 Next state = "SERPENT_GIB1_5"; 28240} 28241 28242State { 28243 ID = "SERPENT_GIB1_5"; 28244 Sprite = "SSXD"; 28245 Frame = 16; 28246 Tics = 12; 28247 Action = "A_FloatGib"; 28248 Next state = "SERPENT_GIB1_6"; 28249} 28250 28251State { 28252 ID = "SERPENT_GIB1_6"; 28253 Sprite = "SSXD"; 28254 Frame = 16; 28255 Tics = 12; 28256 Action = "A_FloatGib"; 28257 Next state = "SERPENT_GIB1_7"; 28258} 28259 28260State { 28261 ID = "SERPENT_GIB1_7"; 28262 Sprite = "SSXD"; 28263 Frame = 16; 28264 Tics = 232; 28265 Action = "A_DelayGib"; 28266 Next state = "SERPENT_GIB1_8"; 28267} 28268 28269State { 28270 ID = "SERPENT_GIB1_8"; 28271 Sprite = "SSXD"; 28272 Frame = 16; 28273 Tics = 12; 28274 Action = "A_SinkGib"; 28275 Next state = "SERPENT_GIB1_9"; 28276} 28277 28278State { 28279 ID = "SERPENT_GIB1_9"; 28280 Sprite = "SSXD"; 28281 Frame = 16; 28282 Tics = 12; 28283 Action = "A_SinkGib"; 28284 Next state = "SERPENT_GIB1_10"; 28285} 28286 28287State { 28288 ID = "SERPENT_GIB1_10"; 28289 Sprite = "SSXD"; 28290 Frame = 16; 28291 Tics = 8; 28292 Action = "A_SinkGib"; 28293 Next state = "SERPENT_GIB1_11"; 28294} 28295 28296State { 28297 ID = "SERPENT_GIB1_11"; 28298 Sprite = "SSXD"; 28299 Frame = 16; 28300 Tics = 8; 28301 Action = "A_SinkGib"; 28302 Next state = "SERPENT_GIB1_12"; 28303} 28304 28305State { 28306 ID = "SERPENT_GIB1_12"; 28307 Sprite = "SSXD"; 28308 Frame = 16; 28309 Tics = 8; 28310 Action = "A_SinkGib"; 28311 Next state = "NULL"; 28312} 28313 28314State { 28315 ID = "SERPENT_GIB2_1"; 28316 Sprite = "SSXD"; 28317 Frame = 17; 28318 Tics = 6; 28319 Next state = "SERPENT_GIB2_2"; 28320} 28321 28322State { 28323 ID = "SERPENT_GIB2_2"; 28324 Sprite = "SSXD"; 28325 Frame = 17; 28326 Tics = 6; 28327 Action = "A_FloatGib"; 28328 Next state = "SERPENT_GIB2_3"; 28329} 28330 28331State { 28332 ID = "SERPENT_GIB2_3"; 28333 Sprite = "SSXD"; 28334 Frame = 17; 28335 Tics = 8; 28336 Action = "A_FloatGib"; 28337 Next state = "SERPENT_GIB2_4"; 28338} 28339 28340State { 28341 ID = "SERPENT_GIB2_4"; 28342 Sprite = "SSXD"; 28343 Frame = 17; 28344 Tics = 8; 28345 Action = "A_FloatGib"; 28346 Next state = "SERPENT_GIB2_5"; 28347} 28348 28349State { 28350 ID = "SERPENT_GIB2_5"; 28351 Sprite = "SSXD"; 28352 Frame = 17; 28353 Tics = 12; 28354 Action = "A_FloatGib"; 28355 Next state = "SERPENT_GIB2_6"; 28356} 28357 28358State { 28359 ID = "SERPENT_GIB2_6"; 28360 Sprite = "SSXD"; 28361 Frame = 17; 28362 Tics = 12; 28363 Action = "A_FloatGib"; 28364 Next state = "SERPENT_GIB2_7"; 28365} 28366 28367State { 28368 ID = "SERPENT_GIB2_7"; 28369 Sprite = "SSXD"; 28370 Frame = 17; 28371 Tics = 232; 28372 Action = "A_DelayGib"; 28373 Next state = "SERPENT_GIB2_8"; 28374} 28375 28376State { 28377 ID = "SERPENT_GIB2_8"; 28378 Sprite = "SSXD"; 28379 Frame = 17; 28380 Tics = 12; 28381 Action = "A_SinkGib"; 28382 Next state = "SERPENT_GIB2_9"; 28383} 28384 28385State { 28386 ID = "SERPENT_GIB2_9"; 28387 Sprite = "SSXD"; 28388 Frame = 17; 28389 Tics = 12; 28390 Action = "A_SinkGib"; 28391 Next state = "SERPENT_GIB2_10"; 28392} 28393 28394State { 28395 ID = "SERPENT_GIB2_10"; 28396 Sprite = "SSXD"; 28397 Frame = 17; 28398 Tics = 8; 28399 Action = "A_SinkGib"; 28400 Next state = "SERPENT_GIB2_11"; 28401} 28402 28403State { 28404 ID = "SERPENT_GIB2_11"; 28405 Sprite = "SSXD"; 28406 Frame = 17; 28407 Tics = 8; 28408 Action = "A_SinkGib"; 28409 Next state = "SERPENT_GIB2_12"; 28410} 28411 28412State { 28413 ID = "SERPENT_GIB2_12"; 28414 Sprite = "SSXD"; 28415 Frame = 17; 28416 Tics = 8; 28417 Action = "A_SinkGib"; 28418 Next state = "NULL"; 28419} 28420 28421State { 28422 ID = "SERPENT_GIB3_1"; 28423 Sprite = "SSXD"; 28424 Frame = 19; 28425 Tics = 6; 28426 Next state = "SERPENT_GIB3_2"; 28427} 28428 28429State { 28430 ID = "SERPENT_GIB3_2"; 28431 Sprite = "SSXD"; 28432 Frame = 19; 28433 Tics = 6; 28434 Action = "A_FloatGib"; 28435 Next state = "SERPENT_GIB3_3"; 28436} 28437 28438State { 28439 ID = "SERPENT_GIB3_3"; 28440 Sprite = "SSXD"; 28441 Frame = 19; 28442 Tics = 8; 28443 Action = "A_FloatGib"; 28444 Next state = "SERPENT_GIB3_4"; 28445} 28446 28447State { 28448 ID = "SERPENT_GIB3_4"; 28449 Sprite = "SSXD"; 28450 Frame = 19; 28451 Tics = 8; 28452 Action = "A_FloatGib"; 28453 Next state = "SERPENT_GIB3_5"; 28454} 28455 28456State { 28457 ID = "SERPENT_GIB3_5"; 28458 Sprite = "SSXD"; 28459 Frame = 19; 28460 Tics = 12; 28461 Action = "A_FloatGib"; 28462 Next state = "SERPENT_GIB3_6"; 28463} 28464 28465State { 28466 ID = "SERPENT_GIB3_6"; 28467 Sprite = "SSXD"; 28468 Frame = 19; 28469 Tics = 12; 28470 Action = "A_FloatGib"; 28471 Next state = "SERPENT_GIB3_7"; 28472} 28473 28474State { 28475 ID = "SERPENT_GIB3_7"; 28476 Sprite = "SSXD"; 28477 Frame = 19; 28478 Tics = 232; 28479 Action = "A_DelayGib"; 28480 Next state = "SERPENT_GIB3_8"; 28481} 28482 28483State { 28484 ID = "SERPENT_GIB3_8"; 28485 Sprite = "SSXD"; 28486 Frame = 19; 28487 Tics = 12; 28488 Action = "A_SinkGib"; 28489 Next state = "SERPENT_GIB3_9"; 28490} 28491 28492State { 28493 ID = "SERPENT_GIB3_9"; 28494 Sprite = "SSXD"; 28495 Frame = 19; 28496 Tics = 12; 28497 Action = "A_SinkGib"; 28498 Next state = "SERPENT_GIB3_10"; 28499} 28500 28501State { 28502 ID = "SERPENT_GIB3_10"; 28503 Sprite = "SSXD"; 28504 Frame = 19; 28505 Tics = 8; 28506 Action = "A_SinkGib"; 28507 Next state = "SERPENT_GIB3_11"; 28508} 28509 28510State { 28511 ID = "SERPENT_GIB3_11"; 28512 Sprite = "SSXD"; 28513 Frame = 19; 28514 Tics = 8; 28515 Action = "A_SinkGib"; 28516 Next state = "SERPENT_GIB3_12"; 28517} 28518 28519State { 28520 ID = "SERPENT_GIB3_12"; 28521 Sprite = "SSXD"; 28522 Frame = 19; 28523 Tics = 8; 28524 Action = "A_SinkGib"; 28525 Next state = "NULL"; 28526} 28527 28528State { 28529 ID = "BISHOP_LOOK1"; 28530 Sprite = "BISH"; 28531 Frame = 0; 28532 Tics = 10; 28533 Action = "A_Look"; 28534 Next state = "BISHOP_LOOK1"; 28535} 28536 28537State { 28538 ID = "BISHOP_DECIDE"; 28539 Sprite = "BISH"; 28540 Frame = 0; 28541 Tics = 1; 28542 Action = "A_BishopDecide"; 28543 Next state = "BISHOP_WALK1"; 28544} 28545 28546State { 28547 ID = "BISHOP_BLUR1"; 28548 Sprite = "BISH"; 28549 Frame = 0; 28550 Tics = 2; 28551 Action = "A_BishopDoBlur"; 28552 Next state = "BISHOP_BLUR2"; 28553} 28554 28555State { 28556 ID = "BISHOP_BLUR2"; 28557 Sprite = "BISH"; 28558 Frame = 0; 28559 Tics = 4; 28560 Action = "A_BishopSpawnBlur"; 28561 Next state = "BISHOP_BLUR2"; 28562} 28563 28564State { 28565 ID = "BISHOP_WALK1"; 28566 Sprite = "BISH"; 28567 Frame = 0; 28568 Tics = 2; 28569 Action = "A_Chase"; 28570 Next state = "BISHOP_WALK2"; 28571} 28572 28573State { 28574 ID = "BISHOP_WALK2"; 28575 Sprite = "BISH"; 28576 Frame = 0; 28577 Tics = 2; 28578 Action = "A_BishopChase"; 28579 Next state = "BISHOP_WALK3"; 28580} 28581 28582State { 28583 ID = "BISHOP_WALK3"; 28584 Sprite = "BISH"; 28585 Frame = 0; 28586 Tics = 2; 28587 Next state = "BISHOP_WALK4"; 28588} 28589 28590State { 28591 ID = "BISHOP_WALK4"; 28592 Sprite = "BISH"; 28593 Frame = 1; 28594 Tics = 2; 28595 Action = "A_BishopChase"; 28596 Next state = "BISHOP_WALK5"; 28597} 28598 28599State { 28600 ID = "BISHOP_WALK5"; 28601 Sprite = "BISH"; 28602 Frame = 1; 28603 Tics = 2; 28604 Action = "A_Chase"; 28605 Next state = "BISHOP_WALK6"; 28606} 28607 28608State { 28609 ID = "BISHOP_WALK6"; 28610 Sprite = "BISH"; 28611 Frame = 1; 28612 Tics = 2; 28613 Action = "A_BishopChase"; 28614 Next state = "BISHOP_DECIDE"; 28615} 28616 28617State { 28618 ID = "BISHOP_ATK1"; 28619 Sprite = "BISH"; 28620 Frame = 0; 28621 Tics = 3; 28622 Action = "A_FaceTarget"; 28623 Next state = "BISHOP_ATK2"; 28624} 28625 28626State { 28627 ID = "BISHOP_ATK2"; 28628 Sprite = "BISH"; 28629 Frame = 32771; 28630 Tics = 3; 28631 Action = "A_FaceTarget"; 28632 Next state = "BISHOP_ATK3"; 28633} 28634 28635State { 28636 ID = "BISHOP_ATK3"; 28637 Sprite = "BISH"; 28638 Frame = 32772; 28639 Tics = 3; 28640 Action = "A_FaceTarget"; 28641 Next state = "BISHOP_ATK4"; 28642} 28643 28644State { 28645 ID = "BISHOP_ATK4"; 28646 Sprite = "BISH"; 28647 Frame = 32773; 28648 Tics = 3; 28649 Action = "A_BishopAttack"; 28650 Next state = "BISHOP_ATK5"; 28651} 28652 28653State { 28654 ID = "BISHOP_ATK5"; 28655 Sprite = "BISH"; 28656 Frame = 32773; 28657 Tics = 5; 28658 Action = "A_BishopAttack2"; 28659 Next state = "BISHOP_ATK5"; 28660} 28661 28662State { 28663 ID = "BISHOP_PAIN1"; 28664 Sprite = "BISH"; 28665 Frame = 2; 28666 Tics = 6; 28667 Action = "A_Pain"; 28668 Next state = "BISHOP_PAIN2"; 28669} 28670 28671State { 28672 ID = "BISHOP_PAIN2"; 28673 Sprite = "BISH"; 28674 Frame = 2; 28675 Tics = 6; 28676 Action = "A_BishopPainBlur"; 28677 Next state = "BISHOP_PAIN3"; 28678} 28679 28680State { 28681 ID = "BISHOP_PAIN3"; 28682 Sprite = "BISH"; 28683 Frame = 2; 28684 Tics = 6; 28685 Action = "A_BishopPainBlur"; 28686 Next state = "BISHOP_PAIN4"; 28687} 28688 28689State { 28690 ID = "BISHOP_PAIN4"; 28691 Sprite = "BISH"; 28692 Frame = 2; 28693 Tics = 6; 28694 Action = "A_BishopPainBlur"; 28695 Next state = "BISHOP_PAIN5"; 28696} 28697 28698State { 28699 ID = "BISHOP_PAIN5"; 28700 Sprite = "BISH"; 28701 Frame = 2; 28702 Tics = 0; 28703 Next state = "BISHOP_WALK1"; 28704} 28705 28706State { 28707 ID = "BISHOP_DEATH1"; 28708 Sprite = "BISH"; 28709 Frame = 6; 28710 Tics = 6; 28711 Next state = "BISHOP_DEATH2"; 28712} 28713 28714State { 28715 ID = "BISHOP_DEATH2"; 28716 Sprite = "BISH"; 28717 Frame = 32775; 28718 Tics = 6; 28719 Action = "A_Scream"; 28720 Next state = "BISHOP_DEATH3"; 28721} 28722 28723State { 28724 ID = "BISHOP_DEATH3"; 28725 Sprite = "BISH"; 28726 Frame = 32776; 28727 Tics = 5; 28728 Action = "A_NoBlocking"; 28729 Next state = "BISHOP_DEATH4"; 28730} 28731 28732State { 28733 ID = "BISHOP_DEATH4"; 28734 Sprite = "BISH"; 28735 Frame = 32777; 28736 Tics = 5; 28737 Action = "A_Explode"; 28738 Next state = "BISHOP_DEATH5"; 28739} 28740 28741State { 28742 ID = "BISHOP_DEATH5"; 28743 Sprite = "BISH"; 28744 Frame = 32778; 28745 Tics = 5; 28746 Next state = "BISHOP_DEATH6"; 28747} 28748 28749State { 28750 ID = "BISHOP_DEATH6"; 28751 Sprite = "BISH"; 28752 Frame = 32779; 28753 Tics = 4; 28754 Next state = "BISHOP_DEATH7"; 28755} 28756 28757State { 28758 ID = "BISHOP_DEATH7"; 28759 Sprite = "BISH"; 28760 Frame = 32780; 28761 Tics = 4; 28762 Next state = "BISHOP_DEATH8"; 28763} 28764 28765State { 28766 ID = "BISHOP_DEATH8"; 28767 Sprite = "BISH"; 28768 Frame = 13; 28769 Tics = 4; 28770 Action = "A_BishopPuff"; 28771 Next state = "BISHOP_DEATH9"; 28772} 28773 28774State { 28775 ID = "BISHOP_DEATH9"; 28776 Sprite = "BISH"; 28777 Frame = 14; 28778 Tics = 4; 28779 Action = "A_QueueCorpse"; 28780 Next state = "BISHOP_DEATH10"; 28781} 28782 28783State { 28784 ID = "BISHOP_DEATH10"; 28785 Sprite = "BISH"; 28786 Frame = 15; 28787 Tics = -1; 28788 Next state = "NULL"; 28789} 28790 28791State { 28792 ID = "BISHOP_ICE"; 28793 Sprite = "BISH"; 28794 Frame = 23; 28795 Tics = 5; 28796 Action = "A_FreezeDeath"; 28797 Next state = "BISHOP_ICE2"; 28798} 28799 28800State { 28801 ID = "BISHOP_ICE2"; 28802 Sprite = "BISH"; 28803 Frame = 23; 28804 Tics = 1; 28805 Action = "A_FreezeDeathChunks"; 28806 Next state = "BISHOP_ICE2"; 28807} 28808 28809State { 28810 ID = "BISHOP_PUFF1"; 28811 Sprite = "BISH"; 28812 Frame = 16; 28813 Tics = 5; 28814 Next state = "BISHOP_PUFF2"; 28815} 28816 28817State { 28818 ID = "BISHOP_PUFF2"; 28819 Sprite = "BISH"; 28820 Frame = 17; 28821 Tics = 5; 28822 Next state = "BISHOP_PUFF3"; 28823} 28824 28825State { 28826 ID = "BISHOP_PUFF3"; 28827 Sprite = "BISH"; 28828 Frame = 18; 28829 Tics = 5; 28830 Next state = "BISHOP_PUFF4"; 28831} 28832 28833State { 28834 ID = "BISHOP_PUFF4"; 28835 Sprite = "BISH"; 28836 Frame = 19; 28837 Tics = 5; 28838 Next state = "BISHOP_PUFF5"; 28839} 28840 28841State { 28842 ID = "BISHOP_PUFF5"; 28843 Sprite = "BISH"; 28844 Frame = 20; 28845 Tics = 6; 28846 Next state = "BISHOP_PUFF6"; 28847} 28848 28849State { 28850 ID = "BISHOP_PUFF6"; 28851 Sprite = "BISH"; 28852 Frame = 21; 28853 Tics = 6; 28854 Next state = "BISHOP_PUFF7"; 28855} 28856 28857State { 28858 ID = "BISHOP_PUFF7"; 28859 Sprite = "BISH"; 28860 Frame = 22; 28861 Tics = 5; 28862 Next state = "NULL"; 28863} 28864 28865State { 28866 ID = "BISHOPBLUR1"; 28867 Sprite = "BISH"; 28868 Frame = 0; 28869 Tics = 16; 28870 Next state = "BISHOPBLUR2"; 28871} 28872 28873State { 28874 ID = "BISHOPBLUR2"; 28875 Sprite = "BISH"; 28876 Frame = 0; 28877 Tics = 8; 28878 Action = "A_SetAltShadow"; 28879 Next state = "NULL"; 28880} 28881 28882State { 28883 ID = "BISHOPPAINBLUR1"; 28884 Sprite = "BISH"; 28885 Frame = 2; 28886 Tics = 8; 28887 Next state = "NULL"; 28888} 28889 28890State { 28891 ID = "BISHFX1_1"; 28892 Sprite = "BPFX"; 28893 Frame = 32768; 28894 Tics = 1; 28895 Action = "A_BishopMissileWeave"; 28896 Next state = "BISHFX1_2"; 28897} 28898 28899State { 28900 ID = "BISHFX1_2"; 28901 Sprite = "BPFX"; 28902 Frame = 32769; 28903 Tics = 1; 28904 Action = "A_BishopMissileWeave"; 28905 Next state = "BISHFX1_3"; 28906} 28907 28908State { 28909 ID = "BISHFX1_3"; 28910 Sprite = "BPFX"; 28911 Frame = 32768; 28912 Tics = 1; 28913 Action = "A_BishopMissileWeave"; 28914 Next state = "BISHFX1_4"; 28915} 28916 28917State { 28918 ID = "BISHFX1_4"; 28919 Sprite = "BPFX"; 28920 Frame = 32769; 28921 Tics = 1; 28922 Action = "A_BishopMissileWeave"; 28923 Next state = "BISHFX1_5"; 28924} 28925 28926State { 28927 ID = "BISHFX1_5"; 28928 Sprite = "BPFX"; 28929 Frame = 32769; 28930 Tics = 0; 28931 Action = "A_BishopMissileSeek"; 28932 Next state = "BISHFX1_1"; 28933} 28934 28935State { 28936 ID = "BISHFXI1_1"; 28937 Sprite = "BPFX"; 28938 Frame = 32770; 28939 Tics = 4; 28940 Next state = "BISHFXI1_2"; 28941} 28942 28943State { 28944 ID = "BISHFXI1_2"; 28945 Sprite = "BPFX"; 28946 Frame = 32771; 28947 Tics = 4; 28948 Next state = "BISHFXI1_3"; 28949} 28950 28951State { 28952 ID = "BISHFXI1_3"; 28953 Sprite = "BPFX"; 28954 Frame = 32772; 28955 Tics = 4; 28956 Next state = "BISHFXI1_4"; 28957} 28958 28959State { 28960 ID = "BISHFXI1_4"; 28961 Sprite = "BPFX"; 28962 Frame = 32773; 28963 Tics = 4; 28964 Next state = "BISHFXI1_5"; 28965} 28966 28967State { 28968 ID = "BISHFXI1_5"; 28969 Sprite = "BPFX"; 28970 Frame = 32774; 28971 Tics = 3; 28972 Next state = "BISHFXI1_6"; 28973} 28974 28975State { 28976 ID = "BISHFXI1_6"; 28977 Sprite = "BPFX"; 28978 Frame = 32775; 28979 Tics = 3; 28980 Next state = "NULL"; 28981} 28982 28983State { 28984 ID = "DRAGON_LOOK1"; 28985 Sprite = "DRAG"; 28986 Frame = 3; 28987 Tics = 10; 28988 Action = "A_Look"; 28989 Next state = "DRAGON_LOOK1"; 28990} 28991 28992State { 28993 ID = "DRAGON_INIT"; 28994 Sprite = "DRAG"; 28995 Frame = 2; 28996 Tics = 5; 28997 Next state = "DRAGON_INIT2"; 28998} 28999 29000State { 29001 ID = "DRAGON_INIT2"; 29002 Sprite = "DRAG"; 29003 Frame = 1; 29004 Tics = 5; 29005 Next state = "DRAGON_INIT3"; 29006} 29007 29008State { 29009 ID = "DRAGON_INIT3"; 29010 Sprite = "DRAG"; 29011 Frame = 0; 29012 Tics = 5; 29013 Action = "A_DragonInitFlight"; 29014 Next state = "DRAGON_WALK1"; 29015} 29016 29017State { 29018 ID = "DRAGON_WALK1"; 29019 Sprite = "DRAG"; 29020 Frame = 1; 29021 Tics = 3; 29022 Action = "A_DragonFlap"; 29023 Next state = "DRAGON_WALK2"; 29024} 29025 29026State { 29027 ID = "DRAGON_WALK2"; 29028 Sprite = "DRAG"; 29029 Frame = 1; 29030 Tics = 3; 29031 Action = "A_DragonFlight"; 29032 Next state = "DRAGON_WALK3"; 29033} 29034 29035State { 29036 ID = "DRAGON_WALK3"; 29037 Sprite = "DRAG"; 29038 Frame = 2; 29039 Tics = 3; 29040 Action = "A_DragonFlight"; 29041 Next state = "DRAGON_WALK4"; 29042} 29043 29044State { 29045 ID = "DRAGON_WALK4"; 29046 Sprite = "DRAG"; 29047 Frame = 2; 29048 Tics = 3; 29049 Action = "A_DragonFlight"; 29050 Next state = "DRAGON_WALK5"; 29051} 29052 29053State { 29054 ID = "DRAGON_WALK5"; 29055 Sprite = "DRAG"; 29056 Frame = 3; 29057 Tics = 3; 29058 Action = "A_DragonFlight"; 29059 Next state = "DRAGON_WALK6"; 29060} 29061 29062State { 29063 ID = "DRAGON_WALK6"; 29064 Sprite = "DRAG"; 29065 Frame = 3; 29066 Tics = 3; 29067 Action = "A_DragonFlight"; 29068 Next state = "DRAGON_WALK7"; 29069} 29070 29071State { 29072 ID = "DRAGON_WALK7"; 29073 Sprite = "DRAG"; 29074 Frame = 2; 29075 Tics = 3; 29076 Action = "A_DragonFlight"; 29077 Next state = "DRAGON_WALK8"; 29078} 29079 29080State { 29081 ID = "DRAGON_WALK8"; 29082 Sprite = "DRAG"; 29083 Frame = 2; 29084 Tics = 3; 29085 Action = "A_DragonFlight"; 29086 Next state = "DRAGON_WALK9"; 29087} 29088 29089State { 29090 ID = "DRAGON_WALK9"; 29091 Sprite = "DRAG"; 29092 Frame = 1; 29093 Tics = 3; 29094 Action = "A_DragonFlight"; 29095 Next state = "DRAGON_WALK10"; 29096} 29097 29098State { 29099 ID = "DRAGON_WALK10"; 29100 Sprite = "DRAG"; 29101 Frame = 1; 29102 Tics = 3; 29103 Action = "A_DragonFlight"; 29104 Next state = "DRAGON_WALK11"; 29105} 29106 29107State { 29108 ID = "DRAGON_WALK11"; 29109 Sprite = "DRAG"; 29110 Frame = 0; 29111 Tics = 3; 29112 Action = "A_DragonFlight"; 29113 Next state = "DRAGON_WALK12"; 29114} 29115 29116State { 29117 ID = "DRAGON_WALK12"; 29118 Sprite = "DRAG"; 29119 Frame = 0; 29120 Tics = 3; 29121 Action = "A_DragonFlight"; 29122 Next state = "DRAGON_WALK1"; 29123} 29124 29125State { 29126 ID = "DRAGON_ATK1"; 29127 Sprite = "DRAG"; 29128 Frame = 4; 29129 Tics = 8; 29130 Action = "A_DragonAttack"; 29131 Next state = "DRAGON_WALK1"; 29132} 29133 29134State { 29135 ID = "DRAGON_PAIN1"; 29136 Sprite = "DRAG"; 29137 Frame = 5; 29138 Tics = 10; 29139 Action = "A_DragonPain"; 29140 Next state = "DRAGON_WALK1"; 29141} 29142 29143State { 29144 ID = "DRAGON_DEATH1"; 29145 Sprite = "DRAG"; 29146 Frame = 6; 29147 Tics = 5; 29148 Action = "A_Scream"; 29149 Next state = "DRAGON_DEATH2"; 29150} 29151 29152State { 29153 ID = "DRAGON_DEATH2"; 29154 Sprite = "DRAG"; 29155 Frame = 7; 29156 Tics = 4; 29157 Action = "A_NoBlocking"; 29158 Next state = "DRAGON_DEATH3"; 29159} 29160 29161State { 29162 ID = "DRAGON_DEATH3"; 29163 Sprite = "DRAG"; 29164 Frame = 8; 29165 Tics = 4; 29166 Next state = "DRAGON_DEATH4"; 29167} 29168 29169State { 29170 ID = "DRAGON_DEATH4"; 29171 Sprite = "DRAG"; 29172 Frame = 9; 29173 Tics = 4; 29174 Action = "A_DragonCheckCrash"; 29175 Next state = "DRAGON_DEATH4"; 29176} 29177 29178State { 29179 ID = "DRAGON_CRASH1"; 29180 Sprite = "DRAG"; 29181 Frame = 10; 29182 Tics = 5; 29183 Next state = "DRAGON_CRASH2"; 29184} 29185 29186State { 29187 ID = "DRAGON_CRASH2"; 29188 Sprite = "DRAG"; 29189 Frame = 11; 29190 Tics = 5; 29191 Next state = "DRAGON_CRASH3"; 29192} 29193 29194State { 29195 ID = "DRAGON_CRASH3"; 29196 Sprite = "DRAG"; 29197 Frame = 12; 29198 Tics = -1; 29199 Next state = "NULL"; 29200} 29201 29202State { 29203 ID = "DRAGON_FX1_1"; 29204 Sprite = "DRFX"; 29205 Frame = 32768; 29206 Tics = 4; 29207 Next state = "DRAGON_FX1_2"; 29208} 29209 29210State { 29211 ID = "DRAGON_FX1_2"; 29212 Sprite = "DRFX"; 29213 Frame = 32769; 29214 Tics = 4; 29215 Next state = "DRAGON_FX1_3"; 29216} 29217 29218State { 29219 ID = "DRAGON_FX1_3"; 29220 Sprite = "DRFX"; 29221 Frame = 32770; 29222 Tics = 4; 29223 Next state = "DRAGON_FX1_4"; 29224} 29225 29226State { 29227 ID = "DRAGON_FX1_4"; 29228 Sprite = "DRFX"; 29229 Frame = 32771; 29230 Tics = 4; 29231 Next state = "DRAGON_FX1_5"; 29232} 29233 29234State { 29235 ID = "DRAGON_FX1_5"; 29236 Sprite = "DRFX"; 29237 Frame = 32772; 29238 Tics = 4; 29239 Next state = "DRAGON_FX1_6"; 29240} 29241 29242State { 29243 ID = "DRAGON_FX1_6"; 29244 Sprite = "DRFX"; 29245 Frame = 32773; 29246 Tics = 4; 29247 Next state = "DRAGON_FX1_1"; 29248} 29249 29250State { 29251 ID = "DRAGON_FX1_X1"; 29252 Sprite = "DRFX"; 29253 Frame = 32774; 29254 Tics = 4; 29255 Next state = "DRAGON_FX1_X2"; 29256} 29257 29258State { 29259 ID = "DRAGON_FX1_X2"; 29260 Sprite = "DRFX"; 29261 Frame = 32775; 29262 Tics = 4; 29263 Next state = "DRAGON_FX1_X3"; 29264} 29265 29266State { 29267 ID = "DRAGON_FX1_X3"; 29268 Sprite = "DRFX"; 29269 Frame = 32776; 29270 Tics = 4; 29271 Next state = "DRAGON_FX1_X4"; 29272} 29273 29274State { 29275 ID = "DRAGON_FX1_X4"; 29276 Sprite = "DRFX"; 29277 Frame = 32777; 29278 Tics = 4; 29279 Action = "A_DragonFX2"; 29280 Next state = "DRAGON_FX1_X5"; 29281} 29282 29283State { 29284 ID = "DRAGON_FX1_X5"; 29285 Sprite = "DRFX"; 29286 Frame = 32778; 29287 Tics = 3; 29288 Next state = "DRAGON_FX1_X6"; 29289} 29290 29291State { 29292 ID = "DRAGON_FX1_X6"; 29293 Sprite = "DRFX"; 29294 Frame = 32779; 29295 Tics = 3; 29296 Next state = "NULL"; 29297} 29298 29299State { 29300 ID = "DRAGON_FX2_1"; 29301 Sprite = "CFCF"; 29302 Frame = 32784; 29303 Tics = 1; 29304 Next state = "DRAGON_FX2_2"; 29305} 29306 29307State { 29308 ID = "DRAGON_FX2_2"; 29309 Sprite = "CFCF"; 29310 Frame = 32784; 29311 Tics = 4; 29312 Action = "A_UnHideThing"; 29313 Next state = "DRAGON_FX2_3"; 29314} 29315 29316State { 29317 ID = "DRAGON_FX2_3"; 29318 Sprite = "CFCF"; 29319 Frame = 32785; 29320 Tics = 3; 29321 Action = "A_Scream"; 29322 Next state = "DRAGON_FX2_4"; 29323} 29324 29325State { 29326 ID = "DRAGON_FX2_4"; 29327 Sprite = "CFCF"; 29328 Frame = 32786; 29329 Tics = 4; 29330 Next state = "DRAGON_FX2_5"; 29331} 29332 29333State { 29334 ID = "DRAGON_FX2_5"; 29335 Sprite = "CFCF"; 29336 Frame = 32787; 29337 Tics = 3; 29338 Action = "A_Explode"; 29339 Next state = "DRAGON_FX2_6"; 29340} 29341 29342State { 29343 ID = "DRAGON_FX2_6"; 29344 Sprite = "CFCF"; 29345 Frame = 32788; 29346 Tics = 4; 29347 Next state = "DRAGON_FX2_7"; 29348} 29349 29350State { 29351 ID = "DRAGON_FX2_7"; 29352 Sprite = "CFCF"; 29353 Frame = 32789; 29354 Tics = 3; 29355 Next state = "DRAGON_FX2_8"; 29356} 29357 29358State { 29359 ID = "DRAGON_FX2_8"; 29360 Sprite = "CFCF"; 29361 Frame = 32790; 29362 Tics = 4; 29363 Next state = "DRAGON_FX2_9"; 29364} 29365 29366State { 29367 ID = "DRAGON_FX2_9"; 29368 Sprite = "CFCF"; 29369 Frame = 32791; 29370 Tics = 3; 29371 Next state = "DRAGON_FX2_10"; 29372} 29373 29374State { 29375 ID = "DRAGON_FX2_10"; 29376 Sprite = "CFCF"; 29377 Frame = 32792; 29378 Tics = 4; 29379 Next state = "DRAGON_FX2_11"; 29380} 29381 29382State { 29383 ID = "DRAGON_FX2_11"; 29384 Sprite = "CFCF"; 29385 Frame = 32793; 29386 Tics = 3; 29387 Next state = "NULL"; 29388} 29389 29390State { 29391 ID = "ARMOR_1"; 29392 Sprite = "ARM1"; 29393 Frame = 0; 29394 Tics = -1; 29395 Next state = "NULL"; 29396} 29397 29398State { 29399 ID = "ARMOR_2"; 29400 Sprite = "ARM2"; 29401 Frame = 0; 29402 Tics = -1; 29403 Next state = "NULL"; 29404} 29405 29406State { 29407 ID = "ARMOR_3"; 29408 Sprite = "ARM3"; 29409 Frame = 0; 29410 Tics = -1; 29411 Next state = "NULL"; 29412} 29413 29414State { 29415 ID = "ARMOR_4"; 29416 Sprite = "ARM4"; 29417 Frame = 0; 29418 Tics = -1; 29419 Next state = "NULL"; 29420} 29421 29422State { 29423 ID = "MANA1_1"; 29424 Sprite = "MAN1"; 29425 Frame = 32768; 29426 Tics = 4; 29427 Next state = "MANA1_2"; 29428} 29429 29430State { 29431 ID = "MANA1_2"; 29432 Sprite = "MAN1"; 29433 Frame = 32769; 29434 Tics = 4; 29435 Next state = "MANA1_3"; 29436} 29437 29438State { 29439 ID = "MANA1_3"; 29440 Sprite = "MAN1"; 29441 Frame = 32770; 29442 Tics = 4; 29443 Next state = "MANA1_4"; 29444} 29445 29446State { 29447 ID = "MANA1_4"; 29448 Sprite = "MAN1"; 29449 Frame = 32771; 29450 Tics = 4; 29451 Next state = "MANA1_5"; 29452} 29453 29454State { 29455 ID = "MANA1_5"; 29456 Sprite = "MAN1"; 29457 Frame = 32772; 29458 Tics = 4; 29459 Next state = "MANA1_6"; 29460} 29461 29462State { 29463 ID = "MANA1_6"; 29464 Sprite = "MAN1"; 29465 Frame = 32773; 29466 Tics = 4; 29467 Next state = "MANA1_7"; 29468} 29469 29470State { 29471 ID = "MANA1_7"; 29472 Sprite = "MAN1"; 29473 Frame = 32774; 29474 Tics = 4; 29475 Next state = "MANA1_8"; 29476} 29477 29478State { 29479 ID = "MANA1_8"; 29480 Sprite = "MAN1"; 29481 Frame = 32775; 29482 Tics = 4; 29483 Next state = "MANA1_9"; 29484} 29485 29486State { 29487 ID = "MANA1_9"; 29488 Sprite = "MAN1"; 29489 Frame = 32776; 29490 Tics = 4; 29491 Next state = "MANA1_1"; 29492} 29493 29494State { 29495 ID = "MANA2_1"; 29496 Sprite = "MAN2"; 29497 Frame = 32768; 29498 Tics = 4; 29499 Next state = "MANA2_2"; 29500} 29501 29502State { 29503 ID = "MANA2_2"; 29504 Sprite = "MAN2"; 29505 Frame = 32769; 29506 Tics = 4; 29507 Next state = "MANA2_3"; 29508} 29509 29510State { 29511 ID = "MANA2_3"; 29512 Sprite = "MAN2"; 29513 Frame = 32770; 29514 Tics = 4; 29515 Next state = "MANA2_4"; 29516} 29517 29518State { 29519 ID = "MANA2_4"; 29520 Sprite = "MAN2"; 29521 Frame = 32771; 29522 Tics = 4; 29523 Next state = "MANA2_5"; 29524} 29525 29526State { 29527 ID = "MANA2_5"; 29528 Sprite = "MAN2"; 29529 Frame = 32772; 29530 Tics = 4; 29531 Next state = "MANA2_6"; 29532} 29533 29534State { 29535 ID = "MANA2_6"; 29536 Sprite = "MAN2"; 29537 Frame = 32773; 29538 Tics = 4; 29539 Next state = "MANA2_7"; 29540} 29541 29542State { 29543 ID = "MANA2_7"; 29544 Sprite = "MAN2"; 29545 Frame = 32774; 29546 Tics = 4; 29547 Next state = "MANA2_8"; 29548} 29549 29550State { 29551 ID = "MANA2_8"; 29552 Sprite = "MAN2"; 29553 Frame = 32775; 29554 Tics = 4; 29555 Next state = "MANA2_9"; 29556} 29557 29558State { 29559 ID = "MANA2_9"; 29560 Sprite = "MAN2"; 29561 Frame = 32776; 29562 Tics = 4; 29563 Next state = "MANA2_10"; 29564} 29565 29566State { 29567 ID = "MANA2_10"; 29568 Sprite = "MAN2"; 29569 Frame = 32777; 29570 Tics = 4; 29571 Next state = "MANA2_11"; 29572} 29573 29574State { 29575 ID = "MANA2_11"; 29576 Sprite = "MAN2"; 29577 Frame = 32778; 29578 Tics = 4; 29579 Next state = "MANA2_12"; 29580} 29581 29582State { 29583 ID = "MANA2_12"; 29584 Sprite = "MAN2"; 29585 Frame = 32779; 29586 Tics = 4; 29587 Next state = "MANA2_13"; 29588} 29589 29590State { 29591 ID = "MANA2_13"; 29592 Sprite = "MAN2"; 29593 Frame = 32780; 29594 Tics = 4; 29595 Next state = "MANA2_14"; 29596} 29597 29598State { 29599 ID = "MANA2_14"; 29600 Sprite = "MAN2"; 29601 Frame = 32781; 29602 Tics = 4; 29603 Next state = "MANA2_15"; 29604} 29605 29606State { 29607 ID = "MANA2_15"; 29608 Sprite = "MAN2"; 29609 Frame = 32782; 29610 Tics = 4; 29611 Next state = "MANA2_16"; 29612} 29613 29614State { 29615 ID = "MANA2_16"; 29616 Sprite = "MAN2"; 29617 Frame = 32783; 29618 Tics = 4; 29619 Next state = "MANA2_1"; 29620} 29621 29622State { 29623 ID = "MANA3_1"; 29624 Sprite = "MAN3"; 29625 Frame = 32768; 29626 Tics = 4; 29627 Next state = "MANA3_2"; 29628} 29629 29630State { 29631 ID = "MANA3_2"; 29632 Sprite = "MAN3"; 29633 Frame = 32769; 29634 Tics = 4; 29635 Next state = "MANA3_3"; 29636} 29637 29638State { 29639 ID = "MANA3_3"; 29640 Sprite = "MAN3"; 29641 Frame = 32770; 29642 Tics = 4; 29643 Next state = "MANA3_4"; 29644} 29645 29646State { 29647 ID = "MANA3_4"; 29648 Sprite = "MAN3"; 29649 Frame = 32771; 29650 Tics = 4; 29651 Next state = "MANA3_5"; 29652} 29653 29654State { 29655 ID = "MANA3_5"; 29656 Sprite = "MAN3"; 29657 Frame = 32772; 29658 Tics = 4; 29659 Next state = "MANA3_6"; 29660} 29661 29662State { 29663 ID = "MANA3_6"; 29664 Sprite = "MAN3"; 29665 Frame = 32773; 29666 Tics = 4; 29667 Next state = "MANA3_7"; 29668} 29669 29670State { 29671 ID = "MANA3_7"; 29672 Sprite = "MAN3"; 29673 Frame = 32774; 29674 Tics = 4; 29675 Next state = "MANA3_8"; 29676} 29677 29678State { 29679 ID = "MANA3_8"; 29680 Sprite = "MAN3"; 29681 Frame = 32775; 29682 Tics = 4; 29683 Next state = "MANA3_9"; 29684} 29685 29686State { 29687 ID = "MANA3_9"; 29688 Sprite = "MAN3"; 29689 Frame = 32776; 29690 Tics = 4; 29691 Next state = "MANA3_10"; 29692} 29693 29694State { 29695 ID = "MANA3_10"; 29696 Sprite = "MAN3"; 29697 Frame = 32777; 29698 Tics = 4; 29699 Next state = "MANA3_11"; 29700} 29701 29702State { 29703 ID = "MANA3_11"; 29704 Sprite = "MAN3"; 29705 Frame = 32778; 29706 Tics = 4; 29707 Next state = "MANA3_12"; 29708} 29709 29710State { 29711 ID = "MANA3_12"; 29712 Sprite = "MAN3"; 29713 Frame = 32779; 29714 Tics = 4; 29715 Next state = "MANA3_13"; 29716} 29717 29718State { 29719 ID = "MANA3_13"; 29720 Sprite = "MAN3"; 29721 Frame = 32780; 29722 Tics = 4; 29723 Next state = "MANA3_14"; 29724} 29725 29726State { 29727 ID = "MANA3_14"; 29728 Sprite = "MAN3"; 29729 Frame = 32781; 29730 Tics = 4; 29731 Next state = "MANA3_15"; 29732} 29733 29734State { 29735 ID = "MANA3_15"; 29736 Sprite = "MAN3"; 29737 Frame = 32782; 29738 Tics = 4; 29739 Next state = "MANA3_16"; 29740} 29741 29742State { 29743 ID = "MANA3_16"; 29744 Sprite = "MAN3"; 29745 Frame = 32783; 29746 Tics = 4; 29747 Next state = "MANA3_1"; 29748} 29749 29750State { 29751 ID = "KEY1"; 29752 Sprite = "KEY1"; 29753 Frame = 0; 29754 Tics = -1; 29755 Next state = "NULL"; 29756} 29757 29758State { 29759 ID = "KEY2"; 29760 Sprite = "KEY2"; 29761 Frame = 0; 29762 Tics = -1; 29763 Next state = "NULL"; 29764} 29765 29766State { 29767 ID = "KEY3"; 29768 Sprite = "KEY3"; 29769 Frame = 0; 29770 Tics = -1; 29771 Next state = "NULL"; 29772} 29773 29774State { 29775 ID = "KEY4"; 29776 Sprite = "KEY4"; 29777 Frame = 0; 29778 Tics = -1; 29779 Next state = "NULL"; 29780} 29781 29782State { 29783 ID = "KEY5"; 29784 Sprite = "KEY5"; 29785 Frame = 0; 29786 Tics = -1; 29787 Next state = "NULL"; 29788} 29789 29790State { 29791 ID = "KEY6"; 29792 Sprite = "KEY6"; 29793 Frame = 0; 29794 Tics = -1; 29795 Next state = "NULL"; 29796} 29797 29798State { 29799 ID = "KEY7"; 29800 Sprite = "KEY7"; 29801 Frame = 0; 29802 Tics = -1; 29803 Next state = "NULL"; 29804} 29805 29806State { 29807 ID = "KEY8"; 29808 Sprite = "KEY8"; 29809 Frame = 0; 29810 Tics = -1; 29811 Next state = "NULL"; 29812} 29813 29814State { 29815 ID = "KEY9"; 29816 Sprite = "KEY9"; 29817 Frame = 0; 29818 Tics = -1; 29819 Next state = "NULL"; 29820} 29821 29822State { 29823 ID = "KEYA"; 29824 Sprite = "KEYA"; 29825 Frame = 0; 29826 Tics = -1; 29827 Next state = "NULL"; 29828} 29829 29830State { 29831 ID = "KEYB"; 29832 Sprite = "KEYB"; 29833 Frame = 0; 29834 Tics = -1; 29835 Next state = "NULL"; 29836} 29837 29838State { 29839 ID = "SND_WIND1"; 29840 Sprite = "TLGL"; 29841 Frame = 0; 29842 Tics = 1; 29843 Next state = "SND_WIND2"; 29844} 29845 29846State { 29847 ID = "SND_WIND2"; 29848 Sprite = "TLGL"; 29849 Frame = 0; 29850 Tics = 200; 29851 Action = "A_ESound"; 29852 Next state = "SND_WIND2"; 29853} 29854 29855State { 29856 ID = "SND_WATERFALL"; 29857 Sprite = "TLGL"; 29858 Frame = 0; 29859 Tics = 85; 29860 Action = "A_ESound"; 29861 Next state = "SND_WATERFALL"; 29862} 29863 29864State { 29865 ID = "ETTIN_LOOK1"; 29866 Sprite = "ETTN"; 29867 Frame = 0; 29868 Tics = 10; 29869 Action = "A_Look"; 29870 Next state = "ETTIN_LOOK2"; 29871} 29872 29873State { 29874 ID = "ETTIN_LOOK2"; 29875 Sprite = "ETTN"; 29876 Frame = 0; 29877 Tics = 10; 29878 Action = "A_Look"; 29879 Next state = "ETTIN_LOOK1"; 29880} 29881 29882State { 29883 ID = "ETTIN_CHASE1"; 29884 Sprite = "ETTN"; 29885 Frame = 0; 29886 Tics = 5; 29887 Action = "A_Chase"; 29888 Next state = "ETTIN_CHASE2"; 29889} 29890 29891State { 29892 ID = "ETTIN_CHASE2"; 29893 Sprite = "ETTN"; 29894 Frame = 1; 29895 Tics = 5; 29896 Action = "A_Chase"; 29897 Next state = "ETTIN_CHASE3"; 29898} 29899 29900State { 29901 ID = "ETTIN_CHASE3"; 29902 Sprite = "ETTN"; 29903 Frame = 2; 29904 Tics = 5; 29905 Action = "A_Chase"; 29906 Next state = "ETTIN_CHASE4"; 29907} 29908 29909State { 29910 ID = "ETTIN_CHASE4"; 29911 Sprite = "ETTN"; 29912 Frame = 3; 29913 Tics = 5; 29914 Action = "A_Chase"; 29915 Next state = "ETTIN_CHASE1"; 29916} 29917 29918State { 29919 ID = "ETTIN_PAIN1"; 29920 Sprite = "ETTN"; 29921 Frame = 7; 29922 Tics = 7; 29923 Action = "A_Pain"; 29924 Next state = "ETTIN_CHASE1"; 29925} 29926 29927State { 29928 ID = "ETTIN_ATK1_1"; 29929 Sprite = "ETTN"; 29930 Frame = 4; 29931 Tics = 6; 29932 Action = "A_FaceTarget"; 29933 Next state = "ETTIN_ATK1_2"; 29934} 29935 29936State { 29937 ID = "ETTIN_ATK1_2"; 29938 Sprite = "ETTN"; 29939 Frame = 5; 29940 Tics = 6; 29941 Action = "A_FaceTarget"; 29942 Next state = "ETTIN_ATK1_3"; 29943} 29944 29945State { 29946 ID = "ETTIN_ATK1_3"; 29947 Sprite = "ETTN"; 29948 Frame = 6; 29949 Tics = 8; 29950 Action = "A_EttinAttack"; 29951 Next state = "ETTIN_CHASE1"; 29952} 29953 29954State { 29955 ID = "ETTIN_DEATH1_1"; 29956 Sprite = "ETTN"; 29957 Frame = 8; 29958 Tics = 4; 29959 Next state = "ETTIN_DEATH1_2"; 29960} 29961 29962State { 29963 ID = "ETTIN_DEATH1_2"; 29964 Sprite = "ETTN"; 29965 Frame = 9; 29966 Tics = 4; 29967 Next state = "ETTIN_DEATH1_3"; 29968} 29969 29970State { 29971 ID = "ETTIN_DEATH1_3"; 29972 Sprite = "ETTN"; 29973 Frame = 10; 29974 Tics = 4; 29975 Action = "A_Scream"; 29976 Next state = "ETTIN_DEATH1_4"; 29977} 29978 29979State { 29980 ID = "ETTIN_DEATH1_4"; 29981 Sprite = "ETTN"; 29982 Frame = 11; 29983 Tics = 4; 29984 Action = "A_NoBlocking"; 29985 Next state = "ETTIN_DEATH1_5"; 29986} 29987 29988State { 29989 ID = "ETTIN_DEATH1_5"; 29990 Sprite = "ETTN"; 29991 Frame = 12; 29992 Tics = 4; 29993 Action = "A_QueueCorpse"; 29994 Next state = "ETTIN_DEATH1_6"; 29995} 29996 29997State { 29998 ID = "ETTIN_DEATH1_6"; 29999 Sprite = "ETTN"; 30000 Frame = 13; 30001 Tics = 4; 30002 Next state = "ETTIN_DEATH1_7"; 30003} 30004 30005State { 30006 ID = "ETTIN_DEATH1_7"; 30007 Sprite = "ETTN"; 30008 Frame = 14; 30009 Tics = 4; 30010 Next state = "ETTIN_DEATH1_8"; 30011} 30012 30013State { 30014 ID = "ETTIN_DEATH1_8"; 30015 Sprite = "ETTN"; 30016 Frame = 15; 30017 Tics = 4; 30018 Next state = "ETTIN_DEATH1_9"; 30019} 30020 30021State { 30022 ID = "ETTIN_DEATH1_9"; 30023 Sprite = "ETTN"; 30024 Frame = 16; 30025 Tics = -1; 30026 Next state = "NULL"; 30027} 30028 30029State { 30030 ID = "ETTIN_DEATH2_1"; 30031 Sprite = "ETTB"; 30032 Frame = 0; 30033 Tics = 4; 30034 Next state = "ETTIN_DEATH2_2"; 30035} 30036 30037State { 30038 ID = "ETTIN_DEATH2_2"; 30039 Sprite = "ETTB"; 30040 Frame = 1; 30041 Tics = 4; 30042 Action = "A_NoBlocking"; 30043 Next state = "ETTIN_DEATH2_3"; 30044} 30045 30046State { 30047 ID = "ETTIN_DEATH2_3"; 30048 Sprite = "ETTB"; 30049 Frame = 2; 30050 Tics = 4; 30051 Action = "A_DropMace"; 30052 Next state = "ETTIN_DEATH2_4"; 30053} 30054 30055State { 30056 ID = "ETTIN_DEATH2_4"; 30057 Sprite = "ETTB"; 30058 Frame = 3; 30059 Tics = 4; 30060 Action = "A_Scream"; 30061 Next state = "ETTIN_DEATH2_5"; 30062} 30063 30064State { 30065 ID = "ETTIN_DEATH2_5"; 30066 Sprite = "ETTB"; 30067 Frame = 4; 30068 Tics = 4; 30069 Action = "A_QueueCorpse"; 30070 Next state = "ETTIN_DEATH2_6"; 30071} 30072 30073State { 30074 ID = "ETTIN_DEATH2_6"; 30075 Sprite = "ETTB"; 30076 Frame = 5; 30077 Tics = 4; 30078 Next state = "ETTIN_DEATH2_7"; 30079} 30080 30081State { 30082 ID = "ETTIN_DEATH2_7"; 30083 Sprite = "ETTB"; 30084 Frame = 6; 30085 Tics = 4; 30086 Next state = "ETTIN_DEATH2_8"; 30087} 30088 30089State { 30090 ID = "ETTIN_DEATH2_8"; 30091 Sprite = "ETTB"; 30092 Frame = 7; 30093 Tics = 4; 30094 Next state = "ETTIN_DEATH2_9"; 30095} 30096 30097State { 30098 ID = "ETTIN_DEATH2_9"; 30099 Sprite = "ETTB"; 30100 Frame = 8; 30101 Tics = 4; 30102 Next state = "ETTIN_DEATH2_0"; 30103} 30104 30105State { 30106 ID = "ETTIN_DEATH2_0"; 30107 Sprite = "ETTB"; 30108 Frame = 9; 30109 Tics = 4; 30110 Next state = "ETTIN_DEATH2_A"; 30111} 30112 30113State { 30114 ID = "ETTIN_DEATH2_A"; 30115 Sprite = "ETTB"; 30116 Frame = 10; 30117 Tics = 4; 30118 Next state = "ETTIN_DEATH2_B"; 30119} 30120 30121State { 30122 ID = "ETTIN_DEATH2_B"; 30123 Sprite = "ETTB"; 30124 Frame = 11; 30125 Tics = -1; 30126 Next state = "NULL"; 30127} 30128 30129State { 30130 ID = "ETTIN_ICE1"; 30131 Sprite = "ETTN"; 30132 Frame = 17; 30133 Tics = 5; 30134 Action = "A_FreezeDeath"; 30135 Next state = "ETTIN_ICE2"; 30136} 30137 30138State { 30139 ID = "ETTIN_ICE2"; 30140 Sprite = "ETTN"; 30141 Frame = 17; 30142 Tics = 1; 30143 Action = "A_FreezeDeathChunks"; 30144 Next state = "ETTIN_ICE2"; 30145} 30146 30147State { 30148 ID = "ETTIN_MACE1"; 30149 Sprite = "ETTB"; 30150 Frame = 12; 30151 Tics = 5; 30152 Action = "A_CheckFloor"; 30153 Next state = "ETTIN_MACE2"; 30154} 30155 30156State { 30157 ID = "ETTIN_MACE2"; 30158 Sprite = "ETTB"; 30159 Frame = 13; 30160 Tics = 5; 30161 Action = "A_CheckFloor"; 30162 Next state = "ETTIN_MACE3"; 30163} 30164 30165State { 30166 ID = "ETTIN_MACE3"; 30167 Sprite = "ETTB"; 30168 Frame = 14; 30169 Tics = 5; 30170 Action = "A_CheckFloor"; 30171 Next state = "ETTIN_MACE4"; 30172} 30173 30174State { 30175 ID = "ETTIN_MACE4"; 30176 Sprite = "ETTB"; 30177 Frame = 15; 30178 Tics = 5; 30179 Action = "A_CheckFloor"; 30180 Next state = "ETTIN_MACE1"; 30181} 30182 30183State { 30184 ID = "ETTIN_MACE5"; 30185 Sprite = "ETTB"; 30186 Frame = 16; 30187 Tics = 5; 30188 Next state = "ETTIN_MACE6"; 30189} 30190 30191State { 30192 ID = "ETTIN_MACE6"; 30193 Sprite = "ETTB"; 30194 Frame = 17; 30195 Tics = 5; 30196 Action = "A_QueueCorpse"; 30197 Next state = "ETTIN_MACE7"; 30198} 30199 30200State { 30201 ID = "ETTIN_MACE7"; 30202 Sprite = "ETTB"; 30203 Frame = 18; 30204 Tics = -1; 30205 Next state = "NULL"; 30206} 30207 30208State { 30209 ID = "FIRED_SPAWN1"; 30210 Sprite = "FDMN"; 30211 Frame = 32791; 30212 Tics = 5; 30213 Next state = "FIRED_LOOK1"; 30214} 30215 30216State { 30217 ID = "FIRED_LOOK1"; 30218 Sprite = "FDMN"; 30219 Frame = 32772; 30220 Tics = 10; 30221 Action = "A_Look"; 30222 Next state = "FIRED_LOOK2"; 30223} 30224 30225State { 30226 ID = "FIRED_LOOK2"; 30227 Sprite = "FDMN"; 30228 Frame = 32773; 30229 Tics = 10; 30230 Action = "A_Look"; 30231 Next state = "FIRED_LOOK3"; 30232} 30233 30234State { 30235 ID = "FIRED_LOOK3"; 30236 Sprite = "FDMN"; 30237 Frame = 32774; 30238 Tics = 10; 30239 Action = "A_Look"; 30240 Next state = "FIRED_LOOK1"; 30241} 30242 30243State { 30244 ID = "FIRED_LOOK4"; 30245 Sprite = "FDMN"; 30246 Frame = 32772; 30247 Tics = 8; 30248 Next state = "FIRED_LOOK5"; 30249} 30250 30251State { 30252 ID = "FIRED_LOOK5"; 30253 Sprite = "FDMN"; 30254 Frame = 32773; 30255 Tics = 6; 30256 Next state = "FIRED_LOOK6"; 30257} 30258 30259State { 30260 ID = "FIRED_LOOK6"; 30261 Sprite = "FDMN"; 30262 Frame = 32774; 30263 Tics = 5; 30264 Next state = "FIRED_LOOK7"; 30265} 30266 30267State { 30268 ID = "FIRED_LOOK7"; 30269 Sprite = "FDMN"; 30270 Frame = 32773; 30271 Tics = 8; 30272 Next state = "FIRED_LOOK8"; 30273} 30274 30275State { 30276 ID = "FIRED_LOOK8"; 30277 Sprite = "FDMN"; 30278 Frame = 32772; 30279 Tics = 6; 30280 Next state = "FIRED_LOOK9"; 30281} 30282 30283State { 30284 ID = "FIRED_LOOK9"; 30285 Sprite = "FDMN"; 30286 Frame = 32773; 30287 Tics = 7; 30288 Action = "A_FiredRocks"; 30289 Next state = "FIRED_LOOK0"; 30290} 30291 30292State { 30293 ID = "FIRED_LOOK0"; 30294 Sprite = "FDMN"; 30295 Frame = 32775; 30296 Tics = 5; 30297 Next state = "FIRED_LOOKA"; 30298} 30299 30300State { 30301 ID = "FIRED_LOOKA"; 30302 Sprite = "FDMN"; 30303 Frame = 32776; 30304 Tics = 5; 30305 Next state = "FIRED_LOOKB"; 30306} 30307 30308State { 30309 ID = "FIRED_LOOKB"; 30310 Sprite = "FDMN"; 30311 Frame = 32777; 30312 Tics = 5; 30313 Action = "A_UnSetInvulnerable"; 30314 Next state = "FIRED_WALK1"; 30315} 30316 30317State { 30318 ID = "FIRED_WALK1"; 30319 Sprite = "FDMN"; 30320 Frame = 32768; 30321 Tics = 5; 30322 Action = "A_FiredChase"; 30323 Next state = "FIRED_WALK2"; 30324} 30325 30326State { 30327 ID = "FIRED_WALK2"; 30328 Sprite = "FDMN"; 30329 Frame = 32769; 30330 Tics = 5; 30331 Action = "A_FiredChase"; 30332 Next state = "FIRED_WALK3"; 30333} 30334 30335State { 30336 ID = "FIRED_WALK3"; 30337 Sprite = "FDMN"; 30338 Frame = 32770; 30339 Tics = 5; 30340 Action = "A_FiredChase"; 30341 Next state = "FIRED_WALK1"; 30342} 30343 30344State { 30345 ID = "FIRED_PAIN1"; 30346 Sprite = "FDMN"; 30347 Frame = 32771; 30348 Tics = 6; 30349 Action = "A_Pain"; 30350 Next state = "FIRED_WALK1"; 30351} 30352 30353State { 30354 ID = "FIRED_ATTACK1"; 30355 Sprite = "FDMN"; 30356 Frame = 32778; 30357 Tics = 3; 30358 Action = "A_FaceTarget"; 30359 Next state = "FIRED_ATTACK2"; 30360} 30361 30362State { 30363 ID = "FIRED_ATTACK2"; 30364 Sprite = "FDMN"; 30365 Frame = 32778; 30366 Tics = 5; 30367 Action = "A_FiredAttack"; 30368 Next state = "FIRED_ATTACK3"; 30369} 30370 30371State { 30372 ID = "FIRED_ATTACK3"; 30373 Sprite = "FDMN"; 30374 Frame = 32778; 30375 Tics = 5; 30376 Action = "A_FiredAttack"; 30377 Next state = "FIRED_ATTACK4"; 30378} 30379 30380State { 30381 ID = "FIRED_ATTACK4"; 30382 Sprite = "FDMN"; 30383 Frame = 32778; 30384 Tics = 5; 30385 Action = "A_FiredAttack"; 30386 Next state = "FIRED_WALK1"; 30387} 30388 30389State { 30390 ID = "FIRED_DEATH1"; 30391 Sprite = "FDMN"; 30392 Frame = 32771; 30393 Tics = 4; 30394 Action = "A_FaceTarget"; 30395 Next state = "FIRED_DEATH2"; 30396} 30397 30398State { 30399 ID = "FIRED_DEATH2"; 30400 Sprite = "FDMN"; 30401 Frame = 32779; 30402 Tics = 4; 30403 Action = "A_Scream"; 30404 Next state = "FIRED_DEATH3"; 30405} 30406 30407State { 30408 ID = "FIRED_DEATH3"; 30409 Sprite = "FDMN"; 30410 Frame = 32779; 30411 Tics = 4; 30412 Action = "A_NoBlocking"; 30413 Next state = "FIRED_DEATH4"; 30414} 30415 30416State { 30417 ID = "FIRED_DEATH4"; 30418 Sprite = "FDMN"; 30419 Frame = 32779; 30420 Tics = 200; 30421 Next state = "NULL"; 30422} 30423 30424State { 30425 ID = "FIRED_XDEATH1"; 30426 Sprite = "FDMN"; 30427 Frame = 12; 30428 Tics = 5; 30429 Action = "A_FaceTarget"; 30430 Next state = "FIRED_XDEATH2"; 30431} 30432 30433State { 30434 ID = "FIRED_XDEATH2"; 30435 Sprite = "FDMN"; 30436 Frame = 13; 30437 Tics = 5; 30438 Action = "A_NoBlocking"; 30439 Next state = "FIRED_XDEATH3"; 30440} 30441 30442State { 30443 ID = "FIRED_XDEATH3"; 30444 Sprite = "FDMN"; 30445 Frame = 14; 30446 Tics = 5; 30447 Action = "A_FiredSplotch"; 30448 Next state = "NULL"; 30449} 30450 30451State { 30452 ID = "FIRED_ICE1"; 30453 Sprite = "FDMN"; 30454 Frame = 17; 30455 Tics = 5; 30456 Action = "A_FreezeDeath"; 30457 Next state = "FIRED_ICE2"; 30458} 30459 30460State { 30461 ID = "FIRED_ICE2"; 30462 Sprite = "FDMN"; 30463 Frame = 17; 30464 Tics = 1; 30465 Action = "A_FreezeDeathChunks"; 30466 Next state = "FIRED_ICE2"; 30467} 30468 30469State { 30470 ID = "FIRED_CORPSE1"; 30471 Sprite = "FDMN"; 30472 Frame = 15; 30473 Tics = 3; 30474 Next state = "FIRED_CORPSE2"; 30475} 30476 30477State { 30478 ID = "FIRED_CORPSE2"; 30479 Sprite = "FDMN"; 30480 Frame = 15; 30481 Tics = 6; 30482 Action = "A_QueueCorpse"; 30483 Next state = "FIRED_CORPSE3"; 30484} 30485 30486State { 30487 ID = "FIRED_CORPSE3"; 30488 Sprite = "FDMN"; 30489 Frame = 24; 30490 Tics = -1; 30491 Next state = "NULL"; 30492} 30493 30494State { 30495 ID = "FIRED_CORPSE4"; 30496 Sprite = "FDMN"; 30497 Frame = 16; 30498 Tics = 3; 30499 Next state = "FIRED_CORPSE5"; 30500} 30501 30502State { 30503 ID = "FIRED_CORPSE5"; 30504 Sprite = "FDMN"; 30505 Frame = 16; 30506 Tics = 6; 30507 Action = "A_QueueCorpse"; 30508 Next state = "FIRED_CORPSE6"; 30509} 30510 30511State { 30512 ID = "FIRED_CORPSE6"; 30513 Sprite = "FDMN"; 30514 Frame = 25; 30515 Tics = -1; 30516 Next state = "NULL"; 30517} 30518 30519State { 30520 ID = "FIRED_RDROP1"; 30521 Sprite = "FDMN"; 30522 Frame = 18; 30523 Tics = 4; 30524 Next state = "FIRED_RDROP1"; 30525} 30526 30527State { 30528 ID = "FIRED_RDEAD1_1"; 30529 Sprite = "FDMN"; 30530 Frame = 18; 30531 Tics = 5; 30532 Action = "A_SmBounce"; 30533 Next state = "FIRED_RDEAD1_2"; 30534} 30535 30536State { 30537 ID = "FIRED_RDEAD1_2"; 30538 Sprite = "FDMN"; 30539 Frame = 18; 30540 Tics = 200; 30541 Next state = "NULL"; 30542} 30543 30544State { 30545 ID = "FIRED_RDROP2"; 30546 Sprite = "FDMN"; 30547 Frame = 19; 30548 Tics = 4; 30549 Next state = "FIRED_RDROP2"; 30550} 30551 30552State { 30553 ID = "FIRED_RDEAD2_1"; 30554 Sprite = "FDMN"; 30555 Frame = 19; 30556 Tics = 5; 30557 Action = "A_SmBounce"; 30558 Next state = "FIRED_RDEAD2_2"; 30559} 30560 30561State { 30562 ID = "FIRED_RDEAD2_2"; 30563 Sprite = "FDMN"; 30564 Frame = 19; 30565 Tics = 200; 30566 Next state = "NULL"; 30567} 30568 30569State { 30570 ID = "FIRED_RDROP3"; 30571 Sprite = "FDMN"; 30572 Frame = 20; 30573 Tics = 4; 30574 Next state = "FIRED_RDROP3"; 30575} 30576 30577State { 30578 ID = "FIRED_RDEAD3_1"; 30579 Sprite = "FDMN"; 30580 Frame = 20; 30581 Tics = 5; 30582 Action = "A_SmBounce"; 30583 Next state = "FIRED_RDEAD3_2"; 30584} 30585 30586State { 30587 ID = "FIRED_RDEAD3_2"; 30588 Sprite = "FDMN"; 30589 Frame = 20; 30590 Tics = 200; 30591 Next state = "NULL"; 30592} 30593 30594State { 30595 ID = "FIRED_RDROP4"; 30596 Sprite = "FDMN"; 30597 Frame = 21; 30598 Tics = 4; 30599 Next state = "FIRED_RDROP4"; 30600} 30601 30602State { 30603 ID = "FIRED_RDEAD4_1"; 30604 Sprite = "FDMN"; 30605 Frame = 21; 30606 Tics = 5; 30607 Action = "A_SmBounce"; 30608 Next state = "FIRED_RDEAD4_2"; 30609} 30610 30611State { 30612 ID = "FIRED_RDEAD4_2"; 30613 Sprite = "FDMN"; 30614 Frame = 21; 30615 Tics = 200; 30616 Next state = "NULL"; 30617} 30618 30619State { 30620 ID = "FIRED_RDROP5"; 30621 Sprite = "FDMN"; 30622 Frame = 22; 30623 Tics = 4; 30624 Next state = "FIRED_RDROP5"; 30625} 30626 30627State { 30628 ID = "FIRED_RDEAD5_1"; 30629 Sprite = "FDMN"; 30630 Frame = 22; 30631 Tics = 5; 30632 Action = "A_SmBounce"; 30633 Next state = "FIRED_RDEAD5_2"; 30634} 30635 30636State { 30637 ID = "FIRED_RDEAD5_2"; 30638 Sprite = "FDMN"; 30639 Frame = 22; 30640 Tics = 200; 30641 Next state = "NULL"; 30642} 30643 30644State { 30645 ID = "FIRED_FX6_1"; 30646 Sprite = "FDMB"; 30647 Frame = 32768; 30648 Tics = 5; 30649 Next state = "FIRED_FX6_1"; 30650} 30651 30652State { 30653 ID = "FIRED_FX6_2"; 30654 Sprite = "FDMB"; 30655 Frame = 32769; 30656 Tics = 5; 30657 Next state = "FIRED_FX6_3"; 30658} 30659 30660State { 30661 ID = "FIRED_FX6_3"; 30662 Sprite = "FDMB"; 30663 Frame = 32770; 30664 Tics = 5; 30665 Next state = "FIRED_FX6_4"; 30666} 30667 30668State { 30669 ID = "FIRED_FX6_4"; 30670 Sprite = "FDMB"; 30671 Frame = 32771; 30672 Tics = 5; 30673 Next state = "FIRED_FX6_5"; 30674} 30675 30676State { 30677 ID = "FIRED_FX6_5"; 30678 Sprite = "FDMB"; 30679 Frame = 32772; 30680 Tics = 5; 30681 Next state = "NULL"; 30682} 30683 30684State { 30685 ID = "ICEGUY_LOOK"; 30686 Sprite = "ICEY"; 30687 Frame = 0; 30688 Tics = 10; 30689 Action = "A_IceGuyLook"; 30690 Next state = "ICEGUY_LOOK"; 30691} 30692 30693State { 30694 ID = "ICEGUY_DORMANT"; 30695 Sprite = "ICEY"; 30696 Frame = 0; 30697 Tics = -1; 30698 Next state = "ICEGUY_LOOK"; 30699} 30700 30701State { 30702 ID = "ICEGUY_WALK1"; 30703 Sprite = "ICEY"; 30704 Frame = 0; 30705 Tics = 4; 30706 Action = "A_Chase"; 30707 Next state = "ICEGUY_WALK2"; 30708} 30709 30710State { 30711 ID = "ICEGUY_WALK2"; 30712 Sprite = "ICEY"; 30713 Frame = 1; 30714 Tics = 4; 30715 Action = "A_IceGuyChase"; 30716 Next state = "ICEGUY_WALK3"; 30717} 30718 30719State { 30720 ID = "ICEGUY_WALK3"; 30721 Sprite = "ICEY"; 30722 Frame = 2; 30723 Tics = 4; 30724 Action = "A_Chase"; 30725 Next state = "ICEGUY_WALK4"; 30726} 30727 30728State { 30729 ID = "ICEGUY_WALK4"; 30730 Sprite = "ICEY"; 30731 Frame = 3; 30732 Tics = 4; 30733 Action = "A_Chase"; 30734 Next state = "ICEGUY_WALK1"; 30735} 30736 30737State { 30738 ID = "ICEGUY_ATK1"; 30739 Sprite = "ICEY"; 30740 Frame = 4; 30741 Tics = 3; 30742 Action = "A_FaceTarget"; 30743 Next state = "ICEGUY_ATK2"; 30744} 30745 30746State { 30747 ID = "ICEGUY_ATK2"; 30748 Sprite = "ICEY"; 30749 Frame = 5; 30750 Tics = 3; 30751 Action = "A_FaceTarget"; 30752 Next state = "ICEGUY_ATK3"; 30753} 30754 30755State { 30756 ID = "ICEGUY_ATK3"; 30757 Sprite = "ICEY"; 30758 Frame = 32774; 30759 Tics = 8; 30760 Action = "A_IceGuyAttack"; 30761 Next state = "ICEGUY_ATK4"; 30762} 30763 30764State { 30765 ID = "ICEGUY_ATK4"; 30766 Sprite = "ICEY"; 30767 Frame = 5; 30768 Tics = 4; 30769 Action = "A_FaceTarget"; 30770 Next state = "ICEGUY_WALK1"; 30771} 30772 30773State { 30774 ID = "ICEGUY_PAIN1"; 30775 Sprite = "ICEY"; 30776 Frame = 0; 30777 Tics = 1; 30778 Action = "A_Pain"; 30779 Next state = "ICEGUY_WALK1"; 30780} 30781 30782State { 30783 ID = "ICEGUY_DEATH"; 30784 Sprite = "ICEY"; 30785 Frame = 0; 30786 Tics = 1; 30787 Action = "A_IceGuyDie"; 30788 Next state = "NULL"; 30789} 30790 30791State { 30792 ID = "ICEGUY_FX1"; 30793 Sprite = "ICPR"; 30794 Frame = 32768; 30795 Tics = 3; 30796 Action = "A_IceGuyMissilePuff"; 30797 Next state = "ICEGUY_FX2"; 30798} 30799 30800State { 30801 ID = "ICEGUY_FX2"; 30802 Sprite = "ICPR"; 30803 Frame = 32769; 30804 Tics = 3; 30805 Action = "A_IceGuyMissilePuff"; 30806 Next state = "ICEGUY_FX3"; 30807} 30808 30809State { 30810 ID = "ICEGUY_FX3"; 30811 Sprite = "ICPR"; 30812 Frame = 32770; 30813 Tics = 3; 30814 Action = "A_IceGuyMissilePuff"; 30815 Next state = "ICEGUY_FX1"; 30816} 30817 30818State { 30819 ID = "ICEGUY_FX_X1"; 30820 Sprite = "ICPR"; 30821 Frame = 32771; 30822 Tics = 4; 30823 Next state = "ICEGUY_FX_X2"; 30824} 30825 30826State { 30827 ID = "ICEGUY_FX_X2"; 30828 Sprite = "ICPR"; 30829 Frame = 32772; 30830 Tics = 4; 30831 Action = "A_IceGuyMissileExplode"; 30832 Next state = "ICEGUY_FX_X3"; 30833} 30834 30835State { 30836 ID = "ICEGUY_FX_X3"; 30837 Sprite = "ICPR"; 30838 Frame = 32773; 30839 Tics = 4; 30840 Next state = "ICEGUY_FX_X4"; 30841} 30842 30843State { 30844 ID = "ICEGUY_FX_X4"; 30845 Sprite = "ICPR"; 30846 Frame = 32774; 30847 Tics = 4; 30848 Next state = "ICEGUY_FX_X5"; 30849} 30850 30851State { 30852 ID = "ICEGUY_FX_X5"; 30853 Sprite = "ICPR"; 30854 Frame = 32775; 30855 Tics = 3; 30856 Next state = "NULL"; 30857} 30858 30859State { 30860 ID = "ICEFX_PUFF1"; 30861 Sprite = "ICPR"; 30862 Frame = 8; 30863 Tics = 3; 30864 Next state = "ICEFX_PUFF2"; 30865} 30866 30867State { 30868 ID = "ICEFX_PUFF2"; 30869 Sprite = "ICPR"; 30870 Frame = 9; 30871 Tics = 3; 30872 Next state = "ICEFX_PUFF3"; 30873} 30874 30875State { 30876 ID = "ICEFX_PUFF3"; 30877 Sprite = "ICPR"; 30878 Frame = 10; 30879 Tics = 3; 30880 Next state = "ICEFX_PUFF4"; 30881} 30882 30883State { 30884 ID = "ICEFX_PUFF4"; 30885 Sprite = "ICPR"; 30886 Frame = 11; 30887 Tics = 2; 30888 Next state = "ICEFX_PUFF5"; 30889} 30890 30891State { 30892 ID = "ICEFX_PUFF5"; 30893 Sprite = "ICPR"; 30894 Frame = 12; 30895 Tics = 2; 30896 Next state = "NULL"; 30897} 30898 30899State { 30900 ID = "ICEGUY_FX2_1"; 30901 Sprite = "ICPR"; 30902 Frame = 32781; 30903 Tics = 3; 30904 Next state = "ICEGUY_FX2_2"; 30905} 30906 30907State { 30908 ID = "ICEGUY_FX2_2"; 30909 Sprite = "ICPR"; 30910 Frame = 32782; 30911 Tics = 3; 30912 Next state = "ICEGUY_FX2_3"; 30913} 30914 30915State { 30916 ID = "ICEGUY_FX2_3"; 30917 Sprite = "ICPR"; 30918 Frame = 32783; 30919 Tics = 3; 30920 Next state = "ICEGUY_FX2_1"; 30921} 30922 30923State { 30924 ID = "ICEGUY_BIT1"; 30925 Sprite = "ICPR"; 30926 Frame = 32784; 30927 Tics = 50; 30928 Next state = "NULL"; 30929} 30930 30931State { 30932 ID = "ICEGUY_BIT2"; 30933 Sprite = "ICPR"; 30934 Frame = 32785; 30935 Tics = 50; 30936 Next state = "NULL"; 30937} 30938 30939State { 30940 ID = "ICEGUY_WISP1_1"; 30941 Sprite = "ICWS"; 30942 Frame = 0; 30943 Tics = 2; 30944 Next state = "ICEGUY_WISP1_2"; 30945} 30946 30947State { 30948 ID = "ICEGUY_WISP1_2"; 30949 Sprite = "ICWS"; 30950 Frame = 1; 30951 Tics = 2; 30952 Next state = "ICEGUY_WISP1_3"; 30953} 30954 30955State { 30956 ID = "ICEGUY_WISP1_3"; 30957 Sprite = "ICWS"; 30958 Frame = 2; 30959 Tics = 2; 30960 Next state = "ICEGUY_WISP1_4"; 30961} 30962 30963State { 30964 ID = "ICEGUY_WISP1_4"; 30965 Sprite = "ICWS"; 30966 Frame = 3; 30967 Tics = 2; 30968 Next state = "ICEGUY_WISP1_5"; 30969} 30970 30971State { 30972 ID = "ICEGUY_WISP1_5"; 30973 Sprite = "ICWS"; 30974 Frame = 4; 30975 Tics = 2; 30976 Next state = "ICEGUY_WISP1_6"; 30977} 30978 30979State { 30980 ID = "ICEGUY_WISP1_6"; 30981 Sprite = "ICWS"; 30982 Frame = 5; 30983 Tics = 2; 30984 Next state = "ICEGUY_WISP1_7"; 30985} 30986 30987State { 30988 ID = "ICEGUY_WISP1_7"; 30989 Sprite = "ICWS"; 30990 Frame = 6; 30991 Tics = 2; 30992 Next state = "ICEGUY_WISP1_8"; 30993} 30994 30995State { 30996 ID = "ICEGUY_WISP1_8"; 30997 Sprite = "ICWS"; 30998 Frame = 7; 30999 Tics = 2; 31000 Next state = "ICEGUY_WISP1_9"; 31001} 31002 31003State { 31004 ID = "ICEGUY_WISP1_9"; 31005 Sprite = "ICWS"; 31006 Frame = 8; 31007 Tics = 2; 31008 Next state = "NULL"; 31009} 31010 31011State { 31012 ID = "ICEGUY_WISP2_1"; 31013 Sprite = "ICWS"; 31014 Frame = 9; 31015 Tics = 2; 31016 Next state = "ICEGUY_WISP2_2"; 31017} 31018 31019State { 31020 ID = "ICEGUY_WISP2_2"; 31021 Sprite = "ICWS"; 31022 Frame = 10; 31023 Tics = 2; 31024 Next state = "ICEGUY_WISP2_3"; 31025} 31026 31027State { 31028 ID = "ICEGUY_WISP2_3"; 31029 Sprite = "ICWS"; 31030 Frame = 11; 31031 Tics = 2; 31032 Next state = "ICEGUY_WISP2_4"; 31033} 31034 31035State { 31036 ID = "ICEGUY_WISP2_4"; 31037 Sprite = "ICWS"; 31038 Frame = 12; 31039 Tics = 2; 31040 Next state = "ICEGUY_WISP2_5"; 31041} 31042 31043State { 31044 ID = "ICEGUY_WISP2_5"; 31045 Sprite = "ICWS"; 31046 Frame = 13; 31047 Tics = 2; 31048 Next state = "ICEGUY_WISP2_6"; 31049} 31050 31051State { 31052 ID = "ICEGUY_WISP2_6"; 31053 Sprite = "ICWS"; 31054 Frame = 14; 31055 Tics = 2; 31056 Next state = "ICEGUY_WISP2_7"; 31057} 31058 31059State { 31060 ID = "ICEGUY_WISP2_7"; 31061 Sprite = "ICWS"; 31062 Frame = 15; 31063 Tics = 2; 31064 Next state = "ICEGUY_WISP2_8"; 31065} 31066 31067State { 31068 ID = "ICEGUY_WISP2_8"; 31069 Sprite = "ICWS"; 31070 Frame = 16; 31071 Tics = 2; 31072 Next state = "ICEGUY_WISP2_9"; 31073} 31074 31075State { 31076 ID = "ICEGUY_WISP2_9"; 31077 Sprite = "ICWS"; 31078 Frame = 17; 31079 Tics = 2; 31080 Next state = "NULL"; 31081} 31082 31083State { 31084 ID = "FIGHTER"; 31085 Sprite = "PLAY"; 31086 Frame = 0; 31087 Tics = 2; 31088 Next state = "FIGHTER2"; 31089} 31090 31091State { 31092 ID = "FIGHTER2"; 31093 Sprite = "PLAY"; 31094 Frame = 0; 31095 Tics = 3; 31096 Action = "A_ClassBossHealth"; 31097 Next state = "FIGHTERLOOK"; 31098} 31099 31100State { 31101 ID = "FIGHTERLOOK"; 31102 Sprite = "PLAY"; 31103 Frame = 0; 31104 Tics = 5; 31105 Action = "A_Look"; 31106 Next state = "FIGHTERLOOK"; 31107} 31108 31109State { 31110 ID = "FIGHTER_RUN1"; 31111 Sprite = "PLAY"; 31112 Frame = 0; 31113 Tics = 4; 31114 Action = "A_FastChase"; 31115 Next state = "FIGHTER_RUN2"; 31116} 31117 31118State { 31119 ID = "FIGHTER_RUN2"; 31120 Sprite = "PLAY"; 31121 Frame = 1; 31122 Tics = 4; 31123 Action = "A_FastChase"; 31124 Next state = "FIGHTER_RUN3"; 31125} 31126 31127State { 31128 ID = "FIGHTER_RUN3"; 31129 Sprite = "PLAY"; 31130 Frame = 2; 31131 Tics = 4; 31132 Action = "A_FastChase"; 31133 Next state = "FIGHTER_RUN4"; 31134} 31135 31136State { 31137 ID = "FIGHTER_RUN4"; 31138 Sprite = "PLAY"; 31139 Frame = 3; 31140 Tics = 4; 31141 Action = "A_FastChase"; 31142 Next state = "FIGHTER_RUN1"; 31143} 31144 31145State { 31146 ID = "FIGHTER_ATK1"; 31147 Sprite = "PLAY"; 31148 Frame = 4; 31149 Tics = 8; 31150 Action = "A_FaceTarget"; 31151 Next state = "FIGHTER_ATK2"; 31152} 31153 31154State { 31155 ID = "FIGHTER_ATK2"; 31156 Sprite = "PLAY"; 31157 Frame = 5; 31158 Tics = 8; 31159 Action = "A_FighterAttack"; 31160 Next state = "FIGHTER_RUN1"; 31161} 31162 31163State { 31164 ID = "FIGHTER_PAIN"; 31165 Sprite = "PLAY"; 31166 Frame = 6; 31167 Tics = 4; 31168 Next state = "FIGHTER_PAIN2"; 31169} 31170 31171State { 31172 ID = "FIGHTER_PAIN2"; 31173 Sprite = "PLAY"; 31174 Frame = 6; 31175 Tics = 4; 31176 Action = "A_Pain"; 31177 Next state = "FIGHTER_RUN1"; 31178} 31179 31180State { 31181 ID = "FIGHTER_DIE1"; 31182 Sprite = "PLAY"; 31183 Frame = 7; 31184 Tics = 6; 31185 Next state = "FIGHTER_DIE2"; 31186} 31187 31188State { 31189 ID = "FIGHTER_DIE2"; 31190 Sprite = "PLAY"; 31191 Frame = 8; 31192 Tics = 6; 31193 Action = "A_Scream"; 31194 Next state = "FIGHTER_DIE3"; 31195} 31196 31197State { 31198 ID = "FIGHTER_DIE3"; 31199 Sprite = "PLAY"; 31200 Frame = 9; 31201 Tics = 6; 31202 Next state = "FIGHTER_DIE4"; 31203} 31204 31205State { 31206 ID = "FIGHTER_DIE4"; 31207 Sprite = "PLAY"; 31208 Frame = 10; 31209 Tics = 6; 31210 Next state = "FIGHTER_DIE5"; 31211} 31212 31213State { 31214 ID = "FIGHTER_DIE5"; 31215 Sprite = "PLAY"; 31216 Frame = 11; 31217 Tics = 6; 31218 Action = "A_NoBlocking"; 31219 Next state = "FIGHTER_DIE6"; 31220} 31221 31222State { 31223 ID = "FIGHTER_DIE6"; 31224 Sprite = "PLAY"; 31225 Frame = 12; 31226 Tics = 6; 31227 Next state = "FIGHTER_DIE7"; 31228} 31229 31230State { 31231 ID = "FIGHTER_DIE7"; 31232 Sprite = "PLAY"; 31233 Frame = 13; 31234 Tics = -1; 31235 Next state = "NULL"; 31236} 31237 31238State { 31239 ID = "FIGHTER_XDIE1"; 31240 Sprite = "PLAY"; 31241 Frame = 14; 31242 Tics = 5; 31243 Action = "A_Scream"; 31244 Next state = "FIGHTER_XDIE2"; 31245} 31246 31247State { 31248 ID = "FIGHTER_XDIE2"; 31249 Sprite = "PLAY"; 31250 Frame = 15; 31251 Tics = 5; 31252 Action = "A_SkullPop"; 31253 Next state = "FIGHTER_XDIE3"; 31254} 31255 31256State { 31257 ID = "FIGHTER_XDIE3"; 31258 Sprite = "PLAY"; 31259 Frame = 17; 31260 Tics = 5; 31261 Action = "A_NoBlocking"; 31262 Next state = "FIGHTER_XDIE4"; 31263} 31264 31265State { 31266 ID = "FIGHTER_XDIE4"; 31267 Sprite = "PLAY"; 31268 Frame = 18; 31269 Tics = 5; 31270 Next state = "FIGHTER_XDIE5"; 31271} 31272 31273State { 31274 ID = "FIGHTER_XDIE5"; 31275 Sprite = "PLAY"; 31276 Frame = 19; 31277 Tics = 5; 31278 Next state = "FIGHTER_XDIE6"; 31279} 31280 31281State { 31282 ID = "FIGHTER_XDIE6"; 31283 Sprite = "PLAY"; 31284 Frame = 20; 31285 Tics = 5; 31286 Next state = "FIGHTER_XDIE7"; 31287} 31288 31289State { 31290 ID = "FIGHTER_XDIE7"; 31291 Sprite = "PLAY"; 31292 Frame = 21; 31293 Tics = 5; 31294 Next state = "FIGHTER_XDIE8"; 31295} 31296 31297State { 31298 ID = "FIGHTER_XDIE8"; 31299 Sprite = "PLAY"; 31300 Frame = 22; 31301 Tics = -1; 31302 Next state = "NULL"; 31303} 31304 31305State { 31306 ID = "FIGHTER_ICE"; 31307 Sprite = "PLAY"; 31308 Frame = 23; 31309 Tics = 5; 31310 Action = "A_FreezeDeath"; 31311 Next state = "FIGHTER_ICE2"; 31312} 31313 31314State { 31315 ID = "FIGHTER_ICE2"; 31316 Sprite = "PLAY"; 31317 Frame = 23; 31318 Tics = 1; 31319 Action = "A_FreezeDeathChunks"; 31320 Next state = "FIGHTER_ICE2"; 31321} 31322 31323State { 31324 ID = "CLERIC"; 31325 Sprite = "CLER"; 31326 Frame = 0; 31327 Tics = 2; 31328 Next state = "CLERIC2"; 31329} 31330 31331State { 31332 ID = "CLERIC2"; 31333 Sprite = "CLER"; 31334 Frame = 0; 31335 Tics = 3; 31336 Action = "A_ClassBossHealth"; 31337 Next state = "CLERICLOOK"; 31338} 31339 31340State { 31341 ID = "CLERICLOOK"; 31342 Sprite = "CLER"; 31343 Frame = 0; 31344 Tics = 5; 31345 Action = "A_Look"; 31346 Next state = "CLERICLOOK"; 31347} 31348 31349State { 31350 ID = "CLERIC_RUN1"; 31351 Sprite = "CLER"; 31352 Frame = 0; 31353 Tics = 4; 31354 Action = "A_FastChase"; 31355 Next state = "CLERIC_RUN2"; 31356} 31357 31358State { 31359 ID = "CLERIC_RUN2"; 31360 Sprite = "CLER"; 31361 Frame = 1; 31362 Tics = 4; 31363 Action = "A_FastChase"; 31364 Next state = "CLERIC_RUN3"; 31365} 31366 31367State { 31368 ID = "CLERIC_RUN3"; 31369 Sprite = "CLER"; 31370 Frame = 2; 31371 Tics = 4; 31372 Action = "A_FastChase"; 31373 Next state = "CLERIC_RUN4"; 31374} 31375 31376State { 31377 ID = "CLERIC_RUN4"; 31378 Sprite = "CLER"; 31379 Frame = 3; 31380 Tics = 4; 31381 Action = "A_FastChase"; 31382 Next state = "CLERIC_RUN1"; 31383} 31384 31385State { 31386 ID = "CLERIC_ATK1"; 31387 Sprite = "CLER"; 31388 Frame = 4; 31389 Tics = 8; 31390 Action = "A_FaceTarget"; 31391 Next state = "CLERIC_ATK2"; 31392} 31393 31394State { 31395 ID = "CLERIC_ATK2"; 31396 Sprite = "CLER"; 31397 Frame = 5; 31398 Tics = 8; 31399 Action = "A_FaceTarget"; 31400 Next state = "CLERIC_ATK3"; 31401} 31402 31403State { 31404 ID = "CLERIC_ATK3"; 31405 Sprite = "CLER"; 31406 Frame = 6; 31407 Tics = 10; 31408 Action = "A_ClericAttack"; 31409 Next state = "CLERIC_RUN1"; 31410} 31411 31412State { 31413 ID = "CLERIC_PAIN"; 31414 Sprite = "CLER"; 31415 Frame = 7; 31416 Tics = 4; 31417 Next state = "CLERIC_PAIN2"; 31418} 31419 31420State { 31421 ID = "CLERIC_PAIN2"; 31422 Sprite = "CLER"; 31423 Frame = 7; 31424 Tics = 4; 31425 Action = "A_Pain"; 31426 Next state = "CLERIC_RUN1"; 31427} 31428 31429State { 31430 ID = "CLERIC_DIE1"; 31431 Sprite = "CLER"; 31432 Frame = 8; 31433 Tics = 6; 31434 Next state = "CLERIC_DIE2"; 31435} 31436 31437State { 31438 ID = "CLERIC_DIE2"; 31439 Sprite = "CLER"; 31440 Frame = 10; 31441 Tics = 6; 31442 Action = "A_Scream"; 31443 Next state = "CLERIC_DIE3"; 31444} 31445 31446State { 31447 ID = "CLERIC_DIE3"; 31448 Sprite = "CLER"; 31449 Frame = 11; 31450 Tics = 6; 31451 Next state = "CLERIC_DIE4"; 31452} 31453 31454State { 31455 ID = "CLERIC_DIE4"; 31456 Sprite = "CLER"; 31457 Frame = 11; 31458 Tics = 6; 31459 Next state = "CLERIC_DIE5"; 31460} 31461 31462State { 31463 ID = "CLERIC_DIE5"; 31464 Sprite = "CLER"; 31465 Frame = 12; 31466 Tics = 6; 31467 Action = "A_NoBlocking"; 31468 Next state = "CLERIC_DIE6"; 31469} 31470 31471State { 31472 ID = "CLERIC_DIE6"; 31473 Sprite = "CLER"; 31474 Frame = 13; 31475 Tics = 6; 31476 Next state = "CLERIC_DIE7"; 31477} 31478 31479State { 31480 ID = "CLERIC_DIE7"; 31481 Sprite = "CLER"; 31482 Frame = 14; 31483 Tics = 6; 31484 Next state = "CLERIC_DIE8"; 31485} 31486 31487State { 31488 ID = "CLERIC_DIE8"; 31489 Sprite = "CLER"; 31490 Frame = 15; 31491 Tics = 6; 31492 Next state = "CLERIC_DIE9"; 31493} 31494 31495State { 31496 ID = "CLERIC_DIE9"; 31497 Sprite = "CLER"; 31498 Frame = 16; 31499 Tics = -1; 31500 Next state = "NULL"; 31501} 31502 31503State { 31504 ID = "CLERIC_XDIE1"; 31505 Sprite = "CLER"; 31506 Frame = 17; 31507 Tics = 5; 31508 Action = "A_Scream"; 31509 Next state = "CLERIC_XDIE2"; 31510} 31511 31512State { 31513 ID = "CLERIC_XDIE2"; 31514 Sprite = "CLER"; 31515 Frame = 18; 31516 Tics = 5; 31517 Next state = "CLERIC_XDIE3"; 31518} 31519 31520State { 31521 ID = "CLERIC_XDIE3"; 31522 Sprite = "CLER"; 31523 Frame = 19; 31524 Tics = 5; 31525 Action = "A_NoBlocking"; 31526 Next state = "CLERIC_XDIE4"; 31527} 31528 31529State { 31530 ID = "CLERIC_XDIE4"; 31531 Sprite = "CLER"; 31532 Frame = 20; 31533 Tics = 5; 31534 Next state = "CLERIC_XDIE5"; 31535} 31536 31537State { 31538 ID = "CLERIC_XDIE5"; 31539 Sprite = "CLER"; 31540 Frame = 21; 31541 Tics = 5; 31542 Next state = "CLERIC_XDIE6"; 31543} 31544 31545State { 31546 ID = "CLERIC_XDIE6"; 31547 Sprite = "CLER"; 31548 Frame = 22; 31549 Tics = 5; 31550 Next state = "CLERIC_XDIE7"; 31551} 31552 31553State { 31554 ID = "CLERIC_XDIE7"; 31555 Sprite = "CLER"; 31556 Frame = 23; 31557 Tics = 5; 31558 Next state = "CLERIC_XDIE8"; 31559} 31560 31561State { 31562 ID = "CLERIC_XDIE8"; 31563 Sprite = "CLER"; 31564 Frame = 24; 31565 Tics = 5; 31566 Next state = "CLERIC_XDIE9"; 31567} 31568 31569State { 31570 ID = "CLERIC_XDIE9"; 31571 Sprite = "CLER"; 31572 Frame = 25; 31573 Tics = 5; 31574 Next state = "CLERIC_XDIE10"; 31575} 31576 31577State { 31578 ID = "CLERIC_XDIE10"; 31579 Sprite = "CLER"; 31580 Frame = 26; 31581 Tics = -1; 31582 Next state = "NULL"; 31583} 31584 31585State { 31586 ID = "CLERIC_ICE"; 31587 Sprite = "CLER"; 31588 Frame = 27; 31589 Tics = 5; 31590 Action = "A_FreezeDeath"; 31591 Next state = "CLERIC_ICE2"; 31592} 31593 31594State { 31595 ID = "CLERIC_ICE2"; 31596 Sprite = "CLER"; 31597 Frame = 27; 31598 Tics = 1; 31599 Action = "A_FreezeDeathChunks"; 31600 Next state = "CLERIC_ICE2"; 31601} 31602 31603State { 31604 ID = "MAGE"; 31605 Sprite = "MAGE"; 31606 Frame = 0; 31607 Tics = 2; 31608 Next state = "MAGE2"; 31609} 31610 31611State { 31612 ID = "MAGE2"; 31613 Sprite = "MAGE"; 31614 Frame = 0; 31615 Tics = 3; 31616 Action = "A_ClassBossHealth"; 31617 Next state = "MAGELOOK"; 31618} 31619 31620State { 31621 ID = "MAGELOOK"; 31622 Sprite = "MAGE"; 31623 Frame = 0; 31624 Tics = 5; 31625 Action = "A_Look"; 31626 Next state = "MAGELOOK"; 31627} 31628 31629State { 31630 ID = "MAGE_RUN1"; 31631 Sprite = "MAGE"; 31632 Frame = 0; 31633 Tics = 4; 31634 Action = "A_FastChase"; 31635 Next state = "MAGE_RUN2"; 31636} 31637 31638State { 31639 ID = "MAGE_RUN2"; 31640 Sprite = "MAGE"; 31641 Frame = 1; 31642 Tics = 4; 31643 Action = "A_FastChase"; 31644 Next state = "MAGE_RUN3"; 31645} 31646 31647State { 31648 ID = "MAGE_RUN3"; 31649 Sprite = "MAGE"; 31650 Frame = 2; 31651 Tics = 4; 31652 Action = "A_FastChase"; 31653 Next state = "MAGE_RUN4"; 31654} 31655 31656State { 31657 ID = "MAGE_RUN4"; 31658 Sprite = "MAGE"; 31659 Frame = 3; 31660 Tics = 4; 31661 Action = "A_FastChase"; 31662 Next state = "MAGE_RUN1"; 31663} 31664 31665State { 31666 ID = "MAGE_ATK1"; 31667 Sprite = "MAGE"; 31668 Frame = 4; 31669 Tics = 8; 31670 Action = "A_FaceTarget"; 31671 Next state = "MAGE_ATK2"; 31672} 31673 31674State { 31675 ID = "MAGE_ATK2"; 31676 Sprite = "MAGE"; 31677 Frame = 32773; 31678 Tics = 8; 31679 Action = "A_MageAttack"; 31680 Next state = "MAGE_RUN1"; 31681} 31682 31683State { 31684 ID = "MAGE_PAIN"; 31685 Sprite = "MAGE"; 31686 Frame = 6; 31687 Tics = 4; 31688 Next state = "MAGE_PAIN2"; 31689} 31690 31691State { 31692 ID = "MAGE_PAIN2"; 31693 Sprite = "MAGE"; 31694 Frame = 6; 31695 Tics = 4; 31696 Action = "A_Pain"; 31697 Next state = "MAGE_RUN1"; 31698} 31699 31700State { 31701 ID = "MAGE_DIE1"; 31702 Sprite = "MAGE"; 31703 Frame = 7; 31704 Tics = 6; 31705 Next state = "MAGE_DIE2"; 31706} 31707 31708State { 31709 ID = "MAGE_DIE2"; 31710 Sprite = "MAGE"; 31711 Frame = 8; 31712 Tics = 6; 31713 Action = "A_Scream"; 31714 Next state = "MAGE_DIE3"; 31715} 31716 31717State { 31718 ID = "MAGE_DIE3"; 31719 Sprite = "MAGE"; 31720 Frame = 9; 31721 Tics = 6; 31722 Next state = "MAGE_DIE4"; 31723} 31724 31725State { 31726 ID = "MAGE_DIE4"; 31727 Sprite = "MAGE"; 31728 Frame = 10; 31729 Tics = 6; 31730 Next state = "MAGE_DIE5"; 31731} 31732 31733State { 31734 ID = "MAGE_DIE5"; 31735 Sprite = "MAGE"; 31736 Frame = 11; 31737 Tics = 6; 31738 Action = "A_NoBlocking"; 31739 Next state = "MAGE_DIE6"; 31740} 31741 31742State { 31743 ID = "MAGE_DIE6"; 31744 Sprite = "MAGE"; 31745 Frame = 12; 31746 Tics = 6; 31747 Next state = "MAGE_DIE7"; 31748} 31749 31750State { 31751 ID = "MAGE_DIE7"; 31752 Sprite = "MAGE"; 31753 Frame = 13; 31754 Tics = -1; 31755 Next state = "NULL"; 31756} 31757 31758State { 31759 ID = "MAGE_XDIE1"; 31760 Sprite = "MAGE"; 31761 Frame = 14; 31762 Tics = 5; 31763 Action = "A_Scream"; 31764 Next state = "MAGE_XDIE2"; 31765} 31766 31767State { 31768 ID = "MAGE_XDIE2"; 31769 Sprite = "MAGE"; 31770 Frame = 15; 31771 Tics = 5; 31772 Next state = "MAGE_XDIE3"; 31773} 31774 31775State { 31776 ID = "MAGE_XDIE3"; 31777 Sprite = "MAGE"; 31778 Frame = 17; 31779 Tics = 5; 31780 Action = "A_NoBlocking"; 31781 Next state = "MAGE_XDIE4"; 31782} 31783 31784State { 31785 ID = "MAGE_XDIE4"; 31786 Sprite = "MAGE"; 31787 Frame = 18; 31788 Tics = 5; 31789 Next state = "MAGE_XDIE5"; 31790} 31791 31792State { 31793 ID = "MAGE_XDIE5"; 31794 Sprite = "MAGE"; 31795 Frame = 19; 31796 Tics = 5; 31797 Next state = "MAGE_XDIE6"; 31798} 31799 31800State { 31801 ID = "MAGE_XDIE6"; 31802 Sprite = "MAGE"; 31803 Frame = 20; 31804 Tics = 5; 31805 Next state = "MAGE_XDIE7"; 31806} 31807 31808State { 31809 ID = "MAGE_XDIE7"; 31810 Sprite = "MAGE"; 31811 Frame = 21; 31812 Tics = 5; 31813 Next state = "MAGE_XDIE8"; 31814} 31815 31816State { 31817 ID = "MAGE_XDIE8"; 31818 Sprite = "MAGE"; 31819 Frame = 22; 31820 Tics = 5; 31821 Next state = "MAGE_XDIE9"; 31822} 31823 31824State { 31825 ID = "MAGE_XDIE9"; 31826 Sprite = "MAGE"; 31827 Frame = 23; 31828 Tics = -1; 31829 Next state = "NULL"; 31830} 31831 31832State { 31833 ID = "MAGE_ICE"; 31834 Sprite = "MAGE"; 31835 Frame = 24; 31836 Tics = 5; 31837 Action = "A_FreezeDeath"; 31838 Next state = "MAGE_ICE2"; 31839} 31840 31841State { 31842 ID = "MAGE_ICE2"; 31843 Sprite = "MAGE"; 31844 Frame = 24; 31845 Tics = 1; 31846 Action = "A_FreezeDeathChunks"; 31847 Next state = "MAGE_ICE2"; 31848} 31849 31850State { 31851 ID = "SORC_SPAWN1"; 31852 Sprite = "SORC"; 31853 Frame = 0; 31854 Tics = 3; 31855 Next state = "SORC_SPAWN2"; 31856} 31857 31858State { 31859 ID = "SORC_SPAWN2"; 31860 Sprite = "SORC"; 31861 Frame = 0; 31862 Tics = 2; 31863 Action = "A_SorcSpinBalls"; 31864 Next state = "SORC_LOOK1"; 31865} 31866 31867State { 31868 ID = "SORC_LOOK1"; 31869 Sprite = "SORC"; 31870 Frame = 0; 31871 Tics = 10; 31872 Action = "A_Look"; 31873 Next state = "SORC_LOOK1"; 31874} 31875 31876State { 31877 ID = "SORC_WALK1"; 31878 Sprite = "SORC"; 31879 Frame = 0; 31880 Tics = 5; 31881 Action = "A_Chase"; 31882 Next state = "SORC_WALK2"; 31883} 31884 31885State { 31886 ID = "SORC_WALK2"; 31887 Sprite = "SORC"; 31888 Frame = 1; 31889 Tics = 5; 31890 Action = "A_Chase"; 31891 Next state = "SORC_WALK3"; 31892} 31893 31894State { 31895 ID = "SORC_WALK3"; 31896 Sprite = "SORC"; 31897 Frame = 2; 31898 Tics = 5; 31899 Action = "A_Chase"; 31900 Next state = "SORC_WALK4"; 31901} 31902 31903State { 31904 ID = "SORC_WALK4"; 31905 Sprite = "SORC"; 31906 Frame = 3; 31907 Tics = 5; 31908 Action = "A_Chase"; 31909 Next state = "SORC_WALK1"; 31910} 31911 31912State { 31913 ID = "SORC_PAIN1"; 31914 Sprite = "SORC"; 31915 Frame = 6; 31916 Tics = 8; 31917 Next state = "SORC_PAIN2"; 31918} 31919 31920State { 31921 ID = "SORC_PAIN2"; 31922 Sprite = "SORC"; 31923 Frame = 6; 31924 Tics = 8; 31925 Action = "A_Pain"; 31926 Next state = "SORC_WALK1"; 31927} 31928 31929State { 31930 ID = "SORC_ATK2_1"; 31931 Sprite = "SORC"; 31932 Frame = 32773; 31933 Tics = 6; 31934 Action = "A_FaceTarget"; 31935 Next state = "SORC_ATK2_2"; 31936} 31937 31938State { 31939 ID = "SORC_ATK2_2"; 31940 Sprite = "SORC"; 31941 Frame = 32773; 31942 Tics = 6; 31943 Action = "A_SpeedBalls"; 31944 Next state = "SORC_ATK2_3"; 31945} 31946 31947State { 31948 ID = "SORC_ATK2_3"; 31949 Sprite = "SORC"; 31950 Frame = 32773; 31951 Tics = 6; 31952 Action = "A_FaceTarget"; 31953 Next state = "SORC_ATK2_3"; 31954} 31955 31956State { 31957 ID = "SORC_ATTACK1"; 31958 Sprite = "SORC"; 31959 Frame = 32772; 31960 Tics = 6; 31961 Next state = "SORC_ATTACK2"; 31962} 31963 31964State { 31965 ID = "SORC_ATTACK2"; 31966 Sprite = "SORC"; 31967 Frame = 32772; 31968 Tics = 6; 31969 Action = "A_SpawnFizzle"; 31970 Next state = "SORC_ATTACK3"; 31971} 31972 31973State { 31974 ID = "SORC_ATTACK3"; 31975 Sprite = "SORC"; 31976 Frame = 32772; 31977 Tics = 5; 31978 Action = "A_FaceTarget"; 31979 Next state = "SORC_ATTACK2"; 31980} 31981 31982State { 31983 ID = "SORC_ATTACK4"; 31984 Sprite = "SORC"; 31985 Frame = 32772; 31986 Tics = 2; 31987 Next state = "SORC_ATTACK5"; 31988} 31989 31990State { 31991 ID = "SORC_ATTACK5"; 31992 Sprite = "SORC"; 31993 Frame = 32772; 31994 Tics = 2; 31995 Action = "A_SorcBossAttack"; 31996 Next state = "SORC_WALK1"; 31997} 31998 31999State { 32000 ID = "SORC_DIE1"; 32001 Sprite = "SORC"; 32002 Frame = 32775; 32003 Tics = 5; 32004 Next state = "SORC_DIE2"; 32005} 32006 32007State { 32008 ID = "SORC_DIE2"; 32009 Sprite = "SORC"; 32010 Frame = 32776; 32011 Tics = 5; 32012 Action = "A_FaceTarget"; 32013 Next state = "SORC_DIE3"; 32014} 32015 32016State { 32017 ID = "SORC_DIE3"; 32018 Sprite = "SORC"; 32019 Frame = 32777; 32020 Tics = 5; 32021 Action = "A_Scream"; 32022 Next state = "SORC_DIE4"; 32023} 32024 32025State { 32026 ID = "SORC_DIE4"; 32027 Sprite = "SORC"; 32028 Frame = 32778; 32029 Tics = 5; 32030 Next state = "SORC_DIE5"; 32031} 32032 32033State { 32034 ID = "SORC_DIE5"; 32035 Sprite = "SORC"; 32036 Frame = 32779; 32037 Tics = 5; 32038 Next state = "SORC_DIE6"; 32039} 32040 32041State { 32042 ID = "SORC_DIE6"; 32043 Sprite = "SORC"; 32044 Frame = 32780; 32045 Tics = 5; 32046 Next state = "SORC_DIE7"; 32047} 32048 32049State { 32050 ID = "SORC_DIE7"; 32051 Sprite = "SORC"; 32052 Frame = 32781; 32053 Tics = 5; 32054 Next state = "SORC_DIE8"; 32055} 32056 32057State { 32058 ID = "SORC_DIE8"; 32059 Sprite = "SORC"; 32060 Frame = 32782; 32061 Tics = 5; 32062 Next state = "SORC_DIE9"; 32063} 32064 32065State { 32066 ID = "SORC_DIE9"; 32067 Sprite = "SORC"; 32068 Frame = 32783; 32069 Tics = 5; 32070 Next state = "SORC_DIE0"; 32071} 32072 32073State { 32074 ID = "SORC_DIE0"; 32075 Sprite = "SORC"; 32076 Frame = 32784; 32077 Tics = 5; 32078 Next state = "SORC_DIEA"; 32079} 32080 32081State { 32082 ID = "SORC_DIEA"; 32083 Sprite = "SORC"; 32084 Frame = 32785; 32085 Tics = 5; 32086 Next state = "SORC_DIEB"; 32087} 32088 32089State { 32090 ID = "SORC_DIEB"; 32091 Sprite = "SORC"; 32092 Frame = 32786; 32093 Tics = 5; 32094 Next state = "SORC_DIEC"; 32095} 32096 32097State { 32098 ID = "SORC_DIEC"; 32099 Sprite = "SORC"; 32100 Frame = 32787; 32101 Tics = 5; 32102 Next state = "SORC_DIED"; 32103} 32104 32105State { 32106 ID = "SORC_DIED"; 32107 Sprite = "SORC"; 32108 Frame = 32788; 32109 Tics = 5; 32110 Action = "A_NoBlocking"; 32111 Next state = "SORC_DIEE"; 32112} 32113 32114State { 32115 ID = "SORC_DIEE"; 32116 Sprite = "SORC"; 32117 Frame = 32789; 32118 Tics = 5; 32119 Next state = "SORC_DIEF"; 32120} 32121 32122State { 32123 ID = "SORC_DIEF"; 32124 Sprite = "SORC"; 32125 Frame = 32790; 32126 Tics = 5; 32127 Next state = "SORC_DIEG"; 32128} 32129 32130State { 32131 ID = "SORC_DIEG"; 32132 Sprite = "SORC"; 32133 Frame = 32791; 32134 Tics = 5; 32135 Next state = "SORC_DIEH"; 32136} 32137 32138State { 32139 ID = "SORC_DIEH"; 32140 Sprite = "SORC"; 32141 Frame = 32792; 32142 Tics = 5; 32143 Next state = "SORC_DIEI"; 32144} 32145 32146State { 32147 ID = "SORC_DIEI"; 32148 Sprite = "SORC"; 32149 Frame = 32793; 32150 Tics = -1; 32151 Next state = "NULL"; 32152} 32153 32154State { 32155 ID = "SORCBALL1_1"; 32156 Sprite = "SBMP"; 32157 Frame = 0; 32158 Tics = 2; 32159 Action = "A_SorcBallOrbit"; 32160 Next state = "SORCBALL1_2"; 32161} 32162 32163State { 32164 ID = "SORCBALL1_2"; 32165 Sprite = "SBMP"; 32166 Frame = 1; 32167 Tics = 2; 32168 Action = "A_SorcBallOrbit"; 32169 Next state = "SORCBALL1_3"; 32170} 32171 32172State { 32173 ID = "SORCBALL1_3"; 32174 Sprite = "SBMP"; 32175 Frame = 2; 32176 Tics = 2; 32177 Action = "A_SorcBallOrbit"; 32178 Next state = "SORCBALL1_4"; 32179} 32180 32181State { 32182 ID = "SORCBALL1_4"; 32183 Sprite = "SBMP"; 32184 Frame = 3; 32185 Tics = 2; 32186 Action = "A_SorcBallOrbit"; 32187 Next state = "SORCBALL1_5"; 32188} 32189 32190State { 32191 ID = "SORCBALL1_5"; 32192 Sprite = "SBMP"; 32193 Frame = 4; 32194 Tics = 2; 32195 Action = "A_SorcBallOrbit"; 32196 Next state = "SORCBALL1_6"; 32197} 32198 32199State { 32200 ID = "SORCBALL1_6"; 32201 Sprite = "SBMP"; 32202 Frame = 5; 32203 Tics = 2; 32204 Action = "A_SorcBallOrbit"; 32205 Next state = "SORCBALL1_7"; 32206} 32207 32208State { 32209 ID = "SORCBALL1_7"; 32210 Sprite = "SBMP"; 32211 Frame = 6; 32212 Tics = 2; 32213 Action = "A_SorcBallOrbit"; 32214 Next state = "SORCBALL1_8"; 32215} 32216 32217State { 32218 ID = "SORCBALL1_8"; 32219 Sprite = "SBMP"; 32220 Frame = 7; 32221 Tics = 2; 32222 Action = "A_SorcBallOrbit"; 32223 Next state = "SORCBALL1_9"; 32224} 32225 32226State { 32227 ID = "SORCBALL1_9"; 32228 Sprite = "SBMP"; 32229 Frame = 8; 32230 Tics = 2; 32231 Action = "A_SorcBallOrbit"; 32232 Next state = "SORCBALL1_0"; 32233} 32234 32235State { 32236 ID = "SORCBALL1_0"; 32237 Sprite = "SBMP"; 32238 Frame = 9; 32239 Tics = 2; 32240 Action = "A_SorcBallOrbit"; 32241 Next state = "SORCBALL1_A"; 32242} 32243 32244State { 32245 ID = "SORCBALL1_A"; 32246 Sprite = "SBMP"; 32247 Frame = 10; 32248 Tics = 2; 32249 Action = "A_SorcBallOrbit"; 32250 Next state = "SORCBALL1_B"; 32251} 32252 32253State { 32254 ID = "SORCBALL1_B"; 32255 Sprite = "SBMP"; 32256 Frame = 11; 32257 Tics = 2; 32258 Action = "A_SorcBallOrbit"; 32259 Next state = "SORCBALL1_C"; 32260} 32261 32262State { 32263 ID = "SORCBALL1_C"; 32264 Sprite = "SBMP"; 32265 Frame = 12; 32266 Tics = 2; 32267 Action = "A_SorcBallOrbit"; 32268 Next state = "SORCBALL1_D"; 32269} 32270 32271State { 32272 ID = "SORCBALL1_D"; 32273 Sprite = "SBMP"; 32274 Frame = 13; 32275 Tics = 2; 32276 Action = "A_SorcBallOrbit"; 32277 Next state = "SORCBALL1_E"; 32278} 32279 32280State { 32281 ID = "SORCBALL1_E"; 32282 Sprite = "SBMP"; 32283 Frame = 14; 32284 Tics = 2; 32285 Action = "A_SorcBallOrbit"; 32286 Next state = "SORCBALL1_F"; 32287} 32288 32289State { 32290 ID = "SORCBALL1_F"; 32291 Sprite = "SBMP"; 32292 Frame = 15; 32293 Tics = 2; 32294 Action = "A_SorcBallOrbit"; 32295 Next state = "SORCBALL1_1"; 32296} 32297 32298State { 32299 ID = "SORCBALL1_D1"; 32300 Sprite = "SBMP"; 32301 Frame = 0; 32302 Tics = 5; 32303 Action = "A_SorcBallPop"; 32304 Next state = "SORCBALL1_D2"; 32305} 32306 32307State { 32308 ID = "SORCBALL1_D2"; 32309 Sprite = "SBMP"; 32310 Frame = 1; 32311 Tics = 2; 32312 Action = "A_BounceCheck"; 32313 Next state = "SORCBALL1_D2"; 32314} 32315 32316State { 32317 ID = "SORCBALL1_D5"; 32318 Sprite = "SBS4"; 32319 Frame = 3; 32320 Tics = 5; 32321 Action = "A_Explode"; 32322 Next state = "SORCBALL1_D6"; 32323} 32324 32325State { 32326 ID = "SORCBALL1_D6"; 32327 Sprite = "SBS4"; 32328 Frame = 4; 32329 Tics = 5; 32330 Next state = "SORCBALL1_D7"; 32331} 32332 32333State { 32334 ID = "SORCBALL1_D7"; 32335 Sprite = "SBS4"; 32336 Frame = 5; 32337 Tics = 6; 32338 Next state = "SORCBALL1_D8"; 32339} 32340 32341State { 32342 ID = "SORCBALL1_D8"; 32343 Sprite = "SBS4"; 32344 Frame = 6; 32345 Tics = 6; 32346 Next state = "SORCBALL1_D9"; 32347} 32348 32349State { 32350 ID = "SORCBALL1_D9"; 32351 Sprite = "SBS4"; 32352 Frame = 7; 32353 Tics = 6; 32354 Next state = "NULL"; 32355} 32356 32357State { 32358 ID = "SORCBALL2_1"; 32359 Sprite = "SBMB"; 32360 Frame = 0; 32361 Tics = 2; 32362 Action = "A_SorcBallOrbit"; 32363 Next state = "SORCBALL2_2"; 32364} 32365 32366State { 32367 ID = "SORCBALL2_2"; 32368 Sprite = "SBMB"; 32369 Frame = 1; 32370 Tics = 2; 32371 Action = "A_SorcBallOrbit"; 32372 Next state = "SORCBALL2_3"; 32373} 32374 32375State { 32376 ID = "SORCBALL2_3"; 32377 Sprite = "SBMB"; 32378 Frame = 2; 32379 Tics = 2; 32380 Action = "A_SorcBallOrbit"; 32381 Next state = "SORCBALL2_4"; 32382} 32383 32384State { 32385 ID = "SORCBALL2_4"; 32386 Sprite = "SBMB"; 32387 Frame = 3; 32388 Tics = 2; 32389 Action = "A_SorcBallOrbit"; 32390 Next state = "SORCBALL2_5"; 32391} 32392 32393State { 32394 ID = "SORCBALL2_5"; 32395 Sprite = "SBMB"; 32396 Frame = 4; 32397 Tics = 2; 32398 Action = "A_SorcBallOrbit"; 32399 Next state = "SORCBALL2_6"; 32400} 32401 32402State { 32403 ID = "SORCBALL2_6"; 32404 Sprite = "SBMB"; 32405 Frame = 5; 32406 Tics = 2; 32407 Action = "A_SorcBallOrbit"; 32408 Next state = "SORCBALL2_7"; 32409} 32410 32411State { 32412 ID = "SORCBALL2_7"; 32413 Sprite = "SBMB"; 32414 Frame = 6; 32415 Tics = 2; 32416 Action = "A_SorcBallOrbit"; 32417 Next state = "SORCBALL2_8"; 32418} 32419 32420State { 32421 ID = "SORCBALL2_8"; 32422 Sprite = "SBMB"; 32423 Frame = 7; 32424 Tics = 2; 32425 Action = "A_SorcBallOrbit"; 32426 Next state = "SORCBALL2_9"; 32427} 32428 32429State { 32430 ID = "SORCBALL2_9"; 32431 Sprite = "SBMB"; 32432 Frame = 8; 32433 Tics = 2; 32434 Action = "A_SorcBallOrbit"; 32435 Next state = "SORCBALL2_0"; 32436} 32437 32438State { 32439 ID = "SORCBALL2_0"; 32440 Sprite = "SBMB"; 32441 Frame = 9; 32442 Tics = 2; 32443 Action = "A_SorcBallOrbit"; 32444 Next state = "SORCBALL2_A"; 32445} 32446 32447State { 32448 ID = "SORCBALL2_A"; 32449 Sprite = "SBMB"; 32450 Frame = 10; 32451 Tics = 2; 32452 Action = "A_SorcBallOrbit"; 32453 Next state = "SORCBALL2_B"; 32454} 32455 32456State { 32457 ID = "SORCBALL2_B"; 32458 Sprite = "SBMB"; 32459 Frame = 11; 32460 Tics = 2; 32461 Action = "A_SorcBallOrbit"; 32462 Next state = "SORCBALL2_C"; 32463} 32464 32465State { 32466 ID = "SORCBALL2_C"; 32467 Sprite = "SBMB"; 32468 Frame = 12; 32469 Tics = 2; 32470 Action = "A_SorcBallOrbit"; 32471 Next state = "SORCBALL2_D"; 32472} 32473 32474State { 32475 ID = "SORCBALL2_D"; 32476 Sprite = "SBMB"; 32477 Frame = 13; 32478 Tics = 2; 32479 Action = "A_SorcBallOrbit"; 32480 Next state = "SORCBALL2_E"; 32481} 32482 32483State { 32484 ID = "SORCBALL2_E"; 32485 Sprite = "SBMB"; 32486 Frame = 14; 32487 Tics = 2; 32488 Action = "A_SorcBallOrbit"; 32489 Next state = "SORCBALL2_F"; 32490} 32491 32492State { 32493 ID = "SORCBALL2_F"; 32494 Sprite = "SBMB"; 32495 Frame = 15; 32496 Tics = 2; 32497 Action = "A_SorcBallOrbit"; 32498 Next state = "SORCBALL2_1"; 32499} 32500 32501State { 32502 ID = "SORCBALL2_D1"; 32503 Sprite = "SBMB"; 32504 Frame = 0; 32505 Tics = 5; 32506 Action = "A_SorcBallPop"; 32507 Next state = "SORCBALL2_D2"; 32508} 32509 32510State { 32511 ID = "SORCBALL2_D2"; 32512 Sprite = "SBMB"; 32513 Frame = 1; 32514 Tics = 2; 32515 Action = "A_BounceCheck"; 32516 Next state = "SORCBALL2_D2"; 32517} 32518 32519State { 32520 ID = "SORCBALL2_D5"; 32521 Sprite = "SBS3"; 32522 Frame = 3; 32523 Tics = 5; 32524 Action = "A_Explode"; 32525 Next state = "SORCBALL2_D6"; 32526} 32527 32528State { 32529 ID = "SORCBALL2_D6"; 32530 Sprite = "SBS3"; 32531 Frame = 4; 32532 Tics = 5; 32533 Next state = "SORCBALL2_D7"; 32534} 32535 32536State { 32537 ID = "SORCBALL2_D7"; 32538 Sprite = "SBS3"; 32539 Frame = 5; 32540 Tics = 6; 32541 Next state = "SORCBALL2_D8"; 32542} 32543 32544State { 32545 ID = "SORCBALL2_D8"; 32546 Sprite = "SBS3"; 32547 Frame = 6; 32548 Tics = 6; 32549 Next state = "SORCBALL2_D9"; 32550} 32551 32552State { 32553 ID = "SORCBALL2_D9"; 32554 Sprite = "SBS3"; 32555 Frame = 7; 32556 Tics = 6; 32557 Next state = "NULL"; 32558} 32559 32560State { 32561 ID = "SORCBALL3_1"; 32562 Sprite = "SBMG"; 32563 Frame = 0; 32564 Tics = 2; 32565 Action = "A_SorcBallOrbit"; 32566 Next state = "SORCBALL3_2"; 32567} 32568 32569State { 32570 ID = "SORCBALL3_2"; 32571 Sprite = "SBMG"; 32572 Frame = 1; 32573 Tics = 2; 32574 Action = "A_SorcBallOrbit"; 32575 Next state = "SORCBALL3_3"; 32576} 32577 32578State { 32579 ID = "SORCBALL3_3"; 32580 Sprite = "SBMG"; 32581 Frame = 2; 32582 Tics = 2; 32583 Action = "A_SorcBallOrbit"; 32584 Next state = "SORCBALL3_4"; 32585} 32586 32587State { 32588 ID = "SORCBALL3_4"; 32589 Sprite = "SBMG"; 32590 Frame = 3; 32591 Tics = 2; 32592 Action = "A_SorcBallOrbit"; 32593 Next state = "SORCBALL3_5"; 32594} 32595 32596State { 32597 ID = "SORCBALL3_5"; 32598 Sprite = "SBMG"; 32599 Frame = 4; 32600 Tics = 2; 32601 Action = "A_SorcBallOrbit"; 32602 Next state = "SORCBALL3_6"; 32603} 32604 32605State { 32606 ID = "SORCBALL3_6"; 32607 Sprite = "SBMG"; 32608 Frame = 5; 32609 Tics = 2; 32610 Action = "A_SorcBallOrbit"; 32611 Next state = "SORCBALL3_7"; 32612} 32613 32614State { 32615 ID = "SORCBALL3_7"; 32616 Sprite = "SBMG"; 32617 Frame = 6; 32618 Tics = 2; 32619 Action = "A_SorcBallOrbit"; 32620 Next state = "SORCBALL3_8"; 32621} 32622 32623State { 32624 ID = "SORCBALL3_8"; 32625 Sprite = "SBMG"; 32626 Frame = 7; 32627 Tics = 2; 32628 Action = "A_SorcBallOrbit"; 32629 Next state = "SORCBALL3_9"; 32630} 32631 32632State { 32633 ID = "SORCBALL3_9"; 32634 Sprite = "SBMG"; 32635 Frame = 8; 32636 Tics = 2; 32637 Action = "A_SorcBallOrbit"; 32638 Next state = "SORCBALL3_0"; 32639} 32640 32641State { 32642 ID = "SORCBALL3_0"; 32643 Sprite = "SBMG"; 32644 Frame = 9; 32645 Tics = 2; 32646 Action = "A_SorcBallOrbit"; 32647 Next state = "SORCBALL3_A"; 32648} 32649 32650State { 32651 ID = "SORCBALL3_A"; 32652 Sprite = "SBMG"; 32653 Frame = 10; 32654 Tics = 2; 32655 Action = "A_SorcBallOrbit"; 32656 Next state = "SORCBALL3_B"; 32657} 32658 32659State { 32660 ID = "SORCBALL3_B"; 32661 Sprite = "SBMG"; 32662 Frame = 11; 32663 Tics = 2; 32664 Action = "A_SorcBallOrbit"; 32665 Next state = "SORCBALL3_C"; 32666} 32667 32668State { 32669 ID = "SORCBALL3_C"; 32670 Sprite = "SBMG"; 32671 Frame = 12; 32672 Tics = 2; 32673 Action = "A_SorcBallOrbit"; 32674 Next state = "SORCBALL3_D"; 32675} 32676 32677State { 32678 ID = "SORCBALL3_D"; 32679 Sprite = "SBMG"; 32680 Frame = 13; 32681 Tics = 2; 32682 Action = "A_SorcBallOrbit"; 32683 Next state = "SORCBALL3_E"; 32684} 32685 32686State { 32687 ID = "SORCBALL3_E"; 32688 Sprite = "SBMG"; 32689 Frame = 14; 32690 Tics = 2; 32691 Action = "A_SorcBallOrbit"; 32692 Next state = "SORCBALL3_F"; 32693} 32694 32695State { 32696 ID = "SORCBALL3_F"; 32697 Sprite = "SBMG"; 32698 Frame = 15; 32699 Tics = 2; 32700 Action = "A_SorcBallOrbit"; 32701 Next state = "SORCBALL3_1"; 32702} 32703 32704State { 32705 ID = "SORCBALL3_D1"; 32706 Sprite = "SBMG"; 32707 Frame = 0; 32708 Tics = 5; 32709 Action = "A_SorcBallPop"; 32710 Next state = "SORCBALL3_D2"; 32711} 32712 32713State { 32714 ID = "SORCBALL3_D2"; 32715 Sprite = "SBMG"; 32716 Frame = 1; 32717 Tics = 2; 32718 Action = "A_BounceCheck"; 32719 Next state = "SORCBALL3_D2"; 32720} 32721 32722State { 32723 ID = "SORCBALL3_D5"; 32724 Sprite = "SBS3"; 32725 Frame = 3; 32726 Tics = 5; 32727 Action = "A_Explode"; 32728 Next state = "SORCBALL3_D6"; 32729} 32730 32731State { 32732 ID = "SORCBALL3_D6"; 32733 Sprite = "SBS3"; 32734 Frame = 4; 32735 Tics = 5; 32736 Next state = "SORCBALL3_D7"; 32737} 32738 32739State { 32740 ID = "SORCBALL3_D7"; 32741 Sprite = "SBS3"; 32742 Frame = 5; 32743 Tics = 6; 32744 Next state = "SORCBALL3_D8"; 32745} 32746 32747State { 32748 ID = "SORCBALL3_D8"; 32749 Sprite = "SBS3"; 32750 Frame = 6; 32751 Tics = 6; 32752 Next state = "SORCBALL3_D9"; 32753} 32754 32755State { 32756 ID = "SORCBALL3_D9"; 32757 Sprite = "SBS3"; 32758 Frame = 7; 32759 Tics = 6; 32760 Next state = "NULL"; 32761} 32762 32763State { 32764 ID = "SORCFX1_1"; 32765 Sprite = "SBS1"; 32766 Frame = 32768; 32767 Tics = 2; 32768 Next state = "SORCFX1_2"; 32769} 32770 32771State { 32772 ID = "SORCFX1_2"; 32773 Sprite = "SBS1"; 32774 Frame = 32769; 32775 Tics = 3; 32776 Action = "A_SorcFX1Seek"; 32777 Next state = "SORCFX1_3"; 32778} 32779 32780State { 32781 ID = "SORCFX1_3"; 32782 Sprite = "SBS1"; 32783 Frame = 32770; 32784 Tics = 3; 32785 Action = "A_SorcFX1Seek"; 32786 Next state = "SORCFX1_4"; 32787} 32788 32789State { 32790 ID = "SORCFX1_4"; 32791 Sprite = "SBS1"; 32792 Frame = 32771; 32793 Tics = 3; 32794 Action = "A_SorcFX1Seek"; 32795 Next state = "SORCFX1_1"; 32796} 32797 32798State { 32799 ID = "SORCFX1_D1"; 32800 Sprite = "FHFX"; 32801 Frame = 32786; 32802 Tics = 2; 32803 Action = "A_Explode"; 32804 Next state = "SORCFX1_D2"; 32805} 32806 32807State { 32808 ID = "SORCFX1_D2"; 32809 Sprite = "FHFX"; 32810 Frame = 32786; 32811 Tics = 6; 32812 Next state = "SORCFX1_D3"; 32813} 32814 32815State { 32816 ID = "SORCFX1_D3"; 32817 Sprite = "FHFX"; 32818 Frame = 32786; 32819 Tics = 6; 32820 Next state = "NULL"; 32821} 32822 32823State { 32824 ID = "SORCFX2_SPLIT1"; 32825 Sprite = "SBS2"; 32826 Frame = 32768; 32827 Tics = 3; 32828 Action = "A_SorcFX2Split"; 32829 Next state = "SORCFX2_SPLIT1"; 32830} 32831 32832State { 32833 ID = "SORCFX2_ORBIT1"; 32834 Sprite = "SBS2"; 32835 Frame = 32768; 32836 Tics = 2; 32837 Action = "A_SorcFX2Orbit"; 32838 Next state = "SORCFX2_ORBIT2"; 32839} 32840 32841State { 32842 ID = "SORCFX2_ORBIT2"; 32843 Sprite = "SBS2"; 32844 Frame = 32769; 32845 Tics = 2; 32846 Action = "A_SorcFX2Orbit"; 32847 Next state = "SORCFX2_ORBIT3"; 32848} 32849 32850State { 32851 ID = "SORCFX2_ORBIT3"; 32852 Sprite = "SBS2"; 32853 Frame = 32770; 32854 Tics = 2; 32855 Action = "A_SorcFX2Orbit"; 32856 Next state = "SORCFX2_ORBIT4"; 32857} 32858 32859State { 32860 ID = "SORCFX2_ORBIT4"; 32861 Sprite = "SBS2"; 32862 Frame = 32771; 32863 Tics = 2; 32864 Action = "A_SorcFX2Orbit"; 32865 Next state = "SORCFX2_ORBIT5"; 32866} 32867 32868State { 32869 ID = "SORCFX2_ORBIT5"; 32870 Sprite = "SBS2"; 32871 Frame = 32772; 32872 Tics = 2; 32873 Action = "A_SorcFX2Orbit"; 32874 Next state = "SORCFX2_ORBIT6"; 32875} 32876 32877State { 32878 ID = "SORCFX2_ORBIT6"; 32879 Sprite = "SBS2"; 32880 Frame = 32773; 32881 Tics = 2; 32882 Action = "A_SorcFX2Orbit"; 32883 Next state = "SORCFX2_ORBIT7"; 32884} 32885 32886State { 32887 ID = "SORCFX2_ORBIT7"; 32888 Sprite = "SBS2"; 32889 Frame = 32774; 32890 Tics = 2; 32891 Action = "A_SorcFX2Orbit"; 32892 Next state = "SORCFX2_ORBIT8"; 32893} 32894 32895State { 32896 ID = "SORCFX2_ORBIT8"; 32897 Sprite = "SBS2"; 32898 Frame = 32775; 32899 Tics = 2; 32900 Action = "A_SorcFX2Orbit"; 32901 Next state = "SORCFX2_ORBIT9"; 32902} 32903 32904State { 32905 ID = "SORCFX2_ORBIT9"; 32906 Sprite = "SBS2"; 32907 Frame = 32776; 32908 Tics = 2; 32909 Action = "A_SorcFX2Orbit"; 32910 Next state = "SORCFX2_ORBIT0"; 32911} 32912 32913State { 32914 ID = "SORCFX2_ORBIT0"; 32915 Sprite = "SBS2"; 32916 Frame = 32777; 32917 Tics = 2; 32918 Action = "A_SorcFX2Orbit"; 32919 Next state = "SORCFX2_ORBITA"; 32920} 32921 32922State { 32923 ID = "SORCFX2_ORBITA"; 32924 Sprite = "SBS2"; 32925 Frame = 32778; 32926 Tics = 2; 32927 Action = "A_SorcFX2Orbit"; 32928 Next state = "SORCFX2_ORBITB"; 32929} 32930 32931State { 32932 ID = "SORCFX2_ORBITB"; 32933 Sprite = "SBS2"; 32934 Frame = 32779; 32935 Tics = 2; 32936 Action = "A_SorcFX2Orbit"; 32937 Next state = "SORCFX2_ORBITC"; 32938} 32939 32940State { 32941 ID = "SORCFX2_ORBITC"; 32942 Sprite = "SBS2"; 32943 Frame = 32780; 32944 Tics = 2; 32945 Action = "A_SorcFX2Orbit"; 32946 Next state = "SORCFX2_ORBITD"; 32947} 32948 32949State { 32950 ID = "SORCFX2_ORBITD"; 32951 Sprite = "SBS2"; 32952 Frame = 32781; 32953 Tics = 2; 32954 Action = "A_SorcFX2Orbit"; 32955 Next state = "SORCFX2_ORBITE"; 32956} 32957 32958State { 32959 ID = "SORCFX2_ORBITE"; 32960 Sprite = "SBS2"; 32961 Frame = 32782; 32962 Tics = 2; 32963 Action = "A_SorcFX2Orbit"; 32964 Next state = "SORCFX2_ORBITF"; 32965} 32966 32967State { 32968 ID = "SORCFX2_ORBITF"; 32969 Sprite = "SBS2"; 32970 Frame = 32783; 32971 Tics = 2; 32972 Action = "A_SorcFX2Orbit"; 32973 Next state = "SORCFX2_ORBIT1"; 32974} 32975 32976State { 32977 ID = "SORCFX2T1"; 32978 Sprite = "SBS2"; 32979 Frame = 0; 32980 Tics = 10; 32981 Next state = "NULL"; 32982} 32983 32984State { 32985 ID = "SORCFX3_1"; 32986 Sprite = "SBS3"; 32987 Frame = 32768; 32988 Tics = 2; 32989 Next state = "SORCFX3_2"; 32990} 32991 32992State { 32993 ID = "SORCFX3_2"; 32994 Sprite = "SBS3"; 32995 Frame = 32769; 32996 Tics = 2; 32997 Next state = "SORCFX3_3"; 32998} 32999 33000State { 33001 ID = "SORCFX3_3"; 33002 Sprite = "SBS3"; 33003 Frame = 32770; 33004 Tics = 2; 33005 Next state = "SORCFX3_1"; 33006} 33007 33008State { 33009 ID = "BISHMORPH1"; 33010 Sprite = "SBS3"; 33011 Frame = 32768; 33012 Tics = 4; 33013 Next state = "BISHMORPHA"; 33014} 33015 33016State { 33017 ID = "BISHMORPHA"; 33018 Sprite = "BISH"; 33019 Frame = 15; 33020 Tics = 4; 33021 Action = "A_SorcererBishopEntry"; 33022 Next state = "BISHMORPHB"; 33023} 33024 33025State { 33026 ID = "BISHMORPHB"; 33027 Sprite = "BISH"; 33028 Frame = 14; 33029 Tics = 4; 33030 Next state = "BISHMORPHC"; 33031} 33032 33033State { 33034 ID = "BISHMORPHC"; 33035 Sprite = "BISH"; 33036 Frame = 13; 33037 Tics = 4; 33038 Next state = "BISHMORPHD"; 33039} 33040 33041State { 33042 ID = "BISHMORPHD"; 33043 Sprite = "BISH"; 33044 Frame = 12; 33045 Tics = 3; 33046 Next state = "BISHMORPHE"; 33047} 33048 33049State { 33050 ID = "BISHMORPHE"; 33051 Sprite = "BISH"; 33052 Frame = 11; 33053 Tics = 3; 33054 Next state = "BISHMORPHF"; 33055} 33056 33057State { 33058 ID = "BISHMORPHF"; 33059 Sprite = "BISH"; 33060 Frame = 10; 33061 Tics = 3; 33062 Next state = "BISHMORPHG"; 33063} 33064 33065State { 33066 ID = "BISHMORPHG"; 33067 Sprite = "BISH"; 33068 Frame = 9; 33069 Tics = 3; 33070 Next state = "BISHMORPHH"; 33071} 33072 33073State { 33074 ID = "BISHMORPHH"; 33075 Sprite = "BISH"; 33076 Frame = 8; 33077 Tics = 3; 33078 Next state = "BISHMORPHI"; 33079} 33080 33081State { 33082 ID = "BISHMORPHI"; 33083 Sprite = "BISH"; 33084 Frame = 7; 33085 Tics = 3; 33086 Next state = "BISHMORPHJ"; 33087} 33088 33089State { 33090 ID = "BISHMORPHJ"; 33091 Sprite = "BISH"; 33092 Frame = 6; 33093 Tics = 3; 33094 Action = "A_SpawnBishop"; 33095 Next state = "NULL"; 33096} 33097 33098State { 33099 ID = "SORCFX3_EXP1"; 33100 Sprite = "SBS3"; 33101 Frame = 3; 33102 Tics = 3; 33103 Next state = "SORCFX3_EXP2"; 33104} 33105 33106State { 33107 ID = "SORCFX3_EXP2"; 33108 Sprite = "SBS3"; 33109 Frame = 4; 33110 Tics = 3; 33111 Next state = "SORCFX3_EXP3"; 33112} 33113 33114State { 33115 ID = "SORCFX3_EXP3"; 33116 Sprite = "SBS3"; 33117 Frame = 5; 33118 Tics = 3; 33119 Next state = "SORCFX3_EXP4"; 33120} 33121 33122State { 33123 ID = "SORCFX3_EXP4"; 33124 Sprite = "SBS3"; 33125 Frame = 6; 33126 Tics = 3; 33127 Next state = "SORCFX3_EXP5"; 33128} 33129 33130State { 33131 ID = "SORCFX3_EXP5"; 33132 Sprite = "SBS3"; 33133 Frame = 7; 33134 Tics = 3; 33135 Next state = "NULL"; 33136} 33137 33138State { 33139 ID = "SORCFX4_1"; 33140 Sprite = "SBS4"; 33141 Frame = 32768; 33142 Tics = 2; 33143 Action = "A_SorcFX4Check"; 33144 Next state = "SORCFX4_2"; 33145} 33146 33147State { 33148 ID = "SORCFX4_2"; 33149 Sprite = "SBS4"; 33150 Frame = 32769; 33151 Tics = 2; 33152 Action = "A_SorcFX4Check"; 33153 Next state = "SORCFX4_3"; 33154} 33155 33156State { 33157 ID = "SORCFX4_3"; 33158 Sprite = "SBS4"; 33159 Frame = 32770; 33160 Tics = 2; 33161 Action = "A_SorcFX4Check"; 33162 Next state = "SORCFX4_1"; 33163} 33164 33165State { 33166 ID = "SORCFX4_D1"; 33167 Sprite = "SBS4"; 33168 Frame = 32771; 33169 Tics = 2; 33170 Next state = "SORCFX4_D2"; 33171} 33172 33173State { 33174 ID = "SORCFX4_D2"; 33175 Sprite = "SBS4"; 33176 Frame = 32772; 33177 Tics = 2; 33178 Action = "A_Explode"; 33179 Next state = "SORCFX4_D3"; 33180} 33181 33182State { 33183 ID = "SORCFX4_D3"; 33184 Sprite = "SBS4"; 33185 Frame = 32773; 33186 Tics = 2; 33187 Next state = "SORCFX4_D4"; 33188} 33189 33190State { 33191 ID = "SORCFX4_D4"; 33192 Sprite = "SBS4"; 33193 Frame = 32774; 33194 Tics = 2; 33195 Next state = "SORCFX4_D5"; 33196} 33197 33198State { 33199 ID = "SORCFX4_D5"; 33200 Sprite = "SBS4"; 33201 Frame = 32775; 33202 Tics = 2; 33203 Next state = "NULL"; 33204} 33205 33206State { 33207 ID = "SORCSPARK1"; 33208 Sprite = "SBFX"; 33209 Frame = 32768; 33210 Tics = 4; 33211 Next state = "SORCSPARK2"; 33212} 33213 33214State { 33215 ID = "SORCSPARK2"; 33216 Sprite = "SBFX"; 33217 Frame = 32769; 33218 Tics = 4; 33219 Next state = "SORCSPARK3"; 33220} 33221 33222State { 33223 ID = "SORCSPARK3"; 33224 Sprite = "SBFX"; 33225 Frame = 32770; 33226 Tics = 4; 33227 Next state = "SORCSPARK4"; 33228} 33229 33230State { 33231 ID = "SORCSPARK4"; 33232 Sprite = "SBFX"; 33233 Frame = 32771; 33234 Tics = 4; 33235 Next state = "SORCSPARK5"; 33236} 33237 33238State { 33239 ID = "SORCSPARK5"; 33240 Sprite = "SBFX"; 33241 Frame = 32772; 33242 Tics = 4; 33243 Next state = "SORCSPARK6"; 33244} 33245 33246State { 33247 ID = "SORCSPARK6"; 33248 Sprite = "SBFX"; 33249 Frame = 32773; 33250 Tics = 4; 33251 Next state = "SORCSPARK7"; 33252} 33253 33254State { 33255 ID = "SORCSPARK7"; 33256 Sprite = "SBFX"; 33257 Frame = 32774; 33258 Tics = 4; 33259 Next state = "NULL"; 33260} 33261 33262State { 33263 ID = "BLASTEFFECT1"; 33264 Sprite = "RADE"; 33265 Frame = 32768; 33266 Tics = 4; 33267 Next state = "BLASTEFFECT2"; 33268} 33269 33270State { 33271 ID = "BLASTEFFECT2"; 33272 Sprite = "RADE"; 33273 Frame = 32769; 33274 Tics = 4; 33275 Next state = "BLASTEFFECT3"; 33276} 33277 33278State { 33279 ID = "BLASTEFFECT3"; 33280 Sprite = "RADE"; 33281 Frame = 32770; 33282 Tics = 4; 33283 Next state = "BLASTEFFECT4"; 33284} 33285 33286State { 33287 ID = "BLASTEFFECT4"; 33288 Sprite = "RADE"; 33289 Frame = 32771; 33290 Tics = 4; 33291 Next state = "BLASTEFFECT5"; 33292} 33293 33294State { 33295 ID = "BLASTEFFECT5"; 33296 Sprite = "RADE"; 33297 Frame = 32772; 33298 Tics = 4; 33299 Next state = "BLASTEFFECT6"; 33300} 33301 33302State { 33303 ID = "BLASTEFFECT6"; 33304 Sprite = "RADE"; 33305 Frame = 32773; 33306 Tics = 4; 33307 Next state = "BLASTEFFECT7"; 33308} 33309 33310State { 33311 ID = "BLASTEFFECT7"; 33312 Sprite = "RADE"; 33313 Frame = 32774; 33314 Tics = 4; 33315 Next state = "BLASTEFFECT8"; 33316} 33317 33318State { 33319 ID = "BLASTEFFECT8"; 33320 Sprite = "RADE"; 33321 Frame = 32775; 33322 Tics = 4; 33323 Next state = "BLASTEFFECT9"; 33324} 33325 33326State { 33327 ID = "BLASTEFFECT9"; 33328 Sprite = "RADE"; 33329 Frame = 32776; 33330 Tics = 4; 33331 Next state = "NULL"; 33332} 33333 33334State { 33335 ID = "WATERDRIP1"; 33336 Sprite = "WATR"; 33337 Frame = 0; 33338 Tics = 5; 33339 Next state = "WATERDRIP1"; 33340} 33341 33342State { 33343 ID = "KORAX_LOOK1"; 33344 Sprite = "KORX"; 33345 Frame = 0; 33346 Tics = 5; 33347 Action = "A_Look"; 33348 Next state = "KORAX_LOOK1"; 33349} 33350 33351State { 33352 ID = "KORAX_CHASE1"; 33353 Sprite = "KORX"; 33354 Frame = 0; 33355 Tics = 3; 33356 Action = "A_KoraxStep2"; 33357 Next state = "KORAX_CHASE2"; 33358} 33359 33360State { 33361 ID = "KORAX_CHASE2"; 33362 Sprite = "KORX"; 33363 Frame = 0; 33364 Tics = 3; 33365 Action = "A_KoraxChase"; 33366 Next state = "KORAX_CHASE3"; 33367} 33368 33369State { 33370 ID = "KORAX_CHASE3"; 33371 Sprite = "KORX"; 33372 Frame = 0; 33373 Tics = 3; 33374 Action = "A_KoraxChase"; 33375 Next state = "KORAX_CHASE4"; 33376} 33377 33378State { 33379 ID = "KORAX_CHASE4"; 33380 Sprite = "KORX"; 33381 Frame = 0; 33382 Tics = 3; 33383 Action = "A_KoraxChase"; 33384 Next state = "KORAX_CHASE5"; 33385} 33386 33387State { 33388 ID = "KORAX_CHASE5"; 33389 Sprite = "KORX"; 33390 Frame = 1; 33391 Tics = 3; 33392 Action = "A_KoraxStep"; 33393 Next state = "KORAX_CHASE6"; 33394} 33395 33396State { 33397 ID = "KORAX_CHASE6"; 33398 Sprite = "KORX"; 33399 Frame = 1; 33400 Tics = 3; 33401 Action = "A_KoraxChase"; 33402 Next state = "KORAX_CHASE7"; 33403} 33404 33405State { 33406 ID = "KORAX_CHASE7"; 33407 Sprite = "KORX"; 33408 Frame = 1; 33409 Tics = 3; 33410 Action = "A_KoraxChase"; 33411 Next state = "KORAX_CHASE8"; 33412} 33413 33414State { 33415 ID = "KORAX_CHASE8"; 33416 Sprite = "KORX"; 33417 Frame = 1; 33418 Tics = 3; 33419 Action = "A_KoraxChase"; 33420 Next state = "KORAX_CHASE9"; 33421} 33422 33423State { 33424 ID = "KORAX_CHASE9"; 33425 Sprite = "KORX"; 33426 Frame = 2; 33427 Tics = 3; 33428 Action = "A_KoraxStep2"; 33429 Next state = "KORAX_CHASE0"; 33430} 33431 33432State { 33433 ID = "KORAX_CHASE0"; 33434 Sprite = "KORX"; 33435 Frame = 2; 33436 Tics = 3; 33437 Action = "A_KoraxChase"; 33438 Next state = "KORAX_CHASEA"; 33439} 33440 33441State { 33442 ID = "KORAX_CHASEA"; 33443 Sprite = "KORX"; 33444 Frame = 2; 33445 Tics = 3; 33446 Action = "A_KoraxChase"; 33447 Next state = "KORAX_CHASEB"; 33448} 33449 33450State { 33451 ID = "KORAX_CHASEB"; 33452 Sprite = "KORX"; 33453 Frame = 2; 33454 Tics = 3; 33455 Action = "A_KoraxChase"; 33456 Next state = "KORAX_CHASEC"; 33457} 33458 33459State { 33460 ID = "KORAX_CHASEC"; 33461 Sprite = "KORX"; 33462 Frame = 3; 33463 Tics = 3; 33464 Action = "A_KoraxStep"; 33465 Next state = "KORAX_CHASED"; 33466} 33467 33468State { 33469 ID = "KORAX_CHASED"; 33470 Sprite = "KORX"; 33471 Frame = 3; 33472 Tics = 3; 33473 Action = "A_KoraxChase"; 33474 Next state = "KORAX_CHASEE"; 33475} 33476 33477State { 33478 ID = "KORAX_CHASEE"; 33479 Sprite = "KORX"; 33480 Frame = 3; 33481 Tics = 3; 33482 Action = "A_KoraxChase"; 33483 Next state = "KORAX_CHASEF"; 33484} 33485 33486State { 33487 ID = "KORAX_CHASEF"; 33488 Sprite = "KORX"; 33489 Frame = 3; 33490 Tics = 3; 33491 Action = "A_KoraxChase"; 33492 Next state = "KORAX_CHASE1"; 33493} 33494 33495State { 33496 ID = "KORAX_PAIN1"; 33497 Sprite = "KORX"; 33498 Frame = 7; 33499 Tics = 5; 33500 Action = "A_Pain"; 33501 Next state = "KORAX_PAIN2"; 33502} 33503 33504State { 33505 ID = "KORAX_PAIN2"; 33506 Sprite = "KORX"; 33507 Frame = 7; 33508 Tics = 5; 33509 Next state = "KORAX_CHASE2"; 33510} 33511 33512State { 33513 ID = "KORAX_ATTACK1"; 33514 Sprite = "KORX"; 33515 Frame = 32772; 33516 Tics = 2; 33517 Action = "A_FaceTarget"; 33518 Next state = "KORAX_ATTACK2"; 33519} 33520 33521State { 33522 ID = "KORAX_ATTACK2"; 33523 Sprite = "KORX"; 33524 Frame = 32772; 33525 Tics = 5; 33526 Action = "A_KoraxDecide"; 33527 Next state = "KORAX_ATTACK2"; 33528} 33529 33530State { 33531 ID = "KORAX_MISSILE1"; 33532 Sprite = "KORX"; 33533 Frame = 32772; 33534 Tics = 4; 33535 Action = "A_FaceTarget"; 33536 Next state = "KORAX_MISSILE2"; 33537} 33538 33539State { 33540 ID = "KORAX_MISSILE2"; 33541 Sprite = "KORX"; 33542 Frame = 32773; 33543 Tics = 8; 33544 Action = "A_KoraxMissile"; 33545 Next state = "KORAX_MISSILE3"; 33546} 33547 33548State { 33549 ID = "KORAX_MISSILE3"; 33550 Sprite = "KORX"; 33551 Frame = 32772; 33552 Tics = 8; 33553 Next state = "KORAX_CHASE2"; 33554} 33555 33556State { 33557 ID = "KORAX_COMMAND1"; 33558 Sprite = "KORX"; 33559 Frame = 32772; 33560 Tics = 5; 33561 Action = "A_FaceTarget"; 33562 Next state = "KORAX_COMMAND2"; 33563} 33564 33565State { 33566 ID = "KORAX_COMMAND2"; 33567 Sprite = "KORX"; 33568 Frame = 32790; 33569 Tics = 10; 33570 Action = "A_FaceTarget"; 33571 Next state = "KORAX_COMMAND3"; 33572} 33573 33574State { 33575 ID = "KORAX_COMMAND3"; 33576 Sprite = "KORX"; 33577 Frame = 32774; 33578 Tics = 15; 33579 Action = "A_KoraxCommand"; 33580 Next state = "KORAX_COMMAND4"; 33581} 33582 33583State { 33584 ID = "KORAX_COMMAND4"; 33585 Sprite = "KORX"; 33586 Frame = 32790; 33587 Tics = 10; 33588 Next state = "KORAX_COMMAND5"; 33589} 33590 33591State { 33592 ID = "KORAX_COMMAND5"; 33593 Sprite = "KORX"; 33594 Frame = 32772; 33595 Tics = 5; 33596 Next state = "KORAX_CHASE2"; 33597} 33598 33599State { 33600 ID = "KORAX_DEATH1"; 33601 Sprite = "KORX"; 33602 Frame = 8; 33603 Tics = 5; 33604 Next state = "KORAX_DEATH2"; 33605} 33606 33607State { 33608 ID = "KORAX_DEATH2"; 33609 Sprite = "KORX"; 33610 Frame = 9; 33611 Tics = 5; 33612 Action = "A_FaceTarget"; 33613 Next state = "KORAX_DEATH3"; 33614} 33615 33616State { 33617 ID = "KORAX_DEATH3"; 33618 Sprite = "KORX"; 33619 Frame = 10; 33620 Tics = 5; 33621 Action = "A_Scream"; 33622 Next state = "KORAX_DEATH4"; 33623} 33624 33625State { 33626 ID = "KORAX_DEATH4"; 33627 Sprite = "KORX"; 33628 Frame = 11; 33629 Tics = 5; 33630 Next state = "KORAX_DEATH5"; 33631} 33632 33633State { 33634 ID = "KORAX_DEATH5"; 33635 Sprite = "KORX"; 33636 Frame = 12; 33637 Tics = 5; 33638 Next state = "KORAX_DEATH6"; 33639} 33640 33641State { 33642 ID = "KORAX_DEATH6"; 33643 Sprite = "KORX"; 33644 Frame = 13; 33645 Tics = 5; 33646 Next state = "KORAX_DEATH7"; 33647} 33648 33649State { 33650 ID = "KORAX_DEATH7"; 33651 Sprite = "KORX"; 33652 Frame = 14; 33653 Tics = 5; 33654 Next state = "KORAX_DEATH8"; 33655} 33656 33657State { 33658 ID = "KORAX_DEATH8"; 33659 Sprite = "KORX"; 33660 Frame = 15; 33661 Tics = 5; 33662 Next state = "KORAX_DEATH9"; 33663} 33664 33665State { 33666 ID = "KORAX_DEATH9"; 33667 Sprite = "KORX"; 33668 Frame = 16; 33669 Tics = 10; 33670 Next state = "KORAX_DEATH0"; 33671} 33672 33673State { 33674 ID = "KORAX_DEATH0"; 33675 Sprite = "KORX"; 33676 Frame = 17; 33677 Tics = 5; 33678 Action = "A_KoraxBonePop"; 33679 Next state = "KORAX_DEATHA"; 33680} 33681 33682State { 33683 ID = "KORAX_DEATHA"; 33684 Sprite = "KORX"; 33685 Frame = 18; 33686 Tics = 5; 33687 Action = "A_NoBlocking"; 33688 Next state = "KORAX_DEATHB"; 33689} 33690 33691State { 33692 ID = "KORAX_DEATHB"; 33693 Sprite = "KORX"; 33694 Frame = 19; 33695 Tics = 5; 33696 Next state = "KORAX_DEATHC"; 33697} 33698 33699State { 33700 ID = "KORAX_DEATHC"; 33701 Sprite = "KORX"; 33702 Frame = 20; 33703 Tics = 5; 33704 Next state = "KORAX_DEATHD"; 33705} 33706 33707State { 33708 ID = "KORAX_DEATHD"; 33709 Sprite = "KORX"; 33710 Frame = 21; 33711 Tics = -1; 33712 Next state = "NULL"; 33713} 33714 33715State { 33716 ID = "KSPIRIT_ROAM1"; 33717 Sprite = "SPIR"; 33718 Frame = 0; 33719 Tics = 5; 33720 Action = "A_KSpiritRoam"; 33721 Next state = "KSPIRIT_ROAM2"; 33722} 33723 33724State { 33725 ID = "KSPIRIT_ROAM2"; 33726 Sprite = "SPIR"; 33727 Frame = 1; 33728 Tics = 5; 33729 Action = "A_KSpiritRoam"; 33730 Next state = "KSPIRIT_ROAM1"; 33731} 33732 33733State { 33734 ID = "KSPIRIT_DEATH1"; 33735 Sprite = "SPIR"; 33736 Frame = 3; 33737 Tics = 5; 33738 Next state = "KSPIRIT_DEATH2"; 33739} 33740 33741State { 33742 ID = "KSPIRIT_DEATH2"; 33743 Sprite = "SPIR"; 33744 Frame = 4; 33745 Tics = 5; 33746 Next state = "KSPIRIT_DEATH3"; 33747} 33748 33749State { 33750 ID = "KSPIRIT_DEATH3"; 33751 Sprite = "SPIR"; 33752 Frame = 5; 33753 Tics = 5; 33754 Next state = "KSPIRIT_DEATH4"; 33755} 33756 33757State { 33758 ID = "KSPIRIT_DEATH4"; 33759 Sprite = "SPIR"; 33760 Frame = 6; 33761 Tics = 5; 33762 Next state = "KSPIRIT_DEATH5"; 33763} 33764 33765State { 33766 ID = "KSPIRIT_DEATH5"; 33767 Sprite = "SPIR"; 33768 Frame = 7; 33769 Tics = 5; 33770 Next state = "KSPIRIT_DEATH6"; 33771} 33772 33773State { 33774 ID = "KSPIRIT_DEATH6"; 33775 Sprite = "SPIR"; 33776 Frame = 8; 33777 Tics = 5; 33778 Next state = "NULL"; 33779} 33780 33781State { 33782 ID = "KBOLT1"; 33783 Sprite = "MLFX"; 33784 Frame = 32776; 33785 Tics = 2; 33786 Next state = "KBOLT2"; 33787} 33788 33789State { 33790 ID = "KBOLT2"; 33791 Sprite = "MLFX"; 33792 Frame = 32777; 33793 Tics = 2; 33794 Action = "A_KBoltRaise"; 33795 Next state = "KBOLT3"; 33796} 33797 33798State { 33799 ID = "KBOLT3"; 33800 Sprite = "MLFX"; 33801 Frame = 32776; 33802 Tics = 2; 33803 Action = "A_KBolt"; 33804 Next state = "KBOLT4"; 33805} 33806 33807State { 33808 ID = "KBOLT4"; 33809 Sprite = "MLFX"; 33810 Frame = 32777; 33811 Tics = 2; 33812 Action = "A_KBolt"; 33813 Next state = "KBOLT5"; 33814} 33815 33816State { 33817 ID = "KBOLT5"; 33818 Sprite = "MLFX"; 33819 Frame = 32778; 33820 Tics = 2; 33821 Action = "A_KBolt"; 33822 Next state = "KBOLT6"; 33823} 33824 33825State { 33826 ID = "KBOLT6"; 33827 Sprite = "MLFX"; 33828 Frame = 32779; 33829 Tics = 2; 33830 Action = "A_KBolt"; 33831 Next state = "KBOLT7"; 33832} 33833 33834State { 33835 ID = "KBOLT7"; 33836 Sprite = "MLFX"; 33837 Frame = 32780; 33838 Tics = 2; 33839 Action = "A_KBolt"; 33840 Next state = "KBOLT3"; 33841} 33842 33843State { 33844 ID = "SPAWNBATS1"; 33845 Sprite = "MAN1"; 33846 Frame = 0; 33847 Tics = 2; 33848 Next state = "SPAWNBATS2"; 33849} 33850 33851State { 33852 ID = "SPAWNBATS2"; 33853 Sprite = "MAN1"; 33854 Frame = 0; 33855 Tics = 2; 33856 Action = "A_BatSpawnInit"; 33857 Next state = "SPAWNBATS3"; 33858} 33859 33860State { 33861 ID = "SPAWNBATS3"; 33862 Sprite = "MAN1"; 33863 Frame = 0; 33864 Tics = 2; 33865 Action = "A_BatSpawn"; 33866 Next state = "SPAWNBATS3"; 33867} 33868 33869State { 33870 ID = "SPAWNBATS_OFF"; 33871 Sprite = "MAN1"; 33872 Frame = 0; 33873 Tics = -1; 33874 Next state = "NULL"; 33875} 33876 33877State { 33878 ID = "BAT1"; 33879 Sprite = "ABAT"; 33880 Frame = 0; 33881 Tics = 2; 33882 Action = "A_BatMove"; 33883 Next state = "BAT2"; 33884} 33885 33886State { 33887 ID = "BAT2"; 33888 Sprite = "ABAT"; 33889 Frame = 1; 33890 Tics = 2; 33891 Action = "A_BatMove"; 33892 Next state = "BAT3"; 33893} 33894 33895State { 33896 ID = "BAT3"; 33897 Sprite = "ABAT"; 33898 Frame = 2; 33899 Tics = 2; 33900 Action = "A_BatMove"; 33901 Next state = "BAT1"; 33902} 33903 33904State { 33905 ID = "BAT_DEATH"; 33906 Sprite = "ABAT"; 33907 Frame = 0; 33908 Tics = 2; 33909 Next state = "NULL"; 33910} 33911 33912State { 33913 ID = "CAMERA"; 33914 Sprite = "MAN1"; 33915 Frame = 0; 33916 Tics = -1; 33917 Next state = "NULL"; 33918} 33919 33920Thing { 33921 ID = "TEMPSOUNDORIGIN"; 33922 DoomEd number = -1; 33923 Spawn state = "TEMPSOUNDORIGIN1"; 33924 See sound = "NONE"; 33925 Attack sound = "NONE"; 33926 Pain sound = "NONE"; 33927 Death sound = "NONE"; 33928 Active sound = "NONE"; 33929 Radius = 1; 33930 Height = 1; 33931 Mass = 100; 33932 Flags = "mf_local mf_nosector mf_noblockmap mf_nogravity"; 33933 Flags2 = "mf2_dontdraw"; 33934} 33935 33936State { 33937 ID = "TEMPSOUNDORIGIN1"; 33938 Tics = 175; 33939 Next state = "NULL"; 33940} 33941