1# libhexen: Objects
2#
3# Order of definitions is very important here!
4# Only add new States and Things *after* the existing definitions.
5
6Header { Version = 5; }
7
8Thing {
9  ID = "MAPSPOT";
10  DoomEd number = 9001;
11  Spawn state = "MAPSPOT";
12  See state = "NULL";
13  Pain state = "NULL";
14  Melee state = "NULL";
15  Missile state = "NULL";
16  Crash state = "NULL";
17  Death state = "NULL";
18  Xdeath state = "NULL";
19  See sound = "NONE";
20  Attack sound = "NONE";
21  Pain sound = "NONE";
22  Death sound = "NONE";
23  Active sound = "NONE";
24  Reaction time = 8;
25  Spawn health = 1000;
26  Radius = 20;
27  Height = 16;
28  Mass = 100;
29  Flags = "mf_noblockmap mf_nosector mf_nogravity";
30  Flags2 = "mf2_dontdraw";
31}
32
33Thing {
34  ID = "MAPSPOTGRAVITY";
35  DoomEd number = 9013;
36  Spawn state = "MAPSPOT";
37  See state = "NULL";
38  Pain state = "NULL";
39  Melee state = "NULL";
40  Missile state = "NULL";
41  Crash state = "NULL";
42  Death state = "NULL";
43  Xdeath state = "NULL";
44  See sound = "NONE";
45  Attack sound = "NONE";
46  Pain sound = "NONE";
47  Death sound = "NONE";
48  Active sound = "NONE";
49  Reaction time = 8;
50  Spawn health = 1000;
51  Radius = 20;
52  Height = 16;
53  Mass = 100;
54  Flags2 = "mf2_dontdraw";
55}
56
57Thing {
58  ID = "FIREBALL1";
59  DoomEd number = -1;
60  Spawn state = "FIREBALL1_1";
61  See state = "NULL";
62  Pain state = "NULL";
63  Melee state = "NULL";
64  Missile state = "NULL";
65  Crash state = "NULL";
66  Death state = "FIREBALL1_X1";
67  Xdeath state = "NULL";
68  See sound = "NONE";
69  Attack sound = "NONE";
70  Pain sound = "NONE";
71  Death sound = "FIREBALL";
72  Active sound = "NONE";
73  Reaction time = 8;
74  Spawn health = 1000;
75  Speed = 2;
76  Radius = 8;
77  Height = 8;
78  Mass = 100;
79  Damage = 4;
80  Flags = "mf_noblockmap mf_missile mf_brightexplode mf_dropoff mf_nogravity";
81  Flags2 = "mf2_noteleport mf2_firedamage";
82}
83
84Thing {
85  ID = "ARROW";
86  DoomEd number = -1;
87  Spawn state = "ARROW_1";
88  See state = "NULL";
89  Pain state = "NULL";
90  Melee state = "NULL";
91  Missile state = "NULL";
92  Crash state = "NULL";
93  Death state = "ARROW_X1";
94  Xdeath state = "NULL";
95  See sound = "NONE";
96  Attack sound = "NONE";
97  Pain sound = "NONE";
98  Death sound = "NONE";
99  Active sound = "NONE";
100  Reaction time = 8;
101  Spawn health = 1000;
102  Speed = 6;
103  Radius = 8;
104  Height = 4;
105  Mass = 100;
106  Damage = 4;
107  Flags = "mf_noblockmap mf_missile mf_brightexplode mf_dropoff mf_nogravity";
108  Flags2 = "mf2_noteleport";
109}
110
111Thing {
112  ID = "DART";
113  DoomEd number = -1;
114  Spawn state = "DART_1";
115  See state = "NULL";
116  Pain state = "NULL";
117  Melee state = "NULL";
118  Missile state = "NULL";
119  Crash state = "NULL";
120  Death state = "DART_X1";
121  Xdeath state = "NULL";
122  See sound = "NONE";
123  Attack sound = "NONE";
124  Pain sound = "NONE";
125  Death sound = "NONE";
126  Active sound = "NONE";
127  Reaction time = 8;
128  Spawn health = 1000;
129  Speed = 6;
130  Radius = 8;
131  Height = 4;
132  Mass = 100;
133  Damage = 2;
134  Flags = "mf_noblockmap mf_missile mf_brightexplode mf_dropoff mf_nogravity";
135  Flags2 = "mf2_noteleport";
136}
137
138Thing {
139  ID = "POISONDART";
140  DoomEd number = -1;
141  Spawn state = "POISONDART_1";
142  See state = "NULL";
143  Pain state = "NULL";
144  Melee state = "NULL";
145  Missile state = "NULL";
146  Crash state = "NULL";
147  Death state = "POISONDART_X1";
148  Xdeath state = "NULL";
149  See sound = "NONE";
150  Attack sound = "NONE";
151  Pain sound = "NONE";
152  Death sound = "NONE";
153  Active sound = "NONE";
154  Reaction time = 8;
155  Spawn health = 1000;
156  Speed = 6;
157  Radius = 8;
158  Height = 4;
159  Mass = 100;
160  Damage = 2;
161  Flags = "mf_noblockmap mf_missile mf_brightexplode mf_dropoff mf_nogravity";
162  Flags2 = "mf2_noteleport";
163}
164
165Thing {
166  ID = "RIPPERBALL";
167  DoomEd number = -1;
168  Spawn state = "RIPPERBALL_1";
169  See state = "NULL";
170  Pain state = "NULL";
171  Melee state = "NULL";
172  Missile state = "NULL";
173  Crash state = "NULL";
174  Death state = "RIPPERBALL_X1";
175  Xdeath state = "NULL";
176  See sound = "NONE";
177  Attack sound = "NONE";
178  Pain sound = "NONE";
179  Death sound = "NONE";
180  Active sound = "NONE";
181  Reaction time = 8;
182  Spawn health = 1000;
183  Speed = 6;
184  Radius = 8;
185  Height = 16;
186  Mass = 100;
187  Damage = 2;
188  Flags = "mf_noblockmap mf_missile mf_brightexplode mf_dropoff mf_nogravity";
189  Flags2 = "mf2_noteleport mf2_rip";
190}
191
192Thing {
193  ID = "PROJECTILE_BLADE";
194  DoomEd number = -1;
195  Spawn state = "PRJ_BLADE1";
196  See state = "NULL";
197  Pain state = "NULL";
198  Melee state = "NULL";
199  Missile state = "NULL";
200  Crash state = "NULL";
201  Death state = "PRJ_BLADE_X1";
202  Xdeath state = "NULL";
203  See sound = "NONE";
204  Attack sound = "NONE";
205  Pain sound = "NONE";
206  Death sound = "NONE";
207  Active sound = "NONE";
208  Reaction time = 8;
209  Spawn health = 1000;
210  Speed = 6;
211  Radius = 6;
212  Height = 6;
213  Mass = 100;
214  Damage = 3;
215  Flags = "mf_noblockmap mf_missile mf_brightexplode mf_dropoff mf_nogravity";
216  Flags2 = "mf2_noteleport";
217}
218
219Thing {
220  ID = "ICESHARD";
221  DoomEd number = -1;
222  Spawn state = "ICESHARD1";
223  See state = "NULL";
224  Pain state = "NULL";
225  Melee state = "NULL";
226  Missile state = "NULL";
227  Crash state = "NULL";
228  Death state = "SHARDFXE1_1";
229  Xdeath state = "NULL";
230  See sound = "NONE";
231  Attack sound = "NONE";
232  Pain sound = "NONE";
233  Death sound = "MAGE_SHARDS_EXPLODE";
234  Active sound = "NONE";
235  Reaction time = 8;
236  Spawn health = 1000;
237  Speed = 25;
238  Radius = 13;
239  Height = 8;
240  Mass = 100;
241  Damage = 1;
242  Flags = "mf_noblockmap mf_missile mf_dropoff mf_nogravity";
243  Flags2 = "mf2_noteleport mf2_icedamage";
244}
245
246Thing {
247  ID = "FLAME_SMALL_TEMP";
248  DoomEd number = 10500;
249  Spawn state = "FLAME_TSMALL1";
250  See state = "NULL";
251  Pain state = "NULL";
252  Melee state = "NULL";
253  Missile state = "NULL";
254  Crash state = "NULL";
255  Death state = "NULL";
256  Xdeath state = "NULL";
257  See sound = "NONE";
258  Attack sound = "NONE";
259  Pain sound = "NONE";
260  Death sound = "NONE";
261  Active sound = "NONE";
262  Reaction time = 8;
263  Spawn health = 1000;
264  Radius = 20;
265  Height = 16;
266  Mass = 100;
267  Flags2 = "mf2_noteleport";
268}
269
270Thing {
271  ID = "FLAME_LARGE_TEMP";
272  DoomEd number = 10502;
273  Spawn state = "FLAME_TLARGE1";
274  See state = "NULL";
275  Pain state = "NULL";
276  Melee state = "NULL";
277  Missile state = "NULL";
278  Crash state = "NULL";
279  Death state = "NULL";
280  Xdeath state = "NULL";
281  See sound = "NONE";
282  Attack sound = "NONE";
283  Pain sound = "NONE";
284  Death sound = "NONE";
285  Active sound = "NONE";
286  Reaction time = 8;
287  Spawn health = 1000;
288  Radius = 20;
289  Height = 16;
290  Mass = 100;
291  Flags2 = "mf2_noteleport";
292}
293
294Thing {
295  ID = "FLAME_SMALL";
296  DoomEd number = 10501;
297  Spawn state = "FLAME_SMALL1";
298  See state = "NULL";
299  Pain state = "NULL";
300  Melee state = "NULL";
301  Missile state = "NULL";
302  Crash state = "NULL";
303  Death state = "NULL";
304  Xdeath state = "NULL";
305  See sound = "NONE";
306  Attack sound = "NONE";
307  Pain sound = "NONE";
308  Death sound = "NONE";
309  Active sound = "NONE";
310  Reaction time = 8;
311  Spawn health = 1000;
312  Radius = 20;
313  Height = 16;
314  Mass = 100;
315  Flags2 = "mf2_noteleport mf2_dontdraw";
316}
317
318Thing {
319  ID = "FLAME_LARGE";
320  DoomEd number = 10503;
321  Spawn state = "FLAME_LARGE1";
322  See state = "NULL";
323  Pain state = "NULL";
324  Melee state = "NULL";
325  Missile state = "NULL";
326  Crash state = "NULL";
327  Death state = "NULL";
328  Xdeath state = "NULL";
329  See sound = "NONE";
330  Attack sound = "NONE";
331  Pain sound = "NONE";
332  Death sound = "NONE";
333  Active sound = "NONE";
334  Reaction time = 8;
335  Spawn health = 1000;
336  Radius = 20;
337  Height = 16;
338  Mass = 100;
339  Flags2 = "mf2_noteleport mf2_dontdraw";
340}
341
342Thing {
343  ID = "HEALINGBOTTLE";
344  DoomEd number = 81;
345  Spawn state = "ITEM_PTN1_1";
346  See state = "NULL";
347  Pain state = "NULL";
348  Melee state = "NULL";
349  Missile state = "NULL";
350  Crash state = "NULL";
351  Death state = "NULL";
352  Xdeath state = "NULL";
353  See sound = "NONE";
354  Attack sound = "NONE";
355  Pain sound = "NONE";
356  Death sound = "NONE";
357  Active sound = "NONE";
358  Reaction time = 8;
359  Spawn health = 1000;
360  Radius = 20;
361  Height = 16;
362  Mass = 100;
363  Flags = "mf_special";
364  Flags2 = "mf2_floatbob";
365}
366
367Thing {
368  ID = "HEALTHFLASK";
369  DoomEd number = 82;
370  Spawn state = "ARTI_PTN2_1";
371  See state = "NULL";
372  Pain state = "NULL";
373  Melee state = "NULL";
374  Missile state = "NULL";
375  Crash state = "NULL";
376  Death state = "NULL";
377  Xdeath state = "NULL";
378  See sound = "NONE";
379  Attack sound = "NONE";
380  Pain sound = "NONE";
381  Death sound = "NONE";
382  Active sound = "NONE";
383  Reaction time = 8;
384  Spawn health = 1000;
385  Radius = 20;
386  Height = 16;
387  Mass = 100;
388  Flags = "mf_special";
389  Flags2 = "mf2_floatbob";
390}
391
392Thing {
393  ID = "ARTIFLY";
394  DoomEd number = 83;
395  Spawn state = "ARTI_SOAR1";
396  See state = "NULL";
397  Pain state = "NULL";
398  Melee state = "NULL";
399  Missile state = "NULL";
400  Crash state = "NULL";
401  Death state = "NULL";
402  Xdeath state = "NULL";
403  See sound = "NONE";
404  Attack sound = "NONE";
405  Pain sound = "NONE";
406  Death sound = "NONE";
407  Active sound = "NONE";
408  Reaction time = 8;
409  Spawn health = 1000;
410  Radius = 20;
411  Height = 16;
412  Mass = 100;
413  Flags = "mf_special";
414  Flags2 = "mf2_floatbob";
415}
416
417Thing {
418  ID = "ARTIINVULNERABILITY";
419  DoomEd number = 84;
420  Spawn state = "ARTI_INVU1";
421  See state = "NULL";
422  Pain state = "NULL";
423  Melee state = "NULL";
424  Missile state = "NULL";
425  Crash state = "NULL";
426  Death state = "NULL";
427  Xdeath state = "NULL";
428  See sound = "NONE";
429  Attack sound = "NONE";
430  Pain sound = "NONE";
431  Death sound = "NONE";
432  Active sound = "NONE";
433  Reaction time = 8;
434  Spawn health = 1000;
435  Radius = 20;
436  Height = 16;
437  Mass = 100;
438  Flags = "mf_special";
439  Flags2 = "mf2_floatbob";
440}
441
442Thing {
443  ID = "SUMMONMAULATOR";
444  DoomEd number = 86;
445  Spawn state = "ARTI_SUMMON";
446  See state = "NULL";
447  Pain state = "NULL";
448  Melee state = "NULL";
449  Missile state = "NULL";
450  Crash state = "NULL";
451  Death state = "NULL";
452  Xdeath state = "NULL";
453  See sound = "NONE";
454  Attack sound = "NONE";
455  Pain sound = "NONE";
456  Death sound = "NONE";
457  Active sound = "NONE";
458  Reaction time = 8;
459  Spawn health = 1000;
460  Radius = 20;
461  Height = 16;
462  Mass = 100;
463  Flags = "mf_special";
464  Flags2 = "mf2_floatbob";
465}
466
467Thing {
468  ID = "SUMMON_FX";
469  DoomEd number = -1;
470  Spawn state = "SUMMON_FX1_1";
471  See state = "NULL";
472  Pain state = "NULL";
473  Melee state = "NULL";
474  Missile state = "NULL";
475  Crash state = "NULL";
476  Death state = "SUMMON_FX2_1";
477  Xdeath state = "NULL";
478  See sound = "NONE";
479  Attack sound = "NONE";
480  Pain sound = "NONE";
481  Death sound = "NONE";
482  Active sound = "NONE";
483  Reaction time = 8;
484  Spawn health = 1000;
485  Speed = 20;
486  Radius = 20;
487  Height = 16;
488  Mass = 100;
489  Flags = "mf_missile mf_dropoff mf_noblockmap";
490  Flags2 = "mf2_noteleport";
491}
492
493Thing {
494  ID = "THRUSTFLOOR_UP";
495  DoomEd number = 10091;
496  Spawn state = "THRUSTINIT2_1";
497  See state = "NULL";
498  Pain state = "NULL";
499  Melee state = "NULL";
500  Missile state = "NULL";
501  Crash state = "NULL";
502  Death state = "NULL";
503  Xdeath state = "NULL";
504  See sound = "NONE";
505  Attack sound = "NONE";
506  Pain sound = "NONE";
507  Death sound = "NONE";
508  Active sound = "NONE";
509  Reaction time = 8;
510  Spawn health = 1000;
511  Radius = 20;
512  Height = 128;
513  Mass = 100;
514  Flags = "mf_solid";
515  Flags2 = "mf2_noteleport mf2_floorclip";
516}
517
518Thing {
519  ID = "THRUSTFLOOR_DOWN";
520  DoomEd number = 10090;
521  Spawn state = "THRUSTINIT1_1";
522  See state = "NULL";
523  Pain state = "NULL";
524  Melee state = "NULL";
525  Missile state = "NULL";
526  Crash state = "NULL";
527  Death state = "NULL";
528  Xdeath state = "NULL";
529  See sound = "NONE";
530  Attack sound = "NONE";
531  Pain sound = "NONE";
532  Death sound = "NONE";
533  Active sound = "NONE";
534  Reaction time = 8;
535  Spawn health = 1000;
536  Radius = 20;
537  Height = 128;
538  Mass = 100;
539  Flags2 = "mf2_noteleport mf2_floorclip mf2_dontdraw";
540}
541
542Thing {
543  ID = "TELEPORTOTHER";
544  DoomEd number = 10040;
545  Spawn state = "ARTI_TELOTHER1";
546  See state = "NULL";
547  Pain state = "NULL";
548  Melee state = "NULL";
549  Missile state = "NULL";
550  Crash state = "NULL";
551  Death state = "NULL";
552  Xdeath state = "NULL";
553  See sound = "NONE";
554  Attack sound = "NONE";
555  Pain sound = "NONE";
556  Death sound = "NONE";
557  Active sound = "NONE";
558  Reaction time = 8;
559  Spawn health = 1000;
560  Radius = 20;
561  Height = 16;
562  Mass = 100;
563  Flags = "mf_special";
564  Flags2 = "mf2_floatbob";
565}
566
567Thing {
568  ID = "TELOTHER_FX1";
569  DoomEd number = -1;
570  Spawn state = "TELO_FX1";
571  See state = "NULL";
572  Pain state = "NULL";
573  Melee state = "NULL";
574  Missile state = "NULL";
575  Crash state = "NULL";
576  Death state = "TELO_FX9";
577  Xdeath state = "NULL";
578  See sound = "NONE";
579  Attack sound = "NONE";
580  Pain sound = "NONE";
581  Death sound = "NONE";
582  Active sound = "NONE";
583  Reaction time = 8;
584  Spawn health = 1000;
585  Speed = 20;
586  Radius = 16;
587  Height = 16;
588  Mass = 100;
589  Damage = 10001;
590  Flags = "mf_missile mf_brightexplode mf_dropoff mf_nogravity mf_noblockmap";
591  Flags2 = "mf2_noteleport";
592}
593
594Thing {
595  ID = "TELOTHER_FX2";
596  DoomEd number = -1;
597  Spawn state = "TELO_FX2_1";
598  See state = "NULL";
599  Pain state = "NULL";
600  Melee state = "NULL";
601  Missile state = "NULL";
602  Crash state = "NULL";
603  Death state = "TELO_FX9";
604  Xdeath state = "NULL";
605  See sound = "NONE";
606  Attack sound = "NONE";
607  Pain sound = "NONE";
608  Death sound = "NONE";
609  Active sound = "NONE";
610  Reaction time = 8;
611  Spawn health = 1000;
612  Speed = 16;
613  Radius = 16;
614  Height = 16;
615  Mass = 100;
616  Damage = 10001;
617  Flags = "mf_missile mf_brightexplode mf_dropoff mf_nogravity mf_noblockmap";
618  Flags2 = "mf2_noteleport";
619}
620
621Thing {
622  ID = "TELOTHER_FX3";
623  DoomEd number = -1;
624  Spawn state = "TELO_FX3_1";
625  See state = "NULL";
626  Pain state = "NULL";
627  Melee state = "NULL";
628  Missile state = "NULL";
629  Crash state = "NULL";
630  Death state = "TELO_FX9";
631  Xdeath state = "NULL";
632  See sound = "NONE";
633  Attack sound = "NONE";
634  Pain sound = "NONE";
635  Death sound = "NONE";
636  Active sound = "NONE";
637  Reaction time = 8;
638  Spawn health = 1000;
639  Speed = 16;
640  Radius = 16;
641  Height = 16;
642  Mass = 100;
643  Damage = 10001;
644  Flags = "mf_missile mf_brightexplode mf_dropoff mf_nogravity mf_noblockmap";
645  Flags2 = "mf2_noteleport";
646}
647
648Thing {
649  ID = "TELOTHER_FX4";
650  DoomEd number = -1;
651  Spawn state = "TELO_FX4_1";
652  See state = "NULL";
653  Pain state = "NULL";
654  Melee state = "NULL";
655  Missile state = "NULL";
656  Crash state = "NULL";
657  Death state = "TELO_FX9";
658  Xdeath state = "NULL";
659  See sound = "NONE";
660  Attack sound = "NONE";
661  Pain sound = "NONE";
662  Death sound = "NONE";
663  Active sound = "NONE";
664  Reaction time = 8;
665  Spawn health = 1000;
666  Speed = 16;
667  Radius = 16;
668  Height = 16;
669  Mass = 100;
670  Damage = 10001;
671  Flags = "mf_missile mf_brightexplode mf_dropoff mf_nogravity mf_noblockmap";
672  Flags2 = "mf2_noteleport";
673}
674
675Thing {
676  ID = "TELOTHER_FX5";
677  DoomEd number = -1;
678  Spawn state = "TELO_FX5_1";
679  See state = "NULL";
680  Pain state = "NULL";
681  Melee state = "NULL";
682  Missile state = "NULL";
683  Crash state = "NULL";
684  Death state = "TELO_FX9";
685  Xdeath state = "NULL";
686  See sound = "NONE";
687  Attack sound = "NONE";
688  Pain sound = "NONE";
689  Death sound = "NONE";
690  Active sound = "NONE";
691  Reaction time = 8;
692  Spawn health = 1000;
693  Speed = 16;
694  Radius = 16;
695  Height = 16;
696  Mass = 100;
697  Damage = 10001;
698  Flags = "mf_missile mf_brightexplode mf_dropoff mf_nogravity mf_noblockmap";
699  Flags2 = "mf2_noteleport";
700}
701
702Thing {
703  ID = "DIRT1";
704  DoomEd number = -1;
705  Spawn state = "DIRT1_1";
706  See state = "NULL";
707  Pain state = "NULL";
708  Melee state = "NULL";
709  Missile state = "NULL";
710  Crash state = "NULL";
711  Death state = "DIRT1_D";
712  Xdeath state = "NULL";
713  See sound = "NONE";
714  Attack sound = "NONE";
715  Pain sound = "NONE";
716  Death sound = "NONE";
717  Active sound = "NONE";
718  Reaction time = 8;
719  Spawn health = 1000;
720  Radius = 20;
721  Height = 16;
722  Mass = 100;
723  Flags = "mf_noblockmap mf_dropoff mf_missile";
724  Flags2 = "mf2_noteleport";
725}
726
727Thing {
728  ID = "DIRT2";
729  DoomEd number = -1;
730  Spawn state = "DIRT2_1";
731  See state = "NULL";
732  Pain state = "NULL";
733  Melee state = "NULL";
734  Missile state = "NULL";
735  Crash state = "NULL";
736  Death state = "DIRT2_D";
737  Xdeath state = "NULL";
738  See sound = "NONE";
739  Attack sound = "NONE";
740  Pain sound = "NONE";
741  Death sound = "NONE";
742  Active sound = "NONE";
743  Reaction time = 8;
744  Spawn health = 1000;
745  Radius = 20;
746  Height = 16;
747  Mass = 100;
748  Flags = "mf_noblockmap mf_dropoff mf_missile";
749  Flags2 = "mf2_noteleport";
750}
751
752Thing {
753  ID = "DIRT3";
754  DoomEd number = -1;
755  Spawn state = "DIRT3_1";
756  See state = "NULL";
757  Pain state = "NULL";
758  Melee state = "NULL";
759  Missile state = "NULL";
760  Crash state = "NULL";
761  Death state = "DIRT3_D";
762  Xdeath state = "NULL";
763  See sound = "NONE";
764  Attack sound = "NONE";
765  Pain sound = "NONE";
766  Death sound = "NONE";
767  Active sound = "NONE";
768  Reaction time = 8;
769  Spawn health = 1000;
770  Radius = 20;
771  Height = 16;
772  Mass = 100;
773  Flags = "mf_noblockmap mf_dropoff mf_missile";
774  Flags2 = "mf2_noteleport";
775}
776
777Thing {
778  ID = "DIRT4";
779  DoomEd number = -1;
780  Spawn state = "DIRT4_1";
781  See state = "NULL";
782  Pain state = "NULL";
783  Melee state = "NULL";
784  Missile state = "NULL";
785  Crash state = "NULL";
786  Death state = "DIRT4_D";
787  Xdeath state = "NULL";
788  See sound = "NONE";
789  Attack sound = "NONE";
790  Pain sound = "NONE";
791  Death sound = "NONE";
792  Active sound = "NONE";
793  Reaction time = 8;
794  Spawn health = 1000;
795  Radius = 20;
796  Height = 16;
797  Mass = 100;
798  Flags = "mf_noblockmap mf_dropoff mf_missile";
799  Flags2 = "mf2_noteleport mf2_lograv";
800}
801
802Thing {
803  ID = "DIRT5";
804  DoomEd number = -1;
805  Spawn state = "DIRT5_1";
806  See state = "NULL";
807  Pain state = "NULL";
808  Melee state = "NULL";
809  Missile state = "NULL";
810  Crash state = "NULL";
811  Death state = "DIRT5_D";
812  Xdeath state = "NULL";
813  See sound = "NONE";
814  Attack sound = "NONE";
815  Pain sound = "NONE";
816  Death sound = "NONE";
817  Active sound = "NONE";
818  Reaction time = 8;
819  Spawn health = 1000;
820  Radius = 20;
821  Height = 16;
822  Mass = 100;
823  Flags = "mf_noblockmap mf_dropoff mf_missile";
824  Flags2 = "mf2_noteleport mf2_lograv";
825}
826
827Thing {
828  ID = "DIRT6";
829  DoomEd number = -1;
830  Spawn state = "DIRT6_1";
831  See state = "NULL";
832  Pain state = "NULL";
833  Melee state = "NULL";
834  Missile state = "NULL";
835  Crash state = "NULL";
836  Death state = "DIRT6_D";
837  Xdeath state = "NULL";
838  See sound = "NONE";
839  Attack sound = "NONE";
840  Pain sound = "NONE";
841  Death sound = "NONE";
842  Active sound = "NONE";
843  Reaction time = 8;
844  Spawn health = 1000;
845  Radius = 20;
846  Height = 16;
847  Mass = 100;
848  Flags = "mf_noblockmap mf_dropoff mf_missile";
849  Flags2 = "mf2_noteleport mf2_lograv";
850}
851
852Thing {
853  ID = "DIRTCLUMP";
854  DoomEd number = -1;
855  Spawn state = "DIRTCLUMP1";
856  See state = "NULL";
857  Pain state = "NULL";
858  Melee state = "NULL";
859  Missile state = "NULL";
860  Crash state = "NULL";
861  Death state = "NULL";
862  Xdeath state = "NULL";
863  See sound = "NONE";
864  Attack sound = "NONE";
865  Pain sound = "NONE";
866  Death sound = "NONE";
867  Active sound = "NONE";
868  Reaction time = 8;
869  Spawn health = 1000;
870  Radius = 20;
871  Height = 16;
872  Mass = 100;
873  Flags = "mf_noblockmap";
874  Flags2 = "mf2_noteleport";
875}
876
877Thing {
878  ID = "ROCK1";
879  DoomEd number = -1;
880  Spawn state = "ROCK1_1";
881  See state = "NULL";
882  Pain state = "NULL";
883  Melee state = "NULL";
884  Missile state = "NULL";
885  Crash state = "NULL";
886  Death state = "ROCK1_D";
887  Xdeath state = "NULL";
888  See sound = "NONE";
889  Attack sound = "NONE";
890  Pain sound = "NONE";
891  Death sound = "NONE";
892  Active sound = "NONE";
893  Reaction time = 8;
894  Spawn health = 1000;
895  Radius = 20;
896  Height = 16;
897  Mass = 100;
898  Flags = "mf_noblockmap mf_dropoff mf_missile";
899  Flags2 = "mf2_noteleport";
900}
901
902Thing {
903  ID = "ROCK2";
904  DoomEd number = -1;
905  Spawn state = "ROCK2_1";
906  See state = "NULL";
907  Pain state = "NULL";
908  Melee state = "NULL";
909  Missile state = "NULL";
910  Crash state = "NULL";
911  Death state = "ROCK2_D";
912  Xdeath state = "NULL";
913  See sound = "NONE";
914  Attack sound = "NONE";
915  Pain sound = "NONE";
916  Death sound = "NONE";
917  Active sound = "NONE";
918  Reaction time = 8;
919  Spawn health = 1000;
920  Radius = 20;
921  Height = 16;
922  Mass = 100;
923  Flags = "mf_noblockmap mf_dropoff mf_missile";
924  Flags2 = "mf2_noteleport";
925}
926
927Thing {
928  ID = "ROCK3";
929  DoomEd number = -1;
930  Spawn state = "ROCK3_1";
931  See state = "NULL";
932  Pain state = "NULL";
933  Melee state = "NULL";
934  Missile state = "NULL";
935  Crash state = "NULL";
936  Death state = "ROCK3_D";
937  Xdeath state = "NULL";
938  See sound = "NONE";
939  Attack sound = "NONE";
940  Pain sound = "NONE";
941  Death sound = "NONE";
942  Active sound = "NONE";
943  Reaction time = 8;
944  Spawn health = 1000;
945  Radius = 20;
946  Height = 16;
947  Mass = 100;
948  Flags = "mf_noblockmap mf_dropoff mf_missile";
949  Flags2 = "mf2_noteleport";
950}
951
952Thing {
953  ID = "FOGSPAWNER";
954  DoomEd number = 10000;
955  Spawn state = "SPAWNFOG1";
956  See state = "NULL";
957  Pain state = "NULL";
958  Melee state = "NULL";
959  Missile state = "NULL";
960  Crash state = "NULL";
961  Death state = "NULL";
962  Xdeath state = "NULL";
963  See sound = "NONE";
964  Attack sound = "NONE";
965  Pain sound = "NONE";
966  Death sound = "NONE";
967  Active sound = "NONE";
968  Reaction time = 8;
969  Spawn health = 1000;
970  Radius = 20;
971  Height = 16;
972  Mass = 100;
973  Flags = "mf_noblockmap mf_nosector";
974  Flags2 = "mf2_dontdraw mf2_floatbob";
975}
976
977Thing {
978  ID = "FOGPATCHS";
979  DoomEd number = 10001;
980  Spawn state = "FOGPATCHS1";
981  See state = "NULL";
982  Pain state = "NULL";
983  Melee state = "NULL";
984  Missile state = "NULL";
985  Crash state = "NULL";
986  Death state = "FOGPATCHS0";
987  Xdeath state = "NULL";
988  See sound = "NONE";
989  Attack sound = "NONE";
990  Pain sound = "NONE";
991  Death sound = "NONE";
992  Active sound = "NONE";
993  Reaction time = 8;
994  Spawn health = 1000;
995  Speed = 1;
996  Radius = 20;
997  Height = 16;
998  Mass = 100;
999  Flags = "mf_noblockmap mf_float mf_nogravity mf_shadow mf_noclip";
1000  Flags2 = "mf2_noteleport";
1001}
1002
1003Thing {
1004  ID = "FOGPATCHM";
1005  DoomEd number = 10002;
1006  Spawn state = "FOGPATCHM1";
1007  See state = "NULL";
1008  Pain state = "NULL";
1009  Melee state = "NULL";
1010  Missile state = "NULL";
1011  Crash state = "NULL";
1012  Death state = "FOGPATCHM0";
1013  Xdeath state = "NULL";
1014  See sound = "NONE";
1015  Attack sound = "NONE";
1016  Pain sound = "NONE";
1017  Death sound = "NONE";
1018  Active sound = "NONE";
1019  Reaction time = 8;
1020  Spawn health = 1000;
1021  Speed = 1;
1022  Radius = 20;
1023  Height = 16;
1024  Mass = 100;
1025  Flags = "mf_noblockmap mf_float mf_nogravity mf_shadow mf_noclip";
1026  Flags2 = "mf2_noteleport";
1027}
1028
1029Thing {
1030  ID = "FOGPATCHL";
1031  DoomEd number = 10003;
1032  Spawn state = "FOGPATCHL1";
1033  See state = "NULL";
1034  Pain state = "NULL";
1035  Melee state = "NULL";
1036  Missile state = "NULL";
1037  Crash state = "NULL";
1038  Death state = "FOGPATCHL0";
1039  Xdeath state = "NULL";
1040  See sound = "NONE";
1041  Attack sound = "NONE";
1042  Pain sound = "NONE";
1043  Death sound = "NONE";
1044  Active sound = "NONE";
1045  Reaction time = 8;
1046  Spawn health = 1000;
1047  Speed = 1;
1048  Radius = 20;
1049  Height = 16;
1050  Mass = 100;
1051  Flags = "mf_noblockmap mf_float mf_nogravity mf_shadow mf_noclip";
1052  Flags2 = "mf2_noteleport";
1053}
1054
1055Thing {
1056  ID = "QUAKE_FOCUS";
1057  DoomEd number = -1;
1058  Spawn state = "QUAKE_ACTIVE1";
1059  See state = "NULL";
1060  Pain state = "NULL";
1061  Melee state = "NULL";
1062  Missile state = "NULL";
1063  Crash state = "NULL";
1064  Death state = "NULL";
1065  Xdeath state = "NULL";
1066  See sound = "NONE";
1067  Attack sound = "NONE";
1068  Pain sound = "NONE";
1069  Death sound = "NONE";
1070  Active sound = "NONE";
1071  Reaction time = 8;
1072  Spawn health = 1000;
1073  Radius = 20;
1074  Height = 16;
1075  Mass = 100;
1076  Flags = "mf_noblockmap mf_nosector";
1077  Flags2 = "mf2_dontdraw";
1078}
1079
1080Thing {
1081  ID = "SGSHARD1";
1082  DoomEd number = -1;
1083  Spawn state = "SGSHARD1_1";
1084  See state = "NULL";
1085  Pain state = "NULL";
1086  Melee state = "NULL";
1087  Missile state = "NULL";
1088  Crash state = "NULL";
1089  Death state = "SGSHARD1_D";
1090  Xdeath state = "NULL";
1091  See sound = "NONE";
1092  Attack sound = "NONE";
1093  Pain sound = "NONE";
1094  Death sound = "NONE";
1095  Active sound = "NONE";
1096  Reaction time = 8;
1097  Spawn health = 1000;
1098  Radius = 5;
1099  Height = 16;
1100  Mass = 5;
1101  Flags = "mf_noblockmap mf_dropoff mf_missile mf_nogravity";
1102  Flags2 = "mf2_noteleport mf2_floorbounce";
1103}
1104
1105Thing {
1106  ID = "SGSHARD2";
1107  DoomEd number = -1;
1108  Spawn state = "SGSHARD2_1";
1109  See state = "NULL";
1110  Pain state = "NULL";
1111  Melee state = "NULL";
1112  Missile state = "NULL";
1113  Crash state = "NULL";
1114  Death state = "SGSHARD2_D";
1115  Xdeath state = "NULL";
1116  See sound = "NONE";
1117  Attack sound = "NONE";
1118  Pain sound = "NONE";
1119  Death sound = "NONE";
1120  Active sound = "NONE";
1121  Reaction time = 8;
1122  Spawn health = 1000;
1123  Radius = 5;
1124  Height = 16;
1125  Mass = 5;
1126  Flags = "mf_noblockmap mf_dropoff mf_missile mf_nogravity";
1127  Flags2 = "mf2_noteleport mf2_floorbounce";
1128}
1129
1130Thing {
1131  ID = "SGSHARD3";
1132  DoomEd number = -1;
1133  Spawn state = "SGSHARD3_1";
1134  See state = "NULL";
1135  Pain state = "NULL";
1136  Melee state = "NULL";
1137  Missile state = "NULL";
1138  Crash state = "NULL";
1139  Death state = "SGSHARD3_D";
1140  Xdeath state = "NULL";
1141  See sound = "NONE";
1142  Attack sound = "NONE";
1143  Pain sound = "NONE";
1144  Death sound = "NONE";
1145  Active sound = "NONE";
1146  Reaction time = 8;
1147  Spawn health = 1000;
1148  Radius = 5;
1149  Height = 16;
1150  Mass = 5;
1151  Flags = "mf_noblockmap mf_dropoff mf_missile mf_nogravity";
1152  Flags2 = "mf2_noteleport mf2_floorbounce";
1153}
1154
1155Thing {
1156  ID = "SGSHARD4";
1157  DoomEd number = -1;
1158  Spawn state = "SGSHARD4_1";
1159  See state = "NULL";
1160  Pain state = "NULL";
1161  Melee state = "NULL";
1162  Missile state = "NULL";
1163  Crash state = "NULL";
1164  Death state = "SGSHARD4_D";
1165  Xdeath state = "NULL";
1166  See sound = "NONE";
1167  Attack sound = "NONE";
1168  Pain sound = "NONE";
1169  Death sound = "NONE";
1170  Active sound = "NONE";
1171  Reaction time = 8;
1172  Spawn health = 1000;
1173  Radius = 5;
1174  Height = 16;
1175  Mass = 5;
1176  Flags = "mf_noblockmap mf_dropoff mf_missile mf_nogravity";
1177  Flags2 = "mf2_noteleport mf2_floorbounce";
1178}
1179
1180Thing {
1181  ID = "SGSHARD5";
1182  DoomEd number = -1;
1183  Spawn state = "SGSHARD5_1";
1184  See state = "NULL";
1185  Pain state = "NULL";
1186  Melee state = "NULL";
1187  Missile state = "NULL";
1188  Crash state = "NULL";
1189  Death state = "SGSHARD5_D";
1190  Xdeath state = "NULL";
1191  See sound = "NONE";
1192  Attack sound = "NONE";
1193  Pain sound = "NONE";
1194  Death sound = "NONE";
1195  Active sound = "NONE";
1196  Reaction time = 8;
1197  Spawn health = 1000;
1198  Radius = 5;
1199  Height = 16;
1200  Mass = 5;
1201  Flags = "mf_noblockmap mf_dropoff mf_missile mf_nogravity";
1202  Flags2 = "mf2_noteleport mf2_floorbounce";
1203}
1204
1205Thing {
1206  ID = "SGSHARD6";
1207  DoomEd number = -1;
1208  Spawn state = "SGSHARD6_1";
1209  See state = "NULL";
1210  Pain state = "NULL";
1211  Melee state = "NULL";
1212  Missile state = "NULL";
1213  Crash state = "NULL";
1214  Death state = "SGSHARD6_D";
1215  Xdeath state = "NULL";
1216  See sound = "NONE";
1217  Attack sound = "NONE";
1218  Pain sound = "NONE";
1219  Death sound = "NONE";
1220  Active sound = "NONE";
1221  Reaction time = 8;
1222  Spawn health = 1000;
1223  Radius = 5;
1224  Height = 16;
1225  Mass = 5;
1226  Flags = "mf_noblockmap mf_dropoff mf_missile mf_nogravity";
1227  Flags2 = "mf2_noteleport mf2_floorbounce";
1228}
1229
1230Thing {
1231  ID = "SGSHARD7";
1232  DoomEd number = -1;
1233  Spawn state = "SGSHARD7_1";
1234  See state = "NULL";
1235  Pain state = "NULL";
1236  Melee state = "NULL";
1237  Missile state = "NULL";
1238  Crash state = "NULL";
1239  Death state = "SGSHARD7_D";
1240  Xdeath state = "NULL";
1241  See sound = "NONE";
1242  Attack sound = "NONE";
1243  Pain sound = "NONE";
1244  Death sound = "NONE";
1245  Active sound = "NONE";
1246  Reaction time = 8;
1247  Spawn health = 1000;
1248  Radius = 5;
1249  Height = 16;
1250  Mass = 5;
1251  Flags = "mf_noblockmap mf_dropoff mf_missile mf_nogravity";
1252  Flags2 = "mf2_noteleport mf2_floorbounce";
1253}
1254
1255Thing {
1256  ID = "SGSHARD8";
1257  DoomEd number = -1;
1258  Spawn state = "SGSHARD8_1";
1259  See state = "NULL";
1260  Pain state = "NULL";
1261  Melee state = "NULL";
1262  Missile state = "NULL";
1263  Crash state = "NULL";
1264  Death state = "SGSHARD8_D";
1265  Xdeath state = "NULL";
1266  See sound = "NONE";
1267  Attack sound = "NONE";
1268  Pain sound = "NONE";
1269  Death sound = "NONE";
1270  Active sound = "NONE";
1271  Reaction time = 8;
1272  Spawn health = 1000;
1273  Radius = 5;
1274  Height = 16;
1275  Mass = 5;
1276  Flags = "mf_noblockmap mf_dropoff mf_missile mf_nogravity";
1277  Flags2 = "mf2_noteleport mf2_floorbounce";
1278}
1279
1280Thing {
1281  ID = "SGSHARD9";
1282  DoomEd number = -1;
1283  Spawn state = "SGSHARD9_1";
1284  See state = "NULL";
1285  Pain state = "NULL";
1286  Melee state = "NULL";
1287  Missile state = "NULL";
1288  Crash state = "NULL";
1289  Death state = "SGSHARD9_D";
1290  Xdeath state = "NULL";
1291  See sound = "NONE";
1292  Attack sound = "NONE";
1293  Pain sound = "NONE";
1294  Death sound = "NONE";
1295  Active sound = "NONE";
1296  Reaction time = 8;
1297  Spawn health = 1000;
1298  Radius = 5;
1299  Height = 16;
1300  Mass = 5;
1301  Flags = "mf_noblockmap mf_dropoff mf_missile mf_nogravity";
1302  Flags2 = "mf2_noteleport mf2_floorbounce";
1303}
1304
1305Thing {
1306  ID = "SGSHARD0";
1307  DoomEd number = -1;
1308  Spawn state = "SGSHARD0_1";
1309  See state = "NULL";
1310  Pain state = "NULL";
1311  Melee state = "NULL";
1312  Missile state = "NULL";
1313  Crash state = "NULL";
1314  Death state = "SGSHARD0_D";
1315  Xdeath state = "NULL";
1316  See sound = "NONE";
1317  Attack sound = "NONE";
1318  Pain sound = "NONE";
1319  Death sound = "NONE";
1320  Active sound = "NONE";
1321  Reaction time = 8;
1322  Spawn health = 1000;
1323  Radius = 5;
1324  Height = 16;
1325  Mass = 5;
1326  Flags = "mf_noblockmap mf_dropoff mf_missile mf_nogravity";
1327  Flags2 = "mf2_noteleport mf2_floorbounce";
1328}
1329
1330Thing {
1331  ID = "ARTIEGG";
1332  DoomEd number = 30;
1333  Spawn state = "ARTI_EGGC1";
1334  See state = "NULL";
1335  Pain state = "NULL";
1336  Melee state = "NULL";
1337  Missile state = "NULL";
1338  Crash state = "NULL";
1339  Death state = "NULL";
1340  Xdeath state = "NULL";
1341  See sound = "NONE";
1342  Attack sound = "NONE";
1343  Pain sound = "NONE";
1344  Death sound = "NONE";
1345  Active sound = "NONE";
1346  Reaction time = 8;
1347  Spawn health = 1000;
1348  Radius = 20;
1349  Height = 16;
1350  Mass = 100;
1351  Flags = "mf_special";
1352  Flags2 = "mf2_floatbob";
1353}
1354
1355Thing {
1356  ID = "EGGFX";
1357  DoomEd number = -1;
1358  Spawn state = "EGGFX1";
1359  See state = "NULL";
1360  Pain state = "NULL";
1361  Melee state = "NULL";
1362  Missile state = "NULL";
1363  Crash state = "NULL";
1364  Death state = "EGGFXI1_1";
1365  Xdeath state = "NULL";
1366  See sound = "NONE";
1367  Attack sound = "NONE";
1368  Pain sound = "NONE";
1369  Death sound = "NONE";
1370  Active sound = "NONE";
1371  Reaction time = 8;
1372  Spawn health = 1000;
1373  Speed = 18;
1374  Radius = 8;
1375  Height = 8;
1376  Mass = 100;
1377  Damage = 1;
1378  Flags = "mf_noblockmap mf_missile mf_brightexplode mf_dropoff mf_nogravity";
1379  Flags2 = "mf2_noteleport";
1380}
1381
1382Thing {
1383  ID = "ARTISUPERHEAL";
1384  DoomEd number = 32;
1385  Spawn state = "ARTI_SPHL1";
1386  See state = "NULL";
1387  Pain state = "NULL";
1388  Melee state = "NULL";
1389  Missile state = "NULL";
1390  Crash state = "NULL";
1391  Death state = "NULL";
1392  Xdeath state = "NULL";
1393  See sound = "NONE";
1394  Attack sound = "NONE";
1395  Pain sound = "NONE";
1396  Death sound = "NONE";
1397  Active sound = "NONE";
1398  Reaction time = 8;
1399  Spawn health = 1000;
1400  Radius = 20;
1401  Height = 16;
1402  Mass = 100;
1403  Flags = "mf_special";
1404  Flags2 = "mf2_floatbob";
1405}
1406
1407Thing {
1408  ID = "ZWINGEDSTATUENOSKULL";
1409  DoomEd number = 9011;
1410  Spawn state = "ZWINGEDSTATUENOSKULL";
1411  See state = "NULL";
1412  Pain state = "NULL";
1413  Melee state = "NULL";
1414  Missile state = "NULL";
1415  Crash state = "NULL";
1416  Death state = "NULL";
1417  Xdeath state = "NULL";
1418  See sound = "NONE";
1419  Attack sound = "NONE";
1420  Pain sound = "NONE";
1421  Death sound = "NONE";
1422  Active sound = "NONE";
1423  Reaction time = 8;
1424  Spawn health = 1000;
1425  Radius = 10;
1426  Height = 62;
1427  Mass = 100;
1428  Flags = "mf_solid";
1429}
1430
1431Thing {
1432  ID = "ZGEMPEDESTAL";
1433  DoomEd number = 9012;
1434  Spawn state = "ZGEMPEDESTAL1";
1435  See state = "NULL";
1436  Pain state = "NULL";
1437  Melee state = "NULL";
1438  Missile state = "NULL";
1439  Crash state = "NULL";
1440  Death state = "NULL";
1441  Xdeath state = "NULL";
1442  See sound = "NONE";
1443  Attack sound = "NONE";
1444  Pain sound = "NONE";
1445  Death sound = "NONE";
1446  Active sound = "NONE";
1447  Reaction time = 8;
1448  Spawn health = 1000;
1449  Radius = 10;
1450  Height = 40;
1451  Mass = 100;
1452  Flags = "mf_solid";
1453}
1454
1455Thing {
1456  ID = "ARTIPUZZSKULL";
1457  DoomEd number = 9002;
1458  Spawn state = "ARTIPUZZSKULL";
1459  See state = "NULL";
1460  Pain state = "NULL";
1461  Melee state = "NULL";
1462  Missile state = "NULL";
1463  Crash state = "NULL";
1464  Death state = "NULL";
1465  Xdeath state = "NULL";
1466  See sound = "NONE";
1467  Attack sound = "NONE";
1468  Pain sound = "NONE";
1469  Death sound = "NONE";
1470  Active sound = "NONE";
1471  Reaction time = 8;
1472  Spawn health = 1000;
1473  Radius = 20;
1474  Height = 16;
1475  Mass = 100;
1476  Flags = "mf_special mf_nogravity";
1477}
1478
1479Thing {
1480  ID = "ARTIPUZZGEMBIG";
1481  DoomEd number = 9003;
1482  Spawn state = "ARTIPUZZGEMBIG";
1483  See state = "NULL";
1484  Pain state = "NULL";
1485  Melee state = "NULL";
1486  Missile state = "NULL";
1487  Crash state = "NULL";
1488  Death state = "NULL";
1489  Xdeath state = "NULL";
1490  See sound = "NONE";
1491  Attack sound = "NONE";
1492  Pain sound = "NONE";
1493  Death sound = "NONE";
1494  Active sound = "NONE";
1495  Reaction time = 8;
1496  Spawn health = 1000;
1497  Radius = 20;
1498  Height = 16;
1499  Mass = 100;
1500  Flags = "mf_special mf_nogravity";
1501}
1502
1503Thing {
1504  ID = "ARTIPUZZGEMRED";
1505  DoomEd number = 9004;
1506  Spawn state = "ARTIPUZZGEMRED";
1507  See state = "NULL";
1508  Pain state = "NULL";
1509  Melee state = "NULL";
1510  Missile state = "NULL";
1511  Crash state = "NULL";
1512  Death state = "NULL";
1513  Xdeath state = "NULL";
1514  See sound = "NONE";
1515  Attack sound = "NONE";
1516  Pain sound = "NONE";
1517  Death sound = "NONE";
1518  Active sound = "NONE";
1519  Reaction time = 8;
1520  Spawn health = 1000;
1521  Radius = 20;
1522  Height = 16;
1523  Mass = 100;
1524  Flags = "mf_special mf_nogravity";
1525}
1526
1527Thing {
1528  ID = "ARTIPUZZGEMGREEN1";
1529  DoomEd number = 9005;
1530  Spawn state = "ARTIPUZZGEMGREEN1";
1531  See state = "NULL";
1532  Pain state = "NULL";
1533  Melee state = "NULL";
1534  Missile state = "NULL";
1535  Crash state = "NULL";
1536  Death state = "NULL";
1537  Xdeath state = "NULL";
1538  See sound = "NONE";
1539  Attack sound = "NONE";
1540  Pain sound = "NONE";
1541  Death sound = "NONE";
1542  Active sound = "NONE";
1543  Reaction time = 8;
1544  Spawn health = 1000;
1545  Radius = 20;
1546  Height = 16;
1547  Mass = 100;
1548  Flags = "mf_special mf_nogravity";
1549}
1550
1551Thing {
1552  ID = "ARTIPUZZGEMGREEN2";
1553  DoomEd number = 9009;
1554  Spawn state = "ARTIPUZZGEMGREEN2";
1555  See state = "NULL";
1556  Pain state = "NULL";
1557  Melee state = "NULL";
1558  Missile state = "NULL";
1559  Crash state = "NULL";
1560  Death state = "NULL";
1561  Xdeath state = "NULL";
1562  See sound = "NONE";
1563  Attack sound = "NONE";
1564  Pain sound = "NONE";
1565  Death sound = "NONE";
1566  Active sound = "NONE";
1567  Reaction time = 8;
1568  Spawn health = 1000;
1569  Radius = 20;
1570  Height = 16;
1571  Mass = 100;
1572  Flags = "mf_special mf_nogravity";
1573}
1574
1575Thing {
1576  ID = "ARTIPUZZGEMBLUE1";
1577  DoomEd number = 9006;
1578  Spawn state = "ARTIPUZZGEMBLUE1";
1579  See state = "NULL";
1580  Pain state = "NULL";
1581  Melee state = "NULL";
1582  Missile state = "NULL";
1583  Crash state = "NULL";
1584  Death state = "NULL";
1585  Xdeath state = "NULL";
1586  See sound = "NONE";
1587  Attack sound = "NONE";
1588  Pain sound = "NONE";
1589  Death sound = "NONE";
1590  Active sound = "NONE";
1591  Reaction time = 8;
1592  Spawn health = 1000;
1593  Radius = 20;
1594  Height = 16;
1595  Mass = 100;
1596  Flags = "mf_special mf_nogravity";
1597}
1598
1599Thing {
1600  ID = "ARTIPUZZGEMBLUE2";
1601  DoomEd number = 9010;
1602  Spawn state = "ARTIPUZZGEMBLUE2";
1603  See state = "NULL";
1604  Pain state = "NULL";
1605  Melee state = "NULL";
1606  Missile state = "NULL";
1607  Crash state = "NULL";
1608  Death state = "NULL";
1609  Xdeath state = "NULL";
1610  See sound = "NONE";
1611  Attack sound = "NONE";
1612  Pain sound = "NONE";
1613  Death sound = "NONE";
1614  Active sound = "NONE";
1615  Reaction time = 8;
1616  Spawn health = 1000;
1617  Radius = 20;
1618  Height = 16;
1619  Mass = 100;
1620  Flags = "mf_special mf_nogravity";
1621}
1622
1623Thing {
1624  ID = "ARTIPUZZBOOK1";
1625  DoomEd number = 9007;
1626  Spawn state = "ARTIPUZZBOOK1";
1627  See state = "NULL";
1628  Pain state = "NULL";
1629  Melee state = "NULL";
1630  Missile state = "NULL";
1631  Crash state = "NULL";
1632  Death state = "NULL";
1633  Xdeath state = "NULL";
1634  See sound = "NONE";
1635  Attack sound = "NONE";
1636  Pain sound = "NONE";
1637  Death sound = "NONE";
1638  Active sound = "NONE";
1639  Reaction time = 8;
1640  Spawn health = 1000;
1641  Radius = 20;
1642  Height = 16;
1643  Mass = 100;
1644  Flags = "mf_special mf_nogravity";
1645}
1646
1647Thing {
1648  ID = "ARTIPUZZBOOK2";
1649  DoomEd number = 9008;
1650  Spawn state = "ARTIPUZZBOOK2";
1651  See state = "NULL";
1652  Pain state = "NULL";
1653  Melee state = "NULL";
1654  Missile state = "NULL";
1655  Crash state = "NULL";
1656  Death state = "NULL";
1657  Xdeath state = "NULL";
1658  See sound = "NONE";
1659  Attack sound = "NONE";
1660  Pain sound = "NONE";
1661  Death sound = "NONE";
1662  Active sound = "NONE";
1663  Reaction time = 8;
1664  Spawn health = 1000;
1665  Radius = 20;
1666  Height = 16;
1667  Mass = 100;
1668  Flags = "mf_special mf_nogravity";
1669}
1670
1671Thing {
1672  ID = "ARTIPUZZSKULL2";
1673  DoomEd number = 9014;
1674  Spawn state = "ARTIPUZZSKULL2";
1675  See state = "NULL";
1676  Pain state = "NULL";
1677  Melee state = "NULL";
1678  Missile state = "NULL";
1679  Crash state = "NULL";
1680  Death state = "NULL";
1681  Xdeath state = "NULL";
1682  See sound = "NONE";
1683  Attack sound = "NONE";
1684  Pain sound = "NONE";
1685  Death sound = "NONE";
1686  Active sound = "NONE";
1687  Reaction time = 8;
1688  Spawn health = 1000;
1689  Radius = 20;
1690  Height = 16;
1691  Mass = 100;
1692  Flags = "mf_special mf_nogravity";
1693}
1694
1695Thing {
1696  ID = "ARTIPUZZFWEAPON";
1697  DoomEd number = 9015;
1698  Spawn state = "ARTIPUZZFWEAPON";
1699  See state = "NULL";
1700  Pain state = "NULL";
1701  Melee state = "NULL";
1702  Missile state = "NULL";
1703  Crash state = "NULL";
1704  Death state = "NULL";
1705  Xdeath state = "NULL";
1706  See sound = "NONE";
1707  Attack sound = "NONE";
1708  Pain sound = "NONE";
1709  Death sound = "NONE";
1710  Active sound = "NONE";
1711  Reaction time = 8;
1712  Spawn health = 1000;
1713  Radius = 20;
1714  Height = 16;
1715  Mass = 100;
1716  Flags = "mf_special mf_nogravity";
1717}
1718
1719Thing {
1720  ID = "ARTIPUZZCWEAPON";
1721  DoomEd number = 9016;
1722  Spawn state = "ARTIPUZZCWEAPON";
1723  See state = "NULL";
1724  Pain state = "NULL";
1725  Melee state = "NULL";
1726  Missile state = "NULL";
1727  Crash state = "NULL";
1728  Death state = "NULL";
1729  Xdeath state = "NULL";
1730  See sound = "NONE";
1731  Attack sound = "NONE";
1732  Pain sound = "NONE";
1733  Death sound = "NONE";
1734  Active sound = "NONE";
1735  Reaction time = 8;
1736  Spawn health = 1000;
1737  Radius = 20;
1738  Height = 16;
1739  Mass = 100;
1740  Flags = "mf_special mf_nogravity";
1741}
1742
1743Thing {
1744  ID = "ARTIPUZZMWEAPON";
1745  DoomEd number = 9017;
1746  Spawn state = "ARTIPUZZMWEAPON";
1747  See state = "NULL";
1748  Pain state = "NULL";
1749  Melee state = "NULL";
1750  Missile state = "NULL";
1751  Crash state = "NULL";
1752  Death state = "NULL";
1753  Xdeath state = "NULL";
1754  See sound = "NONE";
1755  Attack sound = "NONE";
1756  Pain sound = "NONE";
1757  Death sound = "NONE";
1758  Active sound = "NONE";
1759  Reaction time = 8;
1760  Spawn health = 1000;
1761  Radius = 20;
1762  Height = 16;
1763  Mass = 100;
1764  Flags = "mf_special mf_nogravity";
1765}
1766
1767Thing {
1768  ID = "ARTIPUZZGEAR";
1769  DoomEd number = 9018;
1770  Spawn state = "ARTIPUZZGEAR_1";
1771  See state = "NULL";
1772  Pain state = "NULL";
1773  Melee state = "NULL";
1774  Missile state = "NULL";
1775  Crash state = "NULL";
1776  Death state = "NULL";
1777  Xdeath state = "NULL";
1778  See sound = "NONE";
1779  Attack sound = "NONE";
1780  Pain sound = "NONE";
1781  Death sound = "NONE";
1782  Active sound = "NONE";
1783  Reaction time = 8;
1784  Spawn health = 1000;
1785  Radius = 20;
1786  Height = 16;
1787  Mass = 100;
1788  Flags = "mf_special mf_nogravity";
1789}
1790
1791Thing {
1792  ID = "ARTIPUZZGEAR2";
1793  DoomEd number = 9019;
1794  Spawn state = "ARTIPUZZGEAR2_1";
1795  See state = "NULL";
1796  Pain state = "NULL";
1797  Melee state = "NULL";
1798  Missile state = "NULL";
1799  Crash state = "NULL";
1800  Death state = "NULL";
1801  Xdeath state = "NULL";
1802  See sound = "NONE";
1803  Attack sound = "NONE";
1804  Pain sound = "NONE";
1805  Death sound = "NONE";
1806  Active sound = "NONE";
1807  Reaction time = 8;
1808  Spawn health = 1000;
1809  Radius = 20;
1810  Height = 16;
1811  Mass = 100;
1812  Flags = "mf_special mf_nogravity";
1813}
1814
1815Thing {
1816  ID = "ARTIPUZZGEAR3";
1817  DoomEd number = 9020;
1818  Spawn state = "ARTIPUZZGEAR3_1";
1819  See state = "NULL";
1820  Pain state = "NULL";
1821  Melee state = "NULL";
1822  Missile state = "NULL";
1823  Crash state = "NULL";
1824  Death state = "NULL";
1825  Xdeath state = "NULL";
1826  See sound = "NONE";
1827  Attack sound = "NONE";
1828  Pain sound = "NONE";
1829  Death sound = "NONE";
1830  Active sound = "NONE";
1831  Reaction time = 8;
1832  Spawn health = 1000;
1833  Radius = 20;
1834  Height = 16;
1835  Mass = 100;
1836  Flags = "mf_special mf_nogravity";
1837}
1838
1839Thing {
1840  ID = "ARTIPUZZGEAR4";
1841  DoomEd number = 9021;
1842  Spawn state = "ARTIPUZZGEAR4_1";
1843  See state = "NULL";
1844  Pain state = "NULL";
1845  Melee state = "NULL";
1846  Missile state = "NULL";
1847  Crash state = "NULL";
1848  Death state = "NULL";
1849  Xdeath state = "NULL";
1850  See sound = "NONE";
1851  Attack sound = "NONE";
1852  Pain sound = "NONE";
1853  Death sound = "NONE";
1854  Active sound = "NONE";
1855  Reaction time = 8;
1856  Spawn health = 1000;
1857  Radius = 20;
1858  Height = 16;
1859  Mass = 100;
1860  Flags = "mf_special mf_nogravity";
1861}
1862
1863Thing {
1864  ID = "ARTITORCH";
1865  DoomEd number = 33;
1866  Spawn state = "ARTI_TRCH1";
1867  See state = "NULL";
1868  Pain state = "NULL";
1869  Melee state = "NULL";
1870  Missile state = "NULL";
1871  Crash state = "NULL";
1872  Death state = "NULL";
1873  Xdeath state = "NULL";
1874  See sound = "NONE";
1875  Attack sound = "NONE";
1876  Pain sound = "NONE";
1877  Death sound = "NONE";
1878  Active sound = "NONE";
1879  Reaction time = 8;
1880  Spawn health = 1000;
1881  Radius = 20;
1882  Height = 16;
1883  Mass = 100;
1884  Flags = "mf_special";
1885  Flags2 = "mf2_floatbob";
1886}
1887
1888Thing {
1889  ID = "FIREBOMB";
1890  DoomEd number = -1;
1891  Spawn state = "FIREBOMB1";
1892  See state = "NULL";
1893  Pain state = "NULL";
1894  Melee state = "NULL";
1895  Missile state = "NULL";
1896  Crash state = "NULL";
1897  Death state = "NULL";
1898  Xdeath state = "NULL";
1899  See sound = "NONE";
1900  Attack sound = "NONE";
1901  Pain sound = "NONE";
1902  Death sound = "FLECHETTE_EXPLODE";
1903  Active sound = "NONE";
1904  Reaction time = 8;
1905  Spawn health = 1000;
1906  Radius = 20;
1907  Height = 16;
1908  Mass = 100;
1909  Flags = "mf_nogravity mf_altshadow";
1910  Flags2 = "mf2_firedamage";
1911}
1912
1913Thing {
1914  ID = "ARTITELEPORT";
1915  DoomEd number = 36;
1916  Spawn state = "ARTI_ATLP1";
1917  See state = "NULL";
1918  Pain state = "NULL";
1919  Melee state = "NULL";
1920  Missile state = "NULL";
1921  Crash state = "NULL";
1922  Death state = "NULL";
1923  Xdeath state = "NULL";
1924  See sound = "NONE";
1925  Attack sound = "NONE";
1926  Pain sound = "NONE";
1927  Death sound = "NONE";
1928  Active sound = "NONE";
1929  Reaction time = 8;
1930  Spawn health = 1000;
1931  Radius = 20;
1932  Height = 16;
1933  Mass = 100;
1934  Flags = "mf_special";
1935  Flags2 = "mf2_floatbob";
1936}
1937
1938Thing {
1939  ID = "ARTIPOISONBAG";
1940  DoomEd number = 8000;
1941  Spawn state = "ARTI_PSBG1";
1942  See state = "NULL";
1943  Pain state = "NULL";
1944  Melee state = "NULL";
1945  Missile state = "NULL";
1946  Crash state = "NULL";
1947  Death state = "NULL";
1948  Xdeath state = "NULL";
1949  See sound = "NONE";
1950  Attack sound = "NONE";
1951  Pain sound = "NONE";
1952  Death sound = "NONE";
1953  Active sound = "NONE";
1954  Reaction time = 8;
1955  Spawn health = 1000;
1956  Radius = 20;
1957  Height = 16;
1958  Mass = 100;
1959  Flags = "mf_special";
1960  Flags2 = "mf2_floatbob";
1961}
1962
1963Thing {
1964  ID = "POISONBAG";
1965  DoomEd number = -1;
1966  Spawn state = "POISONBAG1";
1967  See state = "NULL";
1968  Pain state = "NULL";
1969  Melee state = "NULL";
1970  Missile state = "NULL";
1971  Crash state = "NULL";
1972  Death state = "NULL";
1973  Xdeath state = "NULL";
1974  See sound = "NONE";
1975  Attack sound = "NONE";
1976  Pain sound = "NONE";
1977  Death sound = "NONE";
1978  Active sound = "NONE";
1979  Reaction time = 8;
1980  Spawn health = 1000;
1981  Radius = 5;
1982  Height = 5;
1983  Mass = 100;
1984  Flags = "mf_nogravity mf_noblockmap";
1985}
1986
1987Thing {
1988  ID = "POISONCLOUD";
1989  DoomEd number = -1;
1990  Spawn state = "POISONCLOUD1";
1991  See state = "NULL";
1992  Pain state = "NULL";
1993  Melee state = "NULL";
1994  Missile state = "NULL";
1995  Crash state = "NULL";
1996  Death state = "NULL";
1997  Xdeath state = "NULL";
1998  See sound = "NONE";
1999  Attack sound = "NONE";
2000  Pain sound = "NONE";
2001  Death sound = "POISONSHROOM_DEATH";
2002  Active sound = "NONE";
2003  Reaction time = 8;
2004  Spawn health = 1000;
2005  Radius = 1;
2006  Height = 1;
2007  Mass = 2147483647;
2008  Flags = "mf_nogravity mf_noblockmap mf_shadow mf_noclip mf_dropoff mf_viewalign";
2009  Flags2 = "mf2_nodmgthrust";
2010}
2011
2012Thing {
2013  ID = "THROWINGBOMB";
2014  DoomEd number = -1;
2015  Spawn state = "THROWINGBOMB1";
2016  See state = "NULL";
2017  Pain state = "NULL";
2018  Melee state = "NULL";
2019  Missile state = "NULL";
2020  Crash state = "NULL";
2021  Death state = "THROWINGBOMB_X1";
2022  Xdeath state = "NULL";
2023  See sound = "FLECHETTE_BOUNCE";
2024  Attack sound = "NONE";
2025  Pain sound = "NONE";
2026  Death sound = "FLECHETTE_EXPLODE";
2027  Active sound = "NONE";
2028  Reaction time = 8;
2029  Spawn health = 48;
2030  Speed = 12;
2031  Radius = 8;
2032  Height = 10;
2033  Mass = 100;
2034  Flags = "mf_noblockmap mf_dropoff mf_missile mf_brightexplode";
2035  Flags2 = "mf2_floorbounce mf2_firedamage";
2036}
2037
2038Thing {
2039  ID = "SPEEDBOOTS";
2040  DoomEd number = 8002;
2041  Spawn state = "ARTI_BOOTS1";
2042  See state = "NULL";
2043  Pain state = "NULL";
2044  Melee state = "NULL";
2045  Missile state = "NULL";
2046  Crash state = "NULL";
2047  Death state = "NULL";
2048  Xdeath state = "NULL";
2049  See sound = "NONE";
2050  Attack sound = "NONE";
2051  Pain sound = "NONE";
2052  Death sound = "NONE";
2053  Active sound = "NONE";
2054  Reaction time = 8;
2055  Spawn health = 1000;
2056  Radius = 20;
2057  Height = 16;
2058  Mass = 100;
2059  Flags = "mf_special";
2060  Flags2 = "mf2_floatbob";
2061}
2062
2063Thing {
2064  ID = "BOOSTMANA";
2065  DoomEd number = 8003;
2066  Spawn state = "ARTI_MANA";
2067  See state = "NULL";
2068  Pain state = "NULL";
2069  Melee state = "NULL";
2070  Missile state = "NULL";
2071  Crash state = "NULL";
2072  Death state = "NULL";
2073  Xdeath state = "NULL";
2074  See sound = "NONE";
2075  Attack sound = "NONE";
2076  Pain sound = "NONE";
2077  Death sound = "NONE";
2078  Active sound = "NONE";
2079  Reaction time = 8;
2080  Spawn health = 1000;
2081  Radius = 20;
2082  Height = 16;
2083  Mass = 100;
2084  Flags = "mf_special";
2085  Flags2 = "mf2_floatbob";
2086}
2087
2088Thing {
2089  ID = "BOOSTARMOR";
2090  DoomEd number = 8041;
2091  Spawn state = "ARTI_ARMOR1";
2092  See state = "NULL";
2093  Pain state = "NULL";
2094  Melee state = "NULL";
2095  Missile state = "NULL";
2096  Crash state = "NULL";
2097  Death state = "NULL";
2098  Xdeath state = "NULL";
2099  See sound = "NONE";
2100  Attack sound = "NONE";
2101  Pain sound = "NONE";
2102  Death sound = "NONE";
2103  Active sound = "NONE";
2104  Reaction time = 8;
2105  Spawn health = 1000;
2106  Radius = 20;
2107  Height = 16;
2108  Mass = 100;
2109  Flags = "mf_special";
2110  Flags2 = "mf2_floatbob";
2111}
2112
2113Thing {
2114  ID = "BLASTRADIUS";
2115  DoomEd number = 10110;
2116  Spawn state = "ARTI_BLAST1";
2117  See state = "NULL";
2118  Pain state = "NULL";
2119  Melee state = "NULL";
2120  Missile state = "NULL";
2121  Crash state = "NULL";
2122  Death state = "NULL";
2123  Xdeath state = "NULL";
2124  See sound = "NONE";
2125  Attack sound = "NONE";
2126  Pain sound = "NONE";
2127  Death sound = "NONE";
2128  Active sound = "NONE";
2129  Reaction time = 8;
2130  Spawn health = 1000;
2131  Radius = 20;
2132  Height = 16;
2133  Mass = 100;
2134  Flags = "mf_special";
2135  Flags2 = "mf2_floatbob";
2136}
2137
2138Thing {
2139  ID = "HEALRADIUS";
2140  DoomEd number = 10120;
2141  Spawn state = "ARTI_HEALRAD1";
2142  See state = "NULL";
2143  Pain state = "NULL";
2144  Melee state = "NULL";
2145  Missile state = "NULL";
2146  Crash state = "NULL";
2147  Death state = "NULL";
2148  Xdeath state = "NULL";
2149  See sound = "NONE";
2150  Attack sound = "NONE";
2151  Pain sound = "NONE";
2152  Death sound = "NONE";
2153  Active sound = "NONE";
2154  Reaction time = 8;
2155  Spawn health = 1000;
2156  Radius = 20;
2157  Height = 16;
2158  Mass = 100;
2159  Flags = "mf_special";
2160  Flags2 = "mf2_floatbob";
2161}
2162
2163Thing {
2164  ID = "SPLASH";
2165  DoomEd number = -1;
2166  Spawn state = "SPLASH1";
2167  See state = "NULL";
2168  Pain state = "NULL";
2169  Melee state = "NULL";
2170  Missile state = "NULL";
2171  Crash state = "NULL";
2172  Death state = "SPLASHX";
2173  Xdeath state = "NULL";
2174  See sound = "NONE";
2175  Attack sound = "NONE";
2176  Pain sound = "NONE";
2177  Death sound = "NONE";
2178  Active sound = "NONE";
2179  Reaction time = 8;
2180  Spawn health = 1000;
2181  Radius = 2;
2182  Height = 4;
2183  Mass = 100;
2184  Flags = "mf_noblockmap mf_missile mf_dropoff";
2185  Flags2 = "mf2_noteleport mf2_lograv mf2_cannotpush";
2186}
2187
2188Thing {
2189  ID = "SPLASHBASE";
2190  DoomEd number = -1;
2191  Spawn state = "SPLASHBASE1";
2192  See state = "NULL";
2193  Pain state = "NULL";
2194  Melee state = "NULL";
2195  Missile state = "NULL";
2196  Crash state = "NULL";
2197  Death state = "NULL";
2198  Xdeath state = "NULL";
2199  See sound = "NONE";
2200  Attack sound = "NONE";
2201  Pain sound = "NONE";
2202  Death sound = "NONE";
2203  Active sound = "NONE";
2204  Reaction time = 8;
2205  Spawn health = 1000;
2206  Radius = 20;
2207  Height = 16;
2208  Mass = 100;
2209  Flags = "mf_noblockmap";
2210}
2211
2212Thing {
2213  ID = "LAVASPLASH";
2214  DoomEd number = -1;
2215  Spawn state = "LAVASPLASH1";
2216  See state = "NULL";
2217  Pain state = "NULL";
2218  Melee state = "NULL";
2219  Missile state = "NULL";
2220  Crash state = "NULL";
2221  Death state = "NULL";
2222  Xdeath state = "NULL";
2223  See sound = "NONE";
2224  Attack sound = "NONE";
2225  Pain sound = "NONE";
2226  Death sound = "NONE";
2227  Active sound = "NONE";
2228  Reaction time = 8;
2229  Spawn health = 1000;
2230  Radius = 20;
2231  Height = 16;
2232  Mass = 100;
2233  Flags = "mf_noblockmap";
2234}
2235
2236Thing {
2237  ID = "LAVASMOKE";
2238  DoomEd number = -1;
2239  Spawn state = "LAVASMOKE1";
2240  See state = "NULL";
2241  Pain state = "NULL";
2242  Melee state = "NULL";
2243  Missile state = "NULL";
2244  Crash state = "NULL";
2245  Death state = "NULL";
2246  Xdeath state = "NULL";
2247  See sound = "NONE";
2248  Attack sound = "NONE";
2249  Pain sound = "NONE";
2250  Death sound = "NONE";
2251  Active sound = "NONE";
2252  Reaction time = 8;
2253  Spawn health = 1000;
2254  Radius = 20;
2255  Height = 16;
2256  Mass = 100;
2257  Flags = "mf_noblockmap mf_nogravity mf_shadow";
2258}
2259
2260Thing {
2261  ID = "SLUDGECHUNK";
2262  DoomEd number = -1;
2263  Spawn state = "SLUDGECHUNK1";
2264  See state = "NULL";
2265  Pain state = "NULL";
2266  Melee state = "NULL";
2267  Missile state = "NULL";
2268  Crash state = "NULL";
2269  Death state = "SLUDGECHUNKX";
2270  Xdeath state = "NULL";
2271  See sound = "NONE";
2272  Attack sound = "NONE";
2273  Pain sound = "NONE";
2274  Death sound = "NONE";
2275  Active sound = "NONE";
2276  Reaction time = 8;
2277  Spawn health = 1000;
2278  Radius = 2;
2279  Height = 4;
2280  Mass = 100;
2281  Flags = "mf_noblockmap mf_missile mf_dropoff";
2282  Flags2 = "mf2_noteleport mf2_lograv mf2_cannotpush";
2283}
2284
2285Thing {
2286  ID = "SLUDGESPLASH";
2287  DoomEd number = -1;
2288  Spawn state = "SLUDGESPLASH1";
2289  See state = "NULL";
2290  Pain state = "NULL";
2291  Melee state = "NULL";
2292  Missile state = "NULL";
2293  Crash state = "NULL";
2294  Death state = "NULL";
2295  Xdeath state = "NULL";
2296  See sound = "NONE";
2297  Attack sound = "NONE";
2298  Pain sound = "NONE";
2299  Death sound = "NONE";
2300  Active sound = "NONE";
2301  Reaction time = 8;
2302  Spawn health = 1000;
2303  Radius = 20;
2304  Height = 16;
2305  Mass = 100;
2306  Flags = "mf_noblockmap";
2307}
2308
2309Thing {
2310  ID = "MISC0";
2311  DoomEd number = 5;
2312  Spawn state = "ZWINGEDSTATUE1";
2313  See state = "NULL";
2314  Pain state = "NULL";
2315  Melee state = "NULL";
2316  Missile state = "NULL";
2317  Crash state = "NULL";
2318  Death state = "NULL";
2319  Xdeath state = "NULL";
2320  See sound = "NONE";
2321  Attack sound = "NONE";
2322  Pain sound = "NONE";
2323  Death sound = "NONE";
2324  Active sound = "NONE";
2325  Reaction time = 8;
2326  Spawn health = 1000;
2327  Radius = 10;
2328  Height = 62;
2329  Mass = 100;
2330  Flags = "mf_solid";
2331}
2332
2333Thing {
2334  ID = "MISC1";
2335  DoomEd number = 6;
2336  Spawn state = "ZROCK1_1";
2337  See state = "NULL";
2338  Pain state = "NULL";
2339  Melee state = "NULL";
2340  Missile state = "NULL";
2341  Crash state = "NULL";
2342  Death state = "NULL";
2343  Xdeath state = "NULL";
2344  See sound = "NONE";
2345  Attack sound = "NONE";
2346  Pain sound = "NONE";
2347  Death sound = "NONE";
2348  Active sound = "NONE";
2349  Reaction time = 8;
2350  Spawn health = 1000;
2351  Radius = 20;
2352  Height = 16;
2353  Mass = 100;
2354}
2355
2356Thing {
2357  ID = "MISC2";
2358  DoomEd number = 7;
2359  Spawn state = "ZROCK2_1";
2360  See state = "NULL";
2361  Pain state = "NULL";
2362  Melee state = "NULL";
2363  Missile state = "NULL";
2364  Crash state = "NULL";
2365  Death state = "NULL";
2366  Xdeath state = "NULL";
2367  See sound = "NONE";
2368  Attack sound = "NONE";
2369  Pain sound = "NONE";
2370  Death sound = "NONE";
2371  Active sound = "NONE";
2372  Reaction time = 8;
2373  Spawn health = 1000;
2374  Radius = 20;
2375  Height = 16;
2376  Mass = 100;
2377}
2378
2379Thing {
2380  ID = "MISC3";
2381  DoomEd number = 9;
2382  Spawn state = "ZROCK3_1";
2383  See state = "NULL";
2384  Pain state = "NULL";
2385  Melee state = "NULL";
2386  Missile state = "NULL";
2387  Crash state = "NULL";
2388  Death state = "NULL";
2389  Xdeath state = "NULL";
2390  See sound = "NONE";
2391  Attack sound = "NONE";
2392  Pain sound = "NONE";
2393  Death sound = "NONE";
2394  Active sound = "NONE";
2395  Reaction time = 8;
2396  Spawn health = 1000;
2397  Radius = 20;
2398  Height = 16;
2399  Mass = 100;
2400}
2401
2402Thing {
2403  ID = "MISC4";
2404  DoomEd number = 15;
2405  Spawn state = "ZROCK4_1";
2406  See state = "NULL";
2407  Pain state = "NULL";
2408  Melee state = "NULL";
2409  Missile state = "NULL";
2410  Crash state = "NULL";
2411  Death state = "NULL";
2412  Xdeath state = "NULL";
2413  See sound = "NONE";
2414  Attack sound = "NONE";
2415  Pain sound = "NONE";
2416  Death sound = "NONE";
2417  Active sound = "NONE";
2418  Reaction time = 8;
2419  Spawn health = 1000;
2420  Radius = 20;
2421  Height = 16;
2422  Mass = 100;
2423  Flags = "mf_solid";
2424}
2425
2426Thing {
2427  ID = "MISC5";
2428  DoomEd number = 17;
2429  Spawn state = "ZCHANDELIER1";
2430  See state = "NULL";
2431  Pain state = "NULL";
2432  Melee state = "NULL";
2433  Missile state = "NULL";
2434  Crash state = "NULL";
2435  Death state = "NULL";
2436  Xdeath state = "NULL";
2437  See sound = "NONE";
2438  Attack sound = "NONE";
2439  Pain sound = "NONE";
2440  Death sound = "NONE";
2441  Active sound = "NONE";
2442  Reaction time = 8;
2443  Spawn health = 1000;
2444  Radius = 20;
2445  Height = 60;
2446  Mass = 100;
2447  Flags = "mf_spawnceiling mf_nogravity";
2448}
2449
2450Thing {
2451  ID = "MISC6";
2452  DoomEd number = 8063;
2453  Spawn state = "ZCHANDELIER_U";
2454  See state = "NULL";
2455  Pain state = "NULL";
2456  Melee state = "NULL";
2457  Missile state = "NULL";
2458  Crash state = "NULL";
2459  Death state = "NULL";
2460  Xdeath state = "NULL";
2461  See sound = "NONE";
2462  Attack sound = "NONE";
2463  Pain sound = "NONE";
2464  Death sound = "NONE";
2465  Active sound = "NONE";
2466  Reaction time = 8;
2467  Spawn health = 1000;
2468  Radius = 20;
2469  Height = 60;
2470  Mass = 100;
2471  Flags = "mf_spawnceiling mf_nogravity";
2472}
2473
2474Thing {
2475  ID = "MISC7";
2476  DoomEd number = 24;
2477  Spawn state = "ZTREEDEAD1";
2478  See state = "NULL";
2479  Pain state = "NULL";
2480  Melee state = "NULL";
2481  Missile state = "NULL";
2482  Crash state = "NULL";
2483  Death state = "NULL";
2484  Xdeath state = "NULL";
2485  See sound = "NONE";
2486  Attack sound = "NONE";
2487  Pain sound = "NONE";
2488  Death sound = "NONE";
2489  Active sound = "NONE";
2490  Reaction time = 8;
2491  Spawn health = 1000;
2492  Radius = 10;
2493  Height = 96;
2494  Mass = 100;
2495  Flags = "mf_solid";
2496}
2497
2498Thing {
2499  ID = "MISC8";
2500  DoomEd number = 25;
2501  Spawn state = "ZTREE";
2502  See state = "NULL";
2503  Pain state = "NULL";
2504  Melee state = "NULL";
2505  Missile state = "NULL";
2506  Crash state = "NULL";
2507  Death state = "NULL";
2508  Xdeath state = "NULL";
2509  See sound = "NONE";
2510  Attack sound = "NONE";
2511  Pain sound = "NONE";
2512  Death sound = "NONE";
2513  Active sound = "NONE";
2514  Reaction time = 8;
2515  Spawn health = 1000;
2516  Radius = 15;
2517  Height = 128;
2518  Mass = 100;
2519  Flags = "mf_solid";
2520}
2521
2522Thing {
2523  ID = "TREEDESTRUCTIBLE";
2524  DoomEd number = 8062;
2525  Spawn state = "ZTREEDESTRUCTIBLE1";
2526  See state = "NULL";
2527  Pain state = "NULL";
2528  Melee state = "NULL";
2529  Missile state = "NULL";
2530  Crash state = "NULL";
2531  Death state = "ZTREEDES_D1";
2532  Xdeath state = "NULL";
2533  See sound = "NONE";
2534  Attack sound = "NONE";
2535  Pain sound = "NONE";
2536  Death sound = "TREE_BREAK";
2537  Active sound = "NONE";
2538  Reaction time = 8;
2539  Spawn health = 70;
2540  Radius = 15;
2541  Height = 180;
2542  Mass = 2147483647;
2543  Flags = "mf_solid mf_shootable mf_noblood";
2544}
2545
2546Thing {
2547  ID = "MISC9";
2548  DoomEd number = 26;
2549  Spawn state = "ZTREESWAMP182_1";
2550  See state = "NULL";
2551  Pain state = "NULL";
2552  Melee state = "NULL";
2553  Missile state = "NULL";
2554  Crash state = "NULL";
2555  Death state = "NULL";
2556  Xdeath state = "NULL";
2557  See sound = "NONE";
2558  Attack sound = "NONE";
2559  Pain sound = "NONE";
2560  Death sound = "NONE";
2561  Active sound = "NONE";
2562  Reaction time = 8;
2563  Spawn health = 1000;
2564  Radius = 10;
2565  Height = 180;
2566  Mass = 100;
2567  Flags = "mf_solid";
2568}
2569
2570Thing {
2571  ID = "MISC10";
2572  DoomEd number = 27;
2573  Spawn state = "ZTREESWAMP172_1";
2574  See state = "NULL";
2575  Pain state = "NULL";
2576  Melee state = "NULL";
2577  Missile state = "NULL";
2578  Crash state = "NULL";
2579  Death state = "NULL";
2580  Xdeath state = "NULL";
2581  See sound = "NONE";
2582  Attack sound = "NONE";
2583  Pain sound = "NONE";
2584  Death sound = "NONE";
2585  Active sound = "NONE";
2586  Reaction time = 8;
2587  Spawn health = 1000;
2588  Radius = 10;
2589  Height = 150;
2590  Mass = 100;
2591  Flags = "mf_solid";
2592}
2593
2594Thing {
2595  ID = "MISC11";
2596  DoomEd number = 28;
2597  Spawn state = "ZSTUMPBURNED1";
2598  See state = "NULL";
2599  Pain state = "NULL";
2600  Melee state = "NULL";
2601  Missile state = "NULL";
2602  Crash state = "NULL";
2603  Death state = "NULL";
2604  Xdeath state = "NULL";
2605  See sound = "NONE";
2606  Attack sound = "NONE";
2607  Pain sound = "NONE";
2608  Death sound = "NONE";
2609  Active sound = "NONE";
2610  Reaction time = 8;
2611  Spawn health = 1000;
2612  Radius = 12;
2613  Height = 20;
2614  Mass = 100;
2615  Flags = "mf_solid";
2616}
2617
2618Thing {
2619  ID = "MISC12";
2620  DoomEd number = 29;
2621  Spawn state = "ZSTUMPBARE1";
2622  See state = "NULL";
2623  Pain state = "NULL";
2624  Melee state = "NULL";
2625  Missile state = "NULL";
2626  Crash state = "NULL";
2627  Death state = "NULL";
2628  Xdeath state = "NULL";
2629  See sound = "NONE";
2630  Attack sound = "NONE";
2631  Pain sound = "NONE";
2632  Death sound = "NONE";
2633  Active sound = "NONE";
2634  Reaction time = 8;
2635  Spawn health = 1000;
2636  Radius = 12;
2637  Height = 20;
2638  Mass = 100;
2639  Flags = "mf_solid";
2640}
2641
2642Thing {
2643  ID = "MISC13";
2644  DoomEd number = 37;
2645  Spawn state = "ZSTUMPSWAMP1_1";
2646  See state = "NULL";
2647  Pain state = "NULL";
2648  Melee state = "NULL";
2649  Missile state = "NULL";
2650  Crash state = "NULL";
2651  Death state = "NULL";
2652  Xdeath state = "NULL";
2653  See sound = "NONE";
2654  Attack sound = "NONE";
2655  Pain sound = "NONE";
2656  Death sound = "NONE";
2657  Active sound = "NONE";
2658  Reaction time = 8;
2659  Spawn health = 1000;
2660  Radius = 20;
2661  Height = 16;
2662  Mass = 100;
2663}
2664
2665Thing {
2666  ID = "MISC14";
2667  DoomEd number = 38;
2668  Spawn state = "ZSTUMPSWAMP2_1";
2669  See state = "NULL";
2670  Pain state = "NULL";
2671  Melee state = "NULL";
2672  Missile state = "NULL";
2673  Crash state = "NULL";
2674  Death state = "NULL";
2675  Xdeath state = "NULL";
2676  See sound = "NONE";
2677  Attack sound = "NONE";
2678  Pain sound = "NONE";
2679  Death sound = "NONE";
2680  Active sound = "NONE";
2681  Reaction time = 8;
2682  Spawn health = 1000;
2683  Radius = 20;
2684  Height = 16;
2685  Mass = 100;
2686}
2687
2688Thing {
2689  ID = "MISC15";
2690  DoomEd number = 39;
2691  Spawn state = "ZSHROOMLARGE1_1";
2692  See state = "NULL";
2693  Pain state = "NULL";
2694  Melee state = "NULL";
2695  Missile state = "NULL";
2696  Crash state = "NULL";
2697  Death state = "NULL";
2698  Xdeath state = "NULL";
2699  See sound = "NONE";
2700  Attack sound = "NONE";
2701  Pain sound = "NONE";
2702  Death sound = "NONE";
2703  Active sound = "NONE";
2704  Reaction time = 8;
2705  Spawn health = 1000;
2706  Radius = 20;
2707  Height = 16;
2708  Mass = 100;
2709}
2710
2711Thing {
2712  ID = "MISC16";
2713  DoomEd number = 40;
2714  Spawn state = "ZSHROOMLARGE2_1";
2715  See state = "NULL";
2716  Pain state = "NULL";
2717  Melee state = "NULL";
2718  Missile state = "NULL";
2719  Crash state = "NULL";
2720  Death state = "NULL";
2721  Xdeath state = "NULL";
2722  See sound = "NONE";
2723  Attack sound = "NONE";
2724  Pain sound = "NONE";
2725  Death sound = "NONE";
2726  Active sound = "NONE";
2727  Reaction time = 8;
2728  Spawn health = 1000;
2729  Radius = 20;
2730  Height = 16;
2731  Mass = 100;
2732}
2733
2734Thing {
2735  ID = "MISC17";
2736  DoomEd number = 41;
2737  Spawn state = "ZSHROOMLARGE3_1";
2738  See state = "NULL";
2739  Pain state = "NULL";
2740  Melee state = "NULL";
2741  Missile state = "NULL";
2742  Crash state = "NULL";
2743  Death state = "NULL";
2744  Xdeath state = "NULL";
2745  See sound = "NONE";
2746  Attack sound = "NONE";
2747  Pain sound = "NONE";
2748  Death sound = "NONE";
2749  Active sound = "NONE";
2750  Reaction time = 8;
2751  Spawn health = 1000;
2752  Radius = 20;
2753  Height = 16;
2754  Mass = 100;
2755}
2756
2757Thing {
2758  ID = "MISC18";
2759  DoomEd number = 42;
2760  Spawn state = "ZSHROOMSMALL1_1";
2761  See state = "NULL";
2762  Pain state = "NULL";
2763  Melee state = "NULL";
2764  Missile state = "NULL";
2765  Crash state = "NULL";
2766  Death state = "NULL";
2767  Xdeath state = "NULL";
2768  See sound = "NONE";
2769  Attack sound = "NONE";
2770  Pain sound = "NONE";
2771  Death sound = "NONE";
2772  Active sound = "NONE";
2773  Reaction time = 8;
2774  Spawn health = 1000;
2775  Radius = 20;
2776  Height = 16;
2777  Mass = 100;
2778}
2779
2780Thing {
2781  ID = "MISC19";
2782  DoomEd number = 44;
2783  Spawn state = "ZSHROOMSMALL2_1";
2784  See state = "NULL";
2785  Pain state = "NULL";
2786  Melee state = "NULL";
2787  Missile state = "NULL";
2788  Crash state = "NULL";
2789  Death state = "NULL";
2790  Xdeath state = "NULL";
2791  See sound = "NONE";
2792  Attack sound = "NONE";
2793  Pain sound = "NONE";
2794  Death sound = "NONE";
2795  Active sound = "NONE";
2796  Reaction time = 8;
2797  Spawn health = 1000;
2798  Radius = 20;
2799  Height = 16;
2800  Mass = 100;
2801}
2802
2803Thing {
2804  ID = "MISC20";
2805  DoomEd number = 45;
2806  Spawn state = "ZSHROOMSMALL3_1";
2807  See state = "NULL";
2808  Pain state = "NULL";
2809  Melee state = "NULL";
2810  Missile state = "NULL";
2811  Crash state = "NULL";
2812  Death state = "NULL";
2813  Xdeath state = "NULL";
2814  See sound = "NONE";
2815  Attack sound = "NONE";
2816  Pain sound = "NONE";
2817  Death sound = "NONE";
2818  Active sound = "NONE";
2819  Reaction time = 8;
2820  Spawn health = 1000;
2821  Radius = 20;
2822  Height = 16;
2823  Mass = 100;
2824}
2825
2826Thing {
2827  ID = "MISC21";
2828  DoomEd number = 46;
2829  Spawn state = "ZSHROOMSMALL4_1";
2830  See state = "NULL";
2831  Pain state = "NULL";
2832  Melee state = "NULL";
2833  Missile state = "NULL";
2834  Crash state = "NULL";
2835  Death state = "NULL";
2836  Xdeath state = "NULL";
2837  See sound = "NONE";
2838  Attack sound = "NONE";
2839  Pain sound = "NONE";
2840  Death sound = "NONE";
2841  Active sound = "NONE";
2842  Reaction time = 8;
2843  Spawn health = 1000;
2844  Radius = 20;
2845  Height = 16;
2846  Mass = 100;
2847}
2848
2849Thing {
2850  ID = "MISC22";
2851  DoomEd number = 47;
2852  Spawn state = "ZSHROOMSMALL5_1";
2853  See state = "NULL";
2854  Pain state = "NULL";
2855  Melee state = "NULL";
2856  Missile state = "NULL";
2857  Crash state = "NULL";
2858  Death state = "NULL";
2859  Xdeath state = "NULL";
2860  See sound = "NONE";
2861  Attack sound = "NONE";
2862  Pain sound = "NONE";
2863  Death sound = "NONE";
2864  Active sound = "NONE";
2865  Reaction time = 8;
2866  Spawn health = 1000;
2867  Radius = 20;
2868  Height = 16;
2869  Mass = 100;
2870}
2871
2872Thing {
2873  ID = "MISC23";
2874  DoomEd number = 48;
2875  Spawn state = "ZSTALAGMITEPILLAR1";
2876  See state = "NULL";
2877  Pain state = "NULL";
2878  Melee state = "NULL";
2879  Missile state = "NULL";
2880  Crash state = "NULL";
2881  Death state = "NULL";
2882  Xdeath state = "NULL";
2883  See sound = "NONE";
2884  Attack sound = "NONE";
2885  Pain sound = "NONE";
2886  Death sound = "NONE";
2887  Active sound = "NONE";
2888  Reaction time = 8;
2889  Spawn health = 1000;
2890  Radius = 8;
2891  Height = 138;
2892  Mass = 100;
2893  Flags = "mf_solid";
2894}
2895
2896Thing {
2897  ID = "MISC24";
2898  DoomEd number = 49;
2899  Spawn state = "ZSTALAGMITELARGE1";
2900  See state = "NULL";
2901  Pain state = "NULL";
2902  Melee state = "NULL";
2903  Missile state = "NULL";
2904  Crash state = "NULL";
2905  Death state = "NULL";
2906  Xdeath state = "NULL";
2907  See sound = "NONE";
2908  Attack sound = "NONE";
2909  Pain sound = "NONE";
2910  Death sound = "NONE";
2911  Active sound = "NONE";
2912  Reaction time = 8;
2913  Spawn health = 1000;
2914  Radius = 8;
2915  Height = 48;
2916  Mass = 100;
2917  Flags = "mf_solid";
2918}
2919
2920Thing {
2921  ID = "MISC25";
2922  DoomEd number = 50;
2923  Spawn state = "ZSTALAGMITEMEDIUM1";
2924  See state = "NULL";
2925  Pain state = "NULL";
2926  Melee state = "NULL";
2927  Missile state = "NULL";
2928  Crash state = "NULL";
2929  Death state = "NULL";
2930  Xdeath state = "NULL";
2931  See sound = "NONE";
2932  Attack sound = "NONE";
2933  Pain sound = "NONE";
2934  Death sound = "NONE";
2935  Active sound = "NONE";
2936  Reaction time = 8;
2937  Spawn health = 1000;
2938  Radius = 6;
2939  Height = 40;
2940  Mass = 100;
2941  Flags = "mf_solid";
2942}
2943
2944Thing {
2945  ID = "MISC26";
2946  DoomEd number = 51;
2947  Spawn state = "ZSTALAGMITESMALL1";
2948  See state = "NULL";
2949  Pain state = "NULL";
2950  Melee state = "NULL";
2951  Missile state = "NULL";
2952  Crash state = "NULL";
2953  Death state = "NULL";
2954  Xdeath state = "NULL";
2955  See sound = "NONE";
2956  Attack sound = "NONE";
2957  Pain sound = "NONE";
2958  Death sound = "NONE";
2959  Active sound = "NONE";
2960  Reaction time = 8;
2961  Spawn health = 1000;
2962  Radius = 8;
2963  Height = 36;
2964  Mass = 100;
2965  Flags = "mf_solid";
2966}
2967
2968Thing {
2969  ID = "MISC27";
2970  DoomEd number = 52;
2971  Spawn state = "ZSTALACTITELARGE1";
2972  See state = "NULL";
2973  Pain state = "NULL";
2974  Melee state = "NULL";
2975  Missile state = "NULL";
2976  Crash state = "NULL";
2977  Death state = "NULL";
2978  Xdeath state = "NULL";
2979  See sound = "NONE";
2980  Attack sound = "NONE";
2981  Pain sound = "NONE";
2982  Death sound = "NONE";
2983  Active sound = "NONE";
2984  Reaction time = 8;
2985  Spawn health = 1000;
2986  Radius = 8;
2987  Height = 66;
2988  Mass = 100;
2989  Flags = "mf_solid mf_spawnceiling mf_nogravity";
2990}
2991
2992Thing {
2993  ID = "MISC28";
2994  DoomEd number = 56;
2995  Spawn state = "ZSTALACTITEMEDIUM1";
2996  See state = "NULL";
2997  Pain state = "NULL";
2998  Melee state = "NULL";
2999  Missile state = "NULL";
3000  Crash state = "NULL";
3001  Death state = "NULL";
3002  Xdeath state = "NULL";
3003  See sound = "NONE";
3004  Attack sound = "NONE";
3005  Pain sound = "NONE";
3006  Death sound = "NONE";
3007  Active sound = "NONE";
3008  Reaction time = 8;
3009  Spawn health = 1000;
3010  Radius = 6;
3011  Height = 50;
3012  Mass = 100;
3013  Flags = "mf_solid mf_spawnceiling mf_nogravity";
3014}
3015
3016Thing {
3017  ID = "MISC29";
3018  DoomEd number = 57;
3019  Spawn state = "ZSTALACTITESMALL1";
3020  See state = "NULL";
3021  Pain state = "NULL";
3022  Melee state = "NULL";
3023  Missile state = "NULL";
3024  Crash state = "NULL";
3025  Death state = "NULL";
3026  Xdeath state = "NULL";
3027  See sound = "NONE";
3028  Attack sound = "NONE";
3029  Pain sound = "NONE";
3030  Death sound = "NONE";
3031  Active sound = "NONE";
3032  Reaction time = 8;
3033  Spawn health = 1000;
3034  Radius = 8;
3035  Height = 40;
3036  Mass = 100;
3037  Flags = "mf_solid mf_spawnceiling mf_nogravity";
3038}
3039
3040Thing {
3041  ID = "MISC30";
3042  DoomEd number = 58;
3043  Spawn state = "ZMOSSCEILING1_1";
3044  See state = "NULL";
3045  Pain state = "NULL";
3046  Melee state = "NULL";
3047  Missile state = "NULL";
3048  Crash state = "NULL";
3049  Death state = "NULL";
3050  Xdeath state = "NULL";
3051  See sound = "NONE";
3052  Attack sound = "NONE";
3053  Pain sound = "NONE";
3054  Death sound = "NONE";
3055  Active sound = "NONE";
3056  Reaction time = 8;
3057  Spawn health = 1000;
3058  Radius = 20;
3059  Height = 20;
3060  Mass = 100;
3061  Flags = "mf_spawnceiling mf_nogravity";
3062}
3063
3064Thing {
3065  ID = "MISC31";
3066  DoomEd number = 59;
3067  Spawn state = "ZMOSSCEILING2_1";
3068  See state = "NULL";
3069  Pain state = "NULL";
3070  Melee state = "NULL";
3071  Missile state = "NULL";
3072  Crash state = "NULL";
3073  Death state = "NULL";
3074  Xdeath state = "NULL";
3075  See sound = "NONE";
3076  Attack sound = "NONE";
3077  Pain sound = "NONE";
3078  Death sound = "NONE";
3079  Active sound = "NONE";
3080  Reaction time = 8;
3081  Spawn health = 1000;
3082  Radius = 20;
3083  Height = 24;
3084  Mass = 100;
3085  Flags = "mf_spawnceiling mf_nogravity";
3086}
3087
3088Thing {
3089  ID = "MISC32";
3090  DoomEd number = 60;
3091  Spawn state = "ZSWAMPVINE1";
3092  See state = "NULL";
3093  Pain state = "NULL";
3094  Melee state = "NULL";
3095  Missile state = "NULL";
3096  Crash state = "NULL";
3097  Death state = "NULL";
3098  Xdeath state = "NULL";
3099  See sound = "NONE";
3100  Attack sound = "NONE";
3101  Pain sound = "NONE";
3102  Death sound = "NONE";
3103  Active sound = "NONE";
3104  Reaction time = 8;
3105  Spawn health = 1000;
3106  Radius = 8;
3107  Height = 52;
3108  Mass = 100;
3109  Flags = "mf_solid";
3110}
3111
3112Thing {
3113  ID = "MISC33";
3114  DoomEd number = 61;
3115  Spawn state = "ZCORPSEKABOB1";
3116  See state = "NULL";
3117  Pain state = "NULL";
3118  Melee state = "NULL";
3119  Missile state = "NULL";
3120  Crash state = "NULL";
3121  Death state = "NULL";
3122  Xdeath state = "NULL";
3123  See sound = "NONE";
3124  Attack sound = "NONE";
3125  Pain sound = "NONE";
3126  Death sound = "NONE";
3127  Active sound = "NONE";
3128  Reaction time = 8;
3129  Spawn health = 1000;
3130  Radius = 10;
3131  Height = 92;
3132  Mass = 100;
3133  Flags = "mf_solid";
3134}
3135
3136Thing {
3137  ID = "MISC34";
3138  DoomEd number = 62;
3139  Spawn state = "ZCORPSESLEEPING1";
3140  See state = "NULL";
3141  Pain state = "NULL";
3142  Melee state = "NULL";
3143  Missile state = "NULL";
3144  Crash state = "NULL";
3145  Death state = "NULL";
3146  Xdeath state = "NULL";
3147  See sound = "NONE";
3148  Attack sound = "NONE";
3149  Pain sound = "NONE";
3150  Death sound = "NONE";
3151  Active sound = "NONE";
3152  Reaction time = 8;
3153  Spawn health = 1000;
3154  Radius = 20;
3155  Height = 16;
3156  Mass = 100;
3157}
3158
3159Thing {
3160  ID = "MISC35";
3161  DoomEd number = 63;
3162  Spawn state = "ZTOMBSTONERIP1";
3163  See state = "NULL";
3164  Pain state = "NULL";
3165  Melee state = "NULL";
3166  Missile state = "NULL";
3167  Crash state = "NULL";
3168  Death state = "NULL";
3169  Xdeath state = "NULL";
3170  See sound = "NONE";
3171  Attack sound = "NONE";
3172  Pain sound = "NONE";
3173  Death sound = "NONE";
3174  Active sound = "NONE";
3175  Reaction time = 8;
3176  Spawn health = 1000;
3177  Radius = 10;
3178  Height = 46;
3179  Mass = 100;
3180  Flags = "mf_solid";
3181}
3182
3183Thing {
3184  ID = "MISC36";
3185  DoomEd number = 64;
3186  Spawn state = "ZTOMBSTONESHANE1";
3187  See state = "NULL";
3188  Pain state = "NULL";
3189  Melee state = "NULL";
3190  Missile state = "NULL";
3191  Crash state = "NULL";
3192  Death state = "NULL";
3193  Xdeath state = "NULL";
3194  See sound = "NONE";
3195  Attack sound = "NONE";
3196  Pain sound = "NONE";
3197  Death sound = "NONE";
3198  Active sound = "NONE";
3199  Reaction time = 8;
3200  Spawn health = 1000;
3201  Radius = 10;
3202  Height = 46;
3203  Mass = 100;
3204  Flags = "mf_solid";
3205}
3206
3207Thing {
3208  ID = "MISC37";
3209  DoomEd number = 65;
3210  Spawn state = "ZTOMBSTONEBIGCROSS1";
3211  See state = "NULL";
3212  Pain state = "NULL";
3213  Melee state = "NULL";
3214  Missile state = "NULL";
3215  Crash state = "NULL";
3216  Death state = "NULL";
3217  Xdeath state = "NULL";
3218  See sound = "NONE";
3219  Attack sound = "NONE";
3220  Pain sound = "NONE";
3221  Death sound = "NONE";
3222  Active sound = "NONE";
3223  Reaction time = 8;
3224  Spawn health = 1000;
3225  Radius = 10;
3226  Height = 46;
3227  Mass = 100;
3228  Flags = "mf_solid";
3229}
3230
3231Thing {
3232  ID = "MISC38";
3233  DoomEd number = 66;
3234  Spawn state = "ZTOMBSTONEBRIANR1";
3235  See state = "NULL";
3236  Pain state = "NULL";
3237  Melee state = "NULL";
3238  Missile state = "NULL";
3239  Crash state = "NULL";
3240  Death state = "NULL";
3241  Xdeath state = "NULL";
3242  See sound = "NONE";
3243  Attack sound = "NONE";
3244  Pain sound = "NONE";
3245  Death sound = "NONE";
3246  Active sound = "NONE";
3247  Reaction time = 8;
3248  Spawn health = 1000;
3249  Radius = 10;
3250  Height = 52;
3251  Mass = 100;
3252  Flags = "mf_solid";
3253}
3254
3255Thing {
3256  ID = "MISC39";
3257  DoomEd number = 67;
3258  Spawn state = "ZTOMBSTONECROSSCIRCLE1";
3259  See state = "NULL";
3260  Pain state = "NULL";
3261  Melee state = "NULL";
3262  Missile state = "NULL";
3263  Crash state = "NULL";
3264  Death state = "NULL";
3265  Xdeath state = "NULL";
3266  See sound = "NONE";
3267  Attack sound = "NONE";
3268  Pain sound = "NONE";
3269  Death sound = "NONE";
3270  Active sound = "NONE";
3271  Reaction time = 8;
3272  Spawn health = 1000;
3273  Radius = 10;
3274  Height = 52;
3275  Mass = 100;
3276  Flags = "mf_solid";
3277}
3278
3279Thing {
3280  ID = "MISC40";
3281  DoomEd number = 68;
3282  Spawn state = "ZTOMBSTONESMALLCROSS1";
3283  See state = "NULL";
3284  Pain state = "NULL";
3285  Melee state = "NULL";
3286  Missile state = "NULL";
3287  Crash state = "NULL";
3288  Death state = "NULL";
3289  Xdeath state = "NULL";
3290  See sound = "NONE";
3291  Attack sound = "NONE";
3292  Pain sound = "NONE";
3293  Death sound = "NONE";
3294  Active sound = "NONE";
3295  Reaction time = 8;
3296  Spawn health = 1000;
3297  Radius = 8;
3298  Height = 46;
3299  Mass = 100;
3300  Flags = "mf_solid";
3301}
3302
3303Thing {
3304  ID = "MISC41";
3305  DoomEd number = 69;
3306  Spawn state = "ZTOMBSTONEBRIANP1";
3307  See state = "NULL";
3308  Pain state = "NULL";
3309  Melee state = "NULL";
3310  Missile state = "NULL";
3311  Crash state = "NULL";
3312  Death state = "NULL";
3313  Xdeath state = "NULL";
3314  See sound = "NONE";
3315  Attack sound = "NONE";
3316  Pain sound = "NONE";
3317  Death sound = "NONE";
3318  Active sound = "NONE";
3319  Reaction time = 8;
3320  Spawn health = 1000;
3321  Radius = 8;
3322  Height = 46;
3323  Mass = 100;
3324  Flags = "mf_solid";
3325}
3326
3327Thing {
3328  ID = "MISC42";
3329  DoomEd number = 71;
3330  Spawn state = "CORPSEHANGING_1";
3331  See state = "NULL";
3332  Pain state = "NULL";
3333  Melee state = "NULL";
3334  Missile state = "NULL";
3335  Crash state = "NULL";
3336  Death state = "NULL";
3337  Xdeath state = "NULL";
3338  See sound = "NONE";
3339  Attack sound = "NONE";
3340  Pain sound = "NONE";
3341  Death sound = "NONE";
3342  Active sound = "NONE";
3343  Reaction time = 8;
3344  Spawn health = 1000;
3345  Radius = 6;
3346  Height = 75;
3347  Mass = 100;
3348  Flags = "mf_solid mf_spawnceiling mf_nogravity";
3349}
3350
3351Thing {
3352  ID = "MISC43";
3353  DoomEd number = 72;
3354  Spawn state = "ZSTATUEGARGOYLEGREENTALL_1";
3355  See state = "NULL";
3356  Pain state = "NULL";
3357  Melee state = "NULL";
3358  Missile state = "NULL";
3359  Crash state = "NULL";
3360  Death state = "NULL";
3361  Xdeath state = "NULL";
3362  See sound = "NONE";
3363  Attack sound = "NONE";
3364  Pain sound = "NONE";
3365  Death sound = "NONE";
3366  Active sound = "NONE";
3367  Reaction time = 8;
3368  Spawn health = 1000;
3369  Radius = 14;
3370  Height = 108;
3371  Mass = 100;
3372  Flags = "mf_solid";
3373}
3374
3375Thing {
3376  ID = "MISC44";
3377  DoomEd number = 73;
3378  Spawn state = "ZSTATUEGARGOYLEBLUETALL_1";
3379  See state = "NULL";
3380  Pain state = "NULL";
3381  Melee state = "NULL";
3382  Missile state = "NULL";
3383  Crash state = "NULL";
3384  Death state = "NULL";
3385  Xdeath state = "NULL";
3386  See sound = "NONE";
3387  Attack sound = "NONE";
3388  Pain sound = "NONE";
3389  Death sound = "NONE";
3390  Active sound = "NONE";
3391  Reaction time = 8;
3392  Spawn health = 1000;
3393  Radius = 14;
3394  Height = 108;
3395  Mass = 100;
3396  Flags = "mf_solid";
3397}
3398
3399Thing {
3400  ID = "MISC45";
3401  DoomEd number = 74;
3402  Spawn state = "ZSTATUEGARGOYLEGREENSHORT_1";
3403  See state = "NULL";
3404  Pain state = "NULL";
3405  Melee state = "NULL";
3406  Missile state = "NULL";
3407  Crash state = "NULL";
3408  Death state = "NULL";
3409  Xdeath state = "NULL";
3410  See sound = "NONE";
3411  Attack sound = "NONE";
3412  Pain sound = "NONE";
3413  Death sound = "NONE";
3414  Active sound = "NONE";
3415  Reaction time = 8;
3416  Spawn health = 1000;
3417  Radius = 14;
3418  Height = 62;
3419  Mass = 100;
3420  Flags = "mf_solid";
3421}
3422
3423Thing {
3424  ID = "MISC46";
3425  DoomEd number = 76;
3426  Spawn state = "ZSTATUEGARGOYLEBLUESHORT_1";
3427  See state = "NULL";
3428  Pain state = "NULL";
3429  Melee state = "NULL";
3430  Missile state = "NULL";
3431  Crash state = "NULL";
3432  Death state = "NULL";
3433  Xdeath state = "NULL";
3434  See sound = "NONE";
3435  Attack sound = "NONE";
3436  Pain sound = "NONE";
3437  Death sound = "NONE";
3438  Active sound = "NONE";
3439  Reaction time = 8;
3440  Spawn health = 1000;
3441  Radius = 14;
3442  Height = 62;
3443  Mass = 100;
3444  Flags = "mf_solid";
3445}
3446
3447Thing {
3448  ID = "MISC47";
3449  DoomEd number = 8044;
3450  Spawn state = "ZSTATUEGARGOYLESTRIPETALL_1";
3451  See state = "NULL";
3452  Pain state = "NULL";
3453  Melee state = "NULL";
3454  Missile state = "NULL";
3455  Crash state = "NULL";
3456  Death state = "NULL";
3457  Xdeath state = "NULL";
3458  See sound = "NONE";
3459  Attack sound = "NONE";
3460  Pain sound = "NONE";
3461  Death sound = "NONE";
3462  Active sound = "NONE";
3463  Reaction time = 8;
3464  Spawn health = 1000;
3465  Radius = 14;
3466  Height = 108;
3467  Mass = 100;
3468  Flags = "mf_solid";
3469}
3470
3471Thing {
3472  ID = "MISC48";
3473  DoomEd number = 8045;
3474  Spawn state = "ZSTATUEGARGOYLEDARKREDTALL_1";
3475  See state = "NULL";
3476  Pain state = "NULL";
3477  Melee state = "NULL";
3478  Missile state = "NULL";
3479  Crash state = "NULL";
3480  Death state = "NULL";
3481  Xdeath state = "NULL";
3482  See sound = "NONE";
3483  Attack sound = "NONE";
3484  Pain sound = "NONE";
3485  Death sound = "NONE";
3486  Active sound = "NONE";
3487  Reaction time = 8;
3488  Spawn health = 1000;
3489  Radius = 14;
3490  Height = 108;
3491  Mass = 100;
3492  Flags = "mf_solid";
3493}
3494
3495Thing {
3496  ID = "MISC49";
3497  DoomEd number = 8046;
3498  Spawn state = "ZSTATUEGARGOYLEREDTALL_1";
3499  See state = "NULL";
3500  Pain state = "NULL";
3501  Melee state = "NULL";
3502  Missile state = "NULL";
3503  Crash state = "NULL";
3504  Death state = "NULL";
3505  Xdeath state = "NULL";
3506  See sound = "NONE";
3507  Attack sound = "NONE";
3508  Pain sound = "NONE";
3509  Death sound = "NONE";
3510  Active sound = "NONE";
3511  Reaction time = 8;
3512  Spawn health = 1000;
3513  Radius = 14;
3514  Height = 108;
3515  Mass = 100;
3516  Flags = "mf_solid";
3517}
3518
3519Thing {
3520  ID = "MISC50";
3521  DoomEd number = 8047;
3522  Spawn state = "ZSTATUEGARGOYLETANTALL_1";
3523  See state = "NULL";
3524  Pain state = "NULL";
3525  Melee state = "NULL";
3526  Missile state = "NULL";
3527  Crash state = "NULL";
3528  Death state = "NULL";
3529  Xdeath state = "NULL";
3530  See sound = "NONE";
3531  Attack sound = "NONE";
3532  Pain sound = "NONE";
3533  Death sound = "NONE";
3534  Active sound = "NONE";
3535  Reaction time = 8;
3536  Spawn health = 1000;
3537  Radius = 14;
3538  Height = 108;
3539  Mass = 100;
3540  Flags = "mf_solid";
3541}
3542
3543Thing {
3544  ID = "MISC51";
3545  DoomEd number = 8048;
3546  Spawn state = "ZSTATUEGARGOYLERUSTTALL_1";
3547  See state = "NULL";
3548  Pain state = "NULL";
3549  Melee state = "NULL";
3550  Missile state = "NULL";
3551  Crash state = "NULL";
3552  Death state = "NULL";
3553  Xdeath state = "NULL";
3554  See sound = "NONE";
3555  Attack sound = "NONE";
3556  Pain sound = "NONE";
3557  Death sound = "NONE";
3558  Active sound = "NONE";
3559  Reaction time = 8;
3560  Spawn health = 1000;
3561  Radius = 14;
3562  Height = 108;
3563  Mass = 100;
3564  Flags = "mf_solid";
3565}
3566
3567Thing {
3568  ID = "MISC52";
3569  DoomEd number = 8049;
3570  Spawn state = "ZSTATUEGARGOYLEDARKREDSHORT_1";
3571  See state = "NULL";
3572  Pain state = "NULL";
3573  Melee state = "NULL";
3574  Missile state = "NULL";
3575  Crash state = "NULL";
3576  Death state = "NULL";
3577  Xdeath state = "NULL";
3578  See sound = "NONE";
3579  Attack sound = "NONE";
3580  Pain sound = "NONE";
3581  Death sound = "NONE";
3582  Active sound = "NONE";
3583  Reaction time = 8;
3584  Spawn health = 1000;
3585  Radius = 14;
3586  Height = 62;
3587  Mass = 100;
3588  Flags = "mf_solid";
3589}
3590
3591Thing {
3592  ID = "MISC53";
3593  DoomEd number = 8050;
3594  Spawn state = "ZSTATUEGARGOYLEREDSHORT_1";
3595  See state = "NULL";
3596  Pain state = "NULL";
3597  Melee state = "NULL";
3598  Missile state = "NULL";
3599  Crash state = "NULL";
3600  Death state = "NULL";
3601  Xdeath state = "NULL";
3602  See sound = "NONE";
3603  Attack sound = "NONE";
3604  Pain sound = "NONE";
3605  Death sound = "NONE";
3606  Active sound = "NONE";
3607  Reaction time = 8;
3608  Spawn health = 1000;
3609  Radius = 14;
3610  Height = 62;
3611  Mass = 100;
3612  Flags = "mf_solid";
3613}
3614
3615Thing {
3616  ID = "MISC54";
3617  DoomEd number = 8051;
3618  Spawn state = "ZSTATUEGARGOYLETANSHORT_1";
3619  See state = "NULL";
3620  Pain state = "NULL";
3621  Melee state = "NULL";
3622  Missile state = "NULL";
3623  Crash state = "NULL";
3624  Death state = "NULL";
3625  Xdeath state = "NULL";
3626  See sound = "NONE";
3627  Attack sound = "NONE";
3628  Pain sound = "NONE";
3629  Death sound = "NONE";
3630  Active sound = "NONE";
3631  Reaction time = 8;
3632  Spawn health = 1000;
3633  Radius = 14;
3634  Height = 62;
3635  Mass = 100;
3636  Flags = "mf_solid";
3637}
3638
3639Thing {
3640  ID = "MISC55";
3641  DoomEd number = 8052;
3642  Spawn state = "ZSTATUEGARGOYLERUSTSHORT_1";
3643  See state = "NULL";
3644  Pain state = "NULL";
3645  Melee state = "NULL";
3646  Missile state = "NULL";
3647  Crash state = "NULL";
3648  Death state = "NULL";
3649  Xdeath state = "NULL";
3650  See sound = "NONE";
3651  Attack sound = "NONE";
3652  Pain sound = "NONE";
3653  Death sound = "NONE";
3654  Active sound = "NONE";
3655  Reaction time = 8;
3656  Spawn health = 1000;
3657  Radius = 14;
3658  Height = 62;
3659  Mass = 100;
3660  Flags = "mf_solid";
3661}
3662
3663Thing {
3664  ID = "MISC56";
3665  DoomEd number = 77;
3666  Spawn state = "ZBANNERTATTERED_1";
3667  See state = "NULL";
3668  Pain state = "NULL";
3669  Melee state = "NULL";
3670  Missile state = "NULL";
3671  Crash state = "NULL";
3672  Death state = "NULL";
3673  Xdeath state = "NULL";
3674  See sound = "NONE";
3675  Attack sound = "NONE";
3676  Pain sound = "NONE";
3677  Death sound = "NONE";
3678  Active sound = "NONE";
3679  Reaction time = 8;
3680  Spawn health = 1000;
3681  Radius = 8;
3682  Height = 120;
3683  Mass = 100;
3684  Flags = "mf_solid";
3685}
3686
3687Thing {
3688  ID = "MISC57";
3689  DoomEd number = 78;
3690  Spawn state = "ZTREELARGE1";
3691  See state = "NULL";
3692  Pain state = "NULL";
3693  Melee state = "NULL";
3694  Missile state = "NULL";
3695  Crash state = "NULL";
3696  Death state = "ZTREELARGE1";
3697  Xdeath state = "NULL";
3698  See sound = "NONE";
3699  Attack sound = "NONE";
3700  Pain sound = "NONE";
3701  Death sound = "NONE";
3702  Active sound = "NONE";
3703  Reaction time = 8;
3704  Spawn health = 1000;
3705  Radius = 15;
3706  Height = 180;
3707  Mass = 100;
3708  Flags = "mf_solid";
3709}
3710
3711Thing {
3712  ID = "MISC58";
3713  DoomEd number = 79;
3714  Spawn state = "ZTREELARGE2";
3715  See state = "NULL";
3716  Pain state = "NULL";
3717  Melee state = "NULL";
3718  Missile state = "NULL";
3719  Crash state = "NULL";
3720  Death state = "ZTREELARGE2";
3721  Xdeath state = "NULL";
3722  See sound = "NONE";
3723  Attack sound = "NONE";
3724  Pain sound = "NONE";
3725  Death sound = "NONE";
3726  Active sound = "NONE";
3727  Reaction time = 8;
3728  Spawn health = 1000;
3729  Radius = 15;
3730  Height = 180;
3731  Mass = 100;
3732  Flags = "mf_solid";
3733}
3734
3735Thing {
3736  ID = "MISC59";
3737  DoomEd number = 80;
3738  Spawn state = "ZTREEGNARLED1";
3739  See state = "NULL";
3740  Pain state = "NULL";
3741  Melee state = "NULL";
3742  Missile state = "NULL";
3743  Crash state = "NULL";
3744  Death state = "NULL";
3745  Xdeath state = "NULL";
3746  See sound = "NONE";
3747  Attack sound = "NONE";
3748  Pain sound = "NONE";
3749  Death sound = "NONE";
3750  Active sound = "NONE";
3751  Reaction time = 8;
3752  Spawn health = 1000;
3753  Radius = 22;
3754  Height = 100;
3755  Mass = 100;
3756  Flags = "mf_solid";
3757}
3758
3759Thing {
3760  ID = "MISC60";
3761  DoomEd number = 87;
3762  Spawn state = "ZTREEGNARLED2";
3763  See state = "NULL";
3764  Pain state = "NULL";
3765  Melee state = "NULL";
3766  Missile state = "NULL";
3767  Crash state = "NULL";
3768  Death state = "NULL";
3769  Xdeath state = "NULL";
3770  See sound = "NONE";
3771  Attack sound = "NONE";
3772  Pain sound = "NONE";
3773  Death sound = "NONE";
3774  Active sound = "NONE";
3775  Reaction time = 8;
3776  Spawn health = 1000;
3777  Radius = 22;
3778  Height = 100;
3779  Mass = 100;
3780  Flags = "mf_solid";
3781}
3782
3783Thing {
3784  ID = "MISC61";
3785  DoomEd number = 88;
3786  Spawn state = "ZLOG";
3787  See state = "NULL";
3788  Pain state = "NULL";
3789  Melee state = "NULL";
3790  Missile state = "NULL";
3791  Crash state = "NULL";
3792  Death state = "NULL";
3793  Xdeath state = "NULL";
3794  See sound = "NONE";
3795  Attack sound = "NONE";
3796  Pain sound = "NONE";
3797  Death sound = "NONE";
3798  Active sound = "NONE";
3799  Reaction time = 8;
3800  Spawn health = 1000;
3801  Radius = 20;
3802  Height = 25;
3803  Mass = 100;
3804  Flags = "mf_solid";
3805}
3806
3807Thing {
3808  ID = "MISC62";
3809  DoomEd number = 89;
3810  Spawn state = "ZSTALACTITEICELARGE";
3811  See state = "NULL";
3812  Pain state = "NULL";
3813  Melee state = "NULL";
3814  Missile state = "NULL";
3815  Crash state = "NULL";
3816  Death state = "NULL";
3817  Xdeath state = "NULL";
3818  See sound = "NONE";
3819  Attack sound = "NONE";
3820  Pain sound = "NONE";
3821  Death sound = "NONE";
3822  Active sound = "NONE";
3823  Reaction time = 8;
3824  Spawn health = 1000;
3825  Radius = 8;
3826  Height = 66;
3827  Mass = 100;
3828  Flags = "mf_solid mf_spawnceiling mf_nogravity";
3829}
3830
3831Thing {
3832  ID = "MISC63";
3833  DoomEd number = 90;
3834  Spawn state = "ZSTALACTITEICEMEDIUM";
3835  See state = "NULL";
3836  Pain state = "NULL";
3837  Melee state = "NULL";
3838  Missile state = "NULL";
3839  Crash state = "NULL";
3840  Death state = "NULL";
3841  Xdeath state = "NULL";
3842  See sound = "NONE";
3843  Attack sound = "NONE";
3844  Pain sound = "NONE";
3845  Death sound = "NONE";
3846  Active sound = "NONE";
3847  Reaction time = 8;
3848  Spawn health = 1000;
3849  Radius = 5;
3850  Height = 50;
3851  Mass = 100;
3852  Flags = "mf_solid mf_spawnceiling mf_nogravity";
3853}
3854
3855Thing {
3856  ID = "MISC64";
3857  DoomEd number = 91;
3858  Spawn state = "ZSTALACTITEICESMALL";
3859  See state = "NULL";
3860  Pain state = "NULL";
3861  Melee state = "NULL";
3862  Missile state = "NULL";
3863  Crash state = "NULL";
3864  Death state = "NULL";
3865  Xdeath state = "NULL";
3866  See sound = "NONE";
3867  Attack sound = "NONE";
3868  Pain sound = "NONE";
3869  Death sound = "NONE";
3870  Active sound = "NONE";
3871  Reaction time = 8;
3872  Spawn health = 1000;
3873  Radius = 4;
3874  Height = 32;
3875  Mass = 100;
3876  Flags = "mf_solid mf_spawnceiling mf_nogravity";
3877}
3878
3879Thing {
3880  ID = "MISC65";
3881  DoomEd number = 92;
3882  Spawn state = "ZSTALACTITEICETINY";
3883  See state = "NULL";
3884  Pain state = "NULL";
3885  Melee state = "NULL";
3886  Missile state = "NULL";
3887  Crash state = "NULL";
3888  Death state = "NULL";
3889  Xdeath state = "NULL";
3890  See sound = "NONE";
3891  Attack sound = "NONE";
3892  Pain sound = "NONE";
3893  Death sound = "NONE";
3894  Active sound = "NONE";
3895  Reaction time = 8;
3896  Spawn health = 1000;
3897  Radius = 4;
3898  Height = 8;
3899  Mass = 100;
3900  Flags = "mf_solid mf_spawnceiling mf_nogravity";
3901}
3902
3903Thing {
3904  ID = "MISC66";
3905  DoomEd number = 93;
3906  Spawn state = "ZSTALAGMITEICELARGE";
3907  See state = "NULL";
3908  Pain state = "NULL";
3909  Melee state = "NULL";
3910  Missile state = "NULL";
3911  Crash state = "NULL";
3912  Death state = "NULL";
3913  Xdeath state = "NULL";
3914  See sound = "NONE";
3915  Attack sound = "NONE";
3916  Pain sound = "NONE";
3917  Death sound = "NONE";
3918  Active sound = "NONE";
3919  Reaction time = 8;
3920  Spawn health = 1000;
3921  Radius = 8;
3922  Height = 66;
3923  Mass = 100;
3924  Flags = "mf_solid";
3925}
3926
3927Thing {
3928  ID = "MISC67";
3929  DoomEd number = 94;
3930  Spawn state = "ZSTALAGMITEICEMEDIUM";
3931  See state = "NULL";
3932  Pain state = "NULL";
3933  Melee state = "NULL";
3934  Missile state = "NULL";
3935  Crash state = "NULL";
3936  Death state = "NULL";
3937  Xdeath state = "NULL";
3938  See sound = "NONE";
3939  Attack sound = "NONE";
3940  Pain sound = "NONE";
3941  Death sound = "NONE";
3942  Active sound = "NONE";
3943  Reaction time = 8;
3944  Spawn health = 1000;
3945  Radius = 5;
3946  Height = 50;
3947  Mass = 100;
3948  Flags = "mf_solid";
3949}
3950
3951Thing {
3952  ID = "MISC68";
3953  DoomEd number = 95;
3954  Spawn state = "ZSTALAGMITEICESMALL";
3955  See state = "NULL";
3956  Pain state = "NULL";
3957  Melee state = "NULL";
3958  Missile state = "NULL";
3959  Crash state = "NULL";
3960  Death state = "NULL";
3961  Xdeath state = "NULL";
3962  See sound = "NONE";
3963  Attack sound = "NONE";
3964  Pain sound = "NONE";
3965  Death sound = "NONE";
3966  Active sound = "NONE";
3967  Reaction time = 8;
3968  Spawn health = 1000;
3969  Radius = 4;
3970  Height = 32;
3971  Mass = 100;
3972  Flags = "mf_solid";
3973}
3974
3975Thing {
3976  ID = "MISC69";
3977  DoomEd number = 96;
3978  Spawn state = "ZSTALAGMITEICETINY";
3979  See state = "NULL";
3980  Pain state = "NULL";
3981  Melee state = "NULL";
3982  Missile state = "NULL";
3983  Crash state = "NULL";
3984  Death state = "NULL";
3985  Xdeath state = "NULL";
3986  See sound = "NONE";
3987  Attack sound = "NONE";
3988  Pain sound = "NONE";
3989  Death sound = "NONE";
3990  Active sound = "NONE";
3991  Reaction time = 8;
3992  Spawn health = 1000;
3993  Radius = 4;
3994  Height = 8;
3995  Mass = 100;
3996  Flags = "mf_solid";
3997}
3998
3999Thing {
4000  ID = "MISC70";
4001  DoomEd number = 97;
4002  Spawn state = "ZROCKBROWN1";
4003  See state = "NULL";
4004  Pain state = "NULL";
4005  Melee state = "NULL";
4006  Missile state = "NULL";
4007  Crash state = "NULL";
4008  Death state = "NULL";
4009  Xdeath state = "NULL";
4010  See sound = "NONE";
4011  Attack sound = "NONE";
4012  Pain sound = "NONE";
4013  Death sound = "NONE";
4014  Active sound = "NONE";
4015  Reaction time = 8;
4016  Spawn health = 1000;
4017  Radius = 17;
4018  Height = 72;
4019  Mass = 100;
4020  Flags = "mf_solid";
4021}
4022
4023Thing {
4024  ID = "MISC71";
4025  DoomEd number = 98;
4026  Spawn state = "ZROCKBROWN2";
4027  See state = "NULL";
4028  Pain state = "NULL";
4029  Melee state = "NULL";
4030  Missile state = "NULL";
4031  Crash state = "NULL";
4032  Death state = "NULL";
4033  Xdeath state = "NULL";
4034  See sound = "NONE";
4035  Attack sound = "NONE";
4036  Pain sound = "NONE";
4037  Death sound = "NONE";
4038  Active sound = "NONE";
4039  Reaction time = 8;
4040  Spawn health = 1000;
4041  Radius = 15;
4042  Height = 50;
4043  Mass = 100;
4044  Flags = "mf_solid";
4045}
4046
4047Thing {
4048  ID = "MISC72";
4049  DoomEd number = 99;
4050  Spawn state = "ZROCKBLACK";
4051  See state = "NULL";
4052  Pain state = "NULL";
4053  Melee state = "NULL";
4054  Missile state = "NULL";
4055  Crash state = "NULL";
4056  Death state = "NULL";
4057  Xdeath state = "NULL";
4058  See sound = "NONE";
4059  Attack sound = "NONE";
4060  Pain sound = "NONE";
4061  Death sound = "NONE";
4062  Active sound = "NONE";
4063  Reaction time = 8;
4064  Spawn health = 1000;
4065  Radius = 20;
4066  Height = 40;
4067  Mass = 100;
4068  Flags = "mf_solid";
4069}
4070
4071Thing {
4072  ID = "MISC73";
4073  DoomEd number = 100;
4074  Spawn state = "ZRUBBLE1";
4075  See state = "NULL";
4076  Pain state = "NULL";
4077  Melee state = "NULL";
4078  Missile state = "NULL";
4079  Crash state = "NULL";
4080  Death state = "NULL";
4081  Xdeath state = "NULL";
4082  See sound = "NONE";
4083  Attack sound = "NONE";
4084  Pain sound = "NONE";
4085  Death sound = "NONE";
4086  Active sound = "NONE";
4087  Reaction time = 8;
4088  Spawn health = 1000;
4089  Radius = 20;
4090  Height = 16;
4091  Mass = 100;
4092}
4093
4094Thing {
4095  ID = "MISC74";
4096  DoomEd number = 101;
4097  Spawn state = "ZRUBBLE2";
4098  See state = "NULL";
4099  Pain state = "NULL";
4100  Melee state = "NULL";
4101  Missile state = "NULL";
4102  Crash state = "NULL";
4103  Death state = "NULL";
4104  Xdeath state = "NULL";
4105  See sound = "NONE";
4106  Attack sound = "NONE";
4107  Pain sound = "NONE";
4108  Death sound = "NONE";
4109  Active sound = "NONE";
4110  Reaction time = 8;
4111  Spawn health = 1000;
4112  Radius = 20;
4113  Height = 16;
4114  Mass = 100;
4115}
4116
4117Thing {
4118  ID = "MISC75";
4119  DoomEd number = 102;
4120  Spawn state = "ZRUBBLE3";
4121  See state = "NULL";
4122  Pain state = "NULL";
4123  Melee state = "NULL";
4124  Missile state = "NULL";
4125  Crash state = "NULL";
4126  Death state = "NULL";
4127  Xdeath state = "NULL";
4128  See sound = "NONE";
4129  Attack sound = "NONE";
4130  Pain sound = "NONE";
4131  Death sound = "NONE";
4132  Active sound = "NONE";
4133  Reaction time = 8;
4134  Spawn health = 1000;
4135  Radius = 20;
4136  Height = 16;
4137  Mass = 100;
4138}
4139
4140Thing {
4141  ID = "MISC76";
4142  DoomEd number = 103;
4143  Spawn state = "ZVASEPILLAR";
4144  See state = "NULL";
4145  Pain state = "NULL";
4146  Melee state = "NULL";
4147  Missile state = "NULL";
4148  Crash state = "NULL";
4149  Death state = "NULL";
4150  Xdeath state = "NULL";
4151  See sound = "NONE";
4152  Attack sound = "NONE";
4153  Pain sound = "NONE";
4154  Death sound = "NONE";
4155  Active sound = "NONE";
4156  Reaction time = 8;
4157  Spawn health = 1000;
4158  Radius = 12;
4159  Height = 54;
4160  Mass = 100;
4161  Flags = "mf_solid";
4162}
4163
4164Thing {
4165  ID = "POTTERY1";
4166  DoomEd number = 104;
4167  Spawn state = "ZPOTTERY1";
4168  See state = "NULL";
4169  Pain state = "NULL";
4170  Melee state = "NULL";
4171  Missile state = "NULL";
4172  Crash state = "NULL";
4173  Death state = "ZPOTTERY_EXPLODE";
4174  Xdeath state = "NULL";
4175  See sound = "NONE";
4176  Attack sound = "NONE";
4177  Pain sound = "NONE";
4178  Death sound = "NONE";
4179  Active sound = "NONE";
4180  Reaction time = 8;
4181  Spawn health = 15;
4182  Radius = 10;
4183  Height = 32;
4184  Mass = 100;
4185  Flags = "mf_solid mf_shootable mf_noblood mf_dropoff";
4186  Flags2 = "mf2_slide mf2_pushable mf2_telestomp mf2_passmobj";
4187}
4188
4189Thing {
4190  ID = "POTTERY2";
4191  DoomEd number = 105;
4192  Spawn state = "ZPOTTERY2";
4193  See state = "NULL";
4194  Pain state = "NULL";
4195  Melee state = "NULL";
4196  Missile state = "NULL";
4197  Crash state = "NULL";
4198  Death state = "ZPOTTERY_EXPLODE";
4199  Xdeath state = "NULL";
4200  See sound = "NONE";
4201  Attack sound = "NONE";
4202  Pain sound = "NONE";
4203  Death sound = "NONE";
4204  Active sound = "NONE";
4205  Reaction time = 8;
4206  Spawn health = 15;
4207  Radius = 10;
4208  Height = 25;
4209  Mass = 100;
4210  Flags = "mf_solid mf_shootable mf_noblood mf_dropoff";
4211  Flags2 = "mf2_slide mf2_pushable mf2_telestomp mf2_passmobj";
4212}
4213
4214Thing {
4215  ID = "POTTERY3";
4216  DoomEd number = 106;
4217  Spawn state = "ZPOTTERY3";
4218  See state = "NULL";
4219  Pain state = "NULL";
4220  Melee state = "NULL";
4221  Missile state = "NULL";
4222  Crash state = "NULL";
4223  Death state = "ZPOTTERY_EXPLODE";
4224  Xdeath state = "NULL";
4225  See sound = "NONE";
4226  Attack sound = "NONE";
4227  Pain sound = "NONE";
4228  Death sound = "NONE";
4229  Active sound = "NONE";
4230  Reaction time = 8;
4231  Spawn health = 15;
4232  Radius = 15;
4233  Height = 25;
4234  Mass = 100;
4235  Flags = "mf_solid mf_shootable mf_noblood mf_dropoff";
4236  Flags2 = "mf2_slide mf2_pushable mf2_telestomp mf2_passmobj";
4237}
4238
4239Thing {
4240  ID = "POTTERYBIT1";
4241  DoomEd number = -1;
4242  Spawn state = "POTTERYBIT_1";
4243  See state = "NULL";
4244  Pain state = "NULL";
4245  Melee state = "NULL";
4246  Missile state = "NULL";
4247  Crash state = "NULL";
4248  Death state = "POTTERYBIT_EX0";
4249  Xdeath state = "NULL";
4250  See sound = "NONE";
4251  Attack sound = "NONE";
4252  Pain sound = "NONE";
4253  Death sound = "NONE";
4254  Active sound = "NONE";
4255  Reaction time = 8;
4256  Spawn health = 1000;
4257  Radius = 5;
4258  Height = 5;
4259  Mass = 100;
4260  Flags = "mf_missile";
4261  Flags2 = "mf2_noteleport";
4262}
4263
4264Thing {
4265  ID = "MISC77";
4266  DoomEd number = 108;
4267  Spawn state = "ZCORPSELYNCHED1";
4268  See state = "NULL";
4269  Pain state = "NULL";
4270  Melee state = "NULL";
4271  Missile state = "NULL";
4272  Crash state = "NULL";
4273  Death state = "NULL";
4274  Xdeath state = "NULL";
4275  See sound = "NONE";
4276  Attack sound = "NONE";
4277  Pain sound = "NONE";
4278  Death sound = "NONE";
4279  Active sound = "NONE";
4280  Reaction time = 8;
4281  Spawn health = 1000;
4282  Radius = 11;
4283  Height = 95;
4284  Mass = 100;
4285  Flags = "mf_solid mf_spawnceiling mf_nogravity";
4286}
4287
4288Thing {
4289  ID = "ZLYNCHED_NOHEART";
4290  DoomEd number = 109;
4291  Spawn state = "ZCORPSELYNCHED2";
4292  See state = "NULL";
4293  Pain state = "NULL";
4294  Melee state = "NULL";
4295  Missile state = "NULL";
4296  Crash state = "NULL";
4297  Death state = "NULL";
4298  Xdeath state = "NULL";
4299  See sound = "NONE";
4300  Attack sound = "NONE";
4301  Pain sound = "NONE";
4302  Death sound = "NONE";
4303  Active sound = "NONE";
4304  Reaction time = 8;
4305  Spawn health = 1000;
4306  Radius = 10;
4307  Height = 100;
4308  Mass = 100;
4309  Flags = "mf_solid mf_spawnceiling mf_nogravity";
4310}
4311
4312Thing {
4313  ID = "MISC78";
4314  DoomEd number = 110;
4315  Spawn state = "ZCORPSESITTING";
4316  See state = "NULL";
4317  Pain state = "NULL";
4318  Melee state = "NULL";
4319  Missile state = "NULL";
4320  Crash state = "NULL";
4321  Death state = "ZCORPSESITTING_X";
4322  Xdeath state = "NULL";
4323  See sound = "NONE";
4324  Attack sound = "NONE";
4325  Pain sound = "NONE";
4326  Death sound = "NONE";
4327  Active sound = "NONE";
4328  Reaction time = 8;
4329  Spawn health = 30;
4330  Radius = 15;
4331  Height = 35;
4332  Mass = 100;
4333  Flags = "mf_solid mf_shootable mf_noblood";
4334}
4335
4336Thing {
4337  ID = "CORPSEBIT";
4338  DoomEd number = -1;
4339  Spawn state = "CORPSEBIT_1";
4340  See state = "NULL";
4341  Pain state = "NULL";
4342  Melee state = "NULL";
4343  Missile state = "NULL";
4344  Crash state = "NULL";
4345  Death state = "NULL";
4346  Xdeath state = "NULL";
4347  See sound = "NONE";
4348  Attack sound = "NONE";
4349  Pain sound = "NONE";
4350  Death sound = "NONE";
4351  Active sound = "NONE";
4352  Reaction time = 8;
4353  Spawn health = 1000;
4354  Radius = 5;
4355  Height = 5;
4356  Mass = 100;
4357  Flags = "mf_noblockmap";
4358  Flags2 = "mf2_telestomp";
4359}
4360
4361Thing {
4362  ID = "CORPSEBLOODDRIP";
4363  DoomEd number = -1;
4364  Spawn state = "CORPSEBLOODDRIP";
4365  See state = "NULL";
4366  Pain state = "NULL";
4367  Melee state = "NULL";
4368  Missile state = "NULL";
4369  Crash state = "NULL";
4370  Death state = "CORPSEBLOODDRIP_X1";
4371  Xdeath state = "NULL";
4372  See sound = "NONE";
4373  Attack sound = "NONE";
4374  Pain sound = "NONE";
4375  Death sound = "DRIP";
4376  Active sound = "NONE";
4377  Reaction time = 8;
4378  Spawn health = 1000;
4379  Radius = 1;
4380  Height = 4;
4381  Mass = 100;
4382  Flags = "mf_missile";
4383  Flags2 = "mf2_lograv";
4384}
4385
4386Thing {
4387  ID = "BLOODPOOL";
4388  DoomEd number = 111;
4389  Spawn state = "BLOODPOOL";
4390  See state = "NULL";
4391  Pain state = "NULL";
4392  Melee state = "NULL";
4393  Missile state = "NULL";
4394  Crash state = "NULL";
4395  Death state = "NULL";
4396  Xdeath state = "NULL";
4397  See sound = "NONE";
4398  Attack sound = "NONE";
4399  Pain sound = "NONE";
4400  Death sound = "NONE";
4401  Active sound = "NONE";
4402  Reaction time = 8;
4403  Spawn health = 1000;
4404  Radius = 20;
4405  Height = 16;
4406  Mass = 100;
4407  Flags = "mf_noblockmap";
4408}
4409
4410Thing {
4411  ID = "MISC79";
4412  DoomEd number = 119;
4413  Spawn state = "ZCANDLE1";
4414  See state = "NULL";
4415  Pain state = "NULL";
4416  Melee state = "NULL";
4417  Missile state = "NULL";
4418  Crash state = "NULL";
4419  Death state = "NULL";
4420  Xdeath state = "NULL";
4421  See sound = "NONE";
4422  Attack sound = "NONE";
4423  Pain sound = "NONE";
4424  Death sound = "NONE";
4425  Active sound = "NONE";
4426  Reaction time = 8;
4427  Spawn health = 1000;
4428  Radius = 20;
4429  Height = 16;
4430  Mass = 100;
4431  Flags = "mf_noblockmap mf_nogravity";
4432}
4433
4434Thing {
4435  ID = "MISC80";
4436  DoomEd number = 113;
4437  Spawn state = "ZLEAFSPAWNER";
4438  See state = "NULL";
4439  Pain state = "NULL";
4440  Melee state = "NULL";
4441  Missile state = "NULL";
4442  Crash state = "NULL";
4443  Death state = "NULL";
4444  Xdeath state = "NULL";
4445  See sound = "NONE";
4446  Attack sound = "NONE";
4447  Pain sound = "NONE";
4448  Death sound = "NONE";
4449  Active sound = "NONE";
4450  Reaction time = 8;
4451  Spawn health = 1000;
4452  Radius = 20;
4453  Height = 16;
4454  Mass = 100;
4455  Flags = "mf_noblockmap mf_nosector mf_local";
4456  Flags2 = "mf2_dontdraw";
4457}
4458
4459Thing {
4460  ID = "LEAF1";
4461  DoomEd number = -1;
4462  Spawn state = "LEAF1_1";
4463  See state = "NULL";
4464  Pain state = "NULL";
4465  Melee state = "NULL";
4466  Missile state = "NULL";
4467  Crash state = "NULL";
4468  Death state = "LEAF_X1";
4469  Xdeath state = "NULL";
4470  See sound = "NONE";
4471  Attack sound = "NONE";
4472  Pain sound = "NONE";
4473  Death sound = "NONE";
4474  Active sound = "NONE";
4475  Reaction time = 8;
4476  Spawn health = 1000;
4477  Radius = 2;
4478  Height = 4;
4479  Mass = 100;
4480  Flags = "mf_noblockmap mf_missile mf_local";
4481  Flags2 = "mf2_noteleport mf2_lograv";
4482}
4483
4484Thing {
4485  ID = "LEAF2";
4486  DoomEd number = -1;
4487  Spawn state = "LEAF2_1";
4488  See state = "NULL";
4489  Pain state = "NULL";
4490  Melee state = "NULL";
4491  Missile state = "NULL";
4492  Crash state = "NULL";
4493  Death state = "LEAF_X1";
4494  Xdeath state = "NULL";
4495  See sound = "NONE";
4496  Attack sound = "NONE";
4497  Pain sound = "NONE";
4498  Death sound = "NONE";
4499  Active sound = "NONE";
4500  Reaction time = 8;
4501  Spawn health = 1000;
4502  Radius = 2;
4503  Height = 4;
4504  Mass = 100;
4505  Flags = "mf_noblockmap mf_missile mf_local";
4506  Flags2 = "mf2_noteleport mf2_lograv";
4507}
4508
4509Thing {
4510  ID = "ZTWINEDTORCH";
4511  DoomEd number = 116;
4512  Spawn state = "ZTWINEDTORCH_1";
4513  See state = "NULL";
4514  Pain state = "NULL";
4515  Melee state = "NULL";
4516  Missile state = "NULL";
4517  Crash state = "NULL";
4518  Death state = "NULL";
4519  Xdeath state = "NULL";
4520  See sound = "NONE";
4521  Attack sound = "NONE";
4522  Pain sound = "NONE";
4523  Death sound = "NONE";
4524  Active sound = "NONE";
4525  Reaction time = 8;
4526  Spawn health = 1000;
4527  Radius = 10;
4528  Height = 64;
4529  Mass = 100;
4530  Flags = "mf_solid";
4531}
4532
4533Thing {
4534  ID = "ZTWINEDTORCH_UNLIT";
4535  DoomEd number = 117;
4536  Spawn state = "ZTWINEDTORCH_UNLIT";
4537  See state = "NULL";
4538  Pain state = "NULL";
4539  Melee state = "NULL";
4540  Missile state = "NULL";
4541  Crash state = "NULL";
4542  Death state = "NULL";
4543  Xdeath state = "NULL";
4544  See sound = "NONE";
4545  Attack sound = "NONE";
4546  Pain sound = "NONE";
4547  Death sound = "NONE";
4548  Active sound = "NONE";
4549  Reaction time = 8;
4550  Spawn health = 1000;
4551  Radius = 10;
4552  Height = 64;
4553  Mass = 100;
4554  Flags = "mf_solid";
4555}
4556
4557Thing {
4558  ID = "BRIDGE";
4559  DoomEd number = 118;
4560  Spawn state = "BRIDGE1";
4561  See state = "NULL";
4562  Pain state = "NULL";
4563  Melee state = "NULL";
4564  Missile state = "NULL";
4565  Crash state = "NULL";
4566  Death state = "NULL";
4567  Xdeath state = "NULL";
4568  See sound = "NONE";
4569  Attack sound = "NONE";
4570  Pain sound = "NONE";
4571  Death sound = "NONE";
4572  Active sound = "NONE";
4573  Reaction time = 8;
4574  Spawn health = 1000;
4575  Radius = 32;
4576  Height = 2;
4577  Mass = 100;
4578  Flags = "mf_solid mf_nogravity";
4579  Flags2 = "mf2_dontdraw";
4580}
4581
4582Thing {
4583  ID = "BRIDGEBALL";
4584  DoomEd number = -1;
4585  Spawn state = "BBALL1";
4586  See state = "NULL";
4587  Pain state = "NULL";
4588  Melee state = "NULL";
4589  Missile state = "NULL";
4590  Crash state = "NULL";
4591  Death state = "NULL";
4592  Xdeath state = "NULL";
4593  See sound = "NONE";
4594  Attack sound = "NONE";
4595  Pain sound = "NONE";
4596  Death sound = "NONE";
4597  Active sound = "NONE";
4598  Reaction time = 8;
4599  Spawn health = 1000;
4600  Radius = 20;
4601  Height = 16;
4602  Mass = 100;
4603  Flags = "mf_noblockmap mf_nogravity mf_viewalign";
4604  Flags2 = "mf2_noteleport";
4605}
4606
4607Thing {
4608  ID = "ZWALLTORCH";
4609  DoomEd number = 54;
4610  Spawn state = "ZWALLTORCH1";
4611  See state = "NULL";
4612  Pain state = "NULL";
4613  Melee state = "NULL";
4614  Missile state = "NULL";
4615  Crash state = "NULL";
4616  Death state = "NULL";
4617  Xdeath state = "NULL";
4618  See sound = "NONE";
4619  Attack sound = "NONE";
4620  Pain sound = "NONE";
4621  Death sound = "NONE";
4622  Active sound = "NONE";
4623  Reaction time = 8;
4624  Spawn health = 1000;
4625  Radius = 20;
4626  Height = 16;
4627  Mass = 100;
4628  Flags = "mf_noblockmap mf_nogravity";
4629}
4630
4631Thing {
4632  ID = "ZWALLTORCH_UNLIT";
4633  DoomEd number = 55;
4634  Spawn state = "ZWALLTORCH_U";
4635  See state = "NULL";
4636  Pain state = "NULL";
4637  Melee state = "NULL";
4638  Missile state = "NULL";
4639  Crash state = "NULL";
4640  Death state = "NULL";
4641  Xdeath state = "NULL";
4642  See sound = "NONE";
4643  Attack sound = "NONE";
4644  Pain sound = "NONE";
4645  Death sound = "NONE";
4646  Active sound = "NONE";
4647  Reaction time = 8;
4648  Spawn health = 1000;
4649  Radius = 20;
4650  Height = 16;
4651  Mass = 100;
4652  Flags = "mf_noblockmap mf_nogravity";
4653}
4654
4655Thing {
4656  ID = "ZBARREL";
4657  DoomEd number = 8100;
4658  Spawn state = "ZBARREL1";
4659  See state = "NULL";
4660  Pain state = "NULL";
4661  Melee state = "NULL";
4662  Missile state = "NULL";
4663  Crash state = "NULL";
4664  Death state = "NULL";
4665  Xdeath state = "NULL";
4666  See sound = "NONE";
4667  Attack sound = "NONE";
4668  Pain sound = "NONE";
4669  Death sound = "NONE";
4670  Active sound = "NONE";
4671  Reaction time = 8;
4672  Spawn health = 1000;
4673  Radius = 15;
4674  Height = 32;
4675  Mass = 100;
4676  Flags = "mf_solid";
4677}
4678
4679Thing {
4680  ID = "ZSHRUB1";
4681  DoomEd number = 8101;
4682  Spawn state = "ZSHRUB1";
4683  See state = "NULL";
4684  Pain state = "NULL";
4685  Melee state = "ZSHRUB1_X1";
4686  Missile state = "NULL";
4687  Crash state = "NULL";
4688  Death state = "ZSHRUB1_DIE";
4689  Xdeath state = "NULL";
4690  See sound = "NONE";
4691  Attack sound = "NONE";
4692  Pain sound = "NONE";
4693  Death sound = "TREE_EXPLODE";
4694  Active sound = "NONE";
4695  Reaction time = 8;
4696  Spawn health = 20;
4697  Radius = 8;
4698  Height = 24;
4699  Mass = 2147483647;
4700  Flags = "mf_solid mf_shootable mf_noblood";
4701}
4702
4703Thing {
4704  ID = "ZSHRUB2";
4705  DoomEd number = 8102;
4706  Spawn state = "ZSHRUB2";
4707  See state = "NULL";
4708  Pain state = "NULL";
4709  Melee state = "ZSHRUB2_X1";
4710  Missile state = "NULL";
4711  Crash state = "NULL";
4712  Death state = "ZSHRUB2_DIE";
4713  Xdeath state = "NULL";
4714  See sound = "NONE";
4715  Attack sound = "NONE";
4716  Pain sound = "NONE";
4717  Death sound = "TREE_EXPLODE";
4718  Active sound = "NONE";
4719  Reaction time = 8;
4720  Spawn health = 10;
4721  Radius = 16;
4722  Height = 40;
4723  Mass = 2147483647;
4724  Flags = "mf_solid mf_shootable mf_noblood";
4725}
4726
4727Thing {
4728  ID = "ZBUCKET";
4729  DoomEd number = 8103;
4730  Spawn state = "ZBUCKET1";
4731  See state = "NULL";
4732  Pain state = "NULL";
4733  Melee state = "NULL";
4734  Missile state = "NULL";
4735  Crash state = "NULL";
4736  Death state = "NULL";
4737  Xdeath state = "NULL";
4738  See sound = "NONE";
4739  Attack sound = "NONE";
4740  Pain sound = "NONE";
4741  Death sound = "NONE";
4742  Active sound = "NONE";
4743  Reaction time = 8;
4744  Spawn health = 1000;
4745  Radius = 8;
4746  Height = 72;
4747  Mass = 100;
4748  Flags = "mf_solid mf_spawnceiling mf_nogravity";
4749}
4750
4751Thing {
4752  ID = "ZPOISONSHROOM";
4753  DoomEd number = 8104;
4754  Spawn state = "ZPOISONSHROOM1";
4755  See state = "NULL";
4756  Pain state = "ZPOISONSHROOM_P1";
4757  Melee state = "NULL";
4758  Missile state = "NULL";
4759  Crash state = "NULL";
4760  Death state = "ZPOISONSHROOM_X1";
4761  Xdeath state = "NULL";
4762  See sound = "NONE";
4763  Attack sound = "NONE";
4764  Pain sound = "POISONSHROOM_PAIN";
4765  Death sound = "POISONSHROOM_DEATH";
4766  Active sound = "NONE";
4767  Reaction time = 8;
4768  Pain chance = 255;
4769  Spawn health = 30;
4770  Radius = 6;
4771  Height = 20;
4772  Mass = 2147483647;
4773  Flags = "mf_shootable mf_solid mf_noblood";
4774}
4775
4776Thing {
4777  ID = "ZFIREBULL";
4778  DoomEd number = 8042;
4779  Spawn state = "ZFIREBULL1";
4780  See state = "NULL";
4781  Pain state = "NULL";
4782  Melee state = "NULL";
4783  Missile state = "NULL";
4784  Crash state = "NULL";
4785  Death state = "NULL";
4786  Xdeath state = "NULL";
4787  See sound = "NONE";
4788  Attack sound = "NONE";
4789  Pain sound = "NONE";
4790  Death sound = "NONE";
4791  Active sound = "NONE";
4792  Reaction time = 8;
4793  Spawn health = 1000;
4794  Radius = 20;
4795  Height = 80;
4796  Mass = 100;
4797  Flags = "mf_solid";
4798}
4799
4800Thing {
4801  ID = "ZFIREBULL_UNLIT";
4802  DoomEd number = 8043;
4803  Spawn state = "ZFIREBULL_U";
4804  See state = "NULL";
4805  Pain state = "NULL";
4806  Melee state = "NULL";
4807  Missile state = "NULL";
4808  Crash state = "NULL";
4809  Death state = "NULL";
4810  Xdeath state = "NULL";
4811  See sound = "NONE";
4812  Attack sound = "NONE";
4813  Pain sound = "NONE";
4814  Death sound = "NONE";
4815  Active sound = "NONE";
4816  Reaction time = 8;
4817  Spawn health = 1000;
4818  Radius = 20;
4819  Height = 80;
4820  Mass = 100;
4821  Flags = "mf_solid";
4822}
4823
4824Thing {
4825  ID = "FIRETHING";
4826  DoomEd number = 8060;
4827  Spawn state = "ZFIRETHING1";
4828  See state = "NULL";
4829  Pain state = "NULL";
4830  Melee state = "NULL";
4831  Missile state = "NULL";
4832  Crash state = "NULL";
4833  Death state = "NULL";
4834  Xdeath state = "NULL";
4835  See sound = "NONE";
4836  Attack sound = "NONE";
4837  Pain sound = "NONE";
4838  Death sound = "NONE";
4839  Active sound = "NONE";
4840  Reaction time = 8;
4841  Spawn health = 1000;
4842  Radius = 5;
4843  Height = 10;
4844  Mass = 100;
4845  Flags = "mf_solid";
4846}
4847
4848Thing {
4849  ID = "BRASSTORCH";
4850  DoomEd number = 8061;
4851  Spawn state = "ZBRASSTORCH1";
4852  See state = "NULL";
4853  Pain state = "NULL";
4854  Melee state = "NULL";
4855  Missile state = "NULL";
4856  Crash state = "NULL";
4857  Death state = "NULL";
4858  Xdeath state = "NULL";
4859  See sound = "NONE";
4860  Attack sound = "NONE";
4861  Pain sound = "NONE";
4862  Death sound = "NONE";
4863  Active sound = "NONE";
4864  Reaction time = 8;
4865  Spawn health = 1000;
4866  Radius = 6;
4867  Height = 35;
4868  Mass = 100;
4869  Flags = "mf_solid";
4870}
4871
4872Thing {
4873  ID = "ZSUITOFARMOR";
4874  DoomEd number = 8064;
4875  Spawn state = "ZSUITOFARMOR";
4876  See state = "NULL";
4877  Pain state = "NULL";
4878  Melee state = "NULL";
4879  Missile state = "NULL";
4880  Crash state = "NULL";
4881  Death state = "ZSUITOFARMOR_X1";
4882  Xdeath state = "NULL";
4883  See sound = "NONE";
4884  Attack sound = "NONE";
4885  Pain sound = "NONE";
4886  Death sound = "SUITOFARMOR_BREAK";
4887  Active sound = "NONE";
4888  Reaction time = 8;
4889  Spawn health = 60;
4890  Radius = 16;
4891  Height = 72;
4892  Mass = 2147483647;
4893  Flags = "mf_solid mf_shootable mf_noblood";
4894}
4895
4896Thing {
4897  ID = "ZARMORCHUNK";
4898  DoomEd number = -1;
4899  Spawn state = "ZARMORCHUNK1";
4900  See state = "NULL";
4901  Pain state = "NULL";
4902  Melee state = "NULL";
4903  Missile state = "NULL";
4904  Crash state = "NULL";
4905  Death state = "NULL";
4906  Xdeath state = "NULL";
4907  See sound = "NONE";
4908  Attack sound = "NONE";
4909  Pain sound = "NONE";
4910  Death sound = "NONE";
4911  Active sound = "NONE";
4912  Reaction time = 8;
4913  Spawn health = 1000;
4914  Radius = 4;
4915  Height = 8;
4916  Mass = 100;
4917}
4918
4919Thing {
4920  ID = "ZBELL";
4921  DoomEd number = 8065;
4922  Spawn state = "ZBELL";
4923  See state = "NULL";
4924  Pain state = "NULL";
4925  Melee state = "NULL";
4926  Missile state = "NULL";
4927  Crash state = "NULL";
4928  Death state = "ZBELL_X1";
4929  Xdeath state = "NULL";
4930  See sound = "NONE";
4931  Attack sound = "NONE";
4932  Pain sound = "NONE";
4933  Death sound = "BELLRING";
4934  Active sound = "NONE";
4935  Reaction time = 8;
4936  Spawn health = 5;
4937  Radius = 56;
4938  Height = 120;
4939  Mass = 2147483647;
4940  Flags = "mf_solid mf_shootable mf_noblood mf_nogravity mf_spawnceiling";
4941}
4942
4943Thing {
4944  ID = "ZBLUE_CANDLE";
4945  DoomEd number = 8066;
4946  Spawn state = "ZBLUE_CANDLE1";
4947  See state = "NULL";
4948  Pain state = "NULL";
4949  Melee state = "NULL";
4950  Missile state = "NULL";
4951  Crash state = "NULL";
4952  Death state = "NULL";
4953  Xdeath state = "NULL";
4954  See sound = "NONE";
4955  Attack sound = "NONE";
4956  Pain sound = "NONE";
4957  Death sound = "NONE";
4958  Active sound = "NONE";
4959  Reaction time = 8;
4960  Spawn health = 1000;
4961  Radius = 20;
4962  Height = 16;
4963  Mass = 100;
4964  Flags = "mf_noblockmap";
4965}
4966
4967Thing {
4968  ID = "ZIRON_MAIDEN";
4969  DoomEd number = 8067;
4970  Spawn state = "ZIRON_MAIDEN";
4971  See state = "NULL";
4972  Pain state = "NULL";
4973  Melee state = "NULL";
4974  Missile state = "NULL";
4975  Crash state = "NULL";
4976  Death state = "NULL";
4977  Xdeath state = "NULL";
4978  See sound = "NONE";
4979  Attack sound = "NONE";
4980  Pain sound = "NONE";
4981  Death sound = "NONE";
4982  Active sound = "NONE";
4983  Reaction time = 8;
4984  Spawn health = 1000;
4985  Radius = 12;
4986  Height = 60;
4987  Mass = 100;
4988  Flags = "mf_solid";
4989}
4990
4991Thing {
4992  ID = "ZXMAS_TREE";
4993  DoomEd number = 8068;
4994  Spawn state = "ZXMAS_TREE";
4995  See state = "NULL";
4996  Pain state = "NULL";
4997  Melee state = "ZXMAS_TREE_X1";
4998  Missile state = "NULL";
4999  Crash state = "NULL";
5000  Death state = "ZXMAS_TREE_DIE";
5001  Xdeath state = "NULL";
5002  See sound = "NONE";
5003  Attack sound = "NONE";
5004  Pain sound = "NONE";
5005  Death sound = "TREE_EXPLODE";
5006  Active sound = "NONE";
5007  Reaction time = 8;
5008  Spawn health = 20;
5009  Radius = 11;
5010  Height = 130;
5011  Mass = 2147483647;
5012  Flags = "mf_solid mf_shootable mf_noblood";
5013}
5014
5015Thing {
5016  ID = "ZCAULDRON";
5017  DoomEd number = 8069;
5018  Spawn state = "ZCAULDRON1";
5019  See state = "NULL";
5020  Pain state = "NULL";
5021  Melee state = "NULL";
5022  Missile state = "NULL";
5023  Crash state = "NULL";
5024  Death state = "NULL";
5025  Xdeath state = "NULL";
5026  See sound = "NONE";
5027  Attack sound = "NONE";
5028  Pain sound = "NONE";
5029  Death sound = "NONE";
5030  Active sound = "NONE";
5031  Reaction time = 8;
5032  Spawn health = 1000;
5033  Radius = 12;
5034  Height = 26;
5035  Mass = 100;
5036  Flags = "mf_solid";
5037}
5038
5039Thing {
5040  ID = "ZCAULDRON_UNLIT";
5041  DoomEd number = 8070;
5042  Spawn state = "ZCAULDRON_U";
5043  See state = "NULL";
5044  Pain state = "NULL";
5045  Melee state = "NULL";
5046  Missile state = "NULL";
5047  Crash state = "NULL";
5048  Death state = "NULL";
5049  Xdeath state = "NULL";
5050  See sound = "NONE";
5051  Attack sound = "NONE";
5052  Pain sound = "NONE";
5053  Death sound = "NONE";
5054  Active sound = "NONE";
5055  Reaction time = 8;
5056  Spawn health = 1000;
5057  Radius = 12;
5058  Height = 26;
5059  Mass = 100;
5060  Flags = "mf_solid";
5061}
5062
5063Thing {
5064  ID = "ZCHAINBIT32";
5065  DoomEd number = 8071;
5066  Spawn state = "ZCHAINBIT32";
5067  See state = "NULL";
5068  Pain state = "NULL";
5069  Melee state = "NULL";
5070  Missile state = "NULL";
5071  Crash state = "NULL";
5072  Death state = "NULL";
5073  Xdeath state = "NULL";
5074  See sound = "NONE";
5075  Attack sound = "NONE";
5076  Pain sound = "NONE";
5077  Death sound = "NONE";
5078  Active sound = "NONE";
5079  Reaction time = 8;
5080  Spawn health = 1000;
5081  Radius = 4;
5082  Height = 32;
5083  Mass = 100;
5084  Flags = "mf_noblockmap mf_nogravity mf_spawnceiling";
5085}
5086
5087Thing {
5088  ID = "ZCHAINBIT64";
5089  DoomEd number = 8072;
5090  Spawn state = "ZCHAINBIT64";
5091  See state = "NULL";
5092  Pain state = "NULL";
5093  Melee state = "NULL";
5094  Missile state = "NULL";
5095  Crash state = "NULL";
5096  Death state = "NULL";
5097  Xdeath state = "NULL";
5098  See sound = "NONE";
5099  Attack sound = "NONE";
5100  Pain sound = "NONE";
5101  Death sound = "NONE";
5102  Active sound = "NONE";
5103  Reaction time = 8;
5104  Spawn health = 1000;
5105  Radius = 4;
5106  Height = 64;
5107  Mass = 100;
5108  Flags = "mf_noblockmap mf_nogravity mf_spawnceiling";
5109}
5110
5111Thing {
5112  ID = "ZCHAINEND_HEART";
5113  DoomEd number = 8073;
5114  Spawn state = "ZCHAINEND_HEART";
5115  See state = "NULL";
5116  Pain state = "NULL";
5117  Melee state = "NULL";
5118  Missile state = "NULL";
5119  Crash state = "NULL";
5120  Death state = "NULL";
5121  Xdeath state = "NULL";
5122  See sound = "NONE";
5123  Attack sound = "NONE";
5124  Pain sound = "NONE";
5125  Death sound = "NONE";
5126  Active sound = "NONE";
5127  Reaction time = 8;
5128  Spawn health = 1000;
5129  Radius = 4;
5130  Height = 32;
5131  Mass = 100;
5132  Flags = "mf_noblockmap mf_nogravity mf_spawnceiling";
5133}
5134
5135Thing {
5136  ID = "ZCHAINEND_HOOK1";
5137  DoomEd number = 8074;
5138  Spawn state = "ZCHAINEND_HOOK1";
5139  See state = "NULL";
5140  Pain state = "NULL";
5141  Melee state = "NULL";
5142  Missile state = "NULL";
5143  Crash state = "NULL";
5144  Death state = "NULL";
5145  Xdeath state = "NULL";
5146  See sound = "NONE";
5147  Attack sound = "NONE";
5148  Pain sound = "NONE";
5149  Death sound = "NONE";
5150  Active sound = "NONE";
5151  Reaction time = 8;
5152  Spawn health = 1000;
5153  Radius = 4;
5154  Height = 32;
5155  Mass = 100;
5156  Flags = "mf_noblockmap mf_nogravity mf_spawnceiling";
5157}
5158
5159Thing {
5160  ID = "ZCHAINEND_HOOK2";
5161  DoomEd number = 8075;
5162  Spawn state = "ZCHAINEND_HOOK2";
5163  See state = "NULL";
5164  Pain state = "NULL";
5165  Melee state = "NULL";
5166  Missile state = "NULL";
5167  Crash state = "NULL";
5168  Death state = "NULL";
5169  Xdeath state = "NULL";
5170  See sound = "NONE";
5171  Attack sound = "NONE";
5172  Pain sound = "NONE";
5173  Death sound = "NONE";
5174  Active sound = "NONE";
5175  Reaction time = 8;
5176  Spawn health = 1000;
5177  Radius = 4;
5178  Height = 32;
5179  Mass = 100;
5180  Flags = "mf_noblockmap mf_nogravity mf_spawnceiling";
5181}
5182
5183Thing {
5184  ID = "ZCHAINEND_SPIKE";
5185  DoomEd number = 8076;
5186  Spawn state = "ZCHAINEND_SPIKE";
5187  See state = "NULL";
5188  Pain state = "NULL";
5189  Melee state = "NULL";
5190  Missile state = "NULL";
5191  Crash state = "NULL";
5192  Death state = "NULL";
5193  Xdeath state = "NULL";
5194  See sound = "NONE";
5195  Attack sound = "NONE";
5196  Pain sound = "NONE";
5197  Death sound = "NONE";
5198  Active sound = "NONE";
5199  Reaction time = 8;
5200  Spawn health = 1000;
5201  Radius = 4;
5202  Height = 32;
5203  Mass = 100;
5204  Flags = "mf_noblockmap mf_nogravity mf_spawnceiling";
5205}
5206
5207Thing {
5208  ID = "ZCHAINEND_SKULL";
5209  DoomEd number = 8077;
5210  Spawn state = "ZCHAINEND_SKULL";
5211  See state = "NULL";
5212  Pain state = "NULL";
5213  Melee state = "NULL";
5214  Missile state = "NULL";
5215  Crash state = "NULL";
5216  Death state = "NULL";
5217  Xdeath state = "NULL";
5218  See sound = "NONE";
5219  Attack sound = "NONE";
5220  Pain sound = "NONE";
5221  Death sound = "NONE";
5222  Active sound = "NONE";
5223  Reaction time = 8;
5224  Spawn health = 1000;
5225  Radius = 4;
5226  Height = 32;
5227  Mass = 100;
5228  Flags = "mf_noblockmap mf_nogravity mf_spawnceiling";
5229}
5230
5231Thing {
5232  ID = "TABLE_SHIT1";
5233  DoomEd number = 8500;
5234  Spawn state = "TABLE_SHIT1";
5235  See state = "NULL";
5236  Pain state = "NULL";
5237  Melee state = "NULL";
5238  Missile state = "NULL";
5239  Crash state = "NULL";
5240  Death state = "NULL";
5241  Xdeath state = "NULL";
5242  See sound = "NONE";
5243  Attack sound = "NONE";
5244  Pain sound = "NONE";
5245  Death sound = "NONE";
5246  Active sound = "NONE";
5247  Reaction time = 8;
5248  Spawn health = 1000;
5249  Radius = 20;
5250  Height = 16;
5251  Mass = 100;
5252  Flags = "mf_noblockmap";
5253}
5254
5255Thing {
5256  ID = "TABLE_SHIT2";
5257  DoomEd number = 8501;
5258  Spawn state = "TABLE_SHIT2";
5259  See state = "NULL";
5260  Pain state = "NULL";
5261  Melee state = "NULL";
5262  Missile state = "NULL";
5263  Crash state = "NULL";
5264  Death state = "NULL";
5265  Xdeath state = "NULL";
5266  See sound = "NONE";
5267  Attack sound = "NONE";
5268  Pain sound = "NONE";
5269  Death sound = "NONE";
5270  Active sound = "NONE";
5271  Reaction time = 8;
5272  Spawn health = 1000;
5273  Radius = 20;
5274  Height = 16;
5275  Mass = 100;
5276  Flags = "mf_noblockmap";
5277}
5278
5279Thing {
5280  ID = "TABLE_SHIT3";
5281  DoomEd number = 8502;
5282  Spawn state = "TABLE_SHIT3";
5283  See state = "NULL";
5284  Pain state = "NULL";
5285  Melee state = "NULL";
5286  Missile state = "NULL";
5287  Crash state = "NULL";
5288  Death state = "NULL";
5289  Xdeath state = "NULL";
5290  See sound = "NONE";
5291  Attack sound = "NONE";
5292  Pain sound = "NONE";
5293  Death sound = "NONE";
5294  Active sound = "NONE";
5295  Reaction time = 8;
5296  Spawn health = 1000;
5297  Radius = 20;
5298  Height = 16;
5299  Mass = 100;
5300  Flags = "mf_noblockmap";
5301}
5302
5303Thing {
5304  ID = "TABLE_SHIT4";
5305  DoomEd number = 8503;
5306  Spawn state = "TABLE_SHIT4";
5307  See state = "NULL";
5308  Pain state = "NULL";
5309  Melee state = "NULL";
5310  Missile state = "NULL";
5311  Crash state = "NULL";
5312  Death state = "NULL";
5313  Xdeath state = "NULL";
5314  See sound = "NONE";
5315  Attack sound = "NONE";
5316  Pain sound = "NONE";
5317  Death sound = "NONE";
5318  Active sound = "NONE";
5319  Reaction time = 8;
5320  Spawn health = 1000;
5321  Radius = 20;
5322  Height = 16;
5323  Mass = 100;
5324  Flags = "mf_noblockmap";
5325}
5326
5327Thing {
5328  ID = "TABLE_SHIT5";
5329  DoomEd number = 8504;
5330  Spawn state = "TABLE_SHIT5";
5331  See state = "NULL";
5332  Pain state = "NULL";
5333  Melee state = "NULL";
5334  Missile state = "NULL";
5335  Crash state = "NULL";
5336  Death state = "NULL";
5337  Xdeath state = "NULL";
5338  See sound = "NONE";
5339  Attack sound = "NONE";
5340  Pain sound = "NONE";
5341  Death sound = "NONE";
5342  Active sound = "NONE";
5343  Reaction time = 8;
5344  Spawn health = 1000;
5345  Radius = 20;
5346  Height = 16;
5347  Mass = 100;
5348  Flags = "mf_noblockmap";
5349}
5350
5351Thing {
5352  ID = "TABLE_SHIT6";
5353  DoomEd number = 8505;
5354  Spawn state = "TABLE_SHIT6";
5355  See state = "NULL";
5356  Pain state = "NULL";
5357  Melee state = "NULL";
5358  Missile state = "NULL";
5359  Crash state = "NULL";
5360  Death state = "NULL";
5361  Xdeath state = "NULL";
5362  See sound = "NONE";
5363  Attack sound = "NONE";
5364  Pain sound = "NONE";
5365  Death sound = "NONE";
5366  Active sound = "NONE";
5367  Reaction time = 8;
5368  Spawn health = 1000;
5369  Radius = 20;
5370  Height = 16;
5371  Mass = 100;
5372  Flags = "mf_noblockmap";
5373}
5374
5375Thing {
5376  ID = "TABLE_SHIT7";
5377  DoomEd number = 8506;
5378  Spawn state = "TABLE_SHIT7";
5379  See state = "NULL";
5380  Pain state = "NULL";
5381  Melee state = "NULL";
5382  Missile state = "NULL";
5383  Crash state = "NULL";
5384  Death state = "NULL";
5385  Xdeath state = "NULL";
5386  See sound = "NONE";
5387  Attack sound = "NONE";
5388  Pain sound = "NONE";
5389  Death sound = "NONE";
5390  Active sound = "NONE";
5391  Reaction time = 8;
5392  Spawn health = 1000;
5393  Radius = 20;
5394  Height = 16;
5395  Mass = 100;
5396  Flags = "mf_noblockmap";
5397}
5398
5399Thing {
5400  ID = "TABLE_SHIT8";
5401  DoomEd number = 8507;
5402  Spawn state = "TABLE_SHIT8";
5403  See state = "NULL";
5404  Pain state = "NULL";
5405  Melee state = "NULL";
5406  Missile state = "NULL";
5407  Crash state = "NULL";
5408  Death state = "NULL";
5409  Xdeath state = "NULL";
5410  See sound = "NONE";
5411  Attack sound = "NONE";
5412  Pain sound = "NONE";
5413  Death sound = "NONE";
5414  Active sound = "NONE";
5415  Reaction time = 8;
5416  Spawn health = 1000;
5417  Radius = 20;
5418  Height = 16;
5419  Mass = 100;
5420  Flags = "mf_noblockmap";
5421}
5422
5423Thing {
5424  ID = "TABLE_SHIT9";
5425  DoomEd number = 8508;
5426  Spawn state = "TABLE_SHIT9";
5427  See state = "NULL";
5428  Pain state = "NULL";
5429  Melee state = "NULL";
5430  Missile state = "NULL";
5431  Crash state = "NULL";
5432  Death state = "NULL";
5433  Xdeath state = "NULL";
5434  See sound = "NONE";
5435  Attack sound = "NONE";
5436  Pain sound = "NONE";
5437  Death sound = "NONE";
5438  Active sound = "NONE";
5439  Reaction time = 8;
5440  Spawn health = 1000;
5441  Radius = 20;
5442  Height = 16;
5443  Mass = 100;
5444  Flags = "mf_noblockmap";
5445}
5446
5447Thing {
5448  ID = "TABLE_SHIT10";
5449  DoomEd number = 8509;
5450  Spawn state = "TABLE_SHIT10";
5451  See state = "NULL";
5452  Pain state = "NULL";
5453  Melee state = "NULL";
5454  Missile state = "NULL";
5455  Crash state = "NULL";
5456  Death state = "NULL";
5457  Xdeath state = "NULL";
5458  See sound = "NONE";
5459  Attack sound = "NONE";
5460  Pain sound = "NONE";
5461  Death sound = "NONE";
5462  Active sound = "NONE";
5463  Reaction time = 8;
5464  Spawn health = 1000;
5465  Radius = 20;
5466  Height = 16;
5467  Mass = 100;
5468  Flags = "mf_noblockmap";
5469}
5470
5471Thing {
5472  ID = "TFOG";
5473  DoomEd number = -1;
5474  Spawn state = "TFOG1";
5475  See state = "NULL";
5476  Pain state = "NULL";
5477  Melee state = "NULL";
5478  Missile state = "NULL";
5479  Crash state = "NULL";
5480  Death state = "NULL";
5481  Xdeath state = "NULL";
5482  See sound = "NONE";
5483  Attack sound = "NONE";
5484  Pain sound = "NONE";
5485  Death sound = "NONE";
5486  Active sound = "NONE";
5487  Reaction time = 8;
5488  Spawn health = 1000;
5489  Radius = 20;
5490  Height = 16;
5491  Mass = 100;
5492  Flags = "mf_noblockmap mf_nogravity";
5493}
5494
5495Thing {
5496  ID = "MISC81";
5497  DoomEd number = 140;
5498  Spawn state = "TELESMOKE1";
5499  See state = "NULL";
5500  Pain state = "NULL";
5501  Melee state = "NULL";
5502  Missile state = "NULL";
5503  Crash state = "NULL";
5504  Death state = "NULL";
5505  Xdeath state = "NULL";
5506  See sound = "NONE";
5507  Attack sound = "NONE";
5508  Pain sound = "NONE";
5509  Death sound = "NONE";
5510  Active sound = "NONE";
5511  Reaction time = 8;
5512  Spawn health = 1000;
5513  Radius = 20;
5514  Height = 16;
5515  Mass = 100;
5516  Flags = "mf_noblockmap mf_nogravity";
5517}
5518
5519Thing {
5520  ID = "TELEPORTMAN";
5521  DoomEd number = 14;
5522  Spawn state = "NULL";
5523  See state = "NULL";
5524  Pain state = "NULL";
5525  Melee state = "NULL";
5526  Missile state = "NULL";
5527  Crash state = "NULL";
5528  Death state = "NULL";
5529  Xdeath state = "NULL";
5530  See sound = "NONE";
5531  Attack sound = "NONE";
5532  Pain sound = "NONE";
5533  Death sound = "NONE";
5534  Active sound = "NONE";
5535  Reaction time = 8;
5536  Spawn health = 1000;
5537  Radius = 20;
5538  Height = 16;
5539  Mass = 100;
5540  Flags = "mf_noblockmap mf_nosector";
5541  Flags2 = "mf2_dontdraw";
5542}
5543
5544Thing {
5545  ID = "PUNCHPUFF";
5546  DoomEd number = -1;
5547  Spawn state = "PUNCHPUFF1";
5548  See state = "NULL";
5549  Pain state = "NULL";
5550  Melee state = "NULL";
5551  Missile state = "NULL";
5552  Crash state = "NULL";
5553  Death state = "NULL";
5554  Xdeath state = "NULL";
5555  See sound = "FIGHTER_PUNCH_HITTHING";
5556  Attack sound = "FIGHTER_PUNCH_HITWALL";
5557  Pain sound = "NONE";
5558  Death sound = "NONE";
5559  Active sound = "NONE";
5560  Reaction time = 8;
5561  Spawn health = 1000;
5562  Radius = 20;
5563  Height = 16;
5564  Mass = 100;
5565  Flags = "mf_noblockmap mf_viewalign mf_nogravity mf_shadow";
5566}
5567
5568Thing {
5569  ID = "FW_AXE";
5570  DoomEd number = 8010;
5571  Spawn state = "AXE";
5572  See state = "NULL";
5573  Pain state = "NULL";
5574  Melee state = "NULL";
5575  Missile state = "NULL";
5576  Crash state = "NULL";
5577  Death state = "NULL";
5578  Xdeath state = "NULL";
5579  See sound = "NONE";
5580  Attack sound = "NONE";
5581  Pain sound = "NONE";
5582  Death sound = "NONE";
5583  Active sound = "NONE";
5584  Reaction time = 8;
5585  Spawn health = 1000;
5586  Radius = 20;
5587  Height = 16;
5588  Mass = 100;
5589  Flags = "mf_special";
5590}
5591
5592Thing {
5593  ID = "AXEPUFF";
5594  DoomEd number = -1;
5595  Spawn state = "HAMMERPUFF1";
5596  See state = "NULL";
5597  Pain state = "NULL";
5598  Melee state = "NULL";
5599  Missile state = "NULL";
5600  Crash state = "NULL";
5601  Death state = "NULL";
5602  Xdeath state = "NULL";
5603  See sound = "FIGHTER_AXE_HITTHING";
5604  Attack sound = "FIGHTER_HAMMER_HITWALL";
5605  Pain sound = "NONE";
5606  Death sound = "NONE";
5607  Active sound = "NONE";
5608  Reaction time = 8;
5609  Spawn health = 1000;
5610  Radius = 20;
5611  Height = 16;
5612  Mass = 100;
5613  Flags = "mf_noblockmap mf_nogravity mf_shadow";
5614}
5615
5616Thing {
5617  ID = "AXEPUFF_GLOW";
5618  DoomEd number = -1;
5619  Spawn state = "AXEPUFF_GLOW1";
5620  See state = "NULL";
5621  Pain state = "NULL";
5622  Melee state = "NULL";
5623  Missile state = "NULL";
5624  Crash state = "NULL";
5625  Death state = "NULL";
5626  Xdeath state = "NULL";
5627  See sound = "FIGHTER_AXE_HITTHING";
5628  Attack sound = "FIGHTER_HAMMER_HITWALL";
5629  Pain sound = "NONE";
5630  Death sound = "NONE";
5631  Active sound = "NONE";
5632  Reaction time = 8;
5633  Spawn health = 1000;
5634  Radius = 20;
5635  Height = 16;
5636  Mass = 100;
5637  Flags = "mf_noblockmap mf_nogravity";
5638}
5639
5640Thing {
5641  ID = "AXEBLOOD";
5642  DoomEd number = -1;
5643  Spawn state = "AXEBLOOD1";
5644  See state = "NULL";
5645  Pain state = "NULL";
5646  Melee state = "NULL";
5647  Missile state = "NULL";
5648  Crash state = "NULL";
5649  Death state = "AXEBLOOD6";
5650  Xdeath state = "NULL";
5651  See sound = "NONE";
5652  Attack sound = "NONE";
5653  Pain sound = "NONE";
5654  Death sound = "NONE";
5655  Active sound = "NONE";
5656  Reaction time = 8;
5657  Spawn health = 1000;
5658  Radius = 2;
5659  Height = 4;
5660  Mass = 100;
5661  Flags = "mf_noblockmap mf_nogravity mf_dropoff";
5662  Flags2 = "mf2_noteleport mf2_cannotpush";
5663}
5664
5665Thing {
5666  ID = "FW_HAMMER";
5667  DoomEd number = 123;
5668  Spawn state = "HAMM";
5669  See state = "NULL";
5670  Pain state = "NULL";
5671  Melee state = "NULL";
5672  Missile state = "NULL";
5673  Crash state = "NULL";
5674  Death state = "NULL";
5675  Xdeath state = "NULL";
5676  See sound = "NONE";
5677  Attack sound = "NONE";
5678  Pain sound = "NONE";
5679  Death sound = "NONE";
5680  Active sound = "NONE";
5681  Reaction time = 8;
5682  Spawn health = 1000;
5683  Radius = 20;
5684  Height = 16;
5685  Mass = 100;
5686  Flags = "mf_special";
5687}
5688
5689Thing {
5690  ID = "HAMMER_MISSILE";
5691  DoomEd number = -1;
5692  Spawn state = "HAMMER_MISSILE_1";
5693  See state = "NULL";
5694  Pain state = "NULL";
5695  Melee state = "NULL";
5696  Missile state = "NULL";
5697  Crash state = "NULL";
5698  Death state = "HAMMER_MISSILE_X1";
5699  Xdeath state = "NULL";
5700  See sound = "NONE";
5701  Attack sound = "NONE";
5702  Pain sound = "NONE";
5703  Death sound = "FIGHTER_HAMMER_EXPLODE";
5704  Active sound = "NONE";
5705  Reaction time = 8;
5706  Spawn health = 1000;
5707  Speed = 25;
5708  Radius = 14;
5709  Height = 20;
5710  Mass = 100;
5711  Damage = 10;
5712  Flags = "mf_noblockmap mf_missile mf_brightexplode mf_dropoff mf_nogravity";
5713  Flags2 = "mf2_noteleport mf2_impact mf2_pcross mf2_firedamage";
5714}
5715
5716Thing {
5717  ID = "HAMMERPUFF";
5718  DoomEd number = -1;
5719  Spawn state = "HAMMERPUFF1";
5720  See state = "NULL";
5721  Pain state = "NULL";
5722  Melee state = "NULL";
5723  Missile state = "NULL";
5724  Crash state = "NULL";
5725  Death state = "NULL";
5726  Xdeath state = "NULL";
5727  See sound = "FIGHTER_HAMMER_HITTHING";
5728  Attack sound = "FIGHTER_HAMMER_HITWALL";
5729  Pain sound = "NONE";
5730  Death sound = "NONE";
5731  Active sound = "NONE";
5732  Reaction time = 8;
5733  Spawn health = 1000;
5734  Radius = 20;
5735  Height = 16;
5736  Mass = 100;
5737  Flags = "mf_noblockmap mf_nogravity mf_shadow";
5738}
5739
5740Thing {
5741  ID = "FSWORD_MISSILE";
5742  DoomEd number = -1;
5743  Spawn state = "FSWORD_MISSILE1";
5744  See state = "NULL";
5745  Pain state = "NULL";
5746  Melee state = "NULL";
5747  Missile state = "NULL";
5748  Crash state = "NULL";
5749  Death state = "FSWORD_MISSILE_X1";
5750  Xdeath state = "NULL";
5751  See sound = "NONE";
5752  Attack sound = "NONE";
5753  Pain sound = "NONE";
5754  Death sound = "FIGHTER_SWORD_EXPLODE";
5755  Active sound = "NONE";
5756  Reaction time = 8;
5757  Spawn health = 1000;
5758  Speed = 30;
5759  Radius = 16;
5760  Height = 8;
5761  Mass = 100;
5762  Damage = 8;
5763  Flags = "mf_missile mf_brightexplode mf_noblockmap mf_nogravity mf_dropoff";
5764  Flags2 = "mf2_noteleport mf2_impact mf2_pcross";
5765}
5766
5767Thing {
5768  ID = "FSWORD_FLAME";
5769  DoomEd number = -1;
5770  Spawn state = "FSWORD_FLAME1";
5771  See state = "NULL";
5772  Pain state = "NULL";
5773  Melee state = "NULL";
5774  Missile state = "NULL";
5775  Crash state = "NULL";
5776  Death state = "NULL";
5777  Xdeath state = "NULL";
5778  See sound = "NONE";
5779  Attack sound = "NONE";
5780  Pain sound = "NONE";
5781  Death sound = "NONE";
5782  Active sound = "NONE";
5783  Reaction time = 8;
5784  Spawn health = 1000;
5785  Radius = 20;
5786  Height = 16;
5787  Mass = 100;
5788  Flags = "mf_noblockmap mf_nogravity mf_viewalign mf_shadow";
5789}
5790
5791Thing {
5792  ID = "CW_SERPSTAFF";
5793  DoomEd number = 10;
5794  Spawn state = "CSTAFF";
5795  See state = "NULL";
5796  Pain state = "NULL";
5797  Melee state = "NULL";
5798  Missile state = "NULL";
5799  Crash state = "NULL";
5800  Death state = "NULL";
5801  Xdeath state = "NULL";
5802  See sound = "NONE";
5803  Attack sound = "NONE";
5804  Pain sound = "NONE";
5805  Death sound = "NONE";
5806  Active sound = "NONE";
5807  Reaction time = 8;
5808  Spawn health = 1000;
5809  Radius = 20;
5810  Height = 16;
5811  Mass = 100;
5812  Flags = "mf_special";
5813}
5814
5815Thing {
5816  ID = "CSTAFF_MISSILE";
5817  DoomEd number = -1;
5818  Spawn state = "CSTAFF_MISSILE1";
5819  See state = "NULL";
5820  Pain state = "NULL";
5821  Melee state = "NULL";
5822  Missile state = "NULL";
5823  Crash state = "NULL";
5824  Death state = "CSTAFF_MISSILE_X1";
5825  Xdeath state = "NULL";
5826  See sound = "NONE";
5827  Attack sound = "NONE";
5828  Pain sound = "NONE";
5829  Death sound = "CLERIC_CSTAFF_EXPLODE";
5830  Active sound = "NONE";
5831  Reaction time = 8;
5832  Spawn health = 1000;
5833  Speed = 22;
5834  Radius = 12;
5835  Height = 10;
5836  Mass = 100;
5837  Damage = 5;
5838  Flags = "mf_noblockmap mf_missile mf_brightexplode mf_dropoff mf_nogravity";
5839  Flags2 = "mf2_noteleport mf2_impact mf2_pcross";
5840}
5841
5842Thing {
5843  ID = "CSTAFFPUFF";
5844  DoomEd number = -1;
5845  Spawn state = "CSTAFFPUFF1";
5846  See state = "NULL";
5847  Pain state = "NULL";
5848  Melee state = "NULL";
5849  Missile state = "NULL";
5850  Crash state = "NULL";
5851  Death state = "NULL";
5852  Xdeath state = "NULL";
5853  See sound = "CLERIC_CSTAFF_HITTHING";
5854  Attack sound = "NONE";
5855  Pain sound = "NONE";
5856  Death sound = "NONE";
5857  Active sound = "NONE";
5858  Reaction time = 8;
5859  Spawn health = 1000;
5860  Radius = 20;
5861  Height = 16;
5862  Mass = 100;
5863  Flags = "mf_noblockmap mf_nogravity mf_shadow";
5864}
5865
5866Thing {
5867  ID = "CW_FLAME";
5868  DoomEd number = 8009;
5869  Spawn state = "CFLAME1";
5870  See state = "NULL";
5871  Pain state = "NULL";
5872  Melee state = "NULL";
5873  Missile state = "NULL";
5874  Crash state = "NULL";
5875  Death state = "NULL";
5876  Xdeath state = "NULL";
5877  See sound = "NONE";
5878  Attack sound = "NONE";
5879  Pain sound = "NONE";
5880  Death sound = "NONE";
5881  Active sound = "NONE";
5882  Reaction time = 8;
5883  Spawn health = 1000;
5884  Radius = 20;
5885  Height = 16;
5886  Mass = 100;
5887  Flags = "mf_special mf_nogravity mf_viewalign";
5888}
5889
5890Thing {
5891  ID = "CFLAMEFLOOR";
5892  DoomEd number = -1;
5893  Spawn state = "CFLAMEFLOOR1";
5894  See state = "NULL";
5895  Pain state = "NULL";
5896  Melee state = "NULL";
5897  Missile state = "NULL";
5898  Crash state = "NULL";
5899  Death state = "NULL";
5900  Xdeath state = "NULL";
5901  See sound = "NONE";
5902  Attack sound = "NONE";
5903  Pain sound = "NONE";
5904  Death sound = "NONE";
5905  Active sound = "NONE";
5906  Reaction time = 8;
5907  Spawn health = 1000;
5908  Radius = 20;
5909  Height = 16;
5910  Mass = 100;
5911  Flags = "mf_noblockmap mf_viewalign mf_nogravity";
5912}
5913
5914Thing {
5915  ID = "FLAMEPUFF";
5916  DoomEd number = -1;
5917  Spawn state = "FLAMEPUFF1";
5918  See state = "NULL";
5919  Pain state = "NULL";
5920  Melee state = "NULL";
5921  Missile state = "NULL";
5922  Crash state = "NULL";
5923  Death state = "NULL";
5924  Xdeath state = "NULL";
5925  See sound = "CLERIC_FLAME_EXPLODE";
5926  Attack sound = "CLERIC_FLAME_EXPLODE";
5927  Pain sound = "NONE";
5928  Death sound = "NONE";
5929  Active sound = "NONE";
5930  Reaction time = 8;
5931  Spawn health = 1000;
5932  Radius = 1;
5933  Height = 1;
5934  Mass = 100;
5935  Flags = "mf_noblockmap mf_viewalign mf_nogravity mf_brightshadow";
5936}
5937
5938Thing {
5939  ID = "FLAMEPUFF2";
5940  DoomEd number = -1;
5941  Spawn state = "FLAMEPUFF2_1";
5942  See state = "NULL";
5943  Pain state = "NULL";
5944  Melee state = "NULL";
5945  Missile state = "NULL";
5946  Crash state = "NULL";
5947  Death state = "NULL";
5948  Xdeath state = "NULL";
5949  See sound = "CLERIC_FLAME_EXPLODE";
5950  Attack sound = "CLERIC_FLAME_EXPLODE";
5951  Pain sound = "NONE";
5952  Death sound = "NONE";
5953  Active sound = "NONE";
5954  Reaction time = 8;
5955  Spawn health = 1000;
5956  Radius = 1;
5957  Height = 1;
5958  Mass = 100;
5959  Flags = "mf_noblockmap mf_viewalign mf_nogravity mf_brightshadow";
5960}
5961
5962Thing {
5963  ID = "CIRCLEFLAME";
5964  DoomEd number = -1;
5965  Spawn state = "CIRCLE_FLAME1";
5966  See state = "NULL";
5967  Pain state = "NULL";
5968  Melee state = "NULL";
5969  Missile state = "NULL";
5970  Crash state = "NULL";
5971  Death state = "CIRCLE_FLAME_X1";
5972  Xdeath state = "NULL";
5973  See sound = "NONE";
5974  Attack sound = "NONE";
5975  Pain sound = "NONE";
5976  Death sound = "CLERIC_FLAME_CIRCLE";
5977  Active sound = "NONE";
5978  Reaction time = 8;
5979  Spawn health = 1000;
5980  Radius = 6;
5981  Height = 16;
5982  Mass = 100;
5983  Damage = 2;
5984  Flags = "mf_noblockmap mf_missile mf_brightexplode mf_dropoff mf_nogravity mf_brightshadow";
5985  Flags2 = "mf2_noteleport mf2_firedamage";
5986}
5987
5988Thing {
5989  ID = "CFLAME_MISSILE";
5990  DoomEd number = -1;
5991  Spawn state = "CFLAME_MISSILE1";
5992  See state = "NULL";
5993  Pain state = "NULL";
5994  Melee state = "NULL";
5995  Missile state = "NULL";
5996  Crash state = "NULL";
5997  Death state = "CFLAME_MISSILE_X";
5998  Xdeath state = "NULL";
5999  See sound = "NONE";
6000  Attack sound = "NONE";
6001  Pain sound = "NONE";
6002  Death sound = "NONE";
6003  Active sound = "NONE";
6004  Reaction time = 8;
6005  Spawn health = 1000;
6006  Speed = 200;
6007  Radius = 14;
6008  Height = 8;
6009  Mass = 100;
6010  Damage = 8;
6011  Flags = "mf_noblockmap mf_missile mf_brightexplode mf_dropoff mf_nogravity mf_brightshadow";
6012  Flags2 = "mf2_noteleport mf2_impact mf2_pcross mf2_dontdraw mf2_firedamage";
6013}
6014
6015Thing {
6016  ID = "HOLY_FX";
6017  DoomEd number = -1;
6018  Spawn state = "HOLY_FX1";
6019  See state = "NULL";
6020  Pain state = "NULL";
6021  Melee state = "NULL";
6022  Missile state = "NULL";
6023  Crash state = "NULL";
6024  Death state = "HOLY_FX_X1";
6025  Xdeath state = "NULL";
6026  See sound = "NONE";
6027  Attack sound = "NONE";
6028  Pain sound = "NONE";
6029  Death sound = "SPIRIT_DIE";
6030  Active sound = "NONE";
6031  Reaction time = 8;
6032  Spawn health = 105;
6033  Speed = 12;
6034  Radius = 10;
6035  Height = 6;
6036  Mass = 100;
6037  Damage = 3;
6038  Flags = "mf_noblockmap mf_dropoff mf_nogravity mf_brightshadow mf_missile mf_brightexplode";
6039  Flags2 = "mf2_noteleport mf2_seekermissile mf2_rip mf2_impact mf2_pcross";
6040}
6041
6042Thing {
6043  ID = "HOLY_TAIL";
6044  DoomEd number = -1;
6045  Spawn state = "HOLY_TAIL1";
6046  See state = "NULL";
6047  Pain state = "NULL";
6048  Melee state = "NULL";
6049  Missile state = "NULL";
6050  Crash state = "NULL";
6051  Death state = "NULL";
6052  Xdeath state = "NULL";
6053  See sound = "NONE";
6054  Attack sound = "NONE";
6055  Pain sound = "NONE";
6056  Death sound = "NONE";
6057  Active sound = "NONE";
6058  Reaction time = 8;
6059  Spawn health = 1000;
6060  Radius = 1;
6061  Height = 1;
6062  Mass = 100;
6063  Flags = "mf_noblockmap mf_dropoff mf_nogravity mf_viewalign mf_noclip mf_altshadow";
6064  Flags2 = "mf2_noteleport";
6065}
6066
6067Thing {
6068  ID = "HOLY_PUFF";
6069  DoomEd number = -1;
6070  Spawn state = "HOLY_PUFF1";
6071  See state = "NULL";
6072  Pain state = "NULL";
6073  Melee state = "NULL";
6074  Missile state = "NULL";
6075  Crash state = "NULL";
6076  Death state = "NULL";
6077  Xdeath state = "NULL";
6078  See sound = "NONE";
6079  Attack sound = "NONE";
6080  Pain sound = "NONE";
6081  Death sound = "NONE";
6082  Active sound = "NONE";
6083  Reaction time = 8;
6084  Spawn health = 1000;
6085  Radius = 20;
6086  Height = 16;
6087  Mass = 100;
6088  Flags = "mf_noblockmap mf_nogravity mf_shadow";
6089}
6090
6091Thing {
6092  ID = "HOLY_MISSILE";
6093  DoomEd number = -1;
6094  Spawn state = "HOLY_MISSILE1";
6095  See state = "NULL";
6096  Pain state = "NULL";
6097  Melee state = "NULL";
6098  Missile state = "NULL";
6099  Crash state = "NULL";
6100  Death state = "HOLY_MISSILE_X";
6101  Xdeath state = "NULL";
6102  See sound = "NONE";
6103  Attack sound = "NONE";
6104  Pain sound = "NONE";
6105  Death sound = "NONE";
6106  Active sound = "NONE";
6107  Reaction time = 8;
6108  Spawn health = 1000;
6109  Speed = 30;
6110  Radius = 15;
6111  Height = 8;
6112  Mass = 100;
6113  Damage = 4;
6114  Flags = "mf_noblockmap mf_dropoff mf_nogravity mf_missile mf_brightexplode";
6115  Flags2 = "mf2_noteleport";
6116}
6117
6118Thing {
6119  ID = "HOLY_MISSILE_PUFF";
6120  DoomEd number = -1;
6121  Spawn state = "HOLY_MISSILE_P1";
6122  See state = "NULL";
6123  Pain state = "NULL";
6124  Melee state = "NULL";
6125  Missile state = "NULL";
6126  Crash state = "NULL";
6127  Death state = "NULL";
6128  Xdeath state = "NULL";
6129  See sound = "NONE";
6130  Attack sound = "NONE";
6131  Pain sound = "NONE";
6132  Death sound = "NONE";
6133  Active sound = "NONE";
6134  Reaction time = 8;
6135  Spawn health = 1000;
6136  Radius = 4;
6137  Height = 8;
6138  Mass = 100;
6139  Flags = "mf_noblockmap mf_dropoff mf_nogravity mf_viewalign mf_altshadow";
6140  Flags2 = "mf2_noteleport";
6141}
6142
6143Thing {
6144  ID = "MWANDPUFF";
6145  DoomEd number = -1;
6146  Spawn state = "MWANDPUFF1";
6147  See state = "NULL";
6148  Pain state = "NULL";
6149  Melee state = "NULL";
6150  Missile state = "NULL";
6151  Crash state = "NULL";
6152  Death state = "NULL";
6153  Xdeath state = "NULL";
6154  See sound = "NONE";
6155  Attack sound = "NONE";
6156  Pain sound = "NONE";
6157  Death sound = "NONE";
6158  Active sound = "NONE";
6159  Reaction time = 8;
6160  Spawn health = 1000;
6161  Radius = 20;
6162  Height = 16;
6163  Mass = 100;
6164  Flags = "mf_noblockmap mf_viewalign mf_nogravity";
6165  Flags2 = "mf2_noteleport mf2_cannotpush mf2_nodmgthrust";
6166}
6167
6168Thing {
6169  ID = "MWANDSMOKE";
6170  DoomEd number = -1;
6171  Spawn state = "MWANDSMOKE1";
6172  See state = "NULL";
6173  Pain state = "NULL";
6174  Melee state = "NULL";
6175  Missile state = "NULL";
6176  Crash state = "NULL";
6177  Death state = "NULL";
6178  Xdeath state = "NULL";
6179  See sound = "NONE";
6180  Attack sound = "NONE";
6181  Pain sound = "NONE";
6182  Death sound = "NONE";
6183  Active sound = "NONE";
6184  Reaction time = 8;
6185  Spawn health = 1000;
6186  Radius = 20;
6187  Height = 16;
6188  Mass = 100;
6189  Flags = "mf_noblockmap mf_noclip mf_nogravity mf_viewalign mf_shadow";
6190  Flags2 = "mf2_noteleport mf2_cannotpush mf2_nodmgthrust";
6191}
6192
6193Thing {
6194  ID = "MWAND_MISSILE";
6195  DoomEd number = -1;
6196  Spawn state = "MWAND_MISSILE1";
6197  See state = "NULL";
6198  Pain state = "NULL";
6199  Melee state = "NULL";
6200  Missile state = "NULL";
6201  Crash state = "NULL";
6202  Death state = "MWANDPUFF1";
6203  Xdeath state = "NULL";
6204  See sound = "NONE";
6205  Attack sound = "NONE";
6206  Pain sound = "NONE";
6207  Death sound = "NONE";
6208  Active sound = "NONE";
6209  Reaction time = 8;
6210  Spawn health = 1000;
6211  Speed = 184;
6212  Radius = 12;
6213  Height = 8;
6214  Mass = 100;
6215  Damage = 2;
6216  Flags = "mf_noblockmap mf_missile mf_brightexplode mf_dropoff mf_nogravity";
6217  Flags2 = "mf2_noteleport mf2_rip mf2_impact mf2_pcross mf2_nodmgthrust mf2_cannotpush";
6218}
6219
6220Thing {
6221  ID = "MW_LIGHTNING";
6222  DoomEd number = 8040;
6223  Spawn state = "MW_LIGHTNING1";
6224  See state = "NULL";
6225  Pain state = "NULL";
6226  Melee state = "NULL";
6227  Missile state = "NULL";
6228  Crash state = "NULL";
6229  Death state = "NULL";
6230  Xdeath state = "NULL";
6231  See sound = "NONE";
6232  Attack sound = "NONE";
6233  Pain sound = "NONE";
6234  Death sound = "NONE";
6235  Active sound = "NONE";
6236  Reaction time = 8;
6237  Spawn health = 1000;
6238  Radius = 20;
6239  Height = 16;
6240  Mass = 100;
6241  Flags = "mf_special mf_nogravity";
6242}
6243
6244Thing {
6245  ID = "LIGHTNING_CEILING";
6246  DoomEd number = -1;
6247  Spawn state = "LIGHTNING_CEILING1";
6248  See state = "NULL";
6249  Pain state = "NULL";
6250  Melee state = "NULL";
6251  Missile state = "NULL";
6252  Crash state = "NULL";
6253  Death state = "LIGHTNING_C_X1";
6254  Xdeath state = "NULL";
6255  See sound = "NONE";
6256  Attack sound = "NONE";
6257  Pain sound = "NONE";
6258  Death sound = "NONE";
6259  Active sound = "NONE";
6260  Reaction time = 8;
6261  Spawn health = 144;
6262  Speed = 25;
6263  Radius = 16;
6264  Height = 40;
6265  Mass = 100;
6266  Damage = 8;
6267  Flags = "mf_noblockmap mf_nogravity mf_missile mf_brightexplode mf_dropoff";
6268  Flags2 = "mf2_noteleport mf2_impact mf2_pcross";
6269}
6270
6271Thing {
6272  ID = "LIGHTNING_FLOOR";
6273  DoomEd number = -1;
6274  Spawn state = "LIGHTNING_FLOOR1";
6275  See state = "NULL";
6276  Pain state = "NULL";
6277  Melee state = "NULL";
6278  Missile state = "NULL";
6279  Crash state = "NULL";
6280  Death state = "LIGHTNING_F_X1";
6281  Xdeath state = "NULL";
6282  See sound = "NONE";
6283  Attack sound = "NONE";
6284  Pain sound = "NONE";
6285  Death sound = "NONE";
6286  Active sound = "NONE";
6287  Reaction time = 8;
6288  Spawn health = 144;
6289  Speed = 25;
6290  Radius = 16;
6291  Height = 40;
6292  Mass = 100;
6293  Damage = 8;
6294  Flags = "mf_noblockmap mf_nogravity mf_missile mf_brightexplode mf_dropoff";
6295  Flags2 = "mf2_noteleport mf2_impact mf2_pcross";
6296}
6297
6298Thing {
6299  ID = "LIGHTNING_ZAP";
6300  DoomEd number = -1;
6301  Spawn state = "LIGHTNING_ZAP1";
6302  See state = "NULL";
6303  Pain state = "NULL";
6304  Melee state = "NULL";
6305  Missile state = "NULL";
6306  Crash state = "NULL";
6307  Death state = "LIGHTNING_ZAP_X8";
6308  Xdeath state = "NULL";
6309  See sound = "NONE";
6310  Attack sound = "NONE";
6311  Pain sound = "NONE";
6312  Death sound = "NONE";
6313  Active sound = "NONE";
6314  Reaction time = 8;
6315  Spawn health = 1000;
6316  Radius = 15;
6317  Height = 35;
6318  Mass = 100;
6319  Damage = 2;
6320  Flags = "mf_noblockmap mf_nogravity mf_missile mf_brightexplode mf_viewalign mf_dropoff";
6321}
6322
6323Thing {
6324  ID = "MSTAFF_FX";
6325  DoomEd number = -1;
6326  Spawn state = "MSTAFF_FX1_1";
6327  See state = "NULL";
6328  Pain state = "NULL";
6329  Melee state = "NULL";
6330  Missile state = "NULL";
6331  Crash state = "NULL";
6332  Death state = "MSTAFF_FX_X1";
6333  Xdeath state = "NULL";
6334  See sound = "NONE";
6335  Attack sound = "NONE";
6336  Pain sound = "NONE";
6337  Death sound = "MAGE_STAFF_EXPLODE";
6338  Active sound = "NONE";
6339  Reaction time = 8;
6340  Spawn health = 1000;
6341  Speed = 20;
6342  Radius = 16;
6343  Height = 8;
6344  Mass = 100;
6345  Damage = 6;
6346  Flags = "mf_noblockmap mf_missile mf_brightexplode mf_dropoff mf_nogravity";
6347  Flags2 = "mf2_noteleport mf2_firedamage mf2_rip mf2_impact mf2_pcross";
6348}
6349
6350Thing {
6351  ID = "MSTAFF_FX2";
6352  DoomEd number = -1;
6353  Spawn state = "MSTAFF_FX2_1";
6354  See state = "NULL";
6355  Pain state = "NULL";
6356  Melee state = "NULL";
6357  Missile state = "NULL";
6358  Crash state = "NULL";
6359  Death state = "MSTAFF_FX2_X1";
6360  Xdeath state = "NULL";
6361  See sound = "NONE";
6362  Attack sound = "NONE";
6363  Pain sound = "NONE";
6364  Death sound = "MAGE_STAFF_EXPLODE";
6365  Active sound = "NONE";
6366  Reaction time = 8;
6367  Spawn health = 1000;
6368  Speed = 17;
6369  Radius = 20;
6370  Height = 8;
6371  Mass = 100;
6372  Damage = 4;
6373  Flags = "mf_noblockmap mf_missile mf_brightexplode mf_dropoff mf_nogravity";
6374  Flags2 = "mf2_noteleport mf2_firedamage mf2_impact mf2_pcross mf2_seekermissile";
6375}
6376
6377Thing {
6378  ID = "FW_SWORD1";
6379  DoomEd number = 12;
6380  Spawn state = "FSWORD1";
6381  See state = "NULL";
6382  Pain state = "NULL";
6383  Melee state = "NULL";
6384  Missile state = "NULL";
6385  Crash state = "NULL";
6386  Death state = "NULL";
6387  Xdeath state = "NULL";
6388  See sound = "NONE";
6389  Attack sound = "NONE";
6390  Pain sound = "NONE";
6391  Death sound = "NONE";
6392  Active sound = "NONE";
6393  Reaction time = 8;
6394  Spawn health = 1000;
6395  Radius = 20;
6396  Height = 16;
6397  Mass = 100;
6398  Flags = "mf_special";
6399  Flags2 = "mf2_floatbob";
6400}
6401
6402Thing {
6403  ID = "FW_SWORD2";
6404  DoomEd number = 13;
6405  Spawn state = "FSWORD2";
6406  See state = "NULL";
6407  Pain state = "NULL";
6408  Melee state = "NULL";
6409  Missile state = "NULL";
6410  Crash state = "NULL";
6411  Death state = "NULL";
6412  Xdeath state = "NULL";
6413  See sound = "NONE";
6414  Attack sound = "NONE";
6415  Pain sound = "NONE";
6416  Death sound = "NONE";
6417  Active sound = "NONE";
6418  Reaction time = 8;
6419  Spawn health = 1000;
6420  Radius = 20;
6421  Height = 16;
6422  Mass = 100;
6423  Flags = "mf_special";
6424  Flags2 = "mf2_floatbob";
6425}
6426
6427Thing {
6428  ID = "FW_SWORD3";
6429  DoomEd number = 16;
6430  Spawn state = "FSWORD3";
6431  See state = "NULL";
6432  Pain state = "NULL";
6433  Melee state = "NULL";
6434  Missile state = "NULL";
6435  Crash state = "NULL";
6436  Death state = "NULL";
6437  Xdeath state = "NULL";
6438  See sound = "NONE";
6439  Attack sound = "NONE";
6440  Pain sound = "NONE";
6441  Death sound = "NONE";
6442  Active sound = "NONE";
6443  Reaction time = 8;
6444  Spawn health = 1000;
6445  Radius = 20;
6446  Height = 16;
6447  Mass = 100;
6448  Flags = "mf_special";
6449  Flags2 = "mf2_floatbob";
6450}
6451
6452Thing {
6453  ID = "CW_HOLY1";
6454  DoomEd number = 18;
6455  Spawn state = "CHOLY1";
6456  See state = "NULL";
6457  Pain state = "NULL";
6458  Melee state = "NULL";
6459  Missile state = "NULL";
6460  Crash state = "NULL";
6461  Death state = "NULL";
6462  Xdeath state = "NULL";
6463  See sound = "NONE";
6464  Attack sound = "NONE";
6465  Pain sound = "NONE";
6466  Death sound = "NONE";
6467  Active sound = "NONE";
6468  Reaction time = 8;
6469  Spawn health = 1000;
6470  Radius = 20;
6471  Height = 16;
6472  Mass = 100;
6473  Flags = "mf_special";
6474  Flags2 = "mf2_floatbob";
6475}
6476
6477Thing {
6478  ID = "CW_HOLY2";
6479  DoomEd number = 19;
6480  Spawn state = "CHOLY2";
6481  See state = "NULL";
6482  Pain state = "NULL";
6483  Melee state = "NULL";
6484  Missile state = "NULL";
6485  Crash state = "NULL";
6486  Death state = "NULL";
6487  Xdeath state = "NULL";
6488  See sound = "NONE";
6489  Attack sound = "NONE";
6490  Pain sound = "NONE";
6491  Death sound = "NONE";
6492  Active sound = "NONE";
6493  Reaction time = 8;
6494  Spawn health = 1000;
6495  Radius = 20;
6496  Height = 16;
6497  Mass = 100;
6498  Flags = "mf_special";
6499  Flags2 = "mf2_floatbob";
6500}
6501
6502Thing {
6503  ID = "CW_HOLY3";
6504  DoomEd number = 20;
6505  Spawn state = "CHOLY3";
6506  See state = "NULL";
6507  Pain state = "NULL";
6508  Melee state = "NULL";
6509  Missile state = "NULL";
6510  Crash state = "NULL";
6511  Death state = "NULL";
6512  Xdeath state = "NULL";
6513  See sound = "NONE";
6514  Attack sound = "NONE";
6515  Pain sound = "NONE";
6516  Death sound = "NONE";
6517  Active sound = "NONE";
6518  Reaction time = 8;
6519  Spawn health = 1000;
6520  Radius = 20;
6521  Height = 16;
6522  Mass = 100;
6523  Flags = "mf_special";
6524  Flags2 = "mf2_floatbob";
6525}
6526
6527Thing {
6528  ID = "MW_STAFF1";
6529  DoomEd number = 21;
6530  Spawn state = "MSTAFF1";
6531  See state = "NULL";
6532  Pain state = "NULL";
6533  Melee state = "NULL";
6534  Missile state = "NULL";
6535  Crash state = "NULL";
6536  Death state = "NULL";
6537  Xdeath state = "NULL";
6538  See sound = "NONE";
6539  Attack sound = "NONE";
6540  Pain sound = "NONE";
6541  Death sound = "NONE";
6542  Active sound = "NONE";
6543  Reaction time = 8;
6544  Spawn health = 1000;
6545  Radius = 20;
6546  Height = 16;
6547  Mass = 100;
6548  Flags = "mf_special";
6549  Flags2 = "mf2_floatbob";
6550}
6551
6552Thing {
6553  ID = "MW_STAFF2";
6554  DoomEd number = 22;
6555  Spawn state = "MSTAFF2";
6556  See state = "NULL";
6557  Pain state = "NULL";
6558  Melee state = "NULL";
6559  Missile state = "NULL";
6560  Crash state = "NULL";
6561  Death state = "NULL";
6562  Xdeath state = "NULL";
6563  See sound = "NONE";
6564  Attack sound = "NONE";
6565  Pain sound = "NONE";
6566  Death sound = "NONE";
6567  Active sound = "NONE";
6568  Reaction time = 8;
6569  Spawn health = 1000;
6570  Radius = 20;
6571  Height = 16;
6572  Mass = 100;
6573  Flags = "mf_special";
6574  Flags2 = "mf2_floatbob";
6575}
6576
6577Thing {
6578  ID = "MW_STAFF3";
6579  DoomEd number = 23;
6580  Spawn state = "MSTAFF3";
6581  See state = "NULL";
6582  Pain state = "NULL";
6583  Melee state = "NULL";
6584  Missile state = "NULL";
6585  Crash state = "NULL";
6586  Death state = "NULL";
6587  Xdeath state = "NULL";
6588  See sound = "NONE";
6589  Attack sound = "NONE";
6590  Pain sound = "NONE";
6591  Death sound = "NONE";
6592  Active sound = "NONE";
6593  Reaction time = 8;
6594  Spawn health = 1000;
6595  Radius = 20;
6596  Height = 16;
6597  Mass = 100;
6598  Flags = "mf_special";
6599  Flags2 = "mf2_floatbob";
6600}
6601
6602Thing {
6603  ID = "SNOUTPUFF";
6604  DoomEd number = -1;
6605  Spawn state = "PUNCHPUFF1";
6606  See state = "NULL";
6607  Pain state = "NULL";
6608  Melee state = "NULL";
6609  Missile state = "NULL";
6610  Crash state = "NULL";
6611  Death state = "NULL";
6612  Xdeath state = "NULL";
6613  See sound = "NONE";
6614  Attack sound = "NONE";
6615  Pain sound = "NONE";
6616  Death sound = "NONE";
6617  Active sound = "NONE";
6618  Reaction time = 8;
6619  Spawn health = 1000;
6620  Radius = 20;
6621  Height = 16;
6622  Mass = 100;
6623  Flags = "mf_noblockmap mf_nogravity mf_shadow";
6624}
6625
6626Thing {
6627  ID = "MW_CONE";
6628  DoomEd number = 53;
6629  Spawn state = "COS1";
6630  See state = "NULL";
6631  Pain state = "NULL";
6632  Melee state = "NULL";
6633  Missile state = "NULL";
6634  Crash state = "NULL";
6635  Death state = "NULL";
6636  Xdeath state = "NULL";
6637  See sound = "NONE";
6638  Attack sound = "NONE";
6639  Pain sound = "NONE";
6640  Death sound = "NONE";
6641  Active sound = "NONE";
6642  Reaction time = 8;
6643  Spawn health = 1000;
6644  Radius = 20;
6645  Height = 16;
6646  Mass = 100;
6647  Flags = "mf_special";
6648}
6649
6650Thing {
6651  ID = "SHARDFX1";
6652  DoomEd number = -1;
6653  Spawn state = "SHARDFX1_1";
6654  See state = "NULL";
6655  Pain state = "NULL";
6656  Melee state = "NULL";
6657  Missile state = "NULL";
6658  Crash state = "NULL";
6659  Death state = "SHARDFXE1_1";
6660  Xdeath state = "NULL";
6661  See sound = "NONE";
6662  Attack sound = "NONE";
6663  Pain sound = "NONE";
6664  Death sound = "MAGE_SHARDS_EXPLODE";
6665  Active sound = "NONE";
6666  Reaction time = 8;
6667  Spawn health = 1000;
6668  Speed = 25;
6669  Radius = 13;
6670  Height = 8;
6671  Mass = 100;
6672  Damage = 1;
6673  Flags = "mf_noblockmap mf_missile mf_brightexplode mf_dropoff mf_nogravity";
6674  Flags2 = "mf2_noteleport mf2_impact mf2_pcross mf2_icedamage";
6675}
6676
6677Thing {
6678  ID = "BLOOD";
6679  DoomEd number = -1;
6680  Spawn state = "BLOOD1";
6681  See state = "NULL";
6682  Pain state = "NULL";
6683  Melee state = "NULL";
6684  Missile state = "NULL";
6685  Crash state = "NULL";
6686  Death state = "NULL";
6687  Xdeath state = "NULL";
6688  See sound = "NONE";
6689  Attack sound = "NONE";
6690  Pain sound = "NONE";
6691  Death sound = "NONE";
6692  Active sound = "NONE";
6693  Reaction time = 8;
6694  Spawn health = 1000;
6695  Radius = 20;
6696  Height = 16;
6697  Mass = 5;
6698  Flags = "mf_noblockmap mf_viewalign";
6699}
6700
6701Thing {
6702  ID = "BLOODSPLATTER";
6703  DoomEd number = -1;
6704  Spawn state = "BLOODSPLATTER1";
6705  See state = "NULL";
6706  Pain state = "NULL";
6707  Melee state = "NULL";
6708  Missile state = "NULL";
6709  Crash state = "NULL";
6710  Death state = "BLOODSPLATTERX";
6711  Xdeath state = "NULL";
6712  See sound = "NONE";
6713  Attack sound = "NONE";
6714  Pain sound = "NONE";
6715  Death sound = "NONE";
6716  Active sound = "NONE";
6717  Reaction time = 8;
6718  Spawn health = 1000;
6719  Radius = 2;
6720  Height = 4;
6721  Mass = 5;
6722  Flags = "mf_noblockmap mf_missile mf_dropoff";
6723  Flags2 = "mf2_noteleport mf2_cannotpush";
6724}
6725
6726Thing {
6727  ID = "GIBS";
6728  DoomEd number = -1;
6729  Spawn state = "GIBS1";
6730  See state = "NULL";
6731  Pain state = "NULL";
6732  Melee state = "NULL";
6733  Missile state = "NULL";
6734  Crash state = "NULL";
6735  Death state = "NULL";
6736  Xdeath state = "NULL";
6737  See sound = "NONE";
6738  Attack sound = "NONE";
6739  Pain sound = "NONE";
6740  Death sound = "NONE";
6741  Active sound = "NONE";
6742  Reaction time = 8;
6743  Spawn health = 1000;
6744  Radius = 20;
6745  Height = 16;
6746  Mass = 100;
6747  Flags = "mf_noblockmap mf_dropoff mf_corpse";
6748  Flags2 = "mf2_noteleport";
6749}
6750
6751Thing {
6752  ID = "PLAYER_FIGHTER";
6753  DoomEd number = -1;
6754  Spawn state = "FPLAY";
6755  See state = "FPLAY_RUN1";
6756  Pain state = "FPLAY_PAIN";
6757  Melee state = "NULL";
6758  Missile state = "FPLAY_ATK1";
6759  Crash state = "NULL";
6760  Death state = "FPLAY_DIE1";
6761  Xdeath state = "FPLAY_XDIE1";
6762  See sound = "NONE";
6763  Attack sound = "NONE";
6764  Pain sound = "PLAYER_FIGHTER_PAIN";
6765  Death sound = "NONE";
6766  Active sound = "NONE";
6767  Pain chance = 255;
6768  Spawn health = 100;
6769  Radius = 16;
6770  Height = 64;
6771  Mass = 100;
6772  Flags = solid | shootable | dropoff | pickup;
6773  Flags2 = windthrust | floorclip | slide | passmobj | telestomp | pushwall;
6774}
6775
6776Thing {
6777  ID = "BLOODYSKULL";
6778  DoomEd number = -1;
6779  Spawn state = "BLOODYSKULL1";
6780  See state = "NULL";
6781  Pain state = "NULL";
6782  Melee state = "NULL";
6783  Missile state = "NULL";
6784  Crash state = "NULL";
6785  Death state = "NULL";
6786  Xdeath state = "NULL";
6787  See sound = "NONE";
6788  Attack sound = "NONE";
6789  Pain sound = "NONE";
6790  Death sound = "NONE";
6791  Active sound = "NONE";
6792  Reaction time = 8;
6793  Spawn health = 1000;
6794  Radius = 4;
6795  Height = 4;
6796  Mass = 100;
6797  Flags = "mf_noblockmap mf_dropoff";
6798  Flags2 = "mf2_lograv mf2_cannotpush";
6799}
6800
6801Thing {
6802  ID = "PLAYER_SPEED";
6803  DoomEd number = -1;
6804  Spawn state = "PLAYER_SPEED1";
6805  See state = "NULL";
6806  Pain state = "NULL";
6807  Melee state = "NULL";
6808  Missile state = "NULL";
6809  Crash state = "NULL";
6810  Death state = "NULL";
6811  Xdeath state = "NULL";
6812  See sound = "NONE";
6813  Attack sound = "NONE";
6814  Pain sound = "NONE";
6815  Death sound = "NONE";
6816  Active sound = "NONE";
6817  Reaction time = 8;
6818  Spawn health = 1000;
6819  Radius = 20;
6820  Height = 16;
6821  Mass = 100;
6822  Flags = "mf_noblockmap mf_nogravity mf_altshadow";
6823}
6824
6825Thing {
6826  ID = "ICECHUNK";
6827  DoomEd number = -1;
6828  Spawn state = "ICECHUNK1";
6829  See state = "NULL";
6830  Pain state = "NULL";
6831  Melee state = "NULL";
6832  Missile state = "NULL";
6833  Crash state = "NULL";
6834  Death state = "NULL";
6835  Xdeath state = "NULL";
6836  See sound = "NONE";
6837  Attack sound = "NONE";
6838  Pain sound = "NONE";
6839  Death sound = "NONE";
6840  Active sound = "NONE";
6841  Reaction time = 8;
6842  Spawn health = 1000;
6843  Radius = 3;
6844  Height = 4;
6845  Mass = 100;
6846  Flags = "mf_noblockmap mf_dropoff mf_altshadow";
6847  Flags2 = "mf2_lograv mf2_cannotpush mf2_floorclip";
6848}
6849
6850Thing {
6851  ID = "PLAYER_CLERIC";
6852  DoomEd number = -1;
6853  Spawn state = "CPLAY";
6854  See state = "CPLAY_RUN1";
6855  Pain state = "CPLAY_PAIN";
6856  Melee state = "NULL";
6857  Missile state = "CPLAY_ATK1";
6858  Crash state = "NULL";
6859  Death state = "CPLAY_DIE1";
6860  Xdeath state = "CPLAY_XDIE1";
6861  See sound = "NONE";
6862  Attack sound = "NONE";
6863  Pain sound = "PLAYER_CLERIC_PAIN";
6864  Death sound = "NONE";
6865  Active sound = "NONE";
6866  Pain chance = 255;
6867  Spawn health = 100;
6868  Radius = 16;
6869  Height = 64;
6870  Mass = 100;
6871  Flags = solid | shootable | dropoff | pickup;
6872  Flags2 = windthrust | floorclip | slide | passmobj | telestomp | pushwall;
6873}
6874
6875Thing {
6876  ID = "PLAYER_MAGE";
6877  DoomEd number = -1;
6878  Spawn state = "MPLAY";
6879  See state = "MPLAY_RUN1";
6880  Pain state = "MPLAY_PAIN";
6881  Melee state = "NULL";
6882  Missile state = "MPLAY_ATK1";
6883  Crash state = "NULL";
6884  Death state = "MPLAY_DIE1";
6885  Xdeath state = "MPLAY_XDIE1";
6886  See sound = "NONE";
6887  Attack sound = "NONE";
6888  Pain sound = "PLAYER_MAGE_PAIN";
6889  Death sound = "NONE";
6890  Active sound = "NONE";
6891  Pain chance = 255;
6892  Spawn health = 100;
6893  Radius = 16;
6894  Height = 64;
6895  Mass = 100;
6896  Flags = solid | shootable | dropoff | pickup;
6897  Flags2 = windthrust | floorclip | slide | passmobj | telestomp | pushwall;
6898}
6899
6900Thing {
6901  ID = "PIGPLAYER";
6902  DoomEd number = -1;
6903  Spawn state = "PIGPLAY";
6904  See state = "PIGPLAY_RUN1";
6905  Pain state = "PIGPLAY_PAIN";
6906  Melee state = "NULL";
6907  Missile state = "PIGPLAY_ATK1";
6908  Crash state = "NULL";
6909  Death state = "PIG_DIE1";
6910  Xdeath state = "NULL";
6911  See sound = "NONE";
6912  Attack sound = "NONE";
6913  Pain sound = "PIG_PAIN";
6914  Death sound = "PIG_DEATH";
6915  Active sound = "NONE";
6916  Pain chance = 255;
6917  Spawn health = 100;
6918  Radius = 16;
6919  Height = 24;
6920  Mass = 100;
6921  Flags = solid | shootable | dropoff;
6922  Flags2 = windthrust | slide | passmobj | floorclip | telestomp | pushwall;
6923}
6924
6925Thing {
6926  ID = "PIG";
6927  DoomEd number = -1;
6928  Spawn state = "PIG_LOOK1";
6929  See state = "PIG_WALK1";
6930  Pain state = "PIG_PAIN";
6931  Melee state = "PIG_ATK1";
6932  Missile state = "NULL";
6933  Crash state = "NULL";
6934  Death state = "PIG_DIE1";
6935  Xdeath state = "NULL";
6936  See sound = "PIG_ACTIVE1";
6937  Attack sound = "NONE";
6938  Pain sound = "PIG_PAIN";
6939  Death sound = "PIG_DEATH";
6940  Active sound = "PIG_ACTIVE1";
6941  Reaction time = 8;
6942  Pain chance = 128;
6943  Spawn health = 25;
6944  Speed = 10;
6945  Radius = 12;
6946  Height = 22;
6947  Mass = 60;
6948  Flags = "mf_solid mf_shootable mf_countkill";
6949  Flags2 = "mf2_windthrust mf2_floorclip mf2_passmobj mf2_pushwall mf2_telestomp";
6950  Flags3 = "mf3_nomorph";
6951}
6952
6953Thing {
6954  ID = "CENTAUR";
6955  DoomEd number = 107;
6956  Spawn state = "CENTAUR_LOOK1";
6957  See state = "CENTAUR_WALK1";
6958  Pain state = "CENTAUR_PAIN1";
6959  Melee state = "CENTAUR_ATK1";
6960  Missile state = "NULL";
6961  Crash state = "NULL";
6962  Death state = "CENTAUR_DEATH1";
6963  Xdeath state = "CENTAUR_DEATH_X1";
6964  See sound = "CENTAUR_SIGHT";
6965  Attack sound = "CENTAUR_ATTACK";
6966  Pain sound = "CENTAUR_PAIN";
6967  Death sound = "CENTAUR_DEATH";
6968  Active sound = "CENTAUR_ACTIVE";
6969  Reaction time = 8;
6970  Pain chance = 135;
6971  Spawn health = 200;
6972  Speed = 13;
6973  Radius = 20;
6974  Height = 64;
6975  Mass = 120;
6976  Flags = "mf_solid mf_shootable mf_countkill";
6977  Flags2 = "mf2_floorclip mf2_passmobj mf2_pushwall mf2_mcross mf2_telestomp";
6978}
6979
6980Thing {
6981  ID = "CENTAURLEADER";
6982  DoomEd number = 115;
6983  Spawn state = "CENTAUR_LOOK1";
6984  See state = "CENTAUR_WALK1";
6985  Pain state = "CENTAUR_PAIN1";
6986  Melee state = "CENTAUR_ATK1";
6987  Missile state = "CENTAUR_MISSILE1";
6988  Crash state = "NULL";
6989  Death state = "CENTAUR_DEATH1";
6990  Xdeath state = "CENTAUR_DEATH_X1";
6991  See sound = "CENTAUR_SIGHT";
6992  Attack sound = "CENTAUR_ATTACK";
6993  Pain sound = "CENTAUR_PAIN";
6994  Death sound = "CENTAUR_DEATH";
6995  Active sound = "CENTAUR_ACTIVE";
6996  Reaction time = 8;
6997  Pain chance = 96;
6998  Spawn health = 250;
6999  Speed = 10;
7000  Radius = 20;
7001  Height = 64;
7002  Mass = 120;
7003  Flags = "mf_solid mf_shootable mf_countkill";
7004  Flags2 = "mf2_floorclip mf2_passmobj mf2_pushwall mf2_mcross mf2_telestomp";
7005}
7006
7007Thing {
7008  ID = "CENTAUR_FX";
7009  DoomEd number = -1;
7010  Spawn state = "CENTAUR_FX1";
7011  See state = "NULL";
7012  Pain state = "NULL";
7013  Melee state = "NULL";
7014  Missile state = "NULL";
7015  Crash state = "NULL";
7016  Death state = "CENTAUR_FX_X1";
7017  Xdeath state = "NULL";
7018  See sound = "NONE";
7019  Attack sound = "NONE";
7020  Pain sound = "NONE";
7021  Death sound = "CENTAUR_MISSILE_EXPLODE";
7022  Active sound = "NONE";
7023  Reaction time = 8;
7024  Spawn health = 1000;
7025  Speed = 20;
7026  Radius = 20;
7027  Height = 16;
7028  Mass = 100;
7029  Damage = 4;
7030  Flags = "mf_missile mf_brightexplode mf_noblockmap mf_nogravity mf_dropoff";
7031  Flags2 = "mf2_noteleport mf2_impact mf2_pcross";
7032}
7033
7034Thing {
7035  ID = "CENTAUR_SHIELD";
7036  DoomEd number = -1;
7037  Spawn state = "CENTAUR_SHIELD1";
7038  See state = "NULL";
7039  Pain state = "NULL";
7040  Melee state = "NULL";
7041  Missile state = "NULL";
7042  Crash state = "NULL";
7043  Death state = "CENTAUR_SHIELD_X1";
7044  Xdeath state = "NULL";
7045  See sound = "NONE";
7046  Attack sound = "NONE";
7047  Pain sound = "NONE";
7048  Death sound = "NONE";
7049  Active sound = "NONE";
7050  Reaction time = 8;
7051  Spawn health = 1000;
7052  Radius = 20;
7053  Height = 16;
7054  Mass = 100;
7055  Flags = "mf_dropoff mf_corpse";
7056  Flags2 = "mf2_noteleport";
7057}
7058
7059Thing {
7060  ID = "CENTAUR_SWORD";
7061  DoomEd number = -1;
7062  Spawn state = "CENTAUR_SWORD1";
7063  See state = "NULL";
7064  Pain state = "NULL";
7065  Melee state = "NULL";
7066  Missile state = "NULL";
7067  Crash state = "NULL";
7068  Death state = "CENTAUR_SWORD_X1";
7069  Xdeath state = "NULL";
7070  See sound = "NONE";
7071  Attack sound = "NONE";
7072  Pain sound = "NONE";
7073  Death sound = "NONE";
7074  Active sound = "NONE";
7075  Reaction time = 8;
7076  Spawn health = 1000;
7077  Radius = 20;
7078  Height = 16;
7079  Mass = 100;
7080  Flags = "mf_dropoff mf_corpse";
7081  Flags2 = "mf2_noteleport";
7082}
7083
7084Thing {
7085  ID = "DEMON";
7086  DoomEd number = 31;
7087  Spawn state = "DEMN_LOOK1";
7088  See state = "DEMN_CHASE1";
7089  Pain state = "DEMN_PAIN1";
7090  Melee state = "DEMN_ATK1_1";
7091  Missile state = "DEMN_ATK2_1";
7092  Crash state = "NULL";
7093  Death state = "DEMN_DEATH1";
7094  Xdeath state = "DEMN_XDEATH1";
7095  See sound = "DEMON_SIGHT";
7096  Attack sound = "DEMON_ATTACK";
7097  Pain sound = "DEMON_PAIN";
7098  Death sound = "DEMON_DEATH";
7099  Active sound = "DEMON_ACTIVE";
7100  Reaction time = 8;
7101  Pain chance = 50;
7102  Spawn health = 250;
7103  Speed = 13;
7104  Radius = 32;
7105  Height = 64;
7106  Mass = 220;
7107  Flags = "mf_solid mf_shootable mf_countkill";
7108  Flags2 = "mf2_floorclip mf2_passmobj mf2_mcross mf2_telestomp";
7109}
7110
7111Thing {
7112  ID = "DEMONCHUNK1";
7113  DoomEd number = -1;
7114  Spawn state = "DEMONCHUNK1_1";
7115  See state = "NULL";
7116  Pain state = "NULL";
7117  Melee state = "NULL";
7118  Missile state = "NULL";
7119  Crash state = "NULL";
7120  Death state = "DEMONCHUNK1_4";
7121  Xdeath state = "NULL";
7122  See sound = "NONE";
7123  Attack sound = "NONE";
7124  Pain sound = "NONE";
7125  Death sound = "NONE";
7126  Active sound = "NONE";
7127  Reaction time = 8;
7128  Spawn health = 1000;
7129  Radius = 5;
7130  Height = 5;
7131  Mass = 100;
7132  Flags = "mf_noblockmap mf_missile mf_dropoff mf_corpse";
7133  Flags2 = "mf2_noteleport mf2_floorclip";
7134}
7135
7136Thing {
7137  ID = "DEMONCHUNK2";
7138  DoomEd number = -1;
7139  Spawn state = "DEMONCHUNK2_1";
7140  See state = "NULL";
7141  Pain state = "NULL";
7142  Melee state = "NULL";
7143  Missile state = "NULL";
7144  Crash state = "NULL";
7145  Death state = "DEMONCHUNK2_4";
7146  Xdeath state = "NULL";
7147  See sound = "NONE";
7148  Attack sound = "NONE";
7149  Pain sound = "NONE";
7150  Death sound = "NONE";
7151  Active sound = "NONE";
7152  Reaction time = 8;
7153  Spawn health = 1000;
7154  Radius = 5;
7155  Height = 5;
7156  Mass = 100;
7157  Flags = "mf_noblockmap mf_missile mf_dropoff mf_corpse";
7158  Flags2 = "mf2_noteleport mf2_floorclip";
7159}
7160
7161Thing {
7162  ID = "DEMONCHUNK3";
7163  DoomEd number = -1;
7164  Spawn state = "DEMONCHUNK3_1";
7165  See state = "NULL";
7166  Pain state = "NULL";
7167  Melee state = "NULL";
7168  Missile state = "NULL";
7169  Crash state = "NULL";
7170  Death state = "DEMONCHUNK3_4";
7171  Xdeath state = "NULL";
7172  See sound = "NONE";
7173  Attack sound = "NONE";
7174  Pain sound = "NONE";
7175  Death sound = "NONE";
7176  Active sound = "NONE";
7177  Reaction time = 8;
7178  Spawn health = 1000;
7179  Radius = 5;
7180  Height = 5;
7181  Mass = 100;
7182  Flags = "mf_noblockmap mf_missile mf_dropoff mf_corpse";
7183  Flags2 = "mf2_noteleport mf2_floorclip";
7184}
7185
7186Thing {
7187  ID = "DEMONCHUNK4";
7188  DoomEd number = -1;
7189  Spawn state = "DEMONCHUNK4_1";
7190  See state = "NULL";
7191  Pain state = "NULL";
7192  Melee state = "NULL";
7193  Missile state = "NULL";
7194  Crash state = "NULL";
7195  Death state = "DEMONCHUNK4_4";
7196  Xdeath state = "NULL";
7197  See sound = "NONE";
7198  Attack sound = "NONE";
7199  Pain sound = "NONE";
7200  Death sound = "NONE";
7201  Active sound = "NONE";
7202  Reaction time = 8;
7203  Spawn health = 1000;
7204  Radius = 5;
7205  Height = 5;
7206  Mass = 100;
7207  Flags = "mf_noblockmap mf_missile mf_dropoff mf_corpse";
7208  Flags2 = "mf2_noteleport mf2_floorclip";
7209}
7210
7211Thing {
7212  ID = "DEMONCHUNK5";
7213  DoomEd number = -1;
7214  Spawn state = "DEMONCHUNK5_1";
7215  See state = "NULL";
7216  Pain state = "NULL";
7217  Melee state = "NULL";
7218  Missile state = "NULL";
7219  Crash state = "NULL";
7220  Death state = "DEMONCHUNK5_4";
7221  Xdeath state = "NULL";
7222  See sound = "NONE";
7223  Attack sound = "NONE";
7224  Pain sound = "NONE";
7225  Death sound = "NONE";
7226  Active sound = "NONE";
7227  Reaction time = 8;
7228  Spawn health = 1000;
7229  Radius = 5;
7230  Height = 5;
7231  Mass = 100;
7232  Flags = "mf_noblockmap mf_missile mf_dropoff mf_corpse";
7233  Flags2 = "mf2_noteleport mf2_floorclip";
7234}
7235
7236Thing {
7237  ID = "DEMONFX1";
7238  DoomEd number = -1;
7239  Spawn state = "DEMONFX_MOVE1";
7240  See state = "NULL";
7241  Pain state = "NULL";
7242  Melee state = "NULL";
7243  Missile state = "NULL";
7244  Crash state = "NULL";
7245  Death state = "DEMONFX_BOOM1";
7246  Xdeath state = "NULL";
7247  See sound = "NONE";
7248  Attack sound = "NONE";
7249  Pain sound = "NONE";
7250  Death sound = "DEMON_MISSILE_EXPLODE";
7251  Active sound = "NONE";
7252  Reaction time = 8;
7253  Spawn health = 1000;
7254  Speed = 15;
7255  Radius = 10;
7256  Height = 6;
7257  Mass = 100;
7258  Damage = 5;
7259  Flags = "mf_missile mf_brightexplode mf_noblockmap mf_nogravity mf_dropoff";
7260  Flags2 = "mf2_noteleport mf2_impact mf2_pcross mf2_firedamage";
7261}
7262
7263Thing {
7264  ID = "DEMON2";
7265  DoomEd number = 8080;
7266  Spawn state = "DEMN2_LOOK1";
7267  See state = "DEMN2_CHASE1";
7268  Pain state = "DEMN2_PAIN1";
7269  Melee state = "DEMN2_ATK1_1";
7270  Missile state = "DEMN2_ATK2_1";
7271  Crash state = "NULL";
7272  Death state = "DEMN2_DEATH1";
7273  Xdeath state = "DEMN2_XDEATH1";
7274  See sound = "DEMON_SIGHT";
7275  Attack sound = "DEMON_ATTACK";
7276  Pain sound = "DEMON_PAIN";
7277  Death sound = "DEMON_DEATH";
7278  Active sound = "DEMON_ACTIVE";
7279  Reaction time = 8;
7280  Pain chance = 50;
7281  Spawn health = 250;
7282  Speed = 13;
7283  Radius = 32;
7284  Height = 64;
7285  Mass = 220;
7286  Flags = "mf_solid mf_shootable mf_countkill";
7287  Flags2 = "mf2_floorclip mf2_passmobj mf2_mcross mf2_telestomp";
7288}
7289
7290Thing {
7291  ID = "DEMON2CHUNK1";
7292  DoomEd number = -1;
7293  Spawn state = "DEMON2CHUNK1_1";
7294  See state = "NULL";
7295  Pain state = "NULL";
7296  Melee state = "NULL";
7297  Missile state = "NULL";
7298  Crash state = "NULL";
7299  Death state = "DEMON2CHUNK1_4";
7300  Xdeath state = "NULL";
7301  See sound = "NONE";
7302  Attack sound = "NONE";
7303  Pain sound = "NONE";
7304  Death sound = "NONE";
7305  Active sound = "NONE";
7306  Reaction time = 8;
7307  Spawn health = 1000;
7308  Radius = 5;
7309  Height = 5;
7310  Mass = 100;
7311  Flags = "mf_noblockmap mf_missile mf_dropoff mf_corpse";
7312  Flags2 = "mf2_noteleport mf2_floorclip";
7313}
7314
7315Thing {
7316  ID = "DEMON2CHUNK2";
7317  DoomEd number = -1;
7318  Spawn state = "DEMON2CHUNK2_1";
7319  See state = "NULL";
7320  Pain state = "NULL";
7321  Melee state = "NULL";
7322  Missile state = "NULL";
7323  Crash state = "NULL";
7324  Death state = "DEMON2CHUNK2_4";
7325  Xdeath state = "NULL";
7326  See sound = "NONE";
7327  Attack sound = "NONE";
7328  Pain sound = "NONE";
7329  Death sound = "NONE";
7330  Active sound = "NONE";
7331  Reaction time = 8;
7332  Spawn health = 1000;
7333  Radius = 5;
7334  Height = 5;
7335  Mass = 100;
7336  Flags = "mf_noblockmap mf_missile mf_dropoff mf_corpse";
7337  Flags2 = "mf2_noteleport mf2_floorclip";
7338}
7339
7340Thing {
7341  ID = "DEMON2CHUNK3";
7342  DoomEd number = -1;
7343  Spawn state = "DEMON2CHUNK3_1";
7344  See state = "NULL";
7345  Pain state = "NULL";
7346  Melee state = "NULL";
7347  Missile state = "NULL";
7348  Crash state = "NULL";
7349  Death state = "DEMON2CHUNK3_4";
7350  Xdeath state = "NULL";
7351  See sound = "NONE";
7352  Attack sound = "NONE";
7353  Pain sound = "NONE";
7354  Death sound = "NONE";
7355  Active sound = "NONE";
7356  Reaction time = 8;
7357  Spawn health = 1000;
7358  Radius = 5;
7359  Height = 5;
7360  Mass = 100;
7361  Flags = "mf_noblockmap mf_missile mf_dropoff mf_corpse";
7362  Flags2 = "mf2_noteleport mf2_floorclip";
7363}
7364
7365Thing {
7366  ID = "DEMON2CHUNK4";
7367  DoomEd number = -1;
7368  Spawn state = "DEMON2CHUNK4_1";
7369  See state = "NULL";
7370  Pain state = "NULL";
7371  Melee state = "NULL";
7372  Missile state = "NULL";
7373  Crash state = "NULL";
7374  Death state = "DEMON2CHUNK4_4";
7375  Xdeath state = "NULL";
7376  See sound = "NONE";
7377  Attack sound = "NONE";
7378  Pain sound = "NONE";
7379  Death sound = "NONE";
7380  Active sound = "NONE";
7381  Reaction time = 8;
7382  Spawn health = 1000;
7383  Radius = 5;
7384  Height = 5;
7385  Mass = 100;
7386  Flags = "mf_noblockmap mf_missile mf_dropoff mf_corpse";
7387  Flags2 = "mf2_noteleport mf2_floorclip";
7388}
7389
7390Thing {
7391  ID = "DEMON2CHUNK5";
7392  DoomEd number = -1;
7393  Spawn state = "DEMON2CHUNK5_1";
7394  See state = "NULL";
7395  Pain state = "NULL";
7396  Melee state = "NULL";
7397  Missile state = "NULL";
7398  Crash state = "NULL";
7399  Death state = "DEMON2CHUNK5_4";
7400  Xdeath state = "NULL";
7401  See sound = "NONE";
7402  Attack sound = "NONE";
7403  Pain sound = "NONE";
7404  Death sound = "NONE";
7405  Active sound = "NONE";
7406  Reaction time = 8;
7407  Spawn health = 1000;
7408  Radius = 5;
7409  Height = 5;
7410  Mass = 100;
7411  Flags = "mf_noblockmap mf_missile mf_dropoff mf_corpse";
7412  Flags2 = "mf2_noteleport mf2_floorclip";
7413}
7414
7415Thing {
7416  ID = "DEMON2FX1";
7417  DoomEd number = -1;
7418  Spawn state = "DEMON2FX_MOVE1";
7419  See state = "NULL";
7420  Pain state = "NULL";
7421  Melee state = "NULL";
7422  Missile state = "NULL";
7423  Crash state = "NULL";
7424  Death state = "DEMON2FX_BOOM1";
7425  Xdeath state = "NULL";
7426  See sound = "NONE";
7427  Attack sound = "NONE";
7428  Pain sound = "NONE";
7429  Death sound = "DEMON_MISSILE_EXPLODE";
7430  Active sound = "NONE";
7431  Reaction time = 8;
7432  Spawn health = 1000;
7433  Speed = 15;
7434  Radius = 10;
7435  Height = 6;
7436  Mass = 100;
7437  Damage = 5;
7438  Flags = "mf_missile mf_brightexplode mf_noblockmap mf_nogravity mf_dropoff";
7439  Flags2 = "mf2_noteleport mf2_impact mf2_pcross mf2_firedamage";
7440}
7441
7442Thing {
7443  ID = "WRAITHB";
7444  DoomEd number = 10011;
7445  Spawn state = "WRAITH_LOOK1";
7446  See state = "WRAITH_RAISE1";
7447  Pain state = "WRAITH_PAIN1";
7448  Melee state = "WRAITH_ATK1_1";
7449  Missile state = "WRAITH_ATK2_1";
7450  Crash state = "NULL";
7451  Death state = "WRAITH_DEATH1_1";
7452  Xdeath state = "WRAITH_DEATH2_1";
7453  See sound = "WRAITH_SIGHT";
7454  Attack sound = "WRAITH_ATTACK";
7455  Pain sound = "WRAITH_PAIN";
7456  Death sound = "WRAITH_DEATH";
7457  Active sound = "WRAITH_ACTIVE";
7458  Reaction time = 8;
7459  Pain chance = 25;
7460  Spawn health = 150;
7461  Speed = 11;
7462  Radius = 20;
7463  Height = 68;
7464  Mass = 75;
7465  Damage = 10;
7466  Flags = "mf_dropoff mf_nogravity mf_float mf_countkill";
7467  Flags2 = "mf2_floorclip mf2_passmobj mf2_pushwall mf2_telestomp mf2_dontdraw";
7468}
7469
7470Thing {
7471  ID = "WRAITH";
7472  DoomEd number = 34;
7473  Spawn state = "WRAITH_INIT1";
7474  See state = "WRAITH_CHASE1";
7475  Pain state = "WRAITH_PAIN1";
7476  Melee state = "WRAITH_ATK1_1";
7477  Missile state = "WRAITH_ATK2_1";
7478  Crash state = "NULL";
7479  Death state = "WRAITH_DEATH1_1";
7480  Xdeath state = "WRAITH_DEATH2_1";
7481  See sound = "WRAITH_SIGHT";
7482  Attack sound = "WRAITH_ATTACK";
7483  Pain sound = "WRAITH_PAIN";
7484  Death sound = "WRAITH_DEATH";
7485  Active sound = "WRAITH_ACTIVE";
7486  Reaction time = 8;
7487  Pain chance = 25;
7488  Spawn health = 150;
7489  Speed = 11;
7490  Radius = 20;
7491  Height = 55;
7492  Mass = 75;
7493  Damage = 10;
7494  Flags = "mf_solid mf_shootable mf_countkill mf_dropoff mf_nogravity mf_float";
7495  Flags2 = "mf2_floorclip mf2_passmobj mf2_pushwall mf2_telestomp";
7496}
7497
7498Thing {
7499  ID = "WRAITHFX1";
7500  DoomEd number = -1;
7501  Spawn state = "WRTHFX_MOVE1";
7502  See state = "NULL";
7503  Pain state = "NULL";
7504  Melee state = "NULL";
7505  Missile state = "NULL";
7506  Crash state = "NULL";
7507  Death state = "WRTHFX_BOOM1";
7508  Xdeath state = "NULL";
7509  See sound = "NONE";
7510  Attack sound = "NONE";
7511  Pain sound = "NONE";
7512  Death sound = "WRAITH_MISSILE_EXPLODE";
7513  Active sound = "NONE";
7514  Reaction time = 8;
7515  Spawn health = 1000;
7516  Speed = 14;
7517  Radius = 10;
7518  Height = 6;
7519  Mass = 5;
7520  Damage = 5;
7521  Flags = "mf_noblockmap mf_nogravity mf_dropoff mf_missile mf_brightexplode";
7522  Flags2 = "mf2_noteleport mf2_impact mf2_pcross mf2_floorclip mf2_firedamage";
7523}
7524
7525Thing {
7526  ID = "WRAITHFX2";
7527  DoomEd number = -1;
7528  Spawn state = "WRTHFX_SIZZLE1";
7529  See state = "NULL";
7530  Pain state = "NULL";
7531  Melee state = "NULL";
7532  Missile state = "NULL";
7533  Crash state = "NULL";
7534  Death state = "NULL";
7535  Xdeath state = "NULL";
7536  See sound = "NONE";
7537  Attack sound = "NONE";
7538  Pain sound = "NONE";
7539  Death sound = "NONE";
7540  Active sound = "NONE";
7541  Reaction time = 8;
7542  Spawn health = 1000;
7543  Radius = 2;
7544  Height = 5;
7545  Mass = 5;
7546  Flags = "mf_noblockmap mf_dropoff";
7547  Flags2 = "mf2_noteleport mf2_floorclip";
7548}
7549
7550Thing {
7551  ID = "WRAITHFX3";
7552  DoomEd number = -1;
7553  Spawn state = "WRTHFX_DROP1";
7554  See state = "NULL";
7555  Pain state = "NULL";
7556  Melee state = "NULL";
7557  Missile state = "NULL";
7558  Crash state = "NULL";
7559  Death state = "WRTHFX_DEAD1";
7560  Xdeath state = "NULL";
7561  See sound = "NONE";
7562  Attack sound = "NONE";
7563  Pain sound = "NONE";
7564  Death sound = "DRIP";
7565  Active sound = "NONE";
7566  Reaction time = 8;
7567  Spawn health = 1000;
7568  Radius = 2;
7569  Height = 5;
7570  Mass = 5;
7571  Flags = "mf_noblockmap mf_dropoff mf_missile mf_brightexplode";
7572  Flags2 = "mf2_noteleport mf2_floorclip";
7573}
7574
7575Thing {
7576  ID = "WRAITHFX4";
7577  DoomEd number = -1;
7578  Spawn state = "WRTHFX_ADROP1";
7579  See state = "NULL";
7580  Pain state = "NULL";
7581  Melee state = "NULL";
7582  Missile state = "NULL";
7583  Crash state = "NULL";
7584  Death state = "WRTHFX_ADEAD1";
7585  Xdeath state = "NULL";
7586  See sound = "NONE";
7587  Attack sound = "NONE";
7588  Pain sound = "NONE";
7589  Death sound = "DRIP";
7590  Active sound = "NONE";
7591  Reaction time = 8;
7592  Spawn health = 1000;
7593  Radius = 2;
7594  Height = 5;
7595  Mass = 5;
7596  Flags = "mf_noblockmap mf_dropoff mf_missile";
7597  Flags2 = "mf2_noteleport";
7598}
7599
7600Thing {
7601  ID = "WRAITHFX5";
7602  DoomEd number = -1;
7603  Spawn state = "WRTHFX_BDROP1";
7604  See state = "NULL";
7605  Pain state = "NULL";
7606  Melee state = "NULL";
7607  Missile state = "NULL";
7608  Crash state = "NULL";
7609  Death state = "WRTHFX_BDEAD1";
7610  Xdeath state = "NULL";
7611  See sound = "NONE";
7612  Attack sound = "NONE";
7613  Pain sound = "NONE";
7614  Death sound = "DRIP";
7615  Active sound = "NONE";
7616  Reaction time = 8;
7617  Spawn health = 1000;
7618  Radius = 2;
7619  Height = 5;
7620  Mass = 5;
7621  Flags = "mf_noblockmap mf_dropoff mf_missile";
7622  Flags2 = "mf2_noteleport";
7623}
7624
7625Thing {
7626  ID = "MINOTAUR";
7627  DoomEd number = 9;
7628  Spawn state = "MNTR_SPAWN1";
7629  See state = "MNTR_WALK1";
7630  Pain state = "MNTR_PAIN1";
7631  Melee state = "MNTR_ATK1_1";
7632  Missile state = "MNTR_ATK2_1";
7633  Crash state = "NULL";
7634  Death state = "MNTR_DIE1";
7635  Xdeath state = "NULL";
7636  See sound = "MAULATOR_SIGHT";
7637  Attack sound = "MAULATOR_HAMMER_SWING";
7638  Pain sound = "MAULATOR_PAIN";
7639  Death sound = "MAULATOR_DEATH";
7640  Active sound = "MAULATOR_ACTIVE";
7641  Reaction time = 8;
7642  Pain chance = 25;
7643  Spawn health = 2500;
7644  Speed = 16;
7645  Radius = 28;
7646  Height = 100;
7647  Mass = 800;
7648  Damage = 7;
7649  Flags = "mf_solid mf_shootable mf_countkill mf_shadow";
7650  Flags2 = "mf2_floorclip mf2_passmobj mf2_pushwall mf2_telestomp";
7651}
7652
7653Thing {
7654  ID = "MNTRFX1";
7655  DoomEd number = -1;
7656  Spawn state = "MNTRFX1_1";
7657  See state = "NULL";
7658  Pain state = "NULL";
7659  Melee state = "NULL";
7660  Missile state = "NULL";
7661  Crash state = "NULL";
7662  Death state = "MNTRFXI1_1";
7663  Xdeath state = "NULL";
7664  See sound = "NONE";
7665  Attack sound = "NONE";
7666  Pain sound = "NONE";
7667  Death sound = "NONE";
7668  Active sound = "NONE";
7669  Reaction time = 8;
7670  Spawn health = 1000;
7671  Speed = 20;
7672  Radius = 10;
7673  Height = 6;
7674  Mass = 100;
7675  Damage = 3;
7676  Flags = "mf_noblockmap mf_missile mf_brightexplode mf_dropoff mf_nogravity";
7677  Flags2 = "mf2_noteleport mf2_firedamage";
7678}
7679
7680Thing {
7681  ID = "MNTRFX2";
7682  DoomEd number = -1;
7683  Spawn state = "MNTRFX2_1";
7684  See state = "NULL";
7685  Pain state = "NULL";
7686  Melee state = "NULL";
7687  Missile state = "NULL";
7688  Crash state = "NULL";
7689  Death state = "MNTRFXI2_1";
7690  Xdeath state = "NULL";
7691  See sound = "NONE";
7692  Attack sound = "NONE";
7693  Pain sound = "NONE";
7694  Death sound = "NONE";
7695  Active sound = "NONE";
7696  Reaction time = 8;
7697  Spawn health = 1000;
7698  Speed = 14;
7699  Radius = 5;
7700  Height = 12;
7701  Mass = 100;
7702  Damage = 4;
7703  Flags = "mf_noblockmap mf_missile mf_brightexplode mf_dropoff mf_nogravity";
7704  Flags2 = "mf2_noteleport mf2_firedamage";
7705}
7706
7707Thing {
7708  ID = "MNTRFX3";
7709  DoomEd number = -1;
7710  Spawn state = "MNTRFX3_1";
7711  See state = "NULL";
7712  Pain state = "NULL";
7713  Melee state = "NULL";
7714  Missile state = "NULL";
7715  Crash state = "NULL";
7716  Death state = "MNTRFXI2_1";
7717  Xdeath state = "NULL";
7718  See sound = "NONE";
7719  Attack sound = "NONE";
7720  Pain sound = "NONE";
7721  Death sound = "NONE";
7722  Active sound = "NONE";
7723  Reaction time = 8;
7724  Spawn health = 1000;
7725  Radius = 8;
7726  Height = 16;
7727  Mass = 100;
7728  Damage = 4;
7729  Flags = "mf_noblockmap mf_missile mf_brightexplode mf_dropoff mf_nogravity";
7730  Flags2 = "mf2_noteleport mf2_firedamage";
7731}
7732
7733Thing {
7734  ID = "MNTRSMOKE";
7735  DoomEd number = -1;
7736  Spawn state = "MINOSMOKE1";
7737  See state = "NULL";
7738  Pain state = "NULL";
7739  Melee state = "NULL";
7740  Missile state = "NULL";
7741  Crash state = "NULL";
7742  Death state = "NULL";
7743  Xdeath state = "NULL";
7744  See sound = "NONE";
7745  Attack sound = "NONE";
7746  Pain sound = "NONE";
7747  Death sound = "NONE";
7748  Active sound = "NONE";
7749  Reaction time = 8;
7750  Spawn health = 1000;
7751  Radius = 20;
7752  Height = 16;
7753  Mass = 100;
7754  Flags = "mf_noblockmap mf_nogravity mf_shadow";
7755  Flags2 = "mf2_noteleport";
7756}
7757
7758Thing {
7759  ID = "MNTRSMOKEEXIT";
7760  DoomEd number = -1;
7761  Spawn state = "MINOSMOKEX1";
7762  See state = "NULL";
7763  Pain state = "NULL";
7764  Melee state = "NULL";
7765  Missile state = "NULL";
7766  Crash state = "NULL";
7767  Death state = "NULL";
7768  Xdeath state = "NULL";
7769  See sound = "NONE";
7770  Attack sound = "NONE";
7771  Pain sound = "NONE";
7772  Death sound = "NONE";
7773  Active sound = "NONE";
7774  Reaction time = 8;
7775  Spawn health = 1000;
7776  Radius = 20;
7777  Height = 16;
7778  Mass = 100;
7779  Flags = "mf_noblockmap mf_nogravity mf_shadow";
7780  Flags2 = "mf2_noteleport";
7781}
7782
7783Thing {
7784  ID = "SERPENT";
7785  DoomEd number = 121;
7786  Spawn state = "SERPENT_LOOK1";
7787  See state = "SERPENT_SWIM1";
7788  Pain state = "SERPENT_PAIN1";
7789  Melee state = "SERPENT_SURFACE1";
7790  Missile state = "NULL";
7791  Crash state = "NULL";
7792  Death state = "SERPENT_DIE1";
7793  Xdeath state = "SERPENT_XDIE1";
7794  See sound = "SERPENT_SIGHT";
7795  Attack sound = "SERPENT_ATTACK";
7796  Pain sound = "SERPENT_PAIN";
7797  Death sound = "SERPENT_DEATH";
7798  Active sound = "NONE";
7799  Reaction time = 8;
7800  Pain chance = 96;
7801  Spawn health = 90;
7802  Speed = 12;
7803  Radius = 32;
7804  Height = 70;
7805  Mass = 2147483647;
7806  Flags = "mf_solid mf_countkill mf_noblood";
7807  Flags2 = "mf2_passmobj mf2_dontdraw mf2_cantleavefloorpic mf2_nonshootable mf2_mcross";
7808}
7809
7810Thing {
7811  ID = "SERPENTLEADER";
7812  DoomEd number = 120;
7813  Spawn state = "SERPENT_LOOK1";
7814  See state = "SERPENT_SWIM1";
7815  Pain state = "SERPENT_PAIN1";
7816  Melee state = "SERPENT_SURFACE1";
7817  Missile state = "NULL";
7818  Crash state = "NULL";
7819  Death state = "SERPENT_DIE1";
7820  Xdeath state = "SERPENT_XDIE1";
7821  See sound = "SERPENT_SIGHT";
7822  Attack sound = "SERPENT_ATTACK";
7823  Pain sound = "SERPENT_PAIN";
7824  Death sound = "SERPENT_DEATH";
7825  Active sound = "NONE";
7826  Reaction time = 8;
7827  Pain chance = 96;
7828  Spawn health = 90;
7829  Speed = 12;
7830  Radius = 32;
7831  Height = 70;
7832  Mass = 200;
7833  Flags = "mf_solid mf_countkill mf_noblood";
7834  Flags2 = "mf2_passmobj mf2_dontdraw mf2_cantleavefloorpic mf2_nonshootable mf2_mcross";
7835}
7836
7837Thing {
7838  ID = "SERPENTFX";
7839  DoomEd number = -1;
7840  Spawn state = "SERPENT_FX1";
7841  See state = "NULL";
7842  Pain state = "NULL";
7843  Melee state = "NULL";
7844  Missile state = "NULL";
7845  Crash state = "NULL";
7846  Death state = "SERPENT_FX_X1";
7847  Xdeath state = "NULL";
7848  See sound = "NONE";
7849  Attack sound = "NONE";
7850  Pain sound = "NONE";
7851  Death sound = "SERPENTFX_HIT";
7852  Active sound = "NONE";
7853  Reaction time = 8;
7854  Spawn health = 1000;
7855  Speed = 15;
7856  Radius = 8;
7857  Height = 10;
7858  Mass = 100;
7859  Damage = 4;
7860  Flags = "mf_noblockmap mf_missile mf_brightexplode mf_dropoff mf_nogravity";
7861  Flags2 = "mf2_noteleport";
7862}
7863
7864Thing {
7865  ID = "SERPENT_HEAD";
7866  DoomEd number = -1;
7867  Spawn state = "SERPENT_HEAD1";
7868  See state = "NULL";
7869  Pain state = "NULL";
7870  Melee state = "NULL";
7871  Missile state = "NULL";
7872  Crash state = "NULL";
7873  Death state = "NULL";
7874  Xdeath state = "NULL";
7875  See sound = "NONE";
7876  Attack sound = "NONE";
7877  Pain sound = "NONE";
7878  Death sound = "NONE";
7879  Active sound = "NONE";
7880  Reaction time = 8;
7881  Spawn health = 1000;
7882  Radius = 5;
7883  Height = 10;
7884  Mass = 100;
7885  Flags = "mf_noblockmap";
7886  Flags2 = "mf2_lograv";
7887}
7888
7889Thing {
7890  ID = "SERPENT_GIB1";
7891  DoomEd number = -1;
7892  Spawn state = "SERPENT_GIB1_1";
7893  See state = "NULL";
7894  Pain state = "NULL";
7895  Melee state = "NULL";
7896  Missile state = "NULL";
7897  Crash state = "NULL";
7898  Death state = "NULL";
7899  Xdeath state = "NULL";
7900  See sound = "NONE";
7901  Attack sound = "NONE";
7902  Pain sound = "NONE";
7903  Death sound = "NONE";
7904  Active sound = "NONE";
7905  Reaction time = 8;
7906  Spawn health = 1000;
7907  Radius = 3;
7908  Height = 3;
7909  Mass = 100;
7910  Flags = "mf_noblockmap mf_nogravity";
7911}
7912
7913Thing {
7914  ID = "SERPENT_GIB2";
7915  DoomEd number = -1;
7916  Spawn state = "SERPENT_GIB2_1";
7917  See state = "NULL";
7918  Pain state = "NULL";
7919  Melee state = "NULL";
7920  Missile state = "NULL";
7921  Crash state = "NULL";
7922  Death state = "NULL";
7923  Xdeath state = "NULL";
7924  See sound = "NONE";
7925  Attack sound = "NONE";
7926  Pain sound = "NONE";
7927  Death sound = "NONE";
7928  Active sound = "NONE";
7929  Reaction time = 8;
7930  Spawn health = 1000;
7931  Radius = 3;
7932  Height = 3;
7933  Mass = 100;
7934  Flags = "mf_noblockmap mf_nogravity";
7935}
7936
7937Thing {
7938  ID = "SERPENT_GIB3";
7939  DoomEd number = -1;
7940  Spawn state = "SERPENT_GIB3_1";
7941  See state = "NULL";
7942  Pain state = "NULL";
7943  Melee state = "NULL";
7944  Missile state = "NULL";
7945  Crash state = "NULL";
7946  Death state = "NULL";
7947  Xdeath state = "NULL";
7948  See sound = "NONE";
7949  Attack sound = "NONE";
7950  Pain sound = "NONE";
7951  Death sound = "NONE";
7952  Active sound = "NONE";
7953  Reaction time = 8;
7954  Spawn health = 1000;
7955  Radius = 3;
7956  Height = 3;
7957  Mass = 100;
7958  Flags = "mf_noblockmap mf_nogravity";
7959}
7960
7961Thing {
7962  ID = "BISHOP";
7963  DoomEd number = 114;
7964  Spawn state = "BISHOP_LOOK1";
7965  See state = "BISHOP_WALK1";
7966  Pain state = "BISHOP_PAIN1";
7967  Melee state = "NULL";
7968  Missile state = "BISHOP_ATK1";
7969  Crash state = "NULL";
7970  Death state = "BISHOP_DEATH1";
7971  Xdeath state = "NULL";
7972  See sound = "BISHOP_SIGHT";
7973  Attack sound = "BISHOP_ATTACK";
7974  Pain sound = "BISHOP_PAIN";
7975  Death sound = "BISHOP_DEATH";
7976  Active sound = "BISHOP_ACTIVE";
7977  Reaction time = 8;
7978  Pain chance = 110;
7979  Spawn health = 130;
7980  Speed = 10;
7981  Radius = 22;
7982  Height = 65;
7983  Mass = 100;
7984  Flags = "mf_solid mf_shootable mf_countkill mf_float mf_nogravity mf_noblood";
7985  Flags2 = "mf2_passmobj mf2_pushwall mf2_telestomp";
7986}
7987
7988Thing {
7989  ID = "BISHOP_PUFF";
7990  DoomEd number = -1;
7991  Spawn state = "BISHOP_PUFF1";
7992  See state = "NULL";
7993  Pain state = "NULL";
7994  Melee state = "NULL";
7995  Missile state = "NULL";
7996  Crash state = "NULL";
7997  Death state = "NULL";
7998  Xdeath state = "NULL";
7999  See sound = "NONE";
8000  Attack sound = "NONE";
8001  Pain sound = "NONE";
8002  Death sound = "NONE";
8003  Active sound = "NONE";
8004  Reaction time = 8;
8005  Spawn health = 1000;
8006  Radius = 20;
8007  Height = 16;
8008  Mass = 100;
8009  Flags = "mf_shadow mf_noblockmap mf_nogravity";
8010}
8011
8012Thing {
8013  ID = "BISHOPBLUR";
8014  DoomEd number = -1;
8015  Spawn state = "BISHOPBLUR1";
8016  See state = "NULL";
8017  Pain state = "NULL";
8018  Melee state = "NULL";
8019  Missile state = "NULL";
8020  Crash state = "NULL";
8021  Death state = "NULL";
8022  Xdeath state = "NULL";
8023  See sound = "NONE";
8024  Attack sound = "NONE";
8025  Pain sound = "NONE";
8026  Death sound = "NONE";
8027  Active sound = "NONE";
8028  Reaction time = 8;
8029  Spawn health = 1000;
8030  Radius = 20;
8031  Height = 16;
8032  Mass = 100;
8033  Flags = "mf_noblockmap mf_nogravity mf_shadow";
8034}
8035
8036Thing {
8037  ID = "BISHOPPAINBLUR";
8038  DoomEd number = -1;
8039  Spawn state = "BISHOPPAINBLUR1";
8040  See state = "NULL";
8041  Pain state = "NULL";
8042  Melee state = "NULL";
8043  Missile state = "NULL";
8044  Crash state = "NULL";
8045  Death state = "NULL";
8046  Xdeath state = "NULL";
8047  See sound = "NONE";
8048  Attack sound = "NONE";
8049  Pain sound = "NONE";
8050  Death sound = "NONE";
8051  Active sound = "NONE";
8052  Reaction time = 8;
8053  Spawn health = 1000;
8054  Radius = 20;
8055  Height = 16;
8056  Mass = 100;
8057  Flags = "mf_noblockmap mf_nogravity mf_shadow";
8058}
8059
8060Thing {
8061  ID = "BISH_FX";
8062  DoomEd number = -1;
8063  Spawn state = "BISHFX1_1";
8064  See state = "NULL";
8065  Pain state = "NULL";
8066  Melee state = "NULL";
8067  Missile state = "NULL";
8068  Crash state = "NULL";
8069  Death state = "BISHFXI1_1";
8070  Xdeath state = "NULL";
8071  See sound = "NONE";
8072  Attack sound = "NONE";
8073  Pain sound = "NONE";
8074  Death sound = "BISHOP_MISSILE_EXPLODE";
8075  Active sound = "NONE";
8076  Reaction time = 8;
8077  Spawn health = 1000;
8078  Speed = 10;
8079  Radius = 10;
8080  Height = 6;
8081  Mass = 100;
8082  Damage = 1;
8083  Flags = "mf_local mf_noblockmap mf_missile mf_brightexplode mf_dropoff mf_nogravity";
8084  Flags2 = "mf2_noteleport mf2_seekermissile";
8085}
8086
8087Thing {
8088  ID = "DRAGON";
8089  DoomEd number = 254;
8090  Spawn state = "DRAGON_LOOK1";
8091  See state = "DRAGON_INIT";
8092  Pain state = "DRAGON_PAIN1";
8093  Melee state = "NULL";
8094  Missile state = "DRAGON_ATK1";
8095  Crash state = "NULL";
8096  Death state = "DRAGON_DEATH1";
8097  Xdeath state = "NULL";
8098  See sound = "DRAGON_SIGHT";
8099  Attack sound = "DRAGON_ATTACK";
8100  Pain sound = "DRAGON_PAIN";
8101  Death sound = "DRAGON_DEATH";
8102  Active sound = "DRAGON_ACTIVE";
8103  Reaction time = 8;
8104  Pain chance = 128;
8105  Spawn health = 640;
8106  Speed = 10;
8107  Radius = 20;
8108  Height = 65;
8109  Mass = 2147483647;
8110  Flags = "mf_solid mf_shootable mf_countkill mf_float mf_nogravity mf_noblood";
8111  Flags2 = "mf2_passmobj mf2_boss";
8112  Flags3 = "mf3_noinfight";
8113}
8114
8115Thing {
8116  ID = "DRAGON_FX";
8117  DoomEd number = -1;
8118  Spawn state = "DRAGON_FX1_1";
8119  See state = "NULL";
8120  Pain state = "NULL";
8121  Melee state = "NULL";
8122  Missile state = "NULL";
8123  Crash state = "NULL";
8124  Death state = "DRAGON_FX1_X1";
8125  Xdeath state = "NULL";
8126  See sound = "NONE";
8127  Attack sound = "NONE";
8128  Pain sound = "NONE";
8129  Death sound = "DRAGON_FIREBALL_EXPLODE";
8130  Active sound = "NONE";
8131  Reaction time = 8;
8132  Spawn health = 1000;
8133  Speed = 24;
8134  Radius = 12;
8135  Height = 10;
8136  Mass = 100;
8137  Damage = 6;
8138  Flags = "mf_noblockmap mf_missile mf_brightexplode mf_dropoff mf_nogravity mf_brightshadow";
8139  Flags2 = "mf2_noteleport mf2_firedamage";
8140}
8141
8142Thing {
8143  ID = "DRAGON_FX2";
8144  DoomEd number = -1;
8145  Spawn state = "DRAGON_FX2_1";
8146  See state = "NULL";
8147  Pain state = "NULL";
8148  Melee state = "NULL";
8149  Missile state = "NULL";
8150  Crash state = "NULL";
8151  Death state = "NULL";
8152  Xdeath state = "NULL";
8153  See sound = "NONE";
8154  Attack sound = "NONE";
8155  Pain sound = "NONE";
8156  Death sound = "DRAGON_FIREBALL_EXPLODE";
8157  Active sound = "NONE";
8158  Reaction time = 8;
8159  Spawn health = 1000;
8160  Radius = 8;
8161  Height = 8;
8162  Mass = 100;
8163  Flags = "mf_noblockmap";
8164  Flags2 = "mf2_noteleport mf2_firedamage mf2_dontdraw";
8165}
8166
8167Thing {
8168  ID = "ARMOR_1";
8169  Name = "Mesh Armor";
8170  DoomEd number = 8005;
8171  Spawn state = "ARMOR_1";
8172  See state = "NULL";
8173  Pain state = "NULL";
8174  Melee state = "NULL";
8175  Missile state = "NULL";
8176  Crash state = "NULL";
8177  Death state = "NULL";
8178  Xdeath state = "NULL";
8179  See sound = "NONE";
8180  Attack sound = "NONE";
8181  Pain sound = "NONE";
8182  Death sound = "NONE";
8183  Active sound = "NONE";
8184  Reaction time = 8;
8185  Spawn health = 1000;
8186  Radius = 20;
8187  Height = 16;
8188  Mass = 100;
8189  Flags = "mf_special mf_nogravity";
8190}
8191
8192Thing {
8193  ID = "ARMOR_2";
8194  Name = "Falcon Shield";
8195  DoomEd number = 8006;
8196  Spawn state = "ARMOR_2";
8197  See state = "NULL";
8198  Pain state = "NULL";
8199  Melee state = "NULL";
8200  Missile state = "NULL";
8201  Crash state = "NULL";
8202  Death state = "NULL";
8203  Xdeath state = "NULL";
8204  See sound = "NONE";
8205  Attack sound = "NONE";
8206  Pain sound = "NONE";
8207  Death sound = "NONE";
8208  Active sound = "NONE";
8209  Reaction time = 8;
8210  Spawn health = 1000;
8211  Radius = 20;
8212  Height = 16;
8213  Mass = 100;
8214  Flags = "mf_special mf_nogravity";
8215}
8216
8217Thing {
8218  ID = "ARMOR_3";
8219  Name = "Platinum Helmet";
8220  DoomEd number = 8007;
8221  Spawn state = "ARMOR_3";
8222  See state = "NULL";
8223  Pain state = "NULL";
8224  Melee state = "NULL";
8225  Missile state = "NULL";
8226  Crash state = "NULL";
8227  Death state = "NULL";
8228  Xdeath state = "NULL";
8229  See sound = "NONE";
8230  Attack sound = "NONE";
8231  Pain sound = "NONE";
8232  Death sound = "NONE";
8233  Active sound = "NONE";
8234  Reaction time = 8;
8235  Spawn health = 1000;
8236  Radius = 20;
8237  Height = 16;
8238  Mass = 100;
8239  Flags = "mf_special mf_nogravity";
8240}
8241
8242Thing {
8243  ID = "ARMOR_4";
8244  Name = "Amulet of Warding";
8245  DoomEd number = 8008;
8246  Spawn state = "ARMOR_4";
8247  See state = "NULL";
8248  Pain state = "NULL";
8249  Melee state = "NULL";
8250  Missile state = "NULL";
8251  Crash state = "NULL";
8252  Death state = "NULL";
8253  Xdeath state = "NULL";
8254  See sound = "NONE";
8255  Attack sound = "NONE";
8256  Pain sound = "NONE";
8257  Death sound = "NONE";
8258  Active sound = "NONE";
8259  Reaction time = 8;
8260  Spawn health = 1000;
8261  Radius = 20;
8262  Height = 16;
8263  Mass = 100;
8264  Flags = "mf_special mf_nogravity";
8265}
8266
8267Thing {
8268  ID = "MANA1";
8269  Name = "Blue Mana";
8270  DoomEd number = 122;
8271  Spawn state = "MANA1_1";
8272  See state = "NULL";
8273  Pain state = "NULL";
8274  Melee state = "NULL";
8275  Missile state = "NULL";
8276  Crash state = "NULL";
8277  Death state = "NULL";
8278  Xdeath state = "NULL";
8279  See sound = "NONE";
8280  Attack sound = "NONE";
8281  Pain sound = "NONE";
8282  Death sound = "NONE";
8283  Active sound = "NONE";
8284  Reaction time = 8;
8285  Spawn health = 10;
8286  Radius = 8;
8287  Height = 8;
8288  Mass = 100;
8289  Flags = "mf_special";
8290  Flags2 = "mf2_floatbob";
8291}
8292
8293Thing {
8294  ID = "MANA2";
8295  Name = "Green Mana";
8296  DoomEd number = 124;
8297  Spawn state = "MANA2_1";
8298  See state = "NULL";
8299  Pain state = "NULL";
8300  Melee state = "NULL";
8301  Missile state = "NULL";
8302  Crash state = "NULL";
8303  Death state = "NULL";
8304  Xdeath state = "NULL";
8305  See sound = "NONE";
8306  Attack sound = "NONE";
8307  Pain sound = "NONE";
8308  Death sound = "NONE";
8309  Active sound = "NONE";
8310  Reaction time = 8;
8311  Spawn health = 10;
8312  Radius = 8;
8313  Height = 8;
8314  Mass = 100;
8315  Flags = "mf_special";
8316  Flags2 = "mf2_floatbob";
8317}
8318
8319Thing {
8320  ID = "MANA3";
8321  Name = "Combined Mana";
8322  DoomEd number = 8004;
8323  Spawn state = "MANA3_1";
8324  See state = "NULL";
8325  Pain state = "NULL";
8326  Melee state = "NULL";
8327  Missile state = "NULL";
8328  Crash state = "NULL";
8329  Death state = "NULL";
8330  Xdeath state = "NULL";
8331  See sound = "NONE";
8332  Attack sound = "NONE";
8333  Pain sound = "NONE";
8334  Death sound = "NONE";
8335  Active sound = "NONE";
8336  Reaction time = 8;
8337  Spawn health = 20;
8338  Radius = 8;
8339  Height = 8;
8340  Mass = 100;
8341  Flags = "mf_special";
8342  Flags2 = "mf2_floatbob";
8343}
8344
8345Thing {
8346  ID = "KEY1";
8347  DoomEd number = 8030;
8348  Spawn state = "KEY1";
8349  See state = "NULL";
8350  Pain state = "NULL";
8351  Melee state = "NULL";
8352  Missile state = "NULL";
8353  Crash state = "NULL";
8354  Death state = "NULL";
8355  Xdeath state = "NULL";
8356  See sound = "NONE";
8357  Attack sound = "NONE";
8358  Pain sound = "NONE";
8359  Death sound = "NONE";
8360  Active sound = "NONE";
8361  Reaction time = 8;
8362  Spawn health = 1000;
8363  Radius = 8;
8364  Height = 20;
8365  Mass = 100;
8366  Flags = "mf_special";
8367}
8368
8369Thing {
8370  ID = "KEY2";
8371  DoomEd number = 8031;
8372  Spawn state = "KEY2";
8373  See state = "NULL";
8374  Pain state = "NULL";
8375  Melee state = "NULL";
8376  Missile state = "NULL";
8377  Crash state = "NULL";
8378  Death state = "NULL";
8379  Xdeath state = "NULL";
8380  See sound = "NONE";
8381  Attack sound = "NONE";
8382  Pain sound = "NONE";
8383  Death sound = "NONE";
8384  Active sound = "NONE";
8385  Reaction time = 8;
8386  Spawn health = 1000;
8387  Radius = 8;
8388  Height = 20;
8389  Mass = 100;
8390  Flags = "mf_special";
8391}
8392
8393Thing {
8394  ID = "KEY3";
8395  DoomEd number = 8032;
8396  Spawn state = "KEY3";
8397  See state = "NULL";
8398  Pain state = "NULL";
8399  Melee state = "NULL";
8400  Missile state = "NULL";
8401  Crash state = "NULL";
8402  Death state = "NULL";
8403  Xdeath state = "NULL";
8404  See sound = "NONE";
8405  Attack sound = "NONE";
8406  Pain sound = "NONE";
8407  Death sound = "NONE";
8408  Active sound = "NONE";
8409  Reaction time = 8;
8410  Spawn health = 1000;
8411  Radius = 8;
8412  Height = 20;
8413  Mass = 100;
8414  Flags = "mf_special";
8415}
8416
8417Thing {
8418  ID = "KEY4";
8419  DoomEd number = 8033;
8420  Spawn state = "KEY4";
8421  See state = "NULL";
8422  Pain state = "NULL";
8423  Melee state = "NULL";
8424  Missile state = "NULL";
8425  Crash state = "NULL";
8426  Death state = "NULL";
8427  Xdeath state = "NULL";
8428  See sound = "NONE";
8429  Attack sound = "NONE";
8430  Pain sound = "NONE";
8431  Death sound = "NONE";
8432  Active sound = "NONE";
8433  Reaction time = 8;
8434  Spawn health = 1000;
8435  Radius = 8;
8436  Height = 20;
8437  Mass = 100;
8438  Flags = "mf_special";
8439}
8440
8441Thing {
8442  ID = "KEY5";
8443  DoomEd number = 8034;
8444  Spawn state = "KEY5";
8445  See state = "NULL";
8446  Pain state = "NULL";
8447  Melee state = "NULL";
8448  Missile state = "NULL";
8449  Crash state = "NULL";
8450  Death state = "NULL";
8451  Xdeath state = "NULL";
8452  See sound = "NONE";
8453  Attack sound = "NONE";
8454  Pain sound = "NONE";
8455  Death sound = "NONE";
8456  Active sound = "NONE";
8457  Reaction time = 8;
8458  Spawn health = 1000;
8459  Radius = 8;
8460  Height = 20;
8461  Mass = 100;
8462  Flags = "mf_special";
8463}
8464
8465Thing {
8466  ID = "KEY6";
8467  DoomEd number = 8035;
8468  Spawn state = "KEY6";
8469  See state = "NULL";
8470  Pain state = "NULL";
8471  Melee state = "NULL";
8472  Missile state = "NULL";
8473  Crash state = "NULL";
8474  Death state = "NULL";
8475  Xdeath state = "NULL";
8476  See sound = "NONE";
8477  Attack sound = "NONE";
8478  Pain sound = "NONE";
8479  Death sound = "NONE";
8480  Active sound = "NONE";
8481  Reaction time = 8;
8482  Spawn health = 1000;
8483  Radius = 8;
8484  Height = 20;
8485  Mass = 100;
8486  Flags = "mf_special";
8487}
8488
8489Thing {
8490  ID = "KEY7";
8491  DoomEd number = 8036;
8492  Spawn state = "KEY7";
8493  See state = "NULL";
8494  Pain state = "NULL";
8495  Melee state = "NULL";
8496  Missile state = "NULL";
8497  Crash state = "NULL";
8498  Death state = "NULL";
8499  Xdeath state = "NULL";
8500  See sound = "NONE";
8501  Attack sound = "NONE";
8502  Pain sound = "NONE";
8503  Death sound = "NONE";
8504  Active sound = "NONE";
8505  Reaction time = 8;
8506  Spawn health = 1000;
8507  Radius = 8;
8508  Height = 20;
8509  Mass = 100;
8510  Flags = "mf_special";
8511}
8512
8513Thing {
8514  ID = "KEY8";
8515  DoomEd number = 8037;
8516  Spawn state = "KEY8";
8517  See state = "NULL";
8518  Pain state = "NULL";
8519  Melee state = "NULL";
8520  Missile state = "NULL";
8521  Crash state = "NULL";
8522  Death state = "NULL";
8523  Xdeath state = "NULL";
8524  See sound = "NONE";
8525  Attack sound = "NONE";
8526  Pain sound = "NONE";
8527  Death sound = "NONE";
8528  Active sound = "NONE";
8529  Reaction time = 8;
8530  Spawn health = 1000;
8531  Radius = 8;
8532  Height = 20;
8533  Mass = 100;
8534  Flags = "mf_special";
8535}
8536
8537Thing {
8538  ID = "KEY9";
8539  DoomEd number = 8038;
8540  Spawn state = "KEY9";
8541  See state = "NULL";
8542  Pain state = "NULL";
8543  Melee state = "NULL";
8544  Missile state = "NULL";
8545  Crash state = "NULL";
8546  Death state = "NULL";
8547  Xdeath state = "NULL";
8548  See sound = "NONE";
8549  Attack sound = "NONE";
8550  Pain sound = "NONE";
8551  Death sound = "NONE";
8552  Active sound = "NONE";
8553  Reaction time = 8;
8554  Spawn health = 1000;
8555  Radius = 8;
8556  Height = 20;
8557  Mass = 100;
8558  Flags = "mf_special";
8559}
8560
8561Thing {
8562  ID = "KEYA";
8563  DoomEd number = 8039;
8564  Spawn state = "KEYA";
8565  See state = "NULL";
8566  Pain state = "NULL";
8567  Melee state = "NULL";
8568  Missile state = "NULL";
8569  Crash state = "NULL";
8570  Death state = "NULL";
8571  Xdeath state = "NULL";
8572  See sound = "NONE";
8573  Attack sound = "NONE";
8574  Pain sound = "NONE";
8575  Death sound = "NONE";
8576  Active sound = "NONE";
8577  Reaction time = 8;
8578  Spawn health = 1000;
8579  Radius = 8;
8580  Height = 20;
8581  Mass = 100;
8582  Flags = "mf_special";
8583}
8584
8585Thing {
8586  ID = "KEYB";
8587  DoomEd number = 8200;
8588  Spawn state = "KEYB";
8589  See state = "NULL";
8590  Pain state = "NULL";
8591  Melee state = "NULL";
8592  Missile state = "NULL";
8593  Crash state = "NULL";
8594  Death state = "NULL";
8595  Xdeath state = "NULL";
8596  See sound = "NONE";
8597  Attack sound = "NONE";
8598  Pain sound = "NONE";
8599  Death sound = "NONE";
8600  Active sound = "NONE";
8601  Reaction time = 8;
8602  Spawn health = 1000;
8603  Radius = 8;
8604  Height = 20;
8605  Mass = 100;
8606  Flags = "mf_special";
8607}
8608
8609Thing {
8610  ID = "SOUNDWIND";
8611  DoomEd number = 1410;
8612  Spawn state = "SND_WIND1";
8613  See state = "NULL";
8614  Pain state = "NULL";
8615  Melee state = "NULL";
8616  Missile state = "NULL";
8617  Crash state = "NULL";
8618  Death state = "NULL";
8619  Xdeath state = "NULL";
8620  See sound = "NONE";
8621  Attack sound = "NONE";
8622  Pain sound = "NONE";
8623  Death sound = "NONE";
8624  Active sound = "NONE";
8625  Reaction time = 8;
8626  Spawn health = 1000;
8627  Radius = 20;
8628  Height = 16;
8629  Mass = 100;
8630  Flags = "mf_noblockmap mf_nosector";
8631  Flags2 = "mf2_dontdraw";
8632}
8633
8634Thing {
8635  ID = "SOUNDWATERFALL";
8636  DoomEd number = 41;
8637  Spawn state = "SND_WATERFALL";
8638  See state = "NULL";
8639  Pain state = "NULL";
8640  Melee state = "NULL";
8641  Missile state = "NULL";
8642  Crash state = "NULL";
8643  Death state = "NULL";
8644  Xdeath state = "NULL";
8645  See sound = "NONE";
8646  Attack sound = "NONE";
8647  Pain sound = "NONE";
8648  Death sound = "NONE";
8649  Active sound = "NONE";
8650  Reaction time = 8;
8651  Spawn health = 1000;
8652  Radius = 20;
8653  Height = 16;
8654  Mass = 100;
8655  Flags = "mf_noblockmap mf_nosector";
8656  Flags2 = "mf2_dontdraw";
8657}
8658
8659Thing {
8660  ID = "ETTIN";
8661  DoomEd number = 10030;
8662  Spawn state = "ETTIN_LOOK1";
8663  See state = "ETTIN_CHASE1";
8664  Pain state = "ETTIN_PAIN1";
8665  Melee state = "ETTIN_ATK1_1";
8666  Missile state = "NULL";
8667  Crash state = "NULL";
8668  Death state = "ETTIN_DEATH1_1";
8669  Xdeath state = "ETTIN_DEATH2_1";
8670  See sound = "ETTIN_SIGHT";
8671  Attack sound = "ETTIN_ATTACK";
8672  Pain sound = "ETTIN_PAIN";
8673  Death sound = "ETTIN_DEATH";
8674  Active sound = "ETTIN_ACTIVE";
8675  Reaction time = 8;
8676  Pain chance = 60;
8677  Spawn health = 175;
8678  Speed = 13;
8679  Radius = 25;
8680  Height = 68;
8681  Mass = 175;
8682  Damage = 3;
8683  Flags = "mf_solid mf_shootable mf_countkill";
8684  Flags2 = "mf2_floorclip mf2_pushwall mf2_mcross mf2_telestomp";
8685}
8686
8687Thing {
8688  ID = "ETTIN_MACE";
8689  DoomEd number = -1;
8690  Spawn state = "ETTIN_MACE1";
8691  See state = "NULL";
8692  Pain state = "NULL";
8693  Melee state = "NULL";
8694  Missile state = "NULL";
8695  Crash state = "NULL";
8696  Death state = "ETTIN_MACE5";
8697  Xdeath state = "NULL";
8698  See sound = "NONE";
8699  Attack sound = "NONE";
8700  Pain sound = "NONE";
8701  Death sound = "NONE";
8702  Active sound = "NONE";
8703  Reaction time = 8;
8704  Spawn health = 1000;
8705  Radius = 5;
8706  Height = 5;
8707  Mass = 100;
8708  Flags = "mf_dropoff mf_corpse";
8709  Flags2 = "mf2_noteleport mf2_floorclip";
8710}
8711
8712Thing {
8713  ID = "FIREDEMON";
8714  DoomEd number = 10060;
8715  Spawn state = "FIRED_SPAWN1";
8716  See state = "FIRED_LOOK4";
8717  Pain state = "FIRED_PAIN1";
8718  Melee state = "NULL";
8719  Missile state = "FIRED_ATTACK1";
8720  Crash state = "FIRED_XDEATH1";
8721  Death state = "FIRED_DEATH1";
8722  Xdeath state = "FIRED_XDEATH1";
8723  See sound = "FIRED_SPAWN";
8724  Attack sound = "NONE";
8725  Pain sound = "FIRED_PAIN";
8726  Death sound = "FIRED_DEATH";
8727  Active sound = "FIRED_ACTIVE";
8728  Reaction time = 8;
8729  Pain chance = 1;
8730  Spawn health = 80;
8731  Speed = 13;
8732  Radius = 20;
8733  Height = 68;
8734  Mass = 75;
8735  Damage = 1;
8736  Flags = "mf_solid mf_shootable mf_countkill mf_dropoff mf_nogravity mf_float";
8737  Flags2 = "mf2_floorclip mf2_passmobj mf2_pushwall mf2_invulnerable mf2_mcross mf2_telestomp";
8738}
8739
8740Thing {
8741  ID = "FIREDEMON_SPLOTCH1";
8742  DoomEd number = -1;
8743  Spawn state = "FIRED_CORPSE1";
8744  See state = "NULL";
8745  Pain state = "NULL";
8746  Melee state = "NULL";
8747  Missile state = "NULL";
8748  Crash state = "NULL";
8749  Death state = "NULL";
8750  Xdeath state = "NULL";
8751  See sound = "NONE";
8752  Attack sound = "NONE";
8753  Pain sound = "NONE";
8754  Death sound = "NONE";
8755  Active sound = "NONE";
8756  Reaction time = 8;
8757  Spawn health = 1000;
8758  Radius = 3;
8759  Height = 16;
8760  Mass = 100;
8761  Flags = "mf_dropoff mf_corpse";
8762  Flags2 = "mf2_noteleport mf2_floorclip";
8763}
8764
8765Thing {
8766  ID = "FIREDEMON_SPLOTCH2";
8767  DoomEd number = -1;
8768  Spawn state = "FIRED_CORPSE4";
8769  See state = "NULL";
8770  Pain state = "NULL";
8771  Melee state = "NULL";
8772  Missile state = "NULL";
8773  Crash state = "NULL";
8774  Death state = "NULL";
8775  Xdeath state = "NULL";
8776  See sound = "NONE";
8777  Attack sound = "NONE";
8778  Pain sound = "NONE";
8779  Death sound = "NONE";
8780  Active sound = "NONE";
8781  Reaction time = 8;
8782  Spawn health = 1000;
8783  Radius = 3;
8784  Height = 16;
8785  Mass = 100;
8786  Flags = "mf_dropoff mf_corpse";
8787  Flags2 = "mf2_noteleport mf2_floorclip";
8788}
8789
8790Thing {
8791  ID = "FIREDEMON_FX1";
8792  DoomEd number = -1;
8793  Spawn state = "FIRED_RDROP1";
8794  See state = "NULL";
8795  Pain state = "NULL";
8796  Melee state = "NULL";
8797  Missile state = "NULL";
8798  Crash state = "NULL";
8799  Death state = "FIRED_RDEAD1_1";
8800  Xdeath state = "FIRED_RDEAD1_2";
8801  See sound = "NONE";
8802  Attack sound = "NONE";
8803  Pain sound = "NONE";
8804  Death sound = "NONE";
8805  Active sound = "NONE";
8806  Reaction time = 8;
8807  Spawn health = 1000;
8808  Radius = 3;
8809  Height = 5;
8810  Mass = 16;
8811  Flags = "mf_noblockmap mf_dropoff mf_missile";
8812  Flags2 = "mf2_noteleport";
8813}
8814
8815Thing {
8816  ID = "FIREDEMON_FX2";
8817  DoomEd number = -1;
8818  Spawn state = "FIRED_RDROP2";
8819  See state = "NULL";
8820  Pain state = "NULL";
8821  Melee state = "NULL";
8822  Missile state = "NULL";
8823  Crash state = "NULL";
8824  Death state = "FIRED_RDEAD2_1";
8825  Xdeath state = "FIRED_RDEAD2_2";
8826  See sound = "NONE";
8827  Attack sound = "NONE";
8828  Pain sound = "NONE";
8829  Death sound = "NONE";
8830  Active sound = "NONE";
8831  Reaction time = 8;
8832  Spawn health = 1000;
8833  Radius = 3;
8834  Height = 5;
8835  Mass = 16;
8836  Flags = "mf_noblockmap mf_dropoff mf_missile";
8837  Flags2 = "mf2_noteleport";
8838}
8839
8840Thing {
8841  ID = "FIREDEMON_FX3";
8842  DoomEd number = -1;
8843  Spawn state = "FIRED_RDROP3";
8844  See state = "NULL";
8845  Pain state = "NULL";
8846  Melee state = "NULL";
8847  Missile state = "NULL";
8848  Crash state = "NULL";
8849  Death state = "FIRED_RDEAD3_1";
8850  Xdeath state = "FIRED_RDEAD3_2";
8851  See sound = "NONE";
8852  Attack sound = "NONE";
8853  Pain sound = "NONE";
8854  Death sound = "NONE";
8855  Active sound = "NONE";
8856  Reaction time = 8;
8857  Spawn health = 1000;
8858  Radius = 3;
8859  Height = 5;
8860  Mass = 16;
8861  Flags = "mf_noblockmap mf_dropoff mf_missile";
8862  Flags2 = "mf2_noteleport";
8863}
8864
8865Thing {
8866  ID = "FIREDEMON_FX4";
8867  DoomEd number = -1;
8868  Spawn state = "FIRED_RDROP4";
8869  See state = "NULL";
8870  Pain state = "NULL";
8871  Melee state = "NULL";
8872  Missile state = "NULL";
8873  Crash state = "NULL";
8874  Death state = "FIRED_RDEAD4_1";
8875  Xdeath state = "FIRED_RDEAD4_2";
8876  See sound = "NONE";
8877  Attack sound = "NONE";
8878  Pain sound = "NONE";
8879  Death sound = "NONE";
8880  Active sound = "NONE";
8881  Reaction time = 8;
8882  Spawn health = 1000;
8883  Radius = 3;
8884  Height = 5;
8885  Mass = 16;
8886  Flags = "mf_noblockmap mf_dropoff mf_missile";
8887  Flags2 = "mf2_noteleport";
8888}
8889
8890Thing {
8891  ID = "FIREDEMON_FX5";
8892  DoomEd number = -1;
8893  Spawn state = "FIRED_RDROP5";
8894  See state = "NULL";
8895  Pain state = "NULL";
8896  Melee state = "NULL";
8897  Missile state = "NULL";
8898  Crash state = "NULL";
8899  Death state = "FIRED_RDEAD5_1";
8900  Xdeath state = "FIRED_RDEAD5_2";
8901  See sound = "NONE";
8902  Attack sound = "NONE";
8903  Pain sound = "NONE";
8904  Death sound = "NONE";
8905  Active sound = "NONE";
8906  Reaction time = 8;
8907  Spawn health = 1000;
8908  Radius = 3;
8909  Height = 5;
8910  Mass = 16;
8911  Flags = "mf_noblockmap mf_dropoff mf_missile";
8912  Flags2 = "mf2_noteleport";
8913}
8914
8915Thing {
8916  ID = "FIREDEMON_FX6";
8917  DoomEd number = -1;
8918  Spawn state = "FIRED_FX6_1";
8919  See state = "NULL";
8920  Pain state = "NULL";
8921  Melee state = "NULL";
8922  Missile state = "NULL";
8923  Crash state = "NULL";
8924  Death state = "FIRED_FX6_2";
8925  Xdeath state = "NULL";
8926  See sound = "NONE";
8927  Attack sound = "NONE";
8928  Pain sound = "NONE";
8929  Death sound = "FIRED_MISSILE_HIT";
8930  Active sound = "NONE";
8931  Reaction time = 8;
8932  Spawn health = 1000;
8933  Speed = 10;
8934  Radius = 10;
8935  Height = 6;
8936  Mass = 15;
8937  Damage = 1;
8938  Flags = "mf_noblockmap mf_nogravity mf_dropoff mf_missile mf_brightexplode";
8939  Flags2 = "mf2_noteleport mf2_impact mf2_pcross mf2_floorclip mf2_firedamage";
8940}
8941
8942Thing {
8943  ID = "ICEGUY";
8944  DoomEd number = 8020;
8945  Spawn state = "ICEGUY_LOOK";
8946  See state = "ICEGUY_WALK1";
8947  Pain state = "ICEGUY_PAIN1";
8948  Melee state = "NULL";
8949  Missile state = "ICEGUY_ATK1";
8950  Crash state = "NULL";
8951  Death state = "ICEGUY_DEATH";
8952  Xdeath state = "NULL";
8953  See sound = "ICEGUY_SIGHT";
8954  Attack sound = "ICEGUY_ATTACK";
8955  Pain sound = "NONE";
8956  Death sound = "NONE";
8957  Active sound = "ICEGUY_ACTIVE";
8958  Reaction time = 8;
8959  Pain chance = 144;
8960  Spawn health = 120;
8961  Speed = 14;
8962  Radius = 22;
8963  Height = 75;
8964  Mass = 150;
8965  Flags = "mf_solid mf_shootable mf_countkill mf_noblood";
8966  Flags2 = "mf2_passmobj mf2_pushwall mf2_icedamage mf2_mcross mf2_telestomp";
8967}
8968
8969Thing {
8970  ID = "ICEGUY_FX";
8971  DoomEd number = -1;
8972  Spawn state = "ICEGUY_FX1";
8973  See state = "NULL";
8974  Pain state = "NULL";
8975  Melee state = "NULL";
8976  Missile state = "NULL";
8977  Crash state = "NULL";
8978  Death state = "ICEGUY_FX_X1";
8979  Xdeath state = "NULL";
8980  See sound = "NONE";
8981  Attack sound = "NONE";
8982  Pain sound = "NONE";
8983  Death sound = "ICEGUY_FX_EXPLODE";
8984  Active sound = "NONE";
8985  Reaction time = 8;
8986  Spawn health = 1000;
8987  Speed = 14;
8988  Radius = 8;
8989  Height = 10;
8990  Mass = 100;
8991  Damage = 1;
8992  Flags = "mf_noblockmap mf_missile mf_brightexplode mf_dropoff mf_nogravity";
8993  Flags2 = "mf2_noteleport mf2_icedamage";
8994}
8995
8996Thing {
8997  ID = "ICEFX_PUFF";
8998  DoomEd number = -1;
8999  Spawn state = "ICEFX_PUFF1";
9000  See state = "NULL";
9001  Pain state = "NULL";
9002  Melee state = "NULL";
9003  Missile state = "NULL";
9004  Crash state = "NULL";
9005  Death state = "NULL";
9006  Xdeath state = "NULL";
9007  See sound = "NONE";
9008  Attack sound = "NONE";
9009  Pain sound = "NONE";
9010  Death sound = "NONE";
9011  Active sound = "NONE";
9012  Reaction time = 8;
9013  Spawn health = 1000;
9014  Radius = 1;
9015  Height = 1;
9016  Mass = 100;
9017  Flags = "mf_noblockmap mf_nogravity mf_shadow mf_dropoff";
9018  Flags2 = "mf2_noteleport";
9019}
9020
9021Thing {
9022  ID = "ICEGUY_FX2";
9023  DoomEd number = -1;
9024  Spawn state = "ICEGUY_FX2_1";
9025  See state = "NULL";
9026  Pain state = "NULL";
9027  Melee state = "NULL";
9028  Missile state = "NULL";
9029  Crash state = "NULL";
9030  Death state = "NULL";
9031  Xdeath state = "NULL";
9032  See sound = "NONE";
9033  Attack sound = "NONE";
9034  Pain sound = "NONE";
9035  Death sound = "NONE";
9036  Active sound = "NONE";
9037  Reaction time = 8;
9038  Spawn health = 1000;
9039  Speed = 10;
9040  Radius = 4;
9041  Height = 4;
9042  Mass = 100;
9043  Damage = 1;
9044  Flags = "mf_noblockmap mf_dropoff mf_missile mf_brightexplode";
9045  Flags2 = "mf2_noteleport mf2_lograv mf2_icedamage";
9046}
9047
9048Thing {
9049  ID = "ICEGUY_BIT";
9050  DoomEd number = -1;
9051  Spawn state = "ICEGUY_BIT1";
9052  See state = "NULL";
9053  Pain state = "NULL";
9054  Melee state = "NULL";
9055  Missile state = "NULL";
9056  Crash state = "NULL";
9057  Death state = "NULL";
9058  Xdeath state = "NULL";
9059  See sound = "NONE";
9060  Attack sound = "NONE";
9061  Pain sound = "NONE";
9062  Death sound = "NONE";
9063  Active sound = "NONE";
9064  Reaction time = 8;
9065  Spawn health = 1000;
9066  Radius = 1;
9067  Height = 1;
9068  Mass = 100;
9069  Flags = "mf_noblockmap mf_dropoff";
9070  Flags2 = "mf2_noteleport mf2_lograv";
9071}
9072
9073Thing {
9074  ID = "ICEGUY_WISP1";
9075  DoomEd number = -1;
9076  Spawn state = "ICEGUY_WISP1_1";
9077  See state = "NULL";
9078  Pain state = "NULL";
9079  Melee state = "NULL";
9080  Missile state = "NULL";
9081  Crash state = "NULL";
9082  Death state = "NULL";
9083  Xdeath state = "NULL";
9084  See sound = "NONE";
9085  Attack sound = "NONE";
9086  Pain sound = "NONE";
9087  Death sound = "NONE";
9088  Active sound = "NONE";
9089  Reaction time = 8;
9090  Spawn health = 1000;
9091  Radius = 20;
9092  Height = 16;
9093  Mass = 100;
9094  Flags = "mf_noblockmap mf_dropoff mf_nogravity mf_altshadow mf_missile mf_brightexplode";
9095  Flags2 = "mf2_noteleport";
9096}
9097
9098Thing {
9099  ID = "ICEGUY_WISP2";
9100  DoomEd number = -1;
9101  Spawn state = "ICEGUY_WISP2_1";
9102  See state = "NULL";
9103  Pain state = "NULL";
9104  Melee state = "NULL";
9105  Missile state = "NULL";
9106  Crash state = "NULL";
9107  Death state = "NULL";
9108  Xdeath state = "NULL";
9109  See sound = "NONE";
9110  Attack sound = "NONE";
9111  Pain sound = "NONE";
9112  Death sound = "NONE";
9113  Active sound = "NONE";
9114  Reaction time = 8;
9115  Spawn health = 1000;
9116  Radius = 20;
9117  Height = 16;
9118  Mass = 100;
9119  Flags = "mf_noblockmap mf_dropoff mf_nogravity mf_altshadow mf_missile mf_brightexplode";
9120  Flags2 = "mf2_noteleport";
9121}
9122
9123Thing {
9124  ID = "FIGHTER_BOSS";
9125  DoomEd number = 10100;
9126  Spawn state = "FIGHTER";
9127  See state = "FIGHTER_RUN1";
9128  Pain state = "FIGHTER_PAIN";
9129  Melee state = "FIGHTER_ATK1";
9130  Missile state = "FIGHTER_ATK1";
9131  Crash state = "NULL";
9132  Death state = "FIGHTER_DIE1";
9133  Xdeath state = "FIGHTER_XDIE1";
9134  See sound = "NONE";
9135  Attack sound = "NONE";
9136  Pain sound = "PLAYER_FIGHTER_PAIN";
9137  Death sound = "PLAYER_FIGHTER_CRAZY_DEATH";
9138  Active sound = "NONE";
9139  Reaction time = 8;
9140  Pain chance = 50;
9141  Spawn health = 800;
9142  Speed = 25;
9143  Radius = 16;
9144  Height = 64;
9145  Mass = 100;
9146  Flags = "mf_solid mf_shootable mf_countkill";
9147  Flags2 = "mf2_floorclip mf2_passmobj mf2_telestomp mf2_pushwall mf2_mcross";
9148  Flags3 = "mf3_nomorph";
9149}
9150
9151Thing {
9152  ID = "CLERIC_BOSS";
9153  DoomEd number = 10101;
9154  Spawn state = "CLERIC";
9155  See state = "CLERIC_RUN1";
9156  Pain state = "CLERIC_PAIN";
9157  Melee state = "CLERIC_ATK1";
9158  Missile state = "CLERIC_ATK1";
9159  Crash state = "NULL";
9160  Death state = "CLERIC_DIE1";
9161  Xdeath state = "CLERIC_XDIE1";
9162  See sound = "NONE";
9163  Attack sound = "NONE";
9164  Pain sound = "PLAYER_CLERIC_PAIN";
9165  Death sound = "PLAYER_CLERIC_CRAZY_DEATH";
9166  Active sound = "NONE";
9167  Reaction time = 8;
9168  Pain chance = 50;
9169  Spawn health = 800;
9170  Speed = 25;
9171  Radius = 16;
9172  Height = 64;
9173  Mass = 100;
9174  Flags = "mf_solid mf_shootable mf_countkill";
9175  Flags2 = "mf2_floorclip mf2_passmobj mf2_telestomp mf2_pushwall mf2_mcross";
9176  Flags3 = "mf3_nomorph";
9177}
9178
9179Thing {
9180  ID = "MAGE_BOSS";
9181  DoomEd number = 10102;
9182  Spawn state = "MAGE";
9183  See state = "MAGE_RUN1";
9184  Pain state = "MAGE_PAIN";
9185  Melee state = "MAGE_ATK1";
9186  Missile state = "MAGE_ATK1";
9187  Crash state = "NULL";
9188  Death state = "MAGE_DIE1";
9189  Xdeath state = "MAGE_XDIE1";
9190  See sound = "NONE";
9191  Attack sound = "NONE";
9192  Pain sound = "PLAYER_MAGE_PAIN";
9193  Death sound = "PLAYER_MAGE_CRAZY_DEATH";
9194  Active sound = "NONE";
9195  Reaction time = 8;
9196  Pain chance = 50;
9197  Spawn health = 800;
9198  Speed = 25;
9199  Radius = 16;
9200  Height = 64;
9201  Mass = 100;
9202  Flags = "mf_solid mf_shootable mf_countkill";
9203  Flags2 = "mf2_floorclip mf2_passmobj mf2_telestomp mf2_pushwall mf2_mcross";
9204  Flags3 = "mf3_nomorph";
9205}
9206
9207Thing {
9208  ID = "SORCBOSS";
9209  DoomEd number = 10080;
9210  Spawn state = "SORC_SPAWN1";
9211  See state = "SORC_WALK1";
9212  Pain state = "SORC_PAIN1";
9213  Melee state = "NULL";
9214  Missile state = "SORC_ATK2_1";
9215  Crash state = "NULL";
9216  Death state = "SORC_DIE1";
9217  Xdeath state = "NULL";
9218  See sound = "SORCERER_SIGHT";
9219  Attack sound = "NONE";
9220  Pain sound = "SORCERER_PAIN";
9221  Death sound = "SORCERER_DEATHSCREAM";
9222  Active sound = "SORCERER_ACTIVE";
9223  Reaction time = 8;
9224  Pain chance = 10;
9225  Spawn health = 5000;
9226  Speed = 16;
9227  Radius = 40;
9228  Height = 110;
9229  Mass = 500;
9230  Damage = 9;
9231  Flags = "mf_solid mf_shootable mf_countkill mf_noblood";
9232  Flags2 = "mf2_floorclip mf2_passmobj mf2_pushwall mf2_boss mf2_mcross";
9233  Flags3 = "mf3_noinfight";
9234}
9235
9236Thing {
9237  ID = "SORCBALL1";
9238  DoomEd number = -1;
9239  Spawn state = "SORCBALL1_1";
9240  See state = "NULL";
9241  Pain state = "SORCBALL1_D1";
9242  Melee state = "NULL";
9243  Missile state = "NULL";
9244  Crash state = "NULL";
9245  Death state = "SORCBALL1_D5";
9246  Xdeath state = "NULL";
9247  See sound = "SORCERER_BALLBOUNCE";
9248  Attack sound = "NONE";
9249  Pain sound = "NONE";
9250  Death sound = "NONE";
9251  Active sound = "NONE";
9252  Reaction time = 8;
9253  Spawn health = 1000;
9254  Speed = 10;
9255  Radius = 5;
9256  Height = 5;
9257  Mass = 100;
9258  Flags = "mf_noblockmap mf_nogravity mf_missile mf_brightexplode";
9259  Flags2 = "mf2_noteleport mf2_floorbounce";
9260}
9261
9262Thing {
9263  ID = "SORCBALL2";
9264  DoomEd number = -1;
9265  Spawn state = "SORCBALL2_1";
9266  See state = "NULL";
9267  Pain state = "SORCBALL2_D1";
9268  Melee state = "NULL";
9269  Missile state = "NULL";
9270  Crash state = "NULL";
9271  Death state = "SORCBALL2_D5";
9272  Xdeath state = "NULL";
9273  See sound = "SORCERER_BALLBOUNCE";
9274  Attack sound = "NONE";
9275  Pain sound = "NONE";
9276  Death sound = "NONE";
9277  Active sound = "NONE";
9278  Reaction time = 8;
9279  Spawn health = 1000;
9280  Speed = 10;
9281  Radius = 5;
9282  Height = 5;
9283  Mass = 100;
9284  Flags = "mf_noblockmap mf_nogravity mf_missile mf_brightexplode";
9285  Flags2 = "mf2_noteleport mf2_floorbounce";
9286}
9287
9288Thing {
9289  ID = "SORCBALL3";
9290  DoomEd number = -1;
9291  Spawn state = "SORCBALL3_1";
9292  See state = "NULL";
9293  Pain state = "SORCBALL3_D1";
9294  Melee state = "NULL";
9295  Missile state = "NULL";
9296  Crash state = "NULL";
9297  Death state = "SORCBALL3_D5";
9298  Xdeath state = "NULL";
9299  See sound = "SORCERER_BALLBOUNCE";
9300  Attack sound = "NONE";
9301  Pain sound = "NONE";
9302  Death sound = "NONE";
9303  Active sound = "NONE";
9304  Reaction time = 8;
9305  Spawn health = 1000;
9306  Speed = 10;
9307  Radius = 5;
9308  Height = 5;
9309  Mass = 100;
9310  Flags = "mf_noblockmap mf_nogravity mf_missile mf_brightexplode";
9311  Flags2 = "mf2_noteleport mf2_floorbounce";
9312}
9313
9314Thing {
9315  ID = "SORCFX1";
9316  DoomEd number = -1;
9317  Spawn state = "SORCFX1_1";
9318  See state = "NULL";
9319  Pain state = "NULL";
9320  Melee state = "NULL";
9321  Missile state = "NULL";
9322  Crash state = "NULL";
9323  Death state = "SORCFX1_D1";
9324  Xdeath state = "SORCFX1_D1";
9325  See sound = "SORCERER_BALLBOUNCE";
9326  Attack sound = "NONE";
9327  Pain sound = "NONE";
9328  Death sound = "NONE";
9329  Active sound = "NONE";
9330  Reaction time = 8;
9331  Spawn health = 1000;
9332  Speed = 7;
9333  Radius = 5;
9334  Height = 5;
9335  Mass = 100;
9336  Flags = "mf_noblockmap mf_missile mf_brightexplode";
9337  Flags2 = "mf2_noteleport mf2_floorbounce";
9338}
9339
9340Thing {
9341  ID = "SORCFX2";
9342  DoomEd number = -1;
9343  Spawn state = "SORCFX2_SPLIT1";
9344  See state = "NULL";
9345  Pain state = "NULL";
9346  Melee state = "NULL";
9347  Missile state = "NULL";
9348  Crash state = "NULL";
9349  Death state = "SORCFX2T1";
9350  Xdeath state = "NULL";
9351  See sound = "NONE";
9352  Attack sound = "NONE";
9353  Pain sound = "NONE";
9354  Death sound = "NONE";
9355  Active sound = "NONE";
9356  Reaction time = 8;
9357  Spawn health = 1000;
9358  Speed = 15;
9359  Radius = 5;
9360  Height = 5;
9361  Mass = 100;
9362  Flags = "mf_noblockmap mf_nogravity";
9363  Flags2 = "mf2_noteleport";
9364}
9365
9366Thing {
9367  ID = "SORCFX2_T1";
9368  DoomEd number = -1;
9369  Spawn state = "SORCFX2T1";
9370  See state = "NULL";
9371  Pain state = "NULL";
9372  Melee state = "NULL";
9373  Missile state = "NULL";
9374  Crash state = "NULL";
9375  Death state = "NULL";
9376  Xdeath state = "NULL";
9377  See sound = "NONE";
9378  Attack sound = "NONE";
9379  Pain sound = "NONE";
9380  Death sound = "NONE";
9381  Active sound = "NONE";
9382  Reaction time = 8;
9383  Spawn health = 1000;
9384  Radius = 20;
9385  Height = 16;
9386  Mass = 100;
9387  Flags = "mf_noblockmap mf_nogravity mf_altshadow";
9388  Flags2 = "mf2_noteleport";
9389}
9390
9391Thing {
9392  ID = "SORCFX3";
9393  DoomEd number = -1;
9394  Spawn state = "SORCFX3_1";
9395  See state = "NULL";
9396  Pain state = "NULL";
9397  Melee state = "NULL";
9398  Missile state = "NULL";
9399  Crash state = "NULL";
9400  Death state = "BISHMORPH1";
9401  Xdeath state = "NULL";
9402  See sound = "SORCERER_BISHOPSPAWN";
9403  Attack sound = "NONE";
9404  Pain sound = "NONE";
9405  Death sound = "NONE";
9406  Active sound = "NONE";
9407  Reaction time = 8;
9408  Spawn health = 1000;
9409  Speed = 15;
9410  Radius = 22;
9411  Height = 65;
9412  Mass = 100;
9413  Flags = "mf_noblockmap mf_missile mf_brightexplode";
9414  Flags2 = "mf2_noteleport";
9415}
9416
9417Thing {
9418  ID = "SORCFX3_EXPLOSION";
9419  DoomEd number = -1;
9420  Spawn state = "SORCFX3_EXP1";
9421  See state = "NULL";
9422  Pain state = "NULL";
9423  Melee state = "NULL";
9424  Missile state = "NULL";
9425  Crash state = "NULL";
9426  Death state = "NULL";
9427  Xdeath state = "NULL";
9428  See sound = "NONE";
9429  Attack sound = "NONE";
9430  Pain sound = "NONE";
9431  Death sound = "NONE";
9432  Active sound = "NONE";
9433  Reaction time = 8;
9434  Spawn health = 1000;
9435  Radius = 20;
9436  Height = 16;
9437  Mass = 100;
9438  Flags = "mf_noblockmap mf_nogravity mf_altshadow";
9439  Flags2 = "mf2_noteleport";
9440}
9441
9442Thing {
9443  ID = "SORCFX4";
9444  DoomEd number = -1;
9445  Spawn state = "SORCFX4_1";
9446  See state = "NULL";
9447  Pain state = "NULL";
9448  Melee state = "NULL";
9449  Missile state = "NULL";
9450  Crash state = "NULL";
9451  Death state = "SORCFX4_D1";
9452  Xdeath state = "NULL";
9453  See sound = "NONE";
9454  Attack sound = "NONE";
9455  Pain sound = "NONE";
9456  Death sound = "SORCERER_BALLEXPLODE";
9457  Active sound = "NONE";
9458  Reaction time = 8;
9459  Spawn health = 1000;
9460  Speed = 12;
9461  Radius = 10;
9462  Height = 10;
9463  Mass = 100;
9464  Flags = "mf_noblockmap mf_missile mf_brightexplode mf_nogravity";
9465  Flags2 = "mf2_noteleport";
9466}
9467
9468Thing {
9469  ID = "SORCSPARK1";
9470  DoomEd number = -1;
9471  Spawn state = "SORCSPARK1";
9472  See state = "NULL";
9473  Pain state = "NULL";
9474  Melee state = "NULL";
9475  Missile state = "NULL";
9476  Crash state = "NULL";
9477  Death state = "NULL";
9478  Xdeath state = "NULL";
9479  See sound = "NONE";
9480  Attack sound = "NONE";
9481  Pain sound = "NONE";
9482  Death sound = "NONE";
9483  Active sound = "NONE";
9484  Reaction time = 8;
9485  Spawn health = 1000;
9486  Radius = 5;
9487  Height = 5;
9488  Mass = 100;
9489  Flags = "mf_noblockmap mf_dropoff";
9490  Flags2 = "mf2_noteleport mf2_lograv";
9491}
9492
9493Thing {
9494  ID = "BLASTEFFECT";
9495  DoomEd number = -1;
9496  Spawn state = "BLASTEFFECT1";
9497  See state = "NULL";
9498  Pain state = "NULL";
9499  Melee state = "NULL";
9500  Missile state = "NULL";
9501  Crash state = "NULL";
9502  Death state = "NULL";
9503  Xdeath state = "NULL";
9504  See sound = "NONE";
9505  Attack sound = "NONE";
9506  Pain sound = "NONE";
9507  Death sound = "NONE";
9508  Active sound = "NONE";
9509  Reaction time = 8;
9510  Spawn health = 1000;
9511  Radius = 20;
9512  Height = 16;
9513  Mass = 100;
9514  Flags = "mf_noblockmap mf_nogravity mf_noclip mf_altshadow";
9515  Flags2 = "mf2_noteleport";
9516}
9517
9518Thing {
9519  ID = "WATER_DRIP";
9520  DoomEd number = -1;
9521  Spawn state = "WATERDRIP1";
9522  See state = "NULL";
9523  Pain state = "NULL";
9524  Melee state = "NULL";
9525  Missile state = "NULL";
9526  Crash state = "NULL";
9527  Death state = "NULL";
9528  Xdeath state = "NULL";
9529  See sound = "NONE";
9530  Attack sound = "NONE";
9531  Pain sound = "NONE";
9532  Death sound = "DRIP";
9533  Active sound = "NONE";
9534  Reaction time = 8;
9535  Spawn health = 1000;
9536  Radius = 20;
9537  Height = 16;
9538  Mass = 1;
9539  Flags = "mf_missile";
9540  Flags2 = "mf2_lograv mf2_noteleport";
9541}
9542
9543Thing {
9544  ID = "KORAX";
9545  DoomEd number = 10200;
9546  Spawn state = "KORAX_LOOK1";
9547  See state = "KORAX_CHASE2";
9548  Pain state = "KORAX_PAIN1";
9549  Melee state = "NULL";
9550  Missile state = "KORAX_ATTACK1";
9551  Crash state = "NULL";
9552  Death state = "KORAX_DEATH1";
9553  Xdeath state = "NULL";
9554  See sound = "KORAX_SIGHT";
9555  Attack sound = "KORAX_ATTACK";
9556  Pain sound = "KORAX_PAIN";
9557  Death sound = "KORAX_DEATH";
9558  Active sound = "KORAX_ACTIVE";
9559  Reaction time = 8;
9560  Pain chance = 20;
9561  Spawn health = 5000;
9562  Speed = 10;
9563  Radius = 65;
9564  Height = 115;
9565  Mass = 2000;
9566  Damage = 15;
9567  Flags = "mf_solid mf_shootable mf_countkill";
9568  Flags2 = "mf2_floorclip mf2_pushwall mf2_mcross mf2_telestomp mf2_boss";
9569  Flags3 = "mf3_noinfight";
9570}
9571
9572Thing {
9573  ID = "KORAX_SPIRIT1";
9574  DoomEd number = -1;
9575  Spawn state = "KSPIRIT_ROAM1";
9576  See state = "NULL";
9577  Pain state = "NULL";
9578  Melee state = "NULL";
9579  Missile state = "NULL";
9580  Crash state = "NULL";
9581  Death state = "NULL";
9582  Xdeath state = "NULL";
9583  See sound = "NONE";
9584  Attack sound = "NONE";
9585  Pain sound = "NONE";
9586  Death sound = "NONE";
9587  Active sound = "NONE";
9588  Reaction time = 8;
9589  Spawn health = 1000;
9590  Speed = 8;
9591  Radius = 20;
9592  Height = 16;
9593  Mass = 100;
9594  Flags = "mf_noblockmap mf_dropoff mf_nogravity mf_altshadow mf_missile mf_noclip";
9595  Flags2 = "mf2_noteleport";
9596}
9597
9598Thing {
9599  ID = "KORAX_SPIRIT2";
9600  DoomEd number = -1;
9601  Spawn state = "KSPIRIT_ROAM1";
9602  See state = "NULL";
9603  Pain state = "NULL";
9604  Melee state = "NULL";
9605  Missile state = "NULL";
9606  Crash state = "NULL";
9607  Death state = "NULL";
9608  Xdeath state = "NULL";
9609  See sound = "NONE";
9610  Attack sound = "NONE";
9611  Pain sound = "NONE";
9612  Death sound = "NONE";
9613  Active sound = "NONE";
9614  Reaction time = 8;
9615  Spawn health = 1000;
9616  Speed = 8;
9617  Radius = 20;
9618  Height = 16;
9619  Mass = 100;
9620  Flags = "mf_noblockmap mf_dropoff mf_nogravity mf_altshadow mf_missile mf_noclip";
9621  Flags2 = "mf2_noteleport";
9622}
9623
9624Thing {
9625  ID = "KORAX_SPIRIT3";
9626  DoomEd number = -1;
9627  Spawn state = "KSPIRIT_ROAM1";
9628  See state = "NULL";
9629  Pain state = "NULL";
9630  Melee state = "NULL";
9631  Missile state = "NULL";
9632  Crash state = "NULL";
9633  Death state = "NULL";
9634  Xdeath state = "NULL";
9635  See sound = "NONE";
9636  Attack sound = "NONE";
9637  Pain sound = "NONE";
9638  Death sound = "NONE";
9639  Active sound = "NONE";
9640  Reaction time = 8;
9641  Spawn health = 1000;
9642  Speed = 8;
9643  Radius = 20;
9644  Height = 16;
9645  Mass = 100;
9646  Flags = "mf_noblockmap mf_dropoff mf_nogravity mf_altshadow mf_missile mf_noclip";
9647  Flags2 = "mf2_noteleport";
9648}
9649
9650Thing {
9651  ID = "KORAX_SPIRIT4";
9652  DoomEd number = -1;
9653  Spawn state = "KSPIRIT_ROAM1";
9654  See state = "NULL";
9655  Pain state = "NULL";
9656  Melee state = "NULL";
9657  Missile state = "NULL";
9658  Crash state = "NULL";
9659  Death state = "NULL";
9660  Xdeath state = "NULL";
9661  See sound = "NONE";
9662  Attack sound = "NONE";
9663  Pain sound = "NONE";
9664  Death sound = "NONE";
9665  Active sound = "NONE";
9666  Reaction time = 8;
9667  Spawn health = 1000;
9668  Speed = 8;
9669  Radius = 20;
9670  Height = 16;
9671  Mass = 100;
9672  Flags = "mf_noblockmap mf_dropoff mf_nogravity mf_altshadow mf_missile mf_noclip";
9673  Flags2 = "mf2_noteleport";
9674}
9675
9676Thing {
9677  ID = "KORAX_SPIRIT5";
9678  DoomEd number = -1;
9679  Spawn state = "KSPIRIT_ROAM1";
9680  See state = "NULL";
9681  Pain state = "NULL";
9682  Melee state = "NULL";
9683  Missile state = "NULL";
9684  Crash state = "NULL";
9685  Death state = "NULL";
9686  Xdeath state = "NULL";
9687  See sound = "NONE";
9688  Attack sound = "NONE";
9689  Pain sound = "NONE";
9690  Death sound = "NONE";
9691  Active sound = "NONE";
9692  Reaction time = 8;
9693  Spawn health = 1000;
9694  Speed = 8;
9695  Radius = 20;
9696  Height = 16;
9697  Mass = 100;
9698  Flags = "mf_noblockmap mf_dropoff mf_nogravity mf_altshadow mf_missile mf_noclip";
9699  Flags2 = "mf2_noteleport";
9700}
9701
9702Thing {
9703  ID = "KORAX_SPIRIT6";
9704  DoomEd number = -1;
9705  Spawn state = "KSPIRIT_ROAM1";
9706  See state = "NULL";
9707  Pain state = "NULL";
9708  Melee state = "NULL";
9709  Missile state = "NULL";
9710  Crash state = "NULL";
9711  Death state = "NULL";
9712  Xdeath state = "NULL";
9713  See sound = "NONE";
9714  Attack sound = "NONE";
9715  Pain sound = "NONE";
9716  Death sound = "NONE";
9717  Active sound = "NONE";
9718  Reaction time = 8;
9719  Spawn health = 1000;
9720  Speed = 8;
9721  Radius = 20;
9722  Height = 16;
9723  Mass = 100;
9724  Flags = "mf_noblockmap mf_dropoff mf_nogravity mf_altshadow mf_missile mf_noclip";
9725  Flags2 = "mf2_noteleport";
9726}
9727
9728Thing {
9729  ID = "DEMON_MASH";
9730  DoomEd number = -1;
9731  Spawn state = "DEMN_LOOK1";
9732  See state = "DEMN_CHASE1";
9733  Pain state = "DEMN_PAIN1";
9734  Melee state = "DEMN_ATK1_1";
9735  Missile state = "DEMN_ATK2_1";
9736  Crash state = "NULL";
9737  Death state = "NULL";
9738  Xdeath state = "NULL";
9739  See sound = "DEMON_SIGHT";
9740  Attack sound = "DEMON_ATTACK";
9741  Pain sound = "DEMON_PAIN";
9742  Death sound = "DEMON_DEATH";
9743  Active sound = "DEMON_ACTIVE";
9744  Reaction time = 8;
9745  Pain chance = 50;
9746  Spawn health = 250;
9747  Speed = 13;
9748  Radius = 32;
9749  Height = 64;
9750  Mass = 220;
9751  Flags = "mf_solid mf_shootable mf_countkill mf_altshadow mf_noblood";
9752  Flags2 = "mf2_floorclip mf2_passmobj mf2_mcross mf2_pushwall mf2_blasted";
9753}
9754
9755Thing {
9756  ID = "DEMON2_MASH";
9757  DoomEd number = -1;
9758  Spawn state = "DEMN2_LOOK1";
9759  See state = "DEMN2_CHASE1";
9760  Pain state = "DEMN2_PAIN1";
9761  Melee state = "DEMN2_ATK1_1";
9762  Missile state = "DEMN2_ATK2_1";
9763  Crash state = "NULL";
9764  Death state = "NULL";
9765  Xdeath state = "NULL";
9766  See sound = "DEMON_SIGHT";
9767  Attack sound = "DEMON_ATTACK";
9768  Pain sound = "DEMON_PAIN";
9769  Death sound = "DEMON_DEATH";
9770  Active sound = "DEMON_ACTIVE";
9771  Reaction time = 8;
9772  Pain chance = 50;
9773  Spawn health = 250;
9774  Speed = 13;
9775  Radius = 32;
9776  Height = 64;
9777  Mass = 220;
9778  Flags = "mf_solid mf_shootable mf_countkill mf_altshadow mf_noblood";
9779  Flags2 = "mf2_floorclip mf2_passmobj mf2_mcross mf2_pushwall mf2_blasted";
9780}
9781
9782Thing {
9783  ID = "ETTIN_MASH";
9784  DoomEd number = -1;
9785  Spawn state = "ETTIN_LOOK1";
9786  See state = "ETTIN_CHASE1";
9787  Pain state = "ETTIN_PAIN1";
9788  Melee state = "ETTIN_ATK1_1";
9789  Missile state = "NULL";
9790  Crash state = "NULL";
9791  Death state = "NULL";
9792  Xdeath state = "NULL";
9793  See sound = "ETTIN_SIGHT";
9794  Attack sound = "ETTIN_ATTACK";
9795  Pain sound = "ETTIN_PAIN";
9796  Death sound = "ETTIN_DEATH";
9797  Active sound = "ETTIN_ACTIVE";
9798  Reaction time = 8;
9799  Pain chance = 60;
9800  Spawn health = 175;
9801  Speed = 13;
9802  Radius = 25;
9803  Height = 68;
9804  Mass = 175;
9805  Damage = 3;
9806  Flags = "mf_solid mf_shootable mf_countkill mf_altshadow mf_noblood";
9807  Flags2 = "mf2_floorclip mf2_passmobj mf2_mcross mf2_pushwall mf2_blasted";
9808}
9809
9810Thing {
9811  ID = "CENTAUR_MASH";
9812  DoomEd number = -1;
9813  Spawn state = "CENTAUR_LOOK1";
9814  See state = "CENTAUR_WALK1";
9815  Pain state = "CENTAUR_PAIN1";
9816  Melee state = "CENTAUR_ATK1";
9817  Missile state = "NULL";
9818  Crash state = "NULL";
9819  Death state = "NULL";
9820  Xdeath state = "NULL";
9821  See sound = "CENTAUR_SIGHT";
9822  Attack sound = "CENTAUR_ATTACK";
9823  Pain sound = "CENTAUR_PAIN";
9824  Death sound = "CENTAUR_DEATH";
9825  Active sound = "CENTAUR_ACTIVE";
9826  Reaction time = 8;
9827  Pain chance = 135;
9828  Spawn health = 200;
9829  Speed = 13;
9830  Radius = 20;
9831  Height = 64;
9832  Mass = 120;
9833  Flags = "mf_solid mf_shootable mf_countkill mf_altshadow mf_noblood";
9834  Flags2 = "mf2_floorclip mf2_passmobj mf2_mcross mf2_pushwall mf2_blasted";
9835}
9836
9837Thing {
9838  ID = "KORAX_BOLT";
9839  DoomEd number = -1;
9840  Spawn state = "KBOLT1";
9841  See state = "NULL";
9842  Pain state = "NULL";
9843  Melee state = "NULL";
9844  Missile state = "NULL";
9845  Crash state = "NULL";
9846  Death state = "NULL";
9847  Xdeath state = "NULL";
9848  See sound = "NONE";
9849  Attack sound = "NONE";
9850  Pain sound = "NONE";
9851  Death sound = "NONE";
9852  Active sound = "NONE";
9853  Reaction time = 8;
9854  Spawn health = 1000;
9855  Radius = 15;
9856  Height = 35;
9857  Mass = 100;
9858  Flags = "mf_noblockmap mf_nogravity mf_missile mf_brightexplode mf_dropoff";
9859  Flags2 = "mf2_noteleport";
9860}
9861
9862Thing {
9863  ID = "BAT_SPAWNER";
9864  DoomEd number = 10225;
9865  Spawn state = "SPAWNBATS1";
9866  See state = "NULL";
9867  Pain state = "NULL";
9868  Melee state = "NULL";
9869  Missile state = "NULL";
9870  Crash state = "NULL";
9871  Death state = "NULL";
9872  Xdeath state = "NULL";
9873  See sound = "NONE";
9874  Attack sound = "NONE";
9875  Pain sound = "NONE";
9876  Death sound = "NONE";
9877  Active sound = "NONE";
9878  Reaction time = 8;
9879  Spawn health = 1000;
9880  Radius = 20;
9881  Height = 16;
9882  Mass = 100;
9883  Flags = "mf_noblockmap mf_nosector mf_nogravity";
9884  Flags2 = "mf2_dontdraw";
9885}
9886
9887Thing {
9888  ID = "BAT";
9889  DoomEd number = -1;
9890  Spawn state = "BAT1";
9891  See state = "NULL";
9892  Pain state = "NULL";
9893  Melee state = "NULL";
9894  Missile state = "NULL";
9895  Crash state = "NULL";
9896  Death state = "BAT_DEATH";
9897  Xdeath state = "NULL";
9898  See sound = "NONE";
9899  Attack sound = "NONE";
9900  Pain sound = "NONE";
9901  Death sound = "NONE";
9902  Active sound = "NONE";
9903  Reaction time = 8;
9904  Spawn health = 1000;
9905  Speed = 5;
9906  Radius = 3;
9907  Height = 3;
9908  Mass = 100;
9909  Flags = "mf_noblockmap mf_nogravity mf_missile";
9910  Flags2 = "mf2_passmobj mf2_noteleport";
9911}
9912
9913Thing {
9914  ID = "CAMERA";
9915  DoomEd number = -1;
9916  Spawn state = "CAMERA";
9917  See state = "NULL";
9918  Pain state = "NULL";
9919  Melee state = "NULL";
9920  Missile state = "NULL";
9921  Crash state = "NULL";
9922  Death state = "NULL";
9923  Xdeath state = "NULL";
9924  See sound = "NONE";
9925  Attack sound = "NONE";
9926  Pain sound = "NONE";
9927  Death sound = "NONE";
9928  Active sound = "NONE";
9929  Reaction time = 8;
9930  Spawn health = 1000;
9931  Speed = 5;
9932  Radius = 10;
9933  Height = 10;
9934  Mass = 100;
9935  Flags = "mf_nogravity mf_nosector mf_noblockmap mf_teleport mf_dropoff";
9936  Flags2 = "mf2_passmobj mf2_slide mf2_cannotpush mf2_dontdraw";
9937}
9938
9939State {
9940  ID = "NULL";
9941  Sprite = "MAN1";
9942  Frame = 0;
9943  Tics = -1;
9944  Next state = "NULL";
9945}
9946
9947State {
9948  ID = "FREETARGMOBJ";
9949  Sprite = "ACLO";
9950  Frame = 4;
9951  Tics = 1050;
9952  Action = "A_FreeTargMobj";
9953  Next state = "NULL";
9954}
9955
9956State {
9957  ID = "MAPSPOT";
9958  Sprite = "TLGL";
9959  Frame = 0;
9960  Tics = -1;
9961  Next state = "NULL";
9962}
9963
9964State {
9965  ID = "FIREBALL1_1";
9966  Sprite = "FBL1";
9967  Frame = 32768;
9968  Tics = 4;
9969  Next state = "FIREBALL1_2";
9970}
9971
9972State {
9973  ID = "FIREBALL1_2";
9974  Sprite = "FBL1";
9975  Frame = 32769;
9976  Tics = 4;
9977  Next state = "FIREBALL1_1";
9978}
9979
9980State {
9981  ID = "FIREBALL1_X1";
9982  Sprite = "XPL1";
9983  Frame = 32768;
9984  Tics = 4;
9985  Next state = "FIREBALL1_X2";
9986}
9987
9988State {
9989  ID = "FIREBALL1_X2";
9990  Sprite = "XPL1";
9991  Frame = 32769;
9992  Tics = 4;
9993  Next state = "FIREBALL1_X3";
9994}
9995
9996State {
9997  ID = "FIREBALL1_X3";
9998  Sprite = "XPL1";
9999  Frame = 32770;
10000  Tics = 4;
10001  Next state = "FIREBALL1_X4";
10002}
10003
10004State {
10005  ID = "FIREBALL1_X4";
10006  Sprite = "XPL1";
10007  Frame = 32771;
10008  Tics = 4;
10009  Next state = "FIREBALL1_X5";
10010}
10011
10012State {
10013  ID = "FIREBALL1_X5";
10014  Sprite = "XPL1";
10015  Frame = 32772;
10016  Tics = 4;
10017  Next state = "FIREBALL1_X6";
10018}
10019
10020State {
10021  ID = "FIREBALL1_X6";
10022  Sprite = "XPL1";
10023  Frame = 32773;
10024  Tics = 4;
10025  Next state = "NULL";
10026}
10027
10028State {
10029  ID = "ARROW_1";
10030  Sprite = "ARRW";
10031  Frame = 0;
10032  Tics = -1;
10033  Next state = "NULL";
10034}
10035
10036State {
10037  ID = "ARROW_X1";
10038  Sprite = "ARRW";
10039  Frame = 0;
10040  Tics = 1;
10041  Next state = "NULL";
10042}
10043
10044State {
10045  ID = "DART_1";
10046  Sprite = "DART";
10047  Frame = 0;
10048  Tics = -1;
10049  Next state = "NULL";
10050}
10051
10052State {
10053  ID = "DART_X1";
10054  Sprite = "DART";
10055  Frame = 0;
10056  Tics = 1;
10057  Next state = "NULL";
10058}
10059
10060State {
10061  ID = "POISONDART_1";
10062  Sprite = "DART";
10063  Frame = 0;
10064  Tics = -1;
10065  Next state = "NULL";
10066}
10067
10068State {
10069  ID = "POISONDART_X1";
10070  Sprite = "DART";
10071  Frame = 0;
10072  Tics = 1;
10073  Next state = "NULL";
10074}
10075
10076State {
10077  ID = "RIPPERBALL_1";
10078  Sprite = "RIPP";
10079  Frame = 0;
10080  Tics = 3;
10081  Next state = "RIPPERBALL_2";
10082}
10083
10084State {
10085  ID = "RIPPERBALL_2";
10086  Sprite = "RIPP";
10087  Frame = 1;
10088  Tics = 3;
10089  Next state = "RIPPERBALL_3";
10090}
10091
10092State {
10093  ID = "RIPPERBALL_3";
10094  Sprite = "RIPP";
10095  Frame = 2;
10096  Tics = 3;
10097  Next state = "RIPPERBALL_1";
10098}
10099
10100State {
10101  ID = "RIPPERBALL_X1";
10102  Sprite = "CFCF";
10103  Frame = 32784;
10104  Tics = 4;
10105  Next state = "RIPPERBALL_X2";
10106}
10107
10108State {
10109  ID = "RIPPERBALL_X2";
10110  Sprite = "CFCF";
10111  Frame = 32785;
10112  Tics = 3;
10113  Next state = "RIPPERBALL_X3";
10114}
10115
10116State {
10117  ID = "RIPPERBALL_X3";
10118  Sprite = "CFCF";
10119  Frame = 32786;
10120  Tics = 4;
10121  Next state = "RIPPERBALL_X4";
10122}
10123
10124State {
10125  ID = "RIPPERBALL_X4";
10126  Sprite = "CFCF";
10127  Frame = 32787;
10128  Tics = 3;
10129  Next state = "RIPPERBALL_X5";
10130}
10131
10132State {
10133  ID = "RIPPERBALL_X5";
10134  Sprite = "CFCF";
10135  Frame = 32788;
10136  Tics = 4;
10137  Next state = "RIPPERBALL_X6";
10138}
10139
10140State {
10141  ID = "RIPPERBALL_X6";
10142  Sprite = "CFCF";
10143  Frame = 32789;
10144  Tics = 3;
10145  Next state = "RIPPERBALL_X7";
10146}
10147
10148State {
10149  ID = "RIPPERBALL_X7";
10150  Sprite = "CFCF";
10151  Frame = 32790;
10152  Tics = 4;
10153  Next state = "RIPPERBALL_X8";
10154}
10155
10156State {
10157  ID = "RIPPERBALL_X8";
10158  Sprite = "CFCF";
10159  Frame = 32791;
10160  Tics = 3;
10161  Next state = "RIPPERBALL_X9";
10162}
10163
10164State {
10165  ID = "RIPPERBALL_X9";
10166  Sprite = "CFCF";
10167  Frame = 32792;
10168  Tics = 4;
10169  Next state = "RIPPERBALL_X10";
10170}
10171
10172State {
10173  ID = "RIPPERBALL_X10";
10174  Sprite = "CFCF";
10175  Frame = 32793;
10176  Tics = 3;
10177  Next state = "NULL";
10178}
10179
10180State {
10181  ID = "PRJ_BLADE1";
10182  Sprite = "BLAD";
10183  Frame = 0;
10184  Tics = -1;
10185  Next state = "NULL";
10186}
10187
10188State {
10189  ID = "PRJ_BLADE_X1";
10190  Sprite = "BLAD";
10191  Frame = 0;
10192  Tics = 1;
10193  Next state = "NULL";
10194}
10195
10196State {
10197  ID = "ICESHARD1";
10198  Sprite = "SHRD";
10199  Frame = 32768;
10200  Tics = 3;
10201  Next state = "ICESHARD2";
10202}
10203
10204State {
10205  ID = "ICESHARD2";
10206  Sprite = "SHRD";
10207  Frame = 32769;
10208  Tics = 3;
10209  Next state = "ICESHARD3";
10210}
10211
10212State {
10213  ID = "ICESHARD3";
10214  Sprite = "SHRD";
10215  Frame = 32770;
10216  Tics = 3;
10217  Next state = "ICESHARD1";
10218}
10219
10220State {
10221  ID = "FLAME_TSMALL1";
10222  Sprite = "FFSM";
10223  Frame = 32768;
10224  Tics = 3;
10225  Next state = "FLAME_TSMALL2";
10226}
10227
10228State {
10229  ID = "FLAME_TSMALL2";
10230  Sprite = "FFSM";
10231  Frame = 32769;
10232  Tics = 3;
10233  Next state = "FLAME_TSMALL3";
10234}
10235
10236State {
10237  ID = "FLAME_TSMALL3";
10238  Sprite = "FFSM";
10239  Frame = 32770;
10240  Tics = 2;
10241  Action = "A_FlameCheck";
10242  Next state = "FLAME_TSMALL4";
10243}
10244
10245State {
10246  ID = "FLAME_TSMALL4";
10247  Sprite = "FFSM";
10248  Frame = 32770;
10249  Tics = 2;
10250  Next state = "FLAME_TSMALL5";
10251}
10252
10253State {
10254  ID = "FLAME_TSMALL5";
10255  Sprite = "FFSM";
10256  Frame = 32771;
10257  Tics = 3;
10258  Next state = "FLAME_TSMALL6";
10259}
10260
10261State {
10262  ID = "FLAME_TSMALL6";
10263  Sprite = "FFSM";
10264  Frame = 32772;
10265  Tics = 3;
10266  Action = "A_FlameCheck";
10267  Next state = "FLAME_TSMALL1";
10268}
10269
10270State {
10271  ID = "FLAME_TLARGE1";
10272  Sprite = "FFLG";
10273  Frame = 32768;
10274  Tics = 4;
10275  Next state = "FLAME_TLARGE2";
10276}
10277
10278State {
10279  ID = "FLAME_TLARGE2";
10280  Sprite = "FFLG";
10281  Frame = 32769;
10282  Tics = 4;
10283  Action = "A_FlameCheck";
10284  Next state = "FLAME_TLARGE3";
10285}
10286
10287State {
10288  ID = "FLAME_TLARGE3";
10289  Sprite = "FFLG";
10290  Frame = 32770;
10291  Tics = 4;
10292  Next state = "FLAME_TLARGE4";
10293}
10294
10295State {
10296  ID = "FLAME_TLARGE4";
10297  Sprite = "FFLG";
10298  Frame = 32771;
10299  Tics = 4;
10300  Action = "A_FlameCheck";
10301  Next state = "FLAME_TLARGE5";
10302}
10303
10304State {
10305  ID = "FLAME_TLARGE5";
10306  Sprite = "FFLG";
10307  Frame = 32772;
10308  Tics = 4;
10309  Next state = "FLAME_TLARGE6";
10310}
10311
10312State {
10313  ID = "FLAME_TLARGE6";
10314  Sprite = "FFLG";
10315  Frame = 32773;
10316  Tics = 4;
10317  Action = "A_FlameCheck";
10318  Next state = "FLAME_TLARGE7";
10319}
10320
10321State {
10322  ID = "FLAME_TLARGE7";
10323  Sprite = "FFLG";
10324  Frame = 32774;
10325  Tics = 4;
10326  Next state = "FLAME_TLARGE8";
10327}
10328
10329State {
10330  ID = "FLAME_TLARGE8";
10331  Sprite = "FFLG";
10332  Frame = 32775;
10333  Tics = 4;
10334  Action = "A_FlameCheck";
10335  Next state = "FLAME_TLARGE9";
10336}
10337
10338State {
10339  ID = "FLAME_TLARGE9";
10340  Sprite = "FFLG";
10341  Frame = 32776;
10342  Tics = 4;
10343  Next state = "FLAME_TLARGE10";
10344}
10345
10346State {
10347  ID = "FLAME_TLARGE10";
10348  Sprite = "FFLG";
10349  Frame = 32777;
10350  Tics = 4;
10351  Action = "A_FlameCheck";
10352  Next state = "FLAME_TLARGE11";
10353}
10354
10355State {
10356  ID = "FLAME_TLARGE11";
10357  Sprite = "FFLG";
10358  Frame = 32778;
10359  Tics = 4;
10360  Next state = "FLAME_TLARGE12";
10361}
10362
10363State {
10364  ID = "FLAME_TLARGE12";
10365  Sprite = "FFLG";
10366  Frame = 32779;
10367  Tics = 4;
10368  Action = "A_FlameCheck";
10369  Next state = "FLAME_TLARGE13";
10370}
10371
10372State {
10373  ID = "FLAME_TLARGE13";
10374  Sprite = "FFLG";
10375  Frame = 32780;
10376  Tics = 4;
10377  Next state = "FLAME_TLARGE14";
10378}
10379
10380State {
10381  ID = "FLAME_TLARGE14";
10382  Sprite = "FFLG";
10383  Frame = 32781;
10384  Tics = 4;
10385  Action = "A_FlameCheck";
10386  Next state = "FLAME_TLARGE15";
10387}
10388
10389State {
10390  ID = "FLAME_TLARGE15";
10391  Sprite = "FFLG";
10392  Frame = 32782;
10393  Tics = 4;
10394  Next state = "FLAME_TLARGE16";
10395}
10396
10397State {
10398  ID = "FLAME_TLARGE16";
10399  Sprite = "FFLG";
10400  Frame = 32783;
10401  Tics = 4;
10402  Action = "A_FlameCheck";
10403  Next state = "FLAME_TLARGE5";
10404}
10405
10406State {
10407  ID = "FLAME_SDORM1";
10408  Sprite = "FFSM";
10409  Frame = 0;
10410  Tics = 2;
10411  Next state = "FLAME_SDORM2";
10412}
10413
10414State {
10415  ID = "FLAME_SDORM2";
10416  Sprite = "FFSM";
10417  Frame = 1;
10418  Tics = 2;
10419  Action = "A_HideThing";
10420  Next state = "FLAME_SDORM3";
10421}
10422
10423State {
10424  ID = "FLAME_SDORM3";
10425  Sprite = "FFSM";
10426  Frame = 2;
10427  Tics = 200;
10428  Next state = "FLAME_SDORM3";
10429}
10430
10431State {
10432  ID = "FLAME_SMALL1";
10433  Sprite = "FFSM";
10434  Frame = 32768;
10435  Tics = 3;
10436  Next state = "FLAME_SMALL2";
10437}
10438
10439State {
10440  ID = "FLAME_SMALL2";
10441  Sprite = "FFSM";
10442  Frame = 32768;
10443  Tics = 3;
10444  Action = "A_UnHideThing";
10445  Next state = "FLAME_SMALL3";
10446}
10447
10448State {
10449  ID = "FLAME_SMALL3";
10450  Sprite = "FFSM";
10451  Frame = 32768;
10452  Tics = 3;
10453  Next state = "FLAME_SMALL4";
10454}
10455
10456State {
10457  ID = "FLAME_SMALL4";
10458  Sprite = "FFSM";
10459  Frame = 32769;
10460  Tics = 3;
10461  Next state = "FLAME_SMALL5";
10462}
10463
10464State {
10465  ID = "FLAME_SMALL5";
10466  Sprite = "FFSM";
10467  Frame = 32770;
10468  Tics = 3;
10469  Next state = "FLAME_SMALL6";
10470}
10471
10472State {
10473  ID = "FLAME_SMALL6";
10474  Sprite = "FFSM";
10475  Frame = 32771;
10476  Tics = 3;
10477  Next state = "FLAME_SMALL7";
10478}
10479
10480State {
10481  ID = "FLAME_SMALL7";
10482  Sprite = "FFSM";
10483  Frame = 32772;
10484  Tics = 3;
10485  Next state = "FLAME_SMALL3";
10486}
10487
10488State {
10489  ID = "FLAME_LDORM1";
10490  Sprite = "FFLG";
10491  Frame = 3;
10492  Tics = 2;
10493  Next state = "FLAME_LDORM2";
10494}
10495
10496State {
10497  ID = "FLAME_LDORM2";
10498  Sprite = "FFLG";
10499  Frame = 2;
10500  Tics = 2;
10501  Next state = "FLAME_LDORM3";
10502}
10503
10504State {
10505  ID = "FLAME_LDORM3";
10506  Sprite = "FFLG";
10507  Frame = 1;
10508  Tics = 2;
10509  Next state = "FLAME_LDORM4";
10510}
10511
10512State {
10513  ID = "FLAME_LDORM4";
10514  Sprite = "FFLG";
10515  Frame = 0;
10516  Tics = 2;
10517  Action = "A_HideThing";
10518  Next state = "FLAME_LDORM5";
10519}
10520
10521State {
10522  ID = "FLAME_LDORM5";
10523  Sprite = "FFLG";
10524  Frame = 0;
10525  Tics = 200;
10526  Next state = "FLAME_LDORM5";
10527}
10528
10529State {
10530  ID = "FLAME_LARGE1";
10531  Sprite = "FFLG";
10532  Frame = 32768;
10533  Tics = 2;
10534  Next state = "FLAME_LARGE2";
10535}
10536
10537State {
10538  ID = "FLAME_LARGE2";
10539  Sprite = "FFLG";
10540  Frame = 32768;
10541  Tics = 2;
10542  Action = "A_UnHideThing";
10543  Next state = "FLAME_LARGE3";
10544}
10545
10546State {
10547  ID = "FLAME_LARGE3";
10548  Sprite = "FFLG";
10549  Frame = 32768;
10550  Tics = 4;
10551  Next state = "FLAME_LARGE4";
10552}
10553
10554State {
10555  ID = "FLAME_LARGE4";
10556  Sprite = "FFLG";
10557  Frame = 32769;
10558  Tics = 4;
10559  Next state = "FLAME_LARGE5";
10560}
10561
10562State {
10563  ID = "FLAME_LARGE5";
10564  Sprite = "FFLG";
10565  Frame = 32770;
10566  Tics = 4;
10567  Next state = "FLAME_LARGE6";
10568}
10569
10570State {
10571  ID = "FLAME_LARGE6";
10572  Sprite = "FFLG";
10573  Frame = 32771;
10574  Tics = 4;
10575  Next state = "FLAME_LARGE7";
10576}
10577
10578State {
10579  ID = "FLAME_LARGE7";
10580  Sprite = "FFLG";
10581  Frame = 32772;
10582  Tics = 4;
10583  Next state = "FLAME_LARGE8";
10584}
10585
10586State {
10587  ID = "FLAME_LARGE8";
10588  Sprite = "FFLG";
10589  Frame = 32773;
10590  Tics = 4;
10591  Next state = "FLAME_LARGE9";
10592}
10593
10594State {
10595  ID = "FLAME_LARGE9";
10596  Sprite = "FFLG";
10597  Frame = 32774;
10598  Tics = 4;
10599  Next state = "FLAME_LARGE10";
10600}
10601
10602State {
10603  ID = "FLAME_LARGE10";
10604  Sprite = "FFLG";
10605  Frame = 32775;
10606  Tics = 4;
10607  Next state = "FLAME_LARGE11";
10608}
10609
10610State {
10611  ID = "FLAME_LARGE11";
10612  Sprite = "FFLG";
10613  Frame = 32776;
10614  Tics = 4;
10615  Next state = "FLAME_LARGE12";
10616}
10617
10618State {
10619  ID = "FLAME_LARGE12";
10620  Sprite = "FFLG";
10621  Frame = 32777;
10622  Tics = 4;
10623  Next state = "FLAME_LARGE13";
10624}
10625
10626State {
10627  ID = "FLAME_LARGE13";
10628  Sprite = "FFLG";
10629  Frame = 32778;
10630  Tics = 4;
10631  Next state = "FLAME_LARGE14";
10632}
10633
10634State {
10635  ID = "FLAME_LARGE14";
10636  Sprite = "FFLG";
10637  Frame = 32779;
10638  Tics = 4;
10639  Next state = "FLAME_LARGE15";
10640}
10641
10642State {
10643  ID = "FLAME_LARGE15";
10644  Sprite = "FFLG";
10645  Frame = 32780;
10646  Tics = 4;
10647  Next state = "FLAME_LARGE16";
10648}
10649
10650State {
10651  ID = "FLAME_LARGE16";
10652  Sprite = "FFLG";
10653  Frame = 32781;
10654  Tics = 4;
10655  Next state = "FLAME_LARGE17";
10656}
10657
10658State {
10659  ID = "FLAME_LARGE17";
10660  Sprite = "FFLG";
10661  Frame = 32782;
10662  Tics = 4;
10663  Next state = "FLAME_LARGE18";
10664}
10665
10666State {
10667  ID = "FLAME_LARGE18";
10668  Sprite = "FFLG";
10669  Frame = 32783;
10670  Tics = 4;
10671  Next state = "FLAME_LARGE7";
10672}
10673
10674State {
10675  ID = "ITEM_PTN1_1";
10676  Sprite = "PTN1";
10677  Frame = 0;
10678  Tics = 3;
10679  Next state = "ITEM_PTN1_2";
10680}
10681
10682State {
10683  ID = "ITEM_PTN1_2";
10684  Sprite = "PTN1";
10685  Frame = 1;
10686  Tics = 3;
10687  Next state = "ITEM_PTN1_3";
10688}
10689
10690State {
10691  ID = "ITEM_PTN1_3";
10692  Sprite = "PTN1";
10693  Frame = 2;
10694  Tics = 3;
10695  Next state = "ITEM_PTN1_1";
10696}
10697
10698State {
10699  ID = "HIDESPECIAL1";
10700  Sprite = "ACLO";
10701  Frame = 4;
10702  Tics = 1400;
10703  Next state = "HIDESPECIAL2";
10704}
10705
10706State {
10707  ID = "HIDESPECIAL2";
10708  Sprite = "ACLO";
10709  Frame = 0;
10710  Tics = 4;
10711  Action = "A_RestoreSpecialThing1";
10712  Next state = "HIDESPECIAL3";
10713}
10714
10715State {
10716  ID = "HIDESPECIAL3";
10717  Sprite = "ACLO";
10718  Frame = 1;
10719  Tics = 4;
10720  Next state = "HIDESPECIAL4";
10721}
10722
10723State {
10724  ID = "HIDESPECIAL4";
10725  Sprite = "ACLO";
10726  Frame = 0;
10727  Tics = 4;
10728  Next state = "HIDESPECIAL5";
10729}
10730
10731State {
10732  ID = "HIDESPECIAL5";
10733  Sprite = "ACLO";
10734  Frame = 1;
10735  Tics = 4;
10736  Next state = "HIDESPECIAL6";
10737}
10738
10739State {
10740  ID = "HIDESPECIAL6";
10741  Sprite = "ACLO";
10742  Frame = 2;
10743  Tics = 4;
10744  Next state = "HIDESPECIAL7";
10745}
10746
10747State {
10748  ID = "HIDESPECIAL7";
10749  Sprite = "ACLO";
10750  Frame = 1;
10751  Tics = 4;
10752  Next state = "HIDESPECIAL8";
10753}
10754
10755State {
10756  ID = "HIDESPECIAL8";
10757  Sprite = "ACLO";
10758  Frame = 2;
10759  Tics = 4;
10760  Next state = "HIDESPECIAL9";
10761}
10762
10763State {
10764  ID = "HIDESPECIAL9";
10765  Sprite = "ACLO";
10766  Frame = 3;
10767  Tics = 4;
10768  Next state = "HIDESPECIAL10";
10769}
10770
10771State {
10772  ID = "HIDESPECIAL10";
10773  Sprite = "ACLO";
10774  Frame = 2;
10775  Tics = 4;
10776  Next state = "HIDESPECIAL11";
10777}
10778
10779State {
10780  ID = "HIDESPECIAL11";
10781  Sprite = "ACLO";
10782  Frame = 3;
10783  Tics = 4;
10784  Action = "A_RestoreSpecialThing2";
10785  Next state = "NULL";
10786}
10787
10788State {
10789  ID = "DORMANTARTI1_1";
10790  Sprite = "ACLO";
10791  Frame = 3;
10792  Tics = 3;
10793  Next state = "DORMANTARTI1_2";
10794}
10795
10796State {
10797  ID = "DORMANTARTI1_2";
10798  Sprite = "ACLO";
10799  Frame = 2;
10800  Tics = 3;
10801  Next state = "DORMANTARTI1_3";
10802}
10803
10804State {
10805  ID = "DORMANTARTI1_3";
10806  Sprite = "ACLO";
10807  Frame = 3;
10808  Tics = 3;
10809  Next state = "DORMANTARTI1_4";
10810}
10811
10812State {
10813  ID = "DORMANTARTI1_4";
10814  Sprite = "ACLO";
10815  Frame = 2;
10816  Tics = 3;
10817  Next state = "DORMANTARTI1_5";
10818}
10819
10820State {
10821  ID = "DORMANTARTI1_5";
10822  Sprite = "ACLO";
10823  Frame = 1;
10824  Tics = 3;
10825  Next state = "DORMANTARTI1_6";
10826}
10827
10828State {
10829  ID = "DORMANTARTI1_6";
10830  Sprite = "ACLO";
10831  Frame = 2;
10832  Tics = 3;
10833  Next state = "DORMANTARTI1_7";
10834}
10835
10836State {
10837  ID = "DORMANTARTI1_7";
10838  Sprite = "ACLO";
10839  Frame = 1;
10840  Tics = 3;
10841  Next state = "DORMANTARTI1_8";
10842}
10843
10844State {
10845  ID = "DORMANTARTI1_8";
10846  Sprite = "ACLO";
10847  Frame = 0;
10848  Tics = 3;
10849  Next state = "DORMANTARTI1_9";
10850}
10851
10852State {
10853  ID = "DORMANTARTI1_9";
10854  Sprite = "ACLO";
10855  Frame = 1;
10856  Tics = 3;
10857  Next state = "DORMANTARTI1_10";
10858}
10859
10860State {
10861  ID = "DORMANTARTI1_10";
10862  Sprite = "ACLO";
10863  Frame = 0;
10864  Tics = 3;
10865  Next state = "DORMANTARTI1_11";
10866}
10867
10868State {
10869  ID = "DORMANTARTI1_11";
10870  Sprite = "ACLO";
10871  Frame = 0;
10872  Tics = 1400;
10873  Action = "A_HideThing";
10874  Next state = "DORMANTARTI1_12";
10875}
10876
10877State {
10878  ID = "DORMANTARTI1_12";
10879  Sprite = "ACLO";
10880  Frame = 0;
10881  Tics = 3;
10882  Action = "A_UnHideThing";
10883  Next state = "DORMANTARTI1_13";
10884}
10885
10886State {
10887  ID = "DORMANTARTI1_13";
10888  Sprite = "ACLO";
10889  Frame = 1;
10890  Tics = 3;
10891  Next state = "DORMANTARTI1_14";
10892}
10893
10894State {
10895  ID = "DORMANTARTI1_14";
10896  Sprite = "ACLO";
10897  Frame = 0;
10898  Tics = 3;
10899  Next state = "DORMANTARTI1_15";
10900}
10901
10902State {
10903  ID = "DORMANTARTI1_15";
10904  Sprite = "ACLO";
10905  Frame = 1;
10906  Tics = 3;
10907  Next state = "DORMANTARTI1_16";
10908}
10909
10910State {
10911  ID = "DORMANTARTI1_16";
10912  Sprite = "ACLO";
10913  Frame = 2;
10914  Tics = 3;
10915  Next state = "DORMANTARTI1_17";
10916}
10917
10918State {
10919  ID = "DORMANTARTI1_17";
10920  Sprite = "ACLO";
10921  Frame = 1;
10922  Tics = 3;
10923  Next state = "DORMANTARTI1_18";
10924}
10925
10926State {
10927  ID = "DORMANTARTI1_18";
10928  Sprite = "ACLO";
10929  Frame = 2;
10930  Tics = 3;
10931  Next state = "DORMANTARTI1_19";
10932}
10933
10934State {
10935  ID = "DORMANTARTI1_19";
10936  Sprite = "ACLO";
10937  Frame = 3;
10938  Tics = 3;
10939  Next state = "DORMANTARTI1_20";
10940}
10941
10942State {
10943  ID = "DORMANTARTI1_20";
10944  Sprite = "ACLO";
10945  Frame = 2;
10946  Tics = 3;
10947  Next state = "DORMANTARTI1_21";
10948}
10949
10950State {
10951  ID = "DORMANTARTI1_21";
10952  Sprite = "ACLO";
10953  Frame = 3;
10954  Tics = 3;
10955  Action = "A_RestoreArtifact";
10956  Next state = "NULL";
10957}
10958
10959State {
10960  ID = "DORMANTARTI2_1";
10961  Sprite = "ACLO";
10962  Frame = 3;
10963  Tics = 3;
10964  Next state = "DORMANTARTI2_2";
10965}
10966
10967State {
10968  ID = "DORMANTARTI2_2";
10969  Sprite = "ACLO";
10970  Frame = 2;
10971  Tics = 3;
10972  Next state = "DORMANTARTI2_3";
10973}
10974
10975State {
10976  ID = "DORMANTARTI2_3";
10977  Sprite = "ACLO";
10978  Frame = 3;
10979  Tics = 3;
10980  Next state = "DORMANTARTI2_4";
10981}
10982
10983State {
10984  ID = "DORMANTARTI2_4";
10985  Sprite = "ACLO";
10986  Frame = 2;
10987  Tics = 3;
10988  Next state = "DORMANTARTI2_5";
10989}
10990
10991State {
10992  ID = "DORMANTARTI2_5";
10993  Sprite = "ACLO";
10994  Frame = 1;
10995  Tics = 3;
10996  Next state = "DORMANTARTI2_6";
10997}
10998
10999State {
11000  ID = "DORMANTARTI2_6";
11001  Sprite = "ACLO";
11002  Frame = 2;
11003  Tics = 3;
11004  Next state = "DORMANTARTI2_7";
11005}
11006
11007State {
11008  ID = "DORMANTARTI2_7";
11009  Sprite = "ACLO";
11010  Frame = 1;
11011  Tics = 3;
11012  Next state = "DORMANTARTI2_8";
11013}
11014
11015State {
11016  ID = "DORMANTARTI2_8";
11017  Sprite = "ACLO";
11018  Frame = 0;
11019  Tics = 3;
11020  Next state = "DORMANTARTI2_9";
11021}
11022
11023State {
11024  ID = "DORMANTARTI2_9";
11025  Sprite = "ACLO";
11026  Frame = 1;
11027  Tics = 3;
11028  Next state = "DORMANTARTI2_10";
11029}
11030
11031State {
11032  ID = "DORMANTARTI2_10";
11033  Sprite = "ACLO";
11034  Frame = 0;
11035  Tics = 3;
11036  Next state = "DORMANTARTI2_11";
11037}
11038
11039State {
11040  ID = "DORMANTARTI2_11";
11041  Sprite = "ACLO";
11042  Frame = 0;
11043  Tics = 4200;
11044  Action = "A_HideThing";
11045  Next state = "DORMANTARTI2_12";
11046}
11047
11048State {
11049  ID = "DORMANTARTI2_12";
11050  Sprite = "ACLO";
11051  Frame = 0;
11052  Tics = 3;
11053  Action = "A_UnHideThing";
11054  Next state = "DORMANTARTI2_13";
11055}
11056
11057State {
11058  ID = "DORMANTARTI2_13";
11059  Sprite = "ACLO";
11060  Frame = 1;
11061  Tics = 3;
11062  Next state = "DORMANTARTI2_14";
11063}
11064
11065State {
11066  ID = "DORMANTARTI2_14";
11067  Sprite = "ACLO";
11068  Frame = 0;
11069  Tics = 3;
11070  Next state = "DORMANTARTI2_15";
11071}
11072
11073State {
11074  ID = "DORMANTARTI2_15";
11075  Sprite = "ACLO";
11076  Frame = 1;
11077  Tics = 3;
11078  Next state = "DORMANTARTI2_16";
11079}
11080
11081State {
11082  ID = "DORMANTARTI2_16";
11083  Sprite = "ACLO";
11084  Frame = 2;
11085  Tics = 3;
11086  Next state = "DORMANTARTI2_17";
11087}
11088
11089State {
11090  ID = "DORMANTARTI2_17";
11091  Sprite = "ACLO";
11092  Frame = 1;
11093  Tics = 3;
11094  Next state = "DORMANTARTI2_18";
11095}
11096
11097State {
11098  ID = "DORMANTARTI2_18";
11099  Sprite = "ACLO";
11100  Frame = 2;
11101  Tics = 3;
11102  Next state = "DORMANTARTI2_19";
11103}
11104
11105State {
11106  ID = "DORMANTARTI2_19";
11107  Sprite = "ACLO";
11108  Frame = 3;
11109  Tics = 3;
11110  Next state = "DORMANTARTI2_20";
11111}
11112
11113State {
11114  ID = "DORMANTARTI2_20";
11115  Sprite = "ACLO";
11116  Frame = 2;
11117  Tics = 3;
11118  Next state = "DORMANTARTI2_21";
11119}
11120
11121State {
11122  ID = "DORMANTARTI2_21";
11123  Sprite = "ACLO";
11124  Frame = 3;
11125  Tics = 3;
11126  Action = "A_RestoreArtifact";
11127  Next state = "NULL";
11128}
11129
11130State {
11131  ID = "DORMANTARTI3_1";
11132  Sprite = "ACLO";
11133  Frame = 3;
11134  Tics = 3;
11135  Next state = "DORMANTARTI3_2";
11136}
11137
11138State {
11139  ID = "DORMANTARTI3_2";
11140  Sprite = "ACLO";
11141  Frame = 2;
11142  Tics = 3;
11143  Next state = "DORMANTARTI3_3";
11144}
11145
11146State {
11147  ID = "DORMANTARTI3_3";
11148  Sprite = "ACLO";
11149  Frame = 3;
11150  Tics = 3;
11151  Next state = "DORMANTARTI3_4";
11152}
11153
11154State {
11155  ID = "DORMANTARTI3_4";
11156  Sprite = "ACLO";
11157  Frame = 2;
11158  Tics = 3;
11159  Next state = "DORMANTARTI3_5";
11160}
11161
11162State {
11163  ID = "DORMANTARTI3_5";
11164  Sprite = "ACLO";
11165  Frame = 1;
11166  Tics = 3;
11167  Next state = "DORMANTARTI3_6";
11168}
11169
11170State {
11171  ID = "DORMANTARTI3_6";
11172  Sprite = "ACLO";
11173  Frame = 2;
11174  Tics = 3;
11175  Next state = "DORMANTARTI3_7";
11176}
11177
11178State {
11179  ID = "DORMANTARTI3_7";
11180  Sprite = "ACLO";
11181  Frame = 1;
11182  Tics = 3;
11183  Next state = "DORMANTARTI3_8";
11184}
11185
11186State {
11187  ID = "DORMANTARTI3_8";
11188  Sprite = "ACLO";
11189  Frame = 0;
11190  Tics = 3;
11191  Next state = "DORMANTARTI3_9";
11192}
11193
11194State {
11195  ID = "DORMANTARTI3_9";
11196  Sprite = "ACLO";
11197  Frame = 1;
11198  Tics = 3;
11199  Next state = "DORMANTARTI3_10";
11200}
11201
11202State {
11203  ID = "DORMANTARTI3_10";
11204  Sprite = "ACLO";
11205  Frame = 0;
11206  Tics = 3;
11207  Next state = "DORMANTARTI3_11";
11208}
11209
11210State {
11211  ID = "DORMANTARTI3_11";
11212  Sprite = "ACLO";
11213  Frame = 0;
11214  Tics = 21000;
11215  Action = "A_HideThing";
11216  Next state = "DORMANTARTI3_12";
11217}
11218
11219State {
11220  ID = "DORMANTARTI3_12";
11221  Sprite = "ACLO";
11222  Frame = 0;
11223  Tics = 3;
11224  Action = "A_UnHideThing";
11225  Next state = "DORMANTARTI3_13";
11226}
11227
11228State {
11229  ID = "DORMANTARTI3_13";
11230  Sprite = "ACLO";
11231  Frame = 1;
11232  Tics = 3;
11233  Next state = "DORMANTARTI3_14";
11234}
11235
11236State {
11237  ID = "DORMANTARTI3_14";
11238  Sprite = "ACLO";
11239  Frame = 0;
11240  Tics = 3;
11241  Next state = "DORMANTARTI3_15";
11242}
11243
11244State {
11245  ID = "DORMANTARTI3_15";
11246  Sprite = "ACLO";
11247  Frame = 1;
11248  Tics = 3;
11249  Next state = "DORMANTARTI3_16";
11250}
11251
11252State {
11253  ID = "DORMANTARTI3_16";
11254  Sprite = "ACLO";
11255  Frame = 2;
11256  Tics = 3;
11257  Next state = "DORMANTARTI3_17";
11258}
11259
11260State {
11261  ID = "DORMANTARTI3_17";
11262  Sprite = "ACLO";
11263  Frame = 1;
11264  Tics = 3;
11265  Next state = "DORMANTARTI3_18";
11266}
11267
11268State {
11269  ID = "DORMANTARTI3_18";
11270  Sprite = "ACLO";
11271  Frame = 2;
11272  Tics = 3;
11273  Next state = "DORMANTARTI3_19";
11274}
11275
11276State {
11277  ID = "DORMANTARTI3_19";
11278  Sprite = "ACLO";
11279  Frame = 3;
11280  Tics = 3;
11281  Next state = "DORMANTARTI3_20";
11282}
11283
11284State {
11285  ID = "DORMANTARTI3_20";
11286  Sprite = "ACLO";
11287  Frame = 2;
11288  Tics = 3;
11289  Next state = "DORMANTARTI3_21";
11290}
11291
11292State {
11293  ID = "DORMANTARTI3_21";
11294  Sprite = "ACLO";
11295  Frame = 3;
11296  Tics = 3;
11297  Action = "A_RestoreArtifact";
11298  Next state = "NULL";
11299}
11300
11301State {
11302  ID = "DEADARTI1";
11303  Sprite = "ACLO";
11304  Frame = 3;
11305  Tics = 3;
11306  Next state = "DEADARTI2";
11307}
11308
11309State {
11310  ID = "DEADARTI2";
11311  Sprite = "ACLO";
11312  Frame = 2;
11313  Tics = 3;
11314  Next state = "DEADARTI3";
11315}
11316
11317State {
11318  ID = "DEADARTI3";
11319  Sprite = "ACLO";
11320  Frame = 3;
11321  Tics = 3;
11322  Next state = "DEADARTI4";
11323}
11324
11325State {
11326  ID = "DEADARTI4";
11327  Sprite = "ACLO";
11328  Frame = 2;
11329  Tics = 3;
11330  Next state = "DEADARTI5";
11331}
11332
11333State {
11334  ID = "DEADARTI5";
11335  Sprite = "ACLO";
11336  Frame = 1;
11337  Tics = 3;
11338  Next state = "DEADARTI6";
11339}
11340
11341State {
11342  ID = "DEADARTI6";
11343  Sprite = "ACLO";
11344  Frame = 2;
11345  Tics = 3;
11346  Next state = "DEADARTI7";
11347}
11348
11349State {
11350  ID = "DEADARTI7";
11351  Sprite = "ACLO";
11352  Frame = 1;
11353  Tics = 3;
11354  Next state = "DEADARTI8";
11355}
11356
11357State {
11358  ID = "DEADARTI8";
11359  Sprite = "ACLO";
11360  Frame = 0;
11361  Tics = 3;
11362  Next state = "DEADARTI9";
11363}
11364
11365State {
11366  ID = "DEADARTI9";
11367  Sprite = "ACLO";
11368  Frame = 1;
11369  Tics = 3;
11370  Next state = "DEADARTI10";
11371}
11372
11373State {
11374  ID = "DEADARTI10";
11375  Sprite = "ACLO";
11376  Frame = 0;
11377  Tics = 3;
11378  Next state = "NULL";
11379}
11380
11381State {
11382  ID = "ARTI_PTN2_1";
11383  Sprite = "PTN2";
11384  Frame = 0;
11385  Tics = 4;
11386  Next state = "ARTI_PTN2_2";
11387}
11388
11389State {
11390  ID = "ARTI_PTN2_2";
11391  Sprite = "PTN2";
11392  Frame = 1;
11393  Tics = 4;
11394  Next state = "ARTI_PTN2_3";
11395}
11396
11397State {
11398  ID = "ARTI_PTN2_3";
11399  Sprite = "PTN2";
11400  Frame = 2;
11401  Tics = 4;
11402  Next state = "ARTI_PTN2_1";
11403}
11404
11405State {
11406  ID = "ARTI_SOAR1";
11407  Sprite = "SOAR";
11408  Frame = 0;
11409  Tics = 5;
11410  Next state = "ARTI_SOAR2";
11411}
11412
11413State {
11414  ID = "ARTI_SOAR2";
11415  Sprite = "SOAR";
11416  Frame = 1;
11417  Tics = 5;
11418  Next state = "ARTI_SOAR3";
11419}
11420
11421State {
11422  ID = "ARTI_SOAR3";
11423  Sprite = "SOAR";
11424  Frame = 2;
11425  Tics = 5;
11426  Next state = "ARTI_SOAR4";
11427}
11428
11429State {
11430  ID = "ARTI_SOAR4";
11431  Sprite = "SOAR";
11432  Frame = 1;
11433  Tics = 5;
11434  Next state = "ARTI_SOAR1";
11435}
11436
11437State {
11438  ID = "ARTI_INVU1";
11439  Sprite = "INVU";
11440  Frame = 0x8000;
11441  Tics = 3;
11442  Next state = "ARTI_INVU2";
11443}
11444
11445State {
11446  ID = "ARTI_INVU2";
11447  Sprite = "INVU";
11448  Frame = 0x8001;
11449  Tics = 3;
11450  Next state = "ARTI_INVU3";
11451}
11452
11453State {
11454  ID = "ARTI_INVU3";
11455  Sprite = "INVU";
11456  Frame = 0x8002;
11457  Tics = 3;
11458  Next state = "ARTI_INVU4";
11459}
11460
11461State {
11462  ID = "ARTI_INVU4";
11463  Sprite = "INVU";
11464  Frame = 0x8003;
11465  Tics = 3;
11466  Next state = "ARTI_INVU1";
11467}
11468
11469State {
11470  ID = "ARTI_SUMMON";
11471  Sprite = "SUMN";
11472  Frame = 0;
11473  Tics = 350;
11474  Next state = "ARTI_SUMMON";
11475}
11476
11477State {
11478  ID = "SUMMON_FX1_1";
11479  Sprite = "SUMN";
11480  Frame = 0;
11481  Tics = 4;
11482  Next state = "SUMMON_FX1_1";
11483}
11484
11485State {
11486  ID = "SUMMON_FX2_1";
11487  Sprite = "SUMN";
11488  Frame = 0;
11489  Tics = 4;
11490  Next state = "SUMMON_FX2_2";
11491}
11492
11493State {
11494  ID = "SUMMON_FX2_2";
11495  Sprite = "SUMN";
11496  Frame = 0;
11497  Tics = 4;
11498  Next state = "SUMMON_FX2_3";
11499}
11500
11501State {
11502  ID = "SUMMON_FX2_3";
11503  Sprite = "SUMN";
11504  Frame = 0;
11505  Tics = 4;
11506  Action = "A_Summon";
11507  Next state = "NULL";
11508}
11509
11510State {
11511  ID = "THRUSTINIT2_1";
11512  Sprite = "TSPK";
11513  Frame = 0;
11514  Tics = 3;
11515  Next state = "THRUSTINIT2_2";
11516}
11517
11518State {
11519  ID = "THRUSTINIT2_2";
11520  Sprite = "TSPK";
11521  Frame = 0;
11522  Tics = 4;
11523  Action = "A_ThrustInitUp";
11524  Next state = "THRUSTBLOCK";
11525}
11526
11527State {
11528  ID = "BTHRUSTINIT2_1";
11529  Sprite = "TSPK";
11530  Frame = 1;
11531  Tics = 3;
11532  Next state = "BTHRUSTINIT2_2";
11533}
11534
11535State {
11536  ID = "BTHRUSTINIT2_2";
11537  Sprite = "TSPK";
11538  Frame = 1;
11539  Tics = 4;
11540  Action = "A_ThrustInitUp";
11541  Next state = "BTHRUSTBLOCK";
11542}
11543
11544State {
11545  ID = "THRUSTINIT1_1";
11546  Sprite = "TSPK";
11547  Frame = 0;
11548  Tics = 3;
11549  Next state = "THRUSTINIT1_2";
11550}
11551
11552State {
11553  ID = "THRUSTINIT1_2";
11554  Sprite = "TSPK";
11555  Frame = 0;
11556  Tics = 4;
11557  Action = "A_ThrustInitDn";
11558  Next state = "THRUSTSTAY";
11559}
11560
11561State {
11562  ID = "BTHRUSTINIT1_1";
11563  Sprite = "TSPK";
11564  Frame = 1;
11565  Tics = 3;
11566  Next state = "BTHRUSTINIT1_2";
11567}
11568
11569State {
11570  ID = "BTHRUSTINIT1_2";
11571  Sprite = "TSPK";
11572  Frame = 1;
11573  Tics = 4;
11574  Action = "A_ThrustInitDn";
11575  Next state = "BTHRUSTSTAY";
11576}
11577
11578State {
11579  ID = "THRUSTRAISE1";
11580  Sprite = "TSPK";
11581  Frame = 0;
11582  Tics = 8;
11583  Action = "A_ThrustRaise";
11584  Next state = "THRUSTRAISE2";
11585}
11586
11587State {
11588  ID = "THRUSTRAISE2";
11589  Sprite = "TSPK";
11590  Frame = 0;
11591  Tics = 6;
11592  Action = "A_ThrustRaise";
11593  Next state = "THRUSTRAISE3";
11594}
11595
11596State {
11597  ID = "THRUSTRAISE3";
11598  Sprite = "TSPK";
11599  Frame = 0;
11600  Tics = 4;
11601  Action = "A_ThrustRaise";
11602  Next state = "THRUSTRAISE4";
11603}
11604
11605State {
11606  ID = "THRUSTRAISE4";
11607  Sprite = "TSPK";
11608  Frame = 0;
11609  Tics = 3;
11610  Action = "A_ThrustBlock";
11611  Next state = "THRUSTIMPALE";
11612}
11613
11614State {
11615  ID = "BTHRUSTRAISE1";
11616  Sprite = "TSPK";
11617  Frame = 1;
11618  Tics = 8;
11619  Action = "A_ThrustRaise";
11620  Next state = "BTHRUSTRAISE2";
11621}
11622
11623State {
11624  ID = "BTHRUSTRAISE2";
11625  Sprite = "TSPK";
11626  Frame = 1;
11627  Tics = 6;
11628  Action = "A_ThrustRaise";
11629  Next state = "BTHRUSTRAISE3";
11630}
11631
11632State {
11633  ID = "BTHRUSTRAISE3";
11634  Sprite = "TSPK";
11635  Frame = 1;
11636  Tics = 4;
11637  Action = "A_ThrustRaise";
11638  Next state = "BTHRUSTRAISE4";
11639}
11640
11641State {
11642  ID = "BTHRUSTRAISE4";
11643  Sprite = "TSPK";
11644  Frame = 1;
11645  Tics = 3;
11646  Action = "A_ThrustBlock";
11647  Next state = "BTHRUSTIMPALE";
11648}
11649
11650State {
11651  ID = "THRUSTIMPALE";
11652  Sprite = "TSPK";
11653  Frame = 0;
11654  Tics = 2;
11655  Action = "A_ThrustImpale";
11656  Next state = "THRUSTRAISE";
11657}
11658
11659State {
11660  ID = "BTHRUSTIMPALE";
11661  Sprite = "TSPK";
11662  Frame = 1;
11663  Tics = 2;
11664  Action = "A_ThrustImpale";
11665  Next state = "BTHRUSTRAISE";
11666}
11667
11668State {
11669  ID = "THRUSTRAISE";
11670  Sprite = "TSPK";
11671  Frame = 0;
11672  Tics = 2;
11673  Action = "A_ThrustRaise";
11674  Next state = "THRUSTRAISE";
11675}
11676
11677State {
11678  ID = "BTHRUSTRAISE";
11679  Sprite = "TSPK";
11680  Frame = 1;
11681  Tics = 2;
11682  Action = "A_ThrustRaise";
11683  Next state = "BTHRUSTRAISE";
11684}
11685
11686State {
11687  ID = "THRUSTBLOCK";
11688  Sprite = "TSPK";
11689  Frame = 0;
11690  Tics = 10;
11691  Next state = "THRUSTBLOCK";
11692}
11693
11694State {
11695  ID = "BTHRUSTBLOCK";
11696  Sprite = "TSPK";
11697  Frame = 1;
11698  Tics = 10;
11699  Next state = "BTHRUSTBLOCK";
11700}
11701
11702State {
11703  ID = "THRUSTLOWER";
11704  Sprite = "TSPK";
11705  Frame = 0;
11706  Tics = 2;
11707  Action = "A_ThrustLower";
11708  Next state = "THRUSTLOWER";
11709}
11710
11711State {
11712  ID = "BTHRUSTLOWER";
11713  Sprite = "TSPK";
11714  Frame = 1;
11715  Tics = 2;
11716  Action = "A_ThrustLower";
11717  Next state = "BTHRUSTLOWER";
11718}
11719
11720State {
11721  ID = "THRUSTSTAY";
11722  Sprite = "TSPK";
11723  Frame = 0;
11724  Tics = -1;
11725  Next state = "THRUSTSTAY";
11726}
11727
11728State {
11729  ID = "BTHRUSTSTAY";
11730  Sprite = "TSPK";
11731  Frame = 1;
11732  Tics = -1;
11733  Next state = "BTHRUSTSTAY";
11734}
11735
11736State {
11737  ID = "ARTI_TELOTHER1";
11738  Sprite = "TELO";
11739  Frame = 0;
11740  Tics = 5;
11741  Next state = "ARTI_TELOTHER2";
11742}
11743
11744State {
11745  ID = "ARTI_TELOTHER2";
11746  Sprite = "TELO";
11747  Frame = 1;
11748  Tics = 5;
11749  Next state = "ARTI_TELOTHER3";
11750}
11751
11752State {
11753  ID = "ARTI_TELOTHER3";
11754  Sprite = "TELO";
11755  Frame = 2;
11756  Tics = 5;
11757  Next state = "ARTI_TELOTHER4";
11758}
11759
11760State {
11761  ID = "ARTI_TELOTHER4";
11762  Sprite = "TELO";
11763  Frame = 3;
11764  Tics = 5;
11765  Next state = "ARTI_TELOTHER1";
11766}
11767
11768State {
11769  ID = "TELO_FX1";
11770  Sprite = "TRNG";
11771  Frame = 32772;
11772  Tics = 5;
11773  Next state = "TELO_FX2";
11774}
11775
11776State {
11777  ID = "TELO_FX2";
11778  Sprite = "TRNG";
11779  Frame = 32771;
11780  Tics = 4;
11781  Next state = "TELO_FX3";
11782}
11783
11784State {
11785  ID = "TELO_FX3";
11786  Sprite = "TRNG";
11787  Frame = 32770;
11788  Tics = 3;
11789  Action = "A_TeloSpawnC";
11790  Next state = "TELO_FX4";
11791}
11792
11793State {
11794  ID = "TELO_FX4";
11795  Sprite = "TRNG";
11796  Frame = 32769;
11797  Tics = 3;
11798  Action = "A_TeloSpawnB";
11799  Next state = "TELO_FX5";
11800}
11801
11802State {
11803  ID = "TELO_FX5";
11804  Sprite = "TRNG";
11805  Frame = 32768;
11806  Tics = 3;
11807  Action = "A_TeloSpawnA";
11808  Next state = "TELO_FX6";
11809}
11810
11811State {
11812  ID = "TELO_FX6";
11813  Sprite = "TRNG";
11814  Frame = 32769;
11815  Tics = 3;
11816  Action = "A_TeloSpawnB";
11817  Next state = "TELO_FX7";
11818}
11819
11820State {
11821  ID = "TELO_FX7";
11822  Sprite = "TRNG";
11823  Frame = 32770;
11824  Tics = 3;
11825  Action = "A_TeloSpawnC";
11826  Next state = "TELO_FX8";
11827}
11828
11829State {
11830  ID = "TELO_FX8";
11831  Sprite = "TRNG";
11832  Frame = 32771;
11833  Tics = 3;
11834  Action = "A_TeloSpawnD";
11835  Next state = "TELO_FX3";
11836}
11837
11838State {
11839  ID = "TELO_FX9";
11840  Sprite = "TRNG";
11841  Frame = 32772;
11842  Tics = 3;
11843  Next state = "NULL";
11844}
11845
11846State {
11847  ID = "TELO_FX2_1";
11848  Sprite = "TRNG";
11849  Frame = 32769;
11850  Tics = 4;
11851  Next state = "TELO_FX2_2";
11852}
11853
11854State {
11855  ID = "TELO_FX2_2";
11856  Sprite = "TRNG";
11857  Frame = 32770;
11858  Tics = 4;
11859  Next state = "TELO_FX2_3";
11860}
11861
11862State {
11863  ID = "TELO_FX2_3";
11864  Sprite = "TRNG";
11865  Frame = 32771;
11866  Tics = 4;
11867  Next state = "TELO_FX2_4";
11868}
11869
11870State {
11871  ID = "TELO_FX2_4";
11872  Sprite = "TRNG";
11873  Frame = 32770;
11874  Tics = 4;
11875  Next state = "TELO_FX2_5";
11876}
11877
11878State {
11879  ID = "TELO_FX2_5";
11880  Sprite = "TRNG";
11881  Frame = 32769;
11882  Tics = 4;
11883  Next state = "TELO_FX2_6";
11884}
11885
11886State {
11887  ID = "TELO_FX2_6";
11888  Sprite = "TRNG";
11889  Frame = 32768;
11890  Tics = 4;
11891  Action = "A_CheckTeleRing";
11892  Next state = "TELO_FX2_1";
11893}
11894
11895State {
11896  ID = "TELO_FX3_1";
11897  Sprite = "TRNG";
11898  Frame = 32770;
11899  Tics = 4;
11900  Next state = "TELO_FX3_2";
11901}
11902
11903State {
11904  ID = "TELO_FX3_2";
11905  Sprite = "TRNG";
11906  Frame = 32771;
11907  Tics = 4;
11908  Next state = "TELO_FX3_3";
11909}
11910
11911State {
11912  ID = "TELO_FX3_3";
11913  Sprite = "TRNG";
11914  Frame = 32770;
11915  Tics = 4;
11916  Next state = "TELO_FX3_4";
11917}
11918
11919State {
11920  ID = "TELO_FX3_4";
11921  Sprite = "TRNG";
11922  Frame = 32769;
11923  Tics = 4;
11924  Next state = "TELO_FX3_5";
11925}
11926
11927State {
11928  ID = "TELO_FX3_5";
11929  Sprite = "TRNG";
11930  Frame = 32768;
11931  Tics = 4;
11932  Next state = "TELO_FX3_6";
11933}
11934
11935State {
11936  ID = "TELO_FX3_6";
11937  Sprite = "TRNG";
11938  Frame = 32769;
11939  Tics = 4;
11940  Action = "A_CheckTeleRing";
11941  Next state = "TELO_FX3_1";
11942}
11943
11944State {
11945  ID = "TELO_FX4_1";
11946  Sprite = "TRNG";
11947  Frame = 32771;
11948  Tics = 4;
11949  Next state = "TELO_FX4_2";
11950}
11951
11952State {
11953  ID = "TELO_FX4_2";
11954  Sprite = "TRNG";
11955  Frame = 32770;
11956  Tics = 4;
11957  Next state = "TELO_FX4_3";
11958}
11959
11960State {
11961  ID = "TELO_FX4_3";
11962  Sprite = "TRNG";
11963  Frame = 32769;
11964  Tics = 4;
11965  Next state = "TELO_FX4_4";
11966}
11967
11968State {
11969  ID = "TELO_FX4_4";
11970  Sprite = "TRNG";
11971  Frame = 32768;
11972  Tics = 4;
11973  Next state = "TELO_FX4_5";
11974}
11975
11976State {
11977  ID = "TELO_FX4_5";
11978  Sprite = "TRNG";
11979  Frame = 32769;
11980  Tics = 4;
11981  Next state = "TELO_FX4_6";
11982}
11983
11984State {
11985  ID = "TELO_FX4_6";
11986  Sprite = "TRNG";
11987  Frame = 32770;
11988  Tics = 4;
11989  Action = "A_CheckTeleRing";
11990  Next state = "TELO_FX4_1";
11991}
11992
11993State {
11994  ID = "TELO_FX5_1";
11995  Sprite = "TRNG";
11996  Frame = 32770;
11997  Tics = 4;
11998  Next state = "TELO_FX5_2";
11999}
12000
12001State {
12002  ID = "TELO_FX5_2";
12003  Sprite = "TRNG";
12004  Frame = 32769;
12005  Tics = 4;
12006  Next state = "TELO_FX5_3";
12007}
12008
12009State {
12010  ID = "TELO_FX5_3";
12011  Sprite = "TRNG";
12012  Frame = 32768;
12013  Tics = 4;
12014  Next state = "TELO_FX5_4";
12015}
12016
12017State {
12018  ID = "TELO_FX5_4";
12019  Sprite = "TRNG";
12020  Frame = 32769;
12021  Tics = 4;
12022  Next state = "TELO_FX5_5";
12023}
12024
12025State {
12026  ID = "TELO_FX5_5";
12027  Sprite = "TRNG";
12028  Frame = 32770;
12029  Tics = 4;
12030  Next state = "TELO_FX5_6";
12031}
12032
12033State {
12034  ID = "TELO_FX5_6";
12035  Sprite = "TRNG";
12036  Frame = 32771;
12037  Tics = 4;
12038  Action = "A_CheckTeleRing";
12039  Next state = "TELO_FX5_1";
12040}
12041
12042State {
12043  ID = "DIRT1_1";
12044  Sprite = "ROCK";
12045  Frame = 3;
12046  Tics = 20;
12047  Next state = "DIRT1_1";
12048}
12049
12050State {
12051  ID = "DIRT1_D";
12052  Sprite = "ROCK";
12053  Frame = 3;
12054  Tics = 10;
12055  Next state = "NULL";
12056}
12057
12058State {
12059  ID = "DIRT2_1";
12060  Sprite = "ROCK";
12061  Frame = 4;
12062  Tics = 20;
12063  Next state = "DIRT2_1";
12064}
12065
12066State {
12067  ID = "DIRT2_D";
12068  Sprite = "ROCK";
12069  Frame = 4;
12070  Tics = 10;
12071  Next state = "NULL";
12072}
12073
12074State {
12075  ID = "DIRT3_1";
12076  Sprite = "ROCK";
12077  Frame = 5;
12078  Tics = 20;
12079  Next state = "DIRT3_1";
12080}
12081
12082State {
12083  ID = "DIRT3_D";
12084  Sprite = "ROCK";
12085  Frame = 5;
12086  Tics = 10;
12087  Next state = "NULL";
12088}
12089
12090State {
12091  ID = "DIRT4_1";
12092  Sprite = "ROCK";
12093  Frame = 6;
12094  Tics = 20;
12095  Next state = "DIRT4_1";
12096}
12097
12098State {
12099  ID = "DIRT4_D";
12100  Sprite = "ROCK";
12101  Frame = 6;
12102  Tics = 10;
12103  Next state = "NULL";
12104}
12105
12106State {
12107  ID = "DIRT5_1";
12108  Sprite = "ROCK";
12109  Frame = 7;
12110  Tics = 20;
12111  Next state = "DIRT5_1";
12112}
12113
12114State {
12115  ID = "DIRT5_D";
12116  Sprite = "ROCK";
12117  Frame = 7;
12118  Tics = 10;
12119  Next state = "NULL";
12120}
12121
12122State {
12123  ID = "DIRT6_1";
12124  Sprite = "ROCK";
12125  Frame = 8;
12126  Tics = 20;
12127  Next state = "DIRT6_1";
12128}
12129
12130State {
12131  ID = "DIRT6_D";
12132  Sprite = "ROCK";
12133  Frame = 8;
12134  Tics = 10;
12135  Next state = "NULL";
12136}
12137
12138State {
12139  ID = "DIRTCLUMP1";
12140  Sprite = "TSPK";
12141  Frame = 2;
12142  Tics = 20;
12143  Next state = "DIRTCLUMP1";
12144}
12145
12146State {
12147  ID = "ROCK1_1";
12148  Sprite = "ROCK";
12149  Frame = 0;
12150  Tics = 20;
12151  Next state = "ROCK1_1";
12152}
12153
12154State {
12155  ID = "ROCK1_D";
12156  Sprite = "ROCK";
12157  Frame = 0;
12158  Tics = 10;
12159  Next state = "NULL";
12160}
12161
12162State {
12163  ID = "ROCK2_1";
12164  Sprite = "ROCK";
12165  Frame = 1;
12166  Tics = 20;
12167  Next state = "ROCK2_1";
12168}
12169
12170State {
12171  ID = "ROCK2_D";
12172  Sprite = "ROCK";
12173  Frame = 1;
12174  Tics = 10;
12175  Next state = "NULL";
12176}
12177
12178State {
12179  ID = "ROCK3_1";
12180  Sprite = "ROCK";
12181  Frame = 2;
12182  Tics = 20;
12183  Next state = "ROCK3_1";
12184}
12185
12186State {
12187  ID = "ROCK3_D";
12188  Sprite = "ROCK";
12189  Frame = 2;
12190  Tics = 10;
12191  Next state = "NULL";
12192}
12193
12194State {
12195  ID = "SPAWNFOG1";
12196  Sprite = "MAN1";
12197  Frame = 0;
12198  Tics = 20;
12199  Action = "A_FogSpawn";
12200  Next state = "SPAWNFOG1";
12201}
12202
12203State {
12204  ID = "FOGPATCHS1";
12205  Sprite = "FOGS";
12206  Frame = 0;
12207  Tics = 7;
12208  Action = "A_FogMove";
12209  Next state = "FOGPATCHS2";
12210}
12211
12212State {
12213  ID = "FOGPATCHS2";
12214  Sprite = "FOGS";
12215  Frame = 1;
12216  Tics = 7;
12217  Action = "A_FogMove";
12218  Next state = "FOGPATCHS3";
12219}
12220
12221State {
12222  ID = "FOGPATCHS3";
12223  Sprite = "FOGS";
12224  Frame = 2;
12225  Tics = 7;
12226  Action = "A_FogMove";
12227  Next state = "FOGPATCHS4";
12228}
12229
12230State {
12231  ID = "FOGPATCHS4";
12232  Sprite = "FOGS";
12233  Frame = 3;
12234  Tics = 7;
12235  Action = "A_FogMove";
12236  Next state = "FOGPATCHS5";
12237}
12238
12239State {
12240  ID = "FOGPATCHS5";
12241  Sprite = "FOGS";
12242  Frame = 4;
12243  Tics = 7;
12244  Action = "A_FogMove";
12245  Next state = "FOGPATCHS1";
12246}
12247
12248State {
12249  ID = "FOGPATCHS0";
12250  Sprite = "FOGS";
12251  Frame = 4;
12252  Tics = 5;
12253  Next state = "NULL";
12254}
12255
12256State {
12257  ID = "FOGPATCHM1";
12258  Sprite = "FOGM";
12259  Frame = 0;
12260  Tics = 7;
12261  Action = "A_FogMove";
12262  Next state = "FOGPATCHM2";
12263}
12264
12265State {
12266  ID = "FOGPATCHM2";
12267  Sprite = "FOGM";
12268  Frame = 1;
12269  Tics = 7;
12270  Action = "A_FogMove";
12271  Next state = "FOGPATCHM3";
12272}
12273
12274State {
12275  ID = "FOGPATCHM3";
12276  Sprite = "FOGM";
12277  Frame = 2;
12278  Tics = 7;
12279  Action = "A_FogMove";
12280  Next state = "FOGPATCHM4";
12281}
12282
12283State {
12284  ID = "FOGPATCHM4";
12285  Sprite = "FOGM";
12286  Frame = 3;
12287  Tics = 7;
12288  Action = "A_FogMove";
12289  Next state = "FOGPATCHM5";
12290}
12291
12292State {
12293  ID = "FOGPATCHM5";
12294  Sprite = "FOGM";
12295  Frame = 4;
12296  Tics = 7;
12297  Action = "A_FogMove";
12298  Next state = "FOGPATCHM1";
12299}
12300
12301State {
12302  ID = "FOGPATCHM0";
12303  Sprite = "FOGS";
12304  Frame = 0;
12305  Tics = 5;
12306  Next state = "FOGPATCHMA";
12307}
12308
12309State {
12310  ID = "FOGPATCHMA";
12311  Sprite = "FOGS";
12312  Frame = 1;
12313  Tics = 5;
12314  Next state = "FOGPATCHMB";
12315}
12316
12317State {
12318  ID = "FOGPATCHMB";
12319  Sprite = "FOGS";
12320  Frame = 2;
12321  Tics = 5;
12322  Next state = "FOGPATCHMC";
12323}
12324
12325State {
12326  ID = "FOGPATCHMC";
12327  Sprite = "FOGS";
12328  Frame = 3;
12329  Tics = 5;
12330  Next state = "FOGPATCHMD";
12331}
12332
12333State {
12334  ID = "FOGPATCHMD";
12335  Sprite = "FOGS";
12336  Frame = 4;
12337  Tics = 5;
12338  Next state = "FOGPATCHS0";
12339}
12340
12341State {
12342  ID = "FOGPATCHL1";
12343  Sprite = "FOGL";
12344  Frame = 0;
12345  Tics = 7;
12346  Action = "A_FogMove";
12347  Next state = "FOGPATCHL2";
12348}
12349
12350State {
12351  ID = "FOGPATCHL2";
12352  Sprite = "FOGL";
12353  Frame = 1;
12354  Tics = 7;
12355  Action = "A_FogMove";
12356  Next state = "FOGPATCHL3";
12357}
12358
12359State {
12360  ID = "FOGPATCHL3";
12361  Sprite = "FOGL";
12362  Frame = 2;
12363  Tics = 7;
12364  Action = "A_FogMove";
12365  Next state = "FOGPATCHL4";
12366}
12367
12368State {
12369  ID = "FOGPATCHL4";
12370  Sprite = "FOGL";
12371  Frame = 3;
12372  Tics = 7;
12373  Action = "A_FogMove";
12374  Next state = "FOGPATCHL5";
12375}
12376
12377State {
12378  ID = "FOGPATCHL5";
12379  Sprite = "FOGL";
12380  Frame = 4;
12381  Tics = 7;
12382  Action = "A_FogMove";
12383  Next state = "FOGPATCHL1";
12384}
12385
12386State {
12387  ID = "FOGPATCHL0";
12388  Sprite = "FOGM";
12389  Frame = 0;
12390  Tics = 4;
12391  Next state = "FOGPATCHLA";
12392}
12393
12394State {
12395  ID = "FOGPATCHLA";
12396  Sprite = "FOGM";
12397  Frame = 1;
12398  Tics = 4;
12399  Next state = "FOGPATCHLB";
12400}
12401
12402State {
12403  ID = "FOGPATCHLB";
12404  Sprite = "FOGM";
12405  Frame = 2;
12406  Tics = 4;
12407  Next state = "FOGPATCHLC";
12408}
12409
12410State {
12411  ID = "FOGPATCHLC";
12412  Sprite = "FOGM";
12413  Frame = 3;
12414  Tics = 4;
12415  Next state = "FOGPATCHLD";
12416}
12417
12418State {
12419  ID = "FOGPATCHLD";
12420  Sprite = "FOGM";
12421  Frame = 4;
12422  Tics = 4;
12423  Next state = "FOGPATCHM0";
12424}
12425
12426State {
12427  ID = "QUAKE_ACTIVE1";
12428  Sprite = "MAN1";
12429  Frame = 0;
12430  Tics = 2;
12431  Action = "A_Quake";
12432  Next state = "QUAKE_ACTIVE2";
12433}
12434
12435State {
12436  ID = "QUAKE_ACTIVE2";
12437  Sprite = "MAN1";
12438  Frame = 0;
12439  Tics = 1;
12440  Action = "A_ContMobjSound";
12441  Next state = "QUAKE_ACTIVE3";
12442}
12443
12444State {
12445  ID = "QUAKE_ACTIVE3";
12446  Sprite = "MAN1";
12447  Frame = 0;
12448  Tics = 2;
12449  Action = "A_Quake";
12450  Next state = "QUAKE_ACTIVE4";
12451}
12452
12453State {
12454  ID = "QUAKE_ACTIVE4";
12455  Sprite = "MAN1";
12456  Frame = 0;
12457  Tics = 2;
12458  Action = "A_Quake";
12459  Next state = "QUAKE_ACTIVE5";
12460}
12461
12462State {
12463  ID = "QUAKE_ACTIVE5";
12464  Sprite = "MAN1";
12465  Frame = 0;
12466  Tics = 2;
12467  Action = "A_Quake";
12468  Next state = "QUAKE_ACTIVE6";
12469}
12470
12471State {
12472  ID = "QUAKE_ACTIVE6";
12473  Sprite = "MAN1";
12474  Frame = 0;
12475  Tics = 2;
12476  Action = "A_Quake";
12477  Next state = "QUAKE_ACTIVE7";
12478}
12479
12480State {
12481  ID = "QUAKE_ACTIVE7";
12482  Sprite = "MAN1";
12483  Frame = 0;
12484  Tics = 2;
12485  Action = "A_Quake";
12486  Next state = "QUAKE_ACTIVE8";
12487}
12488
12489State {
12490  ID = "QUAKE_ACTIVE8";
12491  Sprite = "MAN1";
12492  Frame = 0;
12493  Tics = 2;
12494  Action = "A_Quake";
12495  Next state = "QUAKE_ACTIVE9";
12496}
12497
12498State {
12499  ID = "QUAKE_ACTIVE9";
12500  Sprite = "MAN1";
12501  Frame = 0;
12502  Tics = 2;
12503  Action = "A_Quake";
12504  Next state = "QUAKE_ACTIVE0";
12505}
12506
12507State {
12508  ID = "QUAKE_ACTIVE0";
12509  Sprite = "MAN1";
12510  Frame = 0;
12511  Tics = 2;
12512  Action = "A_Quake";
12513  Next state = "QUAKE_ACTIVEA";
12514}
12515
12516State {
12517  ID = "QUAKE_ACTIVEA";
12518  Sprite = "MAN1";
12519  Frame = 0;
12520  Tics = 2;
12521  Action = "A_Quake";
12522  Next state = "QUAKE_ACTIVEB";
12523}
12524
12525State {
12526  ID = "QUAKE_ACTIVEB";
12527  Sprite = "MAN1";
12528  Frame = 0;
12529  Tics = 2;
12530  Action = "A_Quake";
12531  Next state = "QUAKE_ACTIVEC";
12532}
12533
12534State {
12535  ID = "QUAKE_ACTIVEC";
12536  Sprite = "MAN1";
12537  Frame = 0;
12538  Tics = 2;
12539  Action = "A_Quake";
12540  Next state = "QUAKE_ACTIVED";
12541}
12542
12543State {
12544  ID = "QUAKE_ACTIVED";
12545  Sprite = "MAN1";
12546  Frame = 0;
12547  Tics = 2;
12548  Action = "A_Quake";
12549  Next state = "QUAKE_ACTIVEE";
12550}
12551
12552State {
12553  ID = "QUAKE_ACTIVEE";
12554  Sprite = "MAN1";
12555  Frame = 0;
12556  Tics = 2;
12557  Action = "A_Quake";
12558  Next state = "QUAKE_ACTIVEF";
12559}
12560
12561State {
12562  ID = "QUAKE_ACTIVEF";
12563  Sprite = "MAN1";
12564  Frame = 0;
12565  Tics = 2;
12566  Action = "A_Quake";
12567  Next state = "QUAKE_ACTIVEG";
12568}
12569
12570State {
12571  ID = "QUAKE_ACTIVEG";
12572  Sprite = "MAN1";
12573  Frame = 0;
12574  Tics = 2;
12575  Action = "A_Quake";
12576  Next state = "QUAKE_ACTIVEH";
12577}
12578
12579State {
12580  ID = "QUAKE_ACTIVEH";
12581  Sprite = "MAN1";
12582  Frame = 0;
12583  Tics = 2;
12584  Action = "A_Quake";
12585  Next state = "QUAKE_ACTIVEI";
12586}
12587
12588State {
12589  ID = "QUAKE_ACTIVEI";
12590  Sprite = "MAN1";
12591  Frame = 0;
12592  Tics = 2;
12593  Action = "A_Quake";
12594  Next state = "QUAKE_ACTIVEJ";
12595}
12596
12597State {
12598  ID = "QUAKE_ACTIVEJ";
12599  Sprite = "MAN1";
12600  Frame = 0;
12601  Tics = 2;
12602  Action = "A_Quake";
12603  Next state = "QUAKE_ACTIVEK";
12604}
12605
12606State {
12607  ID = "QUAKE_ACTIVEK";
12608  Sprite = "MAN1";
12609  Frame = 0;
12610  Tics = 2;
12611  Action = "A_Quake";
12612  Next state = "QUAKE_ACTIVEL";
12613}
12614
12615State {
12616  ID = "QUAKE_ACTIVEL";
12617  Sprite = "MAN1";
12618  Frame = 0;
12619  Tics = 2;
12620  Action = "A_Quake";
12621  Next state = "QUAKE_ACTIVEM";
12622}
12623
12624State {
12625  ID = "QUAKE_ACTIVEM";
12626  Sprite = "MAN1";
12627  Frame = 0;
12628  Tics = 2;
12629  Action = "A_Quake";
12630  Next state = "QUAKE_ACTIVEN";
12631}
12632
12633State {
12634  ID = "QUAKE_ACTIVEN";
12635  Sprite = "MAN1";
12636  Frame = 0;
12637  Tics = 2;
12638  Action = "A_Quake";
12639  Next state = "QUAKE_ACTIVEO";
12640}
12641
12642State {
12643  ID = "QUAKE_ACTIVEO";
12644  Sprite = "MAN1";
12645  Frame = 0;
12646  Tics = 2;
12647  Action = "A_Quake";
12648  Next state = "QUAKE_ACTIVEP";
12649}
12650
12651State {
12652  ID = "QUAKE_ACTIVEP";
12653  Sprite = "MAN1";
12654  Frame = 0;
12655  Tics = 2;
12656  Action = "A_Quake";
12657  Next state = "QUAKE_ACTIVEQ";
12658}
12659
12660State {
12661  ID = "QUAKE_ACTIVEQ";
12662  Sprite = "MAN1";
12663  Frame = 0;
12664  Tics = 2;
12665  Action = "A_Quake";
12666  Next state = "QUAKE_ACTIVER";
12667}
12668
12669State {
12670  ID = "QUAKE_ACTIVER";
12671  Sprite = "MAN1";
12672  Frame = 0;
12673  Tics = 2;
12674  Action = "A_Quake";
12675  Next state = "QUAKE_ACTIVES";
12676}
12677
12678State {
12679  ID = "QUAKE_ACTIVES";
12680  Sprite = "MAN1";
12681  Frame = 0;
12682  Tics = 2;
12683  Action = "A_Quake";
12684  Next state = "QUAKE_ACTIVET";
12685}
12686
12687State {
12688  ID = "QUAKE_ACTIVET";
12689  Sprite = "MAN1";
12690  Frame = 0;
12691  Tics = 2;
12692  Action = "A_Quake";
12693  Next state = "QUAKE_ACTIVEU";
12694}
12695
12696State {
12697  ID = "QUAKE_ACTIVEU";
12698  Sprite = "MAN1";
12699  Frame = 0;
12700  Tics = 2;
12701  Action = "A_Quake";
12702  Next state = "QUAKE_ACTIVEV";
12703}
12704
12705State {
12706  ID = "QUAKE_ACTIVEV";
12707  Sprite = "MAN1";
12708  Frame = 0;
12709  Tics = 2;
12710  Action = "A_Quake";
12711  Next state = "QUAKE_ACTIVEW";
12712}
12713
12714State {
12715  ID = "QUAKE_ACTIVEW";
12716  Sprite = "MAN1";
12717  Frame = 0;
12718  Tics = 2;
12719  Action = "A_Quake";
12720  Next state = "QUAKE_ACTIVEX";
12721}
12722
12723State {
12724  ID = "QUAKE_ACTIVEX";
12725  Sprite = "MAN1";
12726  Frame = 0;
12727  Tics = 2;
12728  Action = "A_Quake";
12729  Next state = "QUAKE_ACTIVEY";
12730}
12731
12732State {
12733  ID = "QUAKE_ACTIVEY";
12734  Sprite = "MAN1";
12735  Frame = 0;
12736  Tics = 2;
12737  Action = "A_Quake";
12738  Next state = "QUAKE_ACTIVEZ";
12739}
12740
12741State {
12742  ID = "QUAKE_ACTIVEZ";
12743  Sprite = "MAN1";
12744  Frame = 0;
12745  Tics = 2;
12746  Action = "A_Quake";
12747  Next state = "QUAKE_ACT1";
12748}
12749
12750State {
12751  ID = "QUAKE_ACT1";
12752  Sprite = "MAN1";
12753  Frame = 0;
12754  Tics = 2;
12755  Action = "A_Quake";
12756  Next state = "QUAKE_ACT2";
12757}
12758
12759State {
12760  ID = "QUAKE_ACT2";
12761  Sprite = "MAN1";
12762  Frame = 0;
12763  Tics = 2;
12764  Action = "A_Quake";
12765  Next state = "QUAKE_ACT3";
12766}
12767
12768State {
12769  ID = "QUAKE_ACT3";
12770  Sprite = "MAN1";
12771  Frame = 0;
12772  Tics = 2;
12773  Action = "A_Quake";
12774  Next state = "QUAKE_ACT4";
12775}
12776
12777State {
12778  ID = "QUAKE_ACT4";
12779  Sprite = "MAN1";
12780  Frame = 0;
12781  Tics = 2;
12782  Action = "A_Quake";
12783  Next state = "QUAKE_ACT5";
12784}
12785
12786State {
12787  ID = "QUAKE_ACT5";
12788  Sprite = "MAN1";
12789  Frame = 0;
12790  Tics = 2;
12791  Action = "A_Quake";
12792  Next state = "QUAKE_ACT6";
12793}
12794
12795State {
12796  ID = "QUAKE_ACT6";
12797  Sprite = "MAN1";
12798  Frame = 0;
12799  Tics = 2;
12800  Action = "A_Quake";
12801  Next state = "QUAKE_ACT7";
12802}
12803
12804State {
12805  ID = "QUAKE_ACT7";
12806  Sprite = "MAN1";
12807  Frame = 0;
12808  Tics = 2;
12809  Action = "A_Quake";
12810  Next state = "QUAKE_ACT8";
12811}
12812
12813State {
12814  ID = "QUAKE_ACT8";
12815  Sprite = "MAN1";
12816  Frame = 0;
12817  Tics = 2;
12818  Action = "A_Quake";
12819  Next state = "QUAKE_ACT9";
12820}
12821
12822State {
12823  ID = "QUAKE_ACT9";
12824  Sprite = "MAN1";
12825  Frame = 0;
12826  Tics = 2;
12827  Action = "A_Quake";
12828  Next state = "QUAKE_ACT0";
12829}
12830
12831State {
12832  ID = "QUAKE_ACT0";
12833  Sprite = "MAN1";
12834  Frame = 0;
12835  Tics = 2;
12836  Action = "A_Quake";
12837  Next state = "QUAKE_ACTIVE1";
12838}
12839
12840State {
12841  ID = "SGSHARD1_1";
12842  Sprite = "SGSA";
12843  Frame = 0;
12844  Tics = 4;
12845  Next state = "SGSHARD1_2";
12846}
12847
12848State {
12849  ID = "SGSHARD1_2";
12850  Sprite = "SGSA";
12851  Frame = 1;
12852  Tics = 4;
12853  Next state = "SGSHARD1_3";
12854}
12855
12856State {
12857  ID = "SGSHARD1_3";
12858  Sprite = "SGSA";
12859  Frame = 2;
12860  Tics = 4;
12861  Next state = "SGSHARD1_4";
12862}
12863
12864State {
12865  ID = "SGSHARD1_4";
12866  Sprite = "SGSA";
12867  Frame = 3;
12868  Tics = 4;
12869  Next state = "SGSHARD1_5";
12870}
12871
12872State {
12873  ID = "SGSHARD1_5";
12874  Sprite = "SGSA";
12875  Frame = 4;
12876  Tics = 4;
12877  Next state = "SGSHARD1_1";
12878}
12879
12880State {
12881  ID = "SGSHARD1_D";
12882  Sprite = "SGSA";
12883  Frame = 4;
12884  Tics = 30;
12885  Next state = "NULL";
12886}
12887
12888State {
12889  ID = "SGSHARD2_1";
12890  Sprite = "SGSA";
12891  Frame = 5;
12892  Tics = 4;
12893  Next state = "SGSHARD2_2";
12894}
12895
12896State {
12897  ID = "SGSHARD2_2";
12898  Sprite = "SGSA";
12899  Frame = 6;
12900  Tics = 4;
12901  Next state = "SGSHARD2_3";
12902}
12903
12904State {
12905  ID = "SGSHARD2_3";
12906  Sprite = "SGSA";
12907  Frame = 7;
12908  Tics = 4;
12909  Next state = "SGSHARD2_4";
12910}
12911
12912State {
12913  ID = "SGSHARD2_4";
12914  Sprite = "SGSA";
12915  Frame = 8;
12916  Tics = 4;
12917  Next state = "SGSHARD2_5";
12918}
12919
12920State {
12921  ID = "SGSHARD2_5";
12922  Sprite = "SGSA";
12923  Frame = 9;
12924  Tics = 4;
12925  Next state = "SGSHARD2_1";
12926}
12927
12928State {
12929  ID = "SGSHARD2_D";
12930  Sprite = "SGSA";
12931  Frame = 9;
12932  Tics = 30;
12933  Next state = "NULL";
12934}
12935
12936State {
12937  ID = "SGSHARD3_1";
12938  Sprite = "SGSA";
12939  Frame = 10;
12940  Tics = 4;
12941  Next state = "SGSHARD3_2";
12942}
12943
12944State {
12945  ID = "SGSHARD3_2";
12946  Sprite = "SGSA";
12947  Frame = 11;
12948  Tics = 4;
12949  Next state = "SGSHARD3_3";
12950}
12951
12952State {
12953  ID = "SGSHARD3_3";
12954  Sprite = "SGSA";
12955  Frame = 12;
12956  Tics = 4;
12957  Next state = "SGSHARD3_4";
12958}
12959
12960State {
12961  ID = "SGSHARD3_4";
12962  Sprite = "SGSA";
12963  Frame = 13;
12964  Tics = 4;
12965  Next state = "SGSHARD3_5";
12966}
12967
12968State {
12969  ID = "SGSHARD3_5";
12970  Sprite = "SGSA";
12971  Frame = 14;
12972  Tics = 4;
12973  Next state = "SGSHARD3_1";
12974}
12975
12976State {
12977  ID = "SGSHARD3_D";
12978  Sprite = "SGSA";
12979  Frame = 14;
12980  Tics = 30;
12981  Next state = "NULL";
12982}
12983
12984State {
12985  ID = "SGSHARD4_1";
12986  Sprite = "SGSA";
12987  Frame = 15;
12988  Tics = 4;
12989  Next state = "SGSHARD4_2";
12990}
12991
12992State {
12993  ID = "SGSHARD4_2";
12994  Sprite = "SGSA";
12995  Frame = 16;
12996  Tics = 4;
12997  Next state = "SGSHARD4_3";
12998}
12999
13000State {
13001  ID = "SGSHARD4_3";
13002  Sprite = "SGSA";
13003  Frame = 17;
13004  Tics = 4;
13005  Next state = "SGSHARD4_4";
13006}
13007
13008State {
13009  ID = "SGSHARD4_4";
13010  Sprite = "SGSA";
13011  Frame = 18;
13012  Tics = 4;
13013  Next state = "SGSHARD4_5";
13014}
13015
13016State {
13017  ID = "SGSHARD4_5";
13018  Sprite = "SGSA";
13019  Frame = 19;
13020  Tics = 4;
13021  Next state = "SGSHARD4_1";
13022}
13023
13024State {
13025  ID = "SGSHARD4_D";
13026  Sprite = "SGSA";
13027  Frame = 19;
13028  Tics = 30;
13029  Next state = "NULL";
13030}
13031
13032State {
13033  ID = "SGSHARD5_1";
13034  Sprite = "SGSA";
13035  Frame = 20;
13036  Tics = 4;
13037  Next state = "SGSHARD5_2";
13038}
13039
13040State {
13041  ID = "SGSHARD5_2";
13042  Sprite = "SGSA";
13043  Frame = 21;
13044  Tics = 4;
13045  Next state = "SGSHARD5_3";
13046}
13047
13048State {
13049  ID = "SGSHARD5_3";
13050  Sprite = "SGSA";
13051  Frame = 22;
13052  Tics = 4;
13053  Next state = "SGSHARD5_4";
13054}
13055
13056State {
13057  ID = "SGSHARD5_4";
13058  Sprite = "SGSA";
13059  Frame = 23;
13060  Tics = 4;
13061  Next state = "SGSHARD5_5";
13062}
13063
13064State {
13065  ID = "SGSHARD5_5";
13066  Sprite = "SGSA";
13067  Frame = 24;
13068  Tics = 4;
13069  Next state = "SGSHARD5_1";
13070}
13071
13072State {
13073  ID = "SGSHARD5_D";
13074  Sprite = "SGSA";
13075  Frame = 24;
13076  Tics = 30;
13077  Next state = "NULL";
13078}
13079
13080State {
13081  ID = "SGSHARD6_1";
13082  Sprite = "SGSB";
13083  Frame = 0;
13084  Tics = 4;
13085  Next state = "SGSHARD6_1";
13086}
13087
13088State {
13089  ID = "SGSHARD6_D";
13090  Sprite = "SGSB";
13091  Frame = 0;
13092  Tics = 30;
13093  Next state = "NULL";
13094}
13095
13096State {
13097  ID = "SGSHARD7_1";
13098  Sprite = "SGSB";
13099  Frame = 1;
13100  Tics = 4;
13101  Next state = "SGSHARD7_1";
13102}
13103
13104State {
13105  ID = "SGSHARD7_D";
13106  Sprite = "SGSB";
13107  Frame = 1;
13108  Tics = 30;
13109  Next state = "NULL";
13110}
13111
13112State {
13113  ID = "SGSHARD8_1";
13114  Sprite = "SGSB";
13115  Frame = 2;
13116  Tics = 4;
13117  Next state = "SGSHARD8_1";
13118}
13119
13120State {
13121  ID = "SGSHARD8_D";
13122  Sprite = "SGSB";
13123  Frame = 2;
13124  Tics = 30;
13125  Next state = "NULL";
13126}
13127
13128State {
13129  ID = "SGSHARD9_1";
13130  Sprite = "SGSB";
13131  Frame = 3;
13132  Tics = 4;
13133  Next state = "SGSHARD9_1";
13134}
13135
13136State {
13137  ID = "SGSHARD9_D";
13138  Sprite = "SGSB";
13139  Frame = 3;
13140  Tics = 30;
13141  Next state = "NULL";
13142}
13143
13144State {
13145  ID = "SGSHARD0_1";
13146  Sprite = "SGSB";
13147  Frame = 4;
13148  Tics = 4;
13149  Next state = "SGSHARD0_1";
13150}
13151
13152State {
13153  ID = "SGSHARD0_D";
13154  Sprite = "SGSB";
13155  Frame = 4;
13156  Tics = 30;
13157  Next state = "NULL";
13158}
13159
13160State {
13161  ID = "ARTI_EGGC1";
13162  Sprite = "PORK";
13163  Frame = 0;
13164  Tics = 5;
13165  Next state = "ARTI_EGGC2";
13166}
13167
13168State {
13169  ID = "ARTI_EGGC2";
13170  Sprite = "PORK";
13171  Frame = 1;
13172  Tics = 5;
13173  Next state = "ARTI_EGGC3";
13174}
13175
13176State {
13177  ID = "ARTI_EGGC3";
13178  Sprite = "PORK";
13179  Frame = 2;
13180  Tics = 5;
13181  Next state = "ARTI_EGGC4";
13182}
13183
13184State {
13185  ID = "ARTI_EGGC4";
13186  Sprite = "PORK";
13187  Frame = 3;
13188  Tics = 5;
13189  Next state = "ARTI_EGGC5";
13190}
13191
13192State {
13193  ID = "ARTI_EGGC5";
13194  Sprite = "PORK";
13195  Frame = 4;
13196  Tics = 5;
13197  Next state = "ARTI_EGGC6";
13198}
13199
13200State {
13201  ID = "ARTI_EGGC6";
13202  Sprite = "PORK";
13203  Frame = 5;
13204  Tics = 5;
13205  Next state = "ARTI_EGGC7";
13206}
13207
13208State {
13209  ID = "ARTI_EGGC7";
13210  Sprite = "PORK";
13211  Frame = 6;
13212  Tics = 5;
13213  Next state = "ARTI_EGGC8";
13214}
13215
13216State {
13217  ID = "ARTI_EGGC8";
13218  Sprite = "PORK";
13219  Frame = 7;
13220  Tics = 5;
13221  Next state = "ARTI_EGGC1";
13222}
13223
13224State {
13225  ID = "EGGFX1";
13226  Sprite = "EGGM";
13227  Frame = 0;
13228  Tics = 4;
13229  Next state = "EGGFX2";
13230}
13231
13232State {
13233  ID = "EGGFX2";
13234  Sprite = "EGGM";
13235  Frame = 1;
13236  Tics = 4;
13237  Next state = "EGGFX3";
13238}
13239
13240State {
13241  ID = "EGGFX3";
13242  Sprite = "EGGM";
13243  Frame = 2;
13244  Tics = 4;
13245  Next state = "EGGFX4";
13246}
13247
13248State {
13249  ID = "EGGFX4";
13250  Sprite = "EGGM";
13251  Frame = 3;
13252  Tics = 4;
13253  Next state = "EGGFX5";
13254}
13255
13256State {
13257  ID = "EGGFX5";
13258  Sprite = "EGGM";
13259  Frame = 4;
13260  Tics = 4;
13261  Next state = "EGGFX1";
13262}
13263
13264State {
13265  ID = "EGGFXI1_1";
13266  Sprite = "FHFX";
13267  Frame = 32776;
13268  Tics = 3;
13269  Next state = "EGGFXI1_2";
13270}
13271
13272State {
13273  ID = "EGGFXI1_2";
13274  Sprite = "FHFX";
13275  Frame = 32777;
13276  Tics = 3;
13277  Next state = "EGGFXI1_3";
13278}
13279
13280State {
13281  ID = "EGGFXI1_3";
13282  Sprite = "FHFX";
13283  Frame = 32778;
13284  Tics = 3;
13285  Next state = "EGGFXI1_4";
13286}
13287
13288State {
13289  ID = "EGGFXI1_4";
13290  Sprite = "FHFX";
13291  Frame = 32779;
13292  Tics = 3;
13293  Next state = "NULL";
13294}
13295
13296State {
13297  ID = "ARTI_SPHL1";
13298  Sprite = "SPHL";
13299  Frame = 0;
13300  Tics = 350;
13301  Next state = "ARTI_SPHL1";
13302}
13303
13304State {
13305  ID = "ZWINGEDSTATUENOSKULL";
13306  Sprite = "STWN";
13307  Frame = 0;
13308  Tics = -1;
13309  Next state = "NULL";
13310}
13311
13312State {
13313  ID = "ZWINGEDSTATUENOSKULL2";
13314  Sprite = "STWN";
13315  Frame = 1;
13316  Tics = -1;
13317  Next state = "NULL";
13318}
13319
13320State {
13321  ID = "ZGEMPEDESTAL1";
13322  Sprite = "GMPD";
13323  Frame = 0;
13324  Tics = -1;
13325  Next state = "NULL";
13326}
13327
13328State {
13329  ID = "ZGEMPEDESTAL2";
13330  Sprite = "GMPD";
13331  Frame = 1;
13332  Tics = -1;
13333  Next state = "NULL";
13334}
13335
13336State {
13337  ID = "ARTIPUZZSKULL";
13338  Sprite = "ASKU";
13339  Frame = 0;
13340  Tics = -1;
13341  Next state = "NULL";
13342}
13343
13344State {
13345  ID = "ARTIPUZZGEMBIG";
13346  Sprite = "ABGM";
13347  Frame = 0;
13348  Tics = -1;
13349  Next state = "NULL";
13350}
13351
13352State {
13353  ID = "ARTIPUZZGEMRED";
13354  Sprite = "AGMR";
13355  Frame = 0;
13356  Tics = -1;
13357  Next state = "NULL";
13358}
13359
13360State {
13361  ID = "ARTIPUZZGEMGREEN1";
13362  Sprite = "AGMG";
13363  Frame = 0;
13364  Tics = -1;
13365  Next state = "NULL";
13366}
13367
13368State {
13369  ID = "ARTIPUZZGEMGREEN2";
13370  Sprite = "AGG2";
13371  Frame = 0;
13372  Tics = -1;
13373  Next state = "NULL";
13374}
13375
13376State {
13377  ID = "ARTIPUZZGEMBLUE1";
13378  Sprite = "AGMB";
13379  Frame = 0;
13380  Tics = -1;
13381  Next state = "NULL";
13382}
13383
13384State {
13385  ID = "ARTIPUZZGEMBLUE2";
13386  Sprite = "AGB2";
13387  Frame = 0;
13388  Tics = -1;
13389  Next state = "NULL";
13390}
13391
13392State {
13393  ID = "ARTIPUZZBOOK1";
13394  Sprite = "ABK1";
13395  Frame = 0;
13396  Tics = -1;
13397  Next state = "NULL";
13398}
13399
13400State {
13401  ID = "ARTIPUZZBOOK2";
13402  Sprite = "ABK2";
13403  Frame = 0;
13404  Tics = -1;
13405  Next state = "NULL";
13406}
13407
13408State {
13409  ID = "ARTIPUZZSKULL2";
13410  Sprite = "ASK2";
13411  Frame = 0;
13412  Tics = -1;
13413  Next state = "NULL";
13414}
13415
13416State {
13417  ID = "ARTIPUZZFWEAPON";
13418  Sprite = "AFWP";
13419  Frame = 0;
13420  Tics = -1;
13421  Next state = "NULL";
13422}
13423
13424State {
13425  ID = "ARTIPUZZCWEAPON";
13426  Sprite = "ACWP";
13427  Frame = 0;
13428  Tics = -1;
13429  Next state = "NULL";
13430}
13431
13432State {
13433  ID = "ARTIPUZZMWEAPON";
13434  Sprite = "AMWP";
13435  Frame = 0;
13436  Tics = -1;
13437  Next state = "NULL";
13438}
13439
13440State {
13441  ID = "ARTIPUZZGEAR_1";
13442  Sprite = "AGER";
13443  Frame = 32768;
13444  Tics = 4;
13445  Next state = "ARTIPUZZGEAR_2";
13446}
13447
13448State {
13449  ID = "ARTIPUZZGEAR_2";
13450  Sprite = "AGER";
13451  Frame = 32769;
13452  Tics = 4;
13453  Next state = "ARTIPUZZGEAR_3";
13454}
13455
13456State {
13457  ID = "ARTIPUZZGEAR_3";
13458  Sprite = "AGER";
13459  Frame = 32770;
13460  Tics = 4;
13461  Next state = "ARTIPUZZGEAR_4";
13462}
13463
13464State {
13465  ID = "ARTIPUZZGEAR_4";
13466  Sprite = "AGER";
13467  Frame = 32771;
13468  Tics = 4;
13469  Next state = "ARTIPUZZGEAR_5";
13470}
13471
13472State {
13473  ID = "ARTIPUZZGEAR_5";
13474  Sprite = "AGER";
13475  Frame = 32772;
13476  Tics = 4;
13477  Next state = "ARTIPUZZGEAR_6";
13478}
13479
13480State {
13481  ID = "ARTIPUZZGEAR_6";
13482  Sprite = "AGER";
13483  Frame = 32773;
13484  Tics = 4;
13485  Next state = "ARTIPUZZGEAR_7";
13486}
13487
13488State {
13489  ID = "ARTIPUZZGEAR_7";
13490  Sprite = "AGER";
13491  Frame = 32774;
13492  Tics = 4;
13493  Next state = "ARTIPUZZGEAR_8";
13494}
13495
13496State {
13497  ID = "ARTIPUZZGEAR_8";
13498  Sprite = "AGER";
13499  Frame = 32775;
13500  Tics = 4;
13501  Next state = "ARTIPUZZGEAR_1";
13502}
13503
13504State {
13505  ID = "ARTIPUZZGEAR2_1";
13506  Sprite = "AGR2";
13507  Frame = 32768;
13508  Tics = 4;
13509  Next state = "ARTIPUZZGEAR2_2";
13510}
13511
13512State {
13513  ID = "ARTIPUZZGEAR2_2";
13514  Sprite = "AGR2";
13515  Frame = 32769;
13516  Tics = 4;
13517  Next state = "ARTIPUZZGEAR2_3";
13518}
13519
13520State {
13521  ID = "ARTIPUZZGEAR2_3";
13522  Sprite = "AGR2";
13523  Frame = 32770;
13524  Tics = 4;
13525  Next state = "ARTIPUZZGEAR2_4";
13526}
13527
13528State {
13529  ID = "ARTIPUZZGEAR2_4";
13530  Sprite = "AGR2";
13531  Frame = 32771;
13532  Tics = 4;
13533  Next state = "ARTIPUZZGEAR2_5";
13534}
13535
13536State {
13537  ID = "ARTIPUZZGEAR2_5";
13538  Sprite = "AGR2";
13539  Frame = 32772;
13540  Tics = 4;
13541  Next state = "ARTIPUZZGEAR2_6";
13542}
13543
13544State {
13545  ID = "ARTIPUZZGEAR2_6";
13546  Sprite = "AGR2";
13547  Frame = 32773;
13548  Tics = 4;
13549  Next state = "ARTIPUZZGEAR2_7";
13550}
13551
13552State {
13553  ID = "ARTIPUZZGEAR2_7";
13554  Sprite = "AGR2";
13555  Frame = 32774;
13556  Tics = 4;
13557  Next state = "ARTIPUZZGEAR2_8";
13558}
13559
13560State {
13561  ID = "ARTIPUZZGEAR2_8";
13562  Sprite = "AGR2";
13563  Frame = 32775;
13564  Tics = 4;
13565  Next state = "ARTIPUZZGEAR2_1";
13566}
13567
13568State {
13569  ID = "ARTIPUZZGEAR3_1";
13570  Sprite = "AGR3";
13571  Frame = 32768;
13572  Tics = 4;
13573  Next state = "ARTIPUZZGEAR3_2";
13574}
13575
13576State {
13577  ID = "ARTIPUZZGEAR3_2";
13578  Sprite = "AGR3";
13579  Frame = 32769;
13580  Tics = 4;
13581  Next state = "ARTIPUZZGEAR3_3";
13582}
13583
13584State {
13585  ID = "ARTIPUZZGEAR3_3";
13586  Sprite = "AGR3";
13587  Frame = 32770;
13588  Tics = 4;
13589  Next state = "ARTIPUZZGEAR3_4";
13590}
13591
13592State {
13593  ID = "ARTIPUZZGEAR3_4";
13594  Sprite = "AGR3";
13595  Frame = 32771;
13596  Tics = 4;
13597  Next state = "ARTIPUZZGEAR3_5";
13598}
13599
13600State {
13601  ID = "ARTIPUZZGEAR3_5";
13602  Sprite = "AGR3";
13603  Frame = 32772;
13604  Tics = 4;
13605  Next state = "ARTIPUZZGEAR3_6";
13606}
13607
13608State {
13609  ID = "ARTIPUZZGEAR3_6";
13610  Sprite = "AGR3";
13611  Frame = 32773;
13612  Tics = 4;
13613  Next state = "ARTIPUZZGEAR3_7";
13614}
13615
13616State {
13617  ID = "ARTIPUZZGEAR3_7";
13618  Sprite = "AGR3";
13619  Frame = 32774;
13620  Tics = 4;
13621  Next state = "ARTIPUZZGEAR3_8";
13622}
13623
13624State {
13625  ID = "ARTIPUZZGEAR3_8";
13626  Sprite = "AGR3";
13627  Frame = 32775;
13628  Tics = 4;
13629  Next state = "ARTIPUZZGEAR3_1";
13630}
13631
13632State {
13633  ID = "ARTIPUZZGEAR4_1";
13634  Sprite = "AGR4";
13635  Frame = 32768;
13636  Tics = 4;
13637  Next state = "ARTIPUZZGEAR4_2";
13638}
13639
13640State {
13641  ID = "ARTIPUZZGEAR4_2";
13642  Sprite = "AGR4";
13643  Frame = 32769;
13644  Tics = 4;
13645  Next state = "ARTIPUZZGEAR4_3";
13646}
13647
13648State {
13649  ID = "ARTIPUZZGEAR4_3";
13650  Sprite = "AGR4";
13651  Frame = 32770;
13652  Tics = 4;
13653  Next state = "ARTIPUZZGEAR4_4";
13654}
13655
13656State {
13657  ID = "ARTIPUZZGEAR4_4";
13658  Sprite = "AGR4";
13659  Frame = 32771;
13660  Tics = 4;
13661  Next state = "ARTIPUZZGEAR4_5";
13662}
13663
13664State {
13665  ID = "ARTIPUZZGEAR4_5";
13666  Sprite = "AGR4";
13667  Frame = 32772;
13668  Tics = 4;
13669  Next state = "ARTIPUZZGEAR4_6";
13670}
13671
13672State {
13673  ID = "ARTIPUZZGEAR4_6";
13674  Sprite = "AGR4";
13675  Frame = 32773;
13676  Tics = 4;
13677  Next state = "ARTIPUZZGEAR4_7";
13678}
13679
13680State {
13681  ID = "ARTIPUZZGEAR4_7";
13682  Sprite = "AGR4";
13683  Frame = 32774;
13684  Tics = 4;
13685  Next state = "ARTIPUZZGEAR4_8";
13686}
13687
13688State {
13689  ID = "ARTIPUZZGEAR4_8";
13690  Sprite = "AGR4";
13691  Frame = 32775;
13692  Tics = 4;
13693  Next state = "ARTIPUZZGEAR4_1";
13694}
13695
13696State {
13697  ID = "ARTI_TRCH1";
13698  Sprite = "TRCH";
13699  Frame = 32768;
13700  Tics = 3;
13701  Next state = "ARTI_TRCH2";
13702}
13703
13704State {
13705  ID = "ARTI_TRCH2";
13706  Sprite = "TRCH";
13707  Frame = 32769;
13708  Tics = 3;
13709  Next state = "ARTI_TRCH3";
13710}
13711
13712State {
13713  ID = "ARTI_TRCH3";
13714  Sprite = "TRCH";
13715  Frame = 32770;
13716  Tics = 3;
13717  Next state = "ARTI_TRCH1";
13718}
13719
13720State {
13721  ID = "FIREBOMB1";
13722  Sprite = "PSBG";
13723  Frame = 0;
13724  Tics = 20;
13725  Next state = "FIREBOMB2";
13726}
13727
13728State {
13729  ID = "FIREBOMB2";
13730  Sprite = "PSBG";
13731  Frame = 0;
13732  Tics = 10;
13733  Next state = "FIREBOMB3";
13734}
13735
13736State {
13737  ID = "FIREBOMB3";
13738  Sprite = "PSBG";
13739  Frame = 0;
13740  Tics = 10;
13741  Next state = "FIREBOMB4";
13742}
13743
13744State {
13745  ID = "FIREBOMB4";
13746  Sprite = "PSBG";
13747  Frame = 1;
13748  Tics = 4;
13749  Next state = "FIREBOMB5";
13750}
13751
13752State {
13753  ID = "FIREBOMB5";
13754  Sprite = "PSBG";
13755  Frame = 2;
13756  Tics = 4;
13757  Action = "A_Scream";
13758  Next state = "FIREBOMB6";
13759}
13760
13761State {
13762  ID = "FIREBOMB6";
13763  Sprite = "XPL1";
13764  Frame = 32768;
13765  Tics = 4;
13766  Action = "A_Explode";
13767  Next state = "FIREBOMB7";
13768}
13769
13770State {
13771  ID = "FIREBOMB7";
13772  Sprite = "XPL1";
13773  Frame = 32769;
13774  Tics = 4;
13775  Next state = "FIREBOMB8";
13776}
13777
13778State {
13779  ID = "FIREBOMB8";
13780  Sprite = "XPL1";
13781  Frame = 32770;
13782  Tics = 4;
13783  Next state = "FIREBOMB9";
13784}
13785
13786State {
13787  ID = "FIREBOMB9";
13788  Sprite = "XPL1";
13789  Frame = 32771;
13790  Tics = 4;
13791  Next state = "FIREBOMB10";
13792}
13793
13794State {
13795  ID = "FIREBOMB10";
13796  Sprite = "XPL1";
13797  Frame = 32772;
13798  Tics = 4;
13799  Next state = "FIREBOMB11";
13800}
13801
13802State {
13803  ID = "FIREBOMB11";
13804  Sprite = "XPL1";
13805  Frame = 32773;
13806  Tics = 4;
13807  Next state = "NULL";
13808}
13809
13810State {
13811  ID = "ARTI_ATLP1";
13812  Sprite = "ATLP";
13813  Frame = 0;
13814  Tics = 4;
13815  Next state = "ARTI_ATLP2";
13816}
13817
13818State {
13819  ID = "ARTI_ATLP2";
13820  Sprite = "ATLP";
13821  Frame = 1;
13822  Tics = 4;
13823  Next state = "ARTI_ATLP3";
13824}
13825
13826State {
13827  ID = "ARTI_ATLP3";
13828  Sprite = "ATLP";
13829  Frame = 2;
13830  Tics = 4;
13831  Next state = "ARTI_ATLP4";
13832}
13833
13834State {
13835  ID = "ARTI_ATLP4";
13836  Sprite = "ATLP";
13837  Frame = 1;
13838  Tics = 4;
13839  Next state = "ARTI_ATLP1";
13840}
13841
13842State {
13843  ID = "ARTI_PSBG1";
13844  Sprite = "PSBG";
13845  Frame = 0;
13846  Tics = -1;
13847  Next state = "NULL";
13848}
13849
13850State {
13851  ID = "POISONBAG1";
13852  Sprite = "PSBG";
13853  Frame = 32768;
13854  Tics = 18;
13855  Next state = "POISONBAG2";
13856}
13857
13858State {
13859  ID = "POISONBAG2";
13860  Sprite = "PSBG";
13861  Frame = 32769;
13862  Tics = 4;
13863  Next state = "POISONBAG3";
13864}
13865
13866State {
13867  ID = "POISONBAG3";
13868  Sprite = "PSBG";
13869  Frame = 2;
13870  Tics = 3;
13871  Next state = "POISONBAG4";
13872}
13873
13874State {
13875  ID = "POISONBAG4";
13876  Sprite = "PSBG";
13877  Frame = 2;
13878  Tics = 1;
13879  Action = "A_PoisonBagInit";
13880  Next state = "NULL";
13881}
13882
13883State {
13884  ID = "POISONCLOUD1";
13885  Sprite = "PSBG";
13886  Frame = 3;
13887  Tics = 1;
13888  Next state = "POISONCLOUD2";
13889}
13890
13891State {
13892  ID = "POISONCLOUD2";
13893  Sprite = "PSBG";
13894  Frame = 3;
13895  Tics = 1;
13896  Action = "A_Scream";
13897  Next state = "POISONCLOUD3";
13898}
13899
13900State {
13901  ID = "POISONCLOUD3";
13902  Sprite = "PSBG";
13903  Frame = 3;
13904  Tics = 2;
13905  Action = "A_PoisonBagDamage";
13906  Next state = "POISONCLOUD4";
13907}
13908
13909State {
13910  ID = "POISONCLOUD4";
13911  Sprite = "PSBG";
13912  Frame = 4;
13913  Tics = 2;
13914  Action = "A_PoisonBagDamage";
13915  Next state = "POISONCLOUD5";
13916}
13917
13918State {
13919  ID = "POISONCLOUD5";
13920  Sprite = "PSBG";
13921  Frame = 4;
13922  Tics = 2;
13923  Action = "A_PoisonBagDamage";
13924  Next state = "POISONCLOUD6";
13925}
13926
13927State {
13928  ID = "POISONCLOUD6";
13929  Sprite = "PSBG";
13930  Frame = 4;
13931  Tics = 2;
13932  Action = "A_PoisonBagDamage";
13933  Next state = "POISONCLOUD7";
13934}
13935
13936State {
13937  ID = "POISONCLOUD7";
13938  Sprite = "PSBG";
13939  Frame = 5;
13940  Tics = 2;
13941  Action = "A_PoisonBagDamage";
13942  Next state = "POISONCLOUD8";
13943}
13944
13945State {
13946  ID = "POISONCLOUD8";
13947  Sprite = "PSBG";
13948  Frame = 5;
13949  Tics = 2;
13950  Action = "A_PoisonBagDamage";
13951  Next state = "POISONCLOUD9";
13952}
13953
13954State {
13955  ID = "POISONCLOUD9";
13956  Sprite = "PSBG";
13957  Frame = 5;
13958  Tics = 2;
13959  Action = "A_PoisonBagDamage";
13960  Next state = "POISONCLOUD10";
13961}
13962
13963State {
13964  ID = "POISONCLOUD10";
13965  Sprite = "PSBG";
13966  Frame = 6;
13967  Tics = 2;
13968  Action = "A_PoisonBagDamage";
13969  Next state = "POISONCLOUD11";
13970}
13971
13972State {
13973  ID = "POISONCLOUD11";
13974  Sprite = "PSBG";
13975  Frame = 6;
13976  Tics = 2;
13977  Action = "A_PoisonBagDamage";
13978  Next state = "POISONCLOUD12";
13979}
13980
13981State {
13982  ID = "POISONCLOUD12";
13983  Sprite = "PSBG";
13984  Frame = 6;
13985  Tics = 2;
13986  Action = "A_PoisonBagDamage";
13987  Next state = "POISONCLOUD13";
13988}
13989
13990State {
13991  ID = "POISONCLOUD13";
13992  Sprite = "PSBG";
13993  Frame = 7;
13994  Tics = 2;
13995  Action = "A_PoisonBagDamage";
13996  Next state = "POISONCLOUD14";
13997}
13998
13999State {
14000  ID = "POISONCLOUD14";
14001  Sprite = "PSBG";
14002  Frame = 7;
14003  Tics = 2;
14004  Action = "A_PoisonBagDamage";
14005  Next state = "POISONCLOUD15";
14006}
14007
14008State {
14009  ID = "POISONCLOUD15";
14010  Sprite = "PSBG";
14011  Frame = 7;
14012  Tics = 2;
14013  Action = "A_PoisonBagDamage";
14014  Next state = "POISONCLOUD16";
14015}
14016
14017State {
14018  ID = "POISONCLOUD16";
14019  Sprite = "PSBG";
14020  Frame = 8;
14021  Tics = 2;
14022  Action = "A_PoisonBagDamage";
14023  Next state = "POISONCLOUD17";
14024}
14025
14026State {
14027  ID = "POISONCLOUD17";
14028  Sprite = "PSBG";
14029  Frame = 8;
14030  Tics = 1;
14031  Action = "A_PoisonBagDamage";
14032  Next state = "POISONCLOUD18";
14033}
14034
14035State {
14036  ID = "POISONCLOUD18";
14037  Sprite = "PSBG";
14038  Frame = 8;
14039  Tics = 1;
14040  Action = "A_PoisonBagCheck";
14041  Next state = "POISONCLOUD4";
14042}
14043
14044State {
14045  ID = "POISONCLOUD_X1";
14046  Sprite = "PSBG";
14047  Frame = 7;
14048  Tics = 7;
14049  Next state = "POISONCLOUD_X2";
14050}
14051
14052State {
14053  ID = "POISONCLOUD_X2";
14054  Sprite = "PSBG";
14055  Frame = 6;
14056  Tics = 7;
14057  Next state = "POISONCLOUD_X3";
14058}
14059
14060State {
14061  ID = "POISONCLOUD_X3";
14062  Sprite = "PSBG";
14063  Frame = 5;
14064  Tics = 6;
14065  Next state = "POISONCLOUD_X4";
14066}
14067
14068State {
14069  ID = "POISONCLOUD_X4";
14070  Sprite = "PSBG";
14071  Frame = 3;
14072  Tics = 6;
14073  Next state = "NULL";
14074}
14075
14076State {
14077  ID = "THROWINGBOMB1";
14078  Sprite = "THRW";
14079  Frame = 0;
14080  Tics = 4;
14081  Action = "A_CheckThrowBomb";
14082  Next state = "THROWINGBOMB2";
14083}
14084
14085State {
14086  ID = "THROWINGBOMB2";
14087  Sprite = "THRW";
14088  Frame = 1;
14089  Tics = 3;
14090  Action = "A_CheckThrowBomb";
14091  Next state = "THROWINGBOMB3";
14092}
14093
14094State {
14095  ID = "THROWINGBOMB3";
14096  Sprite = "THRW";
14097  Frame = 2;
14098  Tics = 3;
14099  Action = "A_CheckThrowBomb";
14100  Next state = "THROWINGBOMB4";
14101}
14102
14103State {
14104  ID = "THROWINGBOMB4";
14105  Sprite = "THRW";
14106  Frame = 3;
14107  Tics = 3;
14108  Action = "A_CheckThrowBomb";
14109  Next state = "THROWINGBOMB5";
14110}
14111
14112State {
14113  ID = "THROWINGBOMB5";
14114  Sprite = "THRW";
14115  Frame = 4;
14116  Tics = 3;
14117  Action = "A_CheckThrowBomb";
14118  Next state = "THROWINGBOMB6";
14119}
14120
14121State {
14122  ID = "THROWINGBOMB6";
14123  Sprite = "THRW";
14124  Frame = 5;
14125  Tics = 3;
14126  Action = "A_CheckThrowBomb";
14127  Next state = "THROWINGBOMB1";
14128}
14129
14130State {
14131  ID = "THROWINGBOMB7";
14132  Sprite = "THRW";
14133  Frame = 6;
14134  Tics = 6;
14135  Action = "A_CheckThrowBomb";
14136  Next state = "THROWINGBOMB8";
14137}
14138
14139State {
14140  ID = "THROWINGBOMB8";
14141  Sprite = "THRW";
14142  Frame = 5;
14143  Tics = 4;
14144  Action = "A_CheckThrowBomb";
14145  Next state = "THROWINGBOMB9";
14146}
14147
14148State {
14149  ID = "THROWINGBOMB9";
14150  Sprite = "THRW";
14151  Frame = 7;
14152  Tics = 6;
14153  Action = "A_CheckThrowBomb";
14154  Next state = "THROWINGBOMB10";
14155}
14156
14157State {
14158  ID = "THROWINGBOMB10";
14159  Sprite = "THRW";
14160  Frame = 5;
14161  Tics = 4;
14162  Action = "A_CheckThrowBomb";
14163  Next state = "THROWINGBOMB11";
14164}
14165
14166State {
14167  ID = "THROWINGBOMB11";
14168  Sprite = "THRW";
14169  Frame = 6;
14170  Tics = 6;
14171  Action = "A_CheckThrowBomb";
14172  Next state = "THROWINGBOMB12";
14173}
14174
14175State {
14176  ID = "THROWINGBOMB12";
14177  Sprite = "THRW";
14178  Frame = 5;
14179  Tics = 3;
14180  Action = "A_CheckThrowBomb";
14181  Next state = "THROWINGBOMB12";
14182}
14183
14184State {
14185  ID = "THROWINGBOMB_X1";
14186  Sprite = "CFCF";
14187  Frame = 32784;
14188  Tics = 4;
14189  Action = "A_NoGravity";
14190  Next state = "THROWINGBOMB_X2";
14191}
14192
14193State {
14194  ID = "THROWINGBOMB_X2";
14195  Sprite = "CFCF";
14196  Frame = 32785;
14197  Tics = 3;
14198  Action = "A_Scream";
14199  Next state = "THROWINGBOMB_X3";
14200}
14201
14202State {
14203  ID = "THROWINGBOMB_X3";
14204  Sprite = "CFCF";
14205  Frame = 32786;
14206  Tics = 4;
14207  Action = "A_Explode";
14208  Next state = "THROWINGBOMB_X4";
14209}
14210
14211State {
14212  ID = "THROWINGBOMB_X4";
14213  Sprite = "CFCF";
14214  Frame = 32787;
14215  Tics = 3;
14216  Next state = "THROWINGBOMB_X5";
14217}
14218
14219State {
14220  ID = "THROWINGBOMB_X5";
14221  Sprite = "CFCF";
14222  Frame = 32788;
14223  Tics = 4;
14224  Next state = "THROWINGBOMB_X6";
14225}
14226
14227State {
14228  ID = "THROWINGBOMB_X6";
14229  Sprite = "CFCF";
14230  Frame = 32790;
14231  Tics = 3;
14232  Next state = "THROWINGBOMB_X7";
14233}
14234
14235State {
14236  ID = "THROWINGBOMB_X7";
14237  Sprite = "CFCF";
14238  Frame = 32791;
14239  Tics = 4;
14240  Next state = "THROWINGBOMB_X8";
14241}
14242
14243State {
14244  ID = "THROWINGBOMB_X8";
14245  Sprite = "CFCF";
14246  Frame = 32793;
14247  Tics = 3;
14248  Next state = "NULL";
14249}
14250
14251State {
14252  ID = "ARTI_BOOTS1";
14253  Sprite = "SPED";
14254  Frame = 32768;
14255  Tics = 3;
14256  Next state = "ARTI_BOOTS2";
14257}
14258
14259State {
14260  ID = "ARTI_BOOTS2";
14261  Sprite = "SPED";
14262  Frame = 32769;
14263  Tics = 3;
14264  Next state = "ARTI_BOOTS3";
14265}
14266
14267State {
14268  ID = "ARTI_BOOTS3";
14269  Sprite = "SPED";
14270  Frame = 32770;
14271  Tics = 3;
14272  Next state = "ARTI_BOOTS4";
14273}
14274
14275State {
14276  ID = "ARTI_BOOTS4";
14277  Sprite = "SPED";
14278  Frame = 32771;
14279  Tics = 3;
14280  Next state = "ARTI_BOOTS5";
14281}
14282
14283State {
14284  ID = "ARTI_BOOTS5";
14285  Sprite = "SPED";
14286  Frame = 32772;
14287  Tics = 3;
14288  Next state = "ARTI_BOOTS6";
14289}
14290
14291State {
14292  ID = "ARTI_BOOTS6";
14293  Sprite = "SPED";
14294  Frame = 32773;
14295  Tics = 3;
14296  Next state = "ARTI_BOOTS7";
14297}
14298
14299State {
14300  ID = "ARTI_BOOTS7";
14301  Sprite = "SPED";
14302  Frame = 32774;
14303  Tics = 3;
14304  Next state = "ARTI_BOOTS8";
14305}
14306
14307State {
14308  ID = "ARTI_BOOTS8";
14309  Sprite = "SPED";
14310  Frame = 32775;
14311  Tics = 3;
14312  Next state = "ARTI_BOOTS1";
14313}
14314
14315State {
14316  ID = "ARTI_MANA";
14317  Sprite = "BMAN";
14318  Frame = 32768;
14319  Tics = -1;
14320  Next state = "NULL";
14321}
14322
14323State {
14324  ID = "ARTI_ARMOR1";
14325  Sprite = "BRAC";
14326  Frame = 32768;
14327  Tics = 4;
14328  Next state = "ARTI_ARMOR2";
14329}
14330
14331State {
14332  ID = "ARTI_ARMOR2";
14333  Sprite = "BRAC";
14334  Frame = 32769;
14335  Tics = 4;
14336  Next state = "ARTI_ARMOR3";
14337}
14338
14339State {
14340  ID = "ARTI_ARMOR3";
14341  Sprite = "BRAC";
14342  Frame = 32770;
14343  Tics = 4;
14344  Next state = "ARTI_ARMOR4";
14345}
14346
14347State {
14348  ID = "ARTI_ARMOR4";
14349  Sprite = "BRAC";
14350  Frame = 32771;
14351  Tics = 4;
14352  Next state = "ARTI_ARMOR5";
14353}
14354
14355State {
14356  ID = "ARTI_ARMOR5";
14357  Sprite = "BRAC";
14358  Frame = 32772;
14359  Tics = 4;
14360  Next state = "ARTI_ARMOR6";
14361}
14362
14363State {
14364  ID = "ARTI_ARMOR6";
14365  Sprite = "BRAC";
14366  Frame = 32773;
14367  Tics = 4;
14368  Next state = "ARTI_ARMOR7";
14369}
14370
14371State {
14372  ID = "ARTI_ARMOR7";
14373  Sprite = "BRAC";
14374  Frame = 32774;
14375  Tics = 4;
14376  Next state = "ARTI_ARMOR8";
14377}
14378
14379State {
14380  ID = "ARTI_ARMOR8";
14381  Sprite = "BRAC";
14382  Frame = 32775;
14383  Tics = 4;
14384  Next state = "ARTI_ARMOR1";
14385}
14386
14387State {
14388  ID = "ARTI_BLAST1";
14389  Sprite = "BLST";
14390  Frame = 32768;
14391  Tics = 4;
14392  Next state = "ARTI_BLAST2";
14393}
14394
14395State {
14396  ID = "ARTI_BLAST2";
14397  Sprite = "BLST";
14398  Frame = 32769;
14399  Tics = 4;
14400  Next state = "ARTI_BLAST3";
14401}
14402
14403State {
14404  ID = "ARTI_BLAST3";
14405  Sprite = "BLST";
14406  Frame = 32770;
14407  Tics = 4;
14408  Next state = "ARTI_BLAST4";
14409}
14410
14411State {
14412  ID = "ARTI_BLAST4";
14413  Sprite = "BLST";
14414  Frame = 32771;
14415  Tics = 4;
14416  Next state = "ARTI_BLAST5";
14417}
14418
14419State {
14420  ID = "ARTI_BLAST5";
14421  Sprite = "BLST";
14422  Frame = 32772;
14423  Tics = 4;
14424  Next state = "ARTI_BLAST6";
14425}
14426
14427State {
14428  ID = "ARTI_BLAST6";
14429  Sprite = "BLST";
14430  Frame = 32773;
14431  Tics = 4;
14432  Next state = "ARTI_BLAST7";
14433}
14434
14435State {
14436  ID = "ARTI_BLAST7";
14437  Sprite = "BLST";
14438  Frame = 32774;
14439  Tics = 4;
14440  Next state = "ARTI_BLAST8";
14441}
14442
14443State {
14444  ID = "ARTI_BLAST8";
14445  Sprite = "BLST";
14446  Frame = 32775;
14447  Tics = 4;
14448  Next state = "ARTI_BLAST1";
14449}
14450
14451State {
14452  ID = "ARTI_HEALRAD1";
14453  Sprite = "HRAD";
14454  Frame = 32768;
14455  Tics = 4;
14456  Next state = "ARTI_HEALRAD2";
14457}
14458
14459State {
14460  ID = "ARTI_HEALRAD2";
14461  Sprite = "HRAD";
14462  Frame = 32769;
14463  Tics = 4;
14464  Next state = "ARTI_HEALRAD3";
14465}
14466
14467State {
14468  ID = "ARTI_HEALRAD3";
14469  Sprite = "HRAD";
14470  Frame = 32770;
14471  Tics = 4;
14472  Next state = "ARTI_HEALRAD4";
14473}
14474
14475State {
14476  ID = "ARTI_HEALRAD4";
14477  Sprite = "HRAD";
14478  Frame = 32771;
14479  Tics = 4;
14480  Next state = "ARTI_HEALRAD5";
14481}
14482
14483State {
14484  ID = "ARTI_HEALRAD5";
14485  Sprite = "HRAD";
14486  Frame = 32772;
14487  Tics = 4;
14488  Next state = "ARTI_HEALRAD6";
14489}
14490
14491State {
14492  ID = "ARTI_HEALRAD6";
14493  Sprite = "HRAD";
14494  Frame = 32773;
14495  Tics = 4;
14496  Next state = "ARTI_HEALRAD7";
14497}
14498
14499State {
14500  ID = "ARTI_HEALRAD7";
14501  Sprite = "HRAD";
14502  Frame = 32774;
14503  Tics = 4;
14504  Next state = "ARTI_HEALRAD8";
14505}
14506
14507State {
14508  ID = "ARTI_HEALRAD8";
14509  Sprite = "HRAD";
14510  Frame = 32775;
14511  Tics = 4;
14512  Next state = "ARTI_HEALRAD9";
14513}
14514
14515State {
14516  ID = "ARTI_HEALRAD9";
14517  Sprite = "HRAD";
14518  Frame = 32776;
14519  Tics = 4;
14520  Next state = "ARTI_HEALRAD0";
14521}
14522
14523State {
14524  ID = "ARTI_HEALRAD0";
14525  Sprite = "HRAD";
14526  Frame = 32777;
14527  Tics = 4;
14528  Next state = "ARTI_HEALRADA";
14529}
14530
14531State {
14532  ID = "ARTI_HEALRADA";
14533  Sprite = "HRAD";
14534  Frame = 32778;
14535  Tics = 4;
14536  Next state = "ARTI_HEALRADB";
14537}
14538
14539State {
14540  ID = "ARTI_HEALRADB";
14541  Sprite = "HRAD";
14542  Frame = 32779;
14543  Tics = 4;
14544  Next state = "ARTI_HEALRADC";
14545}
14546
14547State {
14548  ID = "ARTI_HEALRADC";
14549  Sprite = "HRAD";
14550  Frame = 32780;
14551  Tics = 4;
14552  Next state = "ARTI_HEALRADD";
14553}
14554
14555State {
14556  ID = "ARTI_HEALRADD";
14557  Sprite = "HRAD";
14558  Frame = 32781;
14559  Tics = 4;
14560  Next state = "ARTI_HEALRADE";
14561}
14562
14563State {
14564  ID = "ARTI_HEALRADE";
14565  Sprite = "HRAD";
14566  Frame = 32782;
14567  Tics = 4;
14568  Next state = "ARTI_HEALRADF";
14569}
14570
14571State {
14572  ID = "ARTI_HEALRADF";
14573  Sprite = "HRAD";
14574  Frame = 32783;
14575  Tics = 4;
14576  Next state = "ARTI_HEALRAD1";
14577}
14578
14579State {
14580  ID = "SPLASH1";
14581  Sprite = "SPSH";
14582  Frame = 0;
14583  Tics = 8;
14584  Next state = "SPLASH2";
14585}
14586
14587State {
14588  ID = "SPLASH2";
14589  Sprite = "SPSH";
14590  Frame = 1;
14591  Tics = 8;
14592  Next state = "SPLASH3";
14593}
14594
14595State {
14596  ID = "SPLASH3";
14597  Sprite = "SPSH";
14598  Frame = 2;
14599  Tics = 8;
14600  Next state = "SPLASH4";
14601}
14602
14603State {
14604  ID = "SPLASH4";
14605  Sprite = "SPSH";
14606  Frame = 3;
14607  Tics = 16;
14608  Next state = "NULL";
14609}
14610
14611State {
14612  ID = "SPLASHX";
14613  Sprite = "SPSH";
14614  Frame = 3;
14615  Tics = 10;
14616  Next state = "NULL";
14617}
14618
14619State {
14620  ID = "SPLASHBASE1";
14621  Sprite = "SPSH";
14622  Frame = 4;
14623  Tics = 5;
14624  Next state = "SPLASHBASE2";
14625}
14626
14627State {
14628  ID = "SPLASHBASE2";
14629  Sprite = "SPSH";
14630  Frame = 5;
14631  Tics = 5;
14632  Next state = "SPLASHBASE3";
14633}
14634
14635State {
14636  ID = "SPLASHBASE3";
14637  Sprite = "SPSH";
14638  Frame = 6;
14639  Tics = 5;
14640  Next state = "SPLASHBASE4";
14641}
14642
14643State {
14644  ID = "SPLASHBASE4";
14645  Sprite = "SPSH";
14646  Frame = 7;
14647  Tics = 5;
14648  Next state = "SPLASHBASE5";
14649}
14650
14651State {
14652  ID = "SPLASHBASE5";
14653  Sprite = "SPSH";
14654  Frame = 8;
14655  Tics = 5;
14656  Next state = "SPLASHBASE6";
14657}
14658
14659State {
14660  ID = "SPLASHBASE6";
14661  Sprite = "SPSH";
14662  Frame = 9;
14663  Tics = 5;
14664  Next state = "SPLASHBASE7";
14665}
14666
14667State {
14668  ID = "SPLASHBASE7";
14669  Sprite = "SPSH";
14670  Frame = 10;
14671  Tics = 5;
14672  Next state = "NULL";
14673}
14674
14675State {
14676  ID = "LAVASPLASH1";
14677  Sprite = "LVAS";
14678  Frame = 32768;
14679  Tics = 5;
14680  Next state = "LAVASPLASH2";
14681}
14682
14683State {
14684  ID = "LAVASPLASH2";
14685  Sprite = "LVAS";
14686  Frame = 32769;
14687  Tics = 5;
14688  Next state = "LAVASPLASH3";
14689}
14690
14691State {
14692  ID = "LAVASPLASH3";
14693  Sprite = "LVAS";
14694  Frame = 32770;
14695  Tics = 5;
14696  Next state = "LAVASPLASH4";
14697}
14698
14699State {
14700  ID = "LAVASPLASH4";
14701  Sprite = "LVAS";
14702  Frame = 32771;
14703  Tics = 5;
14704  Next state = "LAVASPLASH5";
14705}
14706
14707State {
14708  ID = "LAVASPLASH5";
14709  Sprite = "LVAS";
14710  Frame = 32772;
14711  Tics = 5;
14712  Next state = "LAVASPLASH6";
14713}
14714
14715State {
14716  ID = "LAVASPLASH6";
14717  Sprite = "LVAS";
14718  Frame = 32773;
14719  Tics = 5;
14720  Next state = "NULL";
14721}
14722
14723State {
14724  ID = "LAVASMOKE1";
14725  Sprite = "LVAS";
14726  Frame = 32774;
14727  Tics = 5;
14728  Next state = "LAVASMOKE2";
14729}
14730
14731State {
14732  ID = "LAVASMOKE2";
14733  Sprite = "LVAS";
14734  Frame = 32775;
14735  Tics = 5;
14736  Next state = "LAVASMOKE3";
14737}
14738
14739State {
14740  ID = "LAVASMOKE3";
14741  Sprite = "LVAS";
14742  Frame = 32776;
14743  Tics = 5;
14744  Next state = "LAVASMOKE4";
14745}
14746
14747State {
14748  ID = "LAVASMOKE4";
14749  Sprite = "LVAS";
14750  Frame = 32777;
14751  Tics = 5;
14752  Next state = "LAVASMOKE5";
14753}
14754
14755State {
14756  ID = "LAVASMOKE5";
14757  Sprite = "LVAS";
14758  Frame = 32778;
14759  Tics = 5;
14760  Next state = "NULL";
14761}
14762
14763State {
14764  ID = "SLUDGECHUNK1";
14765  Sprite = "SLDG";
14766  Frame = 0;
14767  Tics = 8;
14768  Next state = "SLUDGECHUNK2";
14769}
14770
14771State {
14772  ID = "SLUDGECHUNK2";
14773  Sprite = "SLDG";
14774  Frame = 1;
14775  Tics = 8;
14776  Next state = "SLUDGECHUNK3";
14777}
14778
14779State {
14780  ID = "SLUDGECHUNK3";
14781  Sprite = "SLDG";
14782  Frame = 2;
14783  Tics = 8;
14784  Next state = "SLUDGECHUNK4";
14785}
14786
14787State {
14788  ID = "SLUDGECHUNK4";
14789  Sprite = "SLDG";
14790  Frame = 3;
14791  Tics = 8;
14792  Next state = "NULL";
14793}
14794
14795State {
14796  ID = "SLUDGECHUNKX";
14797  Sprite = "SLDG";
14798  Frame = 3;
14799  Tics = 6;
14800  Next state = "NULL";
14801}
14802
14803State {
14804  ID = "SLUDGESPLASH1";
14805  Sprite = "SLDG";
14806  Frame = 4;
14807  Tics = 6;
14808  Next state = "SLUDGESPLASH2";
14809}
14810
14811State {
14812  ID = "SLUDGESPLASH2";
14813  Sprite = "SLDG";
14814  Frame = 5;
14815  Tics = 6;
14816  Next state = "SLUDGESPLASH3";
14817}
14818
14819State {
14820  ID = "SLUDGESPLASH3";
14821  Sprite = "SLDG";
14822  Frame = 6;
14823  Tics = 6;
14824  Next state = "SLUDGESPLASH4";
14825}
14826
14827State {
14828  ID = "SLUDGESPLASH4";
14829  Sprite = "SLDG";
14830  Frame = 7;
14831  Tics = 6;
14832  Next state = "NULL";
14833}
14834
14835State {
14836  ID = "ZWINGEDSTATUE1";
14837  Sprite = "STTW";
14838  Frame = 0;
14839  Tics = -1;
14840  Next state = "NULL";
14841}
14842
14843State {
14844  ID = "ZROCK1_1";
14845  Sprite = "RCK1";
14846  Frame = 0;
14847  Tics = -1;
14848  Next state = "NULL";
14849}
14850
14851State {
14852  ID = "ZROCK2_1";
14853  Sprite = "RCK2";
14854  Frame = 0;
14855  Tics = -1;
14856  Next state = "NULL";
14857}
14858
14859State {
14860  ID = "ZROCK3_1";
14861  Sprite = "RCK3";
14862  Frame = 0;
14863  Tics = -1;
14864  Next state = "NULL";
14865}
14866
14867State {
14868  ID = "ZROCK4_1";
14869  Sprite = "RCK4";
14870  Frame = 0;
14871  Tics = -1;
14872  Next state = "NULL";
14873}
14874
14875State {
14876  ID = "ZCHANDELIER1";
14877  Sprite = "CDLR";
14878  Frame = 32768;
14879  Tics = 4;
14880  Next state = "ZCHANDELIER2";
14881}
14882
14883State {
14884  ID = "ZCHANDELIER2";
14885  Sprite = "CDLR";
14886  Frame = 32769;
14887  Tics = 4;
14888  Next state = "ZCHANDELIER3";
14889}
14890
14891State {
14892  ID = "ZCHANDELIER3";
14893  Sprite = "CDLR";
14894  Frame = 32770;
14895  Tics = 4;
14896  Next state = "ZCHANDELIER1";
14897}
14898
14899State {
14900  ID = "ZCHANDELIER_U";
14901  Sprite = "CDLR";
14902  Frame = 3;
14903  Tics = -1;
14904  Next state = "NULL";
14905}
14906
14907State {
14908  ID = "ZTREEDEAD1";
14909  Sprite = "TRE1";
14910  Frame = 0;
14911  Tics = -1;
14912  Next state = "NULL";
14913}
14914
14915State {
14916  ID = "ZTREE";
14917  Sprite = "TRE1";
14918  Frame = 0;
14919  Tics = -1;
14920  Next state = "NULL";
14921}
14922
14923State {
14924  ID = "ZTREEDESTRUCTIBLE1";
14925  Sprite = "TRDT";
14926  Frame = 0;
14927  Tics = -1;
14928  Next state = "NULL";
14929}
14930
14931State {
14932  ID = "ZTREEDES_D1";
14933  Sprite = "TRDT";
14934  Frame = 1;
14935  Tics = 5;
14936  Next state = "ZTREEDES_D2";
14937}
14938
14939State {
14940  ID = "ZTREEDES_D2";
14941  Sprite = "TRDT";
14942  Frame = 2;
14943  Tics = 5;
14944  Action = "A_Scream";
14945  Next state = "ZTREEDES_D3";
14946}
14947
14948State {
14949  ID = "ZTREEDES_D3";
14950  Sprite = "TRDT";
14951  Frame = 3;
14952  Tics = 5;
14953  Next state = "ZTREEDES_D4";
14954}
14955
14956State {
14957  ID = "ZTREEDES_D4";
14958  Sprite = "TRDT";
14959  Frame = 4;
14960  Tics = 5;
14961  Next state = "ZTREEDES_D5";
14962}
14963
14964State {
14965  ID = "ZTREEDES_D5";
14966  Sprite = "TRDT";
14967  Frame = 5;
14968  Tics = 5;
14969  Next state = "ZTREEDES_D6";
14970}
14971
14972State {
14973  ID = "ZTREEDES_D6";
14974  Sprite = "TRDT";
14975  Frame = 6;
14976  Tics = -1;
14977  Next state = "NULL";
14978}
14979
14980State {
14981  ID = "ZTREEDES_X1";
14982  Sprite = "TRDT";
14983  Frame = 32775;
14984  Tics = 5;
14985  Next state = "ZTREEDES_X2";
14986}
14987
14988State {
14989  ID = "ZTREEDES_X2";
14990  Sprite = "TRDT";
14991  Frame = 32776;
14992  Tics = 5;
14993  Next state = "ZTREEDES_X3";
14994}
14995
14996State {
14997  ID = "ZTREEDES_X3";
14998  Sprite = "TRDT";
14999  Frame = 32777;
15000  Tics = 5;
15001  Next state = "ZTREEDES_X4";
15002}
15003
15004State {
15005  ID = "ZTREEDES_X4";
15006  Sprite = "TRDT";
15007  Frame = 32778;
15008  Tics = 5;
15009  Next state = "ZTREEDES_X5";
15010}
15011
15012State {
15013  ID = "ZTREEDES_X5";
15014  Sprite = "TRDT";
15015  Frame = 32779;
15016  Tics = 5;
15017  Next state = "ZTREEDES_X6";
15018}
15019
15020State {
15021  ID = "ZTREEDES_X6";
15022  Sprite = "TRDT";
15023  Frame = 32780;
15024  Tics = 5;
15025  Action = "A_Explode";
15026  Next state = "ZTREEDES_X7";
15027}
15028
15029State {
15030  ID = "ZTREEDES_X7";
15031  Sprite = "TRDT";
15032  Frame = 32781;
15033  Tics = 5;
15034  Next state = "ZTREEDES_X8";
15035}
15036
15037State {
15038  ID = "ZTREEDES_X8";
15039  Sprite = "TRDT";
15040  Frame = 14;
15041  Tics = 5;
15042  Next state = "ZTREEDES_X9";
15043}
15044
15045State {
15046  ID = "ZTREEDES_X9";
15047  Sprite = "TRDT";
15048  Frame = 15;
15049  Tics = 5;
15050  Next state = "ZTREEDES_X10";
15051}
15052
15053State {
15054  ID = "ZTREEDES_X10";
15055  Sprite = "TRDT";
15056  Frame = 16;
15057  Tics = -1;
15058  Next state = "NULL";
15059}
15060
15061State {
15062  ID = "ZTREESWAMP182_1";
15063  Sprite = "TRE2";
15064  Frame = 0;
15065  Tics = -1;
15066  Next state = "NULL";
15067}
15068
15069State {
15070  ID = "ZTREESWAMP172_1";
15071  Sprite = "TRE3";
15072  Frame = 0;
15073  Tics = -1;
15074  Next state = "NULL";
15075}
15076
15077State {
15078  ID = "ZSTUMPBURNED1";
15079  Sprite = "STM1";
15080  Frame = 0;
15081  Tics = -1;
15082  Next state = "NULL";
15083}
15084
15085State {
15086  ID = "ZSTUMPBARE1";
15087  Sprite = "STM2";
15088  Frame = 0;
15089  Tics = -1;
15090  Next state = "NULL";
15091}
15092
15093State {
15094  ID = "ZSTUMPSWAMP1_1";
15095  Sprite = "STM3";
15096  Frame = 0;
15097  Tics = -1;
15098  Next state = "NULL";
15099}
15100
15101State {
15102  ID = "ZSTUMPSWAMP2_1";
15103  Sprite = "STM4";
15104  Frame = 0;
15105  Tics = -1;
15106  Next state = "NULL";
15107}
15108
15109State {
15110  ID = "ZSHROOMLARGE1_1";
15111  Sprite = "MSH1";
15112  Frame = 0;
15113  Tics = -1;
15114  Next state = "NULL";
15115}
15116
15117State {
15118  ID = "ZSHROOMLARGE2_1";
15119  Sprite = "MSH2";
15120  Frame = 0;
15121  Tics = -1;
15122  Next state = "NULL";
15123}
15124
15125State {
15126  ID = "ZSHROOMLARGE3_1";
15127  Sprite = "MSH3";
15128  Frame = 0;
15129  Tics = -1;
15130  Next state = "NULL";
15131}
15132
15133State {
15134  ID = "ZSHROOMSMALL1_1";
15135  Sprite = "MSH4";
15136  Frame = 0;
15137  Tics = -1;
15138  Next state = "NULL";
15139}
15140
15141State {
15142  ID = "ZSHROOMSMALL2_1";
15143  Sprite = "MSH5";
15144  Frame = 0;
15145  Tics = -1;
15146  Next state = "NULL";
15147}
15148
15149State {
15150  ID = "ZSHROOMSMALL3_1";
15151  Sprite = "MSH6";
15152  Frame = 0;
15153  Tics = -1;
15154  Next state = "NULL";
15155}
15156
15157State {
15158  ID = "ZSHROOMSMALL4_1";
15159  Sprite = "MSH7";
15160  Frame = 0;
15161  Tics = -1;
15162  Next state = "NULL";
15163}
15164
15165State {
15166  ID = "ZSHROOMSMALL5_1";
15167  Sprite = "MSH8";
15168  Frame = 0;
15169  Tics = -1;
15170  Next state = "NULL";
15171}
15172
15173State {
15174  ID = "ZSTALAGMITEPILLAR1";
15175  Sprite = "SGMP";
15176  Frame = 0;
15177  Tics = -1;
15178  Next state = "NULL";
15179}
15180
15181State {
15182  ID = "ZSTALAGMITELARGE1";
15183  Sprite = "SGM1";
15184  Frame = 0;
15185  Tics = -1;
15186  Next state = "NULL";
15187}
15188
15189State {
15190  ID = "ZSTALAGMITEMEDIUM1";
15191  Sprite = "SGM2";
15192  Frame = 0;
15193  Tics = -1;
15194  Next state = "NULL";
15195}
15196
15197State {
15198  ID = "ZSTALAGMITESMALL1";
15199  Sprite = "SGM3";
15200  Frame = 0;
15201  Tics = -1;
15202  Next state = "NULL";
15203}
15204
15205State {
15206  ID = "ZSTALACTITELARGE1";
15207  Sprite = "SLC1";
15208  Frame = 0;
15209  Tics = -1;
15210  Next state = "NULL";
15211}
15212
15213State {
15214  ID = "ZSTALACTITEMEDIUM1";
15215  Sprite = "SLC2";
15216  Frame = 0;
15217  Tics = -1;
15218  Next state = "NULL";
15219}
15220
15221State {
15222  ID = "ZSTALACTITESMALL1";
15223  Sprite = "SLC3";
15224  Frame = 0;
15225  Tics = -1;
15226  Next state = "NULL";
15227}
15228
15229State {
15230  ID = "ZMOSSCEILING1_1";
15231  Sprite = "MSS1";
15232  Frame = 0;
15233  Tics = -1;
15234  Next state = "NULL";
15235}
15236
15237State {
15238  ID = "ZMOSSCEILING2_1";
15239  Sprite = "MSS2";
15240  Frame = 0;
15241  Tics = -1;
15242  Next state = "NULL";
15243}
15244
15245State {
15246  ID = "ZSWAMPVINE1";
15247  Sprite = "SWMV";
15248  Frame = 0;
15249  Tics = -1;
15250  Next state = "NULL";
15251}
15252
15253State {
15254  ID = "ZCORPSEKABOB1";
15255  Sprite = "CPS1";
15256  Frame = 0;
15257  Tics = -1;
15258  Next state = "NULL";
15259}
15260
15261State {
15262  ID = "ZCORPSESLEEPING1";
15263  Sprite = "CPS2";
15264  Frame = 0;
15265  Tics = -1;
15266  Next state = "NULL";
15267}
15268
15269State {
15270  ID = "ZTOMBSTONERIP1";
15271  Sprite = "TMS1";
15272  Frame = 0;
15273  Tics = -1;
15274  Next state = "NULL";
15275}
15276
15277State {
15278  ID = "ZTOMBSTONESHANE1";
15279  Sprite = "TMS2";
15280  Frame = 0;
15281  Tics = -1;
15282  Next state = "NULL";
15283}
15284
15285State {
15286  ID = "ZTOMBSTONEBIGCROSS1";
15287  Sprite = "TMS3";
15288  Frame = 0;
15289  Tics = -1;
15290  Next state = "NULL";
15291}
15292
15293State {
15294  ID = "ZTOMBSTONEBRIANR1";
15295  Sprite = "TMS4";
15296  Frame = 0;
15297  Tics = -1;
15298  Next state = "NULL";
15299}
15300
15301State {
15302  ID = "ZTOMBSTONECROSSCIRCLE1";
15303  Sprite = "TMS5";
15304  Frame = 0;
15305  Tics = -1;
15306  Next state = "NULL";
15307}
15308
15309State {
15310  ID = "ZTOMBSTONESMALLCROSS1";
15311  Sprite = "TMS6";
15312  Frame = 0;
15313  Tics = -1;
15314  Next state = "NULL";
15315}
15316
15317State {
15318  ID = "ZTOMBSTONEBRIANP1";
15319  Sprite = "TMS7";
15320  Frame = 0;
15321  Tics = -1;
15322  Next state = "NULL";
15323}
15324
15325State {
15326  ID = "CORPSEHANGING_1";
15327  Sprite = "CPS3";
15328  Frame = 0;
15329  Tics = -1;
15330  Next state = "NULL";
15331}
15332
15333State {
15334  ID = "ZSTATUEGARGOYLEGREENTALL_1";
15335  Sprite = "STT2";
15336  Frame = 0;
15337  Tics = -1;
15338  Next state = "NULL";
15339}
15340
15341State {
15342  ID = "ZSTATUEGARGOYLEBLUETALL_1";
15343  Sprite = "STT3";
15344  Frame = 0;
15345  Tics = -1;
15346  Next state = "NULL";
15347}
15348
15349State {
15350  ID = "ZSTATUEGARGOYLEGREENSHORT_1";
15351  Sprite = "STT4";
15352  Frame = 0;
15353  Tics = -1;
15354  Next state = "NULL";
15355}
15356
15357State {
15358  ID = "ZSTATUEGARGOYLEBLUESHORT_1";
15359  Sprite = "STT5";
15360  Frame = 0;
15361  Tics = -1;
15362  Next state = "NULL";
15363}
15364
15365State {
15366  ID = "ZSTATUEGARGOYLESTRIPETALL_1";
15367  Sprite = "GAR1";
15368  Frame = 0;
15369  Tics = -1;
15370  Next state = "NULL";
15371}
15372
15373State {
15374  ID = "ZSTATUEGARGOYLEDARKREDTALL_1";
15375  Sprite = "GAR2";
15376  Frame = 0;
15377  Tics = -1;
15378  Next state = "NULL";
15379}
15380
15381State {
15382  ID = "ZSTATUEGARGOYLEREDTALL_1";
15383  Sprite = "GAR3";
15384  Frame = 0;
15385  Tics = -1;
15386  Next state = "NULL";
15387}
15388
15389State {
15390  ID = "ZSTATUEGARGOYLETANTALL_1";
15391  Sprite = "GAR4";
15392  Frame = 0;
15393  Tics = -1;
15394  Next state = "NULL";
15395}
15396
15397State {
15398  ID = "ZSTATUEGARGOYLERUSTTALL_1";
15399  Sprite = "GAR5";
15400  Frame = 0;
15401  Tics = -1;
15402  Next state = "NULL";
15403}
15404
15405State {
15406  ID = "ZSTATUEGARGOYLEDARKREDSHORT_1";
15407  Sprite = "GAR6";
15408  Frame = 0;
15409  Tics = -1;
15410  Next state = "NULL";
15411}
15412
15413State {
15414  ID = "ZSTATUEGARGOYLEREDSHORT_1";
15415  Sprite = "GAR7";
15416  Frame = 0;
15417  Tics = -1;
15418  Next state = "NULL";
15419}
15420
15421State {
15422  ID = "ZSTATUEGARGOYLETANSHORT_1";
15423  Sprite = "GAR8";
15424  Frame = 0;
15425  Tics = -1;
15426  Next state = "NULL";
15427}
15428
15429State {
15430  ID = "ZSTATUEGARGOYLERUSTSHORT_1";
15431  Sprite = "GAR9";
15432  Frame = 0;
15433  Tics = -1;
15434  Next state = "NULL";
15435}
15436
15437State {
15438  ID = "ZBANNERTATTERED_1";
15439  Sprite = "BNR1";
15440  Frame = 0;
15441  Tics = -1;
15442  Next state = "NULL";
15443}
15444
15445State {
15446  ID = "ZTREELARGE1";
15447  Sprite = "TRE4";
15448  Frame = 0;
15449  Tics = -1;
15450  Next state = "NULL";
15451}
15452
15453State {
15454  ID = "ZTREELARGE2";
15455  Sprite = "TRE5";
15456  Frame = 0;
15457  Tics = -1;
15458  Next state = "NULL";
15459}
15460
15461State {
15462  ID = "ZTREEGNARLED1";
15463  Sprite = "TRE6";
15464  Frame = 0;
15465  Tics = -1;
15466  Next state = "NULL";
15467}
15468
15469State {
15470  ID = "ZTREEGNARLED2";
15471  Sprite = "TRE7";
15472  Frame = 0;
15473  Tics = -1;
15474  Next state = "NULL";
15475}
15476
15477State {
15478  ID = "ZLOG";
15479  Sprite = "LOGG";
15480  Frame = 0;
15481  Tics = -1;
15482  Next state = "NULL";
15483}
15484
15485State {
15486  ID = "ZSTALACTITEICELARGE";
15487  Sprite = "ICT1";
15488  Frame = 0;
15489  Tics = -1;
15490  Next state = "NULL";
15491}
15492
15493State {
15494  ID = "ZSTALACTITEICEMEDIUM";
15495  Sprite = "ICT2";
15496  Frame = 0;
15497  Tics = -1;
15498  Next state = "NULL";
15499}
15500
15501State {
15502  ID = "ZSTALACTITEICESMALL";
15503  Sprite = "ICT3";
15504  Frame = 0;
15505  Tics = -1;
15506  Next state = "NULL";
15507}
15508
15509State {
15510  ID = "ZSTALACTITEICETINY";
15511  Sprite = "ICT4";
15512  Frame = 0;
15513  Tics = -1;
15514  Next state = "NULL";
15515}
15516
15517State {
15518  ID = "ZSTALAGMITEICELARGE";
15519  Sprite = "ICM1";
15520  Frame = 0;
15521  Tics = -1;
15522  Next state = "NULL";
15523}
15524
15525State {
15526  ID = "ZSTALAGMITEICEMEDIUM";
15527  Sprite = "ICM2";
15528  Frame = 0;
15529  Tics = -1;
15530  Next state = "NULL";
15531}
15532
15533State {
15534  ID = "ZSTALAGMITEICESMALL";
15535  Sprite = "ICM3";
15536  Frame = 0;
15537  Tics = -1;
15538  Next state = "NULL";
15539}
15540
15541State {
15542  ID = "ZSTALAGMITEICETINY";
15543  Sprite = "ICM4";
15544  Frame = 0;
15545  Tics = -1;
15546  Next state = "NULL";
15547}
15548
15549State {
15550  ID = "ZROCKBROWN1";
15551  Sprite = "RKBL";
15552  Frame = 0;
15553  Tics = -1;
15554  Next state = "NULL";
15555}
15556
15557State {
15558  ID = "ZROCKBROWN2";
15559  Sprite = "RKBS";
15560  Frame = 0;
15561  Tics = -1;
15562  Next state = "NULL";
15563}
15564
15565State {
15566  ID = "ZROCKBLACK";
15567  Sprite = "RKBK";
15568  Frame = 0;
15569  Tics = -1;
15570  Next state = "NULL";
15571}
15572
15573State {
15574  ID = "ZRUBBLE1";
15575  Sprite = "RBL1";
15576  Frame = 0;
15577  Tics = -1;
15578  Next state = "NULL";
15579}
15580
15581State {
15582  ID = "ZRUBBLE2";
15583  Sprite = "RBL2";
15584  Frame = 0;
15585  Tics = -1;
15586  Next state = "NULL";
15587}
15588
15589State {
15590  ID = "ZRUBBLE3";
15591  Sprite = "RBL3";
15592  Frame = 0;
15593  Tics = -1;
15594  Next state = "NULL";
15595}
15596
15597State {
15598  ID = "ZVASEPILLAR";
15599  Sprite = "VASE";
15600  Frame = 0;
15601  Tics = -1;
15602  Next state = "NULL";
15603}
15604
15605State {
15606  ID = "ZPOTTERY1";
15607  Sprite = "POT1";
15608  Frame = 0;
15609  Tics = -1;
15610  Next state = "NULL";
15611}
15612
15613State {
15614  ID = "ZPOTTERY2";
15615  Sprite = "POT2";
15616  Frame = 0;
15617  Tics = -1;
15618  Next state = "NULL";
15619}
15620
15621State {
15622  ID = "ZPOTTERY3";
15623  Sprite = "POT3";
15624  Frame = 0;
15625  Tics = -1;
15626  Next state = "NULL";
15627}
15628
15629State {
15630  ID = "ZPOTTERY_EXPLODE";
15631  Sprite = "POT1";
15632  Frame = 0;
15633  Tics = 0;
15634  Action = "A_PotteryExplode";
15635  Next state = "NULL";
15636}
15637
15638State {
15639  ID = "POTTERYBIT_1";
15640  Sprite = "PBIT";
15641  Frame = 0;
15642  Tics = -1;
15643  Next state = "NULL";
15644}
15645
15646State {
15647  ID = "POTTERYBIT_2";
15648  Sprite = "PBIT";
15649  Frame = 1;
15650  Tics = -1;
15651  Next state = "NULL";
15652}
15653
15654State {
15655  ID = "POTTERYBIT_3";
15656  Sprite = "PBIT";
15657  Frame = 2;
15658  Tics = -1;
15659  Next state = "NULL";
15660}
15661
15662State {
15663  ID = "POTTERYBIT_4";
15664  Sprite = "PBIT";
15665  Frame = 3;
15666  Tics = -1;
15667  Next state = "NULL";
15668}
15669
15670State {
15671  ID = "POTTERYBIT_5";
15672  Sprite = "PBIT";
15673  Frame = 4;
15674  Tics = -1;
15675  Next state = "NULL";
15676}
15677
15678State {
15679  ID = "POTTERYBIT_EX0";
15680  Sprite = "PBIT";
15681  Frame = 5;
15682  Tics = 0;
15683  Action = "A_PotteryChooseBit";
15684  Next state = "NULL";
15685}
15686
15687State {
15688  ID = "POTTERYBIT_EX1";
15689  Sprite = "PBIT";
15690  Frame = 5;
15691  Tics = 140;
15692  Next state = "POTTERYBIT_EX1_2";
15693}
15694
15695State {
15696  ID = "POTTERYBIT_EX1_2";
15697  Sprite = "PBIT";
15698  Frame = 5;
15699  Tics = 1;
15700  Action = "A_PotteryCheck";
15701  Next state = "NULL";
15702}
15703
15704State {
15705  ID = "POTTERYBIT_EX2";
15706  Sprite = "PBIT";
15707  Frame = 6;
15708  Tics = 140;
15709  Next state = "POTTERYBIT_EX2_2";
15710}
15711
15712State {
15713  ID = "POTTERYBIT_EX2_2";
15714  Sprite = "PBIT";
15715  Frame = 6;
15716  Tics = 1;
15717  Action = "A_PotteryCheck";
15718  Next state = "NULL";
15719}
15720
15721State {
15722  ID = "POTTERYBIT_EX3";
15723  Sprite = "PBIT";
15724  Frame = 7;
15725  Tics = 140;
15726  Next state = "POTTERYBIT_EX3_2";
15727}
15728
15729State {
15730  ID = "POTTERYBIT_EX3_2";
15731  Sprite = "PBIT";
15732  Frame = 7;
15733  Tics = 1;
15734  Action = "A_PotteryCheck";
15735  Next state = "NULL";
15736}
15737
15738State {
15739  ID = "POTTERYBIT_EX4";
15740  Sprite = "PBIT";
15741  Frame = 8;
15742  Tics = 140;
15743  Next state = "POTTERYBIT_EX4_2";
15744}
15745
15746State {
15747  ID = "POTTERYBIT_EX4_2";
15748  Sprite = "PBIT";
15749  Frame = 8;
15750  Tics = 1;
15751  Action = "A_PotteryCheck";
15752  Next state = "NULL";
15753}
15754
15755State {
15756  ID = "POTTERYBIT_EX5";
15757  Sprite = "PBIT";
15758  Frame = 9;
15759  Tics = 140;
15760  Next state = "POTTERYBIT_EX5_2";
15761}
15762
15763State {
15764  ID = "POTTERYBIT_EX5_2";
15765  Sprite = "PBIT";
15766  Frame = 9;
15767  Tics = 1;
15768  Action = "A_PotteryCheck";
15769  Next state = "NULL";
15770}
15771
15772State {
15773  ID = "ZCORPSELYNCHED1";
15774  Sprite = "CPS4";
15775  Frame = 0;
15776  Tics = -1;
15777  Next state = "NULL";
15778}
15779
15780State {
15781  ID = "ZCORPSELYNCHED2";
15782  Sprite = "CPS5";
15783  Frame = 0;
15784  Tics = 140;
15785  Action = "A_CorpseBloodDrip";
15786  Next state = "ZCORPSELYNCHED2";
15787}
15788
15789State {
15790  ID = "ZCORPSESITTING";
15791  Sprite = "CPS6";
15792  Frame = 0;
15793  Tics = -1;
15794  Next state = "NULL";
15795}
15796
15797State {
15798  ID = "ZCORPSESITTING_X";
15799  Sprite = "CPS6";
15800  Frame = 0;
15801  Tics = 1;
15802  Action = "A_CorpseExplode";
15803  Next state = "NULL";
15804}
15805
15806State {
15807  ID = "CORPSEBIT_1";
15808  Sprite = "CPB1";
15809  Frame = 0;
15810  Tics = -1;
15811  Next state = "NULL";
15812}
15813
15814State {
15815  ID = "CORPSEBIT_2";
15816  Sprite = "CPB2";
15817  Frame = 0;
15818  Tics = -1;
15819  Next state = "NULL";
15820}
15821
15822State {
15823  ID = "CORPSEBIT_3";
15824  Sprite = "CPB3";
15825  Frame = 0;
15826  Tics = -1;
15827  Next state = "NULL";
15828}
15829
15830State {
15831  ID = "CORPSEBIT_4";
15832  Sprite = "CPB4";
15833  Frame = 0;
15834  Tics = -1;
15835  Next state = "NULL";
15836}
15837
15838State {
15839  ID = "CORPSEBLOODDRIP";
15840  Sprite = "BDRP";
15841  Frame = 0;
15842  Tics = -1;
15843  Next state = "NULL";
15844}
15845
15846State {
15847  ID = "CORPSEBLOODDRIP_X1";
15848  Sprite = "BDSH";
15849  Frame = 0;
15850  Tics = 3;
15851  Next state = "CORPSEBLOODDRIP_X2";
15852}
15853
15854State {
15855  ID = "CORPSEBLOODDRIP_X2";
15856  Sprite = "BDSH";
15857  Frame = 1;
15858  Tics = 3;
15859  Next state = "CORPSEBLOODDRIP_X3";
15860}
15861
15862State {
15863  ID = "CORPSEBLOODDRIP_X3";
15864  Sprite = "BDSH";
15865  Frame = 2;
15866  Tics = 2;
15867  Next state = "CORPSEBLOODDRIP_X4";
15868}
15869
15870State {
15871  ID = "CORPSEBLOODDRIP_X4";
15872  Sprite = "BDSH";
15873  Frame = 3;
15874  Tics = 2;
15875  Next state = "NULL";
15876}
15877
15878State {
15879  ID = "BLOODPOOL";
15880  Sprite = "BDPL";
15881  Frame = 0;
15882  Tics = -1;
15883  Next state = "NULL";
15884}
15885
15886State {
15887  ID = "ZCANDLE1";
15888  Sprite = "CNDL";
15889  Frame = 32768;
15890  Tics = 4;
15891  Next state = "ZCANDLE2";
15892}
15893
15894State {
15895  ID = "ZCANDLE2";
15896  Sprite = "CNDL";
15897  Frame = 32769;
15898  Tics = 4;
15899  Next state = "ZCANDLE3";
15900}
15901
15902State {
15903  ID = "ZCANDLE3";
15904  Sprite = "CNDL";
15905  Frame = 32770;
15906  Tics = 4;
15907  Next state = "ZCANDLE1";
15908}
15909
15910State {
15911  ID = "ZLEAFSPAWNER";
15912  Sprite = "MAN1";
15913  Frame = 0;
15914  Tics = 20;
15915  Action = "A_LeafSpawn";
15916  Next state = "ZLEAFSPAWNER";
15917}
15918
15919State {
15920  ID = "LEAF1_1";
15921  Sprite = "LEF1";
15922  Frame = 0;
15923  Tics = 4;
15924  Next state = "LEAF1_2";
15925}
15926
15927State {
15928  ID = "LEAF1_2";
15929  Sprite = "LEF1";
15930  Frame = 1;
15931  Tics = 4;
15932  Next state = "LEAF1_3";
15933}
15934
15935State {
15936  ID = "LEAF1_3";
15937  Sprite = "LEF1";
15938  Frame = 2;
15939  Tics = 4;
15940  Next state = "LEAF1_4";
15941}
15942
15943State {
15944  ID = "LEAF1_4";
15945  Sprite = "LEF1";
15946  Frame = 3;
15947  Tics = 4;
15948  Action = "A_LeafThrust";
15949  Next state = "LEAF1_5";
15950}
15951
15952State {
15953  ID = "LEAF1_5";
15954  Sprite = "LEF1";
15955  Frame = 4;
15956  Tics = 4;
15957  Next state = "LEAF1_6";
15958}
15959
15960State {
15961  ID = "LEAF1_6";
15962  Sprite = "LEF1";
15963  Frame = 5;
15964  Tics = 4;
15965  Next state = "LEAF1_7";
15966}
15967
15968State {
15969  ID = "LEAF1_7";
15970  Sprite = "LEF1";
15971  Frame = 6;
15972  Tics = 4;
15973  Next state = "LEAF1_8";
15974}
15975
15976State {
15977  ID = "LEAF1_8";
15978  Sprite = "LEF1";
15979  Frame = 7;
15980  Tics = 4;
15981  Action = "A_LeafThrust";
15982  Next state = "LEAF1_9";
15983}
15984
15985State {
15986  ID = "LEAF1_9";
15987  Sprite = "LEF1";
15988  Frame = 8;
15989  Tics = 4;
15990  Next state = "LEAF1_10";
15991}
15992
15993State {
15994  ID = "LEAF1_10";
15995  Sprite = "LEF1";
15996  Frame = 0;
15997  Tics = 4;
15998  Next state = "LEAF1_11";
15999}
16000
16001State {
16002  ID = "LEAF1_11";
16003  Sprite = "LEF1";
16004  Frame = 1;
16005  Tics = 4;
16006  Next state = "LEAF1_12";
16007}
16008
16009State {
16010  ID = "LEAF1_12";
16011  Sprite = "LEF1";
16012  Frame = 2;
16013  Tics = 4;
16014  Action = "A_LeafThrust";
16015  Next state = "LEAF1_13";
16016}
16017
16018State {
16019  ID = "LEAF1_13";
16020  Sprite = "LEF1";
16021  Frame = 3;
16022  Tics = 4;
16023  Next state = "LEAF1_14";
16024}
16025
16026State {
16027  ID = "LEAF1_14";
16028  Sprite = "LEF1";
16029  Frame = 4;
16030  Tics = 4;
16031  Next state = "LEAF1_15";
16032}
16033
16034State {
16035  ID = "LEAF1_15";
16036  Sprite = "LEF1";
16037  Frame = 5;
16038  Tics = 4;
16039  Next state = "LEAF1_16";
16040}
16041
16042State {
16043  ID = "LEAF1_16";
16044  Sprite = "LEF1";
16045  Frame = 6;
16046  Tics = 4;
16047  Action = "A_LeafThrust";
16048  Next state = "LEAF1_17";
16049}
16050
16051State {
16052  ID = "LEAF1_17";
16053  Sprite = "LEF1";
16054  Frame = 7;
16055  Tics = 4;
16056  Next state = "LEAF1_18";
16057}
16058
16059State {
16060  ID = "LEAF1_18";
16061  Sprite = "LEF1";
16062  Frame = 8;
16063  Tics = 4;
16064  Next state = "NULL";
16065}
16066
16067State {
16068  ID = "LEAF_X1";
16069  Sprite = "LEF3";
16070  Frame = 3;
16071  Tics = 10;
16072  Action = "A_LeafCheck";
16073  Next state = "LEAF_X1";
16074}
16075
16076State {
16077  ID = "LEAF2_1";
16078  Sprite = "LEF2";
16079  Frame = 0;
16080  Tics = 4;
16081  Next state = "LEAF2_2";
16082}
16083
16084State {
16085  ID = "LEAF2_2";
16086  Sprite = "LEF2";
16087  Frame = 1;
16088  Tics = 4;
16089  Next state = "LEAF2_3";
16090}
16091
16092State {
16093  ID = "LEAF2_3";
16094  Sprite = "LEF2";
16095  Frame = 2;
16096  Tics = 4;
16097  Next state = "LEAF2_4";
16098}
16099
16100State {
16101  ID = "LEAF2_4";
16102  Sprite = "LEF2";
16103  Frame = 3;
16104  Tics = 4;
16105  Action = "A_LeafThrust";
16106  Next state = "LEAF2_5";
16107}
16108
16109State {
16110  ID = "LEAF2_5";
16111  Sprite = "LEF2";
16112  Frame = 4;
16113  Tics = 4;
16114  Next state = "LEAF2_6";
16115}
16116
16117State {
16118  ID = "LEAF2_6";
16119  Sprite = "LEF2";
16120  Frame = 5;
16121  Tics = 4;
16122  Next state = "LEAF2_7";
16123}
16124
16125State {
16126  ID = "LEAF2_7";
16127  Sprite = "LEF2";
16128  Frame = 6;
16129  Tics = 4;
16130  Next state = "LEAF2_8";
16131}
16132
16133State {
16134  ID = "LEAF2_8";
16135  Sprite = "LEF2";
16136  Frame = 7;
16137  Tics = 4;
16138  Action = "A_LeafThrust";
16139  Next state = "LEAF2_9";
16140}
16141
16142State {
16143  ID = "LEAF2_9";
16144  Sprite = "LEF2";
16145  Frame = 8;
16146  Tics = 4;
16147  Next state = "LEAF2_10";
16148}
16149
16150State {
16151  ID = "LEAF2_10";
16152  Sprite = "LEF2";
16153  Frame = 0;
16154  Tics = 4;
16155  Next state = "LEAF2_11";
16156}
16157
16158State {
16159  ID = "LEAF2_11";
16160  Sprite = "LEF2";
16161  Frame = 1;
16162  Tics = 4;
16163  Next state = "LEAF2_12";
16164}
16165
16166State {
16167  ID = "LEAF2_12";
16168  Sprite = "LEF2";
16169  Frame = 2;
16170  Tics = 4;
16171  Action = "A_LeafThrust";
16172  Next state = "LEAF2_13";
16173}
16174
16175State {
16176  ID = "LEAF2_13";
16177  Sprite = "LEF2";
16178  Frame = 3;
16179  Tics = 4;
16180  Next state = "LEAF2_14";
16181}
16182
16183State {
16184  ID = "LEAF2_14";
16185  Sprite = "LEF2";
16186  Frame = 4;
16187  Tics = 4;
16188  Next state = "LEAF2_15";
16189}
16190
16191State {
16192  ID = "LEAF2_15";
16193  Sprite = "LEF2";
16194  Frame = 5;
16195  Tics = 4;
16196  Next state = "LEAF2_16";
16197}
16198
16199State {
16200  ID = "LEAF2_16";
16201  Sprite = "LEF2";
16202  Frame = 6;
16203  Tics = 4;
16204  Action = "A_LeafThrust";
16205  Next state = "LEAF2_17";
16206}
16207
16208State {
16209  ID = "LEAF2_17";
16210  Sprite = "LEF2";
16211  Frame = 7;
16212  Tics = 4;
16213  Next state = "LEAF2_18";
16214}
16215
16216State {
16217  ID = "LEAF2_18";
16218  Sprite = "LEF2";
16219  Frame = 8;
16220  Tics = 4;
16221  Next state = "NULL";
16222}
16223
16224State {
16225  ID = "ZTWINEDTORCH_1";
16226  Sprite = "TWTR";
16227  Frame = 32768;
16228  Tics = 4;
16229  Next state = "ZTWINEDTORCH_2";
16230}
16231
16232State {
16233  ID = "ZTWINEDTORCH_2";
16234  Sprite = "TWTR";
16235  Frame = 32769;
16236  Tics = 4;
16237  Next state = "ZTWINEDTORCH_3";
16238}
16239
16240State {
16241  ID = "ZTWINEDTORCH_3";
16242  Sprite = "TWTR";
16243  Frame = 32770;
16244  Tics = 4;
16245  Next state = "ZTWINEDTORCH_4";
16246}
16247
16248State {
16249  ID = "ZTWINEDTORCH_4";
16250  Sprite = "TWTR";
16251  Frame = 32771;
16252  Tics = 4;
16253  Next state = "ZTWINEDTORCH_5";
16254}
16255
16256State {
16257  ID = "ZTWINEDTORCH_5";
16258  Sprite = "TWTR";
16259  Frame = 32772;
16260  Tics = 4;
16261  Next state = "ZTWINEDTORCH_6";
16262}
16263
16264State {
16265  ID = "ZTWINEDTORCH_6";
16266  Sprite = "TWTR";
16267  Frame = 32773;
16268  Tics = 4;
16269  Next state = "ZTWINEDTORCH_7";
16270}
16271
16272State {
16273  ID = "ZTWINEDTORCH_7";
16274  Sprite = "TWTR";
16275  Frame = 32774;
16276  Tics = 4;
16277  Next state = "ZTWINEDTORCH_8";
16278}
16279
16280State {
16281  ID = "ZTWINEDTORCH_8";
16282  Sprite = "TWTR";
16283  Frame = 32775;
16284  Tics = 4;
16285  Next state = "ZTWINEDTORCH_1";
16286}
16287
16288State {
16289  ID = "ZTWINEDTORCH_UNLIT";
16290  Sprite = "TWTR";
16291  Frame = 8;
16292  Tics = -1;
16293  Next state = "NULL";
16294}
16295
16296State {
16297  ID = "BRIDGE1";
16298  Sprite = "TLGL";
16299  Frame = 0;
16300  Tics = 2;
16301  Next state = "BRIDGE2";
16302}
16303
16304State {
16305  ID = "BRIDGE2";
16306  Sprite = "TLGL";
16307  Frame = 0;
16308  Tics = 2;
16309  Action = "A_BridgeInit";
16310  Next state = "BRIDGE3";
16311}
16312
16313State {
16314  ID = "BRIDGE3";
16315  Sprite = "TLGL";
16316  Frame = 0;
16317  Tics = -1;
16318  Next state = "NULL";
16319}
16320
16321State {
16322  ID = "FREE_BRIDGE1";
16323  Sprite = "TLGL";
16324  Frame = 0;
16325  Tics = 2;
16326  Next state = "FREE_BRIDGE2";
16327}
16328
16329State {
16330  ID = "FREE_BRIDGE2";
16331  Sprite = "TLGL";
16332  Frame = 0;
16333  Tics = 300;
16334  Next state = "NULL";
16335}
16336
16337State {
16338  ID = "BBALL1";
16339  Sprite = "TLGL";
16340  Frame = 0;
16341  Tics = 2;
16342  Next state = "BBALL2";
16343}
16344
16345State {
16346  ID = "BBALL2";
16347  Sprite = "TLGL";
16348  Frame = 32768;
16349  Tics = 5;
16350  Action = "A_BridgeOrbit";
16351  Next state = "BBALL2";
16352}
16353
16354State {
16355  ID = "ZWALLTORCH1";
16356  Sprite = "WLTR";
16357  Frame = 32768;
16358  Tics = 5;
16359  Next state = "ZWALLTORCH2";
16360}
16361
16362State {
16363  ID = "ZWALLTORCH2";
16364  Sprite = "WLTR";
16365  Frame = 32769;
16366  Tics = 5;
16367  Next state = "ZWALLTORCH3";
16368}
16369
16370State {
16371  ID = "ZWALLTORCH3";
16372  Sprite = "WLTR";
16373  Frame = 32770;
16374  Tics = 5;
16375  Next state = "ZWALLTORCH4";
16376}
16377
16378State {
16379  ID = "ZWALLTORCH4";
16380  Sprite = "WLTR";
16381  Frame = 32771;
16382  Tics = 5;
16383  Next state = "ZWALLTORCH5";
16384}
16385
16386State {
16387  ID = "ZWALLTORCH5";
16388  Sprite = "WLTR";
16389  Frame = 32772;
16390  Tics = 5;
16391  Next state = "ZWALLTORCH6";
16392}
16393
16394State {
16395  ID = "ZWALLTORCH6";
16396  Sprite = "WLTR";
16397  Frame = 32773;
16398  Tics = 5;
16399  Next state = "ZWALLTORCH7";
16400}
16401
16402State {
16403  ID = "ZWALLTORCH7";
16404  Sprite = "WLTR";
16405  Frame = 32774;
16406  Tics = 5;
16407  Next state = "ZWALLTORCH8";
16408}
16409
16410State {
16411  ID = "ZWALLTORCH8";
16412  Sprite = "WLTR";
16413  Frame = 32775;
16414  Tics = 5;
16415  Next state = "ZWALLTORCH1";
16416}
16417
16418State {
16419  ID = "ZWALLTORCH_U";
16420  Sprite = "WLTR";
16421  Frame = 8;
16422  Tics = -1;
16423  Next state = "NULL";
16424}
16425
16426State {
16427  ID = "ZBARREL1";
16428  Sprite = "BARL";
16429  Frame = 0;
16430  Tics = -1;
16431  Next state = "NULL";
16432}
16433
16434State {
16435  ID = "ZSHRUB1";
16436  Sprite = "SHB1";
16437  Frame = 0;
16438  Tics = -1;
16439  Next state = "NULL";
16440}
16441
16442State {
16443  ID = "ZSHRUB1_DIE";
16444  Sprite = "SHB1";
16445  Frame = 0;
16446  Tics = 1;
16447  Action = "A_TreeDeath";
16448  Next state = "ZSHRUB1";
16449}
16450
16451State {
16452  ID = "ZSHRUB1_X1";
16453  Sprite = "SHB1";
16454  Frame = 32769;
16455  Tics = 7;
16456  Next state = "ZSHRUB1_X2";
16457}
16458
16459State {
16460  ID = "ZSHRUB1_X2";
16461  Sprite = "SHB1";
16462  Frame = 32770;
16463  Tics = 6;
16464  Action = "A_Scream";
16465  Next state = "ZSHRUB1_X3";
16466}
16467
16468State {
16469  ID = "ZSHRUB1_X3";
16470  Sprite = "SHB1";
16471  Frame = 32771;
16472  Tics = 5;
16473  Next state = "NULL";
16474}
16475
16476State {
16477  ID = "ZSHRUB2";
16478  Sprite = "SHB2";
16479  Frame = 0;
16480  Tics = -1;
16481  Next state = "NULL";
16482}
16483
16484State {
16485  ID = "ZSHRUB2_DIE";
16486  Sprite = "SHB2";
16487  Frame = 0;
16488  Tics = 1;
16489  Action = "A_TreeDeath";
16490  Next state = "ZSHRUB2";
16491}
16492
16493State {
16494  ID = "ZSHRUB2_X1";
16495  Sprite = "SHB2";
16496  Frame = 32769;
16497  Tics = 7;
16498  Next state = "ZSHRUB2_X2";
16499}
16500
16501State {
16502  ID = "ZSHRUB2_X2";
16503  Sprite = "SHB2";
16504  Frame = 32770;
16505  Tics = 6;
16506  Action = "A_Scream";
16507  Next state = "ZSHRUB2_X3";
16508}
16509
16510State {
16511  ID = "ZSHRUB2_X3";
16512  Sprite = "SHB2";
16513  Frame = 32771;
16514  Tics = 5;
16515  Action = "A_Explode";
16516  Next state = "ZSHRUB2_X4";
16517}
16518
16519State {
16520  ID = "ZSHRUB2_X4";
16521  Sprite = "SHB2";
16522  Frame = 32772;
16523  Tics = 5;
16524  Next state = "NULL";
16525}
16526
16527State {
16528  ID = "ZBUCKET1";
16529  Sprite = "BCKT";
16530  Frame = 0;
16531  Tics = -1;
16532  Next state = "NULL";
16533}
16534
16535State {
16536  ID = "ZPOISONSHROOM1";
16537  Sprite = "SHRM";
16538  Frame = 0;
16539  Tics = 5;
16540  Action = "A_PoisonShroom";
16541  Next state = "ZPOISONSHROOM_P2";
16542}
16543
16544State {
16545  ID = "ZPOISONSHROOM_P1";
16546  Sprite = "SHRM";
16547  Frame = 0;
16548  Tics = 6;
16549  Next state = "ZPOISONSHROOM_P2";
16550}
16551
16552State {
16553  ID = "ZPOISONSHROOM_P2";
16554  Sprite = "SHRM";
16555  Frame = 1;
16556  Tics = 8;
16557  Action = "A_Pain";
16558  Next state = "ZPOISONSHROOM1";
16559}
16560
16561State {
16562  ID = "ZPOISONSHROOM_X1";
16563  Sprite = "SHRM";
16564  Frame = 2;
16565  Tics = 5;
16566  Next state = "ZPOISONSHROOM_X2";
16567}
16568
16569State {
16570  ID = "ZPOISONSHROOM_X2";
16571  Sprite = "SHRM";
16572  Frame = 3;
16573  Tics = 5;
16574  Next state = "ZPOISONSHROOM_X3";
16575}
16576
16577State {
16578  ID = "ZPOISONSHROOM_X3";
16579  Sprite = "SHRM";
16580  Frame = 4;
16581  Tics = 5;
16582  Action = "A_PoisonBagInit";
16583  Next state = "ZPOISONSHROOM_X4";
16584}
16585
16586State {
16587  ID = "ZPOISONSHROOM_X4";
16588  Sprite = "SHRM";
16589  Frame = 5;
16590  Tics = -1;
16591  Next state = "NULL";
16592}
16593
16594State {
16595  ID = "ZFIREBULL1";
16596  Sprite = "FBUL";
16597  Frame = 32768;
16598  Tics = 4;
16599  Next state = "ZFIREBULL2";
16600}
16601
16602State {
16603  ID = "ZFIREBULL2";
16604  Sprite = "FBUL";
16605  Frame = 32769;
16606  Tics = 4;
16607  Next state = "ZFIREBULL3";
16608}
16609
16610State {
16611  ID = "ZFIREBULL3";
16612  Sprite = "FBUL";
16613  Frame = 32770;
16614  Tics = 4;
16615  Next state = "ZFIREBULL4";
16616}
16617
16618State {
16619  ID = "ZFIREBULL4";
16620  Sprite = "FBUL";
16621  Frame = 32771;
16622  Tics = 4;
16623  Next state = "ZFIREBULL5";
16624}
16625
16626State {
16627  ID = "ZFIREBULL5";
16628  Sprite = "FBUL";
16629  Frame = 32772;
16630  Tics = 4;
16631  Next state = "ZFIREBULL6";
16632}
16633
16634State {
16635  ID = "ZFIREBULL6";
16636  Sprite = "FBUL";
16637  Frame = 32773;
16638  Tics = 4;
16639  Next state = "ZFIREBULL7";
16640}
16641
16642State {
16643  ID = "ZFIREBULL7";
16644  Sprite = "FBUL";
16645  Frame = 32774;
16646  Tics = 4;
16647  Next state = "ZFIREBULL1";
16648}
16649
16650State {
16651  ID = "ZFIREBULL_DEATH";
16652  Sprite = "FBUL";
16653  Frame = 32777;
16654  Tics = 4;
16655  Next state = "ZFIREBULL_DEATH2";
16656}
16657
16658State {
16659  ID = "ZFIREBULL_DEATH2";
16660  Sprite = "FBUL";
16661  Frame = 32776;
16662  Tics = 4;
16663  Next state = "ZFIREBULL_U";
16664}
16665
16666State {
16667  ID = "ZFIREBULL_U";
16668  Sprite = "FBUL";
16669  Frame = 7;
16670  Tics = -1;
16671  Next state = "NULL";
16672}
16673
16674State {
16675  ID = "ZFIREBULL_BIRTH";
16676  Sprite = "FBUL";
16677  Frame = 32776;
16678  Tics = 4;
16679  Next state = "ZFIREBULL_BIRTH2";
16680}
16681
16682State {
16683  ID = "ZFIREBULL_BIRTH2";
16684  Sprite = "FBUL";
16685  Frame = 32777;
16686  Tics = 4;
16687  Next state = "ZFIREBULL1";
16688}
16689
16690State {
16691  ID = "ZFIRETHING1";
16692  Sprite = "FSKL";
16693  Frame = 32768;
16694  Tics = 4;
16695  Next state = "ZFIRETHING2";
16696}
16697
16698State {
16699  ID = "ZFIRETHING2";
16700  Sprite = "FSKL";
16701  Frame = 32769;
16702  Tics = 3;
16703  Next state = "ZFIRETHING3";
16704}
16705
16706State {
16707  ID = "ZFIRETHING3";
16708  Sprite = "FSKL";
16709  Frame = 32770;
16710  Tics = 4;
16711  Next state = "ZFIRETHING4";
16712}
16713
16714State {
16715  ID = "ZFIRETHING4";
16716  Sprite = "FSKL";
16717  Frame = 32771;
16718  Tics = 3;
16719  Next state = "ZFIRETHING5";
16720}
16721
16722State {
16723  ID = "ZFIRETHING5";
16724  Sprite = "FSKL";
16725  Frame = 32772;
16726  Tics = 4;
16727  Next state = "ZFIRETHING6";
16728}
16729
16730State {
16731  ID = "ZFIRETHING6";
16732  Sprite = "FSKL";
16733  Frame = 32773;
16734  Tics = 3;
16735  Next state = "ZFIRETHING7";
16736}
16737
16738State {
16739  ID = "ZFIRETHING7";
16740  Sprite = "FSKL";
16741  Frame = 32774;
16742  Tics = 4;
16743  Next state = "ZFIRETHING8";
16744}
16745
16746State {
16747  ID = "ZFIRETHING8";
16748  Sprite = "FSKL";
16749  Frame = 32775;
16750  Tics = 3;
16751  Next state = "ZFIRETHING9";
16752}
16753
16754State {
16755  ID = "ZFIRETHING9";
16756  Sprite = "FSKL";
16757  Frame = 32776;
16758  Tics = 4;
16759  Next state = "ZFIRETHING1";
16760}
16761
16762State {
16763  ID = "ZBRASSTORCH1";
16764  Sprite = "BRTR";
16765  Frame = 32768;
16766  Tics = 4;
16767  Next state = "ZBRASSTORCH2";
16768}
16769
16770State {
16771  ID = "ZBRASSTORCH2";
16772  Sprite = "BRTR";
16773  Frame = 32769;
16774  Tics = 4;
16775  Next state = "ZBRASSTORCH3";
16776}
16777
16778State {
16779  ID = "ZBRASSTORCH3";
16780  Sprite = "BRTR";
16781  Frame = 32770;
16782  Tics = 4;
16783  Next state = "ZBRASSTORCH4";
16784}
16785
16786State {
16787  ID = "ZBRASSTORCH4";
16788  Sprite = "BRTR";
16789  Frame = 32771;
16790  Tics = 4;
16791  Next state = "ZBRASSTORCH5";
16792}
16793
16794State {
16795  ID = "ZBRASSTORCH5";
16796  Sprite = "BRTR";
16797  Frame = 32772;
16798  Tics = 4;
16799  Next state = "ZBRASSTORCH6";
16800}
16801
16802State {
16803  ID = "ZBRASSTORCH6";
16804  Sprite = "BRTR";
16805  Frame = 32773;
16806  Tics = 4;
16807  Next state = "ZBRASSTORCH7";
16808}
16809
16810State {
16811  ID = "ZBRASSTORCH7";
16812  Sprite = "BRTR";
16813  Frame = 32774;
16814  Tics = 4;
16815  Next state = "ZBRASSTORCH8";
16816}
16817
16818State {
16819  ID = "ZBRASSTORCH8";
16820  Sprite = "BRTR";
16821  Frame = 32775;
16822  Tics = 4;
16823  Next state = "ZBRASSTORCH9";
16824}
16825
16826State {
16827  ID = "ZBRASSTORCH9";
16828  Sprite = "BRTR";
16829  Frame = 32776;
16830  Tics = 4;
16831  Next state = "ZBRASSTORCH10";
16832}
16833
16834State {
16835  ID = "ZBRASSTORCH10";
16836  Sprite = "BRTR";
16837  Frame = 32777;
16838  Tics = 4;
16839  Next state = "ZBRASSTORCH11";
16840}
16841
16842State {
16843  ID = "ZBRASSTORCH11";
16844  Sprite = "BRTR";
16845  Frame = 32778;
16846  Tics = 4;
16847  Next state = "ZBRASSTORCH12";
16848}
16849
16850State {
16851  ID = "ZBRASSTORCH12";
16852  Sprite = "BRTR";
16853  Frame = 32779;
16854  Tics = 4;
16855  Next state = "ZBRASSTORCH13";
16856}
16857
16858State {
16859  ID = "ZBRASSTORCH13";
16860  Sprite = "BRTR";
16861  Frame = 32780;
16862  Tics = 4;
16863  Next state = "ZBRASSTORCH1";
16864}
16865
16866State {
16867  ID = "ZSUITOFARMOR";
16868  Sprite = "SUIT";
16869  Frame = 0;
16870  Tics = -1;
16871  Next state = "NULL";
16872}
16873
16874State {
16875  ID = "ZSUITOFARMOR_X1";
16876  Sprite = "SUIT";
16877  Frame = 0;
16878  Tics = 1;
16879  Action = "A_SoAExplode";
16880  Next state = "NULL";
16881}
16882
16883State {
16884  ID = "ZARMORCHUNK1";
16885  Sprite = "SUIT";
16886  Frame = 1;
16887  Tics = -1;
16888  Next state = "NULL";
16889}
16890
16891State {
16892  ID = "ZARMORCHUNK2";
16893  Sprite = "SUIT";
16894  Frame = 2;
16895  Tics = -1;
16896  Next state = "NULL";
16897}
16898
16899State {
16900  ID = "ZARMORCHUNK3";
16901  Sprite = "SUIT";
16902  Frame = 3;
16903  Tics = -1;
16904  Next state = "NULL";
16905}
16906
16907State {
16908  ID = "ZARMORCHUNK4";
16909  Sprite = "SUIT";
16910  Frame = 4;
16911  Tics = -1;
16912  Next state = "NULL";
16913}
16914
16915State {
16916  ID = "ZARMORCHUNK5";
16917  Sprite = "SUIT";
16918  Frame = 5;
16919  Tics = -1;
16920  Next state = "NULL";
16921}
16922
16923State {
16924  ID = "ZARMORCHUNK6";
16925  Sprite = "SUIT";
16926  Frame = 6;
16927  Tics = -1;
16928  Next state = "NULL";
16929}
16930
16931State {
16932  ID = "ZARMORCHUNK7";
16933  Sprite = "SUIT";
16934  Frame = 7;
16935  Tics = -1;
16936  Next state = "NULL";
16937}
16938
16939State {
16940  ID = "ZARMORCHUNK8";
16941  Sprite = "SUIT";
16942  Frame = 8;
16943  Tics = -1;
16944  Next state = "NULL";
16945}
16946
16947State {
16948  ID = "ZARMORCHUNK9";
16949  Sprite = "SUIT";
16950  Frame = 9;
16951  Tics = -1;
16952  Next state = "NULL";
16953}
16954
16955State {
16956  ID = "ZARMORCHUNK10";
16957  Sprite = "SUIT";
16958  Frame = 10;
16959  Tics = -1;
16960  Next state = "NULL";
16961}
16962
16963State {
16964  ID = "ZBELL";
16965  Sprite = "BBLL";
16966  Frame = 5;
16967  Tics = -1;
16968  Next state = "NULL";
16969}
16970
16971State {
16972  ID = "ZBELL_X1";
16973  Sprite = "BBLL";
16974  Frame = 0;
16975  Tics = 4;
16976  Action = "A_BellReset1";
16977  Next state = "ZBELL_X2";
16978}
16979
16980State {
16981  ID = "ZBELL_X2";
16982  Sprite = "BBLL";
16983  Frame = 1;
16984  Tics = 4;
16985  Next state = "ZBELL_X3";
16986}
16987
16988State {
16989  ID = "ZBELL_X3";
16990  Sprite = "BBLL";
16991  Frame = 2;
16992  Tics = 4;
16993  Next state = "ZBELL_X4";
16994}
16995
16996State {
16997  ID = "ZBELL_X4";
16998  Sprite = "BBLL";
16999  Frame = 3;
17000  Tics = 5;
17001  Action = "A_Scream";
17002  Next state = "ZBELL_X5";
17003}
17004
17005State {
17006  ID = "ZBELL_X5";
17007  Sprite = "BBLL";
17008  Frame = 2;
17009  Tics = 4;
17010  Next state = "ZBELL_X6";
17011}
17012
17013State {
17014  ID = "ZBELL_X6";
17015  Sprite = "BBLL";
17016  Frame = 1;
17017  Tics = 4;
17018  Next state = "ZBELL_X7";
17019}
17020
17021State {
17022  ID = "ZBELL_X7";
17023  Sprite = "BBLL";
17024  Frame = 0;
17025  Tics = 3;
17026  Next state = "ZBELL_X8";
17027}
17028
17029State {
17030  ID = "ZBELL_X8";
17031  Sprite = "BBLL";
17032  Frame = 4;
17033  Tics = 4;
17034  Next state = "ZBELL_X9";
17035}
17036
17037State {
17038  ID = "ZBELL_X9";
17039  Sprite = "BBLL";
17040  Frame = 5;
17041  Tics = 5;
17042  Next state = "ZBELL_X10";
17043}
17044
17045State {
17046  ID = "ZBELL_X10";
17047  Sprite = "BBLL";
17048  Frame = 6;
17049  Tics = 6;
17050  Action = "A_Scream";
17051  Next state = "ZBELL_X11";
17052}
17053
17054State {
17055  ID = "ZBELL_X11";
17056  Sprite = "BBLL";
17057  Frame = 5;
17058  Tics = 5;
17059  Next state = "ZBELL_X12";
17060}
17061
17062State {
17063  ID = "ZBELL_X12";
17064  Sprite = "BBLL";
17065  Frame = 4;
17066  Tics = 4;
17067  Next state = "ZBELL_X13";
17068}
17069
17070State {
17071  ID = "ZBELL_X13";
17072  Sprite = "BBLL";
17073  Frame = 0;
17074  Tics = 4;
17075  Next state = "ZBELL_X14";
17076}
17077
17078State {
17079  ID = "ZBELL_X14";
17080  Sprite = "BBLL";
17081  Frame = 1;
17082  Tics = 5;
17083  Next state = "ZBELL_X15";
17084}
17085
17086State {
17087  ID = "ZBELL_X15";
17088  Sprite = "BBLL";
17089  Frame = 2;
17090  Tics = 5;
17091  Next state = "ZBELL_X16";
17092}
17093
17094State {
17095  ID = "ZBELL_X16";
17096  Sprite = "BBLL";
17097  Frame = 3;
17098  Tics = 6;
17099  Action = "A_Scream";
17100  Next state = "ZBELL_X17";
17101}
17102
17103State {
17104  ID = "ZBELL_X17";
17105  Sprite = "BBLL";
17106  Frame = 2;
17107  Tics = 5;
17108  Next state = "ZBELL_X18";
17109}
17110
17111State {
17112  ID = "ZBELL_X18";
17113  Sprite = "BBLL";
17114  Frame = 1;
17115  Tics = 5;
17116  Next state = "ZBELL_X19";
17117}
17118
17119State {
17120  ID = "ZBELL_X19";
17121  Sprite = "BBLL";
17122  Frame = 0;
17123  Tics = 4;
17124  Next state = "ZBELL_X20";
17125}
17126
17127State {
17128  ID = "ZBELL_X20";
17129  Sprite = "BBLL";
17130  Frame = 4;
17131  Tics = 5;
17132  Next state = "ZBELL_X21";
17133}
17134
17135State {
17136  ID = "ZBELL_X21";
17137  Sprite = "BBLL";
17138  Frame = 5;
17139  Tics = 5;
17140  Next state = "ZBELL_X22";
17141}
17142
17143State {
17144  ID = "ZBELL_X22";
17145  Sprite = "BBLL";
17146  Frame = 6;
17147  Tics = 7;
17148  Action = "A_Scream";
17149  Next state = "ZBELL_X23";
17150}
17151
17152State {
17153  ID = "ZBELL_X23";
17154  Sprite = "BBLL";
17155  Frame = 5;
17156  Tics = 5;
17157  Next state = "ZBELL_X24";
17158}
17159
17160State {
17161  ID = "ZBELL_X24";
17162  Sprite = "BBLL";
17163  Frame = 4;
17164  Tics = 5;
17165  Next state = "ZBELL_X25";
17166}
17167
17168State {
17169  ID = "ZBELL_X25";
17170  Sprite = "BBLL";
17171  Frame = 0;
17172  Tics = 5;
17173  Next state = "ZBELL_X26";
17174}
17175
17176State {
17177  ID = "ZBELL_X26";
17178  Sprite = "BBLL";
17179  Frame = 1;
17180  Tics = 6;
17181  Next state = "ZBELL_X27";
17182}
17183
17184State {
17185  ID = "ZBELL_X27";
17186  Sprite = "BBLL";
17187  Frame = 2;
17188  Tics = 6;
17189  Next state = "ZBELL_X28";
17190}
17191
17192State {
17193  ID = "ZBELL_X28";
17194  Sprite = "BBLL";
17195  Frame = 3;
17196  Tics = 7;
17197  Action = "A_Scream";
17198  Next state = "ZBELL_X29";
17199}
17200
17201State {
17202  ID = "ZBELL_X29";
17203  Sprite = "BBLL";
17204  Frame = 2;
17205  Tics = 6;
17206  Next state = "ZBELL_X30";
17207}
17208
17209State {
17210  ID = "ZBELL_X30";
17211  Sprite = "BBLL";
17212  Frame = 1;
17213  Tics = 6;
17214  Next state = "ZBELL_X31";
17215}
17216
17217State {
17218  ID = "ZBELL_X31";
17219  Sprite = "BBLL";
17220  Frame = 0;
17221  Tics = 5;
17222  Next state = "ZBELL_X32";
17223}
17224
17225State {
17226  ID = "ZBELL_X32";
17227  Sprite = "BBLL";
17228  Frame = 4;
17229  Tics = 6;
17230  Next state = "ZBELL_X33";
17231}
17232
17233State {
17234  ID = "ZBELL_X33";
17235  Sprite = "BBLL";
17236  Frame = 5;
17237  Tics = 6;
17238  Next state = "ZBELL_X34";
17239}
17240
17241State {
17242  ID = "ZBELL_X34";
17243  Sprite = "BBLL";
17244  Frame = 6;
17245  Tics = 7;
17246  Action = "A_Scream";
17247  Next state = "ZBELL_X35";
17248}
17249
17250State {
17251  ID = "ZBELL_X35";
17252  Sprite = "BBLL";
17253  Frame = 5;
17254  Tics = 6;
17255  Next state = "ZBELL_X36";
17256}
17257
17258State {
17259  ID = "ZBELL_X36";
17260  Sprite = "BBLL";
17261  Frame = 4;
17262  Tics = 6;
17263  Next state = "ZBELL_X37";
17264}
17265
17266State {
17267  ID = "ZBELL_X37";
17268  Sprite = "BBLL";
17269  Frame = 0;
17270  Tics = 6;
17271  Next state = "ZBELL_X38";
17272}
17273
17274State {
17275  ID = "ZBELL_X38";
17276  Sprite = "BBLL";
17277  Frame = 1;
17278  Tics = 6;
17279  Next state = "ZBELL_X39";
17280}
17281
17282State {
17283  ID = "ZBELL_X39";
17284  Sprite = "BBLL";
17285  Frame = 2;
17286  Tics = 6;
17287  Next state = "ZBELL_X40";
17288}
17289
17290State {
17291  ID = "ZBELL_X40";
17292  Sprite = "BBLL";
17293  Frame = 1;
17294  Tics = 7;
17295  Next state = "ZBELL_X41";
17296}
17297
17298State {
17299  ID = "ZBELL_X41";
17300  Sprite = "BBLL";
17301  Frame = 0;
17302  Tics = 8;
17303  Next state = "ZBELL_X42";
17304}
17305
17306State {
17307  ID = "ZBELL_X42";
17308  Sprite = "BBLL";
17309  Frame = 4;
17310  Tics = 12;
17311  Next state = "ZBELL_X43";
17312}
17313
17314State {
17315  ID = "ZBELL_X43";
17316  Sprite = "BBLL";
17317  Frame = 0;
17318  Tics = 10;
17319  Next state = "ZBELL_X44";
17320}
17321
17322State {
17323  ID = "ZBELL_X44";
17324  Sprite = "BBLL";
17325  Frame = 1;
17326  Tics = 12;
17327  Next state = "ZBELL_X45";
17328}
17329
17330State {
17331  ID = "ZBELL_X45";
17332  Sprite = "BBLL";
17333  Frame = 0;
17334  Tics = 12;
17335  Next state = "ZBELL_X46";
17336}
17337
17338State {
17339  ID = "ZBELL_X46";
17340  Sprite = "BBLL";
17341  Frame = 4;
17342  Tics = 14;
17343  Next state = "ZBELL_X47";
17344}
17345
17346State {
17347  ID = "ZBELL_X47";
17348  Sprite = "BBLL";
17349  Frame = 0;
17350  Tics = 1;
17351  Action = "A_BellReset2";
17352  Next state = "ZBELL";
17353}
17354
17355State {
17356  ID = "ZBLUE_CANDLE1";
17357  Sprite = "CAND";
17358  Frame = 32768;
17359  Tics = 5;
17360  Next state = "ZBLUE_CANDLE2";
17361}
17362
17363State {
17364  ID = "ZBLUE_CANDLE2";
17365  Sprite = "CAND";
17366  Frame = 32769;
17367  Tics = 5;
17368  Next state = "ZBLUE_CANDLE3";
17369}
17370
17371State {
17372  ID = "ZBLUE_CANDLE3";
17373  Sprite = "CAND";
17374  Frame = 32770;
17375  Tics = 5;
17376  Next state = "ZBLUE_CANDLE4";
17377}
17378
17379State {
17380  ID = "ZBLUE_CANDLE4";
17381  Sprite = "CAND";
17382  Frame = 32771;
17383  Tics = 5;
17384  Next state = "ZBLUE_CANDLE5";
17385}
17386
17387State {
17388  ID = "ZBLUE_CANDLE5";
17389  Sprite = "CAND";
17390  Frame = 32772;
17391  Tics = 5;
17392  Next state = "ZBLUE_CANDLE1";
17393}
17394
17395State {
17396  ID = "ZIRON_MAIDEN";
17397  Sprite = "IRON";
17398  Frame = 0;
17399  Tics = -1;
17400  Next state = "NULL";
17401}
17402
17403State {
17404  ID = "ZXMAS_TREE";
17405  Sprite = "XMAS";
17406  Frame = 0;
17407  Tics = -1;
17408  Next state = "NULL";
17409}
17410
17411State {
17412  ID = "ZXMAS_TREE_DIE";
17413  Sprite = "XMAS";
17414  Frame = 0;
17415  Tics = 4;
17416  Action = "A_TreeDeath";
17417  Next state = "ZXMAS_TREE";
17418}
17419
17420State {
17421  ID = "ZXMAS_TREE_X1";
17422  Sprite = "XMAS";
17423  Frame = 32769;
17424  Tics = 6;
17425  Next state = "ZXMAS_TREE_X2";
17426}
17427
17428State {
17429  ID = "ZXMAS_TREE_X2";
17430  Sprite = "XMAS";
17431  Frame = 32770;
17432  Tics = 6;
17433  Action = "A_Scream";
17434  Next state = "ZXMAS_TREE_X3";
17435}
17436
17437State {
17438  ID = "ZXMAS_TREE_X3";
17439  Sprite = "XMAS";
17440  Frame = 32771;
17441  Tics = 5;
17442  Next state = "ZXMAS_TREE_X4";
17443}
17444
17445State {
17446  ID = "ZXMAS_TREE_X4";
17447  Sprite = "XMAS";
17448  Frame = 32772;
17449  Tics = 5;
17450  Action = "A_Explode";
17451  Next state = "ZXMAS_TREE_X5";
17452}
17453
17454State {
17455  ID = "ZXMAS_TREE_X5";
17456  Sprite = "XMAS";
17457  Frame = 32773;
17458  Tics = 5;
17459  Next state = "ZXMAS_TREE_X6";
17460}
17461
17462State {
17463  ID = "ZXMAS_TREE_X6";
17464  Sprite = "XMAS";
17465  Frame = 32774;
17466  Tics = 4;
17467  Next state = "ZXMAS_TREE_X7";
17468}
17469
17470State {
17471  ID = "ZXMAS_TREE_X7";
17472  Sprite = "XMAS";
17473  Frame = 7;
17474  Tics = 5;
17475  Next state = "ZXMAS_TREE_X8";
17476}
17477
17478State {
17479  ID = "ZXMAS_TREE_X8";
17480  Sprite = "XMAS";
17481  Frame = 8;
17482  Tics = 4;
17483  Action = "A_NoBlocking";
17484  Next state = "ZXMAS_TREE_X9";
17485}
17486
17487State {
17488  ID = "ZXMAS_TREE_X9";
17489  Sprite = "XMAS";
17490  Frame = 9;
17491  Tics = 4;
17492  Next state = "ZXMAS_TREE_X10";
17493}
17494
17495State {
17496  ID = "ZXMAS_TREE_X10";
17497  Sprite = "XMAS";
17498  Frame = 10;
17499  Tics = -1;
17500  Next state = "NULL";
17501}
17502
17503State {
17504  ID = "ZCAULDRON1";
17505  Sprite = "CDRN";
17506  Frame = 32769;
17507  Tics = 4;
17508  Next state = "ZCAULDRON2";
17509}
17510
17511State {
17512  ID = "ZCAULDRON2";
17513  Sprite = "CDRN";
17514  Frame = 32770;
17515  Tics = 4;
17516  Next state = "ZCAULDRON3";
17517}
17518
17519State {
17520  ID = "ZCAULDRON3";
17521  Sprite = "CDRN";
17522  Frame = 32771;
17523  Tics = 4;
17524  Next state = "ZCAULDRON4";
17525}
17526
17527State {
17528  ID = "ZCAULDRON4";
17529  Sprite = "CDRN";
17530  Frame = 32772;
17531  Tics = 4;
17532  Next state = "ZCAULDRON5";
17533}
17534
17535State {
17536  ID = "ZCAULDRON5";
17537  Sprite = "CDRN";
17538  Frame = 32773;
17539  Tics = 4;
17540  Next state = "ZCAULDRON6";
17541}
17542
17543State {
17544  ID = "ZCAULDRON6";
17545  Sprite = "CDRN";
17546  Frame = 32774;
17547  Tics = 4;
17548  Next state = "ZCAULDRON7";
17549}
17550
17551State {
17552  ID = "ZCAULDRON7";
17553  Sprite = "CDRN";
17554  Frame = 32775;
17555  Tics = 4;
17556  Next state = "ZCAULDRON1";
17557}
17558
17559State {
17560  ID = "ZCAULDRON_U";
17561  Sprite = "CDRN";
17562  Frame = 0;
17563  Tics = -1;
17564  Next state = "NULL";
17565}
17566
17567State {
17568  ID = "ZCHAINBIT32";
17569  Sprite = "CHNS";
17570  Frame = 0;
17571  Tics = -1;
17572  Next state = "NULL";
17573}
17574
17575State {
17576  ID = "ZCHAINBIT64";
17577  Sprite = "CHNS";
17578  Frame = 1;
17579  Tics = -1;
17580  Next state = "NULL";
17581}
17582
17583State {
17584  ID = "ZCHAINEND_HEART";
17585  Sprite = "CHNS";
17586  Frame = 2;
17587  Tics = -1;
17588  Next state = "NULL";
17589}
17590
17591State {
17592  ID = "ZCHAINEND_HOOK1";
17593  Sprite = "CHNS";
17594  Frame = 3;
17595  Tics = -1;
17596  Next state = "NULL";
17597}
17598
17599State {
17600  ID = "ZCHAINEND_HOOK2";
17601  Sprite = "CHNS";
17602  Frame = 4;
17603  Tics = -1;
17604  Next state = "NULL";
17605}
17606
17607State {
17608  ID = "ZCHAINEND_SPIKE";
17609  Sprite = "CHNS";
17610  Frame = 5;
17611  Tics = -1;
17612  Next state = "NULL";
17613}
17614
17615State {
17616  ID = "ZCHAINEND_SKULL";
17617  Sprite = "CHNS";
17618  Frame = 6;
17619  Tics = -1;
17620  Next state = "NULL";
17621}
17622
17623State {
17624  ID = "TABLE_SHIT1";
17625  Sprite = "TST1";
17626  Frame = 0;
17627  Tics = -1;
17628  Next state = "NULL";
17629}
17630
17631State {
17632  ID = "TABLE_SHIT2";
17633  Sprite = "TST2";
17634  Frame = 0;
17635  Tics = -1;
17636  Next state = "NULL";
17637}
17638
17639State {
17640  ID = "TABLE_SHIT3";
17641  Sprite = "TST3";
17642  Frame = 0;
17643  Tics = -1;
17644  Next state = "NULL";
17645}
17646
17647State {
17648  ID = "TABLE_SHIT4";
17649  Sprite = "TST4";
17650  Frame = 0;
17651  Tics = -1;
17652  Next state = "NULL";
17653}
17654
17655State {
17656  ID = "TABLE_SHIT5";
17657  Sprite = "TST5";
17658  Frame = 0;
17659  Tics = -1;
17660  Next state = "NULL";
17661}
17662
17663State {
17664  ID = "TABLE_SHIT6";
17665  Sprite = "TST6";
17666  Frame = 0;
17667  Tics = -1;
17668  Next state = "NULL";
17669}
17670
17671State {
17672  ID = "TABLE_SHIT7";
17673  Sprite = "TST7";
17674  Frame = 0;
17675  Tics = -1;
17676  Next state = "NULL";
17677}
17678
17679State {
17680  ID = "TABLE_SHIT8";
17681  Sprite = "TST8";
17682  Frame = 0;
17683  Tics = -1;
17684  Next state = "NULL";
17685}
17686
17687State {
17688  ID = "TABLE_SHIT9";
17689  Sprite = "TST9";
17690  Frame = 0;
17691  Tics = -1;
17692  Next state = "NULL";
17693}
17694
17695State {
17696  ID = "TABLE_SHIT10";
17697  Sprite = "TST0";
17698  Frame = 0;
17699  Tics = -1;
17700  Next state = "NULL";
17701}
17702
17703State {
17704  ID = "TFOG1";
17705  Sprite = "TELE";
17706  Frame = 32768;
17707  Tics = 6;
17708  Next state = "TFOG2";
17709}
17710
17711State {
17712  ID = "TFOG2";
17713  Sprite = "TELE";
17714  Frame = 32769;
17715  Tics = 6;
17716  Next state = "TFOG3";
17717}
17718
17719State {
17720  ID = "TFOG3";
17721  Sprite = "TELE";
17722  Frame = 32770;
17723  Tics = 6;
17724  Next state = "TFOG4";
17725}
17726
17727State {
17728  ID = "TFOG4";
17729  Sprite = "TELE";
17730  Frame = 32771;
17731  Tics = 6;
17732  Next state = "TFOG5";
17733}
17734
17735State {
17736  ID = "TFOG5";
17737  Sprite = "TELE";
17738  Frame = 32772;
17739  Tics = 6;
17740  Next state = "TFOG6";
17741}
17742
17743State {
17744  ID = "TFOG6";
17745  Sprite = "TELE";
17746  Frame = 32773;
17747  Tics = 6;
17748  Next state = "TFOG7";
17749}
17750
17751State {
17752  ID = "TFOG7";
17753  Sprite = "TELE";
17754  Frame = 32774;
17755  Tics = 6;
17756  Next state = "TFOG8";
17757}
17758
17759State {
17760  ID = "TFOG8";
17761  Sprite = "TELE";
17762  Frame = 32775;
17763  Tics = 6;
17764  Next state = "TFOG9";
17765}
17766
17767State {
17768  ID = "TFOG9";
17769  Sprite = "TELE";
17770  Frame = 32774;
17771  Tics = 6;
17772  Next state = "TFOG10";
17773}
17774
17775State {
17776  ID = "TFOG10";
17777  Sprite = "TELE";
17778  Frame = 32773;
17779  Tics = 6;
17780  Next state = "TFOG11";
17781}
17782
17783State {
17784  ID = "TFOG11";
17785  Sprite = "TELE";
17786  Frame = 32772;
17787  Tics = 6;
17788  Next state = "TFOG12";
17789}
17790
17791State {
17792  ID = "TFOG12";
17793  Sprite = "TELE";
17794  Frame = 32771;
17795  Tics = 6;
17796  Next state = "TFOG13";
17797}
17798
17799State {
17800  ID = "TFOG13";
17801  Sprite = "TELE";
17802  Frame = 32770;
17803  Tics = 6;
17804  Next state = "NULL";
17805}
17806
17807State {
17808  ID = "TELESMOKE1";
17809  Sprite = "TSMK";
17810  Frame = 0;
17811  Tics = 4;
17812  Next state = "TELESMOKE2";
17813}
17814
17815State {
17816  ID = "TELESMOKE2";
17817  Sprite = "TSMK";
17818  Frame = 1;
17819  Tics = 3;
17820  Next state = "TELESMOKE3";
17821}
17822
17823State {
17824  ID = "TELESMOKE3";
17825  Sprite = "TSMK";
17826  Frame = 2;
17827  Tics = 4;
17828  Next state = "TELESMOKE4";
17829}
17830
17831State {
17832  ID = "TELESMOKE4";
17833  Sprite = "TSMK";
17834  Frame = 3;
17835  Tics = 3;
17836  Next state = "TELESMOKE5";
17837}
17838
17839State {
17840  ID = "TELESMOKE5";
17841  Sprite = "TSMK";
17842  Frame = 4;
17843  Tics = 4;
17844  Next state = "TELESMOKE6";
17845}
17846
17847State {
17848  ID = "TELESMOKE6";
17849  Sprite = "TSMK";
17850  Frame = 5;
17851  Tics = 3;
17852  Next state = "TELESMOKE7";
17853}
17854
17855State {
17856  ID = "TELESMOKE7";
17857  Sprite = "TSMK";
17858  Frame = 6;
17859  Tics = 4;
17860  Next state = "TELESMOKE8";
17861}
17862
17863State {
17864  ID = "TELESMOKE8";
17865  Sprite = "TSMK";
17866  Frame = 7;
17867  Tics = 3;
17868  Next state = "TELESMOKE9";
17869}
17870
17871State {
17872  ID = "TELESMOKE9";
17873  Sprite = "TSMK";
17874  Frame = 8;
17875  Tics = 4;
17876  Next state = "TELESMOKE10";
17877}
17878
17879State {
17880  ID = "TELESMOKE10";
17881  Sprite = "TSMK";
17882  Frame = 9;
17883  Tics = 3;
17884  Next state = "TELESMOKE11";
17885}
17886
17887State {
17888  ID = "TELESMOKE11";
17889  Sprite = "TSMK";
17890  Frame = 10;
17891  Tics = 4;
17892  Next state = "TELESMOKE12";
17893}
17894
17895State {
17896  ID = "TELESMOKE12";
17897  Sprite = "TSMK";
17898  Frame = 11;
17899  Tics = 3;
17900  Next state = "TELESMOKE13";
17901}
17902
17903State {
17904  ID = "TELESMOKE13";
17905  Sprite = "TSMK";
17906  Frame = 12;
17907  Tics = 4;
17908  Next state = "TELESMOKE14";
17909}
17910
17911State {
17912  ID = "TELESMOKE14";
17913  Sprite = "TSMK";
17914  Frame = 13;
17915  Tics = 3;
17916  Next state = "TELESMOKE15";
17917}
17918
17919State {
17920  ID = "TELESMOKE15";
17921  Sprite = "TSMK";
17922  Frame = 14;
17923  Tics = 4;
17924  Next state = "TELESMOKE16";
17925}
17926
17927State {
17928  ID = "TELESMOKE16";
17929  Sprite = "TSMK";
17930  Frame = 15;
17931  Tics = 3;
17932  Next state = "TELESMOKE17";
17933}
17934
17935State {
17936  ID = "TELESMOKE17";
17937  Sprite = "TSMK";
17938  Frame = 16;
17939  Tics = 4;
17940  Next state = "TELESMOKE18";
17941}
17942
17943State {
17944  ID = "TELESMOKE18";
17945  Sprite = "TSMK";
17946  Frame = 17;
17947  Tics = 3;
17948  Next state = "TELESMOKE19";
17949}
17950
17951State {
17952  ID = "TELESMOKE19";
17953  Sprite = "TSMK";
17954  Frame = 18;
17955  Tics = 4;
17956  Next state = "TELESMOKE20";
17957}
17958
17959State {
17960  ID = "TELESMOKE20";
17961  Sprite = "TSMK";
17962  Frame = 19;
17963  Tics = 3;
17964  Next state = "TELESMOKE21";
17965}
17966
17967State {
17968  ID = "TELESMOKE21";
17969  Sprite = "TSMK";
17970  Frame = 20;
17971  Tics = 4;
17972  Next state = "TELESMOKE22";
17973}
17974
17975State {
17976  ID = "TELESMOKE22";
17977  Sprite = "TSMK";
17978  Frame = 21;
17979  Tics = 3;
17980  Next state = "TELESMOKE23";
17981}
17982
17983State {
17984  ID = "TELESMOKE23";
17985  Sprite = "TSMK";
17986  Frame = 22;
17987  Tics = 4;
17988  Next state = "TELESMOKE24";
17989}
17990
17991State {
17992  ID = "TELESMOKE24";
17993  Sprite = "TSMK";
17994  Frame = 23;
17995  Tics = 3;
17996  Next state = "TELESMOKE25";
17997}
17998
17999State {
18000  ID = "TELESMOKE25";
18001  Sprite = "TSMK";
18002  Frame = 24;
18003  Tics = 4;
18004  Next state = "TELESMOKE26";
18005}
18006
18007State {
18008  ID = "TELESMOKE26";
18009  Sprite = "TSMK";
18010  Frame = 25;
18011  Tics = 3;
18012  Next state = "TELESMOKE1";
18013}
18014
18015State {
18016  ID = "LIGHTDONE";
18017  Sprite = "FPCH";
18018  Frame = 0;
18019  Tics = 0;
18020  Action = "A_Light0";
18021  Next state = "NULL";
18022}
18023
18024State {
18025  ID = "PUNCHREADY";
18026  Sprite = "FPCH";
18027  Frame = 0;
18028  Tics = 1;
18029  Action = "A_WeaponReady";
18030  Next state = "PUNCHREADY";
18031}
18032
18033State {
18034  ID = "PUNCHDOWN";
18035  Sprite = "FPCH";
18036  Frame = 0;
18037  Tics = 1;
18038  Action = "A_Lower";
18039  Next state = "PUNCHDOWN";
18040}
18041
18042State {
18043  ID = "PUNCHUP";
18044  Sprite = "FPCH";
18045  Frame = 0;
18046  Tics = 1;
18047  Action = "A_Raise";
18048  Next state = "PUNCHUP";
18049}
18050
18051State {
18052  ID = "PUNCHATK1_1";
18053  Sprite = "FPCH";
18054  Frame = 1;
18055  Tics = 5;
18056  Next state = "PUNCHATK1_2";
18057  Misc1 = 5;
18058  Misc2 = 40;
18059}
18060
18061State {
18062  ID = "PUNCHATK1_2";
18063  Sprite = "FPCH";
18064  Frame = 2;
18065  Tics = 4;
18066  Next state = "PUNCHATK1_3";
18067  Misc1 = 5;
18068  Misc2 = 40;
18069}
18070
18071State {
18072  ID = "PUNCHATK1_3";
18073  Sprite = "FPCH";
18074  Frame = 3;
18075  Tics = 4;
18076  Action = "A_FPunchAttack";
18077  Next state = "PUNCHATK1_4";
18078  Misc1 = 5;
18079  Misc2 = 40;
18080}
18081
18082State {
18083  ID = "PUNCHATK1_4";
18084  Sprite = "FPCH";
18085  Frame = 2;
18086  Tics = 4;
18087  Next state = "PUNCHATK1_5";
18088  Misc1 = 5;
18089  Misc2 = 40;
18090}
18091
18092State {
18093  ID = "PUNCHATK1_5";
18094  Sprite = "FPCH";
18095  Frame = 1;
18096  Tics = 5;
18097  Action = "A_ReFire";
18098  Next state = "PUNCHREADY";
18099  Misc1 = 5;
18100  Misc2 = 40;
18101}
18102
18103State {
18104  ID = "PUNCHATK2_1";
18105  Sprite = "FPCH";
18106  Frame = 3;
18107  Tics = 4;
18108  Next state = "PUNCHATK2_2";
18109  Misc1 = 5;
18110  Misc2 = 40;
18111}
18112
18113State {
18114  ID = "PUNCHATK2_2";
18115  Sprite = "FPCH";
18116  Frame = 4;
18117  Tics = 4;
18118  Next state = "PUNCHATK2_3";
18119  Misc1 = 5;
18120  Misc2 = 40;
18121}
18122
18123State {
18124  ID = "PUNCHATK2_3";
18125  Sprite = "FPCH";
18126  Frame = 4;
18127  Tics = 1;
18128  Next state = "PUNCHATK2_4";
18129  Misc1 = 15;
18130  Misc2 = 50;
18131}
18132
18133State {
18134  ID = "PUNCHATK2_4";
18135  Sprite = "FPCH";
18136  Frame = 4;
18137  Tics = 1;
18138  Next state = "PUNCHATK2_5";
18139  Misc1 = 25;
18140  Misc2 = 60;
18141}
18142
18143State {
18144  ID = "PUNCHATK2_5";
18145  Sprite = "FPCH";
18146  Frame = 4;
18147  Tics = 1;
18148  Next state = "PUNCHATK2_6";
18149  Misc1 = 35;
18150  Misc2 = 70;
18151}
18152
18153State {
18154  ID = "PUNCHATK2_6";
18155  Sprite = "FPCH";
18156  Frame = 4;
18157  Tics = 1;
18158  Next state = "PUNCHATK2_7";
18159  Misc1 = 45;
18160  Misc2 = 80;
18161}
18162
18163State {
18164  ID = "PUNCHATK2_7";
18165  Sprite = "FPCH";
18166  Frame = 4;
18167  Tics = 1;
18168  Next state = "PUNCHATK2_8";
18169  Misc1 = 55;
18170  Misc2 = 90;
18171}
18172
18173State {
18174  ID = "PUNCHATK2_8";
18175  Sprite = "FPCH";
18176  Frame = 4;
18177  Tics = 1;
18178  Next state = "PUNCHATK2_9";
18179  Misc1 = 65;
18180  Misc2 = 100;
18181}
18182
18183State {
18184  ID = "PUNCHATK2_9";
18185  Sprite = "FPCH";
18186  Frame = 4;
18187  Tics = 10;
18188  Next state = "PUNCHREADY";
18189  Misc2 = 150;
18190}
18191
18192State {
18193  ID = "PUNCHPUFF1";
18194  Sprite = "FHFX";
18195  Frame = 18;
18196  Tics = 4;
18197  Next state = "PUNCHPUFF2";
18198}
18199
18200State {
18201  ID = "PUNCHPUFF2";
18202  Sprite = "FHFX";
18203  Frame = 19;
18204  Tics = 4;
18205  Next state = "PUNCHPUFF3";
18206}
18207
18208State {
18209  ID = "PUNCHPUFF3";
18210  Sprite = "FHFX";
18211  Frame = 20;
18212  Tics = 4;
18213  Next state = "PUNCHPUFF4";
18214}
18215
18216State {
18217  ID = "PUNCHPUFF4";
18218  Sprite = "FHFX";
18219  Frame = 21;
18220  Tics = 4;
18221  Next state = "PUNCHPUFF5";
18222}
18223
18224State {
18225  ID = "PUNCHPUFF5";
18226  Sprite = "FHFX";
18227  Frame = 22;
18228  Tics = 4;
18229  Next state = "NULL";
18230}
18231
18232State {
18233  ID = "AXE";
18234  Sprite = "WFAX";
18235  Frame = 0;
18236  Tics = -1;
18237  Next state = "NULL";
18238}
18239
18240State {
18241  ID = "FAXEREADY";
18242  Sprite = "FAXE";
18243  Frame = 0;
18244  Tics = 1;
18245  Action = "A_WeaponReady";
18246  Next state = "FAXEREADY";
18247}
18248
18249State {
18250  ID = "FAXEDOWN";
18251  Sprite = "FAXE";
18252  Frame = 0;
18253  Tics = 1;
18254  Action = "A_Lower";
18255  Next state = "FAXEDOWN";
18256}
18257
18258State {
18259  ID = "FAXEUP";
18260  Sprite = "FAXE";
18261  Frame = 0;
18262  Tics = 1;
18263  Action = "A_Raise";
18264  Next state = "FAXEUP";
18265}
18266
18267State {
18268  ID = "FAXEATK_1";
18269  Sprite = "FAXE";
18270  Frame = 1;
18271  Tics = 4;
18272  Next state = "FAXEATK_2";
18273  Misc1 = 15;
18274  Misc2 = 32;
18275}
18276
18277State {
18278  ID = "FAXEATK_2";
18279  Sprite = "FAXE";
18280  Frame = 2;
18281  Tics = 3;
18282  Next state = "FAXEATK_3";
18283  Misc1 = 15;
18284  Misc2 = 32;
18285}
18286
18287State {
18288  ID = "FAXEATK_3";
18289  Sprite = "FAXE";
18290  Frame = 3;
18291  Tics = 2;
18292  Next state = "FAXEATK_4";
18293  Misc1 = 15;
18294  Misc2 = 32;
18295}
18296
18297State {
18298  ID = "FAXEATK_4";
18299  Sprite = "FAXE";
18300  Frame = 3;
18301  Tics = 1;
18302  Action = "A_FAxeAttack";
18303  Next state = "FAXEATK_5";
18304  Misc1 = -5;
18305  Misc2 = 70;
18306}
18307
18308State {
18309  ID = "FAXEATK_5";
18310  Sprite = "FAXE";
18311  Frame = 3;
18312  Tics = 2;
18313  Next state = "FAXEATK_6";
18314  Misc1 = -25;
18315  Misc2 = 90;
18316}
18317
18318State {
18319  ID = "FAXEATK_6";
18320  Sprite = "FAXE";
18321  Frame = 4;
18322  Tics = 1;
18323  Next state = "FAXEATK_7";
18324  Misc1 = 15;
18325  Misc2 = 32;
18326}
18327
18328State {
18329  ID = "FAXEATK_7";
18330  Sprite = "FAXE";
18331  Frame = 4;
18332  Tics = 2;
18333  Next state = "FAXEATK_8";
18334  Misc1 = 10;
18335  Misc2 = 54;
18336}
18337
18338State {
18339  ID = "FAXEATK_8";
18340  Sprite = "FAXE";
18341  Frame = 4;
18342  Tics = 7;
18343  Next state = "FAXEATK_9";
18344  Misc1 = 10;
18345  Misc2 = 150;
18346}
18347
18348State {
18349  ID = "FAXEATK_9";
18350  Sprite = "FAXE";
18351  Frame = 0;
18352  Tics = 1;
18353  Action = "A_ReFire";
18354  Next state = "FAXEATK_10";
18355  Misc2 = 60;
18356}
18357
18358State {
18359  ID = "FAXEATK_10";
18360  Sprite = "FAXE";
18361  Frame = 0;
18362  Tics = 1;
18363  Next state = "FAXEATK_11";
18364  Misc2 = 52;
18365}
18366
18367State {
18368  ID = "FAXEATK_11";
18369  Sprite = "FAXE";
18370  Frame = 0;
18371  Tics = 1;
18372  Next state = "FAXEATK_12";
18373  Misc2 = 44;
18374}
18375
18376State {
18377  ID = "FAXEATK_12";
18378  Sprite = "FAXE";
18379  Frame = 0;
18380  Tics = 1;
18381  Next state = "FAXEATK_13";
18382  Misc2 = 36;
18383}
18384
18385State {
18386  ID = "FAXEATK_13";
18387  Sprite = "FAXE";
18388  Frame = 0;
18389  Tics = 1;
18390  Next state = "FAXEREADY";
18391}
18392
18393State {
18394  ID = "FAXEREADY_G";
18395  Sprite = "FAXE";
18396  Frame = 11;
18397  Tics = 1;
18398  Action = "A_WeaponReady";
18399  Next state = "FAXEREADY_G1";
18400}
18401
18402State {
18403  ID = "FAXEREADY_G1";
18404  Sprite = "FAXE";
18405  Frame = 11;
18406  Tics = 1;
18407  Action = "A_WeaponReady";
18408  Next state = "FAXEREADY_G2";
18409}
18410
18411State {
18412  ID = "FAXEREADY_G2";
18413  Sprite = "FAXE";
18414  Frame = 11;
18415  Tics = 1;
18416  Action = "A_WeaponReady";
18417  Next state = "FAXEREADY_G3";
18418}
18419
18420State {
18421  ID = "FAXEREADY_G3";
18422  Sprite = "FAXE";
18423  Frame = 12;
18424  Tics = 1;
18425  Action = "A_WeaponReady";
18426  Next state = "FAXEREADY_G4";
18427}
18428
18429State {
18430  ID = "FAXEREADY_G4";
18431  Sprite = "FAXE";
18432  Frame = 12;
18433  Tics = 1;
18434  Action = "A_WeaponReady";
18435  Next state = "FAXEREADY_G5";
18436}
18437
18438State {
18439  ID = "FAXEREADY_G5";
18440  Sprite = "FAXE";
18441  Frame = 12;
18442  Tics = 1;
18443  Action = "A_WeaponReady";
18444  Next state = "FAXEREADY_G";
18445}
18446
18447State {
18448  ID = "FAXEDOWN_G";
18449  Sprite = "FAXE";
18450  Frame = 11;
18451  Tics = 1;
18452  Action = "A_Lower";
18453  Next state = "FAXEDOWN_G";
18454}
18455
18456State {
18457  ID = "FAXEUP_G";
18458  Sprite = "FAXE";
18459  Frame = 11;
18460  Tics = 1;
18461  Action = "A_Raise";
18462  Next state = "FAXEUP_G";
18463}
18464
18465State {
18466  ID = "FAXEATK_G1";
18467  Sprite = "FAXE";
18468  Frame = 13;
18469  Tics = 4;
18470  Next state = "FAXEATK_G2";
18471  Misc1 = 15;
18472  Misc2 = 32;
18473}
18474
18475State {
18476  ID = "FAXEATK_G2";
18477  Sprite = "FAXE";
18478  Frame = 14;
18479  Tics = 3;
18480  Next state = "FAXEATK_G3";
18481  Misc1 = 15;
18482  Misc2 = 32;
18483}
18484
18485State {
18486  ID = "FAXEATK_G3";
18487  Sprite = "FAXE";
18488  Frame = 15;
18489  Tics = 2;
18490  Next state = "FAXEATK_G4";
18491  Misc1 = 15;
18492  Misc2 = 32;
18493}
18494
18495State {
18496  ID = "FAXEATK_G4";
18497  Sprite = "FAXE";
18498  Frame = 15;
18499  Tics = 1;
18500  Action = "A_FAxeAttack";
18501  Next state = "FAXEATK_G5";
18502  Misc1 = -5;
18503  Misc2 = 70;
18504}
18505
18506State {
18507  ID = "FAXEATK_G5";
18508  Sprite = "FAXE";
18509  Frame = 15;
18510  Tics = 2;
18511  Next state = "FAXEATK_G6";
18512  Misc1 = -25;
18513  Misc2 = 90;
18514}
18515
18516State {
18517  ID = "FAXEATK_G6";
18518  Sprite = "FAXE";
18519  Frame = 16;
18520  Tics = 1;
18521  Next state = "FAXEATK_G7";
18522  Misc1 = 15;
18523  Misc2 = 32;
18524}
18525
18526State {
18527  ID = "FAXEATK_G7";
18528  Sprite = "FAXE";
18529  Frame = 16;
18530  Tics = 2;
18531  Next state = "FAXEATK_G8";
18532  Misc1 = 10;
18533  Misc2 = 54;
18534}
18535
18536State {
18537  ID = "FAXEATK_G8";
18538  Sprite = "FAXE";
18539  Frame = 16;
18540  Tics = 7;
18541  Next state = "FAXEATK_G9";
18542  Misc1 = 10;
18543  Misc2 = 150;
18544}
18545
18546State {
18547  ID = "FAXEATK_G9";
18548  Sprite = "FAXE";
18549  Frame = 0;
18550  Tics = 1;
18551  Action = "A_ReFire";
18552  Next state = "FAXEATK_G10";
18553  Misc2 = 60;
18554}
18555
18556State {
18557  ID = "FAXEATK_G10";
18558  Sprite = "FAXE";
18559  Frame = 0;
18560  Tics = 1;
18561  Next state = "FAXEATK_G11";
18562  Misc2 = 52;
18563}
18564
18565State {
18566  ID = "FAXEATK_G11";
18567  Sprite = "FAXE";
18568  Frame = 0;
18569  Tics = 1;
18570  Next state = "FAXEATK_G12";
18571  Misc2 = 44;
18572}
18573
18574State {
18575  ID = "FAXEATK_G12";
18576  Sprite = "FAXE";
18577  Frame = 0;
18578  Tics = 1;
18579  Next state = "FAXEATK_G13";
18580  Misc2 = 36;
18581}
18582
18583State {
18584  ID = "FAXEATK_G13";
18585  Sprite = "FAXE";
18586  Frame = 0;
18587  Tics = 1;
18588  Next state = "FAXEREADY_G";
18589}
18590
18591State {
18592  ID = "AXEPUFF_GLOW1";
18593  Sprite = "FAXE";
18594  Frame = 32785;
18595  Tics = 4;
18596  Next state = "AXEPUFF_GLOW2";
18597}
18598
18599State {
18600  ID = "AXEPUFF_GLOW2";
18601  Sprite = "FAXE";
18602  Frame = 32786;
18603  Tics = 4;
18604  Next state = "AXEPUFF_GLOW3";
18605}
18606
18607State {
18608  ID = "AXEPUFF_GLOW3";
18609  Sprite = "FAXE";
18610  Frame = 32787;
18611  Tics = 4;
18612  Next state = "AXEPUFF_GLOW4";
18613}
18614
18615State {
18616  ID = "AXEPUFF_GLOW4";
18617  Sprite = "FAXE";
18618  Frame = 32788;
18619  Tics = 4;
18620  Next state = "AXEPUFF_GLOW5";
18621}
18622
18623State {
18624  ID = "AXEPUFF_GLOW5";
18625  Sprite = "FAXE";
18626  Frame = 32789;
18627  Tics = 4;
18628  Next state = "AXEPUFF_GLOW6";
18629}
18630
18631State {
18632  ID = "AXEPUFF_GLOW6";
18633  Sprite = "FAXE";
18634  Frame = 32790;
18635  Tics = 4;
18636  Next state = "AXEPUFF_GLOW7";
18637}
18638
18639State {
18640  ID = "AXEPUFF_GLOW7";
18641  Sprite = "FAXE";
18642  Frame = 32791;
18643  Tics = 4;
18644  Next state = "NULL";
18645}
18646
18647State {
18648  ID = "AXEBLOOD1";
18649  Sprite = "FAXE";
18650  Frame = 5;
18651  Tics = 3;
18652  Next state = "AXEBLOOD2";
18653}
18654
18655State {
18656  ID = "AXEBLOOD2";
18657  Sprite = "FAXE";
18658  Frame = 6;
18659  Tics = 3;
18660  Next state = "AXEBLOOD3";
18661}
18662
18663State {
18664  ID = "AXEBLOOD3";
18665  Sprite = "FAXE";
18666  Frame = 7;
18667  Tics = 3;
18668  Next state = "AXEBLOOD4";
18669}
18670
18671State {
18672  ID = "AXEBLOOD4";
18673  Sprite = "FAXE";
18674  Frame = 8;
18675  Tics = 3;
18676  Next state = "AXEBLOOD5";
18677}
18678
18679State {
18680  ID = "AXEBLOOD5";
18681  Sprite = "FAXE";
18682  Frame = 9;
18683  Tics = 3;
18684  Next state = "AXEBLOOD6";
18685}
18686
18687State {
18688  ID = "AXEBLOOD6";
18689  Sprite = "FAXE";
18690  Frame = 10;
18691  Tics = 3;
18692  Next state = "NULL";
18693}
18694
18695State {
18696  ID = "HAMM";
18697  Sprite = "WFHM";
18698  Frame = 0;
18699  Tics = -1;
18700  Next state = "NULL";
18701}
18702
18703State {
18704  ID = "FHAMMERREADY";
18705  Sprite = "FHMR";
18706  Frame = 0;
18707  Tics = 1;
18708  Action = "A_WeaponReady";
18709  Next state = "FHAMMERREADY";
18710}
18711
18712State {
18713  ID = "FHAMMERDOWN";
18714  Sprite = "FHMR";
18715  Frame = 0;
18716  Tics = 1;
18717  Action = "A_Lower";
18718  Next state = "FHAMMERDOWN";
18719}
18720
18721State {
18722  ID = "FHAMMERUP";
18723  Sprite = "FHMR";
18724  Frame = 0;
18725  Tics = 1;
18726  Action = "A_Raise";
18727  Next state = "FHAMMERUP";
18728}
18729
18730State {
18731  ID = "FHAMMERATK_1";
18732  Sprite = "FHMR";
18733  Frame = 1;
18734  Tics = 6;
18735  Next state = "FHAMMERATK_2";
18736  Misc1 = 5;
18737}
18738
18739State {
18740  ID = "FHAMMERATK_2";
18741  Sprite = "FHMR";
18742  Frame = 2;
18743  Tics = 3;
18744  Action = "A_FHammerAttack";
18745  Next state = "FHAMMERATK_3";
18746  Misc1 = 5;
18747}
18748
18749State {
18750  ID = "FHAMMERATK_3";
18751  Sprite = "FHMR";
18752  Frame = 3;
18753  Tics = 3;
18754  Next state = "FHAMMERATK_4";
18755  Misc1 = 5;
18756}
18757
18758State {
18759  ID = "FHAMMERATK_4";
18760  Sprite = "FHMR";
18761  Frame = 4;
18762  Tics = 2;
18763  Next state = "FHAMMERATK_5";
18764  Misc1 = 5;
18765}
18766
18767State {
18768  ID = "FHAMMERATK_5";
18769  Sprite = "FHMR";
18770  Frame = 4;
18771  Tics = 10;
18772  Action = "A_FHammerThrow";
18773  Next state = "FHAMMERATK_6";
18774  Misc1 = 5;
18775  Misc2 = 150;
18776}
18777
18778State {
18779  ID = "FHAMMERATK_6";
18780  Sprite = "FHMR";
18781  Frame = 0;
18782  Tics = 1;
18783  Next state = "FHAMMERATK_7";
18784  Misc2 = 60;
18785}
18786
18787State {
18788  ID = "FHAMMERATK_7";
18789  Sprite = "FHMR";
18790  Frame = 0;
18791  Tics = 1;
18792  Next state = "FHAMMERATK_8";
18793  Misc2 = 55;
18794}
18795
18796State {
18797  ID = "FHAMMERATK_8";
18798  Sprite = "FHMR";
18799  Frame = 0;
18800  Tics = 1;
18801  Next state = "FHAMMERATK_9";
18802  Misc2 = 50;
18803}
18804
18805State {
18806  ID = "FHAMMERATK_9";
18807  Sprite = "FHMR";
18808  Frame = 0;
18809  Tics = 1;
18810  Next state = "FHAMMERATK_10";
18811  Misc2 = 45;
18812}
18813
18814State {
18815  ID = "FHAMMERATK_10";
18816  Sprite = "FHMR";
18817  Frame = 0;
18818  Tics = 1;
18819  Next state = "FHAMMERATK_11";
18820  Misc2 = 40;
18821}
18822
18823State {
18824  ID = "FHAMMERATK_11";
18825  Sprite = "FHMR";
18826  Frame = 0;
18827  Tics = 1;
18828  Next state = "FHAMMERATK_12";
18829  Misc2 = 35;
18830}
18831
18832State {
18833  ID = "FHAMMERATK_12";
18834  Sprite = "FHMR";
18835  Frame = 0;
18836  Tics = 1;
18837  Next state = "FHAMMERREADY";
18838}
18839
18840State {
18841  ID = "HAMMER_MISSILE_1";
18842  Sprite = "FHFX";
18843  Frame = 32768;
18844  Tics = 2;
18845  Next state = "HAMMER_MISSILE_2";
18846}
18847
18848State {
18849  ID = "HAMMER_MISSILE_2";
18850  Sprite = "FHFX";
18851  Frame = 32769;
18852  Tics = 2;
18853  Action = "A_ContMobjSound";
18854  Next state = "HAMMER_MISSILE_3";
18855}
18856
18857State {
18858  ID = "HAMMER_MISSILE_3";
18859  Sprite = "FHFX";
18860  Frame = 32770;
18861  Tics = 2;
18862  Next state = "HAMMER_MISSILE_4";
18863}
18864
18865State {
18866  ID = "HAMMER_MISSILE_4";
18867  Sprite = "FHFX";
18868  Frame = 32771;
18869  Tics = 2;
18870  Next state = "HAMMER_MISSILE_5";
18871}
18872
18873State {
18874  ID = "HAMMER_MISSILE_5";
18875  Sprite = "FHFX";
18876  Frame = 32772;
18877  Tics = 2;
18878  Next state = "HAMMER_MISSILE_6";
18879}
18880
18881State {
18882  ID = "HAMMER_MISSILE_6";
18883  Sprite = "FHFX";
18884  Frame = 32773;
18885  Tics = 2;
18886  Next state = "HAMMER_MISSILE_7";
18887}
18888
18889State {
18890  ID = "HAMMER_MISSILE_7";
18891  Sprite = "FHFX";
18892  Frame = 32774;
18893  Tics = 2;
18894  Next state = "HAMMER_MISSILE_8";
18895}
18896
18897State {
18898  ID = "HAMMER_MISSILE_8";
18899  Sprite = "FHFX";
18900  Frame = 32775;
18901  Tics = 2;
18902  Next state = "HAMMER_MISSILE_1";
18903}
18904
18905State {
18906  ID = "HAMMER_MISSILE_X1";
18907  Sprite = "FHFX";
18908  Frame = 32776;
18909  Tics = 3;
18910  Next state = "HAMMER_MISSILE_X2";
18911}
18912
18913State {
18914  ID = "HAMMER_MISSILE_X2";
18915  Sprite = "FHFX";
18916  Frame = 32777;
18917  Tics = 3;
18918  Next state = "HAMMER_MISSILE_X3";
18919}
18920
18921State {
18922  ID = "HAMMER_MISSILE_X3";
18923  Sprite = "FHFX";
18924  Frame = 32778;
18925  Tics = 3;
18926  Action = "A_Explode";
18927  Next state = "HAMMER_MISSILE_X4";
18928}
18929
18930State {
18931  ID = "HAMMER_MISSILE_X4";
18932  Sprite = "FHFX";
18933  Frame = 32779;
18934  Tics = 3;
18935  Next state = "HAMMER_MISSILE_X5";
18936}
18937
18938State {
18939  ID = "HAMMER_MISSILE_X5";
18940  Sprite = "FHFX";
18941  Frame = 32780;
18942  Tics = 3;
18943  Next state = "HAMMER_MISSILE_X6";
18944}
18945
18946State {
18947  ID = "HAMMER_MISSILE_X6";
18948  Sprite = "FHFX";
18949  Frame = 13;
18950  Tics = 3;
18951  Next state = "HAMMER_MISSILE_X7";
18952}
18953
18954State {
18955  ID = "HAMMER_MISSILE_X7";
18956  Sprite = "FHFX";
18957  Frame = 32782;
18958  Tics = 3;
18959  Next state = "HAMMER_MISSILE_X8";
18960}
18961
18962State {
18963  ID = "HAMMER_MISSILE_X8";
18964  Sprite = "FHFX";
18965  Frame = 32783;
18966  Tics = 3;
18967  Next state = "HAMMER_MISSILE_X9";
18968}
18969
18970State {
18971  ID = "HAMMER_MISSILE_X9";
18972  Sprite = "FHFX";
18973  Frame = 32784;
18974  Tics = 3;
18975  Next state = "HAMMER_MISSILE_X10";
18976}
18977
18978State {
18979  ID = "HAMMER_MISSILE_X10";
18980  Sprite = "FHFX";
18981  Frame = 32785;
18982  Tics = 3;
18983  Next state = "NULL";
18984}
18985
18986State {
18987  ID = "HAMMERPUFF1";
18988  Sprite = "FHFX";
18989  Frame = 18;
18990  Tics = 4;
18991  Next state = "HAMMERPUFF2";
18992}
18993
18994State {
18995  ID = "HAMMERPUFF2";
18996  Sprite = "FHFX";
18997  Frame = 19;
18998  Tics = 4;
18999  Next state = "HAMMERPUFF3";
19000}
19001
19002State {
19003  ID = "HAMMERPUFF3";
19004  Sprite = "FHFX";
19005  Frame = 20;
19006  Tics = 4;
19007  Next state = "HAMMERPUFF4";
19008}
19009
19010State {
19011  ID = "HAMMERPUFF4";
19012  Sprite = "FHFX";
19013  Frame = 21;
19014  Tics = 4;
19015  Next state = "HAMMERPUFF5";
19016}
19017
19018State {
19019  ID = "HAMMERPUFF5";
19020  Sprite = "FHFX";
19021  Frame = 22;
19022  Tics = 4;
19023  Next state = "NULL";
19024}
19025
19026State {
19027  ID = "FSWORDREADY";
19028  Sprite = "FSRD";
19029  Frame = 32768;
19030  Tics = 1;
19031  Action = "A_WeaponReady";
19032  Next state = "FSWORDREADY1";
19033}
19034
19035State {
19036  ID = "FSWORDREADY1";
19037  Sprite = "FSRD";
19038  Frame = 32768;
19039  Tics = 1;
19040  Action = "A_WeaponReady";
19041  Next state = "FSWORDREADY2";
19042}
19043
19044State {
19045  ID = "FSWORDREADY2";
19046  Sprite = "FSRD";
19047  Frame = 32768;
19048  Tics = 1;
19049  Action = "A_WeaponReady";
19050  Next state = "FSWORDREADY3";
19051}
19052
19053State {
19054  ID = "FSWORDREADY3";
19055  Sprite = "FSRD";
19056  Frame = 32768;
19057  Tics = 1;
19058  Action = "A_WeaponReady";
19059  Next state = "FSWORDREADY4";
19060}
19061
19062State {
19063  ID = "FSWORDREADY4";
19064  Sprite = "FSRD";
19065  Frame = 32769;
19066  Tics = 1;
19067  Action = "A_WeaponReady";
19068  Next state = "FSWORDREADY5";
19069}
19070
19071State {
19072  ID = "FSWORDREADY5";
19073  Sprite = "FSRD";
19074  Frame = 32769;
19075  Tics = 1;
19076  Action = "A_WeaponReady";
19077  Next state = "FSWORDREADY6";
19078}
19079
19080State {
19081  ID = "FSWORDREADY6";
19082  Sprite = "FSRD";
19083  Frame = 32769;
19084  Tics = 1;
19085  Action = "A_WeaponReady";
19086  Next state = "FSWORDREADY7";
19087}
19088
19089State {
19090  ID = "FSWORDREADY7";
19091  Sprite = "FSRD";
19092  Frame = 32769;
19093  Tics = 1;
19094  Action = "A_WeaponReady";
19095  Next state = "FSWORDREADY8";
19096}
19097
19098State {
19099  ID = "FSWORDREADY8";
19100  Sprite = "FSRD";
19101  Frame = 32770;
19102  Tics = 1;
19103  Action = "A_WeaponReady";
19104  Next state = "FSWORDREADY9";
19105}
19106
19107State {
19108  ID = "FSWORDREADY9";
19109  Sprite = "FSRD";
19110  Frame = 32770;
19111  Tics = 1;
19112  Action = "A_WeaponReady";
19113  Next state = "FSWORDREADY10";
19114}
19115
19116State {
19117  ID = "FSWORDREADY10";
19118  Sprite = "FSRD";
19119  Frame = 32770;
19120  Tics = 1;
19121  Action = "A_WeaponReady";
19122  Next state = "FSWORDREADY11";
19123}
19124
19125State {
19126  ID = "FSWORDREADY11";
19127  Sprite = "FSRD";
19128  Frame = 32770;
19129  Tics = 1;
19130  Action = "A_WeaponReady";
19131  Next state = "FSWORDREADY";
19132}
19133
19134State {
19135  ID = "FSWORDDOWN";
19136  Sprite = "FSRD";
19137  Frame = 32768;
19138  Tics = 1;
19139  Action = "A_Lower";
19140  Next state = "FSWORDDOWN";
19141}
19142
19143State {
19144  ID = "FSWORDUP";
19145  Sprite = "FSRD";
19146  Frame = 32768;
19147  Tics = 1;
19148  Action = "A_Raise";
19149  Next state = "FSWORDUP";
19150}
19151
19152State {
19153  ID = "FSWORDATK_1";
19154  Sprite = "FSRD";
19155  Frame = 32771;
19156  Tics = 3;
19157  Next state = "FSWORDATK_2";
19158  Misc1 = 5;
19159  Misc2 = 36;
19160}
19161
19162State {
19163  ID = "FSWORDATK_2";
19164  Sprite = "FSRD";
19165  Frame = 32772;
19166  Tics = 3;
19167  Next state = "FSWORDATK_3";
19168  Misc1 = 5;
19169  Misc2 = 36;
19170}
19171
19172State {
19173  ID = "FSWORDATK_3";
19174  Sprite = "FSRD";
19175  Frame = 32773;
19176  Tics = 2;
19177  Next state = "FSWORDATK_4";
19178  Misc1 = 5;
19179  Misc2 = 36;
19180}
19181
19182State {
19183  ID = "FSWORDATK_4";
19184  Sprite = "FSRD";
19185  Frame = 32774;
19186  Tics = 3;
19187  Action = "A_FSwordAttack";
19188  Next state = "FSWORDATK_5";
19189  Misc1 = 5;
19190  Misc2 = 36;
19191}
19192
19193State {
19194  ID = "FSWORDATK_5";
19195  Sprite = "FSRD";
19196  Frame = 32775;
19197  Tics = 2;
19198  Next state = "FSWORDATK_6";
19199  Misc1 = 5;
19200  Misc2 = 36;
19201}
19202
19203State {
19204  ID = "FSWORDATK_6";
19205  Sprite = "FSRD";
19206  Frame = 32776;
19207  Tics = 2;
19208  Next state = "FSWORDATK_7";
19209  Misc1 = 5;
19210  Misc2 = 36;
19211}
19212
19213State {
19214  ID = "FSWORDATK_7";
19215  Sprite = "FSRD";
19216  Frame = 32776;
19217  Tics = 10;
19218  Next state = "FSWORDATK_8";
19219  Misc1 = 5;
19220  Misc2 = 150;
19221}
19222
19223State {
19224  ID = "FSWORDATK_8";
19225  Sprite = "FSRD";
19226  Frame = 32768;
19227  Tics = 1;
19228  Next state = "FSWORDATK_9";
19229  Misc1 = 5;
19230  Misc2 = 60;
19231}
19232
19233State {
19234  ID = "FSWORDATK_9";
19235  Sprite = "FSRD";
19236  Frame = 32769;
19237  Tics = 1;
19238  Next state = "FSWORDATK_10";
19239  Misc1 = 5;
19240  Misc2 = 55;
19241}
19242
19243State {
19244  ID = "FSWORDATK_10";
19245  Sprite = "FSRD";
19246  Frame = 32770;
19247  Tics = 1;
19248  Next state = "FSWORDATK_11";
19249  Misc1 = 5;
19250  Misc2 = 50;
19251}
19252
19253State {
19254  ID = "FSWORDATK_11";
19255  Sprite = "FSRD";
19256  Frame = 32768;
19257  Tics = 1;
19258  Next state = "FSWORDATK_12";
19259  Misc1 = 5;
19260  Misc2 = 45;
19261}
19262
19263State {
19264  ID = "FSWORDATK_12";
19265  Sprite = "FSRD";
19266  Frame = 32769;
19267  Tics = 1;
19268  Next state = "FSWORDREADY";
19269  Misc1 = 5;
19270  Misc2 = 40;
19271}
19272
19273State {
19274  ID = "FSWORD_MISSILE1";
19275  Sprite = "FSFX";
19276  Frame = 32768;
19277  Tics = 3;
19278  Next state = "FSWORD_MISSILE2";
19279}
19280
19281State {
19282  ID = "FSWORD_MISSILE2";
19283  Sprite = "FSFX";
19284  Frame = 32769;
19285  Tics = 3;
19286  Next state = "FSWORD_MISSILE3";
19287}
19288
19289State {
19290  ID = "FSWORD_MISSILE3";
19291  Sprite = "FSFX";
19292  Frame = 32770;
19293  Tics = 3;
19294  Next state = "FSWORD_MISSILE1";
19295}
19296
19297State {
19298  ID = "FSWORD_MISSILE_X1";
19299  Sprite = "FSFX";
19300  Frame = 32771;
19301  Tics = 4;
19302  Next state = "FSWORD_MISSILE_X2";
19303}
19304
19305State {
19306  ID = "FSWORD_MISSILE_X2";
19307  Sprite = "FSFX";
19308  Frame = 32772;
19309  Tics = 3;
19310  Action = "A_FSwordFlames";
19311  Next state = "FSWORD_MISSILE_X3";
19312}
19313
19314State {
19315  ID = "FSWORD_MISSILE_X3";
19316  Sprite = "FSFX";
19317  Frame = 32773;
19318  Tics = 4;
19319  Action = "A_Explode";
19320  Next state = "FSWORD_MISSILE_X4";
19321}
19322
19323State {
19324  ID = "FSWORD_MISSILE_X4";
19325  Sprite = "FSFX";
19326  Frame = 32774;
19327  Tics = 3;
19328  Next state = "FSWORD_MISSILE_X5";
19329}
19330
19331State {
19332  ID = "FSWORD_MISSILE_X5";
19333  Sprite = "FSFX";
19334  Frame = 32775;
19335  Tics = 4;
19336  Next state = "FSWORD_MISSILE_X6";
19337}
19338
19339State {
19340  ID = "FSWORD_MISSILE_X6";
19341  Sprite = "FSFX";
19342  Frame = 32776;
19343  Tics = 3;
19344  Next state = "FSWORD_MISSILE_X7";
19345}
19346
19347State {
19348  ID = "FSWORD_MISSILE_X7";
19349  Sprite = "FSFX";
19350  Frame = 32777;
19351  Tics = 4;
19352  Next state = "FSWORD_MISSILE_X8";
19353}
19354
19355State {
19356  ID = "FSWORD_MISSILE_X8";
19357  Sprite = "FSFX";
19358  Frame = 32778;
19359  Tics = 3;
19360  Next state = "FSWORD_MISSILE_X9";
19361}
19362
19363State {
19364  ID = "FSWORD_MISSILE_X9";
19365  Sprite = "FSFX";
19366  Frame = 32779;
19367  Tics = 3;
19368  Next state = "FSWORD_MISSILE_X10";
19369}
19370
19371State {
19372  ID = "FSWORD_MISSILE_X10";
19373  Sprite = "FSFX";
19374  Frame = 32780;
19375  Tics = 3;
19376  Next state = "NULL";
19377}
19378
19379State {
19380  ID = "FSWORD_FLAME1";
19381  Sprite = "FSFX";
19382  Frame = 32781;
19383  Tics = 3;
19384  Next state = "FSWORD_FLAME2";
19385}
19386
19387State {
19388  ID = "FSWORD_FLAME2";
19389  Sprite = "FSFX";
19390  Frame = 32782;
19391  Tics = 3;
19392  Next state = "FSWORD_FLAME3";
19393}
19394
19395State {
19396  ID = "FSWORD_FLAME3";
19397  Sprite = "FSFX";
19398  Frame = 32783;
19399  Tics = 3;
19400  Next state = "FSWORD_FLAME4";
19401}
19402
19403State {
19404  ID = "FSWORD_FLAME4";
19405  Sprite = "FSFX";
19406  Frame = 32784;
19407  Tics = 3;
19408  Next state = "FSWORD_FLAME5";
19409}
19410
19411State {
19412  ID = "FSWORD_FLAME5";
19413  Sprite = "FSFX";
19414  Frame = 32785;
19415  Tics = 3;
19416  Next state = "FSWORD_FLAME6";
19417}
19418
19419State {
19420  ID = "FSWORD_FLAME6";
19421  Sprite = "FSFX";
19422  Frame = 32786;
19423  Tics = 3;
19424  Next state = "FSWORD_FLAME7";
19425}
19426
19427State {
19428  ID = "FSWORD_FLAME7";
19429  Sprite = "FSFX";
19430  Frame = 32787;
19431  Tics = 3;
19432  Next state = "FSWORD_FLAME8";
19433}
19434
19435State {
19436  ID = "FSWORD_FLAME8";
19437  Sprite = "FSFX";
19438  Frame = 32788;
19439  Tics = 3;
19440  Next state = "FSWORD_FLAME9";
19441}
19442
19443State {
19444  ID = "FSWORD_FLAME9";
19445  Sprite = "FSFX";
19446  Frame = 32789;
19447  Tics = 3;
19448  Next state = "FSWORD_FLAME10";
19449}
19450
19451State {
19452  ID = "FSWORD_FLAME10";
19453  Sprite = "FSFX";
19454  Frame = 32790;
19455  Tics = 3;
19456  Next state = "NULL";
19457}
19458
19459State {
19460  ID = "CMACEREADY";
19461  Sprite = "CMCE";
19462  Frame = 0;
19463  Tics = 1;
19464  Action = "A_WeaponReady";
19465  Next state = "CMACEREADY";
19466}
19467
19468State {
19469  ID = "CMACEDOWN";
19470  Sprite = "CMCE";
19471  Frame = 0;
19472  Tics = 1;
19473  Action = "A_Lower";
19474  Next state = "CMACEDOWN";
19475}
19476
19477State {
19478  ID = "CMACEUP";
19479  Sprite = "CMCE";
19480  Frame = 0;
19481  Tics = 1;
19482  Action = "A_Raise";
19483  Next state = "CMACEUP";
19484}
19485
19486State {
19487  ID = "CMACEATK_1";
19488  Sprite = "CMCE";
19489  Frame = 1;
19490  Tics = 2;
19491  Next state = "CMACEATK_2";
19492  Misc1 = 60;
19493  Misc2 = 20;
19494}
19495
19496State {
19497  ID = "CMACEATK_2";
19498  Sprite = "CMCE";
19499  Frame = 1;
19500  Tics = 1;
19501  Next state = "CMACEATK_3";
19502  Misc1 = 30;
19503  Misc2 = 33;
19504}
19505
19506State {
19507  ID = "CMACEATK_3";
19508  Sprite = "CMCE";
19509  Frame = 1;
19510  Tics = 2;
19511  Next state = "CMACEATK_4";
19512  Misc1 = 8;
19513  Misc2 = 45;
19514}
19515
19516State {
19517  ID = "CMACEATK_4";
19518  Sprite = "CMCE";
19519  Frame = 2;
19520  Tics = 1;
19521  Next state = "CMACEATK_5";
19522  Misc1 = 8;
19523  Misc2 = 45;
19524}
19525
19526State {
19527  ID = "CMACEATK_5";
19528  Sprite = "CMCE";
19529  Frame = 3;
19530  Tics = 1;
19531  Next state = "CMACEATK_6";
19532  Misc1 = 8;
19533  Misc2 = 45;
19534}
19535
19536State {
19537  ID = "CMACEATK_6";
19538  Sprite = "CMCE";
19539  Frame = 4;
19540  Tics = 1;
19541  Next state = "CMACEATK_7";
19542  Misc1 = 8;
19543  Misc2 = 45;
19544}
19545
19546State {
19547  ID = "CMACEATK_7";
19548  Sprite = "CMCE";
19549  Frame = 4;
19550  Tics = 1;
19551  Action = "A_CMaceAttack";
19552  Next state = "CMACEATK_8";
19553  Misc1 = -11;
19554  Misc2 = 58;
19555}
19556
19557State {
19558  ID = "CMACEATK_8";
19559  Sprite = "CMCE";
19560  Frame = 5;
19561  Tics = 1;
19562  Next state = "CMACEATK_9";
19563  Misc1 = 8;
19564  Misc2 = 45;
19565}
19566
19567State {
19568  ID = "CMACEATK_9";
19569  Sprite = "CMCE";
19570  Frame = 5;
19571  Tics = 2;
19572  Next state = "CMACEATK_10";
19573  Misc1 = -8;
19574  Misc2 = 74;
19575}
19576
19577State {
19578  ID = "CMACEATK_10";
19579  Sprite = "CMCE";
19580  Frame = 5;
19581  Tics = 1;
19582  Next state = "CMACEATK_11";
19583  Misc1 = -20;
19584  Misc2 = 96;
19585}
19586
19587State {
19588  ID = "CMACEATK_11";
19589  Sprite = "CMCE";
19590  Frame = 5;
19591  Tics = 8;
19592  Next state = "CMACEATK_12";
19593  Misc1 = -33;
19594  Misc2 = 160;
19595}
19596
19597State {
19598  ID = "CMACEATK_12";
19599  Sprite = "CMCE";
19600  Frame = 0;
19601  Tics = 2;
19602  Action = "A_ReFire";
19603  Next state = "CMACEATK_13";
19604  Misc1 = 8;
19605  Misc2 = 75;
19606}
19607
19608State {
19609  ID = "CMACEATK_13";
19610  Sprite = "CMCE";
19611  Frame = 0;
19612  Tics = 1;
19613  Next state = "CMACEATK_14";
19614  Misc1 = 8;
19615  Misc2 = 65;
19616}
19617
19618State {
19619  ID = "CMACEATK_14";
19620  Sprite = "CMCE";
19621  Frame = 0;
19622  Tics = 2;
19623  Next state = "CMACEATK_15";
19624  Misc1 = 8;
19625  Misc2 = 60;
19626}
19627
19628State {
19629  ID = "CMACEATK_15";
19630  Sprite = "CMCE";
19631  Frame = 0;
19632  Tics = 1;
19633  Next state = "CMACEATK_16";
19634  Misc1 = 8;
19635  Misc2 = 55;
19636}
19637
19638State {
19639  ID = "CMACEATK_16";
19640  Sprite = "CMCE";
19641  Frame = 0;
19642  Tics = 2;
19643  Next state = "CMACEATK_17";
19644  Misc1 = 8;
19645  Misc2 = 50;
19646}
19647
19648State {
19649  ID = "CMACEATK_17";
19650  Sprite = "CMCE";
19651  Frame = 0;
19652  Tics = 1;
19653  Next state = "CMACEREADY";
19654  Misc1 = 8;
19655  Misc2 = 45;
19656}
19657
19658State {
19659  ID = "CSTAFF";
19660  Sprite = "WCSS";
19661  Frame = 0;
19662  Tics = -1;
19663  Next state = "NULL";
19664}
19665
19666State {
19667  ID = "CSTAFFREADY";
19668  Sprite = "CSSF";
19669  Frame = 2;
19670  Tics = 4;
19671  Next state = "CSTAFFREADY1";
19672}
19673
19674State {
19675  ID = "CSTAFFREADY1";
19676  Sprite = "CSSF";
19677  Frame = 1;
19678  Tics = 3;
19679  Action = "A_CStaffInitBlink";
19680  Next state = "CSTAFFREADY2";
19681}
19682
19683State {
19684  ID = "CSTAFFREADY2";
19685  Sprite = "CSSF";
19686  Frame = 0;
19687  Tics = 1;
19688  Action = "A_WeaponReady";
19689  Next state = "CSTAFFREADY3";
19690}
19691
19692State {
19693  ID = "CSTAFFREADY3";
19694  Sprite = "CSSF";
19695  Frame = 0;
19696  Tics = 1;
19697  Action = "A_WeaponReady";
19698  Next state = "CSTAFFREADY4";
19699}
19700
19701State {
19702  ID = "CSTAFFREADY4";
19703  Sprite = "CSSF";
19704  Frame = 0;
19705  Tics = 1;
19706  Action = "A_WeaponReady";
19707  Next state = "CSTAFFREADY5";
19708}
19709
19710State {
19711  ID = "CSTAFFREADY5";
19712  Sprite = "CSSF";
19713  Frame = 0;
19714  Tics = 1;
19715  Action = "A_WeaponReady";
19716  Next state = "CSTAFFREADY6";
19717}
19718
19719State {
19720  ID = "CSTAFFREADY6";
19721  Sprite = "CSSF";
19722  Frame = 0;
19723  Tics = 1;
19724  Action = "A_WeaponReady";
19725  Next state = "CSTAFFREADY7";
19726}
19727
19728State {
19729  ID = "CSTAFFREADY7";
19730  Sprite = "CSSF";
19731  Frame = 0;
19732  Tics = 1;
19733  Action = "A_WeaponReady";
19734  Next state = "CSTAFFREADY8";
19735}
19736
19737State {
19738  ID = "CSTAFFREADY8";
19739  Sprite = "CSSF";
19740  Frame = 0;
19741  Tics = 1;
19742  Action = "A_WeaponReady";
19743  Next state = "CSTAFFREADY9";
19744}
19745
19746State {
19747  ID = "CSTAFFREADY9";
19748  Sprite = "CSSF";
19749  Frame = 0;
19750  Tics = 1;
19751  Action = "A_CStaffCheckBlink";
19752  Next state = "CSTAFFREADY2";
19753}
19754
19755State {
19756  ID = "CSTAFFBLINK1";
19757  Sprite = "CSSF";
19758  Frame = 1;
19759  Tics = 1;
19760  Action = "A_WeaponReady";
19761  Next state = "CSTAFFBLINK2";
19762}
19763
19764State {
19765  ID = "CSTAFFBLINK2";
19766  Sprite = "CSSF";
19767  Frame = 1;
19768  Tics = 1;
19769  Action = "A_WeaponReady";
19770  Next state = "CSTAFFBLINK3";
19771}
19772
19773State {
19774  ID = "CSTAFFBLINK3";
19775  Sprite = "CSSF";
19776  Frame = 1;
19777  Tics = 1;
19778  Action = "A_WeaponReady";
19779  Next state = "CSTAFFBLINK4";
19780}
19781
19782State {
19783  ID = "CSTAFFBLINK4";
19784  Sprite = "CSSF";
19785  Frame = 2;
19786  Tics = 1;
19787  Action = "A_WeaponReady";
19788  Next state = "CSTAFFBLINK5";
19789}
19790
19791State {
19792  ID = "CSTAFFBLINK5";
19793  Sprite = "CSSF";
19794  Frame = 2;
19795  Tics = 1;
19796  Action = "A_WeaponReady";
19797  Next state = "CSTAFFBLINK6";
19798}
19799
19800State {
19801  ID = "CSTAFFBLINK6";
19802  Sprite = "CSSF";
19803  Frame = 2;
19804  Tics = 1;
19805  Action = "A_WeaponReady";
19806  Next state = "CSTAFFBLINK7";
19807}
19808
19809State {
19810  ID = "CSTAFFBLINK7";
19811  Sprite = "CSSF";
19812  Frame = 2;
19813  Tics = 1;
19814  Action = "A_WeaponReady";
19815  Next state = "CSTAFFBLINK8";
19816}
19817
19818State {
19819  ID = "CSTAFFBLINK8";
19820  Sprite = "CSSF";
19821  Frame = 2;
19822  Tics = 1;
19823  Action = "A_WeaponReady";
19824  Next state = "CSTAFFBLINK9";
19825}
19826
19827State {
19828  ID = "CSTAFFBLINK9";
19829  Sprite = "CSSF";
19830  Frame = 1;
19831  Tics = 1;
19832  Action = "A_WeaponReady";
19833  Next state = "CSTAFFBLINK10";
19834}
19835
19836State {
19837  ID = "CSTAFFBLINK10";
19838  Sprite = "CSSF";
19839  Frame = 1;
19840  Tics = 1;
19841  Action = "A_WeaponReady";
19842  Next state = "CSTAFFBLINK11";
19843}
19844
19845State {
19846  ID = "CSTAFFBLINK11";
19847  Sprite = "CSSF";
19848  Frame = 1;
19849  Tics = 1;
19850  Action = "A_WeaponReady";
19851  Next state = "CSTAFFREADY2";
19852}
19853
19854State {
19855  ID = "CSTAFFDOWN";
19856  Sprite = "CSSF";
19857  Frame = 1;
19858  Tics = 3;
19859  Next state = "CSTAFFDOWN2";
19860}
19861
19862State {
19863  ID = "CSTAFFDOWN2";
19864  Sprite = "CSSF";
19865  Frame = 2;
19866  Tics = 4;
19867  Next state = "CSTAFFDOWN3";
19868}
19869
19870State {
19871  ID = "CSTAFFDOWN3";
19872  Sprite = "CSSF";
19873  Frame = 2;
19874  Tics = 1;
19875  Action = "A_Lower";
19876  Next state = "CSTAFFDOWN3";
19877}
19878
19879State {
19880  ID = "CSTAFFUP";
19881  Sprite = "CSSF";
19882  Frame = 2;
19883  Tics = 1;
19884  Action = "A_Raise";
19885  Next state = "CSTAFFUP";
19886}
19887
19888State {
19889  ID = "CSTAFFATK_1";
19890  Sprite = "CSSF";
19891  Frame = 0;
19892  Tics = 1;
19893  Action = "A_CStaffCheck";
19894  Next state = "CSTAFFATK_2";
19895  Misc2 = 45;
19896}
19897
19898State {
19899  ID = "CSTAFFATK_2";
19900  Sprite = "CSSF";
19901  Frame = 9;
19902  Tics = 1;
19903  Action = "A_CStaffAttack";
19904  Next state = "CSTAFFATK_3";
19905  Misc2 = 50;
19906}
19907
19908State {
19909  ID = "CSTAFFATK_3";
19910  Sprite = "CSSF";
19911  Frame = 9;
19912  Tics = 2;
19913  Next state = "CSTAFFATK_4";
19914  Misc2 = 50;
19915}
19916
19917State {
19918  ID = "CSTAFFATK_4";
19919  Sprite = "CSSF";
19920  Frame = 9;
19921  Tics = 2;
19922  Next state = "CSTAFFATK_5";
19923  Misc2 = 45;
19924}
19925
19926State {
19927  ID = "CSTAFFATK_5";
19928  Sprite = "CSSF";
19929  Frame = 0;
19930  Tics = 2;
19931  Next state = "CSTAFFATK_6";
19932  Misc2 = 40;
19933}
19934
19935State {
19936  ID = "CSTAFFATK_6";
19937  Sprite = "CSSF";
19938  Frame = 0;
19939  Tics = 2;
19940  Next state = "CSTAFFREADY2";
19941  Misc2 = 36;
19942}
19943
19944State {
19945  ID = "CSTAFFATK2_1";
19946  Sprite = "CSSF";
19947  Frame = 10;
19948  Tics = 10;
19949  Next state = "CSTAFFREADY2";
19950  Misc2 = 36;
19951}
19952
19953State {
19954  ID = "CSTAFF_MISSILE1";
19955  Sprite = "CSSF";
19956  Frame = 32771;
19957  Tics = 1;
19958  Action = "A_CStaffMissileSlither";
19959  Next state = "CSTAFF_MISSILE2";
19960}
19961
19962State {
19963  ID = "CSTAFF_MISSILE2";
19964  Sprite = "CSSF";
19965  Frame = 32771;
19966  Tics = 1;
19967  Action = "A_CStaffMissileSlither";
19968  Next state = "CSTAFF_MISSILE3";
19969}
19970
19971State {
19972  ID = "CSTAFF_MISSILE3";
19973  Sprite = "CSSF";
19974  Frame = 32772;
19975  Tics = 1;
19976  Action = "A_CStaffMissileSlither";
19977  Next state = "CSTAFF_MISSILE4";
19978}
19979
19980State {
19981  ID = "CSTAFF_MISSILE4";
19982  Sprite = "CSSF";
19983  Frame = 32772;
19984  Tics = 1;
19985  Action = "A_CStaffMissileSlither";
19986  Next state = "CSTAFF_MISSILE1";
19987}
19988
19989State {
19990  ID = "CSTAFF_MISSILE_X1";
19991  Sprite = "CSSF";
19992  Frame = 32773;
19993  Tics = 4;
19994  Next state = "CSTAFF_MISSILE_X2";
19995}
19996
19997State {
19998  ID = "CSTAFF_MISSILE_X2";
19999  Sprite = "CSSF";
20000  Frame = 32774;
20001  Tics = 4;
20002  Next state = "CSTAFF_MISSILE_X3";
20003}
20004
20005State {
20006  ID = "CSTAFF_MISSILE_X3";
20007  Sprite = "CSSF";
20008  Frame = 32775;
20009  Tics = 3;
20010  Next state = "CSTAFF_MISSILE_X4";
20011}
20012
20013State {
20014  ID = "CSTAFF_MISSILE_X4";
20015  Sprite = "CSSF";
20016  Frame = 32776;
20017  Tics = 3;
20018  Next state = "NULL";
20019}
20020
20021State {
20022  ID = "CSTAFFPUFF1";
20023  Sprite = "FHFX";
20024  Frame = 18;
20025  Tics = 4;
20026  Next state = "CSTAFFPUFF2";
20027}
20028
20029State {
20030  ID = "CSTAFFPUFF2";
20031  Sprite = "FHFX";
20032  Frame = 19;
20033  Tics = 4;
20034  Next state = "CSTAFFPUFF3";
20035}
20036
20037State {
20038  ID = "CSTAFFPUFF3";
20039  Sprite = "FHFX";
20040  Frame = 20;
20041  Tics = 4;
20042  Next state = "CSTAFFPUFF4";
20043}
20044
20045State {
20046  ID = "CSTAFFPUFF4";
20047  Sprite = "FHFX";
20048  Frame = 21;
20049  Tics = 4;
20050  Next state = "CSTAFFPUFF5";
20051}
20052
20053State {
20054  ID = "CSTAFFPUFF5";
20055  Sprite = "FHFX";
20056  Frame = 22;
20057  Tics = 4;
20058  Next state = "NULL";
20059}
20060
20061State {
20062  ID = "CFLAME1";
20063  Sprite = "WCFM";
20064  Frame = 32768;
20065  Tics = 4;
20066  Next state = "CFLAME2";
20067}
20068
20069State {
20070  ID = "CFLAME2";
20071  Sprite = "WCFM";
20072  Frame = 32769;
20073  Tics = 4;
20074  Next state = "CFLAME3";
20075}
20076
20077State {
20078  ID = "CFLAME3";
20079  Sprite = "WCFM";
20080  Frame = 32770;
20081  Tics = 4;
20082  Next state = "CFLAME4";
20083}
20084
20085State {
20086  ID = "CFLAME4";
20087  Sprite = "WCFM";
20088  Frame = 32771;
20089  Tics = 4;
20090  Next state = "CFLAME5";
20091}
20092
20093State {
20094  ID = "CFLAME5";
20095  Sprite = "WCFM";
20096  Frame = 32772;
20097  Tics = 4;
20098  Next state = "CFLAME6";
20099}
20100
20101State {
20102  ID = "CFLAME6";
20103  Sprite = "WCFM";
20104  Frame = 32773;
20105  Tics = 4;
20106  Next state = "CFLAME7";
20107}
20108
20109State {
20110  ID = "CFLAME7";
20111  Sprite = "WCFM";
20112  Frame = 32774;
20113  Tics = 4;
20114  Next state = "CFLAME8";
20115}
20116
20117State {
20118  ID = "CFLAME8";
20119  Sprite = "WCFM";
20120  Frame = 32775;
20121  Tics = 4;
20122  Next state = "CFLAME1";
20123}
20124
20125State {
20126  ID = "CFLAMEREADY1";
20127  Sprite = "CFLM";
20128  Frame = 0;
20129  Tics = 1;
20130  Action = "A_WeaponReady";
20131  Next state = "CFLAMEREADY2";
20132}
20133
20134State {
20135  ID = "CFLAMEREADY2";
20136  Sprite = "CFLM";
20137  Frame = 0;
20138  Tics = 1;
20139  Action = "A_WeaponReady";
20140  Next state = "CFLAMEREADY3";
20141}
20142
20143State {
20144  ID = "CFLAMEREADY3";
20145  Sprite = "CFLM";
20146  Frame = 0;
20147  Tics = 1;
20148  Action = "A_WeaponReady";
20149  Next state = "CFLAMEREADY4";
20150}
20151
20152State {
20153  ID = "CFLAMEREADY4";
20154  Sprite = "CFLM";
20155  Frame = 0;
20156  Tics = 1;
20157  Action = "A_WeaponReady";
20158  Next state = "CFLAMEREADY5";
20159}
20160
20161State {
20162  ID = "CFLAMEREADY5";
20163  Sprite = "CFLM";
20164  Frame = 1;
20165  Tics = 1;
20166  Action = "A_WeaponReady";
20167  Next state = "CFLAMEREADY6";
20168}
20169
20170State {
20171  ID = "CFLAMEREADY6";
20172  Sprite = "CFLM";
20173  Frame = 1;
20174  Tics = 1;
20175  Action = "A_WeaponReady";
20176  Next state = "CFLAMEREADY7";
20177}
20178
20179State {
20180  ID = "CFLAMEREADY7";
20181  Sprite = "CFLM";
20182  Frame = 1;
20183  Tics = 1;
20184  Action = "A_WeaponReady";
20185  Next state = "CFLAMEREADY8";
20186}
20187
20188State {
20189  ID = "CFLAMEREADY8";
20190  Sprite = "CFLM";
20191  Frame = 1;
20192  Tics = 1;
20193  Action = "A_WeaponReady";
20194  Next state = "CFLAMEREADY9";
20195}
20196
20197State {
20198  ID = "CFLAMEREADY9";
20199  Sprite = "CFLM";
20200  Frame = 2;
20201  Tics = 1;
20202  Action = "A_WeaponReady";
20203  Next state = "CFLAMEREADY10";
20204}
20205
20206State {
20207  ID = "CFLAMEREADY10";
20208  Sprite = "CFLM";
20209  Frame = 2;
20210  Tics = 1;
20211  Action = "A_WeaponReady";
20212  Next state = "CFLAMEREADY11";
20213}
20214
20215State {
20216  ID = "CFLAMEREADY11";
20217  Sprite = "CFLM";
20218  Frame = 2;
20219  Tics = 1;
20220  Action = "A_WeaponReady";
20221  Next state = "CFLAMEREADY12";
20222}
20223
20224State {
20225  ID = "CFLAMEREADY12";
20226  Sprite = "CFLM";
20227  Frame = 2;
20228  Tics = 1;
20229  Action = "A_WeaponReady";
20230  Next state = "CFLAMEREADY1";
20231}
20232
20233State {
20234  ID = "CFLAMEDOWN";
20235  Sprite = "CFLM";
20236  Frame = 0;
20237  Tics = 1;
20238  Action = "A_Lower";
20239  Next state = "CFLAMEDOWN";
20240}
20241
20242State {
20243  ID = "CFLAMEUP";
20244  Sprite = "CFLM";
20245  Frame = 0;
20246  Tics = 1;
20247  Action = "A_Raise";
20248  Next state = "CFLAMEUP";
20249}
20250
20251State {
20252  ID = "CFLAMEATK_1";
20253  Sprite = "CFLM";
20254  Frame = 0;
20255  Tics = 2;
20256  Next state = "CFLAMEATK_2";
20257  Misc2 = 40;
20258}
20259
20260State {
20261  ID = "CFLAMEATK_2";
20262  Sprite = "CFLM";
20263  Frame = 3;
20264  Tics = 2;
20265  Next state = "CFLAMEATK_3";
20266  Misc2 = 50;
20267}
20268
20269State {
20270  ID = "CFLAMEATK_3";
20271  Sprite = "CFLM";
20272  Frame = 3;
20273  Tics = 2;
20274  Next state = "CFLAMEATK_4";
20275  Misc2 = 36;
20276}
20277
20278State {
20279  ID = "CFLAMEATK_4";
20280  Sprite = "CFLM";
20281  Frame = 32772;
20282  Tics = 4;
20283  Next state = "CFLAMEATK_5";
20284}
20285
20286State {
20287  ID = "CFLAMEATK_5";
20288  Sprite = "CFLM";
20289  Frame = 32773;
20290  Tics = 4;
20291  Action = "A_CFlameAttack";
20292  Next state = "CFLAMEATK_6";
20293}
20294
20295State {
20296  ID = "CFLAMEATK_6";
20297  Sprite = "CFLM";
20298  Frame = 32772;
20299  Tics = 4;
20300  Next state = "CFLAMEATK_7";
20301}
20302
20303State {
20304  ID = "CFLAMEATK_7";
20305  Sprite = "CFLM";
20306  Frame = 6;
20307  Tics = 2;
20308  Next state = "CFLAMEATK_8";
20309  Misc2 = 40;
20310}
20311
20312State {
20313  ID = "CFLAMEATK_8";
20314  Sprite = "CFLM";
20315  Frame = 6;
20316  Tics = 2;
20317  Next state = "CFLAMEREADY1";
20318}
20319
20320State {
20321  ID = "CFLAMEFLOOR1";
20322  Sprite = "CFFX";
20323  Frame = 32781;
20324  Tics = 5;
20325  Next state = "CFLAMEFLOOR2";
20326}
20327
20328State {
20329  ID = "CFLAMEFLOOR2";
20330  Sprite = "CFFX";
20331  Frame = 32782;
20332  Tics = 4;
20333  Next state = "CFLAMEFLOOR3";
20334}
20335
20336State {
20337  ID = "CFLAMEFLOOR3";
20338  Sprite = "CFFX";
20339  Frame = 32783;
20340  Tics = 3;
20341  Next state = "NULL";
20342}
20343
20344State {
20345  ID = "FLAMEPUFF1";
20346  Sprite = "CFFX";
20347  Frame = 32768;
20348  Tics = 3;
20349  Next state = "FLAMEPUFF2";
20350}
20351
20352State {
20353  ID = "FLAMEPUFF2";
20354  Sprite = "CFFX";
20355  Frame = 32769;
20356  Tics = 3;
20357  Next state = "FLAMEPUFF3";
20358}
20359
20360State {
20361  ID = "FLAMEPUFF3";
20362  Sprite = "CFFX";
20363  Frame = 32770;
20364  Tics = 3;
20365  Next state = "FLAMEPUFF4";
20366}
20367
20368State {
20369  ID = "FLAMEPUFF4";
20370  Sprite = "CFFX";
20371  Frame = 32771;
20372  Tics = 4;
20373  Next state = "FLAMEPUFF5";
20374}
20375
20376State {
20377  ID = "FLAMEPUFF5";
20378  Sprite = "CFFX";
20379  Frame = 32772;
20380  Tics = 3;
20381  Next state = "FLAMEPUFF6";
20382}
20383
20384State {
20385  ID = "FLAMEPUFF6";
20386  Sprite = "CFFX";
20387  Frame = 32773;
20388  Tics = 4;
20389  Next state = "FLAMEPUFF7";
20390}
20391
20392State {
20393  ID = "FLAMEPUFF7";
20394  Sprite = "CFFX";
20395  Frame = 32774;
20396  Tics = 3;
20397  Next state = "FLAMEPUFF8";
20398}
20399
20400State {
20401  ID = "FLAMEPUFF8";
20402  Sprite = "CFFX";
20403  Frame = 32775;
20404  Tics = 4;
20405  Next state = "FLAMEPUFF9";
20406}
20407
20408State {
20409  ID = "FLAMEPUFF9";
20410  Sprite = "CFFX";
20411  Frame = 32776;
20412  Tics = 3;
20413  Next state = "FLAMEPUFF10";
20414}
20415
20416State {
20417  ID = "FLAMEPUFF10";
20418  Sprite = "CFFX";
20419  Frame = 32777;
20420  Tics = 4;
20421  Next state = "FLAMEPUFF11";
20422}
20423
20424State {
20425  ID = "FLAMEPUFF11";
20426  Sprite = "CFFX";
20427  Frame = 32778;
20428  Tics = 3;
20429  Next state = "FLAMEPUFF12";
20430}
20431
20432State {
20433  ID = "FLAMEPUFF12";
20434  Sprite = "CFFX";
20435  Frame = 32779;
20436  Tics = 4;
20437  Next state = "FLAMEPUFF13";
20438}
20439
20440State {
20441  ID = "FLAMEPUFF13";
20442  Sprite = "CFFX";
20443  Frame = 32780;
20444  Tics = 3;
20445  Next state = "NULL";
20446}
20447
20448State {
20449  ID = "FLAMEPUFF2_1";
20450  Sprite = "CFFX";
20451  Frame = 32768;
20452  Tics = 3;
20453  Next state = "FLAMEPUFF2_2";
20454}
20455
20456State {
20457  ID = "FLAMEPUFF2_2";
20458  Sprite = "CFFX";
20459  Frame = 32769;
20460  Tics = 3;
20461  Next state = "FLAMEPUFF2_3";
20462}
20463
20464State {
20465  ID = "FLAMEPUFF2_3";
20466  Sprite = "CFFX";
20467  Frame = 32770;
20468  Tics = 3;
20469  Next state = "FLAMEPUFF2_4";
20470}
20471
20472State {
20473  ID = "FLAMEPUFF2_4";
20474  Sprite = "CFFX";
20475  Frame = 32771;
20476  Tics = 4;
20477  Next state = "FLAMEPUFF2_5";
20478}
20479
20480State {
20481  ID = "FLAMEPUFF2_5";
20482  Sprite = "CFFX";
20483  Frame = 32772;
20484  Tics = 3;
20485  Next state = "FLAMEPUFF2_6";
20486}
20487
20488State {
20489  ID = "FLAMEPUFF2_6";
20490  Sprite = "CFFX";
20491  Frame = 32773;
20492  Tics = 4;
20493  Next state = "FLAMEPUFF2_7";
20494}
20495
20496State {
20497  ID = "FLAMEPUFF2_7";
20498  Sprite = "CFFX";
20499  Frame = 32774;
20500  Tics = 3;
20501  Next state = "FLAMEPUFF2_8";
20502}
20503
20504State {
20505  ID = "FLAMEPUFF2_8";
20506  Sprite = "CFFX";
20507  Frame = 32775;
20508  Tics = 4;
20509  Next state = "FLAMEPUFF2_9";
20510}
20511
20512State {
20513  ID = "FLAMEPUFF2_9";
20514  Sprite = "CFFX";
20515  Frame = 32776;
20516  Tics = 3;
20517  Next state = "FLAMEPUFF2_10";
20518}
20519
20520State {
20521  ID = "FLAMEPUFF2_10";
20522  Sprite = "CFFX";
20523  Frame = 32770;
20524  Tics = 3;
20525  Next state = "FLAMEPUFF2_11";
20526}
20527
20528State {
20529  ID = "FLAMEPUFF2_11";
20530  Sprite = "CFFX";
20531  Frame = 32771;
20532  Tics = 4;
20533  Next state = "FLAMEPUFF2_12";
20534}
20535
20536State {
20537  ID = "FLAMEPUFF2_12";
20538  Sprite = "CFFX";
20539  Frame = 32772;
20540  Tics = 3;
20541  Next state = "FLAMEPUFF2_13";
20542}
20543
20544State {
20545  ID = "FLAMEPUFF2_13";
20546  Sprite = "CFFX";
20547  Frame = 32773;
20548  Tics = 4;
20549  Next state = "FLAMEPUFF2_14";
20550}
20551
20552State {
20553  ID = "FLAMEPUFF2_14";
20554  Sprite = "CFFX";
20555  Frame = 32774;
20556  Tics = 3;
20557  Next state = "FLAMEPUFF2_15";
20558}
20559
20560State {
20561  ID = "FLAMEPUFF2_15";
20562  Sprite = "CFFX";
20563  Frame = 32775;
20564  Tics = 4;
20565  Next state = "FLAMEPUFF2_16";
20566}
20567
20568State {
20569  ID = "FLAMEPUFF2_16";
20570  Sprite = "CFFX";
20571  Frame = 32776;
20572  Tics = 3;
20573  Next state = "FLAMEPUFF2_17";
20574}
20575
20576State {
20577  ID = "FLAMEPUFF2_17";
20578  Sprite = "CFFX";
20579  Frame = 32777;
20580  Tics = 4;
20581  Next state = "FLAMEPUFF2_18";
20582}
20583
20584State {
20585  ID = "FLAMEPUFF2_18";
20586  Sprite = "CFFX";
20587  Frame = 32778;
20588  Tics = 3;
20589  Next state = "FLAMEPUFF2_19";
20590}
20591
20592State {
20593  ID = "FLAMEPUFF2_19";
20594  Sprite = "CFFX";
20595  Frame = 32779;
20596  Tics = 4;
20597  Next state = "FLAMEPUFF2_20";
20598}
20599
20600State {
20601  ID = "FLAMEPUFF2_20";
20602  Sprite = "CFFX";
20603  Frame = 32780;
20604  Tics = 3;
20605  Next state = "NULL";
20606}
20607
20608State {
20609  ID = "CIRCLE_FLAME1";
20610  Sprite = "CFCF";
20611  Frame = 32768;
20612  Tics = 4;
20613  Next state = "CIRCLE_FLAME2";
20614}
20615
20616State {
20617  ID = "CIRCLE_FLAME2";
20618  Sprite = "CFCF";
20619  Frame = 32769;
20620  Tics = 2;
20621  Action = "A_CFlameRotate";
20622  Next state = "CIRCLE_FLAME3";
20623}
20624
20625State {
20626  ID = "CIRCLE_FLAME3";
20627  Sprite = "CFCF";
20628  Frame = 32770;
20629  Tics = 2;
20630  Next state = "CIRCLE_FLAME4";
20631}
20632
20633State {
20634  ID = "CIRCLE_FLAME4";
20635  Sprite = "CFCF";
20636  Frame = 32771;
20637  Tics = 1;
20638  Next state = "CIRCLE_FLAME5";
20639}
20640
20641State {
20642  ID = "CIRCLE_FLAME5";
20643  Sprite = "CFCF";
20644  Frame = 32772;
20645  Tics = 2;
20646  Next state = "CIRCLE_FLAME6";
20647}
20648
20649State {
20650  ID = "CIRCLE_FLAME6";
20651  Sprite = "CFCF";
20652  Frame = 32773;
20653  Tics = 2;
20654  Action = "A_CFlameRotate";
20655  Next state = "CIRCLE_FLAME7";
20656}
20657
20658State {
20659  ID = "CIRCLE_FLAME7";
20660  Sprite = "CFCF";
20661  Frame = 32774;
20662  Tics = 1;
20663  Next state = "CIRCLE_FLAME8";
20664}
20665
20666State {
20667  ID = "CIRCLE_FLAME8";
20668  Sprite = "CFCF";
20669  Frame = 32775;
20670  Tics = 2;
20671  Next state = "CIRCLE_FLAME9";
20672}
20673
20674State {
20675  ID = "CIRCLE_FLAME9";
20676  Sprite = "CFCF";
20677  Frame = 32776;
20678  Tics = 2;
20679  Next state = "CIRCLE_FLAME10";
20680}
20681
20682State {
20683  ID = "CIRCLE_FLAME10";
20684  Sprite = "CFCF";
20685  Frame = 32777;
20686  Tics = 1;
20687  Action = "A_CFlameRotate";
20688  Next state = "CIRCLE_FLAME11";
20689}
20690
20691State {
20692  ID = "CIRCLE_FLAME11";
20693  Sprite = "CFCF";
20694  Frame = 32778;
20695  Tics = 2;
20696  Next state = "CIRCLE_FLAME12";
20697}
20698
20699State {
20700  ID = "CIRCLE_FLAME12";
20701  Sprite = "CFCF";
20702  Frame = 32779;
20703  Tics = 3;
20704  Next state = "CIRCLE_FLAME13";
20705}
20706
20707State {
20708  ID = "CIRCLE_FLAME13";
20709  Sprite = "CFCF";
20710  Frame = 32780;
20711  Tics = 3;
20712  Next state = "CIRCLE_FLAME14";
20713}
20714
20715State {
20716  ID = "CIRCLE_FLAME14";
20717  Sprite = "CFCF";
20718  Frame = 32781;
20719  Tics = 2;
20720  Action = "A_CFlameRotate";
20721  Next state = "CIRCLE_FLAME15";
20722}
20723
20724State {
20725  ID = "CIRCLE_FLAME15";
20726  Sprite = "CFCF";
20727  Frame = 32782;
20728  Tics = 3;
20729  Next state = "CIRCLE_FLAME16";
20730}
20731
20732State {
20733  ID = "CIRCLE_FLAME16";
20734  Sprite = "CFCF";
20735  Frame = 32783;
20736  Tics = 2;
20737  Next state = "NULL";
20738}
20739
20740State {
20741  ID = "CIRCLE_FLAME_X1";
20742  Sprite = "CFCF";
20743  Frame = 32784;
20744  Tics = 3;
20745  Next state = "CIRCLE_FLAME_X2";
20746}
20747
20748State {
20749  ID = "CIRCLE_FLAME_X2";
20750  Sprite = "CFCF";
20751  Frame = 32785;
20752  Tics = 3;
20753  Next state = "CIRCLE_FLAME_X3";
20754}
20755
20756State {
20757  ID = "CIRCLE_FLAME_X3";
20758  Sprite = "CFCF";
20759  Frame = 32786;
20760  Tics = 3;
20761  Action = "A_Explode";
20762  Next state = "CIRCLE_FLAME_X4";
20763}
20764
20765State {
20766  ID = "CIRCLE_FLAME_X4";
20767  Sprite = "CFCF";
20768  Frame = 32787;
20769  Tics = 3;
20770  Next state = "CIRCLE_FLAME_X5";
20771}
20772
20773State {
20774  ID = "CIRCLE_FLAME_X5";
20775  Sprite = "CFCF";
20776  Frame = 32788;
20777  Tics = 3;
20778  Next state = "CIRCLE_FLAME_X6";
20779}
20780
20781State {
20782  ID = "CIRCLE_FLAME_X6";
20783  Sprite = "CFCF";
20784  Frame = 32789;
20785  Tics = 3;
20786  Next state = "CIRCLE_FLAME_X7";
20787}
20788
20789State {
20790  ID = "CIRCLE_FLAME_X7";
20791  Sprite = "CFCF";
20792  Frame = 32790;
20793  Tics = 3;
20794  Next state = "CIRCLE_FLAME_X8";
20795}
20796
20797State {
20798  ID = "CIRCLE_FLAME_X8";
20799  Sprite = "CFCF";
20800  Frame = 32791;
20801  Tics = 3;
20802  Next state = "CIRCLE_FLAME_X9";
20803}
20804
20805State {
20806  ID = "CIRCLE_FLAME_X9";
20807  Sprite = "CFCF";
20808  Frame = 32792;
20809  Tics = 3;
20810  Next state = "CIRCLE_FLAME_X10";
20811}
20812
20813State {
20814  ID = "CIRCLE_FLAME_X10";
20815  Sprite = "CFCF";
20816  Frame = 32793;
20817  Tics = 3;
20818  Next state = "NULL";
20819}
20820
20821State {
20822  ID = "CFLAME_MISSILE1";
20823  Sprite = "CFFX";
20824  Frame = 32768;
20825  Tics = 4;
20826  Next state = "CFLAME_MISSILE2";
20827}
20828
20829State {
20830  ID = "CFLAME_MISSILE2";
20831  Sprite = "CFFX";
20832  Frame = 0;
20833  Tics = 1;
20834  Action = "A_CFlamePuff";
20835  Next state = "FLAMEPUFF1";
20836}
20837
20838State {
20839  ID = "CFLAME_MISSILE_X";
20840  Sprite = "CFFX";
20841  Frame = 32768;
20842  Tics = 1;
20843  Action = "A_CFlameMissile";
20844  Next state = "FLAMEPUFF1";
20845}
20846
20847State {
20848  ID = "CHOLYREADY";
20849  Sprite = "CHLY";
20850  Frame = 0;
20851  Tics = 1;
20852  Action = "A_WeaponReady";
20853  Next state = "CHOLYREADY";
20854}
20855
20856State {
20857  ID = "CHOLYDOWN";
20858  Sprite = "CHLY";
20859  Frame = 0;
20860  Tics = 1;
20861  Action = "A_Lower";
20862  Next state = "CHOLYDOWN";
20863}
20864
20865State {
20866  ID = "CHOLYUP";
20867  Sprite = "CHLY";
20868  Frame = 0;
20869  Tics = 1;
20870  Action = "A_Raise";
20871  Next state = "CHOLYUP";
20872}
20873
20874State {
20875  ID = "CHOLYATK_1";
20876  Sprite = "CHLY";
20877  Frame = 32768;
20878  Tics = 1;
20879  Next state = "CHOLYATK_2";
20880  Misc2 = 40;
20881}
20882
20883State {
20884  ID = "CHOLYATK_2";
20885  Sprite = "CHLY";
20886  Frame = 32769;
20887  Tics = 1;
20888  Next state = "CHOLYATK_3";
20889  Misc2 = 40;
20890}
20891
20892State {
20893  ID = "CHOLYATK_3";
20894  Sprite = "CHLY";
20895  Frame = 32770;
20896  Tics = 2;
20897  Next state = "CHOLYATK_4";
20898  Misc2 = 43;
20899}
20900
20901State {
20902  ID = "CHOLYATK_4";
20903  Sprite = "CHLY";
20904  Frame = 32771;
20905  Tics = 2;
20906  Next state = "CHOLYATK_5";
20907  Misc2 = 43;
20908}
20909
20910State {
20911  ID = "CHOLYATK_5";
20912  Sprite = "CHLY";
20913  Frame = 32772;
20914  Tics = 2;
20915  Next state = "CHOLYATK_6";
20916  Misc2 = 45;
20917}
20918
20919State {
20920  ID = "CHOLYATK_6";
20921  Sprite = "CHLY";
20922  Frame = 32773;
20923  Tics = 6;
20924  Action = "A_CHolyAttack";
20925  Next state = "CHOLYATK_7";
20926  Misc2 = 48;
20927}
20928
20929State {
20930  ID = "CHOLYATK_7";
20931  Sprite = "CHLY";
20932  Frame = 32774;
20933  Tics = 2;
20934  Action = "A_CHolyPalette";
20935  Next state = "CHOLYATK_8";
20936  Misc2 = 40;
20937}
20938
20939State {
20940  ID = "CHOLYATK_8";
20941  Sprite = "CHLY";
20942  Frame = 32774;
20943  Tics = 2;
20944  Action = "A_CHolyPalette";
20945  Next state = "CHOLYATK_9";
20946  Misc2 = 40;
20947}
20948
20949State {
20950  ID = "CHOLYATK_9";
20951  Sprite = "CHLY";
20952  Frame = 32774;
20953  Tics = 2;
20954  Action = "A_CHolyPalette";
20955  Next state = "CHOLYREADY";
20956  Misc2 = 36;
20957}
20958
20959State {
20960  ID = "HOLY_FX1";
20961  Sprite = "SPIR";
20962  Frame = 32768;
20963  Tics = 2;
20964  Action = "A_CHolySeek";
20965  Next state = "HOLY_FX2";
20966}
20967
20968State {
20969  ID = "HOLY_FX2";
20970  Sprite = "SPIR";
20971  Frame = 32768;
20972  Tics = 2;
20973  Action = "A_CHolySeek";
20974  Next state = "HOLY_FX3";
20975}
20976
20977State {
20978  ID = "HOLY_FX3";
20979  Sprite = "SPIR";
20980  Frame = 32769;
20981  Tics = 2;
20982  Action = "A_CHolySeek";
20983  Next state = "HOLY_FX4";
20984}
20985
20986State {
20987  ID = "HOLY_FX4";
20988  Sprite = "SPIR";
20989  Frame = 32769;
20990  Tics = 2;
20991  Action = "A_CHolyCheckScream";
20992  Next state = "HOLY_FX1";
20993}
20994
20995State {
20996  ID = "HOLY_FX_X1";
20997  Sprite = "SPIR";
20998  Frame = 32771;
20999  Tics = 4;
21000  Next state = "HOLY_FX_X2";
21001}
21002
21003State {
21004  ID = "HOLY_FX_X2";
21005  Sprite = "SPIR";
21006  Frame = 32772;
21007  Tics = 4;
21008  Action = "A_Scream";
21009  Next state = "HOLY_FX_X3";
21010}
21011
21012State {
21013  ID = "HOLY_FX_X3";
21014  Sprite = "SPIR";
21015  Frame = 32773;
21016  Tics = 4;
21017  Next state = "HOLY_FX_X4";
21018}
21019
21020State {
21021  ID = "HOLY_FX_X4";
21022  Sprite = "SPIR";
21023  Frame = 32774;
21024  Tics = 4;
21025  Next state = "HOLY_FX_X5";
21026}
21027
21028State {
21029  ID = "HOLY_FX_X5";
21030  Sprite = "SPIR";
21031  Frame = 32775;
21032  Tics = 4;
21033  Next state = "HOLY_FX_X6";
21034}
21035
21036State {
21037  ID = "HOLY_FX_X6";
21038  Sprite = "SPIR";
21039  Frame = 32776;
21040  Tics = 4;
21041  Next state = "NULL";
21042}
21043
21044State {
21045  ID = "HOLY_TAIL1";
21046  Sprite = "SPIR";
21047  Frame = 2;
21048  Tics = 1;
21049  Action = "A_CHolyTail";
21050  Next state = "HOLY_TAIL1";
21051}
21052
21053State {
21054  ID = "HOLY_TAIL2";
21055  Sprite = "SPIR";
21056  Frame = 3;
21057  Tics = -1;
21058  Next state = "NULL";
21059}
21060
21061State {
21062  ID = "HOLY_PUFF1";
21063  Sprite = "SPIR";
21064  Frame = 10;
21065  Tics = 3;
21066  Next state = "HOLY_PUFF2";
21067}
21068
21069State {
21070  ID = "HOLY_PUFF2";
21071  Sprite = "SPIR";
21072  Frame = 11;
21073  Tics = 3;
21074  Next state = "HOLY_PUFF3";
21075}
21076
21077State {
21078  ID = "HOLY_PUFF3";
21079  Sprite = "SPIR";
21080  Frame = 12;
21081  Tics = 3;
21082  Next state = "HOLY_PUFF4";
21083}
21084
21085State {
21086  ID = "HOLY_PUFF4";
21087  Sprite = "SPIR";
21088  Frame = 13;
21089  Tics = 3;
21090  Next state = "HOLY_PUFF5";
21091}
21092
21093State {
21094  ID = "HOLY_PUFF5";
21095  Sprite = "SPIR";
21096  Frame = 14;
21097  Tics = 3;
21098  Next state = "NULL";
21099}
21100
21101State {
21102  ID = "HOLY_MISSILE1";
21103  Sprite = "SPIR";
21104  Frame = 32783;
21105  Tics = 3;
21106  Action = "A_CHolySpawnPuff";
21107  Next state = "HOLY_MISSILE2";
21108}
21109
21110State {
21111  ID = "HOLY_MISSILE2";
21112  Sprite = "SPIR";
21113  Frame = 32783;
21114  Tics = 3;
21115  Action = "A_CHolySpawnPuff";
21116  Next state = "HOLY_MISSILE3";
21117}
21118
21119State {
21120  ID = "HOLY_MISSILE3";
21121  Sprite = "SPIR";
21122  Frame = 32783;
21123  Tics = 3;
21124  Action = "A_CHolySpawnPuff";
21125  Next state = "HOLY_MISSILE4";
21126}
21127
21128State {
21129  ID = "HOLY_MISSILE4";
21130  Sprite = "SPIR";
21131  Frame = 32783;
21132  Tics = 3;
21133  Action = "A_CHolySpawnPuff";
21134  Next state = "HOLY_MISSILE_X";
21135}
21136
21137State {
21138  ID = "HOLY_MISSILE_X";
21139  Sprite = "SPIR";
21140  Frame = 32783;
21141  Tics = 1;
21142  Action = "A_CHolyAttack2";
21143  Next state = "NULL";
21144}
21145
21146State {
21147  ID = "HOLY_MISSILE_P1";
21148  Sprite = "SPIR";
21149  Frame = 16;
21150  Tics = 3;
21151  Next state = "HOLY_MISSILE_P2";
21152}
21153
21154State {
21155  ID = "HOLY_MISSILE_P2";
21156  Sprite = "SPIR";
21157  Frame = 17;
21158  Tics = 3;
21159  Next state = "HOLY_MISSILE_P3";
21160}
21161
21162State {
21163  ID = "HOLY_MISSILE_P3";
21164  Sprite = "SPIR";
21165  Frame = 18;
21166  Tics = 3;
21167  Next state = "HOLY_MISSILE_P4";
21168}
21169
21170State {
21171  ID = "HOLY_MISSILE_P4";
21172  Sprite = "SPIR";
21173  Frame = 19;
21174  Tics = 3;
21175  Next state = "HOLY_MISSILE_P5";
21176}
21177
21178State {
21179  ID = "HOLY_MISSILE_P5";
21180  Sprite = "SPIR";
21181  Frame = 20;
21182  Tics = 3;
21183  Next state = "NULL";
21184}
21185
21186State {
21187  ID = "MWANDREADY";
21188  Sprite = "MWND";
21189  Frame = 0;
21190  Tics = 1;
21191  Action = "A_WeaponReady";
21192  Next state = "MWANDREADY";
21193}
21194
21195State {
21196  ID = "MWANDDOWN";
21197  Sprite = "MWND";
21198  Frame = 0;
21199  Tics = 1;
21200  Action = "A_Lower";
21201  Next state = "MWANDDOWN";
21202}
21203
21204State {
21205  ID = "MWANDUP";
21206  Sprite = "MWND";
21207  Frame = 0;
21208  Tics = 1;
21209  Action = "A_Raise";
21210  Next state = "MWANDUP";
21211}
21212
21213State {
21214  ID = "MWANDATK_1";
21215  Sprite = "MWND";
21216  Frame = 0;
21217  Tics = 6;
21218  Next state = "MWANDATK_2";
21219}
21220
21221State {
21222  ID = "MWANDATK_2";
21223  Sprite = "MWND";
21224  Frame = 32769;
21225  Tics = 6;
21226  Action = "A_MWandAttack";
21227  Next state = "MWANDATK_3";
21228  Misc2 = 48;
21229}
21230
21231State {
21232  ID = "MWANDATK_3";
21233  Sprite = "MWND";
21234  Frame = 0;
21235  Tics = 3;
21236  Next state = "MWANDATK_4";
21237  Misc2 = 40;
21238}
21239
21240State {
21241  ID = "MWANDATK_4";
21242  Sprite = "MWND";
21243  Frame = 0;
21244  Tics = 3;
21245  Action = "A_ReFire";
21246  Next state = "MWANDREADY";
21247  Misc2 = 36;
21248}
21249
21250State {
21251  ID = "MWANDPUFF1";
21252  Sprite = "MWND";
21253  Frame = 32772;
21254  Tics = 4;
21255  Next state = "MWANDPUFF2";
21256}
21257
21258State {
21259  ID = "MWANDPUFF2";
21260  Sprite = "MWND";
21261  Frame = 32773;
21262  Tics = 3;
21263  Next state = "MWANDPUFF3";
21264}
21265
21266State {
21267  ID = "MWANDPUFF3";
21268  Sprite = "MWND";
21269  Frame = 32774;
21270  Tics = 4;
21271  Next state = "MWANDPUFF4";
21272}
21273
21274State {
21275  ID = "MWANDPUFF4";
21276  Sprite = "MWND";
21277  Frame = 32775;
21278  Tics = 3;
21279  Next state = "MWANDPUFF5";
21280}
21281
21282State {
21283  ID = "MWANDPUFF5";
21284  Sprite = "MWND";
21285  Frame = 32776;
21286  Tics = 4;
21287  Next state = "NULL";
21288}
21289
21290State {
21291  ID = "MWANDSMOKE1";
21292  Sprite = "MWND";
21293  Frame = 2;
21294  Tics = 4;
21295  Next state = "MWANDSMOKE2";
21296}
21297
21298State {
21299  ID = "MWANDSMOKE2";
21300  Sprite = "MWND";
21301  Frame = 3;
21302  Tics = 4;
21303  Next state = "MWANDSMOKE3";
21304}
21305
21306State {
21307  ID = "MWANDSMOKE3";
21308  Sprite = "MWND";
21309  Frame = 2;
21310  Tics = 4;
21311  Next state = "MWANDSMOKE4";
21312}
21313
21314State {
21315  ID = "MWANDSMOKE4";
21316  Sprite = "MWND";
21317  Frame = 3;
21318  Tics = 4;
21319  Next state = "NULL";
21320}
21321
21322State {
21323  ID = "MWAND_MISSILE1";
21324  Sprite = "MWND";
21325  Frame = 32770;
21326  Tics = 4;
21327  Next state = "MWAND_MISSILE2";
21328}
21329
21330State {
21331  ID = "MWAND_MISSILE2";
21332  Sprite = "MWND";
21333  Frame = 32771;
21334  Tics = 4;
21335  Next state = "MWAND_MISSILE1";
21336}
21337
21338State {
21339  ID = "MW_LIGHTNING1";
21340  Sprite = "WMLG";
21341  Frame = 32768;
21342  Tics = 4;
21343  Next state = "MW_LIGHTNING2";
21344}
21345
21346State {
21347  ID = "MW_LIGHTNING2";
21348  Sprite = "WMLG";
21349  Frame = 32769;
21350  Tics = 4;
21351  Next state = "MW_LIGHTNING3";
21352}
21353
21354State {
21355  ID = "MW_LIGHTNING3";
21356  Sprite = "WMLG";
21357  Frame = 32770;
21358  Tics = 4;
21359  Next state = "MW_LIGHTNING4";
21360}
21361
21362State {
21363  ID = "MW_LIGHTNING4";
21364  Sprite = "WMLG";
21365  Frame = 32771;
21366  Tics = 4;
21367  Next state = "MW_LIGHTNING5";
21368}
21369
21370State {
21371  ID = "MW_LIGHTNING5";
21372  Sprite = "WMLG";
21373  Frame = 32772;
21374  Tics = 4;
21375  Next state = "MW_LIGHTNING6";
21376}
21377
21378State {
21379  ID = "MW_LIGHTNING6";
21380  Sprite = "WMLG";
21381  Frame = 32773;
21382  Tics = 4;
21383  Next state = "MW_LIGHTNING7";
21384}
21385
21386State {
21387  ID = "MW_LIGHTNING7";
21388  Sprite = "WMLG";
21389  Frame = 32774;
21390  Tics = 4;
21391  Next state = "MW_LIGHTNING8";
21392}
21393
21394State {
21395  ID = "MW_LIGHTNING8";
21396  Sprite = "WMLG";
21397  Frame = 32775;
21398  Tics = 4;
21399  Next state = "MW_LIGHTNING1";
21400}
21401
21402State {
21403  ID = "MLIGHTNINGREADY";
21404  Sprite = "MLNG";
21405  Frame = 32768;
21406  Tics = 1;
21407  Action = "A_WeaponReady";
21408  Next state = "MLIGHTNINGREADY2";
21409}
21410
21411State {
21412  ID = "MLIGHTNINGREADY2";
21413  Sprite = "MLNG";
21414  Frame = 32768;
21415  Tics = 1;
21416  Action = "A_WeaponReady";
21417  Next state = "MLIGHTNINGREADY3";
21418}
21419
21420State {
21421  ID = "MLIGHTNINGREADY3";
21422  Sprite = "MLNG";
21423  Frame = 32768;
21424  Tics = 1;
21425  Action = "A_WeaponReady";
21426  Next state = "MLIGHTNINGREADY4";
21427}
21428
21429State {
21430  ID = "MLIGHTNINGREADY4";
21431  Sprite = "MLNG";
21432  Frame = 32768;
21433  Tics = 1;
21434  Action = "A_WeaponReady";
21435  Next state = "MLIGHTNINGREADY5";
21436}
21437
21438State {
21439  ID = "MLIGHTNINGREADY5";
21440  Sprite = "MLNG";
21441  Frame = 32768;
21442  Tics = 1;
21443  Action = "A_WeaponReady";
21444  Next state = "MLIGHTNINGREADY6";
21445}
21446
21447State {
21448  ID = "MLIGHTNINGREADY6";
21449  Sprite = "MLNG";
21450  Frame = 32768;
21451  Tics = 1;
21452  Action = "A_LightningReady";
21453  Next state = "MLIGHTNINGREADY7";
21454}
21455
21456State {
21457  ID = "MLIGHTNINGREADY7";
21458  Sprite = "MLNG";
21459  Frame = 32769;
21460  Tics = 1;
21461  Action = "A_WeaponReady";
21462  Next state = "MLIGHTNINGREADY8";
21463}
21464
21465State {
21466  ID = "MLIGHTNINGREADY8";
21467  Sprite = "MLNG";
21468  Frame = 32769;
21469  Tics = 1;
21470  Action = "A_WeaponReady";
21471  Next state = "MLIGHTNINGREADY9";
21472}
21473
21474State {
21475  ID = "MLIGHTNINGREADY9";
21476  Sprite = "MLNG";
21477  Frame = 32769;
21478  Tics = 1;
21479  Action = "A_WeaponReady";
21480  Next state = "MLIGHTNINGREADY10";
21481}
21482
21483State {
21484  ID = "MLIGHTNINGREADY10";
21485  Sprite = "MLNG";
21486  Frame = 32769;
21487  Tics = 1;
21488  Action = "A_WeaponReady";
21489  Next state = "MLIGHTNINGREADY11";
21490}
21491
21492State {
21493  ID = "MLIGHTNINGREADY11";
21494  Sprite = "MLNG";
21495  Frame = 32769;
21496  Tics = 1;
21497  Action = "A_WeaponReady";
21498  Next state = "MLIGHTNINGREADY12";
21499}
21500
21501State {
21502  ID = "MLIGHTNINGREADY12";
21503  Sprite = "MLNG";
21504  Frame = 32769;
21505  Tics = 1;
21506  Action = "A_WeaponReady";
21507  Next state = "MLIGHTNINGREADY13";
21508}
21509
21510State {
21511  ID = "MLIGHTNINGREADY13";
21512  Sprite = "MLNG";
21513  Frame = 32770;
21514  Tics = 1;
21515  Action = "A_WeaponReady";
21516  Next state = "MLIGHTNINGREADY14";
21517}
21518
21519State {
21520  ID = "MLIGHTNINGREADY14";
21521  Sprite = "MLNG";
21522  Frame = 32770;
21523  Tics = 1;
21524  Action = "A_WeaponReady";
21525  Next state = "MLIGHTNINGREADY15";
21526}
21527
21528State {
21529  ID = "MLIGHTNINGREADY15";
21530  Sprite = "MLNG";
21531  Frame = 32770;
21532  Tics = 1;
21533  Action = "A_WeaponReady";
21534  Next state = "MLIGHTNINGREADY16";
21535}
21536
21537State {
21538  ID = "MLIGHTNINGREADY16";
21539  Sprite = "MLNG";
21540  Frame = 32770;
21541  Tics = 1;
21542  Action = "A_WeaponReady";
21543  Next state = "MLIGHTNINGREADY17";
21544}
21545
21546State {
21547  ID = "MLIGHTNINGREADY17";
21548  Sprite = "MLNG";
21549  Frame = 32770;
21550  Tics = 1;
21551  Action = "A_WeaponReady";
21552  Next state = "MLIGHTNINGREADY18";
21553}
21554
21555State {
21556  ID = "MLIGHTNINGREADY18";
21557  Sprite = "MLNG";
21558  Frame = 32770;
21559  Tics = 1;
21560  Action = "A_LightningReady";
21561  Next state = "MLIGHTNINGREADY19";
21562}
21563
21564State {
21565  ID = "MLIGHTNINGREADY19";
21566  Sprite = "MLNG";
21567  Frame = 32769;
21568  Tics = 1;
21569  Action = "A_WeaponReady";
21570  Next state = "MLIGHTNINGREADY20";
21571}
21572
21573State {
21574  ID = "MLIGHTNINGREADY20";
21575  Sprite = "MLNG";
21576  Frame = 32769;
21577  Tics = 1;
21578  Action = "A_WeaponReady";
21579  Next state = "MLIGHTNINGREADY21";
21580}
21581
21582State {
21583  ID = "MLIGHTNINGREADY21";
21584  Sprite = "MLNG";
21585  Frame = 32769;
21586  Tics = 1;
21587  Action = "A_WeaponReady";
21588  Next state = "MLIGHTNINGREADY22";
21589}
21590
21591State {
21592  ID = "MLIGHTNINGREADY22";
21593  Sprite = "MLNG";
21594  Frame = 32769;
21595  Tics = 1;
21596  Action = "A_WeaponReady";
21597  Next state = "MLIGHTNINGREADY23";
21598}
21599
21600State {
21601  ID = "MLIGHTNINGREADY23";
21602  Sprite = "MLNG";
21603  Frame = 32769;
21604  Tics = 1;
21605  Action = "A_WeaponReady";
21606  Next state = "MLIGHTNINGREADY24";
21607}
21608
21609State {
21610  ID = "MLIGHTNINGREADY24";
21611  Sprite = "MLNG";
21612  Frame = 32769;
21613  Tics = 1;
21614  Action = "A_WeaponReady";
21615  Next state = "MLIGHTNINGREADY";
21616}
21617
21618State {
21619  ID = "MLIGHTNINGDOWN";
21620  Sprite = "MLNG";
21621  Frame = 32768;
21622  Tics = 1;
21623  Action = "A_Lower";
21624  Next state = "MLIGHTNINGDOWN";
21625}
21626
21627State {
21628  ID = "MLIGHTNINGUP";
21629  Sprite = "MLNG";
21630  Frame = 32768;
21631  Tics = 1;
21632  Action = "A_Raise";
21633  Next state = "MLIGHTNINGUP";
21634}
21635
21636State {
21637  ID = "MLIGHTNINGATK_1";
21638  Sprite = "MLNG";
21639  Frame = 32771;
21640  Tics = 3;
21641  Next state = "MLIGHTNINGATK_2";
21642}
21643
21644State {
21645  ID = "MLIGHTNINGATK_2";
21646  Sprite = "MLNG";
21647  Frame = 32772;
21648  Tics = 3;
21649  Next state = "MLIGHTNINGATK_3";
21650}
21651
21652State {
21653  ID = "MLIGHTNINGATK_3";
21654  Sprite = "MLNG";
21655  Frame = 32773;
21656  Tics = 4;
21657  Action = "A_MLightningAttack";
21658  Next state = "MLIGHTNINGATK_4";
21659}
21660
21661State {
21662  ID = "MLIGHTNINGATK_4";
21663  Sprite = "MLNG";
21664  Frame = 32774;
21665  Tics = 4;
21666  Next state = "MLIGHTNINGATK_5";
21667}
21668
21669State {
21670  ID = "MLIGHTNINGATK_5";
21671  Sprite = "MLNG";
21672  Frame = 32775;
21673  Tics = 3;
21674  Next state = "MLIGHTNINGATK_6";
21675}
21676
21677State {
21678  ID = "MLIGHTNINGATK_6";
21679  Sprite = "MLNG";
21680  Frame = 32776;
21681  Tics = 3;
21682  Next state = "MLIGHTNINGATK_7";
21683}
21684
21685State {
21686  ID = "MLIGHTNINGATK_7";
21687  Sprite = "MLNG";
21688  Frame = 32776;
21689  Tics = 6;
21690  Next state = "MLIGHTNINGATK_8";
21691  Misc2 = 199;
21692}
21693
21694State {
21695  ID = "MLIGHTNINGATK_8";
21696  Sprite = "MLNG";
21697  Frame = 32770;
21698  Tics = 2;
21699  Next state = "MLIGHTNINGATK_9";
21700  Misc2 = 55;
21701}
21702
21703State {
21704  ID = "MLIGHTNINGATK_9";
21705  Sprite = "MLNG";
21706  Frame = 32769;
21707  Tics = 2;
21708  Next state = "MLIGHTNINGATK_10";
21709  Misc2 = 50;
21710}
21711
21712State {
21713  ID = "MLIGHTNINGATK_10";
21714  Sprite = "MLNG";
21715  Frame = 32769;
21716  Tics = 2;
21717  Next state = "MLIGHTNINGATK_11";
21718  Misc2 = 45;
21719}
21720
21721State {
21722  ID = "MLIGHTNINGATK_11";
21723  Sprite = "MLNG";
21724  Frame = 32769;
21725  Tics = 2;
21726  Next state = "MLIGHTNINGREADY";
21727  Misc2 = 40;
21728}
21729
21730State {
21731  ID = "LIGHTNING_CEILING1";
21732  Sprite = "MLFX";
21733  Frame = 32768;
21734  Tics = 2;
21735  Action = "A_LightningZap";
21736  Next state = "LIGHTNING_CEILING2";
21737}
21738
21739State {
21740  ID = "LIGHTNING_CEILING2";
21741  Sprite = "MLFX";
21742  Frame = 32769;
21743  Tics = 2;
21744  Action = "A_LightningClip";
21745  Next state = "LIGHTNING_CEILING3";
21746}
21747
21748State {
21749  ID = "LIGHTNING_CEILING3";
21750  Sprite = "MLFX";
21751  Frame = 32770;
21752  Tics = 2;
21753  Action = "A_LightningClip";
21754  Next state = "LIGHTNING_CEILING4";
21755}
21756
21757State {
21758  ID = "LIGHTNING_CEILING4";
21759  Sprite = "MLFX";
21760  Frame = 32771;
21761  Tics = 2;
21762  Action = "A_LightningClip";
21763  Next state = "LIGHTNING_CEILING1";
21764}
21765
21766State {
21767  ID = "LIGHTNING_C_X1";
21768  Sprite = "MLF2";
21769  Frame = 32768;
21770  Tics = 2;
21771  Action = "A_LightningRemove";
21772  Next state = "LIGHTNING_C_X2";
21773}
21774
21775State {
21776  ID = "LIGHTNING_C_X2";
21777  Sprite = "MLF2";
21778  Frame = 32769;
21779  Tics = 3;
21780  Next state = "LIGHTNING_C_X3";
21781}
21782
21783State {
21784  ID = "LIGHTNING_C_X3";
21785  Sprite = "MLF2";
21786  Frame = 32770;
21787  Tics = 3;
21788  Next state = "LIGHTNING_C_X4";
21789}
21790
21791State {
21792  ID = "LIGHTNING_C_X4";
21793  Sprite = "MLF2";
21794  Frame = 32771;
21795  Tics = 3;
21796  Next state = "LIGHTNING_C_X5";
21797}
21798
21799State {
21800  ID = "LIGHTNING_C_X5";
21801  Sprite = "MLF2";
21802  Frame = 32772;
21803  Tics = 3;
21804  Next state = "LIGHTNING_C_X6";
21805}
21806
21807State {
21808  ID = "LIGHTNING_C_X6";
21809  Sprite = "MLF2";
21810  Frame = 32778;
21811  Tics = 3;
21812  Next state = "LIGHTNING_C_X7";
21813}
21814
21815State {
21816  ID = "LIGHTNING_C_X7";
21817  Sprite = "MLF2";
21818  Frame = 32779;
21819  Tics = 3;
21820  Next state = "LIGHTNING_C_X8";
21821}
21822
21823State {
21824  ID = "LIGHTNING_C_X8";
21825  Sprite = "MLF2";
21826  Frame = 32780;
21827  Tics = 3;
21828  Next state = "LIGHTNING_C_X9";
21829}
21830
21831State {
21832  ID = "LIGHTNING_C_X9";
21833  Sprite = "ACLO";
21834  Frame = 4;
21835  Tics = 35;
21836  Next state = "LIGHTNING_C_X10";
21837}
21838
21839State {
21840  ID = "LIGHTNING_C_X10";
21841  Sprite = "MLF2";
21842  Frame = 32781;
21843  Tics = 3;
21844  Next state = "LIGHTNING_C_X11";
21845}
21846
21847State {
21848  ID = "LIGHTNING_C_X11";
21849  Sprite = "MLF2";
21850  Frame = 32782;
21851  Tics = 3;
21852  Next state = "LIGHTNING_C_X12";
21853}
21854
21855State {
21856  ID = "LIGHTNING_C_X12";
21857  Sprite = "MLF2";
21858  Frame = 32783;
21859  Tics = 4;
21860  Next state = "LIGHTNING_C_X13";
21861}
21862
21863State {
21864  ID = "LIGHTNING_C_X13";
21865  Sprite = "MLF2";
21866  Frame = 32784;
21867  Tics = 3;
21868  Next state = "LIGHTNING_C_X14";
21869}
21870
21871State {
21872  ID = "LIGHTNING_C_X14";
21873  Sprite = "MLF2";
21874  Frame = 32783;
21875  Tics = 3;
21876  Next state = "LIGHTNING_C_X15";
21877}
21878
21879State {
21880  ID = "LIGHTNING_C_X15";
21881  Sprite = "MLF2";
21882  Frame = 32784;
21883  Tics = 4;
21884  Next state = "LIGHTNING_C_X16";
21885}
21886
21887State {
21888  ID = "LIGHTNING_C_X16";
21889  Sprite = "MLF2";
21890  Frame = 32783;
21891  Tics = 3;
21892  Next state = "LIGHTNING_C_X17";
21893}
21894
21895State {
21896  ID = "LIGHTNING_C_X17";
21897  Sprite = "MLF2";
21898  Frame = 32782;
21899  Tics = 3;
21900  Next state = "LIGHTNING_C_X18";
21901}
21902
21903State {
21904  ID = "LIGHTNING_C_X18";
21905  Sprite = "MLF2";
21906  Frame = 32783;
21907  Tics = 3;
21908  Next state = "LIGHTNING_C_X19";
21909}
21910
21911State {
21912  ID = "LIGHTNING_C_X19";
21913  Sprite = "MLF2";
21914  Frame = 32783;
21915  Tics = 1;
21916  Action = "A_HideThing";
21917  Next state = "FREETARGMOBJ";
21918}
21919
21920State {
21921  ID = "LIGHTNING_FLOOR1";
21922  Sprite = "MLFX";
21923  Frame = 32772;
21924  Tics = 2;
21925  Action = "A_LightningZap";
21926  Next state = "LIGHTNING_FLOOR2";
21927}
21928
21929State {
21930  ID = "LIGHTNING_FLOOR2";
21931  Sprite = "MLFX";
21932  Frame = 32773;
21933  Tics = 2;
21934  Action = "A_LightningClip";
21935  Next state = "LIGHTNING_FLOOR3";
21936}
21937
21938State {
21939  ID = "LIGHTNING_FLOOR3";
21940  Sprite = "MLFX";
21941  Frame = 32774;
21942  Tics = 2;
21943  Action = "A_LightningClip";
21944  Next state = "LIGHTNING_FLOOR4";
21945}
21946
21947State {
21948  ID = "LIGHTNING_FLOOR4";
21949  Sprite = "MLFX";
21950  Frame = 32775;
21951  Tics = 2;
21952  Action = "A_LightningClip";
21953  Next state = "LIGHTNING_FLOOR1";
21954}
21955
21956State {
21957  ID = "LIGHTNING_F_X1";
21958  Sprite = "MLF2";
21959  Frame = 32773;
21960  Tics = 2;
21961  Action = "A_LightningRemove";
21962  Next state = "LIGHTNING_F_X2";
21963}
21964
21965State {
21966  ID = "LIGHTNING_F_X2";
21967  Sprite = "MLF2";
21968  Frame = 32774;
21969  Tics = 3;
21970  Next state = "LIGHTNING_F_X3";
21971}
21972
21973State {
21974  ID = "LIGHTNING_F_X3";
21975  Sprite = "MLF2";
21976  Frame = 32775;
21977  Tics = 3;
21978  Next state = "LIGHTNING_F_X4";
21979}
21980
21981State {
21982  ID = "LIGHTNING_F_X4";
21983  Sprite = "MLF2";
21984  Frame = 32776;
21985  Tics = 3;
21986  Next state = "LIGHTNING_F_X5";
21987}
21988
21989State {
21990  ID = "LIGHTNING_F_X5";
21991  Sprite = "MLF2";
21992  Frame = 32777;
21993  Tics = 3;
21994  Next state = "LIGHTNING_F_X6";
21995}
21996
21997State {
21998  ID = "LIGHTNING_F_X6";
21999  Sprite = "MLF2";
22000  Frame = 32778;
22001  Tics = 3;
22002  Next state = "LIGHTNING_F_X7";
22003}
22004
22005State {
22006  ID = "LIGHTNING_F_X7";
22007  Sprite = "MLF2";
22008  Frame = 32779;
22009  Tics = 3;
22010  Next state = "LIGHTNING_F_X8";
22011}
22012
22013State {
22014  ID = "LIGHTNING_F_X8";
22015  Sprite = "MLF2";
22016  Frame = 32780;
22017  Tics = 3;
22018  Next state = "LIGHTNING_F_X9";
22019}
22020
22021State {
22022  ID = "LIGHTNING_F_X9";
22023  Sprite = "ACLO";
22024  Frame = 4;
22025  Tics = 20;
22026  Next state = "LIGHTNING_F_X10";
22027}
22028
22029State {
22030  ID = "LIGHTNING_F_X10";
22031  Sprite = "MLF2";
22032  Frame = 32781;
22033  Tics = 3;
22034  Next state = "LIGHTNING_F_X11";
22035}
22036
22037State {
22038  ID = "LIGHTNING_F_X11";
22039  Sprite = "MLF2";
22040  Frame = 32782;
22041  Tics = 3;
22042  Next state = "LIGHTNING_F_X12";
22043}
22044
22045State {
22046  ID = "LIGHTNING_F_X12";
22047  Sprite = "MLF2";
22048  Frame = 32783;
22049  Tics = 4;
22050  Next state = "LIGHTNING_F_X13";
22051}
22052
22053State {
22054  ID = "LIGHTNING_F_X13";
22055  Sprite = "MLF2";
22056  Frame = 32784;
22057  Tics = 3;
22058  Next state = "LIGHTNING_F_X14";
22059}
22060
22061State {
22062  ID = "LIGHTNING_F_X14";
22063  Sprite = "MLF2";
22064  Frame = 32783;
22065  Tics = 3;
22066  Next state = "LIGHTNING_F_X15";
22067}
22068
22069State {
22070  ID = "LIGHTNING_F_X15";
22071  Sprite = "MLF2";
22072  Frame = 32784;
22073  Tics = 4;
22074  Action = "A_LastZap";
22075  Next state = "LIGHTNING_F_X16";
22076}
22077
22078State {
22079  ID = "LIGHTNING_F_X16";
22080  Sprite = "MLF2";
22081  Frame = 32783;
22082  Tics = 3;
22083  Next state = "LIGHTNING_F_X17";
22084}
22085
22086State {
22087  ID = "LIGHTNING_F_X17";
22088  Sprite = "MLF2";
22089  Frame = 32782;
22090  Tics = 3;
22091  Next state = "LIGHTNING_F_X18";
22092}
22093
22094State {
22095  ID = "LIGHTNING_F_X18";
22096  Sprite = "MLF2";
22097  Frame = 32783;
22098  Tics = 3;
22099  Next state = "LIGHTNING_F_X19";
22100}
22101
22102State {
22103  ID = "LIGHTNING_F_X19";
22104  Sprite = "MLF2";
22105  Frame = 32783;
22106  Tics = 1;
22107  Action = "A_HideThing";
22108  Next state = "FREETARGMOBJ";
22109}
22110
22111State {
22112  ID = "LIGHTNING_ZAP1";
22113  Sprite = "MLFX";
22114  Frame = 32776;
22115  Tics = 2;
22116  Action = "A_ZapMimic";
22117  Next state = "LIGHTNING_ZAP2";
22118}
22119
22120State {
22121  ID = "LIGHTNING_ZAP2";
22122  Sprite = "MLFX";
22123  Frame = 32777;
22124  Tics = 2;
22125  Action = "A_ZapMimic";
22126  Next state = "LIGHTNING_ZAP3";
22127}
22128
22129State {
22130  ID = "LIGHTNING_ZAP3";
22131  Sprite = "MLFX";
22132  Frame = 32778;
22133  Tics = 2;
22134  Action = "A_ZapMimic";
22135  Next state = "LIGHTNING_ZAP4";
22136}
22137
22138State {
22139  ID = "LIGHTNING_ZAP4";
22140  Sprite = "MLFX";
22141  Frame = 32779;
22142  Tics = 2;
22143  Action = "A_ZapMimic";
22144  Next state = "LIGHTNING_ZAP5";
22145}
22146
22147State {
22148  ID = "LIGHTNING_ZAP5";
22149  Sprite = "MLFX";
22150  Frame = 32780;
22151  Tics = 2;
22152  Action = "A_ZapMimic";
22153  Next state = "LIGHTNING_ZAP1";
22154}
22155
22156State {
22157  ID = "LIGHTNING_ZAP_X1";
22158  Sprite = "MLFX";
22159  Frame = 32781;
22160  Tics = 2;
22161  Next state = "LIGHTNING_ZAP_X2";
22162}
22163
22164State {
22165  ID = "LIGHTNING_ZAP_X2";
22166  Sprite = "MLFX";
22167  Frame = 32782;
22168  Tics = 2;
22169  Next state = "LIGHTNING_ZAP_X3";
22170}
22171
22172State {
22173  ID = "LIGHTNING_ZAP_X3";
22174  Sprite = "MLFX";
22175  Frame = 32783;
22176  Tics = 2;
22177  Next state = "LIGHTNING_ZAP_X4";
22178}
22179
22180State {
22181  ID = "LIGHTNING_ZAP_X4";
22182  Sprite = "MLFX";
22183  Frame = 32784;
22184  Tics = 2;
22185  Next state = "LIGHTNING_ZAP_X5";
22186}
22187
22188State {
22189  ID = "LIGHTNING_ZAP_X5";
22190  Sprite = "MLFX";
22191  Frame = 32785;
22192  Tics = 2;
22193  Next state = "LIGHTNING_ZAP_X6";
22194}
22195
22196State {
22197  ID = "LIGHTNING_ZAP_X6";
22198  Sprite = "MLFX";
22199  Frame = 32786;
22200  Tics = 2;
22201  Next state = "LIGHTNING_ZAP_X7";
22202}
22203
22204State {
22205  ID = "LIGHTNING_ZAP_X7";
22206  Sprite = "MLFX";
22207  Frame = 32787;
22208  Tics = 2;
22209  Next state = "LIGHTNING_ZAP_X8";
22210}
22211
22212State {
22213  ID = "LIGHTNING_ZAP_X8";
22214  Sprite = "MLFX";
22215  Frame = 32788;
22216  Tics = 2;
22217  Next state = "NULL";
22218}
22219
22220State {
22221  ID = "MSTAFFREADY";
22222  Sprite = "MSTF";
22223  Frame = 0;
22224  Tics = 1;
22225  Action = "A_WeaponReady";
22226  Next state = "MSTAFFREADY2";
22227}
22228
22229State {
22230  ID = "MSTAFFREADY2";
22231  Sprite = "MSTF";
22232  Frame = 0;
22233  Tics = 1;
22234  Action = "A_WeaponReady";
22235  Next state = "MSTAFFREADY3";
22236}
22237
22238State {
22239  ID = "MSTAFFREADY3";
22240  Sprite = "MSTF";
22241  Frame = 0;
22242  Tics = 1;
22243  Action = "A_WeaponReady";
22244  Next state = "MSTAFFREADY4";
22245}
22246
22247State {
22248  ID = "MSTAFFREADY4";
22249  Sprite = "MSTF";
22250  Frame = 0;
22251  Tics = 1;
22252  Action = "A_WeaponReady";
22253  Next state = "MSTAFFREADY5";
22254}
22255
22256State {
22257  ID = "MSTAFFREADY5";
22258  Sprite = "MSTF";
22259  Frame = 0;
22260  Tics = 1;
22261  Action = "A_WeaponReady";
22262  Next state = "MSTAFFREADY6";
22263}
22264
22265State {
22266  ID = "MSTAFFREADY6";
22267  Sprite = "MSTF";
22268  Frame = 0;
22269  Tics = 1;
22270  Action = "A_WeaponReady";
22271  Next state = "MSTAFFREADY7";
22272}
22273
22274State {
22275  ID = "MSTAFFREADY7";
22276  Sprite = "MSTF";
22277  Frame = 1;
22278  Tics = 1;
22279  Action = "A_WeaponReady";
22280  Next state = "MSTAFFREADY8";
22281}
22282
22283State {
22284  ID = "MSTAFFREADY8";
22285  Sprite = "MSTF";
22286  Frame = 1;
22287  Tics = 1;
22288  Action = "A_WeaponReady";
22289  Next state = "MSTAFFREADY9";
22290}
22291
22292State {
22293  ID = "MSTAFFREADY9";
22294  Sprite = "MSTF";
22295  Frame = 1;
22296  Tics = 1;
22297  Action = "A_WeaponReady";
22298  Next state = "MSTAFFREADY10";
22299}
22300
22301State {
22302  ID = "MSTAFFREADY10";
22303  Sprite = "MSTF";
22304  Frame = 1;
22305  Tics = 1;
22306  Action = "A_WeaponReady";
22307  Next state = "MSTAFFREADY11";
22308}
22309
22310State {
22311  ID = "MSTAFFREADY11";
22312  Sprite = "MSTF";
22313  Frame = 1;
22314  Tics = 1;
22315  Action = "A_WeaponReady";
22316  Next state = "MSTAFFREADY12";
22317}
22318
22319State {
22320  ID = "MSTAFFREADY12";
22321  Sprite = "MSTF";
22322  Frame = 1;
22323  Tics = 1;
22324  Action = "A_WeaponReady";
22325  Next state = "MSTAFFREADY13";
22326}
22327
22328State {
22329  ID = "MSTAFFREADY13";
22330  Sprite = "MSTF";
22331  Frame = 2;
22332  Tics = 1;
22333  Action = "A_WeaponReady";
22334  Next state = "MSTAFFREADY14";
22335}
22336
22337State {
22338  ID = "MSTAFFREADY14";
22339  Sprite = "MSTF";
22340  Frame = 2;
22341  Tics = 1;
22342  Action = "A_WeaponReady";
22343  Next state = "MSTAFFREADY15";
22344}
22345
22346State {
22347  ID = "MSTAFFREADY15";
22348  Sprite = "MSTF";
22349  Frame = 2;
22350  Tics = 1;
22351  Action = "A_WeaponReady";
22352  Next state = "MSTAFFREADY16";
22353}
22354
22355State {
22356  ID = "MSTAFFREADY16";
22357  Sprite = "MSTF";
22358  Frame = 2;
22359  Tics = 1;
22360  Action = "A_WeaponReady";
22361  Next state = "MSTAFFREADY17";
22362}
22363
22364State {
22365  ID = "MSTAFFREADY17";
22366  Sprite = "MSTF";
22367  Frame = 2;
22368  Tics = 1;
22369  Action = "A_WeaponReady";
22370  Next state = "MSTAFFREADY18";
22371}
22372
22373State {
22374  ID = "MSTAFFREADY18";
22375  Sprite = "MSTF";
22376  Frame = 2;
22377  Tics = 1;
22378  Action = "A_WeaponReady";
22379  Next state = "MSTAFFREADY19";
22380}
22381
22382State {
22383  ID = "MSTAFFREADY19";
22384  Sprite = "MSTF";
22385  Frame = 3;
22386  Tics = 1;
22387  Action = "A_WeaponReady";
22388  Next state = "MSTAFFREADY20";
22389}
22390
22391State {
22392  ID = "MSTAFFREADY20";
22393  Sprite = "MSTF";
22394  Frame = 3;
22395  Tics = 1;
22396  Action = "A_WeaponReady";
22397  Next state = "MSTAFFREADY21";
22398}
22399
22400State {
22401  ID = "MSTAFFREADY21";
22402  Sprite = "MSTF";
22403  Frame = 3;
22404  Tics = 1;
22405  Action = "A_WeaponReady";
22406  Next state = "MSTAFFREADY22";
22407}
22408
22409State {
22410  ID = "MSTAFFREADY22";
22411  Sprite = "MSTF";
22412  Frame = 3;
22413  Tics = 1;
22414  Action = "A_WeaponReady";
22415  Next state = "MSTAFFREADY23";
22416}
22417
22418State {
22419  ID = "MSTAFFREADY23";
22420  Sprite = "MSTF";
22421  Frame = 3;
22422  Tics = 1;
22423  Action = "A_WeaponReady";
22424  Next state = "MSTAFFREADY24";
22425}
22426
22427State {
22428  ID = "MSTAFFREADY24";
22429  Sprite = "MSTF";
22430  Frame = 3;
22431  Tics = 1;
22432  Action = "A_WeaponReady";
22433  Next state = "MSTAFFREADY25";
22434}
22435
22436State {
22437  ID = "MSTAFFREADY25";
22438  Sprite = "MSTF";
22439  Frame = 4;
22440  Tics = 1;
22441  Action = "A_WeaponReady";
22442  Next state = "MSTAFFREADY26";
22443}
22444
22445State {
22446  ID = "MSTAFFREADY26";
22447  Sprite = "MSTF";
22448  Frame = 4;
22449  Tics = 1;
22450  Action = "A_WeaponReady";
22451  Next state = "MSTAFFREADY27";
22452}
22453
22454State {
22455  ID = "MSTAFFREADY27";
22456  Sprite = "MSTF";
22457  Frame = 4;
22458  Tics = 1;
22459  Action = "A_WeaponReady";
22460  Next state = "MSTAFFREADY28";
22461}
22462
22463State {
22464  ID = "MSTAFFREADY28";
22465  Sprite = "MSTF";
22466  Frame = 4;
22467  Tics = 1;
22468  Action = "A_WeaponReady";
22469  Next state = "MSTAFFREADY29";
22470}
22471
22472State {
22473  ID = "MSTAFFREADY29";
22474  Sprite = "MSTF";
22475  Frame = 4;
22476  Tics = 1;
22477  Action = "A_WeaponReady";
22478  Next state = "MSTAFFREADY30";
22479}
22480
22481State {
22482  ID = "MSTAFFREADY30";
22483  Sprite = "MSTF";
22484  Frame = 4;
22485  Tics = 1;
22486  Action = "A_WeaponReady";
22487  Next state = "MSTAFFREADY31";
22488}
22489
22490State {
22491  ID = "MSTAFFREADY31";
22492  Sprite = "MSTF";
22493  Frame = 5;
22494  Tics = 1;
22495  Action = "A_WeaponReady";
22496  Next state = "MSTAFFREADY32";
22497}
22498
22499State {
22500  ID = "MSTAFFREADY32";
22501  Sprite = "MSTF";
22502  Frame = 5;
22503  Tics = 1;
22504  Action = "A_WeaponReady";
22505  Next state = "MSTAFFREADY33";
22506}
22507
22508State {
22509  ID = "MSTAFFREADY33";
22510  Sprite = "MSTF";
22511  Frame = 5;
22512  Tics = 1;
22513  Action = "A_WeaponReady";
22514  Next state = "MSTAFFREADY34";
22515}
22516
22517State {
22518  ID = "MSTAFFREADY34";
22519  Sprite = "MSTF";
22520  Frame = 5;
22521  Tics = 1;
22522  Action = "A_WeaponReady";
22523  Next state = "MSTAFFREADY35";
22524}
22525
22526State {
22527  ID = "MSTAFFREADY35";
22528  Sprite = "MSTF";
22529  Frame = 5;
22530  Tics = 1;
22531  Action = "A_WeaponReady";
22532  Next state = "MSTAFFREADY";
22533}
22534
22535State {
22536  ID = "MSTAFFDOWN";
22537  Sprite = "MSTF";
22538  Frame = 0;
22539  Tics = 1;
22540  Action = "A_Lower";
22541  Next state = "MSTAFFDOWN";
22542}
22543
22544State {
22545  ID = "MSTAFFUP";
22546  Sprite = "MSTF";
22547  Frame = 0;
22548  Tics = 1;
22549  Action = "A_Raise";
22550  Next state = "MSTAFFUP";
22551}
22552
22553State {
22554  ID = "MSTAFFATK_1";
22555  Sprite = "MSTF";
22556  Frame = 6;
22557  Tics = 4;
22558  Next state = "MSTAFFATK_2";
22559  Misc2 = 40;
22560}
22561
22562State {
22563  ID = "MSTAFFATK_2";
22564  Sprite = "MSTF";
22565  Frame = 32775;
22566  Tics = 4;
22567  Action = "A_MStaffAttack";
22568  Next state = "MSTAFFATK_3";
22569  Misc2 = 48;
22570}
22571
22572State {
22573  ID = "MSTAFFATK_3";
22574  Sprite = "MSTF";
22575  Frame = 32775;
22576  Tics = 2;
22577  Action = "A_MStaffPalette";
22578  Next state = "MSTAFFATK_4";
22579  Misc2 = 48;
22580}
22581
22582State {
22583  ID = "MSTAFFATK_4";
22584  Sprite = "MSTF";
22585  Frame = 8;
22586  Tics = 2;
22587  Action = "A_MStaffPalette";
22588  Next state = "MSTAFFATK_5";
22589  Misc2 = 48;
22590}
22591
22592State {
22593  ID = "MSTAFFATK_5";
22594  Sprite = "MSTF";
22595  Frame = 8;
22596  Tics = 2;
22597  Action = "A_MStaffPalette";
22598  Next state = "MSTAFFATK_6";
22599  Misc2 = 48;
22600}
22601
22602State {
22603  ID = "MSTAFFATK_6";
22604  Sprite = "MSTF";
22605  Frame = 8;
22606  Tics = 1;
22607  Next state = "MSTAFFATK_7";
22608  Misc2 = 40;
22609}
22610
22611State {
22612  ID = "MSTAFFATK_7";
22613  Sprite = "MSTF";
22614  Frame = 9;
22615  Tics = 5;
22616  Next state = "MSTAFFREADY";
22617  Misc2 = 36;
22618}
22619
22620State {
22621  ID = "MSTAFF_FX1_1";
22622  Sprite = "MSP1";
22623  Frame = 32768;
22624  Tics = 3;
22625  Action = "A_MStaffWeave";
22626  Next state = "MSTAFF_FX1_2";
22627}
22628
22629State {
22630  ID = "MSTAFF_FX1_2";
22631  Sprite = "MSP1";
22632  Frame = 32769;
22633  Tics = 3;
22634  Action = "A_MStaffWeave";
22635  Next state = "MSTAFF_FX1_3";
22636}
22637
22638State {
22639  ID = "MSTAFF_FX1_3";
22640  Sprite = "MSP1";
22641  Frame = 32770;
22642  Tics = 3;
22643  Action = "A_MStaffWeave";
22644  Next state = "MSTAFF_FX1_4";
22645}
22646
22647State {
22648  ID = "MSTAFF_FX1_4";
22649  Sprite = "MSP1";
22650  Frame = 32771;
22651  Tics = 3;
22652  Action = "A_MStaffWeave";
22653  Next state = "MSTAFF_FX1_5";
22654}
22655
22656State {
22657  ID = "MSTAFF_FX1_5";
22658  Sprite = "MSP1";
22659  Frame = 32772;
22660  Tics = 3;
22661  Action = "A_MStaffWeave";
22662  Next state = "MSTAFF_FX1_6";
22663}
22664
22665State {
22666  ID = "MSTAFF_FX1_6";
22667  Sprite = "MSP1";
22668  Frame = 32773;
22669  Tics = 3;
22670  Action = "A_MStaffWeave";
22671  Next state = "MSTAFF_FX1_1";
22672}
22673
22674State {
22675  ID = "MSTAFF_FX_X1";
22676  Sprite = "MSP1";
22677  Frame = 32774;
22678  Tics = 4;
22679  Next state = "MSTAFF_FX_X2";
22680}
22681
22682State {
22683  ID = "MSTAFF_FX_X2";
22684  Sprite = "MSP1";
22685  Frame = 32775;
22686  Tics = 5;
22687  Action = "A_Explode";
22688  Next state = "MSTAFF_FX_X3";
22689}
22690
22691State {
22692  ID = "MSTAFF_FX_X3";
22693  Sprite = "MSP1";
22694  Frame = 32776;
22695  Tics = 4;
22696  Next state = "MSTAFF_FX_X4";
22697}
22698
22699State {
22700  ID = "MSTAFF_FX_X4";
22701  Sprite = "MSP1";
22702  Frame = 32777;
22703  Tics = 5;
22704  Next state = "MSTAFF_FX_X5";
22705}
22706
22707State {
22708  ID = "MSTAFF_FX_X5";
22709  Sprite = "MSP1";
22710  Frame = 32778;
22711  Tics = 4;
22712  Next state = "MSTAFF_FX_X6";
22713}
22714
22715State {
22716  ID = "MSTAFF_FX_X6";
22717  Sprite = "MSP1";
22718  Frame = 32779;
22719  Tics = 5;
22720  Next state = "MSTAFF_FX_X7";
22721}
22722
22723State {
22724  ID = "MSTAFF_FX_X7";
22725  Sprite = "MSP1";
22726  Frame = 32780;
22727  Tics = 4;
22728  Next state = "MSTAFF_FX_X8";
22729}
22730
22731State {
22732  ID = "MSTAFF_FX_X8";
22733  Sprite = "MSP1";
22734  Frame = 32781;
22735  Tics = 5;
22736  Next state = "MSTAFF_FX_X9";
22737}
22738
22739State {
22740  ID = "MSTAFF_FX_X9";
22741  Sprite = "MSP1";
22742  Frame = 32782;
22743  Tics = 4;
22744  Next state = "MSTAFF_FX_X10";
22745}
22746
22747State {
22748  ID = "MSTAFF_FX_X10";
22749  Sprite = "MSP1";
22750  Frame = 32783;
22751  Tics = 4;
22752  Next state = "NULL";
22753}
22754
22755State {
22756  ID = "MSTAFF_FX2_1";
22757  Sprite = "MSP2";
22758  Frame = 32768;
22759  Tics = 2;
22760  Action = "A_MStaffTrack";
22761  Next state = "MSTAFF_FX2_2";
22762}
22763
22764State {
22765  ID = "MSTAFF_FX2_2";
22766  Sprite = "MSP2";
22767  Frame = 32769;
22768  Tics = 2;
22769  Action = "A_MStaffTrack";
22770  Next state = "MSTAFF_FX2_3";
22771}
22772
22773State {
22774  ID = "MSTAFF_FX2_3";
22775  Sprite = "MSP2";
22776  Frame = 32770;
22777  Tics = 2;
22778  Action = "A_MStaffTrack";
22779  Next state = "MSTAFF_FX2_4";
22780}
22781
22782State {
22783  ID = "MSTAFF_FX2_4";
22784  Sprite = "MSP2";
22785  Frame = 32771;
22786  Tics = 2;
22787  Action = "A_MStaffTrack";
22788  Next state = "MSTAFF_FX2_1";
22789}
22790
22791State {
22792  ID = "MSTAFF_FX2_X1";
22793  Sprite = "MSP2";
22794  Frame = 32772;
22795  Tics = 4;
22796  Next state = "MSTAFF_FX2_X2";
22797}
22798
22799State {
22800  ID = "MSTAFF_FX2_X2";
22801  Sprite = "MSP2";
22802  Frame = 32773;
22803  Tics = 5;
22804  Action = "A_Explode";
22805  Next state = "MSTAFF_FX2_X3";
22806}
22807
22808State {
22809  ID = "MSTAFF_FX2_X3";
22810  Sprite = "MSP2";
22811  Frame = 32774;
22812  Tics = 5;
22813  Next state = "MSTAFF_FX2_X4";
22814}
22815
22816State {
22817  ID = "MSTAFF_FX2_X4";
22818  Sprite = "MSP2";
22819  Frame = 32775;
22820  Tics = 5;
22821  Next state = "MSTAFF_FX2_X5";
22822}
22823
22824State {
22825  ID = "MSTAFF_FX2_X5";
22826  Sprite = "MSP2";
22827  Frame = 32776;
22828  Tics = 4;
22829  Next state = "NULL";
22830}
22831
22832State {
22833  ID = "FSWORD1";
22834  Sprite = "WFR1";
22835  Frame = 32768;
22836  Tics = -1;
22837  Next state = "NULL";
22838}
22839
22840State {
22841  ID = "FSWORD2";
22842  Sprite = "WFR2";
22843  Frame = 32768;
22844  Tics = -1;
22845  Next state = "NULL";
22846}
22847
22848State {
22849  ID = "FSWORD3";
22850  Sprite = "WFR3";
22851  Frame = 32768;
22852  Tics = -1;
22853  Next state = "NULL";
22854}
22855
22856State {
22857  ID = "CHOLY1";
22858  Sprite = "WCH1";
22859  Frame = 32768;
22860  Tics = -1;
22861  Next state = "NULL";
22862}
22863
22864State {
22865  ID = "CHOLY2";
22866  Sprite = "WCH2";
22867  Frame = 32768;
22868  Tics = -1;
22869  Next state = "NULL";
22870}
22871
22872State {
22873  ID = "CHOLY3";
22874  Sprite = "WCH3";
22875  Frame = 32768;
22876  Tics = -1;
22877  Next state = "NULL";
22878}
22879
22880State {
22881  ID = "MSTAFF1";
22882  Sprite = "WMS1";
22883  Frame = 32768;
22884  Tics = -1;
22885  Next state = "NULL";
22886}
22887
22888State {
22889  ID = "MSTAFF2";
22890  Sprite = "WMS2";
22891  Frame = 32768;
22892  Tics = -1;
22893  Next state = "NULL";
22894}
22895
22896State {
22897  ID = "MSTAFF3";
22898  Sprite = "WMS3";
22899  Frame = 32768;
22900  Tics = -1;
22901  Next state = "NULL";
22902}
22903
22904State {
22905  ID = "SNOUTREADY";
22906  Sprite = "WPIG";
22907  Frame = 0;
22908  Tics = 1;
22909  Action = "A_WeaponReady";
22910  Next state = "SNOUTREADY";
22911}
22912
22913State {
22914  ID = "SNOUTDOWN";
22915  Sprite = "WPIG";
22916  Frame = 0;
22917  Tics = 1;
22918  Action = "A_Lower";
22919  Next state = "SNOUTDOWN";
22920}
22921
22922State {
22923  ID = "SNOUTUP";
22924  Sprite = "WPIG";
22925  Frame = 0;
22926  Tics = 1;
22927  Action = "A_Raise";
22928  Next state = "SNOUTUP";
22929}
22930
22931State {
22932  ID = "SNOUTATK1";
22933  Sprite = "WPIG";
22934  Frame = 0;
22935  Tics = 4;
22936  Action = "A_SnoutAttack";
22937  Next state = "SNOUTATK2";
22938}
22939
22940State {
22941  ID = "SNOUTATK2";
22942  Sprite = "WPIG";
22943  Frame = 1;
22944  Tics = 8;
22945  Action = "A_SnoutAttack";
22946  Next state = "SNOUTREADY";
22947}
22948
22949State {
22950  ID = "COS1";
22951  Sprite = "WMCS";
22952  Frame = 32768;
22953  Tics = 8;
22954  Next state = "COS2";
22955}
22956
22957State {
22958  ID = "COS2";
22959  Sprite = "WMCS";
22960  Frame = 32769;
22961  Tics = 8;
22962  Next state = "COS3";
22963}
22964
22965State {
22966  ID = "COS3";
22967  Sprite = "WMCS";
22968  Frame = 32770;
22969  Tics = 8;
22970  Next state = "COS1";
22971}
22972
22973State {
22974  ID = "CONEREADY";
22975  Sprite = "CONE";
22976  Frame = 0;
22977  Tics = 1;
22978  Action = "A_WeaponReady";
22979  Next state = "CONEREADY";
22980}
22981
22982State {
22983  ID = "CONEDOWN";
22984  Sprite = "CONE";
22985  Frame = 0;
22986  Tics = 1;
22987  Action = "A_Lower";
22988  Next state = "CONEDOWN";
22989}
22990
22991State {
22992  ID = "CONEUP";
22993  Sprite = "CONE";
22994  Frame = 0;
22995  Tics = 1;
22996  Action = "A_Raise";
22997  Next state = "CONEUP";
22998}
22999
23000State {
23001  ID = "CONEATK1_1";
23002  Sprite = "CONE";
23003  Frame = 1;
23004  Tics = 3;
23005  Next state = "CONEATK1_2";
23006}
23007
23008State {
23009  ID = "CONEATK1_2";
23010  Sprite = "CONE";
23011  Frame = 2;
23012  Tics = 4;
23013  Next state = "CONEATK1_3";
23014}
23015
23016State {
23017  ID = "CONEATK1_3";
23018  Sprite = "CONE";
23019  Frame = 3;
23020  Tics = 3;
23021  Next state = "CONEATK1_4";
23022}
23023
23024State {
23025  ID = "CONEATK1_4";
23026  Sprite = "CONE";
23027  Frame = 4;
23028  Tics = 5;
23029  Next state = "CONEATK1_5";
23030}
23031
23032State {
23033  ID = "CONEATK1_5";
23034  Sprite = "CONE";
23035  Frame = 5;
23036  Tics = 3;
23037  Action = "A_FireConePL1";
23038  Next state = "CONEATK1_6";
23039}
23040
23041State {
23042  ID = "CONEATK1_6";
23043  Sprite = "CONE";
23044  Frame = 6;
23045  Tics = 3;
23046  Next state = "CONEATK1_7";
23047}
23048
23049State {
23050  ID = "CONEATK1_7";
23051  Sprite = "CONE";
23052  Frame = 0;
23053  Tics = 9;
23054  Next state = "CONEATK1_8";
23055}
23056
23057State {
23058  ID = "CONEATK1_8";
23059  Sprite = "CONE";
23060  Frame = 0;
23061  Tics = 10;
23062  Action = "A_ReFire";
23063  Next state = "CONEREADY";
23064}
23065
23066State {
23067  ID = "SHARDFX1_1";
23068  Sprite = "SHRD";
23069  Frame = 32768;
23070  Tics = 2;
23071  Next state = "SHARDFX1_2";
23072}
23073
23074State {
23075  ID = "SHARDFX1_2";
23076  Sprite = "SHRD";
23077  Frame = 32768;
23078  Tics = 3;
23079  Action = "A_ShedShard";
23080  Next state = "SHARDFX1_3";
23081}
23082
23083State {
23084  ID = "SHARDFX1_3";
23085  Sprite = "SHRD";
23086  Frame = 32769;
23087  Tics = 3;
23088  Next state = "SHARDFX1_4";
23089}
23090
23091State {
23092  ID = "SHARDFX1_4";
23093  Sprite = "SHRD";
23094  Frame = 32770;
23095  Tics = 3;
23096  Next state = "SHARDFX1_1";
23097}
23098
23099State {
23100  ID = "SHARDFXE1_1";
23101  Sprite = "SHEX";
23102  Frame = 32768;
23103  Tics = 5;
23104  Next state = "SHARDFXE1_2";
23105}
23106
23107State {
23108  ID = "SHARDFXE1_2";
23109  Sprite = "SHEX";
23110  Frame = 32769;
23111  Tics = 5;
23112  Next state = "SHARDFXE1_3";
23113}
23114
23115State {
23116  ID = "SHARDFXE1_3";
23117  Sprite = "SHEX";
23118  Frame = 32770;
23119  Tics = 5;
23120  Next state = "SHARDFXE1_4";
23121}
23122
23123State {
23124  ID = "SHARDFXE1_4";
23125  Sprite = "SHEX";
23126  Frame = 32771;
23127  Tics = 5;
23128  Next state = "SHARDFXE1_5";
23129}
23130
23131State {
23132  ID = "SHARDFXE1_5";
23133  Sprite = "SHEX";
23134  Frame = 32772;
23135  Tics = 5;
23136  Next state = "NULL";
23137}
23138
23139State {
23140  ID = "BLOOD1";
23141  Sprite = "BLOD";
23142  Frame = 2;
23143  Tics = 8;
23144  Next state = "BLOOD2";
23145}
23146
23147State {
23148  ID = "BLOOD2";
23149  Sprite = "BLOD";
23150  Frame = 1;
23151  Tics = 8;
23152  Next state = "BLOOD3";
23153}
23154
23155State {
23156  ID = "BLOOD3";
23157  Sprite = "BLOD";
23158  Frame = 0;
23159  Tics = 8;
23160  Next state = "NULL";
23161}
23162
23163State {
23164  ID = "BLOODSPLATTER1";
23165  Sprite = "BLOD";
23166  Frame = 2;
23167  Tics = 8;
23168  Next state = "BLOODSPLATTER2";
23169}
23170
23171State {
23172  ID = "BLOODSPLATTER2";
23173  Sprite = "BLOD";
23174  Frame = 1;
23175  Tics = 8;
23176  Next state = "BLOODSPLATTER3";
23177}
23178
23179State {
23180  ID = "BLOODSPLATTER3";
23181  Sprite = "BLOD";
23182  Frame = 0;
23183  Tics = 8;
23184  Next state = "NULL";
23185}
23186
23187State {
23188  ID = "BLOODSPLATTERX";
23189  Sprite = "BLOD";
23190  Frame = 0;
23191  Tics = 6;
23192  Next state = "NULL";
23193}
23194
23195State {
23196  ID = "GIBS1";
23197  Sprite = "GIBS";
23198  Frame = 0;
23199  Tics = -1;
23200  Next state = "NULL";
23201}
23202
23203State {
23204  ID = "FPLAY";
23205  Sprite = "PLAY";
23206  Frame = 0;
23207  Tics = -1;
23208  Next state = "NULL";
23209}
23210
23211State {
23212  ID = "FPLAY_RUN1";
23213  Sprite = "PLAY";
23214  Frame = 0;
23215  Tics = 4;
23216  Next state = "FPLAY_RUN2";
23217}
23218
23219State {
23220  ID = "FPLAY_RUN2";
23221  Sprite = "PLAY";
23222  Frame = 1;
23223  Tics = 4;
23224  Next state = "FPLAY_RUN3";
23225}
23226
23227State {
23228  ID = "FPLAY_RUN3";
23229  Sprite = "PLAY";
23230  Frame = 2;
23231  Tics = 4;
23232  Next state = "FPLAY_RUN4";
23233}
23234
23235State {
23236  ID = "FPLAY_RUN4";
23237  Sprite = "PLAY";
23238  Frame = 3;
23239  Tics = 4;
23240  Next state = "FPLAY_RUN1";
23241}
23242
23243State {
23244  ID = "FPLAY_ATK1";
23245  Sprite = "PLAY";
23246  Frame = 4;
23247  Tics = 8;
23248  Next state = "FPLAY_ATK2";
23249}
23250
23251State {
23252  ID = "FPLAY_ATK2";
23253  Sprite = "PLAY";
23254  Frame = 5;
23255  Tics = 8;
23256  Next state = "FPLAY";
23257}
23258
23259State {
23260  ID = "FPLAY_PAIN";
23261  Sprite = "PLAY";
23262  Frame = 6;
23263  Tics = 4;
23264  Next state = "FPLAY_PAIN2";
23265}
23266
23267State {
23268  ID = "FPLAY_PAIN2";
23269  Sprite = "PLAY";
23270  Frame = 6;
23271  Tics = 4;
23272  Action = "A_Pain";
23273  Next state = "FPLAY";
23274}
23275
23276State {
23277  ID = "FPLAY_DIE1";
23278  Sprite = "PLAY";
23279  Frame = 7;
23280  Tics = 6;
23281  Next state = "FPLAY_DIE2";
23282}
23283
23284State {
23285  ID = "FPLAY_DIE2";
23286  Sprite = "PLAY";
23287  Frame = 8;
23288  Tics = 6;
23289  Action = "A_Scream";
23290  Next state = "FPLAY_DIE3";
23291}
23292
23293State {
23294  ID = "FPLAY_DIE3";
23295  Sprite = "PLAY";
23296  Frame = 9;
23297  Tics = 6;
23298  Next state = "FPLAY_DIE4";
23299}
23300
23301State {
23302  ID = "FPLAY_DIE4";
23303  Sprite = "PLAY";
23304  Frame = 10;
23305  Tics = 6;
23306  Next state = "FPLAY_DIE5";
23307}
23308
23309State {
23310  ID = "FPLAY_DIE5";
23311  Sprite = "PLAY";
23312  Frame = 11;
23313  Tics = 6;
23314  Action = "A_NoBlocking";
23315  Next state = "FPLAY_DIE6";
23316}
23317
23318State {
23319  ID = "FPLAY_DIE6";
23320  Sprite = "PLAY";
23321  Frame = 12;
23322  Tics = 6;
23323  Next state = "FPLAY_DIE7";
23324}
23325
23326State {
23327  ID = "FPLAY_DIE7";
23328  Sprite = "PLAY";
23329  Frame = 13;
23330  Tics = -1;
23331  Action = "A_AddPlayerCorpse";
23332  Next state = "NULL";
23333}
23334
23335State {
23336  ID = "FPLAY_XDIE1";
23337  Sprite = "PLAY";
23338  Frame = 14;
23339  Tics = 5;
23340  Action = "A_Scream";
23341  Next state = "FPLAY_XDIE2";
23342}
23343
23344State {
23345  ID = "FPLAY_XDIE2";
23346  Sprite = "PLAY";
23347  Frame = 15;
23348  Tics = 5;
23349  Action = "A_SkullPop";
23350  Next state = "FPLAY_XDIE3";
23351}
23352
23353State {
23354  ID = "FPLAY_XDIE3";
23355  Sprite = "PLAY";
23356  Frame = 17;
23357  Tics = 5;
23358  Action = "A_NoBlocking";
23359  Next state = "FPLAY_XDIE4";
23360}
23361
23362State {
23363  ID = "FPLAY_XDIE4";
23364  Sprite = "PLAY";
23365  Frame = 18;
23366  Tics = 5;
23367  Next state = "FPLAY_XDIE5";
23368}
23369
23370State {
23371  ID = "FPLAY_XDIE5";
23372  Sprite = "PLAY";
23373  Frame = 19;
23374  Tics = 5;
23375  Next state = "FPLAY_XDIE6";
23376}
23377
23378State {
23379  ID = "FPLAY_XDIE6";
23380  Sprite = "PLAY";
23381  Frame = 20;
23382  Tics = 5;
23383  Next state = "FPLAY_XDIE7";
23384}
23385
23386State {
23387  ID = "FPLAY_XDIE7";
23388  Sprite = "PLAY";
23389  Frame = 21;
23390  Tics = 5;
23391  Next state = "FPLAY_XDIE8";
23392}
23393
23394State {
23395  ID = "FPLAY_XDIE8";
23396  Sprite = "PLAY";
23397  Frame = 22;
23398  Tics = -1;
23399  Action = "A_AddPlayerCorpse";
23400  Next state = "NULL";
23401}
23402
23403State {
23404  ID = "FPLAY_ICE";
23405  Sprite = "PLAY";
23406  Frame = 23;
23407  Tics = 5;
23408  Action = "A_FreezeDeath";
23409  Next state = "FPLAY_ICE2";
23410}
23411
23412State {
23413  ID = "FPLAY_ICE2";
23414  Sprite = "PLAY";
23415  Frame = 23;
23416  Tics = 1;
23417  Action = "A_FreezeDeathChunks";
23418  Next state = "FPLAY_ICE2";
23419}
23420
23421State {
23422  ID = "PLAY_F_FDTH1";
23423  Sprite = "FDTH";
23424  Frame = 32768;
23425  Tics = 5;
23426  Next state = "PLAY_F_FDTH2";
23427}
23428
23429State {
23430  ID = "PLAY_F_FDTH2";
23431  Sprite = "FDTH";
23432  Frame = 32769;
23433  Tics = 4;
23434  Next state = "PLAY_FDTH3";
23435}
23436
23437State {
23438  ID = "PLAY_C_FDTH1";
23439  Sprite = "FDTH";
23440  Frame = 32770;
23441  Tics = 5;
23442  Next state = "PLAY_C_FDTH2";
23443}
23444
23445State {
23446  ID = "PLAY_C_FDTH2";
23447  Sprite = "FDTH";
23448  Frame = 32771;
23449  Tics = 4;
23450  Next state = "PLAY_FDTH3";
23451}
23452
23453State {
23454  ID = "PLAY_M_FDTH1";
23455  Sprite = "FDTH";
23456  Frame = 32772;
23457  Tics = 5;
23458  Next state = "PLAY_M_FDTH2";
23459}
23460
23461State {
23462  ID = "PLAY_M_FDTH2";
23463  Sprite = "FDTH";
23464  Frame = 32773;
23465  Tics = 4;
23466  Next state = "PLAY_FDTH3";
23467}
23468
23469State {
23470  ID = "PLAY_FDTH3";
23471  Sprite = "FDTH";
23472  Frame = 32774;
23473  Tics = 5;
23474  Next state = "PLAY_FDTH4";
23475}
23476
23477State {
23478  ID = "PLAY_FDTH4";
23479  Sprite = "FDTH";
23480  Frame = 32775;
23481  Tics = 4;
23482  Action = "A_Scream";
23483  Next state = "PLAY_FDTH5";
23484}
23485
23486State {
23487  ID = "PLAY_FDTH5";
23488  Sprite = "FDTH";
23489  Frame = 32776;
23490  Tics = 5;
23491  Next state = "PLAY_FDTH6";
23492}
23493
23494State {
23495  ID = "PLAY_FDTH6";
23496  Sprite = "FDTH";
23497  Frame = 32777;
23498  Tics = 4;
23499  Next state = "PLAY_FDTH7";
23500}
23501
23502State {
23503  ID = "PLAY_FDTH7";
23504  Sprite = "FDTH";
23505  Frame = 32778;
23506  Tics = 5;
23507  Next state = "PLAY_FDTH8";
23508}
23509
23510State {
23511  ID = "PLAY_FDTH8";
23512  Sprite = "FDTH";
23513  Frame = 32779;
23514  Tics = 4;
23515  Next state = "PLAY_FDTH9";
23516}
23517
23518State {
23519  ID = "PLAY_FDTH9";
23520  Sprite = "FDTH";
23521  Frame = 32780;
23522  Tics = 5;
23523  Next state = "PLAY_FDTH10";
23524}
23525
23526State {
23527  ID = "PLAY_FDTH10";
23528  Sprite = "FDTH";
23529  Frame = 32781;
23530  Tics = 4;
23531  Next state = "PLAY_FDTH11";
23532}
23533
23534State {
23535  ID = "PLAY_FDTH11";
23536  Sprite = "FDTH";
23537  Frame = 32782;
23538  Tics = 5;
23539  Next state = "PLAY_FDTH12";
23540}
23541
23542State {
23543  ID = "PLAY_FDTH12";
23544  Sprite = "FDTH";
23545  Frame = 32783;
23546  Tics = 4;
23547  Next state = "PLAY_FDTH13";
23548}
23549
23550State {
23551  ID = "PLAY_FDTH13";
23552  Sprite = "FDTH";
23553  Frame = 32784;
23554  Tics = 5;
23555  Next state = "PLAY_FDTH14";
23556}
23557
23558State {
23559  ID = "PLAY_FDTH14";
23560  Sprite = "FDTH";
23561  Frame = 32785;
23562  Tics = 4;
23563  Next state = "PLAY_FDTH15";
23564}
23565
23566State {
23567  ID = "PLAY_FDTH15";
23568  Sprite = "FDTH";
23569  Frame = 32786;
23570  Tics = 5;
23571  Action = "A_NoBlocking";
23572  Next state = "PLAY_FDTH16";
23573}
23574
23575State {
23576  ID = "PLAY_FDTH16";
23577  Sprite = "FDTH";
23578  Frame = 32787;
23579  Tics = 4;
23580  Next state = "PLAY_FDTH17";
23581}
23582
23583State {
23584  ID = "PLAY_FDTH17";
23585  Sprite = "FDTH";
23586  Frame = 32788;
23587  Tics = 5;
23588  Next state = "PLAY_FDTH18";
23589}
23590
23591State {
23592  ID = "PLAY_FDTH18";
23593  Sprite = "FDTH";
23594  Frame = 32789;
23595  Tics = 4;
23596  Next state = "PLAY_FDTH19";
23597}
23598
23599State {
23600  ID = "PLAY_FDTH19";
23601  Sprite = "ACLO";
23602  Frame = 4;
23603  Tics = 35;
23604  Action = "A_CheckBurnGone";
23605  Next state = "PLAY_FDTH19";
23606}
23607
23608State {
23609  ID = "PLAY_FDTH20";
23610  Sprite = "ACLO";
23611  Frame = 4;
23612  Tics = 8;
23613  Next state = "NULL";
23614}
23615
23616State {
23617  ID = "BLOODYSKULL1";
23618  Sprite = "BSKL";
23619  Frame = 0;
23620  Tics = 5;
23621  Action = "A_CheckSkullFloor";
23622  Next state = "BLOODYSKULL2";
23623}
23624
23625State {
23626  ID = "BLOODYSKULL2";
23627  Sprite = "BSKL";
23628  Frame = 1;
23629  Tics = 5;
23630  Action = "A_CheckSkullFloor";
23631  Next state = "BLOODYSKULL3";
23632}
23633
23634State {
23635  ID = "BLOODYSKULL3";
23636  Sprite = "BSKL";
23637  Frame = 2;
23638  Tics = 5;
23639  Action = "A_CheckSkullFloor";
23640  Next state = "BLOODYSKULL4";
23641}
23642
23643State {
23644  ID = "BLOODYSKULL4";
23645  Sprite = "BSKL";
23646  Frame = 3;
23647  Tics = 5;
23648  Action = "A_CheckSkullFloor";
23649  Next state = "BLOODYSKULL5";
23650}
23651
23652State {
23653  ID = "BLOODYSKULL5";
23654  Sprite = "BSKL";
23655  Frame = 5;
23656  Tics = 5;
23657  Action = "A_CheckSkullFloor";
23658  Next state = "BLOODYSKULL6";
23659}
23660
23661State {
23662  ID = "BLOODYSKULL6";
23663  Sprite = "BSKL";
23664  Frame = 6;
23665  Tics = 5;
23666  Action = "A_CheckSkullFloor";
23667  Next state = "BLOODYSKULL7";
23668}
23669
23670State {
23671  ID = "BLOODYSKULL7";
23672  Sprite = "BSKL";
23673  Frame = 7;
23674  Tics = 5;
23675  Action = "A_CheckSkullFloor";
23676  Next state = "BLOODYSKULL1";
23677}
23678
23679State {
23680  ID = "BLOODYSKULLX1";
23681  Sprite = "BSKL";
23682  Frame = 8;
23683  Tics = 16;
23684  Action = "A_CheckSkullDone";
23685  Next state = "BLOODYSKULLX1";
23686}
23687
23688State {
23689  ID = "BLOODYSKULLX2";
23690  Sprite = "BSKL";
23691  Frame = 8;
23692  Tics = 1050;
23693  Next state = "NULL";
23694}
23695
23696State {
23697  ID = "PLAYER_SPEED1";
23698  Sprite = "PLAY";
23699  Frame = 0;
23700  Tics = 5;
23701  Next state = "PLAYER_SPEED2";
23702}
23703
23704State {
23705  ID = "PLAYER_SPEED2";
23706  Sprite = "PLAY";
23707  Frame = 0;
23708  Tics = 3;
23709  Action = "A_SpeedFade";
23710  Next state = "NULL";
23711}
23712
23713State {
23714  ID = "ICECHUNK1";
23715  Sprite = "ICEC";
23716  Frame = 0;
23717  Tics = 10;
23718  Next state = "ICECHUNK2";
23719}
23720
23721State {
23722  ID = "ICECHUNK2";
23723  Sprite = "ICEC";
23724  Frame = 1;
23725  Tics = 10;
23726  Action = "A_IceSetTics";
23727  Next state = "ICECHUNK3";
23728}
23729
23730State {
23731  ID = "ICECHUNK3";
23732  Sprite = "ICEC";
23733  Frame = 2;
23734  Tics = 10;
23735  Action = "A_IceSetTics";
23736  Next state = "ICECHUNK4";
23737}
23738
23739State {
23740  ID = "ICECHUNK4";
23741  Sprite = "ICEC";
23742  Frame = 3;
23743  Tics = 10;
23744  Action = "A_IceSetTics";
23745  Next state = "NULL";
23746}
23747
23748State {
23749  ID = "ICECHUNK_HEAD";
23750  Sprite = "ICEC";
23751  Frame = 0;
23752  Tics = 10;
23753  Action = "A_IceCheckHeadDone";
23754  Next state = "ICECHUNK_HEAD";
23755}
23756
23757State {
23758  ID = "ICECHUNK_HEAD2";
23759  Sprite = "ICEC";
23760  Frame = 0;
23761  Tics = 1050;
23762  Next state = "NULL";
23763}
23764
23765State {
23766  ID = "CPLAY";
23767  Sprite = "CLER";
23768  Frame = 0;
23769  Tics = -1;
23770  Next state = "NULL";
23771}
23772
23773State {
23774  ID = "CPLAY_RUN1";
23775  Sprite = "CLER";
23776  Frame = 0;
23777  Tics = 4;
23778  Next state = "CPLAY_RUN2";
23779}
23780
23781State {
23782  ID = "CPLAY_RUN2";
23783  Sprite = "CLER";
23784  Frame = 1;
23785  Tics = 4;
23786  Next state = "CPLAY_RUN3";
23787}
23788
23789State {
23790  ID = "CPLAY_RUN3";
23791  Sprite = "CLER";
23792  Frame = 2;
23793  Tics = 4;
23794  Next state = "CPLAY_RUN4";
23795}
23796
23797State {
23798  ID = "CPLAY_RUN4";
23799  Sprite = "CLER";
23800  Frame = 3;
23801  Tics = 4;
23802  Next state = "CPLAY_RUN1";
23803}
23804
23805State {
23806  ID = "CPLAY_ATK1";
23807  Sprite = "CLER";
23808  Frame = 4;
23809  Tics = 6;
23810  Next state = "CPLAY_ATK2";
23811}
23812
23813State {
23814  ID = "CPLAY_ATK2";
23815  Sprite = "CLER";
23816  Frame = 5;
23817  Tics = 6;
23818  Next state = "CPLAY_ATK3";
23819}
23820
23821State {
23822  ID = "CPLAY_ATK3";
23823  Sprite = "CLER";
23824  Frame = 6;
23825  Tics = 6;
23826  Next state = "CPLAY";
23827}
23828
23829State {
23830  ID = "CPLAY_PAIN";
23831  Sprite = "CLER";
23832  Frame = 7;
23833  Tics = 4;
23834  Next state = "CPLAY_PAIN2";
23835}
23836
23837State {
23838  ID = "CPLAY_PAIN2";
23839  Sprite = "CLER";
23840  Frame = 7;
23841  Tics = 4;
23842  Action = "A_Pain";
23843  Next state = "CPLAY";
23844}
23845
23846State {
23847  ID = "CPLAY_DIE1";
23848  Sprite = "CLER";
23849  Frame = 8;
23850  Tics = 6;
23851  Next state = "CPLAY_DIE2";
23852}
23853
23854State {
23855  ID = "CPLAY_DIE2";
23856  Sprite = "CLER";
23857  Frame = 10;
23858  Tics = 6;
23859  Action = "A_Scream";
23860  Next state = "CPLAY_DIE3";
23861}
23862
23863State {
23864  ID = "CPLAY_DIE3";
23865  Sprite = "CLER";
23866  Frame = 11;
23867  Tics = 6;
23868  Next state = "CPLAY_DIE4";
23869}
23870
23871State {
23872  ID = "CPLAY_DIE4";
23873  Sprite = "CLER";
23874  Frame = 11;
23875  Tics = 6;
23876  Next state = "CPLAY_DIE5";
23877}
23878
23879State {
23880  ID = "CPLAY_DIE5";
23881  Sprite = "CLER";
23882  Frame = 12;
23883  Tics = 6;
23884  Action = "A_NoBlocking";
23885  Next state = "CPLAY_DIE6";
23886}
23887
23888State {
23889  ID = "CPLAY_DIE6";
23890  Sprite = "CLER";
23891  Frame = 13;
23892  Tics = 6;
23893  Next state = "CPLAY_DIE7";
23894}
23895
23896State {
23897  ID = "CPLAY_DIE7";
23898  Sprite = "CLER";
23899  Frame = 14;
23900  Tics = 6;
23901  Next state = "CPLAY_DIE8";
23902}
23903
23904State {
23905  ID = "CPLAY_DIE8";
23906  Sprite = "CLER";
23907  Frame = 15;
23908  Tics = 6;
23909  Next state = "CPLAY_DIE9";
23910}
23911
23912State {
23913  ID = "CPLAY_DIE9";
23914  Sprite = "CLER";
23915  Frame = 16;
23916  Tics = -1;
23917  Action = "A_AddPlayerCorpse";
23918  Next state = "NULL";
23919}
23920
23921State {
23922  ID = "CPLAY_XDIE1";
23923  Sprite = "CLER";
23924  Frame = 17;
23925  Tics = 5;
23926  Action = "A_Scream";
23927  Next state = "CPLAY_XDIE2";
23928}
23929
23930State {
23931  ID = "CPLAY_XDIE2";
23932  Sprite = "CLER";
23933  Frame = 18;
23934  Tics = 5;
23935  Next state = "CPLAY_XDIE3";
23936}
23937
23938State {
23939  ID = "CPLAY_XDIE3";
23940  Sprite = "CLER";
23941  Frame = 19;
23942  Tics = 5;
23943  Action = "A_NoBlocking";
23944  Next state = "CPLAY_XDIE4";
23945}
23946
23947State {
23948  ID = "CPLAY_XDIE4";
23949  Sprite = "CLER";
23950  Frame = 20;
23951  Tics = 5;
23952  Next state = "CPLAY_XDIE5";
23953}
23954
23955State {
23956  ID = "CPLAY_XDIE5";
23957  Sprite = "CLER";
23958  Frame = 21;
23959  Tics = 5;
23960  Next state = "CPLAY_XDIE6";
23961}
23962
23963State {
23964  ID = "CPLAY_XDIE6";
23965  Sprite = "CLER";
23966  Frame = 22;
23967  Tics = 5;
23968  Next state = "CPLAY_XDIE7";
23969}
23970
23971State {
23972  ID = "CPLAY_XDIE7";
23973  Sprite = "CLER";
23974  Frame = 23;
23975  Tics = 5;
23976  Next state = "CPLAY_XDIE8";
23977}
23978
23979State {
23980  ID = "CPLAY_XDIE8";
23981  Sprite = "CLER";
23982  Frame = 24;
23983  Tics = 5;
23984  Next state = "CPLAY_XDIE9";
23985}
23986
23987State {
23988  ID = "CPLAY_XDIE9";
23989  Sprite = "CLER";
23990  Frame = 25;
23991  Tics = 5;
23992  Next state = "CPLAY_XDIE10";
23993}
23994
23995State {
23996  ID = "CPLAY_XDIE10";
23997  Sprite = "CLER";
23998  Frame = 26;
23999  Tics = -1;
24000  Action = "A_AddPlayerCorpse";
24001  Next state = "NULL";
24002}
24003
24004State {
24005  ID = "CPLAY_ICE";
24006  Sprite = "CLER";
24007  Frame = 27;
24008  Tics = 5;
24009  Action = "A_FreezeDeath";
24010  Next state = "CPLAY_ICE2";
24011}
24012
24013State {
24014  ID = "CPLAY_ICE2";
24015  Sprite = "CLER";
24016  Frame = 27;
24017  Tics = 1;
24018  Action = "A_FreezeDeathChunks";
24019  Next state = "CPLAY_ICE2";
24020}
24021
24022State {
24023  ID = "MPLAY";
24024  Sprite = "MAGE";
24025  Frame = 0;
24026  Tics = -1;
24027  Next state = "NULL";
24028}
24029
24030State {
24031  ID = "MPLAY_RUN1";
24032  Sprite = "MAGE";
24033  Frame = 0;
24034  Tics = 4;
24035  Next state = "MPLAY_RUN2";
24036}
24037
24038State {
24039  ID = "MPLAY_RUN2";
24040  Sprite = "MAGE";
24041  Frame = 1;
24042  Tics = 4;
24043  Next state = "MPLAY_RUN3";
24044}
24045
24046State {
24047  ID = "MPLAY_RUN3";
24048  Sprite = "MAGE";
24049  Frame = 2;
24050  Tics = 4;
24051  Next state = "MPLAY_RUN4";
24052}
24053
24054State {
24055  ID = "MPLAY_RUN4";
24056  Sprite = "MAGE";
24057  Frame = 3;
24058  Tics = 4;
24059  Next state = "MPLAY_RUN1";
24060}
24061
24062State {
24063  ID = "MPLAY_ATK1";
24064  Sprite = "MAGE";
24065  Frame = 4;
24066  Tics = 8;
24067  Next state = "MPLAY_ATK2";
24068}
24069
24070State {
24071  ID = "MPLAY_ATK2";
24072  Sprite = "MAGE";
24073  Frame = 32773;
24074  Tics = 8;
24075  Next state = "MPLAY";
24076}
24077
24078State {
24079  ID = "MPLAY_PAIN";
24080  Sprite = "MAGE";
24081  Frame = 6;
24082  Tics = 4;
24083  Next state = "MPLAY_PAIN2";
24084}
24085
24086State {
24087  ID = "MPLAY_PAIN2";
24088  Sprite = "MAGE";
24089  Frame = 6;
24090  Tics = 4;
24091  Action = "A_Pain";
24092  Next state = "MPLAY";
24093}
24094
24095State {
24096  ID = "MPLAY_DIE1";
24097  Sprite = "MAGE";
24098  Frame = 7;
24099  Tics = 6;
24100  Next state = "MPLAY_DIE2";
24101}
24102
24103State {
24104  ID = "MPLAY_DIE2";
24105  Sprite = "MAGE";
24106  Frame = 8;
24107  Tics = 6;
24108  Action = "A_Scream";
24109  Next state = "MPLAY_DIE3";
24110}
24111
24112State {
24113  ID = "MPLAY_DIE3";
24114  Sprite = "MAGE";
24115  Frame = 9;
24116  Tics = 6;
24117  Next state = "MPLAY_DIE4";
24118}
24119
24120State {
24121  ID = "MPLAY_DIE4";
24122  Sprite = "MAGE";
24123  Frame = 10;
24124  Tics = 6;
24125  Next state = "MPLAY_DIE5";
24126}
24127
24128State {
24129  ID = "MPLAY_DIE5";
24130  Sprite = "MAGE";
24131  Frame = 11;
24132  Tics = 6;
24133  Action = "A_NoBlocking";
24134  Next state = "MPLAY_DIE6";
24135}
24136
24137State {
24138  ID = "MPLAY_DIE6";
24139  Sprite = "MAGE";
24140  Frame = 12;
24141  Tics = 6;
24142  Next state = "MPLAY_DIE7";
24143}
24144
24145State {
24146  ID = "MPLAY_DIE7";
24147  Sprite = "MAGE";
24148  Frame = 13;
24149  Tics = -1;
24150  Action = "A_AddPlayerCorpse";
24151  Next state = "NULL";
24152}
24153
24154State {
24155  ID = "MPLAY_XDIE1";
24156  Sprite = "MAGE";
24157  Frame = 14;
24158  Tics = 5;
24159  Action = "A_Scream";
24160  Next state = "MPLAY_XDIE2";
24161}
24162
24163State {
24164  ID = "MPLAY_XDIE2";
24165  Sprite = "MAGE";
24166  Frame = 15;
24167  Tics = 5;
24168  Next state = "MPLAY_XDIE3";
24169}
24170
24171State {
24172  ID = "MPLAY_XDIE3";
24173  Sprite = "MAGE";
24174  Frame = 17;
24175  Tics = 5;
24176  Action = "A_NoBlocking";
24177  Next state = "MPLAY_XDIE4";
24178}
24179
24180State {
24181  ID = "MPLAY_XDIE4";
24182  Sprite = "MAGE";
24183  Frame = 18;
24184  Tics = 5;
24185  Next state = "MPLAY_XDIE5";
24186}
24187
24188State {
24189  ID = "MPLAY_XDIE5";
24190  Sprite = "MAGE";
24191  Frame = 19;
24192  Tics = 5;
24193  Next state = "MPLAY_XDIE6";
24194}
24195
24196State {
24197  ID = "MPLAY_XDIE6";
24198  Sprite = "MAGE";
24199  Frame = 20;
24200  Tics = 5;
24201  Next state = "MPLAY_XDIE7";
24202}
24203
24204State {
24205  ID = "MPLAY_XDIE7";
24206  Sprite = "MAGE";
24207  Frame = 21;
24208  Tics = 5;
24209  Next state = "MPLAY_XDIE8";
24210}
24211
24212State {
24213  ID = "MPLAY_XDIE8";
24214  Sprite = "MAGE";
24215  Frame = 22;
24216  Tics = 5;
24217  Next state = "MPLAY_XDIE9";
24218}
24219
24220State {
24221  ID = "MPLAY_XDIE9";
24222  Sprite = "MAGE";
24223  Frame = 23;
24224  Tics = -1;
24225  Action = "A_AddPlayerCorpse";
24226  Next state = "NULL";
24227}
24228
24229State {
24230  ID = "MPLAY_ICE";
24231  Sprite = "MAGE";
24232  Frame = 24;
24233  Tics = 5;
24234  Action = "A_FreezeDeath";
24235  Next state = "MPLAY_ICE2";
24236}
24237
24238State {
24239  ID = "MPLAY_ICE2";
24240  Sprite = "MAGE";
24241  Frame = 24;
24242  Tics = 1;
24243  Action = "A_FreezeDeathChunks";
24244  Next state = "MPLAY_ICE2";
24245}
24246
24247State {
24248  ID = "PIGPLAY";
24249  Sprite = "PIGY";
24250  Frame = 0;
24251  Tics = -1;
24252  Next state = "NULL";
24253}
24254
24255State {
24256  ID = "PIGPLAY_RUN1";
24257  Sprite = "PIGY";
24258  Frame = 0;
24259  Tics = 3;
24260  Next state = "PIGPLAY_RUN2";
24261}
24262
24263State {
24264  ID = "PIGPLAY_RUN2";
24265  Sprite = "PIGY";
24266  Frame = 1;
24267  Tics = 3;
24268  Next state = "PIGPLAY_RUN3";
24269}
24270
24271State {
24272  ID = "PIGPLAY_RUN3";
24273  Sprite = "PIGY";
24274  Frame = 2;
24275  Tics = 3;
24276  Next state = "PIGPLAY_RUN4";
24277}
24278
24279State {
24280  ID = "PIGPLAY_RUN4";
24281  Sprite = "PIGY";
24282  Frame = 3;
24283  Tics = 3;
24284  Next state = "PIGPLAY_RUN1";
24285}
24286
24287State {
24288  ID = "PIGPLAY_ATK1";
24289  Sprite = "PIGY";
24290  Frame = 0;
24291  Tics = 12;
24292  Next state = "PIGPLAY";
24293}
24294
24295State {
24296  ID = "PIGPLAY_PAIN";
24297  Sprite = "PIGY";
24298  Frame = 3;
24299  Tics = 4;
24300  Action = "A_PigPain";
24301  Next state = "PIGPLAY";
24302}
24303
24304State {
24305  ID = "PIG_LOOK1";
24306  Sprite = "PIGY";
24307  Frame = 1;
24308  Tics = 10;
24309  Action = "A_PigLook";
24310  Next state = "PIG_LOOK1";
24311}
24312
24313State {
24314  ID = "PIG_WALK1";
24315  Sprite = "PIGY";
24316  Frame = 0;
24317  Tics = 3;
24318  Action = "A_PigChase";
24319  Next state = "PIG_WALK2";
24320}
24321
24322State {
24323  ID = "PIG_WALK2";
24324  Sprite = "PIGY";
24325  Frame = 1;
24326  Tics = 3;
24327  Action = "A_PigChase";
24328  Next state = "PIG_WALK3";
24329}
24330
24331State {
24332  ID = "PIG_WALK3";
24333  Sprite = "PIGY";
24334  Frame = 2;
24335  Tics = 3;
24336  Action = "A_PigChase";
24337  Next state = "PIG_WALK4";
24338}
24339
24340State {
24341  ID = "PIG_WALK4";
24342  Sprite = "PIGY";
24343  Frame = 3;
24344  Tics = 3;
24345  Action = "A_PigChase";
24346  Next state = "PIG_WALK1";
24347}
24348
24349State {
24350  ID = "PIG_PAIN";
24351  Sprite = "PIGY";
24352  Frame = 3;
24353  Tics = 4;
24354  Action = "A_PigPain";
24355  Next state = "PIG_WALK1";
24356}
24357
24358State {
24359  ID = "PIG_ATK1";
24360  Sprite = "PIGY";
24361  Frame = 0;
24362  Tics = 5;
24363  Action = "A_FaceTarget";
24364  Next state = "PIG_ATK2";
24365}
24366
24367State {
24368  ID = "PIG_ATK2";
24369  Sprite = "PIGY";
24370  Frame = 0;
24371  Tics = 10;
24372  Action = "A_PigAttack";
24373  Next state = "PIG_WALK1";
24374}
24375
24376State {
24377  ID = "PIG_DIE1";
24378  Sprite = "PIGY";
24379  Frame = 4;
24380  Tics = 4;
24381  Action = "A_Scream";
24382  Next state = "PIG_DIE2";
24383}
24384
24385State {
24386  ID = "PIG_DIE2";
24387  Sprite = "PIGY";
24388  Frame = 5;
24389  Tics = 3;
24390  Action = "A_NoBlocking";
24391  Next state = "PIG_DIE3";
24392}
24393
24394State {
24395  ID = "PIG_DIE3";
24396  Sprite = "PIGY";
24397  Frame = 6;
24398  Tics = 4;
24399  Action = "A_QueueCorpse";
24400  Next state = "PIG_DIE4";
24401}
24402
24403State {
24404  ID = "PIG_DIE4";
24405  Sprite = "PIGY";
24406  Frame = 7;
24407  Tics = 3;
24408  Next state = "PIG_DIE5";
24409}
24410
24411State {
24412  ID = "PIG_DIE5";
24413  Sprite = "PIGY";
24414  Frame = 8;
24415  Tics = 4;
24416  Next state = "PIG_DIE6";
24417}
24418
24419State {
24420  ID = "PIG_DIE6";
24421  Sprite = "PIGY";
24422  Frame = 9;
24423  Tics = 4;
24424  Next state = "PIG_DIE7";
24425}
24426
24427State {
24428  ID = "PIG_DIE7";
24429  Sprite = "PIGY";
24430  Frame = 10;
24431  Tics = 4;
24432  Next state = "PIG_DIE8";
24433}
24434
24435State {
24436  ID = "PIG_DIE8";
24437  Sprite = "PIGY";
24438  Frame = 11;
24439  Tics = -1;
24440  Next state = "NULL";
24441}
24442
24443State {
24444  ID = "PIG_ICE";
24445  Sprite = "PIGY";
24446  Frame = 12;
24447  Tics = 5;
24448  Action = "A_FreezeDeath";
24449  Next state = "PIG_ICE2";
24450}
24451
24452State {
24453  ID = "PIG_ICE2";
24454  Sprite = "PIGY";
24455  Frame = 12;
24456  Tics = 1;
24457  Action = "A_FreezeDeathChunks";
24458  Next state = "PIG_ICE2";
24459}
24460
24461State {
24462  ID = "CENTAUR_LOOK1";
24463  Sprite = "CENT";
24464  Frame = 0;
24465  Tics = 10;
24466  Action = "A_Look";
24467  Next state = "CENTAUR_LOOK2";
24468}
24469
24470State {
24471  ID = "CENTAUR_LOOK2";
24472  Sprite = "CENT";
24473  Frame = 1;
24474  Tics = 10;
24475  Action = "A_Look";
24476  Next state = "CENTAUR_LOOK1";
24477}
24478
24479State {
24480  ID = "CENTAUR_WALK1";
24481  Sprite = "CENT";
24482  Frame = 0;
24483  Tics = 4;
24484  Action = "A_Chase";
24485  Next state = "CENTAUR_WALK2";
24486}
24487
24488State {
24489  ID = "CENTAUR_WALK2";
24490  Sprite = "CENT";
24491  Frame = 1;
24492  Tics = 4;
24493  Action = "A_Chase";
24494  Next state = "CENTAUR_WALK3";
24495}
24496
24497State {
24498  ID = "CENTAUR_WALK3";
24499  Sprite = "CENT";
24500  Frame = 2;
24501  Tics = 4;
24502  Action = "A_Chase";
24503  Next state = "CENTAUR_WALK4";
24504}
24505
24506State {
24507  ID = "CENTAUR_WALK4";
24508  Sprite = "CENT";
24509  Frame = 3;
24510  Tics = 4;
24511  Action = "A_Chase";
24512  Next state = "CENTAUR_WALK1";
24513}
24514
24515State {
24516  ID = "CENTAUR_ATK1";
24517  Sprite = "CENT";
24518  Frame = 7;
24519  Tics = 5;
24520  Action = "A_FaceTarget";
24521  Next state = "CENTAUR_ATK2";
24522}
24523
24524State {
24525  ID = "CENTAUR_ATK2";
24526  Sprite = "CENT";
24527  Frame = 8;
24528  Tics = 4;
24529  Action = "A_FaceTarget";
24530  Next state = "CENTAUR_ATK3";
24531}
24532
24533State {
24534  ID = "CENTAUR_ATK3";
24535  Sprite = "CENT";
24536  Frame = 9;
24537  Tics = 7;
24538  Action = "A_CentaurAttack";
24539  Next state = "CENTAUR_WALK1";
24540}
24541
24542State {
24543  ID = "CENTAUR_MISSILE1";
24544  Sprite = "CENT";
24545  Frame = 4;
24546  Tics = 10;
24547  Action = "A_FaceTarget";
24548  Next state = "CENTAUR_MISSILE2";
24549}
24550
24551State {
24552  ID = "CENTAUR_MISSILE2";
24553  Sprite = "CENT";
24554  Frame = 32773;
24555  Tics = 8;
24556  Action = "A_CentaurAttack2";
24557  Next state = "CENTAUR_MISSILE3";
24558}
24559
24560State {
24561  ID = "CENTAUR_MISSILE3";
24562  Sprite = "CENT";
24563  Frame = 4;
24564  Tics = 10;
24565  Action = "A_FaceTarget";
24566  Next state = "CENTAUR_MISSILE4";
24567}
24568
24569State {
24570  ID = "CENTAUR_MISSILE4";
24571  Sprite = "CENT";
24572  Frame = 32773;
24573  Tics = 8;
24574  Action = "A_CentaurAttack2";
24575  Next state = "CENTAUR_WALK1";
24576}
24577
24578State {
24579  ID = "CENTAUR_PAIN1";
24580  Sprite = "CENT";
24581  Frame = 6;
24582  Tics = 6;
24583  Action = "A_Pain";
24584  Next state = "CENTAUR_PAIN2";
24585}
24586
24587State {
24588  ID = "CENTAUR_PAIN2";
24589  Sprite = "CENT";
24590  Frame = 6;
24591  Tics = 6;
24592  Action = "A_SetReflective";
24593  Next state = "CENTAUR_PAIN3";
24594}
24595
24596State {
24597  ID = "CENTAUR_PAIN3";
24598  Sprite = "CENT";
24599  Frame = 4;
24600  Tics = 15;
24601  Action = "A_CentaurDefend";
24602  Next state = "CENTAUR_PAIN4";
24603}
24604
24605State {
24606  ID = "CENTAUR_PAIN4";
24607  Sprite = "CENT";
24608  Frame = 4;
24609  Tics = 15;
24610  Action = "A_CentaurDefend";
24611  Next state = "CENTAUR_PAIN5";
24612}
24613
24614State {
24615  ID = "CENTAUR_PAIN5";
24616  Sprite = "CENT";
24617  Frame = 4;
24618  Tics = 15;
24619  Action = "A_CentaurDefend";
24620  Next state = "CENTAUR_PAIN6";
24621}
24622
24623State {
24624  ID = "CENTAUR_PAIN6";
24625  Sprite = "CENT";
24626  Frame = 4;
24627  Tics = 1;
24628  Action = "A_UnSetReflective";
24629  Next state = "CENTAUR_WALK1";
24630}
24631
24632State {
24633  ID = "CENTAUR_DEATH1";
24634  Sprite = "CENT";
24635  Frame = 10;
24636  Tics = 4;
24637  Next state = "CENTAUR_DEATH2";
24638}
24639
24640State {
24641  ID = "CENTAUR_DEATH2";
24642  Sprite = "CENT";
24643  Frame = 11;
24644  Tics = 4;
24645  Action = "A_Scream";
24646  Next state = "CENTAUR_DEATH3";
24647}
24648
24649State {
24650  ID = "CENTAUR_DEATH3";
24651  Sprite = "CENT";
24652  Frame = 12;
24653  Tics = 4;
24654  Next state = "CENTAUR_DEATH4";
24655}
24656
24657State {
24658  ID = "CENTAUR_DEATH4";
24659  Sprite = "CENT";
24660  Frame = 13;
24661  Tics = 4;
24662  Next state = "CENTAUR_DEATH5";
24663}
24664
24665State {
24666  ID = "CENTAUR_DEATH5";
24667  Sprite = "CENT";
24668  Frame = 14;
24669  Tics = 4;
24670  Action = "A_NoBlocking";
24671  Next state = "CENTAUR_DEATH6";
24672}
24673
24674State {
24675  ID = "CENTAUR_DEATH6";
24676  Sprite = "CENT";
24677  Frame = 15;
24678  Tics = 4;
24679  Next state = "CENTAUR_DEATH7";
24680}
24681
24682State {
24683  ID = "CENTAUR_DEATH7";
24684  Sprite = "CENT";
24685  Frame = 16;
24686  Tics = 4;
24687  Next state = "CENTAUR_DEATH8";
24688}
24689
24690State {
24691  ID = "CENTAUR_DEATH8";
24692  Sprite = "CENT";
24693  Frame = 17;
24694  Tics = 4;
24695  Action = "A_QueueCorpse";
24696  Next state = "CENTAUR_DEATH9";
24697}
24698
24699State {
24700  ID = "CENTAUR_DEATH9";
24701  Sprite = "CENT";
24702  Frame = 18;
24703  Tics = 4;
24704  Next state = "CENTAUR_DEATH0";
24705}
24706
24707State {
24708  ID = "CENTAUR_DEATH0";
24709  Sprite = "CENT";
24710  Frame = 19;
24711  Tics = -1;
24712  Next state = "NULL";
24713}
24714
24715State {
24716  ID = "CENTAUR_DEATH_X1";
24717  Sprite = "CTXD";
24718  Frame = 0;
24719  Tics = 4;
24720  Next state = "CENTAUR_DEATH_X2";
24721}
24722
24723State {
24724  ID = "CENTAUR_DEATH_X2";
24725  Sprite = "CTXD";
24726  Frame = 1;
24727  Tics = 4;
24728  Action = "A_NoBlocking";
24729  Next state = "CENTAUR_DEATH_X3";
24730}
24731
24732State {
24733  ID = "CENTAUR_DEATH_X3";
24734  Sprite = "CTXD";
24735  Frame = 2;
24736  Tics = 4;
24737  Action = "A_CentaurDropStuff";
24738  Next state = "CENTAUR_DEATH_X4";
24739}
24740
24741State {
24742  ID = "CENTAUR_DEATH_X4";
24743  Sprite = "CTXD";
24744  Frame = 3;
24745  Tics = 3;
24746  Action = "A_Scream";
24747  Next state = "CENTAUR_DEATH_X5";
24748}
24749
24750State {
24751  ID = "CENTAUR_DEATH_X5";
24752  Sprite = "CTXD";
24753  Frame = 4;
24754  Tics = 4;
24755  Action = "A_QueueCorpse";
24756  Next state = "CENTAUR_DEATH_X6";
24757}
24758
24759State {
24760  ID = "CENTAUR_DEATH_X6";
24761  Sprite = "CTXD";
24762  Frame = 5;
24763  Tics = 3;
24764  Next state = "CENTAUR_DEATH_X7";
24765}
24766
24767State {
24768  ID = "CENTAUR_DEATH_X7";
24769  Sprite = "CTXD";
24770  Frame = 6;
24771  Tics = 4;
24772  Next state = "CENTAUR_DEATH_X8";
24773}
24774
24775State {
24776  ID = "CENTAUR_DEATH_X8";
24777  Sprite = "CTXD";
24778  Frame = 7;
24779  Tics = 3;
24780  Next state = "CENTAUR_DEATH_X9";
24781}
24782
24783State {
24784  ID = "CENTAUR_DEATH_X9";
24785  Sprite = "CTXD";
24786  Frame = 8;
24787  Tics = 4;
24788  Next state = "CENTAUR_DEATH_X10";
24789}
24790
24791State {
24792  ID = "CENTAUR_DEATH_X10";
24793  Sprite = "CTXD";
24794  Frame = 9;
24795  Tics = 3;
24796  Next state = "CENTAUR_DEATH_X11";
24797}
24798
24799State {
24800  ID = "CENTAUR_DEATH_X11";
24801  Sprite = "CTXD";
24802  Frame = 10;
24803  Tics = -1;
24804  Next state = "NULL";
24805}
24806
24807State {
24808  ID = "CENTAUR_ICE";
24809  Sprite = "CENT";
24810  Frame = 20;
24811  Tics = 5;
24812  Action = "A_FreezeDeath";
24813  Next state = "CENTAUR_ICE2";
24814}
24815
24816State {
24817  ID = "CENTAUR_ICE2";
24818  Sprite = "CENT";
24819  Frame = 20;
24820  Tics = 1;
24821  Action = "A_FreezeDeathChunks";
24822  Next state = "CENTAUR_ICE2";
24823}
24824
24825State {
24826  ID = "CENTAUR_FX1";
24827  Sprite = "CTFX";
24828  Frame = 32768;
24829  Tics = -1;
24830  Next state = "NULL";
24831}
24832
24833State {
24834  ID = "CENTAUR_FX_X1";
24835  Sprite = "CTFX";
24836  Frame = 32769;
24837  Tics = 4;
24838  Next state = "CENTAUR_FX_X2";
24839}
24840
24841State {
24842  ID = "CENTAUR_FX_X2";
24843  Sprite = "CTFX";
24844  Frame = 32770;
24845  Tics = 3;
24846  Next state = "CENTAUR_FX_X3";
24847}
24848
24849State {
24850  ID = "CENTAUR_FX_X3";
24851  Sprite = "CTFX";
24852  Frame = 32771;
24853  Tics = 4;
24854  Next state = "CENTAUR_FX_X4";
24855}
24856
24857State {
24858  ID = "CENTAUR_FX_X4";
24859  Sprite = "CTFX";
24860  Frame = 32772;
24861  Tics = 3;
24862  Next state = "CENTAUR_FX_X5";
24863}
24864
24865State {
24866  ID = "CENTAUR_FX_X5";
24867  Sprite = "CTFX";
24868  Frame = 32773;
24869  Tics = 2;
24870  Next state = "NULL";
24871}
24872
24873State {
24874  ID = "CENTAUR_SHIELD1";
24875  Sprite = "CTDP";
24876  Frame = 0;
24877  Tics = 3;
24878  Action = "A_CheckFloor";
24879  Next state = "CENTAUR_SHIELD2";
24880}
24881
24882State {
24883  ID = "CENTAUR_SHIELD2";
24884  Sprite = "CTDP";
24885  Frame = 1;
24886  Tics = 3;
24887  Action = "A_CheckFloor";
24888  Next state = "CENTAUR_SHIELD3";
24889}
24890
24891State {
24892  ID = "CENTAUR_SHIELD3";
24893  Sprite = "CTDP";
24894  Frame = 2;
24895  Tics = 3;
24896  Action = "A_CheckFloor";
24897  Next state = "CENTAUR_SHIELD4";
24898}
24899
24900State {
24901  ID = "CENTAUR_SHIELD4";
24902  Sprite = "CTDP";
24903  Frame = 3;
24904  Tics = 3;
24905  Action = "A_CheckFloor";
24906  Next state = "CENTAUR_SHIELD5";
24907}
24908
24909State {
24910  ID = "CENTAUR_SHIELD5";
24911  Sprite = "CTDP";
24912  Frame = 4;
24913  Tics = 3;
24914  Action = "A_CheckFloor";
24915  Next state = "CENTAUR_SHIELD6";
24916}
24917
24918State {
24919  ID = "CENTAUR_SHIELD6";
24920  Sprite = "CTDP";
24921  Frame = 5;
24922  Tics = 3;
24923  Action = "A_CheckFloor";
24924  Next state = "CENTAUR_SHIELD3";
24925}
24926
24927State {
24928  ID = "CENTAUR_SHIELD_X1";
24929  Sprite = "CTDP";
24930  Frame = 6;
24931  Tics = 4;
24932  Next state = "CENTAUR_SHIELD_X2";
24933}
24934
24935State {
24936  ID = "CENTAUR_SHIELD_X2";
24937  Sprite = "CTDP";
24938  Frame = 7;
24939  Tics = 4;
24940  Action = "A_QueueCorpse";
24941  Next state = "CENTAUR_SHIELD_X3";
24942}
24943
24944State {
24945  ID = "CENTAUR_SHIELD_X3";
24946  Sprite = "CTDP";
24947  Frame = 8;
24948  Tics = 4;
24949  Next state = "CENTAUR_SHIELD_X4";
24950}
24951
24952State {
24953  ID = "CENTAUR_SHIELD_X4";
24954  Sprite = "CTDP";
24955  Frame = 9;
24956  Tics = -1;
24957  Next state = "NULL";
24958}
24959
24960State {
24961  ID = "CENTAUR_SWORD1";
24962  Sprite = "CTDP";
24963  Frame = 10;
24964  Tics = 3;
24965  Action = "A_CheckFloor";
24966  Next state = "CENTAUR_SWORD2";
24967}
24968
24969State {
24970  ID = "CENTAUR_SWORD2";
24971  Sprite = "CTDP";
24972  Frame = 11;
24973  Tics = 3;
24974  Action = "A_CheckFloor";
24975  Next state = "CENTAUR_SWORD3";
24976}
24977
24978State {
24979  ID = "CENTAUR_SWORD3";
24980  Sprite = "CTDP";
24981  Frame = 12;
24982  Tics = 3;
24983  Action = "A_CheckFloor";
24984  Next state = "CENTAUR_SWORD4";
24985}
24986
24987State {
24988  ID = "CENTAUR_SWORD4";
24989  Sprite = "CTDP";
24990  Frame = 13;
24991  Tics = 3;
24992  Action = "A_CheckFloor";
24993  Next state = "CENTAUR_SWORD5";
24994}
24995
24996State {
24997  ID = "CENTAUR_SWORD5";
24998  Sprite = "CTDP";
24999  Frame = 14;
25000  Tics = 3;
25001  Action = "A_CheckFloor";
25002  Next state = "CENTAUR_SWORD6";
25003}
25004
25005State {
25006  ID = "CENTAUR_SWORD6";
25007  Sprite = "CTDP";
25008  Frame = 15;
25009  Tics = 3;
25010  Action = "A_CheckFloor";
25011  Next state = "CENTAUR_SWORD7";
25012}
25013
25014State {
25015  ID = "CENTAUR_SWORD7";
25016  Sprite = "CTDP";
25017  Frame = 16;
25018  Tics = 3;
25019  Action = "A_CheckFloor";
25020  Next state = "CENTAUR_SWORD3";
25021}
25022
25023State {
25024  ID = "CENTAUR_SWORD_X1";
25025  Sprite = "CTDP";
25026  Frame = 17;
25027  Tics = 4;
25028  Next state = "CENTAUR_SWORD_X2";
25029}
25030
25031State {
25032  ID = "CENTAUR_SWORD_X2";
25033  Sprite = "CTDP";
25034  Frame = 18;
25035  Tics = 4;
25036  Action = "A_QueueCorpse";
25037  Next state = "CENTAUR_SWORD_X3";
25038}
25039
25040State {
25041  ID = "CENTAUR_SWORD_X3";
25042  Sprite = "CTDP";
25043  Frame = 19;
25044  Tics = -1;
25045  Next state = "NULL";
25046}
25047
25048State {
25049  ID = "DEMN_LOOK1";
25050  Sprite = "DEMN";
25051  Frame = 0;
25052  Tics = 10;
25053  Action = "A_Look";
25054  Next state = "DEMN_LOOK2";
25055}
25056
25057State {
25058  ID = "DEMN_LOOK2";
25059  Sprite = "DEMN";
25060  Frame = 0;
25061  Tics = 10;
25062  Action = "A_Look";
25063  Next state = "DEMN_LOOK1";
25064}
25065
25066State {
25067  ID = "DEMN_CHASE1";
25068  Sprite = "DEMN";
25069  Frame = 0;
25070  Tics = 4;
25071  Action = "A_Chase";
25072  Next state = "DEMN_CHASE2";
25073}
25074
25075State {
25076  ID = "DEMN_CHASE2";
25077  Sprite = "DEMN";
25078  Frame = 1;
25079  Tics = 4;
25080  Action = "A_Chase";
25081  Next state = "DEMN_CHASE3";
25082}
25083
25084State {
25085  ID = "DEMN_CHASE3";
25086  Sprite = "DEMN";
25087  Frame = 2;
25088  Tics = 4;
25089  Action = "A_Chase";
25090  Next state = "DEMN_CHASE4";
25091}
25092
25093State {
25094  ID = "DEMN_CHASE4";
25095  Sprite = "DEMN";
25096  Frame = 3;
25097  Tics = 4;
25098  Action = "A_Chase";
25099  Next state = "DEMN_CHASE1";
25100}
25101
25102State {
25103  ID = "DEMN_ATK1_1";
25104  Sprite = "DEMN";
25105  Frame = 4;
25106  Tics = 6;
25107  Action = "A_FaceTarget";
25108  Next state = "DEMN_ATK1_2";
25109}
25110
25111State {
25112  ID = "DEMN_ATK1_2";
25113  Sprite = "DEMN";
25114  Frame = 5;
25115  Tics = 8;
25116  Action = "A_FaceTarget";
25117  Next state = "DEMN_ATK1_3";
25118}
25119
25120State {
25121  ID = "DEMN_ATK1_3";
25122  Sprite = "DEMN";
25123  Frame = 6;
25124  Tics = 6;
25125  Action = "A_DemonAttack1";
25126  Next state = "DEMN_CHASE1";
25127}
25128
25129State {
25130  ID = "DEMN_ATK2_1";
25131  Sprite = "DEMN";
25132  Frame = 4;
25133  Tics = 5;
25134  Action = "A_FaceTarget";
25135  Next state = "DEMN_ATK2_2";
25136}
25137
25138State {
25139  ID = "DEMN_ATK2_2";
25140  Sprite = "DEMN";
25141  Frame = 5;
25142  Tics = 6;
25143  Action = "A_FaceTarget";
25144  Next state = "DEMN_ATK2_3";
25145}
25146
25147State {
25148  ID = "DEMN_ATK2_3";
25149  Sprite = "DEMN";
25150  Frame = 6;
25151  Tics = 5;
25152  Action = "A_DemonAttack2";
25153  Next state = "DEMN_CHASE1";
25154}
25155
25156State {
25157  ID = "DEMN_PAIN1";
25158  Sprite = "DEMN";
25159  Frame = 4;
25160  Tics = 4;
25161  Next state = "DEMN_PAIN2";
25162}
25163
25164State {
25165  ID = "DEMN_PAIN2";
25166  Sprite = "DEMN";
25167  Frame = 4;
25168  Tics = 4;
25169  Action = "A_Pain";
25170  Next state = "DEMN_CHASE1";
25171}
25172
25173State {
25174  ID = "DEMN_DEATH1";
25175  Sprite = "DEMN";
25176  Frame = 7;
25177  Tics = 6;
25178  Next state = "DEMN_DEATH2";
25179}
25180
25181State {
25182  ID = "DEMN_DEATH2";
25183  Sprite = "DEMN";
25184  Frame = 8;
25185  Tics = 6;
25186  Next state = "DEMN_DEATH3";
25187}
25188
25189State {
25190  ID = "DEMN_DEATH3";
25191  Sprite = "DEMN";
25192  Frame = 9;
25193  Tics = 6;
25194  Action = "A_Scream";
25195  Next state = "DEMN_DEATH4";
25196}
25197
25198State {
25199  ID = "DEMN_DEATH4";
25200  Sprite = "DEMN";
25201  Frame = 10;
25202  Tics = 6;
25203  Action = "A_NoBlocking";
25204  Next state = "DEMN_DEATH5";
25205}
25206
25207State {
25208  ID = "DEMN_DEATH5";
25209  Sprite = "DEMN";
25210  Frame = 11;
25211  Tics = 6;
25212  Action = "A_QueueCorpse";
25213  Next state = "DEMN_DEATH6";
25214}
25215
25216State {
25217  ID = "DEMN_DEATH6";
25218  Sprite = "DEMN";
25219  Frame = 12;
25220  Tics = 6;
25221  Next state = "DEMN_DEATH7";
25222}
25223
25224State {
25225  ID = "DEMN_DEATH7";
25226  Sprite = "DEMN";
25227  Frame = 13;
25228  Tics = 6;
25229  Next state = "DEMN_DEATH8";
25230}
25231
25232State {
25233  ID = "DEMN_DEATH8";
25234  Sprite = "DEMN";
25235  Frame = 14;
25236  Tics = 6;
25237  Next state = "DEMN_DEATH9";
25238}
25239
25240State {
25241  ID = "DEMN_DEATH9";
25242  Sprite = "DEMN";
25243  Frame = 15;
25244  Tics = -1;
25245  Next state = "NULL";
25246}
25247
25248State {
25249  ID = "DEMN_XDEATH1";
25250  Sprite = "DEMN";
25251  Frame = 7;
25252  Tics = 6;
25253  Next state = "DEMN_XDEATH2";
25254}
25255
25256State {
25257  ID = "DEMN_XDEATH2";
25258  Sprite = "DEMN";
25259  Frame = 8;
25260  Tics = 6;
25261  Action = "A_DemonDeath";
25262  Next state = "DEMN_XDEATH3";
25263}
25264
25265State {
25266  ID = "DEMN_XDEATH3";
25267  Sprite = "DEMN";
25268  Frame = 9;
25269  Tics = 6;
25270  Action = "A_Scream";
25271  Next state = "DEMN_XDEATH4";
25272}
25273
25274State {
25275  ID = "DEMN_XDEATH4";
25276  Sprite = "DEMN";
25277  Frame = 10;
25278  Tics = 6;
25279  Action = "A_NoBlocking";
25280  Next state = "DEMN_XDEATH5";
25281}
25282
25283State {
25284  ID = "DEMN_XDEATH5";
25285  Sprite = "DEMN";
25286  Frame = 11;
25287  Tics = 6;
25288  Action = "A_QueueCorpse";
25289  Next state = "DEMN_XDEATH6";
25290}
25291
25292State {
25293  ID = "DEMN_XDEATH6";
25294  Sprite = "DEMN";
25295  Frame = 12;
25296  Tics = 6;
25297  Next state = "DEMN_XDEATH7";
25298}
25299
25300State {
25301  ID = "DEMN_XDEATH7";
25302  Sprite = "DEMN";
25303  Frame = 13;
25304  Tics = 6;
25305  Next state = "DEMN_XDEATH8";
25306}
25307
25308State {
25309  ID = "DEMN_XDEATH8";
25310  Sprite = "DEMN";
25311  Frame = 14;
25312  Tics = 6;
25313  Next state = "DEMN_XDEATH9";
25314}
25315
25316State {
25317  ID = "DEMN_XDEATH9";
25318  Sprite = "DEMN";
25319  Frame = 15;
25320  Tics = -1;
25321  Next state = "NULL";
25322}
25323
25324State {
25325  ID = "DEMON_ICE";
25326  Sprite = "DEMN";
25327  Frame = 16;
25328  Tics = 5;
25329  Action = "A_FreezeDeath";
25330  Next state = "DEMON_ICE2";
25331}
25332
25333State {
25334  ID = "DEMON_ICE2";
25335  Sprite = "DEMN";
25336  Frame = 16;
25337  Tics = 1;
25338  Action = "A_FreezeDeathChunks";
25339  Next state = "DEMON_ICE2";
25340}
25341
25342State {
25343  ID = "DEMONCHUNK1_1";
25344  Sprite = "DEMA";
25345  Frame = 0;
25346  Tics = 4;
25347  Next state = "DEMONCHUNK1_2";
25348}
25349
25350State {
25351  ID = "DEMONCHUNK1_2";
25352  Sprite = "DEMA";
25353  Frame = 0;
25354  Tics = 10;
25355  Action = "A_QueueCorpse";
25356  Next state = "DEMONCHUNK1_3";
25357}
25358
25359State {
25360  ID = "DEMONCHUNK1_3";
25361  Sprite = "DEMA";
25362  Frame = 0;
25363  Tics = 20;
25364  Next state = "DEMONCHUNK1_3";
25365}
25366
25367State {
25368  ID = "DEMONCHUNK1_4";
25369  Sprite = "DEMA";
25370  Frame = 0;
25371  Tics = -1;
25372  Next state = "NULL";
25373}
25374
25375State {
25376  ID = "DEMONCHUNK2_1";
25377  Sprite = "DEMB";
25378  Frame = 0;
25379  Tics = 4;
25380  Next state = "DEMONCHUNK2_2";
25381}
25382
25383State {
25384  ID = "DEMONCHUNK2_2";
25385  Sprite = "DEMB";
25386  Frame = 0;
25387  Tics = 10;
25388  Action = "A_QueueCorpse";
25389  Next state = "DEMONCHUNK2_3";
25390}
25391
25392State {
25393  ID = "DEMONCHUNK2_3";
25394  Sprite = "DEMB";
25395  Frame = 0;
25396  Tics = 20;
25397  Next state = "DEMONCHUNK2_3";
25398}
25399
25400State {
25401  ID = "DEMONCHUNK2_4";
25402  Sprite = "DEMB";
25403  Frame = 0;
25404  Tics = -1;
25405  Next state = "NULL";
25406}
25407
25408State {
25409  ID = "DEMONCHUNK3_1";
25410  Sprite = "DEMC";
25411  Frame = 0;
25412  Tics = 4;
25413  Next state = "DEMONCHUNK3_2";
25414}
25415
25416State {
25417  ID = "DEMONCHUNK3_2";
25418  Sprite = "DEMC";
25419  Frame = 0;
25420  Tics = 10;
25421  Action = "A_QueueCorpse";
25422  Next state = "DEMONCHUNK3_3";
25423}
25424
25425State {
25426  ID = "DEMONCHUNK3_3";
25427  Sprite = "DEMC";
25428  Frame = 0;
25429  Tics = 20;
25430  Next state = "DEMONCHUNK3_3";
25431}
25432
25433State {
25434  ID = "DEMONCHUNK3_4";
25435  Sprite = "DEMC";
25436  Frame = 0;
25437  Tics = -1;
25438  Next state = "NULL";
25439}
25440
25441State {
25442  ID = "DEMONCHUNK4_1";
25443  Sprite = "DEMD";
25444  Frame = 0;
25445  Tics = 4;
25446  Next state = "DEMONCHUNK4_2";
25447}
25448
25449State {
25450  ID = "DEMONCHUNK4_2";
25451  Sprite = "DEMD";
25452  Frame = 0;
25453  Tics = 10;
25454  Action = "A_QueueCorpse";
25455  Next state = "DEMONCHUNK4_3";
25456}
25457
25458State {
25459  ID = "DEMONCHUNK4_3";
25460  Sprite = "DEMD";
25461  Frame = 0;
25462  Tics = 20;
25463  Next state = "DEMONCHUNK4_3";
25464}
25465
25466State {
25467  ID = "DEMONCHUNK4_4";
25468  Sprite = "DEMD";
25469  Frame = 0;
25470  Tics = -1;
25471  Next state = "NULL";
25472}
25473
25474State {
25475  ID = "DEMONCHUNK5_1";
25476  Sprite = "DEME";
25477  Frame = 0;
25478  Tics = 4;
25479  Next state = "DEMONCHUNK5_2";
25480}
25481
25482State {
25483  ID = "DEMONCHUNK5_2";
25484  Sprite = "DEME";
25485  Frame = 0;
25486  Tics = 10;
25487  Action = "A_QueueCorpse";
25488  Next state = "DEMONCHUNK5_3";
25489}
25490
25491State {
25492  ID = "DEMONCHUNK5_3";
25493  Sprite = "DEME";
25494  Frame = 0;
25495  Tics = 20;
25496  Next state = "DEMONCHUNK5_3";
25497}
25498
25499State {
25500  ID = "DEMONCHUNK5_4";
25501  Sprite = "DEME";
25502  Frame = 0;
25503  Tics = -1;
25504  Next state = "NULL";
25505}
25506
25507State {
25508  ID = "DEMONFX_MOVE1";
25509  Sprite = "DMFX";
25510  Frame = 32768;
25511  Tics = 4;
25512  Next state = "DEMONFX_MOVE2";
25513}
25514
25515State {
25516  ID = "DEMONFX_MOVE2";
25517  Sprite = "DMFX";
25518  Frame = 32769;
25519  Tics = 4;
25520  Next state = "DEMONFX_MOVE3";
25521}
25522
25523State {
25524  ID = "DEMONFX_MOVE3";
25525  Sprite = "DMFX";
25526  Frame = 32770;
25527  Tics = 4;
25528  Next state = "DEMONFX_MOVE1";
25529}
25530
25531State {
25532  ID = "DEMONFX_BOOM1";
25533  Sprite = "DMFX";
25534  Frame = 32771;
25535  Tics = 4;
25536  Next state = "DEMONFX_BOOM2";
25537}
25538
25539State {
25540  ID = "DEMONFX_BOOM2";
25541  Sprite = "DMFX";
25542  Frame = 32772;
25543  Tics = 4;
25544  Next state = "DEMONFX_BOOM3";
25545}
25546
25547State {
25548  ID = "DEMONFX_BOOM3";
25549  Sprite = "DMFX";
25550  Frame = 32773;
25551  Tics = 3;
25552  Next state = "DEMONFX_BOOM4";
25553}
25554
25555State {
25556  ID = "DEMONFX_BOOM4";
25557  Sprite = "DMFX";
25558  Frame = 32774;
25559  Tics = 3;
25560  Next state = "DEMONFX_BOOM5";
25561}
25562
25563State {
25564  ID = "DEMONFX_BOOM5";
25565  Sprite = "DMFX";
25566  Frame = 32775;
25567  Tics = 3;
25568  Next state = "NULL";
25569}
25570
25571State {
25572  ID = "DEMN2_LOOK1";
25573  Sprite = "DEM2";
25574  Frame = 0;
25575  Tics = 10;
25576  Action = "A_Look";
25577  Next state = "DEMN2_LOOK2";
25578}
25579
25580State {
25581  ID = "DEMN2_LOOK2";
25582  Sprite = "DEM2";
25583  Frame = 0;
25584  Tics = 10;
25585  Action = "A_Look";
25586  Next state = "DEMN2_LOOK1";
25587}
25588
25589State {
25590  ID = "DEMN2_CHASE1";
25591  Sprite = "DEM2";
25592  Frame = 0;
25593  Tics = 4;
25594  Action = "A_Chase";
25595  Next state = "DEMN2_CHASE2";
25596}
25597
25598State {
25599  ID = "DEMN2_CHASE2";
25600  Sprite = "DEM2";
25601  Frame = 1;
25602  Tics = 4;
25603  Action = "A_Chase";
25604  Next state = "DEMN2_CHASE3";
25605}
25606
25607State {
25608  ID = "DEMN2_CHASE3";
25609  Sprite = "DEM2";
25610  Frame = 2;
25611  Tics = 4;
25612  Action = "A_Chase";
25613  Next state = "DEMN2_CHASE4";
25614}
25615
25616State {
25617  ID = "DEMN2_CHASE4";
25618  Sprite = "DEM2";
25619  Frame = 3;
25620  Tics = 4;
25621  Action = "A_Chase";
25622  Next state = "DEMN2_CHASE1";
25623}
25624
25625State {
25626  ID = "DEMN2_ATK1_1";
25627  Sprite = "DEM2";
25628  Frame = 4;
25629  Tics = 6;
25630  Action = "A_FaceTarget";
25631  Next state = "DEMN2_ATK1_2";
25632}
25633
25634State {
25635  ID = "DEMN2_ATK1_2";
25636  Sprite = "DEM2";
25637  Frame = 5;
25638  Tics = 8;
25639  Action = "A_FaceTarget";
25640  Next state = "DEMN2_ATK1_3";
25641}
25642
25643State {
25644  ID = "DEMN2_ATK1_3";
25645  Sprite = "DEM2";
25646  Frame = 6;
25647  Tics = 6;
25648  Action = "A_DemonAttack1";
25649  Next state = "DEMN2_CHASE1";
25650}
25651
25652State {
25653  ID = "DEMN2_ATK2_1";
25654  Sprite = "DEM2";
25655  Frame = 4;
25656  Tics = 5;
25657  Action = "A_FaceTarget";
25658  Next state = "DEMN2_ATK2_2";
25659}
25660
25661State {
25662  ID = "DEMN2_ATK2_2";
25663  Sprite = "DEM2";
25664  Frame = 5;
25665  Tics = 6;
25666  Action = "A_FaceTarget";
25667  Next state = "DEMN2_ATK2_3";
25668}
25669
25670State {
25671  ID = "DEMN2_ATK2_3";
25672  Sprite = "DEM2";
25673  Frame = 6;
25674  Tics = 5;
25675  Action = "A_DemonAttack2";
25676  Next state = "DEMN2_CHASE1";
25677}
25678
25679State {
25680  ID = "DEMN2_PAIN1";
25681  Sprite = "DEM2";
25682  Frame = 4;
25683  Tics = 4;
25684  Next state = "DEMN2_PAIN2";
25685}
25686
25687State {
25688  ID = "DEMN2_PAIN2";
25689  Sprite = "DEM2";
25690  Frame = 4;
25691  Tics = 4;
25692  Action = "A_Pain";
25693  Next state = "DEMN2_CHASE1";
25694}
25695
25696State {
25697  ID = "DEMN2_DEATH1";
25698  Sprite = "DEM2";
25699  Frame = 7;
25700  Tics = 6;
25701  Next state = "DEMN2_DEATH2";
25702}
25703
25704State {
25705  ID = "DEMN2_DEATH2";
25706  Sprite = "DEM2";
25707  Frame = 8;
25708  Tics = 6;
25709  Next state = "DEMN2_DEATH3";
25710}
25711
25712State {
25713  ID = "DEMN2_DEATH3";
25714  Sprite = "DEM2";
25715  Frame = 9;
25716  Tics = 6;
25717  Action = "A_Scream";
25718  Next state = "DEMN2_DEATH4";
25719}
25720
25721State {
25722  ID = "DEMN2_DEATH4";
25723  Sprite = "DEM2";
25724  Frame = 10;
25725  Tics = 6;
25726  Action = "A_NoBlocking";
25727  Next state = "DEMN2_DEATH5";
25728}
25729
25730State {
25731  ID = "DEMN2_DEATH5";
25732  Sprite = "DEM2";
25733  Frame = 11;
25734  Tics = 6;
25735  Action = "A_QueueCorpse";
25736  Next state = "DEMN2_DEATH6";
25737}
25738
25739State {
25740  ID = "DEMN2_DEATH6";
25741  Sprite = "DEM2";
25742  Frame = 12;
25743  Tics = 6;
25744  Next state = "DEMN2_DEATH7";
25745}
25746
25747State {
25748  ID = "DEMN2_DEATH7";
25749  Sprite = "DEM2";
25750  Frame = 13;
25751  Tics = 6;
25752  Next state = "DEMN2_DEATH8";
25753}
25754
25755State {
25756  ID = "DEMN2_DEATH8";
25757  Sprite = "DEM2";
25758  Frame = 14;
25759  Tics = 6;
25760  Next state = "DEMN2_DEATH9";
25761}
25762
25763State {
25764  ID = "DEMN2_DEATH9";
25765  Sprite = "DEM2";
25766  Frame = 15;
25767  Tics = -1;
25768  Next state = "NULL";
25769}
25770
25771State {
25772  ID = "DEMN2_XDEATH1";
25773  Sprite = "DEM2";
25774  Frame = 7;
25775  Tics = 6;
25776  Next state = "DEMN2_XDEATH2";
25777}
25778
25779State {
25780  ID = "DEMN2_XDEATH2";
25781  Sprite = "DEM2";
25782  Frame = 8;
25783  Tics = 6;
25784  Action = "A_Demon2Death";
25785  Next state = "DEMN2_XDEATH3";
25786}
25787
25788State {
25789  ID = "DEMN2_XDEATH3";
25790  Sprite = "DEM2";
25791  Frame = 9;
25792  Tics = 6;
25793  Action = "A_Scream";
25794  Next state = "DEMN2_XDEATH4";
25795}
25796
25797State {
25798  ID = "DEMN2_XDEATH4";
25799  Sprite = "DEM2";
25800  Frame = 10;
25801  Tics = 6;
25802  Action = "A_NoBlocking";
25803  Next state = "DEMN2_XDEATH5";
25804}
25805
25806State {
25807  ID = "DEMN2_XDEATH5";
25808  Sprite = "DEM2";
25809  Frame = 11;
25810  Tics = 6;
25811  Action = "A_QueueCorpse";
25812  Next state = "DEMN2_XDEATH6";
25813}
25814
25815State {
25816  ID = "DEMN2_XDEATH6";
25817  Sprite = "DEM2";
25818  Frame = 12;
25819  Tics = 6;
25820  Next state = "DEMN2_XDEATH7";
25821}
25822
25823State {
25824  ID = "DEMN2_XDEATH7";
25825  Sprite = "DEM2";
25826  Frame = 13;
25827  Tics = 6;
25828  Next state = "DEMN2_XDEATH8";
25829}
25830
25831State {
25832  ID = "DEMN2_XDEATH8";
25833  Sprite = "DEM2";
25834  Frame = 14;
25835  Tics = 6;
25836  Next state = "DEMN2_XDEATH9";
25837}
25838
25839State {
25840  ID = "DEMN2_XDEATH9";
25841  Sprite = "DEM2";
25842  Frame = 15;
25843  Tics = -1;
25844  Next state = "NULL";
25845}
25846
25847State {
25848  ID = "DEMON2CHUNK1_1";
25849  Sprite = "DMBA";
25850  Frame = 0;
25851  Tics = 4;
25852  Next state = "DEMON2CHUNK1_2";
25853}
25854
25855State {
25856  ID = "DEMON2CHUNK1_2";
25857  Sprite = "DMBA";
25858  Frame = 0;
25859  Tics = 10;
25860  Action = "A_QueueCorpse";
25861  Next state = "DEMON2CHUNK1_3";
25862}
25863
25864State {
25865  ID = "DEMON2CHUNK1_3";
25866  Sprite = "DMBA";
25867  Frame = 0;
25868  Tics = 20;
25869  Next state = "DEMON2CHUNK1_3";
25870}
25871
25872State {
25873  ID = "DEMON2CHUNK1_4";
25874  Sprite = "DMBA";
25875  Frame = 0;
25876  Tics = -1;
25877  Next state = "NULL";
25878}
25879
25880State {
25881  ID = "DEMON2CHUNK2_1";
25882  Sprite = "DMBB";
25883  Frame = 0;
25884  Tics = 4;
25885  Next state = "DEMON2CHUNK2_2";
25886}
25887
25888State {
25889  ID = "DEMON2CHUNK2_2";
25890  Sprite = "DMBB";
25891  Frame = 0;
25892  Tics = 10;
25893  Action = "A_QueueCorpse";
25894  Next state = "DEMON2CHUNK2_3";
25895}
25896
25897State {
25898  ID = "DEMON2CHUNK2_3";
25899  Sprite = "DMBB";
25900  Frame = 0;
25901  Tics = 20;
25902  Next state = "DEMON2CHUNK2_3";
25903}
25904
25905State {
25906  ID = "DEMON2CHUNK2_4";
25907  Sprite = "DMBB";
25908  Frame = 0;
25909  Tics = -1;
25910  Next state = "NULL";
25911}
25912
25913State {
25914  ID = "DEMON2CHUNK3_1";
25915  Sprite = "DMBC";
25916  Frame = 0;
25917  Tics = 4;
25918  Next state = "DEMON2CHUNK3_2";
25919}
25920
25921State {
25922  ID = "DEMON2CHUNK3_2";
25923  Sprite = "DMBC";
25924  Frame = 0;
25925  Tics = 10;
25926  Action = "A_QueueCorpse";
25927  Next state = "DEMON2CHUNK3_3";
25928}
25929
25930State {
25931  ID = "DEMON2CHUNK3_3";
25932  Sprite = "DMBC";
25933  Frame = 0;
25934  Tics = 20;
25935  Next state = "DEMON2CHUNK3_3";
25936}
25937
25938State {
25939  ID = "DEMON2CHUNK3_4";
25940  Sprite = "DMBC";
25941  Frame = 0;
25942  Tics = -1;
25943  Next state = "NULL";
25944}
25945
25946State {
25947  ID = "DEMON2CHUNK4_1";
25948  Sprite = "DMBD";
25949  Frame = 0;
25950  Tics = 4;
25951  Next state = "DEMON2CHUNK4_2";
25952}
25953
25954State {
25955  ID = "DEMON2CHUNK4_2";
25956  Sprite = "DMBD";
25957  Frame = 0;
25958  Tics = 10;
25959  Action = "A_QueueCorpse";
25960  Next state = "DEMON2CHUNK4_3";
25961}
25962
25963State {
25964  ID = "DEMON2CHUNK4_3";
25965  Sprite = "DMBD";
25966  Frame = 0;
25967  Tics = 20;
25968  Next state = "DEMON2CHUNK4_3";
25969}
25970
25971State {
25972  ID = "DEMON2CHUNK4_4";
25973  Sprite = "DMBD";
25974  Frame = 0;
25975  Tics = -1;
25976  Next state = "NULL";
25977}
25978
25979State {
25980  ID = "DEMON2CHUNK5_1";
25981  Sprite = "DMBE";
25982  Frame = 0;
25983  Tics = 4;
25984  Next state = "DEMON2CHUNK5_2";
25985}
25986
25987State {
25988  ID = "DEMON2CHUNK5_2";
25989  Sprite = "DMBE";
25990  Frame = 0;
25991  Tics = 10;
25992  Next state = "DEMON2CHUNK5_3";
25993}
25994
25995State {
25996  ID = "DEMON2CHUNK5_3";
25997  Sprite = "DMBE";
25998  Frame = 0;
25999  Tics = 20;
26000  Next state = "DEMON2CHUNK5_3";
26001}
26002
26003State {
26004  ID = "DEMON2CHUNK5_4";
26005  Sprite = "DMBE";
26006  Frame = 0;
26007  Tics = -1;
26008  Next state = "NULL";
26009}
26010
26011State {
26012  ID = "DEMON2FX_MOVE1";
26013  Sprite = "D2FX";
26014  Frame = 32768;
26015  Tics = 4;
26016  Next state = "DEMON2FX_MOVE2";
26017}
26018
26019State {
26020  ID = "DEMON2FX_MOVE2";
26021  Sprite = "D2FX";
26022  Frame = 32769;
26023  Tics = 4;
26024  Next state = "DEMON2FX_MOVE3";
26025}
26026
26027State {
26028  ID = "DEMON2FX_MOVE3";
26029  Sprite = "D2FX";
26030  Frame = 32770;
26031  Tics = 4;
26032  Next state = "DEMON2FX_MOVE4";
26033}
26034
26035State {
26036  ID = "DEMON2FX_MOVE4";
26037  Sprite = "D2FX";
26038  Frame = 32771;
26039  Tics = 4;
26040  Next state = "DEMON2FX_MOVE5";
26041}
26042
26043State {
26044  ID = "DEMON2FX_MOVE5";
26045  Sprite = "D2FX";
26046  Frame = 32772;
26047  Tics = 4;
26048  Next state = "DEMON2FX_MOVE6";
26049}
26050
26051State {
26052  ID = "DEMON2FX_MOVE6";
26053  Sprite = "D2FX";
26054  Frame = 32773;
26055  Tics = 4;
26056  Next state = "DEMON2FX_MOVE1";
26057}
26058
26059State {
26060  ID = "DEMON2FX_BOOM1";
26061  Sprite = "D2FX";
26062  Frame = 32774;
26063  Tics = 4;
26064  Next state = "DEMON2FX_BOOM2";
26065}
26066
26067State {
26068  ID = "DEMON2FX_BOOM2";
26069  Sprite = "D2FX";
26070  Frame = 32775;
26071  Tics = 4;
26072  Next state = "DEMON2FX_BOOM3";
26073}
26074
26075State {
26076  ID = "DEMON2FX_BOOM3";
26077  Sprite = "D2FX";
26078  Frame = 32776;
26079  Tics = 4;
26080  Next state = "DEMON2FX_BOOM4";
26081}
26082
26083State {
26084  ID = "DEMON2FX_BOOM4";
26085  Sprite = "D2FX";
26086  Frame = 32777;
26087  Tics = 4;
26088  Next state = "DEMON2FX_BOOM5";
26089}
26090
26091State {
26092  ID = "DEMON2FX_BOOM5";
26093  Sprite = "D2FX";
26094  Frame = 32778;
26095  Tics = 3;
26096  Next state = "DEMON2FX_BOOM6";
26097}
26098
26099State {
26100  ID = "DEMON2FX_BOOM6";
26101  Sprite = "D2FX";
26102  Frame = 32779;
26103  Tics = 3;
26104  Next state = "NULL";
26105}
26106
26107State {
26108  ID = "WRAITH_RAISE1";
26109  Sprite = "WRTH";
26110  Frame = 0;
26111  Tics = 2;
26112  Action = "A_WraithRaiseInit";
26113  Next state = "WRAITH_RAISE2";
26114}
26115
26116State {
26117  ID = "WRAITH_RAISE2";
26118  Sprite = "WRTH";
26119  Frame = 0;
26120  Tics = 2;
26121  Action = "A_WraithRaise";
26122  Next state = "WRAITH_RAISE3";
26123}
26124
26125State {
26126  ID = "WRAITH_RAISE3";
26127  Sprite = "WRTH";
26128  Frame = 0;
26129  Tics = 2;
26130  Action = "A_FaceTarget";
26131  Next state = "WRAITH_RAISE4";
26132}
26133
26134State {
26135  ID = "WRAITH_RAISE4";
26136  Sprite = "WRTH";
26137  Frame = 1;
26138  Tics = 2;
26139  Action = "A_WraithRaise";
26140  Next state = "WRAITH_RAISE5";
26141}
26142
26143State {
26144  ID = "WRAITH_RAISE5";
26145  Sprite = "WRTH";
26146  Frame = 1;
26147  Tics = 2;
26148  Action = "A_WraithRaise";
26149  Next state = "WRAITH_RAISE2";
26150}
26151
26152State {
26153  ID = "WRAITH_INIT1";
26154  Sprite = "WRTH";
26155  Frame = 0;
26156  Tics = 10;
26157  Next state = "WRAITH_INIT2";
26158}
26159
26160State {
26161  ID = "WRAITH_INIT2";
26162  Sprite = "WRTH";
26163  Frame = 1;
26164  Tics = 5;
26165  Action = "A_WraithInit";
26166  Next state = "WRAITH_LOOK1";
26167}
26168
26169State {
26170  ID = "WRAITH_LOOK1";
26171  Sprite = "WRTH";
26172  Frame = 0;
26173  Tics = 15;
26174  Action = "A_WraithLook";
26175  Next state = "WRAITH_LOOK2";
26176}
26177
26178State {
26179  ID = "WRAITH_LOOK2";
26180  Sprite = "WRTH";
26181  Frame = 1;
26182  Tics = 15;
26183  Action = "A_WraithLook";
26184  Next state = "WRAITH_LOOK1";
26185}
26186
26187State {
26188  ID = "WRAITH_CHASE1";
26189  Sprite = "WRTH";
26190  Frame = 0;
26191  Tics = 4;
26192  Action = "A_WraithChase";
26193  Next state = "WRAITH_CHASE2";
26194}
26195
26196State {
26197  ID = "WRAITH_CHASE2";
26198  Sprite = "WRTH";
26199  Frame = 1;
26200  Tics = 4;
26201  Action = "A_WraithChase";
26202  Next state = "WRAITH_CHASE3";
26203}
26204
26205State {
26206  ID = "WRAITH_CHASE3";
26207  Sprite = "WRTH";
26208  Frame = 2;
26209  Tics = 4;
26210  Action = "A_WraithChase";
26211  Next state = "WRAITH_CHASE4";
26212}
26213
26214State {
26215  ID = "WRAITH_CHASE4";
26216  Sprite = "WRTH";
26217  Frame = 3;
26218  Tics = 4;
26219  Action = "A_WraithChase";
26220  Next state = "WRAITH_CHASE1";
26221}
26222
26223State {
26224  ID = "WRAITH_ATK1_1";
26225  Sprite = "WRTH";
26226  Frame = 4;
26227  Tics = 6;
26228  Action = "A_FaceTarget";
26229  Next state = "WRAITH_ATK1_2";
26230}
26231
26232State {
26233  ID = "WRAITH_ATK1_2";
26234  Sprite = "WRTH";
26235  Frame = 5;
26236  Tics = 6;
26237  Action = "A_WraithFX3";
26238  Next state = "WRAITH_ATK1_3";
26239}
26240
26241State {
26242  ID = "WRAITH_ATK1_3";
26243  Sprite = "WRTH";
26244  Frame = 6;
26245  Tics = 6;
26246  Action = "A_WraithMelee";
26247  Next state = "WRAITH_CHASE1";
26248}
26249
26250State {
26251  ID = "WRAITH_ATK2_1";
26252  Sprite = "WRTH";
26253  Frame = 4;
26254  Tics = 6;
26255  Action = "A_FaceTarget";
26256  Next state = "WRAITH_ATK2_2";
26257}
26258
26259State {
26260  ID = "WRAITH_ATK2_2";
26261  Sprite = "WRTH";
26262  Frame = 5;
26263  Tics = 6;
26264  Next state = "WRAITH_ATK2_3";
26265}
26266
26267State {
26268  ID = "WRAITH_ATK2_3";
26269  Sprite = "WRTH";
26270  Frame = 6;
26271  Tics = 6;
26272  Action = "A_WraithMissile";
26273  Next state = "WRAITH_CHASE1";
26274}
26275
26276State {
26277  ID = "WRAITH_PAIN1";
26278  Sprite = "WRTH";
26279  Frame = 0;
26280  Tics = 2;
26281  Next state = "WRAITH_PAIN2";
26282}
26283
26284State {
26285  ID = "WRAITH_PAIN2";
26286  Sprite = "WRTH";
26287  Frame = 7;
26288  Tics = 6;
26289  Action = "A_Pain";
26290  Next state = "WRAITH_CHASE1";
26291}
26292
26293State {
26294  ID = "WRAITH_DEATH1_1";
26295  Sprite = "WRTH";
26296  Frame = 8;
26297  Tics = 4;
26298  Next state = "WRAITH_DEATH1_2";
26299}
26300
26301State {
26302  ID = "WRAITH_DEATH1_2";
26303  Sprite = "WRTH";
26304  Frame = 9;
26305  Tics = 4;
26306  Action = "A_Scream";
26307  Next state = "WRAITH_DEATH1_3";
26308}
26309
26310State {
26311  ID = "WRAITH_DEATH1_3";
26312  Sprite = "WRTH";
26313  Frame = 10;
26314  Tics = 4;
26315  Next state = "WRAITH_DEATH1_4";
26316}
26317
26318State {
26319  ID = "WRAITH_DEATH1_4";
26320  Sprite = "WRTH";
26321  Frame = 11;
26322  Tics = 4;
26323  Next state = "WRAITH_DEATH1_5";
26324}
26325
26326State {
26327  ID = "WRAITH_DEATH1_5";
26328  Sprite = "WRTH";
26329  Frame = 12;
26330  Tics = 4;
26331  Action = "A_NoBlocking";
26332  Next state = "WRAITH_DEATH1_6";
26333}
26334
26335State {
26336  ID = "WRAITH_DEATH1_6";
26337  Sprite = "WRTH";
26338  Frame = 13;
26339  Tics = 4;
26340  Action = "A_QueueCorpse";
26341  Next state = "WRAITH_DEATH1_7";
26342}
26343
26344State {
26345  ID = "WRAITH_DEATH1_7";
26346  Sprite = "WRTH";
26347  Frame = 14;
26348  Tics = 4;
26349  Next state = "WRAITH_DEATH1_8";
26350}
26351
26352State {
26353  ID = "WRAITH_DEATH1_8";
26354  Sprite = "WRTH";
26355  Frame = 15;
26356  Tics = 5;
26357  Next state = "WRAITH_DEATH1_9";
26358}
26359
26360State {
26361  ID = "WRAITH_DEATH1_9";
26362  Sprite = "WRTH";
26363  Frame = 16;
26364  Tics = 5;
26365  Next state = "WRAITH_DEATH1_0";
26366}
26367
26368State {
26369  ID = "WRAITH_DEATH1_0";
26370  Sprite = "WRTH";
26371  Frame = 17;
26372  Tics = -1;
26373  Next state = "NULL";
26374}
26375
26376State {
26377  ID = "WRAITH_DEATH2_1";
26378  Sprite = "WRT2";
26379  Frame = 0;
26380  Tics = 5;
26381  Next state = "WRAITH_DEATH2_2";
26382}
26383
26384State {
26385  ID = "WRAITH_DEATH2_2";
26386  Sprite = "WRT2";
26387  Frame = 1;
26388  Tics = 5;
26389  Action = "A_Scream";
26390  Next state = "WRAITH_DEATH2_3";
26391}
26392
26393State {
26394  ID = "WRAITH_DEATH2_3";
26395  Sprite = "WRT2";
26396  Frame = 2;
26397  Tics = 5;
26398  Next state = "WRAITH_DEATH2_4";
26399}
26400
26401State {
26402  ID = "WRAITH_DEATH2_4";
26403  Sprite = "WRT2";
26404  Frame = 3;
26405  Tics = 5;
26406  Next state = "WRAITH_DEATH2_5";
26407}
26408
26409State {
26410  ID = "WRAITH_DEATH2_5";
26411  Sprite = "WRT2";
26412  Frame = 4;
26413  Tics = 5;
26414  Action = "A_NoBlocking";
26415  Next state = "WRAITH_DEATH2_6";
26416}
26417
26418State {
26419  ID = "WRAITH_DEATH2_6";
26420  Sprite = "WRT2";
26421  Frame = 5;
26422  Tics = 5;
26423  Action = "A_QueueCorpse";
26424  Next state = "WRAITH_DEATH2_7";
26425}
26426
26427State {
26428  ID = "WRAITH_DEATH2_7";
26429  Sprite = "WRT2";
26430  Frame = 6;
26431  Tics = 5;
26432  Next state = "WRAITH_DEATH2_8";
26433}
26434
26435State {
26436  ID = "WRAITH_DEATH2_8";
26437  Sprite = "WRT2";
26438  Frame = 7;
26439  Tics = -1;
26440  Next state = "NULL";
26441}
26442
26443State {
26444  ID = "WRAITH_ICE";
26445  Sprite = "WRT2";
26446  Frame = 8;
26447  Tics = 5;
26448  Action = "A_FreezeDeath";
26449  Next state = "WRAITH_ICE2";
26450}
26451
26452State {
26453  ID = "WRAITH_ICE2";
26454  Sprite = "WRT2";
26455  Frame = 8;
26456  Tics = 1;
26457  Action = "A_FreezeDeathChunks";
26458  Next state = "WRAITH_ICE2";
26459}
26460
26461State {
26462  ID = "WRTHFX_MOVE1";
26463  Sprite = "WRBL";
26464  Frame = 32768;
26465  Tics = 3;
26466  Next state = "WRTHFX_MOVE2";
26467}
26468
26469State {
26470  ID = "WRTHFX_MOVE2";
26471  Sprite = "WRBL";
26472  Frame = 32769;
26473  Tics = 3;
26474  Action = "A_WraithFX2";
26475  Next state = "WRTHFX_MOVE3";
26476}
26477
26478State {
26479  ID = "WRTHFX_MOVE3";
26480  Sprite = "WRBL";
26481  Frame = 32770;
26482  Tics = 3;
26483  Next state = "WRTHFX_MOVE1";
26484}
26485
26486State {
26487  ID = "WRTHFX_BOOM1";
26488  Sprite = "WRBL";
26489  Frame = 32771;
26490  Tics = 4;
26491  Next state = "WRTHFX_BOOM2";
26492}
26493
26494State {
26495  ID = "WRTHFX_BOOM2";
26496  Sprite = "WRBL";
26497  Frame = 32772;
26498  Tics = 4;
26499  Action = "A_WraithFX2";
26500  Next state = "WRTHFX_BOOM3";
26501}
26502
26503State {
26504  ID = "WRTHFX_BOOM3";
26505  Sprite = "WRBL";
26506  Frame = 32773;
26507  Tics = 4;
26508  Next state = "WRTHFX_BOOM4";
26509}
26510
26511State {
26512  ID = "WRTHFX_BOOM4";
26513  Sprite = "WRBL";
26514  Frame = 32774;
26515  Tics = 3;
26516  Action = "A_WraithFX2";
26517  Next state = "WRTHFX_BOOM5";
26518}
26519
26520State {
26521  ID = "WRTHFX_BOOM5";
26522  Sprite = "WRBL";
26523  Frame = 32775;
26524  Tics = 3;
26525  Action = "A_WraithFX2";
26526  Next state = "WRTHFX_BOOM6";
26527}
26528
26529State {
26530  ID = "WRTHFX_BOOM6";
26531  Sprite = "WRBL";
26532  Frame = 32776;
26533  Tics = 3;
26534  Next state = "NULL";
26535}
26536
26537State {
26538  ID = "WRTHFX_SIZZLE1";
26539  Sprite = "WRBL";
26540  Frame = 32777;
26541  Tics = 4;
26542  Next state = "WRTHFX_SIZZLE2";
26543}
26544
26545State {
26546  ID = "WRTHFX_SIZZLE2";
26547  Sprite = "WRBL";
26548  Frame = 32778;
26549  Tics = 4;
26550  Next state = "WRTHFX_SIZZLE3";
26551}
26552
26553State {
26554  ID = "WRTHFX_SIZZLE3";
26555  Sprite = "WRBL";
26556  Frame = 32779;
26557  Tics = 4;
26558  Next state = "WRTHFX_SIZZLE4";
26559}
26560
26561State {
26562  ID = "WRTHFX_SIZZLE4";
26563  Sprite = "WRBL";
26564  Frame = 32780;
26565  Tics = 4;
26566  Next state = "WRTHFX_SIZZLE5";
26567}
26568
26569State {
26570  ID = "WRTHFX_SIZZLE5";
26571  Sprite = "WRBL";
26572  Frame = 32781;
26573  Tics = 4;
26574  Next state = "WRTHFX_SIZZLE6";
26575}
26576
26577State {
26578  ID = "WRTHFX_SIZZLE6";
26579  Sprite = "WRBL";
26580  Frame = 32782;
26581  Tics = 4;
26582  Next state = "WRTHFX_SIZZLE7";
26583}
26584
26585State {
26586  ID = "WRTHFX_SIZZLE7";
26587  Sprite = "WRBL";
26588  Frame = 32783;
26589  Tics = 4;
26590  Next state = "NULL";
26591}
26592
26593State {
26594  ID = "WRTHFX_DROP1";
26595  Sprite = "WRBL";
26596  Frame = 32784;
26597  Tics = 4;
26598  Next state = "WRTHFX_DROP2";
26599}
26600
26601State {
26602  ID = "WRTHFX_DROP2";
26603  Sprite = "WRBL";
26604  Frame = 32785;
26605  Tics = 4;
26606  Next state = "WRTHFX_DROP3";
26607}
26608
26609State {
26610  ID = "WRTHFX_DROP3";
26611  Sprite = "WRBL";
26612  Frame = 32786;
26613  Tics = 4;
26614  Next state = "WRTHFX_DROP1";
26615}
26616
26617State {
26618  ID = "WRTHFX_DEAD1";
26619  Sprite = "WRBL";
26620  Frame = 32786;
26621  Tics = 4;
26622  Next state = "NULL";
26623}
26624
26625State {
26626  ID = "WRTHFX_ADROP1";
26627  Sprite = "WRBL";
26628  Frame = 19;
26629  Tics = 4;
26630  Next state = "WRTHFX_ADROP2";
26631}
26632
26633State {
26634  ID = "WRTHFX_ADROP2";
26635  Sprite = "WRBL";
26636  Frame = 20;
26637  Tics = 4;
26638  Next state = "WRTHFX_ADROP3";
26639}
26640
26641State {
26642  ID = "WRTHFX_ADROP3";
26643  Sprite = "WRBL";
26644  Frame = 21;
26645  Tics = 4;
26646  Next state = "WRTHFX_ADROP4";
26647}
26648
26649State {
26650  ID = "WRTHFX_ADROP4";
26651  Sprite = "WRBL";
26652  Frame = 22;
26653  Tics = 4;
26654  Next state = "WRTHFX_ADROP1";
26655}
26656
26657State {
26658  ID = "WRTHFX_ADEAD1";
26659  Sprite = "WRBL";
26660  Frame = 22;
26661  Tics = 10;
26662  Next state = "NULL";
26663}
26664
26665State {
26666  ID = "WRTHFX_BDROP1";
26667  Sprite = "WRBL";
26668  Frame = 23;
26669  Tics = 7;
26670  Next state = "WRTHFX_BDROP2";
26671}
26672
26673State {
26674  ID = "WRTHFX_BDROP2";
26675  Sprite = "WRBL";
26676  Frame = 24;
26677  Tics = 7;
26678  Next state = "WRTHFX_BDROP3";
26679}
26680
26681State {
26682  ID = "WRTHFX_BDROP3";
26683  Sprite = "WRBL";
26684  Frame = 25;
26685  Tics = 7;
26686  Next state = "WRTHFX_BDROP1";
26687}
26688
26689State {
26690  ID = "WRTHFX_BDEAD1";
26691  Sprite = "WRBL";
26692  Frame = 25;
26693  Tics = 35;
26694  Next state = "NULL";
26695}
26696
26697State {
26698  ID = "MNTR_SPAWN1";
26699  Sprite = "MNTR";
26700  Frame = 0;
26701  Tics = 15;
26702  Next state = "MNTR_SPAWN2";
26703}
26704
26705State {
26706  ID = "MNTR_SPAWN2";
26707  Sprite = "MNTR";
26708  Frame = 0;
26709  Tics = 15;
26710  Action = "A_MinotaurFade1";
26711  Next state = "MNTR_SPAWN3";
26712}
26713
26714State {
26715  ID = "MNTR_SPAWN3";
26716  Sprite = "MNTR";
26717  Frame = 0;
26718  Tics = 3;
26719  Action = "A_MinotaurFade2";
26720  Next state = "MNTR_LOOK1";
26721}
26722
26723State {
26724  ID = "MNTR_LOOK1";
26725  Sprite = "MNTR";
26726  Frame = 0;
26727  Tics = 10;
26728  Action = "A_MinotaurLook";
26729  Next state = "MNTR_LOOK2";
26730}
26731
26732State {
26733  ID = "MNTR_LOOK2";
26734  Sprite = "MNTR";
26735  Frame = 1;
26736  Tics = 10;
26737  Action = "A_MinotaurLook";
26738  Next state = "MNTR_LOOK1";
26739}
26740
26741State {
26742  ID = "MNTR_WALK1";
26743  Sprite = "MNTR";
26744  Frame = 0;
26745  Tics = 5;
26746  Action = "A_MinotaurChase";
26747  Next state = "MNTR_WALK2";
26748}
26749
26750State {
26751  ID = "MNTR_WALK2";
26752  Sprite = "MNTR";
26753  Frame = 1;
26754  Tics = 5;
26755  Action = "A_MinotaurChase";
26756  Next state = "MNTR_WALK3";
26757}
26758
26759State {
26760  ID = "MNTR_WALK3";
26761  Sprite = "MNTR";
26762  Frame = 2;
26763  Tics = 5;
26764  Action = "A_MinotaurChase";
26765  Next state = "MNTR_WALK4";
26766}
26767
26768State {
26769  ID = "MNTR_WALK4";
26770  Sprite = "MNTR";
26771  Frame = 3;
26772  Tics = 5;
26773  Action = "A_MinotaurChase";
26774  Next state = "MNTR_WALK1";
26775}
26776
26777State {
26778  ID = "MNTR_ROAM1";
26779  Sprite = "MNTR";
26780  Frame = 0;
26781  Tics = 5;
26782  Action = "A_MinotaurRoam";
26783  Next state = "MNTR_ROAM2";
26784}
26785
26786State {
26787  ID = "MNTR_ROAM2";
26788  Sprite = "MNTR";
26789  Frame = 1;
26790  Tics = 5;
26791  Action = "A_MinotaurRoam";
26792  Next state = "MNTR_ROAM3";
26793}
26794
26795State {
26796  ID = "MNTR_ROAM3";
26797  Sprite = "MNTR";
26798  Frame = 2;
26799  Tics = 5;
26800  Action = "A_MinotaurRoam";
26801  Next state = "MNTR_ROAM4";
26802}
26803
26804State {
26805  ID = "MNTR_ROAM4";
26806  Sprite = "MNTR";
26807  Frame = 3;
26808  Tics = 5;
26809  Action = "A_MinotaurRoam";
26810  Next state = "MNTR_ROAM1";
26811}
26812
26813State {
26814  ID = "MNTR_ATK1_1";
26815  Sprite = "MNTR";
26816  Frame = 6;
26817  Tics = 10;
26818  Action = "A_FaceTarget";
26819  Next state = "MNTR_ATK1_2";
26820}
26821
26822State {
26823  ID = "MNTR_ATK1_2";
26824  Sprite = "MNTR";
26825  Frame = 7;
26826  Tics = 7;
26827  Action = "A_FaceTarget";
26828  Next state = "MNTR_ATK1_3";
26829}
26830
26831State {
26832  ID = "MNTR_ATK1_3";
26833  Sprite = "MNTR";
26834  Frame = 8;
26835  Tics = 12;
26836  Action = "A_MinotaurAtk1";
26837  Next state = "MNTR_WALK1";
26838}
26839
26840State {
26841  ID = "MNTR_ATK2_1";
26842  Sprite = "MNTR";
26843  Frame = 6;
26844  Tics = 10;
26845  Action = "A_MinotaurDecide";
26846  Next state = "MNTR_ATK2_2";
26847}
26848
26849State {
26850  ID = "MNTR_ATK2_2";
26851  Sprite = "MNTR";
26852  Frame = 9;
26853  Tics = 4;
26854  Action = "A_FaceTarget";
26855  Next state = "MNTR_ATK2_3";
26856}
26857
26858State {
26859  ID = "MNTR_ATK2_3";
26860  Sprite = "MNTR";
26861  Frame = 10;
26862  Tics = 9;
26863  Action = "A_MinotaurAtk2";
26864  Next state = "MNTR_WALK1";
26865}
26866
26867State {
26868  ID = "MNTR_ATK3_1";
26869  Sprite = "MNTR";
26870  Frame = 6;
26871  Tics = 10;
26872  Action = "A_FaceTarget";
26873  Next state = "MNTR_ATK3_2";
26874}
26875
26876State {
26877  ID = "MNTR_ATK3_2";
26878  Sprite = "MNTR";
26879  Frame = 7;
26880  Tics = 7;
26881  Action = "A_FaceTarget";
26882  Next state = "MNTR_ATK3_3";
26883}
26884
26885State {
26886  ID = "MNTR_ATK3_3";
26887  Sprite = "MNTR";
26888  Frame = 8;
26889  Tics = 12;
26890  Action = "A_MinotaurAtk3";
26891  Next state = "MNTR_WALK1";
26892}
26893
26894State {
26895  ID = "MNTR_ATK3_4";
26896  Sprite = "MNTR";
26897  Frame = 8;
26898  Tics = 12;
26899  Next state = "MNTR_ATK3_1";
26900}
26901
26902State {
26903  ID = "MNTR_ATK4_1";
26904  Sprite = "MNTR";
26905  Frame = 5;
26906  Tics = 2;
26907  Action = "A_MinotaurCharge";
26908  Next state = "MNTR_ATK4_1";
26909}
26910
26911State {
26912  ID = "MNTR_PAIN1";
26913  Sprite = "MNTR";
26914  Frame = 4;
26915  Tics = 3;
26916  Next state = "MNTR_PAIN2";
26917}
26918
26919State {
26920  ID = "MNTR_PAIN2";
26921  Sprite = "MNTR";
26922  Frame = 4;
26923  Tics = 6;
26924  Action = "A_Pain";
26925  Next state = "MNTR_WALK1";
26926}
26927
26928State {
26929  ID = "MNTR_DIE1";
26930  Sprite = "MNTR";
26931  Frame = 4;
26932  Tics = 6;
26933  Next state = "MNTR_DIE2";
26934}
26935
26936State {
26937  ID = "MNTR_DIE2";
26938  Sprite = "MNTR";
26939  Frame = 4;
26940  Tics = 2;
26941  Action = "A_Scream";
26942  Next state = "MNTR_DIE3";
26943}
26944
26945State {
26946  ID = "MNTR_DIE3";
26947  Sprite = "MNTR";
26948  Frame = 4;
26949  Tics = 5;
26950  Action = "A_SmokePuffExit";
26951  Next state = "MNTR_DIE4";
26952}
26953
26954State {
26955  ID = "MNTR_DIE4";
26956  Sprite = "MNTR";
26957  Frame = 4;
26958  Tics = 5;
26959  Next state = "MNTR_DIE5";
26960}
26961
26962State {
26963  ID = "MNTR_DIE5";
26964  Sprite = "MNTR";
26965  Frame = 4;
26966  Tics = 5;
26967  Action = "A_NoBlocking";
26968  Next state = "MNTR_DIE6";
26969}
26970
26971State {
26972  ID = "MNTR_DIE6";
26973  Sprite = "MNTR";
26974  Frame = 4;
26975  Tics = 5;
26976  Next state = "MNTR_DIE7";
26977}
26978
26979State {
26980  ID = "MNTR_DIE7";
26981  Sprite = "MNTR";
26982  Frame = 4;
26983  Tics = 5;
26984  Action = "A_MinotaurFade1";
26985  Next state = "MNTR_DIE8";
26986}
26987
26988State {
26989  ID = "MNTR_DIE8";
26990  Sprite = "MNTR";
26991  Frame = 4;
26992  Tics = 5;
26993  Action = "A_MinotaurFade0";
26994  Next state = "MNTR_DIE9";
26995}
26996
26997State {
26998  ID = "MNTR_DIE9";
26999  Sprite = "MNTR";
27000  Frame = 4;
27001  Tics = 10;
27002  Next state = "NULL";
27003}
27004
27005State {
27006  ID = "MNTRFX1_1";
27007  Sprite = "FX12";
27008  Frame = 32768;
27009  Tics = 6;
27010  Next state = "MNTRFX1_2";
27011}
27012
27013State {
27014  ID = "MNTRFX1_2";
27015  Sprite = "FX12";
27016  Frame = 32769;
27017  Tics = 6;
27018  Next state = "MNTRFX1_1";
27019}
27020
27021State {
27022  ID = "MNTRFXI1_1";
27023  Sprite = "FX12";
27024  Frame = 32770;
27025  Tics = 5;
27026  Next state = "MNTRFXI1_2";
27027}
27028
27029State {
27030  ID = "MNTRFXI1_2";
27031  Sprite = "FX12";
27032  Frame = 32771;
27033  Tics = 5;
27034  Next state = "MNTRFXI1_3";
27035}
27036
27037State {
27038  ID = "MNTRFXI1_3";
27039  Sprite = "FX12";
27040  Frame = 32772;
27041  Tics = 5;
27042  Next state = "MNTRFXI1_4";
27043}
27044
27045State {
27046  ID = "MNTRFXI1_4";
27047  Sprite = "FX12";
27048  Frame = 32773;
27049  Tics = 5;
27050  Next state = "MNTRFXI1_5";
27051}
27052
27053State {
27054  ID = "MNTRFXI1_5";
27055  Sprite = "FX12";
27056  Frame = 32774;
27057  Tics = 5;
27058  Next state = "MNTRFXI1_6";
27059}
27060
27061State {
27062  ID = "MNTRFXI1_6";
27063  Sprite = "FX12";
27064  Frame = 32775;
27065  Tics = 5;
27066  Next state = "NULL";
27067}
27068
27069State {
27070  ID = "MNTRFX2_1";
27071  Sprite = "FX13";
27072  Frame = 0;
27073  Tics = 2;
27074  Action = "A_MntrFloorFire";
27075  Next state = "MNTRFX2_1";
27076}
27077
27078State {
27079  ID = "MNTRFXI2_1";
27080  Sprite = "FX13";
27081  Frame = 32776;
27082  Tics = 4;
27083  Action = "A_Explode";
27084  Next state = "MNTRFXI2_2";
27085}
27086
27087State {
27088  ID = "MNTRFXI2_2";
27089  Sprite = "FX13";
27090  Frame = 32777;
27091  Tics = 4;
27092  Next state = "MNTRFXI2_3";
27093}
27094
27095State {
27096  ID = "MNTRFXI2_3";
27097  Sprite = "FX13";
27098  Frame = 32778;
27099  Tics = 4;
27100  Next state = "MNTRFXI2_4";
27101}
27102
27103State {
27104  ID = "MNTRFXI2_4";
27105  Sprite = "FX13";
27106  Frame = 32779;
27107  Tics = 4;
27108  Next state = "MNTRFXI2_5";
27109}
27110
27111State {
27112  ID = "MNTRFXI2_5";
27113  Sprite = "FX13";
27114  Frame = 32780;
27115  Tics = 4;
27116  Next state = "NULL";
27117}
27118
27119State {
27120  ID = "MNTRFX3_1";
27121  Sprite = "FX13";
27122  Frame = 32771;
27123  Tics = 4;
27124  Next state = "MNTRFX3_2";
27125}
27126
27127State {
27128  ID = "MNTRFX3_2";
27129  Sprite = "FX13";
27130  Frame = 32770;
27131  Tics = 4;
27132  Next state = "MNTRFX3_3";
27133}
27134
27135State {
27136  ID = "MNTRFX3_3";
27137  Sprite = "FX13";
27138  Frame = 32769;
27139  Tics = 5;
27140  Next state = "MNTRFX3_4";
27141}
27142
27143State {
27144  ID = "MNTRFX3_4";
27145  Sprite = "FX13";
27146  Frame = 32770;
27147  Tics = 5;
27148  Next state = "MNTRFX3_5";
27149}
27150
27151State {
27152  ID = "MNTRFX3_5";
27153  Sprite = "FX13";
27154  Frame = 32771;
27155  Tics = 5;
27156  Next state = "MNTRFX3_6";
27157}
27158
27159State {
27160  ID = "MNTRFX3_6";
27161  Sprite = "FX13";
27162  Frame = 32772;
27163  Tics = 5;
27164  Next state = "MNTRFX3_7";
27165}
27166
27167State {
27168  ID = "MNTRFX3_7";
27169  Sprite = "FX13";
27170  Frame = 32773;
27171  Tics = 4;
27172  Next state = "MNTRFX3_8";
27173}
27174
27175State {
27176  ID = "MNTRFX3_8";
27177  Sprite = "FX13";
27178  Frame = 32774;
27179  Tics = 4;
27180  Next state = "MNTRFX3_9";
27181}
27182
27183State {
27184  ID = "MNTRFX3_9";
27185  Sprite = "FX13";
27186  Frame = 32775;
27187  Tics = 4;
27188  Next state = "NULL";
27189}
27190
27191State {
27192  ID = "MINOSMOKE1";
27193  Sprite = "MNSM";
27194  Frame = 0;
27195  Tics = 3;
27196  Next state = "MINOSMOKE2";
27197}
27198
27199State {
27200  ID = "MINOSMOKE2";
27201  Sprite = "MNSM";
27202  Frame = 1;
27203  Tics = 3;
27204  Next state = "MINOSMOKE3";
27205}
27206
27207State {
27208  ID = "MINOSMOKE3";
27209  Sprite = "MNSM";
27210  Frame = 2;
27211  Tics = 3;
27212  Next state = "MINOSMOKE4";
27213}
27214
27215State {
27216  ID = "MINOSMOKE4";
27217  Sprite = "MNSM";
27218  Frame = 3;
27219  Tics = 3;
27220  Next state = "MINOSMOKE5";
27221}
27222
27223State {
27224  ID = "MINOSMOKE5";
27225  Sprite = "MNSM";
27226  Frame = 4;
27227  Tics = 3;
27228  Next state = "MINOSMOKE6";
27229}
27230
27231State {
27232  ID = "MINOSMOKE6";
27233  Sprite = "MNSM";
27234  Frame = 5;
27235  Tics = 3;
27236  Next state = "MINOSMOKE7";
27237}
27238
27239State {
27240  ID = "MINOSMOKE7";
27241  Sprite = "MNSM";
27242  Frame = 6;
27243  Tics = 3;
27244  Next state = "MINOSMOKE8";
27245}
27246
27247State {
27248  ID = "MINOSMOKE8";
27249  Sprite = "MNSM";
27250  Frame = 7;
27251  Tics = 3;
27252  Next state = "MINOSMOKE9";
27253}
27254
27255State {
27256  ID = "MINOSMOKE9";
27257  Sprite = "MNSM";
27258  Frame = 8;
27259  Tics = 3;
27260  Next state = "MINOSMOKE0";
27261}
27262
27263State {
27264  ID = "MINOSMOKE0";
27265  Sprite = "MNSM";
27266  Frame = 9;
27267  Tics = 3;
27268  Next state = "MINOSMOKEA";
27269}
27270
27271State {
27272  ID = "MINOSMOKEA";
27273  Sprite = "MNSM";
27274  Frame = 10;
27275  Tics = 3;
27276  Next state = "MINOSMOKEB";
27277}
27278
27279State {
27280  ID = "MINOSMOKEB";
27281  Sprite = "MNSM";
27282  Frame = 11;
27283  Tics = 3;
27284  Next state = "MINOSMOKEC";
27285}
27286
27287State {
27288  ID = "MINOSMOKEC";
27289  Sprite = "MNSM";
27290  Frame = 12;
27291  Tics = 3;
27292  Next state = "MINOSMOKED";
27293}
27294
27295State {
27296  ID = "MINOSMOKED";
27297  Sprite = "MNSM";
27298  Frame = 13;
27299  Tics = 3;
27300  Next state = "MINOSMOKEE";
27301}
27302
27303State {
27304  ID = "MINOSMOKEE";
27305  Sprite = "MNSM";
27306  Frame = 14;
27307  Tics = 3;
27308  Next state = "MINOSMOKEF";
27309}
27310
27311State {
27312  ID = "MINOSMOKEF";
27313  Sprite = "MNSM";
27314  Frame = 15;
27315  Tics = 3;
27316  Next state = "MINOSMOKEG";
27317}
27318
27319State {
27320  ID = "MINOSMOKEG";
27321  Sprite = "MNSM";
27322  Frame = 16;
27323  Tics = 3;
27324  Next state = "NULL";
27325}
27326
27327State {
27328  ID = "MINOSMOKEX1";
27329  Sprite = "MNSM";
27330  Frame = 0;
27331  Tics = 3;
27332  Next state = "MINOSMOKEX2";
27333}
27334
27335State {
27336  ID = "MINOSMOKEX2";
27337  Sprite = "MNSM";
27338  Frame = 1;
27339  Tics = 3;
27340  Next state = "MINOSMOKEX3";
27341}
27342
27343State {
27344  ID = "MINOSMOKEX3";
27345  Sprite = "MNSM";
27346  Frame = 2;
27347  Tics = 3;
27348  Next state = "MINOSMOKEX4";
27349}
27350
27351State {
27352  ID = "MINOSMOKEX4";
27353  Sprite = "MNSM";
27354  Frame = 3;
27355  Tics = 3;
27356  Next state = "MINOSMOKEX5";
27357}
27358
27359State {
27360  ID = "MINOSMOKEX5";
27361  Sprite = "MNSM";
27362  Frame = 4;
27363  Tics = 3;
27364  Next state = "MINOSMOKEX6";
27365}
27366
27367State {
27368  ID = "MINOSMOKEX6";
27369  Sprite = "MNSM";
27370  Frame = 5;
27371  Tics = 3;
27372  Next state = "MINOSMOKEX7";
27373}
27374
27375State {
27376  ID = "MINOSMOKEX7";
27377  Sprite = "MNSM";
27378  Frame = 6;
27379  Tics = 3;
27380  Next state = "MINOSMOKEX8";
27381}
27382
27383State {
27384  ID = "MINOSMOKEX8";
27385  Sprite = "MNSM";
27386  Frame = 7;
27387  Tics = 3;
27388  Next state = "MINOSMOKEX9";
27389}
27390
27391State {
27392  ID = "MINOSMOKEX9";
27393  Sprite = "MNSM";
27394  Frame = 8;
27395  Tics = 3;
27396  Next state = "MINOSMOKEX0";
27397}
27398
27399State {
27400  ID = "MINOSMOKEX0";
27401  Sprite = "MNSM";
27402  Frame = 9;
27403  Tics = 3;
27404  Next state = "MINOSMOKEXA";
27405}
27406
27407State {
27408  ID = "MINOSMOKEXA";
27409  Sprite = "MNSM";
27410  Frame = 8;
27411  Tics = 3;
27412  Next state = "MINOSMOKEXB";
27413}
27414
27415State {
27416  ID = "MINOSMOKEXB";
27417  Sprite = "MNSM";
27418  Frame = 7;
27419  Tics = 3;
27420  Next state = "MINOSMOKEXC";
27421}
27422
27423State {
27424  ID = "MINOSMOKEXC";
27425  Sprite = "MNSM";
27426  Frame = 6;
27427  Tics = 3;
27428  Next state = "MINOSMOKEXD";
27429}
27430
27431State {
27432  ID = "MINOSMOKEXD";
27433  Sprite = "MNSM";
27434  Frame = 5;
27435  Tics = 3;
27436  Next state = "MINOSMOKEXE";
27437}
27438
27439State {
27440  ID = "MINOSMOKEXE";
27441  Sprite = "MNSM";
27442  Frame = 4;
27443  Tics = 3;
27444  Next state = "MINOSMOKEXF";
27445}
27446
27447State {
27448  ID = "MINOSMOKEXF";
27449  Sprite = "MNSM";
27450  Frame = 3;
27451  Tics = 3;
27452  Next state = "MINOSMOKEXG";
27453}
27454
27455State {
27456  ID = "MINOSMOKEXG";
27457  Sprite = "MNSM";
27458  Frame = 2;
27459  Tics = 3;
27460  Next state = "MINOSMOKEXH";
27461}
27462
27463State {
27464  ID = "MINOSMOKEXH";
27465  Sprite = "MNSM";
27466  Frame = 1;
27467  Tics = 3;
27468  Next state = "MINOSMOKEXI";
27469}
27470
27471State {
27472  ID = "MINOSMOKEXI";
27473  Sprite = "MNSM";
27474  Frame = 0;
27475  Tics = 3;
27476  Next state = "NULL";
27477}
27478
27479State {
27480  ID = "SERPENT_LOOK1";
27481  Sprite = "SSPT";
27482  Frame = 7;
27483  Tics = 10;
27484  Action = "A_Look";
27485  Next state = "SERPENT_LOOK1";
27486}
27487
27488State {
27489  ID = "SERPENT_SWIM1";
27490  Sprite = "SSPT";
27491  Frame = 7;
27492  Tics = 1;
27493  Action = "A_SerpentChase";
27494  Next state = "SERPENT_SWIM2";
27495}
27496
27497State {
27498  ID = "SERPENT_SWIM2";
27499  Sprite = "SSPT";
27500  Frame = 7;
27501  Tics = 1;
27502  Action = "A_SerpentChase";
27503  Next state = "SERPENT_SWIM3";
27504}
27505
27506State {
27507  ID = "SERPENT_SWIM3";
27508  Sprite = "SSPT";
27509  Frame = 7;
27510  Tics = 2;
27511  Action = "A_SerpentHumpDecide";
27512  Next state = "SERPENT_SWIM1";
27513}
27514
27515State {
27516  ID = "SERPENT_HUMP1";
27517  Sprite = "SSPT";
27518  Frame = 7;
27519  Tics = 3;
27520  Action = "A_SerpentUnHide";
27521  Next state = "SERPENT_HUMP2";
27522}
27523
27524State {
27525  ID = "SERPENT_HUMP2";
27526  Sprite = "SSPT";
27527  Frame = 4;
27528  Tics = 3;
27529  Action = "A_SerpentRaiseHump";
27530  Next state = "SERPENT_HUMP3";
27531}
27532
27533State {
27534  ID = "SERPENT_HUMP3";
27535  Sprite = "SSPT";
27536  Frame = 5;
27537  Tics = 3;
27538  Action = "A_SerpentRaiseHump";
27539  Next state = "SERPENT_HUMP4";
27540}
27541
27542State {
27543  ID = "SERPENT_HUMP4";
27544  Sprite = "SSPT";
27545  Frame = 6;
27546  Tics = 3;
27547  Action = "A_SerpentRaiseHump";
27548  Next state = "SERPENT_HUMP5";
27549}
27550
27551State {
27552  ID = "SERPENT_HUMP5";
27553  Sprite = "SSPT";
27554  Frame = 4;
27555  Tics = 3;
27556  Action = "A_SerpentRaiseHump";
27557  Next state = "SERPENT_HUMP6";
27558}
27559
27560State {
27561  ID = "SERPENT_HUMP6";
27562  Sprite = "SSPT";
27563  Frame = 5;
27564  Tics = 3;
27565  Action = "A_SerpentRaiseHump";
27566  Next state = "SERPENT_HUMP7";
27567}
27568
27569State {
27570  ID = "SERPENT_HUMP7";
27571  Sprite = "SSPT";
27572  Frame = 6;
27573  Tics = 3;
27574  Next state = "SERPENT_HUMP8";
27575}
27576
27577State {
27578  ID = "SERPENT_HUMP8";
27579  Sprite = "SSPT";
27580  Frame = 4;
27581  Tics = 3;
27582  Next state = "SERPENT_HUMP9";
27583}
27584
27585State {
27586  ID = "SERPENT_HUMP9";
27587  Sprite = "SSPT";
27588  Frame = 5;
27589  Tics = 3;
27590  Next state = "SERPENT_HUMP10";
27591}
27592
27593State {
27594  ID = "SERPENT_HUMP10";
27595  Sprite = "SSPT";
27596  Frame = 6;
27597  Tics = 3;
27598  Action = "A_SerpentLowerHump";
27599  Next state = "SERPENT_HUMP11";
27600}
27601
27602State {
27603  ID = "SERPENT_HUMP11";
27604  Sprite = "SSPT";
27605  Frame = 4;
27606  Tics = 3;
27607  Action = "A_SerpentLowerHump";
27608  Next state = "SERPENT_HUMP12";
27609}
27610
27611State {
27612  ID = "SERPENT_HUMP12";
27613  Sprite = "SSPT";
27614  Frame = 5;
27615  Tics = 3;
27616  Action = "A_SerpentLowerHump";
27617  Next state = "SERPENT_HUMP13";
27618}
27619
27620State {
27621  ID = "SERPENT_HUMP13";
27622  Sprite = "SSPT";
27623  Frame = 6;
27624  Tics = 3;
27625  Action = "A_SerpentLowerHump";
27626  Next state = "SERPENT_HUMP14";
27627}
27628
27629State {
27630  ID = "SERPENT_HUMP14";
27631  Sprite = "SSPT";
27632  Frame = 4;
27633  Tics = 3;
27634  Action = "A_SerpentLowerHump";
27635  Next state = "SERPENT_HUMP15";
27636}
27637
27638State {
27639  ID = "SERPENT_HUMP15";
27640  Sprite = "SSPT";
27641  Frame = 5;
27642  Tics = 3;
27643  Action = "A_SerpentHide";
27644  Next state = "SERPENT_SWIM1";
27645}
27646
27647State {
27648  ID = "SERPENT_SURFACE1";
27649  Sprite = "SSPT";
27650  Frame = 0;
27651  Tics = 1;
27652  Action = "A_UnHideThing";
27653  Next state = "SERPENT_SURFACE2";
27654}
27655
27656State {
27657  ID = "SERPENT_SURFACE2";
27658  Sprite = "SSPT";
27659  Frame = 0;
27660  Tics = 1;
27661  Action = "A_SerpentBirthScream";
27662  Next state = "SERPENT_SURFACE3";
27663}
27664
27665State {
27666  ID = "SERPENT_SURFACE3";
27667  Sprite = "SSPT";
27668  Frame = 1;
27669  Tics = 3;
27670  Action = "A_SetShootable";
27671  Next state = "SERPENT_SURFACE4";
27672}
27673
27674State {
27675  ID = "SERPENT_SURFACE4";
27676  Sprite = "SSPT";
27677  Frame = 2;
27678  Tics = 3;
27679  Next state = "SERPENT_SURFACE5";
27680}
27681
27682State {
27683  ID = "SERPENT_SURFACE5";
27684  Sprite = "SSPT";
27685  Frame = 3;
27686  Tics = 4;
27687  Action = "A_SerpentCheckForAttack";
27688  Next state = "SERPENT_DIVE1";
27689}
27690
27691State {
27692  ID = "SERPENT_DIVE1";
27693  Sprite = "SSDV";
27694  Frame = 0;
27695  Tics = 4;
27696  Next state = "SERPENT_DIVE2";
27697}
27698
27699State {
27700  ID = "SERPENT_DIVE2";
27701  Sprite = "SSDV";
27702  Frame = 1;
27703  Tics = 4;
27704  Next state = "SERPENT_DIVE3";
27705}
27706
27707State {
27708  ID = "SERPENT_DIVE3";
27709  Sprite = "SSDV";
27710  Frame = 2;
27711  Tics = 4;
27712  Next state = "SERPENT_DIVE4";
27713}
27714
27715State {
27716  ID = "SERPENT_DIVE4";
27717  Sprite = "SSDV";
27718  Frame = 3;
27719  Tics = 4;
27720  Action = "A_UnSetShootable";
27721  Next state = "SERPENT_DIVE5";
27722}
27723
27724State {
27725  ID = "SERPENT_DIVE5";
27726  Sprite = "SSDV";
27727  Frame = 4;
27728  Tics = 3;
27729  Action = "A_SerpentDiveSound";
27730  Next state = "SERPENT_DIVE6";
27731}
27732
27733State {
27734  ID = "SERPENT_DIVE6";
27735  Sprite = "SSDV";
27736  Frame = 5;
27737  Tics = 3;
27738  Next state = "SERPENT_DIVE7";
27739}
27740
27741State {
27742  ID = "SERPENT_DIVE7";
27743  Sprite = "SSDV";
27744  Frame = 6;
27745  Tics = 4;
27746  Next state = "SERPENT_DIVE8";
27747}
27748
27749State {
27750  ID = "SERPENT_DIVE8";
27751  Sprite = "SSDV";
27752  Frame = 7;
27753  Tics = 4;
27754  Next state = "SERPENT_DIVE9";
27755}
27756
27757State {
27758  ID = "SERPENT_DIVE9";
27759  Sprite = "SSDV";
27760  Frame = 8;
27761  Tics = 3;
27762  Next state = "SERPENT_DIVE10";
27763}
27764
27765State {
27766  ID = "SERPENT_DIVE10";
27767  Sprite = "SSDV";
27768  Frame = 9;
27769  Tics = 3;
27770  Action = "A_SerpentHide";
27771  Next state = "SERPENT_SWIM1";
27772}
27773
27774State {
27775  ID = "SERPENT_WALK1";
27776  Sprite = "SSPT";
27777  Frame = 8;
27778  Tics = 5;
27779  Action = "A_SerpentWalk";
27780  Next state = "SERPENT_WALK2";
27781}
27782
27783State {
27784  ID = "SERPENT_WALK2";
27785  Sprite = "SSPT";
27786  Frame = 9;
27787  Tics = 5;
27788  Action = "A_SerpentWalk";
27789  Next state = "SERPENT_WALK3";
27790}
27791
27792State {
27793  ID = "SERPENT_WALK3";
27794  Sprite = "SSPT";
27795  Frame = 8;
27796  Tics = 5;
27797  Action = "A_SerpentWalk";
27798  Next state = "SERPENT_WALK4";
27799}
27800
27801State {
27802  ID = "SERPENT_WALK4";
27803  Sprite = "SSPT";
27804  Frame = 9;
27805  Tics = 5;
27806  Action = "A_SerpentCheckForAttack";
27807  Next state = "SERPENT_DIVE1";
27808}
27809
27810State {
27811  ID = "SERPENT_PAIN1";
27812  Sprite = "SSPT";
27813  Frame = 11;
27814  Tics = 5;
27815  Next state = "SERPENT_PAIN2";
27816}
27817
27818State {
27819  ID = "SERPENT_PAIN2";
27820  Sprite = "SSPT";
27821  Frame = 11;
27822  Tics = 5;
27823  Action = "A_Pain";
27824  Next state = "SERPENT_DIVE1";
27825}
27826
27827State {
27828  ID = "SERPENT_ATK1";
27829  Sprite = "SSPT";
27830  Frame = 10;
27831  Tics = 6;
27832  Action = "A_FaceTarget";
27833  Next state = "SERPENT_ATK2";
27834}
27835
27836State {
27837  ID = "SERPENT_ATK2";
27838  Sprite = "SSPT";
27839  Frame = 11;
27840  Tics = 5;
27841  Action = "A_SerpentChooseAttack";
27842  Next state = "SERPENT_MELEE1";
27843}
27844
27845State {
27846  ID = "SERPENT_MELEE1";
27847  Sprite = "SSPT";
27848  Frame = 13;
27849  Tics = 5;
27850  Action = "A_SerpentMeleeAttack";
27851  Next state = "SERPENT_DIVE1";
27852}
27853
27854State {
27855  ID = "SERPENT_MISSILE1";
27856  Sprite = "SSPT";
27857  Frame = 13;
27858  Tics = 5;
27859  Action = "A_SerpentMissileAttack";
27860  Next state = "SERPENT_DIVE1";
27861}
27862
27863State {
27864  ID = "SERPENT_DIE1";
27865  Sprite = "SSPT";
27866  Frame = 14;
27867  Tics = 4;
27868  Next state = "SERPENT_DIE2";
27869}
27870
27871State {
27872  ID = "SERPENT_DIE2";
27873  Sprite = "SSPT";
27874  Frame = 15;
27875  Tics = 4;
27876  Action = "A_Scream";
27877  Next state = "SERPENT_DIE3";
27878}
27879
27880State {
27881  ID = "SERPENT_DIE3";
27882  Sprite = "SSPT";
27883  Frame = 16;
27884  Tics = 4;
27885  Action = "A_NoBlocking";
27886  Next state = "SERPENT_DIE4";
27887}
27888
27889State {
27890  ID = "SERPENT_DIE4";
27891  Sprite = "SSPT";
27892  Frame = 17;
27893  Tics = 4;
27894  Next state = "SERPENT_DIE5";
27895}
27896
27897State {
27898  ID = "SERPENT_DIE5";
27899  Sprite = "SSPT";
27900  Frame = 18;
27901  Tics = 4;
27902  Next state = "SERPENT_DIE6";
27903}
27904
27905State {
27906  ID = "SERPENT_DIE6";
27907  Sprite = "SSPT";
27908  Frame = 19;
27909  Tics = 4;
27910  Next state = "SERPENT_DIE7";
27911}
27912
27913State {
27914  ID = "SERPENT_DIE7";
27915  Sprite = "SSPT";
27916  Frame = 20;
27917  Tics = 4;
27918  Next state = "SERPENT_DIE8";
27919}
27920
27921State {
27922  ID = "SERPENT_DIE8";
27923  Sprite = "SSPT";
27924  Frame = 21;
27925  Tics = 4;
27926  Next state = "SERPENT_DIE9";
27927}
27928
27929State {
27930  ID = "SERPENT_DIE9";
27931  Sprite = "SSPT";
27932  Frame = 22;
27933  Tics = 4;
27934  Next state = "SERPENT_DIE10";
27935}
27936
27937State {
27938  ID = "SERPENT_DIE10";
27939  Sprite = "SSPT";
27940  Frame = 23;
27941  Tics = 4;
27942  Next state = "SERPENT_DIE11";
27943}
27944
27945State {
27946  ID = "SERPENT_DIE11";
27947  Sprite = "SSPT";
27948  Frame = 24;
27949  Tics = 4;
27950  Next state = "SERPENT_DIE12";
27951}
27952
27953State {
27954  ID = "SERPENT_DIE12";
27955  Sprite = "SSPT";
27956  Frame = 25;
27957  Tics = 4;
27958  Next state = "NULL";
27959}
27960
27961State {
27962  ID = "SERPENT_XDIE1";
27963  Sprite = "SSXD";
27964  Frame = 0;
27965  Tics = 4;
27966  Next state = "SERPENT_XDIE2";
27967}
27968
27969State {
27970  ID = "SERPENT_XDIE2";
27971  Sprite = "SSXD";
27972  Frame = 1;
27973  Tics = 4;
27974  Action = "A_SerpentHeadPop";
27975  Next state = "SERPENT_XDIE3";
27976}
27977
27978State {
27979  ID = "SERPENT_XDIE3";
27980  Sprite = "SSXD";
27981  Frame = 2;
27982  Tics = 4;
27983  Action = "A_NoBlocking";
27984  Next state = "SERPENT_XDIE4";
27985}
27986
27987State {
27988  ID = "SERPENT_XDIE4";
27989  Sprite = "SSXD";
27990  Frame = 3;
27991  Tics = 4;
27992  Next state = "SERPENT_XDIE5";
27993}
27994
27995State {
27996  ID = "SERPENT_XDIE5";
27997  Sprite = "SSXD";
27998  Frame = 4;
27999  Tics = 4;
28000  Next state = "SERPENT_XDIE6";
28001}
28002
28003State {
28004  ID = "SERPENT_XDIE6";
28005  Sprite = "SSXD";
28006  Frame = 5;
28007  Tics = 3;
28008  Next state = "SERPENT_XDIE7";
28009}
28010
28011State {
28012  ID = "SERPENT_XDIE7";
28013  Sprite = "SSXD";
28014  Frame = 6;
28015  Tics = 3;
28016  Next state = "SERPENT_XDIE8";
28017}
28018
28019State {
28020  ID = "SERPENT_XDIE8";
28021  Sprite = "SSXD";
28022  Frame = 7;
28023  Tics = 3;
28024  Action = "A_SerpentSpawnGibs";
28025  Next state = "NULL";
28026}
28027
28028State {
28029  ID = "SERPENT_ICE";
28030  Sprite = "SSPT";
28031  Frame = 26;
28032  Tics = 5;
28033  Action = "A_FreezeDeath";
28034  Next state = "SERPENT_ICE2";
28035}
28036
28037State {
28038  ID = "SERPENT_ICE2";
28039  Sprite = "SSPT";
28040  Frame = 26;
28041  Tics = 1;
28042  Action = "A_FreezeDeathChunks";
28043  Next state = "SERPENT_ICE2";
28044}
28045
28046State {
28047  ID = "SERPENT_FX1";
28048  Sprite = "SSFX";
28049  Frame = 32768;
28050  Tics = 3;
28051  Action = "A_ContMobjSound";
28052  Next state = "SERPENT_FX2";
28053}
28054
28055State {
28056  ID = "SERPENT_FX2";
28057  Sprite = "SSFX";
28058  Frame = 32769;
28059  Tics = 3;
28060  Next state = "SERPENT_FX3";
28061}
28062
28063State {
28064  ID = "SERPENT_FX3";
28065  Sprite = "SSFX";
28066  Frame = 32768;
28067  Tics = 3;
28068  Next state = "SERPENT_FX4";
28069}
28070
28071State {
28072  ID = "SERPENT_FX4";
28073  Sprite = "SSFX";
28074  Frame = 32769;
28075  Tics = 3;
28076  Next state = "SERPENT_FX1";
28077}
28078
28079State {
28080  ID = "SERPENT_FX_X1";
28081  Sprite = "SSFX";
28082  Frame = 32770;
28083  Tics = 4;
28084  Next state = "SERPENT_FX_X2";
28085}
28086
28087State {
28088  ID = "SERPENT_FX_X2";
28089  Sprite = "SSFX";
28090  Frame = 32771;
28091  Tics = 4;
28092  Next state = "SERPENT_FX_X3";
28093}
28094
28095State {
28096  ID = "SERPENT_FX_X3";
28097  Sprite = "SSFX";
28098  Frame = 32772;
28099  Tics = 4;
28100  Next state = "SERPENT_FX_X4";
28101}
28102
28103State {
28104  ID = "SERPENT_FX_X4";
28105  Sprite = "SSFX";
28106  Frame = 32773;
28107  Tics = 4;
28108  Next state = "SERPENT_FX_X5";
28109}
28110
28111State {
28112  ID = "SERPENT_FX_X5";
28113  Sprite = "SSFX";
28114  Frame = 32774;
28115  Tics = 4;
28116  Next state = "SERPENT_FX_X6";
28117}
28118
28119State {
28120  ID = "SERPENT_FX_X6";
28121  Sprite = "SSFX";
28122  Frame = 32775;
28123  Tics = 4;
28124  Next state = "NULL";
28125}
28126
28127State {
28128  ID = "SERPENT_HEAD1";
28129  Sprite = "SSXD";
28130  Frame = 8;
28131  Tics = 4;
28132  Action = "A_SerpentHeadCheck";
28133  Next state = "SERPENT_HEAD2";
28134}
28135
28136State {
28137  ID = "SERPENT_HEAD2";
28138  Sprite = "SSXD";
28139  Frame = 9;
28140  Tics = 4;
28141  Action = "A_SerpentHeadCheck";
28142  Next state = "SERPENT_HEAD3";
28143}
28144
28145State {
28146  ID = "SERPENT_HEAD3";
28147  Sprite = "SSXD";
28148  Frame = 10;
28149  Tics = 4;
28150  Action = "A_SerpentHeadCheck";
28151  Next state = "SERPENT_HEAD4";
28152}
28153
28154State {
28155  ID = "SERPENT_HEAD4";
28156  Sprite = "SSXD";
28157  Frame = 11;
28158  Tics = 4;
28159  Action = "A_SerpentHeadCheck";
28160  Next state = "SERPENT_HEAD5";
28161}
28162
28163State {
28164  ID = "SERPENT_HEAD5";
28165  Sprite = "SSXD";
28166  Frame = 12;
28167  Tics = 4;
28168  Action = "A_SerpentHeadCheck";
28169  Next state = "SERPENT_HEAD6";
28170}
28171
28172State {
28173  ID = "SERPENT_HEAD6";
28174  Sprite = "SSXD";
28175  Frame = 13;
28176  Tics = 4;
28177  Action = "A_SerpentHeadCheck";
28178  Next state = "SERPENT_HEAD7";
28179}
28180
28181State {
28182  ID = "SERPENT_HEAD7";
28183  Sprite = "SSXD";
28184  Frame = 14;
28185  Tics = 4;
28186  Action = "A_SerpentHeadCheck";
28187  Next state = "SERPENT_HEAD8";
28188}
28189
28190State {
28191  ID = "SERPENT_HEAD8";
28192  Sprite = "SSXD";
28193  Frame = 15;
28194  Tics = 4;
28195  Action = "A_SerpentHeadCheck";
28196  Next state = "SERPENT_HEAD1";
28197}
28198
28199State {
28200  ID = "SERPENT_HEAD_X1";
28201  Sprite = "SSXD";
28202  Frame = 18;
28203  Tics = -1;
28204  Next state = "SERPENT_HEAD_X1";
28205}
28206
28207State {
28208  ID = "SERPENT_GIB1_1";
28209  Sprite = "SSXD";
28210  Frame = 16;
28211  Tics = 6;
28212  Next state = "SERPENT_GIB1_2";
28213}
28214
28215State {
28216  ID = "SERPENT_GIB1_2";
28217  Sprite = "SSXD";
28218  Frame = 16;
28219  Tics = 6;
28220  Action = "A_FloatGib";
28221  Next state = "SERPENT_GIB1_3";
28222}
28223
28224State {
28225  ID = "SERPENT_GIB1_3";
28226  Sprite = "SSXD";
28227  Frame = 16;
28228  Tics = 8;
28229  Action = "A_FloatGib";
28230  Next state = "SERPENT_GIB1_4";
28231}
28232
28233State {
28234  ID = "SERPENT_GIB1_4";
28235  Sprite = "SSXD";
28236  Frame = 16;
28237  Tics = 8;
28238  Action = "A_FloatGib";
28239  Next state = "SERPENT_GIB1_5";
28240}
28241
28242State {
28243  ID = "SERPENT_GIB1_5";
28244  Sprite = "SSXD";
28245  Frame = 16;
28246  Tics = 12;
28247  Action = "A_FloatGib";
28248  Next state = "SERPENT_GIB1_6";
28249}
28250
28251State {
28252  ID = "SERPENT_GIB1_6";
28253  Sprite = "SSXD";
28254  Frame = 16;
28255  Tics = 12;
28256  Action = "A_FloatGib";
28257  Next state = "SERPENT_GIB1_7";
28258}
28259
28260State {
28261  ID = "SERPENT_GIB1_7";
28262  Sprite = "SSXD";
28263  Frame = 16;
28264  Tics = 232;
28265  Action = "A_DelayGib";
28266  Next state = "SERPENT_GIB1_8";
28267}
28268
28269State {
28270  ID = "SERPENT_GIB1_8";
28271  Sprite = "SSXD";
28272  Frame = 16;
28273  Tics = 12;
28274  Action = "A_SinkGib";
28275  Next state = "SERPENT_GIB1_9";
28276}
28277
28278State {
28279  ID = "SERPENT_GIB1_9";
28280  Sprite = "SSXD";
28281  Frame = 16;
28282  Tics = 12;
28283  Action = "A_SinkGib";
28284  Next state = "SERPENT_GIB1_10";
28285}
28286
28287State {
28288  ID = "SERPENT_GIB1_10";
28289  Sprite = "SSXD";
28290  Frame = 16;
28291  Tics = 8;
28292  Action = "A_SinkGib";
28293  Next state = "SERPENT_GIB1_11";
28294}
28295
28296State {
28297  ID = "SERPENT_GIB1_11";
28298  Sprite = "SSXD";
28299  Frame = 16;
28300  Tics = 8;
28301  Action = "A_SinkGib";
28302  Next state = "SERPENT_GIB1_12";
28303}
28304
28305State {
28306  ID = "SERPENT_GIB1_12";
28307  Sprite = "SSXD";
28308  Frame = 16;
28309  Tics = 8;
28310  Action = "A_SinkGib";
28311  Next state = "NULL";
28312}
28313
28314State {
28315  ID = "SERPENT_GIB2_1";
28316  Sprite = "SSXD";
28317  Frame = 17;
28318  Tics = 6;
28319  Next state = "SERPENT_GIB2_2";
28320}
28321
28322State {
28323  ID = "SERPENT_GIB2_2";
28324  Sprite = "SSXD";
28325  Frame = 17;
28326  Tics = 6;
28327  Action = "A_FloatGib";
28328  Next state = "SERPENT_GIB2_3";
28329}
28330
28331State {
28332  ID = "SERPENT_GIB2_3";
28333  Sprite = "SSXD";
28334  Frame = 17;
28335  Tics = 8;
28336  Action = "A_FloatGib";
28337  Next state = "SERPENT_GIB2_4";
28338}
28339
28340State {
28341  ID = "SERPENT_GIB2_4";
28342  Sprite = "SSXD";
28343  Frame = 17;
28344  Tics = 8;
28345  Action = "A_FloatGib";
28346  Next state = "SERPENT_GIB2_5";
28347}
28348
28349State {
28350  ID = "SERPENT_GIB2_5";
28351  Sprite = "SSXD";
28352  Frame = 17;
28353  Tics = 12;
28354  Action = "A_FloatGib";
28355  Next state = "SERPENT_GIB2_6";
28356}
28357
28358State {
28359  ID = "SERPENT_GIB2_6";
28360  Sprite = "SSXD";
28361  Frame = 17;
28362  Tics = 12;
28363  Action = "A_FloatGib";
28364  Next state = "SERPENT_GIB2_7";
28365}
28366
28367State {
28368  ID = "SERPENT_GIB2_7";
28369  Sprite = "SSXD";
28370  Frame = 17;
28371  Tics = 232;
28372  Action = "A_DelayGib";
28373  Next state = "SERPENT_GIB2_8";
28374}
28375
28376State {
28377  ID = "SERPENT_GIB2_8";
28378  Sprite = "SSXD";
28379  Frame = 17;
28380  Tics = 12;
28381  Action = "A_SinkGib";
28382  Next state = "SERPENT_GIB2_9";
28383}
28384
28385State {
28386  ID = "SERPENT_GIB2_9";
28387  Sprite = "SSXD";
28388  Frame = 17;
28389  Tics = 12;
28390  Action = "A_SinkGib";
28391  Next state = "SERPENT_GIB2_10";
28392}
28393
28394State {
28395  ID = "SERPENT_GIB2_10";
28396  Sprite = "SSXD";
28397  Frame = 17;
28398  Tics = 8;
28399  Action = "A_SinkGib";
28400  Next state = "SERPENT_GIB2_11";
28401}
28402
28403State {
28404  ID = "SERPENT_GIB2_11";
28405  Sprite = "SSXD";
28406  Frame = 17;
28407  Tics = 8;
28408  Action = "A_SinkGib";
28409  Next state = "SERPENT_GIB2_12";
28410}
28411
28412State {
28413  ID = "SERPENT_GIB2_12";
28414  Sprite = "SSXD";
28415  Frame = 17;
28416  Tics = 8;
28417  Action = "A_SinkGib";
28418  Next state = "NULL";
28419}
28420
28421State {
28422  ID = "SERPENT_GIB3_1";
28423  Sprite = "SSXD";
28424  Frame = 19;
28425  Tics = 6;
28426  Next state = "SERPENT_GIB3_2";
28427}
28428
28429State {
28430  ID = "SERPENT_GIB3_2";
28431  Sprite = "SSXD";
28432  Frame = 19;
28433  Tics = 6;
28434  Action = "A_FloatGib";
28435  Next state = "SERPENT_GIB3_3";
28436}
28437
28438State {
28439  ID = "SERPENT_GIB3_3";
28440  Sprite = "SSXD";
28441  Frame = 19;
28442  Tics = 8;
28443  Action = "A_FloatGib";
28444  Next state = "SERPENT_GIB3_4";
28445}
28446
28447State {
28448  ID = "SERPENT_GIB3_4";
28449  Sprite = "SSXD";
28450  Frame = 19;
28451  Tics = 8;
28452  Action = "A_FloatGib";
28453  Next state = "SERPENT_GIB3_5";
28454}
28455
28456State {
28457  ID = "SERPENT_GIB3_5";
28458  Sprite = "SSXD";
28459  Frame = 19;
28460  Tics = 12;
28461  Action = "A_FloatGib";
28462  Next state = "SERPENT_GIB3_6";
28463}
28464
28465State {
28466  ID = "SERPENT_GIB3_6";
28467  Sprite = "SSXD";
28468  Frame = 19;
28469  Tics = 12;
28470  Action = "A_FloatGib";
28471  Next state = "SERPENT_GIB3_7";
28472}
28473
28474State {
28475  ID = "SERPENT_GIB3_7";
28476  Sprite = "SSXD";
28477  Frame = 19;
28478  Tics = 232;
28479  Action = "A_DelayGib";
28480  Next state = "SERPENT_GIB3_8";
28481}
28482
28483State {
28484  ID = "SERPENT_GIB3_8";
28485  Sprite = "SSXD";
28486  Frame = 19;
28487  Tics = 12;
28488  Action = "A_SinkGib";
28489  Next state = "SERPENT_GIB3_9";
28490}
28491
28492State {
28493  ID = "SERPENT_GIB3_9";
28494  Sprite = "SSXD";
28495  Frame = 19;
28496  Tics = 12;
28497  Action = "A_SinkGib";
28498  Next state = "SERPENT_GIB3_10";
28499}
28500
28501State {
28502  ID = "SERPENT_GIB3_10";
28503  Sprite = "SSXD";
28504  Frame = 19;
28505  Tics = 8;
28506  Action = "A_SinkGib";
28507  Next state = "SERPENT_GIB3_11";
28508}
28509
28510State {
28511  ID = "SERPENT_GIB3_11";
28512  Sprite = "SSXD";
28513  Frame = 19;
28514  Tics = 8;
28515  Action = "A_SinkGib";
28516  Next state = "SERPENT_GIB3_12";
28517}
28518
28519State {
28520  ID = "SERPENT_GIB3_12";
28521  Sprite = "SSXD";
28522  Frame = 19;
28523  Tics = 8;
28524  Action = "A_SinkGib";
28525  Next state = "NULL";
28526}
28527
28528State {
28529  ID = "BISHOP_LOOK1";
28530  Sprite = "BISH";
28531  Frame = 0;
28532  Tics = 10;
28533  Action = "A_Look";
28534  Next state = "BISHOP_LOOK1";
28535}
28536
28537State {
28538  ID = "BISHOP_DECIDE";
28539  Sprite = "BISH";
28540  Frame = 0;
28541  Tics = 1;
28542  Action = "A_BishopDecide";
28543  Next state = "BISHOP_WALK1";
28544}
28545
28546State {
28547  ID = "BISHOP_BLUR1";
28548  Sprite = "BISH";
28549  Frame = 0;
28550  Tics = 2;
28551  Action = "A_BishopDoBlur";
28552  Next state = "BISHOP_BLUR2";
28553}
28554
28555State {
28556  ID = "BISHOP_BLUR2";
28557  Sprite = "BISH";
28558  Frame = 0;
28559  Tics = 4;
28560  Action = "A_BishopSpawnBlur";
28561  Next state = "BISHOP_BLUR2";
28562}
28563
28564State {
28565  ID = "BISHOP_WALK1";
28566  Sprite = "BISH";
28567  Frame = 0;
28568  Tics = 2;
28569  Action = "A_Chase";
28570  Next state = "BISHOP_WALK2";
28571}
28572
28573State {
28574  ID = "BISHOP_WALK2";
28575  Sprite = "BISH";
28576  Frame = 0;
28577  Tics = 2;
28578  Action = "A_BishopChase";
28579  Next state = "BISHOP_WALK3";
28580}
28581
28582State {
28583  ID = "BISHOP_WALK3";
28584  Sprite = "BISH";
28585  Frame = 0;
28586  Tics = 2;
28587  Next state = "BISHOP_WALK4";
28588}
28589
28590State {
28591  ID = "BISHOP_WALK4";
28592  Sprite = "BISH";
28593  Frame = 1;
28594  Tics = 2;
28595  Action = "A_BishopChase";
28596  Next state = "BISHOP_WALK5";
28597}
28598
28599State {
28600  ID = "BISHOP_WALK5";
28601  Sprite = "BISH";
28602  Frame = 1;
28603  Tics = 2;
28604  Action = "A_Chase";
28605  Next state = "BISHOP_WALK6";
28606}
28607
28608State {
28609  ID = "BISHOP_WALK6";
28610  Sprite = "BISH";
28611  Frame = 1;
28612  Tics = 2;
28613  Action = "A_BishopChase";
28614  Next state = "BISHOP_DECIDE";
28615}
28616
28617State {
28618  ID = "BISHOP_ATK1";
28619  Sprite = "BISH";
28620  Frame = 0;
28621  Tics = 3;
28622  Action = "A_FaceTarget";
28623  Next state = "BISHOP_ATK2";
28624}
28625
28626State {
28627  ID = "BISHOP_ATK2";
28628  Sprite = "BISH";
28629  Frame = 32771;
28630  Tics = 3;
28631  Action = "A_FaceTarget";
28632  Next state = "BISHOP_ATK3";
28633}
28634
28635State {
28636  ID = "BISHOP_ATK3";
28637  Sprite = "BISH";
28638  Frame = 32772;
28639  Tics = 3;
28640  Action = "A_FaceTarget";
28641  Next state = "BISHOP_ATK4";
28642}
28643
28644State {
28645  ID = "BISHOP_ATK4";
28646  Sprite = "BISH";
28647  Frame = 32773;
28648  Tics = 3;
28649  Action = "A_BishopAttack";
28650  Next state = "BISHOP_ATK5";
28651}
28652
28653State {
28654  ID = "BISHOP_ATK5";
28655  Sprite = "BISH";
28656  Frame = 32773;
28657  Tics = 5;
28658  Action = "A_BishopAttack2";
28659  Next state = "BISHOP_ATK5";
28660}
28661
28662State {
28663  ID = "BISHOP_PAIN1";
28664  Sprite = "BISH";
28665  Frame = 2;
28666  Tics = 6;
28667  Action = "A_Pain";
28668  Next state = "BISHOP_PAIN2";
28669}
28670
28671State {
28672  ID = "BISHOP_PAIN2";
28673  Sprite = "BISH";
28674  Frame = 2;
28675  Tics = 6;
28676  Action = "A_BishopPainBlur";
28677  Next state = "BISHOP_PAIN3";
28678}
28679
28680State {
28681  ID = "BISHOP_PAIN3";
28682  Sprite = "BISH";
28683  Frame = 2;
28684  Tics = 6;
28685  Action = "A_BishopPainBlur";
28686  Next state = "BISHOP_PAIN4";
28687}
28688
28689State {
28690  ID = "BISHOP_PAIN4";
28691  Sprite = "BISH";
28692  Frame = 2;
28693  Tics = 6;
28694  Action = "A_BishopPainBlur";
28695  Next state = "BISHOP_PAIN5";
28696}
28697
28698State {
28699  ID = "BISHOP_PAIN5";
28700  Sprite = "BISH";
28701  Frame = 2;
28702  Tics = 0;
28703  Next state = "BISHOP_WALK1";
28704}
28705
28706State {
28707  ID = "BISHOP_DEATH1";
28708  Sprite = "BISH";
28709  Frame = 6;
28710  Tics = 6;
28711  Next state = "BISHOP_DEATH2";
28712}
28713
28714State {
28715  ID = "BISHOP_DEATH2";
28716  Sprite = "BISH";
28717  Frame = 32775;
28718  Tics = 6;
28719  Action = "A_Scream";
28720  Next state = "BISHOP_DEATH3";
28721}
28722
28723State {
28724  ID = "BISHOP_DEATH3";
28725  Sprite = "BISH";
28726  Frame = 32776;
28727  Tics = 5;
28728  Action = "A_NoBlocking";
28729  Next state = "BISHOP_DEATH4";
28730}
28731
28732State {
28733  ID = "BISHOP_DEATH4";
28734  Sprite = "BISH";
28735  Frame = 32777;
28736  Tics = 5;
28737  Action = "A_Explode";
28738  Next state = "BISHOP_DEATH5";
28739}
28740
28741State {
28742  ID = "BISHOP_DEATH5";
28743  Sprite = "BISH";
28744  Frame = 32778;
28745  Tics = 5;
28746  Next state = "BISHOP_DEATH6";
28747}
28748
28749State {
28750  ID = "BISHOP_DEATH6";
28751  Sprite = "BISH";
28752  Frame = 32779;
28753  Tics = 4;
28754  Next state = "BISHOP_DEATH7";
28755}
28756
28757State {
28758  ID = "BISHOP_DEATH7";
28759  Sprite = "BISH";
28760  Frame = 32780;
28761  Tics = 4;
28762  Next state = "BISHOP_DEATH8";
28763}
28764
28765State {
28766  ID = "BISHOP_DEATH8";
28767  Sprite = "BISH";
28768  Frame = 13;
28769  Tics = 4;
28770  Action = "A_BishopPuff";
28771  Next state = "BISHOP_DEATH9";
28772}
28773
28774State {
28775  ID = "BISHOP_DEATH9";
28776  Sprite = "BISH";
28777  Frame = 14;
28778  Tics = 4;
28779  Action = "A_QueueCorpse";
28780  Next state = "BISHOP_DEATH10";
28781}
28782
28783State {
28784  ID = "BISHOP_DEATH10";
28785  Sprite = "BISH";
28786  Frame = 15;
28787  Tics = -1;
28788  Next state = "NULL";
28789}
28790
28791State {
28792  ID = "BISHOP_ICE";
28793  Sprite = "BISH";
28794  Frame = 23;
28795  Tics = 5;
28796  Action = "A_FreezeDeath";
28797  Next state = "BISHOP_ICE2";
28798}
28799
28800State {
28801  ID = "BISHOP_ICE2";
28802  Sprite = "BISH";
28803  Frame = 23;
28804  Tics = 1;
28805  Action = "A_FreezeDeathChunks";
28806  Next state = "BISHOP_ICE2";
28807}
28808
28809State {
28810  ID = "BISHOP_PUFF1";
28811  Sprite = "BISH";
28812  Frame = 16;
28813  Tics = 5;
28814  Next state = "BISHOP_PUFF2";
28815}
28816
28817State {
28818  ID = "BISHOP_PUFF2";
28819  Sprite = "BISH";
28820  Frame = 17;
28821  Tics = 5;
28822  Next state = "BISHOP_PUFF3";
28823}
28824
28825State {
28826  ID = "BISHOP_PUFF3";
28827  Sprite = "BISH";
28828  Frame = 18;
28829  Tics = 5;
28830  Next state = "BISHOP_PUFF4";
28831}
28832
28833State {
28834  ID = "BISHOP_PUFF4";
28835  Sprite = "BISH";
28836  Frame = 19;
28837  Tics = 5;
28838  Next state = "BISHOP_PUFF5";
28839}
28840
28841State {
28842  ID = "BISHOP_PUFF5";
28843  Sprite = "BISH";
28844  Frame = 20;
28845  Tics = 6;
28846  Next state = "BISHOP_PUFF6";
28847}
28848
28849State {
28850  ID = "BISHOP_PUFF6";
28851  Sprite = "BISH";
28852  Frame = 21;
28853  Tics = 6;
28854  Next state = "BISHOP_PUFF7";
28855}
28856
28857State {
28858  ID = "BISHOP_PUFF7";
28859  Sprite = "BISH";
28860  Frame = 22;
28861  Tics = 5;
28862  Next state = "NULL";
28863}
28864
28865State {
28866  ID = "BISHOPBLUR1";
28867  Sprite = "BISH";
28868  Frame = 0;
28869  Tics = 16;
28870  Next state = "BISHOPBLUR2";
28871}
28872
28873State {
28874  ID = "BISHOPBLUR2";
28875  Sprite = "BISH";
28876  Frame = 0;
28877  Tics = 8;
28878  Action = "A_SetAltShadow";
28879  Next state = "NULL";
28880}
28881
28882State {
28883  ID = "BISHOPPAINBLUR1";
28884  Sprite = "BISH";
28885  Frame = 2;
28886  Tics = 8;
28887  Next state = "NULL";
28888}
28889
28890State {
28891  ID = "BISHFX1_1";
28892  Sprite = "BPFX";
28893  Frame = 32768;
28894  Tics = 1;
28895  Action = "A_BishopMissileWeave";
28896  Next state = "BISHFX1_2";
28897}
28898
28899State {
28900  ID = "BISHFX1_2";
28901  Sprite = "BPFX";
28902  Frame = 32769;
28903  Tics = 1;
28904  Action = "A_BishopMissileWeave";
28905  Next state = "BISHFX1_3";
28906}
28907
28908State {
28909  ID = "BISHFX1_3";
28910  Sprite = "BPFX";
28911  Frame = 32768;
28912  Tics = 1;
28913  Action = "A_BishopMissileWeave";
28914  Next state = "BISHFX1_4";
28915}
28916
28917State {
28918  ID = "BISHFX1_4";
28919  Sprite = "BPFX";
28920  Frame = 32769;
28921  Tics = 1;
28922  Action = "A_BishopMissileWeave";
28923  Next state = "BISHFX1_5";
28924}
28925
28926State {
28927  ID = "BISHFX1_5";
28928  Sprite = "BPFX";
28929  Frame = 32769;
28930  Tics = 0;
28931  Action = "A_BishopMissileSeek";
28932  Next state = "BISHFX1_1";
28933}
28934
28935State {
28936  ID = "BISHFXI1_1";
28937  Sprite = "BPFX";
28938  Frame = 32770;
28939  Tics = 4;
28940  Next state = "BISHFXI1_2";
28941}
28942
28943State {
28944  ID = "BISHFXI1_2";
28945  Sprite = "BPFX";
28946  Frame = 32771;
28947  Tics = 4;
28948  Next state = "BISHFXI1_3";
28949}
28950
28951State {
28952  ID = "BISHFXI1_3";
28953  Sprite = "BPFX";
28954  Frame = 32772;
28955  Tics = 4;
28956  Next state = "BISHFXI1_4";
28957}
28958
28959State {
28960  ID = "BISHFXI1_4";
28961  Sprite = "BPFX";
28962  Frame = 32773;
28963  Tics = 4;
28964  Next state = "BISHFXI1_5";
28965}
28966
28967State {
28968  ID = "BISHFXI1_5";
28969  Sprite = "BPFX";
28970  Frame = 32774;
28971  Tics = 3;
28972  Next state = "BISHFXI1_6";
28973}
28974
28975State {
28976  ID = "BISHFXI1_6";
28977  Sprite = "BPFX";
28978  Frame = 32775;
28979  Tics = 3;
28980  Next state = "NULL";
28981}
28982
28983State {
28984  ID = "DRAGON_LOOK1";
28985  Sprite = "DRAG";
28986  Frame = 3;
28987  Tics = 10;
28988  Action = "A_Look";
28989  Next state = "DRAGON_LOOK1";
28990}
28991
28992State {
28993  ID = "DRAGON_INIT";
28994  Sprite = "DRAG";
28995  Frame = 2;
28996  Tics = 5;
28997  Next state = "DRAGON_INIT2";
28998}
28999
29000State {
29001  ID = "DRAGON_INIT2";
29002  Sprite = "DRAG";
29003  Frame = 1;
29004  Tics = 5;
29005  Next state = "DRAGON_INIT3";
29006}
29007
29008State {
29009  ID = "DRAGON_INIT3";
29010  Sprite = "DRAG";
29011  Frame = 0;
29012  Tics = 5;
29013  Action = "A_DragonInitFlight";
29014  Next state = "DRAGON_WALK1";
29015}
29016
29017State {
29018  ID = "DRAGON_WALK1";
29019  Sprite = "DRAG";
29020  Frame = 1;
29021  Tics = 3;
29022  Action = "A_DragonFlap";
29023  Next state = "DRAGON_WALK2";
29024}
29025
29026State {
29027  ID = "DRAGON_WALK2";
29028  Sprite = "DRAG";
29029  Frame = 1;
29030  Tics = 3;
29031  Action = "A_DragonFlight";
29032  Next state = "DRAGON_WALK3";
29033}
29034
29035State {
29036  ID = "DRAGON_WALK3";
29037  Sprite = "DRAG";
29038  Frame = 2;
29039  Tics = 3;
29040  Action = "A_DragonFlight";
29041  Next state = "DRAGON_WALK4";
29042}
29043
29044State {
29045  ID = "DRAGON_WALK4";
29046  Sprite = "DRAG";
29047  Frame = 2;
29048  Tics = 3;
29049  Action = "A_DragonFlight";
29050  Next state = "DRAGON_WALK5";
29051}
29052
29053State {
29054  ID = "DRAGON_WALK5";
29055  Sprite = "DRAG";
29056  Frame = 3;
29057  Tics = 3;
29058  Action = "A_DragonFlight";
29059  Next state = "DRAGON_WALK6";
29060}
29061
29062State {
29063  ID = "DRAGON_WALK6";
29064  Sprite = "DRAG";
29065  Frame = 3;
29066  Tics = 3;
29067  Action = "A_DragonFlight";
29068  Next state = "DRAGON_WALK7";
29069}
29070
29071State {
29072  ID = "DRAGON_WALK7";
29073  Sprite = "DRAG";
29074  Frame = 2;
29075  Tics = 3;
29076  Action = "A_DragonFlight";
29077  Next state = "DRAGON_WALK8";
29078}
29079
29080State {
29081  ID = "DRAGON_WALK8";
29082  Sprite = "DRAG";
29083  Frame = 2;
29084  Tics = 3;
29085  Action = "A_DragonFlight";
29086  Next state = "DRAGON_WALK9";
29087}
29088
29089State {
29090  ID = "DRAGON_WALK9";
29091  Sprite = "DRAG";
29092  Frame = 1;
29093  Tics = 3;
29094  Action = "A_DragonFlight";
29095  Next state = "DRAGON_WALK10";
29096}
29097
29098State {
29099  ID = "DRAGON_WALK10";
29100  Sprite = "DRAG";
29101  Frame = 1;
29102  Tics = 3;
29103  Action = "A_DragonFlight";
29104  Next state = "DRAGON_WALK11";
29105}
29106
29107State {
29108  ID = "DRAGON_WALK11";
29109  Sprite = "DRAG";
29110  Frame = 0;
29111  Tics = 3;
29112  Action = "A_DragonFlight";
29113  Next state = "DRAGON_WALK12";
29114}
29115
29116State {
29117  ID = "DRAGON_WALK12";
29118  Sprite = "DRAG";
29119  Frame = 0;
29120  Tics = 3;
29121  Action = "A_DragonFlight";
29122  Next state = "DRAGON_WALK1";
29123}
29124
29125State {
29126  ID = "DRAGON_ATK1";
29127  Sprite = "DRAG";
29128  Frame = 4;
29129  Tics = 8;
29130  Action = "A_DragonAttack";
29131  Next state = "DRAGON_WALK1";
29132}
29133
29134State {
29135  ID = "DRAGON_PAIN1";
29136  Sprite = "DRAG";
29137  Frame = 5;
29138  Tics = 10;
29139  Action = "A_DragonPain";
29140  Next state = "DRAGON_WALK1";
29141}
29142
29143State {
29144  ID = "DRAGON_DEATH1";
29145  Sprite = "DRAG";
29146  Frame = 6;
29147  Tics = 5;
29148  Action = "A_Scream";
29149  Next state = "DRAGON_DEATH2";
29150}
29151
29152State {
29153  ID = "DRAGON_DEATH2";
29154  Sprite = "DRAG";
29155  Frame = 7;
29156  Tics = 4;
29157  Action = "A_NoBlocking";
29158  Next state = "DRAGON_DEATH3";
29159}
29160
29161State {
29162  ID = "DRAGON_DEATH3";
29163  Sprite = "DRAG";
29164  Frame = 8;
29165  Tics = 4;
29166  Next state = "DRAGON_DEATH4";
29167}
29168
29169State {
29170  ID = "DRAGON_DEATH4";
29171  Sprite = "DRAG";
29172  Frame = 9;
29173  Tics = 4;
29174  Action = "A_DragonCheckCrash";
29175  Next state = "DRAGON_DEATH4";
29176}
29177
29178State {
29179  ID = "DRAGON_CRASH1";
29180  Sprite = "DRAG";
29181  Frame = 10;
29182  Tics = 5;
29183  Next state = "DRAGON_CRASH2";
29184}
29185
29186State {
29187  ID = "DRAGON_CRASH2";
29188  Sprite = "DRAG";
29189  Frame = 11;
29190  Tics = 5;
29191  Next state = "DRAGON_CRASH3";
29192}
29193
29194State {
29195  ID = "DRAGON_CRASH3";
29196  Sprite = "DRAG";
29197  Frame = 12;
29198  Tics = -1;
29199  Next state = "NULL";
29200}
29201
29202State {
29203  ID = "DRAGON_FX1_1";
29204  Sprite = "DRFX";
29205  Frame = 32768;
29206  Tics = 4;
29207  Next state = "DRAGON_FX1_2";
29208}
29209
29210State {
29211  ID = "DRAGON_FX1_2";
29212  Sprite = "DRFX";
29213  Frame = 32769;
29214  Tics = 4;
29215  Next state = "DRAGON_FX1_3";
29216}
29217
29218State {
29219  ID = "DRAGON_FX1_3";
29220  Sprite = "DRFX";
29221  Frame = 32770;
29222  Tics = 4;
29223  Next state = "DRAGON_FX1_4";
29224}
29225
29226State {
29227  ID = "DRAGON_FX1_4";
29228  Sprite = "DRFX";
29229  Frame = 32771;
29230  Tics = 4;
29231  Next state = "DRAGON_FX1_5";
29232}
29233
29234State {
29235  ID = "DRAGON_FX1_5";
29236  Sprite = "DRFX";
29237  Frame = 32772;
29238  Tics = 4;
29239  Next state = "DRAGON_FX1_6";
29240}
29241
29242State {
29243  ID = "DRAGON_FX1_6";
29244  Sprite = "DRFX";
29245  Frame = 32773;
29246  Tics = 4;
29247  Next state = "DRAGON_FX1_1";
29248}
29249
29250State {
29251  ID = "DRAGON_FX1_X1";
29252  Sprite = "DRFX";
29253  Frame = 32774;
29254  Tics = 4;
29255  Next state = "DRAGON_FX1_X2";
29256}
29257
29258State {
29259  ID = "DRAGON_FX1_X2";
29260  Sprite = "DRFX";
29261  Frame = 32775;
29262  Tics = 4;
29263  Next state = "DRAGON_FX1_X3";
29264}
29265
29266State {
29267  ID = "DRAGON_FX1_X3";
29268  Sprite = "DRFX";
29269  Frame = 32776;
29270  Tics = 4;
29271  Next state = "DRAGON_FX1_X4";
29272}
29273
29274State {
29275  ID = "DRAGON_FX1_X4";
29276  Sprite = "DRFX";
29277  Frame = 32777;
29278  Tics = 4;
29279  Action = "A_DragonFX2";
29280  Next state = "DRAGON_FX1_X5";
29281}
29282
29283State {
29284  ID = "DRAGON_FX1_X5";
29285  Sprite = "DRFX";
29286  Frame = 32778;
29287  Tics = 3;
29288  Next state = "DRAGON_FX1_X6";
29289}
29290
29291State {
29292  ID = "DRAGON_FX1_X6";
29293  Sprite = "DRFX";
29294  Frame = 32779;
29295  Tics = 3;
29296  Next state = "NULL";
29297}
29298
29299State {
29300  ID = "DRAGON_FX2_1";
29301  Sprite = "CFCF";
29302  Frame = 32784;
29303  Tics = 1;
29304  Next state = "DRAGON_FX2_2";
29305}
29306
29307State {
29308  ID = "DRAGON_FX2_2";
29309  Sprite = "CFCF";
29310  Frame = 32784;
29311  Tics = 4;
29312  Action = "A_UnHideThing";
29313  Next state = "DRAGON_FX2_3";
29314}
29315
29316State {
29317  ID = "DRAGON_FX2_3";
29318  Sprite = "CFCF";
29319  Frame = 32785;
29320  Tics = 3;
29321  Action = "A_Scream";
29322  Next state = "DRAGON_FX2_4";
29323}
29324
29325State {
29326  ID = "DRAGON_FX2_4";
29327  Sprite = "CFCF";
29328  Frame = 32786;
29329  Tics = 4;
29330  Next state = "DRAGON_FX2_5";
29331}
29332
29333State {
29334  ID = "DRAGON_FX2_5";
29335  Sprite = "CFCF";
29336  Frame = 32787;
29337  Tics = 3;
29338  Action = "A_Explode";
29339  Next state = "DRAGON_FX2_6";
29340}
29341
29342State {
29343  ID = "DRAGON_FX2_6";
29344  Sprite = "CFCF";
29345  Frame = 32788;
29346  Tics = 4;
29347  Next state = "DRAGON_FX2_7";
29348}
29349
29350State {
29351  ID = "DRAGON_FX2_7";
29352  Sprite = "CFCF";
29353  Frame = 32789;
29354  Tics = 3;
29355  Next state = "DRAGON_FX2_8";
29356}
29357
29358State {
29359  ID = "DRAGON_FX2_8";
29360  Sprite = "CFCF";
29361  Frame = 32790;
29362  Tics = 4;
29363  Next state = "DRAGON_FX2_9";
29364}
29365
29366State {
29367  ID = "DRAGON_FX2_9";
29368  Sprite = "CFCF";
29369  Frame = 32791;
29370  Tics = 3;
29371  Next state = "DRAGON_FX2_10";
29372}
29373
29374State {
29375  ID = "DRAGON_FX2_10";
29376  Sprite = "CFCF";
29377  Frame = 32792;
29378  Tics = 4;
29379  Next state = "DRAGON_FX2_11";
29380}
29381
29382State {
29383  ID = "DRAGON_FX2_11";
29384  Sprite = "CFCF";
29385  Frame = 32793;
29386  Tics = 3;
29387  Next state = "NULL";
29388}
29389
29390State {
29391  ID = "ARMOR_1";
29392  Sprite = "ARM1";
29393  Frame = 0;
29394  Tics = -1;
29395  Next state = "NULL";
29396}
29397
29398State {
29399  ID = "ARMOR_2";
29400  Sprite = "ARM2";
29401  Frame = 0;
29402  Tics = -1;
29403  Next state = "NULL";
29404}
29405
29406State {
29407  ID = "ARMOR_3";
29408  Sprite = "ARM3";
29409  Frame = 0;
29410  Tics = -1;
29411  Next state = "NULL";
29412}
29413
29414State {
29415  ID = "ARMOR_4";
29416  Sprite = "ARM4";
29417  Frame = 0;
29418  Tics = -1;
29419  Next state = "NULL";
29420}
29421
29422State {
29423  ID = "MANA1_1";
29424  Sprite = "MAN1";
29425  Frame = 32768;
29426  Tics = 4;
29427  Next state = "MANA1_2";
29428}
29429
29430State {
29431  ID = "MANA1_2";
29432  Sprite = "MAN1";
29433  Frame = 32769;
29434  Tics = 4;
29435  Next state = "MANA1_3";
29436}
29437
29438State {
29439  ID = "MANA1_3";
29440  Sprite = "MAN1";
29441  Frame = 32770;
29442  Tics = 4;
29443  Next state = "MANA1_4";
29444}
29445
29446State {
29447  ID = "MANA1_4";
29448  Sprite = "MAN1";
29449  Frame = 32771;
29450  Tics = 4;
29451  Next state = "MANA1_5";
29452}
29453
29454State {
29455  ID = "MANA1_5";
29456  Sprite = "MAN1";
29457  Frame = 32772;
29458  Tics = 4;
29459  Next state = "MANA1_6";
29460}
29461
29462State {
29463  ID = "MANA1_6";
29464  Sprite = "MAN1";
29465  Frame = 32773;
29466  Tics = 4;
29467  Next state = "MANA1_7";
29468}
29469
29470State {
29471  ID = "MANA1_7";
29472  Sprite = "MAN1";
29473  Frame = 32774;
29474  Tics = 4;
29475  Next state = "MANA1_8";
29476}
29477
29478State {
29479  ID = "MANA1_8";
29480  Sprite = "MAN1";
29481  Frame = 32775;
29482  Tics = 4;
29483  Next state = "MANA1_9";
29484}
29485
29486State {
29487  ID = "MANA1_9";
29488  Sprite = "MAN1";
29489  Frame = 32776;
29490  Tics = 4;
29491  Next state = "MANA1_1";
29492}
29493
29494State {
29495  ID = "MANA2_1";
29496  Sprite = "MAN2";
29497  Frame = 32768;
29498  Tics = 4;
29499  Next state = "MANA2_2";
29500}
29501
29502State {
29503  ID = "MANA2_2";
29504  Sprite = "MAN2";
29505  Frame = 32769;
29506  Tics = 4;
29507  Next state = "MANA2_3";
29508}
29509
29510State {
29511  ID = "MANA2_3";
29512  Sprite = "MAN2";
29513  Frame = 32770;
29514  Tics = 4;
29515  Next state = "MANA2_4";
29516}
29517
29518State {
29519  ID = "MANA2_4";
29520  Sprite = "MAN2";
29521  Frame = 32771;
29522  Tics = 4;
29523  Next state = "MANA2_5";
29524}
29525
29526State {
29527  ID = "MANA2_5";
29528  Sprite = "MAN2";
29529  Frame = 32772;
29530  Tics = 4;
29531  Next state = "MANA2_6";
29532}
29533
29534State {
29535  ID = "MANA2_6";
29536  Sprite = "MAN2";
29537  Frame = 32773;
29538  Tics = 4;
29539  Next state = "MANA2_7";
29540}
29541
29542State {
29543  ID = "MANA2_7";
29544  Sprite = "MAN2";
29545  Frame = 32774;
29546  Tics = 4;
29547  Next state = "MANA2_8";
29548}
29549
29550State {
29551  ID = "MANA2_8";
29552  Sprite = "MAN2";
29553  Frame = 32775;
29554  Tics = 4;
29555  Next state = "MANA2_9";
29556}
29557
29558State {
29559  ID = "MANA2_9";
29560  Sprite = "MAN2";
29561  Frame = 32776;
29562  Tics = 4;
29563  Next state = "MANA2_10";
29564}
29565
29566State {
29567  ID = "MANA2_10";
29568  Sprite = "MAN2";
29569  Frame = 32777;
29570  Tics = 4;
29571  Next state = "MANA2_11";
29572}
29573
29574State {
29575  ID = "MANA2_11";
29576  Sprite = "MAN2";
29577  Frame = 32778;
29578  Tics = 4;
29579  Next state = "MANA2_12";
29580}
29581
29582State {
29583  ID = "MANA2_12";
29584  Sprite = "MAN2";
29585  Frame = 32779;
29586  Tics = 4;
29587  Next state = "MANA2_13";
29588}
29589
29590State {
29591  ID = "MANA2_13";
29592  Sprite = "MAN2";
29593  Frame = 32780;
29594  Tics = 4;
29595  Next state = "MANA2_14";
29596}
29597
29598State {
29599  ID = "MANA2_14";
29600  Sprite = "MAN2";
29601  Frame = 32781;
29602  Tics = 4;
29603  Next state = "MANA2_15";
29604}
29605
29606State {
29607  ID = "MANA2_15";
29608  Sprite = "MAN2";
29609  Frame = 32782;
29610  Tics = 4;
29611  Next state = "MANA2_16";
29612}
29613
29614State {
29615  ID = "MANA2_16";
29616  Sprite = "MAN2";
29617  Frame = 32783;
29618  Tics = 4;
29619  Next state = "MANA2_1";
29620}
29621
29622State {
29623  ID = "MANA3_1";
29624  Sprite = "MAN3";
29625  Frame = 32768;
29626  Tics = 4;
29627  Next state = "MANA3_2";
29628}
29629
29630State {
29631  ID = "MANA3_2";
29632  Sprite = "MAN3";
29633  Frame = 32769;
29634  Tics = 4;
29635  Next state = "MANA3_3";
29636}
29637
29638State {
29639  ID = "MANA3_3";
29640  Sprite = "MAN3";
29641  Frame = 32770;
29642  Tics = 4;
29643  Next state = "MANA3_4";
29644}
29645
29646State {
29647  ID = "MANA3_4";
29648  Sprite = "MAN3";
29649  Frame = 32771;
29650  Tics = 4;
29651  Next state = "MANA3_5";
29652}
29653
29654State {
29655  ID = "MANA3_5";
29656  Sprite = "MAN3";
29657  Frame = 32772;
29658  Tics = 4;
29659  Next state = "MANA3_6";
29660}
29661
29662State {
29663  ID = "MANA3_6";
29664  Sprite = "MAN3";
29665  Frame = 32773;
29666  Tics = 4;
29667  Next state = "MANA3_7";
29668}
29669
29670State {
29671  ID = "MANA3_7";
29672  Sprite = "MAN3";
29673  Frame = 32774;
29674  Tics = 4;
29675  Next state = "MANA3_8";
29676}
29677
29678State {
29679  ID = "MANA3_8";
29680  Sprite = "MAN3";
29681  Frame = 32775;
29682  Tics = 4;
29683  Next state = "MANA3_9";
29684}
29685
29686State {
29687  ID = "MANA3_9";
29688  Sprite = "MAN3";
29689  Frame = 32776;
29690  Tics = 4;
29691  Next state = "MANA3_10";
29692}
29693
29694State {
29695  ID = "MANA3_10";
29696  Sprite = "MAN3";
29697  Frame = 32777;
29698  Tics = 4;
29699  Next state = "MANA3_11";
29700}
29701
29702State {
29703  ID = "MANA3_11";
29704  Sprite = "MAN3";
29705  Frame = 32778;
29706  Tics = 4;
29707  Next state = "MANA3_12";
29708}
29709
29710State {
29711  ID = "MANA3_12";
29712  Sprite = "MAN3";
29713  Frame = 32779;
29714  Tics = 4;
29715  Next state = "MANA3_13";
29716}
29717
29718State {
29719  ID = "MANA3_13";
29720  Sprite = "MAN3";
29721  Frame = 32780;
29722  Tics = 4;
29723  Next state = "MANA3_14";
29724}
29725
29726State {
29727  ID = "MANA3_14";
29728  Sprite = "MAN3";
29729  Frame = 32781;
29730  Tics = 4;
29731  Next state = "MANA3_15";
29732}
29733
29734State {
29735  ID = "MANA3_15";
29736  Sprite = "MAN3";
29737  Frame = 32782;
29738  Tics = 4;
29739  Next state = "MANA3_16";
29740}
29741
29742State {
29743  ID = "MANA3_16";
29744  Sprite = "MAN3";
29745  Frame = 32783;
29746  Tics = 4;
29747  Next state = "MANA3_1";
29748}
29749
29750State {
29751  ID = "KEY1";
29752  Sprite = "KEY1";
29753  Frame = 0;
29754  Tics = -1;
29755  Next state = "NULL";
29756}
29757
29758State {
29759  ID = "KEY2";
29760  Sprite = "KEY2";
29761  Frame = 0;
29762  Tics = -1;
29763  Next state = "NULL";
29764}
29765
29766State {
29767  ID = "KEY3";
29768  Sprite = "KEY3";
29769  Frame = 0;
29770  Tics = -1;
29771  Next state = "NULL";
29772}
29773
29774State {
29775  ID = "KEY4";
29776  Sprite = "KEY4";
29777  Frame = 0;
29778  Tics = -1;
29779  Next state = "NULL";
29780}
29781
29782State {
29783  ID = "KEY5";
29784  Sprite = "KEY5";
29785  Frame = 0;
29786  Tics = -1;
29787  Next state = "NULL";
29788}
29789
29790State {
29791  ID = "KEY6";
29792  Sprite = "KEY6";
29793  Frame = 0;
29794  Tics = -1;
29795  Next state = "NULL";
29796}
29797
29798State {
29799  ID = "KEY7";
29800  Sprite = "KEY7";
29801  Frame = 0;
29802  Tics = -1;
29803  Next state = "NULL";
29804}
29805
29806State {
29807  ID = "KEY8";
29808  Sprite = "KEY8";
29809  Frame = 0;
29810  Tics = -1;
29811  Next state = "NULL";
29812}
29813
29814State {
29815  ID = "KEY9";
29816  Sprite = "KEY9";
29817  Frame = 0;
29818  Tics = -1;
29819  Next state = "NULL";
29820}
29821
29822State {
29823  ID = "KEYA";
29824  Sprite = "KEYA";
29825  Frame = 0;
29826  Tics = -1;
29827  Next state = "NULL";
29828}
29829
29830State {
29831  ID = "KEYB";
29832  Sprite = "KEYB";
29833  Frame = 0;
29834  Tics = -1;
29835  Next state = "NULL";
29836}
29837
29838State {
29839  ID = "SND_WIND1";
29840  Sprite = "TLGL";
29841  Frame = 0;
29842  Tics = 1;
29843  Next state = "SND_WIND2";
29844}
29845
29846State {
29847  ID = "SND_WIND2";
29848  Sprite = "TLGL";
29849  Frame = 0;
29850  Tics = 200;
29851  Action = "A_ESound";
29852  Next state = "SND_WIND2";
29853}
29854
29855State {
29856  ID = "SND_WATERFALL";
29857  Sprite = "TLGL";
29858  Frame = 0;
29859  Tics = 85;
29860  Action = "A_ESound";
29861  Next state = "SND_WATERFALL";
29862}
29863
29864State {
29865  ID = "ETTIN_LOOK1";
29866  Sprite = "ETTN";
29867  Frame = 0;
29868  Tics = 10;
29869  Action = "A_Look";
29870  Next state = "ETTIN_LOOK2";
29871}
29872
29873State {
29874  ID = "ETTIN_LOOK2";
29875  Sprite = "ETTN";
29876  Frame = 0;
29877  Tics = 10;
29878  Action = "A_Look";
29879  Next state = "ETTIN_LOOK1";
29880}
29881
29882State {
29883  ID = "ETTIN_CHASE1";
29884  Sprite = "ETTN";
29885  Frame = 0;
29886  Tics = 5;
29887  Action = "A_Chase";
29888  Next state = "ETTIN_CHASE2";
29889}
29890
29891State {
29892  ID = "ETTIN_CHASE2";
29893  Sprite = "ETTN";
29894  Frame = 1;
29895  Tics = 5;
29896  Action = "A_Chase";
29897  Next state = "ETTIN_CHASE3";
29898}
29899
29900State {
29901  ID = "ETTIN_CHASE3";
29902  Sprite = "ETTN";
29903  Frame = 2;
29904  Tics = 5;
29905  Action = "A_Chase";
29906  Next state = "ETTIN_CHASE4";
29907}
29908
29909State {
29910  ID = "ETTIN_CHASE4";
29911  Sprite = "ETTN";
29912  Frame = 3;
29913  Tics = 5;
29914  Action = "A_Chase";
29915  Next state = "ETTIN_CHASE1";
29916}
29917
29918State {
29919  ID = "ETTIN_PAIN1";
29920  Sprite = "ETTN";
29921  Frame = 7;
29922  Tics = 7;
29923  Action = "A_Pain";
29924  Next state = "ETTIN_CHASE1";
29925}
29926
29927State {
29928  ID = "ETTIN_ATK1_1";
29929  Sprite = "ETTN";
29930  Frame = 4;
29931  Tics = 6;
29932  Action = "A_FaceTarget";
29933  Next state = "ETTIN_ATK1_2";
29934}
29935
29936State {
29937  ID = "ETTIN_ATK1_2";
29938  Sprite = "ETTN";
29939  Frame = 5;
29940  Tics = 6;
29941  Action = "A_FaceTarget";
29942  Next state = "ETTIN_ATK1_3";
29943}
29944
29945State {
29946  ID = "ETTIN_ATK1_3";
29947  Sprite = "ETTN";
29948  Frame = 6;
29949  Tics = 8;
29950  Action = "A_EttinAttack";
29951  Next state = "ETTIN_CHASE1";
29952}
29953
29954State {
29955  ID = "ETTIN_DEATH1_1";
29956  Sprite = "ETTN";
29957  Frame = 8;
29958  Tics = 4;
29959  Next state = "ETTIN_DEATH1_2";
29960}
29961
29962State {
29963  ID = "ETTIN_DEATH1_2";
29964  Sprite = "ETTN";
29965  Frame = 9;
29966  Tics = 4;
29967  Next state = "ETTIN_DEATH1_3";
29968}
29969
29970State {
29971  ID = "ETTIN_DEATH1_3";
29972  Sprite = "ETTN";
29973  Frame = 10;
29974  Tics = 4;
29975  Action = "A_Scream";
29976  Next state = "ETTIN_DEATH1_4";
29977}
29978
29979State {
29980  ID = "ETTIN_DEATH1_4";
29981  Sprite = "ETTN";
29982  Frame = 11;
29983  Tics = 4;
29984  Action = "A_NoBlocking";
29985  Next state = "ETTIN_DEATH1_5";
29986}
29987
29988State {
29989  ID = "ETTIN_DEATH1_5";
29990  Sprite = "ETTN";
29991  Frame = 12;
29992  Tics = 4;
29993  Action = "A_QueueCorpse";
29994  Next state = "ETTIN_DEATH1_6";
29995}
29996
29997State {
29998  ID = "ETTIN_DEATH1_6";
29999  Sprite = "ETTN";
30000  Frame = 13;
30001  Tics = 4;
30002  Next state = "ETTIN_DEATH1_7";
30003}
30004
30005State {
30006  ID = "ETTIN_DEATH1_7";
30007  Sprite = "ETTN";
30008  Frame = 14;
30009  Tics = 4;
30010  Next state = "ETTIN_DEATH1_8";
30011}
30012
30013State {
30014  ID = "ETTIN_DEATH1_8";
30015  Sprite = "ETTN";
30016  Frame = 15;
30017  Tics = 4;
30018  Next state = "ETTIN_DEATH1_9";
30019}
30020
30021State {
30022  ID = "ETTIN_DEATH1_9";
30023  Sprite = "ETTN";
30024  Frame = 16;
30025  Tics = -1;
30026  Next state = "NULL";
30027}
30028
30029State {
30030  ID = "ETTIN_DEATH2_1";
30031  Sprite = "ETTB";
30032  Frame = 0;
30033  Tics = 4;
30034  Next state = "ETTIN_DEATH2_2";
30035}
30036
30037State {
30038  ID = "ETTIN_DEATH2_2";
30039  Sprite = "ETTB";
30040  Frame = 1;
30041  Tics = 4;
30042  Action = "A_NoBlocking";
30043  Next state = "ETTIN_DEATH2_3";
30044}
30045
30046State {
30047  ID = "ETTIN_DEATH2_3";
30048  Sprite = "ETTB";
30049  Frame = 2;
30050  Tics = 4;
30051  Action = "A_DropMace";
30052  Next state = "ETTIN_DEATH2_4";
30053}
30054
30055State {
30056  ID = "ETTIN_DEATH2_4";
30057  Sprite = "ETTB";
30058  Frame = 3;
30059  Tics = 4;
30060  Action = "A_Scream";
30061  Next state = "ETTIN_DEATH2_5";
30062}
30063
30064State {
30065  ID = "ETTIN_DEATH2_5";
30066  Sprite = "ETTB";
30067  Frame = 4;
30068  Tics = 4;
30069  Action = "A_QueueCorpse";
30070  Next state = "ETTIN_DEATH2_6";
30071}
30072
30073State {
30074  ID = "ETTIN_DEATH2_6";
30075  Sprite = "ETTB";
30076  Frame = 5;
30077  Tics = 4;
30078  Next state = "ETTIN_DEATH2_7";
30079}
30080
30081State {
30082  ID = "ETTIN_DEATH2_7";
30083  Sprite = "ETTB";
30084  Frame = 6;
30085  Tics = 4;
30086  Next state = "ETTIN_DEATH2_8";
30087}
30088
30089State {
30090  ID = "ETTIN_DEATH2_8";
30091  Sprite = "ETTB";
30092  Frame = 7;
30093  Tics = 4;
30094  Next state = "ETTIN_DEATH2_9";
30095}
30096
30097State {
30098  ID = "ETTIN_DEATH2_9";
30099  Sprite = "ETTB";
30100  Frame = 8;
30101  Tics = 4;
30102  Next state = "ETTIN_DEATH2_0";
30103}
30104
30105State {
30106  ID = "ETTIN_DEATH2_0";
30107  Sprite = "ETTB";
30108  Frame = 9;
30109  Tics = 4;
30110  Next state = "ETTIN_DEATH2_A";
30111}
30112
30113State {
30114  ID = "ETTIN_DEATH2_A";
30115  Sprite = "ETTB";
30116  Frame = 10;
30117  Tics = 4;
30118  Next state = "ETTIN_DEATH2_B";
30119}
30120
30121State {
30122  ID = "ETTIN_DEATH2_B";
30123  Sprite = "ETTB";
30124  Frame = 11;
30125  Tics = -1;
30126  Next state = "NULL";
30127}
30128
30129State {
30130  ID = "ETTIN_ICE1";
30131  Sprite = "ETTN";
30132  Frame = 17;
30133  Tics = 5;
30134  Action = "A_FreezeDeath";
30135  Next state = "ETTIN_ICE2";
30136}
30137
30138State {
30139  ID = "ETTIN_ICE2";
30140  Sprite = "ETTN";
30141  Frame = 17;
30142  Tics = 1;
30143  Action = "A_FreezeDeathChunks";
30144  Next state = "ETTIN_ICE2";
30145}
30146
30147State {
30148  ID = "ETTIN_MACE1";
30149  Sprite = "ETTB";
30150  Frame = 12;
30151  Tics = 5;
30152  Action = "A_CheckFloor";
30153  Next state = "ETTIN_MACE2";
30154}
30155
30156State {
30157  ID = "ETTIN_MACE2";
30158  Sprite = "ETTB";
30159  Frame = 13;
30160  Tics = 5;
30161  Action = "A_CheckFloor";
30162  Next state = "ETTIN_MACE3";
30163}
30164
30165State {
30166  ID = "ETTIN_MACE3";
30167  Sprite = "ETTB";
30168  Frame = 14;
30169  Tics = 5;
30170  Action = "A_CheckFloor";
30171  Next state = "ETTIN_MACE4";
30172}
30173
30174State {
30175  ID = "ETTIN_MACE4";
30176  Sprite = "ETTB";
30177  Frame = 15;
30178  Tics = 5;
30179  Action = "A_CheckFloor";
30180  Next state = "ETTIN_MACE1";
30181}
30182
30183State {
30184  ID = "ETTIN_MACE5";
30185  Sprite = "ETTB";
30186  Frame = 16;
30187  Tics = 5;
30188  Next state = "ETTIN_MACE6";
30189}
30190
30191State {
30192  ID = "ETTIN_MACE6";
30193  Sprite = "ETTB";
30194  Frame = 17;
30195  Tics = 5;
30196  Action = "A_QueueCorpse";
30197  Next state = "ETTIN_MACE7";
30198}
30199
30200State {
30201  ID = "ETTIN_MACE7";
30202  Sprite = "ETTB";
30203  Frame = 18;
30204  Tics = -1;
30205  Next state = "NULL";
30206}
30207
30208State {
30209  ID = "FIRED_SPAWN1";
30210  Sprite = "FDMN";
30211  Frame = 32791;
30212  Tics = 5;
30213  Next state = "FIRED_LOOK1";
30214}
30215
30216State {
30217  ID = "FIRED_LOOK1";
30218  Sprite = "FDMN";
30219  Frame = 32772;
30220  Tics = 10;
30221  Action = "A_Look";
30222  Next state = "FIRED_LOOK2";
30223}
30224
30225State {
30226  ID = "FIRED_LOOK2";
30227  Sprite = "FDMN";
30228  Frame = 32773;
30229  Tics = 10;
30230  Action = "A_Look";
30231  Next state = "FIRED_LOOK3";
30232}
30233
30234State {
30235  ID = "FIRED_LOOK3";
30236  Sprite = "FDMN";
30237  Frame = 32774;
30238  Tics = 10;
30239  Action = "A_Look";
30240  Next state = "FIRED_LOOK1";
30241}
30242
30243State {
30244  ID = "FIRED_LOOK4";
30245  Sprite = "FDMN";
30246  Frame = 32772;
30247  Tics = 8;
30248  Next state = "FIRED_LOOK5";
30249}
30250
30251State {
30252  ID = "FIRED_LOOK5";
30253  Sprite = "FDMN";
30254  Frame = 32773;
30255  Tics = 6;
30256  Next state = "FIRED_LOOK6";
30257}
30258
30259State {
30260  ID = "FIRED_LOOK6";
30261  Sprite = "FDMN";
30262  Frame = 32774;
30263  Tics = 5;
30264  Next state = "FIRED_LOOK7";
30265}
30266
30267State {
30268  ID = "FIRED_LOOK7";
30269  Sprite = "FDMN";
30270  Frame = 32773;
30271  Tics = 8;
30272  Next state = "FIRED_LOOK8";
30273}
30274
30275State {
30276  ID = "FIRED_LOOK8";
30277  Sprite = "FDMN";
30278  Frame = 32772;
30279  Tics = 6;
30280  Next state = "FIRED_LOOK9";
30281}
30282
30283State {
30284  ID = "FIRED_LOOK9";
30285  Sprite = "FDMN";
30286  Frame = 32773;
30287  Tics = 7;
30288  Action = "A_FiredRocks";
30289  Next state = "FIRED_LOOK0";
30290}
30291
30292State {
30293  ID = "FIRED_LOOK0";
30294  Sprite = "FDMN";
30295  Frame = 32775;
30296  Tics = 5;
30297  Next state = "FIRED_LOOKA";
30298}
30299
30300State {
30301  ID = "FIRED_LOOKA";
30302  Sprite = "FDMN";
30303  Frame = 32776;
30304  Tics = 5;
30305  Next state = "FIRED_LOOKB";
30306}
30307
30308State {
30309  ID = "FIRED_LOOKB";
30310  Sprite = "FDMN";
30311  Frame = 32777;
30312  Tics = 5;
30313  Action = "A_UnSetInvulnerable";
30314  Next state = "FIRED_WALK1";
30315}
30316
30317State {
30318  ID = "FIRED_WALK1";
30319  Sprite = "FDMN";
30320  Frame = 32768;
30321  Tics = 5;
30322  Action = "A_FiredChase";
30323  Next state = "FIRED_WALK2";
30324}
30325
30326State {
30327  ID = "FIRED_WALK2";
30328  Sprite = "FDMN";
30329  Frame = 32769;
30330  Tics = 5;
30331  Action = "A_FiredChase";
30332  Next state = "FIRED_WALK3";
30333}
30334
30335State {
30336  ID = "FIRED_WALK3";
30337  Sprite = "FDMN";
30338  Frame = 32770;
30339  Tics = 5;
30340  Action = "A_FiredChase";
30341  Next state = "FIRED_WALK1";
30342}
30343
30344State {
30345  ID = "FIRED_PAIN1";
30346  Sprite = "FDMN";
30347  Frame = 32771;
30348  Tics = 6;
30349  Action = "A_Pain";
30350  Next state = "FIRED_WALK1";
30351}
30352
30353State {
30354  ID = "FIRED_ATTACK1";
30355  Sprite = "FDMN";
30356  Frame = 32778;
30357  Tics = 3;
30358  Action = "A_FaceTarget";
30359  Next state = "FIRED_ATTACK2";
30360}
30361
30362State {
30363  ID = "FIRED_ATTACK2";
30364  Sprite = "FDMN";
30365  Frame = 32778;
30366  Tics = 5;
30367  Action = "A_FiredAttack";
30368  Next state = "FIRED_ATTACK3";
30369}
30370
30371State {
30372  ID = "FIRED_ATTACK3";
30373  Sprite = "FDMN";
30374  Frame = 32778;
30375  Tics = 5;
30376  Action = "A_FiredAttack";
30377  Next state = "FIRED_ATTACK4";
30378}
30379
30380State {
30381  ID = "FIRED_ATTACK4";
30382  Sprite = "FDMN";
30383  Frame = 32778;
30384  Tics = 5;
30385  Action = "A_FiredAttack";
30386  Next state = "FIRED_WALK1";
30387}
30388
30389State {
30390  ID = "FIRED_DEATH1";
30391  Sprite = "FDMN";
30392  Frame = 32771;
30393  Tics = 4;
30394  Action = "A_FaceTarget";
30395  Next state = "FIRED_DEATH2";
30396}
30397
30398State {
30399  ID = "FIRED_DEATH2";
30400  Sprite = "FDMN";
30401  Frame = 32779;
30402  Tics = 4;
30403  Action = "A_Scream";
30404  Next state = "FIRED_DEATH3";
30405}
30406
30407State {
30408  ID = "FIRED_DEATH3";
30409  Sprite = "FDMN";
30410  Frame = 32779;
30411  Tics = 4;
30412  Action = "A_NoBlocking";
30413  Next state = "FIRED_DEATH4";
30414}
30415
30416State {
30417  ID = "FIRED_DEATH4";
30418  Sprite = "FDMN";
30419  Frame = 32779;
30420  Tics = 200;
30421  Next state = "NULL";
30422}
30423
30424State {
30425  ID = "FIRED_XDEATH1";
30426  Sprite = "FDMN";
30427  Frame = 12;
30428  Tics = 5;
30429  Action = "A_FaceTarget";
30430  Next state = "FIRED_XDEATH2";
30431}
30432
30433State {
30434  ID = "FIRED_XDEATH2";
30435  Sprite = "FDMN";
30436  Frame = 13;
30437  Tics = 5;
30438  Action = "A_NoBlocking";
30439  Next state = "FIRED_XDEATH3";
30440}
30441
30442State {
30443  ID = "FIRED_XDEATH3";
30444  Sprite = "FDMN";
30445  Frame = 14;
30446  Tics = 5;
30447  Action = "A_FiredSplotch";
30448  Next state = "NULL";
30449}
30450
30451State {
30452  ID = "FIRED_ICE1";
30453  Sprite = "FDMN";
30454  Frame = 17;
30455  Tics = 5;
30456  Action = "A_FreezeDeath";
30457  Next state = "FIRED_ICE2";
30458}
30459
30460State {
30461  ID = "FIRED_ICE2";
30462  Sprite = "FDMN";
30463  Frame = 17;
30464  Tics = 1;
30465  Action = "A_FreezeDeathChunks";
30466  Next state = "FIRED_ICE2";
30467}
30468
30469State {
30470  ID = "FIRED_CORPSE1";
30471  Sprite = "FDMN";
30472  Frame = 15;
30473  Tics = 3;
30474  Next state = "FIRED_CORPSE2";
30475}
30476
30477State {
30478  ID = "FIRED_CORPSE2";
30479  Sprite = "FDMN";
30480  Frame = 15;
30481  Tics = 6;
30482  Action = "A_QueueCorpse";
30483  Next state = "FIRED_CORPSE3";
30484}
30485
30486State {
30487  ID = "FIRED_CORPSE3";
30488  Sprite = "FDMN";
30489  Frame = 24;
30490  Tics = -1;
30491  Next state = "NULL";
30492}
30493
30494State {
30495  ID = "FIRED_CORPSE4";
30496  Sprite = "FDMN";
30497  Frame = 16;
30498  Tics = 3;
30499  Next state = "FIRED_CORPSE5";
30500}
30501
30502State {
30503  ID = "FIRED_CORPSE5";
30504  Sprite = "FDMN";
30505  Frame = 16;
30506  Tics = 6;
30507  Action = "A_QueueCorpse";
30508  Next state = "FIRED_CORPSE6";
30509}
30510
30511State {
30512  ID = "FIRED_CORPSE6";
30513  Sprite = "FDMN";
30514  Frame = 25;
30515  Tics = -1;
30516  Next state = "NULL";
30517}
30518
30519State {
30520  ID = "FIRED_RDROP1";
30521  Sprite = "FDMN";
30522  Frame = 18;
30523  Tics = 4;
30524  Next state = "FIRED_RDROP1";
30525}
30526
30527State {
30528  ID = "FIRED_RDEAD1_1";
30529  Sprite = "FDMN";
30530  Frame = 18;
30531  Tics = 5;
30532  Action = "A_SmBounce";
30533  Next state = "FIRED_RDEAD1_2";
30534}
30535
30536State {
30537  ID = "FIRED_RDEAD1_2";
30538  Sprite = "FDMN";
30539  Frame = 18;
30540  Tics = 200;
30541  Next state = "NULL";
30542}
30543
30544State {
30545  ID = "FIRED_RDROP2";
30546  Sprite = "FDMN";
30547  Frame = 19;
30548  Tics = 4;
30549  Next state = "FIRED_RDROP2";
30550}
30551
30552State {
30553  ID = "FIRED_RDEAD2_1";
30554  Sprite = "FDMN";
30555  Frame = 19;
30556  Tics = 5;
30557  Action = "A_SmBounce";
30558  Next state = "FIRED_RDEAD2_2";
30559}
30560
30561State {
30562  ID = "FIRED_RDEAD2_2";
30563  Sprite = "FDMN";
30564  Frame = 19;
30565  Tics = 200;
30566  Next state = "NULL";
30567}
30568
30569State {
30570  ID = "FIRED_RDROP3";
30571  Sprite = "FDMN";
30572  Frame = 20;
30573  Tics = 4;
30574  Next state = "FIRED_RDROP3";
30575}
30576
30577State {
30578  ID = "FIRED_RDEAD3_1";
30579  Sprite = "FDMN";
30580  Frame = 20;
30581  Tics = 5;
30582  Action = "A_SmBounce";
30583  Next state = "FIRED_RDEAD3_2";
30584}
30585
30586State {
30587  ID = "FIRED_RDEAD3_2";
30588  Sprite = "FDMN";
30589  Frame = 20;
30590  Tics = 200;
30591  Next state = "NULL";
30592}
30593
30594State {
30595  ID = "FIRED_RDROP4";
30596  Sprite = "FDMN";
30597  Frame = 21;
30598  Tics = 4;
30599  Next state = "FIRED_RDROP4";
30600}
30601
30602State {
30603  ID = "FIRED_RDEAD4_1";
30604  Sprite = "FDMN";
30605  Frame = 21;
30606  Tics = 5;
30607  Action = "A_SmBounce";
30608  Next state = "FIRED_RDEAD4_2";
30609}
30610
30611State {
30612  ID = "FIRED_RDEAD4_2";
30613  Sprite = "FDMN";
30614  Frame = 21;
30615  Tics = 200;
30616  Next state = "NULL";
30617}
30618
30619State {
30620  ID = "FIRED_RDROP5";
30621  Sprite = "FDMN";
30622  Frame = 22;
30623  Tics = 4;
30624  Next state = "FIRED_RDROP5";
30625}
30626
30627State {
30628  ID = "FIRED_RDEAD5_1";
30629  Sprite = "FDMN";
30630  Frame = 22;
30631  Tics = 5;
30632  Action = "A_SmBounce";
30633  Next state = "FIRED_RDEAD5_2";
30634}
30635
30636State {
30637  ID = "FIRED_RDEAD5_2";
30638  Sprite = "FDMN";
30639  Frame = 22;
30640  Tics = 200;
30641  Next state = "NULL";
30642}
30643
30644State {
30645  ID = "FIRED_FX6_1";
30646  Sprite = "FDMB";
30647  Frame = 32768;
30648  Tics = 5;
30649  Next state = "FIRED_FX6_1";
30650}
30651
30652State {
30653  ID = "FIRED_FX6_2";
30654  Sprite = "FDMB";
30655  Frame = 32769;
30656  Tics = 5;
30657  Next state = "FIRED_FX6_3";
30658}
30659
30660State {
30661  ID = "FIRED_FX6_3";
30662  Sprite = "FDMB";
30663  Frame = 32770;
30664  Tics = 5;
30665  Next state = "FIRED_FX6_4";
30666}
30667
30668State {
30669  ID = "FIRED_FX6_4";
30670  Sprite = "FDMB";
30671  Frame = 32771;
30672  Tics = 5;
30673  Next state = "FIRED_FX6_5";
30674}
30675
30676State {
30677  ID = "FIRED_FX6_5";
30678  Sprite = "FDMB";
30679  Frame = 32772;
30680  Tics = 5;
30681  Next state = "NULL";
30682}
30683
30684State {
30685  ID = "ICEGUY_LOOK";
30686  Sprite = "ICEY";
30687  Frame = 0;
30688  Tics = 10;
30689  Action = "A_IceGuyLook";
30690  Next state = "ICEGUY_LOOK";
30691}
30692
30693State {
30694  ID = "ICEGUY_DORMANT";
30695  Sprite = "ICEY";
30696  Frame = 0;
30697  Tics = -1;
30698  Next state = "ICEGUY_LOOK";
30699}
30700
30701State {
30702  ID = "ICEGUY_WALK1";
30703  Sprite = "ICEY";
30704  Frame = 0;
30705  Tics = 4;
30706  Action = "A_Chase";
30707  Next state = "ICEGUY_WALK2";
30708}
30709
30710State {
30711  ID = "ICEGUY_WALK2";
30712  Sprite = "ICEY";
30713  Frame = 1;
30714  Tics = 4;
30715  Action = "A_IceGuyChase";
30716  Next state = "ICEGUY_WALK3";
30717}
30718
30719State {
30720  ID = "ICEGUY_WALK3";
30721  Sprite = "ICEY";
30722  Frame = 2;
30723  Tics = 4;
30724  Action = "A_Chase";
30725  Next state = "ICEGUY_WALK4";
30726}
30727
30728State {
30729  ID = "ICEGUY_WALK4";
30730  Sprite = "ICEY";
30731  Frame = 3;
30732  Tics = 4;
30733  Action = "A_Chase";
30734  Next state = "ICEGUY_WALK1";
30735}
30736
30737State {
30738  ID = "ICEGUY_ATK1";
30739  Sprite = "ICEY";
30740  Frame = 4;
30741  Tics = 3;
30742  Action = "A_FaceTarget";
30743  Next state = "ICEGUY_ATK2";
30744}
30745
30746State {
30747  ID = "ICEGUY_ATK2";
30748  Sprite = "ICEY";
30749  Frame = 5;
30750  Tics = 3;
30751  Action = "A_FaceTarget";
30752  Next state = "ICEGUY_ATK3";
30753}
30754
30755State {
30756  ID = "ICEGUY_ATK3";
30757  Sprite = "ICEY";
30758  Frame = 32774;
30759  Tics = 8;
30760  Action = "A_IceGuyAttack";
30761  Next state = "ICEGUY_ATK4";
30762}
30763
30764State {
30765  ID = "ICEGUY_ATK4";
30766  Sprite = "ICEY";
30767  Frame = 5;
30768  Tics = 4;
30769  Action = "A_FaceTarget";
30770  Next state = "ICEGUY_WALK1";
30771}
30772
30773State {
30774  ID = "ICEGUY_PAIN1";
30775  Sprite = "ICEY";
30776  Frame = 0;
30777  Tics = 1;
30778  Action = "A_Pain";
30779  Next state = "ICEGUY_WALK1";
30780}
30781
30782State {
30783  ID = "ICEGUY_DEATH";
30784  Sprite = "ICEY";
30785  Frame = 0;
30786  Tics = 1;
30787  Action = "A_IceGuyDie";
30788  Next state = "NULL";
30789}
30790
30791State {
30792  ID = "ICEGUY_FX1";
30793  Sprite = "ICPR";
30794  Frame = 32768;
30795  Tics = 3;
30796  Action = "A_IceGuyMissilePuff";
30797  Next state = "ICEGUY_FX2";
30798}
30799
30800State {
30801  ID = "ICEGUY_FX2";
30802  Sprite = "ICPR";
30803  Frame = 32769;
30804  Tics = 3;
30805  Action = "A_IceGuyMissilePuff";
30806  Next state = "ICEGUY_FX3";
30807}
30808
30809State {
30810  ID = "ICEGUY_FX3";
30811  Sprite = "ICPR";
30812  Frame = 32770;
30813  Tics = 3;
30814  Action = "A_IceGuyMissilePuff";
30815  Next state = "ICEGUY_FX1";
30816}
30817
30818State {
30819  ID = "ICEGUY_FX_X1";
30820  Sprite = "ICPR";
30821  Frame = 32771;
30822  Tics = 4;
30823  Next state = "ICEGUY_FX_X2";
30824}
30825
30826State {
30827  ID = "ICEGUY_FX_X2";
30828  Sprite = "ICPR";
30829  Frame = 32772;
30830  Tics = 4;
30831  Action = "A_IceGuyMissileExplode";
30832  Next state = "ICEGUY_FX_X3";
30833}
30834
30835State {
30836  ID = "ICEGUY_FX_X3";
30837  Sprite = "ICPR";
30838  Frame = 32773;
30839  Tics = 4;
30840  Next state = "ICEGUY_FX_X4";
30841}
30842
30843State {
30844  ID = "ICEGUY_FX_X4";
30845  Sprite = "ICPR";
30846  Frame = 32774;
30847  Tics = 4;
30848  Next state = "ICEGUY_FX_X5";
30849}
30850
30851State {
30852  ID = "ICEGUY_FX_X5";
30853  Sprite = "ICPR";
30854  Frame = 32775;
30855  Tics = 3;
30856  Next state = "NULL";
30857}
30858
30859State {
30860  ID = "ICEFX_PUFF1";
30861  Sprite = "ICPR";
30862  Frame = 8;
30863  Tics = 3;
30864  Next state = "ICEFX_PUFF2";
30865}
30866
30867State {
30868  ID = "ICEFX_PUFF2";
30869  Sprite = "ICPR";
30870  Frame = 9;
30871  Tics = 3;
30872  Next state = "ICEFX_PUFF3";
30873}
30874
30875State {
30876  ID = "ICEFX_PUFF3";
30877  Sprite = "ICPR";
30878  Frame = 10;
30879  Tics = 3;
30880  Next state = "ICEFX_PUFF4";
30881}
30882
30883State {
30884  ID = "ICEFX_PUFF4";
30885  Sprite = "ICPR";
30886  Frame = 11;
30887  Tics = 2;
30888  Next state = "ICEFX_PUFF5";
30889}
30890
30891State {
30892  ID = "ICEFX_PUFF5";
30893  Sprite = "ICPR";
30894  Frame = 12;
30895  Tics = 2;
30896  Next state = "NULL";
30897}
30898
30899State {
30900  ID = "ICEGUY_FX2_1";
30901  Sprite = "ICPR";
30902  Frame = 32781;
30903  Tics = 3;
30904  Next state = "ICEGUY_FX2_2";
30905}
30906
30907State {
30908  ID = "ICEGUY_FX2_2";
30909  Sprite = "ICPR";
30910  Frame = 32782;
30911  Tics = 3;
30912  Next state = "ICEGUY_FX2_3";
30913}
30914
30915State {
30916  ID = "ICEGUY_FX2_3";
30917  Sprite = "ICPR";
30918  Frame = 32783;
30919  Tics = 3;
30920  Next state = "ICEGUY_FX2_1";
30921}
30922
30923State {
30924  ID = "ICEGUY_BIT1";
30925  Sprite = "ICPR";
30926  Frame = 32784;
30927  Tics = 50;
30928  Next state = "NULL";
30929}
30930
30931State {
30932  ID = "ICEGUY_BIT2";
30933  Sprite = "ICPR";
30934  Frame = 32785;
30935  Tics = 50;
30936  Next state = "NULL";
30937}
30938
30939State {
30940  ID = "ICEGUY_WISP1_1";
30941  Sprite = "ICWS";
30942  Frame = 0;
30943  Tics = 2;
30944  Next state = "ICEGUY_WISP1_2";
30945}
30946
30947State {
30948  ID = "ICEGUY_WISP1_2";
30949  Sprite = "ICWS";
30950  Frame = 1;
30951  Tics = 2;
30952  Next state = "ICEGUY_WISP1_3";
30953}
30954
30955State {
30956  ID = "ICEGUY_WISP1_3";
30957  Sprite = "ICWS";
30958  Frame = 2;
30959  Tics = 2;
30960  Next state = "ICEGUY_WISP1_4";
30961}
30962
30963State {
30964  ID = "ICEGUY_WISP1_4";
30965  Sprite = "ICWS";
30966  Frame = 3;
30967  Tics = 2;
30968  Next state = "ICEGUY_WISP1_5";
30969}
30970
30971State {
30972  ID = "ICEGUY_WISP1_5";
30973  Sprite = "ICWS";
30974  Frame = 4;
30975  Tics = 2;
30976  Next state = "ICEGUY_WISP1_6";
30977}
30978
30979State {
30980  ID = "ICEGUY_WISP1_6";
30981  Sprite = "ICWS";
30982  Frame = 5;
30983  Tics = 2;
30984  Next state = "ICEGUY_WISP1_7";
30985}
30986
30987State {
30988  ID = "ICEGUY_WISP1_7";
30989  Sprite = "ICWS";
30990  Frame = 6;
30991  Tics = 2;
30992  Next state = "ICEGUY_WISP1_8";
30993}
30994
30995State {
30996  ID = "ICEGUY_WISP1_8";
30997  Sprite = "ICWS";
30998  Frame = 7;
30999  Tics = 2;
31000  Next state = "ICEGUY_WISP1_9";
31001}
31002
31003State {
31004  ID = "ICEGUY_WISP1_9";
31005  Sprite = "ICWS";
31006  Frame = 8;
31007  Tics = 2;
31008  Next state = "NULL";
31009}
31010
31011State {
31012  ID = "ICEGUY_WISP2_1";
31013  Sprite = "ICWS";
31014  Frame = 9;
31015  Tics = 2;
31016  Next state = "ICEGUY_WISP2_2";
31017}
31018
31019State {
31020  ID = "ICEGUY_WISP2_2";
31021  Sprite = "ICWS";
31022  Frame = 10;
31023  Tics = 2;
31024  Next state = "ICEGUY_WISP2_3";
31025}
31026
31027State {
31028  ID = "ICEGUY_WISP2_3";
31029  Sprite = "ICWS";
31030  Frame = 11;
31031  Tics = 2;
31032  Next state = "ICEGUY_WISP2_4";
31033}
31034
31035State {
31036  ID = "ICEGUY_WISP2_4";
31037  Sprite = "ICWS";
31038  Frame = 12;
31039  Tics = 2;
31040  Next state = "ICEGUY_WISP2_5";
31041}
31042
31043State {
31044  ID = "ICEGUY_WISP2_5";
31045  Sprite = "ICWS";
31046  Frame = 13;
31047  Tics = 2;
31048  Next state = "ICEGUY_WISP2_6";
31049}
31050
31051State {
31052  ID = "ICEGUY_WISP2_6";
31053  Sprite = "ICWS";
31054  Frame = 14;
31055  Tics = 2;
31056  Next state = "ICEGUY_WISP2_7";
31057}
31058
31059State {
31060  ID = "ICEGUY_WISP2_7";
31061  Sprite = "ICWS";
31062  Frame = 15;
31063  Tics = 2;
31064  Next state = "ICEGUY_WISP2_8";
31065}
31066
31067State {
31068  ID = "ICEGUY_WISP2_8";
31069  Sprite = "ICWS";
31070  Frame = 16;
31071  Tics = 2;
31072  Next state = "ICEGUY_WISP2_9";
31073}
31074
31075State {
31076  ID = "ICEGUY_WISP2_9";
31077  Sprite = "ICWS";
31078  Frame = 17;
31079  Tics = 2;
31080  Next state = "NULL";
31081}
31082
31083State {
31084  ID = "FIGHTER";
31085  Sprite = "PLAY";
31086  Frame = 0;
31087  Tics = 2;
31088  Next state = "FIGHTER2";
31089}
31090
31091State {
31092  ID = "FIGHTER2";
31093  Sprite = "PLAY";
31094  Frame = 0;
31095  Tics = 3;
31096  Action = "A_ClassBossHealth";
31097  Next state = "FIGHTERLOOK";
31098}
31099
31100State {
31101  ID = "FIGHTERLOOK";
31102  Sprite = "PLAY";
31103  Frame = 0;
31104  Tics = 5;
31105  Action = "A_Look";
31106  Next state = "FIGHTERLOOK";
31107}
31108
31109State {
31110  ID = "FIGHTER_RUN1";
31111  Sprite = "PLAY";
31112  Frame = 0;
31113  Tics = 4;
31114  Action = "A_FastChase";
31115  Next state = "FIGHTER_RUN2";
31116}
31117
31118State {
31119  ID = "FIGHTER_RUN2";
31120  Sprite = "PLAY";
31121  Frame = 1;
31122  Tics = 4;
31123  Action = "A_FastChase";
31124  Next state = "FIGHTER_RUN3";
31125}
31126
31127State {
31128  ID = "FIGHTER_RUN3";
31129  Sprite = "PLAY";
31130  Frame = 2;
31131  Tics = 4;
31132  Action = "A_FastChase";
31133  Next state = "FIGHTER_RUN4";
31134}
31135
31136State {
31137  ID = "FIGHTER_RUN4";
31138  Sprite = "PLAY";
31139  Frame = 3;
31140  Tics = 4;
31141  Action = "A_FastChase";
31142  Next state = "FIGHTER_RUN1";
31143}
31144
31145State {
31146  ID = "FIGHTER_ATK1";
31147  Sprite = "PLAY";
31148  Frame = 4;
31149  Tics = 8;
31150  Action = "A_FaceTarget";
31151  Next state = "FIGHTER_ATK2";
31152}
31153
31154State {
31155  ID = "FIGHTER_ATK2";
31156  Sprite = "PLAY";
31157  Frame = 5;
31158  Tics = 8;
31159  Action = "A_FighterAttack";
31160  Next state = "FIGHTER_RUN1";
31161}
31162
31163State {
31164  ID = "FIGHTER_PAIN";
31165  Sprite = "PLAY";
31166  Frame = 6;
31167  Tics = 4;
31168  Next state = "FIGHTER_PAIN2";
31169}
31170
31171State {
31172  ID = "FIGHTER_PAIN2";
31173  Sprite = "PLAY";
31174  Frame = 6;
31175  Tics = 4;
31176  Action = "A_Pain";
31177  Next state = "FIGHTER_RUN1";
31178}
31179
31180State {
31181  ID = "FIGHTER_DIE1";
31182  Sprite = "PLAY";
31183  Frame = 7;
31184  Tics = 6;
31185  Next state = "FIGHTER_DIE2";
31186}
31187
31188State {
31189  ID = "FIGHTER_DIE2";
31190  Sprite = "PLAY";
31191  Frame = 8;
31192  Tics = 6;
31193  Action = "A_Scream";
31194  Next state = "FIGHTER_DIE3";
31195}
31196
31197State {
31198  ID = "FIGHTER_DIE3";
31199  Sprite = "PLAY";
31200  Frame = 9;
31201  Tics = 6;
31202  Next state = "FIGHTER_DIE4";
31203}
31204
31205State {
31206  ID = "FIGHTER_DIE4";
31207  Sprite = "PLAY";
31208  Frame = 10;
31209  Tics = 6;
31210  Next state = "FIGHTER_DIE5";
31211}
31212
31213State {
31214  ID = "FIGHTER_DIE5";
31215  Sprite = "PLAY";
31216  Frame = 11;
31217  Tics = 6;
31218  Action = "A_NoBlocking";
31219  Next state = "FIGHTER_DIE6";
31220}
31221
31222State {
31223  ID = "FIGHTER_DIE6";
31224  Sprite = "PLAY";
31225  Frame = 12;
31226  Tics = 6;
31227  Next state = "FIGHTER_DIE7";
31228}
31229
31230State {
31231  ID = "FIGHTER_DIE7";
31232  Sprite = "PLAY";
31233  Frame = 13;
31234  Tics = -1;
31235  Next state = "NULL";
31236}
31237
31238State {
31239  ID = "FIGHTER_XDIE1";
31240  Sprite = "PLAY";
31241  Frame = 14;
31242  Tics = 5;
31243  Action = "A_Scream";
31244  Next state = "FIGHTER_XDIE2";
31245}
31246
31247State {
31248  ID = "FIGHTER_XDIE2";
31249  Sprite = "PLAY";
31250  Frame = 15;
31251  Tics = 5;
31252  Action = "A_SkullPop";
31253  Next state = "FIGHTER_XDIE3";
31254}
31255
31256State {
31257  ID = "FIGHTER_XDIE3";
31258  Sprite = "PLAY";
31259  Frame = 17;
31260  Tics = 5;
31261  Action = "A_NoBlocking";
31262  Next state = "FIGHTER_XDIE4";
31263}
31264
31265State {
31266  ID = "FIGHTER_XDIE4";
31267  Sprite = "PLAY";
31268  Frame = 18;
31269  Tics = 5;
31270  Next state = "FIGHTER_XDIE5";
31271}
31272
31273State {
31274  ID = "FIGHTER_XDIE5";
31275  Sprite = "PLAY";
31276  Frame = 19;
31277  Tics = 5;
31278  Next state = "FIGHTER_XDIE6";
31279}
31280
31281State {
31282  ID = "FIGHTER_XDIE6";
31283  Sprite = "PLAY";
31284  Frame = 20;
31285  Tics = 5;
31286  Next state = "FIGHTER_XDIE7";
31287}
31288
31289State {
31290  ID = "FIGHTER_XDIE7";
31291  Sprite = "PLAY";
31292  Frame = 21;
31293  Tics = 5;
31294  Next state = "FIGHTER_XDIE8";
31295}
31296
31297State {
31298  ID = "FIGHTER_XDIE8";
31299  Sprite = "PLAY";
31300  Frame = 22;
31301  Tics = -1;
31302  Next state = "NULL";
31303}
31304
31305State {
31306  ID = "FIGHTER_ICE";
31307  Sprite = "PLAY";
31308  Frame = 23;
31309  Tics = 5;
31310  Action = "A_FreezeDeath";
31311  Next state = "FIGHTER_ICE2";
31312}
31313
31314State {
31315  ID = "FIGHTER_ICE2";
31316  Sprite = "PLAY";
31317  Frame = 23;
31318  Tics = 1;
31319  Action = "A_FreezeDeathChunks";
31320  Next state = "FIGHTER_ICE2";
31321}
31322
31323State {
31324  ID = "CLERIC";
31325  Sprite = "CLER";
31326  Frame = 0;
31327  Tics = 2;
31328  Next state = "CLERIC2";
31329}
31330
31331State {
31332  ID = "CLERIC2";
31333  Sprite = "CLER";
31334  Frame = 0;
31335  Tics = 3;
31336  Action = "A_ClassBossHealth";
31337  Next state = "CLERICLOOK";
31338}
31339
31340State {
31341  ID = "CLERICLOOK";
31342  Sprite = "CLER";
31343  Frame = 0;
31344  Tics = 5;
31345  Action = "A_Look";
31346  Next state = "CLERICLOOK";
31347}
31348
31349State {
31350  ID = "CLERIC_RUN1";
31351  Sprite = "CLER";
31352  Frame = 0;
31353  Tics = 4;
31354  Action = "A_FastChase";
31355  Next state = "CLERIC_RUN2";
31356}
31357
31358State {
31359  ID = "CLERIC_RUN2";
31360  Sprite = "CLER";
31361  Frame = 1;
31362  Tics = 4;
31363  Action = "A_FastChase";
31364  Next state = "CLERIC_RUN3";
31365}
31366
31367State {
31368  ID = "CLERIC_RUN3";
31369  Sprite = "CLER";
31370  Frame = 2;
31371  Tics = 4;
31372  Action = "A_FastChase";
31373  Next state = "CLERIC_RUN4";
31374}
31375
31376State {
31377  ID = "CLERIC_RUN4";
31378  Sprite = "CLER";
31379  Frame = 3;
31380  Tics = 4;
31381  Action = "A_FastChase";
31382  Next state = "CLERIC_RUN1";
31383}
31384
31385State {
31386  ID = "CLERIC_ATK1";
31387  Sprite = "CLER";
31388  Frame = 4;
31389  Tics = 8;
31390  Action = "A_FaceTarget";
31391  Next state = "CLERIC_ATK2";
31392}
31393
31394State {
31395  ID = "CLERIC_ATK2";
31396  Sprite = "CLER";
31397  Frame = 5;
31398  Tics = 8;
31399  Action = "A_FaceTarget";
31400  Next state = "CLERIC_ATK3";
31401}
31402
31403State {
31404  ID = "CLERIC_ATK3";
31405  Sprite = "CLER";
31406  Frame = 6;
31407  Tics = 10;
31408  Action = "A_ClericAttack";
31409  Next state = "CLERIC_RUN1";
31410}
31411
31412State {
31413  ID = "CLERIC_PAIN";
31414  Sprite = "CLER";
31415  Frame = 7;
31416  Tics = 4;
31417  Next state = "CLERIC_PAIN2";
31418}
31419
31420State {
31421  ID = "CLERIC_PAIN2";
31422  Sprite = "CLER";
31423  Frame = 7;
31424  Tics = 4;
31425  Action = "A_Pain";
31426  Next state = "CLERIC_RUN1";
31427}
31428
31429State {
31430  ID = "CLERIC_DIE1";
31431  Sprite = "CLER";
31432  Frame = 8;
31433  Tics = 6;
31434  Next state = "CLERIC_DIE2";
31435}
31436
31437State {
31438  ID = "CLERIC_DIE2";
31439  Sprite = "CLER";
31440  Frame = 10;
31441  Tics = 6;
31442  Action = "A_Scream";
31443  Next state = "CLERIC_DIE3";
31444}
31445
31446State {
31447  ID = "CLERIC_DIE3";
31448  Sprite = "CLER";
31449  Frame = 11;
31450  Tics = 6;
31451  Next state = "CLERIC_DIE4";
31452}
31453
31454State {
31455  ID = "CLERIC_DIE4";
31456  Sprite = "CLER";
31457  Frame = 11;
31458  Tics = 6;
31459  Next state = "CLERIC_DIE5";
31460}
31461
31462State {
31463  ID = "CLERIC_DIE5";
31464  Sprite = "CLER";
31465  Frame = 12;
31466  Tics = 6;
31467  Action = "A_NoBlocking";
31468  Next state = "CLERIC_DIE6";
31469}
31470
31471State {
31472  ID = "CLERIC_DIE6";
31473  Sprite = "CLER";
31474  Frame = 13;
31475  Tics = 6;
31476  Next state = "CLERIC_DIE7";
31477}
31478
31479State {
31480  ID = "CLERIC_DIE7";
31481  Sprite = "CLER";
31482  Frame = 14;
31483  Tics = 6;
31484  Next state = "CLERIC_DIE8";
31485}
31486
31487State {
31488  ID = "CLERIC_DIE8";
31489  Sprite = "CLER";
31490  Frame = 15;
31491  Tics = 6;
31492  Next state = "CLERIC_DIE9";
31493}
31494
31495State {
31496  ID = "CLERIC_DIE9";
31497  Sprite = "CLER";
31498  Frame = 16;
31499  Tics = -1;
31500  Next state = "NULL";
31501}
31502
31503State {
31504  ID = "CLERIC_XDIE1";
31505  Sprite = "CLER";
31506  Frame = 17;
31507  Tics = 5;
31508  Action = "A_Scream";
31509  Next state = "CLERIC_XDIE2";
31510}
31511
31512State {
31513  ID = "CLERIC_XDIE2";
31514  Sprite = "CLER";
31515  Frame = 18;
31516  Tics = 5;
31517  Next state = "CLERIC_XDIE3";
31518}
31519
31520State {
31521  ID = "CLERIC_XDIE3";
31522  Sprite = "CLER";
31523  Frame = 19;
31524  Tics = 5;
31525  Action = "A_NoBlocking";
31526  Next state = "CLERIC_XDIE4";
31527}
31528
31529State {
31530  ID = "CLERIC_XDIE4";
31531  Sprite = "CLER";
31532  Frame = 20;
31533  Tics = 5;
31534  Next state = "CLERIC_XDIE5";
31535}
31536
31537State {
31538  ID = "CLERIC_XDIE5";
31539  Sprite = "CLER";
31540  Frame = 21;
31541  Tics = 5;
31542  Next state = "CLERIC_XDIE6";
31543}
31544
31545State {
31546  ID = "CLERIC_XDIE6";
31547  Sprite = "CLER";
31548  Frame = 22;
31549  Tics = 5;
31550  Next state = "CLERIC_XDIE7";
31551}
31552
31553State {
31554  ID = "CLERIC_XDIE7";
31555  Sprite = "CLER";
31556  Frame = 23;
31557  Tics = 5;
31558  Next state = "CLERIC_XDIE8";
31559}
31560
31561State {
31562  ID = "CLERIC_XDIE8";
31563  Sprite = "CLER";
31564  Frame = 24;
31565  Tics = 5;
31566  Next state = "CLERIC_XDIE9";
31567}
31568
31569State {
31570  ID = "CLERIC_XDIE9";
31571  Sprite = "CLER";
31572  Frame = 25;
31573  Tics = 5;
31574  Next state = "CLERIC_XDIE10";
31575}
31576
31577State {
31578  ID = "CLERIC_XDIE10";
31579  Sprite = "CLER";
31580  Frame = 26;
31581  Tics = -1;
31582  Next state = "NULL";
31583}
31584
31585State {
31586  ID = "CLERIC_ICE";
31587  Sprite = "CLER";
31588  Frame = 27;
31589  Tics = 5;
31590  Action = "A_FreezeDeath";
31591  Next state = "CLERIC_ICE2";
31592}
31593
31594State {
31595  ID = "CLERIC_ICE2";
31596  Sprite = "CLER";
31597  Frame = 27;
31598  Tics = 1;
31599  Action = "A_FreezeDeathChunks";
31600  Next state = "CLERIC_ICE2";
31601}
31602
31603State {
31604  ID = "MAGE";
31605  Sprite = "MAGE";
31606  Frame = 0;
31607  Tics = 2;
31608  Next state = "MAGE2";
31609}
31610
31611State {
31612  ID = "MAGE2";
31613  Sprite = "MAGE";
31614  Frame = 0;
31615  Tics = 3;
31616  Action = "A_ClassBossHealth";
31617  Next state = "MAGELOOK";
31618}
31619
31620State {
31621  ID = "MAGELOOK";
31622  Sprite = "MAGE";
31623  Frame = 0;
31624  Tics = 5;
31625  Action = "A_Look";
31626  Next state = "MAGELOOK";
31627}
31628
31629State {
31630  ID = "MAGE_RUN1";
31631  Sprite = "MAGE";
31632  Frame = 0;
31633  Tics = 4;
31634  Action = "A_FastChase";
31635  Next state = "MAGE_RUN2";
31636}
31637
31638State {
31639  ID = "MAGE_RUN2";
31640  Sprite = "MAGE";
31641  Frame = 1;
31642  Tics = 4;
31643  Action = "A_FastChase";
31644  Next state = "MAGE_RUN3";
31645}
31646
31647State {
31648  ID = "MAGE_RUN3";
31649  Sprite = "MAGE";
31650  Frame = 2;
31651  Tics = 4;
31652  Action = "A_FastChase";
31653  Next state = "MAGE_RUN4";
31654}
31655
31656State {
31657  ID = "MAGE_RUN4";
31658  Sprite = "MAGE";
31659  Frame = 3;
31660  Tics = 4;
31661  Action = "A_FastChase";
31662  Next state = "MAGE_RUN1";
31663}
31664
31665State {
31666  ID = "MAGE_ATK1";
31667  Sprite = "MAGE";
31668  Frame = 4;
31669  Tics = 8;
31670  Action = "A_FaceTarget";
31671  Next state = "MAGE_ATK2";
31672}
31673
31674State {
31675  ID = "MAGE_ATK2";
31676  Sprite = "MAGE";
31677  Frame = 32773;
31678  Tics = 8;
31679  Action = "A_MageAttack";
31680  Next state = "MAGE_RUN1";
31681}
31682
31683State {
31684  ID = "MAGE_PAIN";
31685  Sprite = "MAGE";
31686  Frame = 6;
31687  Tics = 4;
31688  Next state = "MAGE_PAIN2";
31689}
31690
31691State {
31692  ID = "MAGE_PAIN2";
31693  Sprite = "MAGE";
31694  Frame = 6;
31695  Tics = 4;
31696  Action = "A_Pain";
31697  Next state = "MAGE_RUN1";
31698}
31699
31700State {
31701  ID = "MAGE_DIE1";
31702  Sprite = "MAGE";
31703  Frame = 7;
31704  Tics = 6;
31705  Next state = "MAGE_DIE2";
31706}
31707
31708State {
31709  ID = "MAGE_DIE2";
31710  Sprite = "MAGE";
31711  Frame = 8;
31712  Tics = 6;
31713  Action = "A_Scream";
31714  Next state = "MAGE_DIE3";
31715}
31716
31717State {
31718  ID = "MAGE_DIE3";
31719  Sprite = "MAGE";
31720  Frame = 9;
31721  Tics = 6;
31722  Next state = "MAGE_DIE4";
31723}
31724
31725State {
31726  ID = "MAGE_DIE4";
31727  Sprite = "MAGE";
31728  Frame = 10;
31729  Tics = 6;
31730  Next state = "MAGE_DIE5";
31731}
31732
31733State {
31734  ID = "MAGE_DIE5";
31735  Sprite = "MAGE";
31736  Frame = 11;
31737  Tics = 6;
31738  Action = "A_NoBlocking";
31739  Next state = "MAGE_DIE6";
31740}
31741
31742State {
31743  ID = "MAGE_DIE6";
31744  Sprite = "MAGE";
31745  Frame = 12;
31746  Tics = 6;
31747  Next state = "MAGE_DIE7";
31748}
31749
31750State {
31751  ID = "MAGE_DIE7";
31752  Sprite = "MAGE";
31753  Frame = 13;
31754  Tics = -1;
31755  Next state = "NULL";
31756}
31757
31758State {
31759  ID = "MAGE_XDIE1";
31760  Sprite = "MAGE";
31761  Frame = 14;
31762  Tics = 5;
31763  Action = "A_Scream";
31764  Next state = "MAGE_XDIE2";
31765}
31766
31767State {
31768  ID = "MAGE_XDIE2";
31769  Sprite = "MAGE";
31770  Frame = 15;
31771  Tics = 5;
31772  Next state = "MAGE_XDIE3";
31773}
31774
31775State {
31776  ID = "MAGE_XDIE3";
31777  Sprite = "MAGE";
31778  Frame = 17;
31779  Tics = 5;
31780  Action = "A_NoBlocking";
31781  Next state = "MAGE_XDIE4";
31782}
31783
31784State {
31785  ID = "MAGE_XDIE4";
31786  Sprite = "MAGE";
31787  Frame = 18;
31788  Tics = 5;
31789  Next state = "MAGE_XDIE5";
31790}
31791
31792State {
31793  ID = "MAGE_XDIE5";
31794  Sprite = "MAGE";
31795  Frame = 19;
31796  Tics = 5;
31797  Next state = "MAGE_XDIE6";
31798}
31799
31800State {
31801  ID = "MAGE_XDIE6";
31802  Sprite = "MAGE";
31803  Frame = 20;
31804  Tics = 5;
31805  Next state = "MAGE_XDIE7";
31806}
31807
31808State {
31809  ID = "MAGE_XDIE7";
31810  Sprite = "MAGE";
31811  Frame = 21;
31812  Tics = 5;
31813  Next state = "MAGE_XDIE8";
31814}
31815
31816State {
31817  ID = "MAGE_XDIE8";
31818  Sprite = "MAGE";
31819  Frame = 22;
31820  Tics = 5;
31821  Next state = "MAGE_XDIE9";
31822}
31823
31824State {
31825  ID = "MAGE_XDIE9";
31826  Sprite = "MAGE";
31827  Frame = 23;
31828  Tics = -1;
31829  Next state = "NULL";
31830}
31831
31832State {
31833  ID = "MAGE_ICE";
31834  Sprite = "MAGE";
31835  Frame = 24;
31836  Tics = 5;
31837  Action = "A_FreezeDeath";
31838  Next state = "MAGE_ICE2";
31839}
31840
31841State {
31842  ID = "MAGE_ICE2";
31843  Sprite = "MAGE";
31844  Frame = 24;
31845  Tics = 1;
31846  Action = "A_FreezeDeathChunks";
31847  Next state = "MAGE_ICE2";
31848}
31849
31850State {
31851  ID = "SORC_SPAWN1";
31852  Sprite = "SORC";
31853  Frame = 0;
31854  Tics = 3;
31855  Next state = "SORC_SPAWN2";
31856}
31857
31858State {
31859  ID = "SORC_SPAWN2";
31860  Sprite = "SORC";
31861  Frame = 0;
31862  Tics = 2;
31863  Action = "A_SorcSpinBalls";
31864  Next state = "SORC_LOOK1";
31865}
31866
31867State {
31868  ID = "SORC_LOOK1";
31869  Sprite = "SORC";
31870  Frame = 0;
31871  Tics = 10;
31872  Action = "A_Look";
31873  Next state = "SORC_LOOK1";
31874}
31875
31876State {
31877  ID = "SORC_WALK1";
31878  Sprite = "SORC";
31879  Frame = 0;
31880  Tics = 5;
31881  Action = "A_Chase";
31882  Next state = "SORC_WALK2";
31883}
31884
31885State {
31886  ID = "SORC_WALK2";
31887  Sprite = "SORC";
31888  Frame = 1;
31889  Tics = 5;
31890  Action = "A_Chase";
31891  Next state = "SORC_WALK3";
31892}
31893
31894State {
31895  ID = "SORC_WALK3";
31896  Sprite = "SORC";
31897  Frame = 2;
31898  Tics = 5;
31899  Action = "A_Chase";
31900  Next state = "SORC_WALK4";
31901}
31902
31903State {
31904  ID = "SORC_WALK4";
31905  Sprite = "SORC";
31906  Frame = 3;
31907  Tics = 5;
31908  Action = "A_Chase";
31909  Next state = "SORC_WALK1";
31910}
31911
31912State {
31913  ID = "SORC_PAIN1";
31914  Sprite = "SORC";
31915  Frame = 6;
31916  Tics = 8;
31917  Next state = "SORC_PAIN2";
31918}
31919
31920State {
31921  ID = "SORC_PAIN2";
31922  Sprite = "SORC";
31923  Frame = 6;
31924  Tics = 8;
31925  Action = "A_Pain";
31926  Next state = "SORC_WALK1";
31927}
31928
31929State {
31930  ID = "SORC_ATK2_1";
31931  Sprite = "SORC";
31932  Frame = 32773;
31933  Tics = 6;
31934  Action = "A_FaceTarget";
31935  Next state = "SORC_ATK2_2";
31936}
31937
31938State {
31939  ID = "SORC_ATK2_2";
31940  Sprite = "SORC";
31941  Frame = 32773;
31942  Tics = 6;
31943  Action = "A_SpeedBalls";
31944  Next state = "SORC_ATK2_3";
31945}
31946
31947State {
31948  ID = "SORC_ATK2_3";
31949  Sprite = "SORC";
31950  Frame = 32773;
31951  Tics = 6;
31952  Action = "A_FaceTarget";
31953  Next state = "SORC_ATK2_3";
31954}
31955
31956State {
31957  ID = "SORC_ATTACK1";
31958  Sprite = "SORC";
31959  Frame = 32772;
31960  Tics = 6;
31961  Next state = "SORC_ATTACK2";
31962}
31963
31964State {
31965  ID = "SORC_ATTACK2";
31966  Sprite = "SORC";
31967  Frame = 32772;
31968  Tics = 6;
31969  Action = "A_SpawnFizzle";
31970  Next state = "SORC_ATTACK3";
31971}
31972
31973State {
31974  ID = "SORC_ATTACK3";
31975  Sprite = "SORC";
31976  Frame = 32772;
31977  Tics = 5;
31978  Action = "A_FaceTarget";
31979  Next state = "SORC_ATTACK2";
31980}
31981
31982State {
31983  ID = "SORC_ATTACK4";
31984  Sprite = "SORC";
31985  Frame = 32772;
31986  Tics = 2;
31987  Next state = "SORC_ATTACK5";
31988}
31989
31990State {
31991  ID = "SORC_ATTACK5";
31992  Sprite = "SORC";
31993  Frame = 32772;
31994  Tics = 2;
31995  Action = "A_SorcBossAttack";
31996  Next state = "SORC_WALK1";
31997}
31998
31999State {
32000  ID = "SORC_DIE1";
32001  Sprite = "SORC";
32002  Frame = 32775;
32003  Tics = 5;
32004  Next state = "SORC_DIE2";
32005}
32006
32007State {
32008  ID = "SORC_DIE2";
32009  Sprite = "SORC";
32010  Frame = 32776;
32011  Tics = 5;
32012  Action = "A_FaceTarget";
32013  Next state = "SORC_DIE3";
32014}
32015
32016State {
32017  ID = "SORC_DIE3";
32018  Sprite = "SORC";
32019  Frame = 32777;
32020  Tics = 5;
32021  Action = "A_Scream";
32022  Next state = "SORC_DIE4";
32023}
32024
32025State {
32026  ID = "SORC_DIE4";
32027  Sprite = "SORC";
32028  Frame = 32778;
32029  Tics = 5;
32030  Next state = "SORC_DIE5";
32031}
32032
32033State {
32034  ID = "SORC_DIE5";
32035  Sprite = "SORC";
32036  Frame = 32779;
32037  Tics = 5;
32038  Next state = "SORC_DIE6";
32039}
32040
32041State {
32042  ID = "SORC_DIE6";
32043  Sprite = "SORC";
32044  Frame = 32780;
32045  Tics = 5;
32046  Next state = "SORC_DIE7";
32047}
32048
32049State {
32050  ID = "SORC_DIE7";
32051  Sprite = "SORC";
32052  Frame = 32781;
32053  Tics = 5;
32054  Next state = "SORC_DIE8";
32055}
32056
32057State {
32058  ID = "SORC_DIE8";
32059  Sprite = "SORC";
32060  Frame = 32782;
32061  Tics = 5;
32062  Next state = "SORC_DIE9";
32063}
32064
32065State {
32066  ID = "SORC_DIE9";
32067  Sprite = "SORC";
32068  Frame = 32783;
32069  Tics = 5;
32070  Next state = "SORC_DIE0";
32071}
32072
32073State {
32074  ID = "SORC_DIE0";
32075  Sprite = "SORC";
32076  Frame = 32784;
32077  Tics = 5;
32078  Next state = "SORC_DIEA";
32079}
32080
32081State {
32082  ID = "SORC_DIEA";
32083  Sprite = "SORC";
32084  Frame = 32785;
32085  Tics = 5;
32086  Next state = "SORC_DIEB";
32087}
32088
32089State {
32090  ID = "SORC_DIEB";
32091  Sprite = "SORC";
32092  Frame = 32786;
32093  Tics = 5;
32094  Next state = "SORC_DIEC";
32095}
32096
32097State {
32098  ID = "SORC_DIEC";
32099  Sprite = "SORC";
32100  Frame = 32787;
32101  Tics = 5;
32102  Next state = "SORC_DIED";
32103}
32104
32105State {
32106  ID = "SORC_DIED";
32107  Sprite = "SORC";
32108  Frame = 32788;
32109  Tics = 5;
32110  Action = "A_NoBlocking";
32111  Next state = "SORC_DIEE";
32112}
32113
32114State {
32115  ID = "SORC_DIEE";
32116  Sprite = "SORC";
32117  Frame = 32789;
32118  Tics = 5;
32119  Next state = "SORC_DIEF";
32120}
32121
32122State {
32123  ID = "SORC_DIEF";
32124  Sprite = "SORC";
32125  Frame = 32790;
32126  Tics = 5;
32127  Next state = "SORC_DIEG";
32128}
32129
32130State {
32131  ID = "SORC_DIEG";
32132  Sprite = "SORC";
32133  Frame = 32791;
32134  Tics = 5;
32135  Next state = "SORC_DIEH";
32136}
32137
32138State {
32139  ID = "SORC_DIEH";
32140  Sprite = "SORC";
32141  Frame = 32792;
32142  Tics = 5;
32143  Next state = "SORC_DIEI";
32144}
32145
32146State {
32147  ID = "SORC_DIEI";
32148  Sprite = "SORC";
32149  Frame = 32793;
32150  Tics = -1;
32151  Next state = "NULL";
32152}
32153
32154State {
32155  ID = "SORCBALL1_1";
32156  Sprite = "SBMP";
32157  Frame = 0;
32158  Tics = 2;
32159  Action = "A_SorcBallOrbit";
32160  Next state = "SORCBALL1_2";
32161}
32162
32163State {
32164  ID = "SORCBALL1_2";
32165  Sprite = "SBMP";
32166  Frame = 1;
32167  Tics = 2;
32168  Action = "A_SorcBallOrbit";
32169  Next state = "SORCBALL1_3";
32170}
32171
32172State {
32173  ID = "SORCBALL1_3";
32174  Sprite = "SBMP";
32175  Frame = 2;
32176  Tics = 2;
32177  Action = "A_SorcBallOrbit";
32178  Next state = "SORCBALL1_4";
32179}
32180
32181State {
32182  ID = "SORCBALL1_4";
32183  Sprite = "SBMP";
32184  Frame = 3;
32185  Tics = 2;
32186  Action = "A_SorcBallOrbit";
32187  Next state = "SORCBALL1_5";
32188}
32189
32190State {
32191  ID = "SORCBALL1_5";
32192  Sprite = "SBMP";
32193  Frame = 4;
32194  Tics = 2;
32195  Action = "A_SorcBallOrbit";
32196  Next state = "SORCBALL1_6";
32197}
32198
32199State {
32200  ID = "SORCBALL1_6";
32201  Sprite = "SBMP";
32202  Frame = 5;
32203  Tics = 2;
32204  Action = "A_SorcBallOrbit";
32205  Next state = "SORCBALL1_7";
32206}
32207
32208State {
32209  ID = "SORCBALL1_7";
32210  Sprite = "SBMP";
32211  Frame = 6;
32212  Tics = 2;
32213  Action = "A_SorcBallOrbit";
32214  Next state = "SORCBALL1_8";
32215}
32216
32217State {
32218  ID = "SORCBALL1_8";
32219  Sprite = "SBMP";
32220  Frame = 7;
32221  Tics = 2;
32222  Action = "A_SorcBallOrbit";
32223  Next state = "SORCBALL1_9";
32224}
32225
32226State {
32227  ID = "SORCBALL1_9";
32228  Sprite = "SBMP";
32229  Frame = 8;
32230  Tics = 2;
32231  Action = "A_SorcBallOrbit";
32232  Next state = "SORCBALL1_0";
32233}
32234
32235State {
32236  ID = "SORCBALL1_0";
32237  Sprite = "SBMP";
32238  Frame = 9;
32239  Tics = 2;
32240  Action = "A_SorcBallOrbit";
32241  Next state = "SORCBALL1_A";
32242}
32243
32244State {
32245  ID = "SORCBALL1_A";
32246  Sprite = "SBMP";
32247  Frame = 10;
32248  Tics = 2;
32249  Action = "A_SorcBallOrbit";
32250  Next state = "SORCBALL1_B";
32251}
32252
32253State {
32254  ID = "SORCBALL1_B";
32255  Sprite = "SBMP";
32256  Frame = 11;
32257  Tics = 2;
32258  Action = "A_SorcBallOrbit";
32259  Next state = "SORCBALL1_C";
32260}
32261
32262State {
32263  ID = "SORCBALL1_C";
32264  Sprite = "SBMP";
32265  Frame = 12;
32266  Tics = 2;
32267  Action = "A_SorcBallOrbit";
32268  Next state = "SORCBALL1_D";
32269}
32270
32271State {
32272  ID = "SORCBALL1_D";
32273  Sprite = "SBMP";
32274  Frame = 13;
32275  Tics = 2;
32276  Action = "A_SorcBallOrbit";
32277  Next state = "SORCBALL1_E";
32278}
32279
32280State {
32281  ID = "SORCBALL1_E";
32282  Sprite = "SBMP";
32283  Frame = 14;
32284  Tics = 2;
32285  Action = "A_SorcBallOrbit";
32286  Next state = "SORCBALL1_F";
32287}
32288
32289State {
32290  ID = "SORCBALL1_F";
32291  Sprite = "SBMP";
32292  Frame = 15;
32293  Tics = 2;
32294  Action = "A_SorcBallOrbit";
32295  Next state = "SORCBALL1_1";
32296}
32297
32298State {
32299  ID = "SORCBALL1_D1";
32300  Sprite = "SBMP";
32301  Frame = 0;
32302  Tics = 5;
32303  Action = "A_SorcBallPop";
32304  Next state = "SORCBALL1_D2";
32305}
32306
32307State {
32308  ID = "SORCBALL1_D2";
32309  Sprite = "SBMP";
32310  Frame = 1;
32311  Tics = 2;
32312  Action = "A_BounceCheck";
32313  Next state = "SORCBALL1_D2";
32314}
32315
32316State {
32317  ID = "SORCBALL1_D5";
32318  Sprite = "SBS4";
32319  Frame = 3;
32320  Tics = 5;
32321  Action = "A_Explode";
32322  Next state = "SORCBALL1_D6";
32323}
32324
32325State {
32326  ID = "SORCBALL1_D6";
32327  Sprite = "SBS4";
32328  Frame = 4;
32329  Tics = 5;
32330  Next state = "SORCBALL1_D7";
32331}
32332
32333State {
32334  ID = "SORCBALL1_D7";
32335  Sprite = "SBS4";
32336  Frame = 5;
32337  Tics = 6;
32338  Next state = "SORCBALL1_D8";
32339}
32340
32341State {
32342  ID = "SORCBALL1_D8";
32343  Sprite = "SBS4";
32344  Frame = 6;
32345  Tics = 6;
32346  Next state = "SORCBALL1_D9";
32347}
32348
32349State {
32350  ID = "SORCBALL1_D9";
32351  Sprite = "SBS4";
32352  Frame = 7;
32353  Tics = 6;
32354  Next state = "NULL";
32355}
32356
32357State {
32358  ID = "SORCBALL2_1";
32359  Sprite = "SBMB";
32360  Frame = 0;
32361  Tics = 2;
32362  Action = "A_SorcBallOrbit";
32363  Next state = "SORCBALL2_2";
32364}
32365
32366State {
32367  ID = "SORCBALL2_2";
32368  Sprite = "SBMB";
32369  Frame = 1;
32370  Tics = 2;
32371  Action = "A_SorcBallOrbit";
32372  Next state = "SORCBALL2_3";
32373}
32374
32375State {
32376  ID = "SORCBALL2_3";
32377  Sprite = "SBMB";
32378  Frame = 2;
32379  Tics = 2;
32380  Action = "A_SorcBallOrbit";
32381  Next state = "SORCBALL2_4";
32382}
32383
32384State {
32385  ID = "SORCBALL2_4";
32386  Sprite = "SBMB";
32387  Frame = 3;
32388  Tics = 2;
32389  Action = "A_SorcBallOrbit";
32390  Next state = "SORCBALL2_5";
32391}
32392
32393State {
32394  ID = "SORCBALL2_5";
32395  Sprite = "SBMB";
32396  Frame = 4;
32397  Tics = 2;
32398  Action = "A_SorcBallOrbit";
32399  Next state = "SORCBALL2_6";
32400}
32401
32402State {
32403  ID = "SORCBALL2_6";
32404  Sprite = "SBMB";
32405  Frame = 5;
32406  Tics = 2;
32407  Action = "A_SorcBallOrbit";
32408  Next state = "SORCBALL2_7";
32409}
32410
32411State {
32412  ID = "SORCBALL2_7";
32413  Sprite = "SBMB";
32414  Frame = 6;
32415  Tics = 2;
32416  Action = "A_SorcBallOrbit";
32417  Next state = "SORCBALL2_8";
32418}
32419
32420State {
32421  ID = "SORCBALL2_8";
32422  Sprite = "SBMB";
32423  Frame = 7;
32424  Tics = 2;
32425  Action = "A_SorcBallOrbit";
32426  Next state = "SORCBALL2_9";
32427}
32428
32429State {
32430  ID = "SORCBALL2_9";
32431  Sprite = "SBMB";
32432  Frame = 8;
32433  Tics = 2;
32434  Action = "A_SorcBallOrbit";
32435  Next state = "SORCBALL2_0";
32436}
32437
32438State {
32439  ID = "SORCBALL2_0";
32440  Sprite = "SBMB";
32441  Frame = 9;
32442  Tics = 2;
32443  Action = "A_SorcBallOrbit";
32444  Next state = "SORCBALL2_A";
32445}
32446
32447State {
32448  ID = "SORCBALL2_A";
32449  Sprite = "SBMB";
32450  Frame = 10;
32451  Tics = 2;
32452  Action = "A_SorcBallOrbit";
32453  Next state = "SORCBALL2_B";
32454}
32455
32456State {
32457  ID = "SORCBALL2_B";
32458  Sprite = "SBMB";
32459  Frame = 11;
32460  Tics = 2;
32461  Action = "A_SorcBallOrbit";
32462  Next state = "SORCBALL2_C";
32463}
32464
32465State {
32466  ID = "SORCBALL2_C";
32467  Sprite = "SBMB";
32468  Frame = 12;
32469  Tics = 2;
32470  Action = "A_SorcBallOrbit";
32471  Next state = "SORCBALL2_D";
32472}
32473
32474State {
32475  ID = "SORCBALL2_D";
32476  Sprite = "SBMB";
32477  Frame = 13;
32478  Tics = 2;
32479  Action = "A_SorcBallOrbit";
32480  Next state = "SORCBALL2_E";
32481}
32482
32483State {
32484  ID = "SORCBALL2_E";
32485  Sprite = "SBMB";
32486  Frame = 14;
32487  Tics = 2;
32488  Action = "A_SorcBallOrbit";
32489  Next state = "SORCBALL2_F";
32490}
32491
32492State {
32493  ID = "SORCBALL2_F";
32494  Sprite = "SBMB";
32495  Frame = 15;
32496  Tics = 2;
32497  Action = "A_SorcBallOrbit";
32498  Next state = "SORCBALL2_1";
32499}
32500
32501State {
32502  ID = "SORCBALL2_D1";
32503  Sprite = "SBMB";
32504  Frame = 0;
32505  Tics = 5;
32506  Action = "A_SorcBallPop";
32507  Next state = "SORCBALL2_D2";
32508}
32509
32510State {
32511  ID = "SORCBALL2_D2";
32512  Sprite = "SBMB";
32513  Frame = 1;
32514  Tics = 2;
32515  Action = "A_BounceCheck";
32516  Next state = "SORCBALL2_D2";
32517}
32518
32519State {
32520  ID = "SORCBALL2_D5";
32521  Sprite = "SBS3";
32522  Frame = 3;
32523  Tics = 5;
32524  Action = "A_Explode";
32525  Next state = "SORCBALL2_D6";
32526}
32527
32528State {
32529  ID = "SORCBALL2_D6";
32530  Sprite = "SBS3";
32531  Frame = 4;
32532  Tics = 5;
32533  Next state = "SORCBALL2_D7";
32534}
32535
32536State {
32537  ID = "SORCBALL2_D7";
32538  Sprite = "SBS3";
32539  Frame = 5;
32540  Tics = 6;
32541  Next state = "SORCBALL2_D8";
32542}
32543
32544State {
32545  ID = "SORCBALL2_D8";
32546  Sprite = "SBS3";
32547  Frame = 6;
32548  Tics = 6;
32549  Next state = "SORCBALL2_D9";
32550}
32551
32552State {
32553  ID = "SORCBALL2_D9";
32554  Sprite = "SBS3";
32555  Frame = 7;
32556  Tics = 6;
32557  Next state = "NULL";
32558}
32559
32560State {
32561  ID = "SORCBALL3_1";
32562  Sprite = "SBMG";
32563  Frame = 0;
32564  Tics = 2;
32565  Action = "A_SorcBallOrbit";
32566  Next state = "SORCBALL3_2";
32567}
32568
32569State {
32570  ID = "SORCBALL3_2";
32571  Sprite = "SBMG";
32572  Frame = 1;
32573  Tics = 2;
32574  Action = "A_SorcBallOrbit";
32575  Next state = "SORCBALL3_3";
32576}
32577
32578State {
32579  ID = "SORCBALL3_3";
32580  Sprite = "SBMG";
32581  Frame = 2;
32582  Tics = 2;
32583  Action = "A_SorcBallOrbit";
32584  Next state = "SORCBALL3_4";
32585}
32586
32587State {
32588  ID = "SORCBALL3_4";
32589  Sprite = "SBMG";
32590  Frame = 3;
32591  Tics = 2;
32592  Action = "A_SorcBallOrbit";
32593  Next state = "SORCBALL3_5";
32594}
32595
32596State {
32597  ID = "SORCBALL3_5";
32598  Sprite = "SBMG";
32599  Frame = 4;
32600  Tics = 2;
32601  Action = "A_SorcBallOrbit";
32602  Next state = "SORCBALL3_6";
32603}
32604
32605State {
32606  ID = "SORCBALL3_6";
32607  Sprite = "SBMG";
32608  Frame = 5;
32609  Tics = 2;
32610  Action = "A_SorcBallOrbit";
32611  Next state = "SORCBALL3_7";
32612}
32613
32614State {
32615  ID = "SORCBALL3_7";
32616  Sprite = "SBMG";
32617  Frame = 6;
32618  Tics = 2;
32619  Action = "A_SorcBallOrbit";
32620  Next state = "SORCBALL3_8";
32621}
32622
32623State {
32624  ID = "SORCBALL3_8";
32625  Sprite = "SBMG";
32626  Frame = 7;
32627  Tics = 2;
32628  Action = "A_SorcBallOrbit";
32629  Next state = "SORCBALL3_9";
32630}
32631
32632State {
32633  ID = "SORCBALL3_9";
32634  Sprite = "SBMG";
32635  Frame = 8;
32636  Tics = 2;
32637  Action = "A_SorcBallOrbit";
32638  Next state = "SORCBALL3_0";
32639}
32640
32641State {
32642  ID = "SORCBALL3_0";
32643  Sprite = "SBMG";
32644  Frame = 9;
32645  Tics = 2;
32646  Action = "A_SorcBallOrbit";
32647  Next state = "SORCBALL3_A";
32648}
32649
32650State {
32651  ID = "SORCBALL3_A";
32652  Sprite = "SBMG";
32653  Frame = 10;
32654  Tics = 2;
32655  Action = "A_SorcBallOrbit";
32656  Next state = "SORCBALL3_B";
32657}
32658
32659State {
32660  ID = "SORCBALL3_B";
32661  Sprite = "SBMG";
32662  Frame = 11;
32663  Tics = 2;
32664  Action = "A_SorcBallOrbit";
32665  Next state = "SORCBALL3_C";
32666}
32667
32668State {
32669  ID = "SORCBALL3_C";
32670  Sprite = "SBMG";
32671  Frame = 12;
32672  Tics = 2;
32673  Action = "A_SorcBallOrbit";
32674  Next state = "SORCBALL3_D";
32675}
32676
32677State {
32678  ID = "SORCBALL3_D";
32679  Sprite = "SBMG";
32680  Frame = 13;
32681  Tics = 2;
32682  Action = "A_SorcBallOrbit";
32683  Next state = "SORCBALL3_E";
32684}
32685
32686State {
32687  ID = "SORCBALL3_E";
32688  Sprite = "SBMG";
32689  Frame = 14;
32690  Tics = 2;
32691  Action = "A_SorcBallOrbit";
32692  Next state = "SORCBALL3_F";
32693}
32694
32695State {
32696  ID = "SORCBALL3_F";
32697  Sprite = "SBMG";
32698  Frame = 15;
32699  Tics = 2;
32700  Action = "A_SorcBallOrbit";
32701  Next state = "SORCBALL3_1";
32702}
32703
32704State {
32705  ID = "SORCBALL3_D1";
32706  Sprite = "SBMG";
32707  Frame = 0;
32708  Tics = 5;
32709  Action = "A_SorcBallPop";
32710  Next state = "SORCBALL3_D2";
32711}
32712
32713State {
32714  ID = "SORCBALL3_D2";
32715  Sprite = "SBMG";
32716  Frame = 1;
32717  Tics = 2;
32718  Action = "A_BounceCheck";
32719  Next state = "SORCBALL3_D2";
32720}
32721
32722State {
32723  ID = "SORCBALL3_D5";
32724  Sprite = "SBS3";
32725  Frame = 3;
32726  Tics = 5;
32727  Action = "A_Explode";
32728  Next state = "SORCBALL3_D6";
32729}
32730
32731State {
32732  ID = "SORCBALL3_D6";
32733  Sprite = "SBS3";
32734  Frame = 4;
32735  Tics = 5;
32736  Next state = "SORCBALL3_D7";
32737}
32738
32739State {
32740  ID = "SORCBALL3_D7";
32741  Sprite = "SBS3";
32742  Frame = 5;
32743  Tics = 6;
32744  Next state = "SORCBALL3_D8";
32745}
32746
32747State {
32748  ID = "SORCBALL3_D8";
32749  Sprite = "SBS3";
32750  Frame = 6;
32751  Tics = 6;
32752  Next state = "SORCBALL3_D9";
32753}
32754
32755State {
32756  ID = "SORCBALL3_D9";
32757  Sprite = "SBS3";
32758  Frame = 7;
32759  Tics = 6;
32760  Next state = "NULL";
32761}
32762
32763State {
32764  ID = "SORCFX1_1";
32765  Sprite = "SBS1";
32766  Frame = 32768;
32767  Tics = 2;
32768  Next state = "SORCFX1_2";
32769}
32770
32771State {
32772  ID = "SORCFX1_2";
32773  Sprite = "SBS1";
32774  Frame = 32769;
32775  Tics = 3;
32776  Action = "A_SorcFX1Seek";
32777  Next state = "SORCFX1_3";
32778}
32779
32780State {
32781  ID = "SORCFX1_3";
32782  Sprite = "SBS1";
32783  Frame = 32770;
32784  Tics = 3;
32785  Action = "A_SorcFX1Seek";
32786  Next state = "SORCFX1_4";
32787}
32788
32789State {
32790  ID = "SORCFX1_4";
32791  Sprite = "SBS1";
32792  Frame = 32771;
32793  Tics = 3;
32794  Action = "A_SorcFX1Seek";
32795  Next state = "SORCFX1_1";
32796}
32797
32798State {
32799  ID = "SORCFX1_D1";
32800  Sprite = "FHFX";
32801  Frame = 32786;
32802  Tics = 2;
32803  Action = "A_Explode";
32804  Next state = "SORCFX1_D2";
32805}
32806
32807State {
32808  ID = "SORCFX1_D2";
32809  Sprite = "FHFX";
32810  Frame = 32786;
32811  Tics = 6;
32812  Next state = "SORCFX1_D3";
32813}
32814
32815State {
32816  ID = "SORCFX1_D3";
32817  Sprite = "FHFX";
32818  Frame = 32786;
32819  Tics = 6;
32820  Next state = "NULL";
32821}
32822
32823State {
32824  ID = "SORCFX2_SPLIT1";
32825  Sprite = "SBS2";
32826  Frame = 32768;
32827  Tics = 3;
32828  Action = "A_SorcFX2Split";
32829  Next state = "SORCFX2_SPLIT1";
32830}
32831
32832State {
32833  ID = "SORCFX2_ORBIT1";
32834  Sprite = "SBS2";
32835  Frame = 32768;
32836  Tics = 2;
32837  Action = "A_SorcFX2Orbit";
32838  Next state = "SORCFX2_ORBIT2";
32839}
32840
32841State {
32842  ID = "SORCFX2_ORBIT2";
32843  Sprite = "SBS2";
32844  Frame = 32769;
32845  Tics = 2;
32846  Action = "A_SorcFX2Orbit";
32847  Next state = "SORCFX2_ORBIT3";
32848}
32849
32850State {
32851  ID = "SORCFX2_ORBIT3";
32852  Sprite = "SBS2";
32853  Frame = 32770;
32854  Tics = 2;
32855  Action = "A_SorcFX2Orbit";
32856  Next state = "SORCFX2_ORBIT4";
32857}
32858
32859State {
32860  ID = "SORCFX2_ORBIT4";
32861  Sprite = "SBS2";
32862  Frame = 32771;
32863  Tics = 2;
32864  Action = "A_SorcFX2Orbit";
32865  Next state = "SORCFX2_ORBIT5";
32866}
32867
32868State {
32869  ID = "SORCFX2_ORBIT5";
32870  Sprite = "SBS2";
32871  Frame = 32772;
32872  Tics = 2;
32873  Action = "A_SorcFX2Orbit";
32874  Next state = "SORCFX2_ORBIT6";
32875}
32876
32877State {
32878  ID = "SORCFX2_ORBIT6";
32879  Sprite = "SBS2";
32880  Frame = 32773;
32881  Tics = 2;
32882  Action = "A_SorcFX2Orbit";
32883  Next state = "SORCFX2_ORBIT7";
32884}
32885
32886State {
32887  ID = "SORCFX2_ORBIT7";
32888  Sprite = "SBS2";
32889  Frame = 32774;
32890  Tics = 2;
32891  Action = "A_SorcFX2Orbit";
32892  Next state = "SORCFX2_ORBIT8";
32893}
32894
32895State {
32896  ID = "SORCFX2_ORBIT8";
32897  Sprite = "SBS2";
32898  Frame = 32775;
32899  Tics = 2;
32900  Action = "A_SorcFX2Orbit";
32901  Next state = "SORCFX2_ORBIT9";
32902}
32903
32904State {
32905  ID = "SORCFX2_ORBIT9";
32906  Sprite = "SBS2";
32907  Frame = 32776;
32908  Tics = 2;
32909  Action = "A_SorcFX2Orbit";
32910  Next state = "SORCFX2_ORBIT0";
32911}
32912
32913State {
32914  ID = "SORCFX2_ORBIT0";
32915  Sprite = "SBS2";
32916  Frame = 32777;
32917  Tics = 2;
32918  Action = "A_SorcFX2Orbit";
32919  Next state = "SORCFX2_ORBITA";
32920}
32921
32922State {
32923  ID = "SORCFX2_ORBITA";
32924  Sprite = "SBS2";
32925  Frame = 32778;
32926  Tics = 2;
32927  Action = "A_SorcFX2Orbit";
32928  Next state = "SORCFX2_ORBITB";
32929}
32930
32931State {
32932  ID = "SORCFX2_ORBITB";
32933  Sprite = "SBS2";
32934  Frame = 32779;
32935  Tics = 2;
32936  Action = "A_SorcFX2Orbit";
32937  Next state = "SORCFX2_ORBITC";
32938}
32939
32940State {
32941  ID = "SORCFX2_ORBITC";
32942  Sprite = "SBS2";
32943  Frame = 32780;
32944  Tics = 2;
32945  Action = "A_SorcFX2Orbit";
32946  Next state = "SORCFX2_ORBITD";
32947}
32948
32949State {
32950  ID = "SORCFX2_ORBITD";
32951  Sprite = "SBS2";
32952  Frame = 32781;
32953  Tics = 2;
32954  Action = "A_SorcFX2Orbit";
32955  Next state = "SORCFX2_ORBITE";
32956}
32957
32958State {
32959  ID = "SORCFX2_ORBITE";
32960  Sprite = "SBS2";
32961  Frame = 32782;
32962  Tics = 2;
32963  Action = "A_SorcFX2Orbit";
32964  Next state = "SORCFX2_ORBITF";
32965}
32966
32967State {
32968  ID = "SORCFX2_ORBITF";
32969  Sprite = "SBS2";
32970  Frame = 32783;
32971  Tics = 2;
32972  Action = "A_SorcFX2Orbit";
32973  Next state = "SORCFX2_ORBIT1";
32974}
32975
32976State {
32977  ID = "SORCFX2T1";
32978  Sprite = "SBS2";
32979  Frame = 0;
32980  Tics = 10;
32981  Next state = "NULL";
32982}
32983
32984State {
32985  ID = "SORCFX3_1";
32986  Sprite = "SBS3";
32987  Frame = 32768;
32988  Tics = 2;
32989  Next state = "SORCFX3_2";
32990}
32991
32992State {
32993  ID = "SORCFX3_2";
32994  Sprite = "SBS3";
32995  Frame = 32769;
32996  Tics = 2;
32997  Next state = "SORCFX3_3";
32998}
32999
33000State {
33001  ID = "SORCFX3_3";
33002  Sprite = "SBS3";
33003  Frame = 32770;
33004  Tics = 2;
33005  Next state = "SORCFX3_1";
33006}
33007
33008State {
33009  ID = "BISHMORPH1";
33010  Sprite = "SBS3";
33011  Frame = 32768;
33012  Tics = 4;
33013  Next state = "BISHMORPHA";
33014}
33015
33016State {
33017  ID = "BISHMORPHA";
33018  Sprite = "BISH";
33019  Frame = 15;
33020  Tics = 4;
33021  Action = "A_SorcererBishopEntry";
33022  Next state = "BISHMORPHB";
33023}
33024
33025State {
33026  ID = "BISHMORPHB";
33027  Sprite = "BISH";
33028  Frame = 14;
33029  Tics = 4;
33030  Next state = "BISHMORPHC";
33031}
33032
33033State {
33034  ID = "BISHMORPHC";
33035  Sprite = "BISH";
33036  Frame = 13;
33037  Tics = 4;
33038  Next state = "BISHMORPHD";
33039}
33040
33041State {
33042  ID = "BISHMORPHD";
33043  Sprite = "BISH";
33044  Frame = 12;
33045  Tics = 3;
33046  Next state = "BISHMORPHE";
33047}
33048
33049State {
33050  ID = "BISHMORPHE";
33051  Sprite = "BISH";
33052  Frame = 11;
33053  Tics = 3;
33054  Next state = "BISHMORPHF";
33055}
33056
33057State {
33058  ID = "BISHMORPHF";
33059  Sprite = "BISH";
33060  Frame = 10;
33061  Tics = 3;
33062  Next state = "BISHMORPHG";
33063}
33064
33065State {
33066  ID = "BISHMORPHG";
33067  Sprite = "BISH";
33068  Frame = 9;
33069  Tics = 3;
33070  Next state = "BISHMORPHH";
33071}
33072
33073State {
33074  ID = "BISHMORPHH";
33075  Sprite = "BISH";
33076  Frame = 8;
33077  Tics = 3;
33078  Next state = "BISHMORPHI";
33079}
33080
33081State {
33082  ID = "BISHMORPHI";
33083  Sprite = "BISH";
33084  Frame = 7;
33085  Tics = 3;
33086  Next state = "BISHMORPHJ";
33087}
33088
33089State {
33090  ID = "BISHMORPHJ";
33091  Sprite = "BISH";
33092  Frame = 6;
33093  Tics = 3;
33094  Action = "A_SpawnBishop";
33095  Next state = "NULL";
33096}
33097
33098State {
33099  ID = "SORCFX3_EXP1";
33100  Sprite = "SBS3";
33101  Frame = 3;
33102  Tics = 3;
33103  Next state = "SORCFX3_EXP2";
33104}
33105
33106State {
33107  ID = "SORCFX3_EXP2";
33108  Sprite = "SBS3";
33109  Frame = 4;
33110  Tics = 3;
33111  Next state = "SORCFX3_EXP3";
33112}
33113
33114State {
33115  ID = "SORCFX3_EXP3";
33116  Sprite = "SBS3";
33117  Frame = 5;
33118  Tics = 3;
33119  Next state = "SORCFX3_EXP4";
33120}
33121
33122State {
33123  ID = "SORCFX3_EXP4";
33124  Sprite = "SBS3";
33125  Frame = 6;
33126  Tics = 3;
33127  Next state = "SORCFX3_EXP5";
33128}
33129
33130State {
33131  ID = "SORCFX3_EXP5";
33132  Sprite = "SBS3";
33133  Frame = 7;
33134  Tics = 3;
33135  Next state = "NULL";
33136}
33137
33138State {
33139  ID = "SORCFX4_1";
33140  Sprite = "SBS4";
33141  Frame = 32768;
33142  Tics = 2;
33143  Action = "A_SorcFX4Check";
33144  Next state = "SORCFX4_2";
33145}
33146
33147State {
33148  ID = "SORCFX4_2";
33149  Sprite = "SBS4";
33150  Frame = 32769;
33151  Tics = 2;
33152  Action = "A_SorcFX4Check";
33153  Next state = "SORCFX4_3";
33154}
33155
33156State {
33157  ID = "SORCFX4_3";
33158  Sprite = "SBS4";
33159  Frame = 32770;
33160  Tics = 2;
33161  Action = "A_SorcFX4Check";
33162  Next state = "SORCFX4_1";
33163}
33164
33165State {
33166  ID = "SORCFX4_D1";
33167  Sprite = "SBS4";
33168  Frame = 32771;
33169  Tics = 2;
33170  Next state = "SORCFX4_D2";
33171}
33172
33173State {
33174  ID = "SORCFX4_D2";
33175  Sprite = "SBS4";
33176  Frame = 32772;
33177  Tics = 2;
33178  Action = "A_Explode";
33179  Next state = "SORCFX4_D3";
33180}
33181
33182State {
33183  ID = "SORCFX4_D3";
33184  Sprite = "SBS4";
33185  Frame = 32773;
33186  Tics = 2;
33187  Next state = "SORCFX4_D4";
33188}
33189
33190State {
33191  ID = "SORCFX4_D4";
33192  Sprite = "SBS4";
33193  Frame = 32774;
33194  Tics = 2;
33195  Next state = "SORCFX4_D5";
33196}
33197
33198State {
33199  ID = "SORCFX4_D5";
33200  Sprite = "SBS4";
33201  Frame = 32775;
33202  Tics = 2;
33203  Next state = "NULL";
33204}
33205
33206State {
33207  ID = "SORCSPARK1";
33208  Sprite = "SBFX";
33209  Frame = 32768;
33210  Tics = 4;
33211  Next state = "SORCSPARK2";
33212}
33213
33214State {
33215  ID = "SORCSPARK2";
33216  Sprite = "SBFX";
33217  Frame = 32769;
33218  Tics = 4;
33219  Next state = "SORCSPARK3";
33220}
33221
33222State {
33223  ID = "SORCSPARK3";
33224  Sprite = "SBFX";
33225  Frame = 32770;
33226  Tics = 4;
33227  Next state = "SORCSPARK4";
33228}
33229
33230State {
33231  ID = "SORCSPARK4";
33232  Sprite = "SBFX";
33233  Frame = 32771;
33234  Tics = 4;
33235  Next state = "SORCSPARK5";
33236}
33237
33238State {
33239  ID = "SORCSPARK5";
33240  Sprite = "SBFX";
33241  Frame = 32772;
33242  Tics = 4;
33243  Next state = "SORCSPARK6";
33244}
33245
33246State {
33247  ID = "SORCSPARK6";
33248  Sprite = "SBFX";
33249  Frame = 32773;
33250  Tics = 4;
33251  Next state = "SORCSPARK7";
33252}
33253
33254State {
33255  ID = "SORCSPARK7";
33256  Sprite = "SBFX";
33257  Frame = 32774;
33258  Tics = 4;
33259  Next state = "NULL";
33260}
33261
33262State {
33263  ID = "BLASTEFFECT1";
33264  Sprite = "RADE";
33265  Frame = 32768;
33266  Tics = 4;
33267  Next state = "BLASTEFFECT2";
33268}
33269
33270State {
33271  ID = "BLASTEFFECT2";
33272  Sprite = "RADE";
33273  Frame = 32769;
33274  Tics = 4;
33275  Next state = "BLASTEFFECT3";
33276}
33277
33278State {
33279  ID = "BLASTEFFECT3";
33280  Sprite = "RADE";
33281  Frame = 32770;
33282  Tics = 4;
33283  Next state = "BLASTEFFECT4";
33284}
33285
33286State {
33287  ID = "BLASTEFFECT4";
33288  Sprite = "RADE";
33289  Frame = 32771;
33290  Tics = 4;
33291  Next state = "BLASTEFFECT5";
33292}
33293
33294State {
33295  ID = "BLASTEFFECT5";
33296  Sprite = "RADE";
33297  Frame = 32772;
33298  Tics = 4;
33299  Next state = "BLASTEFFECT6";
33300}
33301
33302State {
33303  ID = "BLASTEFFECT6";
33304  Sprite = "RADE";
33305  Frame = 32773;
33306  Tics = 4;
33307  Next state = "BLASTEFFECT7";
33308}
33309
33310State {
33311  ID = "BLASTEFFECT7";
33312  Sprite = "RADE";
33313  Frame = 32774;
33314  Tics = 4;
33315  Next state = "BLASTEFFECT8";
33316}
33317
33318State {
33319  ID = "BLASTEFFECT8";
33320  Sprite = "RADE";
33321  Frame = 32775;
33322  Tics = 4;
33323  Next state = "BLASTEFFECT9";
33324}
33325
33326State {
33327  ID = "BLASTEFFECT9";
33328  Sprite = "RADE";
33329  Frame = 32776;
33330  Tics = 4;
33331  Next state = "NULL";
33332}
33333
33334State {
33335  ID = "WATERDRIP1";
33336  Sprite = "WATR";
33337  Frame = 0;
33338  Tics = 5;
33339  Next state = "WATERDRIP1";
33340}
33341
33342State {
33343  ID = "KORAX_LOOK1";
33344  Sprite = "KORX";
33345  Frame = 0;
33346  Tics = 5;
33347  Action = "A_Look";
33348  Next state = "KORAX_LOOK1";
33349}
33350
33351State {
33352  ID = "KORAX_CHASE1";
33353  Sprite = "KORX";
33354  Frame = 0;
33355  Tics = 3;
33356  Action = "A_KoraxStep2";
33357  Next state = "KORAX_CHASE2";
33358}
33359
33360State {
33361  ID = "KORAX_CHASE2";
33362  Sprite = "KORX";
33363  Frame = 0;
33364  Tics = 3;
33365  Action = "A_KoraxChase";
33366  Next state = "KORAX_CHASE3";
33367}
33368
33369State {
33370  ID = "KORAX_CHASE3";
33371  Sprite = "KORX";
33372  Frame = 0;
33373  Tics = 3;
33374  Action = "A_KoraxChase";
33375  Next state = "KORAX_CHASE4";
33376}
33377
33378State {
33379  ID = "KORAX_CHASE4";
33380  Sprite = "KORX";
33381  Frame = 0;
33382  Tics = 3;
33383  Action = "A_KoraxChase";
33384  Next state = "KORAX_CHASE5";
33385}
33386
33387State {
33388  ID = "KORAX_CHASE5";
33389  Sprite = "KORX";
33390  Frame = 1;
33391  Tics = 3;
33392  Action = "A_KoraxStep";
33393  Next state = "KORAX_CHASE6";
33394}
33395
33396State {
33397  ID = "KORAX_CHASE6";
33398  Sprite = "KORX";
33399  Frame = 1;
33400  Tics = 3;
33401  Action = "A_KoraxChase";
33402  Next state = "KORAX_CHASE7";
33403}
33404
33405State {
33406  ID = "KORAX_CHASE7";
33407  Sprite = "KORX";
33408  Frame = 1;
33409  Tics = 3;
33410  Action = "A_KoraxChase";
33411  Next state = "KORAX_CHASE8";
33412}
33413
33414State {
33415  ID = "KORAX_CHASE8";
33416  Sprite = "KORX";
33417  Frame = 1;
33418  Tics = 3;
33419  Action = "A_KoraxChase";
33420  Next state = "KORAX_CHASE9";
33421}
33422
33423State {
33424  ID = "KORAX_CHASE9";
33425  Sprite = "KORX";
33426  Frame = 2;
33427  Tics = 3;
33428  Action = "A_KoraxStep2";
33429  Next state = "KORAX_CHASE0";
33430}
33431
33432State {
33433  ID = "KORAX_CHASE0";
33434  Sprite = "KORX";
33435  Frame = 2;
33436  Tics = 3;
33437  Action = "A_KoraxChase";
33438  Next state = "KORAX_CHASEA";
33439}
33440
33441State {
33442  ID = "KORAX_CHASEA";
33443  Sprite = "KORX";
33444  Frame = 2;
33445  Tics = 3;
33446  Action = "A_KoraxChase";
33447  Next state = "KORAX_CHASEB";
33448}
33449
33450State {
33451  ID = "KORAX_CHASEB";
33452  Sprite = "KORX";
33453  Frame = 2;
33454  Tics = 3;
33455  Action = "A_KoraxChase";
33456  Next state = "KORAX_CHASEC";
33457}
33458
33459State {
33460  ID = "KORAX_CHASEC";
33461  Sprite = "KORX";
33462  Frame = 3;
33463  Tics = 3;
33464  Action = "A_KoraxStep";
33465  Next state = "KORAX_CHASED";
33466}
33467
33468State {
33469  ID = "KORAX_CHASED";
33470  Sprite = "KORX";
33471  Frame = 3;
33472  Tics = 3;
33473  Action = "A_KoraxChase";
33474  Next state = "KORAX_CHASEE";
33475}
33476
33477State {
33478  ID = "KORAX_CHASEE";
33479  Sprite = "KORX";
33480  Frame = 3;
33481  Tics = 3;
33482  Action = "A_KoraxChase";
33483  Next state = "KORAX_CHASEF";
33484}
33485
33486State {
33487  ID = "KORAX_CHASEF";
33488  Sprite = "KORX";
33489  Frame = 3;
33490  Tics = 3;
33491  Action = "A_KoraxChase";
33492  Next state = "KORAX_CHASE1";
33493}
33494
33495State {
33496  ID = "KORAX_PAIN1";
33497  Sprite = "KORX";
33498  Frame = 7;
33499  Tics = 5;
33500  Action = "A_Pain";
33501  Next state = "KORAX_PAIN2";
33502}
33503
33504State {
33505  ID = "KORAX_PAIN2";
33506  Sprite = "KORX";
33507  Frame = 7;
33508  Tics = 5;
33509  Next state = "KORAX_CHASE2";
33510}
33511
33512State {
33513  ID = "KORAX_ATTACK1";
33514  Sprite = "KORX";
33515  Frame = 32772;
33516  Tics = 2;
33517  Action = "A_FaceTarget";
33518  Next state = "KORAX_ATTACK2";
33519}
33520
33521State {
33522  ID = "KORAX_ATTACK2";
33523  Sprite = "KORX";
33524  Frame = 32772;
33525  Tics = 5;
33526  Action = "A_KoraxDecide";
33527  Next state = "KORAX_ATTACK2";
33528}
33529
33530State {
33531  ID = "KORAX_MISSILE1";
33532  Sprite = "KORX";
33533  Frame = 32772;
33534  Tics = 4;
33535  Action = "A_FaceTarget";
33536  Next state = "KORAX_MISSILE2";
33537}
33538
33539State {
33540  ID = "KORAX_MISSILE2";
33541  Sprite = "KORX";
33542  Frame = 32773;
33543  Tics = 8;
33544  Action = "A_KoraxMissile";
33545  Next state = "KORAX_MISSILE3";
33546}
33547
33548State {
33549  ID = "KORAX_MISSILE3";
33550  Sprite = "KORX";
33551  Frame = 32772;
33552  Tics = 8;
33553  Next state = "KORAX_CHASE2";
33554}
33555
33556State {
33557  ID = "KORAX_COMMAND1";
33558  Sprite = "KORX";
33559  Frame = 32772;
33560  Tics = 5;
33561  Action = "A_FaceTarget";
33562  Next state = "KORAX_COMMAND2";
33563}
33564
33565State {
33566  ID = "KORAX_COMMAND2";
33567  Sprite = "KORX";
33568  Frame = 32790;
33569  Tics = 10;
33570  Action = "A_FaceTarget";
33571  Next state = "KORAX_COMMAND3";
33572}
33573
33574State {
33575  ID = "KORAX_COMMAND3";
33576  Sprite = "KORX";
33577  Frame = 32774;
33578  Tics = 15;
33579  Action = "A_KoraxCommand";
33580  Next state = "KORAX_COMMAND4";
33581}
33582
33583State {
33584  ID = "KORAX_COMMAND4";
33585  Sprite = "KORX";
33586  Frame = 32790;
33587  Tics = 10;
33588  Next state = "KORAX_COMMAND5";
33589}
33590
33591State {
33592  ID = "KORAX_COMMAND5";
33593  Sprite = "KORX";
33594  Frame = 32772;
33595  Tics = 5;
33596  Next state = "KORAX_CHASE2";
33597}
33598
33599State {
33600  ID = "KORAX_DEATH1";
33601  Sprite = "KORX";
33602  Frame = 8;
33603  Tics = 5;
33604  Next state = "KORAX_DEATH2";
33605}
33606
33607State {
33608  ID = "KORAX_DEATH2";
33609  Sprite = "KORX";
33610  Frame = 9;
33611  Tics = 5;
33612  Action = "A_FaceTarget";
33613  Next state = "KORAX_DEATH3";
33614}
33615
33616State {
33617  ID = "KORAX_DEATH3";
33618  Sprite = "KORX";
33619  Frame = 10;
33620  Tics = 5;
33621  Action = "A_Scream";
33622  Next state = "KORAX_DEATH4";
33623}
33624
33625State {
33626  ID = "KORAX_DEATH4";
33627  Sprite = "KORX";
33628  Frame = 11;
33629  Tics = 5;
33630  Next state = "KORAX_DEATH5";
33631}
33632
33633State {
33634  ID = "KORAX_DEATH5";
33635  Sprite = "KORX";
33636  Frame = 12;
33637  Tics = 5;
33638  Next state = "KORAX_DEATH6";
33639}
33640
33641State {
33642  ID = "KORAX_DEATH6";
33643  Sprite = "KORX";
33644  Frame = 13;
33645  Tics = 5;
33646  Next state = "KORAX_DEATH7";
33647}
33648
33649State {
33650  ID = "KORAX_DEATH7";
33651  Sprite = "KORX";
33652  Frame = 14;
33653  Tics = 5;
33654  Next state = "KORAX_DEATH8";
33655}
33656
33657State {
33658  ID = "KORAX_DEATH8";
33659  Sprite = "KORX";
33660  Frame = 15;
33661  Tics = 5;
33662  Next state = "KORAX_DEATH9";
33663}
33664
33665State {
33666  ID = "KORAX_DEATH9";
33667  Sprite = "KORX";
33668  Frame = 16;
33669  Tics = 10;
33670  Next state = "KORAX_DEATH0";
33671}
33672
33673State {
33674  ID = "KORAX_DEATH0";
33675  Sprite = "KORX";
33676  Frame = 17;
33677  Tics = 5;
33678  Action = "A_KoraxBonePop";
33679  Next state = "KORAX_DEATHA";
33680}
33681
33682State {
33683  ID = "KORAX_DEATHA";
33684  Sprite = "KORX";
33685  Frame = 18;
33686  Tics = 5;
33687  Action = "A_NoBlocking";
33688  Next state = "KORAX_DEATHB";
33689}
33690
33691State {
33692  ID = "KORAX_DEATHB";
33693  Sprite = "KORX";
33694  Frame = 19;
33695  Tics = 5;
33696  Next state = "KORAX_DEATHC";
33697}
33698
33699State {
33700  ID = "KORAX_DEATHC";
33701  Sprite = "KORX";
33702  Frame = 20;
33703  Tics = 5;
33704  Next state = "KORAX_DEATHD";
33705}
33706
33707State {
33708  ID = "KORAX_DEATHD";
33709  Sprite = "KORX";
33710  Frame = 21;
33711  Tics = -1;
33712  Next state = "NULL";
33713}
33714
33715State {
33716  ID = "KSPIRIT_ROAM1";
33717  Sprite = "SPIR";
33718  Frame = 0;
33719  Tics = 5;
33720  Action = "A_KSpiritRoam";
33721  Next state = "KSPIRIT_ROAM2";
33722}
33723
33724State {
33725  ID = "KSPIRIT_ROAM2";
33726  Sprite = "SPIR";
33727  Frame = 1;
33728  Tics = 5;
33729  Action = "A_KSpiritRoam";
33730  Next state = "KSPIRIT_ROAM1";
33731}
33732
33733State {
33734  ID = "KSPIRIT_DEATH1";
33735  Sprite = "SPIR";
33736  Frame = 3;
33737  Tics = 5;
33738  Next state = "KSPIRIT_DEATH2";
33739}
33740
33741State {
33742  ID = "KSPIRIT_DEATH2";
33743  Sprite = "SPIR";
33744  Frame = 4;
33745  Tics = 5;
33746  Next state = "KSPIRIT_DEATH3";
33747}
33748
33749State {
33750  ID = "KSPIRIT_DEATH3";
33751  Sprite = "SPIR";
33752  Frame = 5;
33753  Tics = 5;
33754  Next state = "KSPIRIT_DEATH4";
33755}
33756
33757State {
33758  ID = "KSPIRIT_DEATH4";
33759  Sprite = "SPIR";
33760  Frame = 6;
33761  Tics = 5;
33762  Next state = "KSPIRIT_DEATH5";
33763}
33764
33765State {
33766  ID = "KSPIRIT_DEATH5";
33767  Sprite = "SPIR";
33768  Frame = 7;
33769  Tics = 5;
33770  Next state = "KSPIRIT_DEATH6";
33771}
33772
33773State {
33774  ID = "KSPIRIT_DEATH6";
33775  Sprite = "SPIR";
33776  Frame = 8;
33777  Tics = 5;
33778  Next state = "NULL";
33779}
33780
33781State {
33782  ID = "KBOLT1";
33783  Sprite = "MLFX";
33784  Frame = 32776;
33785  Tics = 2;
33786  Next state = "KBOLT2";
33787}
33788
33789State {
33790  ID = "KBOLT2";
33791  Sprite = "MLFX";
33792  Frame = 32777;
33793  Tics = 2;
33794  Action = "A_KBoltRaise";
33795  Next state = "KBOLT3";
33796}
33797
33798State {
33799  ID = "KBOLT3";
33800  Sprite = "MLFX";
33801  Frame = 32776;
33802  Tics = 2;
33803  Action = "A_KBolt";
33804  Next state = "KBOLT4";
33805}
33806
33807State {
33808  ID = "KBOLT4";
33809  Sprite = "MLFX";
33810  Frame = 32777;
33811  Tics = 2;
33812  Action = "A_KBolt";
33813  Next state = "KBOLT5";
33814}
33815
33816State {
33817  ID = "KBOLT5";
33818  Sprite = "MLFX";
33819  Frame = 32778;
33820  Tics = 2;
33821  Action = "A_KBolt";
33822  Next state = "KBOLT6";
33823}
33824
33825State {
33826  ID = "KBOLT6";
33827  Sprite = "MLFX";
33828  Frame = 32779;
33829  Tics = 2;
33830  Action = "A_KBolt";
33831  Next state = "KBOLT7";
33832}
33833
33834State {
33835  ID = "KBOLT7";
33836  Sprite = "MLFX";
33837  Frame = 32780;
33838  Tics = 2;
33839  Action = "A_KBolt";
33840  Next state = "KBOLT3";
33841}
33842
33843State {
33844  ID = "SPAWNBATS1";
33845  Sprite = "MAN1";
33846  Frame = 0;
33847  Tics = 2;
33848  Next state = "SPAWNBATS2";
33849}
33850
33851State {
33852  ID = "SPAWNBATS2";
33853  Sprite = "MAN1";
33854  Frame = 0;
33855  Tics = 2;
33856  Action = "A_BatSpawnInit";
33857  Next state = "SPAWNBATS3";
33858}
33859
33860State {
33861  ID = "SPAWNBATS3";
33862  Sprite = "MAN1";
33863  Frame = 0;
33864  Tics = 2;
33865  Action = "A_BatSpawn";
33866  Next state = "SPAWNBATS3";
33867}
33868
33869State {
33870  ID = "SPAWNBATS_OFF";
33871  Sprite = "MAN1";
33872  Frame = 0;
33873  Tics = -1;
33874  Next state = "NULL";
33875}
33876
33877State {
33878  ID = "BAT1";
33879  Sprite = "ABAT";
33880  Frame = 0;
33881  Tics = 2;
33882  Action = "A_BatMove";
33883  Next state = "BAT2";
33884}
33885
33886State {
33887  ID = "BAT2";
33888  Sprite = "ABAT";
33889  Frame = 1;
33890  Tics = 2;
33891  Action = "A_BatMove";
33892  Next state = "BAT3";
33893}
33894
33895State {
33896  ID = "BAT3";
33897  Sprite = "ABAT";
33898  Frame = 2;
33899  Tics = 2;
33900  Action = "A_BatMove";
33901  Next state = "BAT1";
33902}
33903
33904State {
33905  ID = "BAT_DEATH";
33906  Sprite = "ABAT";
33907  Frame = 0;
33908  Tics = 2;
33909  Next state = "NULL";
33910}
33911
33912State {
33913  ID = "CAMERA";
33914  Sprite = "MAN1";
33915  Frame = 0;
33916  Tics = -1;
33917  Next state = "NULL";
33918}
33919
33920Thing {
33921  ID = "TEMPSOUNDORIGIN";
33922  DoomEd number = -1;
33923  Spawn state = "TEMPSOUNDORIGIN1";
33924  See sound = "NONE";
33925  Attack sound = "NONE";
33926  Pain sound = "NONE";
33927  Death sound = "NONE";
33928  Active sound = "NONE";
33929  Radius = 1;
33930  Height = 1;
33931  Mass = 100;
33932  Flags = "mf_local mf_nosector mf_noblockmap mf_nogravity";
33933  Flags2 = "mf2_dontdraw";
33934}
33935
33936State {
33937  ID = "TEMPSOUNDORIGIN1";
33938  Tics = 175;
33939  Next state = "NULL";
33940}
33941