1 /* 2 * File: itemname.cc 3 * Summary: Misc functions. 4 * Written by: Linley Henzell 5 * 6 * Change History (most recent first): 7 * 8 * <1> -/--/-- LRH Created 9 */ 10 11 12 #ifndef ITEMNAME_H 13 #define ITEMNAME_H 14 15 #include "externs.h" 16 17 bool is_vowel( const char chr ); 18 19 /* *********************************************************************** 20 * called from: describe - effects - item_use - shopping 21 * *********************************************************************** */ 22 char get_ident_type(char cla, char ty); 23 24 25 /* *********************************************************************** 26 * called from: acr - chardump - direct - effects - fight - invent - 27 * it_use2 - item_use - items - monstuff - mstuff2 - ouch - 28 * shopping - spells1 - spells2 - spells3 29 * *********************************************************************** */ 30 char item_name( const item_def &item, char descrip, char buff[ITEMNAME_SIZE], 31 bool terse = false ); 32 33 34 /* *********************************************************************** 35 * called from: beam - describe - fight - item_use - items - monstuff - 36 * player 37 * *********************************************************************** */ 38 int mass_item( const item_def &item ); 39 40 41 /* *********************************************************************** 42 * called from: debug - describe - dungeon - fight - files - item_use - 43 * monstuff - mstuff2 - players - spells0 44 * *********************************************************************** */ 45 int property( const item_def &item, int prop_type ); 46 47 48 /* *********************************************************************** 49 * called from: acr 50 * *********************************************************************** */ 51 unsigned char check_item_knowledge(void); 52 53 54 /* *********************************************************************** 55 * called from: acr 56 * *********************************************************************** */ 57 void clear_ids(void); 58 59 60 /* *********************************************************************** 61 * called from: direct - fight - food - items - monstuff - religion - 62 * shopping 63 * *********************************************************************** */ 64 void it_name(int itn, char des, char buff[ITEMNAME_SIZE], bool terse = false); 65 66 /* *********************************************************************** 67 * called from: acr - chardump - command - effects - fight - invent - 68 * it_use2 - it_use3 - item_use - items - ouch - output - 69 * spell - spells1 - spells2 - spells3 - spells4 - transfor 70 * *********************************************************************** */ 71 void in_name(int inn, char des, char buff[ITEMNAME_SIZE], bool terse = false); 72 73 /* *********************************************************************** 74 * called from: itemname.cc items.cc item_use.cc mstuff2.cc 75 * *********************************************************************** */ 76 void quant_name( const item_def &item, int quant, char des, 77 char buff[ITEMNAME_SIZE], bool terse = false ); 78 79 /* *********************************************************************** 80 * bit operations called from a large number of files 81 * *********************************************************************** */ 82 bool item_cursed( const item_def &item ); 83 bool item_uncursed( const item_def &item ); 84 85 bool item_known_cursed( const item_def &item ); 86 bool item_known_uncursed( const item_def &item ); 87 // bool fully_indentified( const item_def &item ); 88 89 bool item_ident( const item_def &item, unsigned long flags ); 90 bool item_not_ident( const item_def &item, unsigned long flags ); 91 92 void do_curse_item( item_def &item ); 93 void do_uncurse_item( item_def &item ); 94 95 void set_ident_flags( item_def &item, unsigned long flags ); 96 void unset_ident_flags( item_def &item, unsigned long flags ); 97 98 void set_equip_race( item_def &item, unsigned long flags ); 99 void set_equip_desc( item_def &item, unsigned long flags ); 100 101 unsigned long get_equip_race( const item_def &item ); 102 unsigned long get_equip_desc( const item_def &item ); 103 104 bool cmp_equip_race( const item_def &item, unsigned long val ); 105 bool cmp_equip_desc( const item_def &item, unsigned long val ); 106 107 void set_helmet_type( item_def &item, short flags ); 108 void set_helmet_desc( item_def &item, short flags ); 109 void set_helmet_random_desc( item_def &item ); 110 111 short get_helmet_type( const item_def &item ); 112 short get_helmet_desc( const item_def &item ); 113 114 bool cmp_helmet_type( const item_def &item, short val ); 115 bool cmp_helmet_desc( const item_def &item, short val ); 116 117 bool set_item_ego_type( item_def &item, int item_type, int ego_type ); 118 119 int get_weapon_brand( const item_def &item ); 120 int get_ammo_brand( const item_def &item ); 121 int get_armour_ego_type( const item_def &item ); 122 123 bool item_is_rod( const item_def &item ); 124 bool item_is_staff( const item_def &item ); 125 126 /* *********************************************************************** 127 * called from: acr 128 * *********************************************************************** */ 129 void init_properties(void); 130 131 /* *********************************************************************** 132 * called from: files - randart - shopping 133 * *********************************************************************** */ 134 void make_name( unsigned char var1, unsigned char var2, unsigned char var3, 135 char ncase, char buff[ITEMNAME_SIZE] ); 136 137 138 /* *********************************************************************** 139 * called from: files - shopping 140 * *********************************************************************** */ 141 void save_id(char identy[4][50]); 142 143 144 /* *********************************************************************** 145 * called from: files - item_use - newgame - ouch - shopping - spells1 146 * *********************************************************************** */ 147 void set_ident_type( char cla, char ty, char setting, bool force = false ); 148 149 150 /* *********************************************************************** 151 * called from: dungeon - item_use 152 * *********************************************************************** */ 153 bool hide2armour( unsigned char *which_subtype ); 154 155 156 #endif 157